Overview

Object pose estimation determines where an object is and how it is oriented, often as a 6D pose and sometimes including its size or articulation. Methods use keypoints or dense correspondences with geometric solvers such as PnP and ICP, alongside learned RGB-D and point-cloud models, foundation features, and generative pose prediction. Symmetry-aware representations, temporal tracking, and tactile or multi-view cues help address occlusion and ambiguous geometry, with benchmarks such as BOP, LINEMOD, and NOCS testing different settings. A central challenge is making systems generalize beyond familiar objects and controlled benchmarks to cluttered, deformable, reflective, or otherwise changing real-world scenes while remaining reliable for tasks such as robotic grasping.

Latest papers

187 papers25 papers in the last four weeks, up 47% on the four weeks before. 0.1% of all new papers.

Apr 29, 2026

Reconstruction by Generation: 3D Multi-Object Scene Reconstruction from Sparse Observations

Accurately reconstructing complex full multi-object scenes from sparse observations remains a core challenge in computer vision and a key step toward scalable and reliable simulation for robotics. In this work, we introduce RecGen, a generative framework for probabilistic joint estimation of object and part shapes, as well as their pose under occlusion and partial visibility from one or multiple RGB-D images. By leveraging compositional synthetic scene generation and strong 3D shape priors, RecGen generalizes across diverse object types and real-world environments. RecGen achieves state-of-the-art performance on complex, heavily occluded datasets, robustly handling severe occlusions, symmetric objects, object parts, and intricate geometry and texture. Despite using nearly 80% fewer training meshes than the previous state of the art SAM3D, RecGen outperforms it by 30.1% in geometric shape quality, 9.1% in texture reconstruction, and 33.9% in pose estimation.
Apr 25, 2026

Keypoint-based Dynamic Object 6-DoF Pose Tracking via Event Camera

Accurate 6-DoF pose estimation of objects is critical for robots to perform precise manipulation tasks. However, for dynamic object pose estimation, conventional camera-based approaches face several major challenges, such as motion blur, sensor noise, and low-light limitation. To address these issues, we employ event cameras, whose high dynamic range and low latency offer a promising solution. Furthermore, we propose a keypoint-based detection and tracking approach for dynamic object pose estimation. Firstly, a keypoint detection network is constructed to extract keypoints from the time surface generated by the event stream. Subsequently, the polarity and spatial coordinates of the events are leveraged, and the event density in the vicinity of each keypoint is utilized to achieve continuous keypoint tracking. Finally, a hash mapping is established between the 2D keypoints and the 3D model keypoints, and the EPnP algorithm is employed to estimate the 6-DoF pose. Experimental results demonstrate that, whether in simulated or real event environments, the proposed method outperforms the event-based state-of-the-art methods in terms of both accuracy and robustness.
Apr 22, 2026

MAPRPose: Mask-Aware Proposal and Amodal Refinement for Multi-Object 6D Pose Estimation

6D object pose estimation in cluttered scenes remains challenging due to severe occlusion and sensor noise. We propose MAPRPose, a two-stage framework that leverages mask-aware correspondences for pose proposal and amodal-driven Region-of-Interest (ROI) prediction for robust refinement. In the Mask-Aware Pose Proposal (MAPP) stage, we lift 2D correspondences into 3D space to establish reliable keypoint matches and generate geometrically consistent pose hypotheses based on correspondence-level scoring, from which the top-KK candidates are selected. In the refinement stage, we introduce a tensorized render-and-compare pipeline integrated with an Amodal Mask Prediction and ROI Re-Alignment (AMPR) module. By reconstructing complete object geometry and dynamically adjusting the ROI, AMPR mitigates localization errors and spatial misalignment under heavy occlusion. Furthermore, our GPU-accelerated RGB-XYZ reprojection enables simultaneous refinement of all N×BN \times B pose hypotheses in a single forward pass. Evaluated on the BOP benchmark, MAPRPose achieves a state-of-the-art Average Recall (AR) of 76.5%, outperforming FoundationPose by 3.1% AR while delivering a 43x speedup in multi-object inference.
Apr 21, 2026

FalconApp: Rapid iPhone Deployment of End-to-End Perception via Automatically Labeled Synthetic Data

Reliable perception for robotics depends on large-scale labeled data, yet real-world datasets rely on heavy manual annotation and are time-consuming to produce. We present FalconApp, an iPhone app with an end-to-end frontend-backend pipeline that turns a short handheld capture of a rigid object into a perception module for mask detection and 6-DoF pose estimation. Our core contribution is a rapid mobile deployment pipeline paired with a photorealistic auto-labeling workflow: from a user-captured video of an object, FalconApp reconstructs an editable GSplat asset, composites it with diverse photorealistic backgrounds, renders synthetic images with ground-truth masks and poses, trains the perception module, and deploys it back to the iPhone frontend. Experiments across five rigid objects with diverse geometry and appearance show that FalconApp produces usable perception models with about 20 minutes of synthetic-data generation and training per object on average, around 30 ms end-to-end on-device latency on iPhone, and better overall pose accuracy than a PnP baseline on 4 / 5 objects in both simulation and real-world evaluation.
Apr 20, 2026

Towards Symmetry-sensitive Pose Estimation: A Rotation Representation for Symmetric Object Classes

Symmetric objects are common in daily life and industry, yet their inherent orientation ambiguities that impede the training of deep learning networks for pose estimation are rarely discussed in the literature. To cope with these ambiguities, existing solutions typically require the design of specific loss functions and network architectures or resort to symmetry-invariant evaluation metrics. In contrast, we focus on the numeric representation of the rotation itself, modifying trigonometric identities with the degrees of symmetry derived from the objects' shapes. We use our representation, SARR, to obtain canonic (symmetry-resolved) poses for the symmetric objects in two popular 6D pose estimation datasets, T-LESS and ITODD, where SARR is unique and continuous w.r.t. the visual appearance. This allows us to use a standard CNN for 3D orientation estimation whose performance is evaluated with the symmetry-sensitive cosine distance ARC\text{AR}_{\text{C}}. Our networks outperform the state of the art using ARC\text{AR}_{\text{C}} and achieve satisfactory performance when using conventional symmetry-invariant measures. Our method does not require any 3D models but only depth, or, as part of an additional experiment, texture-less RGB/grayscale images as input. We also show that networks trained on SARR outperform the same networks trained on rotation matrices, Euler angles, quaternions, standard trigonometrics or the recently popular 6d representation -- even in inference scenarios where no prior knowledge of the objects' symmetry properties is available. Code and a visualization toolkit are available at https://github.com/akriegler/SARR .
Apr 18, 2026

TSM-Pose: Topology-Aware Learning with Semantic Mamba for Category-Level Object Pose Estimation

Category-level object pose estimation is fundamental for embodied intelligence, yet achieving robust generalization to unseen instances remains challenging. However, existing methods mainly rely on simple feature extraction and aggregation, which struggle to capture category-shared topological structures and conduct semantic keypoint modeling, limiting their generalization. To address these, we propose a Topology-Aware Learning with Semantic Mamba for Category-Level Pose Estimation framework (TSM-Pose). Specifically, we introduce a Topology Extractor to capture the global topological representation of the point cloud, which is integrated into local geometry features and enables robust category-level structural representation. Simultaneously, we propose a Mamba-based Global Semantic Aggregator that injects semantics priors into keypoints to enhance their expressiveness and leverages multiple TwinMamba blocks to model long-range dependencies for more effective global feature aggregation. Extensive experiments on three benchmark datasets (REAL275, CAMERA25, and HouseCat6D) demonstrate that TSM-Pose outperforms existing state-of-the-art methods.
Apr 16, 2026

Efficient Online 3D Multi-Camera Multi-Object Tracking and Pose Estimation

This paper proposes a fast and online method for jointly performing 3D multi-object tracking and pose estimation using multiple monocular cameras. Our algorithm requires only 2D bounding box and pose detections, eliminating the need for costly 3D training data or computationally expensive deep learning models. Our solution is an efficient implementation of a Bayes-optimal multi-object tracking filter, enhancing computational efficiency while maintaining accuracy. We demonstrate that our algorithm is significantly faster than state-of-the-art methods without compromising accuracy, using only publicly available pre-trained 2D detection models. We also illustrate the robust performance of our algorithm in scenarios where multiple cameras are intermittently disconnected or reconnected during operation.
Apr 14, 2026

Why MLLMs Struggle to Determine Object Orientations

Multimodal Large Language Models (MLLMs) struggle with tasks that require reasoning about 2D object orientation in images, as documented in prior work. Tong et al. and Nichols et al. hypothesize that these failures originate in the visual encoder, since commonly used encoders such as CLIP and SigLIP are trained for image-text semantic alignment rather than geometric reasoning. We design a controlled empirical protocol to test this claim by measuring whether rotations can be recovered from encoder representations. In particular, we examine SigLIP and ViT features from LLaVA OneVision and Qwen2.5-VL-7B-Instruct models, respectively, using full images, and examine CLIP representations in LLaVA 1.5 and 1.6 using rotated foreground patches against natural background images. Our null hypothesis is that orientation information is not preserved in the encoder embeddings and we test this by training linear regressors to predict object orientation from encoded features. Contrary to the hypothesis, we find that orientation information is recoverable from encoder representations: simple linear models accurately predict object orientations from embeddings. This contradicts the assumption that MLLM orientation failures originate in the visual encoder. Having rejected the accepted hypothesis that MLLMs struggle with 2D orientation tasks because of visual encoder limitations, we still don't know why they fail. Although a full explanation is beyond the scope of this paper, we show that although present, orientation information is spread diffusely across tens of thousands of features. This may or may not be while MLLMs fail to exploit the available orientation information.
Apr 13, 2026

ViserDex: Visual Sim-to-Real for Robust Dexterous In-hand Reorientation

In-hand object reorientation requires precise estimation of the object pose to handle complex task dynamics. While RGB sensing offers rich semantic cues for pose tracking, existing solutions rely on multi-camera setups or costly ray tracing. We present a sim-to-real framework for monocular RGB in-hand reorientation that integrates 3D Gaussian Splatting (3DGS) to bridge the visual sim-to-real gap. Our key insight is performing domain randomization in the Gaussian representation space: by applying physically consistent, pre-rendering augmentations to 3D Gaussians, we generate photorealistic, randomized visual data for object pose estimation. The manipulation policy is trained using curriculum-based reinforcement learning with teacher-student distillation, enabling efficient learning of complex behaviors. Importantly, both perception and control models can be trained independently on consumer-grade hardware, eliminating the need for large compute clusters. Experiments show that the pose estimator trained with 3DGS data outperforms those trained using conventional rendering data in challenging visual environments. We validate the system on a physical multi-fingered hand equipped with an RGB camera, demonstrating robust reorientation of five diverse objects even under challenging lighting conditions. Our results highlight Gaussian splatting as a practical path for RGB-only dexterous manipulation. For videos of the hardware deployments and additional supplementary materials, please refer to the project website: https://rffr.leggedrobotics.com/works/viserdex/
Apr 12, 2026

Point2Pose: Occlusion-Recovering 6D Pose Tracking and 3D Reconstruction for Multiple Unknown Objects Via 2D Point Trackers

We present Point2Pose, a model-free method for causal 6D pose tracking of multiple rigid objects from monocular RGB-D video. Initialized only from sparse image points on the objects, our approach tracks multiple unseen objects without requiring object CAD models or category priors. Point2Pose leverages a 2D point tracker to obtain long-range correspondences, enabling instant recovery after complete occlusion. Simultaneously, the system incrementally reconstructs an online Truncated Signed Distance Function (TSDF) representation of the tracked targets. Alongside the method, we introduce a new multi-object tracking dataset comprising both simulation and real-world sequences, with motion-capture ground truth for evaluation. Experiments show that Point2Pose trades some single-object pose accuracy for broader model-free tracking capabilities, including multi-object tracking and recovery from complete occlusion. Project page: https://point2pose.github.io/.
Apr 11, 2026

VGGT-HPE: Reframing Head Pose Estimation as Relative Pose Prediction

Monocular head pose estimation is traditionally formulated as direct regression from a single image to an absolute pose. This paradigm forces the network to implicitly internalize a dataset-specific canonical reference frame. In this work, we argue that predicting the relative rigid transformation between two observed head configurations is a fundamentally easier and more robust formulation. We introduce VGGT-HPE, a relative head pose estimator built upon a general-purpose geometry foundation model. Finetuned exclusively on synthetic facial renderings, our method sidesteps the need for an implicit anchor by reducing the problem to estimating a geometric displacement from an explicitly provided anchor with a known pose. As a practical benefit, the relative formulation also allows the anchor to be chosen at test time - for instance, a near-neutral frame or a temporally adjacent one - so that the prediction difficulty can be controlled by the application. Despite zero real-world training data, VGGT-HPE achieves state-of-the-art results on the BIWI benchmark, outperforming established absolute regression methods trained on mixed and real datasets. Through controlled easy- and hard-pair benchmarks, we also systematically validate our core hypothesis: relative prediction is intrinsically more accurate than absolute regression, with the advantage scaling alongside the difficulty of the target pose. Project page and code: https://vasilikivas.github.io/VGGT-HPE
Apr 10, 2026

Text-Guided 6D Object Pose Rearrangement via Closed-Loop VLM Agents

Vision-Language Models (VLMs) exhibit strong visual reasoning capabilities, yet they still struggle with 3D understanding. In particular, VLMs often fail to infer a text-consistent goal 6D pose of a target object in a 3D scene. However, we find that with some inference-time techniques and iterative reasoning, VLMs can achieve dramatic performance gains. Concretely, given a 3D scene represented by an RGB-D image (or a compositional scene of 3D meshes) and a text instruction specifying a desired state change, we repeat the following loop: observe the current scene; evaluate whether it is faithful to the instruction; propose a pose update for the target object; apply the update; and render the updated scene. Through this closed-loop interaction, the VLM effectively acts as an agent. We further introduce three inference-time techniques that are essential to this closed-loop process: (i) multi-view reasoning with supporting view selection, (ii) object-centered coordinate system visualization, and (iii) single-axis rotation prediction. Without any additional fine-tuning or new modules, our approach surpasses prior methods at predicting the text-guided goal 6D pose of the target object. It works consistently across both closed-source and open-source VLMs. Moreover, when combining our 6D pose prediction with simple robot motion planning, it enables more successful robot manipulation than recent Vision-Language-Action models (VLAs). Finally, we conduct an ablation study to demonstrate the necessity of each proposed technique.
Apr 10, 2026

Globally Optimal Pose from Orthographic Silhouettes

We solve the problem of determining the pose of known shapes in R3\mathbb{R}^3 from their unoccluded silhouettes. The pose is determined up to global optimality using a simple yet under-explored property of the area-of-silhouette: its continuity w.r.t trajectories in the rotation space. The proposed method utilises pre-computed silhouette-signatures, modelled as a response surface of the area-of-silhouettes. Querying this silhouette-signature response surface for pose estimation leads to a strong branching of the rotation search space, making resolution-guided candidate search feasible. Additionally, we utilise the aspect ratio of 2D ellipses fitted to projected silhouettes as an auxiliary global shape signature to accelerate the pose search. This combined strategy forms the first method to efficiently estimate globally optimal pose from just the silhouettes, without being guided by correspondences, for any shape, irrespective of its convexity and genus. We validate our method on synthetic and real examples, demonstrating significantly improved accuracy against comparable approaches. Code, data, and supplementary in: https://agnivsen.github.io/pose-from-silhouette/
Apr 10, 2026

Physically Grounded 3D Generative Reconstruction under Hand Occlusion using Proprioception and Multi-Contact Touch

We propose a multimodal, physically grounded approach for metric-scale amodal object reconstruction and pose estimation under severe hand occlusion. Unlike prior occlusion-aware 3D generation methods that rely only on vision, we leverage physical interaction signals: proprioception provides the posed hand geometry, and multi-contact touch constrains where the object surface must lie, reducing ambiguity in occluded regions. We represent object structure as a pose-aware, camera-aligned signed distance field (SDF) and learn a compact latent space with a Structure-VAE. In this latent space, we train a conditional flow-matching diffusion model, pretraining on vision-only images and finetuning on occluded manipulation scenes while conditioning on visible RGB evidence, occluder/visibility masks, the hand latent representation, and tactile information. Crucially, we incorporate physics-based objectives and differentiable decoder-guidance during finetuning and inference to reduce hand--object interpenetration and to align the reconstructed surface with contact observations. Because our method produces a metric, physically consistent structure estimate, it integrates naturally into existing two-stage reconstruction pipelines, where a downstream module refines geometry and predicts appearance. Experiments in simulation show that adding proprioception and touch substantially improves completion under occlusion and yields physically plausible reconstructions at correct real-world scale compared to vision-only baselines; we further validate transfer by deploying the model on a real humanoid robot with an end-effector different from those used during training.
Apr 10, 2026

AssemLM: A Spatial Reasoning Multimodal Large Language Model for Robotic Assembly

Spatial reasoning is a fundamental capability for embodied intelligence, especially for fine-grained manipulation tasks such as robotic assembly. Recent methods based on vision-language models (VLMs) largely rely on coarse 2D perception and struggle to perform accurate reasoning over complex 3D geometry. To address this limitation, we propose AssemLM, a spatial multimodal large language model for robotic assembly that integrates assembly manuals, point clouds, and textual instructions to predict task-critical 6D assembly poses with explicit geometric understanding. To bridge raw 3D perception and high-level linguistic reasoning, AssemLM employs a specialized point cloud encoder to extract fine-grained geometric and rotational features for accurate 3D spatial reasoning in assembly tasks. In addition, we introduce AssemBench, a large-scale benchmark for assembly-oriented spatial reasoning with over 900K multimodal samples and precise 6D pose annotations, extending evaluation from 2D grounding to full 3D geometric inference. Extensive experiments and real-robot evaluations demonstrate that AssemLM achieves state-of-the-art 6D pose reasoning performance and effectively supports fine-grained, multi-step assembly tasks in real-world settings. Code, models, and the AssemBench dataset will be made publicly available.
Apr 8, 2026

Exploring 6D Object Pose Estimation with Deformation

We present DeSOPE, a large-scale dataset for 6DoF deformed objects. Most 6D object pose methods assume rigid or articulated objects, an assumption that fails in practice as objects deviate from their canonical shapes due to wear, impact, or deformation. To model this, we introduce the DeSOPE dataset, which features high-fidelity 3D scans of 26 common object categories, each captured in one canonical state and three deformed configurations, with accurate 3D registration to the canonical mesh. Additionally, it features an RGB-D dataset with 133K frames across diverse scenarios and 665K pose annotations produced via a semi-automatic pipeline. We begin by annotating 2D masks for each instance, then compute initial poses using an object pose method, refine them through an object-level SLAM system, and finally perform manual verification to produce the final annotations. We evaluate several object pose methods and find that performance drops sharply with increasing deformation, suggesting that robust handling of such deformations is critical for practical applications.
Apr 6, 2026

Pickalo: Leveraging 6D Pose Estimation for Low-Cost Industrial Bin Picking

Bin picking in real industrial environments remains challenging due to severe clutter, occlusions, and the high cost of traditional 3D sensing setups. We present Pickalo, a modular 6D pose-based bin-picking pipeline built entirely on low-cost hardware. A wrist-mounted RGB-D camera actively explores the scene from multiple viewpoints, while raw stereo streams are processed with BridgeDepth to obtain refined depth maps suitable for accurate collision reasoning. Object instances are segmented with a Mask-RCNN model trained purely on photorealistic synthetic data and localized using the zero-shot SAM-6D pose estimator. A pose buffer module fuses multi-view observations over time, handling object symmetries and significantly reducing pose noise. Offline, we generate and curate large sets of antipodal grasp candidates per object; online, a utility-based ranking and fast collision checking are queried for the grasp planning. Deployed on a UR5e with a parallel-jaw gripper and an Intel RealSense D435i, Pickalo achieves up to 600 mean picks per hour with 96-99% grasp success and robust performance over 30-minute runs on densely filled euroboxes. Ablation studies demonstrate the benefits of enhanced depth estimation and of the pose buffer for long-term stability and throughput in realistic industrial conditions. Videos are available at https://mesh-iit.github.io/project-jl2-camozzi/
Apr 3, 2026

OMNI-PoseX: A Fast Vision Model for 6D Object Pose Estimation in Embodied Tasks

Accurate 6D object pose estimation is a fundamental capability for embodied agents, yet remains highly challenging in open-world environments. Many existing methods often rely on closed-set assumptions or geometry-agnostic regression schemes, limiting their generalization, stability, and real-time applicability in robotic systems. We present OMNI-PoseX, a vision foundation model that introduces a novel network architecture unifying open-vocabulary perception with an SO(3)-aware reflected flow matching pose predictor. The architecture decouples object-level understanding from geometry-consistent rotation inference, and employs a lightweight multi-modal fusion strategy that conditions rotation-sensitive geometric features on compact semantic embeddings, enabling efficient and stable 6D pose estimation. To enhance robustness and generalization, the model is trained on large-scale 6D pose datasets, leveraging broad object diversity, viewpoint variation, and scene complexity to build a scalable open-world pose backbone. Comprehensive evaluations across benchmark pose estimation, ablation studies, zero-shot generalization, and system-level robotic grasping integration demonstrate the effectiveness of OMNI-PoseX. The OMNI-PoseX achieves SOTA pose accuracy and real-time efficiency, while delivering geometrically consistent predictions that enable reliable grasping of diverse, previously unseen objects.
Apr 2, 2026

ROS 2-Based LiDAR Perception Framework for Mobile Robots in Dynamic Production Environments, Utilizing Synthetic Data Generation, Transformation-Equivariant 3D Detection and Multi-Object Tracking

Adaptive robots in dynamic production environments require robust perception capabilities, including 6D pose estimation and multi-object tracking. To address limitations in real-world data dependency, noise robustness, and spatiotemporal consistency, a LiDAR framework based on the Robot Operating System integrating a synthetic-data-trained Transformation-Equivariant 3D Detection with multi-object-tracking leveraging center poses is proposed. Validated across 72 scenarios with motion capture technology, overall results yield an Intersection over Union of 62.6% for standalone pose estimation, rising to 83.12% with multi-object-tracking integration. Our LiDAR-based framework achieves 91.12% of Higher Order Tracking Accuracy, advancing robustness and versatility of LiDAR-based perception systems for industrial mobile manipulators.
Mar 30, 2026

Event6D: Event-based Novel Object 6D Pose Tracking

Event cameras provide microsecond latency, making them suitable for 6D object pose tracking in fast, dynamic scenes where conventional RGB and depth pipelines suffer from motion blur and large pixel displacements. We introduce EventTrack6D, an event-depth tracking framework that generalizes to novel objects without object-specific training by reconstructing both intensity and depth at arbitrary timestamps between depth frames. Conditioned on the most recent depth measurement, our dual reconstruction recovers dense photometric and geometric cues from sparse event streams. Our EventTrack6D operates at over 120 FPS and maintains temporal consistency under rapid motion. To support training and evaluation, we introduce a comprehensive benchmark suite: a large-scale synthetic dataset for training and two complementary evaluation sets, including real and simulated event datasets. Trained exclusively on synthetic data, EventTrack6D generalizes effectively to real-world scenarios without fine-tuning, maintaining accurate tracking across diverse objects and motion patterns. Our method and datasets validate the effectiveness of event cameras for event-based 6D pose tracking of novel objects. Code and datasets are publicly available at https://chohoonhee.github.io/Event6D.
Mar 29, 2026

Demo-Pose: Depth-Monocular Modality Fusion For Object Pose Estimation

Object pose estimation is a fundamental task in 3D vision with applications in robotics, AR/VR, and scene understanding. We address the challenge of category-level 9-DoF pose estimation (6D pose + 3Dsize) from RGB-D input, without relying on CAD models during inference. Existing depth-only methods achieve strong results but ignore semantic cues from RGB, while many RGB-D fusion models underperform due to suboptimal cross-modal fusion that fails to align semantic RGB cues with 3D geometric representations. We propose DeMo-Pose, a hybrid architecture that fuses monocular semantic features with depth-based graph convolutional representations via a novel multimodal fusion strategy. To further improve geometric reasoning, we introduce a novel Mesh-Point Loss (MPL) that leverages mesh structure during training without adding inference overhead. Our approach achieves real-time inference and significantly improves over state-of-the-art methods across object categories, outperforming the strong GPV-Pose baseline by 3.2% on 3D IoU and 11.1% on pose accuracy on the REAL275 benchmark. The results highlight the effectiveness of depth-RGB fusion and geometry-aware learning, enabling robust category-level 3D pose estimation for real-world applications.
Mar 28, 2026

Mind the Shape Gap: A Benchmark and Baseline for Deformation-Aware 6D Pose Estimation of Agricultural Produce

Accurate 6D pose estimation for robotic harvesting is fundamentally hindered by the biological deformability and high intra-class shape variability of agricultural produce. Instance-level methods fail in this setting, as obtaining exact 3D models for every unique piece of produce is practically infeasible, while category-level approaches that rely on a fixed template suffer significant accuracy degradation when the prior deviates from the true instance geometry. To bridge such lack of robustness to deformation, we introduce PEAR (Pose and dEformation of Agricultural pRoduce), the first benchmark providing joint 6D pose and per-instance 3D deformation ground truth across 8 produce categories, acquired via a robotic manipulator for high annotation accuracy. Using PEAR, we show that state-of-the-art methods suffer up to 6x performance degradation when faced with the inherent geometric deviations of real-world produce. Motivated by this finding, we propose SEED (Simultaneous Estimation of posE and Deformation), a unified RGB-only framework that jointly predicts 6D pose and explicit lattice deformations from a single image across multiple produce categories. Trained entirely on synthetic data with generative texture augmentation applied at the UV level, SEED outperforms MegaPose on 6 out of 8 categories under identical RGB-only conditions, demonstrating that explicit shape modeling is a critical step toward reliable pose estimation in agricultural robotics.
Mar 27, 2026

Detailed Geometry and Appearance from Opportunistic Motion

Reconstructing 3D geometry and appearance from a sparse set of fixed cameras is a foundational task with broad applications, yet it remains fundamentally constrained by the limited viewpoints. We show that this bound can be broken by exploiting opportunistic object motion: as a person manipulates an object~(e.g., moving a chair or lifting a mug), the static cameras effectively ``orbit'' the object in its local coordinate frame, providing additional virtual viewpoints. Harnessing this object motion, however, poses two challenges: the tight coupling of object pose and geometry estimation and the complex appearance variations of a moving object under static illumination. We address these by formulating a joint pose and shape optimization using 2D Gaussian splatting with alternating minimization of 6DoF trajectories and primitive parameters, and by introducing a novel appearance model that factorizes diffuse and specular components with reflected directional probing within the spherical harmonics space. Extensive experiments on synthetic and real-world datasets with extremely sparse viewpoints demonstrate that our method recovers significantly more accurate geometry and appearance than state-of-the-art baselines.
Mar 26, 2026

Training-free Detection and 6D Pose Estimation of Unseen Surgical Instruments

Purpose: Accurate detection and 6D pose estimation of surgical instruments are crucial for many computer-assisted interventions. However, supervised methods lack flexibility for new or unseen tools and require extensive annotated data. This work introduces a training-free pipeline for accurate multi-view 6D pose estimation of unseen surgical instruments, which only requires a textured CAD model as prior knowledge. Methods: Our pipeline consists of two main stages. First, for detection, we generate object mask proposals in each view and score their similarity to rendered templates using a pre-trained feature extractor. Detections are matched across views, triangulated into 3D instance candidates, and filtered using multi-view geometric consistency. Second, for pose estimation, a set of pose hypotheses is iteratively refined and scored using feature-metric scores with cross-view attention. The best hypothesis undergoes a final refinement using a novel multi-view, occlusion-aware contour registration, which minimizes reprojection errors of unoccluded contour points. Results: The proposed method was rigorously evaluated on real-world surgical data from the MVPSP dataset. The method achieves millimeter-accurate pose estimates that are on par with supervised methods under controlled conditions, while maintaining full generalization to unseen instruments. These results demonstrate the feasibility of training-free, marker-less detection and tracking in surgical scenes, and highlight the unique challenges in surgical environments. Conclusion: We present a novel and flexible pipeline that effectively combines state-of-the-art foundational models, multi-view geometry, and contour-based refinement for high-accuracy 6D pose estimation of surgical instruments without task-specific training. This approach enables robust instrument tracking and scene understanding in dynamic clinical environments.
Mar 26, 2026

EgoXtreme: A Dataset for Robust Object Pose Estimation in Egocentric Views under Extreme Conditions

Smart glass is emerging as an useful device since it provides plenty of insights under hands-busy, eyes-on-task situations. To understand the context of the wearer, 6D object pose estimation in egocentric view is becoming essential. However, existing 6D object pose estimation benchmarks fail to capture the challenges of real-world egocentric applications, which are often dominated by severe motion blur, dynamic illumination, and visual obstructions. This discrepancy creates a significant gap between controlled lab data and chaotic real-world application. To bridge this gap, we introduce EgoXtreme, a new large-scale 6D pose estimation dataset captured entirely from an egocentric perspective. EgoXtreme features three challenging scenarios - industrial maintenance, sports, and emergency rescue - designed to introduce severe perceptual ambiguities through extreme lighting, heavy motion blur, and smoke. Evaluations of state-of-the-art generalizable pose estimators on EgoXtreme indicate that their generalization fails to hold in extreme conditions, especially under low light. We further demonstrate that simply applying image restoration (e.g., deblurring) offers no positive improvement for extreme conditions. While performance gain has appeared in tracking-based approach, implying using temporal information in fast-motion scenarios is meaningful. We conclude that EgoXtreme is an essential resource for developing and evaluating the next generation of pose estimation models robust enough for real-world egocentric vision. The dataset and code are available at https://taegyoun88.github.io/EgoXtreme/
Mar 24, 2026

Object Pose Transformer: Unifying Unseen Object Pose Estimation

Learning model-free object pose estimation for unseen instances remains a fundamental challenge in 3D vision. Existing methods typically fall into two disjoint paradigms: category-level approaches predict absolute poses in a canonical space but rely on predefined taxonomies, while relative pose methods estimate cross-view transformations but cannot recover single-view absolute pose. In this work, we propose Object Pose Transformer (\ours{}), a unified feed-forward framework that bridges these paradigms through task factorization within a single model. \ours{} jointly predicts depth, point maps, camera parameters, and normalized object coordinates (NOCS) from RGB inputs, enabling both category-level absolute SA(3) pose and unseen-object relative SE(3) pose. Our approach leverages contrastive object-centric latent embeddings for canonicalization without requiring semantic labels at inference time, and uses point maps as a camera-space representation to enable multi-view relative geometric reasoning. Through cross-frame feature interaction and shared object embeddings, our model leverages relative geometric consistency across views to improve absolute pose estimation, reducing ambiguity in single-view predictions. Furthermore, \ours{} is camera-agnostic, learning camera intrinsics on-the-fly and supporting optional depth input for metric-scale recovery, while remaining fully functional in RGB-only settings. Extensive experiments on diverse benchmarks (NOCS, HouseCat6D, Omni6DPose, Toyota-Light) demonstrate state-of-the-art performance in both absolute and relative pose estimation tasks within a single unified architecture.
Mar 24, 2026

PinPoint: Monocular Needle Pose Estimation for Robotic Suturing via Stein Variational Newton and Geometric Residuals

Reliable estimation of surgical needle 3D position and orientation is essential for autonomous robotic suturing, yet existing methods operate almost exclusively under stereoscopic vision. In monocular endoscopic settings, common in transendoscopic and intraluminal procedures, depth ambiguity and rotational symmetry render needle pose estimation inherently ill-posed, producing a multimodal distribution over feasible configurations, rather than a single, well-grounded estimate. We present PinPoint, a probabilistic variational inference framework that treats this ambiguity directly, maintaining a distribution of pose hypotheses rather than suppressing it. PinPoint combines monocular image observations with robot-grasp constraints through analytical geometric likelihoods with closed-form Jacobians. This framework enables efficient Gauss-Newton preconditioning in a Stein Variational Newton inference, where second-order particle transport deterministically moves particles toward high-probability regions while kernel-based repulsion preserves diversity in the multimodal structure. On real needle-tracking sequences, PinPoint reduces mean translational error by 80% (down to 1.00 mm) and rotational error by 78% (down to 13.80°) relative to a particle-filter baseline, with substantially better-calibrated uncertainty. On induced-rotation sequences, where monocular ambiguity is most severe, PinPoint maintains a bimodal posterior 84% of the time, almost three times the rate of the particle filter baseline, correctly preserving the alternative hypothesis rather than committing prematurely to one mode. Suturing experiments in ex vivo tissue demonstrate stable tracking through intermittent occlusion, with average errors during occlusion of 1.34 mm in translation and 19.18° in rotation, even when the needle is fully embedded.
Mar 24, 2026

MultiCam: On-the-fly Multi-Camera Pose Estimation Using Spatiotemporal Overlaps of Known Objects

Multi-camera dynamic Augmented Reality (AR) applications require a camera pose estimation to leverage individual information from each camera in one common system. This can be achieved by combining contextual information, such as markers or objects, across multiple views. While commonly cameras are calibrated in an initial step or updated through the constant use of markers, another option is to leverage information already present in the scene, like known objects. Another downside of marker-based tracking is that markers have to be tracked inside the field-of-view (FoV) of the cameras. To overcome these limitations, we propose a constant dynamic camera pose estimation leveraging spatiotemporal FoV overlaps of known objects on the fly. To achieve that, we enhance the state-of-the-art object pose estimator to update our spatiotemporal scene graph, enabling a relation even among non-overlapping FoV cameras. To evaluate our approach, we introduce a multi-camera, multi-object pose estimation dataset with temporal FoV overlap, including static and dynamic cameras. Furthermore, in FoV overlapping scenarios, we outperform the state-of-the-art on the widely used YCB-V and T-LESS dataset in camera pose accuracy. Our performance on both previous and our proposed datasets validates the effectiveness of our marker-less approach for AR applications. The code and dataset are available on https://github.com/roth-hex-lab/IEEE-VR-2026-MultiCam.
Mar 24, 2026

Instrument-Splatting++: Towards Controllable Surgical Instrument Digital Twin Using Gaussian Splatting

High-quality and controllable digital twins of surgical instruments are critical for Real2Sim in robot-assisted surgery, as they enable realistic simulation, synthetic data generation, and perception learning under novel poses. We present Instrument-Splatting++, a monocular 3D Gaussian Splatting (3DGS) framework that reconstructs surgical instruments as a fully controllable Gaussian asset with high fidelity. Our pipeline starts with part-wise geometry pretraining that injects CAD priors into Gaussian primitives and equips the representation with part-aware semantic rendering. Built on the pretrained model, we propose a semantics-aware pose estimation and tracking (SAPET) method to recover per-frame 6-DoF pose and joint angles from unposed endoscopic videos, where a gripper-tip network trained purely from synthetic semantics provides robust supervision and a loose regularization suppresses singular articulations. Finally, we introduce Robust Texture Learning (RTL), which alternates pose refinement and robust appearance optimization, mitigating pose noise during texture learning. The proposed framework can perform pose estimation and learn realistic texture from unposed videos. We validate our method on sequences extracted from EndoVis17/18, SAR-RARP, and an in-house dataset, showing superior photometric quality and improved geometric accuracy over state-of-the-art baselines. We further demonstrate a downstream keypoint detection task where unseen-pose data augmentation from our controllable instrument Gaussian improves performance.
Mar 23, 2026

HACMatch Semi-Supervised Rotation Regression with Hardness-Aware Curriculum Pseudo Labeling

Regressing 3D rotations of objects from 2D images is a crucial yet challenging task, with broad applications in autonomous driving, virtual reality, and robotic control. Existing rotation regression models often rely on large amounts of labeled data for training or require additional information beyond 2D images, such as point clouds or CAD models. Therefore, exploring semi-supervised rotation regression using only a limited number of labeled 2D images is highly valuable. While recent work FisherMatch introduces semi-supervised learning to rotation regression, it suffers from rigid entropy-based pseudo-label filtering that fails to effectively distinguish between reliable and unreliable unlabeled samples. To address this limitation, we propose a hardness-aware curriculum learning framework that dynamically selects pseudo-labeled samples based on their difficulty, progressing from easy to complex examples. We introduce both multi-stage and adaptive curriculum strategies to replace fixed-threshold filtering with more flexible, hardness-aware mechanisms. Additionally, we present a novel structured data augmentation strategy specifically tailored for rotation estimation, which assembles composite images from augmented patches to introduce feature diversity while preserving critical geometric integrity. Comprehensive experiments on PASCAL3D+ and ObjectNet3D demonstrate that our method outperforms existing supervised and semi-supervised baselines, particularly in low-data regimes, validating the effectiveness of our curriculum learning framework and structured augmentation approach.