3D ViTs
ViT: Vision Transformer
Momentum
13 papers in the last four weeks, against 2 the four weeks before. 0.1% of all new papers.
Latest papers 81
Human motion describes the three-dimensional full-body movement of a person. Anticipating such motion holds significant relevance across a wide range of application domains such as human-robot interaction, autonomous driving, animation, and healthcare. In recent research, spatial and temporal dependencies are modeled by bidirectional attention mechanisms. These typically anticipate human motion in an autoregressive manner which could cause an accumulation of errors over time. As a consequence, they solely focus on local pose forecasting. To address these limitations, we propose a non-autoregressive transformer based on spatio-temporal attention, and train it not only for local pose anticipation, but also for global motion prediction in space. Furthermore, to enhance its applicability in real-world scenarios, our model is also trained to recover missing joints due to occlusions, and is capable of processing varying lengths of history observations. Our code is publicly available at https://github.com/Q-Y-Yang/Prediction-of-Local-and-Global-Human-Motion.
Modeling Local, Global, and Cross-Modal Context in Multimodal 3D MRI
Brain MRI poses a fundamental challenge for machine learning: models must learn from high-dimensional 3D data spanning multiple co-registered modalities, despite the limited sample sizes typical of neuroimaging studies relative to the diversity in anatomy, pathology, and acquisition conditions. While multimodal imaging provides complementary information critical for clinical interpretation, effectively integrating these signals remains difficult. We propose Multimodal Intra- and Cross-Context Vision Transformer (MICViT), a 3D vision transformer that explicitly models both modality-specific representations and cross-modal interactions across local and global contexts. Concretely, MICViT combines four attention mechanisms: modality-specific local and global attention for intra-modal feature learning, and cross-modal local and global attention to capture interactions between modalities. We evaluate MICViT on brain age prediction across three heterogeneous datasets (UK Biobank, n=41,404; SOOP, n=1,062; Cam-CAN, n=613) using multiple MRI modalities (e.g. T1, FLAIR, DWI, SWI). MICViT consistently outperforms state-of-the-art CNN and transformer baselines in 3D settings. Notably, it benefits more strongly from multimodal inputs, yielding larger performance gains as additional modalities are incorporated. These results demonstrate that explicitly modeling intra- and cross-modal interactions is key to unlocking the full potential of multimodal brain MRI, highlighting a promising direction for representation learning in neuroimaging.
DDStereo: Efficient Dual Decoder Transformers for Stereo 3D Road Anomaly Detection
Stereo-based 3D obstacle perception for autonomous driving is currently constrained by an imbalanced triplet: deployment cost, detection accuracy, and open-set adaptability. While existing methods struggle to balance these three competing objectives, there is an urgent demand for high-precision, real-time algorithms capable of detecting arbitrary obstacles in the wild. In this paper, we present DDStereo, a novel Dual-Decoder Stereo Transformer that achieves a synergistic integration of 3D object detection and Out-of-Distribution (OoD) road anomaly detection. Leveraging the geometric priors of stereo disparity, our approach effectively couples 3D attribute regression with open-set foreground detection within a streamlined dual-branch decoder architecture. Conventional methods rely on complex feature-level fusion; DDStereo maintains execution efficiency by employing a decoupled decoding strategy and shared object-level queries to ensure cross-modal target alignment. Extensive evaluations of public benchmarks demonstrate that DDStereo not only achieves state-of-the-art accuracy under open-set and closed-set protocols. Our method delivers real-time performance comparable to monocular 3D detection baselines, providing a cost-effective solution for the perception of obstacles of the normal and OoD category. Code and models are available at https://github.com/shiyi-mu/DDStereo.
Visual Geometry Transformer in the Wild: Distractor-Free 3D Reconstruction
Current end-to-end multi-view 3D reconstruction methods achieve impressive results, but rely on a restrictive static assumption: the scenes is entire distractor-free with perfect cross-view geometry. This reliance on idealized inputs causes even the most advanced methods to fail in real-world settings, where transient distractors and occlusions present. To address this, we propose Visual Geometry Transformer in the Wild (VGTW), an end-to-end framework for robust reconstruction from inconsistent views. At its core, we isolate and suppress distractor-affected regions while preserving the consistent components across views. Specifically, we introduce a Distractor-aware Training (DAT) strategy that separates clean features from distractor-contaminated ones in the attention mechanism while enforcing feature consistency across images. To enable this, we train the model with an auxiliary mask prediction head, using supervision from a new dataset we collected with pixel-level distractor masks. The resulting VGTW model is a feed-forward network that directly outputs clean, distractor-free point clouds. Remarkably, it requires no additional 3D supervision, remains computationally efficient, and is compatible with existing pipelines. Extensive experiments validate our approach, demonstrating state-of-the-art performance and robust generalization in diverse, real-world scenarios.
DINO-Med3D: Bridging Dimension and Domain Gaps in Volumetric Segmentation via Progressive Adaptation
Although DINOv3 has demonstrated remarkable semantic discrimination in natural imagery, its direct application to volumetric medical segmentation is hindered by inherent dimension and domain disparities. To resolve these issues, we propose DINO-Med3D, a two-stage progressive framework that repurpose the pre-trained DINOv3 encoder for 3D medical tasks. In the first stage, we mitigate the dimension gap by introducing a multi-slice embedding module that incorporates pseudo-3D context, while simultaneously employing a segmentation proxy task to adapt representations learned from natural scenes to the medical domain. Subsequently, we further enhance volumetric understanding by adding lightweight 3D adapters into the frozen backbone to enforce global inter-slice continuity. Finally, to compensate for the spatial information loss inherent in the embedding process, we design a parallel detail recovery stream to explicitly preserve high-frequency boundary cues. Extensive experiments on five public datasets demonstrate that our approach successfully adapts DINOv3 to the medical domain and significantly outperforms state-of-the-art baselines.
RegimeVGGT: Layer-Wise Spatially Preserving Redundancy Removal for Visual Geometry Grounded Transformer
Visual Geometry Grounded Transformer (VGGT) recovers dense 3D scene structure from multi-view images in one forward pass, but quadratic cross-frame attention limits its scalability. Existing training-free accelerators reduce computation uniformly along one axis, missing layer heterogeneity. Our spectral, probing, and causal analyses reveal three regimes: shallow layers lack cross-view structure, middle layers drive cross-view alignment, and deep layers are redundant for dense geometry yet their cross-frame attention remains essential for pose. RegimeVGGT applies layer-wise U-shaped compression along two axes: Saliency-Guided Banded Merging protects geometry- and edge-salient tokens, while Selectively Protected K/V Downsampling preserves cross-frame spatial coverage and the pose-critical path through a phase-shifted spatial grid, a reference-frame anchor, and uncompressed camera/register tokens. Training-free, RegimeVGGT achieves a 6.7x speedup over VGGT* at matched reconstruction quality.
Uncertainty Quality of VGGT: An Analysis on the DTU Benchmark Dataset
Visual Geometry Grounded Transformer (VGGT) has already attracted a great deal of attention in a short period of time, not least due to the Best Paper Award at CVPR-2025. Similar to DUSt3R and MASt3R, VGGT aims to bring about a paradigm shift by replacing established methods like bundle adjustment and feature matching with a simple, unified, feed-forward neural network that predicts camera poses, depth maps, and dense 3D structure directly from multiple images of a scene in a few seconds. A key aspect is its ability to process an arbitrary number of views consistently in a single forward pass without any post-processing or iterative optimization. For photogrammetry, this opens new possibilities for real-time, scalable, and accessible 3D reconstruction. In this context, not only high reconstruction accuracy but also high-quality uncertainty estimates are crucial, as they foster trust and enable robust quality assurance. This paper therefore investigates the quality of VGGT's uncertainty predictions. The analysis identifies an effective confidence threshold for filtering VGGT's raw output and demonstrates that enhancing uncertainty quality holds strong potential for improving the accuracy of its 3D reconstructions.
Point-Wise Geometry-Aware Transformer for Partial-to-Full Point Cloud Registration in Computer-Assisted Surgery
Partial-to-full registration remains challenging due to varying overlap ratios, fluctuating point densities, and the presence of noise. While transformers have shown strong potential for point cloud processing, prior methods typically confine them to global context aggregation, overlooking fine-grained local geometry crucial for accurate correspondence. We propose \emph{GAPR-Net}, a learning-based point cloud registration framework with a coarse-to-fine architecture that combines convolution and transformer modules, in which local and global information is fused between the partial and full point clouds using a cross-attention mechanism. To achieve this, a transformation-invariant point-wise geometric feature representation is proposed, which can robustly capture relative geometric features for individual points with respect to their neighboring points. To evaluate the effectiveness of the proposed approach, experiments are conducted on four geometrically distinct bones, including the tibia, femur, pelvis, and thoracic cartilage. The overall registration recall reaches 94.2%, the method results in a low RMSE of 1.992 mm and values of 0.908 and 0.974 for rotation and translation, respectively. The results demonstrate that the proposed method effectively addresses the partial-to-full point cloud registration problem. The proposed method enables highly accurate 3D point cloud registration using partial observation, providing a critical foundation for precise surgical navigation and robotic interventions in computer-assisted surgery. The code will be accessed after the double-blind review process.
PT-WNO: Point Transformer with Wavelet Neural Operator for 3D Point Cloud Semantic Segmentation
Point cloud semantic segmentation requires architectures that capture both fine-grained local geometry and broad global scene structure. Transformer-based networks have demonstrated strong performance by focusing on detailed local feature aggregation; however, global context is conveyed primarily through skip connections across encoder-decoder stages, which we argue is insufficient for full scene understanding. We hypothesize that augmenting skip connections with a learnable global feature extraction module allows the network to acquire scene-level knowledge before descending into local detail, leading to richer and more contextually grounded representations. To this end, we propose Point Transformer with Wavelet Neural Operato (PT-WNO), which integrates a shared Wavelet Neural Operator (WNO) branch alongside the skip connections of a point cloud transformer backbone. At each encoder-decoder transition, point features are projected onto a dense 3D volumetric grid where the WNO captures multi-scale global spectral context through learnable wavelet decomposition and reconstruction. These global features are fused back into the network via lightweight adapters, complementing rather than replacing the existing skip connections. Experiments on four large-scale 3D point cloud benchmarks demonstrate the effectiveness of PT-WNO. On S3DIS (Area 5), PT-WNO achieves 71.59% mIoU, outperforming the Point Transformer v3 (PTv3) baseline by +1.03 points. On DALES it achieves 81.05% mIoU (+1.47 over the baseline). On ScanNet~v2, PT-WNO obtains 76.19% mIoU, remaining competitive with the baseline (76.36%).
Distortion-Aware PETR for BEV Object Detection with Mixed Pinhole-Fisheye Cameras
Fisheye cameras are widely deployed in autonomous driving perception suites for their low cost and full-coverage field of view (FOV), yet their potential remains underleveraged in 3D object detection. Severe radial distortion challenges most BEV detectors by violating the fundamental assumption of uniform sampling. To bridge this gap, we propose Distortion-Aware PETR (DAPETR), a projection-free detector tailored for mixed pinhole-fisheye camera setups. DAPETR incorporates two key learned-adaptive modules: a unified distortion-aware positional embedding that harmonizes positional encodings for image representations with fisheye geometry, and a bidirectional feature-geometry co-modulation module that mutually adapts image features and 3D positional embeddings. In our experiments on a converted KITTI-360 benchmark, we systematically compare our learned adaptive approach against PETR in polar coordinates (PolarPETR). We find that while both methods improve over the baseline, our learned modules achieve superior performance. Crucially, we uncover a negative interaction when combining both strategies, revealing that learned adaptation and explicit geometric reparameterization can conflict. Our final DAPETR model significantly advances the research and benchmark for fisheye BEV detection, providing critical insights into effective distortion-aware 3D perception design other than image rectification.
LiAuto-GeoX: Efficient Grounded Driving Transformer
Dense 3D reconstruction has demonstrated immense potential for spatial understanding, yet its viability as a real-time, onboard representation for autonomous driving remains an open challenge. Existing large-scale visual geometry models typically require substantial computational resources and lack the long-range geometric fidelity, surround-view consistency, and real-time efficiency demanded by dynamic driving environments. To bridge this gap, we present \textbf{LiAuto-GeoX}, an efficient grounded driving transformer designed for deployable, ego-centric 3D scene understanding. Our approach begins by learning a high-capacity driving geometry model from large-scale surround-view data, utilizing sparse LiDAR priors to provide robust geometric grounding in distant, ambiguous, or structure-sparse regions. We then instantiate this capability into a highly compact 155M-parameter onboard model through a novel geometry-preserving distillation framework. This framework employs mask-guided depth-aware distillation to retain fine-grained metric structures by emphasizing geometrically informative regions, and relative-pose relational distillation to enforce cross-view spatial consistency through pose-induced geometric relations. Extensive evaluations reveal that \textbf{LiAuto-GeoX} runs at 220 FPS on KITTI while maintaining high-fidelity dense reconstruction, enabling real-time deployment. The learned geometry transfers seamlessly to downstream autonomy tasks, achieving 90.6 PDMS in trajectory prediction, 24.63 mIoU in occupancy prediction, and 47.67 IoU in future-frame prediction. These all demonstrate that efficient dense 3D reconstruction can transcend its traditional role as a perception target to serve as a scalable, foundational geometric representation for next-generation autonomous driving.
BA-T: An Iterative Transformer for Two-View Bundle Adjustment
Feed-forward models for 3D reconstruction have achieved strong performance using deep cross-view attention to exchange information across images. However, these approaches often depend on heavy decoder stacks and lack a structured mechanism for geometry refinement, resulting in poor multi-view consistency. We address this by drawing inspiration from classical bundle adjustment (BA), which can be viewed as an iterative information propagation process between poses and local geometry. Inspired by BA, we propose BA-T, an iterative Transformer that implements BA-style structured updates as a repeatable layer in implicit token space. Instead of relying on deep attention stacks, BA-T refines predictions based on latent residual by a single lightweight layer. Experiments demonstrate that BA-T progressively improves pose and reconstruction accuracy across iterations, achieves stronger cross-view consistency than conventional decoders, and matches or surpasses substantially larger models while using only 16% of their decoder parameters. BA-T provides a compact, efficient, and structural alternative to depth-heavy attention, enabling accurate 3D reconstruction within a lightweight architecture. The code will be made publicly at https://github.com/zhangganlin/BA-T.
Edge Prediction for Roof Wireframe Reconstruction with Transformers
This paper presents a competitive solution to the S23DR Challenge 2026, which aims to reconstruct 3D house roof wireframe models from sparse SfM point clouds and ground-level semantic segmentations and depth maps. Our proposed method utilizes an end-to-end Transformer encoder-decoder architecture inspired by DETR. To effectively process the geometric and semantic data, the sparse SfM point cloud input is dynamically subsampled based on semantic priority and augmented with Gestalt and ADE20k class features. To further increase segmentation context, we fuse the point features with additional Gestalt feature encodings which are obtained by projecting the points into latent feature maps produced by a frozen autoencoder. Learned query embeddings are then decoded directly into 3D wireframe edges via cross-attention mechanisms. Evaluated on the "HoHo 22k" dataset, our approach significantly outperforms both handcrafted and learned baselines, achieving a Hybrid Structure Score (HSS) of 0.6476 and securing the second-highest position on the challenge's private leaderboard.
PillarDETR: YOLO-Backbone and RT-DETR Head for Real-Time 3D Object Detection
Real-time 3D object detection is a critical component for the safe operation of autonomous driving systems and robotics. While LiDAR point clouds provide accurate spatial information, processing them efficiently remains a significant challenge. Traditional methods rely on complex 3D convolutions or anchor-based paradigms that struggle to balance detection accuracy with inference speed. In this paper, we propose PillarDETR, a novel end-to-end 3D object detection architecture that combines the efficiency of pillar-based LiDAR encoding with the representational power of modern 2D vision models. Specifically, PillarDETR replaces standard convolutional backbones with a Cross Stage Partial (CSP) network derived from YOLOv8, enabling richer feature extraction from pseudoimages. Furthermore, we discard conventional anchor-based or center-based detection heads in favor of a Real-Time Detection Transformer (RT-DETR) decoder. This hybrid design allows the network to capture global context and directly predict 3D bounding boxes without relying on non-maximum suppression (NMS). Extensive experiments on the KITTI and nuScenes benchmarks demonstrate that PillarDETR achieves a compelling trade-off between mean Average Precision (mAP) and inference latency. Our ablation studies confirm that integrating the YOLOv8 backbone and RT-DETR head yields substantial improvements over the PointPillars baseline, establishing PillarDETR as a highly effective solution for real-time 3D perception.
RayDer: Scalable Self-Supervised Novel View Synthesis from Real-World Video
Self-supervised novel view synthesis (NVS) remains challenging to scale, despite the abundance of video data, largely due to the brittleness of training on realistic videos and the hard-to-predict scaling behavior of multi-network system designs. We introduce RayDer, a unified, feed-forward transformer that consolidates camera estimation, scene reconstruction, and rendering into a single backbone, turning self-supervised NVS into a well-posed single-model scaling problem. A minimal dynamic state, treated as a nuisance factor, absorbs time-varying content and enables stable training on unconstrained real-world video. Importantly, RayDer keeps static-scene NVS as its target task: dynamic content is leveraged purely as scalable supervision, not reconstructed as in dynamic-scene (4D) NVS. Across multiple model sizes and orders of magnitude in data, RayDer exhibits clean power-law scaling with data and compute, and outperforms static-scene data mixtures. On a large number of benchmarks, RayDer achieves strong zero-shot open-set performance competitive with state-of-the-art supervised approaches. Project Page: https://compvis.github.io/rayder
Vanilla ViT for Automotive Point Cloud Semantic Segmentation
Plain Transformers have become the de-facto architecture for processing text, audio, image, and video, offering a unified backbone for multimodal learning. However, state-of-the-art architectures for point cloud semantic segmentation remain dominated by U-Nets architectures where convolutions are interleaved with local or windowed attentions. In this work, we show how to effectively leverage vanilla, non-hierarchical ViTs for segmentation of large-scale automotive lidar scenes. We bridge the performance gap thanks to a carefully designed tokenizer, a lightweight decoder segmentation head, and tailored data augmentations. Our approach, VaViT for Vanilla ViT, matches or exceeds the performance of state-of-the-art methods while maintaining the simplicity of ViT architecture. We provide extensive evaluations on nuScenes, SemanticKITTI, and Waymo Open Dataset to validate the efficiency of our method. Code and models are available at https://github.com/valeoai/VaViT.
QVGGT: Post-Training Quantized Visual Geometry Grounded Transformer
Estimating 3D attributes directly from images has advanced rapidly with the Visual Geometry Grounded Transformer (VGGT), which predicts camera parameters, depth maps, and point clouds in a single forward pass. However, its 1.2B-parameter scale severely limits deployment on resource-constrained platforms such as UAVs and mobile AR devices. To address this limitation, we introduce QVGGT, a tailored quantization framework designed to compress VGGT. Our approach starts from the observation that transformer blocks within VGGT exhibit heterogeneous sensitivity to quantization. We thus analyze per-block quantization sensitivity and propose a selective mixed-precision strategy that allocates higher precision to the most fragile transformer blocks. To address the amplification of quantization error caused by high-variance camera and register tokens, we further introduce token filtering with camera information compensation, which removes these outliers from activation calibration and restores their geometric cues using a PCA-derived global compensation token. Finally, we develop a task-aware scale search mechanism that evaluates candidate quantization scales not only through layer reconstruction but also through multi-head supervision and cross-head geometric consistency among camera poses, depth maps, and point maps. Extensive experiments on multiple geometry perception benchmarks demonstrate that QVGGT achieves near-lossless W4A16 quantization, preserving the accuracy of all 3D prediction heads while delivering 34.9 memory reduction and up to 2.8 real hardware speedup over FP32. Our approach makes high-fidelity 3D perception feasible on edge devices, enabling practical deployment of feed-forward 3D reconstruction models in real-world constrained environments.
vSV-ViT: Variable-size SuperVertex Vision Transformer for Cortical Surface Learning in Alzheimer's Disease
Learning from 3D meshes is challenging because the data reside on non-Euclidean surfaces embedded in 3D space. This is particularly evident in domains such as brain cortical surface analysis, where existing models typically rely on ROI-agnostic, face-based, or fixed-size patches. Such patches can duplicate boundary vertices, conflate anatomically distinct regions, or incorporate non-cortical vertices such as those of the medial wall. We develop variable-size supervertex (vSV) partitioning, which groups cortical surface vertices into vSV patches similar to superpixels in images. Building on these vSVs, we design Variable-size SuperVertex Vision Transformer (vSV-ViT), a Vision Transformer that processes vSVs through padding, mask-aware patch embedding, and vertex position embedding. We demonstrate the benefits of the proposed framework through a quantitative analysis of vertex assignment in surface partitioning and downstream tasks using Alzheimer's disease brain image datasets. For downstream tasks, we use meshes of cortical thickness and cortical curvature as input to various encoder models and evaluate classification performance. The superior predictive accuracy of vSV-ViT over recent surface-based models supports its effectiveness for cortical surface learning, with AD-related and sex prediction serving as downstream validation. Extending the framework to other cortical surface applications and broader 3D mesh domains remains future work. Code is available at https://github.com/labhai/vSV-ViT.
Unified Panoramic Geometry Estimation via Multi-View Foundation Models
Geometry estimation from perspective images has greatly advanced, maturing to the point where off-the-shelf foundation models are able to reconstruct 3D scene structure not only from multi-view imagery, but even from a single view. A natural extension is 3D reconstruction from panoramas, with the exciting prospect of recovering a full 360-degree scene from a single panoramic image. In this work, we introduce PaGeR (Panoramic Geometry Reconstruction), a framework to lift powerful 3D foundation models designed for perspective imagery to the panorama domain. Our strategy is to start from a pre-trained transformer for 3D reconstruction and turn it into a unified high-performance model that predicts scale-invariant depth, metric depth, surface normals, and sky masks from both perspective and omnidirectional images, in a single forward pass. By keeping architectural changes to a minimum and mixing perspective and panoramic images during training, PaGeR retains the rich 3D prior of the underlying foundation model while learning to also estimate geometrically consistent 360-degree scenes from single panoramas. We extensively test our method in both indoor and outdoor environments and find that it delivers state-of-the-art performance and excellent zero-shot performance across a wide range of scenes. Code, data and models are available .
PQDT: Pseudo-Query Dual Transformer for Robust Point Cloud Restoration
Point clouds are a fundamental 3D representation in computer vision, enabling a wide range of perception tasks. However, real-world point clouds often suffer from degradations such as incompleteness, noise, outliers, and irregular density, caused by sensor limitations or occlusions. Recovering clean and detailed shapes from such degraded data is crucial for downstream applications. While existing learning-based methods achieve progress on individual tasks like completion or denoising, they typically rely on global bottleneck features, which lose fine-grained geometry and remain sensitive to varying input quality. We propose a unified 3D restoration network that directly takes point clouds as input and adaptively reconstructs high-quality geometry under diverse degradation scenarios. At the core of our approach is a Pseudo-Query module, implemented within a Transformer backbone, which reformulates geometric translation into two cooperative stages to enhance structural clarity, robustness, and local detail preservation. Extensive experiments on curated benchmarks demonstrate that our approach surpasses state-of-the-art performance in general 3D restoration. It effectively handles complex combinations of completion, deformation, and denoising degradations. With this work, we provide a novel unified, point-only backbone for robust 3D restoration, enabling more versatile 3D perception.
Good Token Hunting: A Hitchhiker's Guide to Token Selection for Visual Geometry Transformers
Visual geometry transformers have become powerful architectures for multi-view 3D reconstruction, enabling joint prediction of multiple 3D attributes in a feed-forward manner. However, their computational cost grows quadratically with the input sequence length due to the global attention layers inside these models. This limits both their scalability and efficiency. In this work, we address this challenge with a simple yet general strategy: restricting the number of key/value tokens that each query interacts with during global attention. To achieve effective token selection, we introduce a two-stage framework. First, an inter-frame selection step operates at the frame level to identify frames that should be preserved. Second, an intra-frame selection step further discards more redundant tokens within the selected frames. Our analysis highlights the advantage of a diversity-based strategy for inter-frame selection, which ensures broad coverage of the scene. For intra-frame selection, we show that layer-aware sparsification is necessary, with the selection process guided by the entropy of the global attention pattern. Our approach offers a superior speed-accuracy trade-off compared to existing solutions. Extensive experiments show that it accelerates visual geometry transformers by over 85% for scenes with 500 images while maintaining, or even improving, baseline performance, which hints that how our token selection strategy can play a crucial role in future applications of visual geometry transformers. Our project website is available at https://zsh2000.github.io/good-token-hunting.github.io.
HorizonStream: Long-Horizon Attention for Streaming 3D Reconstruction
Online 3D reconstruction requires estimating camera pose and scene geometry under strict causal and bounded-memory constraints. Existing methods often suffer from drift, jitter, or collapse on long sequences. We trace these failures to a fundamental mismatch. Streaming geometry is inherently temporally heterogeneous, with evidence ranging from short-lived correspondences to persistent global scale. However, current architectures impose uniform and pathological influence patterns. For example, sliding windows enforce hard cutoffs, while ungated recurrence and causal attention cause cache saturation and spike-like attention sinks. To resolve this, we formalize geometric propagation as an \emph{evidence influence kernel} and propose HorizonStream, a long-horizon Transformer that explicitly factorizes this kernel. For the long-range temporal factor, Geometric Linear Attention learns channel-wise decay rates to enable bounded, multi-timescale propagation of geometric evidence. For the short-range spatial factor, Geometric Local Attention with Spatiotemporal RoPE performs reliable 3D matching while suppressing attention sinks. Finally, Metric Readout Tokens recover stable scale and rigid pose directly from the persistent geometric state. Extensive experiments show that HorizonStream, trained on only 48-frame clips, generalizes stably to sequences exceeding 10,000\ frames with constant memory and linear time, achieving state-of-the-art streaming 3D reconstruction performance. Project Page: https://3dagentworld.github.io/horizonstream/
STELLAR: Scaling 3D Perception Large Models for Autonomous Driving
Model scaling has demonstrated remarkable success through large-scale training on diverse datasets. It remains an open question whether the same paradigm would apply to autonomous driving perception systems due to unique challenges, such as fusing heterogeneous sensor data and the need for sophisticated 3D spatial understanding. To bridge this gap, we present a comprehensive study on systematically analyzing the impact of scale on these systems. We develop our STELLAR model based on Sparse Window Transformer, by extending the input modalities to include LiDAR, radar, camera, and map prior. We train the model on a large-scale dataset of 50 million driving examples with up to 500 million parameters. Our large-scale experiments reveal empirical scaling trends that connect model performance to model size, data, and compute. The resulting model establishes a new state-of-the-art on the Waymo Open Dataset challenge, outperforming prior arts by a large margin. Our work demonstrates that large-scale training is a highly promising path for advancing the capabilities of perception models for autonomous driving.
Rethinking Point Clouds as Sequences: A Causal Next-Token Predictive Learning Framework
With the rapid progress of multimodal foundation models and predictive pre-training, an important open question is how to equip 3D point clouds with a pre-training paradigm that is better aligned with next-token and next-embedding learning. Existing point-cloud self-supervised methods are largely built on masked reconstruction or explicit geometric generation, and thus remain tied to input recovery rather than predictive dependency modeling. In this paper, we introduce PointNTP, which reformulates point cloud pre-training as a fully causal, decoder-free latent Next-Token Prediction problem. Specifically, each point cloud is first partitioned into local patches and serialized into a structured 3D token sequence according to patch-center geometry. The resulting sequence is then modeled by a causal Transformer under prefix-only conditioning, and trained with a shift-based prediction objective stabilized by stop-gradient targets. This design enables the model to learn structural dependencies directly in latent space, without reconstruction decoders or explicit geometric recovery. Extensive experiments demonstrate that the proposed PointNTP is highly competitive across multiple downstream tasks: it achieves 93.8%(+0.5%), 92.6%(+0.3%), and 89.3%(+1.1%) on OBJ_BG, OBJ_ONLY, and PB_T50_RS of ScanObjectNN, respectively; obtains 85.0%(+0.1%) in Cls.mIoU on ShapeNetPart; and reaches 71.1% mAcc on S3DIS Area 5. Overall, decoder-free causal latent prediction provides a simple, scalable, and potentially modality-agnostic paradigm for point-cloud self-supervised learning, offering a new 3D perspective on foundation-style predictive learning for 3D data.
Mamba-VGGT: Persistent Long-Sequence Video Geometry Grounded Transformer via External Sliding Window Mamba Memory
Visual Geometry Grounded Transformers (VGGT) have set new benchmarks in high-fidelity 3D scene reconstruction. However, as the sequence length increases, these models suffer from catastrophic geometric forgetting and accumulation drift, primarily due to the quadratic complexity of global attention which necessitates truncated temporal windows. To overcome the resulting geometric drift, we present Mamba-VGGT, an enhanced VGGT framework capable of persistent long-range reasoning. Our key contribution is a Sliding Window Mamba (SWM) memory module that maintains an explicit external memory token across temporal windows. This module leverages selective state-space modeling to distill and propagate global geometric priors, effectively bypassing the memory constraints of traditional transformers. To integrate these long-term temporal cues without disrupting the highly optimized spatial features of the pre-trained VGGT, we propose a Zero-Init Spatial Memory Injector. Utilizing zero-convolutional layers, this injector adaptively fuses persistent memory into the patch token stream, ensuring structural stability and seamless feature alignment. Extensive experiments demonstrate that our approach significantly outperforms existing VGGT-based methods in maintaining spatial consistency and reducing trajectory accumulation errors. Our work provides a scalable, linear-complexity solution for geometry-grounded world modeling in extensive 3D environments.
VolTA-3D: Self-Supervised Learning for Brain MRI using 3D Volumetric Token Alignment
Self-supervised learning (SSL) has advanced medical image analysis be enabling learning form large unlabelled data. However, in brain magnetic resonance imaging (MRI), most 3D models remain specialized for either segmentation of classification, limiting their ability to generalize across datasets, imaging protocols,, and downstream tasks. This lack of transferability constrains the clinical utility of 3D MRI models, despite the availability of unlabeled volumetric data. We present Volta-3D, a self-supervised 3D Vision Transformer framework designed to learn transferable volumetric representations. Volta-3D jointly aligns global class-style tokens and local patch tokens within a student-teacher paradigm and enforces fine-grained structural reconstruction. This combined global-local alignment addresses the limited semantic diversity and subtle anatomical characteristics of brain MRI, which challenges existing SSL approaches. We evaluate Volta-3D on multiple out-of-distribution downstream tasks, including hippocampal segmentation and classification of sex and Alzheimer's disease versus healthy controls. Across all tasks, representations learned by Volta-3D outperform randomly initialized baselines, demonstrating improved transferability and robustness under domain shift. Hence jointly enforcing global semantic consistency and local structural learning during pretraining enables broader concept learning from unlabeled brain MRI data. Overall VolTA-3D supports effective multi-task downstream performance with task-specific pertaining, a step towards generalizable and clinically viable 3D models.
IVGT: Implicit Visual Geometry Transformer for Neural Scene Representation
Reconstructing coherent 3D geometry and appearance from unposed multi-view images is a fundamental yet challenging problem in computer vision. Most existing visual geometry foundation models predict explicit geometry by regressing pixel-aligned pointmaps, often suffering from redundancy and limited geometric continuity. We propose IVGT, an Implicit Visual Geometry Transformer that implicitly models continuous and coherent geometry from pose-free multi-view images. This formulation learns a continuous neural scene representation in a canonical coordinate system and supports continuous spatial queries at any 3D positions, retrieving local features to predict signed distance (SDF) values and colors using lightweight decoders. It allows direct extraction of continuous and coherent surface geometry, enabling rendering of RGB images, depth maps, and surface normal maps from arbitrary viewpoints. We train IVGT via multi-dataset joint optimization with 2D supervision and 3D geometric regularization. IVGT demonstrates generalization across scenes and achieves strong performance on various tasks, including mesh and point cloud reconstruction, novel view synthesis, depth and surface normal estimation, and camera pose estimation.
3DTMDet: A Dual-Path Synergy Network of Transformer and SSM for 3D Object Detection in Point Clouds
A fundamental challenge in point cloud object detection lies in the conflict between the extreme sparsity of distant points and the need for remote context understanding. The existing methods typically use 1D serialization to expand the receptive field, which inevitably discards already scarce local geometric details and reduces detection of distant and small objects. To address this issue, we propose 3DTMDet, a novel detection network that synergistically combines state space models (Mamba) with Transformers. The core idea is to utilize SSM's linear complexity and advantages in long sequence modeling to effectively capture global interactions between sparse and distant points, while using Transformer modules with local attention to encode fine-grained geometric structures in local point sets, preserving accurate shape information. We propose the 3D Hybrid Mamba Transformer (3DHMT) block, which uses an SSM-Attention-SSM pipeline to balance global context understanding and local detail preservation, effectively alleviating the tension between receptive field enlargement and geometric preservation in remote detection. In addition, we introduced a voxel generation block inspired by LiDAR physics, which diffuses features along the sensor observation direction to reconstruct the complete object structure of occlusion and distant areas. Extensive experiments conducted on the KITTI and ONCE datasets have shown that 3DTMDet outperforms state-of-the-art detectors. The code is available at https://github.com/QiuBingwen/3DTMDet.
Learned Suppression for 3D Keypoint Detection with a Graph-Transformer Backbone
Detecting 3D keypoints is a long-standing challenge in computer vision. Most detectors end with a heuristic post-processing step that is not learned. We propose a 3D keypoint detector that improves on this step with a learned suppression module, paired with a Point Transformer backbone that we extend with a directional graph neural network. The module is a graph network over candidates that learns which to keep, which to suppress, and how to relocate the remaining ones. Paired with three backbones, it improves over DBSCAN and greedy non-maximum suppression, and because it operates on candidate features rather than raw geometry, the same formulation applies to both structural and semantic keypoints. Our model surpasses the per-category trained KeypointDETR on 12 of 16 KeypointNet categories, attains the best Corner F1 on the Building3D Entry-Level benchmark, and remains competitive with BWFormer on the larger Tallinn split. GitHub implementation: https://github.com/cansdev/learned-suppression-3d.
TurboVGGT: Fast Visual Geometry Reconstruction with Adaptive Alternating Attention
Recent feed-forward 3D reconstruction methods, such as visual geometry transformers, have substantially advanced the traditional per-scene optimization paradigm by enabling effective multi-view reconstruction in a single forward pass. However, most existing methods struggle to achieve a balance between reconstruction quality and computational efficiency, which limits their scalability and efficiency. Although some efficient visual geometry transformers have recently emerged, they typically use the same sparsity ratio across layers and frames and lack mechanisms to adaptively learn representative tokens to capture global relationships, leading to suboptimal performance. In this work, we propose TurboVGGT, a novel approach that employs an efficient visual geometry transformer with adaptive alternating attention for fast multi-view 3D reconstruction. Specifically, TurboVGGT employs an end-to-end trainable framework with adaptive sparse global attention guided by adaptive sparsity selection to capture global relationships across frames and frame attention to aggregate local details within each frame. In the adaptive sparse global attention, TurboVGGT adaptively learns representative tokens with varying sparsity levels for global geometry modeling, considering that token importance varies across frames, attention layers operate tokens at different levels of abstraction, and global dependencies rely on structurally informative regions. Extensive experiments on multiple 3D reconstruction benchmarks demonstrate that TurboVGGT achieves fast multi-view reconstruction while maintaining competitive reconstruction quality compared with state-of-the-art methods. Project page: https://turbovggt.github.io/.