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Papers

Sep 22, 2026cs.LG

BOBA: Dynamic Bayesian Optimization through Bayesian Active Inference

Dynamic black-box optimization presents significant challenges for Bayesian Optimization (BO), as the objective function evolves over time, causing optimal locations to shift continuously. Existing dynamic BO (DBO) methods using standard acquisition functions such as Upper Confidence Bound (UCB) fail to explicitly account for temporal variations, leading to suboptimal sample allocation and poor tracking of moving optima. Here, we propose BOBA (Bayesian Optimization through Bayesian Active Inference), a novel acquisition function inspired by free energy principles from active inference that explicitly minimizes predictive uncertainty about future states in dynamic environments. BOBA extends traditional acquisition functions by incorporating a forward-looking uncertainty quantification that estimates uncertainty in function changes, enabling more informed exploration-exploitation trade-offs in non-stationary settings. We evaluate BOBA on synthetic dynamic benchmarks, comparing against state-of-the-art DBO methods. Our experiments demonstrate that BOBA significantly improves regret in query-restricted settings, while remaining competitive in time-limited settings. We further analyze variants of BOBA with different exploration strategies, showing how the exploration-exploitation balance can be tuned for different types of dynamic functions. This work contributes both a free energy-based acquisition function for DBO and insights into how active inference principles can enhance optimization in non-stationary environments, with implications for real-time applications requiring continuous adaptation.
Merlin Angel Kelly, Rishan Patel, Alexander Thomas +4
Sep 22, 2026cs.RO

Skytopia: Monocular Drone Navigation with Action-Conditioned Latent World Models

Monocular drone navigation requires reaching a goal in an unseen environment from a single forward-facing camera, which offers few cues for depth and scale. World models address this by modelling how observations evolve under actions, but they are built to be executed: the prediction is produced at deployment and fed back into action generation at every control step. We argue that what a policy needs from a world model is not the prediction but the representation required to produce it: in flight the executed action explains almost all of the change between observations, so prediction reduces to reprojecting a static scene under a known displacement. We therefore introduce skytopia, a policy built on an action-conditioned latent world model, and the 3D Gaussian Splatting platform on which it is trained. A forward objective predicts the representation of the next observation from the intended motion, and an inverse objective recovers that motion from the predicted transition. Because the prediction never reaches action generation, the predictor is discarded and one policy serves point-goal, image-goal, and goal-free navigation. Simulation experiments show that skytopia outperforms every baseline under all three specifications, attaining 57.8%, 66.0%, and 49.0% success rate, while discarding the predictor removes 59.4% of the inference cost. The same policy is subsequently deployed on a physical drone without fine-tuning and reaches goals in indoor, open outdoor, and woodland environments.
Yuhang Zhang, Rangya Zhang, Yujing Shang +6
Sep 22, 2026cs.RO

MotionForge: A Data Generation Pipeline and Large-Scale Benchmark for Long-Horizon Manipulation of Dynamic Objects with Domain Shifts

Recent advances in learning-based robot policies have demonstrated promising progress, yet they are predom- inantly evaluated in static or quasi-static environments. In dynamic manipulation, objects and scenes continuously evolve while the robot perceives, reasons, and acts. However, recent dynamic simulation benchmarks largely focus on short-horizon, reactive interactions with simple motion patterns and offer limited support for both systematic evaluation under domain shifts and model-agnostic real-time execution protocols. To bridge these gaps, we introduce MotionForge, the first large- scale simulation benchmark and data-generation pipeline tailored to jointly evaluate domain shifts and long-horizon interaction in dynamic manipulation. MotionForge comprises 40 dynamic interaction tasks spanning 11 distinct motion patterns, with dedicated support for 17 long-horizon tasks. Our benchmark introduces two key novelties: (1) a systematic evaluation protocol for assessing policy robustness under both single-factor (e.g., only backgrounds shift) and joint domain shifts (e.g., simultaneous shifts of objects, backgrounds, lighting, and speed); and (2) a decoupled, latency-aware execution protocol where the environ- ment continuously evolves independently of policy inference time. Extensive evaluations of representative general-purpose robot policies on our benchmark reveal substantial limitations under joint domain shifts. These findings expose a critical gap between current policy capabilities and the requirements of robust long- horizon manipulation of dynamic objects under domain shifts, establishing MotionForge as a comprehensive testbed for future research in embodied AI.
Mohan Liu, Dengchen Mei, Haotian Xian +7
Sep 22, 2026cs.RO

CODA: Depth-Aligned Scene Completion and Object Decomposition from a Single RGB-D Image

Robots operating safely in cluttered everyday environments often need to infer scene geometry from partial observations. Methods that detect objects in 2D and reconstruct them independently struggle in such scenes: a missed object is never reconstructed, a merged detection can fuse two objects, and separately reconstructed meshes may overlap or fail to touch their supporting surfaces. We introduce CODA (Complete Once, Decompose Afterward), a generative model that instead reconstructs the complete scene geometry from a single unsegmented RGB-D image, then separates the surface into the surrounding environment and movable objects. Still, generated scene geometry can drift from the observed partial point cloud. To reduce this drift, CODA uses two explicit 3D grounding mechanisms to keep reconstructed geometry consistent with observed surfaces while completing unseen regions. Experiments on HomebrewedDB and our custom cluttered-scene dataset show more accurate reconstructions and a higher fraction of objects remaining in place under simulated gravity than both object-first and scene-first baselines.
Dongwon Son, Junhyek Han, Yoontae Cho +5
Sep 22, 2026cs.RO

DynaForge: Planning-Guided Residual Learning for Dynamic Manipulation Demonstration Generation

Dynamic object manipulation is essential for robots operating in real-world environments, yet methods for generating high-quality demonstrations remain limited. Methods designed for static tasks do not readily transfer to dynamic settings. Among dynamic demonstration generators, planning-based methods can fail near contact, while DOMINO-style replay simplifies dynamic interactions and may limit the experience available for policy learning. We present DynaForge, a planning-guided framework that learns residual corrections for dynamic manipulation demonstration generation. DynaForge combines low-frequency global planning with high-frequency object-centric inverse kinematics across task phases, and applies a residual policy to correct actions during dynamic interaction. An implicit curriculum groups rollouts under matched conditions and selects mixed-success groups, focusing residual reinforcement learning on the evolving competence frontier. On Can and Bottle, it uses 0.73x as many optimizer steps as vanilla GRPO at the same nominal environment-step budget, with higher observed final success rates. Across nine simulation tasks, DynaForge increases mean demonstration-generation success from 41.30% of the planning prior to 78.37%. With 800 demonstrations per task, DP3 policies trained on DynaForge data achieve 49.11% mean success, compared with 7.07% for DOMINO data. On three real-world dynamic tasks, DynaForge-trained policies achieve 30-60% success, compared with 0-10% for DOMINO-trained policies, showing the ability of DynaForge for sim-to-real transfer.
Yiyang Jin, Yu Zheng, Xiao He +1
Sep 21, 2026cs.LG

Correcting Within-Group Self-Selection Bias in Prioritized Replay

Prioritized experience replay (PER) improves sample efficiency by replaying high-priority transitions, usually according to absolute temporal-difference error. In stochastic environments, PER can distort the distribution of realized outcomes replayed from transitions with the same state-action pair. We call this within-group self-selection. We quantify the resulting changes in within-group outcome frequencies and mean Bellman targets. We decompose PER into between-group allocation and conditional sibling selection, and derive fixed-buffer corrections that preserve current group-level priority mass: SAMPLE selects a group through PER and trains on a uniformly sampled sibling; AVG averages sibling Bellman targets; and MODEL samples from an empirical full-outcome model. In exact state-action environments with rare high-magnitude outcomes, sibling-aware replay improves learning efficiency over PER, although matched parameter sweeps show that tuning can narrow some gaps. In MinAtar, approximate VQ-VAE groups with SAMPLE mitigate degradation under mean-preserving reward tails in four of five games. Sibling-aware replay thus retains the focus on high-priority state-action regions while recovering their empirical outcome frequencies.
Oscar Miró López-Feliu, Herke van Hoof
Sep 21, 2026cs.AI

Learned Enterprise Data Comprehension: Compression and Routing for Data Agents

Structured-data agents in enterprise settings must reason over complex data environments whose relevant evidence is distributed across schemas, relationships, policies, and recurring business roles. Modern agentic systems often address this burden through reusable markdown-style memory or skill files that preserve previously discovered information for later queries, reducing the need to rediscover the same structure repeatedly. This is useful, but it obscures a natural division of labor: agents are well suited to semantic reasoning, while learned systems are well suited to predicting and organizing recurring structure. We introduce latent equivalence learning to bridge this gap. The framework separates persistent task-relevant identities from their dataset-relative realizations. In our realization, supporting and opposing evidence shape support-realized Gaussian prototypes that learn how those identities are expressed in a particular data environment, while soft-membership profiles retain distinctions lost under a hard assignment. A separate learned query-prototype system represents recurring evidential requirements and maps them through a learned compatibility function into the same persistent identity structure. This identity-factorized, query-conditioned routing materializes the relevant dataset-specific evidence for downstream reasoning, allowing the agent to operate over an already organized evidential state rather than reconstructing cross-schema structure at every query. On the Data Agent Benchmark, spanning 54 queries across 12 heterogeneous datasets, our full implementation achieves 94.67% dataset-macro stratified Pass@1 over five complete trials and 258/270 successful raw query attempts, compared with 55.51% for the benchmark's Claude Opus 4.6 reference agent, ranking first among 40 leaderboard entries at submission.
Ethan Torres, Eric Mills
Sep 21, 2026cs.RO

Learning to Drive on Mars: Visual Multimodal Traversability Estimation for Off-World Navigation

Autonomous navigation on Mars requires vehicles to distinguish between traversable terrains across diverse and visually challenging environments. However, progress in learning-based navigation for off-world environments has been limited by the lack of large-scale datasets. Since landing in Jezero Crater, the Mars 2020 Perseverance rover has traversed terrain ranging from sandy dunes, rocky patches, and flat bedrocks. As a result, this paper presents a dataset spanning 500 sols and 45km of trajectories driven by both human operators and the onboard planner, ENav. Our dataset contains grayscale stereo image pairs, poses, accelerometer readings, rocker-bogie angles, and estimates of tilt and wheel slip. Building on this dataset, we introduce an uncertainty-aware traversability-estimation framework that learns terrain representations from multimodal driving experience. We compare our proposed method against existing approaches on the Mars 2020 dataset and show that our method achieves an AUROC of 0.874 and an F1 score of 0.758, outperforming the strongest baseline by 0.058 and 0.156, respectively, while also achieving the highest average precision and recall. Finally, we show that the visual representations can be integrated into path planners, such as ENav, on a physical rover test bed. Videos, code, and the M2020 dataset will be available at https://darren-chiu.github.io/learning-to-drive-on-mars.
Darren Chiu, Cole Wilson, Andrei Tumbar +2
Sep 21, 2026cs.CL

SocioVerse2: A Longitudinal Dynamic Social Simulation Framework under a Human-AI Co-evolutionary Paradigm

Social simulation offers the social sciences an experimental instrument that the real world cannot supply, and generative agents have transformed it by acting as silicon samples that unite agent-based modeling with real behavioral data. Existing platforms verify collective behavior, align simulated populations with real societies in cross-sections, and employ autonomous agents for the research process. However, two social science requirements remain without systematic support: intervention in the content of a simulation and the researcher's control over the process that produces it. We present SocioVerse2, which extends SocioVerse 1.0 into a human-AI co-evolutionary paradigm built from two loops and one infrastructure. The longitudinal simulation loop simulates the target population with evolving environments and forks counterfactual branches via interventions. The controllable research loop takes the study itself as an editable state and updates state versions via controllable editing. The social science agentic infrastructure carries both loops through composable skills with researcher checkpoints, a population service over five persona pools, and an environment service over 21 real-world signal sources with point-in-time guarantees. We validate SocioVerse2 across three case families and seven case studies, from reproducing canonical agent-based models to modeling policy processes on real records and nowcasting macro-economic indices beyond the response model's knowledge cutoff. With the human-AI co-evolutionary paradigm, these cases go beyond system demonstrations to become substantive studies that investigate frontier questions in their respective disciplines. Code, data services, and a workbench are released as open-source resources.
Xinnong Zhang, Jiayu Lin, Jia Wang +19
Sep 21, 2026math.OC

Reinforcement Learning in Operational Research: A Technical Review and Practical Roadmap

The growing demand for real-time, data-driven decision-making in complex and dynamic systems is placing increasing pressure on traditional Operational Research (OR) methodologies. Reinforcement learning (RL) has emerged as a complementary approach, offering strong learning and computational capabilities for sequential decision-making in dynamic and uncertain environments. Recent research shows an increasing interest in integrating RL with OR to address dynamic decision-making problems, enhance heuristic and exact methods for combinatorial optimization, and support the development of digital replicas of operational systems. The overarching goal across these efforts is to leverage the learning capabilities of RL to strengthen traditional OR algorithms, improving solution quality, computational efficiency, and robustness. Given the diversity of integration approaches and application settings, there is a clear need for a systematic and technically detailed review of how RL empowers OR methods. To address this gap, this paper presents a structured review of three key roles that RL plays in empowering OR: (i) solving sequential decision-making problems in dynamic environments, (ii) serving as an end-to-end solution method or as a component integrated within heuristic and exact OR methods for combinatorial optimization problems, and (iii) facilitating extended reality analysis through integration with digital twin systems. We critically synthesize recent advances across these roles, highlighting their advantages, implementation requirements, limitations, and challenges. Finally, based on these insights, we outline a roadmap for future research to further advance the methodological and practical integration of RL and OR.
Yahan Lu, Dongyang Xia, Nursen Aydin +1
Sep 21, 2026cs.CV

ME-VLM: A Unified VLM for Embodied Cognition and Agent Coordination

Physical AI requires models to ground visual and linguistic understanding in real-world environments while accounting for environmental constraints and execution feedback. We introduce MachEmbodied-VLM (ME-VLM), a unified vision-language model with two variants, 4B and 35B-A3B, that brings together embodied cognition and multimodal agent capabilities. Our work emphasizes physical perception and spatiotemporal reasoning, together with planning, interaction, and outcome assessment in both digital and physical environments. We construct training data spanning embodied and multimodal agent tasks, including execution observations and feedback to support outcome assessment and decision refinement. The training pipeline comprises embodied capability injection, separate reinforcement learning of embodied and multimodal-agent experts, and multi-teacher on-policy distillation that consolidates their complementary capabilities into a single model. Experiments show competitive performance on both embodied and agent benchmarks, as well as on autonomous-driving and embodied-navigation tasks. For edge deployment, visual token compression, W4A8 quantization, and hardware-software co-optimization enable on-device inference of the 4B variant on the M100, reducing prefill latency from 400 ms to 188 ms. Project Page: https://machembodied.com/ME-Brain/ME-VLM.html Code Repository: https://github.com/MachEmbodied/ME-VLM
Foundation Model, Li Auto Inc
Sep 21, 2026cs.CV

MECAIL: Communication-Aware Incremental Learning for Object Detection with 14.6 KB Spatiotemporal Experts

Intelligent transportation systems require Incremental Learning (IL) to continually improve their overall performance in dynamic environments. However, most edge devices lack the computational resources to support on-device IL, requiring updates to be transmitted from centralized servers. We propose using this setup to obtain dense, specialized module coverage that adapts a fixed base model to specific spatiotemporal contexts, such as parking lots, gas stations, ferries, or construction sites. However, in order to reliably transmit these modules to the edge device, using TCP, UDP, and BTP over V2X, Wi-Fi, and 2G-5G hardware, we establish a strict limit of 14.6 KB per module to fit within the first TCP window and to minimize UDP/BTP fragmentation. We further introduce Mixture-of-Experts for Communication-Aware Incremental Learning (MECAIL), the first method that meets this strict requirement, in which each new domain or environment is served by a small expert network that adapts the base model. We validate MECAIL on D-RICO and ODinW-13, where it largely matches the performance of parameter-heavy approaches while enabling practical, bandwidth-efficient large-scale deployment. This allows comprehensive coverage by experts for highly specific, focused, and temporary situations.
Matthias Neuwirth-Trapp, Maarten Bieshaar, Danda Paudel +3
Sep 21, 2026cs.RO

Performance-Preserving Online Adaptation in Social Navigation via Diffusion Steering

In social navigation, modeling the complex interactions between humans and robots is difficult, and deep reinforcement learning has therefore been actively studied. However, because simulation alone cannot fully reproduce diverse scenarios, robot dynamics, and the social conventions that vary across deployment environments, fine-tuning in the deployment environment is promising. In doing so, learning that preserves the base model's performance is required, so as not to compromise the primary objective of navigation, namely avoiding pedestrians and reaching the destination. In this study, we propose a method that applies diffusion steering via reinforcement learning (DSRL), which trains only the noise policy while keeping the diffusion policy fixed, thereby achieving learning that preserves performance. Furthermore, we integrate diffusion-based RL policies trained with multiple seeds to construct the base policy, improving learning performance. Our evaluation shows that, compared with other methods, the proposed method enables efficient learning while preserving performance, and we confirm flexible behavior control through adaptation to social conventions, as well as its effectiveness on a physical robot through hardware-in-the-loop simulation.
Haruto Nagahisa, Kohei Matsumoto, Yuki Hyodo +1
Sep 21, 2026cs.RO

Odometry-Aided Real-Time Mapping for Underwater Robots Using Forward-Looking Sonar

Reliable perception is essential for underwater vehicles operating in complex environments, where light attenuation and scattering often degrade visibility and compromise optical sensing. Forward-looking sonar (FLS) offers an alternative by providing high-frame-rate acoustic imaging under poor optical conditions. However, real-time FLS mapping remains challenging due to unresolved target elevation, spatially non-uniform noise, and fragmented target boundaries, which hinder feature extraction and introduce geometric ambiguity during projection. To address these challenges, we propose a cascaded feature reconstruction pipeline combining fast Fourier transform (FFT)-based denoising, fast multiscale constant false alarm rate (MCFAR) detection, and gradient-adaptive boundary connection to extract geometric features from degraded sonar images with low latency. We integrate attitude-aware geometric projection with incremental occupancy accumulation to construct a depth-referenced 2.5D map for local mapping in confined underwater environments. The sonar's vertical position is referenced to an external sensor, while target elevation is assigned under an explicit geometric assumption rather than measured directly by FLS. Experiments in a 3 m X 5 m pool demonstrate centimeter-scale planar mapping accuracy, with a root-mean-square error (RMSE) below 3 cm across three sequences and an average processing time of 42.4 ms per frame.
Siyuan Du, Kanzhong Yao, Youdong Wang +5
Sep 20, 2026cs.RO

FlockDiffusion: Assignment-Conditioned Diffusion for Multi-Drone Task Allocation and Completion

Autonomous multi-drone navigation requires fleets to service distributed objectives in cluttered environments under tight computational budgets. Efficient coordination depends on task bundling, where each drone visits multiple objectives along its route. Separate solvers for cost estimation, assignment, and execution incur redundant graph search and produce long, abrupt paths. We propose FlockDiffusion, a learned framework combining a scene graph encoder, an explicit allocation head, an assignment conditioned diffusion transformer, and a closed form trajectory decoder. An autoregressive teacher provides offline supervision for parallel fleet trajectory generation. PyBullet ablations show that bundling increases task completion from 50% to 100%, while our complete teacher further reduces route cost by 8.4% relative to MAGNNET with bundling. In the optimized scalability benchmark, evaluated on 100 scenes per density with ten drones, FlockDiffusion achieves 6.2 to 7.6 times faster inference and approximately 37% shorter routes than the classical pipeline. As nominal task counts increase from 20 to 40, latency rises from 7.8 to 11.1 ms, compared with 48.0 to 75.8 ms for the baseline. In a separate evaluation across five Gazebo environments, FlockDiffusion achieves 100% planner coverage and reduces planned route cost by 15.4% relative to the baseline with bundling. These results demonstrate efficient planning under increasing task density in configurations that are demanding to reproduce with physical drone fleets.
Iana Zhura, Satenik Akopyan, Roohan Ahmed Khan +3
Sep 18, 2026cs.CL

Structuring occupational accident narratives for cross-sector safety analysis: Transferability of accident-process role classification

Introduction: Occupational accident narratives describe work situations, unfavourable conditions, accident events, and consequences, but differences in terminology and reporting practices hinder systematic analysis across sectors and organisations. This study examined whether a model developed in one occupational sector could identify the same accident-process information in unseen sectors and reporting environments. Method: French accident narratives were segmented into factual units and expert-annotated as work situation, explicitly reported unfavourable condition, accident event or deviation, or reported consequence. Models were developed on 42,244 factual units from 6,040 construction-sector narratives and evaluated without retraining on metallurgy, chemistry-plastics, and an independently collected company corpus. We compared a TF-IDF-based lexical model, frozen pretrained text representations, and task-adapted pretrained models. Results: Average balanced accuracy was 75.0% for TF-IDF, 76.9% for frozen pretrained representations, and about 85.7% after task adaptation. Across repeated runs, leading adapted approaches showed similar overall performance, with no method consistently outperforming the others. Performance was lower and more variable on the company corpus, where transfer also involved a different reporting environment and data source. Conclusions: Accident-process roles learned from construction narratives remained identifiable in other sectors and an independent organisational setting. Practical Applications: The framework can support assisted coding, expert review, cross-sector analysis, and prevention-oriented analysis of large accident-report collections.
Aho Yapi, Pierre Latouche, Arnaud Guillin +1
Sep 17, 2026cs.LG

Efficient Bayes-Adaptive Reinforcement Learning with Temporal Logic Specifications

We present a novel end-to-end model-based Reinforcement Learning (RL) algorithm for efficient policy synthesis under given Linear Temporal Logic (LTL) specifications (e.g., safety or reachability) in unknown environments. To do so, a Limit-Deterministic B{ü}chi Automaton (LDBA) representation of the LTL task is synchronised with a Bayes-Adaptive Markov Decision Process (BAMDP) representation of the environment, which allows us to leverage an enhanced exploration-exploitation trade-off that is achieved via Bayesian RL, as opposed to traditional non-Bayesian approaches. We further propose a novel Bayes-Adaptive Monte-Carlo Planning (BAMCP) algorithm to allow for approximate Bayes-optimal strategy synthesis in the synchronised BAMDP construct. A range of finite- and infinite-horizon task experiments demonstrate the effectiveness of our approach in terms of both property satisfaction and sample efficiency, when compared to traditional model-free approaches. Additional ablation studies also successfully highlight the value of the novel BAMCP algorithm in comparison to classical BAMCP for LTL task satisfaction. Finally, we also showcase a successful application of our approach for \textit{cautious} RL, namely to reduce the number of task violations incurred during policy training.
Jonathan Hau, Alessandro Abate
Sep 17, 2026cs.CV

Can 4D Foundation Models Remember?

Perceiving and remembering the visual world is fundamental to navigating and interacting with our environment. Current 4D foundation models, such as camera-controllable video models or 4D reconstruction models, can perceive and reconstruct dynamic environments, but how well they remember what they have perceived remains an open question. Existing benchmarks largely rely on pixel-level metrics and lack ground truth for objects once they leave the field of view, making them unable to evaluate visual memory in an object-centric manner against references. To fill this gap, we introduce PersistBench, a dataset and metric suite that leverages 360° videos as omniscient ground truth and proposes three evaluation aspects: object permanence, motion continuity, and appearance preservation. Evaluating various models across diverse categories reveals that current models can only maintain short-term consistency that degrades significantly once objects leave the field of view. Our findings highlight the gap between current model capabilities and robust visual memory ("seeing is not remembering"), providing guidance for future development of 4D foundation models. Dataset and code are available on the project page: https://guangzhaohe.com/persistbench.
Guangzhao He, Hadar Averbuch-Elor, Wei-Chiu Ma
Sep 17, 2026cs.RO

MILER: Semantic Mid-Level Representation for Sim-to-Real Reinforcement Learning in Unstructured Autonomous Driving

Reinforcement learning constitutes a promising approach owing to its potential for superhuman performance and self-learned policies. However, its application to real-world autonomous driving remains scarce, particularly in unstructured environments, because of the challenges associated with sim-to-real transfer for unstructured environments. In this work, we present MILER, an end-to-end policy framework with zero-shot sim-to-real transfer. During offline training, we employ a custom semantic mid-level representation (MLR) simulator and train the policy network using reinforcement learning, with its control outputs applied directly to a bicycle model. During deployment on the real vehicle, camera and LiDAR data are processed by BEVFusion to generate a semantic bird's-eye-view representation consistent with that of the MLR simulator. The actions generated by the policy network are not applied directly to the real vehicle. Instead, we employ a trajectory-alignment strategy that enables zero-shot sim-to-real transfer of both perception and control. We extensively evaluate the proposed framework on a diverse test track comprising numerous challenges, including various obstacles, hairpin curves, velocities of up to 33.6 km/h, and off-road sections. In total, we drove 17.3 km with two different vehicles on a 3.0 km test track without human intervention, thereby demonstrating the effectiveness of our approach. Furthermore, the entire software stack runs on a Jetson AGX Orin.
Thomas Steinecker, Denis Trescher, Alexander Bienemann +2
Sep 17, 2026cs.LG

Radio Frequency Detection and Classification of Microplastics in Water

Micro- and nano-plastic particles (MPs/NPs) are ubiquitous environmental contaminants whose increasing abundance and potential health impacts have created an urgent need for rapid, label-free detection methods. As particle size decreases to the low-micrometer range, conventional optical and spectroscopic techniques become increasingly challenging because of limited throughput and/or complex sample preparation. In this work, we present a machine learning (ML)-assisted radio-frequency (RF) dielectric spectroscopic cytometry (DiSC) platform for the label-free detection and classification of MPs. Eight types of 1010 μm nominal-diameter MP particles suspended in deionized (DI) water were characterized at four frequencies spanning 0.2-9 GHz0.2\text{-}9\text{ GHz}. The measured alterations in RF scattering parameters (S-parameters), referenced to the carrier medium, were used to train supervised ML models for material classification, including the identification of MPs in mixed samples and saline-water environments. For eight MP classes suspended in DI water, the proposed method achieved macro-average F1-score, precision, and recall values exceeding 0.710.71. Furthermore, PET classification performance was largely maintained in saline carrier media containing 3.3%3.3\% and 6.6%6.6\% sea salt. These results demonstrate the feasibility of ML-assisted RF DiSC for rapid, single-particle MP classification in aqueous environments. Future work will focus on improving classification performance through enhanced RF calibration, increased spectral coverage, larger training datasets, and validation using environmentally aged and biologically contaminated microplastics.
Jaden Tolbert, Md Saiful Islam, Pingshan Wang
Sep 17, 2026cs.RO

Navi-Agent: Unlocalized Monocular Navigation Agent

Vision-Language Navigation in Continuous Environments (VLN-CE) requires an embodied agent to execute long-horizon instructions in unknown environments. Existing zero-shot VLN-CE systems typically maintain spatial states through geometric localization or coordinate-based representations. Recent geometry-constrained navigation removes depth and globally consistent coordinates, but maintaining persistent spatial awareness for place confirmation, progress verification, and recovery remains challenging. We present Navi-Agent, a zero-shot VLN-CE agent that constructs a coordinate-free spatial state from visual observations and executed motion histories. Navi-Agent organizes this state as a navigation topology, where nodes represent visual places and edges represent motion transitions. This representation enables observation-based approximate self-localization, task progress verification, and visual revisitation-based recovery. Navi-Agent performs closed-loop navigation by decomposing instructions into sub-goals, executing local visual navigation, and verifying visited places through the constructed spatial state. Experiments on zero-shot VLN-CE benchmark and real-world robot platforms show that Navi-Agent achieves state-of-the-art performance among geometry-constrained methods while remaining competitive with approaches relying on geometric localization.
Wenyuan Xie, Mengyang Hong, Yongzhong Wang +9
Sep 17, 2026cs.RO

GR2PO: Group Relative Return Policy Optimization for Continuous Robot Control

Actor-critic architecture has been widely used in continuous robot control. However, they rely on learning a value network, introducing additional computational overhead during training. Moreover, policy learning may also be affected by the approximation error of value estimation. Critic-free group relative policy optimization methods provide a simpler training approach by removing the need for a critic. However, they fail to learn long-term action outcomes when directly applying immediate rewards to policy optimization in dense-reward environments. To address these problems, we propose Group Relative Return Policy Optimization (GR2PO), a critic-free reinforcement learning framework for continuous robot control. GR2PO estimates the discounted returns from the parallelly collected trajectories, performs group normalization at each rollout time index, and uses relative advantages and clipped targets to update the policy. To evaluate the effectiveness of the proposed framework, we instantiate it on robot control simulation environments and deploy the model to a real-world edge device. The results show that GR2PO significantly outperforms critic-free baselines that use immediate rewards and performs competitively against state-of-the-art actor-critic methods. Furthermore, GR2PO demonstrates competitive training efficiency. Inference tests on NVIDIA Jetson TX2 demonstrate the feasibility of deploying the learned policies on edge platforms. Further ablation experiments analyze the effects of parallel group size, return estimation methods, and target clipping ratio on learning performance. To support follow-up research, we will make the complete code publicly available after the paper is accepted, including the framework implementation, experimental configuration, and training and evaluation scripts.
Pengqin Wang, Qiming Zhang, Shaojie Shen +1
Sep 17, 2026cs.IR

Self-Evolving Search Index

Information retrieval is increasingly important as LLM agents tackle complex tasks involving diverse information needs. Because retrieval relies on an index that represents each document through index keys, retrieval quality depends heavily on how effectively these keys expose the knowledge contained in each document. However, effective index representations vary across retrieval environments, making it difficult for any fixed optimization strategy to perform consistently. Yet evolving an index to its retrieval environment remains largely human-driven, requiring humans to diagnose retrieval failures, refine the optimization strategy, and reprocess the index accordingly. We propose SELF-INDEX, a framework that enables an index to self-evolve without human intervention. Its Optimizer autonomously diagnoses retrieval shortfalls, selectively revises the responsible index keys, and validates each revision before updating the index. Beyond reacting to observed retrieval demands, SELF-INDEX proactively explores additional demands through a Query Simulator, allowing the index to evolve beyond the queries already available for optimization. Across diverse corpora and retrievers, SELF-INDEX consistently improves retrieval performance while outperforming existing index optimization methods. We further show that these benefits extend to downstream applications, improving the effectiveness and efficiency of search agents and helping agent memory systems retrieve useful past interactions.
Sangam Lee, Wonjae Lee, Sunghwan Kim +5
Sep 17, 2026cs.AI

Reach or Solve? Attributing Agentic RL Gains with Checkpoint Handoffs

Reinforcement learning now trains language-model agents that act over dozens of steps in live environments. The gains are large, and they are read as better decision-making. An agent in a closed loop writes its own inputs. Each observation follows from its own earlier actions, so the states it meets late in an episode are partly of its own making. An SFT checkpoint and an RL checkpoint are then scored from different states, even on identical tasks. Endpoint success mixes two changes: where the agent arrives, and what it does once it is there. Restricting the comparison to states both policies reach does not separate them. That restriction selects on an outcome, and in our data it flips the sign of the effect. We introduce checkpoint handoff, an evaluation protocol that clones a state one released checkpoint reached and hands it to another, with no retraining. Crossing a reacher role and a solver role over SFT and RL splits an endpoint gain into REACH and SOLVE. REACH is how often a policy arrives at a state the environment confirms is a fixed number of actions from success. SOLVE is how often it finishes from an identical cloned state. Across two benchmarks and two independently released pipelines, the reacher by solver interaction is positive in all five conditions. An RL history is worth more to an RL solver than the same history is to an SFT solver. On ALFWorld, RL improves both terms, and the SFT solver never succeeds where the RL solver fails. Independent REACH and SOLVE gaps predict the aggregate interaction. Handoff asks only that one checkpoint's history can be replayed under another, so long-horizon evaluation can report arrival and completion beside endpoint success.
Xuan Liu, Jingbin Qian
Sep 16, 2026cs.RO

Dynamic-LIVO: A Dynamic-Aware LiDAR-Inertial-Visual Odometry System Using Spatio-Temporal Normals

This paper proposes Dynamic-LIVO, a dynamic-aware LiDAR-Inertial-Visual Odometry (LIVO) system for robust state estimation and static colored mapping in dynamic environments. Dynamic-LIVO employs Spatio-Temporal (S-T) normal analysis to identify dynamic LiDAR points and propagates the resulting classification to both LiDAR-inertial and visual-inertial updates, preventing dynamic LiDAR measurements and their associated visual observations from affecting state estimation and mapping. However, S-T normal estimation can be unreliable in newly observed and spatially sparse regions due to insufficient spatio-temporal observations. To address this issue, we introduce a time-delayed S-T normal estimation strategy that defers the classification of insufficiently constrained points and re-evaluates them as additional observations become available. This strategy improves dynamic classification reliability while preserving valid static points for map construction. Extensive experiments on public and self-collected datasets with diverse sensor configurations demonstrate that Dynamic-LIVO improves localization accuracy and produces cleaner static colored maps in challenging dynamic environments. The source code and self-collected dataset will be publicly released upon acceptance.
Zhixin Zhang, Samuel Ahiwe, Matthew Hale +2
Sep 16, 2026cs.RO

CaSCo: Cascade-Aware Soft-Collision Motion Planning

Conventional motion planning treats collision as a binary constraint, although contact with different objects can have drastically different consequences. A robot may safely brush against a cardboard box while even minor contact with a glass, laptop, or unstable object may be undesirable. Moreover, a direct robot--object collision can move the contacted object and trigger secondary object--object collisions, making the risk of a motion depend on the physical evolution of the scene rather than only on the robot's geometric path. We present CaSCo, a cascade-aware soft-collision motion planning framework in which a vision-language or language model assigns semantic risk to objects and a physics simulator predicts the consequences of candidate robot motions. CaSCo searches for a path that minimizes the total semantic risk of the unique objects displaced either directly by the robot or indirectly through cascaded collisions. Because collisions change the environment, we augment roadmap states with the predicted object arrangement and the set of objects whose risk has already been incurred. We develop an optimal graph-search algorithm with an admissible and consistent cascade-relaxed heuristic and caching and pruning mechanisms for efficient search. Experiments in cluttered manipulation environments evaluate semantic risk, cascade reasoning, planning efficiency, and real-robot operation.
Shivaram Kumar, Gaoyuan Liu, Yoonchang Sung
Sep 16, 2026cs.AI

Clueing up LLMs with Tool-Augmented Deductive Reasoning

Despite recent advances in large language models (LLMs), performing logically consistent deductive reasoning over extended interactions remains challenging. Tasks that require integrating evidence across multiple reasoning steps, maintaining consistency with prior inferences, and updating beliefs under new constraints can surface limitations in current models while providing a useful testbed for evaluating reasoning enhancements. In this paper, we implement a text-based, multi-agent version of the classic board game Clue as an environment to evaluate multi-step, agentic deductive reasoning. In this setting, agents must infer hidden information from a sequence of observations, maintain consistency across turns, and reason over an evolving set of logical constraints. We instantiate six LLM-based agents (GPT-4o-mini and Gemini-2.5-Flash) as players that engage in turn-based gameplay; using three agents per model family, we establish baseline performance across repeated games. We then introduce a tool-augmented approach in which a structured possibility matrix converts implicit game state from generated reasoning logs into an explicit representation of remaining possibilities. The possibility matrix encodes extended-turn memory and deductive constraints, offloading these tasks from the agent. We compare this approach against the baseline to evaluate how tool augmentation supports reasoning quality and task success for autonomous agents in a strategic reasoning environment.
Rebecca Ansell, Autumn Toney-Wails
Sep 16, 2026cs.CV

PDA++: Field-Aligned Planning and Scene-Adaptive Insertion in Remote Sensing

Remote sensing recognition is often constrained by scarce observations of rare targets and costly annotations, making realistic synthetic augmentation particularly valuable for few-shot and long-tailed scenarios. Object insertion provides an efficient way to increase target diversity while preserving authentic background scenes, but realistic insertion in overhead imagery requires the generated target to adapt coherently to its surrounding environment. To this end, we propose PDA++, a unified environment-aware object insertion framework organized as Plan, Decouple, and Assimilate. Planning determines scene-compatible poses through an affordance field that combines geometric clearance with structure- and scale-aware cues. Decoupling introduces a pose-conditioned background that provides precise spatial guidance together with target-scene context, allowing the reference object to preserve its identity while adapting to the target observation. This construction also naturally provides pixel-level masks for segmentation augmentation. Assimilation further improves local coherence by aligning multi-scale texture distributions through optimal transport. On the optical benchmark, PDA++ achieves a whole-image FID of 6.28 and improves average few-shot recognition mAP50 by 17.69 points, corresponding to a 28.8% relative gain over the real-data baseline. On SAR imagery, it improves ship detection by 4.10 mAP50 points and remains effective under cross-dataset transfer and amorphous-target insertion. Code is available at https://github.com/lisheyu972/PDA_PLUS.
Xianchi Dong, Yingyan Hou, Chao Ren +6
Sep 16, 2026cs.CL

Rollback the World, Keep the Reflection: Rollback-Induced Reflection for Long-Horizon LLM Agents

Large language model (LLM) agents increasingly tackle long-horizon tasks through multi-step environment interaction, yet a single erroneous action can alter subsequent states and observations, causing errors to compound over time. Existing methods either correct the context without repairing altered environment states or restore earlier states while discarding useful experience, making it difficult to both eliminate failure conditions and avoid repeating past mistakes. We argue that reliable recovery should instead be treated as a rollback-boundary control problem that jointly determines when to intervene, where to resume, and what information should survive recovery. Based on this view, we propose Rollback-Induced Reflection (RIR), a unified recovery framework that restores execution to a selected prior state while carrying forward reusable knowledge distilled from the abandoned trajectory to guide subsequent decisions. We further characterize recovery through a unified operator over rollback depth and retained memory, providing a general view of state restoration and knowledge retention. Experiments on three long-horizon benchmarks show that RIR consistently improves average task performance across multiple LLM backbones, with structured reflection memory preserving useful experience and selective rollback enabling efficient recovery.
Yi Yu, Liuyi Yao, Yaliang Li +2
Sep 16, 2026eess.SY

PESTO: Formally Correct Registration of LiDAR Point Clouds with Limited Overlap

In this paper we tackle the problem of aligning LiDAR point clouds also known as the point cloud registration problem. We propose a new algorithm, PESTO, that exploits tetrahedra as "universal features" for LiDAR data, i.e., features that are agnostic to the environment where the LiDAR sensors are deployed. We show empirically that PESTO is competitive with existing solutions for aligning LiDAR point clouds, especially in environments with occlusions. Moreover, we establish PESTO's formal correctness by proving worst-case bounds on the alignment error.
Valen Yamamoto, Matteo Marchi, Paulo Tabuada