Multi-Agent Reinforcement Learning

Recent momentum

-44%

20 papers in the last 28 days · 0.3% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

Weekly history

Recent digests

What was published in this topic, kept on the site without email delivery.

Period ending 2026-09-21

9 new papers

A weekly snapshot of new work published in Multi-Agent Reinforcement Learning.

Period ending 2026-09-14

6 new papers

A weekly snapshot of new work published in Multi-Agent Reinforcement Learning.

Period ending 2026-09-07

2 new papers

A weekly snapshot of new work published in Multi-Agent Reinforcement Learning.

273 papers

Latest in Multi-Agent Reinforcement Learning

Apr 26, 2026cs.MA

DLM: Unified Decision Language Models for Offline Multi-Agent Sequential Decision Making

Building scalable and reusable multi-agent decision policies from offline datasets remains a challenge in offline multi-agent reinforcement learning (MARL), as existing methods often rely on fixed observation formats and action spaces that limit generalization. In contrast, large language models (LLMs) offer a flexible modeling interface that can naturally accommodate heterogeneous observations and actions. Motivated by this, we propose the Decision Language Model (DLM), which formulates multi-agent decision making as a dialogue-style sequence prediction problem under the centralized training with decentralized execution paradigm. DLM is trained in two stages: a supervised fine-tuning phase, which leverages dialogue-style datasets for centralized training with inter-agent context and generates executable actions from offline trajectories, followed by a group relative policy optimization phase to enhance robustness to out-of-distribution actions through lightweight reward functions. Experiments on multiple benchmarks show that a unified DLM outperforms strong offline MARL baselines and LLM-based conversational decision-making methods, while demonstrating strong zero-shot generalization to unseen scenarios across tasks.
Zhuohui Zhang, Bin Cheng, Bin He
Apr 25, 2026cs.LG

CODA: Coordination via On-Policy Diffusion for Multi-Agent Offline Reinforcement Learning

Offline multi-agent reinforcement learning (MARL) enables policy learning from fixed datasets, but is prone to coordination failure: agents trained on static, off-policy data converge to suboptimal joint behaviours because they cannot co-adapt as their policies change. We introduce CODA (Coordination via On-Policy Diffusion for Multi-Agent Reinforcement Learning), a diffusion-based multi-agent trajectory generator for data augmentation that samples conditioned on the current joint policy, producing synthetic experience which reflects the evolving behaviours of the agents, thereby providing a mechanism for co-adaptation. We find that previous diffusion-based augmentation approaches are insufficient for fostering multi-agent coordination because they produce static augmented datasets that do not evolve as the current joint policy changes during training; CODA resolves this by more closely simulating on-policy learning and is a meaningful step toward coordinated behaviours in the offline setting. CODA is algorithm-agnostic and can be layered onto both model-free and model-based offline reinforcement learning pipelines as an augmentation module. Empirically, CODA not only resolves canonical coordination pathologies in continuous polynomial games but also delivers strong results on the more complex MaMuJoCo continuous-control benchmarks.
Marcel Hedman, Kale-ab Abebe Tessera, Juan Claude Formanek +5
Apr 25, 2026cs.RO

Cooperative Informative Sensing for Monitoring Dynamic Indoor Environments via Multi-Agent Reinforcement Learning

Monitoring human activity in indoor environments is important for applications such as facility management, safety assessment, and space utilization analysis. While mobile robot teams offer the potential to actively improve observation quality, existing multi-robot monitoring and active perception approaches typically rely on coverage or visitation based objectives that are weakly aligned with the accuracy requirements of human-centric monitoring tasks. In this work, we formulate cooperative active observation as a decentralized control problem in which multiple robots adjust their motion to directly optimize monitoring accuracy under partial observability. We propose a learning-based framework for cooperative policies from decentralized observations using multi-agent reinforcement learning (MARL), supported by an architecture that handles variable numbers of humans and temporal dependencies. Simulation results across diverse indoor environments and monitoring tasks show that the proposed approach consistently outperforms classical coverage, persistent monitoring, and learning-free multi-robot baselines, while remaining robust to changes in the number of observed humans.
Kanghoon Lee, Matthew M. Sato, Jinnyeong Yang +7
Apr 22, 2026cs.LG

A Hierarchical MARL-Based Approach for Coordinated Retail P2P Trading and Wholesale Market Participation of DERs

The ongoing shift towards decentralization of the electric energy sector, driven by the growing electrification across end-use sectors, and widespread adoption of distributed energy resources (DERs), necessitates their active participation in the electricity markets to support grid operations. Furthermore, with bi-directional energy and communication flows becoming standard, intelligent, easy-to-deploy, resource-conservative demand-side participation is expected to play a critical role in securing power grid operational flexibility and market efficiency. This work proposes a market engagement framework that leverages a hierarchical multi-agent deep reinforcement learning (MARL) approach to enable individual prosumers to participate in peer-to-peer retail auctions and further aggregate these intelligent prosumers to facilitate effective DER participation in wholesale markets. Ultimately, a Stackelberg game is proposed to coordinate this hierarchical MARL-based DER market participation framework toward enhanced market performance.
Patrick Wilk, Ethan Cantor, Yikui Liu +1
Apr 22, 2026cs.AI

Quantum Frog: Emergent Cooperation and Difficulty Scaling in a Quantized-Time Cooperative Game

We introduce \emph{Quantum Frog}, a two-player cooperative game built on a novel \emph{quantized-time} mechanic in which the environment advances only when a player acts. Inspired by the classic arcade game Frogger, Quantum Frog requires two frogs to cross an 8×\times8 grid of traffic and reach the far side together. We use reinforcement learning (RL) as an analytical lens to answer four design questions: (1) how does game difficulty scale with traffic density, (2) what is the optimal single-agent policy and why, (3) how large is the cooperation gap between independent and cooperative two-agent play, and (4) what joint strategy emerges when agents are incentivised to cooperate? We train agents through five escalating stages, Tabular Q-Learning, Deep Q-Network (\DQN), Independent \DQN~(\IDQN), and Multi-Agent Proximal Policy Optimisation (\MAPPO\ with a centralised critic), evaluating each against traffic densities of one to six cars. Our key findings are: (i) the quantized-time mechanic makes a \emph{rush strategy} (moving directly upward at every step) universally optimal, as time exposure to traffic is minimised; (ii) adding an uncoordinated second player is harder than sextupling the traffic for a single expert player; (iii) cooperative training recovers +32--34 percentage points of joint success rate relative to independent agents and reduces episode length from \sim90 to \sim6 steps; and (iv) the emergent cooperative strategy is synchronised rushing, not complex positional coordination, illustrating that shared incentives alone suffice to align agents in time-critical cooperative tasks. These findings provide concrete, empirically grounded guidance for the commercial design of Quantum Frog and offer broader insights into the role of environment mechanics in shaping multi-agent learning dynamics.
Saad Mankarious
Apr 21, 2026cs.RO

M2^{2}GRPO: Mamba-based Multi-Agent Group Relative Policy Optimization for Biomimetic Underwater Robots Pursuit

Traditional policy learning methods in cooperative pursuit face fundamental challenges in biomimetic underwater robots, where long-horizon decision making, partial observability, and inter-robot coordination require both expressiveness and stability. To address these issues, a novel framework called Mamba-based multi-agent group relative policy optimization (M2^{2}GRPO) is proposed, which integrates a selective state-space Mamba policy with group-relative policy optimization under the centralized-training and decentralized-execution (CTDE) paradigm. Specifically, the Mamba-based policy leverages observation history to capture long-horizon temporal dependencies and exploits attention-based relational features to encode inter-agent interactions, producing bounded continuous actions through normalized Gaussian sampling. To further improve credit assignment without sacrificing stability, the group-relative advantages are obtained by normalizing rewards across agents within each episode and optimized through a multi-agent extension of GRPO, significantly reducing the demand for training resources while enabling stable and scalable policy updates. Extensive simulations and real-world pool experiments across team scales and evader strategies demonstrate that M2^{2}GRPO consistently outperforms MAPPO and recurrent baselines in both pursuit success rate and capture efficiency. Overall, the proposed framework provides a practical and scalable solution for cooperative underwater pursuit with biomimetic robot systems.
Yukai Feng, Zhiheng Wu, Zhengxing Wu +2
Apr 20, 2026cs.LG

Scalable Neighborhood-Based Multi-Agent Actor-Critic

We propose MADDPG-K, a scalable extension to Multi-Agent Deep Deterministic Policy Gradient (MADDPG) that addresses the computational limitations of centralized critic approaches. Centralized critics, which condition on the observations and actions of all agents, have demonstrated significant performance gains in cooperative and competitive multi-agent settings. However, their critic networks grow linearly in input size with the number of agents, making them increasingly expensive to train at scale. MADDPG-K mitigates this by restricting each agent's critic to the kk closest agents under a chosen metric which in our case is Euclidean distance. This ensures a constant-size critic input regardless of the total agent count. We analyze the complexity of this approach, showing that the quadratic cost it retains arises from cheap scalar distance computations rather than the expensive neural network matrix multiplications that bottleneck standard MADDPG. We validate our method empirically across cooperative and adversarial environments from the Multi-Particle Environment suite, demonstrating competitive or superior performance compared to MADDPG, faster convergence in cooperative settings, and better runtime scaling as the number of agents grows. Our code is available at https://github.com/TimGop/MADDPG-K .
Tim Goppelsroeder, Rasmus Jensen
Apr 19, 2026cs.LG

Do LLM-derived graph priors improve multi-agent coordination?

Multi-agent reinforcement learning (MARL) is crucial for AI systems that operate collaboratively in distributed and adversarial settings, particularly in multi-domain operations (MDO). A central challenge in cooperative MARL is determining how agents should coordinate: existing approaches must either hand-specify graph topology, rely on proximity-based heuristics, or learn structure entirely from environment interaction; all of which are brittle, semantically uninformed, or data-intensive. We investigate whether large language models (LLMs) can generate useful coordination graph priors for MARL by using minimal natural language descriptions of agent observations to infer latent coordination patterns. These priors are integrated into MARL algorithms via graph convolutional layers within a graph neural network (GNN)-based pipeline, and evaluated on four cooperative scenarios from the Multi-Agent Particle Environment (MPE) benchmark against baselines spanning the full spectrum of coordination modeling, from independent learners to state-of-the-art graph-based methods. We further ablate across five compact open-source LLMs to assess the sensitivity of prior quality to model choice. Our results provide the first quantitative evidence that LLM-derived graph priors can enhance coordination and adaptability in dynamic multi-agent environments, and demonstrate that models as small as 1.5B parameters are sufficient for effective prior generation.
Nikunj Gupta, Rajgopal Kannan, Viktor Prasanna
Apr 17, 2026cs.LG

Zero-Shot Scalable Resilience in UAV Swarms: A Decentralized Imitation Learning Framework with Physics-Informed Graph Interactions

Large-scale Unmanned Aerial Vehicle (UAV) failures can split an unmanned aerial vehicle swarm network into disconnected sub-networks, making decentralized recovery both urgent and difficult. Centralized recovery methods depend on global topology information and become communication-heavy after severe fragmentation. Decentralized heuristics and multi-agent reinforcement learning methods are easier to deploy, but their performance often degrades when the swarm scale and damage severity vary. We present Physics-informed Graph Adversarial Imitation Learning algorithm (PhyGAIL) that adopts centralized training with decentralized execution. PhyGAIL builds bounded local interaction graphs from heterogeneous observations, and uses physics-informed graph neural network to encode directional local interactions as gated message passing with explicit attraction and repulsion. This gives the policy a physically grounded coordination bias while keeping local observations scale-invariant. It also uses scenario-adaptive imitation learning to improve training under fragmented topologies and variable-length recovery episodes. Our analysis establishes bounded local graph amplification, bounded interaction dynamics, and controlled variance of the terminal success signal. A policy trained on 20-UAV swarms transfers directly to swarms of up to 500 UAVs without fine-tuning, and achieves better performance across reconnection reliability, recovery speed, motion safety, and runtime efficiency than representative baselines.
Huan Lin, Lianghui Ding
Apr 17, 2026cs.GT

The Price of Paranoia: Robust Risk-Sensitive Cooperation in Non-Stationary Multi-Agent Reinforcement Learning

Cooperative equilibria are fragile. When agents learn alongside each other rather than in a fixed environment, the process of learning destabilizes the cooperation they are trying to sustain: every gradient step an agent takes shifts the distribution of actions its partner will play, turning a cooperative partner into a source of stochastic noise precisely where the cooperation decision is most sensitive. We study how this co-learning noise propagates through the structure of coordination games, and find that the cooperative equilibrium, even when strongly Pareto-dominant, is exponentially unstable under standard risk-neutral learning, collapsing irreversibly once partner noise crosses the game's critical cooperation threshold. The natural response to apply distributional robustness to hedge against partner uncertainty makes things strictly worse: risk-averse return objectives penalize the high-variance cooperative action relative to defection, widening the instability region rather than shrinking it, a paradox that reveals a fundamental mismatch between the domains where robustness is applied and instability originates. We resolve this by showing that robustness should target the policy gradient update variance induced by partner uncertainty, not the return distribution. This distinction yields an algorithm whose gradient updates are modulated by an online measure of partner unpredictability, provably expanding the cooperation basin in symmetric coordination games. To unify stability, sample complexity, and welfare consequences of this approach, we introduce the Price of Paranoia as the structural dual of the Price of Anarchy. Together with a novel Cooperation Window, it precisely characterizes how much welfare learning algorithms can recover under partner noise, pinning down the optimal degree of robustness as a closed-form balance between equilibrium stability and sample efficiency.
Deep Kumar Ganguly, Chandradithya S Jonnalagadda, Pratham Chintamani +1
Apr 16, 2026cs.SI

The Moltbook Observatory Archive: an incremental dataset of agent-only social network activity

Moltbook is a social media platform in which posts and comments are authored exclusively by autonomous AI agents. We present the Moltbook Observatory Archive, an incremental dataset that passively records agent profiles, posts, comments, community metadata (``submolts''), platform-level time-series snapshots, and word-frequency trend aggregates obtained by continuously polling the Moltbook API. Data are stored in a live SQLite observatory database and exported as date-partitioned Parquet files to enable efficient analysis and reproducible research. The documented release covers 78days of platform activity (2026-01-27 to 2026-04-14) and contains 2,615,098posts and 1,213,007comments from 175,886unique posting agents across 6,730~communities. This is, to our knowledge, the first large-scale observational dataset of a social network populated exclusively by autonomous AI agents. The archive is intended to support research on multi-agent communication, emergent social behavior, and safety-relevant phenomena in agent-only online environments, and it is released under the MIT license with code for collection and export.
Sushant Gautam, Annika W. Olstad, Klas H. Pettersen +1
Apr 6, 2026cs.AI

Learning to Focus: CSI-Free Hierarchical MARL for Reconfigurable Reflectors

Reconfigurable Intelligent Surfaces (RIS) have the potential to engineer smart radio environments for next-generation millimeter-wave (mmWave) networks. However, the prohibitive computational overhead of Channel State Information (CSI) estimation and the dimensionality explosion inherent in centralized optimization severely hinder practical large-scale deployments. To overcome these bottlenecks, we introduce a per-element CSI-free paradigm powered by a Hierarchical Multi-Agent Reinforcement Learning (HMARL) architecture to control mechanically reconfigurable reflective surfaces. By substituting pilot-based channel estimation for each element of the device with accessible user localization data, our framework leverages spatial intelligence for macro-scale wave propagation management. The control problem is decomposed into a two-tier neural architecture: a high-level controller executes temporally extended, discrete user-to-reflector allocations, while low-level controllers autonomously optimize continuous focal points using Multi-Agent Proximal Policy Optimization (MAPPO) under a Centralized Training with Decentralized Execution (CTDE) scheme. Comprehensive deterministic ray-tracing evaluations in an indoor mmWave scenario demonstrate that this hierarchical framework achieves received signal strength indicator (RSSI) improvements of up to 7.79 dB over centralized Proximal Policy Optimization (PPO) baselines. Furthermore, the system maintains resilient beam-focusing performance under practical sub-meter localization tracking errors for up to four users and two reflector arrays. By eliminating execution-time CSI overhead while preserving high-fidelity signal redirection, this work provides a scalable and cost-effective step toward intelligent indoor wireless environments.
Hieu Le, Mostafa Ibrahim, Oguz Bedir +2
Apr 3, 2026cs.LG

Marginal-Contribution Policy Gradients under Filtered Feedback for Multi-Agent LLMs

We develop a unified treatment of credit assignment for RL training in multi-agent LLM systems. We show that observed reward alone cannot distinguish an agent that determines it from one that never affects it, and that standard shared-reward training performs exact gradient ascent on each agent's private utility rather than system performance. Moreover, we prove no single scalar per agent can consistently account for joint performance once agents interact. We thus develop the unique background-dependent notion of marginal contribution satisfying natural consistency requirements. From it we derive gradient-correct marginal contribution training signals, identify them from filtered feedback, and optimally allocate a budget of exact counterfactual evaluations against learned-signal error. Instantiated in GRPO, our signal improves routed GSM8K accuracy over winner-take-all training at no extra generation cost.
Elai Ben-Gal, Stela Tong
Mar 6, 2026cs.AI

Reinforcing the World's Edge: A Continual Learning Problem in the Multi-Agent-World Boundary

Ordinary decentralized multi-agent reinforcement learning presents each focal agent with a continual learning problem: peer updates change its induced rewards and dynamics even when the joint Markov game is stationary. We connect the lifetime of success-conditioned reusable structure to peer learning and policy reuse. An invariant core represents maximal abstract patterns shared by a high fraction of successful trajectories; survival refers to a fixed pattern's coverage, not an unchanged maximal frontier. An established sharp conditioning bound limits coverage loss to εp0\frac{\varepsilon}{p_0}, where ε\varepsilon is trajectory-law drift, p0p_0 is reference success mass, and drift is smaller than the initial compatible-success mass. Combining this bound with peer-policy movement certifies Ω(1η)Ω(\frac{1}η) survival under bounded peer updates of size ηη and positive coverage margin. An effective-conflict condition yields a matching Θ(1η)Θ(\frac{1}η) first-exit law and holds in an analytic exact-policy-gradient class. With success-mass and performance calibration, structural survival also yields policy-value and finite-library transfer guarantees. An exactly solvable corridor tests the structural predictions. Two registered 64-stream studies in continual control and cue-MNIST show that coverage erosion predicts impending failure and enables near-oracle intervention. An exploratory reanalysis of eight learned-partner Level-Based Foraging pairings suggests the same erosion--failure link under peer learning.
Dane Malenfant
Feb 27, 2026cs.AI

Conservative Equilibrium Discovery in Offline Game-Theoretic Multiagent Reinforcement Learning

Offline learning of strategies takes data efficiency to its extreme by restricting algorithms to a fixed dataset of state-action trajectories. We consider the problem in a mixed-motive multiagent setting, where the goal is to solve a game under the offline learning constraint. We first frame this problem in terms of selecting among candidate equilibria. Since datasets may inform only a small fraction of game dynamics, it is generally infeasible in offline game-solving to even verify a proposed solution is a true equilibrium. Therefore, we consider the relative probability of low regret (i.e., closeness to equilibrium) across candidates based on the information available. Specifically, we extend Policy Space Response Oracles (PSRO), an online game-solving approach, by quantifying game dynamics uncertainty and modifying the RL objective to skew towards solutions more likely to have low regret in the true game. We further propose a novel meta-strategy solver, tailored for the offline setting, to guide strategy exploration in PSRO. Our incorporation of Conservatism principles from Offline reinforcement learning approaches for strategy Exploration gives our approach its name: COffeE-PSRO. Experiments demonstrate COffeE-PSRO's ability to extract lower-regret solutions than state-of-the-art offline approaches and reveal relationships between algorithmic components empirical game fidelity, and overall performance.
Austin A. Nguyen, Michael P. Wellman
Feb 26, 2026cs.AI

Learning-based Multi-agent Race Strategies in Formula 1

In Formula 1, race strategies are adapted according to evolving race conditions and competitors' actions. This paper proposes a reinforcement learning approach for multi-agent race strategy optimization. Agents learn to balance energy management, tire degradation, aerodynamic interaction, and pit-stop decisions. Building on a pre-trained single-agent policy, we introduce an interaction module that accounts for the behavior of competitors. The combination of the interaction module and a self-play training scheme generates competitive policies, and agents are ranked based on their relative performance. Results show that the agents adapt pit timing, tire selection, and energy allocation in response to opponents, achieving robust and consistent race performance. Because the framework relies only on information available during real races, it can support race strategists' decisions before and during races.
Giona Fieni, Joschua Wüthrich, Marc-Philippe Neumann +1
Feb 26, 2026cs.LG

Multi-agent imitation learning with function approximation: Linear Markov games and beyond

In this work, we present the first theoretical analysis of multi-agent imitation learning (MAIL) in linear Markov games where both the transition dynamics and each agent's reward function are linear in some given features. We demonstrate that by leveraging this structure, it is possible to replace the state-action level "all policy deviation concentrability coefficient" (Freihaut et al., arXiv:2510.09325) with a concentrability coefficient defined at the feature level which can be much smaller than the state-action analog when the features are informative about states' similarity. Furthermore, to circumvent the need for any concentrability coefficient, we turn to the interactive setting. We provide the first, computationally efficient, interactive MAIL algorithm for linear Markov games and show that its sample complexity depends only on the dimension of the feature map dd. Building on these theoretical findings, we propose a deep MAIL interactive algorithm which clearly outperforms BC on games such as Tic-Tac-Toe and Connect4.
Luca Viano, Till Freihaut, Emanuele Nevali +3
Feb 18, 2026cs.MA

Multi-Agent Reinforcement Learning for V2X Resource Allocation: Disentangling MARL Challenges Through Benchmarking

Radio resource allocation (RRA) is a critical function in cellular vehicle-to-everything (C-V2X) networks, where vehicles must share limited wireless resources to support safety-critical communications. Multi-agent reinforcement learning (MARL) has emerged as a promising approach for this problem. However, key MARL challenges, including non-stationarity, coordination difficulty, large action space, partial observability, and limited robustness and generalization, are often intertwined, making it difficult to assess their individual impact on performance in vehicular environments. Moreover, existing studies primarily focus on developing new algorithms, while systematic benchmarking and comparative analyses remain limited. To address this gap, we formulate C-V2X RRA as a hierarchy of multi-agent interference games that progressively introduce key MARL challenges. Based on this framework, we develop a suite of benchmark learning tasks and construct training and testing datasets from SUMO-generated highway traces with diverse vehicular topologies and interference conditions. Using the proposed benchmark, we evaluate representative MARL algorithms spanning value-based, actor-critic, Independent Learning (IL), and Centralized Training with Decentralized Execution (CTDE) paradigms. The results identify robustness and generalization across diverse vehicular topologies as the dominant challenge among those considered in this work, reducing average normalized return by up to 59 percentage points, and show that, on the most challenging task, the best actor-critic method outperforms the best value-based method by 42%. By revealing the relative strengths and limitations of different MARL paradigms and open-sourcing the code, datasets, and benchmark suite, this work provides a systematic and reproducible foundation for evaluating and advancing MARL algorithms in vehicular networks.
Siyuan Wang, Lei Lei, Pranav Maheshwari +2
Jan 29, 2026cs.NI

Spatiotemporal Continual Federated Learning for Agentic Multi-UAV Edge Networks: Mitigating Catastrophic Forgetting

This paper addresses multi-objective conflicts and catastrophic forgetting in uncrewed aerial vehicle (UAV) networks across dynamic spatiotemporal environments. Conventional multi-agent reinforcement learning (MARL) algorithms suffer from severe policy degradation during sequential task transitions. We propose a spatiotemporal continual federated learning (SCFL) framework driven by the group-decoupled multi-agent proximal policy optimization (G-MAPPO) algorithm. SCFL incorporates a three-stage geometric alignment mechanism: it resolves local gradient conflicts via group-decoupled policy optimization (GDPO), mitigates spatial Non-Independent and Identically Distributed (non-IID) client drift through adaptive cosine aggregation, and suppresses inter-task interference via global temporal orthogonal projection without raw experience replay. Evaluations show that SCFL achieves superior robustness over federated baselines, maintaining spatial service reliability above 0.95 and a load balancing index of approximately 0.95 during non-stationary transitions. A longitudinal self-degradation analysis further shows that SCFL preserves historical knowledge with near-zero performance variation in spatial reliability and QoS under moderate loads from 40 to 120 users, while revealing its operating boundary under extreme congestion with 140 users due to hard projection constraints. The framework provides a scalable, communication-efficient approach for autonomous aerial network orchestration.
Chuan-Chi Lai
Jan 29, 2026cs.LG

Explicit Credit Assignment through Local Rewards and Dependence Graphs in Multi-Agent Reinforcement Learning

To promote cooperation in Multi-Agent Reinforcement Learning, the reward signals of all agents can be aggregated together, forming global rewards that are commonly known as the fully cooperative setting. However, global rewards are usually noisy because they contain the contributions of all agents, which have to be resolved in the credit assignment process. On the other hand, using local reward benefits from faster learning due to the separation of agents' contributions, but can be suboptimal as agents myopically optimize their own reward while disregarding the global optimality. In this work, we propose a method that combines the merits of both approaches. By using a graph of interaction between agents, our method discerns the individual agent contribution in a more fine-grained manner than a global reward, while alleviating the cooperation problem with agents' local reward. We also introduce a practical approach for approximating such a graph. Our experiments demonstrate the flexibility of the approach, enabling improvements over the traditional local and global reward settings.
Bang Giang Le, Viet Cuong Ta
Nov 28, 2025cs.LG

Distributed Dynamic Associative Memory via Online Convex Optimization

An associative memory (AM) enables cue-response recall, and it has recently been recognized as a key mechanism underlying modern neural architectures such as Transformers. In this work, we introduce the concept of distributed dynamic associative memory (DDAM), which extends classical AM to settings with multiple agents and time-varying data streams. In DDAM, each agent maintains a local AM that must not only store its own associations but also selectively memorize information from other agents based on a specified interest matrix. To address this problem, we propose a novel tree-based distributed online gradient descent algorithm, termed DDAM-TOGD, which enables each agent to update its memory on the fly via inter-agent communication over designated routing trees. We derive rigorous performance guarantees for DDAM-TOGD, proving sublinear static regret in stationary environments and a path-length dependent dynamic regret bound in non-stationary environments. These theoretical results provide insights into how communication delays and network structure impact performance. Building on the regret analysis, we further introduce a combinatorial tree design strategy that optimizes the routing trees to minimize communication delays, thereby improving regret bounds. Numerical experiments demonstrate that the proposed DDAM-TOGD framework achieves superior accuracy and robustness compared to representative online learning baselines such as consensus-based distributed optimization, confirming the benefits of the proposed approach in dynamic, distributed environments.
Bowen Wang, Matteo Zecchin, Osvaldo Simeone
Nov 17, 2025cs.LG

Transformer-Based Multi-Agent Reinforcement Learning for Networked Systems with Long-Range Interactions

Multi-agent reinforcement learning (MARL) has shown promise for large-scale network control, yet existing methods face two major limitations. First, they typically rely on an exponential decay property of agent interactions on far-away nodes, which can be exploited to develop more efficient and tractable MARL algorithms. When this exponential decay property does not hold, these algorithms do not account for long-range interactions such as epidemic outbreaks or cascading power failures. Second, existing approaches lack network generalizability, or the ability to generalize to networks of different topological structure and scale than those seen during training. In this work, we first present a mean-field stability analysis and empirical study investigating the conditions for long-range network interactions. These results motivate our primary contribution: STACCA (Shared Transformer Actor-Critic with Counterfactual Advantage), a transformer-based MARL framework that addresses both long-range interactions and network generalizability. STACCA employs a centralized Graph Transformer Critic to model long-range dependencies and provide system-level feedback, while its shared Graph Transformer Actor learns a generalizable policy capable of adapting across diverse network topologies. To improve credit assignment during training, STACCA integrates a novel counterfactual advantage estimator that is compatible with state-value critic estimates. We evaluate STACCA on epidemic containment and rumor-spreading network control tasks, demonstrating improved performance and network generalizability. These results highlight the potential of transformer-based MARL architectures to achieve generalizable control in large-scale networked systems.
Vidur Sinha, Muhammed Ustaomeroglu, Guannan Qu
Nov 4, 2025cs.RO

A Quantitative Comparison of Centralised and Distributed Reinforcement Learning-Based Control for Soft Robotic Arms

This paper presents a quantitative comparison between centralised and distributed multi-agent reinforcement learning (MARL) architectures for controlling a soft robotic arm modelled as a Cosserat rod in simulation. Using PyElastica and the OpenAI Gym interface, we train both a global Proximal Policy Optimisation (PPO) controller and a Multi-Agent PPO (MAPPO) under identical budgets. Both approaches are based on the arm having nn number of controlled sections. The study systematically varies nn and evaluates the performance of the arm to reach a fixed target in three scenarios: default baseline condition, recovery from external disturbance, and adaptation to actuator failure. Quantitative metrics used for the evaluation are mean action magnitude, mean final distance, mean episode length, and success rate. The results show that there are no significant benefits of the distributed policy when the number of controlled sections n4n\le4. In very simple systems, when n2n\le2, the centralised policy outperforms the distributed one. When nn increases to 4<n124< n\le 12, the distributed policy shows a high sample efficiency. In these systems, distributed policy promotes a stronger success rate, resilience, and robustness under local observability and yields faster convergence given the same sample size. However, centralised policies achieve much higher time efficiency during training as it takes much less time to train the same size of samples. These findings highlight the trade-offs between centralised and distributed policy in reinforcement learning-based control for soft robotic systems and provide actionable design guidance for future sim-to-real transfer in soft rod-like manipulators.
Linxin Hou, Qirui Wu, Zhihang Qin +3
Oct 13, 2025cs.AI

LLM-Empowered Agentic MAC Protocols: A Dynamic Stackelberg Game Approach

Medium Access Control (MAC) protocols, essential for wireless networks, are typically manually configured. While deep reinforcement learning (DRL)-based protocols enhance task-specified network performance, they suffer from poor generalizability and resilience, demanding costly retraining to adapt to dynamic environments. To overcome this limitation, we introduce a game-theoretic LLM-empowered multi-agent DRL (MARL) framework, in which the uplink transmission between a base station and a varying number of user equipments is modeled as a dynamic multi-follower Stackelberg game (MFSG), capturing the network's natural hierarchical structure. Within this game, LLM-driven agents, coordinated through proximal policy optimization (PPO), synthesize adaptive, semantic MAC protocols in response to network dynamics. Protocol action grammar (PAG) is employed to ensure the reliability and efficiency of this process. Under this system, we further analyze the existence and convergence behavior in terms of a Stackelberg equilibrium by studying the learning dynamics of LLM-empowered unified policies in response to changing followers. Simulations corroborate that our framework achieves a 77.6% greater throughput and a 65.2% fairness improvement over conventional baselines. Besides, our framework generalizes excellently to a fluctuating number of users without requiring retraining or architectural changes.
Renxuan Tan, Rongpeng Li, Fei Wang +4
Sep 28, 2025cs.RO

MAD-PINN: A Decentralized Physics-Informed Machine Learning Framework for Safe and Optimal Multi-Agent Control

Co-optimizing safety and performance in large-scale multi-agent systems remains a fundamental challenge. Existing approaches based on multi-agent reinforcement learning (MARL), safety filtering, or Model Predictive Control (MPC) either lack strict safety guarantees, suffer from conservatism, or fail to scale effectively. We propose MAD-PINN, a decentralized physics-informed machine learning framework for solving the multi-agent state-constrained optimal control problem (MASC-OCP). Our method leverages an epigraph-based reformulation of SC-OCP to simultaneously capture performance and safety, and approximates its solution via a physics-informed neural network. Scalability is achieved by training the SC-OCP value function on reduced-agent systems and deploying them in a decentralized fashion, where each agent relies only on local observations of its neighbours for decision-making. To further enhance safety and efficiency, we introduce an Hamilton-Jacobi (HJ) reachability-based neighbour selection strategy to prioritize safety-critical interactions, and a receding-horizon policy execution scheme that adapts to dynamic interactions while reducing computational burden. Experiments on multi-agent navigation tasks demonstrate that MAD-PINN achieves superior safety-performance trade-offs, maintains scalability as the number of agents grows, and consistently outperforms state-of-the-art baselines.
Manan Tayal, Aditya Singh, Shishir Kolathaya +1
Sep 22, 2025eess.SY

Policy Gradient with Self-Attention for Model-Free Distributed Nonlinear Multi-Agent Games

Multi-agent games in dynamic nonlinear settings are challenging due to the time-varying interactions among the agents and the non-stationarity of the (potential) Nash equilibria. In this paper we consider model-free games, where agent transitions and costs are observed without knowledge of the transition and cost functions that generate them. We propose a novel distributed policy structure that follows the communication constraints in multi-team games, with multiple agents per team, and learned through policy gradients. Our formulation is inspired by the structure of distributed policies in linear quadratic games, which take the form of time-varying linear feedback gains. In the nonlinear case, we model the policies as nonlinear feedback gains, parameterized by self-attention layers to account for the time-varying multi-agent communication topology. We demonstrate that our approach achieves strong performance in several settings, including distributed linear and nonlinear regulation, and simulated and real multi-robot pursuit-and-evasion games.
Eduardo Sebastián, Maitrayee Keskar, Eeman Iqbal +3
Aug 8, 2025cs.LG

Unsupervised Partner Design Enables Robust Ad-hoc Teamwork

We introduce Unsupervised Partner Design (UPD), a population-free multi-agent reinforcement learning method for robust ad-hoc teamwork. UPD generates training partners on-the-fly and selects them adaptively based on a learnability criterion, removing the need for pre-trained partner populations or manual parameter tuning. We show that this simple mechanism enables effective partner diversity and can be extended to joint partner-environment selection when a procedural level generator is available. Across Level-Based Foraging, Overcooked-AI, and the Overcooked Generalisation Challenge, UPD consistently achieves strong performance compared to both population-based and population-free baselines. In a human-AI user study, agents trained with UPD achieve higher returns and are rated as more adaptive, more human-like, and less frustrating than all evaluated baseline methods.
Constantin Ruhdorfer, Matteo Bortoletto, Victor Oei +2
Aug 5, 2025cs.MA

Distributionally Robust Markov Games with Average Reward

We propose and study distributionally robust Markov games (DR-MGs) with the average-reward criterion as a crucial framework for multi-agent decision-making under model mismatches and over extended horizons. Under a standard irreducible assumption, we first derive a correspondence between the optimal policies and the solutions of the robust Bellman equation, based on which we further show the existence of a stationary Nash Equilibrium (NE) of the game. We further study DR-MGs under a more general weakly communicating setting. We construct a set-valued map based on the constant-gain optimal robust Bellman operator and show that its value is a subset of the best-response policies. We further prove that this map admits a fixed point, which implies the existence of NE. We then design two algorithms, Robust Nash-Iteration and robust TD Descent, with provably convergent guarantees. Finally, we show that the NE under average-reward can be approximated by the ones for the discounted DR-MGs as the discount factor approaches one. Our studies provide a comprehensive theoretical and algorithmic foundation for decision-making in complex, uncertain, and long-running multi-player environments.
Zachary Roch, Yue Wang
Jul 31, 2025cs.LG

Hierarchical Message-Passing Policies for Multi-Agent Reinforcement Learning

Decentralized Multi-Agent Reinforcement Learning (MARL) methods allow for learning scalable multi-agent policies, but suffer from partial observability and induced non-stationarity. These challenges can be addressed by introducing mechanisms that facilitate coordination and high-level planning. Specifically, coordination and temporal abstraction can be achieved through communication (e.g., message passing) and Hierarchical Reinforcement Learning (HRL) approaches to decision-making. However, optimization issues limit the applicability of hierarchical policies to multi-agent systems. As such, the combination of these approaches has not been fully explored. To fill this void, we propose a novel and effective methodology for learning multi-agent hierarchies of message-passing policies. We adopt the feudal HRL framework and rely on a hierarchical graph structure for planning and coordination among agents. Agents at lower levels in the hierarchy receive goals from the upper levels and exchange messages with neighboring agents at the same level. To learn hierarchical multi-agent policies, we design a novel reward-assignment method based on training the lower-level policies to maximize the advantage function associated with the upper levels. Results on relevant benchmarks show that our method performs favorably compared to the state of the art.
Tommaso Marzi, Cesare Alippi, Andrea Cini
Jun 20, 2025cs.AI

Policy Improvement with Style-Specific Demonstrations

Proficient game agents with diverse play styles enrich the gaming experience and enhance the replay value of games. However, recent advancements in game AI based on reinforcement learning have predominantly focused on improving proficiency, whereas methods based on evolution algorithms generate agents with diverse play styles but exhibit subpar performance compared to RL methods. To address this gap, this paper proposes Mixed Proximal Policy Optimization (MPPO), a method designed to improve the proficiency of existing suboptimal agents while retaining their distinct styles. MPPO unifies loss objectives for both online and offline samples and introduces an implicit constraint to approximate demonstrator policies by adjusting the empirical distribution of samples. Empirical results across environments of varying scales demonstrate that MPPO achieves proficiency levels comparable to, or even superior to, pure online algorithms while preserving demonstrators' play styles. This work presents an effective approach for generating highly proficient and diverse game agents, ultimately contributing to more engaging gameplay experiences.
Lingfeng Li, Yunlong Lu, Yongyi Wang +1
Feb 6, 2024cs.LG

SUB-PLAY: Adversarial Policies against Partially Observed Multi-Agent Reinforcement Learning Systems

Recent advancements in multi-agent reinforcement learning (MARL) have opened up vast application prospects, such as swarm control of drones, collaborative manipulation by robotic arms, and multi-target encirclement. However, potential security threats during the MARL deployment need more attention and thorough investigation. Recent research reveals that attackers can rapidly exploit the victim's vulnerabilities, generating adversarial policies that result in the failure of specific tasks. For instance, reducing the winning rate of a superhuman-level Go AI to around 20%. Existing studies predominantly focus on two-player competitive environments, assuming attackers possess complete global state observation. In this study, we unveil, for the first time, the capability of attackers to generate adversarial policies even when restricted to partial observations of the victims in multi-agent competitive environments. Specifically, we propose a novel black-box attack (SUB-PLAY) that incorporates the concept of constructing multiple subgames to mitigate the impact of partial observability and suggests sharing transitions among subpolicies to improve attackers' exploitative ability. Extensive evaluations demonstrate the effectiveness of SUB-PLAY under three typical partial observability limitations. Visualization results indicate that adversarial policies induce significantly different activations of the victims' policy networks. Furthermore, we evaluate three potential defenses aimed at exploring ways to mitigate security threats posed by adversarial policies, providing constructive recommendations for deploying MARL in competitive environments.
Oubo Ma, Yuwen Pu, Linkang Du +5
Nov 16, 2023cs.LG

JaxMARL: Multi-Agent RL Environments and Algorithms in JAX

Benchmarks are crucial in the development of machine learning algorithms, with available environments significantly influencing reinforcement learning (RL) research. Traditionally, RL environments run on the CPU, which limits their scalability with typical academic compute. However, recent advancements in JAX have enabled the wider use of hardware acceleration, enabling massively parallel RL training pipelines and environments. While this has been successfully applied to single-agent RL, it has not yet been widely adopted for multi-agent scenarios. In this paper, we present JaxMARL, the first open-source, Python-based library that combines GPU-enabled efficiency with support for a large number of commonly used MARL environments and popular baseline algorithms. Our experiments show that, in terms of wall clock time, our JAX-based training pipeline is around 14 times faster than existing approaches, and up to 12500x when multiple training runs are vectorized. This enables efficient and thorough evaluations, potentially alleviating the evaluation crisis in the field. We also introduce and benchmark SMAX, a JAX-based approximate reimplementation of the popular StarCraft Multi-Agent Challenge, which removes the need to run the StarCraft II game engine. This not only enables GPU acceleration, but also provides a more flexible MARL environment, unlocking the potential for self-play, meta-learning, and other future applications in MARL. The code is available at https://github.com/flairox/jaxmarl.
Alexander Rutherford, Benjamin Ellis, Matteo Gallici +18
Date pendingcs.MA

Certifying cooperation: a novel approach to cooperative multi-agent task generation

A shared reward gives agents a common objective, but leaves open when, how and even whether they must cooperate to succeed. We address these questions in the Laser Learning Environment, a multi-agent path-finding environment where cooperation materializes as one agent blocking a laser to let a teammate pass safely. We represent these interactions through temporal cooperation graphs whose timed edges connect helpers to beneficiaries, define six cooperation profiles as overlapping graph predicates, and prove that every cooperative trajectory satisfies at least one. By encoding the environment dynamics and profile predicates as propositional formulae, we distinguish tasks that admit}a profile in some winning trajectory from those that require it in every winning trajectory within a specified horizon. Used as filters, these queries turn a random layout sampler into a generator of tasks with certified cooperation requirements. Experiments with five multi-agent reinforcement learning algorithms show that training diversity improves joint success on unseen tasks when cooperation-free solutions exist. When cooperation is required, greater diversity improves individual-agent exits, but joint success remains near zero. Across five profile-certified pools, final exit rates averaged over algorithms separate the pools into four statistically distinguishable levels but this ordering primarily reflects partial completion: policies collect rewards for individual exits but rarely exhibit the profile required for joint success. Our framework exposes this gap between rewarded partial completion and realized cooperation by certifying what cooperation successful completion requires and using temporal cooperation graphs to reveal what policies exhibit.
Yannick Molinghen, Hugo Charels, Tom Lenaerts
Date pendingcs.AI

CoSkill: Joint Reinforcement Learning of Reasoning and Meta-Skill Agents for Hierarchical Skill Evolution

Skill libraries improve the sample efficiency of agentic reinforcement learning (RL) by enabling large language model (LLM) agents to reuse procedural knowledge. Yet existing paradigms exhibit structural shortcomings: they either decouple skill evolution from policy optimization or instantiate meta-skills as fixed workflows. Both treat skills as passive objects to be managed, limiting the flexible evolution of skills and their co-adaptation with the reasoning agent. To address the limitations, we propose CoSkill, a unified multi-agent RL framework that recasts the static meta-skill workflow as a learnable Meta-Skill Agent and jointly trains it with a Reasoning Agent over a hierarchical skill library. By modeling the Reasoning and Meta-Skill Agents as a cooperative team sharing a single backbone, CoSkill enables end-to-end co-adaptation: the Reasoning Agent conditions its actions on a retrieved task skill and step skills selected from its child set, while its task performance guides the Meta-Skill Agent in refining those step skills. Experiments on ALFWorld and WebShop show that CoSkill substantially outperforms prior skill-based and RL baselines, achieving success rates of 98.4% and 90.6%, respectively (+3.5 and +6.2 pp). As shown in Figure 1, CoSkill achieves superior early-stage sample efficiency, asymptotic performance, and wall-clock efficiency. Our code is available at https://github.com/jinyuan-cookie/CoSkill.
Jinyuan Feng, Dongmin Li, Yiqun Chen +4
Date pendingcs.GT

Independent Learning of Nash Equilibria in Partially Observable Markov Potential Games with Decoupled Dynamics

We study Nash equilibrium learning in partially observable Markov games (POMGs), a multi-agent reinforcement learning framework in which agents cannot fully observe the underlying state. Prior work in this setting relies on centralization or information sharing, and suffers from sample and computational complexity that scales exponentially in the number of players. We focus on a subclass of POMGs with independent state transitions, where agents remain coupled through their rewards, and assume that the underlying fully observed Markov game is a Markov potential game. For this class, we present an independent learning algorithm in which players, observing only their own actions and observations and without communication, jointly converge to an approximate Nash equilibrium. Due to partial observability, optimal policies may in general depend on the full action-observation history. Under a filter stability assumption, we show that policies based on finite history windows provide sufficient approximation guarantees. This enables us to approximate the POMG by a surrogate Markov game that is near-potential, leading to quasi-polynomial sample and computational complexity for independent Nash equilibrium learning in the underlying POMG.
Philip Jordan, Maryam Kamgarpour