Overview

Multi-agent coordination studies how agents with partial information, different capabilities, or competing incentives can act together in settings such as robot teams, traffic networks, resource allocation, and language-model workflows. Common approaches include decentralized and centralized multi-agent reinforcement learning, game-theoretic planning, role and task assignment, and communication through messages, shared memory, or learned coordination policies. Recent work also develops orchestration protocols and benchmarks for language-model agents, measuring not just task success but information use, role adherence, safety, and coordination failures. A central tension is that communication and additional agents can improve complex teamwork but also introduce overhead, propagate errors, or make performance worse; individual reasoning ability alone does not guarantee effective cooperation.

Latest papers

520 papers84 papers in the last four weeks, up 91% on the four weeks before. 0.5% of all new papers.

May 8, 2026

Learning to Communicate Locally for Large-Scale Multi-Agent Pathfinding

Multi-agent pathfinding (MAPF) is a widely used abstraction for multi-robot trajectory planning problems, where multiple homogeneous agents move simultaneously within a shared environment. Although solving MAPF optimally is NP-hard, scalable and efficient solvers are critical for real-world applications such as logistics and search-and-rescue. To this end, the research community has proposed various decentralized suboptimal MAPF solvers that leverage machine learning. Such methods frame MAPF (from a single agent perspective) as a Dec-POMDP where at each time step an agent has to decide an action based on the local observation and typically solve the problem via reinforcement learning or imitation learning. We follow the same approach but additionally introduce a learnable communication module tailored to enhance cooperation between agents via efficient feature sharing. We present the Local Communication for Multi-agent Pathfinding (LC-MAPF), a generalizable pre-trained model that applies multi-round communication between neighboring agents to exchange information and improve their coordination. Our experiments show that the introduced method outperforms the existing learning-based MAPF solvers, including IL and RL-based approaches, across diverse metrics in a diverse range of (unseen) test scenarios. Remarkably, the introduced communication mechanism does not compromise LC-MAPF's scalability, a common bottleneck for communication-based MAPF solvers.
May 8, 2026

TeamBench: Evaluating Agent Coordination under Enforced Role Separation

Agent systems often decompose a task across multiple roles, but these roles are typically specified by prompts rather than enforced by access controls. Without enforcement, a team pass rate can mask whether agents actually coordinated or whether one role effectively did another role's work. We present TeamBench, a benchmark with 851 task templates and 931 seeded instances for evaluating agent coordination under operating system-enforced role separation. TeamBench separates specification access, workspace editing, and final certification across Planner, Executor, and Verifier roles, so that no role can read the full requirements, modify the workspace, and certify the final answer. Prompt-only and sandbox-enforced teams reach statistically indistinguishable pass rates, but prompt-only runs produce 3.6 times more cases where the verifier attempts to edit the executor's code. Verifiers approve 49% of submissions that fail the deterministic grader, and removing the verifier improves mean partial score in the ablation. Team value is also conditional. Teams benefit when single agents struggle, but hurt when single agents already perform well. A 40-session human study under the same role separation shows that our benchmark exposes interaction patterns that pass rate misses. Solo participants work through the task directly, human participants paired with agents often collapse into quick approval, and human teams spend more effort coordinating missing information across roles.
May 7, 2026

Randomness is sometimes necessary for coordination

Full parameter sharing is standard in cooperative multi-agent reinforcement learning (MARL) for homogeneous agents. Under permutation-symmetric observations, however, a shared deterministic policy outputs identical action distributions for every agent, making role differentiation impossible. This failure can theoretically be resolved using symmetry breaking among anonymous identical processors, which requires randomness. We propose Diamond Attention, a cross-attention architecture in which each agent samples a scalar random number per timestep, inducing a transient rank ordering that masks lower-ranked peers from agent-to-agent attention while leaving task attention fully unmasked. This realizes a random-bit coordination protocol in a single broadcast round, and the set-based attention enables zero-shot deployment to teams of different sizes. We evaluate across three regimes that isolate when structured randomness matters. On the perfectly symmetric XOR game, our method achieves 1.01.0 success while all deterministic baselines plateau near 0.50.5. On control coordination tasks, a policy trained on N=4N=4 generalizes zero-shot to N∈[2,8]N \in [2,8]. On SMACLite cross-scenario transfer, we achieve zero-shot transfer where standard baselines cannot transfer due to structural limitations. Furthermore, replacing the structured mask with standard dropout-based randomness results in a 0% win rate, confirming that protocol-space structure, not stochastic noise, is the operative ingredient. https://anonymous.4open.science/r/randomness-137A/
May 7, 2026

Coordination Matters: Process-Aware Evaluation of Cooperative Multi-Agent Reinforcement Learning

Cooperative multi-agent reinforcement learning (MARL) benchmarks commonly emphasize aggregate outcomes such as return, success rate, or completion time. While essential, these metrics can obscure how agents coordinate and fail to distinguish policies that achieve similar outcomes through different interaction processes. We propose a process-aware evaluation framework that complements aggregate performance with diagnostics of interference, coordinated task completion, participation, and coordination efficiency. We evaluate the framework in STAT, a controlled spatial task-allocation testbed, and examine its broader applicability in two established cooperative MARL benchmarks. Across diverse value-based and actor-critic methods, we find policies with nearly identical return can exhibit substantial differences in coordination behavior. Controlled scaling in STAT reveals distinct process signatures for spatial, task, and agent scaling, while a reward-shaping ablation shows that explicitly penalizing assignment conflicts can alter coordination behavior with little change in task return. Results in the established benchmarks further show that the framework remains informative under different coordination mechanisms. These findings support process-aware evaluation as a complement to outcome-based benchmarking. The framework provides a common structure for selecting and interpreting environment-specific diagnostics that characterize not only what cooperative policies achieve, but how they coordinate to achieve it.
May 7, 2026

Sustaining Cooperation in Populations Guided by AI: A Folk Theorem for LLMs

Large language models (LLMs) are increasingly used to provide instructions to many agents who interact with one another. Such shared reliance couples agents who appear to act independently: they may in fact be guided by a common model. This coupling can change the prospects for cooperation among agents with misaligned incentives. We study settings in which multiple LLMs each advise a population of clients who participate in instances of an underlying game, creating strategic interaction at the level of the LLMs themselves. This induces a meta-game among the LLMs, mediated through clients. We first analyze the one-shot setting, where shared instructions can change equilibrium behavior only when an LLM may influence more than one role in the same interaction; in such cases, cooperation may emerge, and the effect of client share can be beneficial, harmful, or non-monotone, depending on the base game. Our main result concerns the repeated setting. We prove a folk theorem for LLMs: despite indirect observation and the clients' inability to identify which LLM advised their opponents, all feasible and individually rational outcomes can be sustained as ε\varepsilon-equilibria. The result does not follow from the standard folk theorem and requires new proof techniques. Together, these results show that shared LLM guidance can sustain cooperation among populations of agents even when the underlying incentives are misaligned.
May 7, 2026

A Statistical Framework for Algorithmic Collective Action with Multiple Collectives

As learning systems increasingly shape everyday decisions, Algorithmic Collective Action (ACA), i.e., users coordinating changes to shared data to steer model behavior, offers a complement to regulator-side policy and corporate model design. Real-world collective actions have traditionally been decentralized and fragmented into multiple collectives, despite sharing overarching objectives, with each collective differing in size, strategy, and actionable goals. However, most of the ACA literature focuses on single collective settings. To address this, we propose the first comprehensive statistical framework for ACA with multiple collectives acting on the same system. In particular, we focus on collective action in classification, studying how multiple collectives can influence a classifier's behavior. We provide quantitative statistical bounds on the success of the collectives, considering the role and the interplay of the collectives' sizes and the alignment of their goals. We make such bounds computable by each collective with only partial knowledge of other collectives' sizes and strategies. Finally, we numerically illustrate our framework on simulations inspired by interventions for climate adaptation in smart cities, demonstrating the usefulness of our bounds.
May 7, 2026

Improving the Efficiency of Language Agent Teams with Adaptive Task Graphs

Large language models (LLMs) are increasingly deployed in teams, yet existing coordination approaches often occupy two extremes. Highly structured methods rely on fixed roles, pipelines, or task decompositions assigned a priori. In contrast, fully unstructured teams enable adaptability and exploration but suffer from inefficiencies such as error propagation, inter-agent conflicts, and wasted resources (measured in time, tokens, or file operations). We introduce Language Agent Teams for Task Evolution (LATTE), a framework for coordinating LLM teams inspired by distributed systems, where processors must operate under partial observability and communication constraints. In LATTE, a team of agents collaboratively construct and maintain a shared, evolving coordination graph which encodes sub-task dependencies, individual agent assignment, and the current state of sub-task progress. This protocol maintains consistency while empowering agents to dynamically allocate work, adapt coordination, and discover new tasks. Across multiple collaborative tasks and a variety of base models, we demonstrate how LATTE reduces token usage, wall-clock time, communication, and coordination failures (e.g. file conflicts and redundant outputs) while matching or exceeding the accuracy of standard designs including MetaGPT, decentralized teams, top-down Leader-Worker hierarchies, and static decompositions.
May 7, 2026

Multiagent Stochastic Shortest Path Problem

We introduce and study the multi-agent stochastic shortest path (MSSP) problem, in which kk agents strive to reach a target state, aiming to minimize the expected time to reach the target by any agent. We analyze the computational and strategy-complexity of the problem in both autonomous and coordinated settings, and we design efficient strategy-synthesis algorithms. The algorithms are experimentally evaluated on instances of increasing size against natural baselines.
May 6, 2026

Role-Based Agentic AI for Intent-Driven Network and Service Orchestration

Telecommunication networks are increasingly complex due to heterogeneous technologies, diverse service requirements, and growing demands for resource efficiency and business agility. Intent-Based Networking (IBN) and, more recently, agentic AI have emerged as promising paradigms to address this complexity through autonomous network management. However, existing approaches primarily focus on operational orchestration within Operations Support Systems (OSS) and lack an integrated framework that spans Business Support Systems (BSS) and OSS, limiting the realisation of true intent-to-business-to-network coordination. This paper presents a role-based multi-agent architecture (MAS) for end-to-end intent orchestration that mirrors Communication Service Provider (CSP) organisational structures. The proposed framework applies principles of functional decomposition, explicit task ownership, privacy-preserving domain separation, and domain-specific expertise within a hierarchical four-layer agent system spanning customer engagement, strategic planning, service delivery, and infrastructure provisioning. Leadership agents coordinate planning activities, whilst specialised service and resource agents are dynamically instantiated according to intent requirements. A proof-of-concept implementation demonstrates the feasibility of bridging the BSS-OSS divide through structured agent coordination, illustrating how agentic MAS can support accountable and scalable intent-driven service orchestration.
May 5, 2026

Coordination as an Architectural Layer for LLM-Based Multi-Agent Systems

Multi-agent LLM systems fail in production at rates between 41% and 87%, mostly due to coordination defects rather than base-model capability. Existing responses split between cataloguing failure modes empirically and shipping declarative orchestration frameworks as engineering tools; neither delivers a principled mapping from coordination configuration to predictable failure-mode signature. We argue that coordination should be treated as a configurable architectural layer, separable from agent logic and from information access, enabling architectural reasoning rather than only engineering productivity. We instantiate this with an information-controlled design on prediction markets: a single LLM, fixed tools, fixed per-call output cap, and fixed prompt template across five reference coordination configurations, with total compute per question treated as an endogenous architectural output. The Murphy decomposition of the Brier score separates calibration from discriminative power, so configurations leave distinguishable signatures even when aggregate scores coincide. On 100 Polymarket binary markets resolved after the model's training cutoff (claude-opus-4-6) we report Murphy signatures, a cost-quality Pareto frontier, category-conditioned analysis, and a bootstrap power-projection. Three of five pre-specified predictions are upheld in direction; two configurations dominate the Pareto frontier within this regime; exploratory bootstrap intervals separate consensus alignment from others, though pairwise tests do not survive Bonferroni correction at n=100. We also deploy the same configurations as live agents on Foresight Arena under web-search-enabled conditions, as an on-chain replication channel accumulating in parallel. Harness, trace dataset, and production agents are released. We position this as a methodology-validating first instantiation, not a general cross-model claim.
May 4, 2026

Pact: A Choreographic Language for Agentic Ecosystems

Recent advances in large language models have led to the rise of software systems (i.e. agents) that execute with increasing autonomy on behalf of users in open, multi-party settings, interacting with untrusted counterparts and managing private information. Choreographic programming offers correct-by-construction protocol-design for such settings, but assumes cooperative participants -- it has no notion of agent self-interest, that is, why an agent will follow a protocol. In this talk we introduce Pact, a choreographic language extended with operations to describe agent choices and preferences, drawing from the rich literature of game theory. Every Pact protocol maps to a formal game, allowing protocol designers to reason about game-theoretic properties of their protocols, such as solving for decision policies. We present Pact's design and a preliminary implementation -- a bounded-rational solver that computes decision policies over Pact protocols -- and findings from applying this language to multi-party coordination with self-interested agentic participants.
May 4, 2026

SOTOPIA-TOM: Evaluating Privacy and Information Management in Multi-Agent Interaction with Theory of Mind

As LLM-based agents are increasingly interacting in multi-party settings, they need to properly handle information asymmetry, i.e., knowing when and to whom to disclose information is appropriate. Yet, existing benchmarks fail to measure this ability in realistic multi-party settings. Thus, we introduce SOTOPIA-TOM, a multi-dimensional benchmarking framework to evaluate LLM agents' ability to successfully navigate information asymmetric and privacy sensitive multi-party interactions. We create an interaction environment which enables both public (broadcast) and private (direct message) communication, and craft 160 human-reviewed scenarios across eight industry sectors, each involving 3 to 5 agents with partitioned private knowledge and channel-dependent sharing policies. To measure interaction abilities, we create a multi-dimensional evaluation framework to assess how well agents share useful information, seek missing details, coordinate efficiently, and protect privacy, which we also combine into a composite INFOMGMT metric. Results show that, across 6 LLM backbones and prompting strategies (vanilla, CoT-privacy, and ToM-based interventions), even the largest high-reasoning model (GPT-5) reaches only a 62% INFOMGMT score, which indicates persistent deficiencies in information seeking and privacy-aware decision-making. Additionally, ToM-based interventions more consistently improve the overall coordination-privacy balance (for example, relative to the vanilla baseline, ToM-Coach reduces critical privacy violations on GPT-4o from 9.9% to 2.2% while increasing the composite InfoMgmt score more than 2.5x from 15% to 40%). Overall, SOTOPIA-TOM exposes persistent limitations of current LLM agents in complex, information-asymmetric coordination and provides an extensible testbed for developing more privacy-aware, theory-of-mind capable multi-agent systems.
May 3, 2026

Sheaf-Theoretic Planning: A Categorical Foundation for Resilient Multi-Agent Autonomous Systems

The challenge of engineering autonomous agents capable of navigating the stochastic and adversarial nature of the physical world has historically resided at the intersection of symbolic logic and control theory. Traditional multi-agent system (MAS) frameworks have relied heavily on monolithic logical models -- primarily variations of the event calculus and situation calculus -- to represent action, change, and temporal persistence. While these classical systems provide robust solutions to the frame problem through mechanisms like circumscription and successor state axioms, they are inherently limited by a closed-world assumption that fails in the face of unobserved agent interventions, plan interruptions, and divergent belief-reality states. The paradigm of Sheaf-Theoretic Planning (STP) emerges as a transformative alternative, grounding the problem of multi-agent coordination under the mathematical structures of topos theory and sheaf semantics. This report provides an exhaustive analysis, justification, and extension of the STP framework, exploring its categorical foundations, implementation feasibility, and role in the future of resilient autonomous systems.
May 3, 2026

Quality-Aware Exploration Budget Allocation for Cooperative Multi-Agent Reinforcement Learning

Cooperative multi-agent reinforcement learning (MARL) requires agents to discover joint strategies in a combinatorially large state-action space, yet effective coordination configurations are exceedingly rare. Intrinsic motivation, which augments task rewards with novelty bonuses, is a popular approach for driving exploration, but its effectiveness hinges on the exploration intensity ββ, where too large a value overwhelms the task signal and causes coordination collapse, while too small a value prevents discovery of rare strategies. We address two complementary challenges: adapting ββ globally over training, and allocating the exploration budget across agents whose intrinsic reward signals vary in reliability. Our framework combines a return-conditioned sigmoid schedule (RCB) for global intensity control with a per-agent Reward Signal Quality (RSQ) metric that concentrates the exploration budget on agents with reliable signals. The core insight is that agents receiving noisy intrinsic rewards should explore less aggressively, and this allocation can be determined automatically from signal-to-noise statistics. Successor Distance (SD), a quasimetric intrinsic reward, naturally produces distinguishable per-agent signal quality, completing the framework with convergence and ordering preservation guarantees. On seven cooperative benchmarks (MPE, SMAX, MABrax), our method achieves top-tier returns across all environments.
May 3, 2026

MAGIC: Multi-Step Advantage-Gated Causal Influence for Multi-agent Reinforcement Learning

A key challenge in multi-agent reinforcement learning (MARL) lies in designing learning signals that effectively promote coordination among agents. Designing such signals requires estimating how one agent's current action affects its teammates over future interaction steps. To address this, we introduce Multi-step Advantage-Gated Interventional Causal MARL (MAGIC), a framework that estimates multi-step action effects between agents and selectively converts them into intrinsic rewards. MAGIC uses counterfactual action interventions to compare teammate futures under factual and counterfactual branches, and introduces a gate based on advantage to direct exploration toward beneficial behaviors aligned with the task goal. Experiments on Multi-Agent Particle Environments (MPE) and StarCraft micromanagement benchmarks (SMAC and SMACv2) show that MAGIC consistently outperforms leading prior methods, with average relative final performance improvements of 26.9% and 10.1%, respectively.
May 3, 2026

Talk is Cheap, Communication is Hard: Dynamic Grounding Failures and Repair in Multi-Agent Negotiation

Grounding is the collaborative process of establishing mutual belief sufficient for a communicative goal. While static grounding maps language to a shared context, dynamic grounding requires agents to negotiate meaning across turns. Current multi-agent Large Language Model (LLM) benchmarks largely emphasize static, one-shot tasks, overlooking whether agents can repair grounding breakdowns through interaction. We introduce an iterated multi-turn negotiation game where two agents allocate shared resources to private projects with verifiable jointly optimal outcomes. Although individual agents can identify Pareto-optimal allocations in isolation, agent dyads consistently fail to reach them across models. We identify four failure modes: (1) loss of shared interaction history, (2) stubborn anchoring to early proposals, (3) defaulting to equal splits over reward-maximizing coordination, and (4) referential binding errors across turns. Our baselines show that the coordination gap is not explained by individual reasoning limits or insufficient information exchange alone. Instead, the bottleneck lies in dynamic grounding: joint plan formation, commitment, and execution.
May 2, 2026

CoFlow: Coordinated Few-Step Flow for Offline Multi-Agent Decision Making

Generative models have emerged as a promising paradigm for offline multi-agent reinforcement learning (MARL), but existing approaches require many iterative sampling steps. Recent few-step acceleration methods either distill a joint teacher into independent students or apply averaged velocity fields independently to each agent. Unfortunately, these few-step approaches hurt inter-agent coordination. We show that the efficiency-coordination trade-off is not inherent: single-pass multi-agent generation can preserve coordination when the velocity field is natively joint-coupled. We propose Coordinated few-step Flow (CoFlow), an architecture that combines Coordinated Velocity Attention (CVA) with Adaptive Coordination Gating. A finite-difference consistency surrogate further replaces memory-prohibitive Jacobian-vector product backpropagation through the averaged velocity field with two stop-gradient forward passes. Across 60 configurations spanning MPE, MA-MuJoCo, and SMAC, CoFlow matches or surpasses Gaussian policies, value-based methods, transformer policies, diffusion models, and prior flow baselines on episodic return. Three independent coordination probes confirm that CoFlow's improvements arise from inter-agent coordination rather than per-agent capacity. A denoising-step sweep shows that single-pass inference suffices on every configuration. CoFlow reaches state-of-the-art coordination quality in 1-3 denoising steps under both centralized and decentralized execution. Project Page: https://guowei-zou.github.io/coflow/
May 1, 2026

TeamTR: Trust-Region Fine-Tuning for Multi-Agent LLM Coordination

Multi-agent LLM systems have shown promise for complex reasoning, yet recent evaluations reveal they often underperform single-model baselines. We identify a structural failure mode in sequential fine-tuning of shared-context teams: updating one agent shifts the team's context distribution, and when subsequent updates are evaluated on cached rollouts, this mismatch compounds. We formalize this as the compounding occupancy shift and prove that stale-occupancy evaluation incurs a penalty that scales quadratically with the number of agents. In contrast, intermediate-occupancy evaluation reduces this to linear scaling. We propose TeamTR, a trust-region framework that resamples trajectories after each component update and enforces per-agent divergence control, yielding rigorous per-update and per-stage improvement lower bounds. Experiments show that TeamTR outperforms single-agent and sequential baselines with 7.1% on average, mitigates coordination regressions, and supports plug-and-play component replacement. Code is available at https://github.com/Yydc/TeamTR.
May 1, 2026

Separation Assurance between Heterogeneous Fleets of Small Unmanned Aerial Systems via Multi-Agent Reinforcement Learning

In the envisioned future dense urban airspace, multiple companies will operate heterogeneous fleets of small unmanned aerial systems (sUASs), where each fleet includes several homogeneous aircraft with identical policies and configurations, e.g., equipage, sensing, and communication ranges, making tactical deconfliction highly complex for the aircraft. This paper aims to address two core questions: (1) Can tactical deconfliction policies converge or reach an equilibrium to ensure a conflict-free airspace when companies operate heterogeneous fleets of homogeneous aircraft? (2) If so, will the converged policies discriminate against companies operating sUASs with weaker configurations? We investigate a multi-agent reinforcement learning paradigm in which homogeneous aircraft within heterogeneous fleets operate concurrently to perform package delivery missions over Dallas, Texas, USA. An attention-enhanced Proximal Policy Optimization-based Advantage Actor-Critic (PPOA2C) framework is employed to resolve intra- and inter-fleet conflicts, with each fleet independently training its own policy while preserving privacy. Experimental results show that two fleets with distinct, shared PPOA2C policies can reach an equilibrium to maintain safe separation. While two PPOA2C policies outperform two strong rule-based baselines in terms of conflict resolution, a PPOA2C policy exhibits safer interaction with a rule-based policy, indicating adaptive capabilities of PPOA2C policies. Furthermore, we conducted extensive policy-configuration evaluations, which reveal that equilibria between similar policy types tend to favor fleets with stronger configurations. Even under similar configurations but different policy types, the equilibrium favors one of the heterogeneous policies, underscoring the need for fairness-aware conflict management in heterogeneous sUAS operations.
May 1, 2026

NonZero: Interaction-Guided Exploration for Multi-Agent Monte Carlo Tree Search

Monte Carlo Tree Search (MCTS) scales poorly in cooperative multi-agent domains because expansion must consider an exponentially large set of joint actions, severely limiting exploration under realistic search budgets. We propose NonZero, which keeps multi-agent MCTS tractable by running surrogate-guided selection over a low-dimensional nonlinear representation using an interaction-guided proposal rule, instead of directly exploring the full joint-action space. Our exploration uses an interaction score: single-agent deviations are ranked by predicted gain, while two-agent deviations are scored by a mixed-difference measure that reveals coordination benefits even when no single agent can improve alone. We formalize candidate proposal as a bandit problem over local deviations and derive a proposal rule, NonZero, with a sublinear local-regret guarantee for reaching approximate graph-local optima without enumerating the joint-action space. Empirically, NonZero improves sample efficiency and final performance on MatGame, SMAC, and SMACv2 relative to strong model-based and model-free baselines under matched search budgets.
May 1, 2026

Learning to Act and Cooperate for Distributed Black-Box Consensus Optimization

Distributed blackbox consensus optimization is a fundamental problem in multi-agent systems, where agents must improve a global objective using only local objective queries and limited neighbor communication. Existing methods largely rely on handcrafted update rules and static cooperation patterns, which often struggle to balance local adaptation, global coordination, and communication efficiency in heterogeneous nonconvex environments. In this paper, we take an initial step toward trajectory-driven self-design for distributed black-box consensus optimization. We first redesign the agent-level swarm dynamics with an adaptive internal mechanism tailored to decentralized consensus settings, improving the balance between exploration, convergence, and local escape. Built on top of this adaptive execution layer, we propose Learning to Act and Cooperate (LACMAS), a trajectorydriven framework in which large language models provide sparse highlevel guidance for shaping both agentinternal action behaviors and agentexternal cooperation patterns from historical optimization trajectories. We further introduce a phased cognitive scheduling strategy to activate different forms of adaptation in a resource-aware manner. Experiments on standard distributed black-box benchmarks and real-world distributed tasks show that LAC-MAS consistently improves solution quality, convergence efficiency, and communication efficiency over strong baselines, suggesting a practical route from handcrafted distributed coordination toward self-designing multi-agent optimization systems.
Apr 30, 2026

The Inverse-Wisdom Law: Architectural Tribalism and the Consensus Paradox in Agentic Swarms

As AI transitions toward multi-agent systems (MAS) to solve complex workflows, research paradigms operate on the axiomatic assumption that agent collaboration mirrors the "Wisdom of the Crowd". We challenge this assumption by formalizing the Consensus Paradox: a phenomenon where agentic swarms prioritize internal architectural agreement over external logical truth. Through a 36 experiments encompassing 12,804 trajectories across three state-of-the-art (SOTA) benchmarks (GAIA, Multi-Challenge, and SWE-bench), we prove the Inverse-Wisdom Law: in kinship-dominant swarms, adding logical agents increases the stability of erroneous trajectories rather than the probability of truth. The introduction of additional logical audits converges the system toward a Logic Saturation where internal entropy hits zero while factual error hits unity. By evaluating the interaction between the 3 preeminent SOTA models (Gemini 3.1 Pro, Claude Sonnet 4.6, and GPT-5.4), we establish the Architectural Tribalism Asymmetry as a mechanistic law of transformer weights. We demonstrate that terminal swarm integrity is strictly gated by the synthesizer's receptive logic, rather than aggregate agent quality. We define the Tribalism Coefficient and the Sycophantic Weight as the primary mechanistic determinants of swarm failure. Finally, we establish the Heterogeneity Mandate as a foundational safety requirement for resilient agentic architectures.
Apr 29, 2026

Preserving Disagreement: Architectural Heterogeneity and Coherence Validation in Multi-Agent Policy Simulation

Multi-agent deliberation systems using large language models (LLMs) are increasingly proposed for policy simulation, yet they suffer from artificial consensus: evaluator agents converge on the same option regardless of their assigned value perspectives. We present the AI Council, a three-phase deliberation framework, and conduct 120 deliberations across two policy scenarios to test two interventions. First, architectural heterogeneity (assigning a different 7-9B parameter model to each value perspective) significantly reduces first-choice concentration compared to a homogeneous baseline (child welfare: 70.9% to 46.1%, p < 0.001, r = 0.58; housing: 46.0% to 22.9%, p < 0.001, r = 0.50). This contrasts with accuracy-oriented multi-agent debate, where heterogeneity does not reduce convergence, suggesting model diversity operates differently when no objectively correct answer exists. Second, coherence validation (using a frontier model to assess whether each evaluator's reasoning is grounded in its assigned values) reveals a fidelity-diversity tradeoff: on a scenario with a dominant option, it further reduces concentration (46.1% to 40.8%, p = 0.004), but on a scenario with genuinely competitive options, it increases concentration (22.9% to 26.6%, p = 0.96) by amplifying high-coherence evaluators who cluster on one option. This tradeoff may be a general property of multi-agent systems employing quality weighting. We report negative results from three failed Delphi designs, demonstrate that 8B models exhibit binary rather than graded responses to counter-arguments, and propose the trustworthy tension rate as a diagnostic measure of small-model deliberation capabilities.
Apr 28, 2026

Cooperate to Compete: Strategic Coordination in Multi-Agent Conquest

Language Model (LM)-based agents remain largely untested in mixed-motive settings where agents must leverage short-term cooperation for long-term competitive goals (e.g., multi-party politics). We introduce Cooperate to Compete (C2C), a multi-agent environment where players can engage in private negotiations while competing to be the first to achieve their secret objective. Players have asymmetric objectives and negotiations are non-binding, allowing alliances to form and break as players' short-term interests align and diverge. We run AI only games and conduct a user study pitting human players against AI opponents. We identify significant differences between human and AI negotiation behaviors, finding that humans favor lower-complexity deals and are significantly less reliable partners compared to LM-based agents. We also find that humans are more aggressive negotiators, accepting deals without a counteroffer only 56.3% of the time compared to 67.6% for LM-based agents. Through targeted prompting inspired by these findings, we modify agents' negotiation behavior and improve win rates from 22.2% to 32.7%. We run over 1,100 games with over 16,000 private conversations totaling 15.2 million tokens and over 150,000 player actions. Our results establish C2C as a testbed for studying and building LM-based agents that can navigate the sophisticated coordination required for real-world deployments. The game, code, and dataset may be found at https://negotiationgame.io/c2c.
Apr 28, 2026

Zero Shot Coordination for Sparse Reward Tasks with Diverse Reward Shapings

Many Multi-Agent Reinforcement Learning (MARL) agents fail to adapt properly to cooperating with agents trained with the same objectives but different seeds, algorithms, or other training differences. This is the problem of Zero-Shot Coordination (ZSC), which focuses on training agents to cooperate well with unknown agents. ZSC has been studied for a variety of tabular cases and simple games such as Hanabi, achieving excellent results. However, existing solutions to ZSC only consider identical rewards for your trained agents and all future partners. This is not realistic for the trained agents, as they do not consider the problem of cooperating with agents that have identical sparse objectives but shape the rewards for those objectives in different manner. To address this issue, we show how to train an ensemble of methods using randomized reward shapings chosen using 4 selection algorithms. Experiments done on the Overcooked environment demonstrate consistent improvements of 62.2%-119.2% in sparse reward over baseline ZSC algorithms when playing with agents that have identical sparse rewards but different reward shapings.
Apr 27, 2026

An Analysis of the Coordination Gap between Joint and Modular Learning for Job Shop Scheduling with Transportation Resources

Efficient job-shop scheduling with transportation resources is critical for high-performance manufacturing. With the rise of "decentralized factories", multi-agent reinforcement learning has emerged as a promising approach for the combined scheduling of production and transportation tasks. Prior work has largely focused on developing novel cooperative architectures while overlooking the question of when joint training is necessary. Joint training denotes the simultaneous training of job and automatic guided vehicle scheduling agents, whereas modular training involves independently training each agent followed by post-hoc integration. In this study, we systematically investigate the conditions under which joint training is essential for optimal performance in the job-shop scheduling problem with transportation resources. Through a rigorous sensitivity analysis of resource scarcity and temporal dominance, we quantify the coordination gap -- the performance difference between these two training modalities. In our evaluation, joint training outperforms the majority of dispatching rule combinations and modular training approaches. However, the coordination gap advantage diminishes in bottleneck environments, particularly under severe transport and processing constraints. These findings indicate that modular training represents a viable alternative in environments where a single scheduling task dominates. Overall, our work provides practical guidance for selecting between training modalities based on environmental conditions, enabling decision-makers to optimize reinforcement learning-based scheduling performance.
Apr 26, 2026

MarketBench: Evaluating AI Agents as Market Participants

Markets are a promising way to coordinate AI agent activity for similar reasons to those used to justify markets more broadly. In order to effectively participate in markets, agents need to have informative signals of their own ability to successfully complete a task and the cost of doing so. We propose MarketBench, a benchmark for assessing whether AI agents have these capabilities. We use a 93-task subset of SWE-bench Lite, a software engineering benchmark, with six recently released LLMs as a demonstration. These LLMs are miscalibrated on both success probability and token usage, and auctions built from these self-reports diverge from a full-information allocation. A follow-up intervention where we add information about capabilities from prior experiments to the context improves calibration, but only modestly narrows the gap to a full-information benchmark. We also document the performance of a market-based scaffolding with these LLMs. Our results point to self-assessment as a key bottleneck for market-style coordination of AI agents.
Apr 25, 2026

CODA: Coordination via On-Policy Diffusion for Multi-Agent Offline Reinforcement Learning

Offline multi-agent reinforcement learning (MARL) enables policy learning from fixed datasets, but is prone to coordination failure: agents trained on static, off-policy data converge to suboptimal joint behaviours because they cannot co-adapt as their policies change. We introduce CODA (Coordination via On-Policy Diffusion for Multi-Agent Reinforcement Learning), a diffusion-based multi-agent trajectory generator for data augmentation that samples conditioned on the current joint policy, producing synthetic experience which reflects the evolving behaviours of the agents, thereby providing a mechanism for co-adaptation. We find that previous diffusion-based augmentation approaches are insufficient for fostering multi-agent coordination because they produce static augmented datasets that do not evolve as the current joint policy changes during training; CODA resolves this by more closely simulating on-policy learning and is a meaningful step toward coordinated behaviours in the offline setting. CODA is algorithm-agnostic and can be layered onto both model-free and model-based offline reinforcement learning pipelines as an augmentation module. Empirically, CODA not only resolves canonical coordination pathologies in continuous polynomial games but also delivers strong results on the more complex MaMuJoCo continuous-control benchmarks.
Apr 24, 2026

Don't Make the LLM Read the Graph: Make the Graph Think

We investigate whether explicit belief graphs improve LLM performance in cooperative multi-agent reasoning. Through 3,000+ controlled trials across four LLM families in the cooperative card game Hanabi, we establish four findings. First, integration architecture determines whether belief graphs provide value: as prompt context, graphs are decorative for strong models and beneficial only for weak models on 2nd-order Theory of Mind (80% vs 10%, p<0.0001, OR=36.0); when graphs gate action selection through ranked shortlists, they become structurally essential even for strong models (100% vs 20% on 2nd-order ToM, p<0.001). Second, we identify "Planner Defiance," a model-family-specific failure where LLMs override correct planner recommendations at partial competence (90% override, replicated N=20); Gemini models show near-zero defiance while Llama 70B shows 90%, and models distinguish factual context (deferred to) from advisory recommendations (overridden). Third, full-game evidence confirms inter-agent conventions (+128% over baseline, p=0.003) outperform all single-agent interventions, and individual belief-graph components must be combined to produce gains. Fourth, preliminary scaling analysis (N=10/cell, exploratory) suggests graph depth has diminishing returns: shallow graphs provide the best cost-benefit ratio, while deeper ToM graphs appear harmful at larger player counts (-1.5 pts at 5-player, p=0.029).
Apr 24, 2026

Superminds Test: Actively Evaluating Collective Intelligence of Agent Society via Probing Agents

Collective intelligence refers to the ability of a group to achieve outcomes beyond what any individual member can accomplish alone. As large language model agents scale to populations of millions, a key question arises: Does collective intelligence emerge spontaneously from scale? We present the first empirical evaluation of this question in a large-scale autonomous agent society. Studying MoltBook, a platform hosting over two million agents, we introduce Superminds Test, a hierarchical framework that probes society-level intelligence using controlled Probing Agents across three tiers: joint reasoning, information synthesis, and basic interaction. Our experiments reveal a stark absence of collective intelligence. The society fails to outperform individual frontier models on complex reasoning tasks, rarely synthesizes distributed information, and often fails even trivial coordination tasks. Platform-wide analysis further shows that interactions remain shallow, with threads rarely extending beyond a single reply and most responses being generic or off-topic. These results suggest that collective intelligence does not emerge from scale alone. Instead, the dominant limitation of current agent societies is extremely sparse and shallow interaction, which prevents agents from exchanging information and building on each other's outputs.