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Sep 21, 2026cs.RO

Safety Control of a Hyper-redundant Robot via Adaptive Weighted Control Barrier Functions

Hyper-redundant robots are well suited for confined-space manipulation due to their high dexterity, but safe operation in cluttered environments remains challenging. In addition, their slender structures often lead to uneven load distributions and nonuniform tracking errors along the body. To address these issues, this work proposes a weighted control barrier functions (W-CBFs) framework that enforces safety constraints while reducing tracking errors caused by uneven loading. The proposed controller was first evaluated on a circular path-following task under different obstacle configurations. With fixed weights, compared to the non-weighted method, the maximum reduction in root-mean-square (RMS) tracking error was 59.6% in simulation and 87.7% in physical experiments. An adaptive weighting strategy was then investigated based on the discrepancy between simulated and experimental performance under different mapping functions. The RMS errors were further reduced by 21.9% and 8.5%, respectively, although the error increases when obstacles were located close to the robot body. Finally, the robot was evaluated in a cleaning task requiring coverage of a rectangular area and compared with manual teleoperation. Although the controller was not explicitly optimized for area coverage, the autonomous strategy achieved comparable or better coverage performance while avoiding collisions with the surrounding frame, whereas collisions occurred during manual operation.
Zijian Cai, Kiwan Wong, Wenci Xin +3
Sep 21, 2026cs.RO

Opt2VLA: Force-Aware Vision-Language-Action for Contact-Rich Humanoid Whole-Body Manipulation

Humanoid robots are expected to perform diverse human-level tasks in daily environments, many of which require precise regulation of interaction forces. While recent vision-language-action (VLA) models have shown promise for semantic planning and visuomotor control, existing humanoid systems primarily represent actions through geometric motion goals and rely on whole-body controllers focused on motion tracking, with limited explicit reasoning or control of interaction forces. This limitation is particularly relevant in contact-rich tasks, where geometrically similar motions may require different force regimes depending on the task context and where visual observations may become unreliable after contact. In this work, we present Opt2VLA, a force-aware VLA framework that introduces explicit force commands at the VLA-to-control interface for humanoid whole-body manipulation. A single multi-task VLA policy jointly predicts both geometric motion goals and continuous contact-force references, which are tracked by task-specific reinforcement learning (RL)-based whole-body controllers. To provide scalable and physically grounded supervision, we generate dynamically feasible and contact-consistent training data via whole-body trajectory optimization (TO) with explicit force references. We evaluate Opt2VLA on three contact-rich humanoid tasks and show that explicit force conditioning enables more accurate and consistent force regulation than motion-only control, while physically grounded torque supervision from TO further improves force tracking accuracy and stability. Closed-loop evaluations further demonstrate language-conditioned force modulation with Opt2VLA in simulation and on humanoid hardware.
Fukang Liu, Yipu Chen, Jaehwi Jang +3
Sep 20, 2026cs.RO

Elevator-VIGS: Separating Elevator Motion from Robot Motion in Visual-Inertial Gaussian Splatting SLAM

We present Elevator-VIGS, a visual-inertial 3D Gaussian Splatting SLAM system that keeps tracking and mapping through elevator rides. Inside a moving elevator, the two sensors are in conflict. The camera sees only the robot's motion relative to the elevator, while the IMU senses that motion plus the elevator's motion relative to the world. This conflict is challenging for existing visual-inertial estimators. If vision dominates, the estimator tracks only the robot's motion within the elevator and misses the elevator's rise, and if the conflict remains, the estimator diverges. We observe that the conflict comes from forcing both observations into a single coordinate frame. We instead estimate the robot's pose in the elevator's coordinate frame, and the elevator's motion relative to the world as a per-keyframe transport state, the elevator's rise and vertical velocity, within dense visual-inertial bundle adjustment. Elevator-VIGS detects rides zero-shot with a vision-language model and a depth network, and constrains the transport state at the departure and the arrival. We record real-world and simulated elevator sequences. On these sequences, Elevator-VIGS achieves state-of-the-art tracking and rendering performance. On four elevator-free public benchmarks it keeps the state-of-the-art performance of VIGS-SLAM. Project page: https://ruizhou-cn.github.io/elevator-vigs/.
Rui Zhou, Zihan Zhu, Wei Zhang +3
Sep 17, 2026cs.CV

RawSLAM: Online HDR Gaussian SLAM from Linear Radiance

Current dense visual SLAM systems rely almost exclusively on 8-bit tonemapped Low Dynamic Range (LDR) inputs, limiting their robustness in extreme lighting where shadows and highlights trigger tracking drift and mapping collapse. Conversely, existing raw and High Dynamic Range (HDR) reconstruction pipelines operate strictly offline. They depend on Structure-from-Motion preprocessing and are not suited for large inter-frame motion. We present, to the best of our knowledge, the first online Gaussian SLAM framework that tracks and maps directly on single-exposure 16-bit linear HDR imagery. Our method rests on three core components: an architecture-agnostic HDR Gaussian Splatting module featuring an MLP-free logarithmic parameterization of Gaussian color features; a Reinhard range-compressed photometric objective; and structure-guided spatial gradient weighting. Combined, these components allow our approach to outperform a direct HDR adaptation of MonoGS in both trajectory and reconstruction accuracy, while rendering natively in linear scene radiance for post-rendering processing. The same formulation runs unchanged on standard 8-bit inputs, roughly halving the MonoGS baseline error. Furthermore, our HDR Gaussian module transfers seamlessly to SplaTAM, Gaussian SLAM, and DROID-W, eliminating all tracking failures these systems suffer on challenging illumination sequences. To enable this research, we introduce RawSLAM: a dataset of 10 real-world indoor sequences featuring 16-bit RAW imagery, aligned depth, IMU measurements, and external OptiTrack poses. Code and dataset will be made publicly available soon.
Marina Orozco González, Luis Merino
Sep 17, 2026cs.CV

WeVisDoc: From Coverage to Capability for Robust End-to-End Document Parsing

Document parsing converts document images into structured content and requires reliable performance across diverse layouts and acquisition conditions. Yet training corpora are biased toward common document types and clean digital pages, while expanding coverage alone does not specify how to address a parser's remaining weaknesses. We present WeVisDoc, a two-stage data-centric framework for robust end-to-end document parsing. Stage I broadens semantic, structural, and appearance coverage through heterogeneous data and structure-preserving degradation synthesis. Stage II uses a held-out probe to measure the Stage I parser's residual errors within fixed visual-structural clusters. These diagnostics guide targeted data construction and reallocation of the target-token budget. WeVisDoc-4B achieves an Overall score of 95.38 on OmniDocBench v1.6 and a mean Overall score of 75.54 across the three PureDocBench tracks, ranking first among the compared end-to-end parsers in all four settings. Compared with Stage I, Stage II improves Overall scores for the 2B and 4B models on both benchmarks, with larger gains on the degraded PureDocBench tracks, including a 4.03-point gain for the 4B model on the Real Degraded track.
Hao Yu, Kang Liu, Linnan Zhao +4
Sep 17, 2026cs.CV

DirtyMoCap: Robust Motion Capture from Unconstrained Markers

Optical motion capture delivers high-fidelity human motion, but its reliance on strict marker layouts and clean trajectories severely limits its real-world applicability. In practice, tracking systems frequently output unconstrained markers: sparse, noisy, and unordered point clouds with unknown or varying configurations. To bridge the gap between corrupted raw markers and parametric human models, we introduce DirtyMoCap, a robust, marker-layout-free framework. Our core insight is to map unordered marker observations to a fixed set of "proxy anchors" comprising skeletal joints and body surface points, which serve as a stable intermediate representation. We first initialize and track these anchors over long sequences using a recurrent sliding-window architecture. Then, a custom differentiable Gauss-Newton solver fits the SMPL-H model to the tracked anchors to recover full-body pose, translation, and shape. By explicitly deriving geometric residuals, our solver learns adaptive observation confidence, smoothness, and prior weights end-to-end, adapting dynamically to the reliability of the input data. Extensive experiments on diverse, noisy marker configurations demonstrate that DirtyMoCap successfully generalizes across arbitrary layouts using only a single trained model. It consistently outperforms state-of-the-art configuration-specific baselines in both joint and vertex reconstruction accuracy, while our custom CUDA solver achieves up to a 100x speedup over standard PyTorch implementations. We further apply DirtyMoCap to heterogeneous raw optical MoCap recordings of traditional Chinese martial arts, yielding a Kung Fu motion dataset of temporally coherent SMPL-H reconstructions. Code and data are available at https://wanglongzju.github.io/DirtyMoCap-Project-Page.
Long Wang, Shuting Zhao, Shen Yan +5
Sep 17, 2026cs.RO

Affective Shared Autonomy: Temporal Affect Dynamics and Subjective Evaluation in Bimanual Teleoperation Tasks

Physical teleoperation integrates human cognitive flexibility with robotic precision, yet demanding manipulation tasks frequently induce severe cognitive workload, acute frustration, and execution breakdown. Conventional shared autonomy paradigms rely primarily on task-based rules, such as spatial error boundaries, which disregard the operator's transient affective state and risk misaligned control interventions. To address this limitation, we propose an affect-aware shared autonomy teleoperation framework that dynamically modulates robotic assistance based on real-time operator state estimation. The system estimates operator affective states from synchronized facial video, cardiac signals, and bilateral arm kinematics, outputting a seven-state affective distribution and a three-category operational abstraction (neutral, productive, adverse). Affect-aware assistance is selectively triggered when the user is detected in a continuous adverse state, preserving task-positive engagement without unnecessary disruption. The empirical user study (N=30N = 30) confirms that the proposed affective assistance increases the productive states by up to 39.7% without compromising user agency. The collected dataset represents the first multimodal dataset that provides continuous visual, physiological, and operator's bilateral motion tracking of temporal affective state shifts during bimanual teleoperation. Our multimodal fusion model outperforms zero-shot baselines (Qwen, MiniCPM-V) in tracking temporal state dynamics. This real-world deployment offers a new human-centric framework that integrates visual, physiological, and motion tracking for physical human-robot interaction.
Zhengji Liang, Guiyin Tian, Sijin Qu +2
Sep 17, 2026cs.CV

Scientific Image Quality Assessment via Multi-modal Retrieval-Augmented Generation

This paper proposes a Retrieval-Augmented Generation (RAG) framework for scientific image quality assessment, designed to simultaneously address both the understanding track (SIQA-U) and the scoring track (SIQA-S) of the SIQA challenge. We construct a multimodal index that integrates textual semantics with fine-grained visual features, and develop a multi-route retrieval and fusion mechanism to provide large language models with highly relevant reference cases, thereby enhancing their capability to evaluate complex scientific images. Experimental results demonstrate that the proposed framework effectively aligns with the judgment criteria of human experts. Ultimately, our method achieves 1st place in the SIQA-U track of the SIQA challenge at the ICME 2026 Grand Challenges.
Yinuo Zhang, Bingshuo Liu, Zhiying Tu +6
Sep 16, 2026cs.CV

RAUL: Reference-Assisted Ureteroscopy Localization for Skill Assessment

Objective: Incomplete navigation of anatomy during ureteroscopic kidney stone surgeries can contribute to repeat interventions. While skilled surgeons have lower reintervention rates, there are no objective metrics to quantify scope-navigation performance to evaluate when a trainee becomes skilled. This work aims to recover ureteroscope trajectories from endoscopic video and derive navigation metrics to quantify differences in skill. Methods: We propose RAUL, a reference-assisted reconstruction framework for recovering ureteroscope trajectories from ureteroscope videos only in phantoms. For each phantom, we use a slow, high-quality reference exploration video to generate a reference reconstruction. We localize subsequent exploration videos against this reference. We evaluate localization accuracy against electromagnetically tracked scope pose. We compute navigation metrics from phantom exploration trajectories to compare surgical residents across experience levels. Results: The proposed reference-assisted framework achieves a mean translation root mean square error of 0.5±0.10.5 \pm 0.1 mm across 9 phantoms. Compared to standard Structure-from-Motion (SfM), the proposed pipeline increases frame-wise localization coverage from 50.5±14.9%50.5 \pm 14.9\% to 86.1±7.2%86.1 \pm 7.2\% of all video frames. The reconstructed trajectories revealed significant differences between high- and low-experience trainees in established navigation metrics. Conclusion: RAUL enables substantially more complete recovery of ureteroscope trajectories from videos compared to standard SfM pipelines, enabling trajectory-based skill assessment without additional tracking equipment. Significance: To the best of our knowledge, this is the first use of video-only recovery of ureteroscope trajectories without external tracking sensors for skill assessment, supporting scalable automated assessment of ureteroscopy navigation skill.
Fangjie Li, Mai Bui, Charan Mohan +4
Sep 14, 2026physics.ins-det

Fast BIB simulation at a future Muon Collider with generative machine learning

Beam-induced background (BIB) from muon decay products will be an overwhelming and unavoidable background at a future Muon Collider. In order to develop robust event reconstruction algorithms, we need large amounts of accurate BIB simulation to test on. BIB simulation is currently compute-limited: the simulated sample presently used for BIB overlay, which statistically represents approximately 10%10\% of a single unique event's worth of simulated BIB, requires on the order of 10610^6 HS23⋅\cdothours to generate and occupies approximately 100100 GB on disk. In this work, we develop the first machine learning models for fast BIB generation in tracking detectors. We consider two classes of architectures: a slower but higher-fidelity tabular diffusion model, and a faster but lower fidelity circular spline flow model. We find that both classes of architectures produce BIB hits and tracks that closely resemble those of available full simulation hits and tracks, and that the machine learning models can produce BIB in over an order of magnitude less time than what is needed to produce full simulation BIB. We release the model weights with the paper so that the Muon Collider community can use these fast BIB hits for future R&D.
Radha Mastandrea, Shiyu Peng, Benjamin Rosser +1
Sep 14, 2026cs.LG

The Rank the Task Demands: A Causal Rank Law for Matrix Memories Trained on Group Composition

Matrix-valued memories make rank the natural budget of a learned representation: the number of independent directions a state spans bounds what it can bind, compose, and track. We report causal evidence, on a group-composition testbed trained under a hard single-state bottleneck with a fixed decoder that cannot launder rank, that gradient descent recruits precisely the rank the task's algebra demands. A companion paper [Larson, 2026a] establishes the analogous recruitment and causal necessity pattern on a KK-pair associative-binding testbed, where exact recovery provably requires state rank at least KK; this paper inherits that instrument and extends the rank law from a scalar capacity bound to a representation-theoretic one. We train toward chosen minimal faithful reference representations embedded in larger matrices. On group-composition state tracking over five finite groups spanning the solvable/non-solvable divide, the recruited rank equals the group's minimal faithful real representation dimension dmin⁡d_{\min} (Spearman ρ=0.9747\rho = 0.9747, the design's tie-capped maximum), the dimension-matched solvable/non-solvable pair S4S_4/A5A_5 is statistically equivalent under a pre-registered test, and a pre-registered force-rank test separates a guaranteed similarity ceiling from empirical recovery at the target dimension: one rank below dmin⁡d_{\min}, cosine similarity is capped by the target's tied unit spectrum at (dmin⁡−1)/dmin⁡≤0.894\sqrt{(d_{\min}{-}1)/d_{\min}} \le 0.894, below the 0.90.9 threshold in every group by construction, with observed cells at 86-95% (mean 91%) of that ceiling; at dmin⁡d_{\min}, not guaranteed a priori, recovery clears the pre-registered anchor-relative bar at four seeds per group in all five groups. Within this testbed, measured effective rank tracks representation dimension; the matched-dimension S4S_4/A5A_5 comparison establishes equivalence within the pre-registered tolerance.
Samuel Larson
Sep 9, 2026cs.SD

Project Qualia: Recovering Experiential Music Structure from Session Co-occurrence Data

This report presents results from Project Qualia, an ongoing effort to determine whether experiential similarity between songs, a structure not captured by genre or metadata taxonomies, can be recovered from real listening behavior. We constructed a large-scale dataset of listening sessions, comprising 1.29 billion scrobbles collected from 9,396 users via the Last.fm API and reduced through a preprocessing pipeline to 531.6 million training scrobbles across 28.6 million sessions. On this corpus, we trained a skip-gram Word2Vec model (Song2Vec), treating each session as a sentence and each track as a token. As anticipated, the resulting embedding space was dominated by artist identity, a consequence of single-artist runs within sessions. To test for a subtler, artist-independent signal, we developed an artist-residual procedure: subtracting each artist's centroid from its tracks' embeddings and evaluating whether the remainder retained structure. Mean cross-artist cosine similarity fell from 0.2487 in raw embedding space to 0.0005 in residual space, yet 4,577 cross-artist track pairs retained cosine similarity ≥0.70\ge 0.70 in residual space, forming coherent genre- and era-based clusters, including trip-hop, 1990s grunge, 2020 mainstream pop, and cross-composer classical piano pairs at cosine similarity up to 0.95. These results confirm that the training data contains experiential structure independent of artist identity, establishing an empirical basis for an architecture designed to learn this experiential layer directly.
Nizam Mohammed, Abu B. S. Rahman, Dimuthu D. K. Arachchige
Sep 7, 2026cs.LG

Kalman Delta Networks: Uncertainty-aware Associative Memory

Linear attention is increasingly used in frontier language models for efficient long-context inference and constant-memory decoding. Its fixed-size recurrent memory, however, requires an online decision at each token: what to write and how strongly to overwrite existing associations before knowing which information future queries will require. Delta-rule models learn this strength from the current token embedding but do not track confidence in the memory estimate, preventing each write from adapting to accumulated evidence. To represent this uncertainty explicitly, we reformulate recurrent associative memory as a linear--Gaussian state-space model, for which the Kalman filter is the optimal recursive estimator, and introduce a new family of models, Kalman Delta Networks (KDNs). Within KDNs, the transition propagates both the memory state and its uncertainty, allowing the Kalman gain to weight each residual write by accumulated evidence and observation reliability. Under this formulation, Delta-style updates emerge as a special case that substitutes a token-wise isotropic surrogate for predictive covariance and omits covariance tracking. Exact tracking, however, entails a dense, state-dependent Riccati recursion that is poorly suited to GPU-parallel linear-attention scans. To address this issue, we introduce two scan-compatible KDN approximations. Diagonal KDN projects each one-step posterior onto the diagonal Gaussian family through online mean-field variational inference, whereas Isotropic KDN uses an isotropic approximation with a single uncertainty scalar per head. Their uncertainty recurrences are Mobius maps, enabling associative scans with logarithmic parallel depth. Across controlled pretraining at 750M and 1.3B parameters, KDN variants consistently improve perplexity and mean downstream accuracy over state-of-the-art linear-attention models.
Ngoc Bui, Tinglin Huang, Rex Ying
Sep 7, 2026cs.CV

NutriBench-Kitchen: Benchmarking Embodied AI for Nutrition Management

An embodied kitchen assistant must do more than recognize food in isolated frames. It must track ingredient states over time and integrate visual observations with recipe and nutritional knowledge to support constraint-aware decision-making. We formalize this capability as \emph{Embodied Nutrition Management}: perceiving nutrition-relevant events, maintaining a persistent food state, and using it for knowledge-grounded planning. Existing benchmarks evaluate static food understanding or embodied cooking actions, but do not measure whether an agent can continuously update and use nutrition-relevant states in dynamic kitchens. To fill this gap, we introduce \textbf{NutriBench-Kitchen}, a benchmark containing 1,500 manually verified question--answer pairs from 160 cooking videos. It covers five task families: Ingredient Entry, Memory Management, Recipe Query, Long-Term Planning, and Short-Term Planning, spanning food-state construction, maintenance, knowledge retrieval, and decision-making across different planning horizons. Evaluations of proprietary and open-source large vision-language models reveal a substantial gap from human performance, particularly in quantitative ingredient estimation, long-term state tracking, and reasoning under interacting constraints. We further introduce \textbf{Nutri-Vgent}, a diagnostic long-video agent with separate episodic, food-state, and recipe memories. Its consistent improvements demonstrate the value of explicit state representations and structured memory for nutrition management. Together, NutriBench-Kitchen and Nutri-Vgent provide a testbed for studying persistent state tracking and knowledge-grounded reasoning in dynamic kitchens. Code is available at https://github.com/V1ol1n/NutriBench-Kitchen.
Yulin Wei, Xiangchen Wang, Jianhui Pan +5
Sep 3, 2026cs.RO

Local Path Planning and Obstacle Avoidance for an Omnicopter Platform

Autonomous unmanned aerial vehicles (UAVs) increasingly operate in cluttered environments where global planners such as RRT* are not directly deployable at control rates. This paper presents a real-time local planning and obstacle avoidance module for an omnidirectional multirotor (omnicopter) by extending the Dynamic Window Approach to six degrees of freedom (6D-DWA). Our method achieves real-time feasibility through (i) local-map voxelisation, (ii) a compact sphere-based approximation of the vehicle geometry, and (iii) adaptive velocity sampling in the 6D search space. To improve reactivity to unknown obstacles, we introduce a context-aware "Agile Mode" that adjusts scoring weights online to trade-off between goal progress, clearance, and heading/facing constraints during evasive manoeuvres. We evaluate our approach in simulation across computational stress tests, dense-waypoint path tracking, and static/unknown obstacle scenarios. Our planner runs consistently within a 0.2s control loop, tracks waypoint-dense global paths with < 0.1m average cross-track error and 13deg average heading error, and avoids collisions in static environments. For unknown obstacle avoidance, Agile Mode achieves 79.3% success for an off-centre obstacle and 41.4% for a centred obstacle, highlighting both the effectiveness of adaptive weighting and remaining limitations in highly constrained geometries.
Mikolaj Helinski, Spilios Theodoulis, Mahmoud Hamandi +3
Sep 3, 2026cs.LG

The 2026 PNPL Competition: Word Classification and Efficient Cross-Subject Generalisation in LibriBrain100

The ambition of the 2025 PNPL competition (Landau et al., 2025) was to launch a multi-year curriculum for non-invasive speech decoding. Designed to progress from foundational tasks toward the linguistic complexity required for a practical brain-computer interface (BCI), it set the stage with speech detection and phoneme classification tasks. Winning submissions reached F1-macro scores of 95.6% and 73.6% on the respective tasks (Elvers et al., 2026), highly significant advances. This success was built on the LibriBrain dataset (Özdogan et al., 2025), the largest within-subject MEG dataset recorded at the time with ∼50{\sim}50 hours of data for one subject. However, while within-subject scale drives strong decoding performance, a practical BCI must generalise to new users from minutes of data, not hours. The 2026 PNPL competition responds to this challenge with LibriBrain100 (Mantegna et al., 2026), an extended LibriBrain dataset with 32 additional subjects (∼40{\sim}40 minutes each) plus even more within-subject data (∼80{\sim}80 hours). Advancing the curriculum of tasks to focus on word classification, two complementary tracks are presented in this competition: the Deep track targets within-subject word classification at scale, aiming at the best possible performance; the Broad track targets cross-subject generalisation, progressively reducing the amount of subject-specific fine-tuning data from ∼40{\sim}40 to ∼20{\sim}20 to ∼10{\sim}10 minutes, a duration that falls within a clinically feasible range and brings us a step closer to a non-invasive BCI capable of restoring communication to people living with profound paralysis.
Francesco Mantegna, Gereon Elvers, Dulhan Jayalath +18
Sep 2, 2026cs.CV

MuyBridge: Mobile Human Center-of-Mass Estimation from Monocular Video via Sparse Fusion

The 3D center of mass (CoM) is a primary quantity in the biomechanical analysis of sport, rehabilitation, and clinical movement, yet existing 3D pose tracking, mesh recovery, and multi-view triangulation methods either optimize 3D keypoint accuracy without anatomical constraints or carry compute and capture infrastructure too heavy to deploy where CoM tracking is most useful. As a result, the metric CoM remains difficult for coaches and movement analysts to measure from a single camera where athletes train and compete. In this work, we introduce MuyBridge, an on-device system that estimates the athlete's segmental center of mass trajectory from a single phone camera video stream. MuyBridge couples a compact 2D pose network and a distilled single-step monocular depth network through an analytic metric fusion that uses anatomical and physical priors to anchor the metric CoM, requiring no 3D or task-specific supervision. Evaluated on the athletic movements of AthletePose3D (running, track and field, and figure skating), MuyBridge achieves 33-41 mm vertical CoM error and 2.3-6.6% absolute-relative range error (AbsRel) under a one-time calibration, and produces CoM estimates at the 63 FPS pose-estimation rate using asynchronous 2.86 Hz depth updates on iPhone 15. Code is available at: https://github.com/Abradshaw1/Muybridge
Aidan Bradshaw, Marco Giordano, David Rode +8
Sep 1, 2026cs.LG

Pre-carved Niches: The Formation Dynamics of Modular Task Partitions in Early LLM Training

Large language models exhibit a modular internal organization that mirrors well-studied functional networks of the human brain, but how this organization forms during training is unknown: prior work has characterized finished models, not the formation process. We track formation step by step: we train a Pythia-410M model from scratch (two trajectories, bf16 and fp32) and run attribution patching at every step, alongside probes for gradient norms, effective updates, weight norms, and first-order loss decomposition across 14 tasks in four cognitive domains. Three findings. First, the modular map is pre-carved: before any learning, the dominant task pair already overlaps at ~3.6x the attribution substrate (a task-independent baseline), and its layer-0 concentration is an architecture-level constant on this model family. Second, the partition locks in through two sharp jumps whose amplitudes do not track the learning-rate schedule (the second reaching 20.4 sigma quiet-window / 6.2 sigma global), accompanied by gradient-level relative deprivation--winners receive 2.25->2.73x the loser's gradient supply, 9.5-11.5 standard deviations below a random control--that does not propagate to updates or weights. Third, deviation from the substrate appears only in the domain being learned, consistent with the hypothesis that modularity tracks learning. We close by separating the feature-level account we can defend from the mechanistic questions we cannot, and we pre-register the scale-threshold hypothesis behind our ongoing 2.8B experiments.
Guangqi Li, Yongxin Li
Aug 30, 2026cs.SD

How Well Do Generative Music Models Follow Emotion Conditioning?

Recent generative music models offer increasingly fine-grained control through text and audio conditioning, yet how faithfully they follow intended emotional cues remains an open question. We address this gap with a unified evaluation pipeline for emotion-following in generated music. Using all 1000 tracks in GTZAN, we extract semantic audio descriptions with DashengLM, an audio captioning model, and estimate source-track valence and arousal with Music2Emotion, a music emotion recognition model. We construct affect-aware text prompts by combining descriptions with top-ranked emotion tags and generate 30-second outputs with three systems, Stable Audio Open, MusicGen, and InspireMusic, evaluating both text- and audio-conditioned generation. To measure emotion-following, we compute valence and arousal on generated audio and compare them with the source tracks using absolute error and Euclidean distance in valence-arousal space. Text-conditioned generation consistently outperforms audio conditioning, with MusicGen (text) and InspireMusic (text) achieving the best performance, while audio-conditioned variants prove less stable. We further find that valence is preserved more reliably than arousal and that emotion-following varies substantially across genres. These findings underscore the importance of evaluating affective controllability directly rather than relying solely on general quality or prompt-relevance metrics.
Morteza Heydari
Aug 13, 2026cs.SD

Alignment Drift in Single-Model Speculative Decoding for ASR: Mechanism, Correction, and Cost

Speculative decoding speeds up generation by letting a cheap draft propose several tokens that a target model checks in one pass. In the single-model form, the draft is a lightweight module attached to the target rather than a separate model. Applying this design to Automatic Speech Recognition (ASR) introduces an extra problem. The draft can read the whole audio at every step, yet its proposals get worse as it runs on its own. Access is not localization. The accepted text keeps the transcript position explicit, but the draft must also track the changing audio position. In the primary matched comparison, per-step audio access changes the first proposal modestly but roughly doubles later-proposal acceptance. Fixed-width windows show that the audio position explains part of this gap. A correctly placed window recovers continuation, while an equally narrow window at the wrong position reduces it. Late-draft median error reaches 21 frames in the hardest reported condition, while target attention during verification stays within a 2-frame median. We test two ways to reduce this drift. The first reads the audio position from verification attention and uses it to guide the next draft round. It saves time only when the extra accepted tokens offset the readout cost. The second is AnchorDraft, which teaches the draft to track the audio position during training without changing the inference graph. The trained draft improves end-to-end speed at both tested target scales. These results show that ASR self-speculation depends on token prediction, audio-position tracking, and draft cost.
Xinyu Wang, Huapeng Zhou, Ziyu Zhao +5
Aug 11, 2026cs.LG

A Recommendation System Approach for Interference-Robust Sensor Subset Selection

This paper develops a method for sensor-subset selection for tracking. Prior work showed that low-cost acoustic Received Signal Strength Indicator (RSSI) measurements can be used to recommend subsets of sensor nodes whose expensive sensing modalities, such as cameras, can achieve high tracking accuracy. While efficient, RSSI-based approaches are challenged by acoustic interference. We propose a recommendation-system-inspired framework that instead leverages frequency-band acoustic features and a Two-Tower Multi-Layer Perceptron (MLP) architecture to efficiently score candidate sensor subsets. Experimental results on outdoor vehicle-tracking deployments show that the proposed method can improve accuracy by around 20% over the RSSI baseline while maintaining the low computational overhead required for real-time selective sensing.
Kaan Buyukkalayci, Kyle Pak, Merve Karakas +1
Aug 10, 2026cs.RO

ROEVO: Robust Organized Edge Feature-based Visual Odometry Using RGB-D Cameras

This work presents a visual odometry (VO) system that leverages image edge features. Edges are spatially expressive cues commonly present across diverse environments, offering rich textural and structural information. However, existing edge-based VO methods often fail to fully exploit this potential. To this end, we introduce a novel feature representation termed \textit{organized edges}, which transforms disjoint edge pixels into sequentialized clusters, enabling more effective retention and utilization of the underlying textural and structural information. Another nice property of this formulation is that organized edges can perform edge-level association across multiple frames, enabling the establishment of a co-visibility graph. To achieve precise and efficient pose estimation, we propose a range of particularly designed tracking and joint optimization methods based on the characteristics of organized edges. For tracking, we formulate edge-wise rather than pixel-wise residuals to achieve robust and accurate inter-frame registration. For joint optimization, we introduce a novel shape-preserving edge-fitting method and an organized edge-based Bundle Adjustment (BA) approach, which decomposes the traditional BA problem into fitting and registration to preserve the structural integrity. Based on these novel techniques, we develop a complete VO system that exclusively employs organized edge features, achieving efficient tracking and precise local mapping. Extensive experiments demonstrate its accuracy and robustness in indoor environments, outperforming or achieving comparable performance to state-of-the-art methods. The source code is publicly available at https://github.com/liumingrui814/ROEVO
Mingrui Liu, Xingxing Zuo, Renlang Huang +3
Aug 9, 2026cs.CV

EndoMD-SLAM: Endoscopic Gaussian Splatting SLAM under Optical Degradation with Memory and Static-Transient Decomposition

Dense 3D reconstruction is critical for clinical endoscopic navigation and documentation. While Gaussian Splatting SLAM systems show promise in this domain, they fundamentally rely on strict multi-view photometric consistency. In routine procedures, this assumption is severely violated by intermittent optical degradations like moving debris and water flushing. Standard systems erroneously fuse these cameraattached artifacts into the persistent 3D geometry, causing severe tracking drift and irreversible map corruption. To address this limitation, we propose EndoMD-SLAM, a framework designed to maintain stability under optical degradation through specialized tracking and mapping mechanisms. On the tracking side, a memory-driven gating mechanism detects unreliable observations to suspend map updates and utilizes historical keyframes for drift-aware relocalization. On the mapping side, a self-supervised static-transient decomposition isolates visual contaminants into a dedicated transient field. This explicit separation prevents artifacts from structurally entangling with the persistent anatomical map. We curate a degradationfocused benchmark from colonoscopy videos to systematically evaluate these failure modes. Extensive experiments show that while standard baselines fail under severe optical degradation, EndoMD-SLAM preserves geometric integrity, reducing absolute trajectory error by 91% and improving rendering fidelity by 9.9 dB PSNR.
Nuo Chen, Kangqi Ni, Lulin Liu +5
Aug 9, 2026cs.RO

Hierarchical Topology-Aware Planning and Control of Underwater Vehicle-Manipulator Systems in Confined Environments

This paper addresses autonomous intervention with an underwater vehicle--manipulator system (UVMS) in confined, cluttered, and partially known environments, where poor maneuverability, narrow passages, and uncertain execution may cause the robot to enter unrecoverable regions. We propose MANTA, a three-layer hierarchical planning-and-control framework that couples passage accessibility, manipulation feasibility, and closed-loop execution. The first layer performs global connectivity reasoning in a conservative reduced base space to extract traversable corridor candidates toward the task region. The second layer refines each candidate corridor by jointly optimizing the continuous base motion and arm trajectory, producing a collision-free base--arm trajectory. The third layer learns a reach-and-hold base policy using Gaussian-process model-based reinforcement learning (MBRL) through MC-PILCO, enabling trajectory tracking and station keeping at the planned manipulation state. During execution, the framework monitors map updates and can trigger recovery and route repair when the active passage becomes infeasible. MANTA is evaluated in confined UVMS planning and closed-loop tracking experiments. Across 120 matched planning queries, it achieves higher task success than full-state sampling-based baselines while producing larger clearance margins and lower arm motion. The learned MC-PILCO policy further reduces position and yaw tracking errors on both training and unseen tube-like references. These results show MANTA as a structured and data-efficient framework for safe autonomous underwater intervention in caves, tubes, and cluttered subsea structures.
Mohamed Abdelwahab, Ruggero Carli, Damiano Varagnolo +1
Aug 5, 2026cs.LG

A 6G Integrated Sensing and Communication Framework for Railway Intrusion Detection and Collision Prediction

Integrated Sensing and Communication (ISAC) combines sensing and communication to efficiently utilize wireless resources and is emerging as a key paradigm for next-generation wireless networks. By leveraging the wide bandwidth, high frequencies, and massive antenna arrays of 5G-Advanced and 6G systems, ISAC enables physical-layer sensing using Channel State Information (CSI). The 3rd Generation Partnership Project (3GPP) Release 19 identifies 32 potential ISAC use cases, with particular emphasis on detecting and tracking moving objects. In this work, we address the Sensing for Railway Intrusion Detection use case, where intruders, including wildlife, entering a railway track can pose serious collision risks. We generated 22,695 CSI matrices with corresponding ground truth using a 3D-rendered railway environment and the Sionna radio simulator. We developed a machine learning model combining a three-dimensional Convolutional Neural Network (3D CNN) and Bidirectional Long Short-Term Memory (BiLSTM) network to detect intruders in the track danger zone and estimate their real-time position relative to the train, velocity, and time to collision. On synthetic CSI data, the model achieves 99.57% intruder-detection accuracy on a balanced test set and a combined Mean Absolute Error (MAE) of 0.4240 for position, velocity, and time-to-collision prediction. These results demonstrate the potential of CSI-based ISAC sensing with machine learning for reliable railway intrusion detection. The complete codebase for CSI generation, preprocessing, and model development is publicly available at https://github.com/EdgeIntelligenceLab/6g-isac-railway-intrusion-detection.
Ajeet Kumar Yadav, Sankaran Balasubramaniam, Aritra Chatterjee +3
Aug 3, 2026cs.SE

AI-assisted Script Management for Requirements Elicitation Interviews

Requirements elicitation interviews require interviewers to balance topic coverage, active listening, and adaptive probing while responding to stakeholders in real time. Although prior work has explored AI support for isolated interviewing tasks, such as script generation and follow-up question generation, little is known about how integrated support affects the interview and what requirements artifacts emerge. Furthermore, script management---which helps the interviewer track topic coverage in real time and decide when to probe further---remains underexplored. This paper presents an AI-assisted elicitation workflow that combines theory-guided script generation grounded in business goals with live support for topic coverage tracking and on-demand follow-up question generation. We evaluate the workflow in a between-subjects quasi-experimental study comparing a no-training, AI-assisted condition with a training, AI-unassisted condition. Based on a rubric derived from elicitation best practices, the AI-generated scripts score higher than training-only scripts (92.8 vs. 74.8 out of 100). AI-assisted interviews cover fewer topics (9.6 vs. 14.5), cover more scripted questions (86% vs. 69%), ask more follow-ups per topic (3.43 vs. 1.15), and produce more refined goal models (lowest-level goal fraction 0.653 vs. 0.598). Participants find script management useful, rating topic tracking as the most useful workflow feature (86% agreement). Collectively, these results show that the AI-assisted condition is associated with a different interview trajectory and different elicited requirements than a training-only condition, positioning AI-assisted workflows as elicitation scaffolds for future studies.
Anmol Singhal, Paulo Carvalho, Travis Breaux
Aug 2, 2026cs.RO

Sparse Meets Dense: Correspondence Guided Robotic Manipulation with Rigid-Deformable Interactions

Manipulation involving rigid-deformable interactions, such as hanging clothes or dressing humans, is common in daily life, making it essential for household robots. Compared to single-object manipulation or interactions between rigid bodies, these tasks are particularly challenging due to the rich multi-point contacts and the complex dynamics of the deformable bodies during interaction. Therefore, object-centric representations such as 6D poses or structural points without task-specific information become insufficient for these interactions. In this work, we propose a hybrid correspondence-based representation tailored for rigid-deformable interactions. First, to capture intricate interaction information, we introduce structure-, task-, and interaction-aware sparse keypoints. The keypoints are generated based on the global structures of both rigid and deformable objects, and filtered by their local interaction contacts. However, tracking these sparse keypoints through the interaction remains difficult due to the high-dimensional dynamics of deformable objects. Therefore, we further construct dense correspondences on the deformable objects for accurate keypoint tracking throughout the manipulation. This hybrid design combines the advantages of both representations: sparse keypoints encode rich, task-specific information for fine-grained manipulation, while dense correspondences ensure efficient tracking and generalization to novel deformations, shapes, and scenarios. Together, they enable one-shot transfer to new tasks with minimal demonstrations. Extensive experiments demonstrate the effectiveness and broad applicability of our method.
Ziyu Zhu, Yue Chen, Xirui Liang +5
Aug 1, 2026cs.RO

Light-Loco-Parkour: Versatile Perceptive Whole-Body Locomotion via Multi-Skill Distillation

Existing humanoid whole-body control systems still fall short of the way humans move through cluttered terrain: they either track expressive whole-body references without terrain generalization, or react to terrain online while leaving the arms, torso, and knees largely unused. We present \texttt{Light-Loco-Parkour} (LLP), an end-to-end perceptive whole-body locomotion system that closes this gap with a single deployable policy. Conditioned only on onboard depth and a velocity command, the policy decides when to walk, balance, climb, step down, or vault, with no reference input, skill label, hand-coded gate, or runtime motion graph. Compared with prior humanoid systems, LLP makes three contributions. First, it introduces a whole-body perceptive-control pipeline that extends an RL-trained, velocity-tracking locomotion policy with parkour skills learned from object-interacting motions, so the same policy tracks velocity in open terrain, executes whole-body traversal at obstacles, and resumes locomotion afterward. Second, it acquires terrain-conditioned skills from sparse seeds by expanding a single motion into dynamically feasible, terrain-paired references across obstacle geometry, rather than relying on a large motion corpus. Third, it learns autonomous skill transitions from reward, letting the policy decide when and which whole-body skill to invoke from depth and command alone, with no one-hot skill label, hand-coded state machine, or runtime motion generator. Simulation and real-world experiments show high success across both benchmarked terrains and unseen obstacle variations, and the same policy transfers zero-shot to indoor and outdoor hardware experiments. These results demonstrate autonomous perceptive whole-body locomotion on a humanoid in outdoor settings, using only onboard sensing and a single deployable policy.
Hongming Chen, Zhuoran Li, Hongxi Wang +9
Jul 29, 2026cs.HC

Sensor-Placement-Agnostic Sonomyography: Toward Continuous High-Dimensional Control by Users with Tetraplegia

Sonomyography (SMG) enables continuous device control via ultrasound-measured muscle deformation signals, but existing SMG interfaces generally require substantial user- and sensor-location-specific training data and provide only one proportional signal or task-specific classification. We present a real-time, sensor-placement-agnostic SMG control system based on sparse optical flow tracking that enables continuous 1-DOF control after minimal calibration (3 pose definitions). We also present a preliminary expansion of this method that augments this algorithm with a short computer-aided calibration to enable 2-DOF control. We evaluate both 1- and 2-DOF systems' performance for a preliminary cohort of 3 cervical spinal cord injury survivors and 6 uninjured individuals across 6 sensor placements spanning the arm, neck, and upper torso. As assessed by a cursor trajectory tracking task, all participants achieved continuous 1-DOF control at all tested sensor locations (even those that relied on passive tissue motions), with all participants achieving <5.5% tracking error using at least one placement (and many <4% across many). All participants were also able to modulate 2D cursor position via the 2-DOF system, with varying levels of control authority, and several were able to complete a 2D drawing task, constituting the first (to our knowledge) demonstration of location-agnostic multi-DOF continuous SMG-based control. These results highlight the promise of SMG to enable rapidly calibratable, high-dimensional, sensor-placement-agnostic device control by users with tetraplegia, and also illuminate key challenges in both signal processing and practical system deployment. To enable further development by scientific and user communities, developed algorithms have been open-sourced as part of the OpenMyoControl project on SimTK (simtk.org/projects/openmyocontrol).
Gavin Sueltz, Vikram Athithan, Emma Ferran +3
Jul 24, 2026cs.RO

Impedance Control of Ship-Borne Manipulators via Optimization-based Task-Space Inverse Dynamics

Ship-borne manipulators operating in maritime environments are subject to stochastic wave-induced base motions that introduce kinematic disturbances and dynamic coupling, degrading trajectory tracking accuracy and complicating safe, contact-rich manipulation. This paper proposes a torque-level optimization-based control framework that integrates high-precision trajectory tracking with task-space impedance for ship-borne manipulators. The controller is formulated using task-space inverse dynamics (TSID) and solved via quadratic programming to explicitly compensate for the dynamic coupling introduced by base motion. To enable accurate feedforward compensation, an error-state Kalman filter (ESKF) is developed to estimate the base state by fusing inertial measurements with end-effector pose feedback. The framework is validated in simulation and real-world experiments using a 7-DOF manipulator mounted on a 6-DOF Stewart platform. The proposed method reduces real-world end-effector position tracking error by over 25.7% compared with the best baseline. Furthermore, the controller enables dynamic peg-in-hole insertion with 1~mm clearance under base motion, increasing the success rate while reducing average contact forces by 45%, demonstrating precise and compliant manipulation in contact-rich environments.
Lingxiao Meng, Bi-Ke Zhu, Xuheng Gao +5