RL Control
RL: Reinforcement Learning
Overview
Reinforcement learning control studies how agents can learn actions that steer dynamic systems toward goals while managing costs, constraints, and uncertainty. Common approaches include actor-critic methods such as PPO, SAC, and TD3; model-based learning with predictive control; and offline learning from logged data, often combined with safety filters or physical models. Work spans simulated benchmarks and applications such as robotics, traffic, buildings, power grids, and fluid flow, with evaluation increasingly testing hardware transfer and changing conditions. A central tension is that high simulated reward or average performance does not ensure safe, reliable behavior under real-world disturbances, limited data, or distribution shift.
Latest papers
276 papers34 papers in the last four weeks, up 13% on the four weeks before. 0.2% of all new papers.
Offline Reinforcement Learning for Rotation Profile Control in Tokamaks
Hidden States as Value Gradients: The Pontryagin Structure of Recurrent Policies
Worst-Case Discovery and Runtime Protection for RL-Based Network Controllers
Sim-to-Real Transfer and Robustness Evaluation of Reinforcement Learning Control with Integrated Perception on an ASV for Floating Waste Capture
Closed-Loop CO2 Storage Control With History-Based Reinforcement Learning and Latent Model-Based Adaptation
Reinforcement Learning Trained Observer Control for Bearings-Only Tracking
Stability of Control Lyapunov Function Guided Reinforcement Learning
Remote Action Generation: Remote Control with Minimal Communication
Zero-Shot, Safe and Time-Efficient UAV Navigation via Potential-Based Reward Shaping, Control Lyapunov and Barrier Functions
Bi-Level Reinforcement Learning Control for an Underactuated Blimp via Center-of-Mass Reconfiguration
An Automatic Ground Collision Avoidance System with Reinforcement Learning
An Aircraft Upset Recovery System with Reinforcement Learning
Perfecting Aircraft Maneuvers with Reinforcement Learning
MUSIC: Learning Muscle-Driven Dexterous Hand Control
GIFT: Global stabilisation via Intrinsic Fine Tuning
Insect-inspired modular architectures as inductive biases for reinforcement learning
A Systematic Review and Taxonomy of Reinforcement Learning-Model Predictive Control Integration for Linear Systems
Safe Continual Reinforcement Learning in Non-stationary Environments
RL-ABC: Reinforcement Learning for Accelerator Beamline Control
Safe Deep Reinforcement Learning for Building Heating Control and Demand-side Flexibility
Timescale Separation Enables Deep Reinforcement Learning Control of Rotating Detonation Engine Mode Transitions
Contextual Multi-Task Reinforcement Learning for Autonomous Reef Monitoring
A Comparison of Reinforcement Learning and Optimal Control Methods for Path Planning
no-go' zone. A mission failure is claimed if the vehicle enters this no-go' zone at any time or does not reach a neighborhood of the destination. The DDPG agent is trained to learn a direct mapping from its current state (position and velocity) to a series of feasible actions that guide the agent to safely reach its goal. A reward function and two neural networks, critic and actor, are used to describe the environment and guide the control efforts. The DDPG trains the agent to find the largest possible set of starting points (feasible set'') wherein a safe path to the goal is guaranteed. This provides critical information for mission planning, showing beforehand whether a task is achievable from a given starting point, assisting pre-mission planning activities. The approach is validated in simulation. A comparison between the DDPG method and a traditional optimal control (pseudo-spectral) method is carried out. The results show that the learning-based agent may produce effective paths while being significantly faster, making it a better fit for real-time applications. However, there are areas (infeasible set'') where the DDPG agent cannot find paths to the destination, and the paths in the feasible set may not be optimal. These preliminary results guide our future research: (1) improve the reward function to enlarge the DDPG feasible set, (2) examine the feasible set obtained by the pseudo-spectral method, and (3) investigate the arc-search IPM method for the path planning problem.