Human-Robot Interaction
Also known as HRI
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47 papers in the last four weeks, up 236% on the four weeks before. 0.5% of all new papers.
Latest papers 264
RoboTales is a low-cost robotic storytelling system that animates narratives using expressive sock puppetry. Implemented autonomously on a Baxter robot as a test case, RoboTales synchronizes narration, gestures, and mouth movements to perform character-driven stories. In a pilot study, puppet-based storytelling outperformed a gesture-only mode, producing higher HRIES ratings and improved story recall, suggesting that embodied puppetry enhances engagement and narrative comprehension. Designed to be modular and platform-agnostic, RoboTales can be adapted to other manipulators and offers a screen-free alternative to passive media, supporting future deployment in child-centered learning environments.
Emcar: Embodied Controller for Animating Robots
This chapter describes EMCAR, a novel software tool for programming robot motion that leverages the unique affordances of artistic practices such as puppetry and drawing to conceive, design, and program novel interactions and realize new use cases for HRI. The advantage of this no-code platform is that it expands creative applications for collaborative robots - putting robots directly in the hands of artists - and provides an inclusive environment that enables individuals with little or no technical backgrounds to engage meaningfully in collaborations and robotics research.
ARTOO-DARTU: Studying AR-HRC With AR Obstruction Mitigation During a Warehouse Task
Human-robot collaboration (HRC) often requires robot intentions and internal states to be conveyed to users for task efficiency and safety. Recently, augmented reality (AR) situated analytics provide such real-time robot feedback in HRC contexts. However, AR situated analytics can obstruct important real-world elements, posing safety and usability risks, especially when content is dynamically positioned relative to movements of mobile robots in a warehouse HRC scenario. In this paper, we introduce the Augmented Reality Technique Of Obstruction Deterrence while Aiding Robotic Teaming for Users (ARTOO-DARTU), an AR system tailored specifically for warehouse HRC that enables real-time robot situated analytics and control while preserving visibility of the real world through an obstruction detection and mitigation pipeline (ODM) that is uniquely suited for AR-HRC. To evaluate ARTOO-DARTU, we developed Pocket MonstARs, a controlled gamified abstraction of HRC warehouse inventory picking in which virtual monsters serve as proxies for pick targets, while labeled and object-marked boxes preserve the real-world identification demands of the picking task. In a 34-participant user study, we found that our designed AR situated analytics yielded a 46% increase in efficiency on the overall HRC task, but only when the ODM was active. Participants with the ODM active were also 61% faster on subtasks requiring visibility of the real world. Our findings demonstrate that, when paired with our developed ODM to prevent real-world obstructions, the situated analytics in ARTOO-DARTU can significantly enhance efficiency and user experience in AR-HRC warehouse scenarios.
Legible and Intuitive Multi-modal Robot State and Intent Communication Validated in Online and Real-world Studies
Effective robot-to-human communication can increase transparency and trust, reduce uncertainty, and contribute to safer collaboration in shared workspaces. Designing and validating an effective robot communication strategy is challenging due to the varying and often limited communication modalities across robots, differences in how diverse recipients interpret messages, and the underexplored virtual-to-real gap in studies of communication legibility. We present a systematic, large-scale comparative validation of existing communication strategies for a mobile non-humanoid robot across message types and settings (online and in-person). Based on the prescribed message types in the existing standards for industrial robots, we realize and compare a low-expressive, unimodal LED-based strategy with a highly expressive, multimodal one that leverages robotic gaze, gestures, and voice. For each strategy, we analyze the communication of a turning intention, an attention request, error status, whether the robot is stuck, and whether it is functioning normally. We evaluate these strategies in replicated online and in-person experiments. We find strong evidence that highly expressive multimodal communication is perceived as more legible and intuitive than unimodal LED-based communication. Comparing the online and real-world study findings, we observe a notable decrease in overall legibility, particularly for signaling with LEDs. Similarly, confidence in message interpretation decreases during the real-world evaluation.
When Robots Rate Their Own Interactions: Engagement Validity and the Strangeness Failure
Human-robot interaction (HRI) evaluation relies almost exclusively on human-completed questionnaires, leaving the robot's perspective unexamined. We propose an \textit{inverted evaluation}, in which LLM-powered robots complete the same standardized instruments from their own perspective, and test whether these ratings agree with human ground truth. In Study1, five LLMs completed HRI-CUES, Godspeed, and RoSAS questionnaires for 25interactions ( evaluations) from the HRI-CUES dataset. LLMs achieved moderate-to-strong agreement on engagement dimensions (satisfaction up to and enjoyment up to ) with excellent test-retest reliability (ICC ), but \textit{systematically inverted} the comfort/strangeness dimension ( to , all ), conflating engagement with comfort. In Study2, a Nao robot running ClaudeSonnet~4.5 replicated these patterns in live interactions (), including real-time turn-by-turn assessment. The strangeness failure persisted across five models, synthetic controls, and embodied deployment for two participants. We argue that current LLM-based robots lack access to the internal affective states needed to assess constructs like strangeness, and that inverted evaluation requires supplementary modalities (e.g., physiological signals, gaze, proxemics) to move beyond behavioral proxies. These findings establish boundary conditions for using LLMs as interaction evaluators in HRI.
Gold Points Sniper: Self-guided Visual Reasoning in VLM for Fine-grained Action Understanding
Robots operating in everyday environments must understand fine-grained human actions, intentions, and contextual cues from broad views where people occupy only small regions, a capability unmet by current systems. While open-vocabulary action recognition methods remain limited to assigning predefined labels, and vision-language models (VLMs) face an inherent trade-off between informational richness and factual fidelity in their outputs, neither approach achieves the deep semantic interpretation required for reliable human-robot interaction. We propose Gold Points Sniper (GPS), a novel framework that empowers lightweight VLMs with self-guided multimodal reasoning capabilities for fine-grained human action understanding. Our approach comprises three key modules: Gold Points Extractor trains VLMs to identify critical action-relevant details, Selective Socratic Questioner validates and refines these details through selective self-questioning, and Semantic Entailment Evaluator quantitatively assesses factual consistency using semantic entailment classification. Extensive experiments on our curated instruction-tuning dataset based on the CAP benchmark demonstrate that GPS-enhanced lightweight VLMs achieve substantial performance improvements, with some models reaching performance comparable to proprietary GPT-4o while maintaining superior factual accuracy. Our work establishes a reliable foundation for fine-grained action understanding in domestic robotics, enabling robots to safely interpret human behavior through information-dense yet factually grounded descriptions. Source code, training configurations, annotation prompts, and dataset details are released at https://github.com/Haodi-Liu/GPS-Gold-Point-Sniper.
A Taxonomy of Conceptual Alignment in Human-Robot Dialogue
Successful conversations require speakers to align on the meaning of concepts, a challenging but crucial task for human-robot interaction. Understanding the process of establishing such alignment is hindered by competing interpretations of the term and isolated, unidirectional investigations of its design space. This paper argues for a design-centric understanding of conceptual alignment as a bidirectional and co-constructive process. We introduce a taxonomy that characterizes conceptual alignment dialogues along what triggers its initiation and what level(s) of conceptual understanding it concerns. We further present a dialogue act schema as an operational tool that captures the interactional moves through which alignment is achieved. Together, these contributions provide a structured foundation for analyzing, comparing, and designing conceptual alignment in human-robot interaction.
Predictive Gaze Is Preserved but Reorganized toward Monitoring during Robot-Mediated Manipulation
Goal-directed eye movements are a fundamental component of visuomotor control, enabling humans to anticipate and guide their actions. Whether this anticipatory and task-driven behavior is preserved when actions are executed through a robot rather than through one's own body remains unclear. Here we address this question by investigating gaze behavior during goal-directed telemanipulation to determine how visuomotor control adapts to altered embodiment. Our findings show that gaze remains strongly aligned with task goals, preserving its predictive role even during robot-mediated manipulation. At the same time, teleoperation systematically redistributes visual attention toward the robotic end-effector and manipulated objects, increasing online monitoring. These findings show that predictive gaze is not lost under altered embodiment, but reorganized in response to changes in sensory feedback and control demands. More broadly, they reveal the flexibility of the human visuomotor system when the natural sensorimotor coupling is disrupted and identify gaze as an informative signal for inferring action intentions in human-robot interaction.
End-to-End Voice Intent Recognition for Spontaneous Human-Drone Interaction with Naive Users
Voice control offers an intuitive alternative to manual drone piloting, yet most existing systems rely on rigid command vocabularies that fail to handle the spontaneous, disfluent speech of naive users. This paper addresses this gap by proposing an End-to-End Spoken Language Understanding architecture for real-time human-drone interaction in French. Our model combines a frozen Self-Supervised Learning acoustic encoder with a lightweight LSTM-based classification head, augmented by a cross-modal knowledge distillation objective that aligns acoustic representations with semantic embeddings from a text teacher, without requiring transcription at inference time. We evaluate our approach on VoiceStick, a novel French corpus of spontaneous speech collected during real teleoperation sessions with 29 nonexpert dyads. On simple voice commands, our best configuration achieves 93% accuracy at 7 ms inference latency, outperforming cascade baselines (79%, 202 ms) with a 29x speedup. On the full spontaneous speech test set, our architecture reaches 82% accuracy, with crossmodal distillation consistently improving robustness across all configurations. These results demonstrate that End-to-End architectures are not only feasible but preferable for spontaneous voice-guided UAV teleoperation, combining semantic robustness, low latency, and calibrated confidence.
R2HandoverSim: A Simulation Framework and Benchmark for Robot-to-Human Object Handovers
We present R2HandoverSim, a simulation benchmark for robot-to-human (R2H) object handovers. Although R2H handover methods have advanced rapidly, the lack of standardized evaluation protocols impedes objective comparison. Our benchmark enables reproducible evaluation by systematically comparing four baselines on their predicted shared grasp poses. We conduct a user study with 30 participants, analyze baseline performance, and show that simulation results correlate with real-world evaluation outcomes. Crucially, five complementary metrics (planning feasibility, reachability, grasp stability, grasp affordance, and safety) better reflect user-perceived handover quality than overall success rate alone. Website and code: https://robot-future.github.io/r2handoversim/.
SignVLA: Real-Time Sign Language-Guided Robotic Manipulation via Attention LSTM and Vision-Language-Action Models
Vision-Language-Action (VLA) models enable robots to execute manipulation tasks from natural-language instructions grounded in visual observations. However, existing VLA interfaces primarily rely on speech or text input, limiting accessibility for deaf, hard-of-hearing, and speech-impaired users. We present SignVLA, a real-time sign-language-guided VLA framework for accessible human-robot interaction. The system introduces a modular sign-to-text interface that converts visual sign gestures into semantic instructions compatible with downstream VLA policies. Given video streams, SignVLA extracts hand landmark features and employs an attention-enhanced Long Short-Term Memory (LSTM) network to capture temporal gesture dynamics for alphabet- and command-level sign recognition. A temporal stabilization module further improves prediction consistency in real-time interaction settings.The generated instruction sequence is then passed to a downstream VLA policy for sign-conditioned robotic manipulation. Experimental results demonstrate stable real-time sign recognition and successful execution of manipulation tasks driven by sign-language inputs. Our findings suggest that lightweight temporal sign recognition can serve as an effective and practical accessibility layer for multimodal embodied intelligence.
Evaluation of Augmented Reality-based Intuitive Interface for Robot-Assisted Transesophageal Echocardiography: A User Study
TransEsophageal Echocardiography (TEE) is essential for diagnosing and guiding Structural Heart Disease (SHD) interventions. However, manual TEE manipulation demands significant operator expertise, is physically demanding, and exposes clinicians to radiation when performed alongside fluoroscopy. Robotic-assisted TEE systems have been introduced to improve probe handling and reduce operator fatigue, yet the design of intuitive and effective user interfaces remains an open challenge. This study presents and evaluates a model-enhanced, Augmented Reality (AR)-based intuitive interface for robot-assisted TEE, designed to improve spatial awareness and control intuitiveness. A robotic TEE platform integrated with electromagnetic tracking and a virtual simulator was used to compare three user interfaces differing in visualization and interaction modalities: 2D jointlevel (2D-JI), 3D joint-level (3D-JI), and 3D tip-level (3D-TI). Thirty six participants performed standardized navigation tasks to reproduce target echocardiographic views, with performance assessed via position and orientation errors, completion time, and NASA-TLX workload scores. Results show that 3D visualization significantly improved spatial accuracy, reducing median position error from 13 mm to 3 mm and halving the orientation error compared with the 2D interface. Tip-level interaction yielded a further 50% reduction in orientation error and reduced interuser variability relative to joint-level control. Overall, the 3D-TI configuration, combining immersive visualization with direct tip-level control, proved the most effective and ergonomic interface, supporting the integration of AR-based visualization and intuitive control paradigms into next-generation robotic TEE systems to enhance operator performance and procedural safety.
Co-policy: Responsive Human-Robot Co-Creation for Musical Performances
Art has long stood as a pivotal expression of human creativity. Embodied artificial intelligence offers a route for generative models to participate in that creativity through physical action rather than disembodied digital content. In robotic music co-creation, it is challenging to connect semantic musical understanding with real-time and physically executable performance. We present Co-policy, a framework for human-robot musical co-creation that separates semantic intent grounding, constrained musical variation, and visuomotor execution. To ground musical semantics, Co-policy uses pre-inference semantic anchors and a fine-tuned Qwen-vl planner (F-Qwen) to transform speech, live musical seeds, and visual observations into structured co-creation plans. To support low-latency execution, Co-policy introduces a Gaussian-Mixture Visuomotor Policy (GMP), implemented as a conditional mixture-density policy that maps target notes and visual context to multimodal robot actions in a single forward pass. Unlike robotic playback systems that merely reproduce user-specified notes, Co-policy generates complementary musical responses under both musical and physical constraints. Real-robot chime experiments, ablations, and expert evaluation show improved intent alignment, execution accuracy, and response frequency over diffusion-policy and ablated baselines, supporting physically grounded action generation as a key requirement for embodied human-AI co-creation.
Bidirectional Tutoring for Developmental Motor Learning in Robots: Co-Developed Interaction Dynamics Support Stable Learning
Infants are well known to develop their motor skills through dense interaction with caregivers. Although such social interaction is crucial for human development, motor-skill learning in robots is often treated as a unidirectional process in which robots passively receive demonstrations from tutors. This overlooks a key property of social interaction: it is inherently bidirectional, with tutor and learner dynamically adapting to each other. In such interactions, the robot's past experiences may function as prior constraints that shape the dynamics of their co-developed trajectories. We hypothesize that bidirectional tutoring allows such constraints to guide the formation of consistent behavioral patterns that preserve behavioral coherence and support generalization, whereas unidirectional interaction lacks such constraints and leads to broader, less consistent behavioral patterns. To examine this hypothesis, we conducted two experiments with a physical humanoid robot performing an object manipulation task: one involving human-robot interaction and another employing an AI tutor interacting with the real robot through an adaptive intervention mechanism designed to examine whether similar effects would emerge under more controlled conditions. We implement the developmental learning framework using a free-energy-principle-based neural network extended with generative replay, which supports stable sequence-by-sequence learning from single tutored episodes. Across both settings, bidirectional tutoring fostered consistent behaviors and stage-wise generalization, while the robot gradually required less tutor guidance. These results suggest that bidirectional tutoring, as an embodied and socially grounded approach, provides an effective scaffold for developmental motor learning in robots.
Toward Machine Risk Perception: Integrating Trust Calibration and Precursor-Based Risk Estimation for Humanoid
Humanoid robots are emerging as co-workers in smart manufacturing, yet their dynamic, human-like movements introduce safety risks that differ fundamentally from those of fixed or wheeled robots. Conventional safety paradigms based on reactive force or distance limits fail to capture the sequential, uncertain nature of humanoid failures. This study proposes a precursor-driven, trust-calibrated framework to enable proactive humanoid risk perception. Accident evolution is modeled through sequential precursor cues using a Logistic-Exponential (LE) formulation that couples logistic escalation from diverse precursors with exponential decay for temporal dissipation. Trust is defined as the inverse of the estimated accident probability, allowing humanoids to adapt behavior in real time, reducing aggressiveness when risk intensifies, and restoring confidence as stability returns. A multi-source dataset of 126 documented events and 241 precursors revealed twelve dominant accident modes, most evolving through overlapping cues within one second. A simulated case study ("fall-onto-human") demonstrated how the LE-Trust coupling can trigger early intervention and prevent collapse. The results advance humanoid safety from static thresholds toward dynamic, evidence-based inference, establishing a foundation for risk-aware and trustworthy human-robot collaboration in Industry 5.0 environments.
Generating Natural and Expressive Robot Gestures through Iterative Reinforcement Learning with Human Feedback using LLMs
Expressive gestures are essential for natural and effective communication, complementing speech when verbal cues alone are insufficient (e.g., pointing). For social robots such as the humanoid Pepper, producing natural and expressive movements is critical for improving human-robot interaction (HRI) and long-term acceptance. However, generating gestures remains challenging due to reliance on expert-authored animations, resulting in rigid behaviors that are impractical for dynamic and diverse environments. Alternatively, machine learning approaches often struggle to capture perceived naturalness, becoming increasingly challenging with more degrees of freedom. Consequently, producing expressive robot gestures requires a system that can adapt to the environment while adhering to social norms and physical constraints. Recent advances in large language models (LLMs) enable dynamic code generation, offering new opportunities for runtime gesture synthesis from natural language. In this paper, we integrate ChatGPT into the humanoid robot Pepper to generate co-speech gestures aligned with conversational output. While this baseline enables flexible gesture generation, the resulting motions are often perceived as stiff and unnatural. To address this limitation, we introduce an iterative reinforcement learning with human feedback (RLHF) system that finetunes gesture generation based on user evaluations, leveraging an iterative user study to compare Pepper's generated gestures. Our results show that RLHF improved the LLM's co-speech generative capabilities, producing more expressive, relevant and fluid movements.
Beyond Failure Recovery: An Engagement-Aware Human-in-the-loop Framework for Robotic Systems
Conventional human-in-the-loop approaches typically involve users only when a robot encounters failure or uncertainty, treating humans primarily as tools for improving robot performance. However, in many human-centered robotics settings, interaction should support engagement by keeping users involved in decision-making rather than limiting them to failure-driven interventions. This is particularly compelling in physical caregiving, where mobility limitations can reduce users' ability to intervene or modulate the robot's behavior in the moment. As a result, failure-driven interaction policies may relegate users to passive observers for long stretches of the task. For example, a user with mobility limitations may feel less engaged when being continuously and passively fed by a robot. At the same time, overly frequent interaction can be tiring and increase the user's workload. To address this trade-off, we propose Engagement-aware MPC (E-MPC), a user-engagement-aware method that plans interaction to maintain engagement while respecting a workload constraint. E-MPC leverages a user interaction dynamics model that captures how user engagement evolves as a function of both the frequency and type of interaction. Rather than requesting input only when difficulties arise during task execution, the robot proactively considers the user's preferred level of engagement throughout the task, balancing autonomy and interaction while ensuring task success. We evaluate E-MPC in simulation with several ablations and baseline comparisons. Results demonstrate the effectiveness of our approach across diverse user personas. In addition, we conduct a real-world user study with participants with emulated mobility limitations on a robot-assisted bite acquisition system, showing that E-MPC improves user experience while maintaining task success.
From Ad Hoc Pilots to Repeatable Patterns: Structuring Drone Collaboration in Emergency Services with DroneLets
Drones hold promise for supporting emergency services, but their integration into workflows remains ad hoc and coordination-intensive. This paper addresses two research questions: how emergency teams want to collaborate with drones, and how to formalize these collaborations into repeatable processes. Based on four field trials and 95 interviews, we derive 44 interaction patterns grouped into 10 meta-patterns reflecting operational needs such as reconnaissance, communication, and logistical support. To structure these practices, we introduce DroneLets - a new class of design artifacts that extend Collaboration Engineering to embodied agents. DroneLets capture setup requirements, drone capabilities, environmental constraints, and coordinated actions across human and drone actors. They offer a modular framework for designing repeatable, scalable collaboration processes in emergency services, illustrated through patterns such as broadcasting to bystanders and post-fire monitoring. This work expands the scope of CE and provides a structured foundation for integrating autonomous drones into high-stakes field operations.
WaveSync: Constrained Wavefront Optimization for Synchronized Co-Speech Gestures in Humanoid Robots
Expressive co-speech gestures are crucial for natural human--robot interaction, yet generating them on physical humanoid robots remains challenging because, unlike virtual avatars, robots must synchronize gestures with speech under strict kinematic and actuator constraints. We present \textbf{WaveSync}, a hybrid framework in which a Large Language Model decomposes dialogue responses into structured semantic schemas and assigns per-word importance weights, forming a continuous Semantic Importance Wave. Gesture trajectories are shaped through Dynamic Movement Primitives to ensure kinematic feasibility while enhancing expressiveness. A Wavefront Optimization stage aligns gesture stroke peaks with speech emphasis peaks and resolves residual temporal conflicts through gesture-duration compression and forward propagation. Experimental evaluation across five dialogue scenarios demonstrates effective gesture--speech alignment and favorable performance in both objective and subjective evaluations. The results further show that the key components of WaveSync contribute to producing gestures that are expressive, semantically grounded, and kinematically feasible. The code, resources, and videos are available at WaveSync.
An Augmented Reality Brain-Robot Interface for Generalist Robot Arm Manipulation
The integration of augmented reality (AR) and EEG-based brain-computer interfaces (BCIs) offers a promising path for enabling intuitive control of robots for assistive purposes. However, existing AR brain-robot interface (BRI) systems are often constrained to task-specific structures, limiting their utility in real-world environments. We present an AR BRI designed for generalist robot arm manipulation that combines gaze-based object selection with motor imagery action control. Our system uses eye-tracking for intuitive object targeting and context-aware visual overlays ("Place" and "Use") to guide the user through tasks within a shared autonomy framework. We evaluated the interface through a feasibility study with 18 healthy participants performing three multi-step activities of daily living: drinking, using a drawer, and operating an oven. Our results demonstrate that this interaction paradigm enables effective sequential task execution and high user engagement, achieving a "Good" usability rating (SUS > 70). These findings support the feasibility of the proposed interaction paradigm for complex BCI-driven robotic assistance, and motivate future evaluation with the intended target population. Project website: https://ar-bri-manip.github.io/.
SAPS: Shared Autonomy for Policy Steering by Blending Teleoperation with a Pretrained VLA
Vision-Language-Action (VLA) models perform well in generalist robot manipulation but remain brittle to out-of-distribution perturbations, while full human teleoperation is cognitively demanding. To bridge this gap, we introduce Shared Autonomy for Policy Steering (SAPS), a lightweight framework that blends real-time human teleoperation commands with pretrained VLA actions. SAPS operates purely at the action level, requiring no policy retraining, auxiliary dynamics models, or architectural modifications. We evaluate three arbitration strategies across simulated (LIBERO, CALVIN) and real-world evaluations. In a 14-person user study, SAPS achieved up to 77.4% hardware success, compared with 8.3% for full autonomy and 34.5% for teleoperation. Furthermore, active human intervention was required only 45% of the time, reducing NASA-TLX workload by 20.8% in simulation and 28.2% on hardware. A case study with an expert user with quadriplegia similarly demonstrated matched or improved success while reducing completion time. These results highlight SAPS as a highly effective, model-agnostic approach for reliable real-world deployment and assistive teleoperation. A website with additional details is located at shared-autonomy-policy.github.io.
Steering Autoregressive Vision-Language-Action Policies via Action Token Intervention
We present Token Steering (TS), a method for dynamically steering trajectories generated by an autoregressive vision-language-action (VLA) model through direct intervention in the action-token space. TS injects low-dimensional user inputs into the model's native action-token representation, allowing users to influence trajectory generation without modifying the underlying vision-language model (VLM) architecture. Because TS operates entirely at inference time, it requires no additional training or finetuning. User inputs guide rather than override the pretrained policy, allowing users to influence robot actions while preserving the dexterity, smoothness, and task priors learned by the VLA. We evaluate TS on two household manipulation tasks -- drawer closing after object placement and state-aware object swapping -- and improve success rates from 10.0% to 72.5% and from 16.7% to 93.8%, respectively. By enabling lightweight, intuitive steering over robot foundation models, our interface has the potential to improve human-robot interaction in consumer environments and broaden accessibility for individuals with limited physical control. Project website: https://jasontchan.github.io/token-steering/ .
Multimodal Physiological Assessment of Contact-Rich Physical Human-Robot Interaction Under Varying Environmental Conditions
Physical human-robot interaction (pHRI) in real-world settings exposes operators to fluctuating environmental conditions during contact-rich tasks. Traditional task-centric evaluations overlook the physiological burdens imposed by these stressors. Therefore, we conducted a multimodal empirical study involving contact-rich tracing tasks under 18 distinct combinations of temperature, acoustic noise, and illuminance. Synchronously, we recorded electrodermal activity (EDA), surface electromyography (sEMG), eye-tracking data, and subjective environmental comfort ratings. Evaluating these physiological signals alongside execution data revealed hidden physiological costs not captured by objective performance. The results revealed that task performance remained stable across all environmental conditions. Autonomic workload, indexed by tonic skin conductance level (SCL), increased with temperature, while physical and cognitive workload were unaffected. Perceived environmental comfort showed no significant association with tracing error or completion time. These findings reveal a compensatory mechanism where operators maintain consistent performance by increasing their physiological effort to suppress thermal discomfort. Such insight motivates the development of physiology-aware control architectures that leverage real-time physiological metrics to reduce operator workload in unstructured environments.
Contact-Consistent Interaction Dynamics Normalization for Predictive Physical Human--Robot Interaction
Safe physical human--robot interaction on floating-base robots requires interaction regulation under changing contact constraints. We develop a contact-consistent normalization in which the residual end-effector channel is represented as a linear double integrator in acceleration coordinates. Both discrete prediction matrices are independent of configuration and support mode; posture and contact enter only through task-inertia force recovery and constraints. The controller combines a constant-Hessian receding-horizon QP, an acceleration-disturbance observer, and a priority-consistent realization. Classical operational-space impedance is shown to be the unconstrained infinite-horizon limit. MuJoCo experiments on a 17-DOF biped and a Menagerie-derived Unitree G1 model evaluate sustained forces, transmitted shocks, and scheduled contact-model changes. The observer sustains near-offset-free tracking across a genuine contact-set switch and a scheduled support-mode transition, while disturbance estimation---not contact consistency alone---is the dominant source of fixed-stance accuracy; covariance inflation gives only scenario-dependent transient benefit.
What Robots Do Matters More Than What They Look Like: Task Context Shapes Trust in Educational HRI
Socially assistive robots (SARs) are increasingly deployed in educational and information-sharing contexts, supported by advances in large language models that enable fluent real-time interaction. Despite the growing diversity of robot embodiments, it remains unclear whether a single robot appearance is appropriate across different interaction tasks or whether trust depends primarily on contextual factors. In this study, we examine how robot appearance and task type jointly influence trust in robots. Using a within-subjects video-based experiment (N = 81), participants evaluated three robots with distinct appearances while performing three educationally relevant tasks: teaching, procedural instruction, and personal-information discussion. Results from repeated-measures analyses show a strong main effect of task on trust, with participants reporting the highest trust during instructional guidance, moderate trust during teaching activities, and significantly lower trust when robots requested personal information. In contrast, robot appearance showed no significant main effect, and the interaction between appearance and task was marginal. These findings suggest that trust in human-robot interaction is shaped more strongly by task context than by physical embodiment alone. By focusing on future educators as end users, this work contributes empirical evidence toward task-aware robot deployment in educational environments and highlights the importance of aligning robot roles and behaviors with interaction goals rather than relying solely on anthropomorphic design.
Interaction Dynamics MPC for Knee Rehabilitation Exoskeletons: A Closed-Loop SEA Outer-Loop Study
Safe rehabilitation is an interaction-dynamics problem: the controller must regulate a prescribed motion while absorbing involuntary spasm, voluntary effort, actuator compliance, and model mismatch as disturbances. This paper instantiates the predictive interaction-dynamics framework of the base pHRI formulation on a SEA knee joint. SEA feedforward reduces the gravity-compensated knee to the same scalar double integrator as the base framework, while a dynamic-residual measurement from spring deflection supplies an interaction-disturbance observation. A steady-state target converts the estimated disturbance into a cancelling input, and a finite-horizon quadratic program regulates deviations from that target under range-of-motion, torque, and velocity constraints. The evaluation matches stiffness and damping across controllers so gains cannot be attributed to higher impedance. Under a motion-opposing step, classical impedance and MPC without estimation produce about steady-state error, whereas Kalman-augmented interaction MPC reduces this to at 100Hz and at 500Hz; the 500Hz peak is . In 30 randomized trials, the 95th-percentile peak is . Bounded Assist-as-Needed scheduling, a corrective-channel energy tank, constrained OSQP stress cases, direct MuJoCo execution, and a posture-clamped MyoSuite knee slice are implemented. The framework holds on a single-mass, closed-inner-loop SEA approximation; an explicit two-mass plant with a finite-bandwidth, pole-placed inner torque loop (SectionVIII) confirms this for nominal tracking but shows delivered torque can overshoot the commanded bound by 21.7% near saturation. Scope excludes clinical intent recognition, full-system passivity, safety certification, hardware trials, and multi-joint validation.
GIVE: Grounding Human Gestures in Vision-Language-Action Models
Human communication is inherently multimodal, where language is often accompanied by non-verbal cues such as gestures to convey intentions. However, current Vision-Language-Action (VLA) models treat robotic manipulation as a pure text-driven task, overlooking the important role of gestures in Human-Robot Interaction (HRI). This often leads to inaccurate intent grounding and unreliable manipulation when language instructions are ambiguous or underspecified. To address this challenge, we propose GIVE (Gesture Intent via Visual-Semantic Enhancement), an effective approach that enhances pre-trained VLA models with human gesture understanding without architectural modifications. Specifically, GIVE incorporates gesture information through two complementary pathways: a visual pathway that overlays hand skeletons and fingertip rays onto robot observations for explicit object grounding, and a semantic pathway that generates high-level descriptions of human gestures and task instructions for robust intent grounding. By jointly leveraging visual and semantic guidance, GIVE enables VLA policies to better associate gestures with manipulation behaviors and adapt to dynamic interaction intents. In real-world HRI experiments, GIVE substantially outperforms the baseline, improving target object recognition accuracy by 40% and overall task success rate by 80%, while demonstrating strong robustness and generalization to unseen spatial layouts and diverse participants.
EMG-Based Adaptation of Anisotropic Virtual Fixtures for Robot-Assisted Surgical Resection and Dissection
In this paper, we address the development of an adaptive assistance system for robot-assisted laparoscopic surgery, specifically for delicate tasks such as Resection and Dissection. Even if Virtual Fixtures offer significant advantages for guiding a surgeon's movements, conventional Virtual Fixtures are often defined by fixed geometries, lacking the flexibility to adapt to the surgical workflow or the surgeon's immediate intent. To address these limitations, we propose a novel framework for an adaptive and anisotropic virtual fixture. In addition, we introduce an intuitive control interface that modulates the fixture's geometry in real-time based on the surgeon's intent, inferred from EMG signals. This approach allows the surgeon to dynamically expand or disengage the constraint by contracting their forearm muscles, enabling seamless transitions between precise guided motion and free repositioning of the tool. Experimental results from a pilot user study, based on a standardized surgical training task, demonstrate the effectiveness of the proposed method. The system showed significant improvements in task accuracy and movement consistency, alongside a reduction in perceived cognitive load, effort, and frustration.
Humor Style Drives Laughter, Topic Shapes Acceptability: Evaluating Bilingual Personal and Political Robot-Delivered AI Jokes
Humor plays a central role in human social relationships, and recent advances in computational humor create new opportunities for integrating humor into human-robot interaction (HRI). While large language models (LLMs) can generate diverse forms of humor, it remains unclear how humor style, joke content, and language preference shape perceptions of robot-delivered humor in group settings. In this exploratory study, we employed a mixed factorial design in which participants evaluated AI-generated jokes delivered by a robot in a university classroom. We examined the effects of humor type (Affiliative, Self-Enhancing, Aggressive, Self-Defeating) and joke content (person-related vs. political) on perceived funniness and appropriateness, as well as preferred language. Results show that humor type significantly influences funniness, with Aggressive and Affiliative humor rated higher, while joke content primarily affects appropriateness, with person-related jokes preferred over political ones. Language preference was shaped by both joke content and participants' self-reported fluency and humor practices.
Multi-Modal Multi-Agent Robotic Cognitive Alignment enabled by Non-Invasive Consumer Brain Computer Interfaces: A Proof of Concept Exploration
While non-verbal behaviors and expressive movements are essential for natural human-robot interaction, existing methods often overlook a crucial element: the human's internal cognitive state. Frequently, proactive multi-agent systems can interrupt humans at inopportune moments, leading to cognitive overload and decreased task performance. This paper introduces a framework for generating "cognitively aligned" multi-agent interactions, enhancing the ability of robotic systems to contextually defer communications to the user of an agent system during moments of high human mental workload and engagement. We present the design and implementation of a closed-loop architecture that explores the interplay between autonomous task execution and real-time neurophysiological focus. Using a consumer-grade Brain-Computer Interface (BCI), our approach continuously monitors Electroencephalography (EEG) spectral band powers while a human performs an engagement-inducing task. We propose an engagement-driven pipeline where an HTTP-based signaling mechanism places a primary agent's sensory inputs and audio outputs into a holding state upon detecting high engagement. This allows secondary agents to seamlessly process complex, delegated tasks in the background. Once the human's cognitive state returns to a lower cognitive load baseline, the primary agent releases the queued agent message. Our preliminary results demonstrate the feasibility of leveraging real-time signal processing, Large Language Models (LLMs), and physical robotic embodiments to create cognitively-aware, non-intrusive multi-agent systems.