Point Cloud Learning
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13 papers in the last four weeks, up 225% on the four weeks before. 0.1% of all new papers.
Latest papers 97
Vision-Language-Action (VLA) models have shown strong potential for general-purpose robotic manipulation by leveraging large pretrained vision-language backbones. However, most existing VLAs rely primarily on 2D visual representations, which limit their ability to reason about fine-grained geometry and spatial grounding - capabilities that are essential for precise and robust manipulation in 3D environments. In this paper, we propose PointACT, a dual-system 3D-aware VLA policy that integrates hierarchical 3D point cloud representations directly into the action decoding process. PointACT employs a multi-scale point-action interaction mechanism with efficient bottleneck window self-attention, enabling evolving action tokens to densely attend to both local geometric detail and global scene structure. We evaluate PointACT on the LIBERO and RLBench benchmarks and systematically compare it against monolithic and dual-system VLA baselines, including variants augmented with point cloud inputs. PointACT achieves consistent improvements across both benchmarks, increasing success rates by 10% on the challenging RLBench-10Tasks suite over state-of-the-art pretrained VLAs, with even larger gains when the vision-language backbone is frozen and the action expert is trained from scratch. Extensive ablation studies demonstrate that tightly coupling hierarchical 3D geometry with pretrained 2D semantic representations is critical for robust and spatially grounded robot control. Our results also highlight the promise of pretrained 3D representations for 3D-aware VLA policies.
Learning Structural Latent Points for Efficient Visual Representations in Robotic Manipulation
Current 3D-aware pretraining methods for embodied perception and manipulation are largely built on differentiable rendering frameworks, producing either fully implicit neural fields or fully explicit geometric primitives. Implicit representations, while expressive, lack explicit structural cues, whereas explicit ones preserve geometry but suffer from resolution limits and weak generalization. To address these limitations, we propose a novel pretraining framework that learns a hybrid representation-structural latent points. Specifically, we insert a point-wise latent variational autoencoder into the latent space of a point-cloud autoencoder, jointly regularizing point-wise features and coordinates toward a Gaussian prior. The resulting compact latent preserves coarse structural tendencies, which do not encode precise geometry but capture richer rough shape and semantic information, effectively combining the expressiveness of implicit representations with the structural priors of explicit ones. In addition, informed by shared design choices in prior work, we develop a streamlined, efficient 3DGS-based rendering pipeline that is deliberately kept lightweight, improving efficiency while leaving greater representational capacity to the front-end latent module. Extensive evaluations on RLBench, ManiSkill2, and a real-robot platform demonstrate consistent gains in task success, sample efficiency, and robustness to viewpoint and scene variations over strong baselines. Ablation studies further confirm that each component of our framework is critical to overall performance.
Point Cloud Sequence Encoding for Material-conditioned Graph Network Simulators
Graph Network Simulators (GNSs) have emerged as powerful surrogates for complex physics-based simulation, offering inherent differentiability and orders-of-magnitude speedups over traditional solvers. However, GNSs typically assume access to the underlying material parameters, such as stiffness or viscosity, severely limiting their utility in realistic experimental settings. While recent meta-learning approaches address the parameter dependency by inferring properties from mesh trajectories, reconstructing a mesh from an observed scene is challenging. In this work, we introduce Point Cloud Encoding for Accurate Context Handling (PEACH), a novel framework that applies in-context learning on point clouds to adapt a learned simulator to unseen physical properties during inference. Our approach relies on a novel spatio-temporal point cloud sequence encoder, as well as two forms of auxiliary supervision to help improve simulation fidelity. We demonstrate that PEACH is capable of accurate zero-shot sim-to-real transfer on a challenging, dynamic scene. Experiments on simulation scenes show that PEACH even outperforms mesh-based baselines on prediction accuracy, while being much more practical for real-world deployment.
Bézier Degradation Modeling for LiDAR-based Human Motion Capture
LiDAR-based 3D human motion capture has broad applications in fields such as autonomous driving and robotics, where accurate motion reconstruction is crucial. However, existing methods often struggle with unstable inputs and severe occlusions, leading to jittery or even failed pose predictions. To address these challenges, we propose BMLiCap, a coarse-to-fine framework that models motion using temporally compressible Bézier curves. By reducing control points through a trajectory-preserving strategy, we obtain a coherent and learning-friendly motion representation. To reconstruct human actions from LiDAR point-cloud cues, we design a progressive motion-reconstruction module. Specifically, a Time-scale Motion Transformer (TMT) is introduced to predict motion curves at multiple temporal scales, and a Multi-level Motion Aggregator (MMA) is utilized to adaptively fuse the multi-scale curves to recover detailed, temporally coherent poses, effectively bridging observation gaps caused by occlusions and noise. Across four mainstream benchmarks LiDARHuman26M, FreeMotion, NoiseMotion, and SLOPER4D, BMLiCap achieves state-of-the-art accuracy and temporal continuity in complex scenes, demonstrating its ability to compensate for severe occlusions and reduce prediction jitter.
UST-Hand: An Uncertainty-aware Spatiotemporal Point Cloud Interaction Network for 3D Self-supervised Hand Pose Estimation
Manually annotating accurate 3D hand poses is extremely time-consuming and labor-intensive. Existing self-supervised hand pose estimation methods leverage the discrepancy between input images and rendered outputs, or multi-view consistency constraints, as the driving force to optimize networks and progressively refine pose accuracy. However, these methods are highly susceptible to noisy pseudo-labels and overlook the importance of fully exploiting fine-grained spatial correlations, which undermines the stability of model training. To address these issues, we propose UST-Hand, a self-supervised learning framework that estimates uncertainty distribution of hand pose and constructs a probabilistic point cloud feature space, which enables the complex spatiotemporal relationship modeling. UST-Hand employs a conditional normalizing flow model to capture hand pose distributions and samples diverse hypotheses, facilitating robust learning under noisy pseudo-labels supervision with enhanced stability. These multi-hypothesis are mapped to a unified probabilistic 3D point cloud space for multi-view and temporal feature interaction, comprehensively exploring hand motion patterns and fine-grained spatial correlations. Extensive experiments on three challenging datasets demonstrate that UST-Hand achieves state-of-the-art performance, outperforming existing self-supervised methods by up to 37.8% in Mean Per Vertex Position Error (MPVPE).
Rethinking Point Clouds as Sequences: A Causal Next-Token Predictive Learning Framework
With the rapid progress of multimodal foundation models and predictive pre-training, an important open question is how to equip 3D point clouds with a pre-training paradigm that is better aligned with next-token and next-embedding learning. Existing point-cloud self-supervised methods are largely built on masked reconstruction or explicit geometric generation, and thus remain tied to input recovery rather than predictive dependency modeling. In this paper, we introduce PointNTP, which reformulates point cloud pre-training as a fully causal, decoder-free latent Next-Token Prediction problem. Specifically, each point cloud is first partitioned into local patches and serialized into a structured 3D token sequence according to patch-center geometry. The resulting sequence is then modeled by a causal Transformer under prefix-only conditioning, and trained with a shift-based prediction objective stabilized by stop-gradient targets. This design enables the model to learn structural dependencies directly in latent space, without reconstruction decoders or explicit geometric recovery. Extensive experiments demonstrate that the proposed PointNTP is highly competitive across multiple downstream tasks: it achieves 93.8%(+0.5%), 92.6%(+0.3%), and 89.3%(+1.1%) on OBJ_BG, OBJ_ONLY, and PB_T50_RS of ScanObjectNN, respectively; obtains 85.0%(+0.1%) in Cls.mIoU on ShapeNetPart; and reaches 71.1% mAcc on S3DIS Area 5. Overall, decoder-free causal latent prediction provides a simple, scalable, and potentially modality-agnostic paradigm for point-cloud self-supervised learning, offering a new 3D perspective on foundation-style predictive learning for 3D data.
OPTNet: Ordering Point Transformer Network for Post-disaster 3D Semantic Segmentation
Post-disaster damage assessment requires rapid and accurate semantic segmentation of 3D point clouds to identify critical infrastructure such as damaged buildings and roads. Early Point Transformers (e.g., PTv1, PTv2) relied on computationally expensive neighbor searching (k-NN) and Farthest Point Sampling (FPS). To improve efficiency, recent architectures like Point Transformer V3 (PTv3) adopted static serialization methods, such as Hilbert curves or Z-order, to organize unstructured points for window-based attention. However, these fixed orderings are not optimal for capturing the complex geometry of disaster scenes. In this paper, we propose OPTNet (Ordering Point Transformer Network), which introduces a learnable Point Sorter module. OPTNet utilizes a self-supervised ordering loss to dynamically predict an optimal permutation that maximizes the locality of the attention mechanism. We evaluate our method on the 3DAeroRelief dataset, significantly outperforming state-of-the-art baselines.
A Survey on Deep Learning Architectures for Point Cloud Classification and Segmentation
Point cloud stands as the most widely adopted format for representing 3D shapes and scenes due to its simplicity and geometric fidelity. However, its inherent unordered and irregular nature, exacerbated by sensor noise and occlusions, introduces unique challenges for machine learning based methodologies. To combat these issues, diverse strategies have been developed, including converting to a format that has orderliness, extracting local geometry, and permutation-invariant or self-attention-based processing. In this paper, our focus is directed towards deep learning models for three fundamental tasks in 3D vision: point cloud classification, part segmentation, and semantic segmentation. We begin by formally defining point cloud data, followed by an in-depth discussion on its structural characteristics. Then, we categorize notable works based on their backbone structure and evaluate their performance on popular benchmarks. Beyond empirical comparison, we offer insights into architectural innovations and limitations. We also outline open challenges and promising future directions for 3D point cloud understanding.
Coarse Semantic Injection for LLM-Conditioned Structured Indoor Prediction
Large language models (LLMs) have recently been used as structured decoders for indoor understanding from 3D point-token inputs. However, point cloud encoders often under-represent thin structural elements such as doors and windows after voxelization and sparse pooling, and may miss individual furniture instances in cluttered scenes. We propose an interface-preserving semantic augmentation for LLM-conditioned structured decoding. The key idea is to associate semantic evidence with the point-cloud representation, reduce it to a coarse four-group code (furniture, walls, openings, and others), and encode it as an RGBB point interface: red for furniture, green for walls, blue for openings, and black for others, where RGBB denotes four semantic color states represented in three RGB channels rather than an additional fourth channel. This semantic color code is appended to the original raw point attributes before tokenization, so geometry and semantics share the same sparse tokenization path while the downstream language model decoder and output serialization remain unchanged. We further introduce a lightweight routed semantic shift module, with an auxiliary head used only for training-time ratio/budget regularization and analysis, to strengthen semantic cues after sparse pooling. The overall pipeline can use RGB-derived semantic evidence. Under these controlled semantic-source settings, the reported metrics improve across Structured3D, the SpatialLM dataset, and ARKitScenes, especially for opening localization and per-instance furniture detection in cluttered scenes. Ablations clarify the roles of semantic source, color coding, token fusion, and shift injection, while also showing that color/entropy effects remain nontrivial.
Invaria: Learning Scale and Density Invariance in Point Clouds via Next-Resolution Prediction
Modern image encoders achieve high generalization by decoupling semantic meaning from resolution, an ability yet to be fully realized in the 3D domain. We investigate the failure of 3D point cloud encoders to achieve similar generalization and find that existing models are highly sensitive to sampling resolution and scale changes, leading to significant performance degradation. This sensitivity is a major bottleneck for real-world deployment in robotics, as it suggests models overfit to specific quantization densities and object scales rather than learning invariant semantic features. To mitigate this dependency, we propose Invaria, a point cloud encoder that achieves scale and density invariance through next-resolution prediction and receptive field calibration. While our objective is not the explicit generation of high-resolution point clouds, we find that this training objective encourages the model to learn robust, structural invariants. The resulting encoder achieves significant performance gains during resolution shifts while maintaining high efficiency through a compact model size and reduced token requirements. Specifically, on ScanNet, Invaria achieves a 56.0% higher mIoU at 3 lower resolution and a 20% improvement when the objects scale is reduced by a factor of 3. These gains are achieved with a 45% smaller model size and an average reduction of 40% in input tokens.
Neural Point-Forms
Point cloud learning often rests on the premise that observed samples are noisy traces of an underlying geometric object, such as a manifold embedded in a high-dimensional feature space. Yet much of this geometry is not captured directly by coordinates, pairwise distances, or learned graph neighborhoods alone. In the smooth setting, differential forms are devices to encode higher order tangency information. In this work, we introduce a new family of principled learnable geometric features for point clouds called neural point-forms (NPFs). In the absence of a natural tangency structure, we instead use Laplacian-based techniques from Diffusion Geometry to build a discrete model for comparing differential forms on point clouds via inner products. In the continuum, submanifolds of a shared ambient feature space are represented as comparison matrices, whose entries describe how pairs of feature forms interact with extrinsic tangency information. We make this intuition precise by proving the long-run consistency of comparison matrices under standard sampling, bandwidth, density, and manifold-hypothesis assumptions. This yields a compact, efficient and permutation-invariant neural layer whose output is a learned form-comparison matrix. Across synthetic and biologically relevant experiments, we show that NPFs provide a competitive, and interpretable representation, with the strongest benefits appearing when labels depend on sampling density, manifold-like structure, or response-relevant population geometry.
Learned Suppression for 3D Keypoint Detection with a Graph-Transformer Backbone
Detecting 3D keypoints is a long-standing challenge in computer vision. Most detectors end with a heuristic post-processing step that is not learned. We propose a 3D keypoint detector that improves on this step with a learned suppression module, paired with a Point Transformer backbone that we extend with a directional graph neural network. The module is a graph network over candidates that learns which to keep, which to suppress, and how to relocate the remaining ones. Paired with three backbones, it improves over DBSCAN and greedy non-maximum suppression, and because it operates on candidate features rather than raw geometry, the same formulation applies to both structural and semantic keypoints. Our model surpasses the per-category trained KeypointDETR on 12 of 16 KeypointNet categories, attains the best Corner F1 on the Building3D Entry-Level benchmark, and remains competitive with BWFormer on the larger Tallinn split. GitHub implementation: https://github.com/cansdev/learned-suppression-3d.
DAP: Doppler-aware Point Network for Heterogeneous mmWave Action Recognition
Millimeter-wave (mmWave) radar provides privacy-preserving sensing and is valuable for human action recognition (HAR). Existing mmWave point cloud datasets are limited in scale and mostly collected under homogeneous single-source settings, preventing current methods from handling real-world distribution shifts caused by heterogeneous radar sources, such as different devices and frequency bands. To address this, we introduce UniMM-HAR, the largest and first mmWave point cloud HAR dataset for heterogeneous multi-source scenarios, standardizing three distinct radar configurations to realistically evaluate cross-source generalization. We further propose the Doppler-aware Point Cloud Network (DAP-Net) to tackle heterogeneity challenges. DAP-Net enhances intra-modal representations and performs cross-modal alignment to learn source-invariant action semantics. Leveraging action-consistent spatio-temporal Doppler patterns as anchors, the Dual-space Doppler Reparameterization (D2R) module performs sample-adaptive geometric densification and Doppler-guided feature recalibration, while the Text Alignment Module (TAM) provides stable semantic anchors via a pretrained textual space. Experiments show that DAP-Net significantly outperforms existing methods under heterogeneous radar settings, achieving state-of-the-art accuracy and strong cross-source robustness.
Extrusion Segmentation Strategy to improve CAD Reconstruction from Point Cloud
Computer-Aided Design is ubiquitous in todays world, as almost every manufactured object begins as a digital model across industries. At the same time, advances in 3D sensing have made point clouds a dominant form of raw 3D data. Recovering the CAD model of a physical object from its point cloud scan has two major applications: reverse engineering, where physical or hand-crafted prototypes need to be reconstructed automatically as editable digital models, and quality control, where recovering the CAD description of a manufactured object helps quantify and understand deviations introduced during the production process. Thus, converting unordered point clouds into structured CAD models is increasingly important for modern applications. Deep learning has enabled major progress in computer vision for both 2D and 3D data, and new datasets facilitate data-driven CAD reconstruction. Building on this foundation, we develop an end-to-end model that reconstructs CAD models from point clouds and introduce a segmentation approach that decomposes them into individual extrusions. These partial shapes increase data diversity, improving the generalization and robustness of deep learning models. Our strategy thereby provides a simple, yet effective way to increase reconstruction performance of deep learning models.
The Wristband Gaussian Loss: Deterministic, Composable Latents via a Sphere-Interval Decomposition
We present the Wristband Gaussian Loss, a deterministic batch loss for Gaussianizing point embeddings without sampling, KL terms, or iterative transport. Each is mapped to a direction and a CDF-transformed radius on the wristband . We prove (and machine-verify in Lean~4) that for the pushforward wristband map equals iff the source is , and that the Neumann-reflected wristband repulsion energy is uniquely minimized at the uniform target. We compute this reflected-kernel objective in two ways: a nearest three-image pairwise truncation at , and a spectral Neumann path joining angular and radial Mercer modes (spherical-harmonic and cosine) at , with empirically matched gradients. A 1D Wasserstein radial term and a moment penalty serve as finite-sample accelerators with the same optimum, and Monte-Carlo null calibration turns the components into a single standardized statistic. We evaluate direct point-cloud Gaussianization with a calibrated barycentric score: a deterministic Gaussian reference batch is built by recursive Hungarian averaging, with each method reported as a -score against same-size Gaussian batches. On the axis-uniform X benchmark, Wristband is competitive in 2D and gives the best 10D score. On a harder radial--angular-copula impostor whose Gaussian radial and angular marginals are correct but dependent, Wristband gives the best 10D and 128D scores. Coupled with learnable-key Euclidean attention and exact invertible flows, the resulting Deterministic Gaussian Autoencoder delivers a Gaussian-latent interface for counterfactual sampling with independent factors and a context/residual construction for dependent factors.
A meshfree exterior calculus for generalizable and data-efficient learning of physics from point clouds
We introduce a meshfree exterior calculus (MEEC) for learning structure-preserving descriptions of physics on point clouds, and use it to build MEEC-Net, a data-efficient surrogate that transfers across resolutions, geometries, and physical parameters. MEEC equips an -ball graph with virtual node and edge measures via a single sparse Schur complement solve; the resulting complex satisfies discrete conservation exactly, is end-to-end differentiable in the point positions, and exposes a direct geometry-to-physics link without the mesh-generation step required by conventional structure-preserving discretizations. MEEC-Net learns unknown physics as a shared edge-wise flux law in an SO()-invariant local frame, so the same kernel produces compatible fluxes on any point cloud whose features lie in the training range. We prove a solution-error bound that splits into discretization and kernel-approximation terms which is independent of problem geometry, explaining the observed transfer from very few examples. We show that single-solution training transfers to unseen geometries, boundary conditions, and physical parameters. On five canonical PDE benchmarks MEEC-Net achieves 1-2 orders of magnitude lower out-of-distribution error than baseline neural-operator approaches. On the SimJEB structural-bracket benchmark it achieves competitive error while using substantially fewer training geometries.
Velox: Learning Representations of 4D Geometry and Appearance
We introduce a framework for learning latent representations of 4D objects which are descriptive, faithfully capturing object geometry and appearance; compressive, aiding in downstream efficiency; and accessible, requiring minimal input, i.e., an unstructured dynamic point cloud, to construct. Specifically, Velox trains an encoder to compress spatiotemporal color point clouds into a set of dynamic shape tokens. These tokens are supervised using two complementary decoders: a 4D surface decoder, which models the time-varying surface distribution capturing the geometry; and a Gaussian decoder, which maps the tokens to 3D Gaussians, helping learn appearance. To demonstrate the utility of our representation, we evaluate it across three downstream tasks -- video-to-4D generation, 3D tracking, and cloth simulation via image-to-4D generation -- and observe strong performances in all settings.
Diffusion Masked Pretraining for Dynamic Point Cloud
Dynamic point cloud pretraining is still dominated by masked reconstruction objectives. However, these objectives inherit two key limitations. Existing methods inject ground-truth tube centers as decoder positional embeddings, causing spatio-temporal positional leakage. Moreover, they supervise inter-frame motion with deterministic proxy targets that systematically discard distributional structure by collapsing multimodal trajectory uncertainty into conditional means. To address these limitations, we propose Diffusion Masked Pretraining (DiMP), a unified self-supervised framework for dynamic point clouds. DiMP introduces diffusion modeling into both positional inference and motion learning. It first applies forward diffusion noise only to masked tube centers, then predicts clean centers from visible spatio-temporal context. This removes positional leakage while preserving visible coordinates as clean temporal anchors. DiMP also reformulates point-wise inter-frame displacement supervision as a DDPM noise-prediction objective conditioned on decoded representations. This design drives the encoder to target the full conditional distribution of plausible motions under a variational surrogate, rather than collapsing to a single deterministic estimate. Extensive experiments demonstrate that DiMP consistently improves downstream accuracy over the backbone alone, with absolute gains of 11.21% on offline action segmentation and 13.65% under causally constrained online inference.Codes are available at https://github.com/InitalZ/DiMP.git.
Mantis: Mamba-native Tuning is Efficient for 3D Point Cloud Foundation Models
Pre-trained 3D point cloud foundation models (PFMs) have demonstrated strong transferability across diverse downstream tasks. However, full fine-tuning these models is computationally expensive and storage-intensive. Parameter-efficient fine-tuning (PEFT) offers a promising alternative, but existing PEFT approaches are primarily designed for Transformer-based backbones and rely on token-level prompting or feature transformation. Mamba-based backbones introduce a granularity mismatch between token-level adaptation and state-level sequence dynamics. Consequently, straightforward transfer of existing PEFT approaches to frozen Mamba backbones leads to substantial accuracy degradation and unstable optimization. To address this issue, we propose Mantis, the first Mamba-native PEFT framework for 3D PFMs. Specifically, a State-Aware Adapter (SAA) is introduced to inject lightweight task-conditioned control signals into selective state-space updates, enabling state-level adaptation while keeping the pre-trained backbone frozen. Moreover, different valid point cloud serializations are regularized by Dual-Serialization Consistency Distillation (DSCD), thereby reducing serialization-induced instability. Extensive experiments across multiple benchmarks demonstrate that Mantis achieves competitive performance while training less than 5% of the backbone parameters.
Learning Discriminative Signed Distance Functions from Multi-scale Level-of-detail Features for 3D Anomaly Detection
Detecting anomalies from 3D point clouds has received increasing attention in the field of computer vision, with some group-based or point-based methods achieving impressive results in recent years. However, learning accurate point-wise representations for 3D anomaly detection faces great challenges due to the large scale and sparsity of point clouds. In this study, a surface-based method is proposed for 3D anomaly detection, which learns a discriminative signed distance function using multi-scale level-of-detail features. We first present a Noisy Points Generation (NPG) module to generate different types of noise, thereby facilitating the learning of discriminative features by exposing abnormal points. Then, we introduce a Multi-scale Level-of-detail Feature (MLF) module to capture multi-scale information from a point cloud, which provides both fine-grained local and coarse-grained global feature information. Finally, we design an Implicit Surface Discrimination (ISD) module that leverages the extracted multi-scale features to learn an implicit surface representation of point clouds, which effectively trains a signed distance function to distinguish between abnormal and normal points. Experimental results demonstrate that the proposed method achieves an average object-level AUROC of 92.1% and 85.9% on the Anomaly-ShapeNet and Real3D-AD datasets, outperforming the current best approach by 2.1% and 3.6%, respectively. Codes are available at https://anonymous.4open.science/r/DLF-3AD-DA61.
Super-Resolution of Airborne Laser Scanning Point Clouds for Forest Inventory
Airborne Laser Scanning (ALS) can collect point clouds across large areas, enabling large-scale forest inventory. However, ALS point clouds are sparse and noisy, resulting in inaccurate individual-tree-level forest inventory, such as stem localization and tree size estimation. To overcome this problem, we propose a deep learning model, 3D Forest Super Resolution (3DFSR), to simultaneously improve point density and reduce noise for ALS forest point cloud. 3DFSR is a voxel-based CNN with a U-Net architecture. The proposed 3DFSR is evaluated on ALS point clouds collected in both temperate forests in the U.S. and boreal forests in Germany. Experimental results demonstrate that 3DFSR can generate finer point clouds of tree structure than other state-of-the-art point cloud super-resolution algorithms, achieving 0.249 m Chamfer Distance and 2.711 m Hausdorff Distance. Furthermore, to verify the effectiveness of 3DFSR point clouds in forest inventory, we conduct stem detection, DBH measurements, and stem reconstruction on both original ALS point clouds and 3DFSR enhanced point clouds. We find that stem detection and reconstruction algorithms developed for TLS/MLS point clouds can directly work on our 3DFSR point clouds, and DBH can be derived with circle-fitting method. F1 score of stem detection is improved from 0.71 on original ALS point clouds to 0.97 on 3DFSR point clouds; DBH estimation improves from 13.45 cm RMSE using allometric equations to 6.43 cm using circle fitting; comparing to stems reconstruction from MLS point clouds, stem reconstructed from 3DFSR point clouds has 0.170 m of Chamfer Distance and 0.377 m of Hausdorff Distance, and 0.95 R2 volume estimation. Finally, we find that the proposed 3DFSR is applicable to process point densities from 10 to 1700 points/m2; it also can be generalized across data collected from different LiDAR platforms without transfer learning.
PointCSP: Cross-Sample Semantic Propagation and Stability Preservation in Self-Supervised Point Cloud Learning
Scene-level point cloud self-supervised learning (PC-SSL) has demonstrated potential in enhancing the generalization capability of 3D vision models. Despite the advances in the field through existing methods, the sample-independent modeling paradigm still poses significant limitations in terms of maintaining consistent semantic representations across scenes. This challenge hinders the construction of a unified and transferable semantic space. To address this issue, we propose a PC-SSL framework based on cross-sample semantic propagation (CSP), in which samples within a batch are serialized into continuous input and processed by a state-space model to enable semantic state propagation. This mechanism explicitly models the dynamic dependencies across samples in the state space, allowing the network to establish cross-sample semantic consistency in the latent space and achieve global semantic alignment. Since serialization-based pretraining requires batch-level input organization, we further introduce an asymmetric semantic preservation distillation (SPD) during finetuning to achieve structural alignment of semantic transfer and eliminate inconsistencies caused by batch dependency. The proposed SPD ensures stable transfer of pretrained semantics through a heterogeneous input mechanism and a semantic feature alignment constraint. This enables the model to maintain structured semantic consistency and robustness under single-scene testing conditions. Extensive experiments on multiple benchmark datasets demonstrate that our method consistently outperforms state-of-the-art methods in both performance and semantic consistency.
BIMStruct3D: A Fully Automated Hybrid Learning Scan-to-BIM Pipeline with Integrated Topology Refinement
Automatic generation of Building Information Models (BIM) from building scans is a key challenge in architecture and construction. We present a modular pipeline for generating IFC-compliant BIM from 3D point clouds. The hybrid approach combines learning-based semantic segmentation with topology-aware geometric reconstruction to model structural elements accurately. We propose vIoU, adapting voxel-based overlap evaluation to Scan-to-BIM by enabling holistic, instance-matching-free comparison of reconstructed and ground-truth models. We release the German Hospital dataset (DeKH), including high-resolution point clouds, ground truth BIMs, and semantic annotations. Experiments on DeKH and CV4AEC datasets show significant improvements over a RANSAC-based baseline, demonstrating robustness and scalability.
One Shot Learning for Edge Detection on Point Clouds
Each scanner possesses its unique characteristics and exhibits its distinct sampling error distribution. Training a network on a dataset that includes data collected from different scanners is less effective than training it on data specific to a single scanner. Therefore, we present a novel one-shot learning method allowing for edge extraction on point clouds, by learning the specific data distribution of the target point cloud, and thus achieve superior results compared to networks that were trained on general data distributions. More specifically, we present how to train a lightweight network named OSFENet (One-Shot edge Feature Extraction Network), by designing a filtered-KNN-based surface patch representation that supports a one-shot learning framework. Additionally, we introduce an RBF_DoS module, which integrates Radial Basis Function-based Descriptor of the Surface patch, highly beneficial for the edge extraction on point clouds. The advantage of the proposed OSFENet is demonstrated through comparative analyses against 7 baselines on the ABC dataset, and its practical utility is validated by results across diverse real-scanned datasets, including indoor scenes like S3DIS dataset, and outdoor scenes such as the Semantic3D dataset and UrbanBIS dataset.
FILTR: Extracting Topological Features from Pretrained 3D Models
Recent advances in pretraining 3D point cloud encoders (e.g., Point-BERT, Point-MAE) have produced powerful models, whose abilities are typically evaluated on geometric or semantic tasks. At the same time, topological descriptors have been shown to provide informative summaries of a shape's multiscale structure. In this paper we pose the question whether topological information can be derived from features produced by 3D encoders. To address this question, we first introduce DONUT, a synthetic benchmark with controlled topological complexity, and propose FILTR (Filtration Transformer), a learnable framework to predict persistence diagrams directly from frozen encoders. FILTR adapts a transformer decoder to treat diagram generation as a set prediction task. Our analysis on DONUT reveals that existing encoders retain only limited global topological signals, yet FILTR successfully leverages information produced by these encoders to approximate persistence diagrams. Our approach enables, for the first time, data-driven extraction of persistence diagrams from raw point clouds through an efficient learnable feed-forward mechanism.
EdgeFormer: local patch-based edge detection transformer on point clouds
Edge points on 3D point clouds can clearly convey 3D geometry and surface characteristics, therefore, edge detection is widely used in many vision applications with high industrial and commercial demands. However, the fine-grained edge features are difficult to detect effectively as they are generally densely distributed or exhibit small-scale surface gradients. To address this issue, we present a learning-based edge detection network, named EdgeFormer, which mainly consists of two stages. Based on the observation that spatially neighboring points tend to exhibit high correlation, forming the local underlying surface, we convert the edge detection of the entire point cloud into a point classification based on local patches. Therefore, in the first stage, we construct local patch feature descriptors that describe the local neighborhood around each point. In the second stage, we classify each point by analyzing the local patch feature descriptors generated in the first stage. Due to the conversion of the point cloud into local patches, the proposed method can effectively extract the finer details. The experimental results show that our model demonstrates competitive performance compared to six baselines.
FlashFPS: Efficient Farthest Point Sampling for Large-Scale Point Clouds via Pruning and Caching
Point-based Neural Networks (PNNs) have become a key approach for point cloud processing. However, a core operation in these models, Farthest Point Sampling (FPS), often introduces significant inference latency, especially for large-scale processing. Despite existing CUDA- and hardware-level optimizations, FPS remains a major bottleneck due to exhaustive computations across multiple network layers in PNNs, which hinders scalability. Through systematic analysis, we identify three substantial redundancies in FPS, including unnecessary full-cloud computations, redundant late-stage iterations, and predictable inter-layer outputs that make later FPS computations avoidable. To address these, we propose \textbf{\textit{FlashFPS}}, a hardware-agnostic, plug-and-play framework for FPS acceleration, composed of \textit{FPS-Prune} and \textit{FPS-Cache}. \textit{FPS-Prune} introduces candidate pruning and iteration pruning to reduce redundant computations in FPS while preserving sampling quality, and \textit{FPS-Cache} eliminates layer-wise redundancy via cache-and-reuse. Integrated into existing CUDA libraries and state-of-the-art PNN accelerators, \textit{FlashFPS} achieves 5.16 speedup over the standard CUDA baseline on GPU and 2.69 on PNN accelerators, with negligible accuracy loss, enabling efficient and scalable PNN inference. Codes are released at https://github.com/Yuzhe-Fu/FlashFPS.
UGD: An Unsupervised Geometric Distance for Evaluating Real-world Noisy Point Cloud Denoising
Point cloud denoising is a fundamental and crucial challenge in real-world point cloud applications. Existing quantitative evaluation metrics for point cloud denoising methods are implemented in a supervised manner, which requires both the denoised point cloud and the corresponding ground-truth clean point cloud to compute a representative geometric distance. This requirement is highly problematic in real-world scenarios, where ground-truth clean point clouds are often unavailable. In this paper, we propose a simple yet effective unsupervised geometric distance (UGD) for real-world noisy point cloud denoising, calculated solely from noisy point clouds. The core idea of UGD is to learn a patch-wise prior model from a set of clean point clouds and then employ this prior model as the ground-truth to quantify the degradation by measuring the geometric variations of the denoised point cloud. To this end, we first learn a pristine Gaussian Mixture Model (GMM) with extracted patch-wise quality-aware features from a set of pristine clean point clouds by a patch-wise feature extraction network, which serves as the ground-truth for the quantitative evaluation. Then, the UGD is defined as the weighted sum of distances between each patch of the denoised point cloud and the learned pristine GMM model in the patch space. To train the employed patch-wise feature extraction network, we propose a self-supervised training framework through multi-task learning, which includes pair-wise quality ranking, distortion classification, and distortion distribution prediction. Quantitative experiments with synthetic noise confirm that the proposed UGD achieves comparable performance to supervised full-reference metrics. Moreover, experimental results on real-world data demonstrate that the proposed UGD enables unsupervised evaluation of point cloud denoising methods based exclusively on noisy point clouds.
TSM-Pose: Topology-Aware Learning with Semantic Mamba for Category-Level Object Pose Estimation
Category-level object pose estimation is fundamental for embodied intelligence, yet achieving robust generalization to unseen instances remains challenging. However, existing methods mainly rely on simple feature extraction and aggregation, which struggle to capture category-shared topological structures and conduct semantic keypoint modeling, limiting their generalization. To address these, we propose a \textbf{T}opology-Aware Learning with \textbf{S}emantic \textbf{M}amba for Category-Level \textbf{P}ose Estimation framework (TSM-Pose). Specifically, we introduce a Topology Extractor to capture the global topological representation of the point cloud, which is integrated into local geometry features and enables robust category-level structural representation. Simultaneously, we propose a Mamba-based Global Semantic Aggregator that injects semantics priors into keypoints to enhance their expressiveness and leverages multiple TwinMamba blocks to model long-range dependencies for more effective global feature aggregation. Extensive experiments on three benchmark datasets (REAL275, CAMERA25, and HouseCat6D) demonstrate that TSM-Pose outperforms existing state-of-the-art methods.
LOD-Net: Locality-Aware 3D Object Detection Using Multi-Scale Transformer Network
3D object detection in point cloud data remains a challenging task due to the sparsity and lack of global structure inherent in the input. In this work, we propose a novel Multi-Scale Attention (MSA) mechanism integrated into the 3DETR architecture to better capture both local geometry and global context. Our method introduces an upsampling operation that generates high-resolution feature maps, enabling the network to better detect smaller and semantically related objects. Experiments conducted on the ScanNetv2 dataset demonstrate that our 3DETR + MSA model improves detection performance, achieving a gain of almost 1% in mAP@25 and 4.78% in mAP@50 over the baseline. While applying MSA to the 3DETR-m variant shows limited improvement, our analysis reveals the importance of adapting the upsampling strategy for lightweight models. These results highlight the effectiveness of combining hierarchical feature extraction with attention mechanisms in enhancing 3D scene understanding.