Teleoperation

Recent momentum

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16 papers in the last 28 days · 0.3% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

11 new papers

A weekly snapshot of new work published in Teleoperation.

Period ending 2026-09-14

4 new papers

A weekly snapshot of new work published in Teleoperation.

Period ending 2026-09-07

1 new paper

A weekly snapshot of new work published in Teleoperation.

147 papers

Latest in Teleoperation

May 13, 2026cs.HC

Beyond VMAF: Towards Application-Specific Metrics for Teleoperation Video

Automated driving has made remarkable progress, yet situations still arise where human intervention is necessary. Teleoperation provides a scalable solution to address such cases, enabling remote operators to support vehicles without being physically present. In this context, video transmission forms the operator's primary source of situational awareness, making video quality a decisive factor for both safety and task performance. In an online study, participants rated compressed video sequences from the Zenseact Dataset and provided subjective quality ratings. These ratings were then used to retrain the Video Multi-Method Assessment Fusion (VMAF) model, yielding an adapted variant tailored to teleoperation. The retrained model demonstrated improved alignment with human ratings compared to the original 4K VMAF. In particular, RMSE decreased from 10.36 to 8.83, and MAD from 8.71 to 6.38, corresponding to improvements of 15% and 27%, respectively. These results highlight that incorporating domain-specific data can enhance the predictive power of established quality metrics in safety-critical applications. At the same time, Outlier cases emerged in which videos received high objective scores despite noticeable degradations in regions critical for the driving task.
Ines Trautmannsheimer, Richard Grauberger, Frank Diermeyer
May 12, 2026cs.RO

Real-Time Whole-Body Teleoperation of a Humanoid Robot Using IMU-Based Motion Capture with Sim2Sim and Sim2Real Validation

Stable, low-latency whole-body teleoperation of humanoid robots is an open research challenge, complicated by kinematic mismatches between human and robot morphologies, accumulated inertial sensor noise, non-trivial control latency, and persistent sim-to-real transfer gaps. This paper presents a complete real-time whole-body teleoperation system that maps human motion, recorded with a Virdyn IMU-based full-body motion capture suit, directly onto a Unitree G1 humanoid robot. We introduce a custom motion-processing, kinematic retargeting, and control pipeline engineered for continuous, low-latency operation without any offline buffering or learning-based components. The system is first validated in simulation using the MuJoCo physics model of the Unitree G1 (sim2sim), and then deployed without modification on the physical platform (sim2real). Experimental results demonstrate stable, synchronized reproduction of a broad motion repertoire, including walking, standing, sitting, turning, bowing, and coordinated expressive full-body gestures. This work establishes a practical, scalable framework for whole-body humanoid teleoperation using commodity wearable motion capture hardware.
Hamza Ahmed Durrani, Suleman Khan
May 12, 2026cs.RO

DexTwist: Dexterous Hand Retargeting for Twist Motion via Mixed Reality-based Teleoperation

Dexterous teleoperation via Mixed Reality (MR)-based interfaces offers a scalable paradigm for transferring human manipulation skills to dexterous robot hands. However, conventional retargeting approaches that minimize kinematic dissimilarity (e.g., joint angle or fingertip position error) often fail in contact-rich rotational manipulation, such as cap opening, key turning, and bolt screwing. This failure stems from the embodiment gap: mismatched link lengths, joint axes/limits, and fingertip geometry can cause direct pose imitation to induce tangential fingertip sliding rather than stable object rotation, resulting in screw axis drift, contact slip, and grasp instability. To address this, we propose DexTwist, a functional twist-retargeting framework for MR-based dexterous teleoperation. DexTwist detects a tripod pinch, estimates the operator's intended screw axis and twist magnitude, and applies a real-time residual joint-space refinement that tracks turning progress while regularizing the robot tripod geometry. The refinement minimizes a virtual-object objective defined by turning angle, screw axis consistency, fingertip closure, and tripod stability. Simulation and real-world experiments show that DexTwist improves turning angle tracking and screw axis stability compared with a vector-based retargeting baseline.
Dongmyoung Lee, Chengxi Li, Dongheui Lee
May 10, 2026cs.RO

Towards Generative Predictive Display for Vision-Based Teleoperation: A Zero-Shot Benchmark of Off-the-Shelf Video Models

Teleoperation systems are fundamentally limited by communication latency, which degrades situational awareness and control performance. Predictive display aims to mitigate this limitation by presenting an estimate of the current visual state rather than delayed observations. While recent advances in generative video models enable high-quality video synthesis, their suitability for latency-sensitive predictive display remains unclear. This paper presents a zero-shot benchmark of off-the-shelf generative video models for short-horizon predictive display, without task-specific fine-tuning. We formulate the problem as rollout-based future frame prediction and develop a unified benchmarking pipeline using simulated driving data from the CARLA simulator. Five publicly released video models spanning transformer-based and diffusion-based families are evaluated across two resolutions and two conditioning regimes (multi-frame and single-frame). Performance is assessed using prediction accuracy (mean absolute difference), per-rollout latency, peak GPU memory usage, and temporal error evolution across the prediction horizon. On this zero-shot benchmark, no tested model simultaneously achieves low rollout error, non-divergent per-step error behavior, and real-time inference at the source frame rate. Increasing model scale or resolution yields limited and, in some cases, inverted improvements. These findings highlight a gap between general-purpose generative video synthesis and the requirements of predictive display in teleoperation, suggesting that practical deployment will require either explicit short-horizon temporal supervision, in-domain adaptation, or aggressive inference optimization rather than direct application of off-the-shelf models. Code, configurations, and qualitative results are released on the project page: https://bimilab.github.io/paper-GenPD
Aws Khalil, Jaerock Kwon
May 9, 2026eess.IV

VISTA: A Benchmark for Real-Time Video Streaming under Network Impairments in Surgical Teleoperation

Real-time video streaming is crucial in surgical teleoperation, yet reproducible evaluation under realistic network impairments remains limited. This paper presents VISTA, a benchmark designed to study how impairments along the forward video path affect received video quality, temporal continuity, and human task performance. VISTA employs Linux Traffic Control with NetEm and a Gilbert-Elliott loss model to emulate five network conditions: Hospital LAN, 5G Urban, 4G Rural, LEO Satellite, and GEO Satellite. The benchmark integrates a standardised peg transfer task with synchronized measurements of network quality of service (QoS), objective video quality (PSNR, SSIM, and VMAF), and temporal continuity through freeze rate, while maintaining a stable reverse control channel. Across 375 experimental trials, network degradation substantially reduced teleoperation performance: success rate decreased from 97% in Hospital LAN to 79% in 5G Urban, 35% in 4G Rural, 71% in LEO Satellite, and 12% in GEO Satellite, while mean task completion time for successful trials increased from 80 s in Hospital LAN to 117 s in 5G Urban, 211 s in 4G Rural, 152 s in LEO Satellite, and 255 s in GEO Satellite. These findings show that network impairments have a direct impact on task completion and success in surgical teleoperation, and provide a reproducible basis for evaluating teleoperation video under realistic network constraints. Source code available at https://github.com/Dzxx623/VISTA.
Zexin Deng, Zhenhui Yuan, Tian Lu +3
May 7, 2026cs.RO

Intention assimilation control for accurate tracking with variable impedance in teleoperation

Robot systems for teleoperation commonly use a spring-like force pulling the follower robot towards the leader's position to track their movements. With this control strategy, the tracking accuracy deteriorates when the follower' stiffness is low, but high stiffness poses a danger to objects or people in the follower robot's environment. To address this trade-off between tracking accuracy and safety, we propose an alternative intention assimilation control (IAC) strategy where the robot's tracking accuracy can be ensured without high stiffness. Different from traditional approaches, which transmit the leader's current position to the follower, this new controller estimates the leader's target position and transmits it to the follower. With this strategy, the follower impedance can be changed on-the-fly to continuously reflect the user's desired impedance or modulated automatically to fulfill the task requirements. Our controller was validated on two 7 degree-of-freedom manipulators, yielding high tracking accuracy with varying impedance. Four experiments were conducted to compare {teleoperation} with IAC to tele-impedance control (TIC) during free tracking, interaction with a balloon, during peg insertion, and table polishing with force feedback. The results show that IAC increases tracking accuracy, improves task completion rate and reduces completion time. IAC enables the robot to accurately replicate the user's movement while giving them freedom to modulate the impedance according to their intention, providing an unprecedented level of control of the follower's position and its impedance during unilateral and bilateral teleoperation.
Atsushi Takagi, Yanan Li, Hiroaki Gomi +1
May 7, 2026cs.RO

AssistDLO: Assistive Teleoperation for Deformable Linear Object Manipulation

Manipulating Deformable Linear Objects (DLOs) is challenging in robotics due to their infinite-dimensional configuration space and complex nonlinear dynamics. In teleoperation, depth uncertainty hinders state perception and reaction. AssistDLO addresses this challenge as an assistive teleoperation framework for DLO manipulation that combines real-time multi-view state estimation, visual assistance (VA), and a geometry-aware shared-autonomy controller based on Control Barrier Functions (SA-CBF). While traditional shared autonomy methods often rely on simple geometric attractors and may fail to preserve DLO geometry, SA-CBF acts as a geometry-aware funnel, facilitating precise grasping while preserving the operator's high-level authority. The framework is evaluated in a bimanual knot-untangling user study (N = 22) using ropes with varying length and rigidity. Results show that the effectiveness of the assistance depends strongly on operator expertise and DLO properties. SA-CBF provides the strongest gains for naive users, acting as a skill equalizer that increases task success from 71% to 88%, and is effective for stiffer ropes. Conversely, expert users prefer VA, and highly compliant, long ropes benefit more from visual support than localized action assistance. Ultimately, these findings demonstrate that effective DLO teleoperation cannot rely on a fixed strategy, highlighting the critical need for adaptive, user-aware, and material-aware shared autonomy.
Berk Guler, Simon Manschitz, Kay Pompetzki +1
May 5, 2026cs.RO

BifrostUMI: Bridging Robot-Free Demonstrations and Humanoid Whole-Body Manipulation

High-quality demonstration data are essential for humanoid robot skill learning, especially for whole-body behaviors that require coordinated perception, locomotion, and manipulation. Existing data-collection methods largely rely on robot teleoperation, which is constrained by hardware accessibility, operator expertise, and limited efficiency. Inspired by the Universal Manipulation Interface (UMI), we propose BifrostUMI, a portable and robot-free framework for humanoid whole-body data collection. BifrostUMI uses lightweight VR devices and UMI-inspired grippers to collect sparse human keypoint trajectories, wrist-view observations, and gripper actions. These demonstrations train a high-level policy to predict future keypoints, which are retargeted to robot-native whole-body references and executed by a whole-body controller. Experiments in five real-world scenarios demonstrate the effectiveness of the proposed framework and validate the collected demonstrations for transferable humanoid whole-body skill learning.
Hongwu Wang, Chenhao Yu, Youhao Hu +3
May 4, 2026cs.RO

Shared Autonomy Assisted by Impedance-Driven Anisotropic Guidance Field

Shared autonomy (SA) enables robots to infer human intent and assist in its achievement. While most research focuses on improving intent inference, it overlooks whether humans can understand the robot's intent in return. Without such mutual understanding, collaboration becomes less effective, degrading user experience and task performance. To address this gap, previous studies have explicitly conveyed the robot intent through additional interfaces, which remain unintuitive and limited in expressiveness. Inspired by impedance control, we propose Impedance-Driven Anisotropic Guidance Field Enhanced Shared Autonomy (IAGF-SA), a novel paradigm that extends SA with an embodied, physically-grounded communication channel. This channel adaptively modulates the robot's dynamic response to human input, enabling intuitive, continuous, physically-grounded robot intent communication while naturally guiding human actions. User studies across three scenarios and two teleoperation interfaces indicate that IAGF-SA improves task performance, human-robot agreement, and subjective experience, thus demonstrating its effectiveness in enhancing human-robot communication and collaboration.
Sihan Chen, Hang Xu, Yupu Lu +4
May 3, 2026cs.RO

Phone2Act: A Low-Cost, Hardware-Agnostic Teleoperation System for Scalable VLA Data Collection

Collecting diverse, high-quality manipulation data for Vision-Language-Action (VLA) model training remains prohibitively expensive for many research groups, as existing teleoperation frameworks rely on specialized hardware or are tightly coupled to specific robot platforms. We present Phone2Act, a low-cost, hardware-agnostic teleoperation framework that transforms a commodity smartphone into a 6-DoF robot controller via Google ARCore. Built on a modular ROS 2 architecture, Phone2Act decouples control logic from hardware specifics through interchangeable bridge nodes, supporting platforms from industrial cobots to low-cost bimanual arms without code modification. A Universal Recorder synchronizes multi-camera RGB streams with robot state feedback and exports demonstrations natively in the LeRobot dataset format, eliminating post-processing and enabling immediate VLA fine-tuning. We validate the framework by fine-tuning GR00T-N1.5 on 130 collected episodes, achieving a 90% success rate on a real-world multi-stage pick-and-place task deployed on a physical Dobot CR5.
Om Mandhane, Bipin Yadav, Sangeetha Prasanna Ram +1
May 2, 2026cs.RO

SixthSense: Task-Agnostic Proprioception-Only Whole-Body Wrench Estimation for Humanoids

Humanoid robots are entering our physical world at scale, yet as oversized toys--good at singing and dancing, but short on force-interaction capabilities for practical tasks. Bridging this gap necessitates prioritizing reliable contact perception as a fundamental requirement. Estimating external wrenches in humanoids is complicated by floating-base dynamics and indeterminate contact locations. Existing analytical frameworks require idealistic assumptions and hard-to-obtain measurements, which are often unavailable in practice. To bridge this gap, we propose SixthSense, a task-agnostic approach that infers whole-body contact timing, location, and wrenches from proprioception and IMU data alone. To capture the multi-modal dynamics between unstructured contact inputs and the uncertain motion outputs, we employ conditional flow matching to tokenize proprioceptive histories and estimate a spatiotemporally sparse contact-event flow. SixthSense serves as a plug-and-play perception module for applications including collision detection, physical human-robot interaction, and force-feedback teleoperation. Experiments across standing, walking, and whole-body motion-tracking policies showcased unprecedented performance in diverse behaviors.
Xingzhou Chen, Xiayan Xu, Yan Ning +8
Apr 30, 2026cs.RO

An Experimental Modular Instrument With a Haptic Feedback Framework for Robotic Surgery Training

Robotic-assisted surgery offers significant clinical advantages but largely eliminates direct haptic feedback, increasing the risk of excessive tool-tissue interaction forces. Although recent commercial systems have begun to introduce force feedback, their high cost limits accessibility, particularly for surgical training. This paper presents a modular experimental robotic laparoscopic instrument integrated with a real-time haptic feedback framework. The proposed instrument employs a wrist-mounted force/torque (F/T) sensor to estimate tool-tissue interaction forces while avoiding the durability and integration challenges of tip-mounted sensors. A haptic feedback framework is developed to extract the external contact forces, render them to the haptic device, and generate stable and perceptually meaningful feedback. The instrument is integrated into the robotic surgery training system (RoboScope) and evaluated through a controlled user study involving a force regulation task. Experimental results demonstrate that haptic feedback significantly improves task success rate, force regulation accuracy, and task efficiency compared to visual-only feedback. The proposed instrument enables stable, high-fidelity haptic interaction, supporting effective robotic surgery training.
Walid Shaker, Mustafa Suphi Erden
Apr 22, 2026cs.AI

Agentic AI for Personalized Physiotherapy: A Multi-Agent Framework for Generative Video Training and Real-Time Pose Correction

At-home physiotherapy compliance remains critically low due to a lack of personalized supervision and dynamic feedback. Existing digital health solutions rely on static, pre-recorded video libraries or generic 3D avatars that fail to account for a patient's specific injury limitations or home environment. In this paper, we propose a novel Multi-Agent System (MAS) architecture that leverages Generative AI and computer vision to close the tele-rehabilitation loop. Our framework consists of four specialized micro-agents: a Clinical Extraction Agent that parses unstructured medical notes into kinematic constraints; a Video Synthesis Agent that utilizes foundational video generation models to create personalized, patient-specific exercise videos; a Vision Processing Agent for real-time pose estimation; and a Diagnostic Feedback Agent that issues corrective instructions. We present the system architecture, detail the prototype pipeline using Large Language Models and MediaPipe, and outline our clinical evaluation plan. This work demonstrates the feasibility of combining generative media with agentic autonomous decision-making to scale personalized patient care safely and effectively.
Abhishek Dharmaratnakar, Srivaths Ranganathan, Anushree Sinha +1
Apr 16, 2026cs.RO

DEX-Mouse: A Low-cost Portable and Universal Interface with Force Feedback for Data Collection of Dexterous Robotic Hands

Data-driven dexterous hand manipulation requires large-scale, physically consistent demonstration data. Simulation and video-based methods suffer from sim-to-real gaps and retargeting problems, while MoCap glove-based teleoperation systems require per-operator calibration and lack portability, as the robot hand is typically fixed to a stationary arm. Portable alternatives improve mobility but lack cross-platform and cross-operator compatibility. We present DEX-Mouse, a portable, calibration-free hand-held teleoperation interface with integrated kinesthetic force feedback, built from commercial off-the-shelf components under USD 150. The operator-agnostic design requires no calibration or structural modification, enabling immediate deployment across diverse environments and platforms. The interface supports a configuration in which the target robot hand is mounted directly on the forearm of an operator, producing robot-aligned data. In a comparative user study across various dexterous manipulation tasks, operators using the proposed system achieved an 86.67% task completion rate under the attached configuration. Also, we found that the attached configuration reduced the perceived workload of the operators compared to spatially separated teleoperation setups across all compared interfaces. The complete hardware and software stack, including bill of materials, CAD models, and firmware, is open-sourced at https://dex-mouse.github.io/ to facilitate replication and adoption.
Joonho Koh, Haechan Jung, Nayoung Kim +2
Mar 26, 2026cs.RO

Visualizing Impedance Control in Augmented Reality for Teleoperation: Design and User Evaluation

Teleoperation for contact-rich manipulation remains challenging, especially when using low-cost, motion-only interfaces that provide no haptic feedback. Virtual reality controllers enable intuitive motion control but do not allow operators to directly perceive or regulate contact forces, limiting task performance. To address this, we propose an augmented reality (AR) visualization of the impedance controller's target pose and its displacement from each robot end effector. This visualization conveys the forces generated by the controller, providing operators with intuitive, real-time feedback without expensive haptic hardware. We evaluate the design in a dual-arm manipulation study with 17 participants who repeatedly reposition a box with and without the AR visualization. Results show that AR visualization reduces completion time by 24% for force-critical lifting tasks, with no significant effect on sliding tasks where precise force control is less critical. These findings indicate that making the impedance target visible through AR is a viable approach to improve human-robot interaction for contact-rich teleoperation.
Gijs van den Brandt, Femke van Beek, Elena Torta
Mar 12, 2026cs.RO

CRAFT: A Tendon-Driven Hand with Hybrid Hard-Soft Compliance

We introduce CRAFT hand, a tendon-driven anthropomorphic hand with hybrid hard-soft compliance for contact-rich manipulation. The design is based on a simple idea: contact is not uniform across the hand. Impacts concentrate at joints, while links carry most of the load. CRAFT places soft material at joints and keeps links rigid, and uses rollingcontact joint surfaces to keep flexion on repeatable motion paths. Fifteen motors mounted on the fingers drive the hand through tendons, keeping the form factor compact and the fingers light. In structural tests, CRAFT improves strength and endurance while maintaining comparable repeatability. In teleoperation, CRAFT improves handling of fragile and low-friction items, and the hand covers 33/33 grasps in the Feix taxonomy. The full design costs under $600 and will be released open-source with visionbased teleoperation and simulation integration. Project page: http://craft-hand.github.io/
Leo Lin, Shivansh Patel, Jay Moon +2
Mar 10, 2026cs.RO

ZeroWBC: Learning Natural Whole-Body Humanoid Interaction from Human Egocentric Data

Achieving versatile and natural whole-body humanoid interaction control remains challenging due to the high cost of whole-body teleoperation data. We present ZeroWBC, a teleoperation-free framework that learns humanoid whole-body interaction from human egocentric videos paired with synchronized whole-body motion and text annotations. ZeroWBC adopts a generation-then-tracking formulation to tackle the static scene whole-body interaction control problem. Given an initial egocentric image and a language instruction, a fine-tuned Vision-Language Model generates future human whole-body motion tokens, which are decoded into continuous motions and retargeted to the humanoid. The resulting reference motions, together with root and key body-part trajectories, are then executed by a general interactive motion tracking policy. To improve interaction performance, we introduce an interaction-oriented tracking reward that prioritizes global root and key body-part trajectory alignment while preserving natural whole-body motion. Experiments on the Unitree G1 humanoid robot show that ZeroWBC enables diverse scene-aware behaviors without robot teleoperation demonstrations. These results suggest a scalable paradigm for learning natural humanoid whole-body interaction from human egocentric data.
Haoran Yang, Jiacheng Bao, Yucheng Xin +5
Feb 10, 2026cs.RO

TriPilot-FF: Coordinated Whole-Body Teleoperation with Force Feedback

Mobile manipulators broaden the operational envelope for robot manipulation. However, the whole-body teleoperation of such robots remains a problem: operators must coordinate a wheeled base and two arms while reasoning about obstacles and contact. Existing interfaces are predominantly hand-centric (e.g., VR controllers and joysticks), leaving foot-operated channels underexplored for continuous base control. We present TriPilot-FF, an open-source whole-body teleoperation system for a custom bimanual mobile manipulator that introduces a foot-operated pedal with lidar-driven pedal haptics, coupled with upper-body bimanual leader-follower teleoperation. Using only a low-cost base-mounted lidar, TriPilot-FF renders a resistive pedal cue from proximity-to-obstacle signals in the commanded direction, shaping operator commands toward collision-averse behaviour without an explicit collision-avoidance controller. The system also supports arm-side force reflection for contact awareness and provides real-time force and visual guidance of bimanual manipulability to prompt mobile base repositioning, thereby improving reach. We demonstrate the capability of TriPilot-FF to effectively ``co-pilot'' the human operator over long time-horizons and tasks requiring precise mobile base movement and coordination. Finally, we incorporate teleoperation feedback signals into an Action Chunking with Transformers (ACT) policy and demonstrate improved performance when the additional information is available. We release the pedal device design, full software stack, and conduct extensive real-world evaluations on a bimanual wheeled platform. The project page of TriPilot-FF is http://bit.ly/46H3ZJT.
Zihao Li, Yanan Zhou, Ranpeng Qiu +3
Feb 5, 2026cs.RO

MobileManiBench: Simplifying Model Verification for Mobile Manipulation

Vision-language-action models have advanced robotic manipulation but remain constrained by reliance on the large, teleoperation-collected datasets dominated by the static, tabletop scenes. We propose a simulation-first framework to verify VLA architectures before real-world deployment and introduce MobileManiBench, a large-scale benchmark for mobile-based robotic manipulation. Built on NVIDIA Isaac Sim and powered by reinforcement learning, our pipeline autonomously generates diverse manipulation trajectories with rich annotations (language instructions, multi-view RGB-depth-segmentation images, synchronized object/robot states and actions). MobileManiBench features 2 mobile platforms (parallel-gripper and dexterous-hand robots), 2 synchronized cameras (head and right wrist), 630 objects in 20 categories, 5 skills (open, close, pull, push, pick) with over 100 tasks performed in 100 realistic scenes, yielding 300K trajectories. This design enables controlled, scalable studies of robot embodiments, sensing modalities, and policy architectures, accelerating research on data efficiency and generalization. We benchmark representative VLA models and report insights into perception, reasoning, and control in complex simulated environments, with all code, datasets, and models publicly released.
Wenbo Wang, Fangyun Wei, QiXiu Li +5
Jan 30, 2026cs.RO

MOSAIC: Modular Scalable Autonomy for Intelligent Coordination of Heterogeneous Robotic Teams

Mobile robots have become indispensable for exploring hostile environments, such as in space or disaster relief scenarios, but often remain limited to teleoperation by a human operator. This restricts the deployment scale and requires near-continuous low-latency communication between the operator and the robot. We present MOSAIC: a scalable autonomy framework for multi-robot scientific exploration using a unified mission abstraction based on Points of Interest (POIs) and multiple layers of autonomy, enabling supervision by a single operator. The framework dynamically allocates exploration and measurement tasks based on each robot's capabilities, leveraging team-level redundancy and specialization to enable continuous operation. We validated the framework in a space-analog field experiment emulating a lunar prospecting scenario, involving a heterogeneous team of five robots and a single operator. Despite the complete failure of one robot during the mission, the team completed 82.3% of assigned tasks at an Autonomy Ratio of 86%, while the operator workload remained at only 78.2%. These results demonstrate that the proposed framework enables robust, scalable multi-robot scientific exploration with limited operator intervention. We further derive practical lessons learned in robot interoperability, networking architecture, team composition, and operator workload management to inform future multi-robot exploration missions.
David Oberacker, Julia Richter, Philip Arm +10
Dec 12, 2025cs.RO

AnchorDream: Repurposing Video Diffusion for Embodiment-Aware Robot Data Synthesis

The collection of large-scale and diverse robot demonstrations remains a major bottleneck for imitation learning, as real-world data acquisition is costly and simulators offer limited diversity and fidelity with pronounced sim-to-real gaps. While generative models present an attractive solution, existing methods often alter only visual appearances without creating new behaviors, or suffer from embodiment inconsistencies that yield implausible motions. To address these limitations, we introduce AnchorDream, an embodiment-aware world model that repurposes pretrained video diffusion models for robot data synthesis. AnchorDream conditions the diffusion process on robot motion renderings, anchoring the embodiment to prevent hallucination while synthesizing objects and environments consistent with the robot's kinematics. Starting from only a handful of human teleoperation demonstrations, our method scales them into large, diverse, high-quality datasets without requiring explicit environment modeling. Experiments show that the generated data leads to consistent improvements in downstream policy learning, with relative gains of 36.4% in simulator benchmarks and nearly double performance in real-world studies. These results suggest that grounding generative world models in robot motion provides a practical path toward scaling imitation learning.
Junjie Ye, Rong Xue, Basile Van Hoorick +4
Nov 29, 2025cs.RO

MILE: A Mechanically Isomorphic Hand Exoskeleton and Visuotactile Robotic Hand for Data Collection in Dexterous Manipulation

Dexterous robotic hands are expected to perform complex, contact-rich object manipulation, but learning such skills remains challenging because high-dimensional hands require high-fidelity demonstrations. Imitation learning provides a practical route for acquiring dexterous manipulation skills from human demonstrations, yet collecting synchronized multimodal demonstrations with accurate hand actions and tactile observations remains a key bottleneck. We present MILE, a teleoperation-based data-collection system comprising the human-first MILE exoskeleton and the mechanically corresponding MILE-Tac robotic hand. The system integrates custom-designed and fabricated modular joint encoders and compact MILE fingertip visuotactile sensor modules. The exoskeleton is informed by human-hand anatomy and ergonomic constraints, while the robotic hand is co-designed to preserve the selected four-finger kinematic topology. This correspondence enables joint-space command transfer and reduces reliance on task-space IK-based retargeting. The system synchronously records task-specific visual observations, four fingertip visuotactile streams, robot-hand proprioception, and exoskeleton-derived action commands. We evaluate MILE through a four-task teleoperation benchmark against representative glove-based and vision-based interfaces, and through imitation-learning experiments that compare policies trained with and without fingertip tactile input. The project page is available at https://sites.google.com/view/mile-system.
Jinda Du, Jieji Ren, Qiaojun Yu +6
Oct 3, 2025cs.RO

LapSurgie: Humanoid Robots Performing Surgery via Teleoperated Handheld Laparoscopy

Robotic laparoscopic surgery has gained increasing attention in recent years for its potential to deliver more efficient and precise minimally invasive procedures. However, adoption of surgical robotic platforms remains largely confined to high-resource medical centers, exacerbating healthcare disparities in rural and low-resource regions. To close this gap, a range of solutions has been explored, from remote mentorship to fully remote telesurgery. Yet, the practical deployment of surgical robotic systems to underserved communities remains an unsolved challenge. Humanoid systems offer a promising path toward deployability, as they can directly operate in environments designed for humans without extensive infrastructure modifications -- including operating rooms. In this work, we introduce LapSurgie, the first humanoid-robot-based laparoscopic teleoperation framework. The system leverages an inverse-mapping strategy for manual-wristed laparoscopic instruments that abides to remote center-of-motion constraints, enabling precise hand-to-tool control of off-the-shelf surgical laparoscopic tools without additional setup requirements. A control console equipped with a stereo vision system provides real-time visual feedback. Finally, a comprehensive user study across platforms demonstrates the effectiveness of the proposed framework and provides initial evidence for the feasibility of deploying humanoid robots in laparoscopic procedures.
Zekai Liang, Xiao Liang, Soofiyan Atar +7
Oct 1, 2025cs.RO

RTFF: Random-to-Target Fabric Flattening Policy using Dual-Arm Manipulator

Robotic fabric manipulation remains challenging due to fabric deformability and occlusions from wrinkles and the manipulator. This paper defines Random-to-Target Fabric Flattening (RTFF) as the task of bringing a randomly wrinkled fabric to an arbitrary user-specified wrinkle-free target pose. RTFF requires simultaneous flattening and pose alignment, where the two objectives are inherently coupled since flattening the fabric displaces its pose, while realigning it tends to introduce wrinkles. To solve this task, this paper anchors both the current and target fabric states to the same template mesh, enabling direct vertex-level wrinkle and pose assessment without registration. Building on this representation, a hybrid Imitation Learning--Visual Servoing (IL--VS) RTFF policy is proposed. A novel Mesh Action Chunking Transformer (MACT) leverages structured mesh observations to achieve goal-conditioned coarse alignment from a compact demonstration set, after which VS ensures precise convergence to the target. The policy is validated on a real dual-arm teleoperation system, demonstrating precise alignment to unseen target poses, fabric types, and scales. Code and videos: https://kaitang98.github.io/RTFF_Policy/
Kai Tang, Dipankar Bhattacharya, Hang Xu +3
Jun 10, 2025cs.RO

Towards Biosignals-Free Autonomous Prosthetic Hand Control via Imitation Learning

Limb loss affects millions globally, impairing physical function and reducing quality of life. Most traditional surface electromyographic (sEMG) and semi-autonomous methods require users to generate myoelectric signals for each control, imposing physically and mentally taxing demands. This study aims to develop a fully autonomous control system that enables a prosthetic hand to automatically grasp and release objects of various shapes using only a camera attached to the wrist. By placing the hand near an object, the system will automatically execute grasping actions with a proper grip force in response to the hand's movements and the environment. To release the object being grasped, just naturally place the object close to the table and the system will automatically open the hand. Such a system would provide individuals with limb loss with a very easy-to-use prosthetic control interface and may help reduce mental effort while using. To achieve this goal, we developed a teleoperation system to collect human demonstration data for training the prosthetic hand control model using imitation learning, which mimics the prosthetic hand actions from human. By training the model on data from a limited set of objects collected from a single participant's demonstration, we showed that the imitation learning algorithm can achieve high success rates and generalize effectively to new users and previously unseen objects with varying weights. The demonstrations are available at https://sites.google.com/view/autonomous-prosthetic-hand.
Kaijie Shi, Wanglong Lu, Hanli Zhao +3
May 20, 2025cs.RO

Robust Immersive Bilateral Teleoperation of Beyond-Human-Scale Systems with Enhanced Transparency and Sense of Embodiment

This paper presents an immersive bilateral teleoperation framework for beyond-human-scale manipulators, combining motion/force transparency with enhanced operator embodiment through virtual reality (VR) and distributed haptic feedback. The platform integrates a full-scale industrial hydraulic manipulator, a 7-DoF haptic exoskeleton, and head-tracked visual feedback to reinforce operator agency and self-location. A force-sensorless adaptive controller incorporates an augmented human-robot dynamic model to address master-surrogate asymmetries, input nonlinearities, model uncertainties, and communication delays. Rigorous analysis establishes semi-global uniform ultimate boundedness of the closed-loop system. Extensive full-scale experiments demonstrate precise motion and force tracking with scaling up to 1:13 and 1:1000, respectively, and fixed or time-varying delays up to 150 ms. Coordinated 6-DoF pick-and-place and multi-axis contact tasks further validate system performance. A ten-participant user study supports system usability and indicates approximately 50% higher normalized embodiment scores with VR than with monitor-based feedback. These results advance intuitive, force-reflected remote manipulation at industrial scale.
Mahdi Hejrati, Pauli Mustalahti, Jouni Mattila
Apr 27, 2025cs.HC

Toward AI standardization: A triadic human-ai collaboration framework for multi-level autonomous mobility

The goal of the current study is to introduce a triadic human-AI collaboration framework that could be applied in transportation systems such as automated vehicles, micromobility systems, and vehicle teleoperation. Previous standards, such as SAE Levels of Automation, have focused on defining automation levels based on who controls the vehicle. However, it is still not clear how human users and AI should collaborate in real time, especially in dynamic driving contexts where roles can shift frequently. To fill this gap, this study proposed a triadic human-AI collaboration framework with three AI roles: Advisor, Co-Pilot, and Guardian. These roles can dynamically adapt to human needs based on real-time data, such as mental states and environmental conditions. The Advisor AI offers informational support without direct intervention. The Co-Pilot AI provides partial intervention when needed, with the goal of sharing control with humans. The Guardian AI performs emergency overrides if necessary. The use cases for these AI roles in micromobility devices, such as e-scooters, are presented to demonstrate how these roles can influence user preferences and trust. Overall, the study takes a first step toward a universal role-based collaborative framework for AI standardization and explores how AI technologies can be embedded in future transportation systems while considering human interactions.
Gaojian Huang, Wei-Hsiang Lo, Guannan Liu +2