Overview

Camera pose estimation determines where a camera is and how it is oriented, enabling localization, 3D reconstruction, visual odometry, and robotic navigation. Classical approaches use point, line, or region correspondences with PnP and relative-pose solvers, then refine poses through bundle adjustment or pose-graph optimization; visual odometry and SLAM extend these methods across sequences. Learned approaches range from pose-regression networks to feed-forward 3D models, often combining geometric constraints, depth priors, or camera data from inertial, event, thermal, and other sensors. Work spans settings such as indoor and outdoor localization, driving, medical imaging, and wide-angle or dynamic scenes, while balancing accuracy and efficiency against drift, ambiguous geometry, calibration errors, and poor generalization to unfamiliar conditions.

Latest papers

241 papers29 papers in the last four weeks, up 16% on the four weeks before. 0.2% of all new papers.

May 17, 2026

LongDPM: Overlap-Aware 4D Reconstruction from Long Monocular Videos

Recovering a dynamic 3D scene from a long monocular video is crucial for dense geometry, camera motion, and temporal correspondence to remain consistent in a shared coordinate system. Existing methods face two key challenges: (1) feed-forward reconstruction models provide accurate local predictions but are limited to short clips, and (2) long-range trackers preserve correspondences without producing dense sequence-level reconstruction. This paper presents LongDPM, a novel overlap-aware framework for scalable long-range monocular dynamic reconstruction. First, LongDPM processes long videos in overlapping chunks, keeping inference memory bounded by the chunk length. Second, it connects chunk-local coordinate systems through confidence-weighted registration with static-aware overlap abstraction. Third, it associates dynamic identities across chunk boundaries and fuses matched trajectories to recover coherent long-range 3D motion. Experimental results demonstrate that LongDPM achieves superior long-range reconstruction and tracking performance, reducing dense tracking EPE over V-DPM on PointOdyssey, Kubric-F, and Kubric-G, while obtaining the best TUM-dynamics ATE for camera pose estimation.
May 15, 2026

SCARED-C: Corrected Camera Poses for Endoscopic Depth Estimation

The SCARED dataset is a widely used benchmark for endoscopic depth estimation, offering ground-truth 3D reconstructions captured with a structured light sensor. However, the depth maps for non-keyframe images rely on robot kinematics that introduce substantial pose errors, limiting the reliably labeled portion of the dataset to 35 keyframes. We present SCARED-C, a corrected version of the SCARED dataset that expands the number of reliable RGB-D pairs from 35 to 17,135. Our pipeline applies COLMAP, a Structure-from-Motion system, to re-estimate camera poses for all frames, followed by a scale recovery step that aligns the resulting reconstructions to metric space using the ground-truth keyframe depth maps. We validate the corrected poses through (1) stereo disparity evaluation and (2) monocular depth estimation experiments. The corrected dataset and code are publicly released to the community.
May 12, 2026

WildPose: A Unified Framework for Robust Pose Estimation in the Wild

Estimating camera pose in dynamic environments is a critical challenge, as most visual SLAM and SfM methods assume static scenes. While recent dynamic-aware methods exist, they are often not unified: semantic-based approaches are brittle, per-sequence optimization methods fail on short sequences, and other learned models may degrade on static-only scenes. We present WildPose, a unified monocular pose estimation framework that is robust in dynamic environments while maintaining state-of-the-art performance on static and low-ego-motion datasets. Our key insight is to connect two powerful paradigms in modern 3D vision: the rich perceptual frontend of feedforward models and the end-to-end optimization of differentiable bundle adjustment (BA). We achieve this with a 3D-aware update operator built on a frozen, pre-trained MASt3R feature backbone, together with a high-capacity motion mask detector that uses multi-level 3D-aware features from the same backbone. Extensive experiments show WildPose consistently outperforms prior methods across dynamic (Wild-SLAM, Bonn), static (TUM, 7-Scenes), and low-ego-motion (Sintel) benchmarks.
May 12, 2026

PoseCompass: Intelligent Synthetic Pose Selection for Visual Localization

In visual localization, Absolute Pose Regression (APR) enables real-time 6-DoF camera pose inference from single images, yet critically depends on fine-tuning data quality and coverage. While recent methods leverage 3D Gaussian Splatting (3DGS) for novel view synthesis-based data augmentation, random sampling generates redundant views and noisy samples from poorly reconstructed regions. To mitigate this research gap, we propose PoseCompass, an intelligent pose selection pipeline for 3DGS-based APR. PoseCompass formulates synthetic pose selection and derives a value-based pose ranking mechanism to identify informative poses. The ranking integrates three dimensions: Localization Difficulty, favoring challenging regions; Coverage Novelty, exploring under-sampled areas; and Rendering Observability, filtering artifacts and noise. PoseCompass then generates trajectory-constrained candidates, selects the top-K ranked poses, and synthesizes views using 3DGS with lightweight diffusion-based alignment. Finally, the pose regressor is fine-tuned on mixed real and synthetic data. We evaluate PoseCompass on 7-Scenes, where it reduces adaptation time from 15.2 to 5.1 minutes, a 3x speedup, while cutting median pose errors by 53.8 percent and significantly outperforming random baselines.
May 8, 2026

Seeing Across Skies and Streets: Feedforward 3D Reconstruction from Satellite, Drone, and Ground Images

Cross-view localization classically asks: where does this ground image lie on the satellite tile? Existing methods are typically limited to 3-DoF estimates -- an (x,y)(x,y) position and a yaw angle -- because nadir satellite imagery provides no direct cues for roll, pitch, or altitude, forcing a reliance on planar-motion and zero-tilt assumptions. These assumptions break on real terrain with slopes, ramps, and tilted camera mounts. To overcome this, we introduce a single UAV image as an intermediate viewpoint: it reveals the 3D structure invisible from nadir, supplies the cues for roll, pitch, and altitude that the satellite alone cannot provide, and needs only spatial overlap with the ground camera -- no known relative pose is required. Building on this insight, we propose Cross3R, a flexible feed-forward model that ingests a satellite tile together with a UAV image, a ground image, or both, and, in a single forward pass, recovers a cross-view 3D point cloud, the 6-DoF poses of every input camera, and the on-tile (x,y)(x,y) position and yaw of each perspective camera. For training and evaluation, we also construct CrossGeo, a 278K-image tri-view dataset spanning 85 scenes across every continent except Antarctica. On CrossGeo, Cross3R consistently outperforms feed-forward 3D baselines in point-cloud reconstruction, 6-DoF camera-pose estimation, and cross-view localization. On KITTI, it outperforms dedicated cross-view methods trained on KITTI on most metrics, despite having no KITTI training itself.
May 8, 2026

Disambiguating 2D-3D Correspondences in Gaussian Splatting-based Feature Fields for Visual Localization

While Gaussian Splatting-based Feature Fields (GSFFs) have shown promise for visual localization, this paper highlights that photometrically optimized GSFFs are inherently not suitable for 2D-3D matching. The volumetric extent of each Gaussian induces many-to-one pixel-to-point mappings that destabilize PnP-based pose estimation, while photometric optimization gives rise to superfluous Gaussians devoid of multi-view consistency. To address these issues, we propose SplitGS-Loc, a GSFFs construction framework for localization, which disambiguates 2D-3D correspondences by exploiting Gaussian attributes. Our key design, Mixture-of-Gaussians-based splitting, decomposes each Gaussian into smaller Gaussians, replacing ambiguous many-to-one with precise one-to-one correspondences. In parallel, we exploit composition weights from GS rasterization to select Gaussians that significantly and consistently contribute across multiple views and aggregate discriminative features through strong pixel-Gaussian associations. The resulting compact yet discriminative feature fields enable stable PnP convergence, achieving competitive performance on localization benchmarks. Extensive experiments validate that SplitGS-Loc extends the utility of photometric GSFFs to accurate and efficient localization by exploiting Gaussian attributes, without per-scene training for feature fields or iterative pose refinement. The code is available at: https://github.com/misoleekr/SplitGS-Loc.
May 8, 2026

TriP: A Triangle Puzzle Approach to Robust Translation Averaging

Translation averaging aims to recover camera locations from pairwise relative translation directions and is a fundamental component of global Structure-from-Motion pipelines. The problem is challenging because direction measurements contain no distance information, making the estimation problem highly ill-conditioned and highly sensitive to corrupted observations. In this paper, we propose TriP, a triangle-based framework for robust translation averaging. TriP first infers local relative edge scales from triangle geometry, and then synchronizes the scales of overlapping triangles in the logarithmic domain to recover globally consistent edge lengths and camera locations. By leveraging higher-order consistency across triangles, the proposed method is robust to adversarial, cycle-consistent, and other structured corruptions. In addition, TriP avoids the collapse issue without requiring any extra anti-collapse constraints, since log-scale synchronization excludes the degenerate zero-scale solution by construction. These structural advantages enable a particularly strong theory for exact location recovery. On the practical side, TriP is fully parallelizable, computationally efficient, and naturally scalable to graphs with millions of cameras. Moreover, it outperforms all previous translation averaging methods by a large margin on both synthetic and real datasets.
May 7, 2026

TriDE: Triangle-Consistent Translation Directions for Global Camera Pose Estimation

Pairwise translation directions are a key input to camera location estimation in global structure-from-motion. Existing estimators usually process each image pair independently, producing directions that may be locally plausible but inconsistent with the other relative directions in the viewing graph. To jointly estimate the direction, we propose TriDE, which exploits camera-triangle consistency as an efficient higher-order verification signal. Instead of solving a costly global nonlinear optimization problem that is sensitive to initialization, TriDE refines unreliable pairwise directions through message passing between directions and their incident weighted triangles. This information propagation strategy enables us to establish a strong phase-transition bound for exact recovery under a realistic random corruption model. Experiments on real image graphs show that TriDE improves direction accuracy by a large margin and yields better downstream camera locations, providing a practical link between local pairwise estimation and global camera pose geometry.
May 7, 2026

Solving Minimal Problems Without Matrix Inversion Using FFT-Based Interpolation

Estimating camera geometry typically involves solving minimal problems formulated as systems of multivariate polynomial equations, which often pose computational challenges when using existing Gröbner-basis or resultant-based methods due to matrix inversion needed in the online solver. Here we propose a sampling-based, matrix inversion-free method that constructs the solvers using sparse hidden-variable resultants. The determinant polynomial in the hidden variable is efficiently reconstructed via inverse fast Fourier transform interpolation from sampled evaluations, avoiding symbolic expansion. Solving this polynomial yields the hidden variable, and the remaining unknowns are recovered by identifying rank-1 deficient submatrices and applying Cramer's rule. A greatest common divisor-based criterion ensures robust submatrix identification under noise. Experiments on diverse minimal problems demonstrate that the proposed solver achieves strong numerical stability and competitive runtime, particularly for small-scale problems, providing a practical alternative to traditional Gröbner-basis and resultant-based solvers.
May 6, 2026

egenioussBench: A New Dataset for Geospatial Visual Localisation

We present egenioussBench, a visual localisation benchmark built on geospatial reference data: a city-scale airborne 3D mesh and a CityGML LoD2 model. This pairing reflects deployable mapping assets and supports true scalability beyond traditional SfM-based approaches. The query data comprise smartphone images with centimetre-accurate, map-independent ground truth obtained via PPK and GCP/CP-aided adjustment. From 2,709 images, we derive a non-co-visible subset by estimating the full co-visibility matrix from rendered depth and selecting a maximum independent set; the released data include a test split of 42 non-co-visible images with withheld ground truth and a validation split of 412 sequential images with poses, e.g. for training of pose regressors and self-validation. The benchmark features a public leaderboard evaluated with binning metrics at multiple pose-error thresholds alongside global statistics (median, RMSE, outlier ratio), ensuring fair, like-for-like comparison across mesh- and LoD2-based methods. Together, these design choices expose realistic cross-view and cross-domain challenges while providing a rigorous, scalable path for advancing large-scale visual localisation. We make the evaluation code and data availeable at https://github.com/fratopa/egenioussBench and https://www.egeniouss.eu/
May 5, 2026

Mix3R: Mixing Feed-forward Reconstruction and Generative 3D Priors for Joint Multi-view Aligned 3D Reconstruction and Pose Estimation

Recent trends in sparse-view 3D reconstruction have taken two different paths: feed-forward reconstruction that predicts pixel-aligned point maps without a complete geometry, and generative 3D reconstruction that generates complete geometry but often with poor input-alignment. We present Mix3R, a novel generative 3D reconstruction method which mixes feed-forward reconstruction and 3D generation into a single framework in an aligned manner. Mix3R generates a 3D shape in two stages: a sparse voxel generation stage and a textured geometry generation stage. Unlike pure generative methods, our first-stage generation jointly produces a coarse 3D structure (sparse voxels), per-view point maps and camera parameters aligned to that 3D structure. This is made possible by introducing a Mixture-of-Transformers architecture that inserts global self-attentions to a feed-forward reconstruction model and a 3D generative model, both pretrained on large-scale data. This design effectively retains the pretrained priors but enables better 2D-3D alignment. Based on the initial aligned generations of sparse 3D voxels and point maps, we compute an overlap-based attention bias that is directly added to another pretrained textured geometry generation model, enabling it to correctly place input textures onto generated shapes in a training-free manner. Our design brings mutual benefits to both feed-forward reconstruction and 3D generation: The feed-forward branch learns to ground its predictions to a generative 3D prior, and conversely, the 3D generation branch is conditioned on geometrically informative features from the feed-forward branch. As a result, our method produces 3D shapes with better input alignment compared with pure 3D generative methods, together with camera pose estimations more accurate than previous feed-forward reconstruction methods. Our project page is at https://jsnln.github.io/mix3r/
May 2, 2026

GeoBlur: Epipolar Geometry Estimation from a Single Motion-Blurred Image

Relative camera pose geometry, formulated via fundamental matrix estimation, is a challenging problem in many robotics and VR/AR applications. These applications occasionally contain fast monocular camera motion, which severely blurs the image and prevents the use of traditional multi-view geometry methods for camera pose estimation. To handle these cases, we propose GeoBlur, a framework for estimating the fundamental matrix and recovering relative camera pose directly from a single motion-blurred image, using the motion cues from blur artifacts. GeoBlur first predicts the visual correspondences between two time instances within the camera exposure window; then, it infers the fundamental matrix by solving the single-frame epipolar geometry problem under time-direction ambiguity. The resulting fundamental matrix is unique up to transposition, reflecting the inherent ambiguity in the direction of time. GeoBlur improves performance on synthetic and hybrid benchmarks while remaining competitive with prior work on real motion-blur data. We further demonstrate the use of GeoBlur on the downstream task on single frame motion segmentation.
May 1, 2026

Depth-Guided Privacy-Preserving Visual Localization Using 3D Sphere Clouds

The emergence of deep neural networks capable of revealing high-fidelity scene details from sparse 3D point clouds has raised significant privacy concerns in visual localization involving private maps. Lifting map points to randomly oriented 3D lines is a well-known approach for obstructing undesired recovery of the scene images, but these lines are vulnerable to a density-based attack that can recover the point cloud geometry by observing the neighborhood statistics of lines. With the aim of nullifying this attack, we present a new privacy-preserving scene representation called sphere cloud, which is constructed by lifting all points to 3D lines crossing the centroid of the map, resembling points on the unit sphere. Since lines are most dense at the map centroid, the sphere cloud mislead the density-based attack algorithm to incorrectly yield points at the centroid, effectively neutralizing the attack. Nevertheless, this advantage comes at the cost of i) a new type of attack that may directly recover images from this cloud representation and ii) unresolved translation scale for camera pose estimation. To address these issues, we introduce a simple yet effective cloud construction strategy to thwart new attack and propose an efficient localization framework to guide the translation scale by utilizing absolute depth maps acquired from on-device time-of-flight (ToF) sensors. Experimental results on public RGB-D datasets demonstrate sphere cloud achieves competitive privacy-preserving ability and localization runtime while not excessively compensating the pose estimation accuracy compared to other depth-guided localization methods.
Apr 30, 2026

Adaptive Geodesic Conformal Prediction for Egocentric Camera Pose Estimation

Egocentric pose estimation for Augmented Reality (AR) and assistive devices requires not just accurate predictions but guaranteed uncertainty regions. Conformal prediction (CP) provides such guarantees without retraining, but we show that standard CP with a single fixed threshold achieves nominal 90% overall coverage while covering only ~60% of the hardest 25% of frames (Q4) -- a ~30 percentage-point conditional coverage gap consistent across 12 participants, 3 predictors, and 3 horizons (108 evaluations) on EPIC-Fields. We further show that a geodesic SE(3) nonconformity score identifies physically harder frames than Euclidean scoring, with only 15-26% Q4 overlap and 2-3x higher ground-truth camera displacement for geodesic Q4 frames. To close the coverage gap, we propose DINOv2-Bridge adaptive CP: a two-stage difficulty estimator trained on a single source participant that transfers cross-participant without any images at test time, improving Q4 coverage from ~0.75 to ~0.93 while maintaining overall coverage at the 90% target.
Apr 30, 2026

LA-Pose: Latent Action Pretraining Meets Pose Estimation

This paper revisits camera pose estimation through the lens of self-supervised pretraining, focusing on inverse-dynamics pretraining as a scalable alternative to the current trend of fully supervised training with 3D annotations. Concretely, we employ inverse- and forward-dynamics models to learn latent action representations, similar to Genie from large-scale driving videos. Our idea is simple yet effective. Existing methods use latent actions in their original capacity, that is, as action conditioning of world-models or as proxies of robot action parameters in policy networks. Our method, dubbed LA-Pose, repurposes the latent action features as inputs to a camera pose estimator, finetuned on a limited set of high-quality 3D annotations. This formulation enables accurate and generalizable pose prediction while maintaining feed-forward efficiency. Extensive experiments on driving benchmarks show that LA-Pose achieves competitive and even superior performance to state-of-the-art methods while using orders of magnitude less labeled data. Concretely, on the Waymo and PandaSet benchmarks, LA-Pose achieves over 10% higher pose accuracy than recent feed-forward methods. To our knowledge, this work is the first to demonstrate the power of inverse-dynamics self-supervised learning for pose estimation.
Apr 26, 2026

A Pose-only Geometric Constraint for Multi-Camera Pose Adjustment

Multi-camera systems offer rich observation capabilities for visual navigation and 3D scene reconstruction; however, the resulting feature redundancy often compromises computational efficiency. This challenge is particularly pronounced during bundle adjustment, where the non-linear optimization of both system poses and scene points incurs substantial computational overhead. To address this challenge, this paper introduces a pose-only geometric constraint for multi-camera systems and proposes a corresponding pose adjustment algorithm. Specifically, we use generalized camera model to establish a unified representation of the multi-camera system. Building upon this model, we formulate the multi-camera pose-only constraint, which implicitly represents a 3D scene point using two base observations and their associated poses, thereby achieving a pose-only representation of the projection geometry. Subsequently, we introduce a multi-camera pose adjustment algorithm that eliminates 3D points from the parameter space, thereby achieving efficient and focused pose optimization. Experimental results on both synthetic and real-world datasets demonstrate that the proposed algorithm outperforms baseline bundle adjustment methods in computational efficiency, while maintaining or even improving pose estimation accuracy.
Apr 26, 2026

Preserve, Then Resolve: Many-to-Many Association and Robust Estimation with General-Purpose Visual Features

The semantic transferability of general-purpose visual features does not guarantee geometric consistency across images. Using frozen DINOv3 features, we show that geometrically correct correspondences often fall below rank one in cosine similarity yet remain within a small top-KK candidate set. This motivates a preserve-then-resolve design: we retain multiple candidates in a many-to-many (m-to-m) association graph and defer their disambiguation to robust estimation. We study m-to-m robust estimation from a probabilistic perspective. We interpret the existing Matching Cardinality Maximization (MCM) mechanism as a dominant-cardinality approximation to likelihood maximization and propose a faster, real-valued mechanism called Harmonic Consensus Maximization (HCM). A two-stage LO-RANSAC uses HCM for candidate sourcing and MCM for graph-aware selection. We evaluate end-task gains in relative-pose estimation, where our pipeline consistently improves rank-one baselines for DINOv2, DINOv3, V-JEPA 2.1, and SigLIP 2. Code is available at https://github.com/LIAS-CUHKSZ/preserve_then_resolve.
Apr 24, 2026

SS3D: End2End Self-Supervised 3D from Web Videos

We present SS3D, a web-scale SfM-based self-supervision pretraining pipeline for feed-forward 3D estimation from monocular video. Our model jointly predicts depth, ego-motion, and intrinsics in a single forward pass and is trained/evaluated as a coherent end-to-end 3D estimator. To stabilize joint learning, we use an intrinsics-first two-stage schedule and a unified single-checkpoint evaluation protocol. Scaling SfM self-supervision to unconstrained web video is challenging due to weak multi-view observability and strong corpus heterogeneity; we address these with a multi-view signal proxy (MVS) used for filtering and curriculum sampling, and with expert training distilled into a single student. Pretraining on YouTube-8M (~100M frames after filtering) yields strong cross-domain zero-shot transfer and improved fine-tuning performance over prior self-supervised baselines. We release the pretrained checkpoint and code.
Apr 24, 2026

Non-Minimal Sampling and Consensus for Prohibitively Large Datasets

We introduce NONSAC (Non-Minimal Sampling and Consensus), a general framework for robust and scalable model estimation from arbitrarily large datasets contaminated with noise and outliers. NONSAC repeatedly samples non-minimal subsets of data and generates model hypotheses using a robust estimator, producing multiple candidate models. The final model is selected based on a predefined scoring rule that evaluates hypothesis quality. Our framework is estimator-agnostic and can be integrated with existing geometric fitting algorithms such as RANSAC to improve both scalability and robustness to outliers. We propose and evaluate various scoring rules for NONSAC on relative camera pose estimation, Perspective-n-Point, and point cloud registration. Furthermore, we showcase the applicability of NONSAC to correspondence-free point cloud registration by hypothesizing all-to-all correspondences.
Apr 24, 2026

PoseFM: Relative Camera Pose Estimation Through Flow Matching

Monocular visual odometry (VO) is a fundamental computer vision problem with applications in autonomous navigation, augmented reality and more. While deep learning-based methods have recently shown superior accuracy compared to traditional geometric pipelines, particularly in environments where handcrafted features struggle due to poor structure or lighting conditions, most rely on deterministic regression, which lacks the uncertainty awareness required for robust applications. We propose PoseFM, the first framework to reformulate monocular frame-to-frame VO as a generative task using Flow Matching (FM). By leveraging FM, we model camera motion as a distribution rather than a point estimate, learning to transform noise into realistic pose predictions via continuous-time ODEs. This approach provides a principled mechanism for uncertainty estimation and enables robust motion inference under challenging visual conditions. In our evaluations, PoseFM achieves strong performance on TartanAir, KITTI and TUM-RGBD benchmarks, achieving the lowest absolute trajectory error (ATE) on some of the trajectories and overall being competitive with the best frame-to-frame monocular VO methods. Code and model checkpoints will be made available at https://github.com/helsinki-sda-group/posefm.
Apr 24, 2026

Revisiting Geometric Obfuscation with Dual Convergent Lines for Privacy-Preserving Image Queries in Visual Localization

Privacy-Preserving Image Queries (PPIQ) are an emerging mechanism for cloud-based visual localization, enabling pose estimation from obfuscated features instead of private images or raw keypoints. However, the main approaches for PPIQ, primarily geometry-based and segmentation-based obfuscation, both suffer from vulnerabilities to recent privacy attacks. In particular, a fundamental limitation of geometry-based obfuscation is that the spatial distribution of obfuscated neighboring lines still effectively surrounds the original keypoint location, providing exploitable cues for recovering the original points. We revisit this geometric paradigm and introduce Dual Convergent Lines (DCL), a novel keypoint obfuscation method demonstrating strong resilience against such attack. DCL places two fixed anchors on a central partition line and lifts each keypoint to a line originating from one of them, with the active anchor determined by the keypoint's location. This arrangement invalidates the geometry-recovery attack by making its optimization ill-posed: Neighboring lines either misleadingly converge to one anchor, yielding a trivial solution, or become near-parallel at the partition boundary, yielding an unstable high-variance solution. Both outcomes thwart point recovery. DCL is also compatible with an existing line-based solver, enabling deployment in traditional localization pipelines. Experiments on both indoor and large-scale outdoor datasets demonstrate DCL's robustness against privacy attacks, efficiency, and scalability, while achieving practical localization performance.
Apr 23, 2026

Unlocking the Power of Critical Factors for 3D Visual Geometry Estimation

Feed-forward visual geometry estimation has recently made rapid progress. However, an important gap remains: multi-frame models usually produce better cross-frame consistency, yet they often underperform strong per-frame methods on single-frame accuracy. This observation motivates our systematic investigation into the critical factors driving model performance through rigorous ablation studies, which reveals several key insights: 1) Scaling up data diversity and quality unlocks further performance gains even in state-of-the-art visual geometry estimation methods; 2) Commonly adopted confidence-aware loss and gradient-based loss mechanisms may unintentionally hinder performance; 3) Joint supervision through both per-sequence and per-frame alignment improves results, while local region alignment surprisingly degrades performance. Furthermore, we introduce two enhancements to integrate the advantages of optimization-based methods and high-resolution inputs: a consistency loss function that enforces alignment between depth maps, camera parameters, and point maps, and an efficient architectural design that leverages high-resolution information. We integrate these designs into CARVE, a resolution-enhanced model for feed-forward visual geometry estimation. Experiments on point cloud reconstruction, video depth estimation, and camera pose/intrinsic estimation show that CARVE achieves strong and robust performance across diverse benchmarks.
Apr 20, 2026

PCM-NeRF: Probabilistic Camera Modeling for Neural Radiance Fields under Pose Uncertainty

Neural surface reconstruction methods typically treat camera poses as fixed values, assuming perfect accuracy from Structure-from-Motion (SfM) systems. This assumption breaks down with imperfect pose estimates, leading to distorted or incomplete reconstructions. We present PCM-NeRF, a probabilistic framework that augments neural surface reconstruction with per-camera learnable uncertainty, built on top of SG-NeRF. Rather than treating all cameras equally throughout optimization, we represent each pose as a distribution with a learnable mean and variance, initialized from SfM correspondence quality. An uncertainty regularization loss couples the learned variance to view confidence, and the resulting uncertainty directly modulates the effective pose learning rate: uncertain cameras receive damped gradient updates, preventing poorly initialized views from corrupting the reconstruction. This lightweight mechanism requires no changes to the rendering pipeline and adds negligible overhead. Experiments on challenging scenes with severe pose outliers demonstrate that PCM-NeRF consistently outperforms state-of-the-art methods in both Chamfer Distance and F-Score, particularly for geometrically complex structures, without requiring foreground masks.
Apr 19, 2026

Multi-Camera Self-Calibration in Sports Motion Capture: Leveraging Human and Stick Poses

Multi-camera systems are widely employed in sports to capture the 3D motion of athletes and equipment, yet calibrating their extrinsic parameters remains costly and labor-intensive. We introduce an efficient, tool-free method for multi-camera extrinsic calibration tailored to sports involving stick-like implements (e.g., golf clubs, bats, hockey sticks). Our approach jointly exploits two complementary cues from synchronized multi-camera videos: (i) human body keypoints with unknown metric scale and (ii) a rigid stick-like implement of known length. We formulate a three-stage optimization pipeline that refines camera extrinsics, reconstructs human and stick trajectories, and resolves global scale via the stick-length constraint. Our method achieves accurate extrinsic calibration without dedicated calibration tools. To benchmark this task, we present the first dataset for multi-camera self-calibration in stick-based sports, consisting of synthetic sequences across four sports categories with 3 to 10 cameras. Comprehensive experiments demonstrate that our method delivers SOTA performance, achieving low rotation and translation errors. Our project page: https://fandulu.github.io/sport_stick_multi_cam_calib/.
Apr 17, 2026

Continual Hand-Eye Calibration for Open-world Robotic Manipulation

Hand-eye calibration through visual localization is a critical capability for robotic manipulation in open-world environments. However, most deep learning-based calibration models suffer from catastrophic forgetting when adapting into unseen data amongst open-world scene changes, while simple rehearsal-based continual learning strategy cannot well mitigate this issue. To overcome this challenge, we propose a continual hand-eye calibration framework, enabling robots to adapt to sequentially encountered open-world manipulation scenes through spatially replay strategy and structure-preserving distillation. Specifically, a Spatial-Aware Replay Strategy (SARS) constructs a geometrically uniform replay buffer that ensures comprehensive coverage of each scene pose space, replacing redundant adjacent frames with maximally informative viewpoints. Meanwhile, a Structure-Preserving Dual Distillation (SPDD) is proposed to decompose localization knowledge into coarse scene layout and fine pose precision, and distills them separately to alleviate both types of forgetting during continual adaptation. As a new manipulation scene arrives, SARS provides geometrically representative replay samples from all prior scenes, and SPDD applies structured distillation on these samples to retain previously learned knowledge. After training on the new scene, SARS incorporates selected samples from the new scene into the replay buffer for future rehearsal, allowing the model to continuously accumulate multi-scene calibration capability. Experiments on multiple public datasets show significant anti scene forgetting performance, maintaining accuracy on past scenes while preserving adaptation to new scenes, confirming the effectiveness of the framework.
Apr 17, 2026

GaussianFlow SLAM: Monocular Gaussian Splatting SLAM Guided by GaussianFlow

Gaussian splatting has recently gained traction as a compelling map representation for SLAM systems, enabling dense and photo-realistic scene modeling. However, its application to monocular SLAM remains challenging due to the lack of reliable geometric cues from monocular input. Without geometric supervision, mapping or tracking could fall in local-minima, resulting in structural degeneracies and inaccuracies. To address this challenge, we propose GaussianFlow SLAM, a monocular 3DGS-SLAM that leverages optical flow as a geometry-aware cue to guide the optimization of both the scene structure and camera poses. By encouraging the projected motion of Gaussians, termed GaussianFlow, to align with the optical flow, our method introduces consistent structural cues to regularize both map reconstruction and pose estimation. Furthermore, we introduce normalized error-based densification and pruning modules to refine inactive and unstable Gaussians, thereby contributing to improved map quality and pose accuracy. Experiments conducted on public datasets demonstrate that our method achieves superior rendering quality and tracking accuracy compared with state-of-the-art algorithms. The source code is available at: https://github.com/url-kaist/gaussianflow-slam.
Apr 16, 2026

Keep It CALM: Toward Calibration-Free Kilometer-Level SLAM with Visual Geometry Foundation Models via an Assistant Eye

Visual Geometry Foundation Models (VGFMs) demonstrate remarkable zero-shot capabilities in local reconstruction. However, deploying them for kilometer-level Simultaneous Localization and Mapping (SLAM) remains challenging. In such scenarios, current approaches mainly rely on linear transforms (e.g., Sim3 and SL4) for sub-map alignment, while we argue that a single linear transform is fundamentally insufficient to model the complex, non-linear geometric distortions inherent in VGFM outputs. Forcing such rigid alignment leads to the rapid accumulation of uncorrected residuals, eventually resulting in significant trajectory drift and map divergence. To address these limitations, we present CAL2M (Calibration-free Assistant-eye based Large-scale Localization and Mapping), a plug-and-play framework compatible with arbitrary VGFMs. Distinct from traditional systems, CAL2M introduces an "assistant eye" solely to leverage the prior of constant physical spacing, effectively eliminating scale ambiguity without any temporal or spatial pre-calibration. Furthermore, leveraging the assumption of accurate feature matching, we propose an epipolar-guided intrinsic and pose correction model. Supported by an online intrinsic search module, it can effectively rectify rotation and translation errors caused by inaccurate intrinsics through fundamental matrix decomposition. Finally, to ensure accurate mapping, we introduce a globally consistent mapping strategy based on anchor propagation. By constructing and fusing anchors across the trajectory, we establish a direct local-to-global mapping relationship. This enables the application of nonlinear transformations to elastically align sub-maps, effectively eliminating geometric misalignments and ensuring a globally consistent reconstruction. The source code of CAL2M will be publicly available at https://github.com/IRMVLab/CALM.
Apr 16, 2026

Efficient closed-form approaches for pose estimation using Sylvester forms

Solving non-linear least-squares problem for pose estimation (rotation and translation) is often a time consuming yet fundamental problem in several real-time computer vision applications. With an adequate rotation parametrization, the optimization problem can be reduced to the solution of a~system of polynomial equations and solved in closed form. Recent advances in efficient closed form solvers utilizing resultant matrices have shown a promising research direction to decrease the computation time while preserving the estimation accuracy. In this paper, we propose a new class of resultant-based solvers that exploit Sylvester forms to further reduce the complexity of the resolution. We demonstrate that our proposed methods are numerically as accurate as the state-of-the-art solvers, and outperform them in terms of computational time. We show that this approach can be applied for pose estimation in two different types of problems: estimating a pose from 3D to 3D correspondences, and estimating a pose from 3D points to 2D points correspondences.
Apr 14, 2026

GGD-SLAM: Monocular 3DGS SLAM Powered by Generalizable Motion Model for Dynamic Environments

Visual SLAM algorithms achieve significant improvements through the exploration of 3D Gaussian Splatting (3DGS) representations, particularly in generating high-fidelity dense maps. However, they depend on a static environment assumption and experience significant performance degradation in dynamic environments. This paper presents GGD-SLAM, a framework that employs a generalizable motion model to address the challenges of localization and dense mapping in dynamic environments - without predefined semantic annotations or depth input. Specifically, the proposed system employs a First-In-First-Out (FIFO) queue to manage incoming frames, facilitating dynamic semantic feature extraction through a sequential attention mechanism. This is integrated with a dynamic feature enhancer to separate static and dynamic components. Additionally, to minimize dynamic distractors' impact on the static components, we devise a method to fill occluded areas via static information sampling and design a distractor-adaptive Structure Similarity Index Measure (SSIM) loss tailored for dynamic environments, significantly enhancing the system's resilience. Experiments conducted on real-world dynamic datasets demonstrate that the proposed system achieves state-of-the-art performance in camera pose estimation and dense reconstruction in dynamic scenes.
Apr 13, 2026

Privacy-Preserving Structureless Visual Localization via Image Obfuscation

Visual localization is the task of estimating the camera pose of an image relative to a scene representation. In practice, visual localization systems are often cloud-based. Naturally, this raises privacy concerns in terms of revealing private details through the images sent to the server or through the representations stored on the server. Privacy-preserving localization aims to avoid such leakage of private details. However, the resulting localization approaches are significantly more complex, slower, and less accurate than their non-privacy-preserving counterparts. In this paper, we consider structureless localization methods in the context of privacy preservation. Structureless methods represent the scene through a set of reference images with known camera poses and intrinsics. In contrast to existing methods proposing representations that are as privacy-preserving as possible, we study a simple image obfuscation approach based on common image operations, e.g., replacing RGB images with (semantic) segmentations. We show that existing structureless pipelines do not need any special adjustments, as modern feature matchers can match obfuscated images out of the box. The results are easy-to-implement pipelines that can ensure both the privacy of the query images and the scene representations. Detailed experiments on multiple datasets show that the resulting methods achieve state-of-the-art pose accuracy for privacy-preserving approaches.