Overview

Robotic data collection studies how to obtain useful observations and actions for training and evaluating robots in settings such as manipulation, navigation, and human-robot interaction. Common approaches include teleoperation, wearable and egocentric human capture, autonomous collection guided by policy failures, and simulation or synthetic-data generation. Datasets increasingly combine video, robot state, force, and tactile signals, while quality checks and benchmarks test whether trajectories are feasible and useful on real hardware. The central tension is scaling data efficiently without losing the physical, sensor, and embodiment alignment needed for reliable transfer.

Latest papers

178 papers28 papers in the last four weeks, up 12% on the four weeks before. 0.2% of all new papers.

Apr 26, 2026

EgoLive: A Large-Scale Egocentric Dataset from Real-World Human Tasks

The advancement of robot learning is currently hindered by the scarcity of large-scale, high-quality datasets. While established data collection methods such as teleoperation and universal manipulation interfaces dominate current datasets, they suffer from inherent limitations in scalability and real-world deployability. Human egocentric video collection, by contrast, has emerged as a promising approach to enable scalable, natural and in-the-wild data collection. As such, we present EgoLive, a large-scale, high-quality egocentric dataset designed explicitly for robot manipulation learning. EgoLive establishes three distinctive technical advantages over existing egocentric datasets: first, it represents the largest open-source annotated egocentric dataset focused on real-world task-oriented human routines to date; second, it delivers leading data quality via a customized head-mounted capture device and comprehensive high-precision multi-modal annotations; third, all data is collected exclusively in unconstrained real-world scenarios and encompasses vertical field human working data, including home service, retail, and other practical work scenarios, providing superior diversity and ecological validity. With the introduction of EgoLive, we aim to provide the research community with a scalable, high-quality dataset that accelerates breakthroughs in generalizable robotic models and facilitates the real-world deployment of robot systems.
Apr 22, 2026

Open-H-Embodiment: A Large-Scale Dataset for Enabling Foundation Models in Medical Robotics

Autonomous medical robots hold promise to improve patient outcomes, reduce provider workload, democratize access to care, and enable superhuman precision. However, autonomous medical robotics has been limited by a fundamental data problem: existing medical robotic datasets are small, single-embodiment, and rarely shared openly, restricting the development of foundation models that the field needs to advance. We introduce Open-H-Embodiment, the largest open dataset of medical robotic video with synchronized kinematics to date, spanning more than 50 institutions and multiple robotic platforms including the CMR Versius, Intuitive Surgical's da Vinci, da Vinci Research Kit (dVRK), Rob Surgical BiTrack, Virtual Incision's MIRA, Moon Surgical Maestro, and a variety of custom systems, spanning surgical manipulation, robotic ultrasound, and endoscopy procedures. We demonstrate the research enabled by this dataset through two foundation models. GR00T-H is the first open foundation vision-language-action model for medical robotics, which is the only evaluated model to achieve full end-to-end task completion on a structured suturing benchmark (25% of trials vs. 0% for all others) and achieves 64% average success across a 29-step ex vivo suturing sequence. We also train Cosmos-H-Surgical-Simulator, the first action-conditioned world model to enable multi-embodiment surgical simulation from a single checkpoint, spanning nine robotic platforms and supporting in silico policy evaluation and synthetic data generation for the medical domain. These results suggest that open, large-scale medical robot data collection can serve as critical infrastructure for the research community, enabling advances in robot learning, world modeling, and beyond.
Apr 20, 2026

COFFAIL: A Dataset of Successful and Anomalous Robot Skill Executions in the Context of Coffee Preparation

In the context of robot learning for manipulation, curated datasets are an important resource for advancing the state of the art; however, available datasets typically only include successful executions or are focused on one particular type of skill. In this short paper, we briefly describe a dataset of various skills performed in the context of coffee preparation. The dataset, which we call COFFAIL, includes both successful and anomalous skill execution episodes collected with a physical robot in a kitchen environment, a couple of which are performed with bimanual manipulation. In addition to describing the data collection setup and the collected data, the paper illustrates the use of the data in COFFAIL to learn a robot policy using imitation learning.
Apr 18, 2026

Leveraging VR Robot Games to Facilitate Data Collection for Embodied Intelligence Tasks

Collecting embodied interaction data at scale remains costly and difficult due to the limited accessibility of conventional interfaces. We present a gamified data collection framework based on Unity that combines procedural scene generation, VR-based humanoid robot control, automatic task evaluation, and trajectory logging. A trash pick-and-place task prototype is developed to validate the full workflow.Experimental results indicate that the collected demonstrations exhibit broad coverage of the state-action space, and that increasing task difficulty leads to higher motion intensity as well as more extensive exploration of the arm's workspace. The proposed framework demonstrates that game-oriented virtual environments can serve as an effective and extensible solution for embodied data collection.
Apr 16, 2026

ShapeGen: Robotic Data Generation for Category-Level Manipulation

Manipulation policies deployed in uncontrolled real-world scenarios are faced with great in-category geometric diversity of everyday objects. In order to function robustly under such variations, policies need to work in a category-level manner, i.e. knowing how to interact with any object in a certain category, instead of only a specific one seen during training. This in-category generalizability is usually nurtured with shape-diversified training data; however, manually collecting such a corpus of data is infeasible due to the requirement of intense human labor and large collections of divergent objects at hand. In this paper, we propose ShapeGen, a data generation method that aims at generating shape-variated manipulation data in a simulator-free and 3D manner. ShapeGen decomposes the process into two stages: Shape Library curation and Function-Aware Generation. In the first stage, we train spatial warpings between shapes mapping points to points that correspond functionally, and aggregate 3D models along with the warpings into a plug-and-play Shape Library. In the second stage, we design a pipeline that, leveraging established Libraries, requires only minimal human annotation to generate physically plausible and functionally correct novel demonstrations. Experiments in the real world demonstrate the effectiveness of ShapeGen to boost policies' in-category shape generalizability. Project page: https://wangyr22.github.io/ShapeGen/.
Apr 16, 2026

DEX-Mouse: A Low-cost Portable and Universal Interface with Force Feedback for Data Collection of Dexterous Robotic Hands

Data-driven dexterous hand manipulation requires large-scale, physically consistent demonstration data. Simulation and video-based methods suffer from sim-to-real gaps and retargeting problems, while MoCap glove-based teleoperation systems require per-operator calibration and lack portability, as the robot hand is typically fixed to a stationary arm. Portable alternatives improve mobility but lack cross-platform and cross-operator compatibility. We present DEX-Mouse, a portable, calibration-free hand-held teleoperation interface with integrated kinesthetic force feedback, built from commercial off-the-shelf components under USD 150. The operator-agnostic design requires no calibration or structural modification, enabling immediate deployment across diverse environments and platforms. The interface supports a configuration in which the target robot hand is mounted directly on the forearm of an operator, producing robot-aligned data. In a comparative user study across various dexterous manipulation tasks, operators using the proposed system achieved an 86.67% task completion rate under the attached configuration. Also, we found that the attached configuration reduced the perceived workload of the operators compared to spatially separated teleoperation setups across all compared interfaces. The complete hardware and software stack, including bill of materials, CAD models, and firmware, is open-sourced at https://dex-mouse.github.io/ to facilitate replication and adoption.
Apr 16, 2026

HRDexDB: A 4D Dexterous Grasping Dataset Across Human and Multiple Robot Embodiments

We present HRDexDB, a real-world 4D dexterous grasping dataset capturing 3D hand-object interaction trajectories over time across five embodiments. The dataset comprises 3.2K trials over 100 diverse objects. Using a synchronized multi-camera system and an integrated reconstruction pipeline, HRDexDB provides multi-view and egocentric RGB observations, 3D hand geometry, robot states, and object 6D pose trajectories, together with success/failure annotations. Human and robotic hands interact with shared objects, enabling the study of embodiment-dependent grasp strategies and contact patterns. We demonstrate the dataset's utility through human-to-robot contact map transfer, visual robot-object contact estimation, and retrieval-assisted grasping. Together, these results establish HRDexDB as a resource for studying and learning dexterous interactions across human and robotic embodiments.
Apr 15, 2026

UMI-3D: Extending Universal Manipulation Interface from Vision-Limited to 3D Spatial Perception

We present UMI-3D, a multimodal extension of the Universal Manipulation Interface (UMI) for robust and scalable data collection in embodied manipulation. While UMI enables portable, wrist-mounted data acquisition, its reliance on monocular visual SLAM makes it vulnerable to occlusions, dynamic scenes, and tracking failures, limiting its applicability in real-world environments. UMI-3D addresses these limitations by introducing a lightweight and low-cost LiDAR sensor tightly integrated into the wrist-mounted interface, enabling LiDAR-centric SLAM with accurate metric-scale pose estimation under challenging conditions. We further develop a hardware-synchronized multimodal sensing pipeline and a unified spatiotemporal calibration framework that aligns visual observations with LiDAR point clouds, producing consistent 3D representations of demonstrations. Despite maintaining the original 2D visuomotor policy formulation, UMI-3D significantly improves the quality and reliability of collected data, which directly translates into enhanced policy performance. Extensive real-world experiments demonstrate that UMI-3D not only achieves high success rates on standard manipulation tasks, but also enables learning of tasks that are challenging or infeasible for the original vision-only UMI setup, including large deformable object manipulation and articulated object operation. The system supports an end-to-end pipeline for data acquisition, alignment, training, and deployment, while preserving the portability and accessibility of the original UMI. All hardware and software components are open-sourced to facilitate large-scale data collection and accelerate research in embodied intelligence: https://umi-3d.github.io.
Apr 14, 2026

XRZero-G0: Pushing the Frontier of Dexterous Robotic Manipulation with Interfaces, Quality and Ratios

The acquisition of high-quality, action-aligned demonstration data remains a fundamental bottleneck in scaling foundation models for dexterous robot manipulation. Although robot-free human demonstrations (e.g., the UMI paradigm) offer a scalable alternative to traditional teleoperation, current systems are constrained by sub-optimal hardware ergonomics, open-loop workflows, and a lack of systematic data-mixing strategies. To address these limitations, we present XRZero-G0, a hardware-software co-designed system for embodied data collection and policy learning. The system features an ergonomic, virtual reality interface equipped with a top-view camera and dual specialized grippers to directly improve collection efficiency. To ensure dataset reliability, we propose a closed-loop collection, inspection, training, and evaluation pipeline for non-proprioceptive data. This workflow achieves an 85% data validity rate and establishes a transparent mechanism for quality control. Furthermore, we investigate the empirical scaling behaviors and optimal mixing ratios of robot-free data. Extensive experiments indicate that combining a minimal volume of real-robot data with large-scale robot-free data (e.g., a 10:1 ratio) achieves performance comparable to exclusively real-robot datasets, while reducing acquisition costs by a factor of twenty. Utilizing XRZero-G0, we construct a 2,000-hour robot-free dataset that enables zero-shot cross-embodiment transfer to a target physical robot, demonstrating a highly scalable methodology for generalized real-world manipulation.Our project repository: https://github.com/X-Square-Robot/XRZero-G0
Apr 12, 2026

OmniUMI: Towards Physically Grounded Robot Learning via Human-Aligned Multimodal Interaction

UMI-style interfaces enable scalable robot learning, but existing systems remain largely visuomotor, relying primarily on RGB observations and trajectory while providing only limited access to physical interaction signals. This becomes a fundamental limitation in contact-rich manipulation, where success depends on contact dynamics such as tactile interaction, internal grasping force, and external interaction wrench that are difficult to infer from vision alone. We present OmniUMI, a unified framework for physically grounded robot learning via human-aligned multimodal interaction. OmniUMI synchronously captures RGB, depth, trajectory, tactile sensing, internal grasping force, and external interaction wrench within a compact handheld system, while maintaining collection--deployment consistency through a shared embodiment design. To support human-aligned demonstration, OmniUMI enables natural perception and modulation of internal grasping force, external interaction wrench, and tactile interaction through bilateral gripper feedback and the handheld embodiment. Built on this interface, we extend diffusion policy with visual, tactile, and force-related observations, and deploy the learned policy through impedance-based execution for unified regulation of motion and contact behavior. Experiments demonstrate reliable sensing and strong downstream performance on force-sensitive pick-and-place, interactive surface erasing, and tactile-informed selective release. Overall, OmniUMI combines physically grounded multimodal data acquisition with human-aligned interaction, providing a scalable foundation for learning contact-rich manipulation.
Apr 9, 2026

ActiveGlasses: Learning Manipulation with Active Vision from Ego-centric Human Demonstration

Large-scale real-world robot data collection is a prerequisite for bringing robots into everyday deployment. However, existing pipelines often rely on specialized handheld devices to bridge the embodiment gap, which not only increases operator burden and limits scalability, but also makes it difficult to capture the naturally coordinated perception-manipulation behaviors of human daily interaction. This challenge calls for a more natural system that can faithfully capture human manipulation and perception behaviors while enabling zero-shot transfer to robotic platforms. We introduce ActiveGlasses, a system for learning robot manipulation from ego-centric human demonstrations with active vision. A stereo camera mounted on smart glasses serves as the sole perception device for both data collection and policy inference: the operator wears it during bare-hand demonstrations, and the same camera is mounted on a 6-DoF perception arm during deployment to reproduce human active vision. To enable zero-transfer, we extract object trajectories from demonstrations and use an object-centric point-cloud policy to jointly predict manipulation and head movement. Across several challenging tasks involving occlusion and precise interaction, ActiveGlasses achieves zero-shot transfer with active vision, consistently outperforms strong baselines under the same hardware setup, and generalizes across two robot platforms.
Apr 8, 2026

EgoVerse: An Egocentric Human Dataset for Robot Learning from Around the World

Robot learning increasingly depends on large and diverse data, yet robot data collection remains expensive and difficult to scale. Egocentric human data offer a promising alternative by capturing rich manipulation behavior across everyday environments. However, existing human datasets are often limited in scope, difficult to extend, and fragmented across institutions. We introduce EgoVerse, a collaborative platform for human data-driven robot learning that unifies data collection, processing, and access under a shared framework, enabling contributions from individual researchers, academic labs, and industry partners. The current release includes 1,362 hours (80k episodes) of human demonstrations spanning 1,965 tasks, 240 scenes, and 2,087 unique demonstrators, with standardized formats, manipulation-relevant annotations, and tooling for downstream learning. Beyond the dataset, we conduct a large-scale study of human-to-robot transfer with experiments replicated across multiple labs, tasks, and robot embodiments under shared protocols. We find that policy performance generally improves with increased human data, but that effective scaling depends on alignment between human data and robot learning objectives. Together, the dataset, platform, and study establish a foundation for reproducible progress in human data-driven robot learning. Videos and additional information can be found at https://egoverse.ai/
Apr 8, 2026

TAMEn: Tactile-Aware Manipulation Engine for Closed-Loop Data Collection in Contact-Rich Tasks

Handheld paradigms offer an efficient and intuitive way for collecting large-scale demonstration of robot manipulation. However, achieving contact-rich bimanual manipulation through these methods remains a pivotal challenge, which is substantially hindered by hardware adaptability and data efficacy. Prior hardware designs remain gripper-specific and often face a trade-off between tracking precision and portability. Furthermore, the lack of online feasibility checking during demonstration leads to poor replayability. More importantly, existing handheld setups struggle to collect interactive recovery data during robot execution, lacking the authentic tactile information necessary for robust policy refinement. To bridge these gaps, we present TAMEn, a tactile-aware manipulation engine for closed-loop data collection in contact-rich tasks. Our system features a cross-morphology wearable interface that enables rapid adaptation across heterogeneous grippers. To balance data quality and environmental diversity, we implement a dual-modal acquisition pipeline: a precision mode leveraging motion capture for high-fidelity demonstrations, and a portable mode utilizing VR-based tracking for in-the-wild acquisition and tactile-visualized recovery teleoperation. Building on this hardware, we unify large-scale tactile pretraining, task-specific bimanual demonstrations, and human-in-the-loop recovery data into a pyramid-structured data regime, enabling closed-loop policy refinement. Experiments show that our feasibility-aware pipeline significantly improves demonstration replayability, and that the proposed visuo-tactile learning framework increases task success rates from 34% to 75% across diverse bimanual manipulation tasks. We further open-source the hardware and dataset to facilitate reproducibility and support research in visuo-tactile manipulation.
Apr 8, 2026

RoSHI: A Versatile Robot-oriented Suit for Human Data In-the-Wild

Scaling up robot learning will likely require human data containing rich and long-horizon interactions in the wild. Existing approaches for collecting such data trade off portability, robustness to occlusion, and global consistency. We introduce RoSHI, a hybrid wearable that fuses low-cost sparse IMUs with the Project Aria glasses to estimate the full 3D pose and body shape of the wearer in a metric global coordinate frame from egocentric perception. This system is motivated by the complementarity of the two sensors: IMUs provide robustness to occlusions and high-speed motions, while egocentric SLAM anchors long-horizon motion and stabilizes upper body pose. We collect a dataset of agile activities to evaluate RoSHI. On this dataset, we generally outperform other egocentric baselines and perform comparably to a state-of-the-art exocentric baseline (SAM3D). Finally, we demonstrate that the motion data recorded from our system are suitable for real-world humanoid policy learning. For videos, data and more, visit the project webpage: https://roshi-mocap.github.io/
Apr 4, 2026

COMB: Common Open Modular robotic platform for Bees

Experimental access to real honeybee colonies requires robotic systems capable of operating within limited spatial constraints, tolerating hive-specific fouling and environmental conditions, and supporting both sensing and localized actuation without frequent hardware redesign. This paper introduces COMB, a compact, open-source, modular mechatronic platform designed for in-hive experiments within standard observation-hive frames. The platform integrates a XY positioning stage, a Movable Access Window (MAW) for sealed tool access through the hive boundary, interchangeable payload modules, and an embedded control architecture that enables repeatable trajectory execution and signal generation. The platform's capabilities are demonstrated through three representative modules: a biomimetic dance-and-signaling payload, a close-range comb scanner, and an electromagnetic wing actuator for localized oscillatory stimulation. This paper details the hardware and software design of COMB, outlines its operational capabilities, and describes the supporting infrastructure for conducting real-world in-hive experiments. The platform is characterized in engineering terms through tracking waggle-trajectory executions, performing multi-image stitching for repeated comb mosaics, and conducting video-based spectral analysis of the wing actuator. These results position COMB as a reusable experimental robotics platform for controlled in-hive sensing and actuation, and as a compact, generalized successor to earlier task-specific honeybee robotic systems.
Apr 4, 2026

OpenRC: An Open-Source Robotic Colonoscopy Framework for Multimodal Data Acquisition and Autonomy Research

Colorectal cancer screening critically depends on colonoscopy, yet existing platforms offer limited support for systematically studying the coupled dynamics of operator control, instrument motion, and visual feedback. This gap restricts reproducible closed-loop research in robotic colonoscopy, medical imaging, and emerging vision-language-action (VLA) learning paradigms. To address this challenge, we present OpenRC, an open-source modular robotic colonoscopy framework that retrofits conventional scopes while preserving clinical workflow. The framework supports simultaneous recording of video, operator commands, actuation state, and distal tip pose. We experimentally validated motion consistency and quantified cross-modal latency across sensing streams. Using this platform, we collected a multimodal dataset comprising 1,894 teleoperated episodes ~19 hours across 10 structured task variations of routine navigation, failure events, and recovery behaviors. By unifying open hardware and an aligned multimodal dataset, OpenRC provides a reproducible foundation for research in multimodal robotic colonoscopy and surgical autonomy. Both the hardware design and dataset are available at https://github.com/artslab2019/openrc-robotic-colonoscopy. The dataset has been contributed to the Open-H-Embodiment Initiative by NVIDIA.
Apr 4, 2026

Towards Edge Intelligence via Autonomous Navigation: A Robot-Assisted Data Collection Approach

With the growing demand for large-scale and high-quality data in edge intelligence systems, mobile robots are increasingly deployed to collect data proactively, particularly in complex environments. However, existing robot-assisted data collection methods face significant challenges in achieving reliable and efficient performance, especially in non-line-of-sight (NLoS) environments. This paper proposes a communication-and-learning dual-driven (CLD) autonomous navigation scheme that incorporates region-aware propagation characteristics and a non-point-mass robot representation. This scheme enables simultaneous optimization of navigation, communication, and learning performance. An efficient algorithm based on majorization-minimization (MM) is proposed to solve the non-convex and non-smooth CLD problem. Simulation results demonstrate that the proposed scheme achieves superior performance in collision-avoidance navigation, data collection, and model training compared to benchmark methods. It is also shown that CLD can adapt to different scenarios by flexibly adjusting the weight factor among navigation, communication and learning objectives.
Apr 1, 2026

VRUD: A Drone Dataset for Complex Vehicle-VRU Interactions within Mixed Traffic

The Operational Design Domain (ODD) of urbanoriented Level 4 (L4) autonomous driving, especially for autonomous robotaxis, confronts formidable challenges in complex urban mixed traffic environments. These challenges stem mainly from the high density of Vulnerable Road Users (VRUs) and their highly uncertain and unpredictable interaction behaviors. However, existing open-source datasets predominantly focus on structured scenarios such as highways or regulated intersections, leaving a critical gap in data representing chaotic, unstructured urban environments. To address this, this paper proposes an efficient, high-precision method for constructing drone-based datasets and establishes the Vehicle-Vulnerable Road User Interaction Dataset (VRUD), as illustrated in Figure 1. Distinct from prior works, VRUD is collected from typical "Urban Villages" in Shenzhen, characterized by loose traffic supervision and extreme occlusion. The dataset comprises 4 hours of 4K/30Hz recording, containing 11,479 VRU trajectories and 1,939 vehicle trajectories. A key characteristic of VRUD is its composition: VRUs account for about 87% of all traffic participants, significantly exceeding the proportions in existing benchmarks. Furthermore, unlike datasets that only provide raw trajectories, we extracted 4,002 multi-agent interaction scenarios based on a novel Vector Time to Collision (VTTC) threshold, supported by standard OpenDRIVE HD maps. This study provides valuable, rare edge-case resources for enhancing the safety performance of ADS in complex, unstructured urban environments. To facilitate further research, we have made the VRUD dataset open-source at: https://zzi4.github.io/VRUD/.
Mar 30, 2026

Vision-Based Robotic Disassembly Combined with Real-Time MFA Data Acquisition

Stable and reliable supplies of rare-Earth minerals and critical raw materials (CRMs) are essential for the development of the European Union. Since a large share of these materials enters the Union from outside, a valid option for CRMs supply resilience and security is to recover them from end-of-use products. Hence, in this paper we present the preliminary phases of the development of real-time visual detection of PC desktop components running on edge devices to simultaneously achieve two goals. The first goal is to perform robotic disassembly of PC desktops, where the adaptivity of learning-based vision can enable the processing of items with unpredictable geometry caused by accidental damages. We also discuss the robot end-effectors for different PC components with the object contact points derivable from neural detector bounding boxes. The second goal is to provide in an autonomous, highly-granular, and timely fashion, the data needed to perform material flow analysis (MFA) since, to date, MFA often lacks of the data needed to accurately study material stocks and flows. The second goal is achievable thanks to the recently-proposed synchromaterials, which can generate both local and wide-area (e.g., national) material mass information in a real-time and synchronized fashion.
Mar 30, 2026

Feel Robot Feels: Tactile Feedback Array Glove for Dexterous Manipulation

Teleoperation is a key approach for collecting high-quality, physically consistent demonstrations for robotic manipulation. However, teleoperation for dexterous manipulation remains constrained by: (i) inaccurate hand-robot motion mapping, which limits teleoperated dexterity, and (ii) limited tactile feedback that forces vision-dominated interaction and hinders perception of contact geometry and force variation. To address these challenges, we present TAG, a low-cost glove system that integrates precise hand motion capture with high-resolution tactile feedback, enabling effective tactile-in-the-loop dexterous teleoperation. For motion capture, TAG employs a non-contact magnetic sensing design that provides drift-free, electromagnetically robust 21-DoF joint tracking with joint angle estimation errors below 1 degree. Meanwhile, to restore tactile sensation, TAG equips each finger with a 32-actuator tactile array within a compact 2 cm^2 module, allowing operators to directly feel physical interactions at the robot end-effector through spatial activation patterns. Through real-world teleoperation experiments and user studies, we show that TAG enables reliable real-time perception of contact geometry and dynamic force, improves success rates in contact-rich teleoperation tasks, and increases the reliability of demonstration data collection for learning-based manipulation.
Mar 27, 2026

T-800: An 800 Hz Data Glove for Precise Hand Gesture Tracking

Human dexterity relies on rapid, sub-second motor adjustments, yet capturing these high-frequency dynamics remains an enduring challenge in biomechanics and robotics. Existing motion capture paradigms are compromised by a trade-off between temporal resolution and visual occlusion, failing to record the fine-grained hand motion of fast, contact-rich manipulation. Here we introduce T-800, a high-bandwidth data glove system that achieves synchronized, full-hand motion tracking at 800 Hz. By integrating a novel broadcast-based synchronization mechanism with a mechanical stress isolation architecture, our system maintains sub-frame temporal alignment across 18 distributed inertial measurement units (IMUs) during extended, vigorous movements. We demonstrate that T-800 recovers fine-grained manipulation details previously lost to temporal undersampling. Our analysis reveals that human dexterity exhibits significantly high-frequency motion energy (>100 Hz) that was fundamentally inaccessible due to the Nyquist sampling limit imposed by previous hardware constraints. To validate the system's utility for robotic manipulation, we implement a kinematic retargeting algorithm that maps T-800's high-fidelity human gestures onto dexterous robotic hand models. This demonstrates that the high-frequency motion data can be accurately translated while respecting the kinematic constraints of robotic hands, providing the rich behavioral data necessary for training robust control policies in the future.
Mar 26, 2026

Towards Generalizable Robotic Data Flywheel: High-Dimensional Factorization and Composition

The lack of sufficiently diverse data, coupled with limited data efficiency, remains a major bottleneck for generalist robotic models, yet systematic strategies for collecting and curating such data are not fully explored. Task diversity arises from implicit factors that are sparsely distributed across multiple dimensions and are difficult to define explicitly. To address this challenge, we propose F-ACIL, a heuristic factor-aware compositional iterative learning framework that enables structured data factorization and promotes compositional generalization. F-ACIL decomposes the data distribution into structured factor spaces such as object, action, and environment. Based on the factorized formulation, we develop a factor-wise data collection and an iterative training paradigm that promotes compositional generalization over the high-dimensional factor space, leading to more effective utilization of real-world robotic demonstrations. With extensive real-world experiments, we show that F-ACIL can achieve more than 45% performance gains with 5-10×\times fewer demonstrations comparing to that of which without the strategy. The results suggest that structured factorization offers a practical pathway toward efficient compositional generalization in real-world robotic learning. We believe F-ACIL can inspire more systematic research on building generalizable robotic data flywheel strategies. More demonstrations can be found at: https://f-acil.github.io/
Mar 23, 2026

UniDex: A Robot Foundation Suite for Universal Dexterous Hand Control from Egocentric Human Videos

Dexterous manipulation remains challenging due to the cost of collecting real-robot teleoperation data, the heterogeneity of hand embodiments, and the high dimensionality of control. We present UniDex, a robot foundation suite that couples a large-scale robot-centric dataset with a unified vision-language-action (VLA) policy and a practical human-data capture setup for universal dexterous hand control. First, we construct UniDex-Dataset, a robot-centric dataset over 50K trajectories across eight dexterous hands (6--24 DoFs), derived from egocentric human video datasets. To transform human data into robot-executable trajectories, we employ a human-in-the-loop retargeting procedure to align fingertip trajectories while preserving plausible hand-object contacts, and we operate on explicit 3D pointclouds with human hands masked to narrow kinematic and visual gaps. Second, we introduce the Function-Actuator-Aligned Space (FAAS), a unified action space that maps functionally similar actuators to shared coordinates, enabling cross-hand transfer. Leveraging FAAS as the action parameterization, we train UniDex-VLA, a 3D VLA policy pretrained on UniDex-Dataset and finetuned with task demonstrations. In addition, we build UniDex-Cap, a simple portable capture setup that records synchronized RGB-D streams and human hand poses and converts them into robot-executable trajectories to enable human-robot data co-training that reduces reliance on costly robot demonstrations. On challenging tool-use tasks across two different hands, UniDex-VLA achieves 81% average task progress and outperforms prior VLA baselines by a large margin, while exhibiting strong spatial, object, and zero-shot cross-hand generalization. Together, UniDex-Dataset, UniDex-VLA, and UniDex-Cap provide a scalable foundation suite for universal dexterous manipulation.
Mar 20, 2026

Sense4HRI: A ROS 2 HRI Framework for Physiological Sensor Integration and Synchronized Logging

Physiological signals are increasingly relevant to estimate the mental states of users in human-robot interaction (HRI), yet ROS 2-based HRI frameworks still lack reusable support to integrate such data streams in a standardized way. Therefore, we propose Sense4HRI, an adapted framework for human-robot interaction in ROS 2 that integrates physiological measurements and derived user-state indicators. The framework is designed to be extensible, allowing the integration of additional physiological sensors, their interpretation, and multimodal fusion to provide a robust assessment of the mental states of users. In addition, it introduces reusable interfaces for timestamped physiological time-series data and supports synchronized logging of physiological signals together with experiment context, enabling interoperable and traceable multimodal analysis within ROS 2-based HRI systems.
Mar 20, 2026

Legged Autonomous Surface Science In Analogue Environments (LASSIE): Making Every Robotic Step Count in Planetary Exploration

The ability to efficiently and effectively explore planetary surfaces is currently limited by the capability of wheeled rovers to traverse challenging terrains, and by pre-programmed data acquisition plans with limited in-situ flexibility. In this paper, we present two novel approaches to address these limitations: (i) high-mobility legged robots that use direct surface interactions to collect rich information about the terrain's mechanics to guide exploration; (ii) human-inspired data acquisition algorithms that enable robots to reason about scientific hypotheses and adapt exploration priorities based on incoming ground-sensing measurements. We successfully verify our approach through lab work and field deployments in two planetary analog environments. The new capability for legged robots to measure soil mechanical properties is shown to enable effective traversal of challenging terrains. When coupled with other geologic properties (e.g., composition, thermal properties, and grain size data etc), soil mechanical measurements reveal key factors governing the formation and development of geologic environments. We then demonstrate how human-inspired algorithms turn terrain-sensing robots into teammates, by supporting more flexible and adaptive data collection decisions with human scientists. Our approach therefore enables exploration of a wider range of planetary environments and new substrate investigation opportunities through integrated human-robot systems that support maximum scientific return.
Mar 18, 2026

DexViTac: Collecting Human Visuo-Tactile-Kinematic Demonstrations for Contact-Rich Dexterous Manipulation

Large-scale, high-quality multimodal demonstrations are essential for robot learning of contact-rich dexterous manipulation. While human-centric data collection systems lower the barrier to scaling, they struggle to capture the tactile information during physical interactions. Motivated by this, we present DexViTac, a portable, human-centric data collection system tailored for contact-rich dexterous manipulation. The system enables the high-fidelity acquisition of first-person vision, high-density tactile sensing, end-effector poses, and hand kinematics within unstructured, in-the-wild environments. Building upon this hardware, we propose a kinematics-grounded tactile representation learning algorithm that effectively resolves semantic ambiguities within tactile signals. Leveraging the efficiency of DexViTac, we construct a multimodal dataset comprising over 2,400 visuo-tactile-kinematic demonstrations. Experiments demonstrate that DexViTac achieves a collection efficiency exceeding 248 demonstrations per hour and remains robust against complex visual occlusions. Real-world deployment confirms that policies trained with the proposed dataset and learning strategy achieve an average success rate exceeding 85% across four challenging tasks. This performance significantly outperforms baseline methods, thereby validating the substantial improvement the system provides for learning contact-rich dexterous manipulation. Project page: https://xitong-c.github.io/DexViTac/.
Mar 17, 2026

TeleDex: Accessible Dexterous Teleoperation

Despite increasing dataset scale and model capacity, robot manipulation policies still struggle to generalize beyond their training distributions. As a result, deploying state-of-the-art policies in new environments, tasks, or robot embodiments often requires collecting additional demonstrations. Enabling this in real-world deployment settings requires tools that allow users to collect demonstrations quickly, affordably, and with minimal setup. We present TeleDex, an open-source system for intuitive teleoperation of dexterous hands and robotic manipulators using any readily available phone. The system streams low-latency 6-DoF wrist poses and articulated 21-DoF hand state estimates from the phone, which are retargeted to robot arms and multi-fingered hands without requiring external tracking infrastructure. TeleDex supports both a handheld phone-only mode and an optional 3D-printable hand-mounted interface for finger-level teleoperation. By lowering the hardware and setup barriers to dexterous teleoperation, TeleDex enables users to quickly collect demonstrations during deployment to support policy fine-tuning. We evaluate the system across simulation and real-world manipulation tasks, demonstrating its effectiveness as a unified scalable interface for robot teleoperation. All software and hardware designs, along with demonstration videos, are open-source and available at orayyan.com/teledex.
Mar 17, 2026

Dexterous grasp data augmentation based on grasp synthesis with fingertip workspace cloud and contact-aware sampling

Robotic grasping is a fundamental yet crucial component of robotic applications, as effective grasping often serves as the starting point for various tasks. With the rapid advancement of neural networks, data-driven approaches for robotic grasping have become mainstream. However, efficiently generating grasp datasets for training remains a bottleneck. This is compounded by the diverse structures of robotic hands, making the design of generalizable grasp generation methods even more complex. In this work, we propose a teleoperation-based framework to collect a small set of grasp pose demonstrations, which are augmented using FSG--a Fingertip-contact-aware Sampling-based Grasp generator. Based on the demonstrated grasp poses, we propose AutoWS, which automatically generates structured workspace clouds of robotic fingertips, embedding the hand structure information directly into the clouds to eliminate the need for inverse kinematics calculations. Experiments on grasping the YCB objects show that our method significantly outperforms existing approaches in both speed and valid pose generation rate. Our framework enables real-time grasp generation for hands with arbitrary structures and produces human-like grasps when combined with demonstrations, providing an efficient and robust data augmentation tool for data-driven grasp training.
Mar 13, 2026

A Domain-Specific Language for LLM-Driven Trigger Generation in Multimodal Data Collection

Data-driven systems depend on task-relevant data, yet data collection pipelines remain passive and indiscriminate. Continuous logging of multimodal sensor streams incurs high storage costs and captures irrelevant data. This paper proposes a declarative framework for intent-driven, on-device data collection that enables selective collection of multimodal sensor data based on high-level user requests. The framework combines natural language interaction with a formally specified domain-specific language (DSL). Large language models translate user-defined requirements into verifiable and composable DSL programs that define conditional triggers across heterogeneous sensors, including cameras, LiDAR, and system telemetry. Empirical evaluation on vehicular and robotic perception tasks shows that the DSL-based approach achieves higher generation consistency and lower execution latency than unconstrained code generation while maintaining comparable detection performance. The structured abstraction supports modular trigger composition and concurrent deployment on resource-constrained edge platforms. This approach replaces passive logging with a verifiable, intent-driven mechanism for multimodal data collection in real-time systems.
Mar 12, 2026

HumDex: Humanoid Dexterous Manipulation Made Easy

This paper investigates humanoid whole-body dexterous manipulation, where the efficient collection of high-quality demonstration data remains a central bottleneck. Existing teleoperation systems often suffer from limited portability, occlusion, or insufficient precision, which hinders their applicability to complex whole-body tasks. To address these challenges, we introduce HumDex, a portable teleoperation system designed for humanoid whole-body dexterous manipulation. Our system leverages IMU-based motion tracking to address the portability-precision trade-off, enabling accurate full-body tracking while remaining easy to deploy. For dexterous hand control, we further introduce a learning-based retargeting method that generates smooth and natural hand motions without manual parameter tuning. Beyond teleoperation, HumDex enables efficient collection of human motion data. Building on this capability, we propose a two-stage imitation learning framework that first pre-trains on diverse human motion data to learn generalizable priors, and then fine-tunes on robot data to bridge the embodiment gap for precise execution. We demonstrate that this approach significantly improves generalization to new configurations, objects, and backgrounds with minimal data acquisition costs. The entire system is fully reproducible and open-sourced at https://github.com/physical-superintelligence-lab/humdex.