Single Graphics Processing Unit

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4 papers in the last 28 days · 0.1% of indexed attention

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Period ending 2026-09-07

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A weekly snapshot of new work published in Single Graphics Processing Unit.

41 papers

Latest in Single Graphics Processing Unit

Sep 7, 2026cs.DC

Scalability Analysis of Distributed Kolmogorov-Arnold Network Training on High-Performance Computing Systems

Kolmogorov-Arnold Networks (KANs) replace the fixed activation functions and linear weights of Multi-Layer Perceptrons (MLPs) with learnable univariate functions on network edges, offering improved interpretability and, in some settings, competitive parameter efficiency. While the approximation properties of KANs have received considerable attention, their behavior under distributed, multi-GPU training has not been systematically characterized. This paper presents an empirical scalability study of data-parallel KAN training on multi-node, multi-GPU high-performance computing (HPC) infrastructure, evaluated along four dimensions: strong scaling, weak scaling, communication overhead, and model-size scaling. Experiments were conducted on the FinisTerrae III supercomputer using up to 8 NVIDIA A100 GPUs across 4 nodes with PyTorch Distributed Data Parallel (DDP). KAN training reaches 74.7% parallel efficiency at 8 GPUs with a 5.97x speedup, consistent with conventional deep learning workloads. Weak scaling shows an initial single-to-multi-GPU throughput drop followed by strong stability. Communication overhead follows a non-monotonic pattern (1.3%-6.1%), driven primarily by All-Reduce algorithm selection and inter-node latency rather than KAN's edge-wise gradient structure. The parameter-to-memory ratio improves with model size even as training time scales unfavorably. These results indicate that operator-level and data-parallel optimizations for KAN are complementary. We provide deployment guidelines for GPU topology and model-size selection, and discuss the limitations of a synthetic-regression evaluation.
Guangneng Chen, David Garcia Selfa, Pablo Quesada Barriuso
Sep 2, 2026cs.LG

LeanStream: A Speculate-and-Refine Streaming Framework for Efficient on-Device LLM Inference

On-device LLM inference is attractive for privacy and responsiveness, but remains challenging on mobile and embedded devices because model weights far exceed available DRAM. Prior systems exploit activation sparsity and offload weights to SSD or flash storage, but face a fundamental systems trade-off: accurate sparse execution decisions require the latest context, whereas efficient computation-I/O overlap requires early prediction. As a result, existing designs either serialize execution or incur redundant weight fetches, extra computation, and large cache overheads. We present LeanStream, a streaming speculate-and-refine framework for efficient on-device LLM inference. LeanStream progressively refines computation, loading, and cache-retention priorities using partial GPU results, enabling fine-grained overlap between GPU execution and storage I/O. We implement LeanStream on both mobile and embedded platforms. Compared with prior on-device LLM inference systems, LeanStream reduces memory usage by 4.8×\times to 7.5×\times at the best throughput achieved by prior work, while further improving token generation throughput by 1.6×\times to 2.1×\times.
Renyuan Liu, Yuyang Leng, Kaiyan Liu +7
Sep 2, 2026cs.LG

Verify Before You Distill: Prompt-Level Teacher Gating for On-Policy Distillation

On-policy distillation (OPD) accelerates post-training by providing dense token-level supervision from a frozen teacher on the student's own rollouts. Vanilla OPD applies this supervision uniformly across prompts, without checking whether the teacher is reliable for each prompt. Because reverse KL is mode-seeking, a confidently wrong teacher can induce a strong yet misleading update. Distributional proxies, such as entropy or teacher-student likelihood agreement, measure uncertainty or agreement but do not directly verify outcome correctness. We introduce Teacher-Gated On-Policy Distillation (TGOPD), built on the principle that teacher reliability should be verified at the prompt level before dense supervision is admitted. TGOPD estimates reliability from a small set of verifier-scored teacher probes and routes each prompt exclusively to dense OPD when the reliability check passes or to verifier-grounded GRPO otherwise. Across 4B and 35B students in mathematics, code, and instruction following, TGOPD outperforms Vanilla OPD in all six single-domain settings and achieves higher seven-benchmark averages at both scales under multi-domain training. By using otherwise-idle teacher capacity for reliability estimation, TGOPD also reduces teacher-side compute waste in asynchronous OPD, increasing teacher-node GPU utilization from 9.8% to 78.9% in the measured 4B single-domain run.
Zhiwei Zhang, Zechen Sun, Fei Zhao +6
Sep 1, 2026cs.GR

MeshSplatBench: A Unified Benchmark for Triangle-Based Neural Rendering

Triangle-based neural rendering bridges neural scene representations and conventional graphics pipelines by optimizing explicit geometric primitives compatible with standard rasterization hardware. However, existing approaches are evaluated almost exclusively within custom research renderers, obscuring their practical deployability in production engines. To bridge this gap, we introduce \textbf{MeshSplatBench}, a unified benchmark that systematically investigates triangle-based neural rendering across the complete pipeline from native optimization to game-engine deployment. MeshSplatBench establishes a standardized evaluation protocol while preserving each method's native optimization semantics, reproducing published results within 0.8%0.8\% PSNR deviation. Furthermore, we introduce a hierarchical Unity deployment protocol spanning three rendering tiers: native CUDA renderers, method-specific dedicated engine shaders, and standard opaque mesh pipelines, isolating the exact fidelity losses caused by engine adaptation \textit{vs.} representation reduction. Finally, we conduct a topological audit of reconstructed surfaces, demonstrating that explicit connectivity and shared indexing alone are insufficient to guarantee production-ready assets due to prevalent non-manifold structures, fragmented components, and boundary artifacts. Overall, MeshSplatBench demonstrates that rasterizability is merely a primitive-level attribute, whereas graphics readiness requires jthe holistic alignment of representation, topology, and engine compatibility. Source code will be released.
Kaixuan Zhang, Minxian Li, Mingwu Ren +1
Aug 12, 2026cs.LG

CAKE: Compiler-Agent Co-Design for Frontier Kernel Evolution

GPU kernel agents and GPU programming languages have advanced separately, leaving expert kernels difficult to reproduce. Agents usually treat the compiler as a fixed black box and receive only errors, correctness outcomes, and timing, while existing DSLs either hide critical scheduling decisions or expose them through difficult layout abstractions. We present CAKE, a compiler-agent co-design in which agents author CAKE IR, a typed, hardware-explicit schedule representation. CAKE exposes warp roles, memory movement, synchronization, and pipelines while supporting verification, cost modeling, and localized diagnostics. The harness itself evolves: recurring failures become verifier rules, IR primitives, model calibrations, and reusable optimization tactics. In matched implementation-hidden Flash-KMeans clean starts on B200, the best CAKE IR candidate at an 80-million-token budget runs at 1.144x the tuned FlashML baseline, compared with 0.928x for direct CUDA/PTX. Beyond this benchmark, agent-generated Kimi Delta Attention achieves a 2.05x geometric-mean speedup over official FlashKDA and passes end-to-end serving validation. Dispatcher-backed KNN and KMeans improve performance by 1.42x to 2.12x across more than 400 shapes, and four kernel changes are available as upstream PRs. CAKE targets NVIDIA GPUs from Ampere through Blackwell and separates single-shape evolution from library generalization and dispatch.
Zihao Ye, Yingyi Huang, Hongyi Jin +11
Aug 9, 2026cs.LG

Gradient Under Microscope: Benchmarking Resource Utilization of Memory-Efficient Gradient Computation Methods

AI training's rising resource intensity is straining electricity supplies and carbon budgets, motivating systematic study of memory-efficient training on constrained hardware. We benchmark five gradient optimizers (SGD, Adam, Adagrad, Adadelta, and Conjugate Gradient Descent) under three memory strategies (standard training, gradient checkpointing, and gradient accumulation) across four transformer architectures (ViT, ModernBERT, Llama 3.1 1B, and NanoVLM), measuring training loss, GPU utilization, training time, and memory usage. Gradient accumulation emerges as the most reliable strategy, cutting training loss by roughly an order of magnitude on the vision-language model and about four-fold on the language model without additional GPU memory. Contrary to common practice, Adam is not universally superior: Adadelta and SGD outperform it on the encoder and autoregressive architectures. Gradient checkpointing's effect is strongly architecture-dependent, improving vision transformer loss while severely degrading the encoder model, and it increases training time by up to 60% on memory-bound models. GPU utilization is governed primarily by architecture, ranging from 8-15% for the memory-bound language model to 96-99% for compute-bound vision models. These findings provide practical guidelines for optimizer and gradient-strategy selection in resource-efficient model training and deployment.
Sarthak Mahapatra, Zihan Zhou, Khatoon Khedri +2
Aug 8, 2026cs.CV

What Irregularity Costs: CUDA C++, Rust, and Triton on a Hash-Blocked GPU Workload

GPU language comparisons are almost always run on tiled dense linear algebra, where every toolchain is good and the differences are small. We implement the same hash-blocked TSDF fusion kernel in CUDA C++, in Rust through NVIDIA's cuda-oxide, and in Triton, and measure it on a workload with the opposite character: an open-addressed hash table with compare-exchange insertion, data-dependent per-lane probe depth, and contended scatter. The result is a split. On the regular stage, which walks a truncation band and accumulates, all three languages land within a small factor of each other. On the irregular stage, which probes and inserts, Rust stays close to hand-written CUDA C++ while Triton is more than an order of magnitude slower. Language choice is nearly free on the work that is usually benchmarked and expensive on the work that is not. We attribute both gaps to specific things the languages cannot express, not to ratios. Triton's cost follows from a probe loop that must run to a compile-time bound and from tl.atomic_cas taking no mask, which forces a scratch structure with no counterpart in CUDA. Rust's cost was invisible in every instruction count: its kernel issues fewer instructions, fewer compare-exchanges and fewer registers at identical occupancy, yet was slower. Hardware counters located it in L1 residency. A GPU-scope atomic load must be coherent across SMs, no NVIDIA L1 is, so the type-correct way to read a shared location bypasses the cache on every access. Triton's bounded probe is also a correctness problem for fusion: at load factors an ordinary depth trajectory reaches, it silently discards blocks and the reconstruction loses patches of surface with nothing reported. We also report a defect found and fixed in cuda-oxide itself, now merged upstream: its scoped atomic load and store could not be called at all in the build mode that produces real kernels.
Petr Korolev
Aug 3, 2026cs.DC

Energy-Efficient LLM Serving via Disaggregated Attention--FFN and Flexible Frequency Scaling

Large language model (LLM) serving spans diverse applications with stringent service-level objectives (SLOs), often requiring GPUs to run at maximum frequencies and increasing energy consumption. Existing energy-management approaches adapt GPU frequencies only at the request or inference-phase level, overlooking operator-level differences in frequency sensitivity between Attention and feed-forward networks (FFNs). We find that the energy-optimal frequencies of Attention and FFN (A/F) differ and vary with the inference phase, workload, and system configurations. However, runtime variability and independent A/F frequency control create a large search space and high communication overhead. To address these challenges, we present AFlex, a framework that jointly optimizes resource provisioning and GPU frequency scaling for disaggregated A/F serving. AFlex introduces a global scheduler and a local operator-level dynamic voltage and frequency scaling (DVFS) controller to determine A/F resource allocations and frequencies. It further introduces an interleaved A/F pipeline with dynamic microbatch depth and adaptive request batching to reduce pipeline bubbles. We implement AFlex in SGLang and evaluate it on NVIDIA A800 GPUs using Qwen3-32B and Mixtral-8×\times7B under production Conversation and Coding traces. \AFlex reduces energy per token by up to 49% over state-of-the-art disaggregated serving and 48% over frequency-scaling systems while satisfying TTFT and TPOT SLOs.
Cunchen Hu, Liangliang Xu, Tian Liu +9
Jul 29, 2026cs.CV

Device-First Feedback: Toward Mobile-Native LLM-Driven Neural Architecture Search

Deploying convolutional neural networks generated by large language models (LLMs) on real mobile hardware requires more than GPU validation accuracy: INT8 TensorFlow Lite export, delegate selection, and on-device latency jointly determine whether a model is usable. We present an automated mobile deployment pipeline that closes the loop from QLoRA fine-tuning of an architecture-generating LLM through GPU evaluation, INT8 export, and physical-device benchmarking to gated augmentation of the training corpus. The pipeline is fully scripted and runs cycle-by-cycle without manual intervention, with resume support after interruptions. We evaluate the same frozen protocol on two benchmarks, CIFAR-10 and CIFAR-100, on a Samsung SM-P613 tablet (seed 42, 20 models per cycle, cycles 0-6). On CIFAR-10, cycle 1 is gate-accepted and improves the mobile deployment score approximately 25.6x over the baseline with a mean quantized accuracy of 46.9%; later cycles raise GPU accuracy but fail the non-decreasing mobile gate. On CIFAR-100, the pre-QLoRA baseline retains the best mobile score; iterative rounds improve GPU accuracy (up to 26.2%) yet cannot surpass cycle 0 on-device, and the training pool stalls at 19 examples after the first accepted round. Together, the two studies show that closed-loop GPU fine-tuning does not guarantee monotonic mobile gains, especially on harder classification tasks, and that multi-dataset, on-device measurement is needed to stress-test deployment objectives. We release per-cycle metrics with 95% confidence intervals, all figures, and complete reproduction commands.
Saif U Din, Muhammad Ahsan Hussain, Radu Timofte +1
Jul 27, 2026cs.AI

Cutting AI Datacenter Energy with Reinforcement Learning: Measured Power Control of LLM Training from One GPU to the Fleet

Reinforcement-learning post-training dominates modern language-model development, yet its power behavior on GPU hardware has not been characterized, and datacenters manage GPU power with workload-blind mechanisms, static caps and reactive throttling, that slow hardware indiscriminately. We instrument GRPO training with half-second power telemetry at 7B, 14B, and 72B scales on one to four A100s (380,000+ samples), and train a PPO meta-controller that adapts the workload's own generation parameters to measured power. Against the full 500-step 7B trace, the controller cuts power-limit violations by 89.8% while increasing token output by 18.1% and energy efficiency by 26.2% (tokens per MWh). Deployed live at 72B, the same controller family yields replicated null results, diagnosed as the group-size actuator losing authority under model sharding. An actuator-authority sweep shows the same parameters applied as generation concurrency retain 17-22% power authority, isolating an occupancy-versus-volume principle; a controller rebuilt on that actuator controls a live 72B rollout-generation workload across three replications: 35.7% more output than a static safe baseline at 2.27 +/- 1.08% budget violations, 87.2% fewer violations than uncontrolled operation, and the best mean throughput and energy per token among constrained controllers, with an adaptive threshold rule matching it in one of three operating conditions. Under realistic measurement windows the original 72B transients fall from 23.6% at half-second resolution to 1.6% at 30 s and zero at 5 min; a composed 16-GPU fleet shows zero violations at 30 s and longer, with peak demand at 50-56% of nameplate. For this fleet mix, roughly twofold oversubscription of nameplate appears feasible, subject to operator validation. We quantify the economic and carbon consequences and specify a low-cost operator pilot.
Eliseo Curcio
Jul 20, 2026cs.AI

A Hardware-oriented Approach for Efficient Bayesian Inference Computation and Deployment

Bayesian inference provides a principled foundation for reasoning under uncertainty, but its computational cost hinders deployment on resource-constrained edge devices. In this paper, we present a hardware-oriented methodology for accelerating discrete Bayesian inference on commercial off-the-shelf embedded GPUs. We identify that the latency of a broad class of variational message-passing algorithms is dominated by tensor contractions. Our approach restructures the memory layout of these operations using two complementary merging strategies that produce compact, regularly-shaped primitives better suited for efficient GPU execution. We then introduce optional sparse array representations and a tensor-clustering scheme to reduce the memory footprint. We instantiate the methodology and produce optimized variants of three message-passing algorithms for Hidden Markov Models (HMMs), namely variational filtering, variational message passing, and marginal message passing. Furthermore, we complement this with a machine-learning-based autotuner that automatically selects the best-performing algorithmic variant for a given generative model specification. Benchmarked on an NVIDIA Jetson Orin AGX across 770 randomly sampled realistic Partially Observable Markov Decision Process (POMDP) configurations, our implementations achieve speedups of up to 5x, with typical gains of 2-2.5x, while producing numerically identical outputs to the baseline implementations.
Nikola Pižurica, Matteo Risso, Nikola Milović +4
Jul 17, 2026cs.CV

MegaSlide-DiT: Memory-Centric Adaptation and Deformable Local Attention for Efficient Video Diffusion

High-resolution video diffusion models built on Diffusion Transformers (DiTs) deliver strong fidelity but quickly exhaust the memory budget of a single workstation. A 100 billion-plus parameter DiT easily requires over a terabyte of persistent state, while naive spatiotemporal self-attention grows quadratically in sequence length. These two walls -- parameter memory and activation memory -- prevent researchers from adapting massive generative models without large GPU clusters. We revisit this problem from a systems perspective and introduce MegaSlide-DiT, a prototype that demonstrates how a pre-trained 105B DiT can be adapted on a single H200 GPU with 1.5 TB of host RAM. Our key insight is that the GPU need not own the model state: all persistent weights, master weights and optimizer moments remain in host memory, while only transient shards are streamed to the GPU on demand. Simultaneously, we replace quadratic global attention with 3D Deformable Slide Attention (3D-DSA), a motion-adaptive local attention operator that reduces both memory and computational complexity to linear in the sequence length. We report detailed memory accounting, execution traces and evaluation results to substantiate our design. MegaSlide-DiT does not claim to train a 105B model from scratch on a single GPU, nor does it magically solve bandwidth limits; rather, it offers a pragmatic path for full-parameter adaptation of massive video diffusion models on high-end workstations.
Jiacheng Liu, Jason Liu
Jul 7, 2026cs.PF

Energy-Efficient GPU DVFS for Fine-Tuning of SLMs on Resource-constrained Embedded Devices

Dynamic Voltage Frequency Scaling (DVFS) on resource-constrained embedded GPU platforms is essential for energy-efficient small language model (SLM) fine-tuning, as privacy- and personalization-driven adaptation increasingly requires local execution and involves repeated forward-backward optimization over many mini-batches, making it substantially more time- and energy-intensive than single-pass inference. To this end, 1) we first characterize the fine-tuning behavior of representative encoder-only SLMs of BERT variants, and autoregressive decoder-only SLMs of Pythia variants on GLUE benchmarks. In addition to the characterizations, 2) we propose a simple yet effective ML-based model selection that selects energy-optimal GPU DVFS settings on resource-constrained embedded platforms. Our results on NVIDIA Jetson AGX Orin demonstrate average 13.11% energy savings (up to 26.73%) over MAXN Mode 0, which has no explicit power cap.
Jurn-Gyu Park, Sanzhar Zholdybayev, Aidar Amangeldi +1
Jun 29, 2026cs.AI

The FIL Hypothesis: Inductive Biases Help with Kernel Engineering

The Bitter Lesson, which posits that general-purpose methods that scale with computation and data ultimately outperform those with built-in human knowledge, has become a dominant paradigm in the era of Large Language Models. We revisit this principle by observing a new and critical scaling dimension: the duration of the Feedback Information Loop (FIL), the time required for a system to receive a verification signal after generating a prediction. Most historic successes in Artificial Intelligence (AI) have benefited from near instantaneous feedback (e.g., games or classification tasks), but we argue that future AI applications in science and the physical world will inherently involve FILs ranging from hours to weeks. This trend poses a fundamental scaling limit, as obtaining enough verification steps required by purely data-driven methods becomes practically impossible. Additionally, we propose a method that is orthogonal to purely data-driven approaches, based on human-inspired expert knowledge. The method relies on inductive biases and constraining the solution space. We provide an initial validation of the hypothesis and the method, by studying the real-world GPU programming task, a domain with non-trivial FIL, and demonstrate that incorporating inductive biases yields superior performance over data-driven approaches. The code is released under: https://github.com/ai-nikolai/robust_kernelbench
Nikolai Rozanov, Subhabrata Dutta, Preslav Nakov +1
Jun 22, 2026cs.AI

MINCE: Shrinking LLM Evaluation Datasets via Few-Model Monte Carlo Calibration

Evaluating LLMs across many model variants -- quantized, fine-tuned, or deployment-specific -- requires running large benchmarks repeatedly, a process that can take tens of hours per model on edge hardware such as NPUs. Existing subset selection methods reduce this cost but depend on large calibration pools or learned prediction layers. We introduce MINCE (Monte Carlo Informed N-sizing for Compact Evaluation), which uses Monte Carlo simulation over per-item logs from a small set of calibration models to find the minimum subset size that bounds accuracy drift and then fixes a randomly sampled subset at that size, with no prediction layer needed. MINCE reduces IFEVAL by 54%, MMLU by 89%, and GSM8K by 70% with maximum drift \leq2.62,pp on BF16 models and mean drift of 0.77--3.59,pp on held-out NPU models, while delivering median GPU evaluation speedups of 2.7--8.1×\times and NPU evaluation speedups of 1.7--2.0×\times. The method is robust to calibration pool size and achieves lower drift than tinyBenchmarks (12×\times lower on MMLU, 3.3×\times on GSM8K) while using 57×\times fewer calibration models.
Devleena Das, Rajeev Patwari, Vikram Kumar Bukka +3
Jun 20, 2026cs.LG

Load Testing for Machine Learning Model Serving Systems at Scale

Machine learning (ML) model serving has become a dominant consumer of GPU infrastructure, yet capacity planning in these systems remains largely ad hoc. Under-provisioning leads to service-level objective (SLO) violations and production incidents, while over-provisioning results in substantial resource waste. This paper presents \sys, an industrial load testing framework for ML serving systems that systematically estimates serving capacity through an adaptive, feedback-driven search strategy. The approach leverages real-time performance signals, incorporating dampening, spike tolerance, and convergence detection to efficiently identify maximum sustainable throughput under SLO constraints. We evaluate \sys through a longitudinal analysis of 14 industrial case studies spanning four ML architecture classes: recommendation, ranking, vision, and NLP. This study demonstrates that systematic load testing leads to substantial improvements in GPU resource efficiency and operational reliability. Prior to adopting \sys, a significant fraction of model launches were under-provisioned, resulting in recurring incidents; these issues were substantially reduced after deployment. Our results show that ML-specific design decisions are critical to accurate capacity estimation: workload calibration using recorded traffic reduces estimation error from approximately 30% to 2--6%, while proper warmup handling yields a 22.2% improvement in accuracy. Further analysis reveals key factors influencing prediction error, including model size and co-location effects. This paper distills six lessons and derive architectural guidelines for ML load testing, offering actionable insights for building reliable and efficient ML serving systems.
Amr S. Abdelfattah, Nakul Tirumalai, Indu Mohanan +4
Jun 19, 2026cs.LG

HERALD: High-Throughput Block Diffusion LLM Serving via CPU-GPU Cooperative KV Cache Retrieval

Diffusion LLMs (dLLMs) improve GPU utilization over autoregressive decoding by generating multiple tokens per forward pass, but their KV cache still grows linearly with context, limiting throughput at long contexts. KV cache offloading to host DRAM alleviates this memory pressure, but the limited PCIe bandwidth necessitates recalling only a sparse subset of KV entries. In block dLLMs, the relevant KV entries remain consistent across denoising steps within a block, enabling high-accuracy selection by identifying the top-k entries once and reusing them throughout all denoising steps. This property appears attractive for offloading as it amortizes the selection overhead across the entire block, but it requires exact attention over the full KV cache, which is too expensive under offloading. We present HERALD, a KV offloading system for block dLLMs that resolves this through two opportunities that reduce the required selection compute by a factor of the block size and enable selection to be overlapped with denoising. Across three block dLLMs and five long context tasks, HERALD achieves near-lossless accuracy at 5-10% KV budget and up to 1.59x lower per block latency and 2.47x higher throughput over GPU-only inference, with speedups growing with context length.
Omin Kwon, Doyeon Kim, Jongseok Park +3
Jun 18, 2026stat.ML

SSH-Net: A Deep Neural Network for Predicting Failure Time Distribution Functions under Competing Risks with Application to GPU Data

Competing risks are commonly observed in engineering fields and can bring challenges to time-to-event data modeling when the application scenarios are complicated. Recently, deep neural networks have received great attention for prediction with competing risks, due to their flexibility and high learning capability. However, the complexity of neural network structure brings extra difficulty in hyperparameter tuning based on different data inputs. Additionally, when an engineered system has complex physical structures with multiple hierarchical levels, treating all structural levels as a single group of inputs may fail to capture critical information. To address the issues, we propose a Structured Segmented Hazard Deep Neural Network (SSH-Net) for failure time prediction under cause-specific competing risks framework. Our approach associates neural network structure with data structures, and allows different covariate groups to impact the failure prediction through separate sub-networks. The neural network is constructed based on a cause-specific competing risks model. The SSH-Net outputs cause-specific hazard functions, and utilizes the penalized log-likelihood as the loss function. The prediction accuracy of SSH-Net is validated through simulation studies by evaluating the Brier score, the area under receiver operating characteristic curves (AUC), and the root mean square error (RMSE) of the predicted cause-specific cumulative incident function. We further demonstrate the model's ability to predict failure time distribution functions using the Titan GPU failure time data.
Jie Min, Yueyao Wang, Mengkun Chen
Jun 17, 2026cs.LG

Detecting Hidden ML Training With Zero-Overhead Telemetry

Hardware-enabled monitoring of GPU workloads underpins many proposals for AI compute governance, but if developers can defeat monitoring mechanisms, such schemes are unworkable. We evaluate the adversarial robustness of GPU workload classification using only zero-overhead, privacy-preserving NVML telemetry: content-agnostic signals that observe physical effects of computation without accessing model weights, training data, or hyperparameters. Across 5 rounds of monitor-evader iteration, we evaluate 20 evasion strategy families on 9 GPU models spanning 4 architecture generations. We develop a classifier that achieves 98.2% binary accuracy at identifying training workloads across the whole corpus, and 43-87% accuracy against the most challenging unexpected workloads even when they are adversarially disguised.
Robi Rahman, Sabiha Tajdari
Jun 17, 2026cs.DC

Spotlight: Synergizing Seed Exploration and Spot GPUs for DiT RL Post-Training

Reinforcement learning (RL) post-training of Diffusion Transformers (DiTs) is prohibitively expensive, requiring thousands of high-end GPUs. Existing works explore two directions to reduce cost: seed exploration improves training convergence by selecting high-contrast samples, yet adds compute to the critical path; spot GPUs offer 69--77% lower cost, yet sit idle during training because DiT rollouts finish nearly simultaneously, which prevents LLM-style pipelining of rollout with training. Spot preemptions further break Sequence Parallelism (SP) groups, fragmenting GPU topology. We present Spotlight, the first system that harvests spot GPUs for DiT RL post-training. Spotlight rests on two key insights we devise: (1)~we show that exploration can tolerate stale model weights because exploration that uses the model weights from the previous iteration preserves the relative ranking of random seeds, allowing exploration to run on idle spot GPUs during training. (2)~SP reconfiguration can reuse on-node state, reducing group recovery from minutes to sub-second launches. Built on these insights, Spotlight introduces three techniques: a bandit-based exploration planner that maximizes reward variance within the training time budget, elastic sequence parallelism that reconfigures SP groups on the fly via persistent schedulers and intra-node weight copying, and a preemption-aware pull-based request scheduler that balances load and commits in-flight state upon preemption. We implement Spotlight on the open-source RL platform ROLL and evaluate it on Qwen-Image post-training. Spotlight reaches the same target validation score 4×4\times faster than baselines, reducing total cost by 1.41.4-6.4×6.4\times while achieving superior image quality on DeepSeek-OCR and Geneval datasets with resolution 512×512512\times512 and 1280×12801280\times1280.
Ruiqi Lai, Dakai An, Wei Gao +6
Jun 11, 2026cs.DC

GF-DiT: Scheduling Parallelism for Diffusion Transformer Serving

Diffusion Transformers (DiTs) have become the dominant architecture for image and video generation, creating growing demand for efficient DiT serving. Existing systems assign each request a fixed parallel configuration throughout its lifetime. However, DiT workloads exhibit substantial heterogeneity across requests, execution stages, and system conditions, making static parallelism inefficient and often leading to poor GPU utilization and degraded service quality. This paper argues that DiT serving should treat GPU parallelism as a first-class schedulable resource. We present GF-DiT, a policy-programmable runtime for elastic DiT serving that dynamically adapts the parallelism of running requests according to workload demands and service objectives. GF-DiT introduces an asynchronous execution abstraction that decomposes requests into independently schedulable trajectory tasks and enables online GPU reallocation. To make elastic parallelism practical, GF-DiT further proposes group-free collectives, a lightweight communication abstraction that supports low-overhead online formation and reconfiguration of arbitrary execution groups. We implement GF-DiT in vLLM-Omni and evaluate it on representative image and video diffusion workloads. Compared with fixed-pipeline execution with static parallelism, GF-DiT improves throughput by up to 6.01×\times, reduces mean latency by up to 95%, lowers SLO violation rates by up to 90%, and reduces communication-group setup overhead from 778 ms to approximately 60 μμs. Our code is available at https://github.com/SJTU-Liquid/GF-DiT.
Xinwei Qiang, Yifan Hu, Shixuan Sun +6
May 30, 2026cs.DC

ViBE: Co-Optimizing Workload Skew and Hardware Variability for MoE Serving

In distributed Mixture-of-Experts (MoE) inference, input-dependent token routing interacts with GPU performance variability to create persistent stragglers under synchronized execution, where the slowest GPU determines layer latency. This performance variability is inherent to modern accelerators: manufacturing variation, power limits, and thermal conditions introduce measurable execution-time differences across nominally identical GPUs. The core challenge is that MoE execution-time imbalance arises from the interaction of workload skew and hardware asymmetry. Token routing produces uneven and layer-varying expert loads, while GPU throughput depends on device-specific operating characteristics and workload intensity. Prior work mitigates routing skew but assumes homogeneous hardware, optimizing token balance rather than execution latency. As a result, even balanced token assignments can leave hardware-induced stragglers unaddressed. Thus, we propose Variability-Informed Binning of Experts (ViBE), a hardware-aware expert placement framework that minimizes execution-time imbalance across GPUs. ViBE combines per-GPU performance modeling with expert activation profiling to assign high-load experts to faster devices and low-load experts to slower ones, reducing layer-level stragglers without modifying model semantics or hardware. Because both workload characteristics and effective GPU throughput can shift across serving conditions, ViBE supports lightweight recalibration under workload/performance drift to refresh its routing and performance estimates when needed. Results show that ViBE consistently reduces execution-time imbalance and improves SLO attainment by 14%, while lowering P90 TTFT by up to 45%. We further show that the impact of hardware variability increases at scale, making variability-aware placement important for efficient, high-utilization LLM serving.
Seokjin Go, Marko Scrbak, Ephrem Wu +2
May 28, 2026cs.RO

Caspar: CUDA Accelerator for Symbolic Programming with Adaptive Reordering

We present Caspar, a library that makes the power of modern GPUs more accessible in robotics and provides a state-of-the-art nonlinear GPU solver that can be applied to a wide range of different optimization problems. Caspar bridges the gap between expressive symbolic programming in Python and high-performance GPU runtimes in C++ by automatically generating optimized CUDA kernels from symbolic expressions. Building on the SymForce library, users can easily define and combine symbolic expressions, including Lie group operations, to generate custom CUDA kernels. To use Caspar as a solver, users need only define the symbolic residual functions; Caspar then uses symbolic differentiation to generate the necessary GPU kernels and interfaces to perform nonlinear optimization. In this paper, we present the core components of Caspar and showcase its performance by performing bundle adjustment on the Bundle Adjustment in the Large (BAL) dataset. We benchmark Caspar against other state-of-the-art bundle adjusters and show that it is 5 to 20 times faster than the best alternative, requires less memory, and achieves similar accuracy. This illustrates the benefit of our symbolic GPU programming approach. Caspar is released as part of SymForce and is freely available at https://github.com/symforce-org/symforce
Emil Martens, Aaron Miller, Matias Varnum +1
May 26, 2026cs.LG

The Energy Blind Spot: NVIDIA's Flagship Edge AI Hardware Cannot Support Process-Level Energy Attribution

Agentic AI workloads - where a single user goal triggers multi-step orchestration, tool calls, retries, and failure recovery - are being targeted for edge deployment, with NVIDIA, Dell, HP, ASUS, MSI, Acer, and Gigabyte all shipping GB10-based desktop AI systems in 2026. We recently demonstrated that orchestration structure dominates agentic energy cost, with workflows consuming 4.33x more energy per successful goal than linear baselines and OOI reaching 7.63x for multi-step reasoning tasks. Separately, Raj et al. show that CPU-side processing accounts for up to 90.6% of total latency and 44% of total dynamic energy in agentic workloads. We report a systematic energy-observability audit of the ASUS Ascent GX10 (GB10 SoC) and find that the platform exposes no CPU energy counter, no INA power-rail monitor, no IPMI/BMC, and no SCMI powercap protocol through any supported software interface. The only on-device energy telemetry is instantaneous GPU power via NVML. We further discover that the MediaTek firmware already computes per-rail energy internally via an undocumented ACPI interface (SPBM), but NVIDIA states there are "no plans to expose CPU rail information." On-device per-process energy attribution - as performed on x86 via RAPL - is therefore not reproducible on this platform through supported interfaces. We formalize a hardware requirements specification for energy-attributed AI, propose an interim calibration bridge for per-domain energy decomposition - confirmed on the Acer Veriton GN100 where CPU energy accumulators are live - and identify a standards-track path via SCMI powercap. Our findings motivate the low-carbon computing community to demand energy observability as a first-class hardware requirement.
Deepak Panigrahy, Aakash Tyagi
May 25, 2026cs.DC

Fine-Tuning and Serving Gemma 4 31B on Google Cloud TPU: A Technical Comparison with GPU Baselines

We present the first end-to-end demonstration of fine-tuning and serving Google's Gemma 4 31B model on TPU hardware, providing an empirical comparison of TPU and GPU platforms for large language model adaptation. Using LoRA on a Google TPU v5p-8 for training and TPU v6e-8 (Trillium) for inference, we document the full set of code-level adaptations required to port a GPU-native training recipe - built on PyTorch, HuggingFace TRL, and FSDP - to the JAX + Tunix/Qwix stack. These adaptations span mesh configuration, LoRA module naming conventions, sharding annotation corrections, gradient checkpoint, data pipeline restructuring, and a custom Orbax-to-safetensor checkpoint merging procedure. For inference, we detail the vLLM-TPU Docker setup necessary to serve Gemma 4 on v6e-8 and characterize the resulting latency and throughput profile. Compared with a similar-costing 2xH100 GPU baseline under identical hyperparameters, TPU training completes 1.61x faster at 2.12x lower cost. For inference, we cover the vLLM-TPU Docker setup required to serve Gemma 4 on v6e-8 and explain the observed latency and throughput characteristics across a QPS sweep spanning 512 to 16k input tokens. Across both workloads we compare performance and cost against a 2xH100 GPU baseline running identical hyperparameters. The TPU completes training 1.61x faster at 2.12x lower cost. For inference, TPU v6e-8 matches GPU at short context (<=2048 tokens) and decisively outperforms at long context: 66% higher throughput and 23.6x faster TTFT at 4096-token inputs (61 ms vs 1,443 ms at QPS=4). Our work removes a critical gap in the open tooling ecosystem and provides practitioners with a recipe for Gemma 4 Dense 31B deployment on the TPU infrastructure.
Jatin Kishnani, Mayank Goel, Amit Singh +2
May 22, 2026cs.LG

Convex Optimization for Alignment and Preference Learning on a Single GPU

Fine-tuning large language models (LLMs) to align with human preferences has driven the success of systems such as Gemini and ChatGPT. However, approaches like Reinforcement Learning from Human Feedback (RLHF) remain computationally expensive and complex. Direct Preference Optimization (DPO) offers a simpler alternative but has limitations such as inconsistent ranking accuracy, high dependence on GPU resources, and expensive hyperparameter tuning. We propose the Convex Optimization for Alignment and Preference Learning Algorithm (COALA): a novel lightweight strategy with strong theoretical guarantees. By leveraging the convex optimization reformulation of neural networks, COALA eliminates the need for a reference model and obtains significant reduction in both training time and VRAM consumption, thus enabling efficient training on a single GPU. Experiments across four datasets--including a 26621-sample synthetic Educational Feedback dataset--and six models (including Llama-3.1-8B) demonstrate COALA's competitive performance and efficiency while utilizing as little as ~17.6% of DPO's total TFLOPs. COALA exhibits stable, monotonically increasing rewards and reaches peak margins in significantly shorter time in comparison to traditional methods such as DPO and ORPO. To the best of our knowledge, this is the first time convex optimization has been effectively applied to preference fine-tuning of LLMs.
Miria Feng, Mert Pilanci
May 20, 2026cs.AI

PALS: Power-Aware LLM Serving for Mixture-of-Experts Models

Large language model (LLM) inference has become a dominant workload in modern data centers, driving significant GPU utilization and energy consumption. While prior systems optimize throughput and latency by batching, scheduling, and parallelism, they largely treat GPU power as a static constraint rather than a controllable resource. In this paper, we present a power-aware runtime for LLM serving, PALS, that treats GPU power caps as a first-class control knob and jointly optimizes them with software parameters such as batch size. The system combines lightweight offline power-performance models with a feedback-driven controller to select configurations that satisfy throughput targets while maximizing energy efficiency. We implement PALS within an existing LLM serving framework, vLLM, demonstrating that it requires no model retraining or API changes. Across multi-GPU systems and both dense and mixture-of-experts (MoE) models, PALS improves energy efficiency by up to 26.3%, reduces QoS violations by 4x to 7x under power constraints, and tracks dynamic power budgets. These results highlight the potential of integrating power control directly into LLM inference runtimes, enabling energy-proportional and grid-interactive AI systems.
Can Hankendi, Rana Shahout, Minlan Yu +1
May 20, 2026cs.LG

DASH: Fast Differentiable Architecture Search for Hybrid Attention in Minutes on a Single GPU

Hybrid attention architectures are becoming an increasingly important paradigm for improving LLM inference efficiency while preserving model quality, making hybrid architecture design a central problem. Existing designs often rely on manual empirical rules or proxy-based selector signals for layer-wise operator allocation. Recent NAS-style systems such as Jet-Nemotron demonstrate the promise of automated hybrid architecture search. However, Jet-Nemotron's PostNAS search stages alone use 200B tokens, making such search pipelines difficult to use as routine methods for hybrid architecture design. We introduce DASH, a fast differentiable search framework for hybrid attention architecture design, which relaxes discrete layer-wise attention operator placement into continuous architecture logits, prepares reusable teacher-aligned linear candidates, and performs architecture-only search with model and operator weights frozen to significantly enhance search efficiency. On Qwen2.5-3B-Instruct, DASH consistently outperforms a comprehensive suite of existing selector-style hybrid attention design baselines, showing that direct differentiable search can discover stronger hybrid architectures. Moreover, DASH achieves stronger RULER performance than released Jet-Nemotron models while remaining competitive on overlapping short-context and general benchmarks. Notably, each DASH search run uses only 12.3M tokens and takes about 20 minutes on a single RTX Pro 6000 GPU, corresponding to merely 0.006% of the PostNAS search tokens reported by Jet-Nemotron. These results suggest that high-quality hybrid attention architectures can be obtained through minutes-level differentiable search, providing a promising direction for hybrid architecture design.
Weizhe Chen, Miao Zhang, Junpeng Jiang +3
May 20, 2026cs.DC

Instant GPU Efficiency Visibility at Fleet Scale

We present Overall FLOP Utilization (OFU), a hardware-level, precision-agnostic GPU efficiency metric for AI workloads on HPC systems, derived from two on-chip performance counters: Tensor Pipe Activity and SM clock frequency. OFU requires no application instrumentation and works across GPU generations and numeric precisions. We characterize five properties of the OFU approximation -- tile quantization, floating-point precision scaling, clock sampling noise, Tensor Core clock domains, and non-tensor undercounting -- through controlled GEMM experiments on H100 and GB200 across FP16, TF32, FP8, and NVFP4. After tile-quantization correction, OFU predicts application-level MFU to within <=2 percentage points. Against 608 production training jobs, OFU achieves r = 0.78 correlation with application-level MFU and surfaces two framework-level FLOPs miscalculations. Deployed across large-scale GPU fleets, OFU has detected a 2.5x efficiency regression and tracked precision-dependent utilization changes in mixed-precision pretraining. Our evaluation and operational experience suggest OFU is a practical, deployment-ready complement to application-level MFU for continuous fleet-wide efficiency monitoring.
Connor Pedersen, Dong H. Ahn, Michel Migdal +2
May 18, 2026cs.DC

Guard: Scalable Straggler Detection and Node Health Management for Large-Scale Training

Training frontier-scale foundation models involves coordinating tens of thousands of GPUs over multi-month runs, where even minor performance degradations can accumulate into substantial efficiency losses. Existing health-check mechanisms, such as NCCL tests or GPU burn-in, primarily focus on functional correctness and often fail to detect fail-slow behaviors that silently degrade system performance. In this paper, we present Guard, a scalable system for detecting stragglers and ensuring node health in large-scale training clusters. Guard combines lightweight online performance monitoring during training with an offline node-sweep mechanism that systematically evaluates and qualifies nodes before they participate in production workloads. This design enables Guard to detect both acute failures and long-running fail-slow behaviors that traditional diagnostics cannot capture. Deployed on large-scale foundation model pretraining workloads, Guard improves mean FLOPs utilization by up to 1.7x, reduces run-to-run training step variance from 20% to 1%, increases mean time to failure (MTTF), and significantly reduces operational and debugging overhead. These results demonstrate that proactive straggler detection and systematic node qualification are critical for maintaining stable and efficient large-scale training.
Guanliang Liu, Abhinandan Patni, Congzhu Lin +14
May 14, 2026cs.LG

An Amortized Efficiency Threshold for Comparing Neural and Heuristic Solvers in Combinatorial Optimization

A common critique of neural combinatorial-optimization solvers is that they are less energy-efficient than CPU metaheuristics, given the operational energy cost of training them on GPUs. This paper examines the inferential step from "training is expensive" to "neural solvers are net-inefficient", which is where the critique actually goes wrong. Training the network costs a large fixed amount of GPU energy; running the metaheuristic costs a small amount of CPU energy on every instance, repeated as long as the solver is deployed. The two are not commensurable until a deployment volume is fixed. We define the Amortized Efficiency Threshold (AET) as the deployment volume above which a neural solver breaks even with a heuristic baseline in total energy or carbon, under an explicit constraint on solution quality. We show that the cumulative-energy ratio between the two solvers tends to a constant strictly below one whenever the network wins per instance, and that this limit does not depend on how the training cost was measured. An embodied-carbon term amortizes hardware fabrication symmetrically on both sides. We instantiate the framework on the CVRP environment at n=50 customers with the attention-based autoregressive solver of Kool et al. (2019), trained for 100 epochs on 20,000 instances over five random seeds, and HGS via PyVRP as the heuristic baseline. The measured operational crossover sits near 4.56e3 deployed instances at the median of a six-point baseline-budget sweep; the per-instance neural-to-heuristic ratio is 2.29e-3. The contribution is the framework, the open instrumentation, and the end-to-end measurement protocol. Code and benchmark pipeline are available at https://github.com/sohaibafifi/aet.
Sohaib Afifi
May 11, 2026cs.AR

Reconfigurable Computing Challenge: Real-Time Graph Neural Networks for Online Event Selection in Big Science

Graph neural networks are increasingly adopted in trigger systems for collider experiments, where strict latency and throughput constraints render deployment on embedded platforms challenging. As detectors move towards higher granularity, the number of inputs per inference increase and FPGA-only solutions face resource bottlenecks. This work presents an end-to-end demonstrator for the real-time deployment of a dynamic Graph Neural Network for the Belle II electromagnetic calorimeter hardware trigger on the AMD Versal VCK190, leveraging both FPGA fabric and AI Engine tiles. We develop a Python-based semi-automated design flow covering operator fusion, partitioning, mapping, spatial parallelization, and kernel-level optimization. Our design achieves a throughput of 2.94 million events per second at an end-to-end latency of 7.15 microseconds. Compared to the FPGA-only baseline, this represents a 53% throughput improvement while reducing DSP utilization from 99% to 19% at 29% AI Engine tile utilization. To validate the deployment, an interactive visualization pipeline enables real-time monitoring of inference results on the physical demonstrator.
Marc Neu, Frank Baptist, Thomas Lobmaier +3
May 9, 2026cs.CL

LLiMba: Sardinian on a Single GPU -- Adapting a 3B Language Model to a Vanishing Romance Language

Sardinian, a Romance language with roughly one million speakers, has minimal presence in modern NLP. Commercial services do not support it, and current language models do not produce it reliably. We present LLiMba, a 3B parameter Sardinian-ready model adapted from Qwen2.5-3B-Instruct through continued pretraining (CPT) and supervised fine-tuning (SFT) on a single 24 GB consumer GPU. The corpus contains 11.5 million tokens of Sardinian spanning LSC, Logudorese, and Campidanese, augmented with 2.4 million tokens of related Romance text as replay against register blurring. After CPT the model reaches a perplexity of 6.76 on held out Sardinian and outperforms the base across all six FLORES-200 directions. We compare five SFT configurations under matched conditions: full fine-tuning, LoRA r64, rsLoRA r128, rsLoRA r256, and DoRA r256. rsLoRA r256 wins on every direction into Sardinian, reaching 28.5 BLEU from English against 17.3 after CPT and 21.0 with full fine-tuning. The rank ablation places r128 between LoRA r64 and rsLoRA r256 on BLEU but reveals failure modes invisible to the metric, including leakage across scripts no other variant produces. LoRA r64 retains less factual content from SFT than configurations at higher rank and produces more confident fabrications, though all methods fabricate on content absent from training. DoRA r256 yields the smallest gap between training and evaluation but the worst factual accuracy. The findings indicate that adapter capacity matters more than the choice among LoRA variants for adapting a Romance pretrained base to a low resource Romance target, that stronger regularization is not uniformly beneficial, and that translation metrics smoothly order configurations whose qualitative behavior differs categorically. Perplexity comparisons across scripts must account for byte fallback tokenization, which deflates the metric for scripts other than Latin.
Luca Ballore
May 3, 2026cs.AR

ViM-Q: Scalable Algorithm-Hardware Co-Design for Vision Mamba Model Inference on FPGA

Vision Mamba (ViM) models offer a compelling efficiency advantage over Transformers by leveraging the linear complexity of State Space Models (SSMs), yet efficiently deploying them on FPGAs remains challenging. Linear layers struggle with dynamic activation outliers that render static quantization ineffective, while uniform quantization fails to capture the weight distribution at low bit-widths. Furthermore, while associative scan accelerates SSMs on GPUs, its memory access patterns are misaligned with the streaming dataflow required by FPGAs. To address these challenges, we present ViM-Q, a scalable algorithm-hardware co-design for end-to-end ViM inference on the edge. We introduce a hardware-aware quantization scheme combining dynamic per-token activation quantization and per-channel smoothing to mitigate outliers, alongside a custom 4-bit per-block Additive Power-of-Two (APoT) weight quantization. The models are deployed on a runtime-parameterizable FPGA accelerator featuring a linear engine employing a Lookup-Table (LUT) unit to replace multiplications with shift-add operations, and a fine-grained pipelined SSM engine that parallelizes the state dimension while preserving sequential recurrence. Crucially, the hardware supports runtime configuration, adapting to diverse dimensions and input resolutions across the ViM family. Implemented on an AMD ZCU102 FPGA, ViM-Q achieves an average 4.96x speedup and 59.8x energy efficiency gain over a quantized NVIDIA RTX 3090 GPU baseline for low-batch inference on ViM-tiny. This co-design shows a viable path for deploying ViM models on resource-constrained edge devices.
Shengzhe Lyu, Yuhan She, Patrick S. Y. Hung +2
Apr 27, 2026cs.AI

Certified geometric robustness -- Super-DeepG

Safety-critical applications are required to perform as expected in normal operations. Image processing functions are often required to be insensitive to small geometric perturbations such as rotation, scaling, shearing or translation. This paper addresses the formal verification of neural networks against geometric perturbations on their image dataset. Our method Super-DeepG improves the reasoning used in linear relaxation techniques and Lipschitz optimization, and provides an implementation that leverages GPU hardware. By doing so, Super-DeepG achieves both precision and computational efficiency of robustness certification, to an extent that outperforms prior work. Super-DeepG is shared as an open-source tool on GitHub.
Noémie Cohen, Mélanie Ducoffe, Christophe Gabreau +2
Apr 27, 2026cs.LG

FreeScale: Distributed Training for Sequence Recommendation Models with Minimal Scaling Cost

Modern industrial Deep Learning Recommendation Models typically extract user preferences through the analysis of sequential interaction histories, subsequently generating predictions based on these derived interests. The inherent heterogeneity in data characteristics frequently result in substantial under-utilization of computational resources during large-scale training, primarily due to computational bubbles caused by severe stragglers and slow blocking communications. This paper introduces FreeScale, a solution designed to (1) mitigate the straggler problem through meticulously load balanced input samples (2) minimize the blocking communication by overlapping prioritized embedding communications with computations (3) resolve the GPU resource competition during computation and communication overlapping by communicating through SM-Free techniques. Empirical evaluation demonstrates that FreeScale achieves up to 90.3% reduction in computational bubbles when applied to real-world workloads running on 256 H100 GPUs.
Chenhao Feng, Haoli Zhang, Shakhzod Ali-Zade +17
Mar 17, 2026cs.DC

An Efficient Heterogeneous Co-Design for Fine-Tuning on a Single GPU

Fine-tuning Large Language Models (LLMs) has become essential for domain adaptation, but its memory-intensive property exceeds the capabilities of most GPUs. To address this challenge and democratize LLM fine-tuning, we present SlideFormer, a novel system designed for single-GPU environments. Our innovations are: (1) A lightweight asynchronous engine that treats the GPU as a sliding window and overlaps GPU computation with CPU updates and multi-tier I/O. (2) A highly efficient heterogeneous memory management scheme significantly reduces peak memory usage. (3) Optimized Triton kernels to solve key bottlenecks and integrated advanced I/O. This collaborative design enables fine-tuning of the latest 123B+ models on a single RTX 4090, supporting up to 8x larger batch sizes and 6x larger models. In evaluations, SlideFormer achieves 1.40x to 6.27x higher throughput while roughly halving CPU/GPU memory usage compared to baselines, sustaining >95% peak performance on both NVIDIA and AMD GPUs.The code is available at https://github.com/RegiaYoung/SlideFormer.
Ruijia Yang, Zeyi Wen
Mar 2, 2026cs.AR

RoboGPU: Accelerating GPU Collision Detection for Robotics

Autonomous robots are anticipated to be deployed soon in domains ranging from transportation to healthcare and home assistance. Enabling autonomous robotics requires a computation platform flexible enough to execute a diverse and evolving collection of workloads while meeting real-time requirements. We believe a GPU-like architecture will be a key component of such platforms. Recent GPUs combine a flexible parallel processing fabric augmented with efficient support for important application domains via embedded accelerators (e.g., Tensor Cores), and a GPU-like architecture has reportedly been adopted for the Tesla AI5 accelerator. While current GPUs are effective at supporting emerging neural motion planners, we find that collision detection is crucial for evaluating their proposed trajectories and that this step appears to require dedicated acceleration to operate in real-time. In this work, we propose RoboCore, an accelerator block embedded within a robotics-focused GPU (RoboGPU) architecture. We explore and compare architectural modifications to address the gaps of existing ray tracing accelerators (RTAs) for robotics and find that RoboCore computes collision queries 2.8×\times faster than RTA implementations using 48% less energy with 2% more area than RTAs. RoboCore is 13.3×\times faster than a CUDA baseline, and achieves 3.4×\times end-to-end speedup on a neural motion planner and 1.1×\times speedup on Monte Carlo Localization compared to a baseline GPU. This demonstrates that a hybrid approach of embedded specialization within a flexible general-purpose GPU architecture is suitable for supporting advancements in robotics. Code available at: https://ubc-aamodt-group.github.io/robogpu/
Lufei Liu, Liwei Xue, Yuan Hsi Chou +4
Feb 27, 2026cs.DC

Data Driven Optimization of GPU efficiency for Distributed LLM-Adapter Serving

Large Language Model (LLM) adapters enable low-cost model specialization, but introduce complex caching and scheduling challenges in distributed serving systems where hundreds of adapters must be hosted concurrently. While prior work has largely focused on latency and throughput optimization, minimizing GPU resource requirements through near-peak utilization remains largely underexplored. This paper presents a data-driven pipeline that, for a given workload, computes an adapter placement that serves the workload with the minimum number of GPUs while avoiding request starvation and GPU memory errors. To that end, the approach identifies the maximum feasible throughput attainable on each GPU by leveraging accurate performance predictions learned from real serving behavior. The proposed pipeline integrates three components: (i) a Digital Twin (DT) tailored to LLM-adapter serving, (ii) a distilled machine learning (ML) model trained on DT-generated data, and (iii) a greedy placement algorithm that exploits ML-based performance estimates to maximize GPU efficiency. The DT emulates real system dynamics with high fidelity, achieving below 5% throughput estimation error while executing up to 90x faster than full LLM benchmarking across both predictable and unpredictable workloads. The learned ML models further accelerate performance estimation with marginal accuracy degradation, enabling scalable optimization. Experimental results demonstrate that the pipeline substantially improves GPU efficiency, reducing the number of GPUs required to sustain target workloads by 60% on average across the evaluated scenarios. Beyond GPU efficiency, the pipeline can be adapted to alternative objectives, such as latency minimization, highlighting its versatility for future large-scale LLM serving infrastructures.
Ferran Agullo, Joan Oliveras, Chen Wang +5
Sep 13, 2025cs.RO

FastTrack: GPU-Accelerated Tracking for Visual SLAM

The tracking module of a visual-inertial SLAM system processes incoming image frames and IMU data to estimate the position of the frame in relation to the map. It is important for the tracking to complete in a timely manner for each frame to avoid poor localization or tracking loss. We therefore present a new approach which leverages GPU computing power to accelerate time-consuming components of tracking in order to improve its performance. These components include stereo feature matching and local map tracking. We implement our design inside the ORB-SLAM3 tracking process using CUDA. Our evaluation demonstrates an overall improvement in tracking performance of up to 2.8x on a desktop and Jetson Xavier NX board in stereo-inertial mode, using the well-known SLAM datasets EuRoC and TUM-VI.
Kimia Khabiri, Parsa Hosseininejad, Shishir Gopinath +2
Nov 12, 2024cs.PF

Saving GPU Hours in LLM Inference System Development and Online Workloads with Simulation and DBMS-Inspired Cache Replacement Policies

LLMs are increasingly used world-wide from daily tasks to agentic systems and data analytics, requiring significant GPU resources. While LLM inference systems are capable of serving millions of requests from multiple users, they often lack theoretical models to determine whether they achieve the performance upper bounds of underlying hardware resources. Beyond online workload serving, merely analyzing existing systems-or developing yet another one-is both GPU-intensive and labor-intensive. This paper provides a comprehensive survey of LLM inference systems, focusing on their cache management policies and availability. We then show that simulations can be an effective tool to save GPU hours in the development and analysis phase of inference systems, revealing useful insights for developing better inference techniques, unlike how existing studies used simulations to find the best parameters inside a given system. Finally, we provide theoretical tools to estimate the optimal performance and formulate new ideas. Based on the theoretical analysis, especially on the cache management in LLM inference, we propose a simple yet effective cache replacement policy that can be easily plugged into existing preemptive schedulers and systems. We show that such a simple policy inspired from database systems can substantially save GPU hours in actual inference systems on online workloads. We share our experience submitting a journal paper to a database venue in November 2025 for anyone considering a similar path.
Kyoungmin Kim, Jiacheng Li, Kijae Hong +3