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Papers

Jun 1, 2026cs.CV

Towards 3D-Aware Video Diffusion Models: Render-Free Human Motion Control with Mesh Tokenization

Diffusion models have shown remarkable success in video generation. However, whether such models are truly aware of the 3D structure underlying visual observations, rather than simply reproducing plausible 2D projections, remains an open question. In this work, we investigate this question through human motion control, a task that requires precise modelling of 3D human geometry, motion, camera viewpoint, and scene context. Unlike prior methods that rely on rendered 2D motion guidance videos, we propose a render-free framework that conditions video generation directly on compressed 3D human mesh tokens. This representation preserves full 3D geometric information while enabling a unified token-based generation pipeline that processes video tokens jointly with motion tokens in a DiT-based architecture. This design requires the model to reason jointly about appearance, 3D structure, and camera viewpoint during video generation. Experimental results demonstrate strong performance on human motion control benchmarks, while reducing artifacts induced by view-dependent 2D guidance and trajectory-pose mismatches during editing. These findings suggest that video diffusion models, when equipped with mesh tokenization, can better capture complex 3D human structures and their interactions with the surrounding environment.
Jingyun Liang, Min Wei, Shikai Li +5
Jun 1, 2026cs.CL

CARTE: A Benchmark for Mapping Language Model Knowledge Across France

We introduce CARTE 1 (Culturally Anchored Regional-Territorial Evaluation), a multiplechoice benchmark for evaluating the ability of large language models (LLMs) to perform fine-grained reasoning over geographically grounded and regionally differentiated knowledge within France. While prior benchmarks focus on national-level cultural understanding, they largely overlook intra-country variation and the need to distinguish between closely related regional contexts. CARTE addresses this gap by introducing 2,431 questions spanning the 13 metropolitan regions of France and covering 14 thematic domains, including culture, language, demographics, economy, environment, and mobility. We further introduce CARTE-LV, a subset targeting Linguistic Variation across French regions, enabling focused evaluation of language-related differences. We evaluate 27 LLMs ranging from 1B to 12B parameters under few-shot settings. Our experiments reveal performance disparities across regions and model scales, suggesting systematic gaps in pretraining coverage and limited robustness to intra-national variation.
Sarah Almeida Carneiro, Christos Xypolopoulos, Xiao Fei +2
Jun 1, 2026cs.RO

Market-Based Replanning for Safety-Critical UAV Swarms in Search and Rescue Missions

Reliable autonomous UAV swarms in Search and Rescue (SAR) missions require fault-tolerant coordination capable of sustaining operations despite agent degradation. This paper introduces the Intelligent Replanning Drone Swarm (IRDS), a distributed coordination architecture designed for resource-constrained environments. The proposed framework employs a Reverse-Auction market mechanism where agents bid to service search sectors based on a distance-weighted cost function, coupled with a geometric consensus protocol for target verification. We evaluate the approach through physics-based simulations (N=8 agents, 8x8 grid) subjected to stochastic fault injection. Results indicate that the swarm autonomously reallocates tasks from failed agents with low latency relative to the total mission duration, maintaining a mission success rate of 93% under 25% workforce degradation. The proposed framework demonstrates a robust, empirically tested method for self-healing aerial robotic coordination.
Luiz Giacomossi, Andrea Haglund, Claire Namatovu +6
Jun 1, 2026cs.RO

Learning Action-Conditional and Object-Centric Gaussian Splatting World Models for Rigid Objects

World models enable intelligent agents to predict the consequences of their actions on the environment. In this paper, we propose Multi Rigid Object Gaussian World Model (MRO-GWM), a novel model that learns action-conditional dynamics of rigid objects in 3D. By representing the scene by object-centric Gaussians, we can represent arbitrary object shapes and multi-object scenes. We develop a novel spatio-temporal transformer architecture that predicts future rigid body motion from a history of object Gaussians and future actions. Objects are represented by their Gaussians in a canonical frame, which allows for describing object motion as rigid body transformation. Our model is trained on reconstructions from multiple viewpoints, which requires the model to handle partial observations of objects due to occlusions. We analyze prediction performance of our approach on synthetic datasets composed of typical household objects with multi-object dynamics and interactions by a robot end effector. We also evaluate our model in model-predictive control for non-prehensile manipulation in simulation.
Jens U. Kreber, Lukas Mack, Joerg Stueckler
Jun 1, 2026cs.CV

SAVMap: Structure-Aided Visual Mapping of Large-Scale 2.5D Manhattan Wireframes from Panoramic Video

Precise 3D representations of industrial environments enable tasks such as robot localization and digital twin generation. We propose SAVMap, a method for generating a semantic wireframe map of warehouse shelf and light structures using only a panoramic video camera as the sensor input. Sequences of rectified images with shelf and ceiling-facing views are extracted from a panoramic video captured along the warehouse aisles. Using a semantic segmentation network front end, a set of sparse, semantic structure feature points (e.g., corners of shelf structures, centers of lights) are extracted from each image and tracked across the sequences. By accounting for real-world geometric relationships among the points such as Manhattan grids, a constrained structure-from-motion algorithm yields the 3D points that form a wireframe map. We demonstrate the scalability and accuracy of our proposal in a warehouse with 46 shelving rows, each with faces spanning 55,m by 7,m. From an hour of panoramic video content, we create wireframe maps for over 5000 shelf elements across the rows, achieving an aggregate mean absolute error of 4.8,cm with respect to ground-truth.
Howard Huang, Bharath Surianarayanan, Keifer Lee +2
Jun 1, 2026cs.CV

3rd Place at CVPR 2026 CASTLE Challenge: Agentic Multi-View Long-Context Video Understanding via Hierarchical Knowledge Graph Retrieval

This paper presents our winning methodology for the CASTLE 2026 Challenge at the CVPR 2026 EgoVis Workshop, where our team secured third place globally. The challenge tasks participants with answering highly complex visual, spatiotemporal, and verbal questions, including visual counting, action localization, multi-view tracking and speaker temporal reasoning, within massive, multimodal video streams. The underlying dataset consists of over 600 hours synchronized footage captured by 15 ego and exo camera sources. To tackle the extreme scale and long-context demands of this environment, we introduce a training-free agentic framework optimized for long-form video understanding. Our framework introduces two core architectural components: i) a Video Knowledge Graph that maps static and dynamic entities, their temporal relationships, and intersecting events to enable multi-hop relational reasoning, and ii) an adaptive agentic workflow that resolves complex queries through a hierarchical retrieval and indexing. Empirical results demonstrate that our framework achieves high zero-shot reasoning accuracy on long-context multi-view streams. Our code will be released at https://github.com/RaghadKhaled/CASTLE-Challenge-Framework.
Raghad Albusayes, Munirah Alyahya
Jun 1, 2026cs.CV

Collaborative Space Object Detection with Multi-Satellite Viewpoints in LEO Constellations

With the growing number of satellites in low Earth orbit (LEO) constellations, the near-Earth space environment has become increasingly congested, making space object detection (SOD) a pressing challenge for space safety and sustainability. To mitigate collision risks and ensure the continuity of space operations, SOD systems must deliver fast and accurate detection under stringent onboard constraints. In this paper, we investigate the potential of multi-viewpoint observation fusion within a deep learning (DL) framework to enhance SOD performance. We design a practical multi-view pipeline and several input representations for feeding multi-view data into YOLO-based detectors. Our experiments show that using multi-view inputs is feasible in most cases and typically produces better results for mAP50 and mAP50-95. For example, in model YOLOv9-m, single-view compared to a three-view fused RGB setting, mAP50 increases from 0.638 to 0.732, while mAP50-95 improves from 0.227 to 0.276. Compared with the single-view setting, the best three-view grayscale configuration improves mAP50 by 36.3% and mAP50-95 by 46.5%. These findings establish multi-view fusion as a viable and effective strategy for SOD, with broad implications for space situational awareness in LEO constellation deployments.
Xingyu Qu, Wenxuan Zhang, Peng Hu
Jun 1, 2026cs.CV

Adversarial Attacks on Robot Localization Systems via Deep Feature Perturbation

Robot localization systems are critical for autonomous navigation and safety. Adversarial perturbations can mislead these systems, resulting in mislocalization, navigation errors, or unsafe interactions, especially in mission-critical scenarios. This paper investigates the vulnerability of deep learning based localization pipelines to adversarial attacks. We propose a novel framework for generating adversarial queries that specifically target Product Quantization (PQ) in visual localization systems. Our method employs a Lightweight Product Quantization Network (LPQN) to perturb query feature encodings, misleading the retrieval process by returning semantically irrelevant database entries. Adversarial queries are generated via a two-phase procedure: a forward pass that perturbs feature distributions and a backward pass that refines the perturbation through optimization. The lightweight design of LPQN allows the creation of subtle yet highly effective perturbations with minimal computational overhead. Extensive experiments in both controlled and real-world robotic environments demonstrate that our approach substantially degrades PQN performance, exposing critical vulnerabilities in practical applications.
Zhenyu Li, Tianyi Shang
Jun 1, 2026cs.CV

RescueBench: Can Embodied Agents Save Lives in the Wild ?

Search-and-rescue (SAR) requires embodied agents to explore unfamiliar environments under multimodal uncertainty, perform multi-stage interactions, and retrieve spatial memory over long horizons. Existing benchmarks typically evaluate these capabilities in isolation, leaving unclear how failures compound when they must be composed in realistic workflows. We introduce RescueBench, a photo-realistic diagnostic benchmark that instantiates SAR as a four-stage pipeline: multimodal exploration, target rescue, memory-guided return, and final handoff. By combining sequential task composition with stage-level evaluation, RescueBench enables analysis of how exploration and memory failures propagate through embodied rescue workflows. It contains five progressive difficulty levels that vary in environmental complexity, clue ambiguity, and spatial hierarchy, along with an automatic episode generation and annotation pipeline for scalable evaluation and training. We evaluate seven baselines, an oracle reference, and human players, showing that no baselines complete the full task at the greatest difficulty. Stage-level diagnosis identifies autonomous exploration as the dominant failure mode and spatial memory as a second, independent bottleneck, suggesting that these limitations are not resolved by current topological visual-language navigation or map-based methods. Code is available in https://github.com/wukui-muc/RescueBench
Kui Wu, Beiyu Guo, Hao Chen +6
Jun 1, 2026cs.LG

Learning Implicit Bias in Generative Spaces for Accelerating Protein Dynamics Emulation

Generative emulators of protein dynamics produce plausible trajectories at a fraction of the cost of molecular dynamics, but they inherit their training distribution and tend to revisit known states rather than reach rare ones under long-horizon extrapolation. Inspired by classical enhanced sampling, we introduce an implicit, history-dependent bias in the generative space of a pretrained emulator. Specifically, a history-aware score estimator augments the frozen emulator with a distance-weighted bias that steers reverse-time sampling away from previously generated structures, regularized by an environment-support term. To preserve structural validity at long horizons, a score-based refinement step re-projects drifted samples onto the data manifold using the frozen emulator. Our experiments demonstrate that the method (i) raises diversity by 35%35\% on DynamicPDB-80; (ii) on 1212 zero-shot Fast-Folding proteins, the learned bias alone reaches the unbiased emulator's coverage up to ∼15×{\sim}15\times faster, and pairing it with refinement reaches the coverage up to ∼37×{\sim}37\times faster while covering ∼3×{\sim}3\times as many low-energy states. Code will be released soon.
Kaihui Cheng, Zhiqiang Cai, Wenkai Xiang +4
Jun 1, 2026cs.CV

Hierarchically Decoupled Mixture-of-Experts for Robust Traffic Sign Recognition in Complex Driving Scenarios

Traffic sign detection is a fundamental component of environmental perception in autonomous driving and intelligent transportation systems. However, most existing detectors rely on static inference with globally shared parameters, limiting their ability to adapt to diverse and unstructured traffic scenarios. As a result, a single static model often struggles to simultaneously handle both clear near-range samples and challenging conditions such as distant small targets or adverse weather environments. To address this limitation, we propose CBDES MoE TSR, a hierarchically decoupled heterogeneous mixture-of-experts(MoE) framework for traffic sign recognition. The proposed framework departs from the conventional globally shared parameter paradigm by introducing a heterogeneous You Only Look Once (YOLO) expert pool together with a lightweight gating network, enabling an image-level dynamic routing mechanism. Based on the semantic characteristics of the input image, the gating module selectively activates the most suitable expert model from the expert pool, enabling a shift from fixed parameter fitting to on-demand dynamic representation. This design enhances feature extraction capability for specific scenarios while maintaining controlled inference overhead. Experimental results demonstrate that the proposed method achieves a remarkable balance between detection accuracy and efficiency on the composite traffic sign dataset. Specifically, our method attains an mAP50-95 of 76.8%, yielding a 2.3% improvement over the baseline method (74.5%) while simultaneously reducing computational overhead by approximately 39.4%. These findings robustly validate the effectiveness of the proposed approach.
Mingxiao Wang, Xiaozhen Qu, Bolin Gao +2
Jun 1, 2026cs.CV

PlatonicNav: Unveiling Semantic Correspondence in Navigation with Platonic Topological Maps

Embodied visual navigation, where an agent perceives a complex environment and acts to reach a goal from raw sensory input, underpins a wide range of applications such as household service robotics, assistive robotics, and large-scale autonomous exploration. However, recent attempts to unify vision-and-language navigation (VLN) and object goal navigation (ObjNav) remain at the level of architectural fusion, mixed-task training, and large vision-language pretraining, without examining whether independently trained vision and language encoders may already share a common semantic structure. Moreover, even object-centric topological maps still ground language goals through explicit cross-modal supervision such as CLIP or large vision-language models, leaving open whether such grounding is possible from a purely vision-built map. To address these challenges, we extend the Platonic Representation Hypothesis to embodied navigation and recast vision-only ObjNav, cross-modal ObjNav, and VLN as three different interfaces to the same object-centric semantic manifold. We further introduce PlatonicNav, a training-free framework whose Platonic Topological Map fuses geometric and semantic node distances from a self-supervised visual encoder, and grounds language goals via blind matching without any paired vision-language data. Extensive experiments on simulation benchmarks including HM3D-IIN, OVON, and R2R-CE on MP3D, together with deployment on Unitree Go2, demonstrate that PlatonicNav generalizes across tasks, modalities, and embodiments without explicit cross-modal training. Code: https://github.com/AIGeeksGroup/PlatonicNav. Website: https://aigeeksgroup.github.io/PlatonicNav.
Junlin Long, Zeyu Zhang, Xu Deng +5
Jun 1, 2026cs.AI

Structure-Guided Adaptive Propagation for Protein-Protein Interaction Site Prediction

Accurate prediction of protein-protein interaction sites (PPIS) is essential for understanding cellular processes, disease mechanisms, and therapeutic target discovery. Graph-based deep learning has advanced PPIS prediction by incorporating residue-level structural context. However, most graph-based models still rely on fixed propagation schemes that treat all residues similarly, despite the structural and functional heterogeneity of protein interfaces. Such propagation may limit the ability to adapt information diffusion to local geometric environments, making it difficult to distinguish true interaction sites from structurally similar non-interacting neighbors. We present SGAP-PPIS, a structure-guided adaptive propagation model for PPIS prediction. Rather than using a fixed propagation mechanism, SGAP-PPIS leverages multi-scale geometric states from an equivariant graph neural network to generate residue-wise propagation coefficients. This design allows each residue to adaptively balance local feature preservation and neighborhood diffusion according to its geometric microenvironment. Experimental results show that SGAP-PPIS achieves competitive performance among the state-of-the-art methods on Test_60. Ablation studies show that geometry-conditioned adaptive propagation, scale-aligned geometric guidance, and multi-step propagation-state representation jointly drive these improvements.
Enqiang Zhu, Yizi Liu, Yilong Luo +3
Jun 1, 2026cs.RO

Trans2Occ: Voxel Occupancy Estimation and Grasp for Transparent Objects from Simulation to Reality

Transparent objects remain challenging for robotic perception due to unreliable depth sensing caused by refraction and reflection. While prior approaches rely on multi-view reconstruction or depth completion, they are often difficult to scale or deploy in real-world robotic systems. In this paper, we present a practical framework for transparent object perception and manipulation based on single-view RGB input. Our approach predicts voxel-space occupancy directly from a single image, providing a geometry-aware representation that supports downstream robotic grasping. To enable large-scale training, we construct a simulation pipeline that generates paired RGB images and voxel occupancy annotations under diverse materials and lighting conditions. We demonstrate that the predicted occupancy representation is robust to domain shifts and transfers effectively from simulation to real-world robotic setups without fine-tuning. A simple rule-based grasping strategy built on top of the occupancy further achieves reliable grasp performance on transparent objects. Extensive experiments in both simulation and real-world environments show that our framework provides accurate 3D understanding and enables practical manipulation of transparent objects. These results suggest that single-view occupancy prediction offers a scalable and effective solution for transparent object perception in robotics.
Yixuan Yang, Sha Zhang, Rui Li +12
Jun 1, 2026cs.LG

Regime-Arrival Uncertainty in Generalization Bounds under Distribution Shift

The standard generalization bounds assume that the training and deployment distributions are the same, or are static, and don't consider regime switching environments where the ratio of calm vs crisis states is different. This paper proposes a framework that generalizes regime-aware models by quantifying the extra risk due to regime composition mismatch, when distribution shifts are Markov-switching. We obtain an exact decomposition, separating regime mismatch from regime sensitivity; we extend the bound to beta-mixing data using the effective sample size corrected for the spectral gap; and we show a minimax lower bound for synthetic data and on 25 years of global equity indices. The proposed penalty is an ex post realized generalization gap, whereas the training-only estimator does not show significant correlation: the feature geometry of crises can be detected, but not the temporal arrival. Thus, the framework is not a forecast machine. Forecasting the composition of the future regime is an open question in the rare cases of regime change.
Prince Poudel
Jun 1, 2026cs.AI

Characterization of Multi-Model Agentic AI Systems on General Tasks via Trace-Driven Simulation

Agentic AI completes tasks through iterative planning, tool use, and reasoning based on observed outcomes. Despite its popularity, its system-level behavior remains poorly understood, particularly for complex datasets and agent architectures-owing to highly non-deterministic execution, prohibitive evaluation costs, and limited visibility into proprietary models. This paper presents GAIATrace, the first token-level trace dataset of two state-of-the-art agentic systems (MiroThinker and OWL) running GAIA, a benchmark composed of a heterogeneous mix of general-purpose tasks. Unlike prior trace datasets, GAIATrace captures full reasoning tokens, task-level structures, and activities of every major participating LLMs, enabling in-depth systems research. Complementing the dataset, we present Vidur-Agent, a trace-driven simulator that can replay GAIATrace to perform reproducible, low-cost system evaluation across diverse simulated environments. Using both artifacts, we characterize how modern agentic systems handle general tasks and how various system design choices shape their behavior, yielding several unique findings.
Donghwan Kim, Prakhar Singh, Younghoon Min +3
Jun 1, 2026cs.LG

Post-Deterministic Distributed Systems: A New Foundation for Trustworthy Autonomous Infrastructure

For decades, distributed systems have typically assumed that correct participants execute protocol-specified behavior with stable, externally defined, and deterministic semantics. Classical theory has extensively parameterized network timing, communication topologies, and failure domains, but this participant model has remained comparatively fixed. The integration of autonomous reasoning engines, stochastic model-driven agents, and policy-driven actors into cloud control planes, incident response systems, and financial infrastructure challenges the universality of this assumption. These agents often produce divergent reasoning paths, distinct operational traces, and heterogeneous internal representations while achieving semantically equivalent and correct outcomes. In this paper, we introduce Post-Deterministic Distributed Systems (PDDS) as a research and engineering model for coordinating heterogeneous environments where deterministic code, stochastic models, and autonomous agents coexist. We show that classical distributed computing models form a zero-ambiguity special case of this participant-general model. We do not argue that deterministic systems disappear; rather, deterministic execution can no longer serve as the universal participant assumption for autonomous infrastructure. Finally, we outline five architectural pillars of post-deterministic infrastructure: Protocol-Driven Development, Verifiable Agentic Infrastructure, Autonomous State Control Planes, Semantic Quorum Assurance, and Epistemic State Replication. Epistemic State Replication extends persistence and consistency models from data visibility to knowledge visibility, enabling agentic memory, Verifiable Semantic Rollback, and coherence across reasoning participants. We also define a taxonomy of failure classes that arise in this setting.
Jun He, Deying Yu
Jun 1, 2026cs.RO

FlipItRight: Stable Pose-Targeted Throw-Flip Across Diverse Objects

We propose FlipItRight, a framework for stable planar pose-targeted throw-flip with a high-DoF manipulator. The task is decomposed into an object-level planner, which generates candidate release states satisfying the desired landing pose, and a robot-level planner, which evaluates executability and constructs a feasible swing motion. Treating the release state as an explicit intermediate representation enables principled candidate filtering, adaptive selection of release and pre-swing configurations, and structured near-release motion design -- in particular, approximately constant end-effector velocities during the final swing phase to improve robustness to release-timing uncertainty. We validate on a real platform across objects of varying shape, size, and mass, achieving a 90% success rate across 120 trials. Ablation studies confirm that each design choice contributes to throwing performance, and the framework requires no prior data or learned model, enabling direct deployment on new objects and targets without environment-specific calibration or data collection.
Axel Dawne, Shinkyu Park
Jun 1, 2026cs.CV

MixerSENet: A Lightweight Framework for Efficient Hyperspectral Image Classification

In this paper, a novel framework, MixerSENet, is introduced for hyperspectral image (HSI) classification, designed to address the challenges of computational efficiency and limited labeled data. The proposed model processes hyperspectral image patches while maintaining consistent size and resolution throughout the network, effectively decoupling the mixing of spatial and channel dimensions. Notably, MixerSENet is lightweight and computationally efficient, requiring fewer parameters compared to traditional models, making it suitable for resource-constrained environments. A squeeze and excitation block is incorporated into the model to refine feature extraction, enhancing the network's ability to capture more informative features. Experimental results on two benchmark datasets demonstrate that MixerSENet achieves superior performance, reaching an overall accuracy (OA) of 82.47% on Houston13 dataset and 96.70% on the Qingyun dataset, outperforming state-of-the-art methods including 3D-CNN, HybridKAN, HSIFormer, SimPoolFormer, and MorphMamba. Furthermore, a detailed analysis of computational efficiency shows that MixerSENet achieves a favorable balance between accuracy and efficiency, with only 53,146 parameters and an low inference time, confirming its practicality for real-world applications. At publication, source code will be publicly available at https://github.com/mqalkhatib/MixerSENet.
Mohammed Q. Alkhatib, Swalpa Kumar Roy, Ali Jamali
Jun 1, 2026cs.GT

A Sheaf Framework for Strategic Multi-Agent Systems: From Consensus to Nash Equilibria

The coordination of heterogeneous autonomous agents in dynamic, adversarial environments requires simultaneous satisfaction of geometric constraints, logical consistency, temporal reasoning, and strategic optimization. Existing sheaf- and topos-theoretic frameworks provide powerful tools for geometric consensus, knowledge alignment, and causal planning, but lack explicit models for value, reward, and strategic choice. This report presents a unified categorical framework that integrates event calculus, SCEL-like ensemble formation, and game-theoretic reward structures into a single Grothendieck topos of time-space histories. We introduce the notion of a \emph{game sheaf} whose stalks contain utility functions and policy distributions, and restriction maps encode both parallel transport and best-response dynamics. We prove that Nash equilibria correspond to global sections of a derived best-response correspondence sheaf, while cohomological obstructions classify failures of strategic consistency. A detailed case study of an immunological ``bastion defense'' scenario -- heterogeneous agents forming attack/defense ensembles under resource constraints -- demonstrates the framework's expressiveness. This synthesis provides a rigorous foundation for verifiable, autonomic, and economically rational multi-agent systems.
Manuel Hernández, Eduardo Sánchez-Soto
Jun 1, 2026cs.CV

PhyScene3D: Physically Consistent Interactive 3D Tabletop Scene Generation

Generating physically consistent 3D tabletop scenes is a fundamental yet underexplored problem for interactive and generalist robotic learning. The challenge stems from dense object hierarchies and irregular affordances. Here, an interactive scene denotes a physically valid, collision-free environment directly loadable into physics simulators. Existing methods, ranging from decoupled symbolic solvers to end-to-end regression models, often suffer from error propagation or overfitting to noisy supervision containing widespread physical violations. To address these limitations, we introduce PhyScene3D, a framework that reformulates generation as a Human-Mimetic Constructive Process. The proposed Cognitive Topological Reasoning Chain (CTRC) factorizes scene synthesis into a sequential, anchor-conditioned process. It employs a 3D AABB-based placement scheme that imposes a strong structural inductive bias. To address imperfect supervision and physical infeasibility, we introduce Physics-Aware Denoising Alignment (PADA). It integrates a differentiable Signed Distance Field (SDF) with Test-Time Optimization (TTO) to project generated scenes onto a physics-feasible manifold while preserving semantic intent. Experiments demonstrate that PhyScene3D outperforms state-of-the-art approaches in both semantic accuracy and physical validity, achieving a 40% reduction in scene-wise collision rate relative to the human-annotated training data.
Weixing Chen, Zhuoqian Feng, Yang Liu +6
Jun 1, 2026cs.LG

QSplitFL: Capability Aware Deep Q-Learning for Optimal Split Point Selection in Split Federated Learning

Federated Learning (FL) combined with Split Learning (SL) is a privacy preserving paradigm that enables training deep neural networks (DNNs) on resource constrained devices while reducing overall training cost. However, determining the optimal split point, meaning the layer where the model is divided still remains a critical challenge, especially when clients have heterogeneous hardware capabilities. Fixed split points can overload weak devices and increase the communication and server load, which slows convergence and reduces stability. This paper introduces QSplitFL, a novel capability-aware Deep Q-Network (DQN) framework for optimal split point selection in Split learning based Federated Learning (SFL) environments. Unlike existing approaches that rely on high-dimensional model weight representations, QSplitFL employs a lightweight state representation derived directly from client hardware metrics, including CPU utilization, memory, battery level, and network latency. The proposed framework incorporates a decayed loss-drop reward function that prioritizes early convergence, and a committee-based DQN architecture with majority voting to mitigate reward hacking. Extensive experiments on MNIST, Fashion-MNIST, CIFAR-10, and CIFAR-100 datasets using CNN, ResNet50, MobileNetV4, and ConvNeXt architectures demonstrate that our approach achieves better convergence and higher accuracy compared to existing methods, while effectively adapting to heterogeneous device resources. The source code is publicly available at https://github.com/AIPO-Lab/QSplitFL.
Nazmus Shakib Shadin, Xinyue Zhang, Jingyi Wang +1
Jun 1, 2026cs.LG

IMWM: Intuition Models Complement World Models for Latent Planning

Planning with a learned latent world model is a promising route to control from raw pixels, but a strong world model alone is not enough. We show this experimentally: even with a perfect world model (operationalized by replacing the learned forward predictor with an idealized rollout of the true environment dynamics), a finite-budget sample-based planner still fails on some tasks, indicating that the bottleneck can lie in search rather than in world-model accuracy. Motivated by this gap, we propose IMWM (Intuition Model + World Model), which pairs the world model with an intuition model trained from demonstrations to recognize promising actions. The two models collaborate through three lightweight components: (i) Retrieval Initialization, which initializes the planner's action proposal from a retrieved demonstration; (ii) Hybrid Cost, which combines the intuition score with the world-model rollout cost; and (iii) a Reliability Gate, which adjusts how much the planner trusts intuition in each setting. Across four pixel-based goal-reaching tasks (Two-Room, Reacher, Push-T, and OGBench-Cube), IMWM has higher mean success than the world-model-only planner on all four, with the largest gains on Two-Room (99.2%, +11.5 percentage points) and OGBench-Cube (94.7%, +28.5 percentage points).
Baoqi Gao, Ruize Han, Miao Wang +1
Jun 1, 2026cs.CV

Goal2Pixel: Grounding Goals to Pixels for Vision-Language Navigation

Vision-language models (VLMs) have become a common foundation for vision-and-language navigation in continuous environments (VLN-CE). Yet most VLM-based methods cast navigation as low-level action prediction, an interface that is ambiguous, tied to short-horizon motion primitives, and inefficient due to repeated VLM querying. We propose Goal2Pixel, a pure pixel-based paradigm that reformulates VLN-CE as navigable pixel grounding. Rather than predicting actions, Goal2Pixel uses the image plane as a unified spatial interface between VLM reasoning and robot motion: the model predicts a visible navigable pixel to the agent, which is back-projected into a 3D waypoint for forward navigation. For non-forward actions, we append auxiliary directive regions to the image plane, where the left/right/bottom regions are interpreted as turning left, turning right, and stopping, respectively. To enable long-horizon navigation, we propose a visibility-aware keyframe memory for compact and informative history representation. To adapt pretrained VLMs to navigable pixel grounding, we introduce semantic embeddings and coordinate-aware auxiliary losses. Goal2Pixel achieves competitive state-of-the-art performance while requiring fewer VLM inference calls than prior methods. On R2R-CE Val-Unseen it achieves 54.1% SR and 52.5% SPL with just 7.75 VLM calls per episode, 6x fewer than the 46.62 required by direct action prediction at 32.9% SR. The same trend holds on RxR-CE.Project Page: https://baobao0926.github.io/Goal2Pixel/.
Muyi Bao, Yuxin Cai, Hang Xu +7
Jun 1, 2026cs.AI

ReSkill: Reconciling Skill Creation with Policy Optimization in Agentic RL

Agentic reinforcement learning (RL) enables LLM agents to improve continuously from environment rewards, yet the resulting policies do not systematically accumulate reusable strategies that generalize across tasks. Modular skills can provide such reusable strategies, yet existing skill-augmented RL methods decouple skill creation from policy optimization, risking adopting skills that conflict with the evolving policy. Inspired by Anthropic's Skill Creator, we introduce ReSkill, an RL-in-the-loop skill creation framework that reconciles skill evolution with policy learning. ReSkill exploits the group-wise structure of GRPO to naturally embed three mechanisms with only marginal additional overhead: (1) an assertion-driven skill creator that diagnoses failures from past experience and proposes conditional, trigger-based skill revisions; (2) within-group rollout sampling that enables controlled comparison of skill versions, capturing which version best supports the policy's ongoing learning; and (3) Thompson Sampling with adaptive discounting to balance exploration and exploitation in skill version selection as the policy evolves. Across several domains, ReSkill consistently outperforms existing memory and skill-based RL methods, with the largest gains on unseen tasks. Analysis of the skill lifecycle shows skills being automatically created, tested, refined, and pruned as the policy improves, demonstrating reconciled skill-policy co-evolution.
Zelin He, Haotian Lin, Boran Han +6
Jun 1, 2026cs.MA

Multi-Agent Computer Use

Computer use agents (CUAs) today are primarily deployed as single serial agents. This setup is suboptimal for complex long-horizon tasks that benefit from task decomposition, parallel execution, and consistent re-planning based on new information. In this paper, we argue that we should instead move towards evaluating and building multi-agent computer use (MACU) systems. These systems, which emphasize planning and parallel execution, alleviate many of the shortcomings of single-agent CUAs. We propose a general multi-agent setup in which a manager model decomposes computer use tasks as a directed acyclic graph (DAG), encoding relevant dependencies and goals for subagents. At each iteration, the manager dispatches parallel CUA subagents to carry out nodes on the ready frontier of the DAG, and continuously revises the DAG (adding, canceling, or rewriting nodes) as new findings arrive from subagents. This design treats the partially observable environment of computer use as a first class challenge: information that downstream agents may not be able to re-observe are retained and passed forward through the manager and DAG structure. We demonstrate that MACU consistently improves over strong single-agent baselines by 3.4−25.5%3.4-25.5\% on desktop (OSWorld) and web navigation (Online-Mind2Web, WebTailBench, Odysseys) benchmarks, exhibits more favorable test-time scaling, and solves complex long-horizon tasks where single-agent CUAs get stuck. On Odysseys, a long-horizon web navigation benchmark, MACU improves average task completion wall-clock time by ∼1.5×{\sim} 1.5 \times, demonstrating its efficacy in speeding up traditionally slow CUA pipelines. Our findings highlight that multi-agent coordination is a promising axis for scaling computer use agents to work productively for longer and more effectively. We release all code and interactive visualizations at https://jykoh.com/multi-agent-computer-use.
Jing Yu Koh, Ruslan Salakhutdinov, Daniel Fried
Jun 1, 2026cs.RO

Spatio-Temporal Reconnection for Multi-Robot Networks using Adaptive Prescribed-Time CBFs

In multi-robot systems, maintaining persistent communication graph connectivity is often overly restrictive, especially when robots have limited communication ranges but operate in large environments. Instead, allowing robots to temporarily disconnect and later reconnect is often more desirable for efficient task execution while still ensuring timely information sharing across the team. In this paper, we propose an adaptive prescribed-time control barrier function (adaptive PT-CBF) framework that enables robots to temporarily disconnect and re-enter the communication range within an adjustable and feasible prescribed time. Moreover, we introduce a reconnection triggering mechanism that jointly considers task execution and reconnection urgency, thereby providing a principled way to decide when reconnection should occur. Theoretical analysis justifies convergence to the satisfying reconnection within a prescribed finite time. Experimental results validate the performance of our proposed adaptive PT-CBF with improved task efficiency and satisfying reconnections.
Hao Liu, Yupeng Yang, Yanze Zhang +1
Jun 1, 2026cs.LG

From Confident Closing to Silent Failure: Characterizing False Success in LLM Agents

LLM agents can fail silently by asserting task completion when the environment state shows otherwise. We study this failure mode, false success, across two agent benchmarks: 9,876 tau2-bench trajectories from 8 model families and 1,879 AppWorld trajectories from 4 model families with text-independent ground truth. False success is common but varies by setting: 45--48% of failures in single-control tau2-bench domains, 3% in dual-control telecom, and 75.8% among AppWorld self-assessing coding-agent trajectories with explicit status claims. LLM judges fail reliably: no configuration across 5 judges, 5 prompt strategies, and full task specifications exceeds AUROC 0.65 on tau2-bench, and the same judges reach only 0.54 AUROC on AppWorld API-call traces. Judges rely on surface completion proxies -- confident closing language in tau2-bench and coarse action-sequence volume in AppWorld -- rather than verified state changes. Lightweight TF-IDF detectors achieve task-disjoint AUROC 0.83 on tau2-bench and 0.95 on AppWorld, recovering 4--8x more false successes than the best judge at the same flag rate with 3,300x lower latency. These results suggest that production monitoring should use lightweight, domain-calibrated detectors as triage signals rather than relying on LLM judges as the primary monitor for false success.
Laksh Advani
May 31, 2026eess.SP

Spatially Distributed Task-Oriented Compression for Multi-Emitter Localization and Characterization with Spectral Overlap

Radio frequency spectrum awareness requires the ability to detect, localize, and characterize emitters in dense and contested wireless environments. In this work, we propose a task-oriented distributed compression framework for joint multi-emitter localization and characterization using spatially distributed receivers. Each receiver observes a short window of complex IQ samples, converts the observation to a time--frequency representation, and encodes it into a compact latent vector. A central fusion decoder combines the receiver latents to estimate an unordered set of active emitters, including their locations, center-frequency offsets, occupied bandwidths, and waveform families. A permutation-invariant training objective is used to handle the arbitrary ordering of emitters and predictions. Experiments on synthetic multi-emitter scenes with spectral overlap show that even extremely compact receiver-side representations can preserve useful information for emitter counting and waveform-family estimation. However, accurate localization and spectral-parameter regression require larger latent dimensions. Increasing the receiver latent dimension from drx=1d_{\mathrm{rx}}=1 to drx=16d_{\mathrm{rx}}=16 provides the largest improvement, while further increasing to drx=64d_{\mathrm{rx}}=64 gives smaller gains. These results demonstrate the potential of learned task-oriented compression for communication-efficient distributed spectrum awareness.
H. Nazim Bicer, J. Nicholas Laneman
May 31, 2026cs.RO

ActMVS: Active Scene Reconstruction with Monocular Multi-View Stereo

Active scene reconstruction enables robots/UAVs to autonomously plan trajectories and reconstruct environments without costly manual data acquisition. Unlike passive methods, active reconstruction requires real-time construction of high-confidence occupancy maps for collision-free navigation. Existing approaches rely on depth sensors for occupancy map updates, increasing platform cost and weight. To advance spatial intelligence, we aim for a vision-only monocular solution. However, current monocular scene reconstruction methods operate offline and fail to deliver globally consistent dense depth at the frame rates required for robots/UAVs navigation. To bridge this gap, we introduce ActMVS, the first framework for monocular active reconstruction. Our framework integrates a view factor graph construction for informed Multi-View Stereo depth prediction, along with a global depth optimization, to enable the online generation of high-quality, globally consistent dense depth maps. This enables monocular robots/UAVs to maintain reliable occupancy maps for safe trajectory planning during reconstruction. Experiments on Replica datasets demonstrate performance competitive with RGB-D methods. Our code and data are available at https://github.com/TrickyGo/ActMVS.
Guo Pu, Yixuan Han, Zhouhui Lian