Multimodal Agents

Recent momentum

-32%

15 papers in the last 28 days · 0.2% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

Weekly history

Recent digests

What was published in this topic, kept on the site without email delivery.

Period ending 2026-09-21

3 new papers

A weekly snapshot of new work published in Multimodal Agents.

Period ending 2026-09-14

7 new papers

A weekly snapshot of new work published in Multimodal Agents.

Period ending 2026-09-07

2 new papers

A weekly snapshot of new work published in Multimodal Agents.

200 papers

Latest in Multimodal Agents

May 28, 2026cs.CV

WorldMemArena: Evaluating Multimodal Agent Memory Through Action-World Interaction

Multimodal large language models are increasingly deployed as long-horizon agents, where memory must do more than recall: it must track an evolving world, revise what has gone stale, and surface the right evidence at decision time. Existing benchmarks measure recall over static dialogue, collapse memory into a single end-of-task accuracy, and reduce visual observations to captions, leaving us unable to localize failures to writing, maintenance, retrieval, or use. The rise of agent harnesses that author their own memory sharpens this gap, since we have no principled way to compare hand-designed pipelines with self-managing alternatives. To close these gaps, we formulate multimodal agent memory as an Action-World Interaction Loop with an observable four-stage lifecycle, and instantiate it in WorldMemArena: 400 multi-session multimodal tasks spanning Lifelong Evolution (evolving personal and task states) and Agentic Execution (memory from real observations, actions, and feedback), annotated with gold memory points, updates, distractors, and evidence chains for stage-level diagnosis. This enables the first head-to-head comparison of long-context, manually designed (RAG and external memory systems), and harness-based memory agents. Results show that: (1) better memory writing and storage do not guarantee better performance; (2) multimodal memory still struggles to fully use visual evidence; (3) systems are unstable across domains and degrade on realistic agentic trajectories; and (4) harness memory is more flexible but remains costly and less reliable.
Chengzhi Liu, Yuzhe Yang, Sophia Xiao Pu +14
May 27, 2026cs.CL

Analyzing Persona Effects in Generated Explanations from Multimodal LLM Agents in Urban Perception

We study how persona prompting shapes language generated by multimodal large language models in an urban perception setting. Using 59,808 annotations from 1,200 persona-conditioned agents and two no-persona settings, we analyze captions, justifications, and perception tags across personas. Results indicate strong convergence in captions for different personas, whereas justifications display systematic variation associated with socioeconomic and political attributes, while perception tags show no statistically significant persona-related differences, though effect trends are observed. Topic analysis further reveals that personas emphasize different evaluative themes when interpreting the same scenes.
Neemias da Silva, Myriam Delgado, Rodrigo Minetto +2
May 27, 2026cs.AI

VFEAgent: A Multimodal Agent Framework for End-to-End Automated Finite Element Analysis

Finite Element Analysis (FEA) serves as the cornerstone of modern engineering design. However, its workflow is inherently complex and relies heavily on domain expertise. Although recent efforts have integrated Large Language Models (LLMs) into FEA, existing approaches face limitations in handling multimodal inputs and executing complex tasks. To address these limitations, we propose VFEAgent, an end-to-end multi-agent system designed to automate FEA modeling and simulation directly from input images and problem descriptions. Our methodology integrates two core components: (1) a multimodal vision-language multi-agent pipeline that employs ReAct-driven reasoning to extract structured FEA specifications from heterogeneous inputs and (2) a verification-first code synthesis framework, incorporating robust self-debugging and fallback mechanisms to ensure executability and physical validity. We systematically evaluated the system across various engineering mechanics scenarios. The results demonstrate that VFEAgent achieves a high success rate in generating complete and physically valid simulations, outperforming LLM-based baseline methods in reliability and correctness. These findings validate the feasibility of automating the complete FEA workflow, highlighting the framework's potential to liberate engineers from tedious manual analysis.
Jiachen Zhang, Junyi Lao, Chenghao Liu +5
May 27, 2026cs.CV

Gamma-World: Generative Multi-Agent World Modeling Beyond Two Players

World models for interactive video generation have largely focused on single-agent settings, where future observations are generated from a single control signal. However, many generated environments require multi-agent interaction: multiple players, robots, or embodied agents act simultaneously within a shared space. Scaling world models to such settings requires a principled multi-agent design: agents should remain independently controllable, permutation-symmetric, and support efficient inference while maintaining consistency across time and perspectives. In this paper, we present our generative multi-agent world model for interactive simulation. It introduces Simplex Rotary Agent Encoding, a parameter-free extension of 3D RoPE that represents agents as vertices of a regular simplex in rotary angle space. This gives each agent a distinct phase while making all agents permutation-equivalent, enabling scalable agent identity without learned per-slot identities or a fixed agent ordering. To avoid dense all-to-all attention across agents, we further propose Sparse Hub Attention, where learnable hub tokens mediate token interaction across agents, reducing cross-agent attention cost from quadratic to linear in the number of agents. For real-time rollout, we distill a full-context diffusion teacher into a causal student that generates temporal blocks sequentially with KV caching, enabling action-responsive generation at 24 FPS. Experiments in multiplayer virtual environments show that our model improves video fidelity, action controllability, and inter-agent consistency over slot-based and dense-attention baselines, while generalizing from two to four players without additional training.
Fangfu Liu, Kai He, Tianchang Shen +7
May 27, 2026cs.CL

Agent Explorative Policy Optimization for Multimodal Agentic Reasoning

Vision-language models with extended reasoning succeed on complex problems, but many real-world problems require external tools that internal reasoning alone often cannot resolve. Agentic reasoning therefore interleaves two behaviors with a structural asymmetry: thinking (the self-contained default) and tool use (a high-variance auxiliary acting). We refer to this asymmetry as the Thinking-Acting Gap. Under standard RL recipes like GRPO, the gap manifests as two diagnostic symptoms during training: tool use is attempted on only ~30% of rollouts, and when attempted, the tool-using rollouts within a group are all-wrong on ~40% of questions, suppressing the learning signal at the tool calls that needed it. We propose AXPO (Agent eXplorative Policy Optimization): for each all-wrong tool-using subgroup, AXPO fixes the thinking prefix and resamples the tool call and its continuation, paired with uncertainty-based prefix selection. Across nine multimodal benchmarks and three scales of Qwen3-VL-Thinking, SFT+AXPO outperforms SFT+GRPO at average (+1.8pp Pass@1 and +1.8pp Pass@4 at 8B on average) and 8B with SFT+AXPO surpasses the 32B Base on Pass@4 with 4 times fewer parameters.
Minki Kang, Shizhe Diao, Ryo Hachiuma +4
May 27, 2026cs.CL

GUI-CIDER: Mid-training GUI Agents via Causal Internalization and Density-aware Exemplar Reselection

Despite the rapid progress of multimodal large language models in building Graphical User Interface (GUI) agents, their real-world task completion is fundamentally bottlenecked by a lack of world knowledge about GUI operations. Existing solutions typically rely on expensive multi-agent scaffolding or conventional post-training paradigms, such as Supervised Fine-Tuning (SFT) and Reinforcement Learning (RL). However, post-training only allows agents to implicitly absorb world knowledge through action annotations or reward signals, leading to inefficient trajectory memorization rather than genuine comprehension. Therefore, an approach that enables explicit learning of this knowledge is imperative. To this end, we propose GUI-CIDER, a mid-training method that explicitly internalizes GUI world knowledge through Causal Internalization and Density-aware Exemplar Reselection. GUI-CIDER operates in three stages: (1) data synthesis, which distills static planning and dynamic causal knowledge from GUI trajectories into text; (2) exemplar reselection, which filters the corpus by rewarding causal structures and penalizing semantic redundancy; and (3) mid-training, where the refined data is used to embed the acquired knowledge. Extensive experiments on two GUI knowledge benchmarks and three task completion benchmarks demonstrate that GUI-CIDER consistently improves both the agent's understanding of GUI operations and its task success rates.The codes are available at https://github.com/Wuzheng02/GUI-CIDER.
Zheng Wu, Chengcheng Han, Zhengxi Lu +5
May 27, 2026cs.AI

EgoBench: An Interactive Egocentric Multimodal Benchmark for Tool-Using Agents

As AI agents increasingly operate in open, real-world environments, they require a deep synergy of multimodal perception, tool invocation with multi-hop reasoning, and dynamic interaction with users. However, existing benchmarks fail to jointly evaluate these capabilities due to challenges in designing strictly coupled multi-capability tasks, simulating natural and task-constrained user feedback, and ensuring objective evaluation of dynamic interaction. To bridge this gap, we introduce EgoBench, the first interactive multimodal benchmark for tool-using agents. EgoBench comprises 1,045 egocentric-video-grounded tasks covering four daily scenarios, along with a user-agent-tool interactive environment for evaluation. We implement a three-stage synergistic pipeline through which each task is designed to enforce the joint application of visual perception and tool-augmented multi-hop reasoning. We additionally develop a multi-agent simulated user within EgoBench to evaluate agents' interaction capabilities, which generates high-fidelity, task-aligned responses to agents. Furthermore, we establish a deterministic joint validation framework that guarantees objective assessment through process-based and result-based equivalence. Benchmarking eight SOTA video-MLLM agents on EgoBench reveals a severe performance ceiling: the best model achieves only 30.62% accuracy in the best-performing scenario, averaging 19.43% across all four scenarios. Finally, we conduct a multi-dimensional error analysis to disentangle failure modes, exposing capability bottlenecks for advancing future AI agents.
Yunqi Liu, Tong Niu, Zitong Wang +4
May 26, 2026cs.CL

QUACK: Questioning, Understanding, and Auditing Communicated Knowledge in Multimodal Social Deduction Agents

Social deduction games have become a popular testbed for probing reasoning, deception, coordination, and belief modeling in Large Language Model (LLM) agents. However, most environments are scored only by game outcomes such as win rates and largely remain to text-only interaction, making it difficult to tell whether an agent's language is actually grounded in what it perceived and did, or to identify the failure modes underlying its behavior. To address this gap, we introduce QUACK, an open-source environment and evaluation framework for auditing the grounding of agent language in multimodal social reasoning. QUACK evaluates agents at three levels: game outcomes, behavioral trajectories, and utterance-level consistency. Its core Statement Verification Pipeline reconstructs each agent's ground-truth trajectory from engine logs and checks every discussion claim against it, automatically flagging spatial hallucination, unsupported accusation, deception collapse, and language-action inconsistency. Evaluating three frontier VLMs in both homogeneous and cross-model adversarial settings, we find that even the strongest agent hallucinates 15.1% of its verifiable spatial claims and 11.5% of accusations are strictly unsupported. We release the full engine, evaluation framework, toolkit, and logs in https://github.com/AAAAA-Academia-Attractions/QUACK.
Ye Yuan, Rui Song, Weien Li +12
May 26, 2026cs.AI

PolyFusionAgent: A Multimodal Foundation Model and Autonomous AI Assistant for Polymer Property Prediction and Inverse Design

Polymer discovery is central to fields ranging from energy storage to biomedicine, but it is hindered by an astronomically large chemical design space and fragmented representations of structure, properties, and prior knowledge. This fragmentation leaves many AI models disconnected from physical and experimental reality, restricting their ability to support directly actionable design decisions. Here we introduce PolyFusionAgent, an interactive framework coupling a multimodal polymer foundation model (PolyFusion) with a tool-augmented, literature-grounded design agent (PolyAgent). PolyFusion aligns complementary polymer views including sequence, topology, 3D geometry, and fingerprints across millions of polymers to learn a shared latent space transferable across chemistries and data regimes, improving thermophysical property prediction and enabling property-conditioned generation of chemically valid, structurally novel polymers beyond the reference design space. PolyAgent closes the design loop by linking prediction and inverse design with evidence retrieval from the polymer literature, proposing, evaluating, and contextualizing hypotheses with explicit precedent in one workflow. Together, PolyFusionAgent enables interactive, evidence-linked polymer discovery combining large-scale representation learning, multimodal chemical knowledge, and verifiable scientific reasoning.
Manpreet Kaur, Xingying Zhang, Qian Liu
May 25, 2026cs.AI

Personalizing Embodied Multimodal Large Language Model Agents over Long-term User Interactions

Multimodal large language model (MLLM)-based embodied agents have shown strong potential for solving complex tasks in physical environments. However, personalized assistance requires more than following generic instruction or recognizing object categories. In real-world scenarios, the intended target is often specified only implicitly through prior interactions, requiring agents to leverage personalized context accumulated over time. In this work, we propose POLAR, a multiomodal memory-augmented framework for personalized embodied agents over long-term user interactions. POLAR organizes prior interactions into a multimodal knowledge graph that captures semantic memory for personalized context and visual concepts, and episodic memory for embodied experiences such as agent trajectories. To execute embodied tasks, POLAR retrieves relevant memories to interpret the current request and guide task execution. We evaluate POLAR across multiple MLLM backbones and diverse evaluation scenarios to study the role of memory in long-term personalization. Results show that the proposed memory mechanism consistently improves performance by enabling more effective use of information accumulated over prior interactions. The gains are especially pronounced when the agents are required to reason across multiple interactions, perform multi-hop inference, or tracking updates in user-specific context over time.
Jeongeun Lee, Chanyoung Park, Dongha Lee
May 25, 2026cs.CV

MAIL++: Multi-Modal Bi-directional Agent Layer for Vision-Language Models

Adapting large vision-language models (VLMs) such as CLIP to downstream tasks remains challenging, as full fine-tuning is computationally prohibitive and prone to overfitting in low-data regimes. Parameter-efficient fine-tuning (PEFT) alleviates these issues with lightweight prompt- or adapter-based modules, and cross-modal coupling has proven especially effective by strengthening interactions between vision and language. However, existing coupling mechanisms predominantly rely on external auxiliary modules, leading to indirect, coarse-grained interactions that are structurally decoupled from the original VLM and thus limit representational expressiveness. In this paper, we propose Multi-Modal Interactive Agent Layer (MAIL), a PEFT paradigm that embeds cross-modal coupling directly into the intrinsic computation modules of VLMs. MAIL freezes the backbone and inserts lightweight agent layers after core modules, such as LayerNorm, to approximate the parameter updates induced by full fine-tuning. To couple visual and textual streams at this level, we introduce a bottleneck-based text-to-image bridge that jointly optimizes paired agent layers across modalities, coordinating the adaptation of corresponding computation modules. We further present MAIL++, which enables bidirectional cross-modal exchange through a meta agent layer, a meta-text bridge, and a meta-image bridge. At inference time, all agent layers are re-parameterized into the frozen backbone, preserving the original computational efficiency. Extensive experiments on few-shot image classification and few-shot universal cross-domain retrieval demonstrate that MAIL and MAIL++ consistently outperform state-of-the-art PEFT methods.
Kaixiang Chen, Pengfei Fang, Hui Xue
May 24, 2026cs.AI

PANDO: Efficient Multimodal AI Agents via Online Skill Distillation

Recent advances in multimodal web agents often rely on increased inference-time computation, including rollout search, verifier passes, offline skill discovery, and specialist model stacks. This raises a central question: can a web agent become more efficient as it accumulates experience, rather than more expensive? We first analyze trajectories from VisualWebArena and identify three recurring sources of inefficiency: repeat-action loops, hidden discovery costs, and low prompt-cache reuse. We then introduce PANDO, a single-rollout online skill-distillation framework that maintains a structured Skill Library and combines progress reflection, confidence-based skill demotion, hierarchical routing, visual compression, and cache-aware prompting. On the full set of 910 VisualWebArena tasks, PANDO achieves a 58.3% success rate, outperforming SGV (54.0%) and our WALT reproduction (45.2%), while using 58% fewer tokens than SGV and 61% fewer tokens than WALT, without any pre-evaluation discovery budget. A 300-task ablation further shows that rules and routines provide most of the success gains, while routing, compression, and cache-aware prompting convert the larger skill library into lower marginal token cost. Finally, we introduce three trajectory-level efficiency metrics -- Action Repetition Rate, Step Overhead Ratio, and Prompt Cache Utilization -- to make efficiency visible beyond terminal success.
Yubo Li, Yidi Miao, Yuntian Shen +1
May 21, 2026cs.CV

AgroTools: A Benchmark for Tool-Augmented Multimodal Agents in Agriculture

Agricultural decision-making increasingly requires multimodal systems that can transform visual observations into reliable, executable actions. However, existing agricultural multimodal benchmarks mainly evaluate final-answer correctness and provide limited support for assessing whether models can use external tools to complete precision-sensitive workflows. In this paper, we introduce AgroTools, a benchmark for evaluating tool-augmented multimodal agents in agriculture. AgroTools contains 539 question-answer instances paired with 1,097 heterogeneous agricultural images, spanning five task families and an executable environment of 14 agricultural tools. Each query is annotated with structured tool-use traces, enabling a dual-view evaluation of both process-level execution quality and outcome-level task success. We benchmark 9 open-source and 4 closed-source multimodal large language models on AgroTools. Results show that current models remain far from reliable in agricultural tool-use settings, with clear bottlenecks in tool planning, argument generation, execution recovery, and final-answer synthesis. We hope AgroTools will support future research on multimodal agents for high-precision agricultural applications. The benchmark and evaluation are available at https://huggingface.co/datasets/AgroTools/AgroTools.
Zi Ye, Yibin Wen, Xiaoya Fan +10
May 21, 2026cs.LG

Maestro: Reinforcement Learning to Orchestrate Hierarchical Model-Skill Ensembles

The proliferation of large language models (LLMs) and modular skills has endowed autonomous agents with increasingly powerful capabilities. Existing frameworks typically rely on monolithic LLMs and fixed logic to interface with these skills. This gives rise to a critical bottleneck: different LLMs offer distinct advantages across diverse domains, yet current frameworks fail to exploit the complementary strengths of models and skills, thereby limiting their performance on downstream tasks. In this paper, we present Maestro (Multimodal Agent for Expert-Skill Targeted Reinforced Orchestration), a Reinforcement Learning (RL)-driven orchestration framework that reframes heterogeneous multimodal tasks as a sequential decision-making process over a hierarchical model-skill registry. Rather than consolidating all knowledge into a single model, Maestro trains a lightweight policy to dynamically compose ensembles of frozen expert models and a two-tier skill library, deciding at each step whether to invoke an external expert, which model-skill pair to select, and when to terminate. The policy is optimized via outcome-based RL, requiring no step-level supervision. We evaluate Maestro across ten representative multimodal benchmarks spanning mathematical reasoning, chart understanding, high-resolution perception, and domain-specific analysis. With only a 4B orchestrator, Maestro achieves an average accuracy of 70.1%, surpassing both GPT-5 (69.3%) and Gemini-2.5-Pro (68.7%). Crucially, the learned coordination policy generalizes to unseen models and skills without retraining: augmenting the registry with out-of-domain experts yields a 59.5% average on four challenging benchmarks, outperforming all closed-source baselines. Maestro further maintains high computational efficiency with low latency. The source code is available at https://github.com/jinyangwu/Maestro.
Jinyang Wu, Guocheng Zhai, Ruihan Jin +7
May 19, 2026cs.CV

CutVerse: A Compositional GUI Agents Benchmark for Media Post-Production Editing

While GUI agents have made significant progress in web navigation and basic operating system tasks, their capabilities in professional creative workflows remain largely underexplored. To bridge this gap, we introduce Cutverse, a benchmark designed to systematically evaluate autonomous GUI agents in realistic media post-production environments. We curate expert demonstrations across 7 professional applications (e.g., Premiere Pro, Photoshop), covering 186 complex, long-horizon tasks grounded in authentic editing workflows, involving dense multimodal interfaces and tightly coupled interaction sequences. To support scalable evaluation, we develop a lightweight parser that transforms raw screen recordings and low-level interaction logs into structured, compositional GUI action trajectories with precise grounding. Extensive evaluations reveal that existing agents achieve only 36.0% task success on realistic media editing tasks, underscoring the challenges posed by complex, long-horizon media post-production workflows in our benchmark.While current models demonstrate promising spatial grounding, multimodal alignment, and coordinated action execution, they remain limited in long-horizon reliability and domain-specific planning.
Haobo Hu, Xiangwu Guo, Zhiheng Chen +4
May 19, 2026cs.AI

AQuaUI: Visual Token Reduction for GUI Agents with Adaptive Quadtrees

Large Multimodal Models (LMMs) have recently emerged as promising backbones for GUI-agent models, where high-resolution GUI screenshots are introduced to the prompts at each iteration step. However, these screenshots exhibit highly non-uniform spatial information density: large regions may carry little information and are visually homogeneous, while key text and icons may require high visual fidelity. Existing approaches to this problem either require additional training or rely on attention-based token compression, ignoring the structured layout and spatial redundancy of GUI screenshots. To fill the gap, this paper proposes AquaUI, a training-free inference-time token reduction method for GUI agent models that utilizes the non-uniform information density in screenshots. AQuaUI constructs an adaptive quadtree on each screenshot input and keeps one representative merged token per leaf of the quadtree. AQuaUI preserves the spatial positions of retained tokens throughout the pipeline to ensure that all position-encoding stages remain consistent. To further improve temporal consistency across multi-step GUI interactions, we propose a conditional quadtree algorithm that leverages the continuity between consecutive screenshots within a single request. Specifically, it refines the current quadtree using previous quadtrees as references, helping preserve fine-grained regions across static or mildly shifted GUI states. We implement AQuaUI on state-of-the-art GUI agent models and conduct experiments on standard grounding and navigational benchmarks. AQuaUI consistently shows improved accuracy-efficiency trade-offs over prior baselines. Notably, on GUI-Owl-1.5-32B-Instruct, AQuaUI achieves up to 13.22% speedup and 29.52% fewer visual tokens while retaining 99.06% of full-token performance, suggesting that the spatial redundancy of GUI screenshots can be exploited at inference without retraining.
Yuankai Li, Tinghui Zhu, Ha Min Son +3
May 18, 2026cs.AI

Hallucination as Exploit: Evidence-Carrying Multimodal Agents

Multimodal agents increasingly choose tool calls from screenshots, documents, and webpages, where a false perceptual claim can turn hallucination from an answer-quality error into an authorization failure. We formalize this failure mode as hallucination-to-action conversion: an unsupported claim supplies the precondition for a privileged action. We propose evidence-carrying multimodal agents (ECA), which treat free-form model text as inadmissible evidence, decompose each tool call into action-critical predicates, obtain typed certificates from constrained DOM/OCR/AX verifiers, and use a deterministic gate to authorize only the privileges those certificates support. Rather than hiding perception error, ECA converts opaque model belief into auditable residuals at the verifier, schema, and implementation levels. Verifier red-teaming across 17 canonical attack categories shows that four targeted hardening steps are each necessary; after hardening, canonical gate bypass is 0/1,700 (Wilson 95% upper bound 0.22%). With content-derived certificates, ECA observes zero unsafe executions on 200 end-to-end tasks (Wilson 95% upper bound 2.67%) and 120 browser tasks (upper bound 4.3%). A HACR audit on 500 stratified task keys shows that unsupported action-critical claims reach unsafe execution for naive agents (100.0%) and prompt-only defenses (49.6%), but not for ECA. Oracle-certificate replay over 7,488 GPT-5.4 traces isolates gate correctness, while neural judge baselines still admit most unsafe actions under the same threat model. The resulting principle is simple: model language may propose tool use, but certified predicates must authorize it.
Guijia Zhang, Hao Zheng, Harry Yang
May 18, 2026cs.CV

MementoGUI: Learning Agentic Multimodal Memory Control for Long-Horizon GUI Agents

Recent GUI agents have made substantial progress in visual grounding and action prediction, yet they remain brittle in long-horizon tasks that require maintaining task state across many interface transitions. Existing agents typically rely on raw history replay or text-only memory, which either overwhelms the model with redundant screenshots or discards localized visual evidence needed for future decisions. To address these limitations, we introduce \textbf{MementoGUI}, a plug-in agentic memory framework that equips MLLM-based GUI agents with \textbf{MementoCore}, a learned controller for online memory selection, compression, and retrieval. Rather than treating interaction history as a fixed context, MementoGUI formulates long-horizon GUI control as an online memory-control problem: working memory selectively preserves task-relevant interface events with textual summaries and ROI-level visual evidence, while episodic memory retrieves reusable past trajectories through learned relevance selection. MementoCore modularizes memory control into specialized operators for step processing, memory compression, episodic writing, and episodic selection, enabling plug-in memory augmentation without finetuning the GUI agent backbone. We further develop a scalable data curation pipeline that converts computer-use trajectories into memory-controller training data, introduce \textbf{MementoGUI-Bench} for evaluating long-horizon decision-making in GUI agents, and design MLLM-based metrics for semantic action matching, task progress, and memory consistency. Experiments on GUI-Odyssey, MM-Mind2Web, and MementoGUI-Bench show that MementoGUI consistently improves GUI agents over no-history, history-replay, and text-only memory baselines, with larger MementoCore backbones further strengthening memory-augmented GUI control.
Ziyun Zeng, Hang Hua, Bocheng Zou +3
May 18, 2026cs.CV

SPIKE: An Adaptive Dual Controller Framework for Cost-Efficient Long-Horizon Game Agents

Long-horizon multimodal agents in open-world games must stay goal-directed across many low-level interactions under tight token and latency budgets. Existing approaches often trade off costly per-step reasoning against reactive execution that can drift, repeat failures, and recover poorly. Our key idea is to reuse strategic reasoning across locally stable segments and reinvoke it at event boundaries. We present SPIKE, an adaptive dual controller framework for cost-efficient long-horizon game control. Its Strategic Controller performs low-frequency global planning, failure analysis, and recovery, while its Reactive Controller handles fast local execution under a strict token budget. An Event Trigger monitors visual change, task progress, repeated actions, and failure signals to decide when control should stay reactive or escalate to strategic reasoning. Hierarchical Memory separates short-term experience reuse in the State-Action Memory Bank (SA-MB) from structured evidence in the State Action Knowledge Graph (SA-KG), allowing each controller to retrieve the context it needs. This design reuses strategic proposals over multiple reactive steps, supports local override when plans become stale, and reserves expensive reasoning for moments where extra deliberation is useful. On the Lite-100 split of StarDojo, SPIKE improves Lite-100 success rate (SR) by 5.0 percentage points (38.5% relative) over the strongest Lite-100 baseline and Budgeted SR by 9.3 points (75.6% relative) over the strongest budgeted baseline. It also reduces token consumption by 54.9% and latency by 40.8%. Ablations show that event triggering, reactive override, and heterogeneous memory each contribute to success and recovery, supporting selective reasoning rather than reasoning at every step.
Wencan Jiang, Jiangning Zhang, Jianbiao Mei +6
May 18, 2026cs.CV

MARS: Technical Report for the CASTLE Challenge at EgoVis 2026

This report presents MARS, short for Multimodal Agentic Reasoning with Source selection, our system for the CASTLE Challenge at EgoVis 2026. Participants must answer 185 closed-form questions over the CASTLE 2024 dataset. In contrast to prior single-video egocentric benchmarks, CASTLE requires reasoning over four days of activity, 15 synchronized perspectives, official transcripts, and multiple auxiliary modalities, including personal photos, auxiliary videos, gaze, thermal imagery, and heartrate measurements. MARS therefore treats the task as an agentic evidence-selection problem over multimodal sources rather than a purely text-only pipeline. MARS first follows the official CASTLE directory organization to build evidence memories from two primary sources, videos and transcripts, and four auxiliary sources, gaze, heartrate, photos, and thermal imagery. Long videos are converted into captions and DeepSeek-based summaries only because CASTLE videos are too long to fit directly into the model context for every question; this step compresses temporal evidence while keeping photos and other auxiliary media available as source-specific evidence. At inference time, a GPT-5.4 decision agent repeatedly chooses whether to continue reasoning, request a specific missing modality, produce an answer, or fall back to a random option when the evidence remains insufficient. The resulting system achieved second place on the final CASTLE Challenge leaderboard. Our codes are available at https://github.com/Hyu-Zhang/MARS.
Haoyu Zhang, Qiaohui Chu, Yisen Feng +4
May 15, 2026cs.CV

WorldAct: Activating Monolithic 3D Worlds into Interactive-Ready Object-Centric Scenes

Recent 3D world modeling systems based on generative scene synthesis, such as Marble, can create coherent and explorable 3D environments, yet their outputs are typically static monolithic assets with limited editability and physical interaction. This restricts their use in immersive content creation and embodied simulation, where generated worlds must be actively modified and manipulated. To tackle this challenge, we present WorldAct, a framework that converts static generated 3D worlds into editable and interaction-ready scenes. WorldAct uses a multimodal agent to guide scene decomposition, identify actionable objects, reconstruct geometrically aligned object-level meshes for interaction, and restore the residual background via 3D inpainting. The resulting scenes support object-level editing, collision-aware manipulation, and embodied task execution while preserving global scene coherence. Experiments show that WorldAct enables richer interaction scenarios than the original generated scenes, suggesting a practical path toward editable and interactive 3D world models.
Jichen Hu, Jiawei Guo, Jiazhong Cen +3
May 15, 2026cs.CL

SMMBench: A Benchmark for Source-Distributed Multimodal Agent Memory

Existing benchmarks for multimodal memory reasoning largely evaluate systems within pre-assembled contexts, but under-evaluate whether agents can use evidence distributed across independently originated sources. We argue that source-distributed memory composition is an important and under-examined bottleneck in multimodal agent memory, especially when relevant evidence is fragmented across heterogeneous artifacts such as conversations, profiles, screenshots, tables, images, and documents. To address this gap, we introduce Source-distributed Multimodal Memory Benchmark(SMMBench), which measures whether agents can retrieve, align, and compose multimodal evidence scattered across multiple sources rather than reason within a single curated context. SMMBench evaluates four core capabilities: (1) cross-source multimodal reasoning; (2) conflict resolution; (3) preference reasoning; (4) memory-grounded action prediction. The benchmark contains 1877 samples grounded in 264 sources. Experiments on representative memory-style and retrieval-based baselines show that current systems still struggle on these capabilities, positioning source-distributed multimodal memory as an important and still under-evaluated challenge for multimodal agents. Our data are available at https://huggingface.co/datasets/HuacanChai/SMMBench.
Huacan Chai, Yukai Wang, Yingxuan Yang +7
May 14, 2026cs.AI

MediaClaw: Multimodal Intelligent-Agent Platform Technical Report

MediaClaw is a multimodal agent platform built on the OpenClaw ecosystem. Its core design follows a three-layer architecture of unified abstraction, pluginized extension, and workflow orchestration. The system is intended to address practical deployment pain points in AIGC adoption, including fragmented capabilities, heterogeneous interfaces, disconnected production processes, and limited reuse of high-quality production workflows. \system{} abstracts full-category AIGC capabilities into a unified invocation model, uses plugins to support hot-pluggable capability expansion, and uses task-oriented Skills to turn complex production processes into reusable workflow assets. This report focuses on the architectural design philosophy of MediaClaw, the design logic of its core capability model, and the key engineering trade-offs in implementation. It aims to provide reusable practical reference for building multimodal capability platforms.
Shaoan Zhao, Huanlin Gao, Qiang Hui +9
May 14, 2026cs.CL

Video2GUI: Synthesizing Large-Scale Interaction Trajectories for Generalized GUI Agent Pretraining

Recent advances in multimodal large language models have driven growing interest in graphical user interface (GUI) agents, yet their generalization remains constrained by the scarcity of large-scale training data spanning diverse real-world applications. Existing datasets rely heavily on costly manual annotations and are typically confined to narrow domains. To address this challenge, we propose Video2GUI, a fully automated framework that extracts grounded GUI interaction trajectories directly from unlabeled Internet videos. Video2GUI employs a coarse-to-fine filtering strategy to identify high-quality GUI tutorial videos and convert them into structured agent trajectories. Applying this pipeline to 500 million video metadata entries, we construct WildGUI, a large-scale dataset containing 12 million interaction trajectories spanning over 1,500 applications and websites. Pre-training Qwen2.5-VL and Mimo-VL on WildGUI yields consistent improvements of 5-20% across multiple GUI grounding and action benchmarks, matching or surpassing state-of-the-art performance. We will release both the WildGUI dataset and the Video2GUI pipeline to support future research of GUI agents.
Weimin Xiong, Shuhao Gu, Bowen Ye +5
May 14, 2026cs.AI

TeachAnything: A Multimodal Crowdsourcing Platform for Training Embodied AI Agents in Symmetrical Reality

Symmetrical Reality (SR) is emerging as a future trend for human-agent coexistence, placing higher demands on agents to acquire human-like intelligence. It calls for richer and more diverse human guidance. We introduce a three-stage demonstration paradigm integrating multimodal demonstration signals. Building on this paradigm, we developed TeachAnything, a cloud-based, crowdsourcing-oriented demonstration platform with physics simulation capable of collecting diverse demonstration data across varied scenes, tasks, and embodiments. By unifying virtual and physical interactions through both methodological design and physics simulation, the system serves as a practical foundation for developing embodied agents aligned with Symmetrical Reality.
Zidong Liu, Rongkai Liu, Yue Li +1
May 14, 2026cs.CV

DermAgent: A Self-Reflective Agentic System for Dermatological Image Analysis with Multi-Tool Reasoning and Traceable Decision-Making

Dermatological diagnosis requires integrating fine-grained visual perception with expert clinical knowledge. Although Multimodal Large Language Models (MLLMs) facilitate interactive medical image analysis, their application in dermatology is hindered by insufficient domain-specific grounding and hallucinations. To address these issues, we propose DermAgent, a collaborative multi-tool agent that orchestrates seven specialized vision and language modules within a Plan-Execute-Reflect framework. DermAgent delivers stepwise, traceable diagnostic reasoning through three core components. First, it employs complementary visual perception tools for comprehensive morphological description, dermoscopic concept annotation, and disease diagnosis. Second, to overcome the lack of domain prior, a dual-modality retrieval module anchors every prediction in external evidence by cross-referencing 413,210 diagnosed image cases and 3,199 clinical guideline chunks. To further mitigate hallucinations, a deterministic critic module conducts strict post-hoc auditing via confidence, coverage, and conflict gates, automatically detecting inter-source disagreements to trigger targeted self-correction. Extensive experiments on five dermatology benchmarks demonstrate that DermAgent consistently outperforms state-of-the-art MLLMs and medical agent baselines across zero-shot fine-grained disease diagnosis, concept annotation, and clinical captioning tasks, exceeding GPT-4o by 17.6% in skin disease diagnostic accuracy and 3.15% in captioning ROUGE-L. Our code is available at https://github.com/YizeezLiu/DermAgent.
Yize Liu, Siyuan Yan, Ming Hu +5
May 13, 2026cs.AI

MMSkills: Towards Multimodal Skills for General Visual Agents

Reusable skills have become a core substrate for improving agent capabilities, yet most existing skill packages encode reusable behavior primarily as textual prompts, executable code, or learned routines. For visual agents, however, procedural knowledge is inherently multimodal: reuse depends not only on what operation to perform, but also on recognizing the relevant state, interpreting visual evidence of progress or failure, and deciding what to do next. We formalize this requirement as multimodal procedural knowledge and address three practical challenges: (I) what a multimodal skill package should contain; (II) where such packages can be derived from public interaction experience; and (III) how agents can consult multimodal evidence at inference time without excessive image context or over-anchoring to reference screenshots. We introduce MMSkills, a framework for representing, generating, and using reusable multimodal procedures for runtime visual decision making. Each MMSkill is a compact, state-conditioned package that couples a textual procedure with runtime state cards and multi-view keyframes. To construct these packages, we develop an agentic trajectory-to-skill Generator that transforms public non-evaluation trajectories into reusable multimodal skills through workflow grouping, procedure induction, visual grounding, and meta-skill-guided auditing. To use them, we introduce a branch-loaded multimodal skill agent: selected state cards and keyframes are inspected in a temporary branch, aligned with the live environment, and distilled into structured guidance for the main agent. Experiments across GUI and game-based visual-agent benchmarks show that MMSkills consistently improve both frontier and smaller multimodal agents, suggesting that external multimodal procedural knowledge complements model-internal priors.
Kangning Zhang, Shuai Shao, Qingyao Li +8
May 13, 2026cs.RO

Exploring Human-Robot Collaboration: Analysis of Interaction Modalities in Challenging Tasks

This work compares three interaction modalities for human-robot collaboration: passive, reactive, and proactive. We studied 18 participants assembling a seven-layer colored tower from memory while using nearby and distant blocks. In the passive modality participants worked alone; in the reactive modality a mobile robot helped only upon request; in the proactive modality it initiated brick delivery and error signaling without explicit requests. Although robot assistance increased completion time, most participants preferred collaboration: 67% preferred proactive behavior and 78% judged it most useful. These results suggest that timely proactive support can improve user experience in controlled collaborative tasks.
Simone Arreghini, Cristina Iani, Alessandro Giusti +3
May 13, 2026cs.CV

WinDeskGround: A Benchmark for Robust GUI Grounding in Complex Multi-Window Desktop Environments

Multimodal Large Language Models (MLLMs) have revolutionized GUI automation, yet their efficacy is largely established on idealized, single-layer interfaces. This paper identifies a critical reliability gap: state-of-the-art agents face distinct robustness challenges in real-world desktop environments characterized by multi-window stacking, occlusion, and visual clutter. To address this, we introduce WinDeskGround, a novel benchmark and synthesis framework tailored for evaluating GUI grounding robustness. Unlike static datasets, our framework parametrically generates complex desktop scenarios by controlling window occlusion, layout density, and semantic similarity, thereby simulating the distribution shifts of authentic workflows. We construct a diverse meta-dataset of 1,356 high-fidelity instruction-target pairs and conduct comprehensive evaluations of five leading MLLMs. Our results demonstrate that while top-tier agents excel in simplified settings, their accuracy declines under partial occlusion. WinDeskGround provides a valuable benchmark to facilitate the assessment and advancement of GUI agent robustness in realistic environments. The code is available at https://github.com/ZZZhr-1/WinDeskGround.
Haoren Zhao, Tianyi Chen, Zhen Wang
May 12, 2026cs.CV

PresentAgent-2: Towards Generalist Multimodal Presentation Agents

Presentation generation is moving beyond static slide creation toward end-to-end presentation video generation with research grounding, multimodal media, and interactive delivery. We introduce PresentAgent-2, an agentic framework for generating presentation videos from user queries. Given an open-ended user query and a selected presentation mode, PresentAgent-2 first summarizes the query into a focused topic and performs deep research over presentation-friendly sources to collect multimodal resources, including relevant text, images, GIFs, and videos. It then constructs presentation slides, generates mode-specific scripts, and composes slides, audio, and dynamic media into a complete presentation video. PresentAgent-2 supports three independent presentation modes within a unified framework: Single Presentation, which generates a single-speaker narrated presentation video; Discussion, which creates a multi-speaker presentation with structured speaker roles, such as for asking guiding questions, explaining concepts, clarifying details, and summarizing key points; and Interaction, which independently supports answering audience questions grounded in the generated slides, scripts, retrieved evidence, and presentation context. To evaluate these capabilities, we build a multimodal presentation benchmark covering single presentation, discussion, and interaction scenarios, with task-specific evaluation criteria for content quality, media relevance, dynamic media use, dialogue naturalness, and interaction grounding. Overall, PresentAgent-2 extends presentation generation from document-dependent slide creation to query-driven, research-grounded presentation video generation with multimodal media, dialogue, and interaction. Code: https://github.com/AIGeeksGroup/PresentAgent-2. Website: https://aigeeksgroup.github.io/PresentAgent-2.
Wei Wu, Ziyang Xu, Zeyu Zhang +2
May 11, 2026cs.CL

ReVision: Scaling Computer-Use Agents via Temporal Visual Redundancy Reduction

Computer-use agents (CUAs) rely on visual observations of graphical user interfaces, where each screenshot is encoded into a large number of visual tokens. As interaction trajectories grow, the token cost increases rapidly, limiting the amount of history that can be incorporated under fixed context and compute budgets. This has resulted in no or very limited improvement in the performance when using history unlike other domains. We address this inefficiency by introducing ReVision, which is used to train multimodal language models on trajectories where redundant visual patches are removed using a learned patch selector that compares patch representations across consecutive screenshots while preserving spatial structure required by the model. Across three benchmarks, OSWorld, WebTailBench, and AgentNetBench, when processing trajectories with 5 history screenshots using Qwen2.5-VL-7B, ReVision reduces token usage by 46% on average while improving success rate by 3% over the no drop baseline. This establishes a clear efficiency gain, enabling agents to process longer trajectories with fewer tokens. With this improved efficiency, we revisit the role of history in CUAs and find that performance continues to improve as more past observations are incorporated when redundancy is removed.
Amirhossein Abaskohi, Yuhang He, Peter West +3
May 11, 2026cs.AI

How Mobile World Model Guides GUI Agents?

Recent advances in vision-language models have enabled mobile GUI agents to perceive visual interfaces and execute user instructions, but reliable prediction of action consequences remains critical for long-horizon and high-risk interactions. Existing mobile world models provide either text-based or image-based future states, yet it remains unclear which representation is useful, whether generated rollouts can replace real environments, and how test-time guidance helps agents of different strengths. To answer the above questions, we filter and annotate mobile world-model data, then train world models across four modalities: delta text, full text, diffusion-based images, and renderable code. These models achieve SoTA performance on both MobileWorldBench and Code2WorldBench. Furthermore, by evaluating their downstream utility on AITZ, AndroidControl, and AndroidWorld, we obtain three findings. First, renderable code reconstruction achieves high in-distribution fidelity and provides effective multimodal supervision for data construction, while text-based feedback is more robust for online out-of-distribution (OOD) execution. Second, world-model-generated trajectories can provide transferable interaction experience in the training process and improve agents' end-to-end task performance, although these data do not preserve the original distribution. Last, for overconfident mobile agents with low action entropy, posterior self-reflection provides limited gains, suggesting that world models are more effective as prior perception or training supervision than as universal post-hoc verifiers.
Weikai Xu, Kun Huang, Yunren Feng +10
May 11, 2026cs.AI

AgentRx: A Benchmark Study of LLM Agents for Multimodal Clinical Prediction Tasks

Building effective clinical decision support systems requires the synthesis of complex heterogeneous multimodal data. Such modalities include temporal electronic health records data, medical images, radiology reports, and clinical notes. Large language model (LLM)-based agents have shown impressive performance in various healthcare tasks, especially those involving textual modalities. Considering the fragmentation of healthcare data across hospital systems, collaborative agent frameworks present a promising direction to mitigate data sharing challenges. However, the effectiveness of LLM agents for multimodal clinical risk prediction remains largely unexamined. In this work, we conduct a systematic evaluation of LLM-based agents for clinical prediction tasks using large-scale real-world data. We assess performance in unimodal and multimodal settings and quantify performance gaps between single agent and multi-agent systems. Our findings highlight that single agent frameworks outperform naive multi-agent systems, are better at handling multimodal data, and are better calibrated. This underscores a critical need for improving multi-agent collaboration to better handle heterogeneous inputs. By open-sourcing our code and evaluation framework, this work offers a new benchmark to support future developments relating to agentic systems in healthcare.
Baraa Al Jorf, Farah E. Shamout
May 11, 2026cs.CV

Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse

The real world unfolds along a single set of physics laws, yet human intelligence demonstrates a remarkable capacity to generalize experiences from this singular physical existence into a multiverse of games, each governed by entirely different rules, aesthetics, physics, and objectives. This omni-reality adaptability is a hallmark of general intelligence. As Artificial Intelligence progresses towards Artificial General Intelligence, the multiverse of games has evolved from mere entertainment into the ultimate ground for training and evaluating AGI. The pursuit of this generality has unfolded across four eras: from environment-specific symbolic and reinforcement learning agents, to current large foundation models acting as generalist players, and toward a future creator stage where agent both creates new game worlds and continually evolves within them. We trace the full lifecycle of a generalist game player along four interdependent pillars: Dataset, Model, Harness, and Benchmark. Every advance across these pillars can be read as an attempt to break one of five fundamental trade-offs that currently bound the whole system. Building on this end-to-end view, we chart a five-level roadmap, progressing from single-game mastery to the ultimate creator stage in which the agent simultaneously creates and evolves within theoretical game multiverse. Taken together, our work offers a unified lens onto a rapidly shifting field,and a principled path toward the omnipotent generalist agent capable of seamlessly mastering any challenge within the multiverse of games, thereby paving the way for AGI.
Kuan Zhang, Dongchen Liu, Qiyue Zhao +12
May 11, 2026cs.CL

TRACER: Verifiable Generative Provenance for Multimodal Tool-Using Agents

Multimodal large language models increasingly solve vision-centric tasks by calling external tools for visual inspection, OCR, retrieval, calculation, and multi-step reasoning. Current tool-using agents usually expose the executed tool trajectory and the final answer, but they rarely specify which tool observation supports each generated claim. We call this missing claim-level dependency structure the provenance gap. The gap makes tool use hard to verify and hard to optimize, because useful evidence, redundant exploration, and unsupported reasoning are mixed in the same trajectory. We introduce TRACER, a framework for verifiable generative provenance in multimodal tool-using agents. Instead of adding citations after generation, TRACER generates each answer sentence together with a structured provenance record that identifies the supporting tool turn, evidence unit, and semantic support relation. Its relation space contains Quotation, Compression, and Inference, covering direct reuse, faithful condensation, and grounded derivation. TRACER verifies each record through schema checking, tool-turn alignment, source authenticity, and relation rationality, and then converts verified provenance into traceability constraints and provenance-derived local credit for reinforcement learning. We further construct TRACE-Bench, a benchmark for sentence-level provenance reconstruction from coarse multimodal tool trajectories. On TRACE-Bench, simply adding tools often introduces noise. With Qwen3-VL-8B, TRACER reaches 78.23% answer accuracy and 95.72% summary accuracy, outperforming the strongest closed-source tool-augmented baseline by 23.80 percentage points. Compared with tool-only supervised fine-tuning, it also reduces total test-set tool calls from 4949 to 3486. These results show that reliable multimodal tool reasoning depends on provenance-aware use of observations, not on more tool calls alone.
Bihui Yu, Caijun Jia, Jing Chi +6
May 10, 2026cs.CV

Through the Lens of Character: Resolving Modality-Role Interference in Multimodal Role-Playing Agent

The advancement of Multimodal Large Language Models (MLLMs) has expanded Role-Playing Agents (RPAs) into visually grounded environments. However, human vision is inherently subjective and identity-driven, whereas existing MLLMs extract objective, character-agnostic features for general tasks. In RPAs, this generic visual noise overpowers fragile character traits, causing Modality-Role Interference (MRI), where agents struggle to integrate visual grounding and character consistency. To address this, we introduce the training-free Character-Aware Visual Intervention (CAVI) framework, enabling agents to perceive the world through the lens of character. CAVI systematically targets MRI: macroscopically, Character-Guided Token Pruning (CTP) restricts the visual receptive field to role-relevant entities; microscopically, Orthogonal Feature Modulation (OFM) projects tokens onto a character-context subspace to extract aligned facts; and during decoding, Modality-Adaptive Role Steering (MARS) dynamically optimizes steering intensity based on visual reliance. Extensive experiments show CAVI effectively alleviates MRI, significantly enhancing character-consistent multimodal interactions.
Yihong Tang, Kehai Chen, Xuefeng Bai +1
May 9, 2026cs.AI

Ace-Skill: Bootstrapping Multimodal Agents with Prioritized and Clustered Evolution

Self-evolving agents present a promising path toward continual adaptation by distilling task interactions into reusable knowledge artifacts. In practice, this paradigm remains hindered by two coupled bottlenecks: data inefficiency, where costly rollout effort is disproportionately spent on low-value samples rather than informative ones, and knowledge interference, where heterogeneous knowledge stored in shared repositories leads to noisy retrieval and task-misaligned guidance. Together, these issues form a self-reinforcing failure loop in which uninformative rollouts yield noisy knowledge, which in turn degrades subsequent rollouts. In this work, we introduce Ace-Skill, a co-evolutionary framework that jointly optimizes rollout allocation and knowledge organization for self-evolving multimodal agents. Specifically, Ace-Skill combines aprioritized sampler with lazy-decay proficiency tracking to focus rollouts on informative and insufficiently mastered samples, and a clustered organizer that semantically clusters knowledge for cleaner retrieval and more reliable adaptation. By improving sampling and organization together, Ace-Skill turns self-evolution into a virtuous cycle in which more informative rollouts produce higher-quality knowledge that supports stronger subsequent rollouts. Across four multimodal tool-use benchmarks, Ace-Skill delivers strong gains (e.g., +35.46% relative improvement in Avg@4 accuracy), enabling an opensource 35B MoE model to match or surpass proprietary models. The acquired knowledge also transfers effectively in a zero-shot manner to smaller 9B and 4B models, allowing resource-constrained agents to inherit advanced capabilities without additional training. The code has been publicly available at https://github.com/AMAP-ML/Ace-Skill.
Feng Xiong, Zengbin Wang, Yong Wang +5
May 8, 2026cs.LG

Skill-CMIB: Multimodal Agent Skill for Consistent Action via Conditional Multimodal Information Bottleneck

While LLM-based agents excel at planning and executing long action sequences, their execution often remains inconsistent across trials, limiting reliability. Consolidating agent consistency requires distilling trial-error trajectories into reusable skills that preserve task-relevant invariants while discarding trajectory-specific noise. However, in multimodal settings, the key challenge is not only that useful invariants are distributed across vision and language information, but that different modalities support different kinds of reusable skill content: while some skills are verbalizable and interpretable, others reside in perceptual evidence beyond text. Text-only skills may lose perceptual cues, whereas storing text and perception naively introduces redundancy and noise. Existing inference-time methods, such as self-consistency, improve reliability through costly multi-sample decoding, while internalization strategies lack a way to separate verbalizable skill content from residual perceptual information. To address this, we introduce Conditional Multimodal Information Bottleneck (CMIB), a method for multimodal skill construction. CMIB begins with a joint bottleneck over multimodal skills and derives an exact sequential decomposition: (1) a text-stage bottleneck distilling interpretable skill cards, and (2) a conditional multimodal bottleneck compressing only residual information in perception that remains predictive beyond text. Unlike naive two-stream formulations, CMIB explicitly conditions the multimodal latent on the text skill, thus structurally reducing cross-modal redundancy and enabling independent control over textual and perceptual compression. We instantiate CMIB with a variational objective that makes its conditional decomposition tractable to optimize, yielding reusable multimodal skills that improve execution stability without incurring multi-sample inference overhead.
Zihan Huang, Junda Wu, Tong Yu +6
May 8, 2026cs.CL

SalesSim: Benchmarking and Aligning Multimodal Language Models as Retail User Simulators

We present SalesSim, a framework and testbed for evaluating the ability of Multimodal Large Language Models (MLLMs) to simulate realistic, persona-driven customer behavior in multi-turn, multi-modal, tool-augmented online retail conversations. Unlike prior work that treat user simulation as surface-level dialogue generation, SalesSim models retail interaction and decision-making as a grounded, agentic process, where shoppers with diverse backgrounds, preferences, and dealbreakers interact with a sales agent, seek clarifications, and make informed purchasing decisions. For evaluation, we design a suite of metrics centered on decision alignment, measuring the consistency between the simulator's actions and its persona specifications, as well as conversational quality. We find several behavioral gaps after benchmarking 6 open and closed-source state-of-the-art models. First, while models produce fluent conversations, they display significantly lower lexical diversity and overdisclosure of criteria across personas compared to human conversations. Second, models tend to be persuaded by sales agent suggestions and drift from persona specifications. Even the strongest model achieves less than 79% average alignment with its underlying persona specifications. To make progress on these limitations, we propose UserGRPO, a multi-turn, multi-objective reinforcement learning recipe to optimize both conversational fluency and decision alignment under persona specifications. Our experiments demonstrate that UserGRPO boosts decision alignment of the baseline model by 13.8% while improving conversational quality. By introducing SalesSim, we provide a new testbed for the community to investigate and improve the adherence of user simulators in goal-oriented settings.
Yada Pruksachatkun, Elaine Wan, Lyanna Chen +2
May 8, 2026cs.MM

MMTB: Evaluating Terminal Agents on Multimedia-File Tasks

Terminals provide a powerful interface for AI agents by exposing diverse tools for automating complex workflows, yet existing terminal-agent benchmarks largely focus on tasks grounded in text, code, and structured files. However, many real-world workflows require practitioners to work directly with audio and video files. Working with such multimedia files calls for terminal agents not only to understand multimedia content, but also to convert auditory and visual evidence across related files into appropriate actions. To evaluate terminal agents on multimedia-file tasks, we introduce MultiMedia-TerminalBench (MMTB), a benchmark of 105 tasks across 5 meta-categories where terminal agents directly operate with audio and video files. Alongside MMTB, we propose Terminus-MM, a multimedia harness that extends Terminus-KIRA with audio and video perception for terminal agents. Together, MMTB and Terminus-MM support a controlled study of multimedia terminal agents, revealing how different forms of multimedia access shape task outcomes and determine which evidence agents rely on to construct executable terminal workflows. MMTB media and metadata are released at https://huggingface.co/datasets/mm-tbench/mmtb-media
Chiyeong Heo, Jaechang Kim, Junhyuk Kwon +4
May 8, 2026cs.CV

EgoPro-Bench: Benchmarking Personalized Proactive Interaction in Egocentric Video Streams

Existing Multimodal Large Language Models (MLLMs) remain primarily reactive, failing to continuously perceive environments or proactively assist users. While emerging benchmarks address proactivity, they are largely confined to alert scenarios, neglect personalized context, and fail to evaluate the precise timing of human-machine interactions (HMI).In this paper, we introduce EgoPro-Bench, a novel benchmark for training and evaluating proactive interaction capabilities based on streaming egocentric videos; it comprises 2,400 videos in the evaluation set and over 12,000 videos in the training set.Unlike previous works, EgoPro-Bench leverages simulated user profiles to generate diverse user intentions and to construct high-fidelity HMI data across 12 distinct domains.Subsequently, we propose a specialized evaluation protocol and metrics, train proactive interaction models designed for efficient reasoning and low-latency interaction on streaming video data, and conduct comprehensive evaluations.Furthermore, we introduce an interaction principle termed "short thinking, better interaction", which allocates a limited token budget prior to intent recognition, thereby enhancing interaction performance.The experiments demonstrate that EgoPro-Bench substantially enhances the intention understanding capabilities of MLLMs and enables accurate identification of appropriate timings for HMI, thereby laying a solid foundation for next-generation user-centric proactive interactive agents.
Dongchuan Ran, Linyu Ou, Xueheng Li +5
May 7, 2026cs.RO

Cross-Modal Navigation with Multi-Agent Reinforcement Learning

Robust embodied navigation relies on complementary sensory cues. However, high-quality and well-aligned multi-modal data is often difficult to obtain in practice. Training a monolithic model is also challenging as rich multi-modal inputs induce complex representations and substantially enlarge the policy space. Cross-modal collaboration among lightweight modality-specialized agents offers a scalable paradigm. It enables flexible deployment and parallel execution, while preserving the strength of each modality. In this paper, we propose \textbf{CRONA}, a Multi-Agent Reinforcement Learning (MARL) framework for \textbf{Cro}ss-Modal \textbf{Na}vigation. CRONA improves collaboration by leveraging control-relevant auxiliary beliefs and a centralized multi-modal critic with global state. Experiments on visual-acoustic navigation tasks show that multi-agent methods significantly improve performance and efficiency over single-agent baselines. We find that homogeneous collaboration with limited modalities is sufficient for short-range navigation under salient cues; heterogeneous collaboration among agents with complementary modalities is generally efficient and effective; and navigation in large, complex environments requires both richer multi-modal perception and increased model capacity.
Shuo Liu, Xinzichen Li, Christopher Amato
May 7, 2026cs.AI

NeuroAgent: LLM Agents for Multimodal Neuroimaging Analysis and Research

Multimodal neuroimaging analysis often involves complex, modality-specific preprocessing workflows that require careful configuration, quality control, and coordination across heterogeneous toolchains. Beyond preprocessing, downstream statistical analysis and disease classification commonly require task-specific code, evaluation protocols, and data-format conventions, creating additional barriers between raw acquisitions and reproducible scientific analysis. We present NeuroAgent, an LLM-driven agentic framework that automates key preprocessing and analysis steps for heterogeneous neuroimaging data, including sMRI, fMRI, dMRI, and PET, and supports interactive downstream analysis through natural-language queries. NeuroAgent employs a hierarchical multi-agent architecture with a feedback-driven Generate-Execute-Validate engine: agents autonomously generate executable preprocessing code, detect and recover from runtime errors, and validate output integrity. We evaluate the system on 1,470 subjects pooled across all ADNI phases (CN=1,000, AD=470), where all subjects have sMRI and tabular data, with subsets also having Tau-PET (n=469), fMRI (n=278), and DTI (n=620n=620). Pipeline ablation studies across multiple LLM backends show that capable models reach up to 100% intent-parsing accuracy, with the strongest backend (Qwen3.5-27B) reaching 84.8% end-to-end preprocessing step correctness. Automated recovery limits manual intervention to edge cases where human review is required via the Human-In-The-Loop interface. For Alzheimer's Disease classification using automatically preprocessed multimodal data, our agent ensemble achieves an AUC of 0.9518 with four modalities, outperforming all single-modality baselines. These results show that NeuroAgent can reduce the manual effort required for neuroimaging preprocessing and enable end-to-end automated analysis pipelines for neuroimaging research.
Lujia Zhong, Yihao Xia, Jianwei Zhang +4
May 7, 2026cs.AI

A Versatile AI Agent for Rare Disease Diagnosis and Risk Gene Prioritization

Accurate and timely diagnosis is essential for effective treatment, particularly in the context of rare diseases. However, current diagnostic workflows often lead to prolonged assessment times and low accuracy. To address these limitations, we introduce Hygieia, a multi-modal AI agent system designed to support precision disease diagnosis by integrating diverse data sources, including phenotypic features, genetic profiles, and clinical records. Hygieia features a router-based and knowledge-enhanced framework that mitigates hallucination and tailors diagnostic strategies to different disease categories. Notably, it prioritizes risk-related genomic factors for rare diseases and provides confidence scores to assist clinical decision-making. We conducted a comprehensive evaluation demonstrating that Hygieia achieves state-of-the-art performance across multiple diagnostic benchmarks. In collaboration with clinical experts from Yale School of Medicine and Duke-NUS Medical School, we further validated its practical utility by showing (1) Hygieia's superior diagnostic performance compared to physicians with an improvement from 12%-60% and (2) its effectiveness in assisting clinicians with medical records for handling real-world cases. Our findings indicate that Hygieia not only enhances diagnostic accuracy and interpretability but also significantly reduces clinician workload, highlighting its potential as a valuable tool in clinical decision support systems.
Tianyu Liu, Wangjie Zheng, Rui Yang +12
May 7, 2026cs.CV

X-OmniClaw Technical Report: A Unified Mobile Agent for Multimodal Understanding and Interaction

Inspired by the development of OpenClaw, there is a growing demand for mobile-based personal agents capable of handling complex and intuitive interactions. In this technical report, we introduce X-OmniClaw, a unified mobile agent designed for multimodal understanding and interaction in the Android ecosystem. This unified architecture of perception, memory, and action enables the agent to handle complex mobile tasks with high contextual awareness. Specifically, Omni Perception provides a unified multimodal ingress pipeline that integrates UI states, real-world visual contexts, and speech inputs, leveraging a temporal alignment module to decompose raw data into structured multimodal intent representations. Omni Memory leverages multimodal memory optimization to enhance personalized intelligence by integrating runtime working memory for task continuity with long-term personal memory distilled from local data, enabling highly context-aware and personalized interactions. Finally, Omni Action employs a hybrid grounding strategy that combines structural XML metadata with visual perception for robust interaction. Through Behavior Cloning and Trajectory Replay, the system captures user navigation as reusable skills, enabling precise direct-access execution. Demonstrations across diverse scenarios show that X-OmniClaw effectively enhances interaction efficiency and task reliability, providing a practical architectural blueprint for the next generation of mobile-native personal assistants.
Xiaoming Ren, Ru Zhen, Chao Li +11
May 6, 2026cs.MA

Bridging Perception and Action: A Lightweight Multimodal Meta-Planner Framework for Robust Earth Observation Agents

Autonomous Earth Observation (EO) agents are transitioning from passive perception to complex, multi-step task execution. However, current architectures that integrate planning and execution within a single model often struggle with combinatorial complexity and reasoning errors in dynamic EO scenarios. To resolve these challenges, we propose the Lightweight Multimodal Meta-Planner (LMMP) framework. LMMP incorporates a dual-awareness mechanism that grounds strategic plans in both multimodal image features and high-level task semantics. Crucially, we introduce a Meta Task Library to inject remote sensing expert knowledge directly into the workflow, which standardizes domain logic and ensures plans are physically feasible. We further implement a two-stage training pipeline, initializing the Meta-Planner via expert-distilled Supervised Fine-Tuning and refining it through Direct Preference Optimization based on execution feedback. Extensive experiments on a dataset derived from EarthBench and ThinkGeo demonstrate that LMMP significantly improves tool-calling accuracy and task success rates. Moreover, the framework exhibits strong ``plug-and-play'' versatility, consistently enhancing the performance of diverse executor backbones across previously unseen EO missions.
Jinghui Xu, Boyi Shangguan, Mengke Zhu +10
May 5, 2026cs.CL

Material Database Agent: A Multimodal Agentic Framework for Scientific Literature Mining

Materials science workflows rely on structured and unstructured data from the vast body of available scientific literature. However, most of the experimental details remain buried in text, tables, graphs and figures. Thus, constructing databases that incorporate this data is a manual, time-consuming, and hard-to-scale process. Multimodal large language models have made it feasible to extract information from text and scientific figures with high speed and accuracy. This opens the possibility of an AI system that can create production-scale material databases. Material Database Agent (MDA) is a modular, multi-agent system architecture for converting research literature into structured databases. MDA accepts article PDFs as input, which are subsequently processed in parallel into markdown files and figures. Multiple sub-agents read these markdown files and figures in parallel to assemble sub-databases for each paper. These sub-databases are then compiled into a single tabular database by an agent. As opposed to using either a rule-based approach or a single-pass pipeline for extracting information, MDA is a specialized architecture for transforming the literature into a database in the field of materials science. More generally, this study provides a basis for positioning multimodal agentic information extraction as a viable means for constructing next-generation scientific databases from the primary literature.
Achuth Chandrasekhar, Omid Barati Farimani, Radheesh Sharma Meda +1
May 5, 2026cs.AI

Pro2^2Assist: Continuous Step-Aware Proactive Assistance with Multimodal Egocentric Perception for Long-Horizon Procedural Tasks

Procedural tasks with multiple ordered steps are ubiquitous in daily life. Recent advances in multimodal large language models (MLLMs) have enabled personal assistants that support daily activities. However, existing systems primarily provide reactive guidance triggered by user queries, or limited proactive assistance for isolated short-term events rather than long-horizon procedural tasks. In this work, we introduce Pro2^2Assist, a step-aware proactive assistant that continuously tracks fine-grained task progress and reasons over the user's evolving state to provide timely assistance throughout tasks. Pro2^2Assist leverages multimodal data from augmented reality (AR) glasses to achieve motion-based perception. It then extracts step-oriented procedural context from multi-scale temporal dynamics and task-specific expert knowledge. Based on both sensory input and procedural context, Pro2^2Assist performs continuous reasoning to infer user needs and display timely assistance on AR glasses. We evaluate Pro2^2Assist using a dataset curated from public sources and a real-world dataset collected on our testbed with AR glasses. Extensive evaluations show that Pro2^2Assist outperforms the best-performing baselines by over 21% in procedural action understanding accuracy, and it achieves up to 2.29x the proactive timing accuracy of baselines. A user study with 20 participants further shows that 90% find Pro2^2Assist useful, indicating its effectiveness for real-world procedural assistance.
Lilin Xu, Bufang Yang, Siyang Jiang +6
May 4, 2026cs.CV

From Where Things Are to What They Are For: Benchmarking Spatial-Functional Intelligence in Multimodal LLMs

Human-level agentic intelligence extends beyond low-level geometric perception, evolving from recognizing where things are to understanding what they are for. While existing benchmarks effectively evaluate the geometric perception capabilities of multimodal large language models (MLLMs), they fall short of probing the higher-order cognitive abilities required for grounded intelligence. To address this gap, we introduce the Spatial-Functional Intelligence Benchmark (SFI-Bench), a video-based benchmark with over 1,500 expert-annotated questions derived from diverse egocentric indoor video scans. SFI-Bench systematically evaluates two complementary dimensions of advanced reasoning: (1) Structured Spatial Reasoning, which requires understanding complex layouts and forming coherent spatial representations, and (2) Functional Reasoning, which involves inferring object affordances and their context-dependent utility. The benchmark includes tasks such as conditional counting, multi-hop relational reasoning, functional pairing, and knowledge-grounded troubleshooting, directly challenging models to integrate perception, memory, and inference. Our experiments reveal that current MLLMs consistently struggle to combine spatial memory with functional reasoning and external knowledge, highlighting a critical bottleneck in achieving grounded intelligence. SFI-Bench therefore provides a diagnostic tool for measuring progress toward more cognitively capable and truly grounded multimodal agents.
Le Zhang, Jihan Yang, Soundarya Krishnan +11
May 1, 2026cs.LG

From Static Analysis to Audience Dissemination: A Training-Free Multimodal Controversy Detection Multi-Agent Framework

Multimodal controversy detection (MCD) identifies controversial content in videos and their associated user comments, to support risk management for social video platforms.Prior research frames MCD as a static representation learning task, where features are directly extracted from videos and their accompanying comments. However, these methods fail to capture the diverse perspectives and evaluations from different audience groups. Inspired by the real-world process of content dissemination among audiences, we propose AuDisAgent, a training-free multi-agent framework that reformulates MCD as a dynamic propagation process.Our framework explicitly models audience dissemination through a structured multi-agent system. First, three specialized Screening Agents (Video Agent, Comment Agent, and Interaction Agent) conduct initial assessments from visual, textual, and cross-modal perspectives, respectively. For samples where the three agents cannot reach a consensus, a Viewing Panel Agent is activated to simulate post-screening discussions among audiences with diverse backgrounds and stances. This mechanism models how different audience groups interpret and react to the same content, uncovering latent controversial content that may emerge during the dissemination process. Finally, an Arbitration Agent renders the final judgment based on the complete reasoning chain from the preceding steps.In addition, to address the "cold-start" scenario where newly released videos have few or no comments, we design a Comment Bootstrapping Strategy that leverages historical public comments from semantically similar videos as the initial comment context. Extensive experiments on a public dataset demonstrate that our framework significantly outperforms existing state-of-the-art (SOTA) methods in both rich-comment and limited-comment scenarios.
Zihan Ding, Ziyuan Yang, Yi Zhang
Apr 30, 2026cs.CV

Echo-α: Large Agentic Multimodal Reasoning Model for Ultrasound Interpretation

Ultrasound interpretation requires both precise lesion localization and holistic clinical reasoning, yet existing methods typically excel at only one of these capabilities: specialized detectors offer strong localization but limited reasoning, whereas multimodal large language models (MLLMs) provide flexible reasoning but weak grounding in specialized medical domains. We present Echo-α, an agentic multimodal reasoning model for ultrasound interpretation that unifies these strengths within an invoke-and-reason framework. Echo-α is trained to coordinate organ-specific detector outputs, integrate them with global visual context, and convert the resulting evidence into grounded diagnostic decisions beyond detector-only inference. This behavior is established through a nine-task supervised curriculum and then refined by sequential reinforcement learning under different reward trade-offs, yielding Echo-α-Grounding for lesion anchoring and Echo-α-Diagnosis for final diagnosis. On multi-center renal and breast ultrasound benchmarks, Echo-α outperforms competitive baselines on both grounding and diagnosis. In particular, on cross-center test sets, Echo-α-Grounding attains 56.73%/43.78% F1@0.5 and Echo- α-Diagnosis reaches 74.90%/49.20% overall accuracy on renal/breast ultrasound. These results suggest that agentic multimodal reasoning can turn specialized detectors into verifiable clinical evidence, offering a practical route toward ultrasound AI systems that are more accurate, interpretable, and transferable. The repository is at https://github.com/MiliLab/Echo-Alpha.
Jing Zhang, Wentao Jiang, Tao Huang +8
Apr 30, 2026cs.AI

A Pattern Language for Resilient Visual Agents

Integrating multimodal foundation models into enterprise ecosystems presents a fundamental software architecture challenge. Architects must balance competing quality attributes: the high latency and non-determinism of vision language action (VLA) models versus the strict determinism and real-time performance required by enterprise control loops. In this study, we propose an architectural pattern language for visual agents that separates fast, deterministic reflexes from slow, probabilistic supervision. It consists of four architectural design patterns: (1) Hybrid Affordance Integration, (2) Adaptive Visual Anchoring, (3) Visual Hierarchy Synthesis, and (4) Semantic Scene Graph.
Habtom Kahsay Gidey, Alexander Lenz, Alois Knoll
Apr 30, 2026cs.AI

MM-StanceDet: Retrieval-Augmented Multi-modal Multi-agent Stance Detection

Multimodal Stance Detection (MSD) is crucial for understanding public discourse, yet effectively fusing text and image, especially with conflicting signals, remains challenging. Existing methods often face difficulties with contextual grounding, cross-modal interpretation ambiguity, and single-pass reasoning fragility. To address these, we propose Retrieval-Augmented Multi-modal Multi-agent Stance Detection (MM-StanceDet), a novel multi-agent framework integrating Retrieval Augmentation for contextual grounding, specialized Multimodal Analysis agents for nuanced interpretation, a Reasoning-Enhanced Debate stage for exploring perspectives, and Self-Reflection for robust adjudication. Extensive experiments on five datasets demonstrate MM-StanceDet significantly outperforms state-of-the-art baselines, validating the efficacy of its multi-agent architecture and structured reasoning stages in addressing complex multimodal stance challenges.
Weihai Lu, Zhejun Zhao, Yanshu Li +1
Apr 30, 2026cs.CV

Context as Prior: Bayesian-Inspired Intent Inference for Non-Speaking Agents with a Household Cat Testbed

Many agents in real-world environments cannot reliably communicate their goals through language, including household pets, pre-verbal infants, and other non-speaking embodied agents. In such settings, intent must be inferred from incomplete behavioral observations in context-rich environments. This creates a core ambiguity: observable behavior is often noisy or underspecified, while context provides strong prior information but can also induce brittle shortcut predictions if used naively. We present CatSignal, a Bayesian-inspired probabilistic framework for multimodal intent inference that models spatial context as a prior-like constraint and behavioral observations as evidence. Rather than treating context as an ordinary input feature, our method uses a context-gated Product-of-Experts formulation to compute posterior-like intent distributions from context, pose dynamics, and acoustic cues. We instantiate this formulation in a household cat setting as a focused proof-of-concept for intent inference in non-speaking agents. Under Leave-One-Video-Out evaluation on a multimodal domestic cat dataset, the proposed prior-guided fusion achieves the best overall accuracy of 77.72%, outperforming feature concatenation (71.83%) and stronger late-fusion baselines. More importantly, it substantially reduces context-driven shortcut failures in ambiguous cases. While simpler fusion strategies remain competitive in Macro-F1 and selective prediction, the proposed model provides the strongest overall accuracy and the best suppression of context-based shortcut collapse.
Wenqian Zhang, Zehao Wang
Apr 30, 2026cs.AI

InteractWeb-Bench: Can Multimodal Agent Escape Blind Execution in Interactive Website Generation?

With the advancement of multimodal large language models (MLLMs) and coding agents, the website development has shifted from manual programming to agent-based project-level code synthesis. Existing benchmarks rely on idealized assumptions, especially for well-structured, information-rich inputs and static execution settings. In contrast, real-world development is constrained by a critical bottleneck: the semantic misalignment between ambiguous, low-quality instructions from non-expert users and model understanding, which results in a failure mode that we term blind execution. To address this gap, we introduce InteractWeb-Bench, the first multimodal interactive benchmark for website generation under non-expert low-code user conditions. InteractWeb-Bench introduces four types of user agents and persona-driven instruction perturbations to systematically simulate diverse user behaviors, including ambiguity, redundancy, and contradiction, grounded in requirement engineering defect taxonomies. We develop an interactive execution environment for agents, featuring a unified action space comprising Clarify, Implement, Verify, and Submit, enabling iterative intent refinement, code synthesis, and visual feedback-based validation. Extensive experiments and analysis reveal that frontier MLLM-based agents remain trapped in blind execution, exposing limitations in intent recognition and adaptive interaction.
Qiyao Wang, Haoran Hu, Longze Chen +4
Apr 29, 2026cs.CV

GLM-5V-Turbo: Toward a Native Foundation Model for Multimodal Agents

We present GLM-5V-Turbo, a step toward native foundation models for multimodal agents. As foundation models are increasingly deployed in real environments, agentic capability depends not only on language reasoning, but also on the ability to perceive, interpret, and act over heterogeneous contexts such as images, videos, webpages, documents, GUIs. GLM-5V-Turbo is built around this objective: multimodal perception is integrated as a core component of reasoning, planning, tool use, and execution, rather than as an auxiliary interface to a language model. This report summarizes the main improvements behind GLM-5V-Turbo across model design, multimodal training, reinforcement learning, toolchain expansion, and integration with agent frameworks. These developments lead to strong performance in multimodal coding, visual tool use, and framework-based agentic tasks, while preserving competitive text-only coding capability. More importantly, our development process offers practical insights for building multimodal agents, highlighting the central role of multimodal perception, hierarchical optimization, and reliable end-to-end verification.
GLM-V Team, :, Wenyi Hong +95
Apr 27, 2026cs.CV

AutoGUI-v2: A Comprehensive Multi-Modal GUI Functionality Understanding Benchmark

Autonomous agents capable of navigating Graphical User Interfaces (GUIs) hold the potential to revolutionize digital productivity. However, achieving true digital autonomy extends beyond reactive element matching; it necessitates a predictive mental model of interface dynamics and the ability to foresee the "digital world state" resulting from interactions. Despite the perceptual capabilities of modern Vision-Language Models (VLMs), existing benchmarks remain bifurcated (focusing either on black-box task completion or static, shallow grounding), thereby failing to assess whether agents truly comprehend the implicit functionality and transition logic of GUIs. To bridge this gap, we introduce AutoGUI-v2, a comprehensive benchmark designed to evaluate deep GUI functionality understanding and interaction outcome prediction. We construct the benchmark using a novel VLM-human collaborative pipeline that recursively parses multi-platform screenshots into hierarchical functional regions to generate diverse evaluation tasks. Providing 2,753 tasks across six operating systems, AutoGUI-v2 rigorously tests agents on region and element-level semantics, grounding, and dynamic state prediction. Our evaluation reveals a striking dichotomy in VLMs: while open-source models fine-tuned on agent data (e.g., Qwen3-VL) excel at functional grounding, commercial models (e.g., Gemini-2.5-Pro-Thinking) dominate in functionality captioning. Crucially, all models struggle with complex interaction logic of uncommon actions, highlighting that deep functional understanding remains a significant hurdle. By systematically measuring these foundational capabilities, AutoGUI-v2 offers a new lens for advancing the next generation of GUI agents.
Hongxin Li, Xiping Wang, Jingran Su +4
Apr 22, 2026cs.CL

Using Machine Mental Imagery for Representing Common Ground in Situated Dialogue

Situated dialogue requires speakers to maintain a reliable representation of shared context rather than reasoning only over isolated utterances. Current conversational agents often struggle with this requirement, especially when the common ground must be preserved beyond the immediate context window. In such settings, fine-grained distinctions are frequently compressed into purely textual representations, leading to a critical failure mode we call \emph{representational blur}, in which similar but distinct entities collapse into interchangeable descriptions. This semantic flattening creates an illusion of grounding, where agents appear locally coherent but fail to track shared context persistently over time. Inspired by the role of mental imagery in human reasoning, and based on the increased availability of multimodal models, we explore whether conversational agents can be given an analogous ability to construct some depictive intermediate representations during dialogue to address these limitations. Thus, we introduce an active visual scaffolding framework that incrementally converts dialogue state into a persistent visual history that can later be retrieved for grounded response generation. Evaluation on the IndiRef benchmark shows that incremental externalization itself improves over full-dialog reasoning, while visual scaffolding provides additional gains by reducing representational blur and enforcing concrete scene commitments. At the same time, textual representations remain advantageous for non-depictable information, and a hybrid multimodal setting yields the best overall performance. Together, these findings suggest that conversational agents benefit from an explicitly multimodal representation of common ground that integrates depictive and propositional information.
Biswesh Mohapatra, Giovanni Duca, Laurent Romary +1
Apr 22, 2026cs.MM

Sema: Semantic Transport for Real-Time Multimodal Agents

Real-time multimodal agents transport raw audio and screenshots using networking stacks designed for human receivers, which optimize for perceptual fidelity and smooth playout. Yet agent models act as event-driven processors with no inherent sense of physical time, consuming task-relevant semantics rather than reconstructing signals in real time. This fundamental difference shifts the transport goal from the technical problem of signal fidelity (Shannon-Weaver Level A) to the semantic problem of meaning preservation (Level B). This mismatch imposes significant overhead. In visual pipelines, screenshot upload accounts for over 60% of end-to-end action latency on constrained uplinks, and in voice pipelines, conventional transport carries massive redundancy, sending 43-64x more data than needed to maintain task accuracy. We present Sema, a semantic transport system that combines discrete audio tokenizers with a hybrid screen representation (lossless accessibility-tree or OCR text, plus compact visual tokens) and bursty token delivery that eliminates jitter buffers. In simulations under emulated WAN conditions, Sema reduces uplink bandwidth by 64x for audio and 130-210x for screenshots while preserving task accuracy within 0.7 percentage points of the raw baseline.
Jiaying Meng, Bojie Li
Apr 22, 2026cs.HC

AgentLens: Adaptive Visual Modalities for Human-Agent Interaction in Mobile GUI Agents

Mobile GUI agents can automate smartphone tasks by interacting directly with app interfaces, but how they should communicate with users during execution remains underexplored. Existing systems rely on two extremes: foreground execution, which maximizes transparency but prevents multitasking, and background execution, which supports multitasking but provides little visual awareness. Through iterative formative studies, we found that users prefer a hybrid model with just-in-time visual interaction, but the most effective visualization modality depends on the task. Motivated by this, we present AgentLens, a mobile GUI agent that adaptively uses three visual modalities during human-agent interaction: Full UI, Partial UI, and GenUI. AgentLens extends a standard mobile agent with adaptive communication actions and uses Virtual Display to enable background execution with selective visual overlays. In a controlled study with 21 participants, AgentLens was preferred by 85.7% of participants and achieved the highest usability (1.94 Overall PSSUQ) and adoption-intent (6.43/7).
Jeonghyeon Kim, Byeongjun Joung, Junwon Lee +3