Model-Based Planning

Momentum

38 papers in the last four weeks, up 192% on the four weeks before. 0.4% of all new papers.

Jul 13Week of Sep 28

Latest papers 166

Oct 8, 2026cs.LG

CausalDreamer: Learning Predictive World Models with Latent Disentanglement

World models for control must capture which aspects of the environment respond to the agent's actions and which are relevant to reward. Generative world models such as Dreamer 4 consist of a video tokenizer, which encodes each frame into a latent, and a dynamics model, which is pretrained to predict future latents from past latents and actions. Yet the tokenizer is trained with a reconstruction objective, without action or reward supervision, so its latent provides no explicit mechanism to separate controllable, uncontrollable, reward-relevant, and reward-irrelevant information. We propose \textit{CausalDreamer}, which keeps the tokenizer frozen and re-encodes its latent into a factored representation of four groups along two axes: controllability, where only the two controllable groups receive the action, and reward relevance, learned by predicting the reward from the two reward-relevant groups. The pretrained dynamics model is then fine-tuned to predict the factored representation. We evaluate \textit{CausalDreamer} and the pretrained world model it starts from with model-predictive planning on 20 MMBench2 tasks: 10 clean tasks seen during training and 10 unseen tasks, of which 6 are manipulated variants of clean tasks with a changed background, object, or maze layout, and 4 are new environments. We normalize returns so that a policy taking uniformly random actions scores 0 and an expert scores 1. \textit{CausalDreamer} achieves a 14% higher normalized score than the pretrained world model on the clean tasks (0.199 vs.\ 0.175) and a 25% higher score on the manipulated variants (0.307 vs.\ 0.246), while neither model scores meaningfully above the random policy in the new environments. Additionally, our analysis shows that the factored representation separates reward-irrelevant changes, such as a changed background, from its reward-relevant groups.
Oct 7, 2026cs.RO

Predicted Futures Are Not Enough: Learning Executable Goals for Robot Manipulation

Generative world models provide rich predictions of how manipulation scenes may evolve toward task objectives, yet those futures do not directly expose the compact task variables required by control. When training supervises future prediction alone, terminal goal accuracy is not an explicit learning objective, even when geometric recovery is available. We present Entity-Level Goal Readout, a learned prediction-to-execution interface that makes the executable terminal goal an explicit output of a 3D trace world model. It combines object-centric pose prediction with translation grounded in observed depth to produce a compact goal in SE(3). A shared Pose-Native Executor consumes this fixed goal with online object-pose feedback for closed-loop control without rerunning the world model. Across five manipulation tasks, the pipeline achieves a mean success rate of 79.69%. Goal diagnostics directly measure terminal goal accuracy, while controlled translation perturbations characterize how execution degrades under goal error. Zero-shot deployment on a Franka arm achieves 73.33% success on nominal StackCube, 66.67% with distractors, and 75.00% on PickPlate with a target unseen during policy training. These results support treating the prediction-to-execution interface as an explicit learned component of world-model planning rather than incidental post-processing in the control pipeline itself. Project page: https://claire0730.github.io/executable-goals/
Oct 6, 2026cs.RO

Model-Based Geometry-Aware Generative Optimization for Constrained Locomotion Planning

Constrained Locomotion Planning (CLP) for quadrupeds and humanoids, where robots must satisfy collision avoidance, contact consistency, kinematic feasibility, and support constraints, is challenging under high-dimensional dynamics and highly non-convex environments. Recent Model-Based Diffusion (MBD) approaches recast trajectory optimization as posterior sampling over trajectories, using known dynamics and Monte Carlo rollouts to analytically estimate the denoising score function without demonstration learning. While constrained variants further incorporate feasibility into model-based score rollouts and show promising performance, they are still limited by (1) lacking a task-modulated active constraint geometry that shapes the score direction and reverse stochasticity, and (2) using deterministic DDPM-style reverse transport without adaptive scheduling across different generative transports. Therefore, we introduce Model-Based Geometry-Aware Generative Optimization (2GO) for constrained locomotion, which turns active constraint geometry into executable denoising operators through normal- induced metric shaping, tangent-space stochastic filtering, and CFS-based retraction. 2GO further decouples generative transport from reverse stochasticity through an adaptive diffusion and flow-like schedule. Experiments on constrained quadruped and humanoid locomotion demonstrate strong performance in discrete foothold selection and continuous posture planning, with higher success rates, fewer violations, and improved execution compatibility.
Oct 1, 2026cs.LG

Learning Commute-Time-Preserving World Models for Planning

World models allow agents to plan in latent space by choosing a sequence of actions that most reduces the distance to a given goal state. Thus, planning can benefit from latent representations whose distances mirror commute-times in the environment. The spectral embedding space of the graph Laplacian provides such a representation, if it obeys a specific eigenvalue-dependent scaling. Unfortunately, instantiating the graph Laplacian is intractable in large, continuous environments. Self-supervised learning offers a natural route to such commute-time-preserving embeddings at scale. However, here we show that existing methods, which commonly encourage isotropic representations to prevent representational collapse, tend to degrade the "correct" eigenvalue-dependent scaling, leading to an inaccurate representation of commute times. To address this problem, we introduce Commute-Time-Preserving World Models (CTWMs), combining a latent displacement predictor and a log-determinant regularizer that prevents collapse, which provably recover the correctly scaled Laplacian representation under reversible deterministic dynamics and at the predictor's fixed point. In numerical simulations, CTWM matches or outperforms LeWM, a task-agnostic baseline, on several complex, continuous goal-reaching benchmarks, while using half the parameters.
Oct 1, 2026cs.AI

SCOPE-AD: Sequential cost-aware ordinal-belief planning with energy-based models for diagnostic agents

Alzheimer's disease (AD) diagnosis requires sequential evidence acquisition under heterogeneous test costs and patient burden. Fixed-modality predictors do not jointly decide which test to acquire or when the available evidence is sufficient for diagnosis. We propose SCOPE-AD (Sequential Cost-Aware Ordinal-Belief Planning with Energy-Based Models for Diagnostic Agents) for cost-aware classification of cognitively normal (CN), mild cognitive impairment (MCI), and AD cases. A mask-aware ordinal model represents uncertainty along the ordered CN--MCI--AD continuum. Retrospective training records provide sampled Bellman targets for an energy-based teacher, whose action distributions are distilled into a Qwen policy. At deployment, the agent selects acquisition or diagnosis actions under availability and budget constraints without access to unacquired values. After each acquisition, the evidence and ordinal belief are updated before the next decision. On ADNI, SCOPE-AD achieves 77.70% Macro-F1 at an average acquisition cost of $50.46, exceeding the strongest evaluated baseline by 9.34 percentage points. Full-modality evaluation raises Macro-F1 by only 1.89 points while increasing acquisition cost by 116.7 times. These results support selective acquisition for cost-effective diagnosis.
Oct 1, 2026cs.LG

Supervise What Decides Success: Criterion-Aligned Auxiliary Losses for Latent World-Model Planning

Latent world models plan by scoring candidate action sequences with distances in latent space. However, task success is judged by physical quantities, which we call the success-criterion quantities. In all four latent world models we examine, the end-effector position is encoded in the latent state with an error larger than the success criterion allows. Such a latent state cannot separate successful candidates from failing ones. We propose an auxiliary loss that uses success-criterion quantities as training targets, whereas existing latent world models take them only as inputs. During training, a linear head on the encoder and predictor outputs regresses the success-criterion quantities, and the regression error is added to the training loss. The head is discarded after training, so the model, its cost, and its inputs at test time are unchanged. This loss alone improves the success rate on PushT and cube by 3.5% and 3.4% (absolute), respectively, and both improvements are statistically significant. A success criterion thus specifies what a world model must retain in its latent state, and we show that it can serve directly as a training target.
Oct 1, 2026cs.LG

In CEM, a World Model Is Also a Proposal Mechanism

The cross-entropy method (CEM) uses world-model scores to select action sequences and fit the distribution sampled in its next iteration. A scoring error can therefore change both the present decision and the candidates considered later. We evaluate these two roles separately. Four types of predictive model generate CEM traces, and every model rescores every saved candidate pool. Executing the same candidates in the environment provides a reference elite set and proposal update. Across twelve independently trained task-seed units on Walker and Cheetah, the pre-specified proposal distance falls from the first to the final CEM iteration in every unit. Proposal widths contract and fitted means separate relative to the remaining search width. Pairwise ranking agreement stays near chance on Walker and declines on Cheetah; elite-set agreement does not improve. This comparison shows greater variation between scorers than between pool sources on Cheetah; Walker has variation in both and in their pairings. We use the original six units to select Random nonlinear for a one-update intervention, without inspecting intervention outcomes. Replacing its first model-ranked update with an environment-ranked update lowers final realised selected-sequence cost in those six units and in six further units held out from the selection.
Sep 30, 2026cs.LG

JEPA-TTT: Persistent Test-Time Training of Latent World Models for Planning under Dynamics Shifts

World models enable agents to plan by predicting future states of the environment, but their predictions can become unreliable when test-time dynamics differ from those seen during training. We present JEPA-TTT, which adapts the latent dynamics predictor of a pretrained action-conditioned Joint-Embedding Predictive Architecture world model throughout test time. Self-supervised updates accumulate across episodes, while the visual encoder and reward head remain fixed, preserving the pretrained representation and task objective. Planning requires neither a goal image nor online environment reward. JEPA-TTT uses dense replay, which forms prediction windows at every temporal offset, retains them in a growing buffer, and samples minibatches from that buffer for predictor updates. Across eight dynamics shifts in four continuous-control environments, JEPA-TTT improves planning on every shift. After 500 test-time episodes, it reduces autoregressive latent prediction error by 83% on average and improves planning performance by 153% over the frozen JEPA world model. These results show that persistent self-supervised test-time training can adapt a pretrained latent world model under changed dynamics.
Sep 30, 2026cs.RO

Social-WM: Safety-Aware Latent World Models for Robot Social Navigation

Safe social navigation requires a robot to anticipate not only the future consequences of its actions, but also whether a nominal action can actually be executed under surrounding physical and social constraints. We present Social-WM, an efficient latent world-model planning framework trained from egocentric RGB video sequences. Our key observation is that social-navigation experience contains a systematic discrepancy between the nominal action and the realizable action: a nominal forward action may be fully executed in free space, but needs to be constrained when heading towards a pedestrian or obstacle. Social-WM learns these safety-relevant consequences directly through action-conditioned future prediction, where the target is the actual observed future following each command. We further introduce a realizable inverse-dynamics objective that associates observed latent transitions with the action actually realized rather than the nominal one. At deployment, candidate actions are imagined through the latent world model, and the inverse dynamics model estimates their realizability; nominal--realizable discrepancy then provides a safety signal before execution. The learned dynamics and realizability model remain goal-independent and support both position- and image-goal navigation. On Social-HM3D, Social-WM achieves 63.77% success while reducing human collisions to 21.67%, and maintains strong performance under zero-shot transfer to Social-MP3D, without explicit pedestrian tracking, privileged human state, or online reinforcement learning.
Sep 30, 2026cs.RO

The Planning Limits of Latent World Models

World models offer a promising way to help robots understand how the physical world evolves and plan complex behaviours through imagination. Yet existing studies mainly demonstrate what these models can accomplish, leaving unclear when their predictions remain useful for planning and where they fail. We study this question using action-conditioned predictors built on five frozen self-supervised visual backbones: V-JEPA 2, V-JEPA 2.1, VideoMAEv2, VideoPrism, and DINOv2. We use frozen backbones to test representations intended to transfer across environments. We evaluate these models on diverse Meta-World manipulation tasks and real-robot interactions from BridgeData V2. We find that a world model guides action selection reliably only when the goal lies within, or slightly beyond, the trajectory it imagines during planning. With five-step rollouts, the length the predictor was trained on, the world model ranks actions reliably only for targets five to ten control steps ahead, whereas task goals lie 16 to 53 steps away. Neither an 81-fold larger predictor nor longer-rollout training extends this range; the encoder affects both range and closed-loop success, with V-JEPA 2.1 performing most consistently. More fundamentally, the limit persists under perfect prediction: using the real simulator, success falls from 92% to 41% as the target moves from five to twenty steps ahead of a five-step rollout. Planning therefore requires either longer imagined trajectories or closer subgoals. For distant goals, pure imagination succeeds in 23% of episodes, planning with feedback (MPC) raises success to 30%, imagining as far as the goal to 47%, and nearby expert subgoals to 76%. Used within its plannable range, a world model can also improve a vision-language-action (VLA) policy: choosing among eight actions the VLA proposes raises its success from 65% to 77% across 16 different tasks.
Sep 30, 2026cs.RO

DeepJEPA: Scaling World Models from Within

World-model planners typically scale outward by rolling farther, sampling more trajectories, or optimizing longer, while assigning the same computation to every imagined transition. We show that making every transition uniformly deeper wastes computation and can degrade planning because useful refinement is concentrated at a small set of decision-critical events. We introduce DeepJEPA, a weight-tied joint-embedding predictive world model that treats transition depth as an inner test-time scaling axis and learns when another recurrent update is worth computing for each candidate and rollout step. Across five visual-control settings, DeepJEPA improves or matches the strongest fixed-depth planner while averaging only 1.00-1.26 updates per transition. Its additional computation concentrates at contact onset and sustained object interaction, where latent corrections can change which candidates enter the planner's elite set and which action is selected. Representation probes further show that improved planning does not require uniformly better object-state decodability. DeepJEPA therefore reframes world-model scaling as a problem of allocating internal computation where it can change the planner's decision: think deeper at decision-critical transitions instead of making every rollout uniformly deeper or longer.
Sep 29, 2026cs.LG

Learning to Plan from Random Exploration

Random exploration reveals how an environment can be traversed before a goal is specified. Can this experience support long-range planning without policy-improvement training? Our random-walk analysis explains what temporal relations contain: short horizons reveal geodesic geometry in the diffusion limit, while longer horizons reveal connectivity between regions before mixing removes these distinctions. We learn these relations with a conditional energy-based model that estimates temporal log-density ratios through horizon-conditioned embeddings. The model is trained on observation pairs by noise-contrastive estimation, without action or reward labels. The planner queries these learned relations at different horizons as it moves toward the goal. At test time, a separate local dynamics model predicts candidate action outcomes, and the temporal model evaluates their progress toward the goal by selecting or aggregating estimated improvements across horizons. The agent executes one action and replans with both models fixed. Experiments demonstrate long-range maze planning from random exploration using states and images. Learned score fields, embedding probes, and planned routes exhibit properties of a multiscale cognitive map. We further demonstrate egocentric navigation from random exploration and manipulation planning from suboptimal data.
Sep 29, 2026cs.RO

Anisotropic Representations Improve Planning in JEPA World Models

Latent world models learn action-conditioned dynamics in representation space and often score candidate actions by Euclidean distance to a goal representation. Joint training typically regularizes the representation to prevent collapse, but the resulting representation geometry also determines how terminal errors are weighted during planning. We show that accurate prediction and noncollapsed representations do not guarantee a task-aligned latent planning cost: isotropic Gaussian regularization can induce a geometry that ranks feasible outcomes differently from the task cost. To address this mismatch, we introduce AnisoWM with ΛΛReg, which replaces the fixed isotropic Gaussian target with a learnable diagonal covariance under fixed-trace and anisotropy constraints. The prediction objective, predictor architecture, and Euclidean planner remain unchanged; the target is used only during training. Our analysis characterizes the prediction-driven allocation of target variance, its dependence on the training distribution, and the conditions under which the induced metric reduces planning regret. Across four visual control environments, AnisoWM improves planning success over LeWorldModel in all four. Its latent planning cost also shows better agreement with task outcomes. Project website: https://rkdrn79.github.io/AnisoWM-page/
Sep 29, 2026cs.LG

Lucid Dreaming for World Models: Learning to Doubt Imagination and Decide by Trust

World models enable agents to learn and plan in imagination, but predictions beyond their experience can become unreliable and mislead decisions. Existing uncertainty estimates derived from predictions can remain overconfident on unfamiliar state-action pairs. We propose the Lucid World Model (LucidWM), which learns doubt from experience and propagates trust through imagination. By integrating Subjective Logic into categorical latent transitions, LucidWM distinguishes predicted outcomes from their evidential support and assigns each transition a degree of doubt. The complement of this doubt defines transition-level trust, which accumulates multiplicatively along imagined trajectories to reweight returns for policy learning and guide action selection. Uncertainty estimation requires no additional parameters or forward passes. Evaluated on four base world models against seventeen uncertainty readouts, LucidWM detects environmental changes and signals uncertainty during action-corrupted rollouts. In a controlled navigation case study, acting on trust reduces the number of steps required to reach the goal from 362 to 190. Fifteen demonstration videos show how LucidWM doubts its dreams and acts on that doubt. Videos are available at https://lucidwm.github.io.
Sep 29, 2026cs.AI

PrecogUI: Proactive GUI Agents via Pre-cognitive Simulation and Experience Retrieval

Existing reactive Graphical User Interface (GUI) agents often fail in long-horizon, dynamic scenarios, where unexpected disturbances trigger attention-diverting and cascading failures. To address this, we propose PrecogUI, a pre-cognitive architecture that shifts the paradigm from reactive execution to proactive decision-making. Specifically, we design a Proactive Experience Pool (PEP), which caches recurring anomaly and success patterns as "state-action-result" tuples in a dual-memory repository. Furthermore, we introduce a Proactive Simulation Executor (PSE) that learns to forecast the next symbolic UI layout given a candidate action, enabling early anomaly avoidance and ranking candidate actions by predicted reliability. Finally, a Pre-cognitive Execution Controller (PEC) fuses these priors and predictions, prioritizes handling of foreseen anomalies, and ensures execution robustness through a closed-loop error correction mechanism. For robust evaluation, we develop AutoTraj, an automatic data-generation engine, to construct InterfereBench, a benchmark for long-horizon tasks with strong disturbances. Experiments demonstrate that PrecogUI surpasses state-of-the-art methods on InterfereBench while maintaining competitive performance on public benchmarks. The code will be publicly available.
Sep 29, 2026cs.NI

DSWM: Decomposed Spatio-Temporal World Model for Demand-Driven UAV Base Station Repositioning

Uncrewed aerial vehicle base stations (UAV-BSs) are expected to cover traffic demand that shifts across space and time, yet most repositioning schemes either re-solve an optimization problem per slot or learn reactive policies without an explicit demand model. We cast demand-driven fleet repositioning as latent-space decision-time planning and propose DSWM, a decomposed spatio-temporal world model: an agentic controller that perceives the demand field through a rolling observation window, retains operational context in a latent recurrent state, reasons about candidate motions by imagined rollouts under an uncertainty penalty, and coordinates the fleet through replanned first actions. DSWM learns a recurrent state-space model shaped by an exponential-moving-average (EMA) based latent predictive objective with variance regularization. It attaches a differentiable service simulator that replays the association, probabilistic line-of-sight channel, and Shannon rate chain inside latent rollouts. Planning uses a cross-entropy method whose imagined demand is anchored on the current observation window with mixing coefficient ρ=0.95ρ=0.95. On a unified pipeline over three real datasets (Milan CDR (call detail record), Shanghai Telecom, YJMob100K) and 14 methods including five reproduced IEEE baselines, DSWM attains weekday served ratios of 0.889, 0.908, and 0.898, ranking first among non-ablated configurations on every dataset. On Milan it improves over the strongest non-learning baseline (Greedy, 0.780) by 0.109, a margin that comes from decision-time use of observations rather than prediction accuracy.
Sep 29, 2026cs.AI

Distinguish or Homogenize: Last-Chance Policy Identification and Risk-Budgeted Recovery under Irreversible Resource Depletion

Under irreversible resource depletion, an agent can spend resources to distinguish among latent fault models, or to change the system state so that the remaining models admit a common acceptable continuation--at which point further diagnosis becomes unnecessary. This distinguish-or-homogenize principle identifies a path that existing frameworks for identification, planning, and diagnosis do not make explicit: prior formulations treat the mapping from fault models to acceptable policies as a given, whereas LCPI makes it a function of the agent's own actions. We formalize this principle through Last-Chance Policy Identification (LCPI), where correctness is evaluated at the state the agent reaches rather than at the initial state. The Last Identifiable Margin (LIM) marks the feasibility boundary between distinguishing and homogenizing. For deterministic diagnostic graphs we provide the Exact-LIM recursion; for noisy finite-horizon recovery we propose Risk-Budgeted Compatibility Planning (RBCP), which searches a compatibility-aware frontier under a hard worst-case failure constraint. Across incident recovery on abstract microservice topologies and latent-damage navigation in MiniGrid, RBCP improves risk-feasible recovery while satisfying the failure budget. A sham control--cost-matched actions that preserve model incompatibility--eliminates the gain entirely, confirming that the benefit comes from changing which policies are acceptable for which models, not from extra search or additional budget.
Sep 28, 2026cs.RO

ATLAS: Aligned Transport of Latent Structure for Reliable World Model Planning

Latent world models rely on representation geometry for planning, yet regularizing the latent marginal alone does not determine the state-to-state relationships used for action selection. We show that this can cause planning-relevant novelty structure to be weakened as representations are transformed into the final latent used by the planner. We introduce Aligned Transport of Latent Structure (ATLAS), a training objective that explicitly preserves relational geometry while calibrating the global latent distribution. ATLAS transfers normalized pairwise structure from an informative encoder representation to the planning latent and uses Wasserstein embedding matching (WEMReg) to calibrate its marginal through one-dimensional Wasserstein-2 transport. Our analysis shows that relational preservation and marginal calibration impose non-redundant constraints, and connects finite-candidate planning stability to relational distortion, latent-scale mismatch, and prediction error. Instantiated in LeWM, ATLAS improves mean goal-reaching success across PushT, TwoRoom, and OGBench-Cube on both lower- and higher-novelty evaluation subsets, with the largest gain on higher-novelty TwoRoom episodes. Representation and rollout diagnostics further show stronger novelty-related structure in the planning latent, improved marginal calibration, and lower multi-step prediction error. Together, these results highlight preservation of planning-relevant latent geometry as an important ingredient for reliable world-model planning. Code is available at https://anonymous.4open.science/r/atlas-world-model-72C4/.
Sep 28, 2026cs.RO

Bilinear World Models: Learning Representations with Structured Dynamics for Efficient Control

World models jointly learn latent representations and dynamics that predict how high-dimensional observations evolve under actions. In this work, we propose a JEPA-style world model in which, rather than learning arbitrary latent dynamics, we restrict them to follow a bilinear parameterization. This structure enables efficient planning and control while shifting the modeling burden onto the encoder, encouraging richer representations that expose the controllable geometry of the system. In particular, this structured parameterization allows us to structurally enforce action recoverability, thereby preventing representation collapse by construction. Although prescribing a bilinear parametrization may appear restrictive, we show that a broad class of nonlinear dynamical systems admits a transformation under which the dynamics become bilinear. Empirically, we show across standard 2D and 3D control tasks that representations with bilinear-parameterized dynamics can be learned directly from high-dimensional observations, reducing planning time by nearly three orders of magnitude while retaining or even improving control accuracy. We also propose more demanding regimes of longer-horizon planning and real-time control, and demonstrate that our method succeeds in both, moving JEPA-style world models beyond short-horizon offline planning.
Sep 28, 2026cs.RO

CollisionSplatting: Collision-Aware Motion Planning in 3DGS Scenes with Image-Conditioned Objectives and Adjustable Conservatism

Incorporating dense visual information into motion planning remains challenging, as geometric planners rely on abstracted scene representations that discard visual richness, while learned visual models often lack geometric interpretability and computational efficiency. This paper introduces CollisionSplatting, a simple, modular, GPU-accelerated, probability-inspired distance metric with tunable conservatism that operates directly on standard 3D Gaussian Splatting (3DGS) scenes. When combined with learned image-conditioned reward functions, this metric enables joint geometric and visual planning by unifying collision-aware costs with image-space objectives. We integrate the metric into GPU-accelerated Model Predictive Path Integral (MPPI) and Rapidly-Exploring Random Tree (RRT) planners, and show on-par or better collision-classification performance compared to representative baselines while achieving substantially higher collision-checking throughput and significantly lower VRAM usage. Finally, we demonstrate the effectiveness of our metric in real-world vision-guided navigation and manipulation tasks, highlighting 3DGS as a practical bridge between rich perception and real-time motion planning.
Sep 28, 2026cs.AI

FONDANT: Strong and Best-Effort Planning via Antichains

A classical solution concept in fully observable nondeterministic (FOND) planning, is the strong policy (aka winning strategy in the closely related area of reactive synthesis), i.e., such a policy ensures that the goal is reached in an adversarial environment. When strong policies are not available or there is no evidence that the environment is adversarial, one can resort to best-effort policies, which always exist, and which follow the classic decision-theoretic principle that an agent should not use a dominated strategy. A typical positional best-effort policy works as follows: from every state, it follows a strong policy if one exists from that state (such states are called strong-winning''), else a weak policy if one exists from that state (weak-winning''), and else is unconstrained (``losing''). In this work, we introduce a sound and complete planner for both best-effort planning and strong planning. The algorithm that underpins the planner is quite simple: it represents certain sets of states, such as the winning regions, by their ⊆\subseteq-minimal elements. The algorithm returns uniform policies, i.e., it returns a policy πtπ_t that is a strong solution starting in every strong-winning state, and it returns a policy πwπ_w that is a weak solution starting in every weak-winning state, and it provides a certificate for the set of losing states. We implemented the algorithm with some simple optimizations (calling it FONDANT), and evaluated it on a benchmark set consisting of the instances that were used in the evaluation of leading strong planners PR2 and FOND-SAT, and the best-effort planner BeSyftP. On coverage, our implementation is at least as good on all domains, and outperforms on some domains; and on wall time, it is slower on small and medium-sized instances, and outperforms on larger instances.
Sep 28, 2026cs.RO

EMPIRIC: Experiment-Driven Learning of Residual World Models for Robot Planning

A robot should be able to learn through experiments how unfamiliar objects behave and interact, then plan with that knowledge. It need not start from scratch: physics engines supply knowledge of motion and contact, but can omit entire mechanisms, such as glue curing, water heating, or wind. We present EMPIRIC, an agent that learns a residual world model: a physics engine extended with code for the missing mechanisms. The learned programs can introduce new forces, constraints, and hidden state, and Bayesian inference estimates their parameters and states from noisy observations. The resulting model lets the agent predict the outcomes of actions, choose informative experiments, and revise its hypotheses when predictions fail. Across five simulated domains, EMPIRIC learns interpretable, reusable models, and solves more tasks with fewer environment interactions than all three baselines. On a physical robot, it learns wind forces and domino masses to solve a manipulation task. Website and code: https://yichao-liang.github.io/empiric
Sep 28, 2026cs.LG

LRC-JEPA: Disentangling Dynamics and Residual Context for Efficient World Models

Compact JEPA world models enable efficient latent-space planning, but low-dimensional representation trained under reward-free self-supervision must encode both action-conditioned dynamics and predictable visual context. This competition can entangle controllable state with high-rank nuisance appearance and degrade planning as scenes become more complex. We introduce LRC-JEPA, a lightweight end-to-end world model that routes information into a compact predictive latent z\mathbf{z} and learned-query residual-context embeddings u\mathbf{u}. Only z\mathbf{z} is propagated by the dynamics model and used for planning, while u\mathbf{u} captures temporally persistent information for cross-attention reconstruction; a differentiable residual connection encourages the latent to retain complementary dynamic content. Under explicit assumptions, we show that the resulting representation is sufficient, minimal, nuisance-invariant, and disentangled. Across four simulated control environments, LRC-JEPA improves average planning success over a parameter-matched JEPA baseline by 9 percentage points and matches or exceeds substantially larger pretrained models. On the real-world Bridge-v2 set, its 5.5M-parameter active encoder outperforms DINO-WM (22.1M) and V-JEPA2 (303.9M) encoders while also enabling faster planning. Physical-state probes, reconstruction interventions, and ablations confirm the effectiveness of LRC-JEPA's representation disentanglement.
Sep 27, 2026cs.RO

Beyond One-Step Accuracy: State-Affine Latent Transition for Reliable Visual Planning

Joint-embedding world models enable visual planning by learning action-conditioned dynamics in latent space. Yet they are commonly trained for one-step prediction on encoded states, while planning recursively applies the learned transition to its own predictions. One-step accuracy therefore does not capture how prediction errors propagate under recursive rollout. We decompose multi-step rollout error into the errors introduced at individual steps and their propagation through subsequent transitions. We show that state-affine dynamics are precisely the differentiable transitions with state-independent Jacobians, eliminating the nonlinear propagation residual and making the error propagation operators depend only on the action sequence. Guided by this result, we introduce SALT (State-Affine Latent Transition), an action-conditioned state-affine dynamics model in which the action modulates both the state transformation and the additive update. We train SALT through recursive multi-step rollout supervision, feeding each predicted latent state back into the transition so that training matches how the model is used during planning. Across four visual planning environments, SALT exhibits 1.481.48--2.19×2.19\times higher one-step prediction error than the matched LeWM baseline, yet improves closed-loop success in every environment by 10.010.0 percentage points on average. On OGBench-Cube, the fraction of episodes that fail with a sharp rise in model-predicted cost after execution decreases from 23.323.3% to 2.02.0%.
Sep 27, 2026cs.LG

Hamiltonian JEPA: Action-Conditioned World Models with an Inherited Control State

Planning from pixels needs more than a latent space that is stable and predictable. The state the planner scores must also be organized by how actions move the system. Joint-embedding predictive architectures (JEPAs) avoid pixel reconstruction by predicting future representations, but existing action-conditioned JEPAs ask one embedding to serve both perception and control. We introduce H-JEPA, which separates the two. A wide perceptual code is regularized toward a well-scaled isotropic geometry with a Bures-Wasserstein prior, and a fixed orthonormal slice of that code is the control state, which inherits the code's covariance without any objective of its own. The state evolves under phase-conditioned dissipative port-Hamiltonian dynamics whose input port has orthonormal columns. Port-inverse consistency (PIC) reads the executed action back through the transpose of that port. We show that this readout is exactly the rollout error projected onto the port directions, so PIC is a parameter-free reweighting of prediction error and not an auxiliary action decoder. Untying the readout from the port breaks this identity and loses half of the gain. H-JEPA matches or exceeds reconstruction-free baselines, including the action-decoding Delta-JEPA, on four pixel-based control benchmarks after at most 1010 training epochs, and its largest gain is on OGB-Cube (91.991.9 against 79.379.3 percent). Ablations on PushT and OGB-Cube separate the contributions of the structured predictor, PIC, the prediction horizon, the state rank, and the anti-collapse prior.
Sep 26, 2026cs.LG

Adaptive Latent Capacity for World Models

We introduce Adaptive LeWorldModel (ALeWM), a world model based on a joint-embedding predictive architecture (JEPA) that learns to concentrate predictive information in compact prefixes of a wide latent representation. To encourage this ordering, ALeWM learns a sequence-conditioned distribution over prefix lengths and trains the predictor to estimate the full next embedding from a sampled input prefix. As standard anti-collapse objectives encourage variation across latent coordinates and do not organize them by predictive importance, we also introduce MixSIGReg. MixSIGReg regularizes the masked embeddings against a prior-weighted mixture with Gaussian active prefixes and zeros in the remaining coordinates. As a result, the ALeWM objective encourages early coordinates to retain information useful for prediction and recursive planning. Our analysis shows that the mixture distribution used by MixSIGReg assigns higher variance to earlier coordinate blocks and lower variance to later ones. In addition, we show that, under specified assumptions, prediction error is minimized by placing the information most useful for prediction in earlier blocks. Empirically, we study the behavior of ALeWM in a controlled dynamical system with known state variables and in goal-conditioned visual control. We show that ALeWM consistently achieves higher mean success rates than tuned fixed-width LeWM, with lower planning capacity on average.
Sep 26, 2026cs.LG

Not All Errors Matter: Decision-Relevant Prediction Error Predicts Planning Quality

World models are typically trained and evaluated by prediction error, assuming that more accurate predictions lead to better decisions. We show that this assumption can fail because models with similar total error can differ substantially in planning performance when their errors occur on different state dimensions. We introduce Decision-Relevant Prediction Error (DRPE), which measures prediction error on the state dimensions that affect decisions. We also develop an iso-error evaluation protocol that varies error allocation while keeping total error fixed. In a factored gridworld with known state relevance and a standardized planner, we evaluate 55 controlled and learned models across different error levels and allocations. Total prediction error is weakly related to planning success (Spearman ρ=−0.25ρ=-0.25), whereas DRPE is strongly predictive (ρ=−0.84ρ=-0.84; −0.98-0.98 within the controlled family). Models with only a 1% difference in total error can differ by 60 percentage points in planning success (97% vs 37%). The relevant error also depends on the task, with model rankings reversing across tasks at the same total error. Deeper imagination further amplifies decision-relevant errors, while learned models exhibit systematic bias on rare but decision-critical events. We formalize sufficient conditions under which DRPE correctly ranks models and total prediction error cannot.
Sep 24, 2026cs.LG

Aim Short to Reach Far: Your Frozen World Model Can Plan Better Than You Think

Latent world models plan toward goal images with a frozen pretrained predictor, without task rewards or extra trained heads. However, their planners struggle with long-range goals, and prior work addresses this by training extra components such as value functions or subgoal models. We show that the planning target itself can cause this failure: even with exact dynamics and globally optimal short-horizon search, scoring predictions by their distance to the final goal rejects the first steps of a route that initially moves away from the goal. Building on this insight, we propose Anchored Planning (AP), a training-free method that reuses the world model's own offline trajectories. AP retrieves a segment that leads from the current observation toward the goal and aims the frozen planner at an observation shortly after the segment's start. Across four diverse tasks, AP substantially improves frozen LeWM planners for both action synthesis and action ranking, and it outperforms both additional final-goal search and the LeWM planner on long-range goals.
Sep 24, 2026cs.RO

Representation World Model: Learning States, Transition and Executable Plans in Representation

We propose the Representation World Model (RWM), which learns states, transitions, and executable plans directly in representation space. Unlike existing world models that typically learn latent representations together with explicit dynamics models and perform planning through search, optimization, or policy-based prediction, RWM directly incorporates planning into the learned representation geometry. RWM learns the representation geometry by applying inverse-dynamics supervision locally along latent paths constructed from endpoint representations, requiring these paths to preserve task-relevant state and transition information. At inference, planning is performed by directly constructing a latent path between the current and goal representations, with inverse dynamics used to recover the corresponding actions, without recursive rollouts or action-space search. Experiments on continuous-control benchmarks demonstrate the effectiveness of RWM for direct planning, while results on robotic manipulation further show its potential to extend to more complex embodied control tasks. These results suggest that planning directly in representation space provides a promising alternative to conventional world-model planning.
Sep 23, 2026cs.LG

Vector Bellman Theory for Multichain Robust Average-Reward Markov Decision Processes

Robust average-reward Markov decision processes provide a fundamental framework for long-term performance optimization under uncertainty, and can have optimal long-run rewards that depend on the initial state. This state dependence requires a vector Bellman theory that accounts for both recurrent-class rewards and transition uncertainty. We develop such a theory for finite models with compact, post-action (s,a)(s,a)-rectangular ambiguity. A gain-first, bias-second optimization principle yields a coupled vector gain-bias system, and every finite solution identifies the optimal robust gain and supplies stationary saddle strategies against history-dependent opponents, simultaneously from all initial states. We further characterize solvability through stationary gain conditions and a uniform bound on canonical transient corrections, and give sufficient conditions that permit distinct recurrent-class gains. The certificates also yield asymptotically affine trajectories of the robust Bellman operator, based on which we design a robust approximately shifted Halpern planning algorithm. Under finite Bellman solvability, the gain estimates and Bellman displacements converge to the optimal gain vector, and every extracted greedy controller is average-optimal after a finite, instance-dependent budget. These results thus connect finite Bellman certificates to undiscounted planning for state-dependent robust average rewards, providing theoretical understandings.