Vision-Language-Action Models

Also known as VLA

Latest papers 1,140

249 papers in the last four weeks, up 144% on the four weeks before. 1.5% of all new papers.

Jun 2, 2026

Revisiting Embodied Chain-of-Thought for Generalizable Robot Manipulation

Embodied chain-of-thought (CoT) aims to bridge linguistic reasoning and robotic control, but its effective form and integration strategy remain underexplored. In this paper, we revisit embodied CoT for vision-language-action (VLA) models at large scale. We construct the largest embodied CoT corpus to date, comprising 978,743 trajectories, 226.3M samples, and 2592.5 hours of robot data. Through extensive experiments, we find that effective embodied CoT should ground high-level semantic understanding into concrete action guidance, such as end-effector movement descriptions and image-space trajectories, while high-level reasoning alone brings only marginal gains. We further show that explicit CoT does not scale reliably when used as an autoregressive action prefix, as it suffers from compounding inference errors and unstable reasoning-action coupling. To address these limitations, we propose ERVLA, a VLA model that uses embodied CoT as representation-shaping supervision rather than mandatory test-time reasoning. ERVLA is trained with a reasoning-dropout strategy, enabling the model to absorb rich reasoning traces during training while predicting actions directly without CoT decoding during inference. This design improves scalability with increasing pre-training data and avoids autoregressive instability. ERVLA achieves state-of-the-art performance on LIBERO-Plus with an 86.9% success rate and reaches 53.2% success rate on VLABench, demonstrating strong out-of-distribution generalization. In real-robot experiments, ERVLA further outperforms competitive state-of-the-art baselines, especially on tasks requiring semantic disambiguation and long-horizon execution.
Jun 2, 2026

PHASER: Phase-Aware and Semantic Experience Replay for Vision-Language-Action Models

Vision-Language-Action (VLA) models have achieved remarkable success in language-conditioned robotic manipulation. However, deploying these models in open-ended environments requires continuously acquiring novel skills, a process that inevitably triggers severe catastrophic forgetting of previously learned behaviors. While experience replay (ER) serves as a standard mitigating strategy, naive uniform sampling fundamentally misaligns with the temporal characteristics of manipulation trajectories. It systematically under-samples brief but causally critical sub-skills, leading to phase starvation, and completely overlooks the varying degrees of forgetting across historical tasks. To overcome these limitations, we introduce PHASER, an architecture-agnostic continual learning framework. PHASER employs a phase-centric capacity allocation to guarantee equal memory support for all sub-skills, coupled with a multi-modal interference routing strategy that dynamically prioritizes historical phases at high risk of forgetting. Furthermore, to enable fully autonomous lifelong adaptation, we integrate Auto-PC, a lightweight pipeline combining unsupervised action-signal change-point detection with VLM-based semantic verification to extract temporal boundaries without intensive manual supervision. Evaluated across three VLA backbones on LIBERO continual learning suites, PHASER yields substantial empirical improvements, increasing Average Success Rate (ASR) by up to 31% over matched-budget ER and achieving an 87.8% final ASR on the LIBERO-Goal CL setting.
Jun 2, 2026

Partially Observable Adversarial Patch Attacks on Vision-Language-Action Models in Robotics

Vision-language-action (VLA) models are gaining attention in robotics, yet their robustness to adversarial attacks remains largely unexplored. Existing work shows that adversarial patches can mislead VLA-based robots but assumes full access to the entire execution trajectory, an unrealistic requirement in practice. We address this limitation by formulating a partially observable threat model, where the adversary can exploit only a short prefix of the trajectory to generate a fixed patch applied to all subsequent frames. Under this setting, we propose a two-phase framework. First, we localize the patch using the model's attention maps to identify visually critical regions that correspond to the full instruction. Then, we optimize the patch to disrupt the semantic grounding of target objects and increase the curvature of action trajectories, thereby compounding failures in both perception and control. Extensive experiments in simulation and real-world robotic environments show that our method sustains adversarial effects under partial observability, inducing long-horizon disruptions and significantly reducing task success rates.
Jun 2, 2026

OpenEAI-Platform: An Open-source Embodied Artificial Intelligence Hardware-Software Unified Platform

Embodied AI in the real world requires both accurate hardware and robust vision-language-action (VLA) policies. We present OpenEAI-Platform, a fully open-source platform that integrates a low-cost 6+1 degree-of-freedom (dof) robotic arm (OpenEAI-Arm) and a reproducible VLA model (OpenEAI-VLA). OpenEAI-Arm provides open-source mechanical designs for low manufacturing cost and compliant control methods for higher accuracy. OpenEAI-VLA builds on Qwen3-VL-4B and uses a Diffusion Transformer action head, and is trained in two stages with only open-source robot and multimodal datasets. Across four real-world manipulation tasks, OpenEAI-Arm outperforms two commercial 6+1-dof arms under the same policy, and OpenEAI-VLA achieves success rates comparable to the large-scale pretrained pi0 baseline with only limited pretraining data. We will release the full hardware designs, drivers, models, and training/data pipelines to support reproducible research and scalable data collection. Our codes, layouts, and models will be released after the paper is accepted.
Jun 2, 2026

Dive into the Scene: Breaking the Perceptual Bottleneck in Vision-Language Decision Making via Focus Plan Generation

In embodied vision-language decision making tasks such as robotic manipulation and navigation, Vision-Language and Vision-Language-Action Models (VLMs & VLAs) are powerful tools with different benefits: VLMs are better at long-term planning, while VLAs are better at reactive control. However, their performance is limited by the same perceptual bottleneck: visual hallucinations arise due to the models' inability to distinguish task-relevant objects from distractors. In principle, accurate identification and focus on critical objects while filtering out irrelevant ones is the key to break this limitation. A straightforward solution is one-step focus: directly attending to essential objects. However, this approach proves ineffective because effective focus inherently requires deep scene understanding. To this end, we propose SceneDiver, a coarse-to-fine focus plan generation method for VLMs leveraging their long-term planning abilities, that first constructs a holistic scene graph to establish initial comprehension, then progressively decomposes the task into simpler sub-problems through an iterative cycle of recognition, understanding, and analysis. To enable reactive control, we also design a lightweight adapter for distilling the deliberate focus ability into VLAs. Evaluations on standard embodied AI benchmarks confirm that our method substantially reduces visual hallucinations for both VLMs and VLAs, while preserving computational efficiency in tasks requiring fast execution. Our code and data are released at: https://future-item.github.io/SceneDiver.
Jun 2, 2026

GeoAlign: Beyond Semantics with State-Guided Spatial Alignment in VLA Models

Current Vision-Language-Action (VLA) models often optimize for semantic grounding, whereas executable manipulation requires geometry-aware spatial alignment. We introduce GeoAlign, a state-guided spatial alignment architecture for VLA policy learning. Offline robot-domain RGB-D supervision post-trains an RGB geometry branch to produce Geometry-Enhanced Post-Trained (GEP) features; the depth head is then discarded, so policy training and rollout use RGB, language, and proprioceptive state. State-generated queries attend to the GEP grid to produce eight compact geometry tokens for action prediction. GeoAlign achieves 99.0% on LIBERO, 85.3% across three SimplerEnv-Fractal task families, and 78.8% on eight real-world ALOHA tasks, with ablations supporting the combined recipe of geometry post-training and state-guided querying on Isaac-GR00T N1.6-3B. Project website: https://chenyizhi123.github.io/geoalign-project/.
Jun 2, 2026

TTT-VLA: Test-Time Latent Prompt Optimization for Vision-Language-Action Models

Vision-Language-Action (VLA) models trained on large-scale data have made remarkable progress, but they remain vulnerable to distribution shifts at deployment time. Recent VLA models suggest that prompts can serve as an efficient interface for steering policy behavior, but existing prompt-based steering typically relies on external guidance. This raises a natural question: can test-time training (TTT) for VLA be achieved by optimizing a prompt, so that the steering interface itself can be learned and adapted from interaction? We address this question with TTT-VLA, a test-time training framework based on Latent Prompt Optimization (LPO). During training, the latent prompt is learned with an additional proxy task, providing an extra learned conditioning signal for policy learning. At test time, TTT is performed by collecting interaction data from the current environment and optimizing only the latent prompt on those data using the proxy task's self-supervised signal, without modifying the policy itself. Experiments on SimplerEnv demonstrate that the proposed method consistently improves task success rates in both single- and multi-embodiment settings. Further analysis shows that the gains arise primarily from correcting a small number of critical decisions rather than globally altering policy behavior. These results suggest that LPO provides an effective and practical pathway for deployment-time improvement of foundation manipulation policies.
Jun 1, 2026

Cosmos 3: Omnimodal World Models for Physical AI

We introduce Cosmos 3, a family of omnimodal world models designed to jointly process and generate language, image, video, audio, and action sequences within a unified mixture-of-transformers architecture. By supporting highly flexible input-output configurations, Cosmos 3 seamlessly unifies critical modalities for Physical AI -- effectively subsuming vision-language models, video generators, world simulators, and world-action models into a single framework. Our evaluation demonstrates that Cosmos 3 establishes a new state-of-the-art across a diverse suite of understanding and generation tasks, demonstrating omnimodal world models as scalable, general-purpose backbones for embodied agents. Our post-trained Cosmos 3 models were ranked as the best open-source Text-to-Image and Image-to-Video models by Artificial Analysis, and the best policy model by RoboArena at the time the technical report was written. To accelerate open research and deployment in Physical AI, we make our code, model checkpoints, curated synthetic datasets, and evaluation benchmark available under the Linux Foundation's OpenMDW-1.1 License at https://github.com/nvidia/cosmos and https://huggingface.co/collections/nvidia/cosmos3. The project website is available at https://research.nvidia.com/labs/cosmos-lab/cosmos3.
Jun 1, 2026

SeeTraceAct: Visibility-Aware Latent Planning from Cross-Embodiment Demonstration Videos

Vision-language-action models (VLAs) are promising general-purpose robot policies, but adapting them to new tasks typically requires costly task-specific teleoperation data. As an alternative, we study one-shot demo-conditioned VLAs, where a robot policy is conditioned on a single demonstration video of an unseen task. We find that existing end-to-end approaches often struggle when successful execution requires precisely localizing small target regions. To address this limitation, we propose SeeTraceAct, a demo-conditioned VLA framework that encourages precise spatial grounding through visibility-aware prediction of future end-effector traces. To enable reproducible evaluation with cross-embodiment demonstrations, we introduce and release RoboCasa-DC, a demo-conditioned extension of RoboCasa that pairs its robot trajectories with newly collected humanoid demonstrations. Experiments on RoboCasa-DC and a real-world benchmark, where a Franka Panda arm is conditioned on human demonstrations, show that SeeTraceAct outperforms baselines, achieving the best success rate across all four RoboCasa-DC settings and improving real-world average success by 9.5 percentage points.
Jun 1, 2026

See Less, Specify More: Visual Evidence Budgets for Generalizable VLAs

Generalization remains a central bottleneck for vision-language-action (VLA) models: under distractors, appearance shifts, and semantically similar tasks, the policy must often infer local execution details from coarse instructions while also deciding which parts of the image matter for control. We present S2 (See Less, Specify More), a framework for improving VLA generalization by training the executor under a cleaner interface. Specify More preserves the original instruction as a stable high-level goal while relabeling each trajectory into refined trajectory- and subtask-level language that disambiguates the current execution mode. Unlike native attention, See Less imposes an explicit visual evidence budget, training the executor to act from task-sufficient evidence rather than unconstrained visual context, without any region or mask annotation. This interface lets the executor follow detailed guidance without relying on distracting visual patches or resolving avoidable ambiguity on its own, and it remains compatible with off-the-shelf VLM planners through in-context learning. Across our main evaluation settings, S2 improves overall generalization metrics by changing the executor's learning problem: coarse instructions induce avoidable supervision aliasing, goal-preserving local guidance outperforms instruction replacement in our main ablations, and explicit evidence budgeting reduces dependence on broad visual context beyond efficiency considerations. Across eight real-robot tasks on TX-G2 (an AgiBot G2-compatible variant) and HSR, S2 raises mean subtask success from 54.2% to 79.0% over pi0.5. Together, these results suggest that VLA generalization improves when the executor is trained to act from informative local guidance and task-sufficient visual evidence, rather than recovering both from weak supervision.
Jun 1, 2026

Intercepting the Future: Latent-Space Predictive World Model for Dynamic VLA Manipulation

Vision-Language-Action (VLA) models generalize across static manipulation but fail when objects move during task execution. They map the current observation to an action and assume the scene is stationary between observation and execution, so at any non-trivial object speed the resulting latency exceeds the time available to grasp. We close this gap with AHEAD (Anticipatory Horizon Extrapolation with Adaptive Dynamics), a predict-then-act wrapper that augments a frozen VLA with a motion-aware latent world model. A small world model trained on manipulation video forecasts future patch tokens in the VLA's feature space, conditioned on per-token velocity and acceleration from optical flow. A language-and-motion saliency mask concentrates prediction on task-relevant patches, and the model rolls forward for an adaptive horizon, halting when prediction uncertainty crosses a threshold. The frozen action decoder then receives the predicted future tokens in place of the current ones. AHEAD adds 4.9M parameters to a frozen 7B OpenVLA and reaches 79 to 97% success across 20 dynamic simulation scenarios where the strongest baseline reaches 31 to 58%. On a physical UFactory xArm 7, AHEAD succeeds on 29/30 to 30/30 on three conveyor and rolling-ball tasks, 23/30 on paddle interception, and 19/30 on projectile catching where every baseline scores 0/30.
Jun 1, 2026

Towards Precise Intent-Aligned VLA Aerial Navigation via Expert-Guided GRPO

Vision-Language-Action (VLA) models offer a promising end-to-end paradigm for unmanned aerial vehicles (UAVs) to accomplish complex tasks specified by fine-grained instructions. However, standard supervised fine-tuning (SFT) suffers from data scarcity, limited generalization, and weak supervision for nuanced and complicated human intents. Reinforcement fine-tuning offers a natural way to mitigate these challenges and align policy behaviors with human intents through designable feedback, but applying it to aerial navigation remains challenging due to inefficient exploration in expansive continuous spaces. To address these challenges, we introduce an efficient reinforcement learning (RL) framework for VLA-based aerial navigation. At its core, we propose EG-GRPO (Expert-Guided Group Relative Policy Optimization) to augment online rollouts with few-shot expert data. Additionally, we design a heterogeneous pipeline enabling parallel simulation and inference, which reduces rollout time by 43.5%. Across multiple tasks specified by complex human intents, EG-GRPO improves the success rate to 2.13x that of the SFT baseline, while improving intent alignment performance by 60.9%. These results demonstrate that our framework can move aerial navigation toward precise intent-aligned flight.
Jun 1, 2026

FATE-VLA:Failue-aware test generation for vision-language-action models

Vision-Language-Action (VLA) models are increasingly used as generalist robot policies, yet their evaluation still relies largely on static benchmarks that randomly sample task scenes. In high-dimensional embodied spaces, failures are sparse and clustered, so static benchmarking can underestimate robustness risks. We reframe VLA evaluation as an active failure-discovery problem and propose a failure-aware test-generation approach that combines diversity-driven exploration with surrogate models learned from observed executions. The method steers testing toward high-risk yet diverse scene regions. Across four state-of-the-art VLA models, it uncovers substantially more failures (up to +29.7 % over selected baselines) while revealing more diverse failure modes. This mean that, for instance, in the case of GR00T-N1.6, success rate dropped from 64.4% to 34.7%. More broadly, our findings call for a shift in VLA evaluation: from passive measurement on fixed task suites to adaptive, failure-seeking test generation that exposes the structure of model weaknesses before deployment.
Jun 1, 2026

RoboSemanticBench: Diagnosing Semantic Grounding in Action Prediction for VLA Models

Vision-language-action (VLA) models are built on the premise that semantic understanding from pretrained language or vision-language backbones should guide robot action prediction. Yet robot fine-tuning is optimized as imitation over task-specific action distributions, and many evaluations can be solved through visual or instruction-action shortcuts. We introduce RoboSemanticBench (RSB), an embodied benchmark for diagnosing semantic grounding in action prediction: whether post-trained VLA models can use complex instruction semantics to select and manipulate the correct physical target. In each episode, a robot receives a multiple-choice math or general-knowledge question, observes candidate answer blocks, and must grasp the block corresponding to the correct answer. RSB covers controlled arithmetic, grade-school mathematical understanding, and commonsense or factual understanding under four-choice and ten-choice suites. Across representative VLA models, we find that many policies learn to grasp candidate blocks but select the semantically correct block at near-random or below-random rates after controlling for grasp success, revealing a persistent gap between backbone-level semantic competence and action prediction.
Jun 1, 2026

WALL-WM: Carving World Action Modeling at the Event Joints

WALL-WM is a World Action Model that shifts video-action learning from chunk-centric optimization to event-grounded Vision-Language-Action pretraining, using semantically coherent action events as the atomic unit of learning. Existing WAMs commonly initialize from multimodal or video foundation models and then optimize fixed-length action chunks conditioned directly on the current observation and instruction. Although convenient, this chunk-centric formulation creates a fundamental granularity mismatch. Language describes semantic goals and events, vision evolves through continuous scene dynamics, and actions operate at control-level timescales; forcing all three into the same fixed-length prediction window turns VLA training into short-horizon correlation fitting. WALL-WM addresses this mismatch by organizing both supervision and data around semantic events. Specifically, it pairs event-grounded VLA pretraining with a data ecosystem built from event-level captions and cluster-balanced sampling, enabling scalable learning over diverse behaviors, scenes, and task structures. From the same event-pretrained backbone, WALL-WM supports two complementary inference modes. The event mode consumes next-event descriptions and enables variable-length execution chunks, while the unified mode uses a VLM with Staircase Decoding to condition conventional fixed-length chunk inference while preserving a gradient-continuous VLA path. Together with Muon-optimizer-based large-scale pretraining infrastructure, WALL-WM provides a practical scale-up recipe for general-purpose WAMs. Experiments show that WALL-WM generalizes broadly across language, scenes, and tasks, achieving state-of-the-art performance in large-scale real-world generalization evaluation.
Jun 1, 2026

Co-training with Ego-centric Video and Demonstration for Robot Navigation Task

Vision-language-action (VLA) models are promising for diverse robotic tasks, but their performance heavily depends on large-scale high-quality training data, whose collection on real robots is costly and time-consuming. While prior work has explored augmenting manipulation datasets with egocentric human videos, applying such approaches to mobile robot navigation remains challenging due to viewpoint changes during locomotion. In this paper, we propose a framework that converts egocentric walking videos into datasets for mobile robot imitation learning. The proposed method estimates camera motion from human videos and transforms it into action representations compatible with ground mobile robots. By jointly training a VLA model on human-derived and robot-collected datasets, the model achieves improved language understanding and more robust action generation than training with either data source alone. Experiments on a fruit-search navigation task demonstrate that human egocentric videos provide an effective and scalable data source for mobile robot learning.
Jun 1, 2026

The Lie We Tell: Correcting the Euclidean Fallacy in Vision Language Action Policies via Score Matching on Tangent Space

Diffusion-based Vision-Language-Action policies achieve remarkable success in robotic manipulation, yet commit a fundamental geometric error we term the Euclidean Fallacy\textbf{Euclidean Fallacy}: representing SE(3) poses as flat R12\mathbb{R}^{12} vectors. This approximation induces (1) manifold drift violating SO(3) constraints, (2) broken equivariance under coordinate transformations, and (3) non-geodesic trajectories with excessive kinematic cost. We introduce Lie Diffuser Actor (LDA)\textbf{Lie Diffuser Actor (LDA)}, a diffusion framework operating intrinsically on SE(3). Our method injects noise through left-invariant SDEs, predicts scores in the tangent space, and retracts samples via the exponential map. This formulation eliminates manifold drift by construction while guaranteeing coordinate-frame equivariance and geodesic optimality. On CALVIN ABC→\rightarrowD, LDA improves average task length from 3.273.27 to 3.513.51 (+7.3%+7.3\%). We further validate our method on real robot and the results show that our methodology outperforms the baseline on majority tasks.
May 31, 2026

LEGS: Fine-Tuning Teleop-Free VLAs for Humanoid Loco-manipulation in an Embodied Gaussian Splatting World

Training vision-language-action (VLA) policies for humanoid loco-manipulation is constrained by the high cost and complexity of collecting human teleoperation demonstrations. VLA policies fine-tuned in simulators have so far transferred poorly to humanoid loco-manipulation tasks. We present LEGS (Loco-manipulation via Embodied Gaussian Splatting), a hybrid simulator that composites a mesh foreground (robot, objects, props) over a photorealistic 3D Gaussian Splatting (3DGS) background reconstructed from a handheld scene capture. LEGS uses a procedural motion-primitive generator to synthesize labeled demonstrations at scale without human teleoperation, and a two-stage color calibration that aligns renders to the deployment camera. On a Unitree G1 humanoid robot, across three pick-and-place tasks of increasing whole-body difficulty and three VLA backbones (ψ0ψ_0, π0.5π_{0.5}, GR00T N1.6), a policy trained purely on LEGS data matches or exceeds one trained on human teleoperation demos on every experiment. It also outperforms a mesh-only baseline trained on the same motions without the calibrated 3DGS frontend. Because motion is recorded independently of appearance, the same demonstrations can be re-rendered for a target scene and objects at over 15x lower cost than teleoperation. When both the objects and the scene change, a policy trained on LEGS-AUG data re-rendered for that target maintains task success, while the teleop baseline fails entirely. Code and videos are available at https://hojjunekim.github.io/legs/.
May 31, 2026

Where to Look: Can Foundation Models Reach a Target Viewpoint Through Active Exploration?

Humans can reproduce the viewpoint specified by a target image through active head and body motion, yet spatial intelligence in foundation models has largely been studied as passive understanding of pre-collected observations. We introduce Target Viewpoint Reproduction (TVR) -- an active task where an agent adjusts its viewpoint in a 3D environment until its observation matches a given target image -- and TVRBench, an indoor-simulation benchmark spanning scene scale and target-view visual richness. TVR is far from solved: on the evaluation split, the strongest open-source and closed-source models reach only 7.8% and 12.0% success. Fine-grained analysis identifies two consistent bottlenecks: off-the-shelf models struggle with multi-turn visual history, and performance drops sharply when viewpoint reproduction requires body translation rather than in-place rotation, exposing a gap in mapping spatial discrepancies to embodied movement. To study reducing this gap, we build a unified TVR post-training framework covering expert-trajectory SFT, rationale-supervised CoT-SFT, offline Single-turn GRPO, and on-policy Multi-turn GRPO from live simulator rollouts. Visual-action SFT supplies the main gain, raising a 9B open-source model to 50.8% success; Multi-turn GRPO provides targeted multi-room refinement and reaches 51.4% overall, while CoT supervision and Single-turn GRPO degrade closed-loop performance. These results establish TVRBench as a testbed for measuring and training foundation models that actively perceive and act in 3D environments. Our code, data, and models are available at https://github.com/aim-uofa/TVRBench.
May 31, 2026

OneVLA: A Unified Framework for Embodied Tasks

Navigation and manipulation are fundamental capabilities of embodied intelligence, enabling robots to interpret natural language commands and interact physically with their surroundings. However, current Vision-Language-Action (VLA) models remain constrained by task-specific architectures, specializing in either navigation or manipulation, which hinders the development of general-purpose robotic agents. To bridge this gap, we introduce OneVLA, a unified architecture that integrates these distinct tasks into a single, cohesive framework. Specifically, we design a unified action head capable of generating both navigation and manipulation actions without requiring task-specific variants. Furthermore, we propose a multi stage progressive training strategy-incorporating curated data construction and Chain-of-Thought (CoT) fine-tuning that facilitates strong positive transfer and mutual reinforcement between the two domains. Extensive experiments in both simulated and real-world environments demonstrate that OneVLA achieves state-of-the-art performance, significantly outperforming both specialized single-task and existing cross-task models. By unifying these core capabilities, OneVLA paves the way for truly general-purpose robotic systems. The model and source code will be publicly released.
May 31, 2026

Beyond Task Success: Behavioral and Representational Diagnostics for WAM and VLA

Vision-language-action (VLA) policies and World-Action Models (WAM) represent two increasingly important paradigms for robotic manipulation. However, it remains unclear whether future prediction in WAMs leads to behaviorally meaningful improvements beyond final task success. In this paper, we ask whether WAMs merely add future prediction, or whether they change robot behavior and internal representations in ways that are actionable for control. We introduce a model-agnostic diagnostic framework that compares WAMs and VLAs through two complementary lenses: behavioral rollout analysis and sparse-autoencoder-based feature analysis. The behavioral protocol measures action dynamics consistency, target-object progress, distractor disturbance, and runtime cost. The feature-space protocol characterizes internal representations as memorized, reactive, or predictive, revealing whether models encode future-oriented structure. Across LIBERO and RoboTwin2.0, we evaluate 7 policies spanning direct VLAs and joint, sequential, and auxiliary WAMs. Our results show that success alone hides key differences: WAMs often improve object-level behavior and target selectivity, but their gains depend on architecture and incur higher inference cost. Sequential WAMs show the clearest predictive structure, while auxiliary and joint WAMs respectively compress or entangle future information. These findings suggest future directions for WAMs design to preserve behaviorally actionable future representations for efficient manipulation.
May 31, 2026

Make Your VLA More Robust Without More Data By Interleaving Motion Planning

Vision-Language-Action (VLA) models have shown remarkable progress for mobile manipulation, but their performance on long-horizon tasks remains poor. These tasks are especially challenging because (1) progress toward high-level goals must be maintained across extended sequences of spatially distributed subtasks, and (2) early execution errors compound rapidly over the task horizon. These challenges persist despite finetuning on large human teleoperated mobile manipulation data, indicating that more data alone may not resolve the problem. To address these challenges, we propose MPVI: Motion Planner / VLA Interleaving, a framework that integrates model-based motion planning with VLAs to improve robustness without further training. The proposed integration enables localization and navigation to distant or occluded target objects through cluttered scenes using open-vocabulary object detection, frontier exploration and motion planning. However, such integration is non-trivial, requiring reliable switching between modules; we show one way forward via VLM-based completion checking with proprioceptive triggers. We evaluate our approach on the BEHAVIOR-1K benchmark and demonstrate 113% improvement in task progress over a top end-to-end VLA baseline. Additional details are available at the project page: https://mpvi.netlify.app/.
May 31, 2026

Threading Optimization for Vision-Language-Action Model Inference in Low-Cost Smart Agricultural Manipulation

Vision-Language Action (VLA) models continue to face challenges such as slow inference speed and difficulty performing fine-grained motion adjustments, limiting their widespread adoption in industry. While the Real-Time Action Chunking (RTAC) algorithm has been proposed to address these bottlenecks, bridging the gap between the algorithm provided in pseudocode to a stable, real-world deployment on a low-cost robotic arm remains a challenge. In this work, we present a complete system-level implementation of RTAC tailored for a low-cost robotic manipulation system. We advance beyond the original high-level pseudocode by optimizing the threading implementation for the policy inference and control pipeline, reducing end-to-end latency and improving responsiveness without modifying the underlying policy. We evaluate this system on tasks involving the manipulation of agricultural produce, specifically garlic bulbs and walnuts. Experimental results demonstrate that our custom threading implementation significantly improves control stability and speed compared to the base implementation of RTAC.
May 30, 2026

SafeVLA-Bench: A Benchmark for the Success-Safety Gap in Vision-Language-Action Models

Vision-language-action (VLA) benchmarks measure whether a policy completes a requested manipulation task, but binary success can hide safety violations along the trajectory: a policy may reach the goal while applying excessive contact, disturbing bystander objects, destabilizing a held object, or entering robot self-contact. We present SafeVLA-Bench, a post-hoc safety-evaluation framework for existing simulator-based VLA benchmarks that reveals violations missed by success-only evaluation. It encodes task-aware safety requirements as Signal Temporal Logic (STL) invariants with quantitative robustness semantics. Alongside native success, it reports the safety rate and the success-but-unsafe rate (SBU) used in prior safety evaluations, and introduces the Violation Severity Index (VSI), a bounded worst-violation depth score. We instantiate SafeVLA-Bench on LIBERO and RoboCasa-365, evaluating twenty-seven policy-benchmark entries across tabletop and kitchen manipulation tasks. High task success does not imply safe execution: the fifteen tabletop policies above 90% mean success still have 18-28% unsafe-episode rates, and 38-56% of successful RoboCasa-365 rollouts violate at least one active safety clause. A post-training case study further shows that SafeVLA-Bench can be used to improve policy safety. Project page: https://safevla.org
May 30, 2026

PaCo-VLA: Passivity-Shielded Compliance Prior for Contact-Rich Vision-Language-Action Manipulation

Contact-rich manipulation demands both high-level semantic reasoning and the safe regulation of high-frequency contact dynamics. While Vision-Language-Action (VLA) models provide unprecedented semantic generalization, their low-rate outputs lack the reliability required for direct plant authority in force-sensitive tasks. To bridge this semantic-to-control gap, we introduce PaCo-VLA, a passivity-shielded compliance prior that recasts the VLA interface. Rather than trusting VLAs with direct motor commands, PaCo-VLA treats network outputs as task-level compliance proposals: semantic bindings, task stages, and admittance schedules. A high-frequency, proposal-independent passivity shield governs these proposals through energy-tank accounting and boundary checks, preventing invalid, stale, or unverified model predictions from bypassing low-level contact physics. This decoupled architecture also enables causal evaluation, isolating semantic contributions from geometric shortcuts. Extensive simulated and real-world connector-insertion experiments demonstrate that PaCo-VLA achieves superior precision over unshielded VLA baselines, sustaining zero passivity violations even under adversarial compliance shifts. This framework establishes a provably sampled-passive runtime contract at the admittance port and provides a runtime interface for deploying foundation models in contact-rich domains.
May 29, 2026

Closed-Loop Neural Activation Control in Vision-Language-Action Models

Vision-Language-Action (VLA) models can be steered at test time by intervening on semantically meaningful internal directions, but existing methods use a fixed steering coefficient, effectively operating in open loop. This is poorly suited to embodied control, where task state and concept error evolve over time, often causing overcorrection, oscillation, and reduced task success, especially for temporal behaviors such as speed and smoothness. We propose CTRL-STEER, a closed-loop framework that replaces static intervention strength with adaptive, time-varying control signals. The key idea is to decouple representation from regulation: rather than assuming temporal concepts are directly controlled by individual neurons, we steer along motion-aligned residual directions while a feedback controller adjusts intervention magnitude online. We instantiate this framework with both PID and reinforcement learning based controllers. Experiments with a fine-tuned OpenVLA policy on four LIBERO task suites show that CTRL-STEER achieves more stable concept regulation and a better steering-task success trade-off than fixed-coefficient baselines, without modifying or retraining the base model.
May 29, 2026

Per-Group Error, Not Total MSE: Fine-Tuning Vision-Language-Action Models for 11-DoF Mobile Manipulation

Fine-tuning Vision-Language-Action (VLA) models for mobile manipulators with heterogeneous joint spaces can produce a counterintuitive result: the checkpoint with the lowest aggregate MSE is not the one that performs best on the real robot. We argue this is a predictable consequence of collapsing heterogeneous joint groups (arm, gripper, head, wheeled base) into a single metric, where easy-to-predict joints can mask joints that still fail. We fine-tune SmolVLA (450M, action-expert only) on the 11-DoF Toyota HSR and compare it against π0.5π_{0.5} (3.3B), a stronger pretrained baseline. Per-group analysis exposes two patterns: in SmolVLA, the mobile base converges slowest and limits overall performance. In expert-only fine-tuning of π0.5π_{0.5} (training only the action head, backbone frozen), total MSE drops below the baseline but arm accuracy degrades. On 60 real-robot trials (20 per model), π0.5π_{0.5} 80k (4.0/4) significantly outperforms both fine-tuned variants (expert-only 3k: 3.75/4; HSR-SmolVLA: 3.5/4; Mann-Whitney p≤0.010p \leq 0.010), despite expert-only 3k having the lowest total MSE. This separation is most consistent with the offline arm-group error, not total MSE or base-group error. We conclude that per-group error is a more reliable signal than total MSE for checkpoint selection on robots with heterogeneous action spaces. Code: https://github.com/paumontagut/per-group-mse-vla
May 29, 2026

Continuous Reasoning for Vision-Language-Action

Natural language is a powerful reasoning medium for language and vision-language models, but it is mismatched to the granularity of continuous control. Text and explicit subgoals operate at task-level granularity, whereas vision-language-action (VLA) policies must choose actions at a much finer temporal scale; a single reasoning step can therefore span many action chunks while remaining only weakly coupled to the action needed now. This suggests a different question for VLA: what should play the role of language? We argue that a useful VLA reasoning medium must be shareable across model instances, verifiable through downstream action improvement, and aligned with temporally extended control structure. Based on this view, we propose Continuous Reasoning for Vision-Language-Action. Our model first predicts continuous reasoning in the form of a structured set of continuous thoughts, then reuses them as shared context for chunk-structured action generation. Better action prediction alone does not certify good reasoning: if the same internal medium cannot be shared across model instances and independently verified through improved downstream control, the added latent may simply become a model-private shortcut that helps on seen behaviors without supporting generalizable control. We therefore instantiate continuous reasoning as a shared Gaussian latent interface and train it with a self-verification objective in which an exponential-moving-average teacher must successfully consume the student's reasoning when predicting target actions. Empirically, Continuous Reasoning improves LIBERO-PRO robustness and performs strongly on real robots, raising mean subtask success over π0.5 by 40.4% on TX-G2, an AgiBot G2-compatible variant, and 26.3% on HSR. This suggests that reasoning in VLA is less about extra tokens than about a shareable, verifiable internal language for action.
May 29, 2026

DeMaVLA: A Vision-Language-Action Foundation Model for Generalizable Deformable Manipulation

Real-world household robots require Vision-Language-Action (VLA) foundation models that can acquire reusable manipulation skills across diverse objects, task conditions, and household environments. Deformable-object folding is a representative challenge, requiring robots to handle clothing items from random initial states across varying categories, geometries, materials, and scenes. However, existing VLA systems commonly train separate policies for different object categories, while naively mixed multi-task training often suffers from task interference and degraded performance. To move beyond category-specific folding policies, we introduce DeMaVLA, a VLA foundation model for generalizable Deformable Manipulation. DeMaVLA adopts a VLM backbone with an action expert and formulates continuous action generation using flow matching. To improve efficiency, the action expert is constructed by pruning every other transformer layer while preserving layer-wise alignment with the VLM backbone, reducing training and inference cost. DeMaVLA is first pre-trained on approximately 5,000 hours of selected real-world dual-arm demonstrations to acquire general manipulation priors. It is then post-trained on mixed folding data that aggregates self-collected demonstrations and corrective trajectories from real-robot failures across multiple folding tasks through a human-in-the-loop Data Aggregation~(DAgger) pipeline. Experiments show that DeMaVLA achieves competitive performance on RoboTwin 2.0 and strong real-world results on our household folding benchmark. These results highlight the value of scalable real-world data, efficient action generation, and corrective learning for general-purpose VLA policies in deformable-object manipulation.
May 29, 2026

DriveMA: Driving Vision-Language-Action Models with verifiable Meta-Actions

Driving Vision-Language-Action Models (Driving VLAs) aim to use language to improve end-to-end planning, but the language-action gap limits this promise. We propose DriveMA, a Driving VLA framework built on verifiable meta-actions, which summarize future ego motion into compact language-domain intentions and can be constructed from expert trajectories with a trajectory-grounded annotation pipeline and can be verified against generated trajectories through rule-based projection. DriveMA exploits this verifiability with action-centric supervised training and a data-efficient turn-level credit assignment reinforcement learning framework, explicitly aligning high-level decisions with low-level trajectory planning through dense rewards and precise credit assignment. DriveMA sets a new state of the art on the Waymo Open Dataset Vision-based E2E Driving, achieving a Rater Feedback Score of 8.060 with a 2B model and further improving it to 8.079 with a 4B model; it also obtains competitive closed-loop planning performance on NAVSIM. These results show that even a simple meta-action interface can achieve state-of-the-art planning when made verifiable and optimized for language-action alignment. Code, data, and models are available at https://tsinghua-mars-lab.github.io/DriveMA.