Robotic Optimization
Latest papers
31 papers6 papers in the last four weeks, with none the four weeks before. 0.0% of all new papers.
Retrieval tasks are a form of search task where a robot must explore, find an object, and return with it as quickly as possible. Recent work in ergodic control has demonstrated time-optimal path planning for search tasks where visitation is proportionally matched, within some tolerance, to a given target distribution. However, these planners minimize the duration of a full deterministic search, while retrieval missions end their search at an unknown point in the trajectory and must return to a given base. In this work, we propose a new formulation of the time-optimal ergodic search problem that models detection as a Poisson process and minimizes total mission time by including the return phase in the objective. Experimental results show that time-optimal ergodic retrieval (TOER) achieves up to shorter mission durations relative to ergodic baselines and that this advantage grows as the return phase becomes more costly. Simulation and hardware implementations validate TOER's compatibility with environments of non-convex geometry as well as both 2D and 3D search domains.
LEAP: Gradient Flow Augmented Lagrangian Trajectory Optimization for Contact Constrained Robots
Generating dynamically feasible motions for legged and manipulating robots requires solving a large, nonlinear, non-convex optimal control problem (OCP) in which contact wrenches must satisfy friction-cone constraints throughout the motion, not only at isolated instants. Existing solvers are sensitive to the initial guess and scale poorly with the number of joints. This paper introduces LEAP, which transcribes the OCP with pseudospectral collocation and, instead of a Newton or SQP solve, integrates a primal--dual gradient flow of a Powell--Hestenes--Rockafellar augmented Lagrangian to compute a solution. Because the flow is stiff, this paper designs a linearly implicit integrator with a Gauss--Newton metric, momentum, and a merit-based step controller that keeps the augmented Lagrangian monotone. Across locomotion benchmarks on five robot platforms, from planar hoppers to 32-joint humanoids, LEAP is the only method to solve every tested problem, achieves substantial speedups over Crocoddyl and Aligator on several benchmarks, and reaches trackable references at smaller compute budgets. The resulting trajectories are validated by tracking them in a high-fidelity simulator and on hardware. We will make the code public upon final acceptance of this paper.
Kinematic Reward, Measured Effort: Hardware-Validated RL Morphology Optimization of a Planar 2R Manipulator
Yoshikawa's Manipulability Index is generally used as a classical measure to define an optimal morphology of a manipulator. However, any such optimization is almost always studied as a purely kinematic quantity in simulation and is rarely validated on hardware. We present a reinforcement-learning framework with RSL-RL PPO that optimizes the morphology of a 2R SCARA-type manipulator arm with Yoshikawa's kinematic manipulability index as a core reward, and the analytically derived closed-form optimum for the circular task is used to verify that our method recovers it. Then the same method is applied to custom elliptical and rectangular paths having no analytical optimum. The RL-optimized morphologies are then transferred to a 2R hardware manipulator to validate its effect in reduction of joint load in the hardware. Compared to the worst morphology, the optimum morphology delivered by our method reduces second joint load by 38.4 +/- 0.6% for the ellipse path and 41.3 +/- 0.3% for the rectangle, and first joint load by 15%.
Global Optimality of Pose Graph Optimization
Pose Graph Optimization (PGO) is a classical and widely applied problem in state estimation for robotics, playing a fundamental role in localization, mapping, and navigation. Yet, it is nonconvex in nature and may have many local minimizers, thus difficult to analyze. In this paper, we investigate the optimization landscape and establish a sufficient condition of global optimality for PGO. The ultimate goal of this paper is to theoretically confirm that the optimization landscape is benign and attractive around the global minimizer, if noise is smaller than an explicit and a priori bound. To reveal such an insight, this paper develops three main technical results. First, we identify a proper basin of attraction (BOA) containing global minimizer, and characterize its geometric property by showing that its radius is controlled by noise in an explicit way. Then, by exploring the first order optimality conditions of PGO, we prove that a local minimizer is globally optimal if a noise-controlled criterion is satisfied. Finally, by combining above two results, we prove that one and only one local minimizer exists in the BOA and this minimizer is globally optimal, when the noise is smaller than an explicit bound that can be verified a priori. Numerical simulations validate the proposed theory under various random cases, showing that the obtained conditions provide an effective criterion for certifying the global optimality of PGO.
Pareto-Optimal Entropy-Regularized Trajectory Optimization
Trajectory optimization (TO) under nonlinear dynamics, actuation limits and collision avoidance constraints is a fundamental problem in robotics, albeit especially challenging due to its highly non-convex nature. For this setting, Differential Dynamic Programming (DDP) is an efficient second-order shooting method, yet its local structure renders it vulnerable to suboptimal basins. Sampling-augmented variants mitigate this susceptibility through stochastic exploration, but often sample only around the few trajectories they retain for reoptimization, based solely on their cost which restricts exploration breadth. We introduce Pareto-Optimal Entropy-Regularized DDP (PER-DDP), an entropy-regularized population framework derived from the free-energy/relative-entropy inequality. Our method combines prior-guided sampling that shapes exploration around each retained trajectory, with expanded rollout evaluations that probe these sampling policies beyond the few retained candidates, and Pareto filtering for preserving task-constraint alternatives across iterations. This decouples sampling effort from the optimization population size and broadens exploration without sacrificing the second-order structure that makes DDP effective. Across multiple systems and hundreds of environments, PER-DDP achieves higher success rates than state-of-the-art sampling-augmented TO methods and finds reliable solutions in environments beyond the reach of all baselines.
Robust Nonprehensile Object Transport with Quadruped Robots
In this paper, we present a robust nonprehensile object transportation framework for quadruped robots. An uncertainty-aware trajectory optimization method generates object motions with minimal closed-loop sensitivity to uncertain parameters. The resulting reference trajectory is tracked using a coupled convex model predictive controller that jointly predicts the CoM dynamics of the quadruped and the payload followed by a whole-body QP that enforces ground reaction constraints. The approach is evaluated through extensive simulations and real-world experiments under variations in the object's inertial parameters. Its performance is compared with fixed-orientation and straight-line trajectories as baseline. The results show that the optimized object motion reduces the sliding by approximately 50% compared with the fixed-orientation baseline and 30% compared with the straight-line baseline, while also achieving lower robot CoM tracking errors.
Denoising Multi-Robot Trajectories
Multi-robot trajectory planning is a fundamental problem in multi-robot coordination but remains computationally challenging due to its nonconvex, multimodal, and high-dimensional nature. This work builds upon D4orm, a dynamics-aware diffusion-denoising framework, and develops a family of planning architectures for diverse operational requirements. Unlike conventional numerical optimization methods, D4orm employs sampling-based optimization to generate solution trajectories through massively parallel sampling, leveraging modern computing architectures such as GPUs. Its diffusion-denoising structure iteratively optimizes deformations to candidate control trajectories, providing an efficient and versatile paradigm for generating kinodynamically feasible and conflict-free trajectories. Using D4orm as the building block for advanced planners, we present a decoupled planner for improved scalability, an online receding-horizon planner with feedback control, and a distributed planner for resource-constrained settings. Evaluations with differential-drive and holonomic robots in 2D and 3D environments demonstrate that D4orm-based approaches find high-quality solutions faster and more reliably than other sampling-based optimization methods, such as MPPI, as well as a learned diffusion-model-based method. We further demonstrate zero-shot deployment on ten real quadrotors with obstacles, large-scale deconfliction with 100 simulated robots, and fully onboard distributed `lifelong' operation with six ground robots. Overall, these results establish diffusion denoising as a scalable and reliable framework for multi-robot coordination. Code and video: https://github.com/proroklab/d4orm
Amplify: A Lightweight Library for Reproducible Nonlinear Programming Problems in Robotics
Optimization problems (OPs) are key to solving many challenging research problems in robotics. However, reproducibility still remains a major issue. In this paper, we present Amplify, a lightweight nonlinear programming library aimed at reproducible results of robotic-related trajectory optimization problems. The minimalistic requirements for the 537-line library (80 characters per line) are an Internet connection, familiarity with the AMPL modeling language, and a text editor. Our primary contribution is the formulation of a library where trajectory optimization algorithms are represented directly within the optimization model. Specifically, we implement the algorithms used to compute the dynamics, trajectories, and reference motions as constraints of the OP in a declarative programming paradigm. We outline how our formulation of objectives, decisions variables, and constraints can be implemented in other transcription libraries that want to be lightweight and reproducible. We also compare the Amplify framework with 3 other libraries across examples of benchmark optimization problems across several fields, including bipedal locomotion and grasp planning.
RIT*: Riemannian Informed Trees for Cost-Adaptive Optimal Motion Planning
We present Riemannian Informed Trees (RIT*), a planning framework that replaces Euclidean primitives in batch-informed search with their Riemannian counterparts. RIT* constructs a tighter, cost-consistent informed set, performs a nearest-neighbour search under an anisotropic distance metric, and evaluates edge costs efficiently via a cascading scheme. We further introduce a Collision-Adaptive Metric Refinement (CARM), which learns an obstacle-proximity cost field online from collision feedback, reducing the reliance on prior metric design in practical settings. Experiments across environments from 2-D to 14-D show that RIT* is competitive in low-dimensional and spatially constant-metric settings and produces substantially lower-cost solutions when the metric varies spatially in high-dimensional configuration spaces. Performance gains scale with anisotropy and dimension, reaching up to 13.0% improvement in median initial cost over BIT* in the 3-D anisotropic benchmark, up to 9.0% in median final cost over BIT* in 6-DOF manipulation, and 24.8-63.5% in a 14-DOF bimanual planning problem, where Euclidean-informed baselines degrade. Videos and code can be found here: https://muhayyuddin.github.io/ritstar/
Transformer Transformer: A Unified Model for Motion-Conditioned Robot Co-design
An often overlooked factor of robot manipulation performance is the embodiment of the robot itself. Motivated by this problem, we study motion-conditioned robot co-design, where the goal is to generate complete robot designs that track target end-effector trajectories (from human demonstrations) while optimizing user-defined rewards. We introduce Transformer Transformer, a diffusion transformer trained on RoboTokens, a unified tokenization of robot embodiments, states, and actions. The same architecture can be used across embodiment spaces (e.g., wheeled bimanual, quadrupeds, humanoids) and use cases (embodiment generation, cross embodiment controller). Rather than overfitting to one reward function, Transformer Transformer is a dynamics model, whose reward-agnostic state and action predictions can be converted into reward-specific value predictions. These value predictions are used to steer embodiment diffusion towards high value robot designs, through a procedure we call Dynamics Self-Guidance. Experiments across multiple design spaces show zero-shot optimization of unseen rewards and trajectories, improving performance and runtime over the evolutionary baseline. Finally, we fabricated an optimized ALOHA design, which reduced tracking error by over 70% compared to the original design.
FARO: Feasibility-Aware Robot Motion Optimization
Fast planning of novel behaviors in unseen scenarios remains a fundamental challenge in robotics. The high-dimensional, hybrid, and underactuated nature of humanoid loco-manipulation continues to hinder the realization of this goal. In this paper, we address this challenge by proposing a nested kino-dynamic framework for rapid feasibility checking and dynamically consistent trajectory generation given a candidate contact sequence. By integrating this module with a feasibility-guided tree search and a Large Language Model (LLM)-based contact plan sampling strategy, we demonstrate that the proposed framework can substantially improve the search process. Furthermore, we show that the generated trajectories can be tracked using a reinforcement learning (RL)-based controller and show that the resulting trajectories are of sufficiently high quality for execution in real-world loco-manipulation scenarios. A supplementary video is available at: https://youtu.be/R6qCHoCormQ.
AO-ARC: Almost-Surely Asymptotically Optimal Multi-Robot Motion Planning with ARC
We present AO-ARC, an anytime multi-robot motion planning (MRMP) method that achieves initial solution times on par with state-of-the-art MRMP feasibility solvers while converging faster and more reliably than existing anytime MRMP methods as the number of robots increases. AO-ARC adapts the AO-x meta-algorithm for converting feasibility solvers into anytime algorithms by iteratively calling the original ARC method on bounded MRMP instances under a makespan cost metric. This exploits the adaptive (de)coupling of ARC while maintaining the consistent cost bound across robot (de)compositions needed for AO-x. We provide theoretical analysis proving the asymptotic optimality properties of AO- ARC and conduct empirical evaluation on a set of 2D scenarios with different levels of coordination complexity and a 3D manipulator scenario representative of real-world applications.
Scaling Nonlinear Optimization: Many Problems One GPU
Many robotics problems, including trajectory optimization, inverse kinematics, and contact-rich motion planning, reduce to nonlinear programs (NLPs). Mature NLP solvers such as IPOPT can solve these problems, offering hard constraint satisfaction, optimality guarantees, and favorable scaling with problem dimension. These solvers underpin gradient-based methods in robotics, yet remain CPU-bound and solve only one problem at a time, preventing their integration into GPU-batched learning pipelines. On the other hand, sampling-based approaches such as reinforcement learning, model predictive path integral, and imitation learning have become the core of modern robotics research due to their ability to leverage GPU-batched simulators. These simulators can generate orders of magnitude more dynamics rollouts per second than was previously possible. If a GPU-batched NLP solver existed, it would unlock similar speedups in the number of constrained, locally optimal solutions generated per second. This regime of solving many problems concurrently versus solving a single problem at a time is a key requirement for integrating NLP solvers in modern GPU-batched robotics frameworks. To this end, we introduce
jaxipm, the first GPU-batched NLP solver, based on IPOPT, and implemented in JAX. We accomplish this by redesigning IPOPT's algorithm to eliminate control flow with heterogeneous iteration fusion, and by minimizing GPU idle time with iteration level batching. We evaluate jaxipm on a variety of quadrotor nonlinear model predictive control benchmarks, including reference tracking in the presence of obstacles, multi-quadrotor navigation without collision, and navigation in a cluttered environment. We demonstrate up to a increase in throughput over IPOPT. Our complete open-source codebase is available at https://github.com/johnviljoen/jaxipm.Generating Robot Hands from Human Demonstrations
Robot learning has advanced rapidly in learning control, but learning the physical body of a robot remains much more difficult because jointly searching over design and control creates a very large combinatorial problem. Here, we present a data-driven framework for generating robot hands from human demonstrations. Instead of learning a complex controller together with each candidate design, we generate robot hand designs using the same simple control policy used after fabrication: matching fingertip positions through inverse kinematics. Using more than 4 million frames of human fingertip motion from everyday manipulation, our algorithm optimizes tree-structured robot hands to reproduce desired target motions. The framework produced both a 6-degree-of-freedom (DoF) general-purpose hand and lower-DoF task-specific hands with spatial four-bar mimic joints. To accelerate the search over designs, we trained a reinforcement-learning (RL) actor to propose good hand designs and joint angles, reducing search time from hours to minutes. We fabricated the mechanisms directly as one-piece articulated structures with print-in-place joints. In real-world experiments, the 6-DoF hand achieved highly accurate teleoperated fingertip tracking better than available commercial robot hands, whereas the specialized 3-DoF hands reproduced structured human and synthetic trajectories with reduced mechanical complexity. These results showed that large-scale human motion data can be used not only to train robot controllers but also as a reference for optimizing and generating the physical embodiment of robots.
Bayesian Optimization for Learning Nonlinear MPC in Autonomous Agent Navigation
Real-time autonomous navigation in dynamic, unknown environments remains a fundamental challenge for mobile robotics. We propose a map-free framework that tightly integrates reactive rolling-horizon planning with nonlinear Model Predictive Control (MPC). At each control cycle, a LiDAR-based Gaussian occupancy representation is constructed and used to generate collision-free trajectories via A* search, which are then tracked by a CasADi/IPOPT MPC formulation incorporating a smooth sigmoid obstacle barrier. To improve robustness to parameter sensitivity, we adopt an offline Bayesian optimization scheme based on Tree-structured Parzen Estimators (TPE), which identifies near-optimal controller parameters with respect to a composite navigation objective. In addition, a Gaussian Process surrogate is used to analyze parameter sensitivity and provide insight into the optimization landscape. The proposed framework is robot-agnostic and is evaluated on the Unitree Go2 quadruped in simulation using Gazebo, followed by deployment on the physical robot. Experimental results show that parameters tuned in simulation transfer effectively to hardware, maintaining comparable performance without additional tuning. The full system achieves up to a 90.0% navigation success rate when deployed, along with a 38.9% average improvement in the evaluation metrics across simulated environments.
RAM: Reachability Across Morphologies
Many stages of the robotic lifecycle, from morphology synthesis to operation, rely fundamentally on the reachable workspace. However, current methods for approximating workspaces are slow, imprecise, or tied to a single morphology. We introduce Reachability Across Morphologies (RAM): a morphology-conditioned, implicit neural representation that acts as a fast, differentiable surrogate for pose reachability, generalising to unseen morphologies while inherently accounting for self-collisions. RAM is trained on a large-scale dataset of samples generated solely from forward kinematics, which we publish alongside the model. Experiments show that RAM reaches 84% balanced accuracy at nanosecond inference, 15 percentage points higher than a generative inverse kinematics baseline that also generalises across morphologies, while running three orders of magnitude faster. This speed carries over to downstream tasks, accelerating morphology and trajectory optimisation by one to two orders of magnitude.
Shape Your Body: Value Gradients for Multi-Embodiment Robot Design
We propose to turn generalist multi-embodiment value functions into reusable models for robot design. Instead of running a new reinforcement learning co-design loop for each robot, we first train an embodiment-aware policy and value function across many robot designs. After training, the frozen value function is used as a differentiable surrogate to optimize candidate embodiments through value gradients. We evaluate our approach across different robot design settings, from perturbed single robots to held-out robots across morphology classes, with single models trained on up to 50 robots and design spaces of over 1100 continuous embodiment parameters. Beyond optimizing complete embodiments, we show that value gradients can identify performance-limiting design and control parameters, enabling both the optimization and the analysis of new robot designs.
Natural Functional Gradients for Smooth Trajectory Optimization
Generating collision-free and smooth motions remains a central challenge in robotic manipulation, particularly in cluttered environments and narrow passages where feasible regions are highly constrained and fragmented. We propose a trajectory optimization framework that performs geometry-aware updates directly in function space using natural functional gradients. The method optimizes a Gaussian-smoothed surrogate objective that regularizes the optimization landscape through smooth trajectory perturbations while preserving trajectory-level structure. Because the updates are defined intrinsically in function space, trajectory regularity can be controlled independently of a particular time discretization. We derive a practical Monte-Carlo estimator of the natural functional gradient that requires only black-box trajectory evaluations, making the method applicable when analytic gradients are unavailable or unreliable due to collision checking and contact-rich simulation. Experiments on constrained robotic manipulation tasks demonstrate that the proposed method improves trajectory feasibility and produces smoother motions than representative planning and trajectory optimization baselines in environments with narrow geometric clearances. Additional results, videos, and implementation details are available at the project page: https://kisangpark.github.io/natural-functional-gradient/
When Search Becomes Memory: Accelerating Robot Design Discovery with Self-Evolving Skills
Large language models (LLMs) are increasingly used as proposal generators for evolutionary robot design, yet most loops remain memoryless: simulator results shape the next population but are not preserved as reusable design knowledge. We present Auto-Robotist, a self-evolving LLM agent that distills morphology-search traces into an explicit natural-language skill library. Each skill stores a structural archetype, evidence-grounded positive and negative rules, and the evaluated designs that support them, making design memory inspectable rather than implicit in a population. During search, the agent retrieves skills to condition LLM edits of elite bodies while retaining a Genetic Algorithm (GA) mutation path for exploration; after evaluation, it updates the library through Add, Diagnose, and Merge. Across seven EvoGym tasks spanning locomotion, traversal, and object interaction, Auto-Robotist improves cold-start 5x5 search and transfers learned skills to 10x10 design spaces, where reference-conditioned transfer outperforms GA on every task. These results suggest that LLM agents can convert expensive physical evaluations into reusable, auditable design principles. Our code is publicly available at https://github.com/wangyf9/Auto-Robotist .
CMC-Opt: Constraint Manifold with Corners for Inequality-Constrained Optimization
We introduce a manifold-based framework for addressing optimization problems with equality and inequality constraints found in robotics. Our approach transforms the original problem into an unconstrained optimization problem directly on the constrained state space. To achieve this, we introduce ``constraint manifolds with corners" to represent the state space satisfying mixed nonlinear equality and inequality constraints. We further extend manifold optimization algorithms to operate on this new topological structure. We demonstrate the power and robustness of our framework in the context of a large-scale kinodynamic planning problem, successfully generating dynamically feasible trajectories where standard methods fail.
Lamarckian Inheritance in Dynamic Environments: How Key Variables Affect Evolutionary Dynamics
The co-optimization of a robot's body and brain presents a coupled challenge: the morphology constrains which control strategies are effective, while the control determines how well the morphology performs. To address this, we combine morphology optimization as evolution with controller optimization as lifetime learning, utilizing Lamarckian inheritance to transfer learned controller parameters from parent to offspring. In dynamic environments, existing literature presents conflicting evidence: while traditional evolutionary theory often suggests Lamarckian inheritance lacks benefit, recent studies in evolutionary robotics indicate it can improve performance. We hypothesize that this is because previous works have not included all relevant variables with dynamic environments. In this work, we show that the benefit of Lamarckian inheritance depends on two variables: how conflicting the environmental changes are to robot control, and the predictability of those changes for the robotic agent. Using virtual soft robots and two different learning approaches, Bayesian optimization and reinforcement learning, we show that Lamarckian inheritance only underperforms Darwinian inheritance when the changes are both conflicting and unpredictable. We find that adding a sensor to detect environmental changes restores the benefits for Lamarckian inheritance in conflicting environments, by allowing robotic agents to predict the need for a different behavior, thereby generalizing their control.
Adaptive Smooth Tchebycheff Attention for Multi-Objective Policy Optimization
Multi-objective reinforcement learning in robotic domains requires balancing complex, non-convex trade-offs between conflicting objectives. While linear scalarization methods provide stability, they are theoretically incapable of recovering solutions within non-convex regions of the Pareto front. Conversely, static non-linear scalarizations (e.g., Tchebycheff) can theoretically access these regions but often suffer from severe gradient variance and optimization instability in deep RL. In this work, we propose an Adaptive Smooth Tchebycheff framework that resolves this tension by dynamically modulating the curvature of the optimization landscape. We introduce a novel conflict-driven controller that regulates the optimization smoothness based on real-time gradient interference. This allows the agent to anneal toward precise, non-convex scalarization when objectives align, while elastically reverting to stable, smooth approximations when destructive gradient conflicts emerge. We validate our approach on a challenging robotic stealth visual search task -- a proxy for monitoring of protected/fragile ecosystems -- where an agent must balance search, exposure/interference minimization and exploration speed. Extensive ablations confirm that our conflict-aware adaptation enables the robust discovery of Pareto-optimal policies in non-convex regions inaccessible to linear baselines and unstable for static non-linear methods. Website: https://alejandromllo.github.io/research/pasta/
PISTO: Proximal Inference for Stochastic Trajectory Optimization
Stochastic trajectory optimization methods like STOMP enable planning with non-differentiable costs, offering substantial flexibility over gradient-based approaches. We show that STOMP implicitly minimizes the KL divergence from a Boltzmann trajectory distribution, revealing an elegant Variational Inference (VI) structure underlying its updates. Building on this insight, we propose the Proximal Inference for Stochastic Trajectory Optimization (PISTO) algorithm that stabilizes the updates by augmenting the objective with a KL regularization between successive Gaussian proposals. This proximal formulation admits a trust-region interpretation and yields closed-form mean updates computable as expectations under a surrogate distribution. We estimate these expectations via importance-weighted Monte Carlo sampling, producing a simple, derivative-free algorithm that inherits STOMP's ability to handle non-differentiable and discontinuous costs without modification. On robot arm motion planning benchmarks, PISTO achieves an 89% success rate -- outperforming CHOMP (63%) and STOMP (68%) -- while producing shorter, smoother paths at twice the speed of competing stochastic methods. We further validate PISTO on contact-rich MuJoCo locomotion and manipulation tasks, where it consistently outperforms both CEM and MPPI baselines in reward.
Bi-Level Optimization for Contact and Motion Planning in Rope-Assisted Legged Robots
This paper presents a planning pipeline framework for locomotion in rope-assisted robots climbing vertical surfaces. The proposed framework is formulated as a bi-level optimization scheme that addresses a mixed-integer problem: selecting feasible terrain regions for landing while simultaneously optimizing the control inputs, namely rope tensions and leg forces, and landing location. The outer level of the optimization is solved using the Cross-Entropy Method, while the inner level relies on gradient-based nonlinear optimization to compute dynamically feasible motions. The approach is validated on a novel climbing robot platform, ALPINE, across a variety of challenging terrain configurations.
DRAFTO: Decoupled Reduced-space and Adaptive Feasibility-repair Trajectory Optimization for Robotic Manipulators
This paper introduces a new algorithm for trajectory optimization, Decoupled Reduced-space and Adaptive Feasibility-repair Trajectory Optimization (DRAFTO). It first constructs a constrained objective that accounts for smoothness, safety, joint limits, and task requirements. Then, it optimizes the coefficients, which are the coordinates of a set of basis functions for trajectory parameterization. To reduce the number of repeated constrained optimizations while handling joint-limit feasibility, the optimization is decoupled into a reduced-space Gauss-Newton (GN) descent for the main iterations and constrained quadratic programming for initialization and terminal feasibility repair. The two-phase acceptance rule with a non-monotone policy is applied to the GN model, which uses a hinge-squared penalty for inequality constraints, to ensure globalizability. The results of our benchmark tests against optimization-based planners, such as CHOMP, TrajOpt, GPMP2, and FACTO, and sampling-based planners, such as RRT-Connect, RRT*, and PRM, validate the high efficiency and reliability across diverse scenarios and tasks. The experiment involving grabbing an object from a drawer further demonstrates the potential for implementation in complex manipulation tasks. The supplemental video is available at https://youtu.be/XisFI37YyTQ.
Overlapping Domain Decomposition for Distributed Pose Graph Optimization
We present ROBO (Riemannian Overlapping Block Optimization), a distributed and parallel approach to multi-robot pose graph optimization (PGO) based on the idea of overlapping domain decomposition. ROBO offers a middle ground between centralized and fully distributed solvers, where the amount of pose information shared between robots at each optimization iteration can be set according to the available communication resources. Sharing additional pose information between neighboring robots effectively creates overlapping optimization blocks in the underlying pose graph, which substantially reduces the number of iterations required to converge. Through extensive experiments on benchmark PGO datasets, we demonstrate the applicability and feasibility of ROBO in different initialization scenarios, using various cost functions, and under different communication regimes. We also analyze the tradeoff between the increased communication and local computation required by ROBO's overlapping blocks and the resulting faster convergence. We show that overlaps with an average inter-robot data cost of only 36 Kb per iteration can converge 3.1 faster in terms of iterations than state-of-the-art distributed PGO approaches. Furthermore, we develop an asynchronous variant of ROBO that is robust to network delays and suitable for real-world robotic applications.
FACTO: Function-space Adaptive Constrained Trajectory Optimization for Robotic Manipulators
This paper introduces Function-space Adaptive Constrained Trajectory Optimization (FACTO), a new trajectory optimization algorithm for both single- and multi-arm manipulators. Trajectory representations are parameterized as linear combinations of orthogonal basis functions, and optimization is performed directly in the coefficient space. The constrained problem formulation consists of both an objective functional and a finite-dimensional objective defined over truncated coefficients. To address nonlinearity, FACTO uses a Gauss-Newton approximation with exponential moving averaging, yielding a smoothed quadratic subproblem. Trajectory-wide constraints are addressed using coefficient-space mappings, and an adaptive constrained update using the Levenberg-Marquardt algorithm is performed in the null space of active constraints. Comparisons with optimization-based planners (CHOMP, TrajOpt, GPMP2) and sampling-based planners (RRT-Connect, RRT*, PRM) show the improved solution quality and feasibility, especially in constrained single- and multi-arm scenarios. The experimental evaluation of FACTO on Franka robots verifies the feasibility of deployment.
Flow-Opt: Scalable Centralized Multi-Robot Trajectory Optimization with Flow Matching and Differentiable Optimization
Centralized trajectory optimization in the joint space of multiple robots allows access to a larger feasible space that can result in smoother trajectories, especially while planning in tight spaces. Unfortunately, it is often computationally intractable beyond a very small swarm size. In this paper, we propose Flow-Opt, a learning-based approach towards improving the computational tractability of centralized multi-robot trajectory optimization. Specifically, we reduce the problem to first learning a generative model to sample different candidate trajectories and then using a learned Safety-Filter(SF) to ensure fast inference-time constraint satisfaction. We propose a flow-matching model with a diffusion transformer (DiT) augmented with permutation invariant robot position and map encoders as the generative model. We develop a custom solver for our SF and equip it with a neural network that predicts context-specific initialization. The initialization network is trained in a self-supervised manner, taking advantage of the differentiability of the SF solver. We advance the state-of-the-art in the following respects. First, we show that we can generate trajectories of tens of robots in cluttered environments in a few tens of milliseconds. This is several times faster than existing centralized optimization approaches. Moreover, our approach also generates smoother trajectories orders of magnitude faster than competing baselines based on diffusion models. Second, each component of our approach can be batched, allowing us to solve a few tens of problem instances in a fraction of a second. We believe this is a first such result; no existing approach provides such capabilities. Finally, our approach can generate a diverse set of trajectories between a given set of start and goal locations, which can capture different collision-avoidance behaviors.
Monte Carlo Tree Search with Tensor Factorization for Optimization Problems in Robotics
Many robotic tasks, such as inverse kinematics, motion planning, and contact-rich manipulation, can be formulated as optimization problems. Solving these problems requires addressing inherent nonlinear kinematics, complex contact dynamics, long-horizon correlations, and multi-modal optimization landscapes, each posing distinct challenges for state-of-the-art optimizers. While existing methods tackle these issues through problem-specific strategies, such specialization inherently limits cross-task generalization, requires heavy engineering effort in problem reformulation, and hinders multi-task autonomy. Monte Carlo Tree Search (MCTS) offers a compelling framework that generalizes across diverse robotic tasks via strategic exploration of the solution space. However, it typically suffers from combinatorial complexity when applied naively, resulting in slow convergence and excessive storage space in high-dimensional domains. To address this limitation, we propose Tensor Train Tree Search (TTTS), which leverages tensor factorization to exploit implicit correlations among different branches within the decision tree. By utilizing the resulting compact, linear-complexity representation, TTTS significantly reduces both computation and storage overhead, thereby enabling highly efficient global decision making. Experimental results across inverse kinematics, motion planning around obstacles, legged robot manipulation, multi-stage motion planning, and bimanual whole-body manipulation demonstrate the efficiency of TTTS for generalized robot optimization over a diverse set of tasks.
An Introduction to Zero-Order Optimization Techniques for Robotics
Zero-order optimization techniques are becoming increasingly popular in robotics due to their ability to handle non-differentiable functions and escape local minima. These advantages make them particularly useful for trajectory optimization and policy optimization. In this work, we propose a mathematical tutorial on random search. It offers a simple and unifying perspective for understanding a wide range of algorithms commonly used in robotics. Leveraging this viewpoint, we classify many trajectory optimization methods under a common framework and derive novel competitive RL algorithms.