External Reward Models

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Latest in External Reward Models

Sep 17, 2026cs.LG

CellRFT: Reinforcement Fine-Tuning for Single-Cell Perturbation Modeling

Predicting cellular responses to perturbations supports the study of gene function, disease mechanisms, and therapeutic strategies. Despite advances in single-cell perturbation modeling, existing models typically optimize surrogate losses that do not directly reflect the biological criteria used for evaluation, so better data fitting need not yield better biological predictions. To address this mismatch, we introduce \textbf{CellRFT}, a reinforcement fine-tuning framework that uses biological evaluation as direct training feedback. CellRFT uses policy-gradient optimization to learn from non-differentiable evaluations of generated cell populations and integrates multiple biological rewards through hierarchical reward aggregation. Comprehensive experiments demonstrate CellRFT's applicability across different pretrained models and effectiveness in improving perturbation prediction, reveal that optimizing one biological criterion can help or hinder others, and show that complementary rewards can improve criteria beyond those directly optimized, offering a way to probe how biological metrics shape model behavior, with the potential to inform evaluation design. Code will be made available.
Jie Yan, Li Liu, Hanze Guo +7
Sep 16, 2026cs.CL

Monitoring and Discovering Reward Hacking with Internal Representations during LLM Evaluations

As models scale, reward hacking becomes more frequent, more sophisticated, and more consequential. Does it leave a telltale signature in model representations? This work analyzes how reward hacking is represented internally in frontier open source LLMs, and how those representations can be used to understand and discover the range of hacking behaviors a model displays. In particular, we find that simple difference of means vectors coherently represent reward hacking in Kimi K3, GLM 5.2, and Qwen 3.8 Max across a variety of behaviors in common evaluations. Despite their simplicity, these vectors are both generalizable and interpretable, and we can use them to reliably detect reward hacking. We first evaluate reward hacking in commonly reported benchmarks like DeepSWE and SWE-bench, finding that models reward hack excessively in these environments; GLM 5.2 hacks in 57.2% of rollouts on DeepSWE and in 73% of rollouts on SWE-bench. Catching these requires monitors; LLM monitors are effective, but expensive detectors. We show that DoM vectors are similarly effective but virtually free, catching 3.1% more hacks in Kimi K3 and 7.9% fewer hacks in GLM 5.2 on DeepSWE at a monitor matched false positive rate. DoM vectors run on the chain-of-thought also predict reward hacks in the model's subsequent actions, meaning we can run them online and catch potential hacks before they occur. Finally, we analyze probe-hits that LLM monitors do not catch and discover other undesirable behaviors, as well as show transfer to finding hacks in non-SWE evaluations. Together, these results provide evidence that simple, white-box methods can be used to scalably study and monitor reward hacking behaviors in frontier open source models
Leon Bergen, Usha Bhalla, Andrew Lee +15
Sep 16, 2026cs.LG

Online Robust Reinforcement Learning Through Monte-Carlo Planning

Monte Carlo Tree Search (MCTS) is a powerful framework for solving complex decision-making problems, yet it often relies on the assumption that the simulator and the real-world dynamics are identical. Although this assumption helps achieve the success of MCTS in games like Chess, Go, and Shogi, the real-world scenarios incur ambiguity due to their modeling mismatches in low-fidelity simulators. In this work, we present a new robust variant of MCTS that mitigates dynamical model ambiguities. Our algorithm addresses transition dynamics and reward distribution ambiguities to bridge the gap between simulation-based planning and real-world deployment. We incorporate a robust power mean backup operator and carefully designed exploration bonuses to ensure finite-sample convergence at every node in the search tree. We show that our algorithm achieves a convergence rate of O(n−1/2)\mathcal{O}(n^{-1/2}) for the value estimation at the root node, comparable to that of standard MCTS. Finally, we provide empirical evidence that our method achieves robust performance in planning problems even under significant ambiguity in the underlying reward distribution and transition dynamics.
Tuan Dam, Kishan Panaganti, Brahim Driss +1
Sep 16, 2026econ.GN

Multitask Reinforcement Learning for Assisting Choice Model Specification

Discrete choice model specification is a time-consuming task in which modellers often specify and estimate multiple models while balancing goodness-of-fit, parsimony, and behavioural plausibility. We present Delphos, a multitask reinforcement learning framework that learns transferable specification strategies across transport choice datasets. Delphos frames model specification as a sequential decision-making problem in which it applies a sequence of modelling actions and receives feedback from an estimation environment based on model performance and convergence. To transfer modelling decisions across datasets with different sets of variables, Delphos represents utility specifications as sets of modelling terms using a DeepSet-Q architecture, allowing a shared specification policy to learn across multiple datasets. Trained on nine transport choice datasets, Delphos consistently outperforms independently trained single-task agents, indicating that sharing modelling experience improves learning efficiency and helps identify promising sequences of modelling decisions with fewer unsuccessful estimation attempts. When applied without further training to the unseen Swissmetro and Decisions datasets, the same agent identifies competitive specifications in less than 20 minutes on a standard CPU. It achieves a higher log-likelihood per observation than the VNS metaheuristic on Swissmetro and performance comparable to a published MNL specification developed by expert modellers on Decisions. These findings show that accumulating and reusing modelling experience enables Delphos to function as an intelligent assistant for discrete choice model specification. It reduces manual trial-and-error while allowing modellers to retain control over model diagnosis, refinement, and final selection.
Gabriel Nova, Stephane Hess, Sander Van Cranenburgh
Sep 15, 2026cs.RO

Fingers as Legs: Learning Self-Supported Locomotion and Manipulation with an Anthropomorphic Hand

A walking robotic hand must use the same fingers to move its body, support its weight, and interact with the environment. We show how an anthropomorphic hand can learn these skills while retaining its finger design and position controller. Onboard power and computation make the platform self-contained. Our reinforcement learning approach accounts for the hand's unequal fingers, with training in a simulator calibrated from hardware measurements. In simulation, the hand moves faster with our reward formulation than with tuned rewards originally designed for quadrupeds. On hardware, task-specific policies enable untethered crawling, steering, and fall recovery. While supporting its own weight, the hand also executes successive keyboard commands without vision and pushes an object to targets using overhead visual feedback. These results demonstrate a compact mobile manipulator that reuses its fingers for locomotion and interaction, without a separate locomotion mechanism.
Amirhossein Kazemipour, Hehui Zheng, Robert Katzschmann
Sep 15, 2026cs.RO

Intrinsic Robot Rewarding: Reusing VLA Representations for Autonomous Evaluation and Policy Improvement

Vision-language-action (VLA) systems already bring together two valuable resources for robot learning: rich visual representations and demonstrations of successful task execution. Intrinsic Robot Rewarding (IRR) proposes to use these resources for a second, complementary purpose: evaluating the robot's own outcomes and providing feedback for policy improvement. Successful demonstration endpoints define task-specific references, and the policy's frozen visual encoder provides the feature space in which new outcomes are assessed. The core reward mechanism adds a reference bank and a scoring operation to the existing pipeline, without requiring a separate learned evaluator or an additional perception backbone. Our position is that this reuse offers a promising route to lower integration effort, efficient reward computation, and reduced recurring human outcome scoring. Building on established research in visual rewards and learning from experience, IRR brings these ideas into the robot's existing perception and demonstration pipeline. An operational COMAU Racer 3 demonstrator is available at technology readiness level 4 (TRL 4). This laboratory foundation supports the next research step: connecting internal outcome evaluation to physical policy improvement. We present the reward formulation, central research questions, and an evaluation methodology linking reward reliability to task success and supervision effort. The intended contribution is a reusable approach to learn and improve from the data and experience already available in industrial robot systems.
Tobias Schaffer, Mohab Elkhayat, Daniela Nicklas +2
Sep 14, 2026cs.NI

Fast-Convergent Meta-RL via Gradient-Clustered BS Sampling for Edge Caching

Wireless edge caching networks typically consist of many independent Base Stations (BSs), each facing its own request rate and content popularity profile. Training a Reinforcement Learning (RL) caching agent from scratch at every BS forces each agent to relearn, through slow trial and error, a decision problem that is structurally identical across the network. Meta-reinforcement learning removes this redundancy by learning a shared initialization that adapts to any BS in a few local updates; however, meta-training itself becomes the bottleneck at scale: the meta-gradient must be estimated from a small subset of BSs at each meta-iteration, and sampling this subset uniformly at random yields a high-variance estimate, an issue existing meta-RL caching frameworks leave unaddressed. This paper proposes a meta-reinforcement learning framework for caching across independent, non-overlapping BSs that directly targets this bottleneck. Each BS runs a local Proximal Policy Optimization (PPO) agent, formulated as a Semi-Markov Decision Process (SMDP) over content popularity, size, lifetime, and importance, while a shared meta-policy is learned via a Model-Agnostic Meta-Learning (MAML)-style loop. To scale meta-training and accelerate convergence, we introduce gradient-based clustering, which groups BSs by local gradient similarity and draws from every cluster, in proportion to its size, at each meta-iteration. We prove, via an Analysis of Variance (ANOVA)-style decomposition of gradient variance, that this strategy yields a strictly lower-variance meta-gradient estimator than uniform random sampling under BS heterogeneity.
Farnaz Niknia, Ping Wang
Sep 14, 2026cs.CL

Learning to Coach for Experiential Learning

Language models can learn from experience, but raw solution trajectories are often too long and noisy to provide effective guidance. In this work, we propose Learning to Coach (L2C), a framework that trains a dedicated LLM-as-a-Coach to extract actionable experiential knowledge from an actor model's previous trajectory. The actor remains frozen, while the LLM-as-a-Coach is trained to maximize a reward given by the correctness of the actor's guided response. We study two such rewards: a same-instance reward, which improves subsequent responses on the original problem, and a cross-instance reward, which elicits knowledge that transfers to other instances. Across mathematical reasoning and interactive text-games, L2C consistently outperforms self-refinement and an untrained LLM-as-a-Coach. Running experiential learning for more iterations further improves accuracy and uses additional inference compute more effectively than enlarging the actor's decoding budget. The trained LLM-as-a-Coach also transfers to out-of-distribution tasks and adapts its guidance to the specific actor it coaches.
Guanheng Chen, Tianzhu Ye, Li Dong +3
Sep 14, 2026cs.LG

Specifying Reward Functions for RL Without Environment Sampling

Enabling human stakeholders to specify reward functions that lead to their desired outcomes is a key challenge in deploying reinforcement learning agents. Preference-based methods such as online RLHF can reduce the burden of manual reward design, but they require repeatedly training policies, sampling trajectories from the real world, and eliciting feedback, making them impractical in settings where environment interaction is computationally expensive or unsafe. We introduce Experience-Free Autonomous Reward Specification (EARS), a method for learning reward functions from preferences without environment interaction. Our approach uses a structured LLM-mediated process to construct a small set of expressive reward features from a task description and the environment observation space, then strategically samples imagined trajectories in this feature space and learns feature weights from preferences over the imagined trajectory pairs. We evaluate on three long-horizon domains: pandemic lockdown regulation design, insulin administration for diabetes patients, and autonomous vehicle control on a highway. We compare EARS to baselines that also enable reward specification without environment interaction--namely, methods that directly prompt an LLM to generate a reward function. When learning from either ground-truth preference labels or preferences labeled by a LLM, EARS designs reward functions that are more aligned with the ground truth reward function that produced the preferences or LLM context than these baselines. These results suggest that preference-based reward specification remains effective without environment sampling, enabling practical reward design in settings where collecting real trajectories is costly or infeasible.
Stephane Hatgis-Kessell, W. Bradley Knox, Emma Brunskill
Sep 14, 2026cs.DS

Strong and Compact Policies for Submodular Markov Decision Processes via LP-Based Submodular Orienteering

Finding policies for Markov Decision Processes (MDPs) is a central problem in areas such as Reinforcement Learning and Operations Research. Here, we have to repeatedly choose an action that should be performed by an agent. Depending on the action and the current state of the agent, the agent collects a reward and randomly transitions into a new state. The goal is to maximize the reward in expectation over a finite time horizon of length HH. We consider a recently introduced variant that generalizes the traditionally additive reward function in the model to a monotone submodular one, which allows for capturing a range of interesting applications. Without the stochastic component, this problem is equivalent to the Submodular Orienteering problem, where the goal is to find an ss-tt walk in a directed graph maximizing a monotone submodular function under a length constraint. We present a novel LP-based algorithm for Submodular Orienteering using ideas from the Sherali-Adams hierarchy and Round-or-Cut. Our guarantees are comparable to the known quasi-polynomial time logarithmic approximation for Submodular Orienteering, but also extend to the setting of Submodular Markov Decision Processes. In the polynomial time regime, we present an O(nε)O(n^{\varepsilon})-approximation (and O(Hε)O(H^{\varepsilon}) for Submodular MDPs) for every ε>0\varepsilon >0, where nn is the number of vertices, which was unknown even for Submodular Orienteering. Prior to our work, the best known approximation guarantee for Submodular MDPs had an approximation ratio linear in HH. Beyond these algorithmic results, our methods reveal a trade-off between the approximation guarantee and the number of previously visited vertices on which an agent conditions its decision.
Lars Rohwedder, Rico Zenklusen
Sep 14, 2026cs.AI

VisInteract: Towards Dynamic Interactive Text-to-Visualization under Imperfect Queries

Real-world visualization requests are routinely ambiguous, incomplete, or factually incorrect, yet existing Text-to-Visualization (Text-to-Vis) systems assume well-specified inputs and produce charts in a single pass. When queries are imperfect, a system must \emph{interact} with the user to recover the true intent, but no benchmark or method supports this dynamic process. We introduce \textbf{VisInteract}, a new paradigm that reframes Text-to-Vis as interaction-driven intent recovery, and \textbf{VisInteract-Bench}, to our knowledge, that is the first benchmark for dynamic interactive Text-to-Vis, featuring controlled imperfection injection, a leakage-controlled User Agent for realistic multi-turn feedback, and dual-perspective (code and chart) automated evaluation. On the algorithmic side, we propose \textbf{Vis-MCTS}, a Monte Carlo Tree Search (MCTS) enhanced method, introducing improvements over classical MCTS, that \emph{Progressive Widening} to tame the unbounded tool-argument space in tree search, \emph{cross-rollout information sharing} so clarifications and critiques benefit the entire search tree, and \emph{Dimension-Aware Reward Decomposition} that routes scalar user feedback along data-fidelity, visual-design, and intent-alignment dimensions to resolve credit assignment across heterogeneous actions. Extensive Experiments across two LLM backbones show that Vis-MCTS consistently outperforms all Text-to-Vis baselines, improving end-to-end task success by 13.40%13.40\%--16.27%16.27\% over the strongest interactive baseline and by more than 5×5\times over non-interactive ones.
Wenxin Xu, Jinwei Lu, Hwanhee Kim +4
Sep 14, 2026cs.CL

GAUGE: When Not to Trust LLM-as-a-Judge in User-Simulated Evaluation of Task-Oriented Agents

Comparing and selecting task-oriented LLM agents increasingly relies on a low-cost offline evaluation gate: persona-driven LLM user-simulators converse with each candidate, an LLM-as-a-judge scores the transcripts, and the higher-scoring agent is promoted. We introduce GAUGE, a reusable offline protocol that measures whether this gate's ranking matches a grounded verifiable reward across 25 agents from six providers on the τ2\tau^2-bench and SimulatorArena benchmarks, separating two kinds of evaluation validity that release practices conflate: ranking validity and construct validity. First, a satisfaction-success gap: satisfaction carries essentially no information about task success, as conversations rated satisfied by our blind panel are decorrelated from actual success, with 57.5% of them failing the customer's task, a pattern consistent across five rater populations, both benchmarks, and every subjective dimension we rated. Second, while the gate's ranking is robust across the broad capability span, it loses resolution among the near-equal strong agents: this decision-disagreement rate jumps from <<1% on wide-reward pairs to 31% on close pairs. The gate is thus human-validated yet mis-anchored. As a remedy, we propose a calibrate-then-trust cadence in which a judge-free completion bit is a zero-cost tripwire for truncation regressions.
Umesh Bodhwani, Thanh Tran, Kai Wei
Sep 9, 2026cs.AI

Why Sample What You Can Enumerate? Exact Policy Optimization for Genomic Tool Selection

Reinforcement learning over a frozen reasoner has become a common recipe for teaching a policy which external tools to invoke. We show that this recipe becomes structurally mismatched in specialist scientific settings where the complete tool-subset space is enumerable. There, a small set of recurring computational capabilities covers the domain, so the space of tool subsets is combinatorial yet small enough to enumerate, and GRPO still estimates an action expectation from a handful of sampled rollouts. Worse, the approximation degrades as training succeeds: as the policy concentrates on preferred subsets it resamples them, sampled rewards collide, and the group-normalized advantage vanishes. On genomic reasoning the fraction of questions yielding no reward signal rises from 0.2% under a uniform reference policy to 20.8% after GRPO training. As a remedy, we introduce FGPO (Full-Group Policy Optimization), which (1) scores every tool subset and optimizes the exact action expectation, so each update sees the complete action space, and (2) precomputes the reward of each question--subset pair into an exhaustive table, removing frozen-reasoner calls from the training loop entirely. Across five frozen reasoners and three genomic benchmarks, FGPO outperforms GRPO in all 15 settings by 6.75 points on average and up to 14.20, while a standard on-demand GRPO schedule would require 2.4 times as many frozen-reasoner reward evaluations and, on GenomeQA, FGPO cuts invoked tools per question from 2.36 to 1.40.
Haoyue Liu, Xiaoyu Ma, Ye Chen +2
Sep 9, 2026cs.AI

Proof-Carrying Cognition: Closing the Verification Gap with Reality-Settled Reward

Frontier gains in language-model reasoning come from reinforcement learning on reasoning traces and are concentrated in domains with a cheap, sound verifier. We argue the field's binding constraint is the verification gap: no scalable, incorruptible reward for reasoning outside formal domains. We make four contributions. (1) Theory: in a joint-Gaussian model of best-of-N selection, verifier-gold correlation rho is the exact exchange rate between test-time compute and capability, and an unsound verifier pays a polynomial penalty N^(1/rho^2); a margin-free copula form predicts realized soundness of real LLM judges to 4% median error. (2) Demonstration: in program-synthesis testbeds with executable ground truth, including a pre-registered scaled replication, unsound verifiers lose Soundness-under-Pressure as optimization grows (0.94 to 0.32 at N=4096) while a sound verifier improves monotonically; reality-anchored settlement beats a frozen verifier under i.i.d. and adversarial pressure, driving the hacking gap from ~0.27 to ~0; soundness scales log-linearly with settled labels, with on-policy settlement ~10x more label-efficient than random labeling. With real LLM judges and unit-test execution as gold, a weak judge loses soundness under best-of-N (p<0.001), a stronger judge is more robust, and selection alone manufactures +0.53 hacking gaps from honest samples. Under real GRPO training, a frozen reward model traces the full overoptimization curve (executed reward collapses 90%) while the same model refit on a 10% settlement stream preserves 6x the executed reward. (3) Paradigm: proof-carrying cognition, where reasoning steps are typed probabilistic claims priced by a self-built world model trained only on held-out reality and settled by proper scoring rules. (4) Benchmark: we specify Soundness-under-Pressure as the headline metric for a reality-settled reasoning benchmark.
Eshwar Reddy M, Sourav Karmakar
Sep 8, 2026cs.LG

AlphaRJM: Reward-Jump Memory for Stochastic Return-Guided Alpha Discovery

Formulaic alpha discovery is a pool-dependent symbolic search problem in which informative feedback is observed primarily when a complete expression is evaluated. This delayed feedback creates two coupled difficulties: the retained alpha pool does not preserve the full history of realized evaluation feedback, and the value of an intermediate construction action is uncertain because its consequence depends on the formula eventually completed. We introduce AlphaRJM, which addresses these difficulties through Reward-Jump Memory, an event-driven latent state that remains fixed during token construction and updates only at terminal evaluation events using the realized pool reward and evaluation outcome, and an action-conditioned SDE return critic that represents future discounted discovery returns with stochastic particles. The particles guide action selection through their mean and uncertainty and are learned using a distributional Bellman objective combining energy-distance matching, mean calibration, and jump regularization. Empirically, AlphaRJM delivers strong and stable gains across multiple equity universes, forecasting horizons, and random seeds, while ablations confirm the complementary roles of persistent evaluation history, stochastic return modeling, and distributional supervision.
Sayan Dhan, Selvaraju Natarajan
Sep 7, 2026cs.RO

Phase-and-First-Arrival VLM Feedback for Sparse-Reward Reinforcement Learning in Surgical Manipulation

Sparse outcome feedback limits what robots can learn from unsuccessful attempts at complex manipulation. Failed multi-stage surgical attempts can contain grasps, lifts, or transfers worth reusing. In sparse-reward reinforcement learning, terminal rewards collapse such attempts to the same outcome, while scalar vision-language model (VLM) ratings reveal neither what progress merits credit nor when it occurred. We introduce phase-and-first-arrival feedback: one VLM query per recorded episode identifies the furthest visually verified task phase and when that phase is first reached, allowing the learner to reuse partial behavior and localize credit. We instantiate it in SurgPhaseBench, a phase-structured suite spanning rigid and deformable tasks, and evaluate it in simulation and hardware. Across five simulated tasks, our method reaches 75.2% mean success, compared with 52.1% for a reward based on Contrastive Language-Image Pre-training (CLIP) using the same visual input; the advantage persists when only the feedback representation changes. On hardware, the same record supports autonomous block picking and slip recovery. Together, these results show that trajectory-level visual supervision can preserve partial progress while providing the temporal credit needed for sparse-reward control.
Wanli Liuchen, Fangyuan Wang, Bin Li +4
Sep 3, 2026cs.CL

Legibility is Not Interpretability: Comparing Judged and Actual Importance in Chain-Of-Thought Reasoning

Reasoning traces from chain-of-thought models appear to offer a legible window into how a model arrives at its answer. A growing body of work treats them as such, using LLM judges to diagnose errors, evaluate faithfulness, and provide step-level supervision via process reward models and generative critics. These practices rely on the text of a reasoning step carrying information about its functional role. But does the text actually encode information about which reasoning steps matter? We operationalize the importance of a reasoning step as its advantage: the change in expected reward, e.g., producing the correct final answer, from including that step, estimated via Monte Carlo rollouts. Basing ground truth on these estimates, we evaluate whether LLM judges can identify high-advantage steps and find that sufficiently capable LLMs can outperform a prevalence baseline but fall well short of a noise ceiling. Fine-tuning a model as a step-level critic yields strong improvement for incorrect responses but remains distant from ceiling for correct responses, suggesting that step importance is only partially recoverable from the text of the reasoning trace. Our findings contribute to a growing body of chain-of-thought faithfulness work that cautions against treating the legibility of reasoning traces as interpretability, especially with implications for process reward modeling.
Kevin Du, Alexander Hoyle, Laura Ruis +1
Sep 3, 2026cs.CL

Sequential Beats Joint: On the Interplay between On-Policy Distillation and RLVR

Reinforcement learning with verifiable rewards (RLVR) and on-policy distillation (OPD) have emerged as two dominant methods for post-training reasoning LLMs. Prior work uses OPD's dense token-level supervision to complement the sparse RL reward, fusing the two signals within a single step: either as a \emph{weighted-additive combination} or a \emph{teacher-modulated rescaling} of the RL advantage. In this paper, we show that a simple two-stage scheme, OPD-then-RL, consistently outperforms pure OPD, pure RLVR, and all such joint baselines across logic and math reasoning benchmarks. Beyond the empirical results, we further provide a systematic understanding of this through pass@kk behavior, learning dynamics, and parameter updates, yielding a consistent explanation: OPD expands the student's coverage of teacher-supported solutions and RL sharpens within that support, while jointly optimizing the two signals causes them to interfere.To provide a practical recipe, we find that the OPD validation score is the key signal for when to switch to RL, and that OPD is a better cold start for RL than SFT. Together, our results establish OPD-then-RL as a simple yet strong way to combine the two methods, turning two entangled signals into complementary stages.
Boyan Li, Bingsen Chen, Chenghao Yang +3
Sep 3, 2026cs.CV

WorldReward: Reward Modeling for Camera-Conditioned World Models

Camera-conditioned world models generate interactive videos in which commanded actions should induce the expected scene changes while appearance, geometry, and temporal dynamics remain coherent. Existing rewards assess these requirements separately: geometry-based rewards estimate trajectory execution but cannot judge the visual quality of the executed motion, whereas image-based rewards measure frame quality without capturing action execution or temporal dynamics. We posit that a vision-language model (VLM) offers a shared reasoning space for relating actions to their visual outcomes. However, judging a complete long video against its full action sequence creates a lengthy, noisy context in which short-lived local action evidence can be missed or diluted. We present WorldReward, a VLM-based pairwise preference reward model that unifies action-consistency and visual-quality evaluation for camera-conditioned world models. WorldReward decomposes paired videos into action-aligned chunks, organizes each chunk into structured visual evidence, and aggregates chunk-level decisions by voting into separate video-level action and visual-quality preferences. To train it, we construct a large-scale reasoning-augmented preference dataset using structured judgments generated by a frontier VLM and refined through tool-based agent auditing and targeted human review. We further introduce WorldReward-Bench, a human-annotated benchmark measuring reward-model agreement with human preferences across action consistency, appearance quality, and motion quality. WorldReward achieves the highest agreement on all three dimensions, exceeding GPT-5.5 by 3.42, 1.45, and 3.56 percentage points, respectively. When used for RL post-training of HY-WorldPlay 1.5, it consistently improves both action execution and visual quality across short- to long-term horizons.
Yibin Wang, Zehan Wang, Junshu Tang +13
Sep 3, 2026cs.LG

Gradients Know What Outcomes Don't: Unlocking Reinforcement Learning for LLM Reasoning with Gradient-Aligned Rewards

Reinforcement learning from verifiable rewards (RLVR) drives chain-of-thought reasoning in large language models, yet its binary outcome reward cannot distinguish among correct trajectories. Existing dense reward alternatives, from surface heuristics to process reward models, either ignore the expert solutions already present in training corpora or require expensive offline annotation. We propose Gradient-Aligned Reward (GAR), which operates in the policy's own gradient space: truncated backpropagation through the output projection layer extracts a compact gradient vector for each rollout, and cosine similarity with an expert-anchor gradient yields a dense, reasoning-aware reward with less than 9% wall-clock overhead. We prove that this cosine admits a multiplicative decomposition into prediction-error and activation-pattern factors, providing a concrete characterization of what the alignment signal measures. On Qwen3-4B and Qwen3-8B, GAR consistently improves over GRPO and other baselines on competition-level math benchmarks and transfers to GPQA Diamond and MMLU-Pro without domain-specific data. Code and data are available at https://github.com/LQgdwind/GAR.
Leqi Zheng, Jinbo Su, Fang Niu +8
Sep 2, 2026cs.CV

Learning to Zoom Efficiently with a Contrastive Curriculum

Using a zoom-in tool is an important foundational part of modern visual agents, because it allows to efficiently handle tasks involving high-resolution images. Most previous methods need an extensive warm-start supervised fine-tuning phase for teaching models zoom-in. We show that this is not necessary by proposing a new intrinsic reward for learning tool use in MLLMs without the need for additional labels or warm-start SFT. Our InfoNCE-style reward uses a curriculum of increasingly hard negative tool calls as a contrastive training signal. Empirical experiments on V∗V^*, HRBench and MME-RealWorld show that our approach is competitive while being more efficient. When used as a drop-in replacement for SFT, we even outperform all baselines. To directly measure the zoom-in ability of models, we further introduce the scalable synthetic Muffin&Chihuahua (M&C) dataset. Each image consists of a grid with every cell either showing a muffin or chihuahua. Leveraging the M&C dataset's unique region of interest labels, we find that recall is the metric that most strongly correlates the zoom-in region with final task performance. Our model and code for reproduction is publicly available under https://github.com/UKPLab/emnlp2026-zoom-in
Falko Helm, Iryna Gurevych
Sep 1, 2026cs.LG

Patterning in Practice: Debiasing Reward Models with Susceptibilities

Reward models trained on human preferences are known to suffer from length, formatting, and other stylistic biases. In this paper we use patterning, which reweights each preference pair according to its measured effect on posterior expectation values of benchmark losses (its susceptibility), to debias a Gemma 2 9B Instruct reward model trained on Skywork-Reward-Preference v0.2. We obtain +14.2±1.2+14.2 \pm 1.2 pp on RM-Bench Hard, the split where style cues point against correctness (mean ±\pm s.e.\ over 5 seeds), with overall RM-Bench accuracy preserved, comparable to the strongest Hard-split gain reported by the closest published comparator (SteerRM, +13.2+13.2 pp). We demonstrate in a simple case that the reweighting is interpretable by tracing a side effect of the intervention (a regression on a safety subset of RM-Bench) to a small class of training pairs, which we confirm by ablation. The weights also transfer: those computed on Gemma 2 9B debias Gemma 2 2B and 27B with no recomputation, and transfer partially to Llama 3.1 8B. This is the first application of patterning, a program grounded in singular learning theory, beyond small models and synthetic tasks.
George Wang, Elizabeth Donoway, Daniel Murfet
Aug 31, 2026cs.AI

HSRM: Hidden-State Reward Models for Test-Time Verification

Large language models can often generate plausible mathematical reasoning traces, but reliably identifying the correct solution among multiple candidates remains a key challenge. Existing test-time reasoning pipelines typically rely on text-based verifiers that re-read each generated solution, making verification an expensive component of inference. Prior work has shown, however, that LLMs often encode correctness-related signals in their internal representations, including awareness of when their own answers are likely to be wrong. Building on this observation, we introduce HSRM, a lightweight hidden-state reward model that verifies candidate solutions by directly reading the generator's internal representations rather than re-processing its text. HSRM extracts hidden states from a frozen generator at reasoning-step boundaries and uses a small Transformer encoder to rank candidates. It is trained from self-generated trajectories with outcome labels, requiring neither human-written process supervision nor a large pretrained verifier. Across four mathematical reasoning benchmarks, HSRM matches or outperforms a 55M-parameter text-only energy verifier in 15 of 16 generator--dataset settings while using only about 2M parameters, providing an efficient alternative to text-only verification by reusing representations already computed during generation.
Xianzhi Li, Xiaodan Zhu
Aug 31, 2026cs.LG

Confounding Masquerading as Improvement: A Systematic Evaluation of Offline Reinforcement Learning for Stroke Antithrombotic Treatment in a 129,000-Patient Registry

Recent offline reinforcement learning (RL) studies report policies that outperform physician decisions on clinical outcomes. We conduct a systematic, partially crossed evaluation of five offline RL algorithm families and 14 reward designs in 44,894 post-2018 acute ischemic stroke patients from a nationwide registry (N = 129,033). Standard Fitted Q-Evaluation (FQE) yields an apparent policy-improvement estimate of +0.0069; adding an Early Neurological Deterioration penalty increases it to +0.0101. We identify reward-embedded confounding, in which a proxy terminal reward encodes baseline severity and prognosis as well as treatment efficacy. A 2 x 2 factorial analysis finds that terminal reward confounding accounts for 218.6% of the observed signal change, so its removal overshoots the null. After DML-inspired GBM reward residualization, the FQE estimate attenuates to +0.0033 (p = 0.132), and full deconfounding yields +0.0025 (p = 0.291). FQE-based diagnostics, T-learner analyses, and direct recurrence analyses converge away from a clinically meaningful aggregate improvement. A 1-year mRS factorial analysis replicates the attenuation. We provide an empirically motivated six-step evaluation checklist. NIHSS-stratified heterogeneity is hypothesis-generating for prospective trial design; hospital-level disagreement does not persist after full reward deconfounding.
Kihun Rhee
Aug 31, 2026cs.LG

Locally-Guided Actor-Critic: Training a Goal-conditioned Actor with a Subgoal-aware Critic

Goal-conditioned reinforcement learning struggles with long horizons when rewards are sparse. While a planner can provide subgoals to guide a low-level policy, its use at test time may introduce practical subgoal management difficulties. An alternative paradigm utilizes a high-level planner to assist learning, while the policy remains conditioned only on the final goal, enabling planner-free deployment. Among these methods, Reinforcement Learning with Imagined Subgoals (RIS) introduces a regularization term that encourages the policy to take the same actions for the final goal as it does for an intermediate goal. This regularization, however, may lead to goal-chaining issues when intermediate goals are low-dimensional. Potential-based reward shaping (PBRS) translates plans into an additional reward while ensuring that the optimal policy remains unchanged. Yet, it can generate deceptive rewards in terminal states. We study these failure cases and first propose an alternative reward shaping method (RS) that removes these deceptive rewards at the expense of theoretical guarantees of PBRS. Similar to this RS variant, we then propose another method named Locally-Guided Actor Critic (LG-AC) that rewards the agent for reaching intermediate goals. Unlike RS, where intermediate rewards are implicit in the shaping signal, we explicitly condition a value estimator on the full sequence of intermediate goals but represent the value function as a sum of subgoal-conditioned value functions, enabling dense hindsight relabeling. We evaluate all these methods in tasks with challenging goal-chaining requirements and empirically highlight specific cases in which either action regularization or reward shaping yield low performance, while LG-AC achieves the best overall performance across tasks.
Olivier Serris, Stéphane Doncieux, Olivier Sigaud
Aug 30, 2026cs.CL

Small Language Models as Judges for Rubric-Based Reinforcement Learning

Rubric-based reinforcement learning extends RL beyond tasks with exact answers or rule-based verifiers by scoring responses against instance-specific criteria. However, this makes reward computation expensive: training requires repeated rubric judging, often with proprietary APIs or local generative LLM judges with 7B parameters or more. We study whether smaller language models can serve as efficient and reliable rubric-based judges. To make this question measurable, we construct PointRubric and RaR-Science-Static, two pointwise rubric-based evaluation datasets with instance-specific criteria and itemwise satisfaction labels. We compare three ways of extracting criterion-level judgments from small models: Generative verdicts, Yes/No Logprob margins, and Probe judges. Across both datasets, the Qwen3-1.7B Probe judge achieves the strongest criterion-level agreement among these methods, outperforming Generative and Logprob judges. Used as a GRPO reward model, it trains a policy from 0.232 to 0.643 on RaR-Science rubric score, compared with 0.594 for an 8B Generative judge baseline, while the baseline requires 10.7×\times more reward-judge time. Task and domain transfer experiments further suggest that Probe judges preserve criterion-level reward structure across settings.
Fengyu Xie, Yilun Zhao, Bingsen Chen +2
Aug 19, 2026cs.CV

VA-Judger: Reward Modeling from Human Preference Feedback for Joint Video-Audio Generation

Using reinforcement learning to post-train joint video-audio generation models requires a reward signal. Existing methods construct this reward by combining metrics for individual quality dimensions, including audio quality, visual fidelity, and synchronization. However, these metrics evaluate perceptual dimensions separately and fail to capture the overall semantic and temporal coherence among the text prompt, video, and audio that shapes human preferences. Optimizing models against these metrics encourages reward hacking, generating video-audio content that achieves high scores on these metrics yet appears incoherent or unfaithful to human viewers. To address this problem, we first construct a large-scale human-preference dataset VAPref-10K for joint video-audio generation, comprising 9K prompts and 10.3K fine-grained paired comparisons from open-source generation models. We also introduce the VA-Judger-Bench benchmark with both in-domain and out-of-domain model comparisons to evaluate whether reward models truly align with human preferences. We further propose VA-Judger, a chain-of-thought omni-reward model for joint video-audio generation. In particular, VA-Judger first learns from pairs with clear quality gaps to establish structured output and coarse preference discrimination, then distills reliable preference explanations for harder near-quality comparisons via rejection sampling verified against human annotations, and finally performs dimension-wise reinforcement learning that decomposes human feedback into individual quality dimensions for denser reward signals than a single binary preference label. Experiments show that VA-Judger outperforms metric baselines in predicting human preferences on both in-domain and out-of-domain evaluations. Using its human-aligned rewards for post-training audio-video generation model also yields significant improvements in generation quality.
Yinming Huang, Shuyuan Tu, Xi Yan +6
Aug 13, 2026cs.LG

Towards Socially Compliant Navigation in Deep Reinforcement Learning via Proxemics-Based Reward Modeling

Developing effective robot navigation methods in crowded environments is essential for real-world applications. Although recent deep reinforcement learning (DRL) methods have improved navigation performance in crowded environments, they often focus primarily on task-centric objectives and underrepresent social compliance objectives. In this paper, we introduce a novel proxemics-based reward formulation for DRL social navigation that provides a dense, interpretable social learning signal while maintaining navigation efficiency. Our approach models each human's personal space as a radial Gaussian-mixture field derived from Hall's proxemics theory and computes a robot-centric local cost over the robot's field of view. We integrate the proposed reward into established DRL navigation methods and evaluate it in simulation across multiple crowd scenarios, reward baselines, and crowd densities using both navigation metrics and social metrics. Results show that the proposed reward consistently improves social metrics in simulation while maintaining competitive navigation performance relative to the compared reward models.
Takieddine Soualhi, Jacques Saraydaryan, Laetitia Matignon
Aug 12, 2026cs.LG

Redistribution-based Cost Inference Improves Sparse Safe Offline RL

Safe offline RL typically assumes access to dense per-step cost annotations, but in practice supervisors provide only trajectory-level stop-feedback: a binary signal at the first unsafe transition, with no per-step attribution. We frame this as a temporal credit assignment problem and propose the Redistribution-based Cost Inference (RCI) framework, which converts sparse stop-feedback into dense per-step costs via return decomposition, then trains a constrained offline policy on the augmented dataset. We show that return-equivalent redistribution preserves the feasible policy set and the optimal Lagrangian in a CMDP, establishing that the transformation is lossless in theory while yielding better-conditioned cost critic learning in practice. Experiments on highway driving and robotic manipulation demonstrate substantially lower violation rates than sparse and classifier-based baselines, with robustness to heterogeneous dataset compositions and label noise.
Ebenezer Gelo, Geraud Nangue Tasse, Steven James +1
Aug 12, 2026cs.LG

A Framework for Designing Reward Functions: From Objectives to Features to Human-Aligned Reward Functions

We present a formal process to enable non-experts to instantiate and iterate on human-aligned reward functions, i.e. reward functions that adhere to a given preference ordering over trajectories. Given a task described in natural language, our process produces a linear reward function in three steps: distill the task's objectives into a set of fundamental objectives and derive measurable outcome variables that capture those fundamental objectives, select a causally representative subset of outcome variables as the reward terms, and fit weights to those reward terms via preference elicitation. Our contributions describe the first step and formalize the latter two steps. The first is a guided workflow for deriving outcome variables. The second is a reduction of reward term selection to minimum-cost partial cover on a causal DAG, solved in polynomial time via max-flow. The third is a geometric framing of weight fitting as a convex feasibility problem iteratively narrowed by preference queries, solved by existing separation oracle methods. To the best of our knowledge, this is the first reward-design method that maintains a deterministically conflict-free feasible weight region, narrowed to a desired tolerance via a separation oracle with O(n log κ) preference queries.
Di Yang Shi, W. Bradley Knox
Aug 12, 2026cs.SD

MuseCritic: Learning Multi-Aspect Song Rewards through Natural-Language Aesthetic Critiques

Long-form song generation models continue to improve in duration, structural integrity, and acoustic complexity, making reliable aesthetic rewards increasingly important for aligning these models with human preferences. However, reward models for complete songs remain limited, and existing evaluators typically predict scores in a single forward pass without providing readable explanations. We introduce MUSECRITIC, a semi-scalar reward model that generates a natural-language critique covering five aesthetic dimensions and uses it as an intermediate representation to predict continuous reward scores. MUSECRITIC follows a two-stage training pipeline: a teacher model first provides high-quality critiques for supervised fine-tuning, after which the fine-tuned model generates its own critiques for reward learning, mitigating distribution shift between training and inference. On an in-domain test set of 200 SongEval songs, MUSECRITIC reduces macro-averaged mean squared error from 0.2875 to 0.2316 and improves macro-averaged LCC, SRCC, and Kendall's tau to 0.9068, 0.8838, and 0.7178, respectively. On the out-of-domain Music Arena benchmark with 733 preference pairs, it achieves the highest accuracy of 71.35%. Moreover, using MUSECRITIC with GRPO improves Muse-0.6B on all nine aesthetic metrics from SongEval and Audiobox Aesthetics. These results demonstrate that critique-conditioned reward modeling reduces scoring error and provides an effective optimization signal for song generation. The project repository is available at https://github.com/WuqnEl/MuseCritic.
Jiabao Zhuang, Changhao Jiang, Hanchen Wang +11
Aug 12, 2026cs.LG

When Offline Evaluation Misleads: A Diagnostic Protocol for Reward and Policy Selection in Delayed-Feedback Contextual Bandits

Personalizing marketing messages with contextual multi-armed bandits (CMABs) drives real business value, yet the objective that ultimately matters - a downstream conversion - is observed only weeks later, too late to drive online learning. Teams therefore train the bandit on a fast proxy reward, and separately must judge whether a contextual bandit is worth its complexity over sending one best message. Settling both decisions with the usual offline checks - a batch off-policy estimate, a marginal arm-discrimination test, a confidence interval - can mislead systematically under delayed feedback. We give an ordered diagnostic protocol that screens a reward-and-policy candidate on two axes, alignment (does optimizing the reward move the north-star?) and learnability (can the bandit identify the reward-optimal policy?), before trusting any reported lift. We validate it where the truth is known - a public off-policy-evaluation benchmark and a controllable synthetic generator - and illustrate it on a deployed large-marketplace push system (where, with five arms and one split, the evidence is directional rather than powered). Two lessons recur. (N1) A single offline number can mis-rank rewards: a denser reward signal gives the bandit more to learn from, so rewards that look tied in a static estimate pull apart once learning happens online. (N2) If you cannot tell in advance which single message is best, a per-user policy partly just avoids betting on the wrong one - that looks like personalization but is really robustness, so a "personalization premium" is easily overstated. Our contribution is methodological rather than algorithmic: the ordered protocol, the two lessons it surfaces, and the end-to-end experience of applying it to a delayed-feedback CMAB.
Sang Su Lee, Vineeth Loganathan, Shishir Dash +1
Aug 11, 2026cs.LG

Exploration-Driven Personalized Federated Reinforcement Learning via Intrinsic Motivation

Personalized Federated Reinforcement Learning (PFRL) takes a decentralized approach to storing and accessing information based on past experiences while keeping each client's data private during the learning of each client's policy. Many current methods for PFRL rely heavily on exploiting existing reinforcement learning reward signals to derive an optimal policy for each client, thereby neglecting exploration in non-stationary or sparse-reward environments. In this work, we introduce a new exploration-driven framework, Exploration-Driven Personalized Federated Reinforcement Learning via Intrinsic Motivation (EDPFRL-IM), that leverages an inherent curiosity-driven exploration at each client to promote local exploration and protect client privacy. Furthermore, to facilitate policy discovery via exploration in previously unexplored state spaces, clients add an intrinsic random network distillation (RND) signal to their extrinsic reward. Additionally, the server does not have access to clients' raw experiences or local gradient estimates; instead, the server sends global exploration priors and collects minimal novelty summaries from each client to enable both diverse and coordinated exploration among clients. Experiments in benchmark environments show that our framework outperforms average PFRL benchmarks in policy personalization and sample efficiency, primarily in delayed and sparse reward systems. Overall, EDPFRL-IM enables the integration of a flexible exploratory learning structure into federated reinforcement learning systems while preserving client privacy.
Md Rafid Islam, Rafsan Jany, Zahid Hasan +1
Aug 10, 2026cs.CL

Se-DPO: Self-Evolving Token Credit for Direct Preference Optimization

Direct Preference Optimization (DPO) aggregates token-level log-probability ratios via uniform summation, implicitly treating all tokens as contributing equally to the preference signal. However, the contribution of individual tokens to the preference signal varies. We introduce token credit, which modulates each token's KL regularization based on its contribution to the preference outcome. We derive that effective token credit is proportional to the magnitude of each token's implicit reward, and observe that this quantity evolves substantially during training. This implies that static token credit becomes increasingly misaligned as training progresses. In this work, we propose Se-DPO (Self-Evolving Token Credit for DPO), a live mechanism that derives token credit from the model's own evolving internal signals during DPO training. Since the reward signal varies in reliability across positions, Se-DPO calibrates token credit based on both the strength and the confidence of each token's contribution. Se-DPO requires no external models, adding only a lightweight calibration network with minimal computational overhead. Experiments show that Se-DPO improves over DPO by up to 9.8 points on AlpacaEval~2 and 12.2 points on Arena-Hard.
Wenxiao Zhao, Shu Wang, Ying Nian Wu
Aug 10, 2026cs.LG

Finding the Signal in the Spam: Jointly Learning Rewards and Worker Reliability from Pairwise Comparisons

The problem of learning from pairwise comparisons has been widely studied across many domains such as recommendation systems, social choice, and more recently, fine-tuning large language models. In this problem, the goal is to learn item rewards based on pairwise comparisons between them. In many scenarios, these comparisons are elicited from crowdworkers using platforms such as Amazon Mechanical Turk, Scale AI, etc. However, crowdworkers are often unreliable due to limited domain knowledge or revenue-maximizing (spamming) behavior. In this work, our goal is to understand whether worker reliability (competency) can be learned jointly with item rewards. To this end, we adopt the Boltzmann-rational model for pairwise comparisons, which extends the Bradley-Terry-Luce model by incorporating worker competencies. We derive an EM-based algorithm for learning under this model by introducing Polya-Gamma latent variables to transform the logistic likelihood into a conditionally Gaussian form, enabling tractable optimization and leading to a simplified QQ function in the E-step of the algorithm. This technique allows us to reduce our formulation to a matrix sensing problem, using which we establish theoretical convergence guarantees for our algorithm. We conduct extensive experiments on real-world and synthetic datasets. These experiments demonstrate the advantages of using our algorithm over several baselines and confirm its strong robustness to both spammers and adversarial workers, highlighting its practical effectiveness in realistic crowdsourcing and reward learning settings. The code and data is publicly available at https://github.com/KaustubhShejole/BoRa_EM.
Kaustubh Shivshankar Shejole, Tanish Agarwal, Arpit Agarwal +1
Aug 9, 2026cs.LG

Multi-Agent Reinforcement Learning via Agent-Specific Preference

Multi-agent reinforcement learning (MARL) is a powerful framework for solving complex collaborative tasks, but it relies heavily on well-defined global reward functions. Designing such rewards is challenging, especially in systems with heterogeneous agents, where a single scalar objective may fail to capture diverse behaviors. In this paper, we introduce Multi-AGent Preference-Integrated lEarning (MAGPIE), which addresses these challenges through agent-specific preference modeling. Each agent is evaluated by a dedicated expert through preference signals, eliminating the need for global evaluation. We theoretically prove that optimizing these decentralized preferences converges to a Nash equilibrium policy. To integrate local preferences into a coherent global objective, we construct agent-specific reward models from preference data and combine them via a monotonic aggregation mechanism. We further prove that optimizing this aggregate reward model is equivalent to training the Nash equilibrium policy. Extensive experiments on benchmark multi-agent tasks and a sequential production line task show that MAGPIE achieves performance comparable to reward-engineered baselines, demonstrating its potential to facilitate policy learning in scenarios where precise reward engineering is impractical.
Ni Mu, Yao Luan, Yiqin Yang +1
Aug 9, 2026cs.AI

TrustRoboReward: Preference-Ordered Isotonic Score Editing for Multi-Paradigm Robot Reward Models

Reward models are a bottleneck for reinforcement learning in embodied AI. Long-horizon robotic manipulation requires scalable vision feedback beyond handcrafted rewards or task-specific annotations. Existing open-source VLM reward judges like RoboReward adopt simple 1--5 trajectory progress scoring, lacking pairwise preferences for RLHF, DPO and Bradley-Terry frameworks, while failing to optimize video scene understanding. Augmenting RoboReward with pairwise comparison and video-QA supervision causes inconsistency between pairwise preferences and pointwise scores, introducing training noise and hurting downstream performance---an issue aggregation methods such as TrustJudge cannot resolve. To address this, we propose TrustRoboReward, a multi-paradigm reward modeling framework equipped with Preference-Ordered Isotonic Score Editing (POISE). We construct a unified four-paradigm dataset with trajectory progress scoring (Score-A), video-QA answer quality scoring (Score-B), and their pairwise counterparts (Pair-A, Pair-B). Pairwise labels align better with human judgment than pointwise scores, inspiring us to calibrate pointwise scores to avoid score-pair reversals against pairwise preferences. POISE rectifies pointwise scores and eliminates cross-paradigm reversal conflicts unresolved by TrustJudge. Theoretically, POISE reduces score-pair reversal conflicts from 20.15% to 0%, whereas TrustJudge retains 20.46% conflicts on the same corpus. Evaluated on our benchmark, Qwen3-VL-4B trained with POISE achieves an overall reward score of 77.96%, nearly matching GPT-5-mini (78.09%, gap 0.13%) and outperforming the strongest RoboReward-4B baseline by 10.13%. It also lifts test-time score-pair consistency to 71.90%, exceeding RoboReward-4B (57.26%) and GPT-5-mini (68.09%). Integrating TrustJudge aggregation during inference boosts the overall score to 78.57%, surpassing the GPT-5-mini teacher model.
Yidong Wang, Yan Zhan, Ziteng Feng +16
Aug 8, 2026cs.AI

A Unified Framework for Dynamic Reward Shaping in Reinforcement Learning

Sparse, delayed, and weakly informative rewards remain central obstacles to efficient reinforcement learning. Reward shaping addresses these limitations by supplementing the task reward with an auxiliary signal that can accelerate learning while, in the classical setting, the original objective remains the evaluation criterion. Established theory guarantees safety for fixed shaping signals: potential-based reward shaping preserves optimal policies when the auxiliary term is the discounted difference of a time-invariant potential. In contemporary reinforcement learning systems, however, both the learner and the information available for guidance evolve during training: value estimates improve, novelty diminishes, feedback shifts, and predictive models are refined. Adaptive reward mechanisms occur across exploration, Bayesian inference, human-in-the-loop learning, automated reward design, and foundation-model-based approaches. This study introduces a unified analytical framework for comparing dynamic reward shaping and neighbouring adaptive reward mechanisms. The proposed framework distinguishes parametric revision from state-dependent variation, separates additive shaping from reward replacement and reward-adjacent guidance, and organises existing methods along temporal, informational, and theoretical dimensions. Using this framework, twelve method families are comparatively analysed. The framework further highlights the conditions under which optimality guarantees survive contemporary deep reinforcement learning pipelines, replay buffers, bootstrapped critics, and reward normalisation, while exposing the unresolved relationship between adaptation rate and learner stability.
Fouad Bahrpeyma
Aug 8, 2026cs.AI

SCOUT: Self-Checking and Recovery-Aware Tool-Thought Agents for Ultra-Long Egocentric Video Reasoning

Ultra-long egocentric video understanding requires reasoning over temporally sparse evidence distributed across hours or days, challenging current multimodal models with limited context and the grounding of key video segments. While Chain-of-Tool-Thought (CoTT) agent systems enable iterative retrieval and inspection, they suffer from error propagation due to rigid zoom-in strategies that lack recovery mechanisms. In this work, we address these challenges through SCOUT (Self-Checking Chain-Of-Tool-thought), a recovery-aware agentic framework introducing an adaptive policy that evaluates intermediate tool observations and dynamically trades off exploitation (zoom-in) and exploration (region switching), enabling robust multi-hop reasoning over extremely long horizons. However, training such multi-turn tool-using agents remains challenging, as existing RL methods rely on sparse outcome-level rewards and lack supervision over extended decision trajectories, resulting in suboptimal credit assignment for long-horizon reasoning. To address this, we develop UPS-GRPO, an uncertainty-prioritized policy optimization method that concentrates exploration on high-uncertainty post-tool states while preserving sample efficiency. We further introduce a turn-level advantage decomposition that integrates outcome rewards with tool-grounded temporal alignment rewards for improved credit assignment. Experiments show that SCOUT achieves state-of-the-art results on ultra-long egocentric benchmarks, while remaining competitive on shorter-horizon long-video settings.
Keyang Zhong, Kuo Wang, Peng Liu +5
Aug 7, 2026cs.LG

Multiscale Reward Hedging from Correct Demonstrations

Learning from correct demonstrations is harder than supervised learning when many answers are correct: after predicting, the learner sees one valid answer but not whether its own answer was valid, nor any reward. Existing reward-hedging guarantees consequently assume a finite reward class. We give the first horizon-free guarantee for continuous classes. The key is to hedge in one shared vote over tolerant optimality tests at every accuracy scale. A target reward has one surviving proxy per scale, and a prediction with gap above that scale doubles the proxy. This yields the simultaneous tail bound ∣{t:ℓt>2−j}∣≤log⁡2N(G,2−j−1)+j|\{t:\ell_t>2^{-j}\}|\leq \log_2\mathcal N(\mathcal G,2^{-j-1})+j, where G\mathcal G is the class of optimality-gap functions. Integrating the tails gives cumulative hidden gap bounded by a metric-entropy integral, independently of the number of rounds. Polynomial entropy (A/ε)d(A/ε)^d gives O(dlog⁡A)O(d\log A) total gap and a fast O(d/m)O(d/m) statistical rate. For bounded linear contextual recommendation, the result is O(d)O(d) regret for arbitrary compact menus. This is the first polynomial finite bound without structural restrictions on the menus, at the price of improper prediction. Although the general vote can be expensive, it is exactly polynomial-time for one-dimensional Lipschitz parameter curves. Fixed-radius rank-two recommendation takes O(KT2)O(KT^2) time for menus of size KK. We also prove an Ω(d)Ω(d) lower bound, low-rank and bounded ReLU-network corollaries, and a robust theorem that adds only the demonstrator's cumulative suboptimality. A reproducible adaptive stress test illustrates the predicted scale adaptation. After factorization, an exact MovieLens audit runs in 1.7 CPU seconds across ten users and improves mean latent gap over both a demonstrated-rating policy and a proper online baseline. The learner uses only action demonstrations and never observes a reward or a loss.
Pahan Dewasurendra
Aug 7, 2026cs.CV

PAST: Prompt-Adaptive Sampling Termination for Efficient Diffusion Model

While diffusion models have made significant progress in text-to-image tasks, they still exhibit limitations when directly optimizing downstream objectives. Although Reinforcement Learning (RL) enables targeted optimization, existing methods are generally constrained by low-efficiency fine-tuning and sparse rewards. To address these challenges, we propose PAST, which provides differentiated rewards while adaptively regulating training episode length by jointly perceiving denoising progress and prompt difficulty. Specifically, we design an intrinsic reward paradigm to compensate for sparse extrinsic rewards and guide the model to explore paths that diverge more efficiently from noise patterns. We further provide theoretical justification for intrinsic rewards. Then, PAST dynamically monitors denoising completion and semantic alignment between image structures and prompt semantics. When both metrics satisfy generation requirements, the system adaptively terminates training. This enables appropriate allocation of episode lengths based on prompt difficulty and the current generation process. Finally, based on the predicted residual noise level, we establish a dual adaptive coordination mechanism. Specifically, it not only balances the extrinsic and intrinsic rewards but also balances the exploration and convergence. Experimental results demonstrate that PAST enhances computational efficiency of existing RL fine-tuning methods by up to 66.7%, while improving preference optimization quality by up to 29.5% through its dual adaptive regulation mechanism.
Renye Yan, Jikang Cheng, You Wu +4
Aug 6, 2026cs.LG

RRC: Unlocking Generative Reward Models in LLM Reinforcement Learning via Ranking-Based Reward Construction

Recent advances in reward modeling show a paradigm shift from discriminative reward models to generative reward models. However, despite their strong capabilities in response ranking, generative reward models have not realized their potential in reinforcement learning (RL). Our analysis reveals that this limitation arises from a mismatch between the comparative nature of generative reward modeling and the scalar scoring paradigm adopted by existing RL algorithms. To bridge this gap, we propose a Ranking-based Reward Construction (RRC) approach, which enables generative reward models to provide more effective RL learning signals by deriving rewards from relative preference rankings. RRC introduces two complementary strategies: self-competitive ranking, which exploits comparisons among sampled responses, and anchor-guided ranking, which enables scalable ranking-based reward construction with a small set of reference responses. Experiments across open-ended chat and reasoning benchmarks demonstrate that RRC substantially improves RL training with generative reward models, achieving consistent gains over existing reward construction approaches. Our code can be found at https://github.com/wangclnlp/RRC.
Chenglong Wang, Ziming Zhu, Yifu Huo +9
Aug 6, 2026cs.AI

SkillHEX: Improving Agent Skills via Hypothesis-Driven Autonomous Exploration and Exploitation

Although agent skills equip LLMs with reusable procedural knowledge, manual maintenance suffers from high costs, unscalability, and misalignment. Real-world deployments thus require autonomous, on-demand skill evolution at test time, constrained by limited interaction budgets and a lack of training or validation sets. This setting introduces a severe sparse reward challenge, where outcomes conflate multiple latent failure causes. Under such ambiguity, existing methods that greedily refine a single incumbent skill are particularly vulnerable to an exploitation trap, allowing early misdiagnoses to exhaust limited trials along unproductive trajectories. To address this, we introduce SkillHEX, a closed-loop framework coupling hypothesis-driven self-verification with evidence-guided tree search. SkillHEX translates falsifiable failure hypotheses into executable tests, producing diagnostic evidence as dense reward without additional environment attempts. This evidence guides a search over persistent skill-revision branches, dynamically balancing the exploitation of supported edits with the exploration of plausible alternatives. Evaluated on 87 tasks from SkillsBench, SkillHEX outperforms existing self-evolving methods and achieves an average pass rate of 55.9% and 57.9% using GPT-5.3-Codex and Claude Opus 4.7 under a five-iteration budget, respectively.
Yuru Feng, Yaoqi Chen, Beidi Zhao +7
Aug 5, 2026cs.LG

Reward Structure Shapes the Interaction Between Episodic Exploration and Neural Memory in Reinforcement Learning

In partially observable reinforcement learning, agents face a dual bottleneck: they must explore to encounter rewarding states and retain that experience in memory to optimize their policies. Exploration bonuses and memory architectures are traditionally evaluated in isolation, leaving their interaction unmeasured, and standard notions of sparse reward conflate temporal signal density with what the reward actually supervises. We present a controlled study crossing episodic exploration bonuses with diverse neural memory architectures across three environments that vary how the content of memory is acquired. An identical bonus signal yields three distinct interaction patterns: it amplifies architectural capacity differences where memory content must be actively discovered and retained unsupervised; equalizes architectures to a shared ceiling where the content, once sought out, is a single reward-supervised cue; and is null where the observation stream is purely scheduled. Controlled reward manipulations verify that these patterns track reward structure rather than density: a dense reward neutralizes a bonus only if it directly supervises the required latent memory, and a small avoidable penalty on exploratory actions (leaving the optimum unchanged) induces policy convergence to suboptimal stationary states, which either bonus resolves. We then formalize reward sparsity with observation-anchored reward machines, separating structural sparsity (an automaton reproduces the return without the task-required history) from potential sparsity (the one-step reward misprices local exploratory actions); the resulting vocabulary organizes the three regimes by the retention burden each task exposes. Together, these results show exploration and memory are complements, not substitutes: a bonus induces exposure, and only memory converts exposure into return.
Jai Malegaonkar, Rohan Patil, Henrik I. Christensen
Aug 5, 2026cs.AI

Calibrating Artificial Guilt: Neurally Grounded Reward Shaping for Prosocial Multi-Agent Reinforcement Learning

Cooperative multi-agent reinforcement learning often adds social terms to individual rewards, yet the scale of those terms is usually chosen by hand. We ask whether a guilt signal can instead be calibrated from human neural and behavioural data and transferred to artificial agents. Using the public SoDec responsibility fMRI dataset (40 participants), we fit a subject-fixed-effects regression of momentary-happiness changes on outcome-type counts and recover a guilt weight as the Partner-negative minus Social-negative contrast (w^=1.118\hat{w}=1.118, Cohen's d=0.214d=0.214). We embed this weight in a two-agent Social Lottery environment and train independent Proximal Policy Optimization actor-critics under four shaping regimes: neurally calibrated, uniform constant, zero (selfish), and a unit-coefficient oracle. Across 1{,}000 evaluation episodes per condition, the calibrated agents track the human Social safe-choice rate most closely (0.4590.459 vs.\ human 0.4840.484; KL=0.0012\mathrm{KL}=0.0012), while the other three conditions deviate by one to three orders of magnitude in KL. Human neurobehavioural priors can therefore act as quantitative constraints on prosocial reward shaping.
Aaditya Mehta, Arya Shah
Aug 4, 2026cs.RO

GORDON: Graph-based Object-centric Rewards for Decomposition of Long-Horizon Manipulation

Learning long-horizon manipulation skills with reinforcement learning remains challenging due to the complexity of reward design, the limited guidance of sparse rewards, and the high cost of manual subtask annotation. Visual demonstrations can provide supervision for reward learning, but rewards learned from raw pixels can be brittle and sensitive to visual variation, background appearance, and robot motion. In this work, we propose GORDON, a graph-based object-centric reward learning framework that learns dense rewards from action-free video demonstrations. Each visual scene is represented as a graph of detected objects and spatial relations, and a graph neural network is trained in a self-supervised manner to embed these graphs into a task-aligned latent space. To align the representation with semantic task progress, we introduce an activity-aware weighted pooling mechanism that emphasizes task-relevant objects while masking robot-dominated motion. The dense reward is then computed as distances in the learned latent space of the current state to demonstrated goal configurations, providing a measure of task progress. In long-horizon tasks, the temporal profile of this reward reveals stage-wise object-state transitions, enabling automatic subtask discovery without manual segmentation. The discovered segments are then used to train subtask-specific rewards and specialized policies that are composed sequentially. Experiments on seven manipulation tasks on MAGICAL and ManiSkill3 benchmarks show that our object-centric reward improves reinforcement learning in short-horizon settings and enables successful policy learning in complex long-horizon tasks through automatic decomposition, achieving an average success rate of 74.4% across the long-horizon tasks (on average approximately +35 p.p. vs. best learned baseline and approximately +25 p.p. vs. oracle).
Andrea Protopapa, Davide Buoso, Francesca Pistilli +2
Aug 4, 2026cs.CV

Hi-Token: Hierarchical Coordinate Tokenization for Generative Visual Grounding

Generative Vision-Language Models (VLMs) commonly treat bounding-box coordinates as independent output symbols, leaving numerical order and axis semantics implicit. We identify this representation as an important source of error in visual grounding. Hi-Token encodes each coordinate with axis-specific tokens for the hundreds, tens, and ones digits, which adds coarse-to-fine structure and increases token reuse while retaining the existing VLM architecture. Hi-GAR complements this representation with a geometry-based reward for Group Relative Policy Optimization (GRPO), using box overlap and coordinate accuracy at multiple scales. Controlled comparisons under matched training conditions show that Hi-Token improves localization throughout the evaluated IoU range. Hi-GAR further reduces low-overlap predictions and is used only during training. Experiments on three VLM backbones and the RefCOCO family show consistent gains across models and benchmarks. Hi-R1 achieves higher values than strong specialist baselines on most reported metrics. Analyses of token frequency, digit boundaries, object scale, and IoU distributions explain the effects of coordinate representation and reward training. The results show that structured coordinate generation provides an effective approach to generative visual grounding.
Xiuyuan Zhu, Ke Lu, Kun Dong +6
Aug 4, 2026cs.LG

Agentic Reinforcement Learning with Self-Distilled Reward Shaping

Agentic reinforcement learning enables LLM agents to learn through interaction, but sparse trajectory-level rewards reveal success without identifying which intermediate decisions deserve credit. Training-only privileged skills can provide denser supervision by allowing the same frozen policy snapshot to rescore fixed tokens from skill-free trajectories while conditioned on task-matched procedural skills. Existing methods, however, do not jointly calibrate teacher scores across interaction steps, relate teacher confidence to realized returns, and integrate the resulting signal into native reward-to-advantage construction. We introduce Agentic Reinforcement Learning with Self-Distilled Reward Shaping (ADRS), a framework for constructing return-associated token-level credit for multi-turn language agents. ADRS centers and normalizes privileged token scores within each step, modulates them with a return-associated Teacher Value Advantage (TVA) gate based on within-group confidence--return association, and incorporates the gated token signal into native RL credit construction. Together, these components determine what the teacher prefers, when that preference is return-relevant, and how it enters the native reinforcement-learning credit path, while keeping rollouts and inference skill-free. Finally, experiments across three interactive benchmarks show that ADRS consistently improves performance on long-horizon tasks, with gains persisting across RL backbones, reduced-data settings, unseen tasks, and extended training. For anonymous review, our code is available at the following the link: https://github.com/gitrxh/ADRS-arxiv
Ranxu Zhang, Guinan Chen, Chenshaodong +5
Aug 4, 2026cs.LG

SMOPD: Multi-Reward Reinforcement Learning via Specialize-and-Merge Online Policy Distillation

We aim to improve model performance in multi-reward reinforcement learning training process. Existing Group reward-Decoupled Normalization Policy Optimization (GDPO) has mitigated the issue of reward signals masking one another during direct scalarization by normalizing each reward dimension separately before aggregation. However, our experiments show that GDPO still struggles to balance reward signals with different granularities. Specifically, in some particular training tasks, the model may receive a dense reward that assigns fine-grained scores ranging from 0.1 to 1.0, together with a sparse reward that provides only binary feedback of either 0 or 1. In such cases, we find that the sparse reward may provide an insufficient optimization signal, preventing its corresponding capability from being effectively reinforced. Therefore, how can we strengthen the optimization signal from the sparse reward without sacrificing the capability already learned from the fine-grained reward? To overcome this limitation, we propose Specialize-and-Merge Online Policy Distillation (SMOPD), a two-stage training method for multi-reward optimization. Stage1-Specialize: SMOPD first employs reward-priority configurations to train multiple reward-specialized teachers, allowing each reward to be learned under conditions where its signal can effectively drive optimization. Stage2-Merge: SMOPD then utilizes online policy distillation to combine the reward-specialized capabilities of these teachers into a single student policy, while maintaining balanced task-level optimization. To validate our method, we conduct experiments on two multi-reward settings: complementary rewards(tool-calling accuracy and format) and conflicting rewards (helpful and harmless rewards). Based on above settings, SMOPD outperforms GDPO across 1.5B, 3B and 7B backbones.
Wen Wang, Jiahua Bao, Tu Yongsiqi +8
Aug 3, 2026cs.LG

SP3O: Reinforcement Learning from Segment Preferences without Reward Modeling

Preference-based reinforcement learning (PbRL) for general stochastic MDPs often requires training a reward model. Existing reward-model-free methods are either restricted to bandits or deterministic MDPs, such as DPO or P3O, or use zeroth-order, gradient-free optimization, which in general exhibits a slower convergence rate than gradient-based algorithms. Furthermore, existing reward-model-free preference-based RL algorithms almost exclusively use trajectory-level feedback, which can require significant effort from a human evaluator when trajectories are long. On the other hand, segments are much shorter, so they are easier to compare and evaluate. In this paper, we introduce a novel reward-model-free, critic-free, and gradient-based PbRL algorithm compatible with segment preferences named Segment Pairwise Proximal Policy Optimization (SP3O). SP3O utilizes segment-level preference feedback to construct an accurate policy value difference estimator via off-policy importance sampling, and then uses the estimator to compute the policy gradient via a PPO-type loss function. We provide a theoretical basis for the algorithm and analyze the tradeoff in choosing the segment length. We also evaluate it experimentally against other PbRL/RLHF algorithms in robotic control and LLM finetuning settings to show its improved performance, especially in long-horizon tasks.
Evan Assmus, Qining Zhang, Lei Ying
Aug 3, 2026cs.AI

Rewriting or Reweighting? A Geometric Account in Language Models

Post-training can substantially alter language-model behavior, yet aggregate behavior rates do not reveal whether training removes an existing mechanism, creates a new one, or changes how an inherited mechanism is used. We study this question through two mechanistically distinct failures, repetition as a decoding-attractor pathology and sycophancy as a preference-related alignment failure. We introduce behavioral manifold analysis, which isolates behavior-specific geometry by selecting sparse behavior-associated coordinates and lifting them into low-dimensional local charts. We construct these charts in two complementary spaces. ACT captures runtime activation states, while NOC quantifies how strongly the model routes functional information flow through the shared behavior-associated subspace. Across multiple model families, the resulting charts are highly compressed and partially alignable across architectures. Contribution-space charts expose a more architecture-robust shared core, whereas activation-space charts retain stronger family-specific structure. Tracking these charts through controlled post-training reveals a consistent asymmetry. Supervised fine-tuning substantially alters the inherited behavioral geometry, whereas reward optimization changes behavior while largely preserving the underlying chart. This geometric perspective provides a unified framework for understanding the mechanistic distinction between the two objectives. SFT tends to rewrite behavioral geometry, whereas reward optimization primarily reweights it. Code is available at https://github.com/ronglingze/Manifold-Analysis
Juntong Wang, Shengkun Yang, Xiyuan Wang +1
Aug 3, 2026cs.LG

Rethinking Personalized Reward Modeling for LLMs under Preference Heterogeneity via Group-Debiased Federated Learning

Large language models are increasingly aligned to human preferences via reward modeling, but user preference data are sensitive and often cannot be centralized. Federated learning keeps such data local while learning a shared initial reward model, which is later personalized for each client through local fine-tuning. Because users often assign opposite labels to the same pair of responses, existing federated methods address preference heterogeneity by clustering similar clients and training one reward model per group, assuming that each group requires its own initialization. We show that this assumption is unnecessary. Under balanced preference groups, a single FedAvg model, despite starting at nearly random accuracy, surpasses reward models trained separately for each ground-truth group after only a few local optimization steps. We attribute this phenomenon to the flatness of the shared initialization: averaging across all clients learns richer shared representations that distinguish responses while canceling conflicting preference directions, leaving the model near a decision boundary that can be rapidly adapted. Group imbalance breaks this effect as the cancellation becomes asymmetric and leaves minority clients too far from the boundary to recover. Motivated by this observation, we propose FedGD (Federated Learning with Group Debiasing), which discovers latent preference groups during federated training and learns a single reward model using group-debiased client sampling. By counteracting the effect of group imbalance, FedGD learns an initialization that remains highly adaptable, enabling effective personalization without prior knowledge of the underlying groups.
Seongyoon Kim, Boryeong Cho, Jihwan Oh +2
Jul 31, 2026cs.AI

Beyond Routing Weights: Faithful Response-Level Interpretation of Mixture-of-Experts Reward Models via Contribution Contrast

Reward models are central to learning from human preferences, yet identifying what drives their predictions remains challenging. Recent sparse Mixture-of-Experts (MoE) reward models seek to improve interpretability by routing prompts to specialized experts and characterizing experts through examples with high routing weights. However, routing weights only reveal which prompts an expert receives\textit{receives}, not how it judges\textit{judges} responses, providing only a partial account of expert behavior. We therefore propose Co\textbf{Co}ntribution-Co\textbf{Co}ntrast (CoCo\textbf{CoCo}) response-level interpretation, which faithfully characterizes experts' roles using chosen-rejected response pairs with the largest contribution contrasts, jointly capturing routing and preference behavior. Across automatic and human evaluations, CoCo yields more coherent, faithful, and specialized interpretations than router-based, score-based, and sparse autoencoder-based alternatives while maintaining competitive reward modeling accuracy. To the best of our knowledge, this is the first systematic study of interpretation methods for MoE reward models.
Yifan Wang, Jinyi Mu, Mayank Jobanputra +4
Jul 31, 2026cs.CY

Optimising for Flourishing: Flourishing Metrics and Return on Flourishing as Success Criteria for Artificial Intelligence and Post-AGI Economic Systems

Current evaluation frameworks for artificial intelligence focus mainly on capability, safety, and proxies such as adoption, engagement, efficiency, productivity, and financial return. These criteria are necessary but insufficient because they do not establish whether increasingly powerful systems improve or degrade human and planetary well-being. Through an integrative conceptual synthesis, we argue that human flourishing should serve as a primary success criterion for artificial intelligence, the global race to develop increasingly capable AI systems, and prospective post-AGI economic systems. We make three contributions. First, Flourishing Metrics provides an extensible framework spanning physical, emotional, financial, relational, spiritual, and planetary well-being, combining validated subjective measures with representative behavioural, organisational, community, and environmental indicators. Second, Return on Flourishing (RoF) extends return on investment by evaluating the counterfactual contribution of interventions, policies, and AI systems to flourishing relative to their resources, risks, and opportunity costs. Third, we develop distribution-sensitive safeguards and show how RoF could guide AI-enabled work redesign, institutional appraisal, assurance, and post-deployment monitoring through business pilots. We formalise flourishing as a dynamic system variable while emphasising the need for democratic specification, empirical calibration, independent validation, and protection against unacceptable losses within particular dimensions or stakeholder groups. RoF is proposed not as a universal reward function, but as a value-accounting and decision architecture for assessing whether intelligence, automation, and economic transformation generate durable human and planetary progress.
Keyun Ruan, Jonathan D. Teubner, John M. Bremen
Jul 31, 2026cs.AI

LEMUR: Learning to Align with Multi-Objective Reinforcement Learning from Preference Feedback

Reinforcement Learning (RL) systems are typically trained using a single, well-specified scalar reward function. However, real-world decision-making tasks often involve multiple, competing objectives, such as performance versus efficiency, where ground-truth reward functions are difficult to specify or inaccessible. While Multi-Objective RL (MORL) addresses such trade-offs by modeling rewards as vectors, existing approaches typically assume access to a well-specified reward function for each objective, inheriting the same challenges faced by single-objective RL. Meanwhile, Preference-based RL (PbRL) has shown great potential in solving complex tasks without access to a pre-defined reward function through reward learning from human feedback, yet has largely been studied in single-objective settings. In this work, we bridge this gap with LEMUR: Learning to Align with Multi-Objective Reinforcement Learning with Preference feedback, a novel framework where an agent interactively learns from the preferences of multiple humans to learn optimal multi-objective policies. Our approach jointly learns policies and multiple objective-specific reward models from human feedback, enabling agents to effectively balance competing objectives during learning. We evaluate LEMUR on a variety of benchmark multi-objective tasks, and empirical results demonstrate its superior performance over baseline methods. Our method presents a promising direction for solving multi-objective decision-making tasks without pre-defined reward functions.
Manith Adikari, Bei Peng, Samuele Vinanzi +1
Jul 31, 2026cs.LG

Explore Beyond the Boundary Using Entropic Information

In reinforcement learning, exploration with sparse and delayed rewards presents a significant challenge due to the limited feedback available for guiding the learning process. Addressing this issue requires extensive exploration in the state space to discover valuable reward signals. In this paper, we propose Entropic Information for Exploration (ENTINEX), a novel method that enhances exploration by incentivizing agents to explore beyond the boundaries of the state distribution. ENTINEX achieves this by assigning intrinsic rewards to these boundaries, leveraging entropic information to identify them effectively. Through extensive experimentation, we demonstrate that ENTINEX consistently improves exploration performance in environments characterized by sparse and delayed rewards. Our experimental results show that ENTINEX outperforms existing exploration methods, highlighting its effectiveness in both sparse and delayed reward scenarios.
Bumgeun Park, Donghwan Lee
Jul 31, 2026cs.CL

Learning Latent Reasoning Traces for Scalar Reward Models End-to-End

Reward models (RMs) are central to aligning large language models with human preferences via reinforcement learning. Although traditional scalar RMs enable efficient and probabilistic reward modeling, they rely on superficial cues that fail to generalize to complex or out-of-distribution (OOD) tasks. Conversely, generative RMs leverage extensive reasoning to improve robustness on challenging tasks, but their natural language-based scores lack the numerical flexibility and probabilistic interpretability that scalar RMs offer. While recent approaches combine both paradigms through off-policy multi-task learning, such parallel optimization does not guarantee that generated reasoning traces actively align with or benefit downstream scalar reward prediction. To address this mismatch, we propose LatentRM, a reward modeling framework that learns intermediate reasoning traces as discrete latent variables to explicitly maximize the likelihood of downstream scalar rewards. Through on-policy optimization of the latent reasoning space end-to-end, LatentRM tightly couples deep reasoning-based evaluation with precise scoring. Extensive validations on in-distribution and OOD datasets and RLHF show that LatentRM outperforms scalar, generative, and hybrid RMs on preference modeling and policy alignment across tasks ranging from open-ended conversation to complex reasoning.
Sanwoo Lee, Clive Bai, Hsiu-Yuan Huang +3
Jul 30, 2026cs.LG

Beyond Binary Rewards: A Comparative Study of Reward Design for Reinforcement Unlearning

Machine unlearning seeks to selectively remove specific knowledge from trained language models without full retraining, a growing necessity under privacy regulations such as GDPR and the EU AI Act. Recent work has reformulated unlearning as a Reinforcement Learning with Verifiable Rewards (RLVR) problem, where models are optimized against verifiable rewards computed directly from their outputs. However, existing methods rely on sparse binary rewards that provide minimal learning signal, indicating only whether forbidden content was avoided, and limiting convergence speed. In this paper, we study how reward design affects unlearning efficiency within the Reinforcement Unlearning (RUL) framework. We introduce a principled reward decomposition framework that decouples verifiability from sparsity, and propose two new reward functions: an exponential reward that provides graded penalties based on the count of forbidden-concept occurrences, and a PageRank inspired reward that weights penalties by semantic importance. We conduct experiments on the Real World Knowledge Unlearning (RWKU) benchmark, demonstrating that both rewards consistently outperform the binary setting, while reaching similar forgetting performance up to 3×3\times faster and preserving general model utility. Our results show that reward design is a key driver of unlearning efficiency offering a practical path toward scalable and efficient machine unlearning.
Efstratios Zaradoukas, Davide Gabrielli, Bardh Prenkaj +1
Jul 30, 2026cs.AI

MARS-RA: Rank Aggregation for Credit Assignment via Multimodal Comparisons in Embodied Multi-Agent Cooperation

Credit assignment is a fundamental challenge in cooperative multi-agent reinforcement learning, particularly in embodied AI settings characterized by limited and delayed feedback as well as dynamically changing numbers of active agents. We propose MARS-RA, a framework that reformulates credit assignment as a rank aggregation problem using contribution-based pairwise comparisons among agents generated by large multimodal models. This shift from absolute to relative estimation ensures robustness against noise and dynamic agent participation, converting comparison results into contribution scores for potential-based reward shaping. We provide theoretical justification for the convergence and robustness of the proposed framework, and show that Shapley values can be used as an interpretive reference. Experimental results on challenging tasks of different types indicate that MARS-RA can guide agents toward effective cooperation.
Dawei Wang, Di Zhao, Xinyuan Liu +5
Jul 29, 2026cs.CL

SERPO: Self-Evolving Rubric Policy Optimization for Open-Ended Test-Time Reinforcement Learning

Test-time reinforcement learning (TTRL) enables language models to self-evolve at inference time without labeled feedback. Existing methods rely on answer voting and therefore do not extend naturally to open-ended generation, where valid responses cannot be mapped to a shared canonical answer. Without external reward models or stronger judges, adaptation must instead construct reliable rewards from the model's own outputs. We introduce SERPO (Self-Evolving Rubric Policy Optimization), which replaces answer voting with a closed loop that co-evolves response evidence, query-specific rubrics, and policy parameters. Good-Normal-Bad (G-N-B) response evolution organizes maximally separated rollouts into ordered archives; rubric evolution retains criteria that discriminate these archives; probabilistic criterion scoring converts verdict-token likelihoods into reward signals; and policy evolution optimizes the actor with the resulting signals. New actor rollouts then refresh both the archives and rubrics, closing the three-way evolution loop. Across two model configurations, two in-domain benchmarks, and four OOD benchmarks, SERPO improves HealthBench and ResearchQA by up to 20.63 and 20.31 points over the corresponding base models, raises the six-benchmark macro-average by up to 8.06 points, and supports OOD transfer and continued cross-benchmark evolution.
Jianze Wang, Kunwang Zheng, Ying Liu +5