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Papers

Sep 2, 2026cs.LG

What Is Worth Representing? Representational Empowerment for Continual Model Construction

The first problem of modeling the world is not just estimating the right parameters or causal structure, but deciding what should be represented at all. We frame this problem as continual model construction: an agent maintains an environment-specific model M of an inaccessible world W and curates a persistent library L of reusable representational elements across environments. We propose Representational Empowerment (RepEmp) to score candidate elements by how much they expand the agent's future capacity to model and plan, complementing the classic definition of empowerment, but redefined as control over internal representations instead of external states. We realize the framework as a hierarchical Curator-Actor architecture and test it across three experiments. In a closed-vocabulary causal-learning task, human participants construct causal models at varying abstraction granularities to maximize goal reachability rather than fidelity to the world, a signature better predicted by RepEmp than by information-gain alternatives. Matched simulations reveal that RepEmp-guided construction contributes more than exploration to sufficient structure recovery and cross-task transfer. Finally, in an open-vocabulary planning domain, an LLM-augmented Curator builds more compact symbolic libraries, which also generalize better than baselines. Ablating RepEmp eliminates these benefits. Together, these results identify RepEmp as a key principle for continual model construction: deciding what to build, retain, and reuse under bounded resources.
Fei Dai, Hanqi Zhou, Alison Gopnik +1
Sep 2, 2026cs.CV

KSG-Net: Key-Sparse and Global-Context Learning for Maritime 3D Ship Detection

Accurate 3D ship detection in maritime environments is critical for autonomous navigation, yet remains challenging due to large-scale vessel variations, sparse point clouds of small vessels, and severe sea-clutter interference. Existing methods, primarily based on 2D features or dense representations, struggle to balance detection accuracy and computational efficiency, while sparse 3D detectors designed for road scenes generalize poorly to maritime scenarios. This paper focuses on two key challenges in maritime LiDAR perception: weak feature representation for small and sparse vessels, and insufficient global structural modeling for large vessels due to the limited receptive field of local sparse convolutions. To address these issues, we propose KSG-Net, a Key-Sparse and Global-Context learning network for maritime 3D ship detection. The core idea is to jointly enhance local discriminative features and global structural awareness within a unified fully sparse detection framework. Specifically, a Key Sparse Multi-scale Aggregation (KSMA) module is designed to enhance the representation of small and sparse vessels by selecting informative key voxels and aggregating cross-scale neighborhood features. Furthermore, a Global Context Aggregation (GCA) module is introduced to capture long-range geometric dependencies through scene-level context modeling with gated residual interactions, thereby improving the representation of large vessels. Extensive experiments on the Thames River vessel dataset and simulated datasets demonstrate that KSG-Net consistently outperforms existing methods in multi-scale vessel detection and exhibits strong robustness in complex maritime environments.
Zhouyuan Huai, Meiqi Wan, Yan Yang +4
Sep 1, 2026cs.LG

NashDreamer: Model-Based Reinforcement Learning for Zero-Sum Imperfect-Information Games

Model-based reinforcement learning (MBRL) has achieved remarkable results in single-agent domains, yet its extension to competitive imperfect information games (IIGs) remains underexplored. In multi-agent settings, opponent-induced non-stationarity complicates the learning process, and decentralized model learning faces severe identifiability barriers, which we argue make centralized model learning a mathematical necessity. Building on this analysis, we propose NashDreamer, a principled MBRL framework for two-player zero-sum IIGs. It introduces a centralized Multi-Agent Recurrent State-Space Model (MARSSM) that decouples environment dynamics from the effect of players' strategies on their individual observations. NashDreamer is designed to use arbitrary policy gradient algorithms and inherits their convergence guarantees towards Nash equilibria under an idealized model. Empirical evaluations across four benchmark games demonstrate that NashDreamer substantially improves sample efficiency over model-free baselines early in the training. Finally, we theoretically analyze the architecture's optimization landscape, identifying the vulnerability of the Dreamer family of algorithms to posterior collapse in stochastic environments. We leave it as an open challenge.
Tomáš Holeček, Viliam Lisý
Sep 1, 2026cs.OS

mzCache: On-Device LLM Memory Management under Multitasking

On-device mobile Large Language Model (LLM) inference is gaining significant attention. However, mobile devices operate in highly dynamic multitasking environments where users frequently switch between applications. This creates memory pressure, forcing LLM memory (model weights and KV cache) to be evicted by the operating system. When a new inference request arrives, the inference system must restore the evicted memory through slow storage reads or recompute the entire KV cache, severely degrading responsiveness. To address this, we present mzCache, an on-device LLM inference system with specialized memory management for multitasking environments. Under unpredictable memory pressure, mzCache elastically evicts LLM memory and leverages the unified memory of mobile SoCs to enable zero-wait inference on the GPU with concurrent CPU-side restoration. mzCache realizes this through restoration-oriented memory management: LLM memory is partitioned into fine-grained shared buffers to enable partial eviction and restoration with concurrent cross-processor access, while hybrid swap and backward-out eviction policies ensure low-latency restoration from any eviction state. Implemented on llama.cpp and deployed as an Android application, mzCache achieves 2.1-5.5×\times reduction in Time-to-First-Token compared to storage-backed partial offload and demonstrates its effectiveness in real multitasking scenarios.
Hongseung Yu, Minsung Kim, Jongseok Park +1
Sep 1, 2026cs.RO

Accelerating Reinforcement Learning via MPC Solver-Gradient Guidance for Weights-varying MPC

In Model Predictive Control (MPC), cost-function weights shape closed-loop behavior, yet changing conditions often make fixed parametrizations suboptimal and motivate context-dependent online adaptation. Learning such policies is difficult because behavior depends implicitly on numerical MPC solutions, producing nonlinear, potentially nonsmooth, long-horizon dependencies on policy parameters. This creates a bias-variance tradeoff: Reinforcement Learning (RL) optimizes realized closed-loop return from environment samples but is sample-inefficient, whereas Gradient-Based Policy Learning (GB-PL) uses low-variance solver gradients from differentiable MPC to optimize surrogate losses on predicted trajectories but can be biased under model mismatch. We propose Solver-Gradient Guided Reinforcement Learning (SG-RL), a solver-sensitivity augmentation for RL-based online MPC cost-weight adaptation. SG-RL keeps sampled closed-loop return as the objective and uses bounded solver-derived gradients as auxiliary guidance to improve stability and sample efficiency. We instantiate SG-RL in Proximal Policy Optimization (PPO) with four modular algorithms that inject solver-gradient guidance into actor-update scaling, policy loss, advantage estimation, and value-function learning. On two full-scale autonomous racing platforms with intentional model mismatch, SG-RL reaches PPO's best closed-loop return with up to 70.6% fewer samples, outperforms GB-PL baselines by at least 54% in closed-loop return, and generalizes zero-shot to unseen environments.
Baha Zarrouki, Arslan Thobani, Jasper Hoffmann +6
Sep 1, 2026cs.AI

WorldBench: Culturally Grounded Benchmark for Multilingual Agents

Despite the growing use of LLM-powered agents to solve multi-step tasks in complex environments, existing benchmarks rarely test state preservation, performance across languages, and application to realistic, grounded scenarios. To address these concerns, we present WorldBench: a comprehensive, multilingual benchmark of genuine, persona-grounded everyday workflows, where agents can act in a sandbox via structured actions. WorldBench comprises 1,600 tasks across seven languages and eight cultures, filtered and refined through feedback from human annotators with language- and culture-specific expertise. For evaluation, we extend metrics from previous works and introduce Constrained Task Success (CTS), which combines natural language instructions and testbeds to score task completion, minimal modification, and other complementary metrics through deterministic and LLM-as-a-Judge evaluations. Our experiments show that frontier models reach only 49.2% CTS, with all models demonstrating large gaps between correctness and environment preservation. We thereby show that current agents remain brittle in multilingual, agentic scenarios, especially for long-horizon tasks and under state-preservation constraints
Leonardo Ranaldi, Sherrie Shen, Jushi Kai +1
Sep 1, 2026cs.RO

Context-Aware Intelligent Vehicles

Intelligent vehicles increasingly support adaptive applications beyond driving themselves, ranging from context-aware ADAS and automated driving to in-cabin monitoring and fleet management, all under tight requirements on accuracy, latency, cost, and reliability. Meeting these requirements is challenging because vehicles operate in complex, uncertain, and rapidly changing environments while running on resource-constrained computing platforms. This paper argues that context-situational factors that give meaning to sensor signals and constrain decisions-should be treated as a first-class principle for next-generation vehicle systems, and operationalized as a unified, shared state for learning, risk assessment, and closed-loop control across the software stack. We systematically review state-of-the- art (SOTA) context-aware methods spanning (i) environment understanding, (ii) planning and control, (iii) safety and security, and (iv) connected vehicles. Based on a trend analysis of context-aware design, we identify four key technical challenges in building a general contextual engine for future intelligent vehicles: multi-modal context fusion, temporal context modeling, handling rare events, and collaborative context sharing. We hope this survey will motivate the development of robust and efficient context-aware vehicle applications.
Liangkai Liu, Shuyao Shi, Mingke Wang +4
Sep 1, 2026cs.RO

Human-robot conversation with multiple participants in noisy public spaces

For noisy real-world environments such as those in open public spaces, spoken dialogue systems for both autonomous robots and avatars should be carefully designed to provide enhanced speech signals. These signals can be used either for speech recognition or, in the case of an avatar system, transmitted as clean speech to a remote operator. This work proposes an audio system that can be used for both these scenarios and was demonstrated as a proof-of-concept at the 2025 World Expo in Osaka. The first scenario is an attentive listening system with the android ERICA, and the second is a conversation support system with mobile Teleco robots, with one of them acting as an avatar for a remote operator. Both systems feature multi-party conversation and use a single multi-channel microphone array. We describe how our audio system not only enhances the speech of multiple speakers in a noisy environment, but provides a form of spatial audio which allows for more immersiveness in avatar-based conversational interactions.
Divesh Lala, Yogeeswaran Muthukumaran, Vincent Fernandes +10
Aug 31, 2026cs.CL

PaperGym: Rubric-Centered Evolution for Research-Plan Generation

Research planning is the decisive capability of AI scientists. Yet a research plan admits no verifiable answer, so reinforcement learning lacks the environment it requires: tasks paired with a critic. Rubrics extracted from scientific papers can supply the critic. Existing pipelines, however, draw the question and the criteria from the same content, so the reward can be earned by paraphrase. The rubric is further compressed into a single scalar per rollout. We introduce PaperGym, a unified framework that turns each research paper into a complete training environment. PaperGym exploits the structure of a paper: the question is synthesized from the research goal and background, while the criteria are derived from the method and experiments. The criteria span methodological innovation and experimental design, and criterion leakage falls to 3.7%, versus 11.90% to 34.10% in existing datasets. Training uses the rubric twice: first as privileged context for OPSD's self-teacher, then as the reward for GRPO. Across Qwen3-1.7B/4B/8B, this schedule outperforms supervised fine-tuning, either stage alone, and the reverse ordering, improving five-benchmark averages by +5.6, +5.0, and +4.8 points. With the recipe held fixed, models trained on PaperGym-20k win 58.1% of three-way comparisons, against 28.2% for RubricHub Science. The trained Qwen3-8B reaches 73.48 on ResearchQA, above the far larger Kimi K2.6. We release the pipeline, the 20,000-instance corpus PaperGym-20k, and the benchmarks PaperGym-Innov and PaperGym-Design.
Yuhan Wang, Zhengxi Lu, Yuchen Yan +6
Aug 31, 2026cs.CL

S3Gym: Can LLMs Turn Self-Testing and Self-Judging into Self-Improvement?

Large language models (LLMs) increasingly interact with external environments and accumulate substantial behavioral experience, yet existing agent benchmarks largely evaluate them as fixed policies. It therefore remains unclear whether an agent can actively test its behavior, judge the resulting experience, and use that experience to improve future decisions. We introduce \textbf{S\textsuperscript{3}Gym}, an interactive benchmark for evaluating LLM self-improvement through three coupled capabilities: \textbf{Self-Testing}, \textbf{Self-Judging}, and \textbf{Self-Improvement}. S3^3Gym separates permissive exploration from strict held-out evaluation and instantiates this protocol in seven text-based games with executable environment verifiers. We evaluate three pathways for incorporating interaction experience: direct History ICL, score-conditioned Summary Memory, and parameter Training. Our experiments reveal that self-improvement is neither automatic nor uniform. Context-level experience improves performance for several model--game pairs, but the most effective pathway depends strongly on the task structure: summaries are beneficial when experience can be compressed into reusable strategic rules, yet often underperform raw history when success depends on precise, state-contingent information. Parameter training produces substantial gains on some tasks, but also exhibits unstable improvement and severe negative transfer on others. These findings show that recognizing successful actions is insufficient; agents must also transform feedback into executable and transferable policies. S3^3Gym provides a unified framework for diagnosing this process and identifying the bottlenecks that prevent agents from translating interaction experience into reliable self-improvement.
Jiajun Shi, Siyuan Tao, Yuhao Wu +18
Aug 31, 2026cs.CL

Not All Fallbacks Are Failures: Understanding and Recovering from Fallbacks in Mobile Voice Assistants

Robust understanding of user input is a core requirement for voice assistants deployed in real-world environments. In practice, these systems encounter heterogeneous fallback situations caused by noisy audio input, transcription errors, ambiguous requests, incomplete utterances, or unintended activations. Existing systems typically respond with generic fallback messages, which do not resolve the underlying interaction failure and can degrade user experience. We study fallback handling in a deployed smartwatch-based voice assistant for general health support in everyday environments. Our analysis is based on six months of real-world usage data from more than 500 users, yielding a dataset of 3,030 anonymized, naturally occurring fallback-triggering utterances. We contribute (1) an operational taxonomy and the annotated VoxFallbacks dataset of these interactions, (2) a comparative evaluation of different models within a classification pipeline under practical deployment constraints, and (3) practical lessons for designing robust and cost-efficient fallback mechanisms. Results show that lightweight embedding-based classifiers outperform larger generative models on most classification tasks while requiring substantially fewer computational resources.
Phillip Schneider, Alexandre Mercier, Joshua Oehms +2
Aug 31, 2026cs.LG

E-Commerce Bench: Evaluating LLM Agents on Long-Horizon Autonomous Business Operation

Long-horizon agentic tasks go beyond chaining short tasks over more interaction turns. Their evolving dynamic environments and long-range dependencies require Large Language Models (LLMs) to continually explore, learn from experience, and adapt their policies over thousands of steps. We introduce E-Commerce Bench, the first open-source benchmark that integrates multi-round counterpart negotiation and dynamic events into a year-long business operation. Over a 365-day year, an LLM agent concurrently runs multiple online stores, researching the market, negotiating with suppliers to source inventory, optimizing sales strategies, fulfilling orders, handling returns, and managing cash flow to maximize its end-of-year total assets. To construct a realistic merchant-side operating environment, the product and supplier data are derived from a real e-commerce platform, while a year-long calendar of promotions, natural disasters, and supply-chain shocks continually reshapes demand. For reproducibility, both sides of the market are deterministic: customer purchases and returns follow a fixed demand model, while a negotiation kernel determines supplier pricing, concessions, and decisions, with an LLM used only to verbalize them. We evaluate 18 frontier models across seven dimensions, including year-end assets, and find that no single model dominates. GPT-5.6 Sol earns the most, growing the 100,000 opening stake into 1,431,425, yet it ranks 16th of 18 on fraud avoidance and trails Fable5 in operational efficiency. Among open-weight models, Qwen3.8-Max-Preview leads with 416,252, 38% above GLM 5.2 (high), and achieves the strongest learning over the horizon, progressively bargaining down prices across repeated orders. Our code is available at https://github.com/QwenLM/E-CommerceBench.
Wei Fan, Xinjie Shen, Xudong Guo +8
Aug 31, 2026cs.CL

Agents in the Large: Perception-Centered Architecture for Persistent Agents

Cognitive language agents have achieved substantial progress by equipping language models with memory, tools, and decision-making procedures, enabling agents to reason and act in interactive environments. Existing frameworks largely cast these agents as systems for solving user-specified, bounded tasks. An increasingly important goal is for language agents to provide persistent assistance in long-lived settings where user needs, context, and service procedures persist and change, and to remain useful across the broad range of tasks that arise over time. Yet we still lack a framework to characterize persistent AI agents, organize existing work, and guide future development. To this end, we propose a Perception-Centered Architecture for Persistent Agents (Pera). Pera describes a persistent agent organized around perception and control components that continually perceive service-relevant signals from episodic task executions, internal context, and changes in the surrounding environment, and use these signals to construct lifecycle tasks. These tasks drive the ongoing operation and adaptation of the agent's service procedures. We use Pera to retrospectively organize recent work, examine a detailed case study, and offer forward-looking insights for building more capable persistent agents. Just as software engineering moved from programming in the small to programming in the large, Pera frames the evolution of language agents as an analogous architectural transition toward long-lived, adaptive intelligence systems.
Shihan Dou, Haoxiang Jia, Shichun Liu +14
Aug 31, 2026cs.SE

Open-Source Autonomous Driving System Analysis and Multi-Disciplinary Hardware-in-the-Loop Research Paradigm with Reinforcement-Learning Testing and Large Language Models

Open-source autonomous driving systems provide an inspectable software foundation for intelligent vehicle research. Under real-vehicle deployment conditions, the recording and review of experimental conditions are important for interpreting system behavior and reusing experimental results. However, in a shared real-vehicle environment involving multiple vehicles, task processes, code modifications, and hardware testing feedback are often distributed across different teams and experimental stages, making it challenging to maintain continuous and reviewable experimental records. To address this limitation, this paper examines an Apollo-on-Hongqi EV environment and proposes a real-vehicle experimental framework. The framework connects multi-vehicle experiments, repository-based code reuse and software-hardware testing feedback within a unified review process. Large language models and RL-based testing serve as auxiliary components for record organization, anomaly summarization, and simulation-based candidate scenario generation. Based on this setting, this paper analyzes preliminary evidence from multi-vehicle collaborative experimentation, code and experimental-skill sharing, and software-hardware collaborative testing. The analysis shows that experimental records can be examined together with their operating conditions, providing a reviewable basis for Apollo-on-Hongqi EV research.
Dianjing Cheng, Yike Li, Lan Yang +23
Aug 31, 2026cs.CL

CAST: Critique-Aware Supervision for Training Reliable Long-Horizon Tool-Calling Agents

Large language model (LLM) agents are increasingly deployed in long-horizon, interactive, and stateful environments. In these settings, a single wrong action, such as refunding the wrong purchase, can cause irreversible task failure and must be intercepted before execution. Such failures may not appear in every single run, but can emerge across repeated trials, making reliability across steps and trials critical. However, ensuring agentic reliability is challenging: even frontier LLMs struggle to explain why an action may be wrong, especially in long, intertwined trajectories governed by domain-specific policies. Much recent work relies on prompt-based critique agents, while optimization-based methods lack a systematic way to produce rich verification rationales for training. We address this gap with CAST, a critique-aware training framework that converts sparse task outcomes into action-level supervision for critique learning and policy optimization. CAST analyzes agent trajectories to synthesize structured rationales explaining action validity under partial observability. The resulting critique model is used to construct critique-aware training data for optimizing the policy model. Fine-tuning Qwen3-family models on dynamic tool-calling benchmarks, CAST improves reliability across domains, outperforming GPT-OSS-120B by over 10% pass^4 on Retail tasks and yielding an additional 9% improvement on Telehealth in an out-of-domain setting. These results demonstrate that critique-aware training improves the robustness of LLM agents in realistic dynamic environments.
Amir Saeidi, Zehua Zhang, Rishitosh Singh +6
Aug 30, 2026cs.LG

The Intervention Gap in Latent World Models

Planning-time intervention fidelity is a distinct, measurable property of a learned world model: whether the model's own open-loop transitions move task variables the way matched environment interventions do. In the settings we test, it is neither revealed by reward fit nor ensured by task-anchored training. Across released TD-MPC2 checkpoint sizes, episode return falls as an operator-error diagnostic on task observables grows, while reward-prediction error stays small and nearly flat, and a self-supervised world model trained without task signal preserves the same operator substantially better than a task-anchored model on the shared task. A capture-gated matched-intervention audit then localizes what fails. On Cheetah, three LeWorldModel checkpoints capture the current task query and support decodable real intervention effects; however, their imagined five-step effects are worse than predicting no effect and worse than an environment-endpoint oracle. The failure is task-direction rotation with excess gain, not feature collapse. This severe pattern is conditional: five PreJEPA seeds retain an oracle-relative deficit without it, Finger Spin experiments extend the deficit beyond locomotion with heterogeneous severity across seeds, and shared-bank effect geometry is both candidate- and support-dependent. We also test practice-side questions. In DreamerV3 the posterior distribution, not its sample, carries the current query; ensemble disagreement ranks error only near training support; and a frozen support-aware score degrades held-out error ranking in both tested transfer directions while native disagreement remains informative in both. We conclude that intervention fidelity must be audited directly, capture-first, on the model's native interface.
Donna Vakalis
Aug 29, 2026cs.AI

Can escalation channels redirect reward hacking toward defect disclosure?

When coding agents encounter defective test infrastructure they may reward-hack: hardcoding outputs or editing test files to pass tests they cannot legitimately satisfy, a pattern that has now appeared outside benchmarks, in a coordinated multi-agent intrusion of a major AI platform's production infrastructure. The same capability that lets an agent detect and exploit a defect could let it report one, given the right decision environment. We evaluate escalation channels, structured reporting tools available to the agent at the point of conflict, as a decision-environment intervention that both reduces reward hacking and surfaces the infrastructure defects that trigger it. A 2×22 \times 2 factorial separates the contributions of an escalation tool, a standalone anti-reward-hacking policy, and their combination. Across 8 frontier models spanning 5 families, the combined intervention reduces reward hacking from 23.6% to 5.3% (mixed-effects logistic OR = 9.2, 95% CI 5.0--16.8, p<10−12p < 10^{-12}) with no detectable cost or performance overhead, eliminating it entirely for 6 of 8 models. Escalation and hacking are near-perfectly mutually exclusive, with 98.7% of escalations involving no hacking (100% under the combined intervention). Beyond reduction, escalation channels function as diagnostic infrastructure: on top of monitoring, escalation adds +10.1 percentage points of defect detection coverage and is more accurate once it fires (99.4% vs 85.8%). Unlike containment-based approaches that risk outpacing growing model capabilities, escalation channels redirect capability toward disclosure rather than exploitation.
Francesca Gomez
Aug 25, 2026cs.RO

CRESSim-Neo: A Batched GPU Simulation Engine for Surgical Robotics and Robot Learning

We introduce CRESSim-Neo, a batched GPU simulation engine for surgical robotics and robot learning. CRESSim-Neo combines position-based simulation of rigid bodies, deformable tissues, fluids, and strands with batched rendering, surgery-specific sensing, and a GPU-resident data pipeline. The engine supports applications including tissue manipulation, fluid suction, suturing, cable-driven robots, and ultrasound image synthesis. Direct access to physics and rendering buffers enables GPU-resident robot learning and zero-copy PyTorch integration using DLPack. We demonstrate CRESSim-Neo across rigid-body, deformable-body, and fluid simulation tasks, including vision-based and surgical robot-learning scenarios. On an NVIDIA RTX 4090, the engine achieves up to 2.03 million environment steps per second for 8192 parallel CartPole environments, and scales to batched surgical scenarios involving tissue deformation, fluid interaction, and ultrasound sensing. Overall, CRESSim-Neo provides a unified and scalable platform for surgical simulation, synthetic data generation, and surgical robot learning.
Yafei Ou, Ahnaf Naheen, Tleukhan Mussin +3
Aug 21, 2026cs.RO

Neural-Primitive: An Efficient End-to-end Local Planner with Primitive-based Imitation Learning for Autonomous Flight

Autonomous flight in unknown cluttered environments is hindered by the computation-quality-memory trilemma of onboard trajectory generation. In this paper, we propose an efficient end-to-end local planner via imitation learning. A lightweight offline-primitive-based dataset collection framework is designed to produce safe and high-quality trajectory primitives in non-convex environments. A compact neural network directly maps sensory inputs to polynomial coefficients that inherently encode higher-order dynamical information. The learned policy generates smooth, empirically collision-free and dynamically feasible trajectories in real time without back-end solving. It achieves ultra-fast computation (below 1ms on a standard desktop and average 3.68ms during onboard flight), while maintaining low onboard memory requirements (less than 1.5MiB). Extensive simulation benchmarks demonstrate superiority in both planning latency and target-reaching progress quality. Zero-shot deployment in real-world experiments further validates the robust sim-to-real transfer capability of the proposed method.
Zhitao Liu, Guangtong Xu, Zihan Wang +3
Aug 13, 2026cs.AI

A Unifying Perspective on Causal World Models: From Observations to Representations to Structure

World Models (WM) are increasingly seen as a foundation for intelligent agents that can predict, plan, and act beyond their training distribution. In this paper, we study WMs from a causal perspective across multiple levels of abstraction, ranging from perceptual observations to building a conceptual representation of the structure governing the environment dynamics. We argue that useful WMs must go beyond generative capabilities alone: they should also capture entity properties, entity-to-entity interactions, and entity-to-environment interactions that determine and explain the dynamics of a system. We provide a formal definition of Causal WMs (CWMs) grounded in the tasks they are intended to support, connecting world modelling with existing work in causal representation learning, object-centric learning, causal discovery, structural causal models, and model-based decision-making. Finally, we relate CWMs to the literature on identifiability, clarifying when the components of a WM can be recovered from data and up to which equivalence. With this, we ground WMs in representations and structures that support causal reasoning and informed decision-making.
Avinash Kori, Fabrizio Russo
Aug 13, 2026eess.SP

Heterogeneity-Aware Belief Synchronization for Semantic Communication in AI-Native 6G Networks

6G networks will not be serving as communication infrastructures only; rather, they are expected to evolve into intelligent systems, where thousands of autonomous artificial intelligence (AI) agents are interconnected. The agents are deployed across a wide range of platforms including low Earth orbit (LEO) satellites, high-altitude platforms (HAPs), unmanned aerial vehicles (UAVs), edge servers, and terrestrial devices. These agents continuously observe their environment and exchange information. Semantic communication provides an efficient mechanism for exchanging meaningful information instead of raw data. However, its effectiveness depends on the communicating agents having sufficiently aligned beliefs to correctly interpret and decode the transmitted messages. This assumption becomes difficult to satisfy in the 6G network where heterogeneous AI models operate under diverse computational constraints and continuously acquire different knowledge from their local environments. This article presents a heterogeneity-aware belief synchronization framework for 6G AI-native networks. It uses latent translation models deployed on multi-access edge computing (MEC) servers. These models translate belief updates from one agent to agent-specific knowledge without requiring joint training and a homogeneous architecture of models. By exchanging compact belief updates through a latent translation model only when necessary, the framework preserves privacy, reduces synchronization cost, and minimizes local knowledge drift. We validate the framework through a case study on a multi-layered terrestrial/non-terrestrial network. Results demonstrate that it maintains low synchronization cost, measured by the number of parameters transmitted, and low belief alignment error across the heterogeneous agents in the case study.
Muhammad Hannan Akram, Muhammad Abubakar Rashid, Wassi Haider Kabir +3
Aug 13, 2026cs.LG

The Objective Is the Bottleneck: Latent World Models Encode What Their Planners Cannot Use

Latent world models are judged by how well they predict, so when planning fails at long horizons the natural reading is that the predictor degrades. On a reproduction of LeWorldModel on TwoRoom we show the binding constraint is the planner's objective instead. The predictor is not the limit: its imagined state seventy-five environment steps ahead is still only 0.189 as wrong as assuming the world froze, while the planner never imagines beyond twenty-five. The objective is. Cross-entropy-method planning minimises squared latent distance, which tracks true distance at r = 0.426, saturates by about eighty arena units and decreases beyond a hundred and twenty, so moving away from the goal can lower the cost. The information is present throughout: a ridge probe recovers position from the frozen embedding at R^2 0.9922. The pathology is the method's, not one reimplementation's. It is present in the authors' released weights, and across four checkpoints long-horizon success rank-orders exactly with metric quality and inversely with prediction accuracy. Replacing only the objective, with nothing retrained and no GPU, lifts goals reached at offset 100 from 26.0% to 98.0%, equals the 98.0% at offset 25, and reaches 92.0% under a third of the budget: planning stops depending on the horizon. The best cost is not the most accurate. A head learned from frame separation alone predicts spatial distance worse than a position probe (r = 0.819 against 0.9897) yet plans better, charging 24% more to cross the environment's dividing wall where squared latent distance charges 4% less. It has learned reachability, not proximity.
Joyjeet Singh
Aug 13, 2026cs.LG

Towards Socially Compliant Navigation in Deep Reinforcement Learning via Proxemics-Based Reward Modeling

Developing effective robot navigation methods in crowded environments is essential for real-world applications. Although recent deep reinforcement learning (DRL) methods have improved navigation performance in crowded environments, they often focus primarily on task-centric objectives and underrepresent social compliance objectives. In this paper, we introduce a novel proxemics-based reward formulation for DRL social navigation that provides a dense, interpretable social learning signal while maintaining navigation efficiency. Our approach models each human's personal space as a radial Gaussian-mixture field derived from Hall's proxemics theory and computes a robot-centric local cost over the robot's field of view. We integrate the proposed reward into established DRL navigation methods and evaluate it in simulation across multiple crowd scenarios, reward baselines, and crowd densities using both navigation metrics and social metrics. Results show that the proposed reward consistently improves social metrics in simulation while maintaining competitive navigation performance relative to the compared reward models.
Takieddine Soualhi, Jacques Saraydaryan, Laetitia Matignon
Aug 13, 2026cs.AI

Spatial Memory Agent: Experience-Grounded Procedure Memory for Spatial Intelligence

Spatial intelligence is becoming a foundation for embodied agents, robotic planning, and multimodal assistants. To improve the spatial reasoning ability of VLM agents, existing work has mainly followed two lines. One line uses post-training methods, such as supervised fine-tuning and reinforcement learning. Another line adopts an agentic paradigm in which the model calls external spatial tools, such as depth estimation and 3D reconstruction tools, to gather intermediate spatial evidence. We study a complementary and underexplored route: Can a frozen VLM agent improve its spatial reasoning through \textbf{parameter-update-free self-evolution}, without depending on external expert spatial tools at inference time? We present \textbf{Spatial Memory Agent (SMA)}, an \textbf{experience-grounded runtime framework} that converts verified spatial experience into reusable transferable lessons. In a verifiable spatial environment, SMA queries the frozen VLM, obtains a predicted answer and reward, and uses \textbf{verifier-guided reflection} to distill compact transferable lessons from spatial experience. SMA further assigns each lesson a \textbf{Transfer Reliability Score (TRS)}, which is initialized uniformly and calibrated from later retrieval outcomes as visit evidence of future transfer reliability. During \textbf{read-only deployment}, SMA retrieves lessons by semantic filter and similarity-TRS combined ranking, allowing the retrieved memory to guide frozen model inference. Across five representative spatial benchmarks and four base VLMs, SMA achieves the highest macro average in every base-model block and the best accuracy among the evaluated methods in most of the 20 evaluations, establishing a practical parameter-update-free path for spatial self-evolution across the evaluated frozen model scales and environments.
Haokai Zhang, Yuhang Ding, Yunshu Zhou +5
Aug 13, 2026cs.RO

SAP-Nav: Spatial Semantic Representation Meets Active Perception for Hierarchical Open-Vocabulary Object Navigation

Hierarchical open-vocabulary object navigation (OVON) requires agents to follow free-form instructions that may specify targets through scene-, room-, region-, and instance-level cues in unseen environments. Although recent work LangMap has formalized this setting, reliably solving it under partial observations remains challenging: spatial grounding requires persistent environment-level evidence, whereas target verification requires clear and discriminative candidate views. We present SAP-Nav, a fully online, zero-shot framework that addresses both requirements through active perception. SAP-Nav incrementally constructs a Queryable Spatial-Semantic Representation from actively acquired room views, enabling spatial semantic queries from any explored location. It further employs Active Viewpoint Verification to assess whether the current observation provides sufficient evidence and, when necessary, reposition the agent to a more informative viewpoint before verifying candidates against category and attribute constraints. Although designed for hierarchical OVON, SAP-Nav supports both hierarchical and standard category-level OVON without task-specific training or precomputed scene maps. Experiments on LangMap and HM3D-OVON show that SAP-Nav achieves the overall best performance, including a 12.2% improvement in SR over training-based methods on region-level navigation. Real-world robot experiments further demonstrate its practical feasibility. Code will be made publicly available upon acceptance.
Xuetong Pei, Jian Liu, Vidura Munasinghe +4
Aug 12, 2026cs.CR

Machine Learning-Based Cyber Defense for Cloud Infrastructure: An Adaptive Deep Q-Network Architecture for Intelligent Intrusion Detection and Automated Threat Mitigation

With the increasing complexity of cyber assaults in cloud environments, adaptable security solutions are needed that can support real-time detection and autonomous response. In this paper, we propose a reinforcement learning-based dynamic cyber defense framework. We deploy a Deep Q-Network (DQN) to train effective defensive strategies to counteract the evolving cyberattacks. We leverage the CICIDS2017 dataset for model creation and the UNSW-NB15 dataset for external validation, involving preprocessing of data, feature engineering, and adaptive policy learning. We compare the proposed DQN with decision tree, support vector machine, random forest, XGBoost, and multilayer perceptron models. The proposed DQN achieves an accuracy of 99.72%, a precision of 99.68%, a recall of 99.65%, an F1-score of 99.66%, and an ROC-AUC of 0.999, while the false positive rate is 0.31%, the false negative rate is 0.35%, and the detection latency is 15 ms. The framework achieved 99.54% attack mitigation rate, demonstrating strong adaptive and real-time defensive capabilities. These results demonstrate the potential of reinforcement learning as a powerful and scalable approach for autonomous cybersecurity in modern cloud environments.
Md Yassir Mottalib, Md Yousuf, Eklachur Rahman Bhuiyan +5
Aug 12, 2026cs.RO

D3D-GEN: Robot-Aware Domain-Grounded Interactive 3D World Generation for Social Robotics

Training and validation of Embodied AI for social navigation critically depends on realistic simulation environments, yet many current approaches fail to find a balance between realism and simulability. We propose D3D-GEN, a novel world generation system that combines a domain agent with a retrieval-augmented generation (RAG) pipeline grounded in that domain. Our system enables users to rapidly generate domain-grounded, fully interactive 3D worlds by automating both the collection of domain knowledge and the synthesis of realistic floorplans and object placements, without dependence on any fixed 3D model database. Given a domain description prompt, the research agent collects publicly accessible domain-specific data and constructs a persistent domain database. Using this database, our RAG pipeline generates plausible floorplans and object placements by dynamically querying a user-provided semantic database, which can be easily extended or modified. The output is a fully interactive 3D world loadable by the popular simulators Isaac Sim and Gazebo. With our approach, we have built databases for several common domains (indoor residential, hospital, office) and generated dozens of distinct, plausible simulation environments for each domain. We present D3D-GEN with a local web frontend that facilitates rapid, interactive world generation for robot simulation.
Anh Duc Do, Volodymyr Scherbyna, Tai Duc Nguyen +5
Aug 12, 2026cs.RO

RoboSynChallenge: Mastering Real-World Dexterity via Generalizing Synthesized Manipulation Skills

Achieving generalizable robotic manipulation remains a central challenge in embodied intelligence. Despite rapid advances in model architectures and learning algorithms, progress is often limited by the scarcity and narrow diversity of real-world data. The RoboSynChallenge competition introduces a unified benchmark to evaluate and advance the generalizability of manipulation policies across a spectrum of tasks, environments, and difficulty levels. To alleviate the shortage of realistic data, the challenge integrates large-scale synthetic data generation with standardized real-world robotic evaluation. Participants are encouraged to leverage synthesized state-action trials to improve general-purpose policy learning, while final assessments are conducted exclusively on unseen real-world manipulation environments. Baseline implementations, including Transformer-, Diffusion-, Vision-Language-Action, and World-Action-Model-based policies, are provided to ensure reproducibility and comparability. By coupling scalable simulation-based training with rigorous real-world validation, RoboSynChallenge aims to foster the development of broadly capable, data-efficient, and adaptable manipulation systems, thereby paving the way toward truly general robotic intelligence.
Runyi Zhao, Ruixin Wu, Chengkun Li +15
Aug 11, 2026cs.LG

Dynamics Models for Offline Hyperparameter Selection in Real-World RL

A key obstacle to deploying reinforcement learning in real-world systems is hyperparameter selection, particularly when simulators are unavailable and online experimentation is costly. Prior work has proposed calibration models trained on offline data to approximate environment dynamics and enable offline hyperparameter selection, but these methods have so far been evaluated only in simple simulated settings. In this paper, we present the first application of calibration models in a real-world industrial setting: a municipal water treatment plant. We evaluate several calibration model approaches, including a k-nearest neighbors model with a Laplacian distance metric, on high-dimensional, non-stationary sensor data for nexting prediction tasks. Our results show that these models can generate realistic long-horizon rollouts and recover meaningful hyperparameter sensitivity trends. We further examine how calibration models scale to year-long datasets, how they support the selection of fine-tuning learning rates for pre-trained agents, and how robust they are under distribution shift. Overall, our findings provide a proof of concept for using offline dynamics models to support RL deployment in real-world environments, while highlighting important practical challenges for future work.
Jordan Coblin, Han Wang, Martha White +1
Aug 11, 2026cs.CV

HUI360: A 360° Egocentric Dataset and Baselines for Human-Robot Interaction Anticipation

As robots increasingly operate in human-populated environments, anticipating human intentions is essential for enabling proactive and socially aware behavior. Automatic anticipation of human-robot interactions is thus emerging as a crucial perception challenge for embodied agents. To this end, we introduce HUI360, the largest dataset for human-robot interaction anticipation in the wild and its set of baselines. The dataset was collected from a mobile robot, in the wild, over multiple days within a 3-month period, and in several environments, capturing natural, spontaneous behaviors from both passersby and users, and encompassing a diverse range of individuals. This variety enables evaluating and improving the generalization capabilities of interaction anticipation models. We designed a pipeline and share code for automatic interaction annotation in arbitrary 360-degree equirectangular videos, along with interfaces for manual refinement. Using this pipeline, we release the HUI360 open set of 1M pre-processed annotations, including detailed 2D poses, facial keypoints, and segmentation masks, obtained using state-of-the-art computer vision methods and manually curated to ensure high-quality tracking and interaction annotation. Additionally, we release the raw panoptic 360-degree images captured from the robot's egocentric viewpoint (on demand, for research purpose only in compliance with GDPR). Finally, we establish benchmark baselines for interaction anticipation, including the first cross-dataset evaluations for this task: to this end, we also release 6M annotations for another existing in-the-wild outdoor dataset collected from a mobile robot (SSUP-HRI). Dataset and code can be found at https://hucebot.github.io/hui360.
Raphael Lorenzo-Louis, Fabio Amadio, Bertrand Luvison +1