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Papers

Jun 18, 2026cs.RO

Increasing Resilience of Continuum Robots via Motion Planning Algorithms

This paper presents an experimental study of motion planning for resilient continuum robots. In this study we mainly focused on multi-criteria decision-making, its application for path-planning algorithms, impact on the generated path and execution time. To do this, we used two well-known algorithms for path planning, namely Genetic algorithm and A star algorithm, and modified them by adding the Analytical Hierarchy Process algorithm to evaluate the quality of the paths generated. In our experiment the Analytical Hierarchy Process considers four different criteria, i.e. distance, motors damage, mechanical damage of the robot's arm and accuracy, each considered to contribute to the resilience of a continuum robot. The use of different criteria is necessary to increase the time to maintenance operations of the continuum robot. We conducted the experiments using two different simulated environments of the robot. Although we significantly simplified the robot's model and its environment, we still implemented some of the features of the environment based on the real robot prototype. In particular, one of the environments has single- as well as multi-path points, and other consists of the multi-path points only. The results show that, in contrast to A star, the performance time of Genetic algorithm does not depend on the environment's cardinality. It generates more diverse paths, which increases the robot's resilience.
Oxana Shamilyan, Ievgen Kabin, Zoya Dyka +2
Jun 18, 2026cs.RO

FlowMaps: Modeling Long-Term Multimodal Object Dynamics with Flow Matching

Joint spatial and temporal understanding of 3D scenes is a crucial requirement for robots deployed in everyday household environments. Such agents must not only comprehend and navigate spatial layouts, but also reason about how these spaces evolve over time. In particular, humans interact with objects daily, causing them to change position throughout the environment and making it difficult for robots to reliably associate current observations with previously seen objects. However, these interactions are not random: human habits and routines induce spatio-temporally consistent patterns in object locations, which robotic agents can potentially learn and then exploit for downstream tasks such as navigation. To this end, we introduce FlowMaps, a latent flow matching model for estimating multimodal distributions over the future locations of dynamic objects in a continuous 3D space. By learning the implicit dependencies among objects and their temporal evolution, FlowMaps predicts likely changes in object locations conditioned on past human interactions, while supporting generalization across previously unseen environments that share similar object routines. To demonstrate the utility of this method, we deploy FlowMaps in a downstream dynamic Object Navigation task in both simulated and real-world environments. Across more than 600 episodes, FlowMaps outperforms state-of-the-art approaches, showing that modeling object dynamics through continuous, multimodal spatio-temporal distributions improves robotic search and navigation in changing household environments. Code and additional material is available at https://fra-tsuna.github.io/flowmaps/.
Francesco Argenziano, Miguel Saavedra-Ruiz, Sacha Morin +3
Jun 18, 2026cs.LG

Connect the Dots: Training LLMs for Long-Lifecycle Agents with Cross-Domain Generalization Via Reinforcement Learning

This work presents a general framework for training large language models (LLMs) to "Connect the Dots" (CoD), a meta-capability required by long-lifecycle agents: as an LLM-based AI agent gets deployed in an environment, it solves a long sequence of tasks while continuously exploring the environment, learning from its own experiences, and iteratively self-updating its context about the environment, thereby achieving progressively better performance on future tasks conditioned on the updated context. Major components of the CoD framework include: (1) algorithm design and infrastructure for end-to-end reinforcement learning (RL) with long rollout sequences interleaving solve-task and update-context episodes; (2) tasks and environments for incentivizing and eliciting the targeted meta-capability in LLMs during training, as well as for faithfully measuring progress during evaluation. We present proof-of-concept implementations of the CoD framework, including a GRPO-style RL algorithm with fine-grained credit assignment, as well as tasks and environments tailored to the targeted meta-capability (rather than domain-specific LLM capabilities or standard task-by-task RL). Empirical results with Qwen3-8B and Qwen3.6-27B validate the efficacy of end-to-end RL training in the CoD setting, and demonstrate the potential for out-of-distribution generalization -- within the training domains, across different domains, and from CoD to Ralph-loop settings -- of the elicited meta-capability. Our investigation of CoD connects several lines of prior work, and opens up new opportunities for advancing LLMs and AI agents. To facilitate further research and applications, we release our implementations at https://github.com/agentscope-ai/Trinity-RFT/tree/research/cod_v2/examples/research_cod.
Yanxi Chen, Weijie Shi, Boyi Hu +6
Jun 12, 2026cs.CV

Understanding Cross-Modal Contributions in Continual Vision-Language Models: A Theoretical Perspective

Continual vision-language models are commonly addressed through sequential fine-tuning; however, although this paradigm enables adaptation to new environments (tasks), it inherently emphasizes the contribution of previously learned environments (tasks) at the expense of the stability required to preserve previously acquired knowledge. While existing approaches have adequately studied continual learning and catastrophic forgetting in vision-language models (VLMs), the theoretical understanding of modality-specific contributions across a sequence of environments remains largely unexplored. In this paper, we present a new theoretical perspective to understand the cross-modal (vision-language) contributions to consecutive environments. We empirically evaluate our theoretical findings on large VLMs and demonstrate their effectiveness in capturing environment-level cross-modal contributions. Our analysis provides deeper insights into continual VLMs, highlighting their contribution robustness to varying task orders and inter-task similarities, and their improved generalization performance.
Salimeh Sekeh, Mary Wisell
Jun 4, 2026cs.LG

Autoregressive Diffusion World Models for Off-Policy Evaluation of LLM Agents

Evaluating large language model (LLM) agents in multi-turn interactive environments is expensive and risky, as it requires online environment interaction. We propose ADWM (Autoregressive Diffusion World Model), an evaluation framework that estimates the performance of a new LLM agent policy purely from pre-collected trajectories. The core idea is to learn a latent diffusion world model that simulates how the environment responds to the evaluation policy, without ever executing it in the real environment. Existing diffusion-based OPE methods guide full trajectories in a single pass by jointly diffusing states and actions, an assumption that breaks down for LLM agents whose actions are discrete text that must be sampled from the policy after observing the environment. Unlike autoregressive world models that suffer from compounding errors, ADWM models each transition as an independent denoising process, enabling reliable step-by-step rollouts where the world model and agent alternate in causal order. Crucially, the LLM agent under evaluation directly guides the diffusion generation at each step via a policy-conditioned score function, ensuring that simulated trajectories accurately reflect its decision-making patterns. Empirically, ADWM achieves accurate value estimates and evaluation reliability across diverse multi-turn agent tasks, demonstrating its promise as a practical framework for offline LLM agent evaluation.
Kaixuan Liu, Guojun Xiong, Weinan Zhang +1
Jun 2, 2026cs.RO

Semantic-weighted ICP for LiDAR Odometry: Class-Aware Residual Reweighting for Robust Scan Registration

LiDAR odometry is a fundamental component of autonomous robotic systems, relying on geometric registration between consecutive point clouds to estimate ego-motion. However, traditional geometric approaches often degrade in dynamic or unstructured environments due to unreliable correspondences caused by moving objects, sparse geometric features, vegetation, and semantically ambiguous structures. Existing works have shown that, some of these limitations can be addressed by introducing semantic information from the environment in the registration process. In this work, we build on this, and show that not all elements in the environment are equally relevant for registration. Hence, we propose a semantic class-weighted ICP for LiDAR odometry. Instead of strictly filtering out points belonging to specific semantic classes, the proposed approach weights the residuals of points belonging to semantic categories based on their expected geometric stability. This strategy enables informative but potentially unstable structures, to contribute to the registration process while mitigating the influence of dynamic objects. The experimental evaluation was conducted on the SemanticKITTI and RELLIS-3D datasets, which include urban, highway, rural, and off-road environments. The empirical results show that the proposed Semantic-weighted ICP improves pose estimation, especially in challenging off-road scenarios where conventional rigid features are scarce. Furthermore, the analysis reveals that the effectiveness of this weighting strategy is highly environment-dependent, influenced by the structural and semantic composition of the scene.
Vasco Carvalho, Tiago Barros, Urbano J. Nunes
Jun 2, 2026cs.LG

Easy-to-Use Shielding for Reinforcement Learning

Safe exploration is a key challenge in Reinforcement Learning (RL) that aims to prevent agents from making harmful decisions while exploring their environment. Safe exploration is a key challenge in Reinforcement Learning (RL) that aims to prevent agents from making harmful decisions while exploring their environment. Shielding is one such technique that assumes domain knowledge in the form of an environment model to decide upon action safety. Although well-established, shielding has seen limited adoption in RL due to the lack of accessible end-to-end infrastructure connecting formal shield synthesis with standard RL frameworks. Applying shielding typically requires expertise in formal methods and substantial engineering effort, keeping it outside the typical RL workflow. We address this by extending our shield synthesis tool Tempest into a practical backend for safe RL. Our core contribution is tempestpy, a Python library that integrates Tempest-based shield synthesis directly into the Gymnasium API, allowing shields to be synthesized and deployed within existing RL pipelines. This lowers the barrier to entry for shielding and turns formal safe-exploration methods into a usable component for RL practitioners. We also extend Tempest's algorithmic support to compute sound shields for stochastic multiplayer games, preserving formal safety guarantees. We demonstrate the resulting workflow end to end and evaluate shielded and unshielded RL across multiple environments. To facilitate modeling, we provide symbolic models for MiniGrid and introduce MiniGridSafe, a collection of playground environments designed to make shielding easily accessible and experimentally transparent. MiniGridSafe extends MiniGrid with safety-oriented scenarios featuring probabilistic transitions and additional agents, enabling the study of challenging safety aspects in a simple and intuitive setting.
Stefan Pranger, Bettina Könighofer
May 29, 2026cs.GR

SWIM: Single-Instance Whole-Body Imitation for swiMming

We propose a new method for synthesizing physically-based swimming motions. Physically-based character animation aims to generate physically valid, controllable, and natural-looking motions which can respond to unexpected disturbances, where one dictating factor of difficulty is the complexity of the task, especially the level of sophistication of the required interactions with the environment. Existing research has succeeded in various tasks in static and dynamic environments. We push the difficulty further to swimming, which requires full-body coordination and continuous interactions with fluids, a new level of complexity when it comes to interacting with the environment. This complexity imposes challenges in learning control under volatile environmental forces, generalizing control to different environments and swimming styles, lack of data references, and prohibitively slow physical simulation which is inevitable during control learning. To this end, we propose SWIM, a new imitation method for swimming motions, which can learn from a single swimming motion and generalize to unseen environments, body conditions, and swimming styles. Extensive evaluation and comparison demonstrate that SWIM is data-efficient, stable, robust, and generalizable, outperforming alternative methods across multiple classes of tasks and metrics.
Binglun Wang, Edmond S. L. Ho, He Wang
May 21, 2026cs.RO

Quantifying Full-Body Immersion

Humanity is at the forefront of yet another digital revolution, where the lines between real and virtual worlds are dissolving, reshaping how we perceive and interact with our surroundings. In this context, we introduce a transformative paradigm for immersive virtual experiences centered around whole-body kinetic interactions. Our approach redefines immersion through three distinct levels: audio-visual immersion, capturing sensory realism; physical immersion, delivering haptic feedback; and full-body immersion (FBI), where dynamic bodily interaction integrates seamlessly with virtual environments. At the core of this innovation lies a scalable, distributable platform based on modular robotic surface units inspired by the adaptive designs of nature. These units enable the rendering of immersive environments at any scale, from intimate personal experiences to expansive multi-user settings, dynamically adapting to interactions in real-time. The modular system distributes force, shape, and motion feedback throughout entire spaces, replicating the physical characteristics of the environment and enabling new depth of engagement through FBI. By combining scalability, adaptability, and dynamic physical engagement, this framework bridges the gap between real and virtual worlds. It offers an unprecedented level of immersion where users can engage their entire bodies in symbiotic interactions with the virtual space. This work not only advances immersive technology but also redefines how humans and virtual environments coexist, setting a foundation for a new era of human-environment synthesis.
Alihan Bakir, Ekrem Yüksel, Fabio Zuliani +3
May 16, 2026cs.CL

The Point of No Return: Counterfactual Localization of Deceptive Commitment in Language-Model Reasoning

Existing deception datasets label completed outputs as honest or deceptive, treating deception as a property of the final response rather than a function of the model's reasoning trace. This obscures a more fundamental question: when does a language model become committed to deception? We introduce counterfactual localization: for each sentence prefix in a reasoning trace, we fix the prefix, resample continuations, and estimate the probability of a deceptive outcome. To scale this, we construct five environments (spanning strategic bluffing, maze guidance, financial advice, used-car sales, and offer negotiation) in which deception is never prompted but emerges from strategic incentives and labels follow mechanically from environment state rather than subjective human judgment. The resulting corpus localizes ∼\sim1.46M sentences across four reasoning models, drawn from over 94.1M sampled continuations, 91.5B generated tokens, and over 100K scenarios. Sentence-level human evaluation confirms that detected commitment points correspond to interpretable shifts in decision state. Using this resource, we show that lexical cues for commitment prediction transfer poorly across environments, whereas attention-based transition features generalize out of distribution, suggesting that deceptive commitment is reflected in reusable changes in reasoning dynamics rather than surface form. We further identify compact attention-head sets (under 10% of heads) that, selected on one environment, causally suppress deceptive commitment across held-out environments. We release the corpus as a substrate for studying deception, and more broadly commitment, in language-model reasoning.
Scott Merrill, Shashank Srivastava
May 13, 2026cs.LG

Learning POMDP World Models from Observations with Language-Model Priors

Whether navigating a building, operating a robot, or playing a game, an agent that acts effectively in an environment must first learn an internal model of how that environment works. Partially-observable Markov decision processes (POMDPs) provide a flexible modeling class for such internal world models, but learning them from observation-action trajectories alone is challenging and typically requires extensive environment interaction. We ask whether language-model priors can reduce costly interaction by leveraging prior knowledge, and introduce \emph{Pinductor} (POMDP-inductor): an LLM proposes candidate POMDP models from a few observation-action trajectories and iteratively refines them to optimize a belief-based likelihood score. Despite using strictly less information, \emph{Pinductor} matches the performance and sample efficiency of LLM-based POMDP learning methods that assume privileged access to the hidden state, while significantly surpassing the sample efficiency of tabular POMDP baselines. Further results show that performance scales with LLM capability and degrades gracefully as semantic information about the environment is withheld. Together, these results position language-model priors as a practical tool for sample-efficient world-model learning under partial observability, and a step toward generalist agents in real-world environments. Code is available at https://github.com/atomresearch/pinductor.
Valentin Six, Frederik Panse, Mathis Fajeau +7
May 13, 2026cs.RO

Asymptotically Optimal Ergodic Coverage on Generalized Motion Fields

Autonomous robotic exploration in remote and extreme environments allows scientists to model complex transport phenomena and collective behaviors described by continuously deforming flow fields. Although these environments are naturally modeled as time-varying domains, most adaptive exploration methods assume static environments and fail to provide adequate coverage or satisfy any formal guarantees. This is especially the case in oceanography where autonomous underwater systems (UxS) have highly restrictive compute and payload requirements that necessitate path planning methods that yield robust data collection strategies in open-loop and underactuated settings. In this work, to address the aforementioned issues, we propose to formulate adaptive search as an ergodic coverage problem and investigate certifying coverage in the ergodic sense over evolving domains with flow-induced dynamics. We expand upon recent work demonstrating maximum mean discrepancy (MMD) as a functional ergodic metric, and derive a flow-adaptive formulation that explicitly accounts for domain evolution within the coverage objective. We show that this approach preserves ergodic coverage guarantees in ambient flows and enables effective exploration in under-actuated, and even open-loop planning settings by integrating environment dynamics. Experiments validate that our method generalizes to diverse spatiotemporal processes including ocean exploration, and tracking human and cattle movement. Physical experiments on aerial and legged robotic platforms validate our ability to obtain ergodic coverage in non-convex, flow-restricted environments while respecting robot dynamics.
Christian Hughes, Yilang Liu, Yanis Lahrach +6
May 12, 2026cs.CL

LongMemEval-V2: Evaluating Long-Term Agent Memory Toward Experienced Colleagues

Long-term memory is crucial for agents in specialized web environments, where success depends on recalling interface affordances, state dynamics, workflows, and recurring failure modes. However, existing memory benchmarks for agents mostly focus on user histories, short traces, or downstream task success, leaving open how to directly evaluate whether memory systems effectively internalize environment-specific experience. To address this gap, we introduce LongMemEval-V2 (LME-V2), a benchmark for evaluating whether memory systems can help agents acquire the experience needed to become knowledgeable colleagues in customized environments. LME-V2 contains 451 manually curated questions covering five core memory abilities for web agents: static state recall, dynamic state tracking, workflow knowledge, environment gotchas, and premise awareness. Questions are paired with history trajectories containing up to 500 trajectories and 115M tokens. We use a context gathering formulation: memory systems consume history trajectories and return compact evidence for downstream question answering. We propose a suite of two memory methods: AgentRunbook-R, an efficient RAG-based memory with knowledge pools for raw state observations, events, and strategy notes, and AgentRunbook-C, which stores trajectories as files and invokes a coding agent to gather evidence in an augmented sandbox. Experiments show that AgentRunbook-C achieves the best performance with 72.5% average accuracy, outperforming the strongest RAG baseline (48.5%) and the off-the-shelf coding agent baseline (69.3%). Despite the strong performance gains, coding agent based methods have high latency costs. While AgentRunbook-C advances the accuracy-latency Pareto frontier, substantial room for improvement remains. Together, these results establish LME-V2 as a challenging testbed for developing long-term memory systems for environment experience.
Di Wu, Zixiang Ji, Asmi Kawatkar +4
May 12, 2026cs.LG

Intrinsic Vicarious Conditioning for Deep Reinforcement Learning

Advancements in reinforcement learning have produced a variety of complex and useful intrinsic driving forces; crucially, these drivers operate under a direct conditioning paradigm. This form of conditioning limits our agents' capacity by restricting how they learn from the environment as well as from others. Off-policy or learn-by-example methods can learn from demonstrators' representations, but they require access to the demonstrating agent's policies or their reward functions. Our work overcomes this direct sampling limitation by introducing vicarious conditioning as an intrinsic reward mechanism. We draw from psychological and biological literature to provide a foundation for vicarious conditioning and use memory-based methods to implement its four steps: attention, retention, reproduction, and reinforcement. Crucially, our vicarious conditioning paradigms support low-shot learning and do not require the demonstrator agent's policy nor its reward functions. We evaluate our approach in the MiniWorld Sidewalk environment, one of the few public environments that features a non-descriptive terminal condition (no reward provided upon agent death), and extend it to Box2D's CarRacing environment. Our results across both environments demonstrate that vicarious conditioning enables longer episode lengths by discouraging the agent from non-descriptive terminal conditions and guiding the agent toward desirable states. Overall, this work emulates a cognitively-plausible learning paradigm better suited to problems such as single-life learning or continual learning.
Rodney A Sanchez, Ferat Sahin, Alex Ororbia +1
May 12, 2026cs.CL

Agent-BRACE: Decoupling Beliefs from Actions in Long-Horizon Tasks via Verbalized State Uncertainty

Large language models (LLMs) are increasingly deployed on long-horizon tasks in partially observable environments, where they must act while inferring and tracking a complex environment state over many steps. This leads to two challenges: partial observability requires maintaining uncertainty over unobserved world attributes, and long interaction history causes context to grow without bound, diluting task-relevant information. A principled solution to both challenges is a belief state: a posterior distribution over environment states given past observations and actions, which compactly encodes history for decision making regardless of episode length. In LLM agents, however, the open-ended nature of text makes it unclear how to represent such a distribution. Therefore, we introduce Agent-BRACE: Agent Belief state Representation via Abstraction and Confidence Estimation, a method that decouples an LLM agent into a belief state model and a policy model, jointly optimized via reinforcement learning. The belief state model produces a structured approximation of the belief distribution: a set of atomic natural language claims about the environment, each annotated with an ordinal verbalized certainty label ranging from certain to unknown. The policy model conditions on this compact, structured approximate belief rather than the full history, learning to select actions under explicit uncertainty. Across long-horizon, partially observable embodied language environments, Agent-BRACE achieves an average absolute improvement of +14.5% (Qwen2.5-3B-Instruct) and +5.3% (Qwen3-4B-Instruct), outperforming strong RL baselines while maintaining a near-constant context window independent of episode length. Further analysis shows that the learned belief becomes increasingly calibrated over the course of an episode as evidence accumulates.
Joykirat Singh, Zaid Khan, Archiki Prasad +5
May 6, 2026cs.LG

The Predictive-Causal Gap: An Impossibility Theorem and Large-Scale Neural Evidence

We report a systematic failure mode in predictive representation learning. Across 2695 neural network configurations trained to predict linear-Gaussian dynamics, the optimal encoder tracks the environment rather than the system it is meant to model. The mean causal fidelity -- the fraction of encoder sensitivity allocated to system degrees of freedom -- is 0.49, and only 2.5% of configurations exceed 0.70. The failure intensifies with dimension: at N=100, the optimal encoder becomes causally blind (fidelity ~10^{-8}) while achieving 92% lower prediction error than the causal representation. We prove this is not an optimization artifact but a structural property of the predictive objective: when environment modes are slower or less noisy than system modes, every minimizer of the population risk encodes the former. The set of dynamics exhibiting this predictive-causal gap is open and of positive measure in parameter space. In a nonlinear Duffing-GRU sweep, unconstrained predictors learn environment-dominant representations in 55% of tasks (95% CI 41--68%) versus 24% under operational grounding (p=2.3e-3); the median out-of-distribution MSE inflation under environment shift is 1.82x versus 1.00x. Operational grounding -- restricting the loss to system observables -- partially suppresses the gap, but causal fidelity is never recovered without an explicit system-environment boundary. The results identify the predictive-causal gap as a structural limit of learning, with implications for self-supervised representation learning, world models, and the scaling paradigm.
Kejun Liu
May 3, 2026eess.SY

Zero-Shot, Safe and Time-Efficient UAV Navigation via Potential-Based Reward Shaping, Control Lyapunov and Barrier Functions

Autonomous navigation and obstacle avoidance remain a core challenge of modern Unmanned Aerial Vehicles (UAVs). While traditional control methods struggle with the complexity and variability of the environment, reinforcement learning (RL) enables UAVs to learn adaptive behaviors through interaction with the environment. Existing research with RL prioritizes the mission success at the expense of mission time and safety of UAVs. This study integrates Potential Based Reward Shaping (PBRS) with Control Lyapunov Functions (CLF) and Control Barrier Functions (CBF) to simultaneously optimize mission time and ensure formal safety guarantees. An RL model is trained in a generalized simple environment, then used in complex scenarios incorporating a CLF-CBF-QP filter without further training. Experimental results in simulated environments demonstrate a significant reduction in mission time and outstanding performance in complex environment.
Ashik Abrar Naeem, Mohammad Ariful Haque
Apr 30, 2026cs.RO

Predictive Spatio-Temporal Scene Graphs for Semi-Static Scenes

We have seen tremendous recent progress in our ability to build "spatio-semantic" representations that enable robots to perform complex reasoning across geometry and semantics. However, the vast majority of these methods lack any ability to perform reasoning across time. This is a desirable property in situations where a robot repeatedly observes an environment where instances may change in between observations, but in a structured way. Consider as an example a home environment where the location of a mug typically moves from the cupboard to a countertop to the sink and then back to the cupboard on a daily basis. We should be able to learn this cyclic behavior and use it to predict the state of the mug in the future. In this work, we propose a method that is able to perform this type of tempo-spatio-semantic reasoning. Underpinning the method is a filter, Perpetua∗^*, that performs Bayesian reasoning on the states of the environment that are observed over time. This filter is integrated within a 3D scene graph structure that we call PredictiveGraphs, where nodes represent objects and edges function as Perpetua∗^* filters encoding spatio-semantic relationships. We validate the method in both simulation and real-world dynamic navigation tasks, where our real world experiments consist of an environment that is undergoing semi-static changes at a bi-hourly frequency over a period of three weeks. In both settings, we demonstrate that our method outperforms baselines in predicting future environment states, even in the presence of distributional shifts.
Miguel Saavedra-Ruiz, Charlie Gauthier, Kumaraditya Gupta +4
Apr 28, 2026cs.AI

Multi-action Tangled Program Graphs for Multi-task Reinforcement Learning with Continuous Control

Over the past few decades, machine learning has been widely used to learn complex tasks. Reinforcement Learning (RL), inspired by human behavior, is a great example, as it involves developing specific behaviours for specific tasks. To further challenge algorithms, Multi-Task RL (MTRL) environments have been introduced, requiring a single model to learn multiple behaviors. The Tangled Program Graph (TPG) algorithm is a Genetic Programming (GP) algorithm designed for discrete MTRL environments. Recently, the MAPLE algorithm has been proposed, as another GP algorithm that achieves high results in single task continuous RL environments. A variation of the TPG is proposed alongside MAPLE, named Multi-Action TPG (MATPG) that aggregates MAPLE agents, and creates a control flow to activate them. Initially tested on single task RL environments only, MATPG achieved similar results to MAPLE. In this work, we present a new benchmark based on the MuJoCo Half Cheetah from Gymnasium. This benchmark features five distinct obstacles that are randomly positioned in front of the agent, each of which demands a unique behavior. This benchmark serves as a use case for MATPG, to prove its ability as a GP solution for continuous MTRL environments. Our experiments demonstrate its superiority in this multi-task use case when combined with lexicase selection. Furthermore, we examine the interpretability of the evolved graph, revealing that the decision flow of the model is fully interpretable.
Quentin Vacher, Nicolas Beuve, Mickaël Dardaillon +1
Apr 18, 2026cs.CR

Systematic Capability Benchmarking of Frontier Large Language Models for Offensive Cyber Tasks

We present, to our knowledge, the most comprehensive cross-model evaluation of LLM agents on offensive cybersecurity tasks, benchmarking 10 frontier models from 7 providers on all 200 challenges of the NYU CTF Bench. Building on the D-CIPHER multi-agent framework, we extend it with multi-provider backend support, a custom Kali Linux environment with over 100 pre-installed penetration testing tools, and runtime tool-discovery agents. Through a controlled factorial study, we find that the Kali Linux environment yields a +9.5 percentage-point improvement over Ubuntu, while auto-prompting and category-specific tips often degrade performance in well-equipped environments. Among models, Claude 4.5 Opus achieves the highest solve rate (59%), followed by Gemini 3 Pro (52%), with Gemini 3 Flash offering the best cost-efficiency at $0.05 per solve. Asymmetric planner/executor model assignments provide no meaningful benefit while coherent same-model configurations consistently outperform mixed-tier pairings. Our results indicate that environment tooling and model selection emerge as the strongest drivers of performance, whereas prompt engineering interventions show diminishing or negative returns in well-equipped environments. Reported performance reflects both model reasoning ability and compatibility with agent tooling and API integration.
Tyler H. Merves, Michael H. Conaway, Joseph M. Escobar +2
Sep 17, 2026cs.LG

Don't Mask the Environment: Observation Supervision Changes How Agents Explore Under RL

Agent trajectories record what an agent does and what happens next. Yet standard supervised fine-tuning (SFT) applies loss only to agent-authored action tokens, using environment observations as context but not as prediction targets. We ask whether this convention provides the best initialization for subsequent reinforcement learning. We introduce ActObs, which also supervises the observation tokens already present in each trajectory. Although deployed agents never generate observations, learning to predict them encourages the policy to model action consequences without adding data, parameters, sequence tokens, or forward passes. The methods perform similarly after SFT but diverge after GRPO. On Qwen3-4B, GRPO from ActObs achieves higher pass@k at every evaluated sampling budget than its action-only counterpart on Terminal-Bench 2.0. On Qwen3-8B, it trades some pass@1 reliability for higher pass@k (+3.4 pp at pass@16) and solves more distinct tasks. The advantage extends to cross-domain code editing on aider-polyglot (+4.2 pp at pass@1 at 4B), whose tasks are unseen during SFT and RL. ActObs retains more entropy during RL while requiring less policy movement, leaving the final policy closer to its SFT initialization. Our analysis traces this difference to SFT: action and observation gradients rapidly become orthogonal, while action-only training leaves a large residual observation gradient and degrades environment prediction below the base model. Joint supervision prevents this one-sided specialization, preserving consequence prediction and preparing the policy for downstream exploration.
Juzheng Zhang, Disha Makhija, Manoj Ghuhan Arivazhagan +2
Sep 15, 2026cs.CL

Smarter by the Moment: Environment-Driven Dynamic Policies for Continual LLM Improvement

Large Language Models (LLMs) have achieved remarkable progress across diverse domains, but continual adaptation to evolving tasks and environments remains a key challenge. Existing memory-augmented approaches retrieve individual past examples as direct references, but do not explicitly synthesize actionable strategies from them, causing the same types of errors to recur. We propose Dynamic Retrieval-based Policy Generation (DRPG), a framework that integrates memory-based retrieval with a dynamic policy generator, leveraging historical data and environment feedback to produce task-specific policies for continual LLM improvement. We evaluate DRPG across six benchmarks spanning text-to-SQL, question answering, medical diagnosis, and Python programming, using seven LLMs from both proprietary and open-weight families. DRPG outperforms strong baselines across most datasets and models. Further analysis demonstrates that DRPG's policy generation is robust to retrieval strategy, operates effectively without prior policy continuity, and can leverage smaller or cross-family models as cost-efficient policy generators. We also find that the benefit of policy-level guidance depends on task characteristics, offering practical insights into when and under what conditions this mechanism is most effective.
Ting-Wei Chang, Po-Chun Chen, Hen-Hsen Huang +1
Sep 1, 2026cs.AI

Self-Reports Are Not Verification: Environment-Grounded Auditing of LLM Operators in Evolutionary Search

Language model agents increasingly propose actions, observe external feedback, and explain their own behavior. Their confidence and rationales are convenient monitoring signals, but convenience is not verification. We introduce an environment-grounded audit in which every intermediate proposal receives an exact outcome. A language model operates an evolutionary Contexto search whose feedback function assigns every valid guess an exact rank without human annotation. Across 200 runs spanning five configurations and three model families, four reporting configurations produce 12,249 self-reports. We test three assumptions: stated confidence is calibrated, inherited rationales affect later proposals, and fitness-based selection improves report quality. All three fail. Operators overstate top-100 success by factors of 4.8 to 9.3, while calibration and discrimination dissociate across model families. Controlled interventions on 754 inherited rationales bound any measured benefit of the genuine rationale to roughly 250 ranks. Neither fitness-based nor random selection produces a detectable selection differential or parent-to-offspring transmission in report accuracy, despite sharply different search behavior. Agent self-reports should therefore be treated as claims to verify against the environment, not as evidence of their own reliability.
Enrong Pan, Ryan Zhou, Ting Hu
Aug 27, 2026cs.AI

LiveSim: Simulating Environment-Shaped Users in Multi-Agent Live-Stream Ecosystems

User behavior simulation with large language models~(LLMs) is increasingly used to support multi-agent ecosystem simulation. Existing simulators typically rely on static user profiles inferred from historical observations, which become inadequate in socially intensive environments such as live streaming where interaction dynamics continuously reshape user behavior. We propose \textbf{LiveSim}, an LLM-based framework for live-stream ecosystem simulation. It represents users as editable behavioral hypotheses and progressively refines them through trajectory-grounded interactions, where discrepancies between simulated and observed trajectories reveal missing environmental shaping effects. These signals are further extracted as transferable environment-behavior patterns and accumulated in a collective behavioral memory to improve user-level behavioral fidelity and support ecosystem-level simulation. Experiments on real-world live-stream risk-control data validate the effectiveness of LiveSim in improving user-level behavioral fidelity and enabling ecosystem-level analysis of risk evolution and platform intervention effects.
Jiaqi Xu, Yiran Qiao, Jing Chen +3
Aug 10, 2026cs.AI

DSLE: A Learning Environment for Dark Souls Boss Encounters

We introduce the Dark Souls Learning Environment (DSLE), a containerized platform that presents all 22 boss encounters of Dark Souls: Remastered as game-playing agent benchmarks through a Gymnasium-style interface. DSLE combines real-time combat, high-dimensional visual input, and sparse terminal rewards, with each environment step being a real action executed against the running game. To support controlled comparison, we define DSLE-5, a representative five-boss subset, spanning a melee fight, a spatially constrained arena, an environmental-hazard fight, a multi-target fight, and a fast final-boss fight, that we recommend as the starting suite for agents built on DSLE. On DSLE-5 we evaluate a random policy, an expert system, an evolutionary baseline, and PPO and DQN agents trained from visual input. The expert system and the evolutionary baseline each defeat the Asylum Demon, the game's tutorial boss (63% and 43% peak win rates), but none of the five methods defeats the other four DSLE-5 bosses; PPO and DQN show no measurable learning (at most 0.33% win rate on the tutorial boss, 0% elsewhere) within a budget that already costs tens of wall-clock hours per run. A broader study running the evolutionary baseline across all 22 encounters under advantaged all level-50 stats yields wins on only a handful of additional early-game bosses and leaves the rest unwon. The failure cases range from sub-10-second deaths in cramped, multi-target encounters to minute-long stalemates that inflict almost no damage, and we report them through survival time and damage dealt rather than win rate alone.
Derin Gezgin, Jim O'Connor, Tanner Goodwin +1
Aug 6, 2026cs.AI

GSBF: Gaussian Splatting for Environment-Aware Beamforming

Beamforming plays a key role in multiple-input-multiple-output (MIMO) communication systems. However, conventional beamforming design normally requires accurate instantaneous channel state information (CSI) and iterative optimization, which incur substantial pilot overhead and computational complexity. Recognizing that radio propagation is intrinsically governed by the physical geometry, we develop a 3D Gaussian splatting for environment-aware beamforming (GSBF) pipeline based on multi-modal data, which characterizes the environment through a persistent 3D Gaussian representation. Specifically, GSBF models the environmental scattering response with reciprocity-preserving bidirectional spherical Gaussian (Bi-SG) kernels and performs two-sided electromagnetic rasterization to render an angular propagator map. The rendered map is then aggregated through an over-complete array-manifold dictionary and projected to the constant-modulus beamformers, thereby synthesizing beams directly from the access point (AP) pose and user position without online instantaneous CSI. Simulations demonstrate that GSBF consistently outperforms baselines such as exhaustive beam alignment (EBA) with lower latency.
Yijie Bian, Wei Guo, Zixin Wang +3
Jul 27, 2026cs.LG

Every Client Is an Environment: Federated De-confounding for Spatio-Temporal Forecasting

Federated learning has emerged as a promising paradigm for spatio-temporal forecasting (STF), enabling collaborative model training without sharing raw observations. Existing federated STF methods primarily regard cross-client heterogeneity as an optimization challenge and mitigate it through personalized approaches. However, such heterogeneity fundamentally stems from diverse \emph{environmental conditions}, and these methods capture environment-specific forecasting patterns, hardly generalizing under environmental shifts. Our key insight is that the environmental diversity across federated clients should be exploited, as they provide \emph{complementary observations of the same underlying spatio-temporal system}. Based on this insight, we propose \method, a novel federated de-confounding framework that \textbf{treats clients as distinct causal environments}. \method leverages the client heterogeneity as distributed environmental evidence and learns a global prototype codebook to capture shared environmental regimes. We further derive a theoretical federated de-confounding bound that is linearly controlled by the averaged confounding strength. Extensive experiments demonstrate that \method consistently outperforms federated baselines, while providing transferable, interpretable, and communication-efficient environmental representations.
Qingxiang Liu, Anqi Liang, Heng Wang +1
Jul 23, 2026cs.CL

Humanly: A Configurable and Traceable Environment for Human-AI Collaborative Writing

Teachers, conference chairs, and public readers all judge writing from limited evidence, seeing only a finished document and not the process that produced it. Final text alone cannot reveal whether a document was produced through human typing, AI generation, or mixed human-AI collaboration. Existing process-tracking tools help, but many are tied to host-document histories, provide coarse activity records, and offer limited control over the writing environment. Humanly is a writing platform that makes the writing process itself the evidence. Users configure writing environments for personal documents or assigned tasks and draft in a workspace that records writing activity and in-platform AI assistance. Humanly can package a completed session into a sealed writing certificate with configuration-aware anomaly behavior review. It can support writing scenarios such as course assignments, peer review, and personal certification. Our user study shows that Humanly is helpful across roles, and a red-teaming study shows that the Humanly Typing Detector distinguishes human hand typing from automated typing.
Shenzhe Zhu, Haoqian Zhang, Xu Yang +7
Jul 22, 2026cs.CV

Trace: A Taxonomy-Guided Environment for Multidomain Visual Reasoning

Reinforcement learning with verifiable rewards (RLVR) has substantially improved language-model reasoning, yet its extension to vision-language models remains constrained by the lack of training data that are simultaneously broad, exactly verifiable, and reproducible. We introduce Trace, a taxonomy-guided environment for multidomain visual reasoning. Trace factorizes task construction into a scene grammar and an executable task program, separating visual realization from answer computation. A shared semantic state determines the rendered image, prompt, typed answer, verifier state, and replayable instance trace. The resulting environment comprises 1,000 tasks over 277 scene grammars and 11 visual domains, with controlled semantic and visual variation. RLVR on 64,000 Trace instances improves the macro-average across 24 external benchmarks by 3.51 percentage points for Qwen2.5-VL-3B and 4.06 points for Qwen2.5-VL-7B, providing evidence that broad procedural training can transfer beyond the generated task distributions. Project page: https://maveryn.github.io/trace/.
Md Tanvirul Alam
Jul 20, 2026cs.MA

PRIME: Plasticity Recovery in Multi-Agent Environments for UAV-Assisted Emergency Communication Networks

Most reinforcement learning controllers for these networks assume stationary conditions, and the few that handle change react to the external environment while leaving the network's internal state unexamined. We show that sustained non-stationarity damages this internal state directly: as objectives shift, neurons progressively fall dormant and the shared policy loses the capacity to learn. The obvious remedy, resetting dormant neurons, is unsafe under shared-parameter multi-agent training: many neurons that appear inactive are still receiving strong training gradients, and whether a neuron appears dormant depends on which agent's observations it processes. PRIME (Plasticity Recovery In Multi-agent Environments) therefore verifies both directions before intervening. Extending the bidirectional Silent Neuron framework to cooperative multi-agent reinforcement learning, it aggregates activation and gradient statistics over the full team batch, reads the backward signal from the gradient the training loss has already deposited , not from a hand-crafted proxy, and reinitializes only neurons that are simultaneously activation-dormant and gradient-silent. Useful representations are preserved while learning capacity is restored. On a phase-switching UAV emergency communication simulator, PRIME improves interquartile mean return by 24.9% over MAPPO and holds dormant neuron fractions at 10--20% versus 40--45%; ablations attribute the gains to the gradient signal and team-level aggregation rather than to the specific reset operator. A dynamic regret bound shows that the perturbation cost scales with the small silent-subspace dimension rather than the full parameter count.
Wen Qiu, Zhiqiang He, Wei Zhao +1