Multi-Turn Dialogue Management
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25 papers3 papers in the last four weeks, level with the four weeks before. 0.0% of all new papers.
Large-scale conversational recommendation datasets typically require manual dialogue construction or annotation. We propose SearCl, which automatically generates conversational recommendation dialogues grounded in user search and click behaviors. SearCl segments user interactions into query sessions and derives each recommendation target from content selected after a search query. A configurable probabilistic state machine controls the dialogue flow, while two LLM agents acting as the seeker and recommender generate utterances according to turn-level constraints. To support recommendation, the recommender is provided with knowledge graphs constructed from metadata about the content items used in each dialogue, capturing their attributes and relationships. Using SearCl, we generate 3,538 dialogues from content search and click interaction data, covering 1,731 unique target items. Under an LLM-as-a-judge protocol, the resulting dialogues achieve higher quality scores than dialogues from existing benchmarks. These results demonstrate that SearCl enables controllable and knowledge-grounded dataset construction without human annotations.
Jarvis: Coordination Deserves a Brain of Its Own in Agentic Interactive Models
Interactive models increasingly hand complex reasoning and tool use to a slow brain in the background, leaving a realtime front model free to sustain full-duplex dialogue. Yet the user may refine, cancel or replace a request while its task runs, so a plan or result that made sense a moment ago goes stale. Each new utterance must therefore be read against the work in flight, but the front model follows only the conversation and the back end sees only its own task. Coordination deserves a brain of its own, one that sees both. We introduce Jarvis, a coordination harness where models judge and code enforces. Its typed decision model, JEV, reads each turn against the live tasks and picks among operations built from a versioned task record. Code checks every choice against the current state before applying it, so no decision can act on a task version the user has replaced. Jarvis also rechecks plans before they execute and results before they are spoken, and counts an answer as delivered only once the user has heard it in full. We build two instances of this design. Jarvis-Audio runs unchanged on three full-duplex speech models. Jarvis-Omni adds vision and rechecks the evidence behind an answer before and during playback, since a scene can change while nobody speaks. With the front model and back end held fixed, replacing Qwen Audio Agent with Jarvis raises tau-Voice task success more than sixfold, from 29 to 192 of 278 tasks, and the gains hold on every benchmark and front model. Against published systems, Jarvis-Audio reaches 69% Pass1 on Full-Duplex-Bench v3 with an open 9B front model, versus 60% for GPT-Realtime. These results suggest that how the two brains are coordinated matters as much as how strong they are.
RePlay: Retrieval-Based Voice Playback for Multi-Turn spoken dialogue
Many voice interaction applications require exact control over both the content and delivery of responses, typically using pre-recorded lines. Recent full-duplex models respond with low latency but cannot guarantee exact content or reproduce a specific recorded performance, while cascaded systems can be constrained to predefined responses at the cost of additional latency. We propose RePlay, a spoken dialogue system adapted from PersonaPlex that handles multi-turn conversations by retrieving and playing pre-recorded lines. Using probing, we identify the layer and frame at which the upcoming response becomes recoverable, and use this hidden state as the retrieval query. RePlay retains only the layers up to that point and replaces text and speech generation with lightweight turn-taking and retrieval heads. In simulated multi-turn interviews, RePlay reaches a median latency of 383 ms, 3 to 7 times lower than ASR-LLM cascades of comparable dialogue quality, at the cost of lower exact-line accuracy. In a user study, participants preferred RePlay in 63% of ratings versus 12% for a fast cascade with a small LLM (p = 0.008), and showed a non-significant preference (46% vs. 21%) over a slower cascade with a stronger LLM.
Pull: Lazy Materialization of Working Memory for Stateful LLM Conversations
As LLM conversations grow to hundreds of turns, full-context injection incurs cumulative token costs, while lossy summarization or hard truncation irreversibly discards historical state. We propose Pull, a session router that maintains an addressable metadata directory via a local, deterministic Purifier (zero LLM calls, millisecond-level latency). At query time, the LLM lazily materializes only the turns it needs; unmaterialized turns remain accessible but collapsed. Unlike irreversible compression, Pull's materialization is reversible; subsequent queries can expand any collapsed turn. On LoCoEval (128 conversations, 12,780 turns), Pull reduces per-query context tokens (Phase 2) by 75.1 percent on single-hop tasks with equivalent quality (, n.s.) and by 72.0 percent on multi-hop tasks with no quality loss (). A controlled routing benchmark (7,831 queries x 10 methods) shows that entity lifecycle tracking is empirically a prerequisite for distance-independent routing. On BEAM 1M (14 conversations, 263 questions), Pull improves F1 by +55.2 percent over a truncation baseline.
Acquire, Repair, Preserve: A Diagnosis-Guided Post-Training Recipe for Small-Model Dialogue Game Agents
Interactive dialogue games test a capability that static benchmarks largely leave implicit: a model must carry state across turns, interpret feedback, and choose valid actions under changing constraints. We study this setting in the LM Playschool Challenge with a 2B open-weight model, and find that many failures are not only broad knowledge failures but also local decision failures: repeated guesses, malformed actions, and violations of feedback that the model has just seen. These diagnostics motivate a training recipe organized around three steps: acquire broad game participation through supervised fine-tuning, repair mechanically verifiable failures within one targeted dialogue-game family using turn-local preference pairs, and preserve general capabilities beyond these dialogue games. In the official final evaluation, our submission improves public clemscore from 10.67 to 38.92 and closed in-domain score from 13.41 to 41.17, while approximately preserving aggregate static performance (44.14 vs. 44.24 for the baseline). Out-of-domain clemscore remains low at 7.88, with the largest gains concentrated in unseen variants of the targeted family. Our results suggest that broad SFT brings most of the model's capability improvement; turn-local supervision can be effective when failure detection is precise, with observed transfer concentrated primarily within-family.
PersonaForge: Realistic Multi-Turn User Simulation for Agentic Systems
Large language models are increasingly used as agentic workflow executors, yet existing training data and benchmarks largely assume informationally complete, single-turn queries. Our analysis of 16K real-world sessions shows that 75.9% of interactions are multi-turn, revealing a substantial gap between how users interact with agents and how such systems are trained and evaluated. We introduce PersonaForge, a user simulation framework for synthesizing realistic multi-turn user--agent interactions. PersonaForge combines a four-dimensional persona space, SOUL-driven behavioral control calibrated to real-user statistics, and Reverse Deep Construction grounded in authentic seed queries. Using PersonaForge, we construct a 6.3K-record training dataset and PersonaForge-Bench, a manually annotated 138-task benchmark spanning over 20 professional domains with four-dimensional scoring. Experiments on Qwen3.5-27B show that PersonaForge training improves the composite score by +4.1%, with gains across all four dimensions and the largest improvements in Task Completion (+6.0%) and Response Quality (+6.8%). Further analyses show that PersonaForge-trained agents use fewer turns and tool calls, suggesting improved interaction efficiency, while ablations confirm the contribution of SOUL components and adaptive simulation. Together, PersonaForge and PersonaForge-Bench establish a foundation for training and evaluating agents under realistic multi-turn user interaction.
Towards Better Agents for Multi-Turn User Interaction: The Next User Turn Is More Than Context
User-facing tool agents must coordinate dialogue and tool use as user goals unfold over multiple turns. Yet interactive reinforcement learning typically reduces each rollout to a terminal reward, assigning the same credit to effective elicitation, errors, and later repair. The next user turn is more than context: it also provides noisy, temporally local evidence about the preceding user-to-user segment. We introduce Feedback-Aware Credit Assignment (FACA), which aligns each reaction with that segment, derives a locally normalized reaction advantage, and adds it to verified terminal outcome advantage without an extra critic or rollout. Against an outcome-only Interactive GRPO control matched in simulator, visible dialogue, initialization, rollout, and optimization, FACA improves the nine-domain -family average across three independently trained runs by 5.91 and 10.22 percentage points at 8B and 14B, respectively. Gains concentrate in Telecom; at 8B, randomizing reaction polarity removes the Telecom gain. The same ordering holds zero-shot on Pare-Bench and Co-Gym. These results demonstrate that next-turn user reactions provide actionable local credit for improving multi-turn user-interacting agents.
Ask to Be Sure: Informative Interactions for Confident Multi-Turn LLM Recommendation
Recent advances in large language models (LLMs) have enabled their use as conversational recommender systems (CRS), demonstrating strong recommendation accuracy and natural dialogue. However, guiding multi-turn interactions to elicit user preferences effectively remains challenging. Existing approaches either use separate reinforcement learning agents with templated interactions or optimize for interactivity judged by another LLM, without measuring how much useful information is actually gained. We propose a new approach that quantifies the effectiveness of each interaction by the reduction in the assistant's uncertainty, measured via entropy over recommendations. We apply this entropy reduction as a reward---without relying on ground-truth recommendations, which are often unavailable in real-world scenarios---to fine-tune the LLM, enabling strategic interaction generation. Empirical results with supervised fine-tuning (SFT) and direct preference optimization (DPO) on the INSPIRED and ReDial datasets show that our method improves both recommendation quality and conversational efficiency.
Hy-MultiTurn: A Six-Dimensional Benchmark for Deep Multi-Turn Dialogue Understanding
Long-running multi-turn interactions with chatbots and agents are now common, and a correct response often depends on remembering earlier details, tracking later revisions, identifying intended objects or referents, and withholding action when required conditions are unmet. Existing multi-turn benchmarks typically cover short exchanges and do not fully evaluate these capabilities in long multi-turn interactions, particularly in Chinese, while offering limited insight into how and why models fail. To address these limitations, we analyze real chatbot failures to identify six recurring mechanisms and use them to define six controlled evaluation modes in Hy-MultiTurn, a Chinese benchmark for deep multi-turn dialogue understanding. The six modes evaluate constraint memory, precise execution, constraint synthesis, object localization, action suppression, and reference resolution. Across the six modes, we construct 209 controlled tasks spanning 12-76 turns, with dialogue length, irrelevant-topic distraction, and colloquial phrasing adding further difficulty. Evaluation of 22 frontier model configurations shows that Hy-MultiTurn is broadly challenging, as even GPT-5.5, the strongest overall configuration, satisfies all requirements in only 41.1 percent of responses and no model performs best in all six modes.
Enjoy Your Talk: A Human-Centered Benchmark for Multi-Turn Dialogue with Decoupled User Simulation, Target Modeling, and Judging
Evaluating large language models (LLMs) as multi-turn conversational partners requires probing capabilities that single-turn benchmarks miss: persona consistency, evolving intent tracking, emotional dynamics, and goal completion. We introduce EYT-Bench, a human-centered benchmark built around a three-party decoupled design: a persona-grounded user simulator, a target model that separates intent perception from response generation, and an independent third-party LLM judge with optional multi-judge ensembling. Personas are sampled from public human-curated corpora, Nemotron-Personas-USA and PersonaMem-v2, rather than synthesized, reducing LLM-induced persona bias. EYT-Bench also introduces two trajectory-level metrics: embedding-based intent drift and final-intent completion rate (FICR), inspired by tau-bench. In a 17-target x 200-dialogue evaluation, EYT-Bench reveals four findings: (i) state-of-the-art closed- and open-source models are statistically close on subjective dimensions (empathy / persona / anthropomorphism vary within <= 0.3), but differ by up to 9x on objective intent tracking; (ii) reasoning ("thinking on") sharply improves objective tracking on long-context personas (+0.47-0.50 latent-intent accuracy on Gemma-4) while leaving subjective scores nearly unchanged; (iii) persona format dominates trajectory spread, with FICR saturating above 0.95 on Nemotron-USA but spreading from 0.53 to 0.88 on PersonaMem-v2; and (iv) the warm-up effect is robust on 16/17 models (one outlier, GPT-5.5, reverses the effect), with stable rankings across alpha in [0.05, 0.15]. A cross-judge ablation using deepseek-v4-pro confirms that target rankings and final-intent satisfaction are preserved across judges.
From Task-Guided Conversational Graphs to Goal-Oriented Dialogue Runtimes
Graph and multi-agent orchestration frameworks make production large language model (LLM) workflows practical, but they do not by themselves solve conversational continuity when users maintain several interdependent objectives. This conceptual systems paper focuses on the high-complexity end of that design space, where goals can be suspended, resumed, revised, and invalidated by actions in other goals. We introduce the Goal-Oriented Dialogue Runtime (GODR), a framework-neutral design pattern that treats goals, task frames, lifecycle state, invalidation rules, and resumption contracts as first-class runtime objects while delegating bounded execution to graph runtimes, agents, tools, or application programming interfaces (APIs). GODR is not proposed as a replacement for workflow graphs in simple guided processes; it is intended for complex, multi-domain, interruptible conversations where objective continuity cannot be recovered reliably from agent identity, chat history, or execution-graph position alone. The paper formalizes the problem, proposes runtime objects and architecture-selection criteria, and frames evaluation as an agenda for future empirical validation rather than as a measured performance claim.
DynSess: Dynamic Session-Level Evaluation and Optimization Framework for Role-Playing Agents
Role-playing with large language models is fundamentally a session-level task, requiring agents to sustain character identity and interaction quality across extended multi-turn conversations. Yet existing evaluation and optimization methods remain largely turn-level, failing to capture long-horizon quality. We propose DynSess, a unified session-level framework for role-playing agents. DynSess-Eval scores complete dialogue sessions via rubrics targeting long-horizon behaviors. Leveraging its session-level rewards, we construct high-quality training trajectories through multi-turn lookahead search and train DynSess-Character with two complementary variants: DSPO (off-policy) and GSRPO (on-policy). Experiments show that DynSess-Eval aligns with human judgments substantially better than prior evaluators, and blind human evaluation further shows that DynSess-Character matches the strongest character model despite using substantially fewer parameters, while maintaining strong role consistency and interactive ability. Our dataset and code will be released to facilitate future research.
From Static Context to Calibrated Interactive RL: Mitigating Distribution Shift in Multi-turn Dialogue with Aligned Simulator
A long-standing goal of the research community is to develop highly interactive LLM-based dialogue agents. Recent research focuses on optimizing policies based on fixed offline logs (Static Context RL) or using a prompt-based simulator (Interactive RL). In this work, we theoretically show that both paradigms are fundamentally limited by context distribution shift--a mismatch between dialogue histories observed during training and those encountered in real conversations. This shift compounds quadratically over turns and severely degrades dialogue quality. Specifically, we attribute this shift to two distinct sources: (i) policy-induced shift, arising from training on static histories rather than self-generated trajectories; and (ii) simulator-induced shift, stemming from discrepancies between simulated and real human behaviors. To address these challenges, we propose Calibrated Interactive RL, a unified framework that couples interactive RL with simulator alignment. By aligning the simulator with human interaction patterns, our approach reduces the sim-to-real gap and mitigates compounding distribution shifts. Experiments across multiple dialogue tasks confirm our theoretical analysis: (i) Interactive RL significantly outperforms the Static Context baseline by mitigating policy distribution shift; and (ii) calibrating simulators with our alignment method further bridges the sim-to-real gap, yielding state-of-the-art downstream performance.
Towards Multi-Turn Dialog Systems for Industrial Asset Operations and Maintenance
Industrial asset operations and maintenance question answering is inherently multi-turn, iterative, and highly dependent on external tool invocation. However, the conventional plan-execute single-agent architecture exhibits clear limitations in maintaining cross-turn context, and reusing intermediate results. In this paper, we present a multi-turn dialog system designed for industrial scenarios based on a supervisor-specialist multi-agent architecture. To alleviate tool invocation bottlenecks, the system incorporates structured artifact reuse, dynamic replanning, and parallel tool execution. Evaluation results show that our system achieves better response quality compared with the baseline, with planning effectiveness increasing by 54.5% and task completion improving by 37.8%. System profiling further shows that cross-turn artifact reuse effectively reduces redundant tool invocation, decreasing the tool-time share from 47.3% to 26.3% and making turns 2-5 approximately 4.2x faster than the first turn.
Found in Conversation: LLMs Teach Themselves to Close the Multi-Turn Gap
Large Language Model (LLM) interactions are typically underspecified, with users clarifying all necessary details across multiple conversational turns. Yet recent work shows that LLMs perform far worse in this multi-turn setting than in a single turn with same information being available at once, a phenomenon termed "Lost-in-Conversation." However, bridging this gap effectively remains an open problem. Here we introduce Found in Conversation (FiC), a training framework where a model teaches itself to find and recover its single-turn competence given underspecified multi-turn prompts. We develop View-Asymmetric Self-Distillation, which distills across two views of the same task information--single-turn view for the teacher, multi-turn view for the student--transferring strong single-turn behavior into weak multi-turn behavior. This requires no stronger external teacher, which is unavailable as even frontier LLMs exhibit this gap. Across model families (Llama, Qwen, Phi, and OLMo) and sizes (3B-14B), FiC recovers at least 92% of single-turn performance and reaches 100% on two Llama backbones, yielding more efficient and helpful multi-turn conversations with single-turn capabilities intact.
Unlocking Proactivity in Task-Oriented Dialogue
Proactive task-oriented dialogue (TOD), such as outbound sales, demands a persuasive agent that actively probes the user's concerns and steers the conversation toward acceptance within a bounded number of turns. Yet post-trained LLMs are inherently conservative, and reward-shaping RL (e.g., GRPO) struggles since it only re-weights what an already passive policy samples. We show that conditioning on the user's latent concerns unlocks proactive capability that no amount of sampling can undermine, establishing these concerns as a pivotal training-time signal. To operationalize this finding, we build the Cognitive User Simulator, which models each user as a stratified persona comprising observable external traits and hidden internal concerns. The simulator produces faithful and diverse interactions, while emitting per-turn state dynamics that track persuasion progress. We then introduce Simulator-Induced Asymmetric-View Policy Optimization, which converts the modeled concerns and the simulation state transition into complementary training objectives: (1) Asymmetric On-Policy Self-Distillation that transfers concern-aware behavior from a privileged view of the same policy into its deployable, conversation-only view; and (2) State-Transition Policy Refinement ...
ReacTOD: Bounded Neuro-Symbolic Agentic NLU for Zero-Shot Dialogue State Tracking
Task-oriented dialogue systems -- handling transactions, reservations, and service requests -- require predictable behavior, yet the moderately-sized LLMs needed for practical latency are prone to hallucination and format errors that cascade into incorrect actions (e.g., a hotel booked for the wrong date). We propose ReacTOD, a bounded neuro-symbolic architecture that reformulates NLU as discrete tool calls within a self-correcting ReAct loop governed by deterministic validation. A bounded ReAct loop enables iterative self-correction, improving accuracy by up to 9.3 percentage points over single-pass inference on MultiWOZ. A symbolic validator enforces action compliance, schema conformance, and coreference consistency on every dialogue state update, achieving a 93.1% self-correction rate on intercepted errors and producing structured execution traces. Incremental state prediction and on-demand history retrieval keep prompts compact, empirically improving instruction adherence in parameter-constrained models. On MultiWOZ 2.1, ReacTOD achieves a new zero-shot state-of-the-art: gpt-oss-20B reaches 52.71% joint goal accuracy, surpassing the previous best by 14 percentage points, while Qwen3-8B achieves 47.34% with only 8B parameters. On the Schema-Guided Dialogue (SGD) benchmark, ReacTOD with Claude-Opus-4.6 achieves 80.68% JGA under fully end-to-end evaluation with predicted domains, and Qwen3-32B reaches 64.09% -- demonstrating cross-benchmark generalization without task-specific training data.
Improving Multi-turn Dialogue Consistency with Self-Recall Thinking
Large language model (LLM) based multi-turn dialogue systems often struggle to track dependencies across non-adjacent turns, undermining both consistency and scalability. As conversations lengthen, essential information becomes sparse and is buried in irrelevant context, while processing the entire dialogue history incurs severe efficiency bottlenecks. Existing solutions either rely on high latency external memory or lose fine-grained details through iterative summarization. In this paper, we propose Self-Recall Thinking (SRT), a framework designed to address long-range contextual dependency and sparse informative signals in multi-turn dialogue. SRT identifies helpful historical turns and uses them to generate contextually appropriate responses, enabling the model to selectively recall and reason over context during inference. This process yields an endogenous reasoning process that integrates interpretable recall steps without external modules. SRT incorporates: (1) Dependency Construction: Generating and converting it into self-recall chains; (2)Capability Initialization: Training to enable reasoning chains with recall tokens capability; (3)Reasoning Improvement: Refining accuracy via verifiable rewards to optimize recall and reasoning for correct answers. Experiments on multiple datasets demonstrate that SRT improves F1 score by 4.7% and reduces end-to-end latency by 14.7% over prior methods, achieving a balance between reasoning latency and accuracy, and outperforming state-of-the-art baselines.
SOMA: Efficient Multi-turn LLM Serving via Small Language Model
Large Language Models (LLMs) are increasingly deployed in multi-turn dialogue settings where preserving conversational context across turns is essential. A standard serving practice concatenates the full dialogue history at every turn, which reliably maintains coherence but incurs substantial cost in latency, memory, and API expenditure, especially when queries are routed to large proprietary models. Existing approaches often struggle to balance the trade-off between response quality and efficiency. We propose a framework that exploits the early turns of a session to estimate a local response manifold and then adapt a smaller surrogate model to this local region for the remainder of the conversation. Concretely, we learn soft prompts that maximize semantic divergence between the large and surrogate small language models' responses to surface least-aligned local directions, stabilize training with anti-degeneration control, and distill the mined cases into localized LoRA fine-tuning so the surrogate runs without prompts at inference. A simple gate enables a one-time switch with rollback on drift. We further provide a theoretical analysis for key components in SOMA. Extensive experiments show the effectiveness of SOMA. The source code is provided at: https://github.com/LabRAI/SOMA.
Beyond Continuity: Challenges of Context Switching in Multi-Turn Dialogue with LLMs
Users interacting with Large Language Models (LLMs) in a multi-turn conversation routinely refine their requests or pivot to new topics. LLMs, however, often miss these topic shifts and carry over irrelevant context from previous turns, leading to inaccurate responses. In this paper, we stress-test the multi-turn understanding of LLMs and study the following two sub-tasks: (1) detecting whether the user pivots or refines in the current turn, and (2) shortlisting relevant context from previous turns. To this end, we construct synthetic benchmarks based on real-world datasets from varied domains, as to simulate context shifts of different levels of difficulty. We then evaluate the zero-shot performance of ten LLMs (open-weight, closed-source and reasoning), and demonstrate that only some reasoning and strongly instructed LLMs are accurate in detecting pivots; open-weight LLMs struggle with the task and frequently carry stale context even with explicit cues; and all models suffer from a position bias. Based on the results, we discuss key takeaways for improving long-term robustness in multi-turn capabilities for LLMs.
From Myopic Selection to Long-Horizon Awareness: Sequential LLM Routing for Multi-Turn Dialogue
Multi-turn dialogue is the predominant form of interaction with large language models (LLMs). While LLM routing is effective in single-turn settings, existing methods fail to maximize cumulative performance in multi-turn dialogue due to interaction dynamics and delayed rewards. To address this challenge, we move from myopic, single-turn selection to long-horizon sequential routing for multi-turn dialogue. Accordingly, we propose DialRouter, which first performs MCTS to explore dialogue branches induced by different LLM selections and collect trajectories with high cumulative rewards. DialRouter then learns a lightweight routing policy from search-derived data, augmented with retrieval-based future state approximation, enabling multi-turn routing without online search. Experiments on both open-domain and domain-specific dialogue tasks across diverse candidate sets of both open-source and closed-source LLMs demonstrate that DialRouter significantly outperforms single LLMs and existing routing baselines in task success rate, while achieving a superior performance-cost trade-off when combined with a cost-aware reward.
SPASM: Stable Persona-driven Agent Simulation for Multi-turn Dialogue Generation
Large language models are increasingly deployed in multi-turn settings such as tutoring, support, and counseling, where reliability depends on preserving consistent roles, personas, and goals across long horizons. This requirement becomes critical when LLMs are used to generate synthetic dialogues for training and evaluation, since LLM--LLM conversations can accumulate identity-related failures such as persona drift, role confusion, and "echoing", where one agent gradually mirrors its partner. We introduce SPASM (Stable Persona-driven Agent Simulation for Multi-turn dialogue generation), a modular, stability-first framework that decomposes simulation into (i) persona creation via schema sampling, plausibility validation, and natural-language persona crafting, (ii) Client--Responder dialogue generation, and (iii) termination detection for coherent stopping. To improve long-horizon stability without changing model weights, we propose Egocentric Context Projection (ECP): dialogue history is stored in a perspective-agnostic representation and deterministically projected into each agent's egocentric view before generation. Across three LLM backbones (GPT-4o-mini, DeepSeek-V3.2, Qwen-Plus) and nine Client--Responder pairings, we construct a dataset of 4,500 personas and 45,000 conversations (500 personas X 10 conversations per pairing). Ablations show ECP substantially reduces persona drift and, under human validation, eliminates echoing; embedding analyses recover persona structure and reveal strong responder-driven interaction geometry. Our code is available at https://github.com/lhannnn/SPASM.
From Stateless to Situated: Building a Psychological World for LLM-Based Agents
In psychological support and emotional companionship scenarios, the core limitation of large language models (LLMs) lies not merely in response quality, but in their reliance on local next-token prediction, which prevents them from maintaining the temporal continuity, stage awareness, and user consent boundaries required for multi-turn intervention. This stateless characteristic makes systems prone to premature advancement, stage misalignment, and boundary violations in continuous dialogue. To address this problem, we argue that the key challenge in process-oriented emotional support is not simply generating natural language, but constructing a sustainably updatable external situational structure for the model. We therefore propose LEKIA 2.0, a situated LLM architecture that separates the cognitive layer from the executive layer, thereby decoupling situational modeling from intervention execution. This design enables the system to maintain stable representations of the user's situation and consent boundaries throughout ongoing interaction. To evaluate this process-control capability, we further introduce a Static-to-Dynamic online evaluation protocol for multi-turn interaction. LEKIA achieved an average absolute improvement of approximately 31% over prompt-only baselines in deep intervention loop completion. The results suggest that an external situational structure is a key enabling condition for building stable, controllable, and situated emotional support systems.
TurnWise: The Gap between Single- and Multi-turn Language Model Capabilities
Multi-turn conversations are a common and critical mode of language model interaction. However, current open training and evaluation data focus on single-turn settings, failing to capture the additional dimension of these longer interactions. To understand this multi-/single-turn gap, we first introduce a new benchmark, TurnWiseEval, for multi-turn capabilities that is directly comparable to single-turn chat evaluation. Our evaluation isolates multi-turn specific conversational ability through pairwise comparison to equivalent single-turn settings. We additionally introduce our synthetic multi-turn data pipeline TurnWiseData which allows the scalable generation of multi-turn training data. Our experiments with Olmo 3 show that training with multi-turn data is vital to achieving strong multi-turn chat performance, and that including as little as 10k multi-turn conversations during post-training can lead to a 12% improvement on TurnWiseEval.
MICA: Multi-granularity Intertemporal Credit Assignment for Long-Horizon Emotional Support Dialogue
Reinforcement learning (RL) for large language models (LLMs) has shown strong performance in single-turn tasks, but extending it to multi-turn interaction remains challenging due to sparse rewards and poor per-turn credit assignment. In emotional support dialogues, responses shape future user states, so matched-state step-wise comparison is unavailable, while trajectory-level supervision is insufficient. We propose MICA (Multi-granularity Intertemporal Credit Assignment), a critic-free RL framework for multi-turn emotional support tasks. MICA derives both immediate and delayed credit from a shared potential function over the user's structured support state. Incremental Distance Reward measures the per-turn decrease in residual distance to the target state, while its Monte Carlo return captures delayed effects. After scope-specific normalization, the two signals form a mixed advantage for stable per-turn optimization without matched-state comparisons, rollout trees, or a learned critic. On EMPA, EQ-Bench, and EmoBench with Qwen2.5-7B-Instruct and Qwen3-8B/14B/32B, MICA consistently outperforms GRPO and REINFORCE++, achieving up to +42.5 on EMPA, while adding no rollout cost and remaining robust to reward judges. These results show that turn-aware credit assignment enables effective and practical multi-turn RL for interactive LLMs.