Dexterous Manipulation

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156 papers

Latest in Dexterous Manipulation

May 18, 2026cs.RO

DexHoldem: Playing Texas Hold'em with Dexterous Embodied System

Evaluating embodied systems on real dexterous hardware requires more than isolated primitive skills: an agent must perceive a changing tabletop scene, choose a context-appropriate action, execute it with a dexterous hand, and leave the scene usable for later decisions. We introduce DexHoldem, a real-world system-level benchmark built around Texas Hold'em dexterous manipulation with a ShadowHand. DexHoldem provides 1,470 teleoperated demonstrations across 14 Texas Hold'em manipulation primitives, a standardized physical policy benchmark, and an agentic perception benchmark that tests whether agents can recover the structured game state needed for embodied decision making. On primitive execution, π0.5π_{0.5} obtains the highest task completion rate (61.2%61.2\%), while π0.5π_{0.5} and π0π_0 tie on scene-preserving success rate (47.5%47.5\%). On agentic perception, Opus 4.7 obtains the best strict problem-level accuracy (34.3%34.3\%), while GPT 5.5 obtains the best average field-wise accuracy (66.8%66.8\%), exposing a gap between isolated visual sub-capabilities and complete routing-relevant state recovery. Finally, we instantiate the full embodied-agent loop in three case studies, where waiting, recovery dispatches, human-help requests, and repeated primitive execution reveal how perception and policy errors accumulate during closed-loop deployment. DexHoldem therefore evaluates dexterous tabletop execution, agentic perception, and embodied decision routing in a shared physical setting. Project page: https://dexholdem.github.io/Dexholdem/.
Feng Chen, Tianzhe Chu, Li Sun +6
May 18, 2026cs.RO

Dexora: Open-source VLA for High-DoF Bimanual Dexterity

Vision-Language-Action (VLA) models have recently become a central direction in embodied AI, but current systems are restricted to either dual-gripper control or single-arm dexterous hand manipulation. While low-dimensional gripper control can often be handled with simpler methods, high-dimensional dexterous hand control benefits greatly from full end-to-end VLA learning. In this work, we introduce Dexora, the first open-source VLA system that natively targets dual-arm, dual-hand high-DoF manipulation. We design a hybrid teleoperation pipeline that decouples gross arm kinematics (captured with a custom exoskeleton backpack) from fine finger motion (markerless hand tracking via Apple Vision Pro), and that drives both a physical dual-arm dual-hand platform and an identical MuJoCo digital twin. Using that interface, we assemble a large training corpus: an embodiment-matched synthetic corpus (100K simulated trajectories, 6.5M frames) and a real-world dataset of 10K teleoperated episodes (2.92M frames). To mitigate noisy teleoperation demonstrations, we propose a data-quality-aware training recipe: an offline discriminator provides clip-level weights for diffusion-transformer policy training, down-weighting low-quality demonstrations. Empirically, Dexora outperforms competitive VLA baselines on both basic and dexterous benchmarks (e.g., average dexterous success 66.7% vs. 51.7%), attains 90% success on basic tasks, and shows robust out-of-distribution and cross-embodiment generalization. Ablations confirm the importance of real data and the discriminator for dexterity.
Zongzheng Zhang, Jingrui Pang, Zhuo Yang +22
May 18, 2026cs.RO

A Dexterous and Compliant Gripper With Soft Hydraulic Actuation for Microgravity Manipulation

Astrobee's existing one-degree-of-freedom (DOF) underactuated compliant claw gripper enables perching on the International Space Station (ISS), but provides limited capability for continuous dexterous manipulation. More complex microgravity tasks require an end-effector that can maintain stable contact while limiting disturbance to the free-flying base, since contact forces directly couple into base motion. This article presents the integration of DexCoHand, a dexterous and compliant two-finger, 6-DOF gripper, with the Astrobee free-flying robot for microgravity manipulation. The system is evaluated in MuJoCo using Astrobee's standard handrail perching sequence, including approach, perching, and subsequent pan and tilt motions. Compared with Astrobee's existing gripper, DexCoHand preserves the commanded pan and tilt motions while reducing unintended cross-axis base motion. Hardware experiments on Earth further demonstrate DexCoHand's dexterous manipulation capabilities and its potential for more adaptable intelligent manipulation tasks.
William Su, Jordan Kam, Yixiao Wang +1
May 17, 2026cs.CV

A simple approach for biometrics: Finger-knuckle prints recognition based on a Sobel filter and similarity measures

The objective of this work is to propose a novel methodology for the finger knuckle print recognition, which is essentially a digital photo of the finger-knuckle region. We have employed very simple concepts of visual computing such as a filter based on the Sobel operator for finding edges and a simple noise reduction algorithm. These operations are exceptionally fast and produce binary images, which are very efficient to process and to store. Furthermore, alongside this preprocessing, some similarity measures were also regarded and evaluated for the task. After preprocessing an input finger it is compared to all the images of fingers in the dataset, one by one. We have obtained up to 17.02% of successful recognitions (true positive rate) with a large dataset.
E. O. Rodrigues, T. M. Porcino, Aura Conci +1
May 17, 2026cs.CV

TouchMap-OR: Multi-View 3D Mapping of Hand-Surface Contacts

Hand-surface interactions between clinicians, patients, and medical equipment play a central role in pathogen transmission during medical procedures. However, these interactions remain largely unobserved, as current infection-prevention practices rely on manual observation and cannot reconstruct detailed contact histories. In this work we formulate the problem of identity-resolved hand-surface interaction reconstruction in operating rooms and introduce TouchMap-OR, a multi-view RGB-D vision system that models clinicians, articulated hand geometry, and the semantic structure of the clinical environment to infer when and where contacts occur. The system reconstructs globally consistent multi-person 3D skeleton tracks across cameras while estimating articulated MANO hand meshes from RGB observations aligned to depth data. Multi-view hand reconstructions are fused and associated with tracked clinicians to obtain consistent left and right hand trajectories. A semantic 3D model of the operating room is built from multi-view segmentation and depth fusion, enabling reconstructed hand trajectories to be mapped to specific surfaces, including medical equipment, movable objects, and patient body sites. Temporal hand-surface proximity is used to infer contact episodes describing which clinician touched which surface and when. We evaluate TouchMap-OR on recordings from three real anesthesia inductions with manually annotated contact events. TouchMap-OR achieves 0.75 binary contact F1, outperforming tracking-based baselines while maintaining comparable multi-person tracking accuracy and achieving 0.96 identity attribution accuracy.
Sophokles Ktistakis, Rui Wang, Bastian Grande +1
May 15, 2026cs.RO

DexJoCo: A Benchmark and Toolkit for Task-Oriented Dexterous Manipulation on MuJoCo

Achieving human-level manipulation requires dexterous robotic hands capable of complex object interactions. Advancing such capabilities further demands standardized benchmarks for systematic evaluation. However, prior work does not focus on task-oriented dexterous manipulation. Existing benchmarks also often lack high quality human demonstrations and an easy-to-use evaluation pipeline. In this paper, we present DexJoCo, a benchmark and toolkit for task-oriented dexterous manipulation, comprising 11 functionally grounded tasks that evaluate tool-use, bimanual coordination, long-horizon execution, and reasoning. We develop a low-cost data collection system and collect 1.1K trajectories across these tasks, with support for domain randomization to assess robustness. We benchmark modern models under diverse settings, including visual and dynamics randomization, multi-task training, and action-head adaptation. Through extensive empirical analysis, we identify several important insights and common limitations of current policies in dexterous manipulation, highlighting key challenges for future research in dexterous hand robot learning. Code is available at: https://dexjoco.github.io
Hanwen Wang, Weizhi Zhao, Xiangyu Wang +11
May 15, 2026cs.RO

KaRMA: A Kinematic Metric for Fine Manipulation Ability in Robotic Hands

Traditional robotic hand metrics focus on static properties such as workspace, manipulability, and grasp stability. However, these metrics do not directly measure dexterity under the standard definition in robotic manipulation: the ability to continuously change an object's pose within the hand while maintaining contact from an initial grasp. We introduce Kinematic Rolling Manipulation Ability (KaRMA), a kinematic-only metric for fine manipulation that quantifies reachable in-hand translation and reorientation of a spherical test object within a two-finger precision pinch through feasible rolling motions. KaRMA enforces joint limits, collision constraints, rolling contact, and antipodal force feasibility, then investigates reachable in-hand object poses via breadth-first search over translation and rotation primitives. KaRMA reports three scores: translational coverage (KaRMA-T), rotational coverage (KaRMA-R), and sensitivity to the initial grasp (KaRMA-S). We evaluate KaRMA on 16 widely used robotic hands and compare against static baselines, showing that KaRMA separates hands that rank identically under static proxies, reveals translation-rotation tradeoffs invisible to existing baselines, and is qualitatively consistent with selected published task benchmarks where Jacobian-based metrics can be misleading.
Martin Peticco, Pulkit Agrawal
May 14, 2026cs.RO

Hand-in-the-Loop: Improving VLA Policies for Dexterous Manipulation via Seamless Hand-Arm Intervention

Vision-Language-Action (VLA) models are prone to compounding errors in dexterous manipulation, where high-dimensional action spaces and contact-rich dynamics amplify small policy deviations over long horizons. While Interactive Imitation Learning (IIL) can refine policies through human correction data, applying it to high-degree-of-freedom (DoF) robotic hands remains challenging due to a command mismatch between human teleoperation and policy execution at the intervention moment, which causes abrupt robot-hand configuration changes, or "gesture jumps". We present Hand-in-the-Loop (HandITL), a seamless human-in-the-loop intervention method that blends human corrective intent with autonomous policy execution to avoid gesture jumps during bimanual dexterous manipulation. Compared with taking over control using direct teleoperation, HandITL reduces intervention jitter by 99.8% and preserves robust post-intervention manipulation, reducing grasp failures by 87.5% and mean completion time by 19.1%. We validate HandITL on tasks requiring bimanual coordination, tool use, and fine-grained long-horizon manipulation. When used to collect correction data for policy refinement, HandITL yields policies that outperform those trained with standard teleoperation data by 19% on average across three long-horizon dexterous tasks.
Zhuohang Li, Liqun Huang, Wei Xu +5
May 14, 2026cs.RO

Let Robots Feel Your Touch: Visuo-Tactile Cortical Alignment for Embodied Mirror Resonance

Observing touch on another's body can elicit corresponding tactile sensations in the observer, a phenomenon termed mirror touch that supports empathy and social perception. This visuo-tactile resonance is thought to rely on structural correspondence between visual and somatosensory cortices, yet robotic systems lack computational frameworks that instantiate this principle. Here we demonstrate that cortical correspondence can be operationalized to endow robots with mirror touch. We introduce Mirror Touch Net, which imposes semantic, distributional and geometric alignment between visual and tactile representations through multi-level constraints, enabling prediction of millimetre-scale tactile signals across 1,140 taxels on a robotic hand from RGB images. Manifold analysis reveals that these constraints reshape visual representations into geometry consistent with the tactile manifold, reducing the complexity of cross-modal mapping. Extending this alignment framework to cross-domain observations of human hands enables tactile prediction and reflexive responses to observed human touch. Our results link a neural principle of visuo-tactile resonance to robotic perception, providing an explainable route towards anticipatory touch and empathic human-robot interaction. Code is available at https://github.com/fun0515/Mirror-Touch-Net.
Tianfang Zhu, Ning An, Rui Wang +4
May 13, 2026cs.RO

Towards Robotic Dexterous Hand Intelligence: A Survey

Robotic dexterous hands are central to contact-rich manipulation, with rapid progress driven by advances in hardware, sensing, control, simulation, and data generation. However, existing studies are often developed under different assumptions regarding hand embodiments, sensory configurations, task settings, training data, and evaluation protocols, making systematic comparison difficult and obscuring the developmental trajectory of the field. This survey provides a holistic review of dexterous hand research from four complementary aspects. First, we present a hardware-level analysis covering actuation, transmission, perception, and representative hand designs, highlighting the key trade-offs in force capability, compliance, bandwidth, integration, and system complexity. Furthermore, we review control and learning methods for dexterous manipulation from a methodological perspective, grouping representative works by major paradigms and tracing their evolution in chronological order. In addition, we consolidate datasets, modality design, and evaluation practices, which enables methodological progress to be interpreted together with the ways in which it is trained, benchmarked, and assessed. Finally, we discuss the major limitations of current dexterous hand research and summarize the corresponding future directions. By connecting hardware analysis, methodological development, data resources, and evaluation, this survey aims to provide a structured understanding of dexterous hand research and to clarify the most important open challenges for future study.
Weiguang Zhao, Tian Liang, Xihao Guo +3
May 12, 2026cs.RO

DexTwist: Dexterous Hand Retargeting for Twist Motion via Mixed Reality-based Teleoperation

Dexterous teleoperation via Mixed Reality (MR)-based interfaces offers a scalable paradigm for transferring human manipulation skills to dexterous robot hands. However, conventional retargeting approaches that minimize kinematic dissimilarity (e.g., joint angle or fingertip position error) often fail in contact-rich rotational manipulation, such as cap opening, key turning, and bolt screwing. This failure stems from the embodiment gap: mismatched link lengths, joint axes/limits, and fingertip geometry can cause direct pose imitation to induce tangential fingertip sliding rather than stable object rotation, resulting in screw axis drift, contact slip, and grasp instability. To address this, we propose DexTwist, a functional twist-retargeting framework for MR-based dexterous teleoperation. DexTwist detects a tripod pinch, estimates the operator's intended screw axis and twist magnitude, and applies a real-time residual joint-space refinement that tracks turning progress while regularizing the robot tripod geometry. The refinement minimizes a virtual-object objective defined by turning angle, screw axis consistency, fingertip closure, and tripod stability. Simulation and real-world experiments show that DexTwist improves turning angle tracking and screw axis stability compared with a vector-based retargeting baseline.
Dongmyoung Lee, Chengxi Li, Dongheui Lee
May 10, 2026cs.RO

Zero-Shot Sim-to-Real Robot Learning: A Dexterous Manipulation Study on Reactive Catching

Dexterous manipulation is physics-intensive and highly sensitive to modeling errors and perception noise, making sim-to-real transfer prohibitively challenging. Domain randomization (DR) is commonly used to improve the robustness of learned policies for such tasks, but conventional DR randomizes one instance per episode, offering very limited exposure to the variability of real-world dynamics. To this end, we propose Domain-Randomized Instance Set (DRIS), which represents and propagates a set of randomized instances simultaneously, providing richer approximation of uncertain dynamics and enabling policies to learn actions that account for multiple possible outcomes. Supported by theoretical analysis, we show that DRIS yields more robust policies and alleviates the need for real-world fine-tuning, even with a modest number of instances (e.g., 10). We demonstrate this on a challenging reactive catching task. Unlike traditional catching setups that use end-effectors designed to mechanically stabilize the object (e.g., curved or enclosing surfaces), our system uses a flat plate that offers no passive stabilization, making the task highly sensitive to noise and requiring rapid reactive motions. The learned policies exhibit strong robustness to uncertainties and achieve reliable zero-shot sim-to-real transfer.
Kejia Ren, Gaotian Wang, Andrew S. Morgan +1
May 10, 2026cs.CV

DeformMaster: An Interactive Physics-Neural World Model for Deformable Objects from Videos

World models for deformable objects should recover not only geometry and appearance, but also underlying physical dynamics, interaction grounding, and material behavior. Learning such a model from real videos is challenging because deformable linear, planar, and volumetric objects evolve under high-dimensional deformation, noisy interactions, and complex material response. The model must therefore infer a physical state from visual observations, roll it forward under new interactions, and render the resulting dynamics with high visual fidelity. We present DeformMaster, a video-derived interactive physics-neural world model that turns real interaction videos into an online interactive model of deformable objects within a unified dynamics-and-appearance framework. DeformMaster preserves structured physical rollout while using a neural residual to compensate for unmodeled effects, grounds sparse hand motion as distributed compliant actuator for hand-continuum interaction, represents material response with spatially varying constitutive experts, and drives high-fidelity 4D appearance from the predicted physical evolution. Experiments on real-world deformable-object sequences demonstrate DeformMaster's ability to roll out future dynamics and render dynamic appearance, outperforming state-of-the-art baselines while supporting novel action rollout, material-parameter variation, and dynamic novel-view synthesis. Project page: https://can-lee.github.io/deformmaster-web/
Can Li, Zhoujian Li, Ren Li +4
May 10, 2026cs.CV

Monocular Biomechanical Tracking of Fingers with Inverse Kinematics to Foundation Models

Accurate hand and finger tracking from video has significant clinical applications for monitoring activities of daily living and measuring range of motion, yet monocular video approaches for obtaining hand biomechanics remain under-developed. We present a method that combines the SAM 3D Body foundation model with inverse kinematics optimization in a full-body biomechanical model to extract anatomically-constrained finger joint angles from single-view video. We port SAM 3D Body from PyTorch to JAX for integration with MuJoCo-MJX, enabling GPU-accelerated optimization, and develop a novel mapping between the Momentum Human Rig (MHR) outputs and biomechanical model markers. Validation against 8-camera multiview reconstruction on 4,590 frames from 7 participants performing a variety of hand poses and object manipulation tasks shows finger joint angle errors of approximately 10 degrees and hand position errors of approximately 6 mm, after Procrustes alignment. Results were consistent across camera viewpoints and robust to different methods for producing reference values from multiview video. This work extends monocular biomechanical analysis to detailed finger tracking, expanding access to quantitative characterization of hand movement from readily available video.
R. James Cotton, Pouyan Firouzabadi, Wendy Murray
May 7, 2026cs.RO

DexSynRefine: Synthesizing and Refining Human-Object Interaction Motion for Physically Feasible Dexterous Robot Actions

Learning dexterous manipulation from human-object interaction (HOI) data offers a scalable alternative to robot teleoperation, but HOI demonstrations are typically sparse and purely kinematic, making direct retargeting unreliable under embodiment mismatch and contact-rich dynamics. We present DexSynRefine, a coupled framework that treats HOI data as structured motion priors rather than executable robot actions. DexSynRefine first synthesizes hand-object trajectories conditioned on the task and initial object state using HOI Motion Manifold Flow Primitives (HOI-MMFP), a motion prior for coupled hand-object motion. It then physically grounds them with task-space residual reinforcement learning and adapts execution by inferring missing contact-dynamics context from proprioceptive history. Across five dexterous manipulation tasks, each stage addresses a complementary bottleneck: HOI-MMFP improves trajectory consistency and smoothness, task-space residuals provide the strongest grounding representation among the tested alternatives, and contact-dynamics adaptation enables robust real-world execution. Together, DexSynRefine improves real-world success rates over kinematic retargeting by 50-70~percentage points.
Hyesung Lee, Hyunwoo Jung, Si-Hwan Heo +1
May 6, 2026cs.RO

Active Contact Sensing for Robust Robot-to-Human Object Handover

Robot-to-human object handover is an essential skill for robot assistants, from serving drinks at home to passing surgical tools in the operating room. We expect robots to perform handover robustly -- to release the object only after a firm human grasp while ignoring incidental touches. Existing passive-sensing methods struggle to generalize across diverse objects and human behaviors, as they lack informative perturbations to disambiguate different contact conditions, such as firm grasp versus incidental touch. We propose an active sensing approach for robust handovers: the robot applies information-gathering motions and senses the resulting human-applied forces to infer the contact state. A firm grasp produces forces in multiple directions, while an accidental touch does not. To capture this distinction, we model the contact state with a Bayesian linear model: a distribution over piecewise-linear mappings from robot motions to human-applied forces. This model enables firm grasp detection and active information gathering. In experiments with 12 participants and 30 diverse rigid objects, our method achieved a 97.5% success rate -- over 30% higher than two common baselines.
Linfeng Li, Lin Shao, David Hsu
May 3, 2026cs.RO

DexSim2Real: Foundation Model-Guided Sim-to-Real Transfer for Generalizable Dexterous Manipulation

Sim-to-real transfer remains a critical bottleneck for deploying dexterous manipulation policies learned in simulation to real-world robots. Existing approaches rely on manually designed domain randomization or task-specific adaptation, limiting their generalizability across diverse manipulation scenarios. We present DexSim2Real, an integrated framework that leverages vision-language foundation models to bridge the sim-to-real gap for dexterous manipulation. Our system combines three components: (1) Foundation Model-Guided Domain Randomization (FM-DR), which uses a vision-language model as a visual realism critic to optimize simulation parameters via closed-loop CMA-ES, complementing text-based approaches like DrEureka with direct visual feedback; (2) a Tactile-Visual Cross-Attention Policy (TVCAP) that adapts cross-attention visuo-tactile fusion to zero-shot sim-to-real RL; and (3) a Progressive Skill Curriculum (PSC) that builds on LLM-based task decomposition with a difficulty scheduler tailored to contact-rich dexterous tasks. Extensive experiments on six challenging manipulation tasks with blinded evaluation demonstrate that DexSim2Real achieves a 78.2% average real-world success rate, outperforming DrEureka and DeXtreme while reducing the sim-to-real performance gap to only 8.3%.
Zijian Zeng, Fei Ding, Huiming Yang +2
May 2, 2026cs.RO

High-Speed, Scalable Sensor Readout for Dexterous Robotic Hands via Shift-Register Multiplexing

Dexterous robotic hands require high-speed multimodal sensing across many degrees of freedom, yet existing readout architectures often impose trade-offs between sensor count, wiring complexity, and sampling bandwidth. This paper presents a scalable analog sensor readout architecture based on a serial-in parallel-out (SIPO) shift-register principle. The proposed architecture supports versatile integration of heterogeneous analog-output sensors, scalable expansion using only three signal lines between sensor modules, and fast, configurable sampling. We validate the approach on a tendon-driven robotic hand integrating 16 joint sensor modules and one four-channel tactile sensor module, enabling acquisition of 20 sensor channels at a full-scan rate of 1 kHz, with stable operation up to 1.5 kHz. Joint sensor characterization showed a maximum slope absolute percentage error (APE) of 0.446% and sub-degree estimation error, indicating that the proposed readout system does not significantly degrade sensing performance. For tactile sensing, LSTM-based models achieved an RMSE of 0.125 N for force estimation and 93.4% accuracy for five-class contact-location classification, and were deployed for real-time inference at 1 kHz. System-level experiments showed that the joint sensors provide more accurate feedback than motor-based estimation during interaction, while the tactile sensor enables responsive force estimation in contact. The proposed architecture offers a practical path toward fully sensorized robotic hands for dexterous manipulation.
Jaehoon Kim, Lazaros Christoforidis, Michalis Papadakis +2
Apr 30, 2026cs.RO

Function-based Parametric Co-Design Optimization of Dexterous Hands

Despite advances in dexterous hand manipulation, robotic hand design is still largely decoupled from task-driven evaluation and control, limiting systematic optimization. Existing robotic hand co-design approaches are often limited in scope, optimizing a small subset of design parameters. We introduce a comprehensive parametric framework for robotic hand generation that unifies palm structure, finger kinematics, fingertip geometry, and fine-scale surface curvatures within a single design space. Fine geometric features are introduced through parametric surface deformation kernels that directly influence contact interactions. We validate the framework on design optimization in grasp stability tasks in simulation and real-world dynamic scenarios. Our framework produces simulation- and fabrication-ready hand models and will be released as open-source to enable rapid design iteration for dexterous hand co-design optimization frameworks and cross-embodiment policy training and control research.
Mohammad Amin Mirzaee, Harsh Gupta, Wenzhen Yuan
Apr 30, 2026cs.RO

An Experimental Modular Instrument With a Haptic Feedback Framework for Robotic Surgery Training

Robotic-assisted surgery offers significant clinical advantages but largely eliminates direct haptic feedback, increasing the risk of excessive tool-tissue interaction forces. Although recent commercial systems have begun to introduce force feedback, their high cost limits accessibility, particularly for surgical training. This paper presents a modular experimental robotic laparoscopic instrument integrated with a real-time haptic feedback framework. The proposed instrument employs a wrist-mounted force/torque (F/T) sensor to estimate tool-tissue interaction forces while avoiding the durability and integration challenges of tip-mounted sensors. A haptic feedback framework is developed to extract the external contact forces, render them to the haptic device, and generate stable and perceptually meaningful feedback. The instrument is integrated into the robotic surgery training system (RoboScope) and evaluated through a controlled user study involving a force regulation task. Experimental results demonstrate that haptic feedback significantly improves task success rate, force regulation accuracy, and task efficiency compared to visual-only feedback. The proposed instrument enables stable, high-fidelity haptic interaction, supporting effective robotic surgery training.
Walid Shaker, Mustafa Suphi Erden
Apr 28, 2026cs.RO

HANDFUL: Sequential Grasp-Conditioned Dexterous Manipulation with Resource Awareness

Dexterous robot hands offer rich opportunities for multifunctional manipulation, where a robot must execute multiple skills in sequence while maintaining control over previously grasped objects. Most prior work in dexterous manipulation focuses on single-object, single-skill tasks. In contrast, our insight is that many sequential tasks require resource-aware grasps that conserve fingers for future actions. In this paper, we study sequential grasp-conditioned dexterous manipulation, where a robot first grasps an object and then performs a second, distinct manipulation subtask while preserving the initial grasp. We introduce HANDFUL, a learning framework that models finger usage as a limited resource and encourages exploration of resource-aware grasps through finger-level contact rewards. These grasps are subsequently selected for downstream tasks via curriculum-based policy learning. We further propose HANDFUL-Bench, a simulation benchmark that introduces sequential dexterous manipulation tasks across multiple secondsubtask objectives, including pushing, pulling, and pressing, under a shared grasp-conditioned setup. Extensive simulation results demonstrate that prioritizing resource-aware grasps improves second-subtask success and robustness compared to a baseline that greedily optimizes the initial grasp before attempting the second subtask. We additionally validate our approach on a real dexterous LEAP hand. Together, this work establishes resource-aware grasp planning as a key principle for multifunctional dexterous manipulation. Supplementary material is available on our website: https://handful-dex.github.io.
Ethan Foong, Yunshuang Li, Hao Jiang +2
Apr 24, 2026cs.RO

A Kinematic Analysis of Palm Degrees of Freedom for Enhancing Thumb Opposability in Robotic Hands

This study investigates the kinematic role of palm degrees of freedom (DoF) in enhancing thumb opposability in a five-finger robotic hand. A hand model consisting of a five DoF thumb and four fingers with three to four DoF is analyzed, where palm motion is introduced between adjacent fingers. To quantitatively evaluate thumb-finger interaction, the overlap workspace volume is defined based on voxelized fingertip reachable regions. Seven cases are considered, including configurations with increased total DoF and configurations in which the total DoF is maintained by redistributing DoF from the fingers to the palm. The results show that palm DoF significantly improves opposability, particularly for the ring and little fingers, by repositioning their base locations rather than simply extending their reachable range. However, when the total DoF is constrained, redistributing DoF to the palm leads to trade-offs between overlap workspace expansion and kinematic redundancy. These findings indicate that palm DoF and finger DoF play distinct roles in hand kinematics and should be considered jointly in design. This study provides a quantitative framework for evaluating palm-induced opposability without relying on object or contact models and offers practical design guidelines for incorporating palm motion in robotic hands.
HyoJae Kang, Yeong Jae Park, Hyunmok Jung +2
Apr 23, 2026cs.RO

FingerViP: Learning Real-World Dexterous Manipulation with Fingertip Visual Perception

The current practice of dexterous manipulation generally relies on a single wrist-mounted view, which is often occluded and limits performance on tasks requiring multi-view perception. In this work, we present FingerViP, a learning system that utilizes a visuomotor policy with fingertip visual perception for dexterous manipulation. Specifically, we design a vision-enhanced fingertip module with an embedded miniature camera and install the modules on each finger of a multi-fingered hand. The fingertip cameras substantially improve visual perception by providing comprehensive, multi-view feedback of both the hand and its surrounding environment. Building on the integrated fingertip modules, we develop a diffusion-based whole-body visuomotor policy conditioned on a third-view camera and multi-view fingertip vision, which effectively learns complex manipulation skills directly from human demonstrations. To improve view-proprioception alignment and contact awareness, each fingertip visual feature is augmented with its corresponding camera pose encoding and per-finger joint-current encoding. We validate the effectiveness of the multi-view fingertip vision and demonstrate the robustness and adaptability of FingerViP on various challenging real-world tasks, including pressing buttons inside a confined box, retrieving sticks from an unstable support, retrieving objects behind an occluding curtain, and performing long-horizon cabinet opening and object retrieval, achieving an overall success rate of 80.8%. All hardware designs and code will be fully open-sourced.
Zhen Zhang, Weinan Wang, Hejia Sun +4
Apr 22, 2026cs.RO

FingerEye: Learning Dexterous Manipulation with Continuous Vision-Tactile Sensing

Dexterous robotic manipulation requires perception that remains informative from pre-contact approach to contact initiation and post-contact control. We introduce FingerEye, a sensing and learning framework that strengthens robotic dexterity through continuous vision-tactile feedback throughout interaction. On the sensing side, FingerEye integrates binocular RGB cameras with a compliant contact interface to support perception both before and after contact. Before contact, the fingertip cameras provide close-range visual cues and implicit stereo for precise approach and object localization. After contact, marker-tracked deformation of the compliant ring provides a proxy for contact wrench sensing. On the learning side, we build real-and-sim infrastructure for data collection and evaluation, systematically study policy-interface designs for learning with multiple FingerEye sensors, and develop FingerEye Policy, which applies group-structured modality fusion to reduce modality shortcuts and better exploit distributed fingertip feedback. Across seven contact-sensitive task settings, FingerEye improves wrist-only policy by over 30 percentage points in mean success rate in both simulation and the real world.
Zhixuan Xu, Yichen Li, Xuanye Wu +2
Apr 22, 2026cs.RO

Kinematic Optimization of Phalanx Length Ratios in Robotic Hands Using Potential Dexterity

In the design stage of robotic hands, it is not straightforward to quantitatively evaluate the effect of phalanx length ratios on dexterity without defining specific objects or manipulation tasks. Therefore, this study presents a framework for optimizing the phalanx length ratios of a five-finger robotic hand based on potential dexterity within a kinematic structure. The proposed method employs global manipulability, workspace volume, overlap workspace volume, and fingertip sensitivity as evaluation metrics, and identifies optimal design configurations using a weighted objective function under given constraints. The reachable workspace is discretized using a voxel-based representation, and joint motions are discretized at uniform intervals for evaluation. The optimization is performed over design sets for both the thumb and the other fingers, and design combinations that do not generate overlap workspace are excluded. The results show that each phalanx does not contribute equally to the overall dexterity, and the factors influencing each phalanx are identified. In addition, it is observed that the selection of weighting coefficients does not necessarily lead to the direct maximization of individual performance metrics, due to the non-uniform distribution of evaluation measures within the design space. The proposed framework provides a systematic approach to analyze the trade-offs among reachability, dexterity, and controllability, and can serve as a practical guideline for the kinematic design of multi-fingered robotic hands.
HyoJae Kang, Joonho Lee, Jeongdo Ahn +1
Apr 22, 2026cs.RO

ETac: A Lightweight and Efficient Tactile Simulation Framework for Learning Dexterous Manipulation

Tactile sensors are increasingly integrated into dexterous robotic manipulators to enhance contact perception. However, learning manipulation policies that rely on tactile sensing remains challenging, primarily due to the trade-off between fidelity and computational cost of soft-body simulations. To address this, we present ETac, a tactile simulation framework that models elastomeric soft-body interactions with both high fidelity and efficiency. ETac employs a lightweight data-driven deformation propagation model to capture soft-body contact dynamics, achieving high simulation quality and boosting efficiency that enables large-scale policy training. When serving as the simulation backend, ETac produces surface deformation estimates comparable to FEM and demonstrates applicability for modeling real tactile sensors. Then, we showcase its capability in training a blind grasping policy that leverages large-area tactile feedback to manipulate diverse objects. Running on a single RTX 4090 GPU, ETac supports reinforcement learning across 4,096 parallel environments, achieving a total throughput of 869 FPS. The resulting policy reaches an average success rate of 84.45% across four object types, underscoring ETac's potential to make tactile-based skill learning both efficient and scalable.
Zhe Xu, Feiyu Zhao, Xiyan Huang +1
Apr 19, 2026cs.RO

MM-Hand: A 21-DOF Multi-modal Modular Dexterous Robotic Hand with Remote Actuation

High-DOF dexterous hands require compact actuation, rich sensing, and reliable thermal behavior, but conventional designs often occupy valuable in-hand space, increase end-effector mass, and suffer from heat accumulation near the hand. Remote tendon-driven actuation offers an alternative by relocating motors to the robot base or an external motor hub, thereby freeing the fingers and palm for additional degrees of freedom, sensing modules, and maintainable mechanical structures. This paper presents MM-Hand, a 21-DOF Multimodal Modular dexterous hand based on remote tendon-driven actuation. The hand integrates spring-return tendon-driven fingers, modular 3D-printed finger and palm structures, quick tendon connectors for maintenance, and a multimodal sensing system including joint angle sensors, tactile sensors, motor-side feedback, and in-palm stereo vision. We further analyze tendon-sheath length variation and friction loss to guide the design of the routing, motor hub, and closed-loop joint control. Experiments validate the transmission, output force, sensing, and control capability of the system. The fingertip force reaches 25N under a 1m remote sheath transmission, demonstrating practical load capacity despite long-distance tendon routing. Closed-loop joint-level experiments further evaluate command tracking with a static arm and during arm motion. These results show that MM-Hand provides a lightweight, sensor-rich, and maintainable hardware platform for dexterous manipulation research. To support the community, all hardware designs and software frameworks are made fully open-source at https://mmlab.hk/research/MM-Hand.
Zhuoheng Li, Qingquan Lin, Checheng Yu +5
Apr 16, 2026cs.RO

DEX-Mouse: A Low-cost Portable and Universal Interface with Force Feedback for Data Collection of Dexterous Robotic Hands

Data-driven dexterous hand manipulation requires large-scale, physically consistent demonstration data. Simulation and video-based methods suffer from sim-to-real gaps and retargeting problems, while MoCap glove-based teleoperation systems require per-operator calibration and lack portability, as the robot hand is typically fixed to a stationary arm. Portable alternatives improve mobility but lack cross-platform and cross-operator compatibility. We present DEX-Mouse, a portable, calibration-free hand-held teleoperation interface with integrated kinesthetic force feedback, built from commercial off-the-shelf components under USD 150. The operator-agnostic design requires no calibration or structural modification, enabling immediate deployment across diverse environments and platforms. The interface supports a configuration in which the target robot hand is mounted directly on the forearm of an operator, producing robot-aligned data. In a comparative user study across various dexterous manipulation tasks, operators using the proposed system achieved an 86.67% task completion rate under the attached configuration. Also, we found that the attached configuration reduced the perceived workload of the operators compared to spatially separated teleoperation setups across all compared interfaces. The complete hardware and software stack, including bill of materials, CAD models, and firmware, is open-sourced at https://dex-mouse.github.io/ to facilitate replication and adoption.
Joonho Koh, Haechan Jung, Nayoung Kim +2
Apr 16, 2026cs.RO

HRDexDB: A Paired Human-Robot Dataset for Cross-Embodiment Dexterous Grasping

We present HRDexDB, a paired cross-embodiment dexterous grasping dataset of high-fidelity dexterous grasping sequences featuring both human and diverse robotic hands. Unlike existing datasets, HRDexDB provides a comprehensive collection of grasping trajectories across human hands and multiple robot hand embodiments, spanning 100 diverse objects. Leveraging state-of-the-art vision methods and a dedicated multi-camera system, HRDexDB offers high-precision spatiotemporal 3D ground-truth motion for both the agent and the manipulated object. The dataset comprises 2.1K grasping trials, each enriched with synchronized visual and kinematic modalities, with contact-force signals available for tactile-enabled robotic hands. By providing closely aligned captures of human dexterity and robotic execution on the same target objects under comparable grasping motions, HRDexDB serves as a foundational benchmark for cross-embodiment dexterous manipulation.
Jongbin Lim, Taeyun Ha, Mingi Choi +4
Mar 12, 2026cs.RO

CRAFT: A Tendon-Driven Hand with Hybrid Hard-Soft Compliance

We introduce CRAFT hand, a tendon-driven anthropomorphic hand with hybrid hard-soft compliance for contact-rich manipulation. The design is based on a simple idea: contact is not uniform across the hand. Impacts concentrate at joints, while links carry most of the load. CRAFT places soft material at joints and keeps links rigid, and uses rollingcontact joint surfaces to keep flexion on repeatable motion paths. Fifteen motors mounted on the fingers drive the hand through tendons, keeping the form factor compact and the fingers light. In structural tests, CRAFT improves strength and endurance while maintaining comparable repeatability. In teleoperation, CRAFT improves handling of fragile and low-friction items, and the hand covers 33/33 grasps in the Feix taxonomy. The full design costs under $600 and will be released open-source with visionbased teleoperation and simulation integration. Project page: http://craft-hand.github.io/
Leo Lin, Shivansh Patel, Jay Moon +2
Dec 3, 2025cs.RO

House of Dextra: Cross-embodied Co-design for Dexterous Hands

Dexterous manipulation is limited by both control and design, without consensus as to what makes manipulators best for performing dexterous tasks. This raises a fundamental challenge: how should we design and control robot manipulators that are optimized for dexterity? We present a co-design framework that learns task-specific hand morphology and complementary dexterous control policies. The framework supports 1) an expansive morphology search space including joint, finger, and palm generation, 2) scalable evaluation across the wide design space via morphology-conditioned cross-embodied control, and 3) real-world fabrication with accessible components. We evaluate the approach across multiple dexterous tasks, including in-hand rotation with simulation and real deployment. Our framework enables an end-to-end pipeline that can design, train, fabricate, and deploy a new robotic hand in under 24 hours. The full framework and generated robot hands are open-sourced and available on our website.
Kehlani Fay, Darin Anthony Djapri, Anya Zorin +6
Nov 29, 2025cs.RO

MILE: A Mechanically Isomorphic Hand Exoskeleton and Visuotactile Robotic Hand for Data Collection in Dexterous Manipulation

Dexterous robotic hands are expected to perform complex, contact-rich object manipulation, but learning such skills remains challenging because high-dimensional hands require high-fidelity demonstrations. Imitation learning provides a practical route for acquiring dexterous manipulation skills from human demonstrations, yet collecting synchronized multimodal demonstrations with accurate hand actions and tactile observations remains a key bottleneck. We present MILE, a teleoperation-based data-collection system comprising the human-first MILE exoskeleton and the mechanically corresponding MILE-Tac robotic hand. The system integrates custom-designed and fabricated modular joint encoders and compact MILE fingertip visuotactile sensor modules. The exoskeleton is informed by human-hand anatomy and ergonomic constraints, while the robotic hand is co-designed to preserve the selected four-finger kinematic topology. This correspondence enables joint-space command transfer and reduces reliance on task-space IK-based retargeting. The system synchronously records task-specific visual observations, four fingertip visuotactile streams, robot-hand proprioception, and exoskeleton-derived action commands. We evaluate MILE through a four-task teleoperation benchmark against representative glove-based and vision-based interfaces, and through imitation-learning experiments that compare policies trained with and without fingertip tactile input. The project page is available at https://sites.google.com/view/mile-system.
Jinda Du, Jieji Ren, Qiaojun Yu +6
Aug 17, 2025cs.RO

Tactile Gesture Recognition with Built-in Joint Sensors for Industrial Robots

While gesture recognition using vision or robot skins is an active research area in Human-Robot Collaboration (HRC), this paper explores deep learning methods relying solely on a robot's built-in joint sensors, eliminating the need for external sensors. We evaluated various convolutional neural network (CNN) architectures and collected a dataset to study the impact of data representation and model architecture on the recognition accuracy. Our results show that spectrogram-based representations significantly improve accuracy, while model architecture plays a smaller role. We also tested generalization to new robot poses, where spectrogram-based models performed better. Implemented on a Franka Emika Research robot, two of our methods, STFT2DCNN and STT3DCNN, achieved over 95% accuracy in contact detection and gesture classification. These findings demonstrate the feasibility of external-sensor-free tactile recognition and promote further research toward cost-effective, scalable solutions for HRC.
Deqing Song, Weimin Yang, Maryam Rezayati +1
Aug 7, 2025cs.RO

Do Robots Really Need Anthropomorphic Hands? A Comparison of Human and Robotic Hands

Human manipulation skills represent a pinnacle of voluntary motor functions, requiring the coordination of many degrees of freedom and the processing of high-dimensional sensor input to achieve remarkable dexterity. Thus, this study investigates whether the human hand, with its associated biomechanical properties, sensors, and control mechanisms, is an ideal that should be strived for in robotics. Do robots need anthropomorphic hands? First, characteristics of the human hand in terms of biomechanics and perception are extracted to compare them with currently commercially available robotic hands. From this comparison, research questions are derived that connect manipulation system complexity to skill repertoire size and dexterity. These questions are addressed through a systematic literature review, analyzing the manipulation capabilities demonstrated in 125 papers published between 2019 and 2025. Although complex five-fingered hands are often considered the ultimate goal for robotic manipulators, they are not necessary for all tasks. Findings indicate that in-hand manipulation does not benefit from anthropomorphic hand design, as simpler mechanisms are sufficient; however, mechanism complexity correlates with the breadth of manipulation tasks a hand can perform. Sensor integration and intelligent manipulation strategies remain underexplored, which may be due to a misalignment with hand design: instead of replicating the number of fingers and degrees of freedom, focusing on robustness and softness would allow more intelligent control and learning to exploit environmental contacts and integrate more sensors. Finally, the article argues for standardized evaluation criteria to enable the systematic comparison of hand designs and manipulation systems.
Alexander Fabisch, Wadhah Zai El Amri, Chandandeep Singh +1
Date pendingcs.RO

Motus2: A Self-Evolving General World Model for Dexterous Manipulation

General embodied agents should perceive, predict, act, evaluate, and improve within a unified system. World models have shown great promise in building such agents, yet existing models typically append an action output head to a world simulator, without coupling them into a closed decision-and-learning loop for policy improvement. We present Motus2, a self-evolving general world model for dexterous manipulation. Motus2 advances world modeling through model scaling and data scaling. For model scaling, a single model with shared weights exposes three control interfaces: a policy (world-action model), a simulator (action-conditioned world model), and an evaluator (value model). The policy proposes candidate action chunks, the simulator predicts their visual consequences, and the evaluator assesses the predicted outcomes. Their coupling forms a closed decision-and-learning loop for policy improvement. This formulation uses curated expert demonstrations for action learning, while failed and suboptimal interactions provide valuable evidence for dynamics modeling and value learning. For data scaling, Motus2 progresses from large-scale monocular egocentric data to synchronized stereo egocentric data, followed by robot-domain adaptation with robot trajectories and supplementary human-robot alignment data. Motus2 further studies global-autoregressive and hybrid-memory extensions of its sliding-window context, adds tactile feedback for contact-aware control, and is instantiated on a fully biomimetic platform with stereo vision, dual arms, dual dexterous hands, and tactile sensing. Together, egocentric data scaling and closed-loop general world model scaling provide a general path toward self-evolving dexterous manipulation.
Hongzhe Bi, Zihao Zhou, Yihang Tang +16
Date pendingcs.RO

Adversarial Game-Theoretic Algorithm for Dexterous Grasp Synthesis

For many complex tasks, multi-finger robot hands are poised to revolutionize how we interact with the world, but reliably grasping objects remains a significant challenge. We focus on the problem of synthesizing grasps for multi-finger robot hands that, given a target object's geometry and pose, computes a hand configuration. Existing approaches often struggle to produce reliable grasps that sufficiently constrain object motion, leading to instability under disturbances and failed grasps. A key reason is that during grasp generation, they typically focus on resisting a single wrench, while ignoring the object's potential for adversarial movements, such as escaping. We propose a new grasp-synthesis approach that explicitly captures and leverages the adversarial object motion in grasp generation by formulating the problem as a two-player game. One player controls the robot to generate feasible grasp configurations, while the other adversarially controls the object to seek motions that attempt to escape from the grasp. Simulation experiments on various robot platforms and target objects show that our approach achieves a success rate of 75.78%, up to 19.61% higher than the state-of-the-art baseline. The two-player game mechanism improves the grasping success rate by 27.40% over the method without the game formulation. Our approach requires only 0.28-1.04 seconds on average to generate a grasp configuration, depending on the robot platform, making it suitable for real-world deployment. In real-world experiments, our approach achieves an average success rate of 85.0% on ShadowHand and 87.5% on LeapHand, which confirms its feasibility and effectiveness in real robot setups.
Yu Chen, Botao He, Yuemin Mao +7