Reinforcement Learning

Also known as RL

Momentum

144 papers in the last four weeks, up 243% on the four weeks before. 1.4% of all new papers.

Jul 13Week of Sep 28

Latest papers 1,138

Jun 11, 2026cs.RO

Redesigning Regularization for Effective Policy Smoothing

This paper proposes a novel regularization design to effectively smooth policy functions in reinforcement learning. While regularization that enhances global'' Lipschitz continuity was initially considered, it has been limited to local'' Lipschitz continuity due to a tradeoff between smoothness and expressiveness. However, it has become apparent that the original implementation is cumbersome and does not provide sufficient smoothing, leading to a preference for simpler implementations. This stems from a discrepancy between theory and implementation, and a more appropriate implementation can expect to facilitate smoothing. Therefore, this paper identifies three reasons why the original implementation does not function adequately and provide remedies for them. This modified regularization performs well across multiple tasks and algorithms, successfully achieving smooth motion while improving control performance. Furthermore, by applying it to sim-to-real reinforcement learning for a quadruped robot, it is demonstrated that smooth motion provides robustness against sudden changes in target velocity commands.
Jun 11, 2026cs.CL

SENTINEL: Failure-Driven Reinforcement Learning for Training Tool-Using Language Model Agents

Language model agents are increasingly effective in solving realistic tasks through multi-turn tool use. However, training reliable tool-using agents remains challenging in practice. While reinforcement learning provides an on-policy paradigm for improving agents from their own environment interactions, its effectiveness depends heavily on the training task distribution. When tasks are fixed before training, the task distribution can become increasingly mismatched with the policy's evolving capabilities, causing many rollouts to be spent on uninformative tasks. We propose SENTINEL, a failure-driven reinforcement learning framework that turns the Solver's rollout failures into targeted training tasks. SENTINEL follows a Controller--Proposer--Solver loop: the Controller analyzes failed trajectories and summarizes recurring error patterns, the Proposer generates executable tasks that stress these weaknesses, and the Solver is trained on the targeted tasks. On Tau2-Bench Retail with Qwen3-4B-Thinking-2507, SENTINEL improves Pass^{}1 from 66.4 to 74.9 and outperforms RL on general synthetic tasks across Pass^{}k metrics. These results demonstrate that model failures provide an effective and scalable source of targeted training signal for improving tool-using language model agents.
Jun 11, 2026cs.RO

Learning to Adapt: Representation-Based Reinforcement Learning for Multi-Task Skill Transfer

Reinforcement learning has achieved remarkable success in learning complex control policies, yet its applicability remains limited due to sample inefficiency and poor generalization across tasks. In this work, we propose RepMT-SAC, a framework for multi-task RL that enables efficient knowledge sharing and robust transfer to new tasks. RepMT-SAC uses spectral MDP decomposition to capture transferable dynamics, structuring the value function into a task-agnostic core with a minimal task-specific adjustment. This design allows for strong zero-shot performance on in-distribution tasks and rapid few-shot adaptation to out-of-distribution tasks. We evaluate RepMT-SAC on quadcopter trajectory-following tasks across in-distribution and out-of-distribution contexts, demonstrating that it outperforms baselines by up to 30%.
Jun 11, 2026quant-ph

Graph Reinforcement Learning for Calibration-Aware Quantum Circuit Routing

Quantum circuit routing is a key step in compiling programs for noisy intermediate-scale quantum processors. Routes that appear efficient by standard overhead metrics can still lose fidelity when they pass through poorly calibrated couplers. We study a calibration-aware graph reinforcement-learning router that uses same-day IBM Heron r2 calibration data to choose hardware-edge SWAPs. We train the policy with proximal policy optimization and evaluate it with exact simulated fidelity across nine Munich Quantum Toolkit (MQT) Bench circuits and three calibration snapshots. Across these evaluations, pooled mean exact fidelity is 0.7270.727, compared with 0.4400.440 for SABRE-best20 and 0.4810.481 for target-aware SABRE. We observed that fidelity gains came with higher routed two-qubit counts and were concentrated in 5 qubit and 8 qubit circuit families; under the fixed tree action graph, all 10 qubit families favored SABRE-best20. Overall, our results show that calibration-aware learned routing can improve fidelity beyond gate-count-driven compilation.
Jun 11, 2026cs.RO

Stubborn: A Streamlined and Unified Reinforcement Learning Framework for Robust Motion Tracking and Fall Recovery for Humanoids

Recent reinforcement learning approaches have shown great promise in improving humanoid motion tracking performance and achieving fall recovery under disturbances. However, most existing works treat motion tracking and fall recovery as different tasks and require multi-stage training with specialized recovery rewards and/or separate recovery policies. Moreover, existing reinforcement learning-based methods often terminate training episodes immediately after severe tracking failures, limiting recovery-oriented exploration in unstable or fallen states. To address the above issues, we propose Stubborn, a streamlined and unified reinforcement learning framework to achieve robust humanoid motion tracking and fall recovery. Specifically, Stubborn uses an asymmetric Actor-Critic architecture and consists of three major components. First, a yaw-aligned tracking representation is adopted to reduce sensitivity to global drift and heading disturbances while preserving gravity-related balance information. Second, we introduce a Bernoulli-based probabilistic termination mechanism that enables the policy to encourage exploration of fall-recovery behaviors under varying failure modes. Third, we propose a probabilistic termination and tracking-error-driven strategy that dynamically reshapes the sampling distribution based on tracking performance, increasing the training efficiency for difficult motion segments and unstable states. Extensive comparisons with SOTA methods and ablation studies show that Stubborn achieved competitive performance, and the proposed probabilistic termination mechanism and adaptive sampling strategy contributed to the performance and robustness gains. For real-world demonstrations, please refer to https://aislab-sustech.github.io/Stubborn/.
Jun 11, 2026cs.LG

SymQNet: Amortized Acquisition for Low-Latency Adaptive Hamiltonian Learning

Adaptive Hamiltonian learning is central to calibrating and characterizing quantum devices. In an adaptive controller, choosing the next experiment is itself a computation. Bayesian design rules are recomputed after every posterior update, and that step can take seconds. Across hundreds of shots, those seconds become a significant wall-clock cost for adaptivity. We introduce SymQNet, an amortized reinforcement-learning approach for low-latency adaptive Hamiltonian learning. SymQNet learns a posterior-conditioned acquisition policy offline, then uses a fast policy forward pass online while retaining Bayesian posterior feedback. On transverse-field Ising benchmarks, SymQNet substantially reduces acquisition latency relative to bounded Fisher-information search and bounded two-step Bayesian active learning by disagreement (BALD). At five qubits, it reduces acquisition-only decision latency by 47.1×47.1\times and 72.6×72.6\times relative to these online baselines; at twelve qubits, full simulated steps take 1.021.02 s for SymQNet versus 13.2713.27 s for bounded two-step BALD. Overall, we show that learned acquisition can make adaptive Hamiltonian learning practical for repeated low-latency workloads.
Jun 10, 2026cs.RO

UniIntervene: Agentic Intervention for Efficient Real-World Reinforcement Learning

Human-in-the-loop reinforcement learning (HiL-RL) has emerged as an effective paradigm for real-world robotic manipulation, enabling online policy improvement with human guidance. However, current HiL-RL frameworks remain intervention-intensive, relying on frequent human corrections to redirect the policy out of unproductive exploration, which incurs high labor cost and limits real-world scalability. To address this, we propose UniIntervene, an agentic intervention model that detects unproductive exploration and autonomously recovers the policy toward high-value states, taking over the bulk of interventions from human operators. Specifically, UniIntervene first performs future-conditioned action-value estimation, predicting the latent consequence of the current action and evaluating its induced value, which provides a more stable progress signal. Building on this, a temporal value-risk critic aggregates recent value dynamics and triggers intervention when the estimated value exhibits sustained stagnation or degradation. When intervention is required, UniIntervene retrieves a high-value recovery target from a memory of past intervention episodes and produces executable corrective actions through a goal-conditioned recovery policy. In this way, UniIntervene turns intervention from passive human correction into a value-aware recovery process for efficient real-world RL. Extensive experiments on diverse real-world manipulation tasks demonstrate that UniIntervene improves the average success rate by 8.6% while reducing human interventions by 57% relative to state-of-the-art HiL-RL baselines.
Jun 10, 2026cs.AI

The Artificial Experimentalist: Discovery and Control of Self-Organizing Phenomena with Autotelic Reinforcement Learning

Existing methods for exploring cellular automata and other complex systems mostly operate in open loop: they set initial conditions, execute a full simulation, and observe the outcome, without intervening during execution. We introduce a closed-loop framework based on autotelic reinforcement learning, in which an agent autonomously samples diverse goals and learns a goal-conditioned policy to intervene in a complex system through minimal, local perturbations. We instantiate this framework on Lenia, a continuous cellular automaton known for life-like self-organizing patterns, in an agentic system we call CARL, and demonstrate three capabilities. First, CARL discovers stable solitons across a wide range of Lenia update rules at a higher rate than heuristic baselines. Second, it learns to steer the movement direction of existing solitons with few interventions, showing that CARL can control self-organizing patterns, not only create them. Third, humans can use trained agents to guide solitons through maze environments in real time by specifying high-level directional commands that the agent translates into low-level interventions. Trained across diverse goals, update rules, and random initial states, the agents acquire policies that generalize zero-shot to various out-of-distribution conditions. These results suggest a path toward artificial experimentalist agents that, autonomously or with human guidance, discover and control emergent phenomena in complex systems.
Jun 10, 2026cs.AI

The Art of Interrogation: Consistency Amplifies Factuality in Spatial Reasoning

Current Large Reasoning Models (LRMs) exhibit remarkable general capabilities but significantly underperform in spatial reasoning tasks. Existing approaches treat this gap as a knowledge deficit, relying on supervised fine-tuning (SFT) to ingest labeled spatial data from external vision sources or synthetic engines. In contrast, we argue that for many tasks, spatial reasoning capabilities are already present in pre-trained LRMs but require alignment through logical coherence under geometric 2D and 3D constraints. In this work, we propose a self-supervised reinforcement learning (RL) framework that targets the internal reasoning process without requiring ground-truth annotations. By formalizing the notion of consistency verifiers -- reward functions that check for geometric and semantic consistency under transformations -- we demonstrate that models can improve their spatial reasoning abilities. We use both image transformations, like flipping, and textual transformations, like swapping the order of objects in the question, and propose a new optimal transport-based RL strategy, OT-GRPO, which is a minimal-matching variant of group relative policy optimization tailored to pairwise verifiers. We show that this label-free consistency training approaches the accuracy of models trained with ground-truth supervision and achieves similar generalization across diverse tasks and data domains.
Jun 10, 2026cs.LG

Space-sampled Value Decay: Forgetting Mechanisms for Non-stationary Deep Reinforcement Learning

Studies on rodents such as mice have shown the capabilities to adapt their behavior when dealing with changing parameters (drift'') of the environment even if no information about change is provided (uncertainty) -- a behavior that can be modeled by forgetting mechanisms. Non-stationary Reinforcement Learning (NSRL) deals with adapting state-of-the-art RL methods to deal with changing environments: these however usually require (partially) perfect information about the drift such as task IDs'' or ``context''. To mitigate the effects of drift, this work develops \emph{Space-sampled Value Decay} as an explicit forgetting mechanism for value-based deep RL architectures as a simple yet effective approach. In particular we demonstrate and discuss positive effects but also limitations in achieved returns for modifications of Deep Q-networks (DQN) and Soft Actor-Critic (SAC) when evaluated on non-stationary environments.
Jun 10, 2026cs.LG

ReCal: Reward Calibration for RL-based LLM Routing

Large language model (LLM) routing has emerged as an effective paradigm for leveraging the complementary strengths of multiple LLMs through dynamic model and reasoning-strategy selection. Recent reinforcement learning (RL)-based routing methods further improve routing quality by optimizing routing policies from interaction feedback. However, they still struggle to provide informative and comparable learning signals under heterogeneous tasks with varying difficulty. In practice, multiple objectives (e.g., correctness, format behavior) are aggregated into a single scalar reward, leading to ambiguous credit assignment and conflicting optimization signals. Moreover, reward signals exhibit significant variability across instances, where some instances produce higher or more variable rewards, introducing optimization bias that favors trivial samples over informative ones. To address these issues, we propose \textbf{ReCal}, a \textbf{\underline{Re}}ward \textbf{\underline{Cal}}ibration framework for RL-based LLM routing. We first introduce a hierarchical reward decomposition mechanism with component-wise advantage estimation. We further propose a distribution-aware optimization strategy that calibrates optimization variability through variance-aware reweighting and per-dataset normalization. Experiments on seven datasets demonstrate that ReCal consistently improves routing performance, and training stability over baselines. Code is available at https://anonymous.4open.science/r/ReCal.
Jun 10, 2026cs.LG

IAPO: Input Attribution-Aware Policy Optimization for Tool Use in Small Multimodal Agents

This paper investigates reinforcement learning (RL) methods for improving tool-calling capabilities in multimodal small language model (SLM) agents. While existing works have explored various reward designs to improve agentic tool-calling ability, these approaches face inherent limitations for SLM training, especially under multimodal scenarios. First, many existing methods evaluate tool use correctness through exact matching against certain ground-truth or predefined formats. However, this assumption is often unsuitable for multimodal tasks, where multiple tool use paths may be valid and annotated tool trajectories are typically unavailable. Second, such sparse and brittle binary rewards provide little guidance on how to improve the underlying decision process, making them particularly difficult for multimodal SLM to learn from. To address these issues, we propose Input Attribution-Aware Policy Optimization (IAPO), an RL algorithm for improving tool use in multimodal SLM by aligning the model's attribution across input components with that of a stronger teacher. Experiments on Qwen2.5-VL-3B show that the proposed method improves visual question answering accuracy by an average of 3% across six test sets compared with existing visual tool use work, by helping the model attend to the most relevant input evidence.
Jun 10, 2026cs.LG

Breaking the Solver Bottleneck: Training Task Generators at the Learnable Frontier

The limiting resource for training agents via reinforcement learning (RL) is increasingly frontier task supply: valid, solvable tasks just difficult enough to train the current model. As reasoning and agentic models improve, fixed task distributions saturate, while naive synthetic generation yields tasks that are trivial, impossible, or ill-posed. Training a task generator with RL to optimize validity and learnability can address this bottleneck, but direct optimization requires repeated solver rollouts per candidate. For software-engineering (SWE) tasks, a single rollout can take tens of minutes; solver-in-the-loop generator training is intractable. We introduce PROPEL, a solver-amortized framework for training task generators at the targeted solve rate. PROPEL trains a lightweight activation probe on a one-time labeled corpus of generated tasks and solver outcomes. The probe predicts target-solver pass rate from a frozen generator reference model and serves as a proxy for solve rate during generator optimization, reducing generator evaluation to a single forward pass. Across math, code, and software-engineering at multiple model scales, PROPEL shifts generation toward the targeted solve rate: for coding, tasks generated at the learnable frontier increase from 10.1%→20.0%10.1\% \rightarrow 20.0\% for a Qwen2.5-3B-Instruct solver and from 5.3%→12.6%5.3\% \rightarrow 12.6\% for a Qwen2.5-7B-Instruct solver. For SWE, PROPEL increases the share of generations at the targeted solve rate from 9.8%→19.6%9.8\% \rightarrow 19.6\% for Qwen3.5-27B on repositories not seen during training of probe and generator.
Jun 10, 2026cs.RO

Learning Object Manipulation from Scratch via Contrastive Interaction

Contrastive Reinforcement Learning (CRL) has seen recent success in a wide variety of goal-conditioned robotics tasks by learning structured representations of the dynamics. However, despite its success in locomotion and simpler control domains, CRL often struggles in interaction-rich manipulation. We argue that a key source of this difficulty is object-centric interaction, such as contact or grasping, that induces distinct changes in the underlying dynamic modes. In this work, we formulate manipulation dynamics as a piecewise-smooth Markov process and show that interaction-induced mode changes create piecewise nonlinear reachability structures that are difficult for standard CRL energy functions to represent and plan over. Based on this analysis, we introduce Interaction-weighted Resampling (IWR). IWR performs interaction-aware resampling around phases before, during, and after interactions, encouraging the learned representation to preserve the mode boundaries that determine future reachability to capture multi-modal and piecewise nonlinear reachability. Across interaction-centric environments, including 2D dynamic control, robotic manipulation, and robot air hockey, IWR improves both sample efficiency and overall performance over prior CRL methods, with 19.8% average improvement in simulation. Finally, using a sim-to-real pipeline with policies trained by IWR, we demonstrate the first real-world goal-conditioned robot air hockey agent capable of hitting goals, improving success from 25% to 60%. Project Page: IWR-arxiv.github.io.
Jun 9, 2026cs.RO

RoboNaldo: Accurate, Stable and Powerful Humanoid Soccer Shooting via Motion-Guided Curriculum Reinforcement Learning

Elite humanoid soccer shooting requires whole-body stability, high-impulse whole-body interactions, and accuracy to targets. Motion tracking-driven reinforcement learning (RL) provides stability in whole-body movement coordination, but a fixed reference makes it hard to adapt to varied ball positions and strike timings; in contrast, task reward-driven RL struggles to explore and discover valid kicks from scratch. We therefore introduce RoboNaldo, a three-stage motion-guided curriculum RL framework for high-impulse humanoid interaction. A single human-kick reference is used as a scaffold and progressively shifts optimization towards shooting performance. The curriculum first learns a stable whole-body kicking prior, then adapts the kick to free-kick settings where the ball is stationary at random positions, and finally extends it to moving-ball shooting through a locomotion-command and kick-trigger interface. A high-level heuristic planner controls this interface during training, while alternative high-level controllers can drive the same low-level policy at inference. In simulation, RoboNaldo demonstrates free-kick shot error 48.6% lower and shoot velocity 2.96x than prior work baselines. In real world on a Unitree G1 with onboard perception, RoboNaldo attains 0.73 m and 0.86 m average target shooting error from 3 m away in free-kick and moving-ball cases, accordingly. And the post-contact ball velocity reaches 13.10 m/s, which is 59-71% of reported professional open-play shot speed. Project page: https://opendrivelab.com/RoboNaldo.
Jun 9, 2026cs.LG

Geometrically Averaged Hard Target Updates for Linear Q-Learning

Periodic hard target updates are among the most common stabilization devices in modern deep Q-learning. Recent studies suggest that target updates can improve stability in Q-learning with function approximation, including linear function approximation. We introduce and analyze the so-called λλ-target update, obtained by averaging the mm-periodic target update maps with λλ-geometric weights (1−λ)λm−1(1-λ)λ^{m-1}, λ∈[0,1]λ\in [0,1]. The endpoint λ=0λ=0 recovers the one-period target update, while the continuous endpoint λ↑1λ\uparrow1 recovers projected Q-value iteration. We study this mechanism for Q-learning with linear function approximation, namely linear Q-learning, using a switching-system model and related tools. For clarity, the paper treats a deterministic version; the formulation extends to stochastic reinforcement-learning settings.
Jun 9, 2026astro-ph.IM

On-sky demonstration of reinforcement learning for adaptive optics control

Reinforcement learning (RL)-based algorithms have recently emerged as a promising approach for adaptive optics (AO) control. In simulations and laboratory experiments, they have demonstrated robustness to real-world effects such as photon and detector noise, misregistration, vibrations, and rapid variations in seeing conditions. However, their performance has not yet been validated on sky. We report the first on-sky demonstration of a reinforcement learning controller for adaptive optics, named Policy Optimization for AO (PO4AO). We further analyze its on-sky behavior and identify directions for improving the algorithm and its implementation.PO4AO was implemented and deployed on the Papyrus adaptive optics system installed at the Coudé focus of the 1.52 m telescope (T152) at the OHP. A Python-based implementation was interfaced with the existing real-time controller (DAO RTC) via shared-memory buffers. The performance of PO4AO was compared to that of a standard integrator controller over several nights, covering a range of flux levels and atmospheric conditions. PO4AO consistently outperformed the standard integrator in all tested configurations. The controller successfully learned and compensated for vibration patterns and demonstrated strong robustness to measurement noise. Once tuned for Papyrus, PO4AO operated in a turnkey fashion, using a single set of hyperparameters across varying observing conditions and science targets. These performance gains were achieved despite a non-optimized Python implementation introducing approximately 750 μs750\,μ\text{s} of additional latency, along with control jitter and occasional frame drops. When properly implemented and optimized, PO4AO constitutes a robust and high-performance turnkey controller for single-conjugate adaptive optics systems, paving the way for broader adoption of reinforcement learning strategies in on-sky AO operations.
Jun 9, 2026cs.IR

Effective Reinforcement Learning for Agentic Search by Recycling Zero-Variance Queries During Training

The use of GRPO-style algorithms has become the standard strategy for training LLM search agents under outcome-only rewards. With these algorithms, a query contributes to parameter updates only when its rollout group mixes successes and failures; all-correct (too-easy) and all-incorrect (too-hard) groups are zero-variance and waste rollout cost. Existing approaches treat zero-variance as a static property and either discard or pre-filter such groups. We hypothesize and empirically validate that queries flip between zero-variance and signal-bearing states as the policy evolves during training. Building on this intuition, we propose query recycling, which returns zero-variance groups to a mutable pool for future resampling, so that the effective training distribution co-evolves with the policy. With the proposed technique, a 1.7B parameter model trained on synthetic data can reach 66.0 average Pass@1 accross seven multi-hop QA benchmarks, matching or surpassing systems with up to 7B parameters trained on benchmark-derived supervision. Analysis of recycling patterns shows that recycled queries supply roughly three quarters of the effective batch by the end of training, with contributions split between recovery from policy improvement and policy drift.
Jun 9, 2026cs.LG

Event-Driven Reinforcement Learning Enables Long-Horizon Control in Semiconductor Fabrication

Reinforcement learning promises to optimize sequential decisions in large-scale systems. Semiconductor manufacturing systems are stochastic and highly constrained environments where heterogeneous wafers traverse hundreds of processing steps across extensive equipment networks. These characteristics yield complex, high-dimensional decision problems with delayed feedback and long-horizon requirements, complicating production planning and control. We propose a deep reinforcement learning framework for multi-objective policy optimization at this scale. Specifically, we formulate control as a centralized-agent problem, where a core policy coordinates system-wide decisions, while system evolution is represented as an interconnected temporal process driven by discrete events. Accordingly, we develop a tailored event-driven temporal-difference formulation that remains general and can be integrated with various policy optimization methods under relevant training settings. We investigate several core model-free algorithms incorporated into this framework and evaluate their effectiveness using high-fidelity simulations of diverse, industry-real operating scenarios. Across extensive validation experiments, agents trained in both offline and online settings show significant and consistent gains in throughput and utilization. We further evaluate performance and generalization across training phases, clarifying the relative strengths of alternative reinforcement learning formulations and algorithms. Overall, the results support the scalability, generality, and transferability of the proposed framework for controlling event-driven complex adaptive systems.
Jun 9, 2026cs.LG

Geometry-Aware Reinforcement Learning for 2D Irregular Nesting

Traditional heuristic solvers for the 2D irregular nesting problem share a fundamental limitation: they are blind to polygon geometry, relying on guided brute-force to navigate the continuous placement space with minimal geometrical guidance. In this paper, we argue that Reinforcement Learning is uniquely positioned to overcome this bottleneck. By pairing an optimization policy with a geometry-aware neural encoder, an agent can automatically discover rich geometric priors directly from data, utilizing these learned intuitions to strategically guide exploration. To realize this, we introduce the Polygons Transformer (PoT), a novel architecture that encodes 2D continuous vector geometries while allowing cross-polygons attention. We couple this novel architecture with a Combinatorial Optimization Reinforcement Learning (CORL) training framework to find optimal solutions. To support this paradigm, we release an open-source training dataset derived from complex geographic contours alongside a dedicated evaluation benchmark. Our empirical validation demonstrates that our trained agent achieves area utilization performance highly competitive with Sparrow, the state-of-the-art heuristic solver, proving that reinforcement learning can successfully discover and exploit geometric awareness for precise spatial tasks.
Jun 9, 2026cs.LG

Convergence of Monte Carlo Optimistic Policy Iteration: Beyond Uniform State-Action Updates

The asymptotic behaviour of Monte Carlo optimistic policy iteration (MC-O-PI) is a long-standing open question. When the model of the environment is unknown, as is common in practice, the only known condition that guarantees convergence to optimality is impractical. In its canonical form, this condition requires that the episodes used for policy evaluation be initialised uniformly over the entire state-action space. This paper strictly relaxes that requirement. Specifically, we prove that initial-visit MC-O-PI converges to optimality even when updates are uniform only over the actions within each state. This allows episodes to start in different states at arbitrary frequencies; a realistic implementation when the state space is large or unknown but the action space in each state is manageable. The proof departs from the classical analysis of Tsitsiklis whose central commutativity argument no longer applies when states are updated at different frequencies. Instead, we first show that the mean-field dynamics of MC-O-PI generate monotonically improving policies when updates are uniform over the actions in each state, and then prove that noise cannot consistently prevent this improvement by extending the lock-in argument of the combined stability-ODE method. This approach suggests a new way to study optimistic policy-iteration algorithms in general.
Jun 9, 2026cs.AI

A Unified Multi-Modal Framework for Intelligent Financial Systems: Integrating Reinforcement Learning, High-Frequency Trading, and Game-Theoretic Approaches with Cross-Modal Sentiment Analysis

The rapid evolution of financial technology demands sophisticated artificial intelligence systems capable of handling diverse challenges across multiple domains simultaneously. This paper presents a groundbreaking unified framework that seamlessly integrates Proximal Policy Optimization for robo-advisory systems, advanced time-series prediction models for high-frequency trading, in-context learning mechanisms for dynamic investment advisory, game-theoretic approaches for competitive banking scenarios, and unified embeddings for cross-modal financial sentiment analysis. Our comprehensive framework addresses the critical gap in existing literature where these technologies have been developed in isolation, failing to leverage their synergistic potential. Through extensive experimentation across multiple financial datasets and real-world scenarios, we demonstrate that our integrated approach achieves superior performance compared to specialized single-domain systems. Specifically, our framework shows a 23.7% improvement in portfolio optimization metrics, reduces prediction error in high-frequency trading by 31.2%, enhances investment recommendation accuracy by 18.9%, optimizes competitive banking strategies with a 27.4% increase in Nash equilibrium convergence speed, and improves sentiment analysis accuracy by 15.6% through cross-modal fusion. The theoretical foundation of our work establishes convergence guarantees for the integrated optimization problem, while our empirical results validate the practical applicability across diverse financial institutions. This research not only advances the state-of-the-art in financial AI but also provides a blueprint for developing comprehensive intelligent systems that can adapt to the complex, interconnected nature of modern financial markets.
Jun 8, 2026cs.LG

Claw-R1: A Step-Level Data Middleware System for Agentic Reinforcement Learning

Agentic reinforcement learning (RL) has become an important post-training paradigm for turning LLMs from static chatbots into interactive agents, giving rise to representative applications such as OpenClaw. Existing work mainly focuses on policy optimization algorithms and training frameworks, but pays less attention to the full data lifecycle of agent-environment interactions, from data production to training consumption. To bridge this gap, we present Claw-R1, an interactive step-level data middleware system for agentic RL. Claw-R1 connects heterogeneous agent runtimes with RL training backends through two core components: a Gateway Server and a Data Pool. The Gateway Server captures multi-turn interaction steps through a unified LLM API entry point, while the Data Pool organizes them into step-level records consisting of prompt IDs, response IDs, rewards and other metadata. In our demo, users can interactively inspect live trajectories, examine the state, action, and reward of each step, curate data by quality and readiness, and configure training-ready batches for different downstream RL algorithms. Overall, Claw-R1 treats agent interaction traces as managed data assets rather than temporary runtime logs. Through this demonstration, we hope to encourage the community to recognize the importance of data management in agentic RL. Our code is available at https://github.com/AgentR1/Claw-R1 and the demonstration video can be found at link https://youtu.be/Pw47dAOw6B0.
Jun 7, 2026cs.AI

Momentum for Reasoning: Dense Intrinsic Signals in Policy Optimization

Reinforcement learning with verifiable rewards (RLVR) has emerged as a powerful paradigm for eliciting long-chain reasoning in large language models. However, existing methods based on Group Relative Policy Optimization (GRPO) rely on a binary outcome reward, which induces two structural failure modes: Zero-Advantage Collapse, in which all rollouts in a group share the same outcome and the gradient vanishes, and Hallucinated Certainty, in which the model becomes increasingly confident on incorrect rollouts late in training. We address both modes by densifying the reward with intrinsic signals computed entirely from the policy's own conditional probabilities, and propose ISPO (Intrinsic Signal Policy Optimization, which combines a sequence-level signal measuring how informative the thinking trajectory is for the final answer, with a token-level directional reward whose hallucinated-certainty hinge penalizes confidently-wrong predictions at critical decision tokens. Across three base models and five mathematical reasoning benchmarks, ISPO consistently outperforms competitive baselines, with the largest gains on the hardest benchmarks where zero-advantage collapse is most frequent, and training-dynamics diagnostics confirm that both failure modes are decreased.
Jun 7, 2026cs.AI

Structure-Conditioned Actor-Critic Branches for Quality-Diversity Reinforcement Learning

Quality-diversity reinforcement learning (QD-RL) aims to construct policy repertoires that contain both high-performing and behaviorally diverse policies. Existing QD-RL methods mainly diversify policy instances after rollout evaluation or use learned value information to improve policy quality and behavior targeting, while the learning branches that generate candidate policies remain less explored. This paper proposes SV-QD-RL, a structure-value coupled framework that represents each candidate as a structure-conditioned actor-critic branch. Each branch contains an actor, a structural mask, a branch-specific critic, a replay state, and evaluation attributes including behavior, return, sparsity, and value profile. The structural mask defines the actor subspace in which the branch learns, while the branch-specific critic and replay state shape its value-learning trajectory. A branch-aware QD archive then evaluates and retains branches according to behavioral quality, structural footprint, and value-profile information. Experiments on MuJoCo continuous-control tasks show that SV-QD-RL constructs policy repertoires with strong archive quality and behaviorally useful diversity. Ablation and diagnostic analyses further indicate that structural conditioning, critic differentiation, and memory-consistent refinement make complementary contributions to behavioral specialization. Schedule-aware repertoire evaluation shows that the learned archive provides selectable policy alternatives under changing behavior-level requirements. These results suggest that coupling actor structure with branch-specific value learning is an effective mechanism for generating diverse QD-RL policy repertoires.
Jun 7, 2026cs.RO

HARBOR: A Harness Framework for Agentic Robot Reinforcement Learning

Reinforcement learning (RL) has become a powerful paradigm for robot learning, particularly in sim-to-real settings, but its broader adoption remains limited by the engineering pipeline surrounding the algorithms. Building tasks, shaping rewards, and tuning hyperparameters require substantial expert effort, making RL workflows costly and difficult to scale. We introduce HARBOR, an agentic framework that frames robot RL automation as a harness-engineering problem: given a simulator codebase and a task specification, it automates the workflow from environment setup to policy training in simulation. HARBOR decomposes such high-level objectives into bounded stages executed by specialized agents through standardized commands, persistent artifacts, executable gates, and reusable knowledge, and scales iteration via decentralized parallel trials and experience learning across runs. We evaluate HARBOR across 6 benchmarks and 16 tasks in total, spanning manipulation, locomotion, and bimanual dexterous control. We demonstrate that HARBOR automates the simulation RL workflow end-to-end, designs rewards, tunes algorithms to match or improve over default configurations, and reduces engineering effort at practical token and wall-clock cost; the resulting policies can also be transferred to real robots.
Jun 7, 2026cs.AI

Distilling LLM Reasoning into an Interpretable Policy Tree for Human-AI Collaboration

Constructing efficient and reliable policies to assist humans is indispensable for human-AI collaboration. Existing methods mainly follow two lines of work. Most prior work relies on multi-agent reinforcement learning (MARL) to learn black-box policies, which limits interpretability and raises safety concerns. Recent methods query large language models (LLMs) at each decision step, causing slow responses and high inference costs. We propose Collaboration Policy Tree (Co-pi-tree), a closed-loop method that learns an executable policy tree consisting of a partner-behavior prediction tree and an agent-action selection tree. Co-pi-tree constructs a policy by distilling LLM reasoning into policy tree code. It then evaluates the policy through partner interaction, obtains feedback, and uses natural language to summarize the interaction feedback to improve problematic branches. Experiments in Overcooked-AI show that Co-pi-tree improves average reward by 35.4% over the baseline average, while reducing the number of LLM queries by 77.7% and test-time latency by 97.1%. Project page: https://beiwenzhang.github.io/Co-pi-tree/
Jun 7, 2026eess.SY

Platooning Connected, Autonomous, and Human-Driven Vehicles: A Deep Reinforcement Learning-based Approach

Conventionally, existing vehicle platooning approaches are designed for connected vehicles, typically including connected autonomous vehicles and connected human-driven vehicles. Non-connected vehicles, such as non-connected autonomous or human-driven vehicles, are not incorporated. As a result, these platooning approaches may not properly reflect real-world mixed traffic conditions at the current stage. To address this limitation, this study proposes a hybrid platooning pattern that conditionally permits non-connected vehicles to join platoons, thereby enhancing platooning diversity and flexibility. However, it was found that the unregulated integration of non-connected vehicles can trigger rapid platoon expansion, significantly amplifying the risk of disturbance propagation in traffic flow. This, in turn, exacerbates the inherent conflict between traffic throughput and stability. To mitigate these challenges, this paper further develops a hybrid platooning control strategy based on deep reinforcement learning (DRL). This strategy integrates vehicle dynamics, platoon topology, and traffic flow states through a multi-level state representation network, enabling a dynamic trade-off between traffic capacity and stability. Numerical simulations demonstrate that the proposed strategy effectively suppresses velocity disturbance propagation by dynamically optimizing platoon structures, thereby significantly enhancing the stability and safety of mixed traffic while reducing fuel consumption and emissions.
Jun 7, 2026cs.AI

GIFT: LLM-Guided State-Reward Interface for Financial Reinforcement Learning

Financial portfolio trading is naturally formulated as a reinforcement learning problem, where an agent sequentially rebalances assets under changing market conditions to balance return, risk, and transaction costs. Yet in non-stationary markets, raw OHLCV states and short-horizon return rewards often provide an under-specified learning interface, motivating large language models as a way to inject financial knowledge into state and reward design while constraining open-ended generation. To this end, we propose GIFT, an LLM-guided framework for state-reward interface design in PPO-based financial reinforcement learning. Rather than using the LLM to make trading decisions, GIFT uses Factor-guided State Enhancement to generate state features from financial-factor primitives, Risk-rule-guided Reward Shaping to generate auxiliary rewards from portfolio-risk rules, and Diagnostic-guided Refinement to revise candidate interfaces using PPO rollout diagnostics. After refinement, GIFT fixes the selected state-reward interface before evaluation, with no further LLM queries or interface updates at test time. Comprehensive rolling-window experiments across diverse market regimes and portfolio scenarios demonstrate that GIFT improves learning-signal quality and out-of-sample risk-adjusted portfolio performance over baselines. Code and data are available at: https://github.com/KAG778/GIFT .
Jun 7, 2026cs.AI

TT-DAC-PS: Twin-Target Deterministic Actor-Critic with Policy Smoothing for Optimal Trade Execution

This study addresses the optimal execution of large stock sell programs by introducing TT-DAC-PS (Twin-Target Deterministic Actor-Critic with Policy Smoothing), a deterministic actor-critic architecture that combines twin exponential-moving-average critic targets with pessimistic min backup, TD3-style target policy smoothing noise, delayed actor updates, and conservative Q regularisation to curb overestimation. Exploration uses Ornstein-Uhlenbeck (OU) noise with a hybrid schedule: deterministic episode-wise decay, variance-guided adjustment based on recent reward dispersion, and a Soft Actor-Critic (SAC)-style temperature that is learned and mapped to the noise scale. The environment integrates Almgren-Chriss (AC) trade impact with Limit Order Book (LOB) prices and volumes, normalised state features, per-step volume participation caps, and a utility-based reward. The trade execution algorithm is applied to LOB data for ten U.S. stocks. Performance is assessed against reinforcement-learning baseline algorithms, including Proximal Policy Optimisation (PPO), Soft Actor-Critic (SAC), and Advantage Actor-Critic (A2C), as well as alternative trade execution algorithms, including Time-Weighted Average Price (TWAP), Volume-Weighted Average Price (VWAP), and AC. The proposed model consistently reduces mean implementation shortfall percentage with competitive variance, outperforming classical baselines and standard reinforcement-learning benchmark models.