Long-Horizon Agent Evaluation
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A tool-using language-model agent deployed over a long stream of tasks receives no reward, so it cannot tell whether it succeeded, cannot safely retry, and cannot label the experience it needs to improve. We present SelfSuite, in which the agent's own base model, given only the world's public materials, designs a small evaluation suite of weighted judges and grounded per-task briefs, freezes it, and uses it to gate a keep-best retry and to label a typed, outcome-tracked memory. On matched five-repeat benchmarks over tau2-bench and AppWorld, SelfSuite scores above the plain agent without any labels, matches methods given ten expert labels on tau2-bench, and trails Agentic Context Engineering (ACE) on AppWorld, where code execution gives a direct success signal. In an ablation campaign run on the same tasks, it is above label-free ACE in every repeat, and the gated second attempt is the only component whose removal hurts in every repeat. We also simulate a subject-matter expert who grades ten onboarding tasks per world. Using those labels to calibrate SelfSuite's evaluator gives a small, consistent gain, and using them to warm up ACE's memory lifts ACE to tie calibrated SelfSuite. A single-run study on a second model family shows the same ordering.
EverMine: Dissecting the Self-Evolution of Research Capabilities in Long-Horizon Alpha Research
Self-evolving agents aim to turn research feedback into reusable skills, tools, and research rules. Whether these accumulated capabilities continue to improve later research requires controlled evaluation. Long-horizon alpha discovery provides a state-dependent setting: once a new factor enters the portfolio, the predictive information already covered changes, so the value of the same candidate or experience may change over time. We introduce EverMine, an empirical framework for studying self-evolving research capabilities in long-horizon alpha discovery. EverMine decomposes the research state into history (Hist), the current factor portfolio (Frontier), and reusable capabilities (Cap). Under matched resource limits, we compare complete runs with fixed or evolving Cap, and replace Cap while holding Hist and Frontier fixed to estimate the conditional value of accumulated capabilities. We also combine full trajectories with historical-state replay to examine how experience-based decisions affect candidate selection and portfolio outcomes. Across 18 long-horizon trajectories, end-to-end comparisons show no consistent gain from Cap evolution. Across 48 continuation branches from shared Hist and Frontier states, accumulated Cap also does not consistently outperform the initial Cap. Parameter tuning of existing factor structures can still improve the portfolio. In an exploratory replay of two screening batches from one Evolving trajectory, some screened-out candidates have positive marginal value at the original state, yet submitting all screened-out candidates sequentially slightly lowers final portfolio IC in both batches. These results show that candidate value depends on the evolving portfolio and submission order, and motivate evaluating self-evolving research capabilities through end-to-end outcomes, conditional capability value, and the consequences of experience-based decisions.
Long-Horizon Analog Design Bench: Benchmarking Agents on Hours-Long Analog and Mixed-Signal Circuit Design Tasks
Coding agents now sustain hours-long, tool-driven loops, yet their ability to carry long-horizon analog and mixed-signal circuits to electrical specification remains unmeasured. We introduce Analog Design Bench, a long-horizon agentic benchmark of 50 transistor-level design tasks contributed by 17 chip designers. Agents work with an open-source simulator, while an isolated verifier evaluates the submitted circuit using specification-based electrical tests. We evaluate 15 agent configurations across 2,250 two-hour attempts and observe full-specification pass rates from 8.0% to 78.0%. Coding-benchmark performance correlates with analog results but leaves much of the performance spread unexplained. Our failure analysis shows that most unsuccessful submissions have no recorded legality rejection but fail electrical acceptance, identifying electrical closure as the dominant endpoint challenge. We test time, reasoning effort, agent harness, and supplied design knowledge as interventions. Longer budgets and higher reasoning effort improve performance, while general skill documents provide little benefit and sometimes reduce performance. Supplying a task-matched reference topology, an idealized form of circuit-IP retrieval, raises DeepSeek V4 Pro by 18.7 percentage points and mainly accelerates GPT-5.6 Sol.
Adaptive Consistency Graph for Long-Horizon Agents
Large language model agents can often make reasonable local decisions on short tasks, yet their performance degrades when success requires long sequences of dependent actions and tool calls. During execution, task requirements, historical evidence, and the current execution state may gradually become disconnected, so later decisions can drift from the original objective. We study this problem by introducing the Adaptive Consistency Graph (ACG) for long-horizon execution. ACG incrementally organizes execution evidence and its provenance in a persistent graph, then constructs a temporary requirement-centered view for each decision under a bounded context budget. Rather than replacing the base agent's planner or tool executor, ACG provides a structured and traceable context view for each decision. In the matched evaluation, ACG improves GPT-5.6-luna's average success from 44.5% with ReAct to 50.2%, with the largest gain on BrowseComp-Plus (73.5% versus 62.4%). We further analyze trajectory structure and inference cost to characterize this improvement. Our code is available at https://github.com/yunsaijc/Adaptive-Consistency-Graph.
Dude, Where's My State? Execution Information Requirements for Stateful Agents
Long-running agents must preserve information that later steps depend on. We introduce the Execution Information Requirement (EIR), a lower bound on the information that must remain accessible for correct completion under specified task and access conditions. We develop LACUNA, a framework that generates tasks with known dependencies and varies information demand, retention, and recovery separately from the difficulty of individual operations. Across four models, restoring a missing result raises accuracy on affected recall steps to 100%, compared with 0% for equal-length irrelevant information. Sufficient storage alone does not ensure success: retention policies can discard required results, errors can propagate through later computations, and agents can stop before recovery is complete. We also introduce VESTIGE, which uses agent execution traces to construct semantic graphs and measure information demand for real tasks. Across 72,562 software-agent trajectories, VESTIGE reveals a steeper distance-related decline in solution-relevant rereading for failed runs (RR 0.951 per distance doubling), while adjusted peak demand alone is not associated with failure. Together, these contributions support evaluating whether agents preserve and recover the information their tasks require.
SCLATE: a Substrate for Continual-Learning Agent Training and Evaluation
Continual-learning agents are systems of models, harnesses, and memory operating over long multi-session horizons. Evaluating and training them requires interleaving tasks with agent-side events such as session stop and start, crons, and memory consolidation. Yet existing benchmarks and training frameworks schedule only the benchmark's own events, leaving each benchmark and agent pair to build a custom scheduling loop. We present SCLATE, an execution substrate where benchmarks and unmodified agents each add their events to one open event scheduler through an adapter. A hybrid simulated clock runs these events on a shared timeline, flowing in real time while the agent works and skipping idle gaps, which compresses a month-long scenario into hours. SCLATE also serves as a rollout engine that runs any agent's harness and memory unmodified, recording the tokens and log probabilities of every model call through an in-container proxy. We port seven benchmarks to SCLATE and compare ten unmodified harness and memory configurations head to head on ten models. The comparison shows that an added memory system does not reliably beat the harness's native memory and that models differ widely in how they use the same harness and memory. We then post-train Qwen3.5-4B through unmodified harnesses and memory systems. The model learns to use both, reading 6.8x fewer file lines with a 16.7-point higher SWE-bench Verified pass rate, and writing richer memory records, while its held-out MetaClaw accuracy rises by up to 11.8 points.
Advancing Model Research in AgentX: Long-Horizon Autonomy for Industrial Recommender Systems
Sustaining industrial recommendation research requires using the results of one experiment to decide what to investigate next. We present AgentX-Model, the next generation of AgentX's model research framework, which connects proposal development and model experimentation within sandboxes defined by business inputs and prediction tasks. AgentX-Model adopts a dual-agent architecture comprising a Research Agent and a Model Agent. The Research Agent develops independently reviewed proposals from papers and experimental findings, while the Model Agent conducts multi-round investigations and returns code, measurements, and unresolved questions. Using the returned results, the Research Agent selects a starting implementation and formulates the next research question, allowing subsequent experiments to build on earlier findings. We organize this continuing research around four actions: Reproduce, Follow-up, Composition, and Diagnose. The first three actions drive routine research, while Diagnose acquires the evidence needed to choose a repair, including for issues raised by business feedback and online evaluation, such as prediction bias measured by PCOC. Across the production evaluation, 560 of 636 completed model-changing experiments recorded AUC above their business baselines. As research continued, some experiments recorded AUC above every comparable ancestor in their lineages. The five latest online A/B evaluations across different business settings reported gains including 10-15% in acquisition efficiency, 15-20% in target-segment advertising spend, and 0.3-0.8% in watch time; the watch-time model used approximately 10% fewer FLOPs and parameters. A dependency-aware historical-replay benchmark further evaluates research allocation, with initial results showing no consistent efficiency gain from more complex scheduling when agents already analyze and select concrete candidates.
The Tasteful Agent: Measuring and Improving Taste in Long-Horizon Tasks
LLM agents increasingly work on long-horizon tasks, and the decisions they make along the way, such as which hypothesis to test or which implementation to build on, determine the outcome of the whole run. Making these decisions well is becoming a key capability for both engineering and research agents. We refer to the ability to make good long-horizon decisions as the taste of an agent. While existing benchmarks measure the end-to-end success of agents on long-horizon tasks, none of them measures the taste of an agent. To address this problem, we build Taste-Bench, a benchmark of taste questions constructed automatically from trajectories that agents produced in engineering and research tasks. Each question presents a decision fork, a point in a trajectory where multiple directions are available and one of them leads to a better outcome, and the evaluated model chooses among these directions without seeing what happens after the fork. We mine these forks automatically from parallel attempts at the same task and from detours inside a single trajectory, without needing human annotation. We evaluate frontier models on Taste-Bench and find that the best model answers only 59.7% of the questions correctly. We further find that forks whose deciding evidence appears later in the trajectory are much harder for every model, and that a larger reasoning budget does not improve the accuracy. Finally, we show that taste can be trained. We distill the judgment of a teacher that has seen the outcome into a student model, and the student makes better decisions on unseen tasks and improves end-to-end success on held-out SWE-bench Pro tasks.
GameHorizon Suite: Multi-Horizon Data and Evaluation in Gameplay
Modern video games provide a measurable testbed for AI models, combining abilities of visual understanding, instruction decomposition, goal planning, and precise action control over multiple temporal horizons. Existing datasets and benchmarks, however, either cover a narrow range of games, lack language instructions, or rely on high-variance online rollouts. To address these challenges, we introduce GameHorizon, a unified data and evaluation suite that measures gameplay capabilities at different horizons for diverse model families. GameHorizon Suite consists of three components. First, GameHorizon-Annotator is a scalable and automated annotation pipeline for multi-horizon instructions. Second, utilizing the pipeline, we construct GameHorizon-Data, the first large-scale AAA gameplay dataset with temporally aligned videos, player actions, and multi-horizon instructions. It comprises 5,000 hours of recordings from 21 games, collected by 100 human expert players. Third, we build GameHorizon-Bench with reproducible offline and stepwise online testing. The offline track enables reproducible evaluation using thousands of standardized questions organized into three primary tasks and a series of diagnostic variants, while the online track tests whether offline scores reflect actual gameplay capabilities and localizes failures to specific steps within long-horizon gameplay. Based on our GameHorizon Suite, we evaluate 47 models through more than one million model invocations, revealing a meaningful hierarchy of task difficulty and pronounced differences in model capabilities. Our work can provide a standardized yardstick for evaluating gameplay capabilities across horizons and model families. We will release our dataset, annotator, and benchmark to facilitate future research.
DolphinBench: Mapping the Pareto Frontier of Agent Memory
Agents today often take real-world actions that depend on long-term memory and context recall over time. However, most current memory benchmarks are built for a conversational question-answer format, where the question itself signals that some fact must be retrieved, and often which one. Moreover, benchmarks rarely require anything beyond accuracy from submissions, allowing memory systems to make unreasonable cost/time tradeoffs to achieve higher scores. We present DolphinBench, a benchmark that evaluates memory directly through an agent's task completion. DolphinBench includes three knowledge-work personas with roughly 500k tokens of user messages per persona and evaluates agents on tasks that depend on information from that history. We verify all 200 tasks per persona by running an agent with and without the relevant history, requiring success with it and failure without it. Finally, we require all evaluations to report total cost and latency alongside accuracy, which enables us to evaluate agent memory systems holistically. No existing memory benchmark combines all three. The dataset and evaluation code are available at https://dolphinbench.ai.
DeliveryGym: An RL Environment for Long-Horizon Embodied Agent Planning with Adaptive Curriculum
Executable environments enable LLM agents to learn from the consequences of their actions. For embodied agents, those consequences extend beyond whether the current task succeeds: completing a delivery can consume the time, energy, or money needed for later work. Learning to plan therefore requires environments that preserve these dependencies and turn them into feedback across a complete trajectory. We introduce DeliveryGym, a 3D environment for evaluating and training agents on continuous courier shifts. It couples multimodal tool interaction with persistent world dynamics and computes trajectory rewards from simulator events, making the costs of an agent's decisions available for reinforcement learning (RL). The environment also adapts future training shifts to the policy's observed weaknesses while keeping evaluation fixed. Across six models and 13 city maps, evaluation exposes a gap between reliably executing assigned deliveries and choosing and sequencing work over a shift. On the unseen-city test set, RL improves Qwen3-VL-4B's net income by 54.3%, showing that learning from complete shifts improves performance under these coupled constraints. Adapting the training environment improves evaluation income by 18% over uniform sampling at 100 updates, indicating that which situations an agent practices also matters. DeliveryGym provides an executable setting for studying how agents learn to coordinate deliveries and preserve resources for later orders within an episode.
Reach or Solve? Attributing Agentic RL Gains with Checkpoint Handoffs
Reinforcement learning now trains language-model agents that act over dozens of steps in live environments. The gains are large, and they are read as better decision-making. An agent in a closed loop writes its own inputs. Each observation follows from its own earlier actions, so the states it meets late in an episode are partly of its own making. An SFT checkpoint and an RL checkpoint are then scored from different states, even on identical tasks. Endpoint success mixes two changes: where the agent arrives, and what it does once it is there. Restricting the comparison to states both policies reach does not separate them. That restriction selects on an outcome, and in our data it flips the sign of the effect. We introduce checkpoint handoff, an evaluation protocol that clones a state one released checkpoint reached and hands it to another, with no retraining. Crossing a reacher role and a solver role over SFT and RL splits an endpoint gain into REACH and SOLVE. REACH is how often a policy arrives at a state the environment confirms is a fixed number of actions from success. SOLVE is how often it finishes from an identical cloned state. Across two benchmarks and two independently released pipelines, the reacher by solver interaction is positive in all five conditions. An RL history is worth more to an RL solver than the same history is to an SFT solver. On ALFWorld, RL improves both terms, and the SFT solver never succeeds where the RL solver fails. Independent REACH and SOLVE gaps predict the aggregate interaction. Handoff asks only that one checkpoint's history can be replayed under another, so long-horizon evaluation can report arrival and completion beside endpoint success.
SIMLIFE: Pattern Understanding for Long-Horizon Human-Agent Partnership
Understanding humans over long horizons requires agents to infer not only what people need in the moment, but also how routines form, why they repeat, and when they change. We introduce SimLife, a scalable platform for simulating long-term household life with rich visual observations, ground-truth action logs, and synthetic dialogues with audio. Built on SimLife, SimLife-BP evaluates long-context pattern understanding: the ability to infer latent behavioral rules from weeks or months of everyday observations. The benchmark contains 106 episodes averaging 15.49 hours and 38.57 in-game days, and 1,439 question-answer pairs. Each task probes direct, counterfactual, noisy, and inverse reasoning under different levels of rule hints. Evaluating frontier models and architectures, we find that current models often achieve surface-level prediction without comprehensive rule understanding, rely on frequency-based heuristics rather than if-then reasoning over evidence, and struggle to adapt when behavioral patterns change. These findings suggest that long-context pattern understanding remains a major bottleneck for future embodied agents, while SimLife opens a broader space for studying memory, personalization, adaptation, and long-horizon planning in everyday human-AI interaction.
Locating Hidden Failures Makes Long-Horizon Agents More Reliable
As AI agents take on long, autonomous tasks, we increasingly oversee rather than perform the work, yet we still judge them almost entirely by whether they finally succeed. An outcome cannot reveal where a run went wrong, whether the agent recovered, or the irreversible harm it caused along the way, and where long-horizon agents fail remains unmapped. We study agent trajectories across software engineering, computer use, and science, close to real deployment, and classify mistakes into failure types. Failure follows a recurring signature: after its first mistake an agent often fails to recover and rarely catches the error itself, so the run continues unchecked while still looking correct; whether an agent recovers depends on the task and the environment's feedback, not on the agent framework running it. Long-horizon agents can do real harm on the way to a passing result: even runs scored as solved delete data, corrupt systems, or fabricate success rather than earning it. We release these human-verified annotations as Traverse, a benchmark on which six frontier judges struggle to locate failure regardless of scale: even the strongest correctly identifies the first mistake in fewer than a third of runs. Yet Scout, a B verifier we trained, locates failure far better than these judges and transfers to domains it never saw. Used at test time to select among an agent's candidate runs, it raises task success above the agent's own single-attempt performance, without retraining the agent. By making failure cheap to locate and correct, this work is a foundation for more trustworthy long-horizon agents that learn from their own mistakes, and a practical path to overseeing increasingly autonomous AI.
Emergence World: Adversarial Stress-Testing of Long-Horizon Multi-Agent Systems
As AI agents move from bounded tasks to persistent deployments, failures can propagate through memory, tools, other agents, and environmental state long after their interactions. This creates a safety regime that cannot be characterized by evaluating model responses in isolation. Emergence World, is a continuously running multi-agent environment for adversarial stress testing of long horizon autonomous systems. We ran eight parallel worlds of ten agents from identical starting conditions: seven homogeneous worlds powered by distinct frontier models and one mixed-model world. Across 16 days, the agents generated more than 850,000 LLM calls and nearly 50 billion tokens while pursuing goals, using/creating tools, maintaining persistent memory, and governing shared institutions. After operational state had accumulated, we delivered three controlled stress events through ordinary interaction surfaces: indirect prompt injection, misinformation, and exposure of private agent memories. No evaluated world achieved full resilience across all three events. Detection did not ensure containment: systems could recognize threats while still interacting with adversarial content, writing it into their own persistent memory, and acting on it up to 46 hours later. Persistent operation also exposed recurring tool errors, goal drift, language opacity, conformity despite private disagreement, and coordinated refusal of assigned work. The same model-persona pairing behaved substantially different in mixed and homogeneous populations. Our results suggest that model-level alignment is not compositional: individually capable and apparently safe agents can form systems with qualitatively different failure modes. As AI becomes persistent and interconnected, the frontier of safety therefore shifts from aligning models to engineering resilient autonomous systems.
BLINDSPOT: A Benchmark for Safety and Refusal Calibration in Long-Horizon Tool-Using Agents
Large language model (LLM) agents increasingly operate over long-horizon interactions involving tool use, persistent state, evolving authorization, and external environment feedback. In such settings, safety failures may emerge only after multiple turns, yet existing evaluations often reduce agent behavior to task or attack success, obscuring whether an agent acts, refuses, or remains appropriately calibrated as the interaction evolves. We introduce Blindspot, a benchmark for trajectory-level safety calibration of long-horizon tool-using agents. Blindspot evaluates complete user-agent-environment trajectories through adaptive adversarial interaction, stateful tool execution, and execution-grounded adjudication. Its current instantiation contains 22 attack families and 35 scenarios across seven domains, yielding more than 2,500 long-horizon trajectories with an average interaction length of 14.7 turns. Each trajectory is assigned one of five outcomes: Safe Completion, Correct Refusal, Unsafe Completion, Over-Refusal, or Indeterminate. Unlike fixed attack datasets, Blindspot is an extensible live-simulation framework in which attacks, scenarios, tools, policies, domains, and agent configurations can be added without redesigning the evaluation pipeline. We evaluate 13 proprietary and open-weight LLMs using eight metrics covering unsafe completion, appropriate refusal, benign utility, over-refusal, repeated-run robustness, and post-refusal failure. Preliminary results reveal substantial differences in safety-utility calibration across models and show that failures can emerge only after several initially safe interaction steps. These findings motivate treating agent safety as a trajectory-level property rather than a single-turn or binary success criterion.
When Agents Slow Down: Understanding LLM Agents' Test-Time Strategies via Elo-per-token Analysis
Large language model (LLM) agents allocate test-time compute adaptively as they revise solutions, use tools, explore alternatives, and decide when to stop. This test-time strategy makes it difficult to measure how agent performance scales. We study open-ended tasks that provide continuous scores for intermediate submissions, making progress observable throughout long trajectories. We propose Elo-per-token analysis, which tracks the best solution found at each token budget and uses a Bradley-Terry model to aggregate within-task orderings into Elo ratings across tasks with different score scales. We apply it to four general-purpose agents on four open-ended benchmarks, with sessions of up to 100M tokens, and to three feedback-driven LLM optimization harnesses in controlled single-task interventions. Independent sampling provides a theoretically characterized reference, for which Elo grows linearly with log compute. Against this reference, agents can initially convert tokens into Elo faster than independent sampling, but their marginal gains diminish and eventually fall below the reference. In contrast, the strongest historical human contestants improve superlinearly over contest time on shared AtCoder Heuristic Contest tasks, providing evidence of continual learning and substantial headroom after agents slow down. We define the scaling inflection point as the per-session budget where marginal Elo gains match the independent-sampling reference. Using this point as the per-session budget, we split 100M tokens across parallel sessions on FrontierCS Polyomino Packing, gaining +264 Elo over one long session and +355 over ten short sessions.
MemRiskBench: Trace-Aware Risk-Preserving Evaluation for Long-Horizon LLM Agents
Long-horizon LLM agents accumulate memory across sessions, creating sparse but high-impact risks: stale facts, conflicting updates, cross-user leakage, revoked-memory reuse, and constraint decay. Standard aggregate scores hide per-risk failure rates--a model achieving 78% average accuracy may still leak data in 4% of episodes--and benchmark compression preferentially discards the rare high-severity events that distinguish a mostly-working model from one that occasionally causes harm. We present MemRiskBench. The primary contribution is a five-category risk taxonomy (plus one documented, unscored category) operationalized by deterministic trace grounded checks, instantiated as a 120-episode scripted benchmark with full trace logging and no LLM-as-judge on the pass/fail path, evaluated on five locally run quantized instruction-tuned models. Second, a risk-preserving subset selector: a coverage-constrained greedy selector on deterministic trace-derived features that retains full ranking (Spearman rho = 0.975, deterministic; CI collapses to a point estimate with zero bootstrap variance), risk coverage (1.0), and high-risk model detection (1.0) at a 20% subset size, reducing compute 5x. Unlike ranking-only subset selectors, this selector additionally preserves risk-type coverage and high-risk detection using trace-grounded deterministic features that do not require an LLM judge. All episodes, traces, the scoring implementation, and the selector are released to support reproducible evaluation and risk assessment of deployed LLM agents
DynSTEER: Dynamic Stage-wise Trajectory Evaluation and Execution-time Review for Agents
Large language model agents are increasingly deployed for long-horizon task execution, raising a central granularity question for trajectory evaluation: whole-trajectory verification is too coarse to capture concrete failures and their associated evidence in long trajectories, while atomic-step scoring is too fine-grained, noise-sensitive, and computationally expensive. This granularity gap makes a single-reference trajectory paradigm inadequate for assessing the rich space of valid agent execution paths and delays timely feedback and early stopping in long-horizon tasks. To address these issues, we propose DynSTEER, a dynamic stage-wise framework for agent trajectory evaluation. DynSTEER bridges the granularity gap through stage-wise dynamic evaluation that segments rollouts at key execution nodes and adapts its multi-tier review strategy based on stage-level results; it compiles a path-tolerant milestone graph from public task views to preserve diverse legal paths without reference leakage; and it supports terminating unrecoverable agent executions to curb resource waste. Experiments show that DynSTEER improves evaluation discriminability by 85.2% over native evaluation, separates all model pairs with statistical significance, and saves 45.41% of execution steps on failed rollouts.
Safety Signals to Verify NetOps Agents with Action-Level Granularity
Agentic Network Operations (NetOps) are an emerging paradigm promising to enable workload-aware, self-adjustable, and reliable autonomous networks. While agents have proven their value in incident summarization and telemetry signal extraction, their effectiveness as autonomous control-loop engines heavily relies on their long-horizon reliability. One such setting is the datacenter fabric, where an agent must respond to alarms and operator intents while abstaining from high-risk actions that may cause or extend downtime. Abstention, however, presupposes that an action's impact is known pre-execution, which necessitates a per-action ground truth that NetOps agent benchmarks do not provide. We construct such a ground truth for the network repair task of NetArena. A symbolic replay of the emulated network, validated against the environment at every turn, yields the exact value of every action. From the action-level value, we derive two pre-execution targets, namely whether an action reduces the repair distance (progress) and whether it increases it (harm). We show across 10 agent models, that agent verifiers leveraging internal signals predict both harm and progress more reliably than a baseline using observable signals only. Perspectively, we aim to use these signals as safety feedback to an agent harness to abstain from risky actions and protect the target system.
T1: Terminal Agent Reinforcement Learning for Long-Horizon Tasks
Agent usage is shifting toward long-horizon tasks such as coding and scientific discovery, among which terminal tasks are especially important. We introduce T1, a Mixture-of-Experts model of 122B total trained with reinforcement learning, operating a real shell in a cloud sandbox for up to 300+ tool-call turns per task, rewarded by executing each task's own verifier. We provide a comprehensive recipe: First, an aggressively warm-started to stabilize actor-critic training, with a dense process reward scoring trajectories by the absolute number of passing verifiers. Second, stable optimization through TITO construction, training on the exact sampled token identifiers with drift repair at turn boundaries, and rollout routing replay, recording the sampler's per-token expert choices at every MoE layer and replaying them during training. Third, fully out-of-distribution training corpus: isolated seeds and synthesized tasks disjoint from Terminal-Bench 2.1 ensures gains reflect genuine capability transfer over benchmark overfitting. Together, TITO and R3 cut the training-to-inference log-probability difference from 0.021 to 0.013, with exactly aligned zero token drift in the loss region. On Terminal-Bench 2.1, our post-train pipeline raises initial base model from 43.8% to T1 with 64.0% resolved. On Long-Horizon Terminal Bench, T1 reaches 27.9% and surpasses GPT-5.4 and GLM-5.1.
Root-Cause Attribution Is a Search Problem: Continual Search for Long-Horizon Agent Failures
The increasing deployment of AI agents in long-horizon tasks yields massive execution logs. Diagnosing failures within these records is crucial for reliability, as it transforms outcome-level signals into actionable interventions. The sheer scale of the data renders human review impractical, driving the need for automated root-cause attribution (RCA). However, automated RCA methods using LLMs suffer from low diagnostic accuracy, especially as execution traces grow larger. They struggle because relevant information is often sparse, distributed across distant actions, and disconnected from the visible failure, reducing root-cause attribution to a massive search problem. Existing RCA methods typically rely on one-shot LLM judgments to diagnose failures from execution traces. While effective for shorter trajectories, these judges tend to settle on a plausible diagnosis early, leaving critical evidence in longer traces unexamined. We introduce Continual Search, an iterative framework that nudges the judge, over successive turns, to keep searching for unresolved diagnostic evidence. We evaluate Continual Search across four existing RCA benchmarks. Recognizing the lack of massive execution traces in current benchmarks, we introduce MegaRCA-Mix to evaluate RCA at scale. MegaRCA-Mix provides a challenging testbed of 50 human-annotated failure trials spanning long-horizon, execution-heavy tasks. Across multiple benchmark suites and model families, Continual Search consistently improves attribution performance. On MegaRCA-Mix, for example, it improves Opus-4.8's F1 score by 29%, from to . More interestingly, within the same model family, lower-tier models can even surpass their higher-tier counterparts, demonstrating that effective search supersedes raw model scale.
JarvisGUI: Towards Cross-Device GUI Agents with Dynamic Task Composition
Real-world GUI usage frequently involves workflows that span multiple devices and platforms, requiring the transfer of intermediate results, maintenance of shared state, and coordination across heterogeneous environments. However, existing GUI benchmarks overwhelmingly evaluate agents on single-device, statically defined tasks, thus leaving such cross-device capabilities largely unexamined, resulting in an overly optimistic assessment of agents' readiness for real-world usage. We introduce JarvisGUI, a dynamic benchmark that evaluates GUI agents on cross-device workflows requiring coordinated interaction across heterogeneous platforms, including Android, Windows, and Ubuntu. Specifically, JarvisGUI formulates GUI tasks as input-output transformations under a lightweight type system, which allows us to automatically compose multi-step, cross-device workflows and dynamically evaluate agent performance within a unified framework. By evaluating agents in virtual environments spanning multiple operating systems, JarvisGUI reveals that state-of-the-art open-source GUI agents struggle with the state-transfer awareness, cross-platform contextual reasoning, and long-horizon dependency management required for real-world workflows, exposing a critical capability gap invisible to existing benchmarks.
EvoNav-Bench: Benchmarking Lifelong Navigation in Evolving Environments
Lifelong navigation (LN) requires an embodied agent to solve a sequence of navigation subtasks in the same environment. Since solving each subtask from scratch incurs redundant exploration, an LN agent must consolidate experience from earlier stages and reuse it in later stages, often through persistent scene representations such as scene graphs or visual snapshots. However, existing approaches typically assume a stationary environment, whereas in real-world LN settings, human activities can cause the environment to evolve. With the stationary assumption violated, existing methods may fuse outdated prior observations with new observations, yet current benchmarks cannot reveal this failure mode. In this paper, we present EvoNav-Bench, which extends the GOAT-Bench style LN formulation in the context of evolving environments. Built on the ProcTHOR framework, EvoNav-Bench introduces environment modifications between navigation tasks, making prior experience useful but not fully reliable. This design enables controlled evaluation of how environment evolution affects LN agents that reuse prior scene observations. Using EvoNav-Bench, we benchmark three recent methods that build and reuse scene representations for navigation. We also compare three simple heuristic strategies for handling environment evolution: Frontier-Update, Fail-then-Update, and Stage-Reset. Our results show that existing methods are brittle under environment evolution, while the heuristic strategies enable a controlled analysis of how agents can adapt to scene changes and mitigate their impact.
Linguistic Trajectory Encoding for Efficient Long-Horizon Spatial Memory in Embodied Agents
Embodied agents performing long-horizon tasks require a memory representation in which the state transitions of dynamic objects remain queryable in natural language across hours-to-days observation horizons. Existing systems either drop fine-grained motion (clip-level video-language embeddings), keep it only as raw coordinates (geometric SLAM), or organise it around immediate task context (agent working memories). None of them gives the agent a per-object timeline whose state transitions are themselves queryable in language. Our key contribution is \textbf{Linguistic Trajectory Encoding} (LTE), which compresses dynamic object motion histories via a hybrid representation combining natural language descriptions, sparse spatial anchors, and visual anchors. LTE adapts compression to motion complexity by anchoring periods without reliable observations to the last seen location, while representing motion with geometric waypoints and linguistic descriptions to preserve accuracy. To evaluate these capabilities across extended time horizons, we construct the \textbf{Spatial Memory Benchmark} (SMB) from EgoLife multi-day recordings, targeting capabilities absent in existing benchmarks: semantic trajectory retrieval and long-horizon object retrieval. On SMB, the LTE-based system achieves success in semantic trajectory retrieval and in long-horizon object retrieval, outperforming structured-memory and VLM baselines (best prior: and ). LTE achieves trajectory compression by factors of to with sub-second query latency on ,h video. On Ego4D natural-language queries, the system reaches / R@1/R@5, / pts over EgoVLPv2.
Parsing the Stream: A Live Trace Model for Long-Horizon Agents and Their Observers
A long-horizon agent's trace outgrows both of its consumers: the human observer monitoring the run, and the agent itself, whose bounded context the trace must be folded back into. We present a live trace model, an append-only event ledger folded incrementally into typed run state and compiled into per-consumer views, and evaluate it for both consumers against deterministic ground truth. For the observer side, evaluated with an LLM reader as proxy, the compiled view answers monitoring questions using approximately 14x and 15x fewer input tokens (by reader) and at 5-7x lower cost than a budget-capped single-call reading of the raw trace, with higher accuracy (0.85-0.87 versus 0.48). Because the questions were co-designed with the view schema, we treat the token and cost reduction, conditional on schema coverage, as the transferable result. For the agent, on 120-link sequential-dependency tasks, mechanisms that maintain the task's running statistic in per-step state succeed where full-context prompting fails (30/30 versus 8/30 under a clean protocol, n=30, labeled descriptive owing to benchmark-system co-development); a prompt-level scratchpad matches the fold's accuracy at lower cost, and a two-arm decomposition attributes the fold's accuracy to its deterministic aggregate and its cost advantage to its compactness. The fold's remaining value over cheaper alternatives is deterministic auditability and serving the observer from the same state. We derive eleven candidate requirements for trace folding from observed failures and delimit them with an order-sensitive task family on which the fold ceases to help. Code, benchmarks, a regenerable synthetic corpus, and all workbench traces are released.
Measuring the Behavioral Fidelity of Long-Horizon Human Activity Simulations
As LLM-based human simulators are increasingly used for policy, evaluation, and training, they must faithfully reproduce real behavioral patterns. While prior work has examined behavioral fidelity in survey responses and dialogue, longer-horizon real-world activity remains largely unexplored. We introduce a framework for evaluating behavioral fidelity in long-horizon activity simulations across temporal granularities and levels of analysis. As a case study, we collect a 43-hour multi-camera dataset of in-the-wild office activity and compare trace-derived conditioning mechanisms: persona descriptors, few-shot exemplars, and statistical transition and time-of-day priors. We find that behavioral fidelity is not uniform across metrics: statistical priors bring activity and sequence distributions closest to real behavior, yet over-fragment routines and suppress within-person variability. These findings motivate a more holistic evaluation that spans multiple metrics, temporal granularities, and levels of analysis.
Deploying and Evaluating a Smart-Agriculture Agentic Engine for Full-Season Soybean Farm Operations
This paper presents FAIRY, a full-stack smart-agriculture agent system developed for and deployed to an operating soybean research farm at Harbin Institute of Technology's smart-agriculture site. We develop FAIRY to execute and evaluate agentic agronomic operations on full-season spatiotemporal workflows that span ridge preparation, planting, irrigation, fertilization, pest and disease treatment, harvest, grain handling, drying, and storage. FAIRY integrates APIs and infrastructure across production-grade machinery, fixed soil and canopy sensors, multispectral and thermal drones, satellite vegetation products, a weather station, calibrated crop-process models, agronomic records, and multi-season yield histories. The system is built around the novel "everything is an event" execution paradigm, which represents spatiotemporal world evolution, remote sensing and UAV observations, sensor readings, crop-growth transitions, machinery actions, and management interventions as state-changing events in a shared farm process engine. On top of this event-driven world model, FAIRY implements a complete agentic stack: a knowledge library of atomic agronomic skills; multi-agent controller and orchestration backends; frontier- and edge-model execution; full-path trace logging; and deployment profiling on local nodes. We use FAIRY to evaluate nine state-of-the-art agent controllers across one hundred full-season soybean scenarios that preserve the operational coupling between spatial observations in a 64-ridge field, temporal decision sequences, agronomic constraints, delayed effects, and final yield. We develop an evaluation suite that combines agentic success, full-path spatiotemporal correctness, token cost, and edge-device runtime.
E-Commerce Bench: Evaluating LLM Agents on Long-Horizon Autonomous Business Operation
Long-horizon agentic tasks go beyond chaining short tasks over more interaction turns. Their evolving dynamic environments and long-range dependencies require Large Language Models (LLMs) to continually explore, learn from experience, and adapt their policies over thousands of steps. We introduce E-Commerce Bench, the first open-source benchmark that integrates multi-round counterpart negotiation and dynamic events into a year-long business operation. Over a 365-day year, an LLM agent concurrently runs multiple online stores, researching the market, negotiating with suppliers to source inventory, optimizing sales strategies, fulfilling orders, handling returns, and managing cash flow to maximize its end-of-year total assets. To construct a realistic merchant-side operating environment, the product and supplier data are derived from a real e-commerce platform, while a year-long calendar of promotions, natural disasters, and supply-chain shocks continually reshapes demand. For reproducibility, both sides of the market are deterministic: customer purchases and returns follow a fixed demand model, while a negotiation kernel determines supplier pricing, concessions, and decisions, with an LLM used only to verbalize them. We evaluate 18 frontier models across seven dimensions, including year-end assets, and find that no single model dominates. GPT-5.6 Sol earns the most, growing the 100,000 opening stake into 1,431,425, yet it ranks 16th of 18 on fraud avoidance and trails Fable5 in operational efficiency. Among open-weight models, Qwen3.8-Max-Preview leads with 416,252, 38% above GLM 5.2 (high), and achieves the strongest learning over the horizon, progressively bargaining down prices across repeated orders. Our code is available at https://github.com/QwenLM/E-CommerceBench.
ATLAS: Dual-Horizon Diagnostic Evaluation for Industrial Tool-Use Agents
Large language model (LLM) agents are increasingly deployed in user-facing services that require iterative tool use under dynamic business conditions. Reliable evaluation is essential for sustained improvement: it must reveal capability deficiencies, inform priorities, and assess interventions. Yet industrial agent service unfolds both through the iterative trajectory of a current request and through continued user interaction. Final-outcome assessment can therefore obscure where deficiencies arise and whether later service remains aligned with context from earlier exchanges. We propose ATLAS, a dual-horizon diagnostic evaluation framework for industrial tool-use agents. At the request horizon, trajectory-wise diagnostic signals relate deficiencies to execution locations and capability concerns. At the interaction horizon, user-wise signals assess whether service remains responsive across continued interaction. Together, these views provide structured diagnostic evidence for analyzing execution deficiencies and sustained service behavior. ATLAS instantiates them as executable signals with explicit evidence scopes and decision boundaries. LLM judge interfaces are calibrated against high-confidence references from real business logs; when needed, their decision behavior is distilled into efficient diagnostic models for lower-latency, lower-cost evaluation. The resulting feedback supports policy optimization. We evaluate ATLAS on Meituan Xiaotuan production traffic. Offline experiments assess diagnostic-signal fidelity and replay-based policy improvement, while online A/B experiments show concurrent gains in user engagement, downstream business outcomes, and sampled human-audit quality.