Overview

3D reconstruction studies how to infer the shape and appearance of objects or scenes, along with camera positions and motion, from partial observations. Methods range from structure-from-motion and multi-view stereo to neural radiance fields, Gaussian splatting, signed distance fields, meshes, and feed-forward models that predict geometry directly; some also use diffusion priors, active view selection, or physical sensor models. Applications include mapping and robotics, digital twins, medical imaging, and human or object modeling, with evaluations often comparing both rendered views and geometric accuracy on indoor, outdoor, and specialized datasets. A central challenge is that realistic novel-view images do not always imply accurate, metrically consistent geometry, especially with sparse or unposed views, changing scenes, difficult materials, or limited computation.

Latest papers

965 papers93 papers in the last four weeks, down 17% on the four weeks before. 0.6% of all new papers.

Mar 17, 2026

WildDepth: A Multimodal Dataset for 3D Wildlife Perception and Depth Estimation

Depth estimation and 3D reconstruction have been extensively studied as core topics in computer vision. Starting from rigid objects with relatively simple geometric shapes, such as vehicles, the research has expanded to address general objects, including challenging deformable objects, such as humans and animals. However, for the animal, in particular, the majority of existing models are trained based on datasets without metric scale, which can help validate image-only models. To address this limitation, we present WildDepth, a multimodal dataset and benchmark suite for depth estimation, behavior detection, and 3D reconstruction from diverse categories of animals ranging from domestic to wild environments with synchronized RGB and LiDAR. Experimental results show that the use of multi-modal data improves depth reliability by up to 10% RMSE, while RGB-LiDAR fusion enhances 3D reconstruction fidelity by 12% in Chamfer distance. By releasing WildDepth and its benchmarks, we aim to foster robust multimodal perception systems that generalize across domains.
Mar 17, 2026

World Reconstruction From Inconsistent Views

Video diffusion models generate high-quality and diverse worlds; however, individual frames often lack 3D consistency across the output sequence, which makes the reconstruction of 3D worlds difficult. To this end, we propose a new method that handles these inconsistencies by non-rigidly aligning the video frames into a globally-consistent coordinate frame that produces sharp and detailed pointcloud reconstructions. First, a geometric foundation model lifts each frame into a pixel-wise 3D pointcloud, which contains unaligned surfaces due to these inconsistencies. We then propose a tailored non-rigid iterative frame-to-model ICP to obtain an initial alignment across all frames, followed by a global optimization that further sharpens the pointcloud. Finally, we leverage this pointcloud as initialization for 3D reconstruction and propose a novel inverse deformation rendering loss to create high quality and explorable 3D environments from inconsistent views. We demonstrate that our 3D scenes achieve higher quality than baselines, effectively turning video models into 3D-consistent world generators.
Mar 17, 2026

Fast-HaMeR: Boosting Hand Mesh Reconstruction using Knowledge Distillation

Fast and accurate 3D hand reconstruction is essential for real-time applications in VR/AR, human-computer interaction, robotics, and healthcare. Most state-of-the-art methods rely on heavy models, limiting their use on resource-constrained devices like headsets, smartphones, and embedded systems. In this paper, we investigate how the use of lightweight neural networks, combined with Knowledge Distillation, can accelerate complex 3D hand reconstruction models by making them faster and lighter, while maintaining comparable reconstruction accuracy. While our approach is suited for various hand reconstruction frameworks, we focus primarily on boosting the HaMeR model, currently the leading method in terms of reconstruction accuracy. We replace its original ViT-H backbone with lighter alternatives, including MobileNet, MobileViT, ConvNeXt, and ResNet, and evaluate three knowledge distillation strategies: output-level, feature-level, and a hybrid of both. Our experiments show that using lightweight backbones that are only 35% the size of the original achieves 1.5x faster inference speed while preserving similar performance quality with only a minimal accuracy difference of 0.4mm. More specifically, we show how output-level distillation notably improves student performance, while feature-level distillation proves more effective for higher-capacity students. Overall, the findings pave the way for efficient real-world applications on low-power devices. The code and models are publicly available under https://github.com/hunainahmedj/Fast-HaMeR.
Mar 17, 2026

DualPrim: Compact 3D Reconstruction with Positive and Negative Primitives

Neural reconstructions often trade structure for fidelity, yielding dense and unstructured meshes with irregular topology and weak part boundaries that hinder editing, animation, and downstream asset reuse. We present DualPrim, a compact and structured 3D reconstruction framework. Unlike additive-only implicit or primitive methods, DualPrim represents shapes with positive and negative superquadrics: the former builds the bases while the latter carves local volumes through a differentiable operator, enabling topology-aware modeling of holes and concavities. This additive-subtractive design increases the representational power without sacrificing compactness or differentiability. We embed DualPrim in a volumetric differentiable renderer, enabling end-to-end learning from multi-view images and seamless mesh export via closed-form boolean difference. Empirically, DualPrim delivers state-of-the-art accuracy and produces compact, structured, and interpretable outputs that better satisfy downstream needs than additive-only alternatives.
Mar 16, 2026

HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactions

We present HSImul3R, a unified framework for simulation-ready 3D reconstruction of human-scene interactions (HSI) from casual captures, including sparse-view images and monocular videos. Existing methods suffer from a perception-simulation gap: visually plausible reconstructions often violate physical constraints, leading to instability in physics engines and failure in embodied AI applications. To bridge this gap, we introduce a physically-grounded bi-directional optimization pipeline that treats the physics simulator as an active supervisor to jointly refine human dynamics and scene geometry. In the forward direction, we employ Scene-targeted Reinforcement Learning to optimize human motion under dual supervision of motion fidelity and contact stability. In the reverse direction, we propose Direct Simulation Reward Optimization, which leverages simulation feedback on gravitational stability and interaction success to refine scene geometry. We further present HSIBench, a new benchmark with diverse objects and interaction scenarios. Extensive experiments demonstrate that HSImul3R produces the first stable, simulation-ready HSI reconstructions and can be directly deployed to real-world humanoid robots.
Mar 16, 2026

MeMix: Writing Less, Remembering More for Streaming 3D Reconstruction

Reconstruction is a fundamental task in 3D vision and a fundamental capability for spatial intelligence. Particularly, streaming 3D reconstruction is central to real-time spatial perception, yet existing recurrent online models often suffer from progressive degradation on long sequences due to state drift and forgetting, motivating inference-time remedies. We present MeMix, a training-free, plug-and-play module that improves streaming reconstruction by recasting the recurrent state into a Memory Mixture. MeMix partitions the state into multiple independent memory patches and updates only the least-aligned memory patches while exactly preserving others. This selective update mitigates catastrophic forgetting while retaining O(1)O(1) inference memory, and requires no fine-tuning or additional learnable parameters, making it directly applicable to existing recurrent reconstruction models. Across standard benchmarks (ScanNet, 7-Scenes, KITTI, etc.), under identical backbones and inference settings, MeMix reduces reconstruction completeness error by 15.3% on average (up to 40.0%) across 300--500 frame streams on 7-Scenes. The code is available at https://dongjiacheng06.github.io/MeMix/
Mar 16, 2026

SSR: A Training-Free Approach for Streaming 3D Reconstruction

Streaming 3D reconstruction demands long-horizon state updates under strict latency constraints, yet stateful recurrent models often suffer from geometric drift as errors accumulate over time. We revisit this problem from a Grassmannian manifold perspective: the latent persistent state can be viewed as a subspace representation, i.e., a point evolving on a Grassmannian manifold, where temporal coherence implies the state trajectory should remain on (or near) this manifold.Based on this view, we propose Self-expressive Sequence Regularization (SSR), a plug-and-play, training-free operator that enforces Grassmannian sequence regularity during inference.Given a window of historical states, SSR computes an analytical affinity matrix via the self-expressive property and uses it to regularize the current update, effectively pulling noisy predictions back toward the manifold-consistent trajectory with minimal overhead. Experiments on long-sequence benchmarks demonstrate that SSR consistently reduces drift and improves reconstruction quality across multiple streaming 3D reconstruction tasks.
Mar 16, 2026

E2EGS: Event-to-Edge Gaussian Splatting for Pose-Free 3D Reconstruction

The emergence of neural radiance fields (NeRF) and 3D Gaussian splatting (3DGS) has advanced novel view synthesis (NVS). These methods, however, require high-quality RGB inputs and accurate corresponding poses, limiting robustness under real-world conditions such as fast camera motion or adverse lighting. Event cameras, which capture brightness changes at each pixel with high temporal resolution and wide dynamic range, enable precise sensing of dynamic scenes and offer a promising solution. However, existing event-based NVS methods either assume known poses or rely on depth estimation models that are bounded by their initial observations, failing to generalize as the camera traverses previously unseen regions. We present E2EGS, a pose-free framework operating solely on event streams. Our key insight is that edge information provides rich structural cues essential for accurate trajectory estimation and high-quality NVS. To extract edges from noisy event streams, we exploit the distinct spatio-temporal characteristics of edges and non-edge regions. The event camera's movement induces consistent events along edges, while non-edge regions produce sparse noise. We leverage this through a patch-based temporal coherence analysis that measures local variance to extract edges while robustly suppressing noise. The extracted edges guide structure-aware Gaussian initialization and enable edge-weighted losses throughout initialization, tracking, and bundle adjustment. Extensive experiments on both synthetic and real datasets demonstrate that E2EGS achieves superior reconstruction quality and trajectory accuracy, establishing a fully pose-free paradigm for event-based 3D reconstruction.
Mar 15, 2026

Seeing Where to Deploy: Metric RGB-Based Traversability Analysis for Aerial-to-Ground Hidden Space Inspection

Inspection of confined infrastructure such as culverts often requires accessing hidden spaces whose entrances are reachable primarily from elevated viewpoints. Aerial-ground cooperation enables a UAV to deploy a compact UGV for interior exploration, but selecting a suitable deployment region from aerial observations requires metric terrain reasoning involving scale ambiguity, reconstruction uncertainty, and terrain semantics. We present a metric RGB-based geometric-semantic reconstruction and traversability analysis framework for aerial-to-ground hidden space inspection. A feed-forward multi-view RGB reconstruction backbone produces dense geometry, while temporally consistent semantic segmentation yields a 3D semantic map. To enable deployment-relevant measurements without requiring LiDAR-based dense mapping, we introduce an embodied motion prior that recovers metric scale by aligning predicted camera motion with onboard platform egomotion. From the metrically grounded reconstruction, we construct a confidence-aware geometric-semantic traversability map and evaluate candidate deployment zones under reachability constraints. Experiments on a tethered UAV-UGV platform demonstrate reliable deployment-zone identification in hidden space scenarios.
Mar 15, 2026

Interp3R: Continuous-time 3D Geometry Estimation with Frames and Events

In recent years, 3D visual foundation models, pioneered by pointmap-based approaches such as DUSt3R, have attracted a lot of interest, achieving impressive accuracy and strong generalization across diverse scenes. However, these methods are inherently limited to recovering scene geometry only at the discrete time instants when images are captured, leaving the scene evolution during the blind time between consecutive frames largely unexplored. We introduce Interp3R, to the best of our knowledge, the first method that enhances pointmap-based models to estimate depth and camera poses at arbitrary time instants. It leverages asynchronous event data to interpolate pointmaps produced by frame-based models, enabling temporally continuous geometric representations. Depth and camera poses are then jointly recovered by aligning the interpolated pointmaps together with those predicted by the underlying frame-based models into a consistent spatial framework. We train Interp3R exclusively on a synthetic dataset, yet demonstrate strong generalization across six datasets, both synthetic and real. Compared with the best two-stage baseline, Interp3R reduces absolute relative depth error by 15%-32% on DSEC and absolute trajectory error by up to 51% on EDS.
Mar 15, 2026

Direct Object-Level Reconstruction via Probabilistic Gaussian Splatting

Object-level 3D reconstruction play important roles across domains such as cultural heritage digitization, industrial manufacturing, and virtual reality. However, existing Gaussian Splatting-based approaches generally rely on full-scene reconstruction, in which substantial redundant background information is introduced, leading to increased computational and storage overhead. To address this limitation, we propose an efficient single-object 3D reconstruction method based on 2D Gaussian Splatting. By directly integrating foreground-background probability cues into Gaussian primitives and dynamically pruning low-probability Gaussians during training, the proposed method fundamentally focuses on an object of interest and improves the memory and computational efficiency. Our pipeline leverages probability masks generated by YOLO and SAM to supervise probabilistic Gaussian attributes, replacing binary masks with continuous probability values to mitigate boundary ambiguity. Additionally, we propose a dual-stage filtering strategy for training's startup to suppress background Gaussians. And, during training, rendered probability masks are conversely employed to refine supervision and enhance boundary consistency across views. Experiments conducted on the MIP-360, T&T, and NVOS datasets demonstrate that our method exhibits strong self-correction capability in the presence of mask errors and achieves reconstruction quality comparable to standard 3DGS approaches, while requiring only approximately 1/10 of their Gaussian amount. These results validate the efficiency and robustness of our method for single-object reconstruction and highlight its potential for applications requiring both high fidelity and computational efficiency.
Mar 15, 2026

OAHuman: Occlusion-Aware 3D Human Reconstruction from Monocular Images

Monocular 3D human reconstruction in real-world scenarios remains highly challenging due to frequent occlusions from surrounding objects, people, or image truncation. Such occlusions lead to missing geometry and unreliable appearance cues, severely degrading the completeness and realism of reconstructed human models. Although recent neural implicit methods achieve impressive results on clean inputs, they struggle under occlusion due to entangled modeling of shape and texture. In this paper, we propose OAHuman, an occlusion-aware framework that explicitly decouples geometry reconstruction and texture synthesis for robust 3D human modeling from a single RGB image. The core innovation lies in the decoupling-perception paradigm, which addresses the fundamental issue of geometry-texture cross-contamination in occluded regions. Our framework ensures that geometry reconstruction is perceptually reinforced even in occluded areas, isolating it from texture interference. In parallel, texture synthesis is learned exclusively from visible regions, preventing texture errors from being transferred to the occluded areas. This decoupling approach enables OAHuman to achieve robust and high-fidelity reconstruction under occlusion, which has been a long-standing challenge in the field. Extensive experiments on occlusion-rich benchmarks demonstrate that OAHuman achieves superior performance in terms of structural completeness, surface detail, and texture realism, significantly improving monocular 3D human reconstruction under occlusion conditions.
Mar 14, 2026

CIPHER: Culvert Inspection through Pairwise Frame Selection and High-Efficiency Reconstruction

Automated culvert inspection systems can help increase the safety and efficiency of flood management operations. As a key step to this system, we present an efficient RGB-based 3D reconstruction pipeline for culvert-like structures in visually repetitive environments. Our approach first selects informative frame pairs to maximize viewpoint diversity while ensuring valid correspondence matching using a plug-and-play module, followed by a reconstruction model that simultaneously estimates RGB appearance, geometry, and semantics in real-time. Experiments demonstrate that our method effectively generates accurate 3D reconstructions and depth maps, enhancing culvert inspection efficiency with minimal human intervention.
Mar 13, 2026

Sonar-MASt3R: Real-Time Opti-Acoustic Fusion in Turbid, Unstructured Environments

Underwater intervention is an important capability in several marine domains, with numerous industrial, scientific, and defense applications. However, existing perception systems used during intervention operations rely on data from optical cameras, which limits capabilities in poor visibility or lighting conditions. Prior work has examined opti-acoustic fusion methods, which use sonar data to resolve the depth ambiguity of the camera data while using camera data to resolve the elevation angle ambiguity of the sonar data. However, existing methods cannot achieve dense 3D reconstructions in real-time, and few studies have reported results from applying these methods in a turbid environment. In this work, we propose the opti-acoustic fusion method Sonar-MASt3R, which uses MASt3R to extract dense correspondences from optical camera data in real-time and pairs it with geometric cues from an acoustic 3D reconstruction to ensure robustness in turbid conditions. Experimental results using data recorded from an opti-acoustic eye-in-hand configuration across turbidity values ranging from <0.5 to >12 NTU highlight this method's improved robustness to turbidity relative to baseline methods.
Mar 13, 2026

Task-Oriented Wireless Transmission of 3D Point Clouds: Geometric Versus Semantic Robustness

Wireless transmission of high-dimensional 3D point clouds (PCs) is increasingly required in industrial collaborative robotics systems. Conventional compression methods prioritize geometric fidelity, although many practical applications ultimately depend on reliable task-level inference rather than exact coordinate reconstruction. In this paper, we propose an end-to-end semantic communication framework for wireless 3D PC transmission and conduct a systematic study of the relationship between geometric reconstruction fidelity and semantic robustness under channel impairments. The proposed architecture jointly supports geometric recovery and object classification from a shared transmitted representation, enabling direct comparison between coordinate-level and task-level sensitivity to noise. Experimental evaluation on a real industrial dataset reveals a pronounced asymmetry: semantic inference remains stable across a broad signal-to-noise ratio (SNR) range even when geometric reconstruction quality degrades significantly. These results demonstrate that reliable task execution does not require high-fidelity geometric recovery and provide design insights for task-oriented wireless perception systems in bandwidth- and power-constrained industrial environments.
Mar 13, 2026

Semantic Aware Feature Extraction for Enhanced 3D Reconstruction

Feature matching is a fundamental problem in computer vision with wide-ranging applications, including simultaneous localization and mapping (SLAM), image stitching, and 3D reconstruction. While recent advances in deep learning have improved keypoint detection and description, most approaches focus primarily on geometric attributes and often neglect higher-level semantic information. This work proposes a semantic-aware feature extraction framework that employs multi-task learning to jointly train keypoint detection, keypoint description, and semantic segmentation. The method is benchmarked against standard feature matching techniques and evaluated in the context of 3D reconstruction. To enhance feature correspondence, a deep matching module is integrated. The system is tested using input from a single monocular fisheye camera mounted on a vehicle and evaluated within a multi-floor parking structure. The proposed approach supports semantic 3D reconstruction with altitude estimation, capturing elevation changes and enabling multi-level mapping. Experimental results demonstrate that the method produces semantically annotated 3D point clouds with improved structural detail and elevation information, underscoring the effectiveness of joint training with semantic cues for more consistent feature matching and enhanced 3D reconstruction.
Mar 13, 2026

3DTCR: Vortex-following generative reconstruction improves tropical cyclone intensity prediction from global AI weather forecasts

Global numerical weather prediction (NWP) and artificial intelligence (AI) models often underestimate tropical cyclone (TC) intensity, partly because coarse grids underresolve fine-scale three-dimensional inner-core structures that influence TC intensity evolution. Kilometer-scale NWP simulations can better resolve these structures but are too costly for operational use, which also makes high-resolution TC data limited. Here we construct a 3-km, TC-centered dataset for 2018--2024 using the Weather Research and Forecasting (WRF) model and develop 3DTCR, a vortex-following generative framework that reconstructs three-dimensional TC structure from FuXi global forecasts. 3DTCR combines conditional flow matching (CFM) with two-stage training to learn a coarse-to-fine mapping from center-aligned reanalysis simulation pairs and then adapt it to forecast inputs through latent space alignment. Evaluated on 2024 western North Pacific (WNP) forecasts, 3DTCR reduces the root mean square error (RMSE) and the magnitude of the mean bias error (MBE) in maximum 10-m wind speed by 36.5% and 60.7% relative to FuXi, and by 8.9% and 28.2% relative to the European Centre for Medium-Range Weather Forecasts high-resolution system (ECMWF-HRES), respectively. Case studies suggest that reconstructions capture wind gradients between the eye and eyewall, vertical structure of horizontal winds, and vortex asymmetries, while inheriting the FuXi-predicted TC tracks. 3DTCR generates 5-day TC-centered atmospheric fields in approximately 3 minutes on one GPU, whereas a full-basin 3-km WRF simulation takes about 400 hours on 32 CPU cores. These results demonstrate that such a vortex-following generative reconstruction can add localized three-dimensional detail to global forecasts and improve TC intensity prediction without basin-wide kilometer-scale numerical integration.
Mar 13, 2026

Spectral-Geometric Neural Fields for Pose-Free LiDAR View Synthesis

Neural Radiance Fields (NeRF) have shown remarkable success in image novel view synthesis (NVS), inspiring extensions to LiDAR NVS. However, most methods heavily rely on accurate camera poses for scene reconstruction. The sparsity and textureless nature of LiDAR data also present distinct challenges, leading to geometric holes and discontinuous surfaces. To address these issues, we propose SG-NLF, a pose-free LiDAR NeRF framework that integrates spectral information with geometric consistency. Specifically, we design a hybrid representation based on spectral priors to reconstruct smooth geometry. For pose optimization, we construct a confidence-aware graph based on feature compatibility to achieve global alignment. In addition, an adversarial learning strategy is introduced to enforce cross-frame consistency, thereby enhancing reconstruction quality. Comprehensive experiments demonstrate the effectiveness of our framework, especially in challenging low-frequency scenarios. Compared to previous state-of-the-art methods, SG-NLF improves reconstruction quality and pose accuracy by over 35.8% and 68.8%. Our work can provide a novel perspective for LiDAR view synthesis.
Mar 13, 2026

HARMONI: Aligning Human and Scene Priors for Multi-View 4D Reconstruction

Recent advances in 3D foundation models have enabled joint reconstruction of humans and their surrounding environments. However, combining independently trained human and scene priors often produces misalignment in scale and depth. We observe that the two priors have complementary strengths. The scene prior provides consistent depth but approximate scale, while the human prior provides fixed body scale but less reliable depth. Motivated by this observation, we present HARMONI, a feed-forward framework that reconstructs cameras, scene, and humans with identities from monocular or multi-view video without test-time optimization. We introduce bidirectional anchoring, in which scene depth guides human placement, while human keypoints calibrate the scene scale to match the human body. While most existing approaches target monocular inputs and multi-view methods rely on optimization or re-identification, our approach naturally extends to multiple views. Building on bidirectional anchoring, we introduce a multi-view fusion module that merges per-view estimates, while reducing the influence of unreliable views and visually similar individuals. Experiments show that our framework outperforms previous human-scene methods in global motion and multi-view pose estimation by up to 28% and 64%, while running 28 times faster than optimization-based approaches. Project page: https://nstar1125.github.io/harmoni.
Mar 13, 2026

Marker-Based 3D Reconstruction of Aggregates with a Comparative Analysis of 2D and 3D Morphologies

Aggregates, serving as the main skeleton in assemblies of construction materials, are important functional components in various building and transportation infrastructures. They can be used in unbound layer applications, e.g. pavement base and railroad ballast, bound applications of cement concrete and asphalt concrete, and as riprap and large-sized primary crushed rocks. Information on the size and shape or morphology of aggregates can greatly facilitate the Quality Assurance/Quality Control (QA/QC) process by providing insights of aggregate behavior during composition and packing. A full 3D characterization of aggregate particle morphology is difficult both during production in a quarry and at a construction site. Many aggregate imaging approaches have been developed to quantify the particle morphology by computer vision, including 2D image-based approaches that analyze particle silhouettes and 3D scanning-based methods that require expensive devices such as 3D laser scanners or X-Ray Computed Tomography (CT) equipment. This paper presents a flexible and cost-effective photogrammetry-based approach for the 3D reconstruction of aggregate particles. The proposed approach follows a marker-based design that enables background suppression, point cloud stitching, and scale referencing to obtain high-quality aggregate models. The accuracy of the reconstruction results was validated against ground-truth for selected aggregate samples. Comparative analyses were conducted on 2D and 3D morphological properties of the selected samples. Significant differences were found between the 2D and 3D statistics. Based on the presented approach, 3D shape information of aggregates can be obtained easily and at a low cost, thus allowing convenient aggregate inspection, data collection, and 3D morphological analysis.
Mar 13, 2026

VFM-Recon: Unlocking Cross-Domain Scene-Level Neural Reconstruction with Scale-Aligned Foundation Priors

Scene-level neural volumetric reconstruction from monocular videos remains challenging, especially under severe domain shifts. Although recent advances in vision foundation models (VFMs) provide transferable generalized priors learned from large-scale data, their scale-ambiguous predictions are incompatible with the scale consistency required by volumetric fusion. To address this gap, we present VFM-Recon, the first attempt to bridge transferable VFM priors with scale-consistent requirements in scene-level neural reconstruction. Specifically, we first introduce a lightweight scale alignment stage that restores multi-view scale coherence. We then integrate pretrained VFM features into the neural volumetric reconstruction pipeline via lightweight task-specific adapters, which are trained for reconstruction while preserving the cross-domain robustness of pretrained representations. We train our model on ScanNet train split and evaluate on both in-distribution ScanNet test split and out-of-distribution TUM RGBD and Tanks and Temples datasets. The results demonstrate that our model achieves state-of-the-art performance across all dataset domains. In particular, on the challenging outdoor Tanks and Temples dataset, our model achieves an F1 score of 73.5 in reconstructed mesh evaluation, substantially outperforming the closest neural volumetric reconstruction competitor, SimpleRecon, with an F1 score of 35.7, as well as the closest VFM competitor, π3π^3, with an F1 score of 67.0.
Mar 12, 2026

AstroSplat: Physics-Based Gaussian Splatting for Rendering and Reconstruction of Small Celestial Bodies

Image-based surface reconstruction and characterization are crucial for missions to small celestial bodies (e.g., asteroids), as it informs mission planning, navigation, and scientific analysis. Recent advances in Gaussian splatting enable high-fidelity neural scene representations but typically rely on a spherical harmonic intensity parameterization that is strictly appearance-based and does not explicitly model material properties or light-surface interactions. We introduce AstroSplat, a physics-based Gaussian splatting framework that integrates planetary reflectance models to improve the autonomous reconstruction and photometric characterization of small-body surfaces from in-situ imagery. The proposed framework is validated on real imagery taken by NASA's Dawn mission, where we demonstrate superior rendering performance and surface reconstruction accuracy compared to the typical spherical harmonic parameterization.
Mar 12, 2026

A Decade of Generative Adversarial Networks for Porous Material Reconstruction

Digital reconstruction of porous materials has become increasingly critical for applications ranging from geological reservoir characterization to tissue engineering and electrochemical device design. While traditional methods such as micro-computed tomography and statistical reconstruction approaches have established foundations in this field, the emergence of deep learning techniques, particularly Generative Adversarial Networks (GANs), has revolutionized porous media reconstruction capabilities. This review systematically analyzes 96 peer-reviewed articles published from 2017 to early 2026, examining the evolution and applications of GAN-based approaches for porous material image reconstruction. We categorize GAN architectures into six distinct classes, namely Vanilla GANs, Multi-Scale GANs, Conditional GANs, Attention-Enhanced GANs, Style-based GANs, and Hybrid Architecture GANs. Our analysis reveals substantial progress including improvements in porosity accuracy (within 1% of original samples), permeability prediction (up to 79% reduction in mean relative errors), and achievable reconstruction volumes (from initial 64364^3 to current 2,20032{,}200^3 voxels). Despite these advances, persistent challenges remain in computational efficiency, memory constraints for large-scale reconstruction, and maintaining structural continuity in 2D-to-3D transformations. This systematic analysis provides a comprehensive framework for selecting appropriate GAN architectures based on specific application requirements.
Mar 12, 2026

CEI-3D: Collaborative Explicit-Implicit 3D Reconstruction for Realistic and Fine-Grained Object Editing

Existing 3D editing methods often produce unrealistic and unrefined results due to the deeply integrated nature of their reconstruction networks. To address the challenge, this paper introduces CEI-3D, an editing-oriented reconstruction pipeline designed to facilitate realistic and fine-grained editing. Specifically, we propose a collaborative explicit-implicit reconstruction approach, which represents the target object using an implicit SDF network and a differentially sampled, locally controllable set of handler points. The implicit network provides a smooth and continuous geometry prior, while the explicit handler points offer localized control, enabling mutual guidance between the global 3D structure and user-specified local editing regions. To independently control each attribute of the handler points, we design a physical properties disentangling module to decouple the color of the handler points into separate physical properties. We also propose a dual-diffuse-albedo network in this module to process the edited and non-edited regions through separate branches, thereby preventing undesired interference from editing operations. Building on the reconstructed collaborative explicit-implicit representation with disentangled properties, we introduce a spatial-aware editing module that enables part-wise adjustment of relevant handler points. This module employs a cross-view propagation-based 3D segmentation strategy, which helps users to edit the specified physical attributes of a target part efficiently. Extensive experiments on both real and synthetic datasets demonstrate that our approach achieves more realistic and fine-grained editing results than the state-of-the-art (SOTA) methods while requiring less editing time. Our code is available on https://github.com/shiyue001/CEI-3D.
Mar 12, 2026

Articulat3D: Reconstructing Articulated Digital Twins From Monocular Videos with Geometric and Motion Constraints

Building high-fidelity digital twins of articulated objects from visual data remains a central challenge. Existing approaches depend on multi-view captures of the object in discrete, static states, which severely constrains their real-world scalability. In this paper, we introduce Articulat3D, a novel framework that constructs such digital twins from casually captured monocular videos by jointly enforcing explicit 3D geometric and motion constraints. We first propose Motion Prior-Driven Initialization, which leverages 3D point tracks to exploit the low-dimensional structure of articulated motion. By modeling scene dynamics with a compact set of motion bases, we facilitate soft decomposition of the scene into multiple rigidly moving groups. Building on this initialization, we introduce Geometric and Motion Constraints Refinement, which enforces physically plausible articulation through learnable kinematic primitives parameterized by a joint axis, a pivot point, and per-frame motion scalars, yielding reconstructions that are both geometrically accurate and temporally coherent. Extensive experiments demonstrate that Articulat3D achieves state-of-the-art performance on synthetic benchmarks and real-world casually captured monocular videos, significantly advancing the feasibility of digital twin creation under uncontrolled real-world conditions. Our project page is available at https://maxwell-zhao.github.io/Articulat3D/.
Mar 12, 2026

Mango-GS: Enhancing Spatio-Temporal Consistency in Dynamic Scenes Reconstruction using Multi-Frame Node-Guided 4D Gaussian Splatting

Reconstructing dynamic 3D scenes with photorealistic detail and strong temporal coherence remains a significant challenge. Existing Gaussian splatting approaches for dynamic scene modeling often rely on per-frame optimization, which can overfit to instantaneous states instead of capturing underlying motion dynamics. To address this, we present Mango-GS, a multi-frame, node-guided framework for high-fidelity 4D reconstruction. Mango-GS leverages a temporal Transformer to model motion dependencies within a short window of frames, producing temporally consistent deformations. For efficiency, temporal modeling is confined to a sparse set of control nodes. Each node is represented by a decoupled canonical position and a latent code, providing a stable semantic anchor for motion propagation and preventing correspondence drift under large motion. Our framework is trained end-to-end, enhanced by an input masking strategy and two multi-frame losses to improve robustness. Extensive experiments demonstrate that Mango-GS achieves state-of-the-art reconstruction quality and real-time rendering speed, enabling high-fidelity reconstruction and interactive rendering of dynamic scenes.
Mar 11, 2026

PolGS++: Physically-Guided Polarimetric Gaussian Splatting for Fast Reflective Surface Reconstruction

Accurate reconstruction of reflective surfaces remains a fundamental challenge in computer vision, with broad applications in real-time virtual reality and digital content creation. Although 3D Gaussian Splatting (3DGS) enables efficient novel-view rendering with explicit representations, its performance on reflective surfaces still lags behind implicit neural methods, especially in recovering fine geometry and surface normals. To address this gap, we propose PolGS++, a physically-guided polarimetric Gaussian Splatting framework for fast reflective surface reconstruction. Specifically, we integrate a polarized BRDF (pBRDF) model into 3DGS to explicitly decouple diffuse and specular components, providing physically grounded reflectance modeling and stronger geometric cues for reflective surface recovery. Furthermore, we introduce a depth-guided visibility mask acquisition mechanism that enables angle-of-polarization (AoP)-based tangent-space consistency constraints in Gaussian Splatting without costly ray-tracing intersections. This physically guided design improves reconstruction quality and efficiency, requiring only about 10 minutes of training. Extensive experiments on both synthetic and real-world datasets validate the effectiveness of our method.
Mar 11, 2026

Cylindrical Mechanical Projector for Omnidirectional Fringe Projection Profilometry

The demand for 360-degree 3D reconstruction has significantly increased in recent years across various domains such as the metaverse and 3D telecommunication. Accordingly, the importance of precise and wide-area 3D sensing technology has become emphasized. While the digital fringe projection method has been widely used due to its high accuracy and implementation flexibility, it suffers from fundamental limitations such as unidirectional projection and a restricted available light spectrum. To address these issues, this paper proposes a novel 3D reconstruction method based on a cylindrical mechanical projector. The proposed method consists of a rotational stage and a cylindrical pattern generator with ON/OFF slots at two distinct intervals, enabling omnidirectional projection of multi-frequency phase-shifted fringe patterns. By applying a multi-wavelength unwrapping algorithm and a quasi-calibration technique, the system achieves high-accuracy 3D reconstruction using only a single camera. Experimental results, supported by repeatability and reproducibility analyses together with a measurement uncertainty evaluation, confirm reliable measurement performance and practical feasibility for omnidirectional 3D reconstruction. The expanded uncertainty of the reconstructed depth was evaluated as 0.215 mm.
Mar 11, 2026

LCAMV: High-Accuracy 3D Reconstruction of Color-Varying Objects Using LCA Correction and Minimum-Variance Fusion in Structured Light

Accurate 3D reconstruction of colored objects with structured light (SL) is hindered by lateral chromatic aberration (LCA) in optical components and uneven noise characteristics across RGB channels. This paper introduces lateral chromatic aberration correction and minimum-variance fusion (LCAMV), a robust 3D reconstruction method that operates with a single projector-camera pair without additional hardware or acquisition constraints. LCAMV analytically models and pixel-wise compensates LCA in both the projector and camera, then adaptively fuses multi-channel phase data using a Poisson-Gaussian noise model and minimum-variance estimation. Unlike existing methods that require extra hardware or multiple exposures, LCAMV enables fast acquisition. Experiments on planar and non-planar colored surfaces show that LCAMV outperforms grayscale conversion and conventional channel-weighting, reducing depth error by up to 43.6%. These results establish LCAMV as an effective solution for high-precision 3D reconstruction of nonuniformly colored objects.
Mar 11, 2026

ScanDP: Generalizable 3D Scanning with Diffusion Policy

Learning-based 3D Scanning plays a crucial role in enabling efficient and accurate scanning of target objects. However, recent reinforcement learning-based methods often require large-scale training data and still struggle to generalize to unseen object categories.In this work, we propose a data-efficient 3D scanning framework that uses Diffusion Policy to imitate human-like scanning strategies. To enhance robustness and generalization, we adopt the Occupancy Grid Mapping instead of direct point cloud processing, offering improved noise resilience and handling of diverse object geometries. We also introduce a hybrid approach combining a sphere-based space representation with a path optimization procedure that ensures path safety and scanning efficiency. This approach addresses limitations in conventional imitation learning, such as redundant or unpredictable behavior. We evaluate our method on diverse unseen objects in both shape and scale. Ours achieves higher coverage and shorter paths than baselines, while remaining robust to sensor noise. We further confirm practical feasibility and stable operation in real-world execution.