Reinforcement Learning
Also known as RL
Momentum
144 papers in the last four weeks, up 243% on the four weeks before. 1.4% of all new papers.
Latest papers 1,138
Inverse Reinforcement Learning recovers reward functions from expert demonstrations, but standard formulations assume that all demonstrations come from a single expert. When demonstrations are pooled from multiple experts with distinct preferences, parametric methods recover an averaged reward that fits no individual expert well. We implement Nonparametric Bayesian Inverse Reinforcement Learning with a Dirichlet Process prior over reward functions, allowing the number of latent reward types to be inferred jointly with the rewards themselves. Inference uses a collapsed Gibbs sampler combining a Chinese Restaurant Process update for cluster assignments with a Metropolis-Hastings update for reward weights, and soft value iteration as the inner planning routine. We evaluate on a 10x10 ObjectWorld grid with two and three ground-truth reward types. The serial sampler recovers K=2 with Adjusted Rand Index of 1.000, substantially outperforming a Maximum Entropy IRL baseline (ARI=0.000). Extension to K=3 shows that the sampler correctly identifies the number of clusters in all runs; assignment ARI of 0.48-0.58 reflects behavioral overlap between expert types that persists across grid instantiations, revealing that reliable K=3 evaluation on ObjectWorld requires controlled object placement rather than random seeding. We further parallelize the sampler across CPU cores using Ray on HPC hardware, achieving a peak speedup of 4.79x at 8 workers, and characterize a throughput-versus-accuracy tradeoff arising from the consensus merge heuristic used during state aggregation. Code and a containerized environment are available at https://github.com/dasashreeya/np_bayes_irl.
PAC-ACT: Post-training Actor-Critic for Action Chunking Transformers
Precision industrial contact manipulation requires reliable robot policies under pose perturbations and contact-force constraints. Vision-language-action models offer broad generalization but often introduce high inference latency and GPU-memory cost, while vision-action chunking policies are more suitable for real-time industrial control. However, these policies are usually trained by behavior cloning and suffer from distribution shift in contact-rich tasks. This paper proposes PAC-ACT, a reinforcement-learning post-training framework for pretrained Action Chunking Transformer policies. PAC-ACT reformulates policy optimization at the chunk level, constructs an ACT-transferred actor-critic architecture, and introduces a hybrid behavior-prior constraint to preserve the pretrained action distribution during online fine-tuning. Experiments on industrial precision-contact benchmarks show that PAC-ACT improves task success, contact stability, and force safety while retaining low latency and low GPU-memory usage. On the Contour task, PAC-ACT significantly reduces peak contact force and decreases the proportion of force readings above 60 N by 46 times. Sparse-reward ablations further show that the proposed behavior-prior constraint enables effective exploration under randomized initial poses.
Vascular Geometry Characterization for AI-Based Endovascular Navigation
Mechanical thrombectomy (MT) is a time-critical intervention for acute ischemic stroke; however, access remains limited due to a shortage of neuroradiologists and specialized centers. Reinforcement learning (RL) offers potential to automate endovascular navigation and improve accessibility, yet current models lack standardized frameworks to assess navigation difficulty for model training and evaluation. This study aims to identify vascular metrics associated with navigation difficulty and to develop an automated pipeline for quantitative vascular feature extraction, enabling future complexity grading. Vascular trees were segmented from computed tomography angiograms from 61 patients, and vascular metrics including aortic arch type, presence of bovine arch, vessel length, tortuosity, take-off angle, number of reverse curves, were measured using a custom pipeline. A Soft Actor-Critic RL algorithm was used for 120 s autonomous navigation. Outcomes were analyzed using both mixed effects linear and logistic regression. On the left side, the presence of a bovine arch and aortic arch type II/III increased navigation time by 30.19 s and 37.92 s, respectively, while greater tortuosity (\b{eta} = 118.20) further prolonged the procedure and reduced success probability. On the right side, type II/III arches extended procedure time by 45.94 s, while each additional reverse curve was associated with 3.96 s longer navigation time and lower probability of success. These findings demonstrate for the first time that MT agent navigation difficulty is strongly influenced by vascular geometry. The proposed automated pipeline enables objective and quantitative characterization of vascular features, providing a foundation for future development of standardized complexity grading and RL model evaluation, without aiming to demonstrate clinically generalizable autonomous navigation.
Toward Active Object Detection for UAVs in the Wild: A Large-Scale Dataset, Benchmark and Method
Object detection is a fundamental component in numerous Unmanned Aerial Vehicle (UAV) applications, yet it has long been plagued by hindrances like occlusion or target pixel scarcity. Active Object Detection (AOD) provides a novel paradigm to address these challenges via active vision, while UAV-based AOD research remains scarce due to the lack of high-quality datasets and benchmarks for algorithm development and evaluation. To fill this gap, this paper presents ATRNet-LUDO, the first large-scale real-world dataset for UAV-Ground Active Object Detection (UGAOD). It contains 121,000 multi-view panoramic multi-target aerial images and 1.21 million local single-target slices, covering 10 vehicle targets across 40 scenarios. It enables the construction of diverse training and testing environments for UAV agent interaction and active observation policy learning. Based on this dataset, we establish a comprehensive evaluation benchmark for AOD policy learning methods. Most existing AOD policies rely on Deep Reinforcement Learning (DRL) but suffer from poor generalization. Evaluations on our benchmark reveal a significant generalization gap between training and testing performance, highlighting an urgent need for solutions. To this end, we leverage the Joint Embedding Predictive Architecture (JEPA) to construct a world model that enhances state representation learning, and propose AOD-JEPA by incorporating AOD-specific prior knowledge. Extensive experiments validate its effectiveness and superiority. We hope ATRNet-LUDO and the benchmark will advance research in the UGAOD field. The dataset and code are soon available at https://github.com/Leo000ooo/LUDO_dataset.
Multi-Modal, Multi-Environment Machine Teaching for Robust Reward Learning
As autonomous agents are increasingly deployed across diverse operational contexts, aligning their behavior with human intent demands reward functions that remain robust to such changes rather than overfitting to any single environment. Inverse reinforcement learning (IRL) provides a principled way to infer such objectives from human feedback. However, existing analyses of optimal teaching approaches for IRL focus on single-environment, demonstration-only settings, leaving underexplored how heterogeneous feedback modalities and environment dynamics jointly constrain reward functions that generalize across multiple environments. Because demonstrations in one MDP entangle reward information with that environments specific structure, the resulting rewards frequently fail to generalize when the agent is deployed in a new setting. We first analyze how different feedback modalities constrain rewards, showing that, in the unlimited-data regime, comparisons impose strictly stronger global constraints than other modalities. Beyond this theoretical analysis, we introduce a hierarchical machine teaching algorithm for reward learning that operates across multiple MDPs. The algorithm first greedily selects informative environments that expose complementary reward constraints, then strategically queries low-cost feedback within those environments. Empirically, our method achieves substantially lower regret and stronger generalization to held-out environments than uniform teaching baselines under identical feedback budgets, demonstrating the importance of multi-environment, multi-modal teaching for learning dynamics-robust reward functions.
Statistical Efficiency and Inference of Quantile Distributional Reinforcement Learning
In this paper, we study quantile-based distributional reinforcement learning from the perspective of statistical efficiency. We focus on distributional policy evaluation, whose goal is to characterize the return distribution, namely the distribution of discounted cumulative rewards under a given policy. To obtain a finite-dimensional representation of the return distribution, we consider the quantile fixed point induced by the quantile-projected distributional Bellman equation. Assuming access to a generative model, we construct an estimator based on an empirical Markov decision process. For a fixed number of quantiles , we establish a non-asymptotic error bound for and under the supremum metric, showing that the estimation error scales as with respect to and . This implies that the quantile-based distributional policy evaluation problem can be solved with sample efficiency, achieving the optimal parametric convergence rate. We derive the asymptotic distribution of the quantile parameters and characterize the semiparametric efficiency bound, which is attained by our estimator. Beyond the fixed-dimensional setting, we investigate the asymptotic regime in which the number of quantiles diverges. We characterize the limit covariance structure and show that it matches the semiparametric efficiency bound of the nonparametric model for distributional policy evaluation, showing that quantile-based estimators remain asymptotically efficient in the infinite-dimensional limit. Finally, we establish a Berry--Esseen theorem for smooth functionals , thereby providing a foundation for statistically valid inference on functionals of the quantile-projected return distribution.
Physics-Guided Biomechanical Gait Adaptation for Humanoid Locomotion on Extreme Sloped Terrains
Model-free reinforcement learning has enabled impressive humanoid locomotion; however, control on steep slopes remains largely unexplored. Unlike flat or discrete terrains, sloped terrains impose a persistent gravitational bias that demands simultaneous stability and posture control. Consequently, under generic reward formulations, policies can converge to slow, conservative low-center-of-mass (CoM) crouched gaits. In this work, we propose a novel two-stage physics-guided framework, dubbed HumoSlope, dedicated to robust humanoid locomotion on diverse sloped terrains. Specifically, Stage I establishes a terrain-consistent balance prior by introducing a slope-adaptive Zero Moment Point (ZMP) regularizer evaluated directly on the local inclined support plane rather than a world-horizontal reference. To prevent the resulting policy from defaulting to a crouched posture, Stage II introduces the Biomechanical Slope Gait Adapter (BSGA). Utilizing extracted macroscopic terrain descriptors as privileged, training-only signals, BSGA dynamically gates soft reward priors to modulate CoM height and lower-limb coordination based on the estimated slope geometry -- encouraging hip-dominant uphill propulsion and knee-oriented downhill braking. Crucially, the deployed actor remains entirely proprioceptive, requiring no online exteroceptive sensing. Extensive Sim-to-Real experiments demonstrate that our framework effectively mitigates posture degeneration and enables blind, continuous traversal of outdoor grass slopes up to 62.7% (), validating a physics-guided approach to challenging slope terrain adaptation.
Principled Analysis of Deep Reinforcement Learning Evaluation and Design Paradigms
Starting from the utilization of deep neural networks to approximate the state-action value function that led to winning one of the most challenging games, to algorithmic advancements that allowed solving problems without even explicitly stating the rules of the challenge at hand, reinforcement learning research has been the center of remarkable scientific progress for the past decade. In this paper, we focus on the key ingredients of this research progress and we analyze the canonical evaluation and design paradigms in reinforcement learning. We introduce the theoretical foundations of scaling laws in reinforcement learning and show that the asymptotic performance of reinforcement learning algorithms does not have a monotone relationship between performance rankings and data-regimes. We conduct large-scale experiments and our results demonstrate that a line of reinforcement learning research under the canonical design and evaluation paradigms resulted in incorrect conclusions. Our analysis and results provide a core analysis on scaling, capacity and complexity of deep reinforcement learning.
Single-Rollout Asynchronous Optimization for Agentic Reinforcement Learning
Reinforcement learning (RL) is becoming increasingly important for post-training large language models (LLMs). Previous RL pipelines for LLMs were mostly synchronous and batch-interleaved, which is inefficient for long-horizon agentic tasks. Recently, asynchronous RL has emerged as a more efficient alternative by updating the model as rollouts arrive. However, existing asynchronous RL systems often emphasize throughput, while leaving training stability and task effectiveness largely underexplored. For example, a key challenge is that group-wise sampling in the widely-used GRPO framework does not naturally fit asynchronous agentic training. In this paper, we present Single-rollout Asynchronous Optimization (SAO) to address the stability and off-policy challenges in asynchronous RL. To reduce off-policy effects and improve generalization, we replace group-wise sampling with single-rollout sampling, that is, using one rollout per prompt. We further improve this single-rollout strategy with practical value-model training designs. To improve optimization stability, we introduce a strict double-side token-level clipping strategy. SAO is able to train stably for one thousand steps and consistently outperform GRPO and its variants on agentic coding and reasoning benchmarks, such as SWE-Bench Verified, BeyondAIME, and IMOAnswerBench. We also demonstrate that single-rollout RL is particularly effective in a simulated online learning setting, where the model must adapt to changing evolving environments. To this end, SAO is successfully deployed in the agentic RL pipeline for training the open GLM-5.2 model (750B-A40B).
Reward-Adaptive Iterative Discovery: A Case Study on Automated Game Testing for NHL26
Testing is a major effort for the gaming industry, requiring a significant part of development budget and people power. We present a case study on a development version of the ice hockey game EA SPORTS NHL 26, for which human playtesters test the goalie AI for behavioral exploits. To reduce the effort of re-testing the goalie AI after every game or behavior modification in the development phase, we propose Reward-Adaptive Iterative Discovery (RAID), a novel approach to automatically find exploits using an iterative Reinforcement Learning (RL) approach that trains a population of goal scoring agents. While previous approaches can already successfully find exploits, RL algorithms tend to overfit to a single solution. We introduce a simple extension on top of existing RL algorithms, such that they find multiple diverse high-quality solutions. For our first deployment of this approach, within a single experiment we were able to find six hockey scoring exploit strategies that were qualitatively similar to those that playtesters had found in hours-long manual testing sessions.
A Transdiagnostic Space of Disorder Like Phenotypes in Reinforcement Learning Agents
Modelling psychological disorders in artificial agents offers both a testbed for computational psychiatry and a lens on the failure modes of affective control. Prior work induces one or two disorders in a reinforcement learning (RL) agent by hand-tuned reward shaping, labels the behaviour post hoc, and reports single runs. We recast disorder modelling as dose-controllable manipulation of cognitive appraisal signals in an appraisal-guided PPO agent, expressing seven disorders (anxiety, mania, obsessive-compulsive checking, depression, impulsivity, addiction, and post-traumatic stress) each as a single knob grounded in a computational psychiatry account, with each symptom measured by a preregistered assay mapped to a recognised paradigm. Across more than a thousand runs (10 seeds, four controls, 95% confidence intervals) every disorder shows a graded, monotone dose-response that no control reproduces. Beyond these induced effects, three findings emerge that were not written into the reward: the disorders self-organise into a two-dimensional affective space in which mania mirrors anxiety; removing a knob remits reward distortion disorders (mania, checking, addiction) but not avoidance disorders (anxiety, PTSD), which instead recover under a graded exposure curriculum; and two simultaneous knobs interact nonadditively, yielding testable comorbidity predictions. Appraisal weights thus parameterise a controllable space of affective phenotypes in which the same knobs that induce a disorder can model its treatment. We also show that three disorder knobs (depression, addiction, anxiety) transfer to a three-dimensional pixel environment (MiniWorld) with a standard convolutional agent and no appraisal critic, with cross-assay dissociation confirmed across both domains, indicating the framework is not specific to grid worlds or to PPO's appraisal critic.
ORCAID: Oblique Rule-Based Continuous-Action Interpretation for Deep RL Policies
Explainability remains a key issue in reinforcement learning (RL). Distilling an interpretable policy from an agent trained in a complex environment is particularly challenging when the action space is continuous. We introduce ORCAID, a novel method for extracting interpretable rule-based policies from RL agents operating in mixed continuous-discrete environments with continuous action spaces. Our main contribution is an efficient oblique decision tree training algorithm that partitions the state space by hyperplanes and fits local linear models. The key idea lies in a three-stage split search: efficient random initialization, local refinement, and backward elimination. Finally, adjacent leaves are merged to yield a concise set of interpretable rules describing a given deep RL policy. We evaluate ORCAID across multiple RL environments, demonstrating that the extracted rule-based policies maintain strong performance with a low number of parameters and can even be used to improve the performance of the original deep RL policy.
Mathematical methods of reinforcement learning
Reinforcement learning (RL) is increasingly grounded in tools from probability, optimization, and operator theory. This survey organizes the mathematical structures that underpin the design and analysis of modern algorithms in RL. We begin from Markov decision processes (MDPs) and the Bellman operators, emphasizing contraction mappings, monotonicity, and fixed-point theory that yield convergence guarantees and rates for value and policy iteration, and temporal-difference schemes. We then develop the optimization perspective: stochastic approximation and martingale methods, convex duality and the role of regularization linking mirror/proximal methods. Function approximation is treated through linear and non-linear settings, covering stabilization, error decomposition, and sample-complexity via concentration inequalities for dependent data and mixing processes. We further cover off-policy evaluation/learning, constrained RL and constrained MDPs (CMDPs). Throughout we unify algorithmic templates under common operator and variational lenses, highlighting both finite-sample bounds and asymptotic results. Our presentation is intended to provide a unified mathematical entry point for researchers in probability, optimization, and statistics interested in reinforcement learning.
A Gold-Standard Study of What Makes a Lightweight Game-Playing Agent Strong
Reinforcement learning agents for imperfect-information card games are only as strong as the opponents they train against, and they are hard to grade, since they beat a random opponent over 99 percent of the time and only tie copies of themselves. So we build a strong, fixed, rule-based expert for Gin Rummy and use it only as a yardstick, never for training. It beats every agent we trained 70 to 99 percent of the time. Across more than a hundred runs, we isolate what makes a lightweight agent stronger. Trust region updates, a well-aimed reward, a curriculum of tougher opponents, warm starting, and keeping the best checkpoint all help, and stacking them lifts a self-play champion from about 30 to 36 percent against the expert. Several ideas did not pay off. Short-term and longer-term reward shaping, learned state embeddings, imitation and DAgger, and a live large language model opponent were each unhelpful, too slow, or too heavy to train at scale. Comparing MLP, convolutional, set-based, attention, and recurrent encoders shows that extra capacity does little to break the ceiling, suggesting the limit is information rather than network size. We add standard baselines (neural fictitious self-play and information set Monte Carlo search) and confirm the approach carries over to Leduc Hold'em, where the optimum is computable. The result is a lightweight, game-agnostic recipe that trains competitive agents without training on the expert, for any game a small model can handle, reported with robust statistics and released as a reusable package.
Federated Physics-Grounded Reinforcement Learning for Distributed Stability Control in Smart Grids
Transient stability control in smart grids requires rapid post-fault damping of generator frequency and rotor angle deviations to prevent cascading failures. This paper proposes FedPPO-PG, a Federated Multi-Agent Proximal Policy Optimization framework with Physics-Grounded neighborhoods, which reformulates transient stability control as a cooperative multi-agent reinforcement learning problem optimized directly against closed-loop stability objectives. Each generator hosts an independent local actor augmented with the frequency deviations of its two most strongly coupled electrical neighbors, identified from the post-fault Kron-reduced susceptance matrix. A guided policy initialization phase warm-starts all actors from the classical decentralized controller, while a centralized critic guides advantage estimation under the centralized training--decentralized execution (CTDE) paradigm. Evaluated on a simulation of the IEEE 39-bus benchmark system across five training and three unseen fault contingencies, FedPPO-PG achieves 100% stabilization in all 24 trials, reduces mean stability time by 72.4%, and cuts the control power by 7-14 times compared to the centralized baseline. Each actor executes independently with no central coordinator at deployment, and the per-actor inference latency satisfies the IEEE/IEC 60255-118-1-2018 real-time reporting requirements.
Self-Review Reinforcement Learning (SRRL) with Cross-Episode Memory and Policy Distillation
Reinforcement Learning is commonly used to train large language models using environmental feedback. In applied settings, the environment usually provides sparse or delayed feedback. This makes it difficult for the model to pinpoint which actions in its reasoning led to success or failure. So, learning effectively from these signals is hard because the model must determine how each failure should inform meaningful behavioral corrections in subsequent iterations. We introduce a training framework, Self-Review Reinforcement Learning, that embeds an explicit self-review step into each RL episode. When a first-pass response fails, the model generates a self-review to identify what went wrong, which conditions an improved second attempt. Unlike inference-time reflection approaches, such as Reflexion, the framework optimizes self-review with policy gradients and internalizes improvements into the base policy via selective distillation, ensuring they persist across future episodes. A cross-episode memory keeps successful self-reviews for reuse when encountering similar tasks in future episodes during training. We evaluate SRRL against a standard RLVR baseline using the GRPO optimizer across two language models, Qwen 3-4B and OLMo-3- 7B, on GSM8K benchmark. SRRL consistently outperforms the RLVR in final reward performance and achieves greater learning efficiency by successfully transforming feedback into behavioral improvement.
Diffusion-Guided Uncertainty-Aware Delayed Policy Optimization
Reinforcement learning in real world environments often suffers from severe performance degradation due to delayed feedback. Existing approaches typically mitigate performance degradation caused by observation delays by constructing augmented states or predicting the true states. However, these methods often overlook the inherent discrepancy between delayed state and true states induced by stochastic MDP. We theoretically prove the existence of such a discrepancy and show that it leads to the degradation of the optimal policy. To address this challenge, we propose Diffusion Guided Uncertainty Aware Delayed Policy Optimization (DUPO). Our method explicitly models the relationship between delayed state message and the current state using a diffusion model, and leverages the resulting discrepancy estimates to weight delayed policies. Extensive experiments on continuous robotic control tasks with multiple stochastic delays demonstrate that DUPO consistently outperforms existing methods and remains effective even under long and random delay scenarios.
RL-Ballast: Ship Ballast Water Path Planning and Clog Prediction via Reinforcement Learning
Under the Shipping 4.0 paradigm, autonomous and reduced-crew vessels require intelligent internal systems to maintain operational safety and structural stability. Ballast-water control is essential for ship trim and integrity, but conventional rule-based or manual approaches have limited adaptability to hydraulic anomalies such as valve failures and pipe blockages, and often depend on dense pressure or flow sensors for diagnosis. To address these limitations, this paper proposes RL-Ballast, a graph-based deep reinforcement learning framework for adaptive ballast-water path planning and sensor-frugal blockage candidate scoring. The valve-permutation problem is transformed into 54 feasible fluid-transfer routes generated using graph theory and depth-first search. The partially observable ballast environment is approximated with frame-stacked tank levels and action outcomes, allowing the agent to infer hidden blockage effects without explicitly modeling a high-dimensional POMDP. During deterministic inference, episode-level failed-action memory and dynamic action masking prevent repeated ineffective actions and support immediate rerouting. Failed transfer histories are further accumulated to rank suspicious valves or pipe segments without dense instrumentation. Monte Carlo simulations show that RL-Ballast completes all unexpected single-blockage scenarios and reduces average decision steps from 61.0 to 41.5 compared with a Dijkstra rule-based baseline. For diagnostic support, the failure-history scoring scheme achieves a 100% Top-3 hit rate, a 66.7% strict Top-1 hit rate, and an 83.3% Top-1 tie-hit rate under serially indistinguishable blockage conditions. These results suggest that RL-Ballast enables adaptive rerouting and maintenance-oriented blockage diagnosis under limited sensing conditions.
RSPO: Reward-Swap Policy Optimization for Multi-Turn LLM Agents
Reinforcement learning holds significant potential for training large language models (LLMs) to handle multi-turn interactive tasks. However, in long-horizon, multi-turn tasks characterized by sparse outcome rewards, directly training with outcome rewards often results in slow convergence due to the sparsity of signals and the lack of fine-grained feedback. Furthermore, the model may fail to learn successful trajectories that are not sampled during training, thereby limiting its performance. Conversely, while employing customized dense process rewards provides richer signals and accelerates convergence, these surrogate rewards may exhibit potential misalignment with the ground-truth outcome rewards. This inconsistency can bias the training direction and ultimately degrade the model's final performance. In this work, we propose Reward-Swap Policy Optimization (RSPO), a method designed to leverage the rich information from dense process rewards to facilitate training with outcome rewards. By utilizing a reward-swap mechanism, RSPO ensures the diversity of sampled trajectories while guaranteeing consistency between the optimization objective and the true outcome rewards, thereby elevating the performance ceiling of the model. We conduct extensive experiments on two challenging agent benchmarks, WebShop and ALFWorld. By applying our method to various reinforcement learning algorithms, including GRPO, PPO, and GiGPO, we demonstrate that RSPO achieves consistent performance improvements across different baselines and benchmarks.
Beyond the Need for Speed: Energy-Aware Code Generation via Simulation-Guided Reinforcement Learning
Code models strictly prioritize functional correctness, leaving software energy efficiency as an unoptimized byproduct. Training models to generate energy-efficient code requires reproducible feedback at scale, which physical hardware measurement cannot reliably provide due to variance. In this paper, we replace hardware profiling with a deterministic architectural simulation harness to build Green Tea, a corpus of million evaluations across C++ problems. We train an energy-aware code model via supervised fine-tuning on energy-contrastive pairs, followed by closed-loop reinforcement learning (GRPO) using simulation-in-the-loop feedback. To rigorously evaluate deployment readiness, we introduce the Correctness-Adjusted Reduction in Energy Total (CARET), a metric that explicitly penalizes code that sacrifices functionality for efficiency. On held-out problems, our simulation-in-the-loop pipeline achieves CARET, nearly tripling the gain of fine-tuning alone, and successfully beats the energy efficiency of human-expert references on of its valid outputs. Furthermore, our analysis exposes the IPC trap: standard throughput proxies like Instructions-Per-Cycle (IPC) actively misrank true energy efficiency on of problems, proving the absolute necessity of direct energy simulation. By releasing our dataset and infrastructure, we bypass the CPU-hours required for reproduction, structurally empowering the community to deploy inherently energy-efficient code generation models.
LLM-as-a-Tutor: Policy-Aware Prompt Adaptation for Non-Verifiable RL
Reinforcement learning (RL) for non-verifiable instruction following increasingly relies on LLM judges with prompt-specific rubrics as reward signals. While recent methods adapt these rubrics to the evolving policy during training, the training prompts themselves remain static, drawn from fixed corpora. This static approach often results in a critical misalignment between prompt difficulty and policy capability, leaving the judge unable to recover a discriminative reward signal when prompts fail to elicit quality variance among rollouts. To address this misalignment, we introduce LLM-as-a-Tutor, a framework that extends the LLM's role from judge to tutor: a single model serves as an examiner that pairwise-compares policy rollouts to detect non-challenging prompts, and as a generator that appends atomic constraints to them. This append-only design monotonically raises difficulty in step with the policy's capability, producing a self-calibrating training signal without external difficulty schedules. On three complex instruction-following benchmarks, our method consistently outperforms both policy-unaware baselines and prior policy-adaptive methods that adapt rubrics or rewrite prompts, suggesting prompt adaptation as a missing axis of policy-awareness in non-verifiable RL.
Target-Aware Interaction-Guided Reinforcement Learning for Black-Box Node Injection Attacks on Graph Neural Networks
Graph Neural Networks (GNNs) have achieved remarkable performance in graph representation learning, yet their inherent vulnerability to adversarial attacks poses severe security risks. Especially, black-box node injection attacks have become a major threat to GNNs since they inject malicious nodes without altering the original graph topology. However, they typically decouple the generation of malicious node features and edge connections, thereby resulting in suboptimal attack efficacy under stringent budgets. To address this critical issue, this study proposes a novel Target-aware Interaction-guided Reinforcement learning for Black-box node injection Attacks on GNNs (TIRBA), which formulates the attack as a Markov Decision Process and jointly optimizes node feature generation and edge construction in a heterogeneous action space. Firstly, TIRBA designs a target-aware interaction encoder to fuse information of node features and edges. Further, it introduces a class-center guidance mechanism to utilize prior class distribution information, thereby guiding efficient exploration of the high-dimensional feature space. Finally, a topology difference-aware state value evaluation is adopted to explicitly capture local structural anomalies caused by injected nodes, thereby stabilizing the reinforcement learning training process. Experimental results demonstrate that the proposed TIRBA significantly outperforms state-of-the-art black-box node injection attack methods.
CDCP: Conditional Diffusion Model with Contextual Prompts for Multi-task Offline Safe Reinforcement Learning
Multi-task offline safe reinforcement learning (RL) promises to learn a shared optimal safe policy from offline data across multiple tasks. This paradigm provides an effective means for the widespread application of RL in multi-task scenarios with high risk and interaction costs. However, the triple challenges of multi-tasking, safety constraints, and out-of-distribution (OOD) actions pose a significant hurdle for existing methods to ensure safety while maximizing reward returns. In this work, we propose a Conditional Diffusion model with Contextual Prompts (CDCP) to address these challenges. Concretely, we first rethink the requirements and challenges in current multi-task decision-making and control scenarios and establish the objectives of multi-task offline safe RL. Subsequently, we transform the multi-task constrained optimization problem into a conditional generation problem using the diffusion model. Based on this, we design a classifier-free guided cost-constraint strategy to provide flexible cost constraints and eliminate extrapolation errors from OOD actions via supervised learning. Additionally, we introduce a novel contextual prompting method to enhance multi-task representation accuracy and adaptability to unseen tasks. A gradient loss synchronization strategy is also introduced to eliminate gradient interference, improving training stability. Finally, extensive experiments demonstrate that the CDCP algorithm exhibits higher performance and safety in multi-task scenarios than the current state-of-the-art baseline methods. It meets different cost constraints without further training, providing a more flexible cost-constraint solution for the multi-task safe RL.
Explainable Reinforcement Learning for Adaptive Traffic Signal Control
Reinforcement Learning (RL) has emerged as a powerful paradigm for adaptive traffic signal control. However, in safety-critical infrastructure like traffic control, the opaque, black-box nature of deep RL models poses challenges for transportation agency acceptance, regulatory compliance, operational trust, troubleshooting, and fine-tuning. To bridge this gap between high-performance optimization and human-comprehensible interpretability, this effort introduces a novel, explainable entity centric RL framework for safe and transparent traffic signal control. Rather than processing traffic states through monolithic, flat vectors, the proposed architecture disaggregates real-time intersection observations into distinct, high-dimensional lane entities and phase temporal configurations to inherently preserve the structural topology and geometric configurations of the intersection. Relational dependencies and inter-lane conflicts are dynamically extracted via a dual-stage attention network featuring sequential multi-head cross-attention and self-attention blocks. This design yields a real time affinity matrix that quantifies the direct influence of signal phases on specific approach volumes and queues, providing full visual and analytical interpretability. To ensure strict operational reliability, a deterministic action-masking interface is integrated directly into the Proximal Policy Optimization pipeline, explicitly blocking invalid phase transitions to guarantee absolute compliance with established signal timing and safety constraints. Evaluated in a microscopic simulation environment, outperforms state-of-the-art baselines in delay minimization. More importantly, the emergent attention weights align precisely with established traffic engineering principles, offering an auditable, trust-enabling, and deployable architecture for next-generation adaptive traffic control systems.
Agent Reinforcement Learning via Pivotal-Aware Self-Feedback Retry
Large language model (LLM) agents have shown strong decision-making capabilities in long-horizon interactive tasks, yet they still struggle to effectively leverage failed trajectories: full retries incur high interaction costs, while experience retrieval tends to dilute critical experience signals. To address this, we propose PivoARL, a self-feedback retry framework for experience exploitation in LLM agents. PivoARL identifies the pivotal erroneous turn through structured reflection and performs local retry only from the corresponding pivotal state, thereby reusing the correct prefix and reducing redundant interactions. From an information-gain perspective, we further show that pivotal retry concentrates useful experience signals near the error boundary, mitigating the signal dilution caused by state-agnostic experience utilization. Based on this insight, we design a pivotal-aware credit assignment mechanism that rewards correct prefixes while isolating erroneous suffixes, and optimize reflection quality through implicit reflection returns. We conduct a systematic evaluation on 4 agent tasks and 7 search-based QA benchmarks. Results show that PivoARL achieves significant improvements on Pass@2/3 across all tasks, with an average gain of about 11.5% over MetaRL. Moreover, benefiting from contrastive preference signals induced by pivotal turns, PivoARL also consistently improves Pass@1 on over 80% of the tasks. On Minesweeper environment, PivoARL improves over GiGPO by more than 45% and reduces interaction turns by about 42% on average compared with full-retry methods. Code is available at https://github.com/yuki-younai/PivoARL.
High-Precision Formation Control for Heterogeneous Multi-Robot Systems via Hierarchical Hybrid Physics-Informed Deep Reinforcement Learning
Existing classical control methods commonly require precise models and struggle to cope with model uncertainties and external disturbances, while end-to-end reinforcement learning (RL) approaches suffer from low sample efficiency and poor convergence. To overcome these challenges, this paper proposes a hierarchical hybrid physics-informed deep reinforcement learning (HHy-PIDRL) framework, aiming to realize high-precision, highly responsive formation control for heterogeneous multi-robot systems (HMRSs). The proposed framework contains two layers. Specifically, first, the upper layer designs an autonomous navigation policy network for Ackermann-steering leader based on the Soft Actor-Critic (SAC) deep reinforcement learning (DRL) algorithm. Second, the lower module integrates a high-fidelity physical feed-forward controller, a classical proportional-derivative (PD) controller, and an adaptive DRL residual controller to propose an effective hybrid model and DRL (HM-DRL)-based formation control policy network. Third, a unique hierarchical reward function is designed for training Omnidirectional followers, which effectively guides agents toward a refined, stable control policy. Experimental results demonstrate that, the success rate of both the upper-layer autonomous navigation policy network and the HM-DRL based formation control policy networks reach 100%. Meanwhile, ablation experiments are conducted to verify the validity and credibility of the proposed method.
Reinforcement Learning for Heterogeneous Sensor Selection in Maritime Surveillance
This paper presents an information-gain-guided reinforcement-learning sensor-selection framework for single-vessel tracking in heterogeneous maritime sensor networks. The proposed approach is motivated by information-theoretic sensor management: instead of activating all sensors or repeatedly performing computationally expensive online expected-information-gain evaluation, a learned policy selects one tracking-relevant sensor at each decision epoch. A Bayesian sequential Monte Carlo tracker estimates the vessel state from noisy measurements and provides a belief representation for scheduling under nonlinear and non-Gaussian conditions. A Proximal Policy Optimization agent selects one of five sensors in a georeferenced simulation of the CMMI Smart Marina testbed at Ayia Napa Marina, Cyprus. The policy is trained on the testbed's actual five-sensor configuration. The agent observes belief-state, detection-history, coverage, sensor-geometry, and realized-information-gain features. The reward is defined as a realized-information-gain term gated by an observability mask. Final-test simulations compare the proposed framework with random single-sensor selection, always-on sensing using all sensors simultaneously, and the expected-information-gain sensor-selection baseline proposed in our previous work. Results show that the learned policy achieves tracking performance close to always-on sensing while activating only one sensor per decision time step and avoiding the computationally expensive online entropy search required by expected-information-gain selection. Additional zero-shot evaluation without retraining on ten moderately perturbed versions of actual layout configuration showed broadly stable tracking, with any increase in positional tracking error remaining below 1 meter across all perturbations.
CRRL: A Causality-Based Reinforcement Learning Framework for Autonomous System Recovery
Traditional reinforcement learning (RL) for recovery in autonomous systems lacks causal understanding and generalizes poorly to novel failure scenarios. RL policies often stall in failure states, spending up to 70% of an episode immobilized. Rule-based recovery alone is inadequate, and adding heuristic recovery to a pretrained PPO policy worsens rewards because policies cannot coordinate well with unanticipated interventions. The issue is not missing recovery mechanisms but a lack of policies trained to collaborate with them. We introduce CRRL, a causal-guided RL framework that trains policies to work effectively with rule-based recovery. The recovery detects stalled states and assists the agent. Causal relations from driving logs shape the training signal, teaching the policy to anticipate stalls and adjust actions in recovery contexts. The framework follows MAPE-K, with sensor collection, causal model construction, and hybrid RL policy training corresponding to Monitor, Analyze, and Plan/Execute, respectively. We evaluate CRRL through a four-condition ablation study across three driving scenarios, with 20 episodes per condition. We find that causal training significantly improves reward, distance, and velocity. Moreover, 9 of 20 roundabout episodes required zero recovery intervention, confirming navigation competence. These results show that causal-guided training produces effective RL policies that cooperate with rule-based safety components.
Anticipatory Reinforcement Learning for Trajectory Tracking
Deep reinforcement learning (DRL) in industrial control often suffers from lag and overshoot due to purely reactive control based on the current tracking error. To achieve anticipatory control without high computational overhead, we introduce a predictive formulation that augments the DRL state space with target velocities and future reference horizons. Evaluating eight configurations using proximal policy optimization (PPO) on a 1-degree-of-freedom (1-DoF) helicopter testbed, simulation results showed a 9-fold error reduction, lowering the mean absolute deviation from 2.73° to 0.31°. However, zero-shot transfer to physical hardware revealed a sim-to-real gap. Interestingly, a simpler configuration using a single, further look-ahead horizon matched the real-world top performance of the most complex model (1.11°). Overall, evaluating various combinations of prediction horizons and target velocities demonstrated that highly granular predictive data is not necessarily required for physical transfer.
Integrating Physics-Informed Neural Networks for Safe Reinforcement Learning in a 1-DoF Helicopter System
Deep reinforcement learning (DRL) offers powerful control for industrial cyber-physical systems (ICPSs), but its "black-box" exploration risks violating strict hardware safety limits. Typically, these constraints are managed through complex reward shaping. In this work-in-progress paper, we embed a differentiable physics model directly into the proximal policy optimization (PPO) actor loss function. By simulating short-horizon future trajectories during training, the policy is penalized for anticipated safety violations independent of the task-reward signal. Evaluated on a simulated 1-degree-of-freedom helicopter testbed with strict pitch constraints, our physics-informed soft regularizations substantially reduce constraint violations while maintaining reliable target tracking.