Robotic Data Collection
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22 papers in the last four weeks, up 214% on the four weeks before. 0.2% of all new papers.
Latest papers 113
Robots are increasingly expected to provide personalized services in everyday environments. To do so, they must ground natural-language commands such as "Where is my backpack?" or "Find my bottle" and execute them by reasoning about object instances, people, locations, and ownership. This is challenging because ownership is rarely labeled explicitly and must be inferred from long-term, behavioral evidence of human-object interactions. To address this, we present COOL, a novel robotic framework for autonomously learning object ownership from everyday observations and maintaining a long-term spatial memory of its environment. To keep its memory current, COOL uses an agent-based curiosity-driven data collection strategy that guides the robot toward the most promising locations to gain information and refresh stale observations. Offline experiments, ablation studies, and real-world evaluations show that COOL can infer ownership relations from real-world interactions and use this knowledge for ownership-conditioned navigation and task execution.
FLoRa: Flight-Assisted Data Collection from Duty Cycling LoRa Nodes under Energy Constraints
Data collection using Unmanned Aerial Vehicles (UAVs) is challenging when LoRa IoT Devices (IoTDs) duty-cycle to conserve battery. Under energy constraints, a UAV must decide which IoTDs to visit, in what order, where to hover, and how many times to probe each node, while time-based data freshness decays. Tractably solving this problem requires a multi-level optimization architecture: discrete combinatorial optimization for routing, continuous global optimization for spatial positioning, and sequential decision-making under uncertainty. We propose FLoRa, a Flight-assisted LoRa data collection architecture using Simulated Annealing (SA) for path planning, Covariance Matrix Adaptation Evolution Strategy (CMA-ES) for hover positioning, and Partially Observable Markov Decision Processes (POMDPs) for probing IoTDs. To quantify collection utility from duty-cycling nodes, we introduce the Value of Information for Pull-based systems (VIP), a metric that rewards fresh data and penalizes failed probes, imposing well-posedness and preventing indefinite probing when an IoTD is off. Tracking hard battery constraints on every POMDP sample path requires state augmentation, worsening the curse of dimensionality. For tractability, SA and CMA-ES work on the hard battery constraints, while at the POMDP layer we relax them into soft average constraints via Lagrangian relaxation. Since solving the network-wide POMDP is computationally complex, we decompose it into node-level POMDPs by approximating inter-node time dependency using a forward-decomposition technique. Evaluation shows FLoRa outperforms metaheuristic, greedy, and deep reinforcement learning baselines by 30.6%, 27.8%, and 15.2% in total expected VIP, while increasing node coverage by 24.5%, 29.2%, and 8.8%, and successful collections by 24.3%, 25.6%, and 15.2%, respectively.
VOMMI: Collecting and Leveraging Portable Demonstrations for Mobile Manipulation
Portable mobile-manipulation demonstrations can help alleviate data scarcity for embodied intelligence, but obtaining reliable, low-cost, and robot-free motion supervision from RGB observations remains challenging. Existing approaches often rely on teleoperation or specialized devices equipped with additional sensing hardware, while directly using estimated visual odometry (VO) trajectories can introduce inconsistencies due to accumulated drift and imperfect motion supervision. We present the Visual-Odometry-Conditioned Mobile Manipulation Interface (VOMMI), a portable demonstration collection and learning framework that connects portable RGB demonstrations to vision-language-action (VLA) post-training through offline trajectory reconstruction and online visual-motion conditioning. VOMMI synchronizes body and hand views to capture navigation context and local object interactions without requiring human-robot kinematic correspondence calibration. R2-VO refines offline demonstration trajectories using sparse geometric anchors and produces causal local-motion tokens over multiple prediction horizons for online policy conditioning. An action-group residual adapter incorporates these tokens only into the base branch. Experiments use a 500-trajectory portable for each task, with 75 trajectories held out for RGB-VO evaluation, and 200 robot demonstrations as references. Our policy, post-trained only on portable demonstrations, achieves 18.2% lower base-velocity error than a policy trained with robot-collected demonstrations, while maintaining comparable end-effector translation accuracy. Offline reconstruction reduces absolute trajectory errors for the body and hand streams by 24.6% on average relative to the best evaluated baseline for each stream. The complete system improves the mean success rate by 8.3 percentage points over OpenPI 0.5 across three real-robot tasks.
AeroBuoy: A Drone Deployable, 3D Printed, Autonomous Robotic Buoy for Environmental Inspection in Remote and Hazardous River Systems
Monitoring of waterways such as remote and hazardous rivers and streams is important so as to assess the impact of external factors including construction runoff or climate change. Versatile, autonomous robotic boats can offer excellent environmental inspection and monitoring solutions for remote, dangerous, or access protected water bodies but they have several shortcomings in terms of maneuverability. This paper proposes an environmental inspection system consisting of an autonomous data collection buoy which is designed to be deployed to inaccessible river systems using a drone. The system can perform a drop off and pickup of the buoy depending on the requirements of a particular location and monitoring task. Utilising the natural flow of the river the buoy autonomously steers down, using GPS and magnetometers so as to maintain the desired trajectory. The buoy is capable of measuring water temperature but it can also be equipped with a range of sensors such as water oxygen meter, sonar for river bed inspection, or turbidity for water clarity. This paper describes the system design, presents an analysis of the self-righting capabilities of the buoy, and shows a full system demonstration at the Ōrewa River in Auckland, New Zealand.
RoboCap: A New Platform for Egocentric Robot Learning
Despite its promise for scaling robot learning, egocentric manipulation data is still scarce today. Collection at scale requires vertically integrating ergonomic hardware with centimeter-precise 3D algorithms, at a precision that has not been publicly demonstrated. To address this gap, we introduce RoboCap, a 250,g six-camera dual-IMU hat designed for in-the-wild egocentric data capture, and the Grounded API, a suite of device-agnostic 3D algorithms tuned for RoboCap. In this report, we demonstrate how hardware, calibration, and 3D algorithms interact to achieve state-of-the-art performance on the public benchmarks: our SLAM across diverse settings and rigs, our depth estimation on egocentric settings, and our hand tracking when adapted to third-party devices.
R2RI: A Multi-View Event and RGB Dataset for Robot-to-Robot Interaction
Understanding and modeling interactions between autonomous agents is a fundamental challenge in robotics, with broad implications for collaborative systems, social robotics, and human-robot coexistence. Although the study of robot interactions has emerged as a compelling research direction, progress has been severely hampered by the absence of large-scale benchmarks. In this paper, we introduce Robot-to-Robot Interaction (R2RI), the first dataset specifically designed to address the Robot-Robot Interaction (RRI) task. R2RI consists of different humanoid robots and realistic interactions modeled on real human social behaviors. Complementary viewpoints are available, \textit{i.e.}, an egocentric perspective from each robot's onboard sensors, and an exocentric perspective from external fixed cameras, thus enabling rich spatial and contextual understanding of the interaction dynamics. The dataset comprises more than M frames and videos at fps, including Event and RGB domains. We investigate pros and cons of each domain, comparing state-of-the-art approaches for a number of key sensing and interaction based tasks. We publicly release the dataset and its annotations for all tasks and modalities at https://github.com/MagriniGabriele/R2RI.
Mulligan: Performance-Guided Data Collection for Efficient On-Robot Learning
Learning from human demonstrations is a reliable way to teach robots new tasks, but the gains from each additional demonstration shrink as the policy improves. Continued improvement can instead come from supervised deployment, where an operator places the objects and intervenes when the policy fails. We ask how to maximize improvement from a fixed budget of supervised episodes on high-precision manipulation tasks with wide ranges of object placements. We observe that failures can concentrate in a small subset of initial states, so uniform collection spends much of the operator's time on states the policy already handles. Mulligan makes the initial-state distribution a decision, starting each round's episodes at observed failures and untried states. To further improve data efficiency, we augment interactive imitation learning with a value function trained on all data, including failures that imitation discards. Across three real-world tasks evaluated on 2,550 held-out, blinded episodes and two simulated tasks, Mulligan outperforms uniform initial-state sampling at matched collection budgets, and combined with value-based action selection, HiL-IDQL+Mulligan, improves final real-task success by 10-34 percentage points. With operator interventions, the human-robot team completes 98% of collection episodes, remaining productive while the policy learns. Videos, code, and data are available at https://mulligan.page/.
Building A Multi-Sensor Platform For Autonomous Driving Research: Challenges and Lessons Learned
This paper reports on the challenges encountered and lessons learned during the development and deployment of a flexible multi-sensor platform for autonomous driving research. It aims to serve as a reference for researchers developing new multi-sensor systems. As the need for reliable, diverse datasets increases, novel environments and sensing configurations are essential to tackle real-world operational challenges. Consequently, many research groups create custom multi-sensory data collection platforms, where fundamental issues, such as mechanical design, sensor calibration, power management, and time synchronization, arise regardless of sensor types. We reflect on these challenges and share key insights to guide future platform designs, enhancing reproducibility and robustness in autonomous vehicle testing. We also summarize the mitigation strategies we adopted, for instance, system-wide time synchronization using GNSS timing and NTP protocols, custom calibration routines for different sensor configurations, and design practices to improve reliability and data integrity during field deployments.
H-SPAR: Hydrodynamic-aware Simulation for Particle Transport and Autonomous Robots
Environmental robotic sampling requires considering the dual influence of water currents on robotic motion and particle transport. Existing marine robotics simulators generally model flow, autonomy, and sampling targets separately, limiting joint evaluation of mission cost and sampling performance. H-SPAR integrates spatially and temporally varying velocity fields, Lagrangian particle transport, probabilistic sampling, and ROS 2/Gazebo-based uncrewed surface vehicle (USV) autonomy. In this work, shared precomputed flow fields drive particle advection and current-induced forces during closed-loop vehicle execution. Path-planning experiments show that the existing current-aware planner SVF-RRT* achieves 69.4% lower upstream cost than conventional RRT* at the planning level, but this reduction falls to 41.7% during execution under time-varying currents, reflecting temporal flow variation, vehicle motion constraints, and path deviation omitted during planning. Coverage experiments show that sweep orientation changes the particle-sampling rate by up to 22.2% under the complete H-SPAR configuration. These findings highlight the importance of evaluating planning, vehicle execution, particle transport, and sampling together under consistent hydrodynamic conditions. The project webpage is available at https://sites.google.com/view/h-spar, and the open-source code is available on GitHub at https://github.com/naviiidz/h-spar-sim.
EmbodiRSI: Recursive Self-Improvement for Data-Efficient Robot Adaptation
Adapting robot manipulation policies to new tasks and environments remains highly data-intensive, while the data needed for further improvement depends on the policy's current capabilities and failure modes. We introduce EmbodiRSI, an agentic system for recursive self-improvement (RSI) in a real-to-sim-to-real setting, where task-specific simulations are constructed from target deployment scenarios and used as low-cost environments for iterative policy improvement before transfer back to the physical world. EmbodiRSI uses policy execution feedback to guide subsequent experience acquisition and policy updates. Two complementary mechanisms close this loop: Collaborative Error Correction generates agent-assisted corrective trajectories from policy-reached states, while Adaptive Data Collection directs expert demonstration generation toward the current policy's weaknesses. The task-specific simulation serves as a reusable workspace for policy warm-up, repeatable evaluation, failure diagnosis, and targeted data generation across successive RSI rounds. Across three tabletop environments and 14 subtasks, EmbodiRSI increases scene-balanced autonomous simulation success from 50.4% to 83.5% over two RSI updates. With 400 adaptive simulated trajectories and only ten real-world refinement trajectories per subtask, EmbodiRSI achieves 83.1% scene-balanced autonomous real-world success, compared with 75.0% for adaptation using 200 real-world demonstrations per subtask. These results demonstrate that feedback-driven recursive improvement in deployment-specific simulations can enable data-efficient adaptation of embodied policies to physical environments.
Coral Grow-out Robotic Assessment System (CGRAS): Scaling Coral Recruit Monitoring Through Robotics and Computer Vision
Climate change is the largest threat to coral reefs, with increasing global impacts accelerating the need for scalable reef restoration technologies. Large-scale reef restoration depends on the mass production of corals, such as through coral aquaculture. Coral seeding with recruits grown in aquaculture facilities is a feasible restoration approach, but effective production requires consistent, high-frequency monitoring of tens of thousands of macroscopic (0.5-2mm diameter) recruits, making conventional manual assessment prohibitively labor-intensive. To address this monitoring bottleneck, we introduce the Coral Grow-out Robotic Assessment System (CGRAS) which combines robotic imaging and computer vision to automate data acquisition, perform multi-species detection and counting of corals, and evaluate coral health. CGRAS automatically extracts coral growth, survival and spatial distribution metrics, with the aim of providing timely feedback to operators for optimizing production, grow-out and deployment workflow processes. We demonstrate CGRAS in a large aquaculture facility on standardized coral settlement tiles, reducing the time and labor costs by a factor of 9.6 as compared to manual monitoring, whilst achieving 96.4% agreement for Acropora kenti corals relative to expert counts.
PolyUMI: Accessible Visual-Tactile-Audio Data Collection for Object Inference and Manipulation
Humans typically rely on vision, touch, hearing, and proprioception to perceive contact and adapt their actions during manipulation. Providing robots with comparable responsiveness therefore requires hardware that can retain and use these complementary sensory signals. Most imitation-learning systems, however, observe demonstrations primarily through vision and proprioception, limiting access to contact information that is difficult to infer visually. We present PolyUMI, an open-source platform for scalable visual--tactile--audio demonstration collection and robot deployment. Its lightweight, wireless handheld gripper records synchronized wrist-camera, optical tactile, contact-audio, and proprioceptive observations without requiring a tethered workstation. The same sensing finger can be transferred to the robot end effector, preserving the sensing geometry between demonstration collection and policy execution. To effectively use these heterogeneous observations, we further introduce VisTA, a token-level multimodal policy that integrates information across sensors and time to predict contact-aware robot actions. Experiments spanning object inference, slip control, and contact-rich manipulation show that touch and audio reveal task-relevant information beyond vision and that VisTA is competitive with or outperforms existing multimodal policies. Together, PolyUMI and VisTA provide an accessible pipeline for collecting multimodal demonstrations and learning policies that perceive physical interaction beyond vision. Project Page: https://polyumi-vista.github.io
Markerless Multi-Modal Autonomous Robotic Inspection of Large Space Structures
Future orbital infrastructures, such as deployable antennas, solar farms, and large orbital platforms will require autonomous inspection systems able to operate with limited prior knowledge and without cooperative markers. Current on-orbit servicing approaches often rely on predefined trajectories, standard interfaces, fiducial markers or accurate target models, which limits scalability for large, heterogeneous or partially unknown structures. This paper presents a markerless autonomous robotic inspection pipeline in which 3D reconstruction is used as an inspection-support representation. The system integrates a Kinova Gen2 manipulator with an end-effector-mounted multimodal sensor head composed of an RGB-D camera, a thermal camera and a 2D LiDAR. The pipeline estimates an approximate inspection volume, generates viewpoints, plans collision-free motions with MoveIt, and synchronously records RGB-D images, thermal data, and robot poses in ROS2. Candidate reconstruction methods were evaluated to select a practical method for this pipeline, with Nerfacto used for geometric reconstruction and Thermal-Nerfacto used to demonstrate thermal-aware rendering for inspection. Validation in a Gazebo-based simulator and preliminary laboratory tests reveal that the proposed system can autonomously acquire spatially coherent inspection data and produce reconstructions suitable for visual and geometric assessment, representing a step towards inspection of large non-cooperative space structures.
MATE: Multi-Agent Virtual Teleoperation Platform for Humanoid Collaboration Data Collection
Humanoid robots require diverse embodied experiences to acquire complex loco-manipulation and collaborative skills. However, existing humanoid data pipelines primarily focus on individual agents, while physical multi-robot collaboration remains difficult to scale due to costly hardware, dedicated spaces, and repeated resets. In this work, we introduce MATE, a Multi-Agent virtual TEleoperation platform for humanoid collaboration data collection that enables multiple geographically distributed operators to simultaneously control whole-body humanoids in a shared physics-based environment. MATE removes the need for multiple physical robots and co-located operation while preserving physically coupled interactions among humanoids, objects, and environments. Using MATE, we construct a multi-humanoid collaboration dataset comprising 24.1 hours of coordinated behavior across 2,500 joint episodes and five long-horizon tasks, including object handover, relay delivery, environment interaction, and cooperative transport. To improve learning from these interaction-rich demonstrations, we introduce EAIS, an Execution-Aligned Interaction Sampling strategy that computes sampling signals within an execution-aligned prefix and prioritizes task-progressing and interaction-critical behaviors. We evaluate MATE with representative imitation learning and vision-language-action policies across diverse collaboration tasks. Experiments demonstrate efficient data collection, effective policy learning, and zero-shot transfer from virtual demonstrations to a physical humanoid without real-world fine-tuning. Project page: https://yerik-yu.github.io/MATE/
Learning Beyond What Humans Can Demonstrate
Behavior cloning for robot manipulation relies on expert demonstrations. However, for tasks that require dynamic stability, precise contact timing, or dexterous coordination, human operators may find it hard or even impossible to collect data. We study this infeasible-demonstration regime and propose GLIDE: Guardrails for Learning from Infeasible Demonstrations Efficiently, a framework that infers task-specific failure modes and converts them into executable guardrails for data collection and policy deployment. Given a task description and the conditioning teleoperation code, GLIDE writes guardrails that use system states to filter teleoperation and policy commands, constrain failure-prone actions, and iteratively improve from trajectory feedback. Across three tasks, GLIDE discovers emergent guardrails that go beyond domain-expert hardcoded ones, improving data collection over naive VR teleoperation and domain-expert hardcoded guardrails. After refinement, GLIDE raises data-collection success from 0-10 percent to 70-90 percent across the three tasks. During policy execution, mixed-data guarded policies reach 70 percent, 60 percent, and 60 percent success on Tomato plate transfer, Marker handover and stand, and Wine serving tasks. These results show that GLIDE can support policy learning when direct demonstrations are infeasible. Project website: http://guardrail-policy.github.io/
Touch2Robot: Robot Touch in the Human Demonstration Loop
Human demonstrations offer a scalable way to collect manipulation data, but their contacts may be unstable or infeasible when transferred to a robot hand. Collecting demonstrations directly on the target robot avoids this mismatch but substantially increases the cost of data collection. To address this trade-off, we present Touch2Robot, a framework that lets humans collect demonstrations while seeing how the target robot hand would contact the object. We capture human hand motion, tactile-glove measurements, and object motion during human manipulation. These recordings guide object-specific RL policies to reproduce the demonstrated object motion while favoring contacts consistent with the recorded human touch. We distill the learned behaviors into a unified real-time retargeter that maps incoming human observations and object geometry to robot hand configurations. During collection, the predicted robot configuration is synchronized with the tracked object pose in simulation to reconstruct robot-object contacts, which are visualized to help the demonstrator adapt subsequent interactions to the target hand. Across four real-world tasks, Touch2Robot improves average real-robot replay completion from 37.9% to 72.1% over visual-only feedback, while reducing the collection time per replay-successful demonstration from 58.6s to 18.2s. Reconstructed target-hand contacts achieve 44.2% F1 against real-robot tactile measurements, and policies trained on Touch2Robot demonstrations improve downstream Diffusion Policy performance by 29.1 percentage points over visual-only feedback. These results show that bringing robot touch into the human demonstration loop improves both the quality and efficiency of scalable dexterous data collection. Project webpage: https://Touch2Robot.github.io/.
HumynexSurg-1: A Curated Expert Liposuction Dataset
Robot foundation models learn manipulation from large demonstration corpora, but surgery is missing from those corpora: across the 780-hour Open-H surgical collection, one dataset carries synchronized force and none covers an aesthetic procedure. Liposuction is the hard case, because the instrument works under the skin and the surgeon operates by feel and by judgment. Humynex Robotics builds curated expert datasets for this kind of procedure. HumynexSurg-1 is the first release: a master liposuction surgeon performing on porcine abdominal tissue while narrating every decision, recorded with synchronized suction pressure, six-axis hand force/torque, top-down RGB-D video, side video and a lavalier microphone -- 14 episodes, 42,738 frames, 35.6 minutes, 356 utterances of which 95% compile into a liposuction-specific label schema. The capture follows a patent-pending sensing plan organized around the quantities a policy needs, so a channel captured today by a model can be upgraded to a sensor tomorrow without changing the data format. This release captures the instrument motion as a tool-hand track in the side video and provides the force channel as state; the funded capture adds a measured 6-DoF handle pose, a validated force channel, ultrasound imaging of the fat layer, and palpation sensing. As a proof of concept, NVIDIA Isaac GR00T N1.7 fine-tunes on the dataset with no custom code in under an hour per run and learns the recorded sessions; scaling probes on the same episodes show where further gains come from: every new session lowers the error on an unseen session. The dataset, its label schema, its quality-assurance reports and its evaluation protocol are the product; the next capture, many short sessions across fat regions with the sensors named here, is what the probes point to.
EgoWild2Dex: Learning Dexterous Robotic Manipulation from In-the-Wild Human Experience
Egocentric human data provide a principled source of supervision for learning dexterous robot manipulation. Unlike prior approaches that often collect such data in constrained or specially constructed environments, we collect in-the-wild egocentric demonstrations in real-world settings, including homes, factories, and pharmacies, etc., where people perform their ordinary tasks while wearing head-mounted cameras. This collection protocol captures diverse workflows and hand-object interactions across long-tailed object and skill distributions, but also yields visually challenging observations due to scene clutter and head-motion-induced viewpoint changes (a mean cumulative rotation of /s). To address these issues, we introduce EgoWild2Dex, which transfers in-the-wild ego-human experience to dual-arm robots with dexterous hands by jointly aligning unstable egocentric views and human motions with robot observations and actions, respectively. This work offers three benefits. First, we introduce GeoFormer, a differentiable geometric transformer that warps noisy human observations toward robot observations. Second, we design a human-robot training scheme to bridge the embodiment gap, enabling high task success with limited robot supervision. Third, we release EgoWild, a 538.9-hour in-the-wild egocentric human dataset comprising 179,049 episodes, 125,961 unique task descriptions, and 1,282 object categories. On real robots, EgoWild2Dex achieves an average success rate of 96.7% across three long-horizon bimanual dexterous manipulation tasks and an average object-level zero-shot success rate of 33.3%. The data, models, and code will be released.
Universal Navigation Interface: Robot-Free Data for Wheeled Robot Navigation
Collecting real-world navigation data for mobile robots typically requires platform-specific teleoperation, making large-scale collection expensive and difficult to scale. We introduce Universal Navigation Interface (UNI), a robot-free data collection paradigm that uses a four-wheeled rollator walker (rollator) and smartphone to collect physically constrained human demonstrations. Because the rollator cannot climb stairs, negotiate uncut curbs, or pass through narrow gaps, demonstrations are naturally biased toward wheeled-feasible routes. Using UNI, we collect 37.2 km of real-world navigation data and recover metric trajectories that directly supervise goal-conditioned navigation models. Fine-tuning visual-navigation models on UNI reduces trajectory prediction error by 17.4-24.8% on held-out UNI demonstrations. Evaluation on other navigation datasets shows benefits that vary by dataset and metric. We further demonstrate closed-loop transfer to a powered wheelchair in curb, staircase, and curb-cut scenarios. These results support low-cost physical proxies as a practical source of navigation supervision collected without the target robot.
From Gameplay to Policy: Towards Scalable Robot Data Collection via Gamified Robot-Free Interaction
Learning generalizable robot manipulation policies requires large-scale and diverse interaction data, yet collecting real-world demonstrations remains costly and difficult to scale. Existing approaches to data collection are either dependent on specific robot hardware that limits crowdsourcing and transferability, or suffer from incomplete annotation and limited behavioral diversity. Inspired by how games sustain long-term human engagement, we explore an alternative paradigm that turns data collection into an engaging gameplay experience and transfers the resulting human manipulation experience to real robots. We present Project Kitchen, a VR-based gamified egocentric data collection platform that elicits diverse, goal-directed manipulation while remaining independent of specific robot embodiments and hardware, making it applicable to broader and potentially large-scale deployment. To bridge the game-to-real gap, we further introduce Game2Policy, which extracts embodiment-invariant affordance cues, including contact points and sub-goal states, from gameplay trajectories. An affordance model is pre-trained on game-collected data and then jointly fine-tuned with downstream policies using only a handful of real-robot demonstrations. Experiments show that Game2Policy improves average success rates by 10.0 points in simulation and 18.3 points on real robots in the few-shot setting. User studies and quantitative analyses further show that Project Kitchen promotes diverse manipulation behaviors and provides an engaging data collection experience. These results demonstrate the potential of gamified virtual environments as a scalable source of manipulation knowledge. The platform and code will be released upon acceptance.
A3P5 NEMESIS Integrated Rover Design for Environmental Reconnaissance and Robotic Sampling with Reproducible Mobility Analysis and an External Data Machine Learning Calibration Benchmark
A3P5 NEMESIS is a four-wheel rover intended to combine remote inspection, environmental observation and lightweight manipulation within one serviceable platform. This study develops a photo-constrained geometric reconstruction, a subsystem architecture and a reproducible analytical assessment while distinguishing physical prototype evidence from proposed functions. An exploratory search retrieved 5,000 bibliographic records across ten queries, yielding 4,897 distinct DOI records and 1,212 metadata candidates; selected primary studies and technical documents informed the design. The reconstructed configuration retains the carbon-pattern enclosure, independently steered wheel assemblies, folded manipulator, inclined camera mast and side sampling equipment. A declared 24 kg scenario predicts 3.28 newton-metres of gearbox-output torque per wheel on a 20-degree grade under equal load sharing; a separate static model shows how a 2 kg forward payload reduces the geometric front-tipping bound from 38.1 degrees to 32.7 degrees. These are design screens, not measured operating limits. A public-data calibration benchmark uses 7,344 eligible hourly observations, eight sensor/environmental predictors and chronological training, validation and test partitions. Validation-selected ridge regression achieves a held-out CO root-mean-square error of 0.502 milligrams per cubic metre, with a 95% daily-block bootstrap interval of 0.435-0.569 milligrams per cubic metre. This result concerns an external sensor array and cannot establish NEMESIS accuracy. The combined analysis identifies priority measurements, proposed control interfaces and mission-specific validation requirements. The contribution is a traceable engineering design study and evaluation framework for a prototype whose integrated field performance remains to be established.
The Robot Data Factory
Physical AI requires more than increasingly large robot datasets: intelligent robots acquire knowledge through continuous interaction with the physical world. We argue that the defining scientific resource of Physical AI is therefore not raw robot data alone, but robot experience - physically grounded interaction whose observations, actions, embodiment, context, and outcomes preserve the perception-action-consequence loop. We introduce the Robot Data Factory (RDF), a mission-driven infrastructure and methodology for continuously generating, validating, benchmarking, and reusing such experience. RDF organizes heterogeneous robots and environment-specific training grounds through reproducible missions, skill curricula, synchronized multimodal sensing, external ground truth, an agentic robot network, data pipelines, and living benchmarks. Rather than treating datasets as static end products, RDF implements a closed Deploy-Measure-Learn-Repeat cycle in which validated physical experience supports world models, vision-language-action models, embodied policies, digital twins, and subsequent robot deployment. We further formalize robot experience and its quality, introduce a mission-task-skill-episode-dataset-benchmark-capability hierarchy, and derive quantitative scaling laws and an algorithmic synthesis procedure connecting robot fleet size, sensor rates, storage, learning representations, tokenization, training compute, inference, and latency to Embodied-AI cluster requirements. The framework is instantiated in three complementary physical training grounds for domestic, environmental, and energy applications. RDF thus reframes robot data generation as a continuous scientific production process and provides a pathway toward reproducible, scalable, and eventually federated infrastructure for Physical AI.
Learning to Optimize UAV Path Planning for Data Sensing in Wireless Sensor Networks
UAVs have emerged as highly flexible platforms for data sensing in Wireless Sensor Networks (WSNs). Path planning for UAVs in such tasks plays a key role to assure remote sensing effectiveness and friendly energy consumption. However, existing approaches show two key limitations: i) they are primarily hand-crafted with certain design biases that harm adaptation on unseen tasks. ii) they predominantly assume idealized spatial complexities of actual environments through simplified simulation, causing them to underperform during real-world deployment. In this paper, we propose a novel learning-assisted planning framework, termed Landscape-Aware Meta Differential Evolution (LAMDE), to tackle the mentioned limitations. The major contributions come from the following aspects. We first re-formulate such UAV path planning problem to embrace challenging constraints. To efficiently navigate this highly constrained space, we propose a bi-level learning to optimize approach, where the meta-level is a trainable algorithm configuration policy that meta-learns an adaptable planning strategy for low-level planning algorithm. To address the potential training data scarcity and distribution shift in real-world environments, we introduce a landscape-aware automatic augmentation scheme that enriches training data. At the low-level, a Differential Evolution algorithm is deployed for solving the path planning tasks. To enhance the solving flexibility, we further design a variable-length encoding strategy that dynamically prunes redundant hover points and optimizes continuous flight parameters concurrently within a unified search space. Based on all proposed designs, we meta-train LAMDE and compare it with representative baselines. Comprehensive experiments demonstrate that LAMDE achieves state-of-the-art performance on the tested complex UAV path planning tasks in WSN data collection scenarios.
XRoboToolKit-T: Teleoperation with High Stability and Precision with Tactile Sensing for Contact-rich Manipulation
Collecting high-quality robot data for contact-rich manipulation tasks is essential for enabling robots to acquire real-world skills. However, existing data collection solutions often lack the capability to obtain stable and high-frequency tactile feedback, limiting their effectiveness in contact-rich manipulation scenarios. In this work, we propose a versatile teleoperation system with tactile-driven assistance to enable high-frequency and stable contact-rich manipulation. The proposed XRoboToolKit-T teleoperation system incorporates a tactile-informed force control architecture, designed to ensure both stable and precise force control in contact-rich manipulation during teleoperation. The stabilizer haptic module rapidly analyzes the normal force distribution and infers pseudo shear force, enabling real-time tactile-based assistance during manipulation. The refiner haptic module integrates a vision-language-action model to predict and refine manipulation actions based on tactile sensing data and task descriptions. We apply the proposed teleoperation system to challenging contact-rich manipulation tasks, including grasping a deformable rubber pipette for liquid transfer and inserting a medical syringe into a vascular training pad, to demonstrate the effectiveness of tactile-informed force control. Furthermore, the system achieves higher data collection efficiency and improved manipulation stability compared to state-of-the-art teleoperation without tactile assistance.
SEED-UMI: Sharing the Exoskeleton between human and robot for onE-to-one Dexterous demonstration
Imitation learning for dexterous hands is bottlenecked by the difficulty of collecting contact-rich demonstrations that transfer faithfully to the robot. Prior wearable-exoskeleton systems record only on the human side and retarget via open-loop mappings calibrated in free space, which degrade under contact. We present SEED-UMI, a framework in which both the human and the robot wear the same exoskeleton: joint encoders become a physically shared measurement, and wrist cameras mounted to the exoskeleton observe the same outer mechanism during both human data collection and robot policy rollouts. This turns retargeting into paired cross-embodiment supervision and lets policies train directly on raw exoskeleton-centric wrist images, without segmentation or inpainting. On five contact-rich tasks, SEED-UMI achieves 3.0x greater data collection efficiency than exoskeleton-based teleoperation and a 70.0% average rollout success rate.
FolDeX: A Physical-World Benchmark for Long-Horizon Robotic Manipulation of Deformable Objects
Embodied AI, including vision-language-action and world-action models, must operate reliably in the physical world. Yet methods that perform well in simulation can degrade substantially on real robots, especially in long-horizon deformable-object manipulation, where policies must track changing states and execute reliable multi-stage bimanual interactions. Existing real-robot benchmarks mainly focus on short-horizon rigid-object tasks and offer limited coverage of long-horizon deformable manipulation. We introduce FolDeX, a physical-world benchmark built entirely from real-robot data, with garment folding as its primary task. Since real-robot data collection is costly, FolDeX studies how heterogeneous physical experience can be reused efficiently. The benchmark is organized around four research axes: leveraging human intervention and recovery data collected during deployment; transferring data across tasks, including across garment categories and from rigid to deformable-object manipulation; reusing data across scenes with changes in lighting, background, and layout; and transferring data across robotic embodiments. FolDeX provides 2,000+ hours of real-robot data spanning 20+ tasks and 10+ embodiments. We also establish a fair real-robot evaluation platform for externally submitted policies, with standardized tasks, held-out physical objects, controlled initializations, and a unified execution protocol. The platform is publicly accessible at https://ai.midea.com/#/fold-challenge. We hope FolDeX will serve as a unified testbed for heterogeneous real-robot data reuse and reliable long-horizon deformable manipulation.
RoboDrop: Curating VLA Post-Training Data via Local Gradient Compatibility
Vision--language--action (VLA) models acquire broad generalization through large-scale pretraining, yet adapting them to a new task and robot embodiment still requires post-training on newly collected data. Unlike pretraining, post-training targets task- and embodiment-specific adaptation, making it particularly sensitive to data quality. In practice, collected robot datasets often contain heterogeneous errors, including execution mistakes, sensor drift, and timestamp misalignment, which can impair post-training and policy performance. Manual inspection is costly, while existing data-cleaning methods are typically tailored to particular corruption types. To address these challenges, we introduce \textsc{RoboDrop}, a data-curation framework that audits supervision using local gradient compatibility measured along the training trajectory as a proxy for its effect on post-training performance. During a one-epoch warm-up run, RoboDrop scores each candidate sample online by comparing its gradient with those of task-semantic and visually matched validation samples. The resulting sample scores are aggregated at the episode level, and a simple automatic post-processing rule converts them into filtering decisions. We evaluate RoboDrop on controlled observation--action corruptions, naturally suboptimal demonstrations in simulation, and real-robot datasets containing non-expert collection errors. Across these settings, RoboDrop more accurately distinguishes unreliable demonstrations than prior methods, while post-training on the curated data consistently yields stronger downstream policies, with average real-robot rollout success rising from to . These results establish training-trajectory-aware, context-conditioned supervision auditing as an effective approach to robust VLA post-training.
SPOT: Spatial Perception-Oriented Long-Horizon Humanoid Teleoperation
High-quality demonstration data is becoming a central bottleneck for training general-purpose humanoid robots. While recent humanoid teleoperation systems have made substantial progress in retargeting human motion to robot motion, long-horizon loco-manipulation requires another capability: operators must maintain task-relevant spatial awareness over time, e.g., object locations, surrounding environments, the robot's pose. We call the extent of this awareness the operator's perceptual horizon. However, existing methods often shorten this: narrow views miss peripheral events, robot-mounted cameras become unstable during locomotion, and coupled head-view control makes looking around interfere with robot motion. We present SPOT, a Spatial Perception-Oriented VR Teleoperation system for collecting long-horizon humanoid demonstration data by providing extended perceptual horizon. SPOT combines a robot-mounted binocular fisheye camera, a wide-field stereoscopic display, viewpoint-decoupled free-looking, and visual stabilization to provide a robot-centric view that is wide, stable, and actively inspectable. Unlike conventional egocentric interfaces, SPOT decouples visual exploration from robot actuation: the egocentric stereo observation is rendered on a virtual hemisphere around the operator, so natural head rotations change where the operator looks within the wide-field view rather than commanding the robot head, camera, or torso. We evaluate SPOT on perception-critical humanoid data-collection tasks spanning drop recovery, peripheral retrieval, large-workspace bimanual manipulation, fine alignment, and dynamic interaction. SPOT improves efficiency, accuracy, and recovery speed, demonstrating its effectiveness for user-friendly and scalable long-horizon humanoid data collection.
CosmoH2G: A Hand-to-Gripper Transfer Dataset and Baseline Method for Object Manipulation with Complex Spatial Movements
Transferring human hand demonstrations to robotic grippers has recently emerged as a cost-effective solution for robot learning. However, existing methods are largely confined to simple, planar tasks and fail to handle complex spatial movements (e.g., intricate trajectories involving rotations or flips) that are essential for robot manipulation. Motivated by this gap, we adopt an implicit, data-driven approach guided by fine-grained hand-pose motions. To this end, we introduce a scalable acquisition pipeline to collect hand-gripper paired demonstrations, governed by a rigorous protocol that prioritizes motion complexity and leverages a handheld gripper for seamless action mimicry. This yields a large-scale paired dataset comprising 6,189 episodes across 1,254 unique objects, exhibiting significantly higher spatial complexity than existing benchmarks. However, learning such complex mappings remains challenging. We observe that naive end-to-end generation of full gripper pose sequences is insufficient, as minor trajectory deviations compound rapidly under intricate dynamics. To address this, we propose a two-stage framework: Stage I predicts sparse gripper keyframes (initial and terminal) to simplify the mapping objective, while Stage II generates the full continuous action sequence conditioned on these keyframes. Furthermore, to mitigate cumulative drift, we keep the gripper's orientation being learned while post-optimizing its translation based on the grasping heuristic and kinematic consistency. In both simulation and real-robot experiments, our framework enables stable and precise hand-to-gripper transfer of complex spatial manipulations, significantly outperforming traditional baselines. Project page: https://cosmoh2g.github.io.
Establishing a Dynamic Multimodal HRI Dataset for Engagement Analysis with a Humanoid Robot
This paper presents an experimental design for constructing a multimodal dataset to analyze user engagement in human-robot interaction (HRI). Prior studies have mainly relied on observable behavioral cues, with limited frameworks integrating physiological signals. We therefore propose a structured data-collection protocol to build a multimodal dataset that includes wearable physiological signals, behavioral data, and self-report measures under different levels of task complexity defined in this experiment.