Overview

Multi-agent control studies how groups of robots, vehicles, or other autonomous systems can coordinate actions using shared goals and limited local information. Classical approaches include consensus and formation control, model predictive control, and control barrier functions for collision avoidance; learning-based methods include multi-agent reinforcement learning and hybrids that combine learned policies with model-based safety layers. Researchers evaluate these methods in settings such as robot swarms, cooperative manipulation, traffic networks, and distributed energy systems, using simulations, benchmarks, and physical experiments. A central challenge is scaling coordination across heterogeneous agents and changing networks while retaining reliable safety and stability guarantees, especially when communication is sparse or learned policies encounter unfamiliar conditions.

Latest papers

109 papers14 papers in the last four weeks, up 17% on the four weeks before. 0.1% of all new papers.

Mar 22, 2026

The Intelligent Disobedience Game: Formulating Disobedience in Stackelberg Games and Markov Decision Processes

In shared autonomy, a critical tension arises when an automated assistant must choose between obeying a human's instruction and deliberately overriding it to prevent harm. This safety-critical behavior is known as intelligent disobedience. To formalize this dynamic, this paper introduces the Intelligent Disobedience Game (IDG), a sequential game-theoretic framework based on Stackelberg games that models the interaction between a human leader and an assistive follower operating under asymmetric information. It characterizes optimal strategies for both agents across multi-step scenarios, identifying strategic phenomena such as ``safety traps,'' where the system indefinitely avoids harm but fails to achieve the human's goal. The IDG provides a needed mathematical foundation that enables both the algorithmic development of agents that can learn safe non-compliance and the empirical study of how humans perceive and trust disobedient AI. The paper further translates the IDG into a shared control Multi-Agent Markov Decision Process representation, forming a compact computational testbed for training reinforcement learning agents.
Mar 21, 2026

Agentic Physical-AI for Self-Aware RF Systems

Intelligent control of RF transceivers adapting to dynamic operational conditions is essential in the modern and future communication systems. We propose a multi-agent neurosymbolic AI system, where AI agents are assigned for circuit components. Agents have an internal model and a corresponding control algorithm as its constituents. Modeling of the IF amplifier shows promising results, where the same approach can be extended to all the components, thus creating a fully intelligent RF system.
Mar 20, 2026

Learning Sampled-data Control for Swarms via MeanFlow

Steering large-scale swarms with only limited control updates is often needed due to communication or computational constraints, yet most learning-based approaches do not account for this and instead model instantaneous velocity fields. As a result, the natural object for decision making is a finite-window control quantity rather than an infinitesimal one. To address this gap, we consider the recent machine learning framework MeanFlow and generalize it to the setting with general linear dynamic systems. This results in a new sampled-data learning framework that operates directly in control space and that can be applied for swarm steering. To this end, we learn the finite-horizon coefficient that parameterizes the minimum-energy control applied over each interval, and derive a differential identity that connects this quantity to a local bridge-induced supervision signal. This identity leads to a simple stop-gradient regression objective, allowing the interval coefficient field to be learned efficiently from bridge samples. The learned policy is deployed through sampled-data updates, guaranteeing that the resulting controller exactly respects the prescribed linear time-invariant dynamics and actuation channel. The resulting method enables few-step swarm steering at scale, while remaining consistent with the finite-window actuation structure of the underlying control system.
Mar 19, 2026

Computationally Efficient Density-Driven Optimal Control via Analytical KKT Reduction and Contractive MPC

Efficient coordination for collective spatial distribution is a fundamental challenge in multi-agent systems. Prior research on Density-Driven Optimal Control (D2OC) established a framework to match agent trajectories to a desired spatial distribution. However, implementing this as a predictive controller requires solving a large-scale Karush-Kuhn-Tucker (KKT) system, whose computational complexity grows cubically with the prediction horizon. To resolve this, we propose an analytical structural reduction that transforms the T-horizon KKT system into a condensed quadratic program (QP). This formulation achieves O(T) linear scalability, significantly reducing the online computational burden compared to conventional O(T^3) approaches. Furthermore, to ensure rigorous convergence in dynamic environments, we incorporate a contractive Lyapunov constraint and prove the Input-to-State Stability (ISS) of the closed-loop system against reference propagation drift. Numerical simulations verify that the proposed method facilitates rapid density coverage with substantial computational speed-up, enabling long-horizon predictive control for large-scale multi-agent swarms.
Mar 12, 2026

A Semi-Decentralized Approach to Multiagent Control

We introduce an expressive framework and algorithms for the semi-decentralized control of cooperative agents in environments with communication uncertainty. Whereas semi-Markov control admits a distribution over time for agent actions, semi-Markov communication, or what we refer to as semi-decentralization, gives a distribution over time for what actions and observations agents can store in their histories. We extend semi-decentralization to the partially observable Markov decision process (POMDP). The resulting SDec-POMDP unifies decentralized and multiagent POMDPs and several existing explicit communication mechanisms. We present recursive small-step semi-decentralized A* (RS-SDA*), an exact algorithm for generating optimal SDec-POMDP policies. RS-SDA* is evaluated on semi-decentralized versions of several standard benchmarks and a maritime medical evacuation scenario. This paper provides a well-defined theoretical foundation for exploring many classes of multiagent communication problems through the lens of semi-decentralization.
Mar 8, 2026

SMAT: Staged Multi-Agent Training for Co-Adaptive Exoskeleton Control

Effective exoskeleton assistance requires co-adaptation: as the device alters joint dynamics, the user reorganizes neuromuscular coordination, creating a non-stationary learning problem. Most learning-based approaches do not explicitly account for the sequential nature of human motor adaptation, leading to training instability and poorly timed assistance. We propose Staged Multi-Agent Training (SMAT), a four-stage curriculum designed to mirror how users naturally acclimate to a wearable device. In SMAT, a musculoskeletal human actor and a bilateral hip exoskeleton actor are trained progressively: the human first learns unassisted gait, then adapts to the added device mass; the exoskeleton subsequently learns a positive assistance pattern against a stabilized human policy, and finally both agents co-adapt with full torque capacity and bidirectional feedback. We implement SMAT in the MyoAssist simulation environment using a 26-muscle lower-limb model and an attached hip exoskeleton. Our musculoskeletal simulations demonstrate that the learned exoskeleton control policy produces an average 10.1% reduction in hip muscle activation relative to the no-assist condition. We validated the learned controller in an offline setting using open-source gait data, then deployed it to a physical hip exoskeleton for treadmill experiments with five subjects. The resulting policy delivers consistent assistance and predominantly positive mechanical power without the need for any explicitly imposed timing shift (mean positive power: 13.6 W at 6 Nm RMS torque to 23.8 W at 9.3 Nm RMS torque, with minimal negative power) consistently across all subjects without subject-specific retraining.
Mar 8, 2026

MAS-H2: A Hierarchical Multi-Agent System for Holistic Cloud-Native Autoscaling

Autoscaling in cloud-native platforms like Kubernetes is reactive and metric-driven, leading to a strategic void problem. This comes from the decoupling of higher-level business policies from lower-level resource provisioning. The strategic void, coupled with a fragmented coordination of pod and node scaling, can lead to significant resource waste and performance degradation under dynamic workloads. In this paper, we present MAS-H2, a new hierarchical multi-agent system that addresses the challenges of autonomic cloud resource management with a complete end-to-end solution. MAS-H2 systematically decomposes the control problem into three layers: a Strategic Agent that formalises business policies (e.g., cost vs. performance) into a global utility function; Planning Agents that produce a joint, proactive scaling plan for pods and nodes with time-series forecasting; and Execution Agents that execute the scaling plan. We built and tested a MAS-H2 prototype as a Kubernetes Operator on Google Kubernetes Engine (GKE) to benchmark it against the native Horizontal Pod Autoscaler (HPA) and Cluster Autoscaler (CA) baselines under two realistic, spiky, and stress-inducing workload scenarios. The results show that the MAS-H2 system maintained application CPU usage under 40% for predictable Heartbeat workloads. This resulted in over 50% less sustained CPU stress than the native HPA baseline, which typically operated above 80%. The MAS-H2 system demonstrated proactive planning in a volatile Chaotic Flash Sale scenario by filtering transient noise and deploying more replicas compared to HPA. It reduced peak CPU load by 55% without under-provisioning. Beyond performance, MAS-H2 seamlessly performed a zero-downtime strategic migration between two cost- and performance-optimised infrastructures.
Mar 6, 2026

Safe Consensus of Cooperative Manipulation with Hierarchical Event-Triggered Control Barrier Functions

Cooperative transport and manipulation of heavy or bulky payloads by multiple manipulators requires coordinated formation tracking, while simultaneously enforcing strict safety constraints in varying environments with limited communication and real-time computation budgets. This paper presents a distributed control framework that achieves consensus coordination with safety guarantees via hierarchical event-triggered control barrier functions (CBFs). We first develop a consensus-based protocol that relies solely on local neighbor information to enforce both translational and rotational consistency in task space. Building on this coordination layer, we propose a three-level hierarchical event-triggered safety architecture with CBFs, which is integrated with a risk-aware leader selection and smooth switching strategy to reduce online computation. The proposed approach is validated through real-world hardware experiments using two Franka manipulators operating with static obstacles, as well as comprehensive simulations demonstrating scalable multi-arm cooperation with dynamic obstacles. Results demonstrate higher precision cooperation under strict safety constraints, achieving substantially reduced computational cost and communication frequency compared to baseline methods.
Mar 4, 2026

Dual-Interaction-Aware Cooperative Control Strategy for Alleviating Mixed Traffic Congestion

As Intelligent Transportation System (ITS) develops, Connected and Automated Vehicles (CAVs) are expected to significantly reduce traffic congestion through cooperative strategies, such as in bottleneck areas. However, the uncertainty and diversity in the behaviors of Human-Driven Vehicles (HDVs) in mixed traffic environments present major challenges for CAV cooperation. This paper proposes a Dual-Interaction-Aware Cooperative Control (DIACC) strategy that enhances both local and global interaction perception within the Multi-Agent Reinforcement Learning (MARL) framework for Connected and Automated Vehicles (CAVs) in mixed traffic bottleneck scenarios. The DIACC strategy consists of three key innovations: 1) A Decentralized Interaction-Adaptive Decision-Making (D-IADM) module that enhances actor's local interaction perception by distinguishing CAV-CAV cooperative interactions from CAV-HDV observational interactions. 2) A Centralized Interaction-Enhanced Critic (C-IEC) that improves critic's global traffic understanding through interaction-aware value estimation, providing more accurate guidance for policy updates. 3) A reward design that employs softmin aggregation with temperature annealing to prioritize interaction-intensive scenarios in mixed traffic. Additionally, a lightweight Proactive Safety-based Action Refinement (PSAR) module applies rule-based corrections to accelerate training convergence. Experimental results demonstrate that DIACC significantly improves traffic efficiency and adaptability compared to rule-based and benchmark MARL models.
Feb 25, 2026

Position-Based Flocking for Persistent Alignment without Velocity Sensing

Coordinated collective motion in bird flocks and fish schools inspires algorithms for cohesive swarm robotics. This paper presents a position-based flocking model that achieves persistent velocity alignment without velocity sensing. By approximating relative velocity differences from changes between current and initial relative positions and incorporating a time- and density-dependent alignment gain with a non-zero minimum threshold to maintain persistent alignment, the model sustains coherent collective motion over extended periods. Simulations with a collective of 50 agents demonstrate that the position-based flocking model attains faster and more sustained directional alignment and results in more compact formations than a velocity-alignment-based baseline. This position-based flocking model is particularly well-suited for real-world robotic swarms, where velocity measurements are unreliable, noisy, or unavailable. Experimental results using a team of nine real wheeled mobile robots are also presented.
Feb 23, 2026

Mean-Field Path-Integral Diffusion: From Samples to Interacting Agents

Independent sample generation is the prevailing paradigm in modern diffusion-based generative models of AI. We ask a different question: can samples coordinate through shared population statistics to transport probability mass more efficiently? We introduce Mean-Field Path-Integral Diffusion (MF-PID), a framework in which samples are promoted to interacting agents whose drift depends self-consistently on the evolving population density. The coupling converts distribution matching into a McKean--Vlasov extension of the stochastic optimal transport problem, unifying generative modeling and multi-agent control under the same Hamilton--Jacobi--Bellman/Kolmogorov--Fokker--Planck duality. We identify two analytically tractable regimes: a Linear--Quadratic--Gaussian (LQG) benchmark in which the infinite-dimensional mean-field system reduces to a finite set of Riccati and linear ODEs, and a Gaussian-mixture regime governed by a piecewise-constant protocol that preserves closed-form solvability. For a quadratic interaction potential with schedule βtβ_t and zero base drift we prove that the self-consistent MF guidance is the exact linear interpolant between initial and target global means -- a result that holds for arbitrary initial and target densities and any βtβ_t. Applied to demand-response control of energy systems, where agents aggregated into an ensemble are energy consumers (e.g.\ thermal zones within a building), MF-PID achieves 19--24% reductions in cumulative control energy over independent-agent baselines while matching the prescribed terminal distribution exactly, and reveals how coordination redistributes actuation effort across heterogeneous sub-populations.
Feb 21, 2026

(Perlin) Noise as AI coordinator

Large scale control of nonplayer agents is central to modern games, while production systems still struggle to balance several competing goals: locally smooth, natural behavior, and globally coordinated variety across space and time. Prior approaches rely on handcrafted rules or purely stochastic triggers, which either converge to mechanical synchrony or devolve into uncorrelated noise that is hard to tune. Continuous noise signals such as Perlin noise are well suited to this gap because they provide spatially and temporally coherent randomness, and they are already widely used for terrain, biomes, and other procedural assets. We adapt these signals for the first time to large scale AI control and present a general framework that treats continuous noise fields as an AI coordinator. The framework combines three layers of control: behavior parameterization for movement at the agent level, action time scheduling for when behaviors start and stop, and spawn or event type and feature generation for what appears and where. We instantiate the framework reproducibly and evaluate Perlin noise as a representative coordinator across multiple maps, scales, and seeds against random, filtered, deterministic, neighborhood constrained, and physics inspired baselines. Experiments show that coordinated noise fields provide stable activation statistics without lockstep, strong spatial coverage and regional balance, better diversity with controllable polarization, and competitive runtime. We hope this work motivates a broader exploration of coordinated noise in game AI as a practical path to combine efficiency, controllability, and quality.
Dec 24, 2025

Flocking phase transition and threat responses in bio-inspired autonomous drone swarms

Collective motion inspired by animal groups offers powerful design principles for autonomous aerial swarms. We present a bio-inspired 3D flocking algorithm in which each drone interacts only with a minimal set of influential neighbors, relying solely on local alignment and attraction cues. By systematically tuning these two interaction gains, we map a phase diagram revealing sharp transitions between swarming and schooling, as well as a critical region where susceptibility, polarization fluctuations, and reorganization capacity peak. Outdoor experiments with a swarm of ten drones, combined with simulations using a calibrated flight-dynamics model, show that operating near this transition enhances responsiveness to external disturbances. When confronted with an intruder, the swarm performs rapid collective turns, transient expansions, and reliably recovers high alignment within seconds. These results demonstrate that minimal local-interaction rules are sufficient to generate multiple collective phases and that simple gain modulation offers an efficient mechanism to adjust stability, flexibility, and resilience in drone swarms.
Nov 23, 2025

Expanding the Workspace of Electromagnetic Navigation Systems Using Dynamic Feedback for Single- and Multi-agent Control

Electromagnetic navigation systems (eMNS) enable a number of magnetically guided surgical procedures. A challenge in magnetically manipulating surgical tools is that the effective workspace of an eMNS is often severely constrained by power and thermal limits. We show that system-level control design significantly expands this workspace by reducing the currents needed to achieve a desired motion. We identified five key system approaches that enable this expansion: (i) motion-centric torque/force objectives, (ii) energy-optimal current allocation, (iii) real-time pose estimation, (iv) dynamic feedback, and (v) high-bandwidth eMNS components. As a result, we stabilize a 3D inverted pendulum on an eight-coil OctoMag eMNS with significantly lower currents (0.1-0.2 A vs. 8-14 A), by replacing a field-centric field-alignment strategy with a motion-centric torque/force-based approach. We generalize to multi-agent control by simultaneously stabilizing two inverted pendulums within a shared workspace, exploiting magnetic-field nonlinearity and coil redundancy for independent actuation. A structured analysis compares the electromagnetic workspaces of both paradigms and examines current-allocation strategies that map motion objectives to coil currents. Cross-platform evaluation of the clinically oriented Navion eMNS further demonstrates substantial workspace expansion by maintaining stable balancing at distances up to 50 cm from the coils. The results demonstrate that feedback is a practical path to scalable, efficient, and clinically relevant magnetic manipulation.
Sep 28, 2025

MAD-PINN: A Decentralized Physics-Informed Machine Learning Framework for Safe and Optimal Multi-Agent Control

Co-optimizing safety and performance in large-scale multi-agent systems remains a fundamental challenge. Existing approaches based on multi-agent reinforcement learning (MARL), safety filtering, or Model Predictive Control (MPC) either lack strict safety guarantees, suffer from conservatism, or fail to scale effectively. We propose MAD-PINN, a decentralized physics-informed machine learning framework for solving the multi-agent state-constrained optimal control problem (MASC-OCP). Our method leverages an epigraph-based reformulation of SC-OCP to simultaneously capture performance and safety, and approximates its solution via a physics-informed neural network. Scalability is achieved by training the SC-OCP value function on reduced-agent systems and deploying them in a decentralized fashion, where each agent relies only on local observations of its neighbours for decision-making. To further enhance safety and efficiency, we introduce an Hamilton-Jacobi (HJ) reachability-based neighbour selection strategy to prioritize safety-critical interactions, and a receding-horizon policy execution scheme that adapts to dynamic interactions while reducing computational burden. Experiments on multi-agent navigation tasks demonstrate that MAD-PINN achieves superior safety-performance trade-offs, maintains scalability as the number of agents grows, and consistently outperforms state-of-the-art baselines.
Sep 22, 2025

Policy Gradient with Self-Attention for Model-Free Distributed Nonlinear Multi-Agent Games

Multi-agent games in dynamic nonlinear settings are challenging due to the time-varying interactions among the agents and the non-stationarity of the (potential) Nash equilibria. In this paper we consider model-free games, where agent transitions and costs are observed without knowledge of the transition and cost functions that generate them. We propose a novel distributed policy structure that follows the communication constraints in multi-team games, with multiple agents per team, and learned through policy gradients. Our formulation is inspired by the structure of distributed policies in linear quadratic games, which take the form of time-varying linear feedback gains. In the nonlinear case, we model the policies as nonlinear feedback gains, parameterized by self-attention layers to account for the time-varying multi-agent communication topology. We demonstrate that our approach achieves strong performance in several settings, including distributed linear and nonlinear regulation, and simulated and real multi-robot pursuit-and-evasion games.
Sep 21, 2025

End2Race: An End-to-End Learning Framework for Multi-Vehicle Autonomous Racing

Autonomous racing serves as a compelling testbed for advancing autonomous vehicle systems. The 1/10-scale F1Tenth platform is widely adopted for education and research, with annual competitions held worldwide. Yet, leading solutions in these tournaments remain dominated by rule-based approaches. While learning-based methods have been proposed, they focus primarily on single-vehicle settings, leaving challenging multi-vehicle interactions largely unexplored. To address this gap, we introduce End2Race, an end-to-end learning framework designed for head-to-head autonomous racing. Using this framework, we develop a computationally efficient policy network that achieves an inference latency below 1 ms on an F1Tenth onboard computer. Extensive evaluations show that the policy generalizes to both novel tracks and unseen opponent behaviors, demonstrating high racing speeds, robust safety, and adaptive overtaking maneuvers. These results substantially outperform both prior learning-based methods and rule-based baselines. Codebase is available at https://github.com/michigan-traffic-lab/End2Race.
Sep 15, 2025

Distributed Event-Triggered Distance-Based Formation Control for Multi-Agent Systems

This paper addresses collaborative formation control for multi-agent systems with limited resources. We consider a team of robots tasked with achieving a desired formation from an arbitrary initial configuration. To reduce unnecessary control updates and conserve resources, we propose a distributed event-triggered formation controller. Unlike the well-studied linear formation controllers, the proposed controller is nonlinear and relies on inter-agent distance measurements. Control updates are triggered only when the measurement error exceeds a state-dependent threshold, ensuring system stability while reducing actuation effort. We also employ a distributed control barrier function to guarantee inter-agent collision avoidance. The proposed controller is validated through simulations and real-world experiments involving different communication topologies, scalability tests, and variations in design parameters, and is also compared to periodic triggering strategies. Results demonstrate that the event-triggered approach significantly reduces control effort while preserving formation performance.
Jun 23, 2025

Online Learning in Stabilized Linear Dynamical Games with Adversarial Disturbances

We study online learning in linear dynamical games where multiple strategic agents act on a shared state evolving according to a linear dynamical system subject to adversarial disturbances. This setting lies beyond both single-agent nonstochastic online control and classical linear-quadratic games, which typically focus on quadratic objectives and noiseless or stochastic dynamics. Each agent seeks to minimize its own sequence of convex losses under full-state observability. Following the stabilizing-baseline paradigm in nonstochastic online control, we assume access to linear controllers that stabilize the noiseless system and focus on online adaptation by learning disturbance-action corrections. This extends adversarial online control to strategic multi-agent shared-state systems, where each agent's actions shape the state trajectory and hence the realized losses of all learners. Under state-only and aggregate-input feedback models, we analyze agents running online gradient descent with memory to update their own disturbance-action policies. We prove per-agent regret bounds that are sublinear and near-optimal in the time horizon, with population dependence that varies under the specified feedback, opponent policy, and stability assumptions. In the common-interest case, where all agents have identical cost functions, we show that the induced online problem forms a time-varying potential game and derive equilibrium tracking guarantees. Together, our results provide a theoretical framework for adversarial online learning in stabilized linear dynamical games, connecting online control with learning in games.