Fast planning of novel behaviors in unseen scenarios remains a fundamental challenge in robotics. The high-dimensional, hybrid, and underactuated nature of humanoid loco-manipulation continues to hinder the realization of this goal. In this paper, we address this challenge by proposing a nested kino-dynamic framework for rapid feasibility checking and dynamically consistent trajectory generation given a candidate contact sequence. By integrating this module with a feasibility-guided tree search and a Large Language Model (LLM)-based contact plan sampling strategy, we demonstrate that the proposed framework can substantially improve the search process. Furthermore, we show that the generated trajectories can be tracked using a reinforcement learning (RL)-based controller and show that the resulting trajectories are of sufficiently high quality for execution in real-world loco-manipulation scenarios. A supplementary video is available at: https://youtu.be/R6qCHoCormQ.
The edge-of-chaos heuristic has long served as a guiding principle for designing reservoir computers, yet its relevance to machine performance remains elusive. Here, taking the spectral radius of the reservoir network as the control parameter, we show that the radius yielding the best forecasting performance does not coincide with the Lyapunov edge of the isolated, teacher-forced, or closed-loop generative reservoir. By analyzing the collective dynamics of the teacher-forced reservoir, we find that the target dynamics are represented mainly by stable Lyapunov modes whose finite-time stability is strongly modulated by the input. This finding motivates a stability-expressivity transfer index, which balances the stability of these modes against their expressivity in representing the target. Across chaotic and quasiperiodic targets, and for both asymmetric and symmetric reservoirs, this index accurately identifies the optimal spectral radius for autonomous forecasting.
Approximate Nearest Neighbor Search (ANNS) plays a pivotal role in modern deep learning pipelines. Recently, many ANNS systems have been proposed to either provide broad functionality or reach high performance. However, it is yet difficult to achieve both with minimal programming efforts. We propose ANNLib to address the gap. ANNLib is a library that provides a programming framework for achieving high performance and flexible functionality in ANNS systems, based on popular graph-based ANNS algorithms. We carefully decouple and independently optimize both the algorithm and the data structure components of an ANNS system. In addition, we integrate state-of-the-art algorithms and data structures into ANNLib as modules, along with our new designs. Users can choose combinations of components to implement sophisticated settings with high performance, such as filter search, fully dynamic updates, and historical queries on snapshots. Our experiments show that our new solution provides a simple interface for various applications and achieves comparable or even better performance than previous work, specifically for each application.
In this work, we investigate the effect of lookahead branching strategies in neural network verification. We present a general recipe to integrate lookahead into any branch-and-bound verifier and demonstrate how one of the current state-of-the-art branching heuristics, FSB, can be viewed as a special instantiation of the lookahead branching strategy. We also describe how, in addition to improving the quality of branching decisions, lookahead can generate additional lemmas that accelerate verification. We instantiate the method in two representative branch-and-bound-based verifiers (Marabou and α-β-CROWN), and demonstrate that lookahead leads to consistent speedups in verification time and up to 57% more solved instances. Code is available at https://github.com/ai-ar-research/lookahead-branching.
Code search enhances developer productivity by enabling efficient code reuse. Current code search systems often use a retrieve-then-rerank pipeline, where rerankers focus on modeling semantic relevance between queries and code. However, these rerankers overlook critical non-functional qualities like execution speed, memory usage, and maintainability, which are essential for practical software development. Studies reveal developers expect results to maintain high coding standards and satisfy specific needs, such as resource optimization, highlighting the importance of quality-aware code search. Achieving quality-aware code search faces two major challenges: the scarcity of quality-annotated datasets for effective training and the limitations of standard contrastive learning objectives, which fail to capture the ordinal relationships among high-quality, low-quality, and irrelevant code. Although contrastive learning excels in distinguishing relevant from irrelevant code, its binary objective does not support nuanced quality distinctions.To address these challenges, we propose SynH-Rank, a quality-aware code reranking framework that combines LLM-driven diverse data synthesis with hierarchical ranking training. SynH-Rank employs a three-level labeling scheme to explicitly model the hierarchy: high-quality relevant > low-quality relevant > irrelevant. Additionally, we introduce a new benchmark with 4,209 pairs and two novel metrics: Quality Preference Accuracy (QPA) for assessing prioritization of high-quality code and Multi-Condition Accuracy (MCA) for evaluating performance under complex constraints.Experimental results show SynH-Rank improves QPA by 20.15% over backbone models and outperforms standard relevance-only contrastive training by 15.80%, while simultaneously enhancing traditional relevance metrics and multi-condition generalizability.
One of the main strengths of Constraint Programming is the ability to reduce the search space via propagation. However, propagation is a double-edged sword, with more pruning power coming at the price of larger computation time. For each problem constraint, the best propagator depends on the specific instance and may change at search time. In the literature, Machine Learning (ML) techniques and activity-based heuristics have been applied respectively for choosing (statically) the propagators for a batch of problems and to adapt (dynamically) the propagation strength. We propose to merge those efforts by using an oracle function, obtained via ML, to decide whether to run complex propagators for a target constraint. A combination of design choices makes the approach flexible and easy to embed in state-of-the-art solvers. In this paper, we focus on investigating the feasibility of building an oracle for the Energetic Reasoning propagator. Our experiments show that high prediction accuracy can be obtained, provide suggestions for classification features, and highlight important issues to address when building such an oracle.
Sascha Van Cauwelaert, Michele Lombardi, Pierre Schaus
Bundle adjustment (BA) remains a critical refinement module for image-based 3D reconstruction and continues to improve geometric accuracy even in learning-based pipelines. However, in low-parallax and near-rotational regimes, classical Schur-based Levenberg--Marquardt (LM) often becomes ill-conditioned and yields unreliable pose and calibration estimates. We propose Gate-Guided CSS-BA, a solver-side modification of Schur-LM that preserves the classical BA objective and trust-region framework while constraining each update to a geometrically informed low-dimensional subspace. By integrating Column Space Search (CSS) with geometry-aware gating, the method stabilizes the Schur-LM update without altering the estimation problem. In contrast to keyframe or state-selection approaches, all camera and point parameters remain in the optimization problem; only the update direction is restricted. The method serves as a drop-in replacement for existing BA pipelines. Experiments on both generic and challenging weak-geometry scenarios show more stable optimization, improved relative pose accuracy, and competitive calibration behavior while maintaining reprojection quality.
Packing for air travel is recurring and error-prone: the checklist must be personal and context-aware, yet feasible under safety rules, item dependencies, and luggage limits. Existing packing assistants are template-driven and generic, or recommendation-driven but unconstrained, leaving users to manually patch regulatory and capacity violations. We propose a reasoning-guided learning framework with three stages: (1) a symbolic engine that generates a regulation-aware seed checklist with explicit dependency structure, (2) a two-stage preference learner that estimates inclusion and priority utilities from user add and remove actions while mitigating survivorship bias, and (3) a CP-SAT optimizer that selects a compact, compliant subset. The architecture instantiates a general pattern for constrained personalization, applicable wherever hard feasibility coexists with sparse preference signals. On 604 labeled trip scenarios, comprising 29K inclusion labels and 343K pairwise comparisons, the symbolic engine attains 99.7% recall and 0.96 rubric validity, compared with 0.78 to 0.81 for frontier LLMs. Gradient-boosted trees and LambdaMART reach an AUC-ROC of 0.943 and an NDCG@5 of 0.923. CP-SAT attains 100% constraint satisfaction, compared with 28% for greedy selection and 10% for random selection. Deployment in FlyEnJoy, a production iOS travel app, doubled checklist completions and reduced editing and completion time.
Automating analog circuit topology design is essential to reduce the extensive manual effort required to meet increasingly diverse and customized application demands. Recent advances have applied sequence-to-sequence fine-tuning on pretrained language models to directly generate circuit topologies from user specifications in a single pass. However, these one-shot generation methods failed to generate complex circuits due to their exponentially growing search spaces and limited training datasets. In this paper, we present EXPLORE, a search-enhanced framework that integrates simulator-guided Monte Carlo Tree Search (MCTS) with transformer-based decoding to enable test-time scaling for analog topology generation. By leveraging language-model priors and bypassing high-confidence structural tokens, EXPLORE allocates expensive simulator budget primarily toward topology-altering decisions during search. On a 6-component benchmark at a tight tolerance of 0.01, EXPLORE raises the success rate from 12% for one-shot generation and 33% for a sampling-and-filter baseline to 65%, and lowers MSE by over 20% relative to sampling-and-filter under the same search budget. These results establish EXPLORE as the first framework to integrate structured test-time search with LM decoding for analog topology generation, and a practical step toward scaling LLM-driven design automation.
We present cayleyR, an R package for solving permutation puzzles by detecting cycle intersections in Cayley graphs. The core algorithm performs an iterative bidirectional search: from both the initial and target permutation states, random operation sequences generate cycles in the Cayley graph of the symmetric group Sn; their intersection yields a connecting path. When no direct intersection is found, a distance-guided bridge selection narrows the gap, and the process repeats. The package targets the TopSpin(n,k) puzzle, whose state space is a Cayley graph of Sn generated by a cyclic shift and a prefix reversal. We describe the mathematical framework, the algorithm, and its implementation, which combines a C++ hash-indexed state store with optional Vulkan GPU acceleration. The software is publicly available on CRAN.
Simulation-based algorithms are especially suited for high-uncertainty environments such as adversarial board games with significant elements of randomness and hidden information. In particular, several Monte Carlo Tree Search (MCTS) variants are commonly used in such domains. In this paper, we propose a series of enhancements for Ensemble Determinization MCTS, introducing two axes for dynamic resource allocation. First, Dynamic Number of Determinizations, increases or decreases the number of currently used determinization trees depending on the behavior of so-far search. Second, Dynamic Simulation Allocation, splits the simulation budget nonuniformly across the determinization trees, using simulation-to-simulation decisions to choose the tree with potentially the best knowledge gain. As benchmark domains, we used three popular tabletop games: Jaipur, Lost Cities, and Splendor. Testing our proposed enhancements in iteration- and time-based settings showed that particular configurations yield a statistically significant increase in the algorithm's strength.
Jakub Kowalski, Adam Ciężkowski, Artur Krzyżyński +1
Self-evolving agent systems improve by creating, revising, and retiring their own skills, but every such loop rests on a hidden assumption: a reliable evaluation metric already exists. In many real applications it does not. We make three claims. First, metrics can be \emph{evolved}: our metric loop searches compositions of small drawback detectors under a full evolutionary lifecycle, trained to agree with a ten-item anchored reference set, regularized by consensus over unlabeled outputs, and audited against a held-out anchor it never reads, yielding a transparent, inspectable metric rather than an opaque judge. Second, since no metric exists to beat, the yardstick is recovering what an accurate metric would have enabled, and \emph{Double Ratchet}, our co-evolution of the metric with a lifecycle-managed skill loop, does so: across code generation (MBPP+), enterprise text-to-SQL (Spider~2.0-Snow), and reference-free report generation, it retains 88--110% of the held-out lift achieved by the same skill loop driven by ground truth or the best available rubric. Third, safety comes from anchor discipline plus outer audits: removing anchor guards collapses the metric into a vacuous detector while removing the lifecycle does not; and when evolved skills gamed the report rubric, an independent judge caught it, one detector repaired it, and a task-aware judge then preferred the evolved outputs over the pre-evolution baseline in 77% of decided pairs. We argue this failure-expecting architecture is the right default wherever no reliable automatic verifier exists.
Active flow control involves nonlinear dynamics, partial observations, and computationally expensive simulations, making controller design particularly challenging. Deep reinforcement learning (DRL) has emerged as a powerful framework for such problems, but its success typically relies on large numbers of simulator interactions and produces neural-network policies whose decision process often remains difficult to interpret. In this work, we investigate a different paradigm: instead of optimizing neural-network parameters, we use modern coding agents to search directly for explicit executable feedback laws. We introduce a constrained heuristic-learning protocol in which an agent iteratively proposes, evaluates, and revises controller implementations while interacting exclusively through the public benchmark interface. The proposed framework is evaluated on 13 active flow-control benchmarks spanning one, two, and three-dimensional problems and compared against the strongest available DRL baselines under identical simulation budgets. The discovered heuristic controllers match or outperform the best DRL policy in 10 of the 13 environments while remaining compact, interpretable, and directly inspectable. Beyond aggregate performance, the resulting controllers reveal physically meaningful feedback mechanisms, transfer successfully across more challenging configurations, and remain competitive under varying Reynolds and Rayleigh numbers, actuator counts, and observation sparsity. These results suggest that heuristic learning through coding agents constitutes a credible and complementary alternative to conventional reinforcement learning, combining competitive performance with physically interpretable controller representations. Prompts and source code are available at https://github.com/DonsetPG/fluid-heuristic-learning.
Tree search algorithms enable systematic exploration of the proof space in neural theorem proving. Existing LLM tree search libraries primarily target natural language reasoning and do not provide native integration with formal verifiers, while theorem proving systems often rely on task-specific search implementations. We introduce TreeThink, an open-source Python library for modular, fully asynchronous tree search in neural theorem proving. It integrates established tree search methods with vLLM-based inference pipelines and diverse node evaluation techniques, ranging from lightweight heuristics to neural evaluators. We support Lean~4, Rocq, and Isabelle/HOL alongside natural language. It connects directly to each language's Read-Eval-Print Loop (REPL) server for real-time verification and proof state extraction. We evaluate TreeThink on miniF2F and MATH500, demonstrating cross-language formal proof search, natural language reasoning support, and up to 8.0× wall-clock speedup from asynchronous execution. Source code is released under the MIT license at https://github.com/GGLAB-KU/treethink , and the library is accessible as a downloadable package at https://pypi.org/project/treethink/ .
Burak S. Akbudak, Zeynel A. Uluşan, Can S. Erer +1
Matching dependency is a generalization of the functional dependency concept, which allows users to apply custom similarity functions for matching individual attributes. Matching dependencies have a wide range of applications for solving various data quality problems, such as entity resolution, data deduplication, data integration, schema matching, and many more. However, their discovery is a very computationally intensive problem, which limits their practical application. In this paper, we describe a number of optimization techniques for HyMD - currently the state-of-the-art algorithm for the discovery of matching dependencies. These optimizations belong to both technical and scientific domains. The most important of them are: 1) a new sampling technique, 2) a faster generalization lookup technique, and 3) an improved representation of a dependency. The first one aims to raise the efficiency of inference from record pairs, while the last two are designed to speed up lattice-related operations. To evaluate our optimizations, we implemented our version of HyMD in Desbordante, an open-source high-performance data profiler. Experiments demonstrated that they allow for a speedup of more than 40x over the state-of-the-art implementation on average, reaching a speedup greater than 170x in some cases. Finally, the improved version of HyMD is ready to use by anyone. It comes with bidirectional Python integration, which allows calling the C++ algorithm implementation from Python programs while allowing users to supply their custom matching functions.
Alexey Shlyonskikh, Michael Sinelnikov, Daniil Nikolaev +2
We study a symbolic search space for the Collatz conjecture based on finite exponent codes of the accelerated map. Each code records the number of divisions by two after every 3n + 1 step and determines three quantities: real drift, a 2-adic start representative, and a 3-adic endpoint representative. Their combination defines the 2-3-infinity diagnostic. Counterexample-like codes should exhibit near-critical drift, small 2-adic start representatives, and endpoints compatible with growth on the scale of (3/2)^k. We prove that every infinite code generated by a fixed positive integer has asymptotically vanishing 2-adic and 3-adic residue rates. Experiments with random critical codes, mechanical critical codes, and adaptive evolutionary search at lengths 100, 200, and 400 show that adaptive search improves finite-length trade-offs, while all methods retain clearly positive residue rates. The proposed framework is not a verification method for the Collatz conjecture, but a symbolic diagnostic approach for investigating obstruction structures in exponent-code space.
We study nearest neighbor search from the perspective of data-driven algorithm design: given a dataset P⊂Rd of size n and sample access to a query distribution over Rd, the goal is to learn a data structure optimized for queries drawn from that specific distribution. We focus on the class of balanced halfspace trees, which naturally abstracts space-partitioning frameworks like locality-sensitive hashing. Assuming Gaussian-like marginal conditions on the dataset and query distribution, we give an efficient algorithm that learns a tree achieving o(nd) query time, provided that a perfect tree exists. At the core of our algorithmic approach is the balanced halfspace cut problem, where we are given a distribution over Rd×Rd and must find a balanced halfspace that minimizes the fraction of cut pairs. We prove that without distributional assumptions, finding the optimal balanced halfspace is NP-hard. To circumvent this computational barrier, we design an efficient improper learning algorithm: if the optimal halfspace cuts an α fraction of pairs, our algorithm outputs a balanced polynomial threshold function of degree O~(1/ε2) that cuts at most an O(α+ε) fraction.
AlphaZero has demonstrated that a neural-guided Monte Carlo Tree Search can achieve superhuman performance, but strong play does not necessarily imply perfect play. We study this gap in two oracle-evaluable domains with contrasting structure: Connect Four, a solved partisan game with exact game-theoretic values, and Chomp, an impartial game whose optimal play is governed by Grundy-number structure. Under a unified self-play + MCTS pipeline, we compare vanilla AlphaZero, a multi-frame variant (limited to Chomp), and an AlphaZero Auxiliary Loss (AZAL) that adds oracle-derived policy supervision. We find that vanilla AlphaZero achieves strong play across both domains but cannot preserve the exact trajectories required for optimal play: in Connect Four, it fails to maintain the optimal line of play, while in Chomp, it fails to consistently restore the g=0 invariant. On rectangular Chomp boards, multi-frame inputs alone do not remove this gap. Nevertheless, AZAL substantially improves oracle consistency across multi-seeded full-game traces and sampled-state evaluations. On Chomp, AZAL reaches perfect full-game oracle consistency on 10x11 and high but not complete consistency on 9x10; on Connect Four, AZAL improves oracle-match rate and delays the first oracle mistake, but does not reach perfect play.
Large Language Model (LLM) agents have shown promise in multi-step planning tasks, but existing approaches like LATS (Language Agent Tree Search) and ReAct rely heavily on LLM inference during planning, leading to high computational costs and stochastic behavior. We present \textbf{GATS} (Graph-Augmented Tree Search), a planning framework that combines systematic UCB1-based tree search with a layered world model to eliminate LLM calls during inference while achieving superior planning performance. Our three-layer world model integrates: (L1) exact symbolic action matching, (L2) statistics learned from execution logs, and (L3) LLM-based prediction for unknown actions. On synthetic planning tasks with branching paths and dead-ends, GATS achieves \textbf{100% success rate} compared to 92 % for LATS and 64% for ReAct. On a comprehensive stress test spanning 12 challenging scenarios -- including coding workflows, web navigation, and long-horizon tasks -- GATS maintains \textbf{100% success} while LATS drops to 88.9 % and ReAct to 23.9%. GATS requires \textbf{zero LLM calls per task} during planning (vs. 37 per task for LATS) and produces deterministic plans with zero variance across runs. Our results demonstrate that systematic search with learned world models can substantially outperform LLM-guided exploration for agent planning.
Computing Nash equilibrium policies in multi-agent Pursuit-Evasion games (PEG) is challenging due to the exponential growth of the joint state and action spaces with the number of agents. Existing approaches either rely on offline equilibrium approximations, which may lack adaptability during execution, or online planning methods, which suffer from large branching factors. In this work, we propose Primitive-Guided Tree Search (PGTS), a hybrid framework that integrates offline exact Nash equilibrium computation with online tree search: PGTS first solves a collection of smaller, tractable sub-games offline; at deployment, PGTS performs online tree search at each time step, using the optimal sub-game policies and value functions to guide tree expansion and estimate leaf-node values. Extensive experiments on varied graph topologies, including real-world networks, demonstrate that PGTS significantly outperforms state-of-the-art learning and heuristic baselines, while maintaining robust performance against adversaries.
Speculative decoding accelerates LLM inference by drafting several tokens and verifying them in parallel. Block-diffusion drafters such as DFlash produce a draft block in one pass but model only per-position marginals, and best-first tree methods such as DDTree expand candidate trees from those marginals. The released Domino drafter adds a GRU-based causal correction that makes each draft token distribution path-dependent, a structure DDTree's factorized formulation cannot represent. We introduce DominoTree, a training-free best-first draft tree scored by Domino's conditional, non-factorized correction along each root-to-node path, made practical by restricting the per-node correction to a candidate top-M set. On Qwen3-4B across eight benchmarks, DominoTree reaches up to 6.6x speedup over autoregressive decoding and the highest mean accepted length of any evaluated method, up to 10.7 tokens per round, at every tested temperature. DominoTree constructs its tree with a GPU-native CUDA-graph builder that is bit-identical to a reference Python implementation, so acceptance is unchanged, while keeping per-round tree construction cheap. With this builder as default, DominoTree improves throughput over the released Domino decoder, the drafter it builds on, at every tested temperature: 9% to 10% overall on Qwen3-4B and up to 22% on Alpaca. It also outperforms DDTree and CaDDTree at every tested temperature, not only under greedy decoding. On Qwen3-8B, DominoTree keeps the highest accepted length at every temperature and gives a 24% throughput gain over DDTree at T=0; at higher temperature its edge over DDTree and CaDDTree narrows to a tie and a small loss, while its aggregate gains over DFlash and Domino persist.
Conversational information retrieval is challenging since it requires the consideration of the conversation history which potentially gives rise to topic shifts and coreference resolution across previous turns. To address these challenges, previous work mainly rely on traditional fine-tuning of ad-hoc retrievers on conversational datasets or extrapolates their generalizability through multi-tasking. However, this mainstream approach is costly - since it requires model re-training - and exhibits catastrophic forgetting, where the model loses its foundational ad-hoc retrieval performance. In this paper, we fill this gap by introducing model merging as a training-free strategy enabling the design of a single retrieval model that operates across both ad-hoc and conversational settings with no additional fine-tuning. We conduct experiments using linear and non-linear parameter-wise merging strategies - namely Model Soup and Slerp - on standard ad-hoc search and conversational retrieval datasets. Our results demonstrate that model merging significantly enhances the ad-hoc search capabilities of conversational retrievers while improving generalizability across task-specific datasets, achieving up to 15% higher NDCG@3 under zero-shot conditions.
Search engines have long allocated attention on the web by routing users from queries to websites. AI search changes this arrangement because information needs can be resolved inside the intermediary. Using URL-level Comscore U.S. desktop clickstream, we compare ChatGPT and Google information-seeking occasions and exploit ChatGPT Search access expansions to estimate traditional search displacement. ChatGPT produces outbound clicks in only 5.2% of conversation sessions, far below Google's referral ratio. The remaining clicks are not a scaled-down Google stream: they skew toward specialized destinations and away from ad-supported sites. Wider access cuts search use by 9.4%, with search-referral losses largest for informational categories. Our findings identify a central economic shift in digital intermediation: AI search might satisfy information needs inside the intermediary while weakening the referral bargain that has linked search, traffic, and content production on the open web.
The Vehicle Routing Problem (VRP) and its variants represent some of the most practically consequential optimization challenges in modern logistics and urban mobility. In this study, we address a dynamic, online variant combining elements of the VRP and the Orienteering Problem (OP), in which a fleet of vehicles must maximise cumulative reward collected within a fixed time horizon while continuously replanning as new tasks arrive. We propose and evaluate a reward-density heuristic for dynamic multi-vehicle assignment, referred to as the Efficiency heuristic. We evaluate this formulation across two application domains: autonomous drone task allocation and urban taxi dispatch, across multiple fleet sizes and task scales. The proposed method is compared with four classical construction heuristics and three metaheuristic algorithms (Adaptive Large Neighbourhood Search, Genetic Algorithm, and Simulated Annealing), all evaluated under identical conditions. Across all tested configurations, the Efficiency heuristic matches the solution quality of the best metaheuristic algorithms while requiring two to three orders of magnitude less planning time, establishing Pareto dominance over all competing methods on the reward-versus-compute frontier. These findings suggest a practical design principle for real-time allocation and dispatch systems: in dynamic, time-constrained routing environments, carefully designed greedy heuristics can match the output of sophisticated search procedures at a fraction of the computational cost, making them preferable for online deployment.
Planning under uncertainty in continuous domains is essential for autonomous systems, yet computationally demanding. Tree-based search methods such as Monte Carlo Tree Search (MCTS) remain popular, but their branching structure can require sampling budgets that grow exponentially with lookahead depth in the worst case. From a tree perspective, continuous state or action spaces become especially challenging, since the planner must decide where to search in an infinite branching hierarchy. We propose Graph Sparse Sampling (GSS), an online planning algorithm that shares sampled futures across many candidate decisions, rather than sampling separate successors for each candidate action. This branch-free graph exposes large GPU-friendly batches, while using heuristics to focus computation. We prove finite-sample performance guarantees for GSS covering full-rank or low-rank generative simulators via smoothed backups, and discrete or sampled continuous action spaces. Under suitable overlap, regularity, and action-coverage conditions, these bounds have polynomial dependence on the planning horizon, formalizing when shared futures can avoid the exponential horizon dependence of tree-shaped sparse sampling. We demonstrate continuous-control simulations where GSS substantially outperforms tree-based planners on long horizons or achieves near-optimal performance, supporting no-branching graph planning as a complementary design principle for online control.
Vision-Language-Action (VLA) models acquire broad embodied capabilities through large-scale pretraining, yet their generalization remains far more fragile than that of LLMs and VLMs. The prevailing remedy, post-training via supervised fine-tuning or reinforcement learning, improves task-specific performance but narrows the generalist capability that makes pretraining valuable. We identify a key bottleneck: VLA failures stem not only from action generation but also from action evaluation. A diagnostic pass@k study confirms that frozen VLAs already contain competent behaviors in their output distribution, with overall success rates rising from 33% at pass@1 to 92% at pass@32. Inspired by this, we propose SVA (Search, Value, and Act), a simple framework that equips frozen VLA policies with long-term consequence awareness. SVA first uses Monte-Carlo tree search in simulation to fully explore the VLA's output distribution and collect diverse trajectories annotated with empirical returns; this knowledge is then distilled into a lightweight Q-value model that predicts the expected consequence of candidate actions; at deployment, the frozen VLA proposes multiple candidates and the evaluator selects the one with the highest uncertainty-regularized Q-value, requiring no simulator access. By decoupling action proposal from consequence evaluation, SVA preserves the generalization capacity of the VLA backbone while substantially improving task success rates. Experiments across embodied benchmarks show that SVA consistently improves generalization on unseen tasks and exhibits strong test-time scaling behavior. Strikingly, SVA enables a 9B VLA to outperform a 27B VLA by 7 points at 27% lower inference latency, suggesting that scaling test-time evaluation is more cost-effective than scaling model size.
Recent tools such as OpenClaw have extended the capabilities of LLM-based agents from simple dialog-based systems to fully autonomous agents. These systems allow personalization of the agent through modifiable internal files and the installation of skills. While this enables deployment in a wide range of settings and the automation of diverse tasks, greater capability and autonomy increases the risk of malicious actions being executed unintentionally. In this work, we explore the interplay between agent configuration and the risk of executing dangerous actions without explicit instruction. To this end, we propose CONfiguration Tree-search for Red-teaming Agents (CONTRA), an LLM-assisted tree-search algorithm that discovers agent configurations resulting in the execution of malicious actions. CONTRA works by reasoning about benign yet dangerous configurations and evaluating them in a simulated environment. We construct a dataset of the 473 most popular skills from a public repository, along with 2-5 corresponding malicious target actions per skill. In a large-scale analysis, we find that 75.1% of skills have at least one configuration resulting in the execution of a malicious action, most of which have not been detected as containing malicious content by existing scans. Overall, CONTRA successfully identifies a configuration leading to the execution of the target action in 39.2% of all tested cases. Our findings demonstrate that current agents provide insufficient safety with respect to personalization.
The aging global population drives demand for assistive robots, yet the safety risks and costs of physical testing make Human-in-the-Loop (HITL) simulation an attractive alternative. Its fidelity for coupled systems, however, is limited by interaction models whose impedance parameters are tuned heuristically rather than identified from data. We present a Real2Sim pipeline that identifies the coupled Physical Human-Robot Interaction (pHRI) dynamics of a pelvis--strap interface on an overground mobile balance assistant. The interface is modeled as a 6-DoF viscoelastic mechanism whose 12 directional stiffness and damping parameters are identified per subject via Covariance Matrix Adaptation Evolution Strategy (CMA-ES), using the user's ``Safe & Comfortable'' feedback as a reproducible operating point that resolves harness-tightness ambiguity across anthropometrics. An intraclass-correlation analysis over a five-subject cohort separates shareable from subject-specific parameters, yielding a set of prior parameters derived from the existing data. Deploying this prior configures a previously unseen subject by refining only 5 of the 12 parameters. The calibrated model then reproduces the real interaction envelope and induces biomechanically accurate gait adaptations in the Human Digital Twin (HDT). Overly compliant and overly stiff settings, by contrast, fail as extreme settings, confirming a correct operating point that no heuristic tuning procedure can reliably select. The pipeline thus improves HITL simulation fidelity and supports the Human Digital Twin as a predictive tool for pre-clinical verification of personalized controllers.
Hierarchical Navigable Small World (HNSW) graphs serve as the industry standard due to their logarithmic complexity and strong empirical performance. However, HNSW relies on greedy graph traversal, a heuristic that provides no theoretical guarantees of correctness. In this paper, we propose a novel "Certify-then-Rectify" framework that bridges the gap between the speed of heuristic search and the rigor of exact retrieval. Rather than discarding HNSW, our approach first employs a distribution-free statistical certifier to dynamically evaluate the quality of a standard HNSW search with minimal overhead. If certification indicates that the retrieved neighbors are of low quality, the framework safely escalates to a rigorous exact recovery algorithm. To make this exact recovery computationally feasible, we reinterpret the HNSW graph as a geometric spanner and utilize Extreme Value Theory to stochastically estimate its maximum empirical stretch factor. This allows us to mathematically bound the maximum distance of true nearest neighbors. Extensive evaluations on benchmark datasets demonstrate that our tiered framework delivers the average-case speed of HNSW while ensuring the worst-case correctness of exact search and outperforming other applicable approaches.
Collaborative capture of dynamic targets is common in nature as an essential strategy for weaker species against the strong. Similar concepts have shown to be useful for numerous robotic applications, such as security and surveillance, search and rescue. However, most existing works focus on analytical and geometric solutions or end-to-end reinforcement learning methods, which are largely constrained to obstacle-free environments or scenarios with sparse, regularly distributed obstacles. This work tackles the problem from a unique perspective: the renowned strategy of``ambush'' alone would suffice for multiple slower pursuers to capture one faster evader with different levels of intelligence efficiently in complex environments. A parameterized strategy of ambush (including discrete and continuous parameters) is designed first, which takes into account the topological properties of the workspace, the truncated line-of-sight visibility, the relative speed ratio and the limited capture range. Then, a Hybrid Monte Carlo Tree Search (H-MCTS) algorithm is proposed to optimize the associated parameters through long-term planning, enabling the identification of highly promising parameters for future capture. Lastly, the neural acceleration is trained offline to learn the ranking of different choices of parameters across various environments, and to directly predict scores, replacing the rollout process in H-MCTS. The neural acceleration is adopted during online H-MCTS to accelerate the planning procedure while guaranteeing the planning quality. Its efficiency and effectiveness are validated in extensive simulations and hardware experiments, against evaders with different capabilities and intelligence levels, including two-times higher velocity and human-controlled behavior.
Grid-based approaches to approximate nearest neighbor (ANN) search have been absent from modern scaling analyses. We present a systematic characterization of a multiprobe grid algorithm with respect to dataset size N and dimensionality d. Our experiments reveal a previously unreported d-scaling crossover on the GloVe embedding family, in which multiprobe grid search maintains an approximately constant dimensional scaling exponent while other graph-, tree-, and partitioning-based methods exhibit degrading throughput. The advantage comes with near-linear query scaling in N, but also with lower indexing cost than competing ANN methods. Our results suggest that grid-based methods such as multiprobe grid may be competitive in rebuild-heavy or high-dimensional settings where indexing cost and dimensional robustness dictate performance. More broadly, recent work has formalized self-attention as an ANN operation. Thus, the N- and d-scaling properties of ANN algorithms may guide cost analysis of efficient transformer architectures. Code is available at: https://github.com/weiz345/MultiProbeANN.
Automated Heuristic Design (AHD) with Large Language Models (LLMs) has shown remarkable progress in discovering high-quality heuristics. However, existing LLM-based AHD methods optimize heuristics for a fixed training instance set and may fail catastrophically when deployed under real-world distributional shifts. We propose Robust Adversary Instance Search (RAISE), a framework that integrates constrained worst-case instance search within a principled neighborhood of the training distribution into the LLM-based evolutionary search loop. RAISE treats robust AHD as a constrained adversarial instance search problem: the outer loop evolves heuristics via LLM operators, while an LLM-free inner loop efficiently identifies hard instances within an epsilon-ball around the training instance set using a basis distribution parameterization with boundary projection. Comprehensive experiments on Online Bin Packing (OBP), Online Job Shop Scheduling (OJSP), and Online Vehicle Routing (OVRP) across five distribution families demonstrate that existing LLM-based AHD methods degrade by up to 19 times under distribution shift, while RAISE consistently maintains strong performance across all tested distributions and problem scales
We show that the effective dynamics of the elitist (1+M) genetic algorithm is, in the limit of small mutations, clipped gradient descent on the loss in the presence of anisotropic Gaussian white noise. In expectation, therefore, a simple mutation-selection genetic algorithm follows the gradient of the loss, without explicit calculation of gradients and without averaging over loss evaluations. The genetic algorithm is slower than gradient descent because of the noise that acts in directions transverse to the gradient. However, this slowdown is controlled not by the number of parameters of the search space but by the effective rank of the Hessian of the loss function. For the concentrated Hessian spectra observed in neural-network loss functions the effective rank can be far smaller than the number of parameters, which may explain why genetic algorithms can scale to large search spaces.
Real-world image restoration (IR) remains challenging due to complex and coupled degradations. While recent agentic IR frameworks leverage Large Language Models for flexible tool planning, they face two critical limitations. First, from a search scheme perspective, excessive reliance on greedy strategies fails to balance exploration and exploitation. Second, existing agentic systems underutilize information, exhibiting episodic amnesia. To address these challenges, we propose \textbf{Self-Evolving Agentic Image Restoration (SEAR)}, which formulates restoration as a sequential decision-making problem. Inspired by the dual-process theory, SEAR comprises an Intuitive Executor and a Deliberate Planner, respectively following the fast-thinking \textit{System 1} and slow-thinking \textit{System 2} principles. The Deliberate Planner employs Pruning-Aware Monte Carlo Tree Search for long-horizon reasoning, utilizing a hybrid no-reference reward and a Multimodal Large Language Model (MLLM)-based tournament to prevent metric exploitation. Complementarily, the Intuitive Executor leverages a self-evolving episodic memory indexed by degradation-aware state fingerprints. This mechanism distills expensive search trajectories into adaptive expertise, overcoming episodic amnesia while progressively amortizing cold-start exploration costs through memory reuse. Extensive experiments on synthetic and real-world benchmarks demonstrate its strong perceptual and quantitative performance.
Efficient computation of shortest paths in weighted graphs is a fundamental problem with many applications. Neuromorphic hardware platforms promise massively parallel, efficient computation, changing parallelism tradeoffs. In this work, we introduce NEURO-MAPP (Neuromorphic-based Min-Add Parallel Propagation), a distributed shortest path algorithm designed to use the local computation and network communication available in neuromorphic systems. We provide an optimized implementation of the algorithm on the SpiNNaker 2 platform and evaluate its performance on a selection of synthetic and real-world graphs. These results are compared to Dijkstra's algorithm on a modern CPU. We find that the NEURO-MAPP implementation scales favorably in terms of runtime for many graph types while consuming less energy per shortest-path query than the CPU implementation in almost all cases. These findings highlight the potential of neuromorphic hardware featuring sparse, spike-based communication as a scalable and energy-efficient platform for computation in graph search and related tasks.
Oskar von Seeler, Elena C. Offenberg, Carlo Michaelis +4
Analyzing fine-grained skill activities (e.g., sports, surgery) requires not only recognizing visual patterns but also performing step-by-step visual reasoning that leads to the final judgment. While recent advances in action quality assessment have achieved remarkable progress in evaluating performance, existing models remain black boxes, where they lack the ability to explicitly reveal the reasoning processes underlying their judgments. To address this limitation, we propose Latent Visual Diffusion Reasoning (LVDR), a novel framework that integrates keypoint-guided Monte Carlo Tree Search (MCTS) to model and visualize the latent visual reasoning process. LVDR not only produces more accurate skill assessments but also uncovers the critical visual reasoning sequences that contribute to the final evaluation. Extensive experiments across four datasets spanning diverse sports and surgical domains demonstrate that LVDR achieves competitive quantitative performance while providing interpretable visual reasoning trajectories leading to the final predictions. Source codes and models can be found through the following link: https://github.com/XiruiTeng/LVDR_Official.git.
We present a patch descriptor retrieval method that returns the exact nearest neighbour -- provably identical to exhaustive full-vector search -- while evaluating only a small fraction of the database, and does so deterministically: the same (database, query) pair always produces the same result, independent of run order, thread count, or hardware. This contrasts with approximate nearest-neighbour (ANN) approaches such as HNSW and IVF-PQ, which trade exactness for speed and may return different results across runs. The enabling mechanism is Hierarchical Normalization (HN): a normalisation scheme that splits the pre-normalisation feature vector into a K-dim major component (norm sqrt(1-alpha)) and a (128-K)-dim minor component (norm sqrt(alpha)). Since the minor inner product is bounded by alpha (Cauchy-Schwarz on the prescribed norms), the major similarity plus alpha is an admissible upper bound on the full similarity: the search scans the K-dim major component for all entries, then applies full 128-dim evaluation only to entries that cannot be pruned -- a provably exact branch-and-bound scan. We train HN-modified HardNet on the notredame split of the UBC patch dataset and evaluate on trevi and halfdome. With a cache-optimised Structure-of-Arrays layout and K=8, alpha=1/32, the search achieves 13.7x (trevi) / 12.7x (halfdome) speed-up over brute-force 128-dim search, with only 0.4% of entries requiring full evaluation. At K=16, alpha=1/8, FPR@95 rises from 0.0062 to 0.0064 on trevi at 7.2x speed-up, with 98.8% of entries bypassing full evaluation.
Multimodal agentic retrieval-augmented generation (RAG) systems expand the attack surface beyond prompt injection to include text poisoning, image injection, direct-query attacks, and orchestrator-level tool manipulation. Existing red-teaming approaches are typically surface-specific and often recycle known attack templates; on text-poisoning benchmarks we measure 73-84% exact duplication. We present MIRROR, a unified cross-surface framework that performs memory-guided Monte Carlo tree search while conditioning candidate generation on retrieved context under an explicit novelty constraint. A deterministic Novelty Gate rejects any candidate matching the retrieval set under normalized comparison, allowing retrieval to inform search priors without enabling prompt copying. Across four attack surfaces on a multimodal agentic RAG target, MIRROR attains 76% ASR on image poisoning compared with 52% for baselines, 97% ASR on orchestrator attacks at half the query cost, and the lowest cross-surface variance (coefficient of variation 0.47). In contrast, specialized baselines collapse across surfaces: suffix optimization reaches 79% ASR on text poisoning but 1% on direct queries. We release ART-SafeBench with 41,815 in-package records and runtime adapters yielding 41,991+ total records across four surfaces.
Balancing exploration and exploitation remains a central challenge in metaheuristic optimization. To address this issue, this paper proposes Bézier Walk Evolution (BWE), a geometry-driven optimization framework that reformulates evolutionary search as adaptive trajectory construction in the decision space. BWE integrates Bézier curve modeling with a distance-aware random walk mechanism to generate topology-guided search trajectories. By adaptively varying the curve order during evolution, the proposed method enables a smooth transition from diversified global exploration to refined local exploitation. Higher-order Bézier curves leverage multiple population-derived control points to enhance search diversity, while lower-order curves generate near-linear trajectories to improve convergence efficiency. This adaptive geometric search mechanism provides an interpretable alternative to conventional nature-inspired designs. Extensive experiments on 41 benchmark functions from the CEC2017 and CEC2022 suites, spanning dimensions from 10 to 100, show that BWE achieves strong overall performance and favorable scalability compared with 7 classical and 6 state-of-the-art optimizers, including L-SHADE and CMA-ES. Additional evaluations on five constrained engineering design problems further demonstrate the practical applicability and robustness of BWE.
We study certain extremal problems in combinatorial geometry that ask about configurations of points in an n×n grid that satisfy strict, global geometric constraints. Classical exact solvers suffer from combinatorial explosion for these types of problems, and standard reinforcement learning and transformer-based models struggle with the sparse reward "validity cliff" and quadratic token-consumption limits. To overcome these bottlenecks, we propose a Geometry-Aware Monte Carlo Tree Search (MCTS) framework. Our approach strictly enforces geometric constraints through incremental updates to the feasible action space. For constraints about collections of collinear points, like those that occur in the classic No-Three-in-Line problem (Max-N3IL), this mechanism reduces the constraint checking complexity from O(n3) to O(n2). To improve search efficiency, we exploit geometric symmetries in two ways: canonical pruning during node expansion to reduce the branching factor, and symmetric batch transitions to accelerate the discovery of promising configurations. We perform extensive experiments and establish new best-known computational results on five out of six of the problems that we considered. Notably, for Max-N3IL we find configurations of size roughly 1.8n for grids of size 82≤n≤119. For the Smallest Complete Set problem, we find configurations of size roughly 0.95n, providing new upper bounds within the tested grids. This work establishes Geometry-Aware MCTS as a highly adaptable framework for discovering novel configurations in combinatorial geometry.
Finding minimal arithmetic circuits for polynomials over finite fields is a combinatorially hard problem central to algebraic complexity theory. We formulate it as a reinforcement learning problem in two directions, bottom-up and top-down. To address the challenge of a fast-growing combinatorial search space, we introduce FactorLibrary, which stores factorizable subexpressions that serve as reusable subgoals across training episodes. We trained a bottom-up agent with Gumbel-PPO-MCTS and two top-down agents with PPO+MCTS and SAC. The PPO+MCTS top-down agent exhibited the most stable performance, finding certified optimal circuits up to complexity 8 with a success rate of 91.8%.
Rohan Pandey, Michael Ruofan Zeng, Weikun K. Zhang +5
Time-series deployments often need delayed feasible decisions, not only accurate forecasts. UC-Search is a trace-only retained-search layer for delayed constrained control: a frozen backbone emits forecasts or action scores, a hard-feasibility automaton rolls paths forward, and bounded search returns the first action of a feasible trajectory. The main claim is conditional: retained lookahead can improve delayed constrained decisions only when delayed feasible-set coupling, retained-prefix premises, and fail-closed release certificates hold. The promoted public endpoint is Phase128 certified M4 expanded40: validation selects Certificate-Constrained Retained Pareto Beam with λ=0.25, the held-out test has certificate/risk-active rates 1.0000/0.9642, and the weakest family remains above the unchanged 0.95 gate at 0.9516 on M4Weekly. The author-defined public 9-family suite remains an uncertified stress-test boundary. The paper reports a trace-only mechanism, one certified public endpoint, failed-route certificates, and deployment boundaries rather than a universal risk-control theorem.
In many decision-making scenarios, acquiring information incurs different costs. We consider the problem of constructing a deterministic evaluation strategy that minimizes the expected cost of evaluating a propositional formula under variable costs and a probability distribution over truth assignments. We present a branch-and-bound algorithm with variable-selection heuristics, pruning, and caching. To the best of our knowledge, it is the first practical exact algorithm for this level of generality. Experiments on random instances demonstrate scalability and quantify the efficiency-quality trade-off of a greedy beam-search variant. We additionally evaluate a structured heart-disease diagnosis instance. Finally, we prove that the problem is #P-hard and contained in PSPACE.
Finding the shortest path in non-geometric network graphs, where edge weights encode arbitrary metrics such as latency or monetary cost rather than spatial distance, poses a challenge for informed search algorithms. Their efficiency depends on an informative heuristic, typically supplied in spatial domains by geometric distances that have no counterpart on non-geometric graphs. We propose a large language model (LLM)-aided A* algorithm in which an LLM generates intermediate waypoints that guide the A* expansion toward promising graph regions. At the core of the approach are landmark distances, which serve both as an admissible landmark-based (ALT) heuristic for the search and as a compact structural feature that, supplied to the LLM, restores the distance-to-destination signal it would otherwise lack on non-geometric graphs. Our comprehensive experiments on multiple graph topologies with up to 2,000 nodes demonstrate that LLM-generated waypoints reduce the number of expanded nodes by around 50% while incurring only a marginal path cost increase compared to the optimal solution. We further analyze the impact of prompt engineering and show that incorporating compact structural features, namely heuristic estimates, is more effective than advanced prompting techniques. These findings demonstrate the potential of combining LLM- based guidance with classical search algorithms for efficient network optimization.
Scientific discovery can be formulated as an iterative search process over the space of hypotheses and experiments. Contemporary methods navigate this space using heuristics such as MCTS. These algorithms conflate the merit of a hypothesis with the quality of its experimental execution. A promising hypothesis with preliminary execution is therefore ranked below a modest hypothesis whose execution is refined. Moreover, prior methods prune the search logs as the search progresses because the accumulated history outgrows the context window. We propose Agentic Reasoning for Tree Search (ARTS), where we deploy a reasoning language model to navigate this space. The model inspects prior execution logs, diagnoses whether earlier failures arose from faulty implementations or bad hypotheses, and selects the hypothesis to build on next. To mitigate challenges with context length, ARTS uses test-time training to instill the knowledge of search tree in the model weights. Across 22 tasks from MLGym and MLEBench, we show that ARTS outperforms leading algorithms, with over 15.3% relative improvement in the normalized score. With test-time training we show that a Qwen3-4B agent can match performance with closed-source frontier models like Gemini-3 Pro and GPT o3-reasoning with upto 5x lower inference cost. We further observe that on partially observable RL tasks, the test-time trained Qwen3-4B scientist surpasses ARTS with the o3 scientist by rediscovering the human-best recurrent-memory solution that heuristic methods prune away.
Mathematical search problems present a unique challenge for Reinforcement Learning (RL) due to vast search spaces and sparse rewards. In previous works, the Andrews-Curtis (AC) conjecture was established as an illustrative example of such problems. In this work, we identify a critical structural barrier in the AC landscape: a "Two-Hump" distribution, where problem instances are either trivially solvable or effectively impossible, with a scarcity of intermediate "hard-but-solvable" instances required for effective learning. We tackle this challenge through two primary avenues: novel data generation techniques to populate the difficulty gap, and significant algorithmic enhancements including the introduction of supermoves and Transformer-based architectures. We demonstrate substantial performance improvements over previous baselines, and release new comprehensive benchmark datasets including AC-19 (125,192 AC-trivial presentations of varying difficulty with length at most 19) and AC-1M (1,136,154 hard AC-trivial presentations of length at most 30), the first large-scale, publicly available datasets of this kind.
Neural Combinatorial Optimization (NCO) achieves strong performance, yet its black-box nature remains a key roadblock to deployment and scientific diagnosis. Standard interpretability tools, such as Concept Bottleneck Models (CBMs), are ill-equipped for NCO, whose decisions are dynamic, state-dependent, and lack proper concept vocabulary definition. To close this gap, we introduce Evolving Programmatic Bottlenecks (EPB), to our knowledge, the first framework for interpreting NCO policies by distilling black-box NCO models into human-readable program portfolios. EPB employs an LLM to autonomously evolve a bank of programs, where each program's per-step action distribution serves as the bottleneck. EPB works through an iterative framework: Block I fixes program bank capacity and introduces a hybrid textual-numerical gradient descent scheme that couples numerical gradients for student router updates and textual gradients for LLM-based program revision; Block II dynamically adapts bank capacity via fault-targeted expansion and redundancy pruning. Extensive experiments demonstrate EPB's effectiveness and broad applicability, where the distilled program portfolios largely match original performance. EPB also reveals that NCO behavior shifts across optimization stages and can be approximated as a composition of classic heuristic variants. Our work advances interpretable NCO and establishes EPB as a promising tool for interpreting sequential decision-making models.
Low autocorrelation binary sequences problem (LABS) is a hard combinatorial optimization challenge with important applications in communications, signal processing, and satellite navigation. This paper proposes a hybrid search framework that combines Thompson sampling with parallel self-avoiding walks to adaptively allocate computational effort across restriction classes of the LABS search space. By modeling partitions as arms in a multi-armed bandit setting, the proposed method dynamically shifts search resources toward partitions that empirically produce higher merit factors while maintaining exploration of less-sampled regions. The approach is further accelerated through GPU-parallel execution, shared posterior updates, efficient neighborhood evaluation, and a Bloom filter for cycle prevention. In addition, we use a two-stage optimization strategy that first searches constrained partitioned skew-symmetric spaces and then refines the best candidates in the unrestricted space. Experiments on long binary sequences show that the proposed method improves the previously best-known results for 35 sequence lengths in the range 450≤L≤527 and for L=573. In particular, we report a new longest sequence with merit factor exceeding 8.0, obtained for L=451. The results also show that Thompson sampling effectively prioritizes partitions with better observed performance, confirming the value of online, data-driven resource allocation in LABS optimization. Overall, the proposed framework provides a scalable and effective strategy for high-performance merit factor maximization.
LLM-based formal provers often collapse rich verifier signals (syntax errors, type mismatches, partial goal progress) into a binary pass/fail bit. We present VERITAS, a zero-shot framework that routes every verifier signal back into proof search through a two-phase protocol: Best-of-N sampling first, then a critic-guided MCTS pass that ingests Phase 1 failures as explicit negative examples. The protocol preserves every theorem solved by its own Phase 1 sweep, so Phase 2's additional solves are attributable to feedback-driven exploration. VERITAS reaches 40.6% on miniF2F (vs. an independently run Best-of-5 at 36.9%, Portfolio 26.2%) and 7.3% on VERITAS-CombiBench, a 55-theorem combinatorics benchmark we release on which Best-of-5 (1.8%) falls below Portfolio (3.6%), exposing that unguided sampling hurts when correct lemma names must be recovered iteratively from verifier feedback. Artifacts are available on GitHub.
Neural combinatorial optimization (NCO) offers a promising alternative to traditional heuristic-based methods for solving complex graph optimization problems by proposing to learn heuristics through data. This class of problems frequently arises in automation, as it can be used to model a variety of applications. While NCO has been extensively studied for deterministic combinatorial optimization problems, there are only a few works that aim to solve stochastic combinatorial optimization problems. In this work, we present N(CO)2: Neural Combinatorial Optimization with Chance cOnstraints to solve the Stochastic Orienteering Problem (SOP) without the use of hand-crafted heuristics. By integrating a reinforcement learning (RL) framework, the model optimizes path selection under uncertainty, effectively balancing exploration and exploitation. Empirical results demonstrate that our method generalizes well across diverse SOP instances, achieving competitive performance compared to the state-of-the-art mixed-integer linear program (MILP) for the task. The proposed approach reduces human effort in heuristic design while enabling adaptive and efficient decision-making in uncertain environments.
Anas Saeed, Marcos Abel Zuzuárregui, Stefano Carpin
Retrieval-augmented generation (RAG) systems must balance retrieval granularity with contextual coherence, a challenge that existing methods address through LLM-guided chunking, single-level context expansion, or hierarchical summarization. These approaches variously depend on costly LLM calls during indexing or retrieval, limit context aggregation to a single granularity level, or introduce information loss through summarization. We present SproutRAG, an attention-guided hierarchical RAG framework that addresses this trade-off by organizing sentence-level chunks into progressively larger but semantically coherent units, using learned inter-sentence attention to construct a binary chunking tree. Unlike prior approaches that rely on external LLMs, fixed context expansion, or lossy summarization, SproutRAG learns which attention heads and layers best capture semantic document structure, enabling multi-granularity retrieval without additional LLM calls or compressed summaries. At retrieval time, SproutRAG uses hierarchical beam search to retrieve candidates at multiple granularities, capturing multi-sentence relevance beyond flat retrieval. The framework is trained end-to-end with a joint objective that improves both embeddings and tree structure. Experiments across four benchmarks spanning scientific, legal, and open-domain settings demonstrate that SproutRAG improves information efficiency (IE) by 6.1% on average over the strongest baseline. Code is available on https://github.com/AmirAbaskohi/SproutRAG.
Amirhossein Abaskohi, Issam H. Laradji, Peter West +1
Chain-of-thought (CoT) improves large language models' performance in math and symbolic reasoning. But on planning, contested ethics, and tasks where the model cannot check itself, more reasoning makes things worse. Both effects are documented; what has been missing is a principled account of which property decides the outcome. We argue it is meta-uncertainty: how unsure the model is about the reliability of its own evidence. When that uncertainty is high, extra reasoning stops adding signal and starts manufacturing false confidence. We prove that the policy minimizing expected free energy under uncertain precision stops integrating cues after a finite number of high-validity ones when the precision prior is heavy-tailed (Theorem 2.6.1), and under a Descending Dominance condition, is sample-wise identical to take-the-best (Theorem 2.7.4). Fast-and-frugal heuristics and active inference are, then, two descriptions of the same computation. The prediction is that on high-meta-uncertainty items, longer CoT should degrade accuracy. We score the regime per item (simulate-and-recover rho > 0.96), build FEH-79, a benchmark of Knightian frames with matched controls, and run a pre-registered study across seven models (five open-weight 3B-32B, two frontier), five CoT lengths, and 7,875 responses. The gate, fixed before any data, required a negative interaction with posterior probability above 0.95 and an accuracy drop of more than 6 points. It held. The high-regime drop is 17.3 points (95% CI [7.7, 25.5]); matched items with definite answers show no cost. The effect is regime-dependent: decisive in capable mid-to-large models, directional in the two frontier systems, absent-to-reversed in the weakest. The framework answers when CoT helps and unifies the Bayesian and fast-and-frugal traditions: less-is-more effects are evidence about the meta-uncertainty regime, not against Bayesian cognition.
The Lenstra-Lenstra-Lovász (LLL) algorithm is a seminal contribution to computer science used for lattice basis reduction, yet its polynomial-time outputs produce bases that are far from optimal as the dimension grows. We show that deep reinforcement learning can discover strictly superior, generalizable reduction strategies by interacting with the primitive action space of LLL. We formulate lattice reduction as a single-player Markov Decision Process (MDP) and train a deep residual network using an AlphaZero-style self-play pipeline augmented with adaptive-horizon MCTS (Monte Carlo Tree Search), which couples multi-step network predictions with an entropy-gated expansion mechanism. The resulting policy, DeltaStar, is trained exclusively on small 8-dimensional q-ary lattices and requires fewer primitive row operations than LLL. Crucially, it generalizes zero-shot to unseen moduli and higher dimensions up to n=32 without retraining.
Optimization modeling is inherently hierarchical, requiring a precise sequence of symbolic commitments. Traditional learning-based automated optimization modeling methods improve modeling policies through large-scale annotated or curated training data, but are costly to adapt to new problem distributions. Meanwhile, one-shot generation remains brittle in hierarchical modeling, where early symbolic errors can propagate into invalid formulations. Test-time scaling offers a promising alternative by enabling structural exploration with additional instance-level computation; however, existing search-based methods typically rely on a fixed policy, causing repeated rollouts to inherit similar modeling biases and providing limited credit assignment for intermediate decisions. To address these limitations, we propose StarOR, a synergistic search-and-adaptation framework that couples MCTS with Test-Time Reinforcement Learning for optimization modeling. StarOR decomposes the modeling process into four stages and updates a transient LoRA adapter via GRPO at each non-terminal node. By using MCTS-generated siblings as local comparison sets, StarOR transforms search-time exploration into instance-specific policy refinement. Moreover, an unsupervised multi-faceted reward system provides fine-grained feedback for intermediate formulation decisions without ground-truth labels. Experiments across five optimization benchmarks show that StarOR achieves state-of-the-art performance even with a 4B backbone, outperforming existing methods and the frontier LLMs.
We introduce COMET (Causal Object-centric Model for Efficient Tree search), a model-based reinforcement learning algorithm that performs Monte Carlo Tree Search in a slot-structured latent space. COMET pairs a frozen unsupervised object-centric encoder with a transformer-based world model, in which actions are bound to objects through a novel action-slot fusion mechanism that is used in slot transition prediction. Policy and value heads use object-causal attention, modulating token interactions by learned per-slot relevance scores so that decision-making concentrates on task-relevant entities. COMET adds an explicit object-level inductive bias to MuZero-style latent planning. Across eight visually and dynamically diverse tasks from the Object-Centric Visual RL benchmark, ManiSkill, Robosuite, and VizDoom, COMET achieves a higher mean normalized score during the early stages of training compared to object-centric and monolithic baselines.
Rodion Vakhitov, Leonid Ugadiarov, Alexey Skrynnik +1
Finding the shortest program that generates a sequence is uncomputable, and for six decades that fact has been mistaken for a wall around finding any generating program. It is not a wall but a price, and this paper measures it. For every algorithm that learns about a candidate program only through its score, a class spanning Levin search, evolutionary methods, simulated annealing, and the cross-entropy method, we define the coupling width of a search problem and prove an unconditional worst-case lower bound, exponential in that width with base one less than the domain size. From it follows a conservation law: structural knowledge injected into a search trades one for one against the search it removes, and their sum can never fall below the length of the program sought. Levin's 1973 upper bound and the lower bound proved here are the two ends of one conserved quantity, closing on each other as the instruction set grows. The only escape is to read a candidate's structure rather than its score, and its price, which we prove for generic targets, is incompleteness. A deterministic engine built on this theory recovers a generating program, certified by compressing its data and predicting an unseen continuation, for 2,383 of 3,914 sequences across four independent populations, including 244 of the 256 elementary cellular automata, with measured discovery cost rising along program length more than an order of magnitude inside the score-oracle worst case.
Arbor is a multi-agent framework that introduces structured tree search as a cognition layer for autonomous agents operating in large, stateful action spaces. Prior autonomous optimization systems operate on isolated targets with stateless evaluation. Arbor instead maintains an explicit search tree of scored hypotheses that serves as the shared working memory across agents, evolving with every measurement, treating failures as diagnostic signal that reshapes subsequent exploration, and expanding as prior successes shift the bottleneck distribution. We validate Arbor on full-stack LLM inference optimization, a domain where achieving peak performance has historically required coordinated effort from engineering teams across the application, framework, compiler, kernel, and hardware stack. Arbor pairs an Orchestrator agent, which drives optimization by delegating to Domain Specialists across the inference stack, with a Critic agent that safeguards stability through root-cause analysis, introspection, and measurement validation -- a checks-and-balances architecture where neither agent can unilaterally drive the system. Agent capabilities are decomposed into hard skills (domain expertise) and soft skills (coordination protocols that determine how contributions compose), enabling fully autonomous multi-day campaigns. Arbor achieves up to 193% inference throughput-latency Pareto improvement over vendor-optimized baselines, while a single agent without the harness plateaus at +33% throughput improvement and crashes irrecoverably within hours. Arbor generalizes to multiple generations of hardware platform, and run-to-run variance is within 2 percentage points demonstrating that the method is hardware-agnostic and reproducible.
Deep search requires agents to answer complex questions through multi-step web search, browsing, evidence comparison, and synthesis. A central challenge is deciding how to search when several directions look plausible but only some will later lead to reliable evidence. If an agent greedily follows the current best-looking direction, it may keep extending a weak continuation. If it explores without discipline, it may waste budget on disconnected trials. We propose TreeSeeker, an inference-time framework for controlled trial-and-error in deep search. TreeSeeker organizes search as branch-and-return search over tree-structured states, where each branch is a tentative direction for a sub-goal. At each round, TreeSearch reads all sub-goal trees, identifies active goals, and uses textual UCB signals of value, uncertainty, and risk to select among exploiting a promising branch, exploring an uncertain alternative, or pruning an unproductive continuation and returning to an earlier branch point. TreeMem supports this control loop by keeping evidence, uncertainty, conflicts, progress, and failure cues attached to the branches that produced them, so trial outcomes can guide later decisions. Experiments on XBench-DeepSearch, BrowseComp, and BrowseComp-ZH show that TreeSeeker consistently outperforms strong open-source baselines, suggesting that explicit branch-and-return control complements stronger reasoning and tool execution.
Dense embedding retrieval compresses all relevance information into a single inner product, imposing a fundamental geometric limit -- the Voronoi Bottleneck -- on the number of query-document relevance patterns expressible at fixed embedding dimension (d). We make three contributions. (1) Unified capacity theory. We prove that Voronoi complexity and sign-rank are equivalent for top-1 retrieval, yielding tight dimension bounds and a computable diagnostic, the Capacity Utilization Score (CUS), that predicts per-query retrieval failure with AUC (> 0.8) without relevance labels. (2) Diagnosis. CUS identifies two capacity regimes -- moderate ((δ\gtrsim 1)), where density-aware training yields measurable gains, and vacuous ((δ\ll 1)), where it does not -- giving practitioners an a priori check before investing in retraining. (3) DART training. We introduce AT-DW-InfoNCE, an Adaptive-Temperature Density-Weighted contrastive objective with formally derived optimal weighting (α^* = 2.0). On a 100K-query synthetic product-search corpus with controlled relevance structure, DART improves +1.9 Recall@100 over a same-data InfoNCE baseline ((84.9 \pm 0.0) vs. (83.0 \pm 0.3); 8 seeds, (p < 0.001)), outperforming focal loss and temperature-schedule alternatives. DART requires zero inference-time overhead -- it is a drop-in training objective that improves any dual-encoder system.
Charith Chandra Sai Balne, Rithwik Maramraju, Siddharth Pratap Singh +4
String constraint solvers are crucial for reasoning about string-manipulating programs. However, many practical string constraints are undecidable, and real-world applications often present complex constraints that challenge current solvers. The rise of multi-core architectures offers an opportunity for parallel solving. A key parallel solving method is \emph{cube-and-conquer}, in which the quality of splitting heuristics is critical to effectively dividing the search space. Unfortunately, manually designing the heuristics is labor-intensive, and handcrafted heuristics are often sub-optimal. This paper introduces a data-driven approach to automatically generating splitting heuristics. We frame the problem of selecting a splitting atom as a learning task, using features from input formulas and dynamic data from solver execution. We implement this approach in two popular string solvers, Z3seq and Z3str4, demonstrating that the learned heuristics outperform manually designed ones in the number of solved formulas and the average solving time.