Long-Horizon LLM Agents
LLM: Large Language Model
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60 papers in the last four weeks, up 161% on the four weeks before. 0.6% of all new papers.
Latest papers 297
Modern language agents must operate over long-horizon, multi-turn histories, yet deploying such agents with Small Language Models (SLMs) remains fundamentally difficult. Full-context prompting causes context overflow, flat retrieval exposes the model to noisy evidence, and open-ended agentic loops are unreliable under limited reasoning capacity. We argue that a substantial portion of SLM memory failure arises from mismatched memory operations: different query types demand categorically different retrieval strategies, evidence transformations, and context budgets that SLMs cannot reliably self-orchestrate through open-ended reasoning. We introduce MemFlow, a training-free memory orchestration framework that externalizes memory planning from the SLM. A Router Agent classifies each query by intent and dispatches it to the Memory Agent, which executes one of three specialized tiers (Profile Lookup, Targeted Retrieval, or Deep Reasoning) and assembles the resulting evidence under a dynamic, tier-aware token budget. An Answer Agent then generates a response from this compact context, and a Validator Agent optionally retries with a heavier memory tier when the response is not supported by the provided evidence. This route-then-compile design avoids tool-selection hallucination and reasoning loops while keeping the answer context compact. Evaluated on a frozen Qwen3-1.7B backbone across long-horizon memory benchmarks - LongMemEval, LoCoMo, and LongBench - MemFlow improves accuracy by nearly 2x over full-context SLM baselines. These results suggest that structured intent routing and deterministic evidence preparation can make limited-capacity models substantially more effective in resource-constrained long-horizon agents.
Beyond State Machines: Executing Network Procedures with Agentic Tool-Calling Sequences
Agentic AI will be an essential enabling technology for designing future mobile communication systems, which could provide flexible and customized services, automate complex network operations, and drive autonomous decision-making across the network. This work studies how Large Language Model (LLM)-based network AI agents can be utilized to execute network procedures expressed as sequences of tool invocations. We investigate four approaches, which differ in how the agent obtains the procedure and in how execution is distributed between the agent and the underlying tools. We evaluated the latency and execution correctness across these approaches using a User Equipment (UE) IP allocation procedure as a case study. Furthermore, we conduct a stress test to examine how many sequential procedural steps an LLM agent can reliably execute before failure. Our results show that approaches relying on iterative agent-side reasoning incur higher latency and are more prone to execution errors, while approaches where the procedure is encapsulated within a single tool, which internally orchestrates the required steps by invoking other tools, reduce latency by limiting repeated reasoning. The stress-test results further show that the model with advanced tool-calling capability maintains reliable execution over longer procedures than the other evaluated models; however, all models exhibit reliability degradation as procedure length increases, revealing clear execution limits in multi-step tool-based workflows. To systematically analyze failures in procedure execution, we introduce a procedure-specific error taxonomy that categorizes deviations in multi-step procedural execution.
On Training Large Language Models for Long-Horizon Tasks: An Empirical Study of Horizon Length
Large language models (LLMs) have shown promise as interactive agents that solve tasks through extended sequences of environment interactions. While prior work has primarily focused on system-level optimizations or algorithmic improvements, the role of task horizon length in shaping training dynamics remains poorly understood. In this work, we present a systematic empirical study that examines horizon length through controlled task constructions. Specifically, we construct controlled tasks in which agents face identical decision rules and reasoning structures, but differ only in the length of action sequences required for successful completion. Our results reveal that increasing horizon length alone constitutes a training bottleneck, inducing severe training instability driven by exploration difficulties and credit assignment challenges. We demonstrate that horizon reduction is a key principle to address this limitation, stabilizing training and achieving better performance in long-horizon tasks. Moreover, we find that horizon reduction is related to stronger generalization across horizon lengths: models trained under reduced horizons generalize more effectively to longer-horizon variants at inference time, a phenomenon we refer to as horizon generalization.
The Conversations Beneath the Code: Triadic Data for Long-Horizon Software Engineering Agents
Frontier software engineering agents have saturated short-horizon benchmarks while regressing on the work that constitutes senior engineering: long-horizon, multi-engineer, ambiguous-specification deliverables. This paper takes a position on what training data is needed to close the gap. The substrate for the next generation of SWE agents is neither larger GitHub scrapes nor more solo-agent trajectories nor -- sufficient by itself -- open human-AI dialogue logs. It is triadic data: synchronized capture of the human-human conversations where engineering context is formed, the human-AI sessions where that context is partially consumed, and the multi-week cross-functional work that surrounds both. We argue that the canonical instantiation of triadic data is two complementary products: long-horizon expert trajectories captured under stimulated-recall protocols, and simulated cross-functional companies -- instrumented teams of senior engineers, product managers, designers, and data scientists working through ambiguous deliverables on shared infrastructure. We further specify a four-tier evidence framework through which any such corpus -- triadic or otherwise -- must justify its quality to a fine-tuning researcher: mechanical verification, statistical corpus characterization, probe experiments, and pre-registered blind evaluation. We argue that this data is capturable in 12-18 months with methods already mature in adjacent fields, that it is the empirical key to four open questions in agent training, and that the field's near-term research agenda should include it explicitly.
Planner Matters! An Efficient and Unbalanced Multi-agent Collaboration Framework for Long-horizon Planning
Language model (LM)-based agents have demonstrated promising capabilities in automating complex tasks from natural language instructions, yet they continue to struggle with long-horizon planning and reasoning. To address this, we propose an enhanced multi-agent framework that decomposes automation into three roles: a planner for high-level decision-making, an actor for task execution, and a memory manager for contextual reasoning. While this modular decomposition aligns with established design patterns, our core contribution lies in a systematic compute-allocation analysis, revealing that planning is the dominant factor influencing task performance. Execution and memory management require significantly less compute and model capacity to achieve competitive results. Building on these insights, we introduce a planner-centric reinforcement learning approach, which exclusively optimizes the planner using trajectory-level rewards from a VLM-as-judge, while freezing the other components. Extensive experiments on benchmarks spanning web navigation, OS control, and tool use demonstrate that concentrating model capacity and learning on high-level planning yields robust and compute-efficient improvements in long-horizon agent automation. Our code is publicly released.
Beyond Compaction: Structured Context Eviction for Long-Horizon Agents
We present Context Window Lifecycle (CWL), a context-management scheme that gives long-horizon LLM agents an effectively unbounded working horizon. As a session accumulates history, CWL keeps the context within budget through graduated, semantically-aware eviction: the agent annotates its trajectory as typed, dependency-linked episodes as work proceeds, and a deterministic, LLM-free policy evicts content in priority order within that structure when a token budget is exceeded. CWL preserves user turns and the exploratory context the agent is actively reasoning over, while aggressively shedding action episodes whose effects are already persisted in the environment, keeping active context near a stable ceiling that also avoids the performance degradation associated with very large prompts. Compared to summarization-based compaction, CWL avoids four well-known limitations: unpredictable lossiness, destruction of causal structure, blocking model cost, and compression-induced hallucination. Compared to recency truncation, CWL is semantically aware: it drops the oldest-and-most-recoverable content according to the dependency graph rather than oldest-in-time regardless of relevance. We describe the annotation protocol, the episode graph, the eviction policy, and the token-accounting loop, and evaluate CWL on long-horizon agentic benchmarks: a single agent session completing 89 sequential tasks across 80 million tokens with no measurable degradation in task accuracy relative to per-task isolated sessions
Synthetic Computers at Scale for Long-Horizon Productivity Simulation
Realistic long-horizon productivity work is strongly conditioned on user-specific computer environments, where much of the work context is stored and organized through directory structures and content-rich artifacts. To scale synthetic data creation for such productivity scenarios, we introduce Synthetic Computers at Scale, a scalable methodology for creating such environments with realistic folder hierarchies and content-rich artifacts (e.g., documents, spreadsheets, and presentations). Conditioned on each synthetic computer, we run long-horizon simulations: one agent creates productivity objectives that are specific to the computer's user and require multiple professional deliverables and about a month of human work; another agent then acts as that user and keeps working across the computer -- for example, navigating the filesystem for grounding, coordinating with simulated collaborators, and producing professional artifacts -- until these objectives are completed. In preliminary experiments, we create 1,000 synthetic computers and run long-horizon simulations on them; each run requires over 8 hours of agent runtime and spans more than 2,000 turns on average. These simulations produce rich experiential learning signals, whose effectiveness is validated by significant improvements in agent performance on both in-domain and out-of-domain productivity evaluations. Given that personas are abundant at billion scale, this methodology can in principle scale to millions or even billions of synthetic user worlds with sufficient compute, enabling broader coverage of diverse professions, roles, contexts, environments, and productivity needs. We argue that scalable synthetic computer creation, together with at-scale simulations, is highly promising as a foundational substrate for agent self-improvement and agentic reinforcement learning in long-horizon productivity scenarios.
Bridging Values and Behavior: A Hierarchical Framework for Proactive Embodied Agents
Current embodied agents are often limited to passive instruction-following or reactive need-satisfaction, lacking a stable, high-order value framework essential for long-term, self-directed behavior and resolving motivational conflicts. We introduce \textit{ValuePlanner}, a hierarchical cognitive architecture that decouples high-level value scheduling from low-level action execution. \textit{ValuePlanner} employs an LLM-based cognitive module to generate symbolic subgoals by reasoning through abstract value trade-offs, which are then translated into executable action plans by a classical PDDL planner. This process is refined via a closed-loop feedback mechanism. Evaluating such autonomy requires methods beyond task-success rates, and we therefore propose a value-centric evaluation suite measuring cumulative value gain, preference alignment, and behavioral diversity. Experiments in the TongSim household environment demonstrate that \textit{ValuePlanner} arbitrates competing values to generate coherent, long-horizon, self-directed behavior absent from instruction-following and needs-driven baselines. Our work offers a structured approach to bridging intrinsic values and grounded behavior for autonomous agents.
End-to-end autonomous scientific discovery on a real optical platform
Scientific research has long been human-led, driving new knowledge and transformative technologies through the continual revision of questions, methods and claims as evidence accumulates. Although large language model (LLM)-based agents are beginning to move beyond assisting predefined research workflows, none has yet demonstrated end-to-end autonomous discovery in a real physical system that produces a nontrivial result supported by experimental evidence. Here we introduce Qiushi Discovery Engine, an LLM-based agentic system for end-to-end autonomous scientific discovery on a real optical platform. Qiushi Engine combines nonlinear research phases, Meta-Trace memory and a dual-layer architecture to maintain adaptive and stable research trajectories across long-horizon investigations involving thousands of LLM-mediated reasoning, measurement and revision actions. It autonomously reproduces a published transmission-matrix experiment on a non-original platform and converts an abstract coherence-order theory into experimental observables, providing, to our knowledge, the first observation of this class of coherence-order structure. More importantly, in an open-ended study involving 145.9 million tokens, 3,242 LLM calls, 1,242 tool calls, 163 research notes and 44 scripts, Qiushi Engine proposes and experimentally validates optical bilinear interaction, a physical mechanism structurally analogous to a core operation in Transformer attention. This AI-discovered mechanism suggests a route towards high-speed, energy-efficient optical hardware for pairwise computation. To our knowledge, this is the first demonstration of an AI agentic system autonomously identifying and experimentally validating a nontrivial, previously unreported physical mechanism, marking a milestone for research-level autonomous agents.
Operating-Layer Controls for Onchain Language-Model Agents Under Real Capital
We study reliability in autonomous language-model agents that translate user mandates into validated tool actions under real capital. The setting is DX Terminal Pro, a 21-day deployment in which 3,505 user-funded agents traded real ETH in a bounded onchain market. Users configured vaults through structured controls and natural-language strategies, but only agents could choose normal buy/sell trades. The system produced 7.5M agent invocations, roughly 300K onchain actions, about $20M in volume, more than 5,000 ETH deployed, roughly 70B inference tokens, and 99.9% settlement success for policy-valid submitted transactions. Long-running agents accumulated thousands of sequential decisions, including 6,000+ prompt-state-action cycles for continuously active agents, yielding a large-scale trace from user mandate to rendered prompt, reasoning, validation, portfolio state, and settlement. Reliability did not come from the base model alone; it emerged from the operating layer around the model: prompt compilation, typed controls, policy validation, execution guards, memory design, and trace-level observability. Pre-launch testing exposed failures that text-only benchmarks rarely measure, including fabricated trading rules, fee paralysis, numeric anchoring, cadence trading, and misread tokenomics. Targeted harness changes reduced fabricated sell rules from 57% to 3%, reduced fee-led observations from 32.5% to below 10%, and increased capital deployment from 42.9% to 78.0% in an affected test population. We show that capital-managing agents should be evaluated across the full path from user mandate to prompt, validated action, and settlement.
Cutscene Agent: An LLM Agent Framework for Automated 3D Cutscene Generation
Cutscenes are carefully choreographed cinematic sequences embedded in video games and interactive media, serving as the primary vehicle for narrative delivery, character development, and emotional engagement. Producing cutscenes is inherently complex: it demands seamless coordination across screenwriting, cinematography, character animation, voice acting, and technical direction, often requiring days to weeks of collaborative effort from multidisciplinary teams to produce minutes of polished content. In this work, we present Cutscene Agent, an LLM agent framework for automated end-to-end cutscene generation. The framework makes three contributions: (1)~a Cutscene Toolkit built on the Model Context Protocol (MCP) that establishes \emph{bidirectional} integration between LLM agents and the game engine -- agents not only invoke engine operations but continuously observe real-time scene state, enabling closed-loop generation of editable engine-native cinematic assets; (2)~a multi-agent system where a director agent orchestrates specialist subagents for animation, cinematography, and sound design, augmented by a visual reasoning feedback loop for perception-driven refinement; and (3)~CutsceneBench, a hierarchical evaluation benchmark for cutscene generation. Unlike typical tool-use benchmarks that evaluate short, isolated function calls, cutscene generation requires long-horizon, multi-step orchestration of dozens of interdependent tool invocations with strict ordering constraints -- a capability dimension that existing benchmarks do not cover. We evaluate a range of LLMs on CutsceneBench and analyze their performance across this challenging task.
Bridging Reasoning and Action: Hybrid LLM-RL Framework for Efficient Cross-Domain Task-Oriented Dialogue
Cross-domain task-oriented dialogue requires reasoning over implicit and explicit feasibility constraints while planning long-horizon, multi-turn actions. Large language models (LLMs) can infer such constraints but are unreliable over long horizons, while Reinforcement learning (RL) optimizes long-horizon behavior yet cannot recover constraints from raw dialogue. Naively coupling LLMs with RL is therefore brittle: unverified or unstructured LLM outputs can corrupt state representations and misguide policy learning. Motivated by this, we propose Verified LLM-Knowledge empowered RL (VLK-RL), a hybrid framework that makes LLM-derived constraint reasoning usable for RL. VLK-RL first elicits candidate constraints with an LLM and then verifies them via a dual-role cross-examination procedure to suppress hallucinations and cross-turn inconsistencies. The verified constraints are mapped into ontology-aligned slot-value representations, yielding a structured, constraint-aware state for RL policy optimization. Experiments across multiple benchmarks demonstrate that VLK-RL significantly improves generalization and robustness, outperforming strong single-model baselines on long-horizon tasks.
Co-Evolving LLM Decision and Skill Bank Agents for Long-Horizon Tasks
Long horizon interactive environments are a testbed for evaluating agents skill usage abilities. These environments demand multi step reasoning, the chaining of multiple skills over many timesteps, and robust decision making under delayed rewards and partial observability. Games are a good testbed for evaluating agent skill usage in environments. Large Language Models (LLMs) offer a promising alternative as game playing agents, but they often struggle with consistent long horizon decision making because they lack a mechanism to discover, retain, and reuse structured skills across episodes. We present COSPLAY, a co evolution framework in which an LLM decision agent retrieves skills from a learnable skill bank to guide action taking, while an agent managed skill pipeline discovers reusable skills from the agents unlabeled rollouts to form a skill bank. Our framework improves both the decision agent to learn better skill retrieval and action generation, while the skill bank agent continually extracts, refines, and updates skills together with their contracts. Experiments across six game environments show that COSPLAY with an 8B base model achieves over 25.1 percent average reward improvement against four frontier LLM baselines on single player game benchmarks while remaining competitive on multi player social reasoning games.
Stateless Decision Memory for Enterprise AI Agents
Enterprise deployment of long-horizon decision agents in regulated domains (underwriting, claims adjudication, tax examination) is dominated by retrieval-augmented pipelines despite a decade of increasingly sophisticated stateful memory architectures. We argue this reflects a hidden requirement: regulated deployment is load-bearing on four systems properties (deterministic replay, auditable rationale, multi-tenant isolation, statelessness for horizontal scale), and stateful architectures violate them by construction. We propose Deterministic Projection Memory (DPM): an append-only event log plus one task-conditioned projection at decision time. On ten regulated decisioning cases at three memory budgets, DPM matches summarization-based memory at generous budgets and substantially outperforms it when the budget binds: at a 20x compression ratio, DPM improves factual precision by +0.52 (Cohen's h=1.17, p=0.0014) and reasoning coherence by +0.53 (h=1.13, p=0.0034), paired permutation, n=10. DPM is additionally 7-15x faster at binding budgets, making one LLM call at decision time instead of N. A determinism study of 10 replays per case at temperature zero shows both architectures inherit residual API-level nondeterminism, but the asymmetry is structural: DPM exposes one nondeterministic call; summarization exposes N compounding calls. The audit surface follows the same one-versus-N pattern: DPM logs two LLM calls per decision while summarization logs 83-97 on LongHorizon-Bench. We conclude with TAMS, a practitioner heuristic for architecture selection, and a failure analysis of stateful memory under enterprise operating conditions. The contribution is the argument that statelessness is the load-bearing property explaining enterprise's preference for weaker but replayable retrieval pipelines, and that DPM demonstrates this property is attainable without the decisioning penalty retrieval pays.
DR-Venus: Towards Frontier Edge-Scale Deep Research Agents with Only 10K Open Data
Edge-scale deep research agents based on small language models are attractive for real-world deployment due to their advantages in cost, latency, and privacy. In this work, we study how to train a strong small deep research agent under limited open-data by improving both data quality and data utilization. We present DR-Venus, a frontier 4B deep research agent for edge-scale deployment, built entirely on open data. Our training recipe consists of two stages. In the first stage, we use agentic supervised fine-tuning (SFT) to establish basic agentic capability, combining strict data cleaning with resampling of long-horizon trajectories to improve data quality and utilization. In the second stage, we apply agentic reinforcement learning (RL) to further improve execution reliability on long-horizon deep research tasks. To make RL effective for small agents in this setting, we build on IGPO and design turn-level rewards based on information gain and format-aware regularization, thereby enhancing supervision density and turn-level credit assignment. Built entirely on roughly 10K open-data, DR-Venus-4B significantly outperforms prior agentic models under 9B parameters on multiple deep research benchmarks, while also narrowing the gap to much larger 30B-class systems. Our further analysis shows that 4B agents already possess surprisingly strong performance potential, highlighting both the deployment promise of small models and the value of test-time scaling in this setting. We release our models, code, and key recipes to support reproducible research on edge-scale deep research agents.
GenericAgent: A Token-Efficient Self-Evolving LLM Agent via Contextual Information Density Maximization (V1.0)
Long-horizon large language model (LLM) agents are fundamentally limited by context. As interactions become longer, tool descriptions, retrieved memories, and raw environmental feedback accumulate and push out the information needed for decision-making. At the same time, useful experience gained from tasks is often lost across episodes. We argue that long-horizon performance is determined not by context length, but by how much decision-relevant information is maintained within a finite context budget. We present GenericAgent (GA), a general-purpose, self-evolving LLM agent system built around a single principle: context information density maximization. GA implements this through four closely connected components: a minimal atomic tool set that keeps the interface simple, a hierarchical on-demand memory that only shows a small high-level view by default, a self-evolution mechanism that turns verified past trajectories into reusable SOPs and executable code, and a context truncation and compression layer that maintains information density during long executions. Across task completion, tool use efficiency, memory effectiveness, self-evolution, and web browsing, GA consistently outperforms leading agent systems while using significantly fewer tokens and interactions, and it continues to evolve over time. Project: https://github.com/lsdefine/GenericAgent
Experience Compression Spectrum: Unifying Memory, Skills, and Rules in LLM Agents
As LLM agents scale to long-horizon, multi-session deployments, efficiently managing accumulated experience becomes a critical bottleneck. Agent memory systems and agent skill discovery both address this challenge, extracting reusable knowledge from interaction traces, yet a citation analysis of 1{,}136 references across 22 primary papers reveals a cross-community citation rate below 1%. We propose the \emph{Experience Compression Spectrum}, a unifying framework that positions memory, skills, and rules as points along a single axis of increasing compression (5--20 for episodic memory, 50--500 for procedural skills, 1{,}000+ for declarative rules), directly reducing context consumption, retrieval latency, and compute overhead. Mapping 20+ systems onto this spectrum reveals that every system operates at a fixed, predetermined compression level: none supports adaptive cross-level compression, a gap we term the \emph{missing diagonal}. We further show that specialization alone is insufficient (both communities independently solve shared sub-problems without exchanging solutions), that evaluation methods are tightly coupled to compression levels, that transferability increases with compression at the cost of specificity, and that knowledge lifecycle management remains largely neglected. We articulate open problems and design principles for scalable, full-spectrum agent learning systems.
LLMs Corrupt Your Documents When You Delegate
Large Language Models (LLMs) are poised to disrupt knowledge work, with the emergence of delegated work as a new interaction paradigm (e.g., vibe coding). Delegation requires trust - the expectation that the LLM will faithfully execute the task without introducing errors into documents. We introduce DELEGATE-52 to study the readiness of AI systems in delegated workflows. DELEGATE-52 simulates long delegated workflows that require in-depth document editing across 52 professional domains, such as coding, crystallography, and music notation. Our large-scale experiment with 19 LLMs reveals that current models degrade documents during delegation: even frontier models (Gemini 3.1 Pro, Claude 4.6 Opus, GPT 5.4) corrupt an average of 25% of document content by the end of long workflows, with other models failing more severely. Additional experiments reveal that agentic tool use does not improve performance on DELEGATE-52, and that degradation severity is exacerbated by document size, length of interaction, or presence of distractor files. Our analysis shows that current LLMs are unreliable delegates: they introduce sparse but severe errors that silently corrupt documents, compounding over long interaction.
Scaling Test-Time Compute for Agentic Coding
Test-time scaling has become a powerful way to improve large language models. However, existing methods are best suited to short, bounded outputs that can be directly compared, ranked or refined. Long-horizon coding agents violate this premise: each attempt produces an extended trajectory of actions, observations, errors, and partial progress taken by the agent. In this setting, the main challenge is no longer generating more attempts, but representing prior experience in a form that can be effectively selected from and reused. We propose a test-time scaling framework for agentic coding based on compact representations of rollout trajectories. Our framework converts each rollout into a structured summary that preserves its salient hypotheses, progress, and failure modes while discarding low-signal trace details. This representation enables two complementary forms of inference-time scaling. For parallel scaling, we introduce Recursive Tournament Voting (RTV), which recursively narrows a population of rollout summaries through small-group comparisons. For sequential scaling, we adapt Parallel-Distill-Refine (PDR) to the agentic setting by conditioning new rollouts on summaries distilled from prior attempts. Our method consistently improves the performance of frontier coding agents across SWE-Bench Verified and Terminal-Bench v2.0. For example, by using our method Claude-4.5-Opus improves from 70.9% to 77.6% on SWE-Bench Verified (mini-SWE-agent) and 46.9% to 59.1% on Terminal-Bench v2.0 (Terminus 1). Our results suggest that test-time scaling for long-horizon agents is fundamentally a problem of representation, selection, and reuse.
WebXSkill: Skill Learning for Autonomous Web Agents
Autonomous web agents powered by large language models (LLMs) remain brittle on long-horizon browser workflows. A key bottleneck is a grounding gap in existing skill formulations: textual workflow skills provide natural language guidance but cannot be directly executed, while code-based skills execute without giving the agent step-level guidance for adaptation or recovery. We introduce WebXSkill, a framework that bridges this gap with executable skills, each pairing a parameterized action program with step-level natural-language guidance. WebXSkill operates in three stages: skill extraction mines reusable action subsequences from readily available synthetic agent trajectories and abstracts them into parameterized skills, skill organization indexes them into a URL-based graph for context-aware retrieval, and skill deployment exposes two complementary modes, grounded mode for fully automated execution and guided mode where skills serve as step-by-step instructions the agent follows with its native planning. WebXSkill demonstrates consistent improvements on WebArena, WebVoyager, and Online-Mind2Web. We further find that better skill deployment mode depends on a model's plan and execution capability. The code is available at https://github.com/aiming-lab/WebXSkill.
Oblivion: Self-Adaptive Agentic Memory Control through Decay-Driven Activation
Human memory adapts through selective forgetting: experiences become less accessible over time but can be reactivated by reinforcement or contextual cues. In contrast, memory-augmented LLM agents rely on "always-on" retrieval and "flat" memory storage, causing high interference and latency as histories grow. We introduce Oblivion, a memory control framework that casts forgetting as decay-driven reductions in accessibility -- not explicit deletion. Oblivion decouples memory control into read and write paths. The read path decides when to consult memory, based on agent uncertainty and memory buffer utility, avoiding redundant always-on access. The write path decides what to strengthen, by reinforcing memories contributing to forming the response. Together, this enables hierarchical memory organization that maintains persistent high-level strategies while dynamically loading details as needed. We evaluate on both static and dynamic long-horizon interaction benchmarks. Oblivion outperforms both direct and memory-augmented baselines, while reducing token cost by up to 73% at 120K interaction spans. These results show that treating memory as a control problem -- deciding when to retrieve and what to reinforce -- is essential for sustaining long-horizon agent performance.
PhGPO: Pheromone-Guided Policy Optimization for Long-Horizon Tool Planning
Recent advancements in Large Language Model (LLM) agents have demonstrated strong capabilities in executing complex tasks through tool use. However, long-horizon multi-step tool planning is challenging, because the exploration space suffers from a combinatorial explosion. In this scenario, even when a correct tool-use path is found, it is usually considered an immediate reward for current training, which would not provide any reusable information for subsequent training. In this paper, we argue that historically successful trajectories contain reusable tool-transition patterns, which can be leveraged throughout the whole training process. Inspired by ant colony optimization where historically successful paths can be reflected by the pheromone, we propose Pheromone-Guided Policy Optimization (PhGPO), which learns a trajectory-based transition pattern (i.e., pheromone) from historical trajectories and then uses the learned pheromone to guide policy optimization. This learned pheromone provides explicit and reusable guidance that steers policy optimization toward historically successful tool transitions, thereby improving long-horizon tool planning. Comprehensive experimental results demonstrate the effectiveness of our proposed PhGPO.
Pushing Forward Pareto Frontiers of Proactive Agents with Behavioral Agentic Optimization
Proactive large language model (LLM) agents aim to actively plan, query, and interact over multiple turns, enabling efficient task completion beyond passive instruction following and making them essential for real-world, user-centric applications. Agentic reinforcement learning (RL) has recently emerged as a promising solution for training such agents in multi-turn settings, allowing them to learn long-horizon decision-making strategies. However, existing pipelines face a critical challenge in balancing task performance with user engagement, as passive agents cannot efficiently adapt to users' intentions while overuse of human feedback increases the burden on users, which forms a Pareto Frontier between these two objectives. To push forward this frontier, we propose Behavior Agentic Optimization (BAO), an agentic RL framework that enhances and regularizes inter-turn behaviors to improve information-gathering capabilities and suppress inefficient or redundant interactions with users. We evaluate BAO on multiple tasks from the UserRL benchmark suite and demonstrate that it substantially outperforms proactive agentic RL baselines in terms of both higher task performance and lower user efforts, while achieving comparable or even superior performance to commercial LLM agents, highlighting its effectiveness for training proactive, user-centric LLM agents in complex multi-turn scenarios. Our website: https://proactive-agentic-rl.github.io/.
StackPlanner: A Centralized Hierarchical Multi-Agent System with Task-Experience Memory Management
Multi-agent systems based on large language models, particularly centralized architectures, have recently shown strong potential for complex and knowledge-intensive tasks. However, central agents often suffer from unstable long-horizon collaboration due to the lack of memory management, leading to context bloat, error accumulation, and poor cross-task generalization. To address both task-level memory inefficiency and the inability to reuse coordination experience, we propose StackPlanner, a hierarchical multi-agent framework with explicit memory control. StackPlanner addresses these challenges by decoupling high-level coordination from subtask execution with active task-level memory control, and by learning to retrieve and exploit reusable coordination experience via structured experience memory and reinforcement learning. Experiments on multiple deep-search and agent system benchmarks demonstrate the effectiveness of our approach in enabling reliable long-horizon multi-agent collaboration.
CaveAgent: Transforming LLMs into Stateful Runtime Operators
LLM-based agents are increasingly capable of complex task execution, yet current agentic systems remain constrained by text-centric paradigms that struggle with long-horizon tasks due to fragile multi-turn dependencies and context drift. We present CaveAgent, a framework that shifts tool use from
LLM-as-Text-Generator'' to LLM-as-Runtime-Operator.'' CaveAgent introduces a dual-stream architecture that inverts the conventional paradigm: rather than treating the LLM's text context as the primary workspace with tools as auxiliary, CaveAgent elevates the persistent Python runtime as the central locus of state, with a lightweight semantic stream serving as its orchestrator. Beyond leveraging code generation to resolve interdependent sub-tasks (e.g., loops, conditionals) in a single step, CaveAgent introduces \textit{Stateful Runtime Management}: it injects, manipulates, and retrieves complex Python objects (e.g., DataFrames, database connections) that persist across turns, unlike existing code-based approaches that remain text-bound. CaveAgent further provides a runtime-integrated skill management system that extends the Agent Skills open standard, enabling ecosystem interoperability through executable skill injections. This persistence mechanism serves as a high-fidelity external memory that reduces context drift in multi-turn interactions and preserves processed data for downstream applications without information loss. Evaluations show consistent improvement across challenging benchmarks, enabling CaveAgent to handle data scales that cause context overflow in both JSON-based and code-based agents. The accessible runtime state further provides programmatically verifiable feedback, enabling automated evaluation and reward signal generation without human annotation and establishing a structural foundation for future research in Reinforcement Learning with Verifiable Rewards (RLVR).How Well Can Modern LLMs Act as Agent Cores in Radiology Environments?
Radiology, with its heterogeneous modalities, anatomies, and evolving protocols, is a natural yet high-stakes testbed for agentic AI. As LLMs grow more capable and tool ecosystems such as MCP and Agent Skills more complex, their capability boundaries in radiology remain unclear. We introduce RadA-BenchPlat, a two-layer benchmark spanning idealized reasoning and real-world execution: a synthetic layer with 2.2k clinician-verified records, 24.2k QA pairs, and 10 tool categories under diverse availability settings; and a real-environment layer pairing 165 2D/3D cases with executable tools for grounding, diagnosis, and report generation. We find that high completion rates under idealized settings do not carry over to real environments, where the best agents trail their upper bound by approximately 15% and drop to 0.327 on long-chain tasks. Prompting strategies (few-shot exemplars, multi-agent coordination) and AutoTB (on-the-fly synthesis of missing tools) mitigate execution drift and breakdowns in difficult scenarios, lifting execution success to 94.5%, yet remain not fully reliable. Overall, our findings suggest that radiology agents are no longer limited to conceptual demonstrations, but are beginning to show potential for real-world applications. Project repository: https://github.com/MAGIC-AI4Med/RadABench
LLM-BabyBench: Can Language Models Plan in Worlds They Can Simulate?
When an interactive benchmark reports a single success rate for a language-model agent, it is rarely clear what that number measures. A failure can come from perception, ambiguous instructions, retrieval, missing commonsense about what actions do, an incorrect model of the dynamics, or planning, and an aggregate score does not separate them. LLM-BabyBench recasts the procedurally generated BabyAI gridworld as a fully observable, purely textual environment in which every source of failure but planning is removed by construction. The whole grid is serialised into the prompt, instructions come from a small formal grammar, every object's coordinate is stated, the six actions and their effects are specified, and a deterministic expert validates each answer by executing it rather than judging it. On this substrate we define the PPD suite: Predict asks for the state that follows an action sequence, Plan for an action sequence that reaches a goal, and Decompose for a subgoal sequence that achieves a mission, scored by three assistance-aware metrics that separate understanding a mission from sequencing it. Across seven frontier and open models, simulation is far ahead of planning for every model, near saturation for the strongest and well short of it for the weakest, and the length of the required solution, not grid size or obstacle count, governs planning failure. Each model has a characteristic horizon beyond which single-attempt success collapses. Where enough instances are solved to support the ratio, returned plans stay near-optimal. Models that write out their working show why: they commit to one family of corridor-shaped route and verify it with no means of backing out, so what they return is either near-optimal or invalid. The same pattern holds one level up: decomposition precision falls to zero on long missions even where comprehension persists.