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Papers

Jul 29, 2026cs.CR

AgentSnare: Learning to Delay, Divert, and Defuse Autonomous Penetration Agents

Large language model (LLM) agents automate penetration testing through an observation-action loop, selecting actions based on observations returned by tools. This dependence allows defenders to inject deceptive observations that can mislead the agent's decision-making process. However, existing defenses rely heavily on static, isolated artifacts planted in the environment prior to an attack. Advanced agents can progressively recognize and bypass these artifacts, ultimately refocusing their exploitation attempts on the real target. To address this issue, we introduce AgentSnare, a trajectory-adaptive deception system that dynamically unfolds a decoy environment to continually steer the penetration agent away from the real target. Specifically, AgentSnare employs an artifact-construction policy model that constructs candidate artifacts conditioned on the agent's interaction history and decoy state. AgentSnare then validates these candidates and incrementally incorporates valid artifacts into a factually consistent decoy environment, thereby delaying the attack by absorbing its tool calls, diverting its post-entry trajectory within the decoy, and defusing it by inducing completion reports grounded in decoy evidence. Across 15 CVE-Bench web applications and three attacker models, AgentSnare absorbs 46.8% of the agent's tool calls in the decoy and retains 55.9% of post-entry actions there, while 90.0% of completion attempts are grounded in decoy evidence; across all 45 attacker-CVE pairs, no real target is successfully exploited at pass@3.
Ruoyu Wang, Heng Zhao, Renjie Wu +4
Jul 29, 2026stat.ML

Expected Survival-Time Bounds for Robust Optimization Over Time under Isotropic Gaussian Dynamics

Robust Optimization Over Time (ROOT) is a recent branch of evolutionary dynamic optimization that seeks solutions capable of remaining effective across multiple consecutive environments. Unlike the traditional track-the-moving-optimum (TMO) paradigm, which reoptimizes after every environmental change, ROOT explicitly values persistence. Although the field has grown considerably, most contributions remain algorithmic and empirical, leaving several fundamental properties poorly understood from a theoretical perspective. One such property is survival time, defined as the number of future environments in which a deployed solution continues to satisfy a prescribed quality threshold. While survival time is widely used as a measure of temporal robustness, little is known about how its expected value depends on environmental dynamics, deployment quality, or problem characteristics. This paper studies expected survival time for a fixed deployed solution under isotropic Gaussian environmental dynamics. Modeling survival as a discrete first-exit problem, we derive a rigorous lower bound and a computable multi-step upper bound. The analysis shows that expected survival scales as Θ(σ−2)Θ(σ^-{2}) in slowly varying environments and approaches its minimum value of one future change in high dimensions. A comprehensive Monte Carlo study validates the theoretical predictions, examines sensitivity to modeling assumptions and parameter uncertainty, and illustrates how the bounds can support deployment decisions after optimization. The resulting framework provides an analytical characterization of deployment lifetime and identifies when a required deployment horizon can be guaranteed, ruled out, or remains analytically unresolved.
Pavel Novoa-Hernández
Jul 29, 2026cs.AI

Eco3S: Complex Socio-Economic System Simulation via Agent-Based Models

The rapid development of large language models (LLMs) has renewed interest in agent-based modeling (ABM). However, current LLM-based ABM research faces several key challenges: modeling evolving agent-environment interactions, enabling flexible counterfactual reasoning, and automating simulation workflows for scientific research. In this paper, we propose Eco3S, a socio-economic system simulation framework for economic research and policy analysis that addresses these challenges through three key mechanisms: (1) Co-evolving Environment Design, a bidirectional feedback loop where agents and the environment co-evolve, producing realistic emergent behaviors; (2) Structural Causal Simulation, a structural causal model (SCM)-inspired counterfactual mechanism that allows flexible interventions for diverse causal inference tasks; (3) Simulation-Analysis-Refinement Paradigm, a self-corrective mechanism that iteratively refines experimental designs based on prior simulation results. Experiments on diverse economic scenarios confirm \textit{Eco3S}'s effectiveness in replicating multiple established economic studies (canal decay, origins of governance, and information propagation) and phenomena across domains. Additional results further demonstrate its scalability and generalizability, highlighting the framework's potential for rigorous economic research and policy-making.
Shaopeng Wei, Yufei Cheng, Wenxi Sun +3
Jul 28, 2026cs.AI

HANDBOOK.md: A Benchmark for Long-Context Agentic Instruction Following

Language-model agents are increasingly deployed under standing instructions: a system prompt, a policy file, or a skills document is placed in context, and the agent is trusted to let that document govern every action that follows. Existing benchmarks rarely test this deployment pattern directly; they measure whether an agent can complete a task, not whether a long, binding policy document constrains its behavior over an extended tool-use horizon. We present HANDBOOK_md, a benchmark of 65 agentic tasks modeled on how employees follow company handbooks. Each task places an agent in a self-contained company environment (a file workspace with mock email, chat, calendar, issue-tracking, and commerce services exposed over the Model Context Protocol) and instructs it to carry out routine professional work governed by an expert-written standard operating procedure of 20-124 pages. Tasks span five domains (finance, medical billing, insurance, logistics, and HR) and 10 fictional companies. To resist memorization, every task modifies one of 10 base handbooks, altering the specific rules and thresholds on which grading depends, so no two tasks share the same set of policies. Grading is fully deterministic: each task carries a rubric of programmatic criteria (824 in total) that check both that required actions occurred and that prohibited actions did not. Under strict grading, where a trial passes only if every criterion is satisfied, the strongest evaluated model passes 36.2% of trials, and most frontier models remain below 25%. Failures follow consistent patterns: agents let a plausible but unauthorized in-environment request override the standing policy, perform a required check and then act against its result, lose rule details over long horizons, and report compliance they did not achieve. We release the tasks, environments, and evaluation harness.
Liudas Panavas, Sebastian Minus, Bradley Monton +4
Jul 28, 2026cs.LG

A Unified Algorithmic Framework for Hybrid Reinforcement Learning in Tabular MDPs with Shifted Transition Dynamics

This paper investigates a hybrid reinforcement learning setting in tabular Markov Decision Processes (MDPs), where an agent aims to learn an optimal policy by combining online interactions with a target environment and offline data from a source environment. A central challenge is that offline data may be collected from outdated environments with shifted transition dynamics, making naive integration of historical data ineffective. To address this, we propose a unified algorithmic framework featuring two algorithms: MIN-UCB-VI for regret minimization and MAX-LCB-VI for best policy identification. Both algorithms leverage fine-grained bias information to more effectively exploit offline data under general transition shifts. We provide theoretical guarantees for our framework, including both instance-dependent and independent upper bounds on regret and sub-optimality gap. Furthermore, we establish matching lower bounds to demonstrate the optimality of our approach and validate our theoretical findings through extensive experiments.
Zheshun Wu, Renjie Zheng, Jinhang Zuo +2
Jul 27, 2026cs.CL

The Physics of Multi-Turn Long-Horizon Planning: From Pre-training to Post-training via Single- and Multi-Teacher On-Policy Agentic Distillation

Multi-turn long-horizon planning is critical for foundation model agents, yet how to fundamentally improve it remains unclear. Existing models are trained on uncontrollable and opaque Internet data, making it difficult to identify how planning ability is acquired, shaped, and integrated. To address this challenge, we introduce a unified and controlled multi-turn environment that enables precise control. It allows systematically study long-horizon planning across three stages. (1) Planning ability acquisition during pre-training. We study data format, distribution, and quality. Explicit world model construction through CoT state transition modeling yields stronger long-horizon generalization. Atomic skills alone are insufficient for compositional generalization, whereas a litte long-horizon data works. Moreover, suboptimal trajectories severely impair performance because errors amplify over long horizons. (2) Planning ability shaping via GRPO and OPD post-training. Through mutual information, we distinguish general planning patterns from task-specific planning knowledge. For planning patterns, we identify three application regions of post-training: unnecessary, effective, and unsupported. OPD has a broader effective region than GRPO under low-quality and long-horizon settings, as it provides more consistent update directions. For planning knowledge, distilling unseen procedures from a teacher with different knowledge may impair student's prior world modeling without fully establishing new knowledge. (3) Planning ability integration through MOPD post-training. We show that multi-teacher on-policy distillation (MOPD) integrates capabilities by converging to shared planning-pattern across environments. Compatible patterns enable cross-environment generalization, partially shared patterns support continual learning, while completely conflicting patterns cause severe interference.
Tianyi Men, Zhuoran Jin, Kang Liu +1
Jul 27, 2026cs.CL

Retrieval-Augmented Large Language Models as Components of Cognitive Computing architecture for Regulatory Knowledge Management

The aim of this article is to verify whether integrating large language models (LLMs) with the Retrieval-Augmented Generation (RAG) architecture enables their transformation from standalone generative models into components of cognitive computing infrastructure with enhanced epistemic reliability. The study proposes an architectural approach based on locally deployed LLMs operating in on-premises environments without high-end GPU accelerators and examines their applicability in supporting regulatory management processes requiring continuous analysis and interpretation of legal acts. The proposed solution combines local LLMs with external knowledge repositories, creating a hybrid cognitive architecture in which the language model performs semantic interpretation while the RAG layer provides controlled knowledge retrieval, contextualization, and traceability of information sources. The implementation was validated using the Ollama and LM Studio execution environments together with the Polish language models Bielik and PLLuM running on consumer-class hardware. The results demonstrate that augmenting LLMs with RAG significantly improves the factual consistency, domain specificity and normative precision of generated texts while reducing the risk of unsupported content generation. Furthermore, the study shows that integrating RAG introduces auditability, controlled knowledge management and dynamic updating of regulatory information without retraining the language model. The findings indicate that locally deployed LLMs enhanced with RAG should be regarded not merely as text generation tools but as semantic processing modules within cognitive computing infrastructures supporting regulatory compliance and organizational decision-making in environments characterized by high legal and informational volatility.
Dariusz Nowak-Nova
Jul 26, 2026cs.NE

Limbomorphs

Artificial life systems are typically defined by a set of dynamical rules over an environment, an agent, or both, from which lifelike patterns may emerge. Gifbreeder is an animated version of the interactive evolutionary computation (IEC) platform Picbreeder, and was initially created to generate visual art. Instead of encoding the agent or the environment, Gifbreeder genomes encode a spatiotemporal field and evolve through the user's aesthetic selection. The evolved expressions can sometimes resemble motile lifelike creatures that we term Limbomorphs, given that they exist in a deterministic three-second looping "limbo". We assess their behavior via input-space perturbations and find species-specific reactions to different kinds of perturbations. We discuss whether these reactions may reflect goal-directed behavior like navigation, or merely the appearance of it, and more broadly how agent-like dynamics may emerge in a system with no explicitly defined agent, environment, or interaction rules.
Alex Alvarez, Michael Levin
Jul 26, 2026cs.AI

Hybrid Advantage Estimation with Unified Critic for VLM Agentic Reinforcement Learning

Large Vision-Language Models (VLMs) now act as agents in interactive environments, where success requires coherent reasoning and decision-making across turns. Although end-to-end training in agentic environments can improve such multi-turn decision-making abilities, current methods mainly rely on either token-wise optimization over concatenated token trajectories or turn-wise optimization with uniform within-turn credit. In this work, we establish theoretical formulations for the two levels of optimization and derive a hybrid advantage that serves both objectives. Furthermore, with an appropriate choice of discount factor and learning target, we prove that a unified critic model can estimate values for both turn-wise and token-wise. As such, we propose HyGAE, an actor-critic framework that jointly optimizes token- and turn-level objectives with the hybrid advantage and unified critic. We conduct extensive evaluations of HyGAE across five multi-turn decision-making environments, where it achieves an average success rate of 91% and a significant improvement of 10% over other methods. Furthermore, we provide an in-depth analysis showing that the exact analytic form of the hybrid advantage and return is crucial for optimization. Project Page: https://wx-zhang.github.io/hygae-web/.
Wenxuan Zhang, Yuhui Wang, Donggang Jia +5
Jul 24, 2026cs.CV

Low-Altitude Channel Multipath Prediction via Panoramic Perception and Vision-Language Model

Unmanned aerial vehicle (UAV) communication is expected to support a wide range of low-altitude applications in 6G mobile networks. However, traditional statistical channel models provide limited accuracy in specific environments, while deterministic methods such as ray tracing usually rely on accurate three-dimensional environment models and involve high computational complexity. Existing multimodal channel prediction approaches mainly focus on large-scale metrics such as path loss, and remain insufficient for modeling small-scale parameters. To address these limitations, this paper proposes PanoLAMP, a Panoramic perception and vision-language model-based Low-Altitude Multipath Prediction framework. It adopts a pretrained vision-language model as the backbone and captures the propagation environment features through panoramic RGB-D observations collected at both the transmitter and receiver to predict the delay, power, azimuth angle, and zenith angle offset relative to the line-of-sight path. Experiments are conducted on a synthetic dataset containing 18,949 UAV-vehicle links across seven UAV altitudes. Experimental results show that the proposed method consistently outperforms representative baselines in both multipath parameters and statistical metrics, and demonstrates stronger generalization across different flight heights.
Zihang Zeng, Shu Sun, Meixia Tao +3
Jul 23, 2026cs.RO

TableVerse: A Large-scale Tabletop Dataset with Real-world Grounded Layouts for Generalizable Manipulation

The development of generalizable robotic manipulation policies is inherently bounded by the availability of large-scale, high-fidelity scene data. While recent automated synthesis methods attempt to bridge this gap via text-to-layout hallucination or simplified procedural generation, they frequently suffer from physical implausibility and fail to capture the complex, dense clutter of actual human environments. In this paper, we introduce TableVerse, a fully automated Real2Sim pipeline that shifts the paradigm from imaginative layout generation to deterministic reconstruction from unstructured, in-the-wild image data. Our framework seamlessly processes unscripted internet media into high-fidelity, simulation-ready tabletop environments with accurate metric scales, authentic topologies, and verified mechanical stability. Furthermore, an automated task-conditioned trajectory generation framework is integrated to synthesize high-quality, collision-free pick-and-place demonstrations. Leveraging this complete pipeline, we construct the TableVerse-100K Dataset, a large-scale corpus comprising 100,000 unique, physically consistent environments paired with interactive manipulation trajectories. By capturing diverse asset compositions, realistic spatial distributions, and high-quality demonstrations, TableVerse-100K establishes a highly scalable and high-fidelity data foundation, providing significant value to facilitate future research in generalizable robotic manipulation tasks.
Boyuan Wang, Yue Zhang, Xutao Xue +2
Jul 22, 2026cs.RO

Self-Supervised Bio-Inspired Robotic Trajectory Planning with Obstacle Avoidance

Trajectory planning is a fundamental problem in robotics, requiring the generation of collision-free and efficient trajectories in a potentially complex environment. While sampling-based planners remain the dominant approach, they are often computationally expensive, particularly in high-dimensional spaces and obstacle-rich environments. Methods based on model learning offer a promising alternative, enabling efficient planning through a bounded number of forward passes through a neural trajectory planner, but commonly suffer from low sample efficiency or limited generalisation due to their reliance on exploration or expert demonstrations. This follow-up work tests our neuro-inspired self-supervised learning framework for trajectory planning that leverages forward and inverse models as the internal supervisory mechanism in an environment that contains an obstacle. Experimental results demonstrate the feasibility of the approach while revealing a tendency of our planner to exploit the learning signal provided by the forward and inverse models. To address this issue, additional training regimes and mitigation strategies are proposed and evaluated.
Miroslav Krupa, Miroslav Cibula, Kristína Malinovská
Jul 21, 2026cs.LG

Adjustment Speed as a Safety Constraint for Nonstationary Reinforcement Learning

Ensuring safety in reinforcement learning under nonstationarity requires determining whether a learning system can safely adapt to forecasted environmental change within the required recovery horizon. Existing safe reinforcement learning methods typically assume stationary environments and do not explicitly consider adaptation speed as a safety concern. However, when environments evolve over time, delayed adaptation may result in transient unsafe behavior. This paper proposes adjustment speed as a safety constraint for nonstationary reinforcement learning. The central idea is to define safety in terms of adaptation feasibility: future states or regions may become unsafe when the adaptation required to remain safe exceeds the learning system's calibrated recovery capacity. The proposed framework uses learned context representations and short-horizon context forecasts to estimate adaptation demand and compare it with the agent's achievable adaptation capacity. When predicted adaptation demand exceeds the calibrated recovery capacity, the framework proactively tightens the admissible action set and activates an action-level shield to reduce unsafe behavior before violations occur. Experiments in a nonstationary driving environment show that the proposed approach primarily reduces safety violations in short-horizon windows aligned with context changes. Ablation studies further show that shielding is more conservative for peak- and tail-risk suppression, while optimization-level adjustment provides additional reductions in short-horizon switch-conditioned violations. These results support adaptation feasibility as a practical safety principle for reinforcement learning under nonstationarity and demonstrate that proactive intervention can improve safety during periods of environmental change.
Timothy Tomashevskiy
Jul 21, 2026cs.LG

S3: Stable Subgoal Selection by Constraining Uncertainty of Coarse Dynamics in Hierarchical Reinforcement Learning

Hierarchical Reinforcement Learning (HRL) intends to separate strategic planning from primitive execution. It has been widely successful in solving long-horizon and complex tasks, where flat-RL algorithms have difficulty in learning. However, while the low-level agent in HRL benefits from dense feedback and abundant trial opportunities, the high-level agent receives sparse, delayed feedback from the environment and its performance depends on the low-level execution capability. In this paper, we study whether subgoal selection by the high-level agent can be performed more strategically, by providing it with dynamics-aware intrinsic motivation. Since motivation based on primitive transition dynamics would require broad coverage of the state-action space, we propose to use coarse dynamics, i.e., environment transitions aggregated over multiple steps at the temporal scale at which the high-level agent operates. This approach stabilizes the high-level policy by learning to minimize the predictive uncertainty associated with the coarse dynamics, and provides a guided structure for navigation. We model the predictive uncertainty by evaluating different dispersion metrics as approximated by a Mixture Density Network (MDN). Empirically, we observe that a dense, dynamics-aware intrinsic reward leads to risk-averse subgoal selection, enabling it to outperform state-of-the-art HRL methods in non-stationary long-horizon environments.
Kshitij Kumar Srivastava, Kshitij Jerath
Jul 20, 2026cs.PL

Decode-Time Grammars: Constrained LLM Generation over a Refinement Order of Grammar Fragments

Large language models now write a growing share of the world's code, increasingly inside agents and serving systems that compile, execute, or dispatch generated code without line-by-line review. This works well for mainstream languages but remains brittle for low-resource programming surfaces such as domain-specific languages, custom library APIs, and command-line tools. Even under grammar-constrained decoding, a model can still produce references invalid in the current environment: a buffer never declared, a column absent from the schema, a function the library does not provide, or an unsupported CLI option. This paper introduces decode-time grammars: grammar fragments instantiated during generation from a runtime environment Gamma. A region-specific policy selects a fragment for each hole, and a tightening operator replaces open reference positions with Gamma-typed slots whose candidates are exactly the names, fields, APIs, or options available at that point. Newly generated declarations enter Gamma before later regions are decoded, so the constraining grammar can depend on the prefix already generated. This ensures not only grammatical correctness but also semantic correctness, by preventing references to undefined symbols. We formalize grammar fragments as environment-indexed grammars ordered by refinement, prove No-Ghost soundness for Gamma-slotted fragments, show that refinement preserves this support-set guarantee, and characterize the boundary of mask-enforceable properties. We implement the approach in gproj with offline grammar induction and online policy resolution. Across TileLang, SQL, and P4, with models from 0.6B to 236B parameters, gproj eliminates ghost references by construction at moderate overhead over standard constrained decoding.
Shuoming Zhang, Ruiyuan Xu, Haofeng Li +7
Jul 20, 2026cs.CV

DA-Fusion: Deformable Attention-Based RGB-D Fusion Transformer for Unseen Object Instance Segmentation

In logistics automation, precise segmentation of unseen objects is crucial for efficient robotic manipulation in cluttered environments. Tasks such as bin-picking and shelf-picking require robust perception to handle occlusions, varying object shapes, and complex spatial arrangements. Traditional RGB-based methods tend to over-segment objects due to their reliance on texture, while depth-based methods often under-segment by focusing primarily on geometric features. To address these limitations, we propose DA-Fusion, a deformable attention-based RGB-D fusion Transformer designed for unseen object instance segmentation. DA-Fusion effectively combines the strengths of both RGB and depth data, enhancing segmentation accuracy in cluttered and multi-layered object environments. We also introduce the Object Clutter Bin Dataset (OCBD), a benchmark dataset specifically tailored for evaluating bin-picking scenarios in top-down views. Extensive evaluations demonstrate that DA-Fusion outperforms state-of-the-art methods across diverse environments, making it particularly suited for real-world logistics tasks.
Yesol Park, Hye-Jung Yoon, Juno Kim +1
Jul 19, 2026cs.RO

SHAPE: Simultaneous Water Hydraulic Actuation and Position Estimation of a Sensorless Remote Actuator through a Thin and Long Flexible Tube

Robot sensors and electronic equipment are prone to failure in harsh environments. With water hydraulic drive, thin and long tubes enable remote operation without actuator-side sensors. Furthermore, the elasticity of the tubes reduces the impedance of the joints (actuators), benefiting robot tasks involving unexpected contact with the environment or vibrations. However, owing to the low impedance and limited camera visibility, accurately positioning the joint (or end effector) to the target location under varying load conditions is challenging. This study proposes a novel method that employs water-filled flexible tubes to enable the transmission of driving power and actuator-side information to and from the actuator, respectively, without actuator-side sensors. By modeling volumetric loss during transmission based on pressure fluctuations and incorporating minor air entrapment, simultaneous power transmission and position estimation is achieved through a tube up to 50 m. Thus, it becomes possible to use a feedback control framework that was previously difficult to implement in sensorless systems. Experimental validation confirms stable position control of a sensorless water hydraulic cylinder under varying loads. Furthermore, a field parameter-identification method accounts for tube and air entrainment variability without requiring actuator-side sensors. These contributions promote reliable remote control of robots in harsh environments.
Yuki Nakamura, Shuto Yoshimura, Tomoyuki Noda +1
Jul 18, 2026cs.LG

Scalable Causal Imitation Learning

Imitation learning enables learning a policy in an unknown environment with a latent reward signal using expert demonstrations, but it struggles when the imitator's and expert's observations are mismatched and unobserved confounders are present in expert demonstrations. By identifying appropriate adjustment sets via the sequential ππ-backdoor criterion, causal imitation learning (CIL) provides a framework for approximating the expert's policy from confounded data. However, existing CIL methods, Causal Behavioral Cloning (Causal BC) and Causal Generative Adversarial Imitation Learning (Causal GAIL), are designed for short-horizon, low-dimensional settings. When applied to continuous control tasks with long horizons and high-dimensional state-action spaces, these methods exhibit poor performance: Causal BC suffers from compounding errors, Causal GAIL is unstable and sample-inefficient, and sequential ππ-backdoor adjustment becomes impractical. We introduce Causal Soft Q Imitation Learning (SQIL) and Causal Inverse soft-Q Learning (IQ-Learn), two off-policy causal imitation learning algorithms that combine the causal adjustment framework with state-of-the-art inverse reinforcement learning objectives. Both algorithms operate on causally-adjusted state representations produced by an efficient approximation of the sequential ππ-backdoor criterion, exploiting the causal structure of continuous control environments to reduce the full-horizon adjustment to a fixed-size sliding window. We evaluate all methods in a suite of confounded environments and find that Causal SQIL and Causal IQ-Learn substantially outperform prior CIL algorithms on long-horizon tasks, sometimes surpassing the expert, whereas all causally unaware imitation methods fail to learn meaningful behavior.
Eylam Tagor, Mingxuan Li, Elias Bareinboim
Jul 17, 2026cs.LG

Physics-enhanced reinforcement learning for real-time optimal control of dynamical systems

Reinforcement learning (RL) has recently emerged as a promising feedback control strategy for nonlinear and complex dynamical systems. However, RL algorithms are sample inefficient and require a large number of interaction with the environment to synthesize optimal control strategies. Consequently, applications of RL are typically limited to sparse sensors and actuators due to the curse of dimensionality entailed by the exploration-exploitation dilemma in high-dimensional spaces. In this work, we bridge RL and traditional optimal control for dynamical system with a novel Physics-EnhAnced Reinforcement Learning (PEARL) paradigm tailored to the control of high-dimensional and parametric dynamical systems, exploiting the differentibility of their dynamics. Specifically, PEARL employs an actor-adjoint algorithm that leverages automatic differentiation to compute policy gradients over short horizons and adjoint-based sensitivities of future returns approximated via neural networks, significantly reducing the number of environment interactions, while mitigating long-term gradient instabilities. Through two challenging parametric navigation problems in unsteady flows, we show that PEARL (i) effectively exploits differentiable environments to outperform state-of-the-art RL algorithms, (ii) is sample efficient, thanks to the physics-guided policy learning, (iii) generalizes across multiple scenarios, which is crucial when dealing with parametric systems, and (iv) enables scaling RL to high-dimensional state and action spaces, without requiring low-dimensional state representations or multi-agent strategies.
Matteo Tomasetto, Nicolò Botteghi, Gabriele Bruni +1
Jul 17, 2026cs.RO

Learning Reach-Avoid Task with Reinforcement Learning: Vectorized Simulation and Benchmark

Deep reinforcement learning (DRL) has a longstanding tradition in addressing the reach-avoid task problem, especially for controlling robotic arms. While this task serves as a baseline environment within the research community, the ability of DRL to effectively learn the each-avoid task in complex and realistic scenarios beyond simplified and restricted tabletop settings remains uncertain. In this paper, we present, for the first time, a comprehensive benchmark for the reachavoid task that accurately captures real-world complexities without simplifications. We demonstrate a diverse range of settings for robotic arm reach-avoid task, which can be used for evaluating DRL research. We achieved this by utilizing the MuJoCo MJX physics engine and parallelizing both the simulation environment and DRL algorithms using the Brax library. We achieved state-of-the-art results with success rates of 96.1% (UR5e) and 98.8% (Franka Emika Robot) for the reach task and 86.8% (UR5e) and 95.2% (Franka) for the static reachavoid task. Our results indicate that while in previous works DRL agents could solve, for example, a reach task in a simplified setting perfectly, their agents performance collapses when evaluated in realistic scenarios. Overall, this work identifies that additional research is still required to claim the successful resolution of the robotic arm reach-avoid task using DRL. The environment and benchmarking code is available as open source at the following link
Jonas Weihing, Shahram Eivazi
Jul 15, 2026cs.AI

UESF-Bench: Benchmarking and Probing for Unified Embodied Seeking and Following

Language-guided human following is an important capability for embodied agents, but existing benchmarks typically assume that the target person is visible at the start of an episode. This setting simplifies the problem and overlooks a more realistic requirement: an agent often needs to first find a language-described target and then persistently follow that target in a dynamic environment. While recent work has started to study human search, existing settings are typically evaluated in task-specific scenarios and often rely on stronger prior knowledge of the environment. Moreover, they usually treat searching and following as separate tasks and still lack a unified benchmark for systematic evaluation. To address these limitations, we introduce the Unified Embodied Seeking and Following Benchmark (UESF-Bench), a large-scale and diverse benchmark for embodied human seeking and following. The benchmark requires agents to handle semantic-guided exploration, reliable behavior switching and recovery, and delayed identity grounding. To this end, we propose SeekFollow-VLA, a vision-language-action framework with a task-driven routing mechanism for latent phase inference and transition modeling between seeking and following. Experimental results show that SeekFollow-VLA achieves clear improvements over both single-head and dual-head baselines across single-person and multi-person environments, establishing a baseline for unified embodied seek-and-follow.
Kun Yu, Jianhua Yang, Yixiang Chen +7
Jul 13, 2026cs.RO

EFLUX: Elastic Multi-Robot Formation Navigation and Adaptation with Agentic LLMs

Multi-robot teams operating in confined or cluttered environments must adapt both their formation geometry and group topology to navigate through complex obstacles. This adaptation requires two complementary behaviors: deformation, where the team continuously reshapes its geometry while remaining connected, and reconfiguration, where robots split into subgroups or merge back into a single formation. Existing methods often model these behaviors independently, connect them through handcrafted rules, or lack explicit geometric criteria for determining when each behavior should be invoked. However, challenging environments may require online changes in formation shape, connectivity, and effective team composition, making decoupled or rule-based approaches prone to suboptimal trajectories and deadlock. We propose EFLUX, a geometry-grounded LLM agentic framework for automatic and elastic multi-robot formation navigation. EFLUX extracts a structured scene representation and uses an LLM to reason jointly over both deformation actions, such as scaling and shearing, and reconfiguration actions, such as splitting and merging. These strategies are then translated into executable per-robot waypoints through a closed-loop generation, verification, and correction pipeline. Simulation and hardware experiments show that EFLUX enables safe, continuous, and elastic formation navigation in constrained environments, reducing deadlock and navigation failures compared with baselines while maintaining coherent multi-robot coordination.
Jinyuan Zhang, Yuwei Wu, Guangyao Shi +3
Jul 12, 2026cs.CV

Traj-VLN: Learning Pixel-Space Interaction via Autoregressive Trajectory Generation

Benefiting from the powerful priors embedded in large-scale pre-training data and the emerging commonsense reasoning ability, large language models (LLMs) have shown unprecedented generalization capabilities in many research fields. Recently, projecting visual embeddings into the language space via vision-language models (VLMs) to achieve sim-toreal and cross-scene generalization has become a prevailing paradigm in the field of Vision-and-Language Navigation in Continuous Environments (VLN-CE). VLN requires an embodied agent to navigate through unseen environments following natural linguistic instructions. We emphasize that a VLN task can be decomposed into a sequence of sub-tasks, each corresponding to a process of 3D spatial interaction with the environments described by instructions such as "walk to the end of the sofa and turn left." However, such spatial interactions involving moving into the image along the direction of depth sensing are puzzling for VLMs as they were predominantly trained on conversations with RGB images. Rather than incorporating depth or 3D geometric information-which VLMs rarely encounter during pretrainingwe propose an alternative approach: fine-tuning VLMs to learn navigation interactions directly in 2D pixel space through autoregressive trajectory generation. Given a linguistic instruction and historical observations, our model sequentially predicts a series of pixel coordinates, drawing a trajectory from the bottom center of the current observation. While prior work has proved that pixel-goal supervision outperforms learning of discrete actions, our experiments further verify that the supervision of pixel-space trajectory significantly enhances VLN performance. Moreover, we demonstrate that our flagship model achieves state-of-the-art level performance with relatively limited computational resources and training data.
Changfei Fu, Guangcheng Chen, Wenjun Xu +1
Jul 12, 2026cs.RO

SensorPerch: Sense Wherever and Whenever it Matters

Existing robotic perception is constrained by sensors that are either robot-mounted or permanently fixed in the environment, locking perception to a limited set of viewpoints. Yet as robots perform increasingly diverse tasks, the most informative viewpoint shifts from one task to the next-often somewhere onboard sensor and static infrastructure can not readily satisfy. To address this gap, we propose SensorPerch, a novel realization of active perception that decouples sensing from both the robot embodiment and the environment by treating sensors as independent physical entities that the robot can autonomously detach and re-attach within the environment. SensorPerch presents one realization of this paradigm: a lightweight, wireless, reconfigurable sensor platform that can perch on diverse surfaces, paired with a viewpoint-selection framework that determines task-optimal sensor placements. Together, these enable robots to construct task-relevant viewpoints on demand, independent of the robot's current position and available fixed infrastructure. We demonstrate the paradigm on two task classes: (i) object-coupled perception, where SensorPerch enables persistent object-state detection beyond the robot's current position, achieving successful event detection even when the robot is not nearby; and (ii) policy-coupled perception, where SensorPerch allows robots to construct diverse, policy-specific viewpoints for various policies, achieving success rates comparable to those obtained using oracle viewpoints.
Zhanxin Wu, Ruofei Tong, Tapomayukh Bhattacharjee
Jul 12, 2026cs.AI

Agentic-DPO: From Imitation to Agentic Policy Optimization on Expert Trajectories

Large Language Model (LLM) agents are commonly trained from expert trajectories using supervised fine-tuning (SFT), which treats multi-turn agent behavior as ordinary text imitation. This recipe is simple and low-cost, but it only learns to imitate the sequence of expert actions, rather than training the agent to choose the right action against plausible mistakes at each state. Existing methods to mitigate this problem include preference learning or reinforcement learning, but they usually need high-cost environment rollouts and reward models. We propose Agentic-DPO, a lightweight offline agent policy optimization method that turns expert trajectories into state-conditioned preference supervision. At each expert action state, Agentic-DPO samples a one-step action from the current state, treats plausible wrong actions as negatives, and contrasts them with the expert action using a DPO-style preference objective. To avoid mixing both policy and schema in preference learning, we introduce Policy-Preserving Augmentation (PPA), which renders the same latent trajectory under multiple schemas while keeping the expert policy fixed. Agentic-DPO requires no online environment rollout, reward model, or full-trajectory student exploration. We conduct experiments across StableToolBench, tau-bench retail, and Mind2Web, where Agentic-DPO consistently improves agents at different model scales beyond imitation. In particular, it raises tau-bench accuracy from 21.7% (SFT) to 41.4% for a 9B model, matching online GRPO under the same backbone with only step-level rollouts and without environment interaction during gradient steps. The results suggest that expert trajectories can support low-cost agentic policy optimization when converted from demonstrations into state-level action preferences. Code for Agentic-DPO is released at https://github.com/Schuture/Agentic-DPO.
Yixiong Chen, Alan Yuille
Jul 11, 2026cs.AI

AgentAbstain: Do LLM Agents Know When Not to Act?

Agent systems based on large language models (LLMs) are increasingly deployed for autonomous tasks, yet existing evaluations mostly focus on task success rather than whether agents know when to abstain. This gap poses real risks: under ambiguity, conflicting constraints, or tool failures, agents may execute unintended and irreversible actions. To close this gap, we present the first systematic evaluation framework for agentic abstention: the calibrated ability of tool-using LLM agents to recognize when not to act. At its core, AgentAbstain is a paired-task benchmark built on an agent-native taxonomy of 8 abstention scenarios across pre-execution reasoning and runtime discovery. It contains 263 paired tasks across 42 executable sandbox environments, where each pair consists of a should-act task and a should-abstain variant produced through a controlled perturbation to the instruction, tool, or environment state. To scale this paired design and resist data contamination, we propose AbstainGen, a fully automated pipeline that synthesizes sandbox environments and generates paired tasks end-to-end, validated by deterministic replay and semantic LLM judges; fresh task instances can be regenerated on demand, and three independent annotators rate 94-98% of sampled tasks as well-designed. Across 17 frontier LLMs in 4 agent harnesses, the best agent (Gemini 3.1 Pro) achieves only 59.5% paired accuracy (correct on both the act and abstain sides of each paired task). More importantly, abstention capability is largely independent of general task-solving capability, indicating that scaling task-solving alone will not close this gap. We further identify failure modes such as post-hoc abstention, in which agents execute irreversible actions before recognizing abstention triggers. Our code and dataset are open-sourced at agentabstain.github.io.
Xun Liu, Yi Evie Zhang, Vira Kasprova +5
Jul 10, 2026cs.RO

Task Planning for Mobile Manipulation in Retail Stores using Foundation Models with Iterative Re-planning

Automation in industries such as retail, warehousing and logistics presents opportunities for greater throughput, cost reduction and mitigation of disruptions from labour shortages. Previously, such efforts have focused on back-room operations involving packing and sorting in relatively structured environments. With advances in robotic mobile manipulation hardware and foundation models, automation can now be applied to more variable and human-centric environments such as retail store shelves. In this work, we present a task-planning approach using Large Language Models (LLMs) and Vision-Language Models (VLMs) to address the restocking problem in retail scenarios such as supermarkets. We demonstrate this system on a custom omnidirectional mobile manipulation platform, with user-driven prompts and a feedback-based iterative re-planning approach for error correction. The end-to-end system is validated in a PyBullet simulation environment for pick-and-place tasks.
Vismay Vakharia, Sanjana Garai, Rolif Lima +3
Jul 9, 2026cs.RO

SplatCtrl: Perception-Action Coupling via Gaussian Scene Representations and Reactive Robot Control

Robotic manipulators excel in structured environments but face substantial challenges in unstructured and dynamic settings. This paper presents SplatCtrl, a unified framework for real-time scene reconstruction and reactive robot motion generation to enable collision-free robotic arm control in previously unseen and continuously changing environments. Building on 3D Gaussian Splatting (3D-GS), we introduce a hybrid voxel-based filtering and dynamic Gaussian relocation strategy that supports efficient scene reconstruction from RGB-D streams while accommodating environmental changes. For safe and reactive control, we further propose a method for deriving continuous signed distance functions from isotropic Gaussians, providing stable and differentiable collision probability estimates that bridge classical distance fields with the modern implicit representation. These continuous distance metrics are incorporated into control barrier functions, resulting in a unified perception-action coupling framework that supports smooth and reliable real-time motion generation in response to scene changes. Experimental validation in simulation, on physical robot, and within shared human-robot workspace demonstrates the framework's effectiveness, achieving integrated scene reconstruction and reactive control in uncertain, and dynamic environments.
Siddarth Jain, Ho Jin Choi
Jul 9, 2026cs.CL

UniClawBench: A Universal Benchmark for Proactive Agents on Real-World Tasks

The rapid development of large language models and multimodal large language models has accelerated the emergence of proactive agents capable of operating everyday tools and assisting users in real-world environments. However, existing benchmarks struggle to evaluate such agents effectively, as they often rely on sandboxed environments and single-turn evaluation paradigms. Moreover, their scenario-based task taxonomies mix multiple model capabilities within the same task category, making it difficult to identify the root causes of agent failures. To address these limitations, we introduce UniClawBench, the first capability-driven benchmark designed to evaluate proactive agents in dynamic, real-world settings. UniClawBench is built around five foundational model capabilities: Skill Usage, Exploration, Long-Context Reasoning, Multimodal Understanding, and Cross-Platform Coordination. Based on these capabilities, we design 400 bilingual real-world tasks. Unlike previous benchmarks that rely on static, pre-recorded answers, our benchmark evaluates agents in live Docker containers using fine-grained, step-by-step completion checkpoints. Furthermore, we design a closed-loop evaluation strategy comprising an executor agent, a hidden supervisor agent, and a user agent to simulate realistic multi-turn human feedback without leaking grading criteria. To disentangle base model capabilities from framework-level design choices, we evaluate state-of-the-art models under multiple agent frameworks. Through comprehensive comparisons across both models and frameworks, we show how base model capabilities and agent framework designs jointly shape performance in real-world environments. To facilitate future research, we make our benchmark and code publicly available at https://github.com/HKU-MMLab/UniClawBench.
Zhekai Chen, Chengqi Duan, Kaiyue Sun +4
Jul 8, 2026cs.LG

ORCAID: Oblique Rule-Based Continuous-Action Interpretation for Deep RL Policies

Explainability remains a key issue in reinforcement learning (RL). Distilling an interpretable policy from an agent trained in a complex environment is particularly challenging when the action space is continuous. We introduce ORCAID, a novel method for extracting interpretable rule-based policies from RL agents operating in mixed continuous-discrete environments with continuous action spaces. Our main contribution is an efficient oblique decision tree training algorithm that partitions the state space by hyperplanes and fits local linear models. The key idea lies in a three-stage split search: efficient random initialization, local refinement, and backward elimination. Finally, adjacent leaves are merged to yield a concise set of interpretable rules describing a given deep RL policy. We evaluate ORCAID across multiple RL environments, demonstrating that the extracted rule-based policies maintain strong performance with a low number of parameters and can even be used to improve the performance of the original deep RL policy.
Ignacio D. Lopez-Miguel, Ezio Bartocci, Thomas Eiter +1