VLMs for Robotics

VLM: Vision-Language Model

Latest papers 392

Apr 27, 2026cs.RO

Characterizing Vision-Language-Action Models across XPUs: Constraints and Acceleration for On-Robot Deployment

Vision-Language-Action (VLA) models are promising for generalist robot control, but on-robot deployment is bottlenecked by real-time inference under tight cost and energy budgets. Most prior evaluations rely on desktop-grade GPUs, obscuring the trade-offs and opportunities offered by heterogeneous edge accelerators (GPUs/XPUs/NPUs). We present a systematic analysis for low-cost VLA deployment via model-hardware co-characterization. First, we build a cross-accelerator leaderboard and evaluate model-hardware pairs under CET (Cost, Energy, Time), showing that right-sized edge devices can be more cost-/energy-efficient than flagship GPUs while meeting control-rate constraints. Second, using in-depth profiling, we uncover a consistent two-phase inference pattern: a compute-bound VLM backbone followed by a memory-bound Action Expert, which induces phase-dependent underutilization and hardware inefficiency. Finally, guided by these insights, we propose DP-Cache and V-AEFusion to reduce diffusion redundancy and enable asynchronous pipeline parallelism, achieving up to 2.9x speedup on GPUs and 6x on edge NPUs with only marginal success degradation. The example leaderboard website is available at: https://vla-leaderboard-01.vercel.app/.
Apr 27, 2026cs.RO

AsyncShield: A Plug-and-Play Edge Adapter for Asynchronous Cloud-based VLA Navigation

While Vision-Language-Action (VLA) models have been demonstrated possessing strong zero-shot generalization for robot control, their massive parameter sizes typically necessitate cloud-based deployment. However, cloud deployment introduces network jitter and inference latency, which can induce severe spatiotemporal misalignment in mobile navigation under continuous displacement, so that the stale intents expressed in past ego frames may become spatially incorrect in the current frame and lead to collisions. To address this issue, we propose AsyncShield, a plug-and-play asynchronous control framework. AsyncShield discards traditional black-box time-series prediction in favor of a deterministic physical white-box spatial mapping. By maintaining a temporal pose buffer and utilizing kinematic transformations, the system accurately converts temporal lag into spatial pose offsets to restore the VLA's original geometric intent. To balance intent restoration fidelity and physical safety, the edge adaptation is formulated as a constrained Markov decision process (CMDP). Solved via the PPO-Lagrangian algorithm, a reinforcement learning adapter dynamically trades off between tracking the VLA intent and responding to high-frequency LiDAR obstacle avoidance hard constraints. Furthermore, benefiting from a standardized universal sub-goal interface, domain randomization, and perception-level adaptation via Collision Radius Inflation, AsyncShield operates as a lightweight, plug-and-play module. Simulation and real-world experiments demonstrate that, without fine-tuning any cloud-based foundation models, the framework exhibits zero-shot and robust generalization capabilities, effectively improving the success rate and physical safety of asynchronous navigation.
Apr 23, 2026cs.RO

A Deployable Embodied Vision-Language Navigation System with Hierarchical Cognition and Context-Aware Exploration

Bridging the gap between embodied intelligence and embedded deployment remains a key challenge in intelligent robotic systems, where perception, reasoning, and planning must operate under strict constraints on computation, memory, energy, and real-time execution. In vision-and-language navigation (VLN), existing approaches often face a trade-off between reasoning capability and deployment efficiency on real-world platforms. In this paper, we present a deployable embodied VLN system that achieves both high efficiency and strong high-level reasoning on real-world robots. The system is decomposed into a fast perception-action layer and a deep reasoning layer running asynchronously at different time scales, with a shared memory layer enabling efficient interaction between them. To support long-horizon reasoning, we incrementally construct a compact memory graph and progressively feed decomposed subgraphs into a vision-language model (VLM). Furthermore, we formulate exploration as a Weighted Traveling Repairman Problem (WTRP) by jointly considering reasoning outcomes and the spatial distribution of candidate regions. Extensive experiments in simulation and real-world environments demonstrate improved navigation success and efficiency over existing VLN approaches while maintaining real-time performance on resource-constrained hardware. Code and additional real-world experiments are available at https://github.com/xukuanHIT/HiCo-Nav.
Apr 23, 2026cs.RO

CorridorVLA: Explicit Spatial Constraints for Generative Action Heads via Sparse Anchors

Vision--Language--Action (VLA) models often use intermediate representations to connect multimodal inputs with continuous control, yet spatial guidance is often injected implicitly through latent features. We propose CorridorVLA, which predicts sparse spatial anchors as incremental physical changes (e.g., end-effector ΔΔ-positions) and uses them to impose an explicit tolerance region in the training objective for action generation. The anchors define a tolerance corridor that guides a flow-matching action head: trajectories whose implied spatial evolution falls outside the corridor receive corrective gradients, while trajectories within the corridor are refined by a consistency objective. CorridorVLA improves SmolVLA by 4.45 percentage points on LIBERO and improves SmolVLA and GR00T by 12.37 and 7.98 percentage points, respectively, on the more challenging LIBERO-Plus benchmark. Notably, under the same single-policy 4-in-1 setting, where one policy is jointly trained and evaluated across all task suites, GR00T-Corr achieves an 83.21% success rate. These results indicate that action-aligned physical cues can provide direct and interpretable constraints for generative action policies, complementing spatial guidance encoded in visual or latent forms. Code and released model checkpoints are available at https://github.com/lidc54/corridorVLA and https://huggingface.co/lidc/CorridorVLA.
Apr 23, 2026cs.AI

ReCAPA: Hierarchical Predictive Correction to Mitigate Cascading Failures

Vision-Language-Action systems follow instructions to execute multi-step tasks in multimodal environments. Recent VLA approaches typically rely on post-hoc correction mechanisms or operate under fixed task decompositions and alignment schemes. However, once an intermediate step is mis-specified, local errors propagate through subsequent steps and eventually accumulate into cascading failures. To mitigate this compounding effect, we propose Predictive Alignment and Planning Architecture, a framework that uses prediction and contrast to adjust deviations across three levels: actions, subgoals, and trajectories. Semantic alignment is enforced at all levels using a Sinkhorn-based module and a Score-field module. The predictive correction and alignment jointly update the action generator during training, enabling it to adjust fine-grained steps to remain aligned with the overall intent. We further introduce two new metrics to quantify error propagation and recovery processes in tasks, capturing how mistakes spread and fade over long-horizon execution. Experiments show that ReCAPA achieves competitive results on embodied agent benchmarks such as VisualAgentBench, MineDojo, and AI2-THOR, outperforming strong proprietary and open-source Large Language Model baselines.
Apr 22, 2026cs.RO

Open-H-Embodiment: A Large-Scale Dataset for Enabling Foundation Models in Medical Robotics

Autonomous medical robots hold promise to improve patient outcomes, reduce provider workload, democratize access to care, and enable superhuman precision. However, autonomous medical robotics has been limited by a fundamental data problem: existing medical robotic datasets are small, single-embodiment, and rarely shared openly, restricting the development of foundation models that the field needs to advance. We introduce Open-H-Embodiment, the largest open dataset of medical robotic video with synchronized kinematics to date, spanning more than 50 institutions and multiple robotic platforms including the CMR Versius, Intuitive Surgical's da Vinci, da Vinci Research Kit (dVRK), Rob Surgical BiTrack, Virtual Incision's MIRA, Moon Surgical Maestro, and a variety of custom systems, spanning surgical manipulation, robotic ultrasound, and endoscopy procedures. We demonstrate the research enabled by this dataset through two foundation models. GR00T-H is the first open foundation vision-language-action model for medical robotics, which is the only evaluated model to achieve full end-to-end task completion on a structured suturing benchmark (25% of trials vs. 0% for all others) and achieves 64% average success across a 29-step ex vivo suturing sequence. We also train Cosmos-H-Surgical-Simulator, the first action-conditioned world model to enable multi-embodiment surgical simulation from a single checkpoint, spanning nine robotic platforms and supporting in silico policy evaluation and synthetic data generation for the medical domain. These results suggest that open, large-scale medical robot data collection can serve as critical infrastructure for the research community, enabling advances in robot learning, world modeling, and beyond.
Apr 22, 2026cs.RO

Temporal Difference Calibration in Sequential Tasks: Application to Vision-Language-Action Models

Recent advances in vision-language-action (VLA) models for robotics have highlighted the importance of reliable uncertainty quantification in sequential tasks. However, assessing and improving calibration in such settings remains mostly unexplored, especially when only partial trajectories are observed. In this work, we formulate sequential calibration for episodic tasks, where task-success confidence is produced along an episode, while success is determined at the end of it. We introduce a sequential extension of the Brier score and show that, for binary outcomes, its risk minimizer coincides with the VLA policy's value function. This connection bridges uncertainty calibration and reinforcement learning, enabling the use of temporal-difference (TD) value estimation as a principled calibration mechanism over time. We empirically show that TD calibration improves performance relative to the state-of-the-art on simulated and real-robot data. Interestingly, we show that when calibrated using TD, the VLA's single-step action probabilities can yield competitive uncertainty estimates, in contrast to recent findings that employed different calibration techniques.
Apr 22, 2026cs.RO

A Vision-Language-Action Model for Adaptive Ultrasound-Guided Needle Insertion and Needle Tracking

Ultrasound (US)-guided needle insertion is a critical yet challenging procedure due to dynamic imaging conditions and difficulties in needle visualization. Many methods have been proposed for automated needle insertion, but they often rely on hand-crafted pipelines with modular controllers, whose performance degrades in challenging cases. In this paper, a Vision-Language-Action (VLA) model is proposed for adaptive and automated US-guided needle insertion and tracking on a robotic ultrasound (RUS) system. This framework provides a unified approach to needle tracking and needle insertion control, enabling real-time, dynamically adaptive adjustment of insertion based on the obtained needle position and environment awareness. To achieve real-time and end-to-end tracking, a Cross-Depth Fusion (CDF) tracking head is proposed, integrating shallow positional and deep semantic features from the large-scale vision backbone. To adapt the pretrained vision backbone for tracking tasks, a Tracking-Conditioning (TraCon) register is introduced for parameter-efficient feature conditioning. After needle tracking, an uncertainty-aware control policy and an asynchronous VLA pipeline are presented for adaptive needle insertion control, ensuring timely decision-making for improved safety and outcomes. Extensive experiments on both needle tracking and insertion show that our method consistently outperforms state-of-the-art trackers and manual operation, achieving higher tracking accuracy, improved insertion success rates, and reduced procedure time, highlighting promising directions for RUS-based intelligent intervention.
Apr 22, 2026cs.RO

JoyAI-RA 0.1: A Foundation Model for Robotic Autonomy

Robotic autonomy in open-world environments is fundamentally limited by insufficient data diversity and poor cross-embodiment generalization. Existing robotic datasets are often limited in scale and task coverage, while relatively large differences across robot embodiments impede effective behavior knowledge transfer. To address these challenges, we propose JoyAI-RA, a vision-language-action (VLA) embodied foundation model tailored for generalizable robotic manipulation. JoyAI-RA presents a multi-source multi-level pretraining framework that integrates web data, large-scale egocentric human manipulation videos, simulation-generated trajectories, and real-robot data. Through training on heterogeneous multi-source data with explicit action-space unification, JoyAI-RA effectively bridges embodiment gaps, particularly between human manipulation and robotic control, thereby enhancing cross-embodiment behavior learning. JoyAI-RA outperforms state-of-the-art methods in both simulation and real-world benchmarks, especially on diverse tasks with generalization demands.
Apr 21, 2026cs.CV

EmbodiedMidtrain: Bridging the Gap between Vision-Language Models and Vision-Language-Action Models via Mid-training

Vision-Language-Action Models (VLAs) inherit their visual and linguistic capabilities from Vision-Language Models (VLMs), yet most VLAs are built from off-the-shelf VLMs that are not adapted to the embodied domain, limiting their downstream performance. In this work, we propose EmbodiedMidtrain to bridge the gap between VLMs and VLAs. We first characterize the data distribution gap between them, showing that VLA data occupy compact regions that are largely separated from the broader VLM distribution, while the degree of alignment varies substantially both across and within VLM data sources. Then, we build a mid-training data engine that leverages a lightweight learnable proximity estimator to select the most VLA-aligned candidates from a large VLM pool, and mid-trains the VLM on this curated mixture before downstream VLA fine-tuning. Experiments on three robot manipulation benchmarks show that mid-training consistently improves performance across different VLM backbones, achieving results competitive with expert VLAs and off-the-shelf VLMs trained with larger model scale and training budgets. Further analysis reveals that mid-training provides a stronger initialization for VLA fine-tuning, with gains emerging from the earliest steps and widening throughout training. Moreover, the data engine captures both dataset-level and sample-level alignment signals, favoring spatial reasoning over text-centric tasks while preserving the diversity of the VLM data. We will release all code, data and models for future research.
Apr 21, 2026cs.RO

VLA Foundry: A Unified Framework for Training Vision-Language-Action Models

We present VLA Foundry, an open-source framework that unifies LLM, VLM, and VLA training in a single codebase. Most open-source VLA efforts specialize on the action training stage, often stitching together incompatible pretraining pipelines. VLA Foundry instead provides a shared training stack with end-to-end control, from language pretraining to action-expert fine-tuning. VLA Foundry supports both from-scratch training and pretrained backbones from Hugging Face. To demonstrate the utility of our framework, we train and release two types of models: the first trained fully from scratch through our LLM-->VLM-->VLA pipeline and the second built on the pretrained Qwen3-VL backbone. We evaluate closed-loop policy performance of both models on LBM Eval, an open-data, open-source simulator. We also contribute usability improvements to the simulator and the STEP analysis tools for easier public use. In the nominal evaluation setting, our fully-open from-scratch model is on par with our prior closed-source work and substituting in the Qwen3-VL backbone leads to a strong multi-task table top manipulation policy outperforming our baseline by a wide margin. The VLA Foundry codebase is available at https://github.com/TRI-ML/vla_foundry and all multi-task model weights are released on https://huggingface.co/collections/TRI-ML/vla-foundry. Additional qualitative videos are available on the project website https://tri-ml.github.io/vla_foundry.
Apr 21, 2026cs.RO

LiveVLN: Breaking the Stop-and-Go Loop in Vision-Language Navigation

Recent navigation systems achieve strong benchmark results, yet real-world deployment often remains visibly stop-and-go. This bottleneck arises because the sense-inference-execution loop is still blocking: after each new observation, the controller must wait for sensing, transmission, and inference before motion can continue. Reducing action-generation cost alone therefore does not remove redundant waiting. To address this issue, we present LiveVLN, a training-free framework for more continuous embodied navigation by augmenting pretrained VLM navigators with multi-step action continuation. Instead of pausing for each full sense-and-inference round, LiveVLN overlaps execution with the processing of newly arrived observations, allowing refreshed future actions to be handed off before the current executable prefix is exhausted. This design keeps actions continuously available during motion, reducing idle waiting and enabling smoother online execution. The framework operates at runtime and can be integrated with compatible pretrained VLM navigators. Across R2R and RxR, LiveVLN preserves benchmark performance while reducing waiting time and improving action availability. In real-world deployments, it cuts average episode waiting time by up to 77.7%77.7\% and shortens wall-clock episode time by 12.6%12.6\% on StreamVLN and 19.6%19.6\% on NaVIDA, yielding more coherent execution during deployment. Code is available at https://github.com/NIneeeeeem/LiveVLN.
Apr 21, 2026cs.RO

GenerativeMPC: VLM-RAG-guided Whole-Body MPC with Virtual Impedance for Bimanual Mobile Manipulation

Bimanual mobile manipulation requires a seamless integration between high-level semantic reasoning and safe, compliant physical interaction - a challenge that end-to-end models approach opaquely and classical controllers lack the context to address. This paper presents GenerativeMPC, a hierarchical cyber-physical framework that explicitly bridges semantic scene understanding with physical control parameters for bimanual mobile manipulators. The system utilizes a Vision-Language Model with Retrieval-Augmented Generation (VLM-RAG) to translate visual and linguistic context into grounded control constraints, specifically outputting dynamic velocity limits and safety margins for a Whole-Body Model Predictive Controller (MPC). Simultaneously, the VLM-RAG module modulates virtual stiffness and damping gains for a unified impedance-admittance controller, enabling context-aware compliance during human-robot interaction. Our framework leverages an experience-driven vector database to ensure consistent parameter grounding without retraining. Experimental results in MuJoCo, IsaacSim, and on a physical bimanual platform confirm a 60% speed reduction near humans and safe, socially-aware navigation and manipulation through semantic-to-physical parameter grounding. This work advances the field of human-centric cybernetics by grounding large-scale cognitive models into predictable, high-frequency physical control loops.
Apr 21, 2026cs.RO

Assessing VLM-Driven Semantic-Affordance Inference for Non-Humanoid Robot Morphologies

Vision-language models (VLMs) have demonstrated remarkable capabilities in understanding human-object interactions, but their application to robotic systems with non-humanoid morphologies remains largely unexplored. This work investigates whether VLMs can effectively infer affordances for robots with fundamentally different embodiments than humans, addressing a critical gap in the deployment of these models for diverse robotic applications. We introduce a novel hybrid dataset that combines annotated real-world robotic affordance-object relations with VLM-generated synthetic scenarios, and perform an empirical analysis of VLM performance across multiple object categories and robot morphologies, revealing significant variations in affordance inference capabilities. Our experiments demonstrate that while VLMs show promising generalisation to non-humanoid robot forms, their performance is notably inconsistent across different object domains. Critically, we identify a consistent pattern of low false positive rates but high false negative rates across all morphologies and object categories, indicating that VLMs tend toward conservative affordance predictions. Our analysis reveals that this pattern is particularly pronounced for novel tool use scenarios and unconventional object manipulations, suggesting that effective integration of VLMs in robotic systems requires complementary approaches to mitigate over-conservative behaviour while preserving the inherent safety benefits of low false positive rates.
Apr 21, 2026cs.CV

Environmental Understanding Vision-Language Model for Embodied Agent

Vision-language models (VLMs) have shown strong perception and reasoning abilities for instruction-following embodied agents. However, despite these abilities and their generalization performance, they still face limitations in environmental understanding, often failing on interactions or relying on environment metadata during execution. To address this challenge, we propose a novel framework named Environmental Understanding Embodied Agent (EUEA), which fine-tunes four core skills: 1) object perception for identifying relevant objects, 2) task planning for generating interaction subgoals, 3) action understanding for judging success likelihood, and 4) goal recognition for determining goal completion. By fine-tuning VLMs with EUEA skills, our framework enables more reliable task execution for instruction-following. We further introduce a recovery step that leverages these core skills and a group relative policy optimization (GRPO) stage that refines inconsistent skill predictions. The recovery step samples alternative actions to correct failure cases, and the GRPO stage refines inconsistent skill predictions. Across ALFRED tasks, our VLM significantly outperforms a behavior-cloning baseline, achieving an 8.86% improvement in average success rate. The recovery and GRPO stages provide an additional 3.03% gain, further enhancing overall performance. Finally, our skill-level analyses reveal key limitations in the environmental understanding of closed- and open-source VLMs and identify the capabilities necessary for effective agent-environment interaction.
Apr 20, 2026cs.RO

SYMBOLIZER: Symbolic Model-free Task Planning with VLMs

Traditional Task and Motion Planning (TAMP) systems depend on physics models for motion planning and discrete symbolic models for task planning. Although physics model are often available, symbolic models (consisting of symbolic state interpretation and action models) must be meticulously handcrafted or learned from labeled data. This process is both resource-intensive and constrains the solution to the specific domain, limiting scalability and adaptability. On the other hand, Visual Language Models (VLMs) show desirable zero-shot visual understanding (due to their extensive training on heterogeneous data), but still achieve limited planning capabilities. Therefore, integrating VLMs with classical planning for long-horizon reasoning in TAMP problems offers high potential. Recent works in this direction still lack generality and depend on handcrafted, task-specific solutions, e.g. describing all possible objects in advance, or using symbolic action models. We propose a framework that generalizes well to unseen problem instances. The method requires only lifted predicates describing relations among objects and uses VLMs to ground them from images to obtain the symbolic state. Planning is performed with domain-independent heuristic search using goal-count and width-based heuristics, without need for action models. Symbolic search over VLM-grounded state-space outperforms direct VLM-based planning and performs on par with approaches that use a VLM-derived heuristic. This shows that domain-independent search can effectively solve problems across domains with large combinatorial state spaces. We extensively evaluate on extensively evaluate our method and achieve state-of-the-art results on the ProDG and ViPlan benchmarks.
Apr 19, 2026cs.RO

GaLa: Hypergraph-Guided Visual Language Models for Procedural Planning

Implicit spatial relations and deep semantic structures encoded in object attributes are crucial for procedural planning in embodied AI systems. However, existing approaches often over rely on the reasoning capabilities of vision language models (VLMs) themselves, while overlooking the rich structured semantic information that can be mined from multimodal inputs. As a result, models struggle to effectively understand functional spatial relationships in complex scenes. To fully exploit implicit spatial relations and deep semantic structures in multimodal data, we propose GaLa, a vision language framework for multimodal procedural planning. GaLa introduces a hypergraph-based representation, where object instances in the image are modeled as nodes, and region-level hyperedges are constructed by aggregating objects according to their attributes and functional semantics. This design explicitly captures implicit semantic relations among objects as well as the hierarchical organization of functional regions. Furthermore, we design a TriView HyperGraph Encoder that enforces semantic consistency across the node view, area view, and node area association view via contrastive learning, enabling hypergraph semantics to be more effectively injected into downstream VLM reasoning. Extensive experiments on the ActPlan1K and ALFRED benchmarks demonstrate that GaLa significantly outperforms existing methods in terms of execution success rate, LCS, and planning correctness.
Apr 18, 2026cs.AI

Rule-VLN: Bridging Perception and Compliance via Semantic Reasoning and Geometric Rectification

As embodied AI transitions to real-world deployment, the success of the Vision-and-Language Navigation (VLN) task tends to evolve from mere reachability to social compliance. However, current agents suffer from a "goal-driven trap", prioritizing physical geometry ("can I go?") over semantic rules ("may I go?"), frequently overlooking subtle regulatory constraints. To bridge this gap, we establish Rule-VLN, the first large-scale urban benchmark for rule-compliant navigation. Spanning a massive 29k-node environment, it injects 177 diverse regulatory categories into 8k constrained nodes across four curriculum levels, challenging agents with fine-grained visual and behavioral constraints. We further propose the Semantic Navigation Rectification Module (SNRM), a universal, zero-shot module designed to equip pre-trained agents with safety awareness. SNRM integrates a coarse-to-fine visual perception VLM framework with an epistemic mental map for dynamic detour planning. Experiments demonstrate that while Rule-VLN challenges state-of-the-art models, SNRM significantly restores navigation capabilities, reducing CVR by 19.26% and boosting TC by 5.97%.
Apr 18, 2026cs.RO

Chain Of Interaction Benchmark (COIN): When Reasoning meets Embodied Interaction

Generalist embodied agents must perform interactive, causally-dependent reasoning, continually interacting with the environment, acquiring information, and updating plans to solve long-horizon tasks before they could be adopted in real-life scenarios. For instance, retrieving an apple from a cabinet may require opening multiple doors and drawers before the apple becomes visible and reachable, demanding sequential interaction under partial observability. However, existing benchmarks fail to systematically evaluate this essential capability. We introduce COIN, a benchmark designed to assess interactive reasoning in realistic robotic manipulation through three key contributions. First, we construct COIN-50: 50 interactive tasks in daily scenarios, and create COIN-Primitive required by causally-dependent tasks, and COIN-Composition with mid-term complexity for skill learning and generalization evaluation. Second, we develop a low-cost mobile AR teleoperation system and collect the COIN-Primitive Dataset with 50 demonstrations per primitive task (1,000 in total). Third, we develop systematic evaluation metrics about execution stability and generalization robustness to evaluate CodeAsPolicy, VLA, and language-conditioned H-VLA approaches. Our comprehensive evaluation reveals critical limitations in current methods: models struggle with interactive reasoning tasks due to significant gaps between visual understanding and motor execution. We provide fine-grained analysis of these limitations.
Apr 17, 2026cs.RO

Long-Term Memory for VLA-based Agents in Open-World Task Execution

Vision-Language-Action (VLA) models have demonstrated significant potential for embodied decision-making; however, their application in complex chemical laboratory automation remains restricted by limited long-horizon reasoning and the absence of persistent experience accumulation. Existing frameworks typically treat planning and execution as decoupled processes, often failing to consolidate successful strategies, which results in inefficient trial-and-error in multi-stage protocols. In this paper, we propose ChemBot, a dual-layer, closed-loop framework that integrates an autonomous AI agent with a progress-aware VLA model (Skill-VLA) for hierarchical task decomposition and execution. ChemBot utilizes a dual-layer memory architecture to consolidate successful trajectories into retrievable assets, while a Model Context Protocol (MCP) server facilitates efficient sub-agent and tool orchestration. To address the inherent limitations of VLA models, we further implement a future-state-based asynchronous inference mechanism to mitigate trajectory discontinuities. Extensive experiments on collaborative robots demonstrate that ChemBot achieves superior operational safety, precision, and task success rates compared to existing VLA baselines in complex, long-horizon chemical experimentation.
Apr 16, 2026cs.AI

ADAPT: Benchmarking Commonsense Planning under Unspecified Affordance Constraints

Intelligent embodied agents should not simply follow instructions, as real-world environments often involve unexpected conditions and exceptions. However, existing methods usually focus on directly executing instructions, without considering whether the target objects can actually be manipulated, meaning they fail to assess available affordances. To address this limitation, we introduce DynAfford, a benchmark that evaluates embodied agents in dynamic environments where object affordances may change over time and are not specified in the instruction. DynAfford requires agents to perceive object states, infer implicit preconditions, and adapt their actions accordingly. To enable this capability, we introduce ADAPT, a plug-and-play module that augments existing planners with explicit affordance reasoning. Experiments demonstrate that incorporating ADAPT significantly improves robustness and task success across both seen and unseen environments. We also show that a domain-adapted, LoRA-finetuned vision-language model used as the affordance inference backend outperforms a commercial LLM (GPT-4o), highlighting the importance of task-aligned affordance grounding.
Apr 16, 2026cs.RO

Foundation Models in Robotics: A Comprehensive Review of Methods, Models, Datasets, Challenges and Future Research Directions

Over the recent years, the field of robotics has been undergoing a transformative paradigm shift from fixed, single-task, domain-specific solutions towards adaptive, multi-function, general-purpose agents, capable of operating in complex, open-world, and dynamic environments. This tremendous advancement is primarily driven by the emergence of Foundation Models (FMs), i.e., large-scale neural-network architectures trained on massive, heterogeneous datasets that provide unprecedented capabilities in multi-modal understanding and reasoning, long-horizon planning, and cross-embodiment generalization. In this context, the current study provides a holistic, systematic, and in-depth review of the research landscape of FMs in robotics. In particular, the evolution of the field is initially delineated through five distinct research phases, spanning from the early incorporation of Natural Language Processing (NLP) and Computer Vision (CV) models to the current frontier of multi-sensory generalization and real-world deployment. Subsequently, a highly-granular taxonomic investigation of the literature is performed, examining the following key aspects: a) the employed FM types, including LLMs, VFMs, VLMs, and VLAs, b) the underlying neural-network architectures, c) the adopted learning paradigms, d) the different learning stages of knowledge incorporation, e) the major robotic tasks, and f) the main real-world application domains. For each aspect, comparative analysis and critical insights are provided. Moreover, a report on the publicly available datasets used for model training and evaluation across the considered robotic tasks is included. Furthermore, a hierarchical discussion on the current open challenges and promising future research directions in the field is incorporated.
Apr 16, 2026cs.RO

World-Value-Action Model: Implicit Planning for Vision-Language-Action Systems

Vision-Language-Action (VLA) models have emerged as a promising paradigm for building embodied agents that ground perception and language into action. However, most existing approaches rely on direct action prediction, lacking the ability to reason over long-horizon trajectories and evaluate their consequences, which limits performance in complex decision-making tasks. In this work, we introduce World-Value-Action (WAV) model, a unified framework that enables implicit planning in VLA systems. Rather than performing explicit trajectory optimization, WAV model learn a structured latent representation of future trajectories conditioned on visual observations and language instructions. A learned world model predicts future states, while a trajectory value function evaluates their long-horizon utility. Action generation is then formulated as inference in this latent space, where the model progressively concentrates probability mass on high-value and dynamically feasible trajectories. We provide a theoretical perspective showing that planning directly in action space suffers from an exponential decay in the probability of feasible trajectories as the horizon increases. In contrast, latent-space inference reshapes the search distribution toward feasible regions, enabling efficient long-horizon decision making. Extensive simulations and real-world experiments demonstrate that the WAV model consistently outperforms state-of-the-art methods, achieving significant improvements in task success rate, generalization ability, and robustness, especially in long-horizon and compositional scenarios. Code is available at https://github.com/Win-commit/WAV.
Apr 10, 2026cs.CV

Text-Guided 6D Object Pose Rearrangement via Closed-Loop VLM Agents

Vision-Language Models (VLMs) exhibit strong visual reasoning capabilities, yet they still struggle with 3D understanding. In particular, VLMs often fail to infer a text-consistent goal 6D pose of a target object in a 3D scene. However, we find that with some inference-time techniques and iterative reasoning, VLMs can achieve dramatic performance gains. Concretely, given a 3D scene represented by an RGB-D image (or a compositional scene of 3D meshes) and a text instruction specifying a desired state change, we repeat the following loop: observe the current scene; evaluate whether it is faithful to the instruction; propose a pose update for the target object; apply the update; and render the updated scene. Through this closed-loop interaction, the VLM effectively acts as an agent. We further introduce three inference-time techniques that are essential to this closed-loop process: (i) multi-view reasoning with supporting view selection, (ii) object-centered coordinate system visualization, and (iii) single-axis rotation prediction. Without any additional fine-tuning or new modules, our approach surpasses prior methods at predicting the text-guided goal 6D pose of the target object. It works consistently across both closed-source and open-source VLMs. Moreover, when combining our 6D pose prediction with simple robot motion planning, it enables more successful robot manipulation than recent Vision-Language-Action models (VLAs). Finally, we conduct an ablation study to demonstrate the necessity of each proposed technique.
Mar 30, 2026cs.RO

DRIVE-Nav: Directional Reasoning, Inspection, and Verification for Efficient Open-Vocabulary Navigation

Open-Vocabulary Object Navigation (OVON) requires an embodied agent to locate a language-specified target in unknown environments. Many zero-shot methods rely on frontier-candidate reasoning under incomplete observations, while topology-aware methods reduce candidate redundancy but may still introduce panoramic inspection overhead and repeated reconsideration. We present DRIVE-Nav, a structured framework that organizes exploration around persistent directions rather than raw frontiers. By inspecting encountered directions more completely and restricting subsequent decisions to still-relevant directions within a forward 240-degree view range, DRIVE-Nav reduces redundant revisits and improves path efficiency. The framework extracts and tracks directional candidates from weighted Fast Marching Method (FMM) paths, maintains representative views for semantic inspection, and combines vision-language-guided prompt enrichment with cross-frame verification to improve grounding reliability. Experiments on HM3D-OVON, HM3Dv1, HM3Dv2, and MP3D demonstrate strong overall performance and consistent efficiency gains. On HM3D-OVON, DRIVE-Nav achieves 50.2% SR and 32.6% SPL, improving the previous best method by 1.9% SR and 5.6% SPL. It also delivers the best SPL on HM3Dv1, HM3Dv2, and MP3D and transfers to a physical humanoid robot. Real-world deployment also demonstrates its effectiveness.
Mar 30, 2026cs.RO

ManipArena: Comprehensive Real-world Evaluation of Reasoning-Oriented Generalist Robot Manipulation

Vision-Language-Action (VLA) models and world-action models have emerged as central paradigms for general-purpose robotic intelligence, yet their empirical progress remains constrained by the absence of evaluation protocols that are both physically realistic and diagnostically controlled. Simulator-centric benchmarks provide scale and reproducibility, but cannot fully capture the reality gap induced by perception noise, contact dynamics, latency, calibration error, and hardware constraints. Conversely, real-robot evaluations are often fragmented across platforms, scenes, objects, and scoring rules, making fair comparison and failure attribution difficult. We introduce ManipArena, a standardized real-robot evaluation framework for studying manipulation generalization under matched physical conditions. ManipArena comprises 20 tasks, 10,812 expert trajectories, 13.5M frames, and approximately 188 robot hours across tabletop and mobile manipulation. The framework combines schema-defined task variation, stratified in-domain, visualshift, and semantic-OOD trials, subtask-level partial-credit scoring, three-level language annotations, low-level motor signals, and paired real-to-sim environments reconstructed from physical scenes. Using ManipArena, we evaluate seven tabletop configurations spanning VLA and world-action-model policies. The results show that real-robot conclusions depend not only on architecture, but also on model provenance, fine-tuning regime, data sampling, and annotation granularity. ManipArena thus provides a reproducible and interpretable foundation for diagnosing capability boundaries and failure modes in embodied generalization.
Mar 24, 2026cs.RO

Grounding Sim-to-Real Generalization in Robotic Manipulation: An Empirical Study with Vision-Language-Action Models

Learning a generalist control policy for robotic manipulation typically relies on large-scale datasets. Given the high cost of real-world data collection, a practical alternative is to generate synthetic data through simulation. However, the resulting synthetic data often exhibits a significant gap from real-world distributions. While many prior studies have proposed algorithms to bridge the Sim-to-Real discrepancy, there remains a lack of principled research that grounds these methods in real-world manipulation tasks, particularly their performance on generalist policies such as Vision-Language-Action (VLA) models. In this study, we empirically examine the primary determinants of Sim-to-Real generalization across four dimensions: multi-level domain randomization, photorealistic rendering, physics-realistic modeling, and reinforcement learning updates. To support this study, we design a comprehensive evaluation protocol to quantify the real-world performance of manipulation tasks. The protocol accounts for key variations in background, lighting, distractors, object types, and spatial features. Through experiments involving over 10k real-world trials, we derive critical insights into Sim-to-Real transfer. To inform and advance future studies, we release both the robotic platforms and the evaluation protocol for public access to facilitate independent verification, thereby establishing a realistic and standardized benchmark for robotic manipulation policies.
Mar 19, 2026cs.RO

Scaling Sim-to-Real VLA Reinforcement Learning with Generative 3D Worlds

The strong performance of large vision-language models (VLMs) trained with reinforcement learning (RL) has motivated similar approaches for fine-tuning vision-language-action (VLA) models in robotics. Many recent works fine-tune VLAs directly in the real world to avoid addressing the sim-to-real gap. While real-world RL circumvents sim-to-real issues, it inherently limits the generality of the resulting VLA, as scaling scene and object diversity in the physical world is prohibitively difficult. This leads to the paradoxical outcome of transforming a broadly pretrained model into an overfitted, scene-specific policy. Training in simulation can instead provide access to diverse scenes, but designing those scenes is also costly. In this work, we show that VLAs can be RL fine-tuned across broad scene and object distributions and with reduced labor by leveraging 3D world generative models. Using these models together with a language-driven scene designer, we generate 100 diverse interactive scenes containing unique objects and backgrounds, enabling scalable and highly parallel policy learning. Starting from a pretrained imitation baseline, our approach increases simulation success from 9.7% up to 79.8% while achieving a 1.25×\times speedup in task completion time. We further demonstrate successful sim-to-real transfer enabled by the quality of the generated scenes together with domain randomization, improving real-world success from 21.7% to 75% and achieving a 1.13×\times speedup. Finally, we further highlight the benefits of leveraging the effectively unlimited data from 3D world generative models through an ablation study showing that increasing scene diversity directly improves zero-shot generalization.
Mar 18, 2026cs.RO

ExecVLA: Following Fine-Grained Execution Constraints in Vision-Language-Action Models with Bi-Level Action Representation

We study fine-grained execution-constraint following in vision-language-action (VLA) models. Given an invariant task goal, the policy must follow instruction-specified execution constraints, including interaction targets, motion patterns, spatial relations, and terminal configurations. This setting exposes a limitation of goal-oriented VLAs: trajectories that complete the same task are not interchangeable when the instruction specifies how the task must be executed. We propose ExecVLA, a framework that separates a goal-oriented component from an execution-specific component through a bi-level action representation and supervised bi-level reasoning tokens. We further introduce explicit goal-invariance and execution-predictability objectives so that the goal-level representation remains stable across executions of the same goal, while the execution-level representation retains the constraints that distinguish those executions. We construct execution-constraint-following datasets in simulation and on a Realman-75 robot, with goal and fine-grained reasoning annotations. Experiments on LIBERO and the real robot show improved goal completion and, more importantly, substantially more reliable adherence to instruction-specified execution constraints.
Mar 17, 2026cs.RO

Large Reward Models: Generalizable Online Robot Reward Generation with Vision-Language Models

Reinforcement Learning (RL) has shown strong potential for improving robotic manipulation policies, yet its practical use remains bottlenecked by the difficulty of specifying reward functions that are both semantically meaningful and reusable across tasks. In this paper, we propose Large Reward Models (LRMs), a framework that adapts foundation VLMs into frame-level reward generators for robot policy refinement. We specialize a state-of-the-art VLM on a multi-source dataset spanning real-world robot trajectories, human-object interactions, and simulated manipulation environments. Unlike prior approaches that mainly evaluate trajectories post-hoc, LRMs expose multiple reward interfaces from visual observations: progress estimation, task completion, and temporal contrastive comparison. Starting from an imitation-learned policy, we use these VLM-derived rewards to guide PPO refinement on held-out long-horizon manipulation tasks. Our experiments show that LRM progress rewards provide the strongest non-privileged online refinement signal, improving the IL baseline and narrowing the gap to privileged environment rewards. We further deploy progress rewards for progress-weighted behavioral cloning on four real-world manipulation tasks spanning two robot platforms, improving over SFT on all four tasks. These results suggest that modality-specific specialization of foundation VLMs can provide practical visual reward signals for both simulated policy refinement and physical robot self-improvement without hand-coded task rewards.