Overview

Imitation learning teaches an agent to act by using examples of how a person or expert system behaves, often when specifying a reward is difficult. Behavior cloning directly maps observations to actions, while DAgger adds expert corrections on states the learner encounters, and inverse or adversarial imitation learning infers what behavior to match. Current methods also use diffusion policies, retrieval, world models, and visual, language, or tactile data for tasks such as robot manipulation, autonomous driving, and multi-agent coordination, with benchmarks including LIBERO, RoboMimic, and CARLA. A central challenge is that small errors can lead agents into states missing from demonstrations; improving recovery and safety while learning efficiently from limited, noisy, or conflicting examples remains an open tension.

Latest papers

263 papers37 papers in the last four weeks, up 32% on the four weeks before. 0.2% of all new papers.

Apr 1, 2026

Physical Imitation Learning: Distilling Control Policies into Passive Elasticity

Due to brain-body co-evolution, animals' intrinsic body dynamics play a crucial role in their energy-efficient locomotion. Specifically, the control effort is shared between active muscles and passive body dynamics--a principle often referred to as Physical Intelligence. As a result, the body dynamics are part of the solution. In contrast, robot bodies are typically designed to be as simple as possible, but the active control often fights the intrinsic body dynamics, resulting in low energy-efficiency. We introduce Physical Imitation Learning (PIL), a novel approach that brings current robotics control closer to animals. PIL takes learned control policies obtained with Reinforcement Learning (RL) and systematically splits them up into an active and passive control contribution. The passive part can be then directly offloaded to passive Parallel Elastic Joints (PEJs). As a result, the active control contribution is significantly reduced, lowering the overall energy consumption. Furthermore, the policy can be trained via RL to leverage the PEJ assistance by generating gaits that are more readily emulated by the PEJs. This enables co-design of the active and passive control components, shifting a greater share of actuation effort to the PEJs. Here we demonstrate the potential of this approach in simulated quadrupeds. Our results show that the proposed approach can offload up to 95% of mechanical power to passive body dynamics on flat terrain and 13% on rough terrain. PIL thereby provides a generalisable route to task-specific Physical Intelligence applicable to a wide range of joint-based robot morphologies.
Apr 1, 2026

Multi-Camera View Scaling for Data-Efficient Robot Imitation Learning

The generalization ability of imitation learning policies for robotic manipulation is fundamentally constrained by the diversity of expert demonstrations, while collecting demonstrations across varied environments is costly and difficult in practice. In this paper, we propose a practical framework that exploits inherent scene diversity without additional human effort by scaling camera views during demonstration collection. Instead of acquiring more trajectories, multiple synchronized camera perspectives are used to generate pseudo-demonstrations from each expert trajectory, which enriches the training distribution and improves viewpoint invariance in visual representations. We analyze how different action spaces interact with view scaling and show that camera-space representations further enhance diversity. In addition, we introduce a multiview action aggregation method that allows single-view policies to benefit from multiple cameras during deployment. Extensive experiments in simulation and real-world manipulation tasks demonstrate significant gains in data efficiency and generalization compared to single-view baselines. Our results suggest that scaling camera views provides a practical and scalable solution for imitation learning, which requires minimal additional hardware setup and integrates seamlessly with existing imitation learning algorithms. The website of our project is https://yichen928.github.io/robot_multiview.
Mar 31, 2026

DIAL: Decoupling Intent and Action via Latent World Modeling for End-to-End VLA

The development of Vision-Language-Action (VLA) models has been significantly accelerated by pre-trained Vision-Language Models (VLMs). However, most existing end-to-end VLAs treat the VLM primarily as a multimodal encoder, directly mapping vision-language features to low-level actions. This paradigm underutilizes the VLM's potential in high-level decision making and introduces training instability, frequently degrading its rich semantic representations. To address these limitations, we introduce DIAL, a framework bridging high-level decision making and low-level motor execution through a differentiable latent intent bottleneck. Specifically, a VLM-based System-2 performs latent world modeling by synthesizing latent visual foresight within the VLM's native feature space; this foresight explicitly encodes intent and serves as the structural bottleneck. A lightweight System-1 policy then decodes this predicted intent together with the current observation into precise robot actions via latent inverse dynamics. To ensure optimization stability, we employ a two-stage training paradigm: a decoupled warmup phase where System-2 learns to predict latent futures while System-1 learns motor control under ground-truth future guidance within a unified feature space, followed by seamless end-to-end joint optimization. This enables action-aware gradients to refine the VLM backbone in a controlled manner, preserving pre-trained knowledge. Extensive experiments on the RoboCasa GR1 Tabletop benchmark show that DIAL establishes a new state-of-the-art, achieving superior performance with 10x fewer demonstrations than prior methods. Furthermore, by leveraging heterogeneous human demonstrations, DIAL learns physically grounded manipulation priors and exhibits robust zero-shot generalization to unseen objects and novel configurations during real-world deployment on a humanoid robot.
Mar 31, 2026

Scaling Whole-Body Human Musculoskeletal Behavior Emulation for Specificity and Diversity

The embodied learning of human motor control requires whole-body neuro-actuated musculoskeletal dynamics, while the internal muscle-driven processes underlying movement remain inaccessible to direct measurement. Computational modeling offers an alternative, but inverse dynamics methods struggled to resolve redundant control from observed kinematics in the high-dimensional, over-actuated system. Forward imitation approaches based on deep reinforcement learning exhibited inadequate tracking performance due to the curse of dimensionality in both control and reward design. Here we introduce a large-scale parallel musculoskeletal computation framework for biomechanically grounded whole-body motion reproduction. By integrating large-scale parallel GPU simulation with adversarial reward aggregation and value-guided flow exploration, the MS-Emulator framework overcomes key optimization bottlenecks in high-dimensional reinforcement learning for musculoskeletal control, which accurately reproduces a broad repertoire of motions in a whole-body human musculoskeletal system actuated by approximately 700 muscles. It achieved high joint angle accuracy and body position alignment for highly dynamic tasks such as dance, cartwheel, and backflip. The framework was also used to explore the musculoskeletal control solution space, identifying distinct musculoskeletal control policies that converge to nearly identical external kinematic and mechanical measurements. This work establishes a tractable computational route to analyzing the specificity and diversity underlying human embodied control of movement. Project page: https://lnsgroup.cc/research/MS-Emulator.
Mar 30, 2026

Energy-Aware Imitation Learning for Steering Prediction Using Events and Frames

In autonomous driving, relying solely on frame-based cameras can lead to inaccuracies caused by factors like long exposure times, high-speed motion, and challenging lighting conditions. To address these issues, we introduce a bio-inspired vision sensor known as the event camera. Unlike conventional cameras, event cameras capture sparse, asynchronous events that provide a complementary modality to mitigate these challenges. In this work, we propose an energy-aware imitation learning framework for steering prediction that leverages both events and frames. Specifically, we design an Energy-driven Cross-modality Fusion Module (ECFM) and an energy-aware decoder to produce reliable and safe predictions. Extensive experiments on two public real-world datasets, DDD20 and DRFuser, demonstrate that our method outperforms existing state-of-the-art (SOTA) approaches. The codes and trained models will be released upon acceptance.
Mar 30, 2026

Flip Stunts on Bicycle Robots using Iterative Motion Imitation

This work demonstrates a front-flip on bicycle robots via reinforcement learning, particularly by imitating reference motions that are infeasible and imperfect. To address this, we propose Iterative Motion Imitation(IMI), a method that iteratively imitates trajectories generated by prior policy rollouts. Starting from an initial reference that is kinematically or dynamically infeasible, IMI helps train policies that lead to feasible and agile behaviors. We demonstrate our method on Ultra-Mobility Vehicle (UMV), a bicycle robot that is designed to enable agile behaviors. From a self-colliding table-to-ground flip reference generated by a model-based controller, we are able to train policies that enable ground-to-ground and ground-to-table front-flips. We show that compared to a single-shot motion imitation, IMI results in policies with higher success rates and can transfer robustly to the real world. To our knowledge, this is the first unassisted acrobatic flip behavior on such a platform.
Mar 29, 2026

Match or Replay: Self Imitating Proximal Policy Optimization

Reinforcement Learning (RL) agents often struggle with inefficient exploration, particularly in environments with sparse rewards. Traditional exploration strategies can lead to slow learning and suboptimal performance because agents fail to systematically build on previously successful experiences, thereby reducing sample efficiency. To tackle this issue, we propose a self-imitating on-policy algorithm that enhances exploration and sample efficiency by leveraging past high-reward state-action pairs to guide policy updates. Our method incorporates self-imitation by using optimal transport distance in dense reward environments to prioritize state visitation distributions that match the most rewarding trajectory. In sparse-reward environments, we uniformly replay successful self-encountered trajectories to facilitate structured exploration. Experimental results across diverse environments demonstrate substantial improvements in learning efficiency, including MuJoCo for dense rewards and the partially observable 3D Animal-AI Olympics and multi-goal PointMaze for sparse rewards. Our approach achieves faster convergence and significantly higher success rates compared to state-of-the-art self-imitating RL baselines. These findings underscore the potential of self-imitation as a robust strategy for enhancing exploration in RL, with applicability to more complex tasks.
Mar 28, 2026

Liquid Networks with Mixture Density Heads for Efficient Imitation Learning

We compare liquid neural networks with mixture density heads against diffusion policies on Push-T, RoboMimic Can, and PointMaze under a shared-backbone comparison protocol that isolates policy-head effects under matched inputs, training budgets, and evaluation settings. Across tasks, liquid policies use roughly half the parameters (4.3M vs. 8.6M), achieve 2.4x lower offline prediction error, and run 1.8 faster at inference. In sample-efficiency experiments spanning 1% to 46.42% of training data, liquid models remain consistently more robust, with especially large gains in low-data and medium-data regimes. Closed-loop results on Push-T and PointMaze are directionally consistent with offline rankings but noisier, indicating that strong offline density modeling helps deployment while not fully determining closed-loop success. Overall, liquid recurrent multimodal policies provide a compact and practical alternative to iterative denoising for imitation learning.
Mar 27, 2026

Partial Motion Imitation for Learning Cart Pushing with Legged Manipulators

Loco-manipulation is a key capability for legged robots to perform practical mobile manipulation tasks, such as transporting and pushing objects, in real-world environments. However, learning robust loco-manipulation skills remains challenging due to the difficulty of maintaining stable locomotion while simultaneously performing precise manipulation behaviors. This work proposes a partial imitation learning approach that transfers the locomotion style learned from a locomotion task to cart loco-manipulation. A robust locomotion policy is first trained with extensive domain and terrain randomization, and a loco-manipulation policy is then learned by imitating only lower-body motions using a partial adversarial motion prior. We conduct experiments demonstrating that the learned policy successfully pushes a cart along diverse trajectories in IsaacLab and transfers effectively to MuJoCo. We also compare our method to several baselines and show that the proposed approach achieves more stable and accurate loco-manipulation behaviors.
Mar 27, 2026

Addressing Ambiguity in Imitation Learning through Product of Experts based Negative Feedback

Programming robots to perform complex tasks is often difficult and time consuming, requiring expert knowledge and skills in robot software and sometimes hardware. Imitation learning is a method for training robots to perform tasks by leveraging human expertise through demonstrations. Typically, the assumption is that those demonstrations are performed by a single, highly competent expert. However, in many real-world applications that use user demonstrations for tasks or incorporate both user data and pretrained data, such as home robotics including assistive robots, this is unlikely to be the case. This paper presents research towards a system which can leverage suboptimal demonstrations to solve ambiguous tasks; and particularly learn from its own failures. This is a negative-feedback system which achieves significant improvement over purely positive imitation learning for ambiguous tasks, achieving a 90% improvement in success rate against a system that does not utilise negative feedback, compared to a 50% improvement in success rate when utilised on a real robot, as well as demonstrating higher efficacy, memory efficiency and time efficiency than a comparable negative feedback scheme. The novel scheme presented in this paper is validated through simulated and real-robot experiments.
Mar 26, 2026

TacSIm: A Dataset and Benchmark for Football Tactical Style Imitation

Current football imitation research primarily aims to opti mize reward-based objectives, such as goals scored or win rate proxies, paying less attention to accurately replicat ing real-world team tactical behaviors. We introduce Tac SIm, a large-scale dataset and benchmark for Tactical Style Imitation in football. TacSIm imitates the acitons of all 11 players in one team in the given broadcast footage of Pre mier League matches under a single broadcast view. Under a offensive or defensive broadcast footage, TacSIm projects the beginning positions and actions of all 22 players from both sides onto a standard pitch coordinate system. Tac SIm offers an explicit style imitation task and evaluation protocols. Tactics style imitation is measured by using spatial occupancy similarity and movement vector similarity in defined time, supporting the evaluation of spatial and tem poral similarities for one team. We run multiple baseline methods in a unified virtual environment to generate full team behaviors, enabling both quantitative and visual as sessment of tactical coordination. By using unified data and metrics from broadcast to simulation, TacSIm estab lishes a rigorous benchmark for measuring and modeling style-aligned tactical imitation task in football.
Mar 25, 2026

MIRROR: Visual Motion Imitation via Real-time Retargeting and Teleoperation with Parallel Differential Inverse Kinematics

Real-time humanoid teleoperation requires inverse kinematics (IK) solvers that are both responsive and constraint-safe under kinematic redundancy and self-collision constraints. While differential IK enables efficient online retargeting, its locally linearized updates are inherently basin-dependent and often become trapped near joint limits, singularities, or active collision boundaries, leading to unsafe or stagnant behavior. We propose a GPU-parallelized, continuation-based differential IK that improves escape from such constraint-induced local minima while preserving real-time performance, promoting safety and stability. Multiple constrained IK quadratic programs are evaluated in parallel, together with a self-collision avoidance control barrier function (CBF), and a Lyapunov-based progression criterion selects updates that reduce the final global task-space error. The method is paired with a visual skeletal pose estimation pipeline that enables robust, real-time upper-body teleoperation on the THEMIS humanoid robot hardware in real-world tasks.
Mar 24, 2026

Non-Adversarial Imitation Learning Provably Free of Compounding Errors: The Value Flow Mechanism

Adversarial imitation learning (AIL) achieves high-quality imitation by mitigating compounding errors inherent to behavioral cloning (BC), yet its adversarial optimization frequently leads to training instability. A class of non-adversarial Q-based imitation learning (IL) methods, exemplified by IQ-Learn, has emerged to address this instability and is widely believed to outperform BC by leveraging online environment interactions. In this paper, we revisit IQ-Learn and prove that it in fact reduces to BC: it admits an imitation gap lower bound with quadratic dependence on the horizon and therefore remains susceptible to compounding errors. Our theoretical analysis reveals why online interactions fail to help: IQ-Learn uniformly suppresses Q-values for all actions at states not covered by demonstrations, preventing generalization beyond demonstrations. To address this fundamental limitation, we introduce Dual Q-DM, a new Q-based IL method built on Bellman constraints. Crucially, Bellman constraints drive value flow: Q-values propagate from demonstrated to unvisited states through environment dynamics, enabling generalization beyond demonstrations. We prove that Dual Q-DM is equivalent to AIL and can recover expert actions at unvisited states, thereby mitigating compounding errors. To the best of our knowledge, Dual Q-DM is the first non-adversarial IL method that is theoretically guaranteed to eliminate compounding errors. Experimental results further corroborate our theoretical findings.
Mar 23, 2026

Learning Sidewalk Autopilot from Multi-Scale Imitation with Corrective Behavior Expansion

Sidewalk micromobility is a promising solution for last-mile transportation, but current learning-based control methods struggle in complex urban environments. Imitation learning (IL) learns policies from human demonstrations, yet its reliance on fixed offline data often leads to compounding errors, limited robustness, and poor generalization. To address these challenges, we propose a framework that advances IL through corrective behavior expansion and multi-scale imitation learning. On the data side, we augment teleoperation datasets with diverse corrective behaviors and sensor augmentations to enable the policy to learn to recover from its own mistakes. On the model side, we introduce a multi-scale IL architecture that captures both short-horizon interactive behaviors and long-horizon goal-directed intentions via horizon-based trajectory clustering and hierarchical supervision. Real-world experiments show that our approach significantly improves robustness and generalization in diverse sidewalk scenarios.
Mar 20, 2026

Understanding Behavior Cloning with Action Quantization

Behavior cloning is a fundamental paradigm in machine learning, enabling policy learning from expert demonstrations across robotics, autonomous driving, and generative models. Autoregressive models like transformer have proven remarkably effective, from large language models (LLMs) to vision-language-action systems (VLAs). However, applying autoregressive models to continuous control requires discretizing actions through quantization, a practice widely adopted yet poorly understood theoretically. This paper provides theoretical foundations for this practice. We analyze how quantization error propagates along the horizon and interacts with statistical sample complexity. We show that behavior cloning with quantized actions and log-loss achieves optimal sample complexity, matching existing lower bounds, and incurs only polynomial horizon dependence on quantization error, provided the dynamics are stable and the policy satisfies a probabilistic smoothness condition. We further characterize when different quantization schemes satisfy or violate these requirements, and propose a model-based augmentation that provably improves the error bound without requiring policy smoothness. Finally, we establish fundamental limits that jointly capture the effects of quantization error and statistical complexity.
Mar 19, 2026

Safety-Guaranteed Imitation Learning from Nonlinear Model Predictive Control for Spacecraft Close Proximity Operations

This paper presents a safety-guaranteed, runtime-efficient imitation learning framework for spacecraft close proximity control. We leverage Control Barrier Functions (CBFs) for safety certificates and Control Lyapunov Functions (CLFs) for stability as unified design principles across data generation, training, and deployment. First, a nonlinear Model Predictive Control (NMPC) expert enforces CBF constraints to provide safe reference trajectories. Second, we train a neural policy with a novel CBF-CLF-informed loss and DAgger-like rollouts with curriculum weighting, promoting data-efficiency and reducing future safety filter interventions. Third, at deployment a lightweight one-step CBF-CLF quadratic program minimally adjusts the learned control input to satisfy hard safety constraints while encouraging stability. We validate the approach for ESA-compliant close proximity operations, including fly-around with a spherical keep-out zone and final approach inside a conical approach corridor, using the Basilisk high-fidelity simulator with nonlinear dynamics and perturbations. Numerical experiments indicate stable convergence to decision points and strict adherence to safety under the filter, with task performance comparable to the NMPC expert while significantly reducing online computation. A runtime analysis demonstrates real-time feasibility on a commercial off-the-shelf processor, supporting onboard deployment for safety-critical on-orbit servicing.
Mar 19, 2026

ViTac-Tracing: Visual-Tactile Imitation Learning of Deformable Object Tracing

Deformable objects often appear in unstructured configurations. Tracing deformable objects helps bringing them into extended states and facilitating the downstream manipulation tasks. Due to the requirements for object-specific modeling or sim-to-real transfer, existing tracing methods either lack generalizability across different categories of deformable objects or struggle to complete tasks reliably in the real world. To address this, we propose a novel visual-tactile imitation learning method to achieve one-dimensional (1D) and two-dimensional (2D) deformable object tracing with a unified model. Our method is designed from both local and global perspectives based on visual and tactile sensing. Locally, we introduce a weighted loss that emphasizes actions maintaining contact near the center of the tactile image, improving fine-grained adjustment. Globally, we propose a tracing task loss that helps the policy to regulate task progression. On the hardware side, to compensate for the limited features extracted from visual information, we integrate tactile sensing into a low-cost teleoperation system considering both the teleoperator and the robot. Extensive ablation and comparative experiments on diverse 1D and 2D deformable objects demonstrate the effectiveness of our approach, achieving an average success rate of 80% on seen objects and 65% on unseen objects.
Mar 16, 2026

KiRAS: Keyframe Guided Self-Imitation for Robust and Adaptive Skill Learning in Quadruped Robots

With advances in reinforcement learning and imitation learning, quadruped robots can acquire diverse skills within a single policy by imitating multiple skill-specific datasets. However, the lack of datasets on complex terrains limits the ability of such multi-skill policies to generalize effectively in unstructured environments. Inspired by animation, we adopt keyframes as minimal and universal skill representations, relaxing dataset constraints and enabling the integration of terrain adaptability with skill diversity. We propose Keyframe Guided Self-Imitation for Robust and Adaptive Skill Learning (KiRAS), an end-to-end framework for acquiring and transitioning between diverse skill primitives on complex terrains. KiRAS first learns diverse skills on flat terrain through keyframe-guided self-imitation, eliminating the need for expert datasets; then continues training the same policy network on rough terrains to enhance robustness. To eliminate catastrophic forgetting, a proficiency-based Skill Initialization Technique is introduced. Experiments on Solo-8 and Unitree Go1 robots show that KiRAS enables robust skill acquisition and smooth transitions across challenging terrains. This framework demonstrates its potential as a lightweight platform for multi-skill generation and dataset collection. It further enables flexible skill transitions that enhance locomotion on challenging terrains.
Mar 14, 2026

How do Role Models Shape Collective Morality? Exemplar-Driven Moral Learning in Multi-Agent Simulation

Do We Need Role Models? How do Role Models Shape Collective Morality? To explore the questions, we build a multi-agent simulation powered by a Large Language Model, where agents with diverse intrinsic drives, ranging from cooperative to competitive, interact and adapt through a four-stage cognitive loop (plan-act-observe-reflect). We design four experimental games (Alignment, Collapse, Conflict, and Construction) and conduct motivational ablation studies to identify the key drivers of imitation. The results indicate that identity-driven conformity can powerfully override initial dispositions. Agents consistently adapt their values to align with a perceived successful exemplar, leading to rapid value convergence.
Mar 14, 2026

Fine-tuning is Not Enough: A Parallel Framework for Collaborative Imitation and Reinforcement Learning in End-to-end Autonomous Driving

End-to-end autonomous driving is typically built upon imitation learning (IL), yet its performance is constrained by the quality of human demonstrations. To overcome this limitation, recent methods incorporate reinforcement learning (RL) through sequential fine-tuning. However, such a paradigm remains suboptimal: sequential RL fine-tuning can introduce policy drift and often leads to a performance ceiling due to its dependence on the pretrained IL policy. To address these issues, we propose PaIR-Drive, a general Parallel framework for collaborative Imitation and Reinforcement learning in end-to-end autonomous driving. During training, PaIR-Drive separates IL and RL into two parallel branches with conflict-free training objectives, enabling fully collaborative optimization. This design eliminates the need to retrain RL when applying a new IL policy. During inference, RL leverages the IL policy to further optimize the final plan, allowing performance beyond prior knowledge of IL. Furthermore, we introduce a tree-structured trajectory neural sampler to group relative policy optimization (GRPO) in the RL branch, which enhances exploration capability. Extensive analysis on NAVSIMv1 and v2 benchmark demonstrates that PaIR-Drive achieves Competitive performance of 91.2 PDMS and 87.9 EPDMS, building upon Transfuser and DiffusionDrive IL baselines. PaIR-Drive consistently outperforms existing RL fine-tuning methods, and could even correct human experts' suboptimal behaviors. Qualitative results further confirm that PaIR-Drive can effectively explore and generate high-quality trajectories.
Mar 13, 2026

Easy-IIL: Reducing Human Operational Burden in Interactive Imitation Learning via an Assistant Expert

Interactive Imitation Learning (IIL) typically relies on extensive human involvement for both offline demonstration and online interaction. Prior work primarily focuses on reducing human effort in passive monitoring rather than active operation. Notably, structured model-based imitation approaches achieve comparable performance with significantly fewer demonstrations than end-to-end imitation learning policies in the low-data regime. However, these methods are typically surpassed by end-to-end policies as the data increases. Leveraging this insight, we propose Easy-IIL, a framework that utilizes off-the-shelf model-based imitation methods as an assistant expert to replace active human operation for the majority of data collection. The human expert only provides a single demonstration to initialize the assistant expert and intervenes in critical states where the task is approaching failure. Furthermore, Easy-IIL can maintain IIL performance by preserving both offline and online data quality. Extensive simulation and real-world experiments demonstrate that Easy-IIL significantly reduces human operational burden while maintaining performance comparable to mainstream IIL baselines. User studies further confirm that Easy-IIL reduces subjective workload on the human expert.
Mar 12, 2026

Imitation Learning from Human Motion Alone Does Not Guarantee Biomechanically Plausible Gait Kinetics

Motion imitation learning (IL) is increasingly used in robotics and human gait modeling, yet its ability to recover biomechanically consistent joint moments without explicit kinetic information remains unclear. In this study, we examined whether motion imitation alone can estimate reasonable biological joint moments. We compare motion-only IL (MOIL) against a kinetics-aware IL (KAIL) framework that incorporates ground reaction forces (GRF) and center of pressure (CoP) in imitation rewards, with an ablation study to examine the contribution of each kinetic term. Experiments were conducted using walking data from a non-disabled participant at three speeds (0.9, 1.2, and 1.5 m/s). While both MOIL and KAIL achieved comparable kinematic tracking accuracy, MOIL exhibited substantially larger errors in GRF, CoP, and joint moment estimates relative to inverse dynamics references. In contrast, KAIL produced kinetics more consistent with biomechanical values. These findings highlight a fundamental limitation of MOIL approaches, which may lead to erroneous interpretations of gait biomechanics and downstream applications by failing to estimate consistent human-like gait kinetics.
Mar 11, 2026

Lifelong Imitation Learning with Multimodal Latent Replay and Incremental Adjustment

We introduce a lifelong imitation learning framework that enables continual policy refinement across sequential tasks under realistic memory and data constraints. Our approach departs from conventional experience replay by operating entirely in a multimodal latent space, where compact representations of visual, linguistic, and robot's state information are stored and reused to support future learning. To further stabilize adaptation, we introduce an incremental feature adjustment mechanism that regularizes the evolution of task embeddings through an angular margin constraint, preserving inter-task distinctiveness. Our method establishes a new state of the art in the LIBERO benchmarks, achieving 10-17 point gains in AUC and up to 65% less forgetting compared to previous leading methods. Ablation studies confirm the effectiveness of each component, showing consistent gains over alternative strategies. The code is available at: https://github.com/yfqi/lifelong_mlr_ifa.
Mar 11, 2026

ScanDP: Generalizable 3D Scanning with Diffusion Policy

Learning-based 3D Scanning plays a crucial role in enabling efficient and accurate scanning of target objects. However, recent reinforcement learning-based methods often require large-scale training data and still struggle to generalize to unseen object categories.In this work, we propose a data-efficient 3D scanning framework that uses Diffusion Policy to imitate human-like scanning strategies. To enhance robustness and generalization, we adopt the Occupancy Grid Mapping instead of direct point cloud processing, offering improved noise resilience and handling of diverse object geometries. We also introduce a hybrid approach combining a sphere-based space representation with a path optimization procedure that ensures path safety and scanning efficiency. This approach addresses limitations in conventional imitation learning, such as redundant or unpredictable behavior. We evaluate our method on diverse unseen objects in both shape and scale. Ours achieves higher coverage and shorter paths than baselines, while remaining robust to sensor noise. We further confirm practical feasibility and stable operation in real-world execution.
Mar 10, 2026

ReTac-ACT: A State-Gated Vision-Tactile Fusion Transformer for Precision Assembly

Precision assembly requires sub-millimeter corrections in contact-rich "last-millimeter" regions where visual feedback fails due to occlusion from the end-effector and workpiece. We present ReTac-ACT (Reconstruction-enhanced Tactile ACT), a vision-tactile imitation learning policy that addresses this challenge through three synergistic mechanisms: (i) bidirectional cross-attention enabling reciprocal visuo-tactile feature enhancement before fusion, (ii) a proprioception-conditioned gating network that dynamically elevates tactile reliance when visual occlusion occurs, and (iii) a tactile reconstruction objective enforcing learning of manipulation-relevant contact information rather than generic visual textures. Evaluated on the standardized NIST Assembly Task Board M1 benchmark, ReTac-ACT achieves 90% peg-in-hole success, substantially outperforming vision-only and generalist baseline methods, and maintains 80% success at industrial-grade 0.1mm clearance. Ablation studies validate that each architectural component is indispensable. The ReTac-ACT codebase and a vision-tactile demonstration dataset covering various clearance levels with both visual and tactile features will be released to support reproducible research.
Mar 9, 2026

Agentic Critical Training

Imitation learning (IL) teaches language-model agents to reproduce expert actions but not to distinguish them from plausible mistakes. Self-reflection methods expose models to alternatives yet use supervised fine-tuning (SFT) to imitate fixed rationales and actions. We introduce Agentic Critical Training (ACT), which uses reinforcement learning with verifiable rewards (RLVR) to train models to judge actions directly. At each expert-trajectory state, ACT pairs an expert action with an alternative sampled from the initial policy and randomizes their order. The model generates its own reasoning but is rewarded only for selecting the expert action. ACT reuses demonstrations, requires no reference rationales, and allows pair reuse across model sizes. ACT is a warm-up before IL, optionally followed by RL; inference requires no candidate comparison. Across Qwen3-8B and Olmo-3-7B-Instruct on ALFWorld-ID, WebShop, and ScienceWorld, ACT yields average gains of 5.85 points over IL and 4.12 points over IL→\toRL without ACT, while also improving ALFWorld-OOD. With Olmo on ScienceWorld, the full pipeline gains 15.36 points over CoT prompting and 9.23 points over IL→\toRL without ACT. Both ACT→\toIL and the full pipeline outperform supervised reflection baselines. Controls with fixed pairs or matched training durations show that the gains stem from the ACT objective rather than additional data or training. Without reasoning-specific post-training, the standalone ACT checkpoint achieves the highest mean among evaluated models on MATH-500 and GPQA-Diamond, showing that action comparison complements generation.
Mar 9, 2026

Oracle-Guided Soft Shielding for Safe Move Prediction in Chess

In high stakes environments, agents relying purely on imitation learning or reinforcement learning often struggle to avoid safety-critical errors during exploration. Existing reinforcement learning approaches for environments such as chess require hundreds of thousands of episodes and substantial computational resources to converge. Imitation learning, on the other hand, is more sample efficient but is brittle under distributional shift and lacks mechanisms for proactive risk avoidance. In this work, we propose Oracle-Guided Soft Shielding (OGSS), a simple yet effective framework for safer decision-making, enabling safe exploration by learning a probabilistic safety model from oracle feedback in an imitation learning setting. Focusing on the domain of chess, we train a model to predict strong moves based on past games, and separately learn a blunder prediction model from Stockfish evaluations to estimate the tactical risk of each move. During inference, the agent first generates a set of candidate moves and then uses the blunder model to determine high-risk options, and uses a utility function combining the predicted move likelihood from the policy model and the blunder probability to select actions that strike a balance between performance and safety. This enables the agent to explore and play competitively while significantly reducing the chance of tactical mistakes. Across hundreds of games against a strong chess engine, we compare our approach with other methods in the literature, such as action pruning, SafeDAgger, and uncertainty-based sampling. Our results demonstrate that OGSS variants maintain a lower blunder rate even as the agent's exploration ratio is increased by several folds, highlighting its ability to support broader exploration without compromising tactical soundness.
Mar 9, 2026

SAIL: Test-Time Scaling for In-Context Imitation Learning with VLM

In-context imitation learning allows robots to acquire skills from demonstrations, yet one-shot trajectory generation remains fragile under environmental variation. We propose SAIL, a framework that reframes robot imitation as an iterative refinement problem capable of scaling with test-time compute. SAIL utilizes Monte Carlo Tree Search, where each node is a complete trajectory and edges correspond to trajectory refinements. The process is guided by three core components: an automated archive of successful trajectories for contextually relevant retrieval, a vision language model-based scoring mechanism for trajectory evaluation, and a step-level feedback that provides trajectory-aligned scores for iterative refinement. Experiments across six diverse manipulation tasks in simulation and real-world validation clearly demonstrate that increasing test-time compute consistently improves success rates, achieving up to 95% on complex tasks. Our results suggest that trajectory-level test-time scaling is a robust path toward more generalizable robotic agents.
Mar 9, 2026

SPREAD: Subspace Representation Distillation for Lifelong Imitation Learning

A key challenge in lifelong imitation learning (LIL) is enabling agents to acquire new skills from expert demonstrations while retaining prior knowledge. This requires preserving the low-dimensional manifolds and geometric structures that underlie task representations across sequential learning. Existing distillation methods, which rely on L2-norm feature matching in raw feature space, are sensitive to noise and high-dimensional variability, often failing to preserve intrinsic task manifolds. To address this, we introduce SPREAD, a geometry-preserving framework that employs singular value decomposition (SVD) to align policy representations across tasks within low-rank subspaces. This alignment maintains the underlying geometry of multimodal features, facilitating stable transfer, robustness, and generalization. Additionally, we propose a confidence-guided distillation strategy that applies a Kullback-Leibler divergence loss restricted to the top-M most confident action samples, emphasizing reliable modes and improving optimization stability. Experiments on the LIBERO, lifelong imitation learning benchmark, show that SPREAD substantially improves knowledge transfer, mitigates catastrophic forgetting, and achieves state-of-the-art performance.
Mar 8, 2026

DAISS: Phase-Aware Imitation Learning for Dual-Arm Robotic Ultrasound-Guided Interventions

Imitation learning has shown strong potential for automating complex robotic manipulation. In medical robotics, ultrasound-guided needle insertion demands precise bimanual coordination, as clinicians must simultaneously manipulate an ultrasound probe to maintain an optimal acoustic view while steering an interventional needle. Automating this asymmetric workflow -- and reliably transferring expert strategies to robots -- remains highly challenging. In this paper, we present the Dual-Arm Interventional Surgical System (DAISS), a teleoperated platform that collects high-fidelity dual-arm demonstrations and learns a phase-aware imitation policy for ultrasound-guided interventions. To avoid constraining the operator's natural behavior, DAISS uses a flexible NDI-based leader interface for teleoperating two coordinated follower arms. To support robust execution under real-time ultrasound feedback, we develop a lightweight, data-efficient imitation policy. Specifically, the policy incorporates a phase-aware architecture and a dynamic mask loss tailored to asymmetric bimanual control. Conditioned on a planned trajectory, the network fuses real-time ultrasound with external visual observations to generate smooth, coordinated dual-arm motions. Experimental results show that DAISS can learn personalized expert strategies from limited demonstrations. Overall, these findings highlight the promise of phase-aware imitation-learning-driven dual-arm robots for improving precision and reducing cognitive workload in image-guided interventions.