Reward Modeling
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24 papers in the last four weeks, up 118% on the four weeks before. 0.2% of all new papers.
Latest papers 197
In this paper, we introduce Claim-Level Rubric Rewards (CuRe), a structured reward framework designed to address the reward-design bottleneck in reinforcement learning for dense video captioning. Existing reward designs generally fall into two categories: holistic response-level judgment across heterogeneous criteria, or alignment-based evaluation against reference captions. However, both paradigms suffer from fundamental limitations. Holistic rewards struggle to ensure factual accuracy and are prone to stylistic reward hacking, while reference-based rewards overly rely on rigid textual alignment, failing to preserve the completeness and diversity inherent to open-ended generation tasks. To address these challenges, CuRe reformulates reward modeling as fine-grained claim-level verification. Specifically, CuRe decomposes captions into category-aware atomic claims through a structured rubric, converting holistic evaluation into simpler and more reliable claim-level verification.
Attention Limited Reward Learning
Pairwise human comparisons are a primary interface through which modern AI systems learn human preferences. RLHF and related alignment pipelines typically model such comparisons with Bradley--Terry log-odds, where choice probabilities are governed by latent reward differences. This paper examines what this assumption misses through a reduced-form model motivated by rational inattention, in which each label is generated by a low-capacity evaluation channel. The model separates two forms of ambiguity that standard reward modeling tends to conflate: a comparison may be difficult because the two candidates are genuinely close in value, or because the relevant distinction is hard to detect under limited attention. We show that limited attention can fundamentally distort what pairwise comparisons reveal. In particular, passive comparison data cannot generally distinguish reward, attention, and default tendencies, and heterogeneous attention can make standard Bradley--Terry reward modeling recover misleading rankings. Our analysis shows that learning is governed not by the raw number of labels, but by the amount of attended information each label carries. A case study on human votes over language-model pairs from Chatbot Arena exhibits the predicted signature, a cyclic component of the comparison data that exceeds sampling noise and that no scalar reward can represent; a second case study on perceptual comparisons shows that response times and gaze carry gap information that the labels do not. This perspective suggests that human feedback should be treated not as direct revealed preference, but as an attention-limited measurement process: a weak preference signal may reflect hidden evaluation difficulty rather than genuine indifference.
Reward Lightning: Fast Video Generation via Homologous Preference Distillation
Achieving simultaneous preference alignment and distillation acceleration in video diffusion models remains an open challenge. Existing methods optimize the two objectives over mismatched representation spaces, where improving one objective often compromises the other. To overcome this, we propose Reward Lightning, a unified framework that aligns and accelerates a video diffusion model within a single shared representation. Its central principle is homology: both objectives are evaluated on identical latent features, which mitigates the gradient conflicts that arise when they are optimized over disjoint representations. As a foundational component, we first introduce a latent reward model (LRM) that scores videos directly in the latent space, without decoding back to the pixel space. Building on the LRM, homologous preference distillation (HPD) reuses this shared backbone to perform adversarial distillation and preference alignment jointly, yielding few-step generators that remain faithful and well aligned. Extensive experiments demonstrate that the LRM surpasses pixel-level and latent-level reward baselines by and in preference accuracy, and that Reward Lightning generates high-fidelity videos in merely to steps, improving the average VBench score by while leading in text alignment, motion quality, and visual quality. Project page: https://reward-lightning.github.io.
Rank-Then-Act: Reward-Free Control from Frame-Order Progress
We introduce Rank-Then-Act (RTA), a framework for learning control policies from expert video demonstrations without environment rewards. RTA trains a Vision-Language Model (VLM) offline as a progress-based ordinal scorer, using a Group Relative Policy Optimization (GRPO) objective over shuffled frame sequences, which forces the model to recover temporal ordering from visual semantics rather than trivial time cues. Importantly, instead of using the scorer directly as a scalar reward model, we propose a correlation-based reward function for reinforcement learning: at each interaction window, we compute the Spearman rank correlation between predicted progress rankings and true temporal indices, yielding a bounded, scale-invariant learning signal. This design decouples reward learning from absolute calibration and enables stable transfer across tasks and environments. We evaluate RTA on discrete control benchmarks (PyBoy: Catrap, Kirby) and continuous control tasks (PointMaze, MetaWorld). RTA consistently matches or outperforms prior video-based reward learning methods and rank-based baselines, while demonstrating strong cross-task reuse of a single pretrained progress scorer. Our results suggest that correlation-structured supervision over video-derived ordinal signals is sufficient for policy learning, offering a scalable alternative to explicit reward design.
Many Voices, One Reward: Multi-Role Rubric Generation for LLM Judging and Reward Modeling
Reliable reward and preference signals are critical for evaluating and optimizing large language models on open-ended tasks. Rubric-based judges offer a transparent way to decompose such judgments into explicit evaluation criteria, but existing annotation-free rubric generators typically rely on a single generic evaluator. As a result, they may overlook important dimensions of human preference, a failure mode we term dimensional blind spots. To address this limitation, we propose Multi-Role Rubric Generation (MRRG), a training-free and reference-free framework that elicits evaluation criteria from multiple complementary roles and consolidates them into an auditable rubric-based scorer. This scorer can be used both to validate pairwise preferences and to provide rewards for GRPO-style Reinforcement Learning with Verifiable Rewards (RLVR). Experiments on preference validation benchmarks show that MRRG consistently outperforms single-role rubric generation baselines across multiple backbone models. Further RLVR experiments demonstrate that MRRG yields a stronger reward signal for improving open-ended generation.
Arena-T2I Hard: Benchmarking and Improving Faithfulness with Dependency-Aware Checklist
Faithfulness -- how precisely a generated image aligns with its prompt -- is increasingly central to the real-world utility of text-to-image (T2I) models. Existing faithfulness benchmarks, however, rely on simple atomic instructions, on which top-tier systems already achieve near-perfect scores. As T2I models enter creative workflows, users issue multi-faceted requests combining intricate spatial relationships, stylistic constraints, and complex text rendering. In this setting, a single binary VLM-judge score no longer captures which specific constraints the model fails to satisfy. We introduce Arena-T2I Hard, a 310-prompt stress benchmark drawn from real arena T2I logs, with approximately 30 decomposed yes/no constraints per prompt spanning six categories, including text rendering. The strongest closed-source system we evaluate reaches 0.855 with a 33~pp performance gap across 11 systems, demonstrating substantial discriminative power. Moreover, high public-arena rankings fail to predict faithfulness, confirming that holistic Bradley-Terry (BT) preference scores prioritize aesthetics over fine-grained prompt adherence. We propose a dependency-aware checklist reward that decomposes each prompt into a DAG of yes/no questions and zeroes descendants of failed parents, turning faithfulness into a per-constraint training signal. Combined with a BT aesthetic reward via group-decoupled normalization (GDPO), which standardizes each reward within its rollout group so neither collapses, the recipe attains a strictly better faithfulness-aesthetics trade-off on SD3.5-Medium and FLUX.1-dev under MMRB2 pairwise comparisons than every single-reward, naive weighted-sum, or 4-reward BT-ensemble baseline.
Test-Time Verification for Text-to-SQL via Outcome Reward Models
Improving the reliability of large language models (LLMs) at inference time is a central challenge in structured reasoning tasks such as Text-to-SQL. Common test-time inference strategies, including Best-of-N sampling and Majority Voting, rely on heuristic signals such as execution success or output frequency, which provide limited semantic discrimination across candidate outputs. In this work, we study Outcome Reward Models (ORMs) as learned semantic scoring functions for test-time verification in Text-to-SQL. While ORMs have been previously explored for test-time scaling and alignment, their application to structured query generation remains underexplored. We introduce GradeSQL, a scalable framework for training task-specific ORMs via automated candidate generation and execution-based labeling, enabling verifier training without manual annotation. We integrate ORMs into a verification-driven Best-of-N pipeline and evaluate our approach on the BIRD and Spider benchmarks across multiple open-source LLM families. ORM-based selection consistently outperforms execution-based Best-of-N and Majority Voting, with gains of up to +4.33% on BIRD and +2.10% on Spider. We further show that ORMs scale effectively with larger candidate sets and yield stronger improvements on complex queries. Overall, our results demonstrate that ORM-based verification provides a simple, effective, and scalable alternative to heuristic test-time selection strategies for Text-to-SQL. Code datasets and models are publicly available.
Pessimism's Paradox: Conservative Offline Training Amplifies Reward Hacking During Online Adaptation in Reasoning Models
Conservative offline training is widely advocated as a safe foundation for subsequent online adaptation: if a policy stays close to well-supported behaviour, the argument goes, it is less likely to exploit imperfections in a learned reward model. We challenge this intuition empirically and mechanistically. We train a Qwen3-14B policy under Direct Preference Optimisation (DPO) with three levels of conservatism ( derived from empirical log-ratio percentiles), then adapt each checkpoint online against a learned reward ensemble (3,,Qwen3-1.7B) while measuring true performance on GSM8K exact-answer accuracy. We find that \emph{higher offline conservatism monotonically increases reward-hacking damage}, measured by the Goodhart gap and its area under the curve (AUGC), with Spearman across all three conditions. Mechanistic analysis reveals a three-link causal chain: (i) high- DPO compresses policy entropy, (ii) Low-entropy policies generate responses with reduced diversity, concentrating in a narrow region of the reward model's training distribution (lower pairwise cosine distance), and (iii) despite this proximity, ensemble disagreement (epistemic uncertainty) increases with and is exploited faster during online optimisation. We further fit a power-law curve to the data and identify a practical optimal conservatism level that balances alignment fidelity against hacking vulnerability. Our results suggest that the field needs \emph{calibrated}, not \emph{maximal}, conservatism.
Your Data Manifold is Secretly a Reward Model: Shell-LCC for Text-to-Video Generation
Recent text-to-video (T2V) diffusion models rely heavily on auxiliary reward signals (e.g., via reward models or DPO) to align generated content with human aesthetics and improve realism. These signals, however, incur substantial computational overhead, require costly human annotations, and often yield limited improvement in fine-grained local details. In this paper, we argue that your data manifold is secretly a reward model. By explicitly modeling the manifold structure of high-quality Supervised Fine-Tuning (SFT) data and encouraging video latents to lie on this manifold, we derive dense, differentiable, and nearly cost-free reward signals that significantly improve video quality, particularly in mitigating low-level distortions. Our modeling builds upon Local Coordinate Coding (LCC), which captures the
skeleton' of the manifold. However, directly applying LCC suffers from mean regression, pulling latents toward the geometric mean and losing high-frequency details. We therefore extend it to Shell Local Coordinate Coding (Shell-LCC), which models the manifold surface' as an isotropic shell to align with the true high-density region. Experiments demonstrate that our approach improves realism, enhances high-frequency details, reduces over-smoothing artifacts, and alleviates motion blur.To Reason or to Fabricate: Reasoning Without Shortcuts via Hint-Anchored Pairwise Aggregation
While reinforcement learning (RL) significantly enhances LLM reasoning, its efficacy is severely undermined by Pre-RL data overlap, where RL datasets overlap with pretraining or SFT corpora, causing models to exploit shortcuts by memorizing correct answers and fabricating post-hoc reasoning. To address this, we introduce HIPPO, a novel RL framework that integrates hint-injected aggregation with a tailored pairwise reward model. By utilizing hint injection to deliberately trigger overlap-induced behaviors, the resulting traces naturally serve as explicit anchors for pairwise comparison. This provides highly discriminable preference signals, enabling a lightweight judge model to reliably distinguish genuine reasoning deduction from shortcut-driven rationalization, while the pairwise formulation ensures stable and robust optimization compared to standard PRMs. Extensive experiments demonstrate that HIPPO yields substantial improvements over standard baselines and generalizes effectively to out-of-distribution general tasks, showing it extracts authentic, transferable reasoning skills rather than superficial shortcut patterns.
HPRO: Hierarchical Progressive Reward Optimization via Preference Extraction for Emotional Text-to-Speech
Recently, Large Language Model (LLM)-based Text-to-Speech (TTS) models have achieved remarkable naturalness. However, the standard Supervised Fine-Tuning paradigm often converges to statistically averaged prosody, limiting emotional expressiveness. While preference-driven optimization offers a promising alternative, existing approaches suffer from two structural mismatches: information conflict, where content and emotion in a shared latent space produce conflicting gradients, leading to reward hacking and semantic degradation; and scale gap, where sparse sentence-level rewards struggle to guide dense frame-level generation. To overcome these challenges, we propose HPRO, a hierarchical progressive reward optimization framework. Within HPRO, we introduce the HD-Emo codec as a novel differentiable reward model to mitigate the information conflict. It extracts speech into distinct content and style preference tokens, structurally isolating emotional optimization from semantic content. Building upon this structured preference space, HPRO bridges the scale gap by progressively aligning frame-, word- and sentence-level objectives. Experiments demonstrate that HPRO significantly enhances emotional expressiveness, while effectively preserving linguistic intelligibility. The code and audio samples are publicly available at https://xxh333.github.io/hpro-demo/.
Qwen-Image-2.0-RL Technical Report
We present Qwen-Image-2.0-RL, a post-training pipeline that applies reinforcement learning from human feedback (RLHF) and on-policy distillation (OPD) to improve both the visual quality and instruction-following capability of the Qwen-Image-2.0 diffusion model. To provide reliable reward signals, we construct task-specific composite reward models by fine-tuning vision-language models with a pointwise scoring paradigm and chain-of-thought reasoning. For text-to-image generation, the reward models cover alignment, aesthetics, and portrait fidelity dimensions. For image editing tasks, the reward system addresses instruction-following accuracy and face identity preservation. Building on this reward system, we develop a scalable GRPO-based RL training framework, incorporating a hybrid classifier-free guidance (CFG) strategy to preserve pre-trained knowledge, prompt curation via intra-group reward range filtering, and per-category reward weight calibration. To merge the task-specialized RL policies for T2I and editing, we propose on-policy distillation as the final training stage, which consolidates multiple teachers into a single student model through trajectory-level velocity matching. Extensive evaluation shows that Qwen-Image-2.0-RL achieves 57.84 overall score on Qwen-Image-Bench (+2.61 over the base model), Elo ratings of 1193 in text-to-image arena (+78) and 1349 in image edit arena (+93), demonstrating consistent gains in aesthetic quality, prompt adherence, and editing accuracy.
PEBS: Per-rater Empirical-Bayes Shrinkage for RLHF Reward-Model Calibration
Reward models for Reinforcement Learning from Human Feedback (RLHF) pool preferences across thousands of annotators and fit one global affine calibrator, collapsing raters with systematically different rating-scale offsets and slopes into a single average-rater fit that does not match any individual annotator. PEBS is a per-rater empirical-Bayes shrinkage estimator: it fits per-rater affine calibrators on a held-out slice of each annotator's ratings and applies Morris-James-Stein empirical-Bayes shrinkage toward the population mean, in closed form and without retraining the reward model. On PRISM, PEBS reduces within-user held-out RMSE by 8.58% over the pooled population-slope baseline. The procedure replicates on PluriHarms harm ratings (Qwen-2.5 base, in-family) with a +9.66% RMSE reduction over the same population-slope baseline. PEBS is a closed-form post-hoc estimator for annotator-specific affine calibration in RLHF reward modeling; it leaves the reward base model unchanged and estimates only the rater-level map used at inference time for new ratings.
SpatialFlow-GRPO: Where Spatial Credit Drives Image Editing
Recent online reinforcement learning has substantially improved image editing quality. However, existing Flow-GRPO-style methods usually rely on a single whole-image reward, which makes fine-grained editing optimization difficult. We observe that a key obstacle in image editing is this spatial uniformity assumption: a whole-image reward cannot distinguish how different spatial regions contribute to image quality. To address this issue, we propose SpatialFlow-GRPO, a training framework that introduces spatially fine-grained reward feedback. The framework converts region-aware rewards into semantic-region-level optimization signals and aligns region advantages with the corresponding latent positions during policy updates. We also train a region-aware reward model, SFReward, construct SFReward-14K with region-annotated editing samples, and introduce MultiEditBench to evaluate multi-region editing ability. On OmniGen2 and FLUX.2-klein-4B, SpatialFlow-GRPO outperforms Flow-GRPO on GEdit-Bench, ImgEdit-Bench, and MultiEditBench. The results show that SpatialFlow-GRPO converts local feedback into spatially aligned update signals and improves editing quality.
The Verification Horizon: No Silver Bullet for Coding Agent Rewards
A classical intuition holds that verifying a solution is easier than producing one. For today's coding agents, this intuition is being inverted: as foundation models develop stronger reasoning capabilities and engineering harnesses grow more sophisticated, generating complex candidate solutions is no longer difficult -- reliably verifying them has become the harder problem. Every verifier we can build is only a proxy for human intent, never the intent itself. This makes verification subject to a twofold difficulty: first, intent is underspecified by nature, making it inherently hard to faithfully check whether it has been fulfilled; second, during model training, optimization widens the gap between proxy and intent -- manifesting as reward hacking or signal saturation. To address this, we characterize the quality of verification signals along three dimensions -- scalability, faithfulness, and robustness -- and argue that achieving all three simultaneously is the central challenge. We further study four reward constructions: a test verifier for general coding tasks, a rubric verifier for frontend tasks, the user as verifier for real-world agent tasks, and an automated agent verifier for long-horizon tasks. Across different task types and policy capability levels, we conduct in-depth analysis and experiments on the core challenges of reward design and how to more effectively leverage reward signals. Experiments show that targeted verification design can effectively suppress reward hacking, improve task completion quality, and achieve significant gains across multiple internal and public benchmarks. These experiences collectively point to a core observation: no fixed reward function can remain effective as policy capability continues to grow; and verification must co-evolve with the generator.
MAPL: Multi-Objective Preference Learning for Robot Locomotion
Reward design remains a major bottleneck in reinforcement learning for robot locomotion, where successful policies often depend on carefully tuned, task-specific reward functions. Preference-based reinforcement learning offers an alternative, but existing LLM-based methods typically ask for a single overall judgment between behaviors, making it difficult to capture the multiple competing objectives that underlie high-quality locomotion. We present Multi-Objective AI-Informed Preference Learning (MAPL), a framework that learns locomotion rewards from high-level natural language objectives rather than manually engineered reward equations. MAPL prompts a large language model to compare trajectories independently along semantically meaningful criteria, using generic language descriptions that are terrain-invariant and require little domain expertise. These objective-wise preferences are used to train a multi-head preference scoring model, whose outputs are aggregated to form a scalar reward for policy optimization. Across four quadruped locomotion environments, MAPL trains policies using only LLM-generated preferences and achieves performance comparable to or better than expert-designed rewards, while eliminating task-specific reward engineering.
Themis: An explainable AI-enabled framework for Reinforcement Learning with Human Feedback
Training safe Reinforcement Learning (RL) systems is inherently challenging, with no guarantee of avoiding unwanted behaviors. The most effective defenses against this are (i) transparency through explainability and (ii) alignment via human feedback. While both show promising results, no publicly available framework currently combines them. To address this, we introduce Themis, an XAI-enabled testing and evaluation framework for Reinforcement Learning from Human Feedback. Themis supports over 200 widely used environments and is easily configurable for experiments in RL, transparency, and alignment. Our results show that Themis can train reward models that match or outperform the environment's true reward signal using human preferences. We also provide a cloud-based platform for collecting human feedback and managing experiments. It is user-friendly, auto-scalable, and supports large participant groups across multiple experiments without extra development overhead. Tests show Themis can support one thousand users in back-to-back experiments on a modest commercial machine.
Discretizing Reward Models
Despite their widespread use, the role of reward models in shaping reinforcement learning is poorly understood. Reward models offer a tempting promise: they automatically estimate response quality in the absence of verifiers or human judges. Unlike "verifiable rewards" which typically produce binary scores, reward models typically produce continuous scores, allowing them to be sensitive to fine-grained differences in responses. However, we show this apparent strength is a serious weakness: many popular reward models are oversensitive, assigning different scores to equally good responses. Theoretically, we show that seemingly perfect reward models can be highly oversensitive; empirically, this oversensitivity can lead to bad policies. In place of existing notions of "reward model accuracy," we propose evaluating reward models using distinct measures of "discriminative ability" and "specificity" (the complement of oversensitivity). As a solution, we describe a training-free algorithm that uses Monte Carlo dropout on any neural reward model to produce discrete reward clusters. Theoretically, we prove there exist discretizations that reduce oversensitivity at minimal expense of discriminative ability; empirically we show, in both controlled and natural RL settings, that discretizing rewards leads to less reward hacking and better policies than training on the original rewards.
PrivacyAlign: Contextual Privacy Alignment for LLM Agents
AI agents acting on behalf of users are constantly making decisions, and for users to trust their agents, those decisions must align with what they actually want. Privacy is an important alignment problem for agents: every message, post, or tool call an agent makes is a contextual judgment about what is appropriate to share, with whom, and under which conditions. Because such judgments depend on social expectations and norms, human judgment does not merely label privacy violations but also helps define them. While existing work relies on unreliable proxies for both training and evaluation, we place human judgment at the center of agentic privacy alignment. We introduce PrivacyAlign, a dataset of 1,350 samples with 3,516 detailed annotations from 599 unique annotators across diverse scenarios where current LLMs actually leak, and use it to ground both alignment training and automated evaluation in human privacy norms. Building on these annotations, we first show that conditioning LLM judges on human annotations and explanations for reference responses to the same prompt makes their judgments more reliable. We then introduce annotation-conditioned reward modeling, which uses these annotations to score new responses during RL, and show that small open-weight agents trained with this reward better align with human privacy norms, with strong gains on PrivacyAlign and existing privacy benchmarks for agents.
Your Mouse and Eyes Secretly Leak Your Preference: LLM Alignment using Implicit Feedback from Users
To align a Large Language Model (LLM), most existing methods collect explicit human feedback and train a reward model to predict the human preference based on the response text. These existing methods have two key limitations. First, the users rarely provide explicit feedback for LLM responses, which makes the high-quality preference annotation expensive to collect. Second, the methods do not leverage implicit human feedback, which has proven vital to the economic moats of Internet giants. To quantify the value of implicit feedback, we build a new dataset called IFLLM, which collects 1336 multi-turn questions from the 59 Mechanical Turk workers, their mouse trajectories, and eye gazing points to the LLMs' responses from their webcams. IFLLM shows that the users have very diverse types of gazing behavior and mouse trajectories. Our reward model based on the implicit user feedback boosts the accuracy of the text-based reward model from 55% to 64% and nearly triples the relative response quality improvements after applying the DPO to eight LLMs, demonstrating the value of implicit feedback in the wild. Our data collection website, dataset, and codes can be found at https://github.com/themehulpatwari/llm-implicit-feedback/.
Reward as An Agent for Embodied World Models
While RL has become a promising tool for refining world models, existing methods largely rely on conservative rollouts near the training distribution, limiting exploration, behavioral diversity, and richer dynamic discovery. In this work, we challenge this conservative paradigm. We argue that the core limitation is not exploration itself, but the lack of reliable verification strategies to support broader exploration. Without reliable verification, expanded exploration becomes highly susceptible to reward hacking, where policies exploit imperfect rewards without achieving genuine improvement. To evaluate this motivation, we instantiate our method in embodied world models, where physical plausibility, and task completion provide a rigorous testbed for scalable RL under complex dynamics. On the verification side, we introduce Reward as an Agent, an agentic reward framework that actively evaluates generated behaviors to provide robust reward signals and mitigate reward hacking under distribution shifts. On the exploration side, we introduce Dynamic-Aware Rollout Diversification through DynDiff-GRPO, which explicitly expands action-space exploration to diversify trajectories, broaden state-action coverage, and encourage richer embodied behaviors beyond conservative rollout regimes. By unifying Reward as an Agent with DynDiff-GRPO, we enable RL on a more reliable reward foundation with substantially diversified sampling, effectively mitigating reward hacking while yielding significant accuracy gains across multiple open-source world models, thereby demonstrating that broader exploration can scale successfully when grounded in robust verification.
Uncertainty-Aware Reward Modeling for Stable RLHF
Reinforcement learning from human feedback (RLHF) aligns large language models by training reward models on preference data and optimizing policies to maximize predicted rewards. However, this pipeline faces two fundamental challenges: (1) reward models cannot signal when their predictions are unreliable, since they usually act as deterministic point estimators; and (2) modern group-based policy optimization can amplify unreliable reward signals, as exemplified by GRPO's uniform treatment of rewards during advantage computation. As policies explore increasingly diverse responses, these two limitations create a critical vulnerability: unreliable reward estimates may be granted disproportionate influence, triggering severe reward hacking. We propose Uncertainty-Aware Reward Modeling (UARM), which equips reward models with calibrated uncertainty via quantile-based conformal prediction and reweights GRPO advantages through heteroscedastic variance decomposition. Experiments across HelpSteer, UltraFeedback, and PKU-SafeRLHF demonstrate that UARM significantly improves reward model calibration, reduces reward hacking, and enhances downstream alignment quality compared to standard GRPO and uncertainty-agnostic baselines.
Learning User Simulators with Turing Rewards
Learning to simulate human users in interactive settings could advance the training of agent assistants, evaluation of personalization systems, research in the social sciences, and more. Existing approaches generally do so by training a large language model (LLM) to match a single ground truth response, either by maximizing the log probability or by using a similarity reward. We instead propose Turing-RL: a Turing-Test-based reinforcement learning approach for training user simulator models. Turing-RL uses a discriminative Turing reward with an LLM judge to score how indistinguishable a generated response is from the real user's given the user's history, and the user simulator LLM learns to produce responses indistinguishable from what the user could have said with such rewards. Across two different domains--conversational chat and Reddit forum discussion--we find that Turing-RL consistently outperforms baseline methods on both LLM and human evaluation metrics. Our study suggests that optimizing for indistinguishability, rather than response matching, is effective for learning user simulators.
Online Reward-Punishment Learning from Fixed-Channel Perceptual Event Streams without Environment Rewards
We study online reward-punishment learning when the environment provides no scalar reward or evaluative label. At each step the agent receives only a fixed-channel perceptual packet, and quantities such as pain, energy, contact, damage, or cognitive error are treated as perceptual dimensions whose valence must be inferred from transition consequences. OHIRL separates four roles: M_psi learns next-packet prediction, D_omega models residual dynamics, C_eta is a fixed internal post-transition trajectory evaluator, and B_xi learns to use the resulting value evidence for later policy updates and action scoring. C_eta uses a recovery-positive and persistence/growth-negative residual-regulation orientation; a coefficient-origin audit shows that equal-unit, raw-equal, and random monotone variants preserve more than 92% of the released top-action rankings, while sign inversion preserves 0%. The reward-free protocol exposes observation transitions while withholding environment rewards, delayed external evaluators, success labels, and action-goodness labels. A conditional error decomposition separates B_xi evidence-estimation error from residual policy-optimization error. In a 2x2-XOR packet task, medicine and chili acquire opposite value under visual XOR contexts, and the same pain or spice increase can be positive or negative depending on consequence structure; B_xi reaches 0.952 balanced reward-sign accuracy. In a full online-interleaved audit, M_psi reaches holdout R2=0.907, B_xi reaches 0.940 sign accuracy, and the policy reaches 0.979 optimal-action accuracy, while immediate packet scores, prediction-error rewards, shuffled targets, zero reward, and error-reduction controls collapse. Hidden-reward CartPole and Taxi controls, public-context no-leakage audits, and module-role ablations further test information boundaries and component necessity.
Steerable Cultural Preference Optimization of Reward Models
It is essential for large language model (LLM) technology to serve many different cultural sub-communities in a manner that is acceptable to each community. However, research on LLM alignment has so far predominantly focused on predicting a unified response preference of annotators from certain regions. This paper aims to advance the development of alignment models with a more global outlook, that are able to accurately represent the preferences of subcommunities and do not exhibit excessive bias towards any of them. We focus on the development of reward models for this purpose and present a novel reward model training algorithm (SCPO) that can incorporate diverse cultural preferences in a balanced manner. Our method results in performance increases of the minority reward model of up to 7 points over the baseline model across two datasets, PRISM and GlobalOpinionQA, and across 7 countries. SCPO is up to 280% more training data-efficient than full-data finetuning of reward models. In addition, we perform analysis of bias by separately evaluating on the preference of subcommunities and show that excessive bias is mitigated via our weighting method. Our code is available at https://github.com/minsik-ai/Steerable-Cultural-Preference
TuneJury: An Open Metric for Improving Music Generation Preference Alignment
We introduce TuneJury, an open, instance-level pairwise reward model for text-to-music that predicts a music preference score from a text prompt and an audio clip. The released checkpoint is trained on publicly available human-preference labels covering arena-style (A vs. B) votes, metric-alignment preference pairs, crowdsourced pairwise comparisons, and expert aesthetic ratings. The predicted score margin between two clips is well calibrated on our held-out test split, supporting data filtering via a simple score threshold. TuneJury generalizes to both held-out test pairs and out-of-distribution benchmarks, remaining competitive with prior baselines on the latter. For generators released after training, we introduce anchor calibration, a post-hoc, per-system Bradley-Terry calibration that recovers agreement at substantially better data efficiency than from-scratch retraining. The same frozen reward drives consistent reward-axis gains across three downstream applications: inference-time best-of-N selection, DITTO-style latent optimization, and expert-iteration post-training. TuneJury is available at https://github.com/yonghyunk1m/TuneJury.
Graph Structured Combinatorial Semi-Bandit with Nonlinear Reward Associations through Separable Signals
The identification of optimal structures within vast arrays of interconnected data necessitates significant sampling- and computational effort. Learning and leveraging underlying signal dependencies can improve efficiency and predictive capabilities considerably, but the ubiquity of nonlinear statistical relations amplifies the complexity of such undertakings. In this paper, we develop novel generic and adaptive strategies equipped with routines for graph-based causal reward modeling, analytic reproducing kernel methods, and Taylor approximation of functional processes. We establish theoretical performance guarantees sublinear in time and linear in data volume over time. Our analyses cover robustness to a multitude of uncertainties arising from noise interference, gradual model convergence, and solution space mismatch. The framework's general appeal is substantiated by a minimalistic set of conditions or reliance on prior estimates, while various outlined modifications address specific or extended settings. To demonstrate practical effectiveness, we conduct numerical experiments using both benchmarked synthetic and real-world transportation datasets.
Reward Modeling for Multi-Agent Orchestration
Multi-Agent Systems (MAS) built on Large Language Models (LLMs) require effective orchestration to coordinate specialized agents, yet training such orchestrators is hindered by limited supervision and high computational cost. We propose Orchestration Reward Modeling (OrchRM), a self-supervised framework for evaluating orchestration quality without human annotations. OrchRM leverages intermediate artifacts from multi-agent executions to construct win-lose pairs for Bradley-Terry reward model training. Unlike existing MAS test-time scaling and orchestrator training frameworks that rely on costly sub-agent rollouts, OrchRM operates directly at the orchestration level, enabling efficient and high-performing reward-guided orchestrator training and MAS test-time scaling. OrchRM improves training efficiency by up to 10x in token usage while improving MAS test-time scaling performance by up to 8% in accuracy. These gains consistently transfer across multiple domains, including mathematical reasoning, web-based question answering, and multi-hop reasoning, demonstrating orchestration-level reward modeling as a scalable direction for robust multi-agent orchestration. Code will be available at https://github.com/Wang-ML-Lab/OrchRM.
Understanding helpfulness and harmless tension in reward models
Reward models are a key component of reinforcement learning from human feedback (RLHF), aligning language models toward both helpful and harmless behaviour. However, the internal mechanisms underlying these objectives and their conflicts remain poorly understood. We study alignment tension in reward models trained under helpfulness-only, harmlessness-only, and mixed-objective settings. We find that mixed-objective models often underperform single-objective models, indicating interference between objectives. Using activation-based methods, we identify neurons associated with each objective and study their functional roles via targeted ablations. We find that these neurons causally support their corresponding objectives while often negatively affecting the opposing one. We find that a substantial proportion of neurons are shared between helpfulness and harmlessness, and that these shared neurons exert a disproportionate influence on model behaviour, contributing to alignment tension. Additionally, our results provide insights and mechanistic interpretation into how alignment objectives are represented in reward models and why multi-objective alignment remains challenging, motivating future work on disentangled and controllable alignment methods.
Plan-and-Verify Video Reward Reasoning with Spatio-Temporal Scene Graph Grounding
Reward models for text-to-video (T2V) generation guide post-training but often fail at fine-grained semantic alignment. We trace this to two structural weaknesses in existing reasoning-based reward models: they do not systematically verify every condition described in the prompt, and the visual evidence supporting each judgment remains implicit in their free-form reasoning. We propose SG-PVR, a video reward model that addresses these limitations through plan-and-verify reasoning grounded in spatio-temporal scene graphs. The verification plan decomposes the prompt into atomic claims, making the set of requirements to be checked explicit. The spatio-temporal scene graph, encoding entities, attributes, and temporally grounded relations, is extracted from the video and maintained as a persistent structured visual reference throughout reasoning. Each claim is verified against both the video and the scene graph, anchoring judgments in explicit visual evidence. SG-PVR achieves strong performance on semantic alignment, including fine-grained temporal semantics. As a test-time reranker, it further enhances compositional alignment in T2V generation.
SARM2: Multi-Task Stage Aware Reward Modeling for Self Improving Robotic Manipulation
Fine-tuning vision-language-action (VLA) policies for long-horizon manipulation still relies heavily on behavior cloning, which requires costly high-quality demonstrations and keeps policies near the demonstration distribution. Reward models can reduce this dependence by reweighting demonstrations and providing dense supervision for on-robot reinforcement learning (RL), but they must be dense, accurate, and general. Existing methods fall short: task-specific stage-aware models are accurate but require per-task annotations, while general vision-language-model (VLM) reward models are broadly applicable but too coarse for fine-grained long-horizon progress. We introduce RM, a multi-task stage-aware reward model that combines an action-primitive-based stage estimator with a multi-gate Mixture-of-Experts (MMoE) value head to produce dense per-step rewards across manipulation tasks. Building on RM, we further propose SPIRAL (Self-Policy Improvement via Reward-Aligned Learning), an on-policy reward-guided framework that improves VLA policies from cheap autonomous rollouts. On a 10-task benchmark, RM reduces value-estimation MSE by 80% over the strongest baselines; when used in SPIRAL, it improves task success from around 50% to near-perfect performance on Folding Shorts (58% to 100%) and Cleaning Whiteboard (50% to 90%), showing that high-quality dense rewards are key to a stable robot data flywheel. Project website: https://qianzhong-chen.github.io/sarm2.github.io/.
Reasoning Arena: Trace Tournaments When Verifiable Rewards Fall Short
Reinforcement learning with verifiable rewards (RLVR) has become a leading paradigm for improving the reasoning ability of large language models through outcome-based supervision. However, verifiable rewards frequently become uninformative at the group level: when all sampled traces of a given prompt receive identical rewards, group-relative advantage estimation provides no gradient signal, even though the traces may differ substantially in reasoning quality. We propose Reasoning Arena, an adaptive training framework that routes such non-diverse reward groups to a judge system instead of discarding them. Beyond examining the final answer, Reasoning Arena constructs trace tournaments, where reasoning traces are compared head-to-head to expose finer-grained preferences within the group, converting reasoning quality into rich relative reward signals. To make reward estimation efficient, rather than exhaustively comparing every pair, each new trace is evaluated against a small, dynamically updated pool of previously generated traces as anchors to efficiently establish a relative ranking. We then fit a Bradley-Terry model on the incomplete comparison graph, enabling scalable RL integration without quadratic pairwise comparisons. Empirical results demonstrate that Reasoning Arena consistently outperforms the RLVR baseline by 7.6% on average in competition mathematics and coding benchmarks. By converting otherwise wasted zero-advantage samples into useful gradient updates, our method accelerates training by 27% to 41%, saving nearly 50% of generation compute, and substantially improves overall reasoning performance.
Z-Reward: Beyond Scalar Rewards by Internalizing Reasoning into Score Distributions
Reward models are central to text-to-image post-training, but visual preference is subjective and better represented as a distribution over rubric scores than as a deterministic scalar. Existing scalar, score-token, and pairwise reward models over-compress uncertainty and fine-grained score differences, while reasoning-based generative rewards provide stronger judgments but are costly to deploy and difficult to use as direct optimization signals. We propose Z-Reward, a teacher-student reward modeling framework that decouples reasoning-heavy judgment from efficient reward deployment. The teacher is a large VLM that uses reasoning to infer rubric-aligned score distributions, and is trained with Group-wise Direct Score Optimization (GDSO), which combines policy-gradient rewards from distribution expectations with direct pointwise and pairwise supervision on score distributions and score gaps. The student is trained with Reasoning-Internalized Score Distillation (RISD), which transfers the teacher's reasoning-conditioned score distribution into a compact VLM without requiring explicit reasoning chains at inference time. On our internally annotated evaluation set, the 27B GDSO teacher reaches 89.6% human preference accuracy, outperforming SFT, RewardDance, and GRPO, while the 9B RISD student reaches 88.6%, outperforming the OPD baseline and closely matching the larger teacher. We further show that Z-Reward can serve as a differentiable reward signal for text-to-image optimization, yielding a 41.3% net human-preference improvement over the SFT baseline.
A Unifying Lens on Reward Uncertainty in RLHF
Reinforcement learning from human feedback (RLHF) is bottlenecked by reward hacking, where the policy exploits errors in a proxy reward model (RM) and produces high RM scores without genuine quality gains. A natural mitigation is pessimism: lowering rewards in regions where the RM is uncertain. However, standard scalar RMs provide no principled notion of uncertainty. We argue that the right object is a distributional reward model . Under either a Bayesian inference or a KL-distributionally robust optimization (KL-DRO) lens, the KL-regularized RLHF objective admits a closed-form effective reward . The pessimistic branch unifies the prior heuristics for RM ensemble aggregation: mean aggregation, worst-case optimization (WCO), and uncertainty-weighted optimization (UWO) all emerge as limits or truncations of this single expression. This also clarifies the implicit assumptions of each existing rule.
DynaCF: Mitigating Shortcut Learning in Reward Models via Dynamic Counterfactual Sensitivity
Reward models trained from pairwise preferences often exploit superficial shortcut cues rather than learning true response quality. We propose DynaCF, a dynamic reweighting framework for mitigating shortcut learning in reward model training. Unlike static shortcut heuristics, DynaCF measures shortcut sensitivity online during optimization by applying semantics-preserving counterfactual perturbations and tracking the resulting margin shifts and preference flips under the current model. Samples with higher shortcut sensitivity are dynamically downweighted in the Bradley-Terry objective, encouraging the model to rely less on superficial patterns and more on task-relevant preference signals. Extensive experiments show that DynaCF consistently improves robustness in preference modeling.
Support Vector Rubrics: Closing the Gap Between Self-Generated and Human Rubrics
Rubric-based evaluation is a promising paradigm for judging large language model (LLM) outputs, yet self-generated rubrics lag human-annotated criteria on hard instances. We argue this discriminative gap reflects an objective mismatch: self-generated rubrics describe good responses, whereas effective criteria must discriminate between close candidates. To close this gap, we introduce SVR (Support Vector Rubrics), a framework that recasts rubric construction as max-margin boundary learning over preference data. SVR mines contrastive features from preference pairs into a rubric bank, learns a prompt-conditioned selector together with global rubric weights, and iteratively refines the bank through support-pair selection and adversarial probing of hard negatives. At inference, given only the prompt, SVR retrieves the top-rubrics from the bank and scores responses. On RubricBench, SVR narrows the gap to human reference rubrics from 24.1 to 0.3 points and outperforms strong self-rubric and judge baselines, and the learned bank transfers across judges without retraining. On RewardBench 1&2, and RM-Bench, it remains competitive with dedicated reward models, demonstrating broader reward modeling capability. Overall, boundary-defining rubrics offer a principled route to closing the discriminative gap in LLM evaluation.
PAFO: Pareto Fairness Optimization for Personalized Reward Modeling
Large language models (LLMs) increasingly rely on reward models to align their outputs with diverse user preferences. While personalized reward models aim to capture such heterogeneity, they are often trained on imbalanced user preference data and may therefore favor users whose preferences are more common in the training population. In this paper, we identify this failure mode as personalized reward bias, where reward modeling quality varies systematically with preference support rate. We formulate its mitigation as a Pareto fairness problem over group utilities, aiming to improve under-served users without degrading other user groups. To this end, we propose PAFO, a Pareto fairness optimization framework for personalized reward modeling. PAFO first trains group-specialized reward models for majority and minority preference groups, then constructs conditional margin-level supervision to distill their heterogeneous preference boundaries into a single unified model. The resulting model uses group information only during training and requires no explicit group labels at inference time. Experiments on Personal-LLM and DSP show that PAFO improves both minority-group and majority-group accuracy while reducing user-level unfairness across multiple metrics, demonstrating its effectiveness for fairer LLM personalization.
Beyond Rubrics: Exploration-Guided Evaluation Skills for Reward Modeling
Open-ended reward modeling requires judges that can follow subtle, domain-specific preferences when verifiable answers are unavailable. Existing rubric-based methods often address this by generating criteria online for each query, but the extra generation step can add inference overhead and produce rigid or misaligned guidance. We introduce Eval-Skill, an exploration-guided method that synthesizes reusable evaluation skills for reward modeling and reframes reward guidance as context evolution rather than parameter training or per-query rubric generation. Using only 100 cases per domain for skill evolution, Eval-Skill synthesizes reusable domain-level evaluation skills through two progressive stages, workflow generation followed by principle generation, with exploration and selection interleaved across both stages. Once generated, a skill is directly injected into the judge context. Across multiple RM benchmarks, Eval-Skill consistently improves diverse judge backbones; on RewardBench 2, it yields significant gains over vanilla judging for each main backbone (+13.44% for Qwen3-8B, and 18.51% for DeepSeek-V4-Flash). Further analyses of evolution-time scaling, generalizability, and transferability show that compact evaluation skills offer an efficient new paradigm for LLM-based evaluation. Code is available at https://github.com/xing-stellus-yue/Eval-Skill.
BiasGRPO: Stabilizing Bias Mitigation in High-Variance Reward Landscapes via Group-Relative Policy Optimization
Mitigating social bias in Large Language Models (LLMs) presents a distinct alignment challenge: unlike verifiable tasks, bias lacks a single ground truth, creating a high-variance, subjective reward landscape. Previous preference-based fine-tuning methods have major trade-offs: Direct Preference Optimization (DPO) is limited by the lack of exploration inherent in offline training, while Proximal Policy Optimization (PPO) can lead to training instability due to potentially unreliable critic estimates. In this paper, we propose BiasGRPO, a framework using Group Relative Policy Optimization (GRPO) to stabilize alignment by normalizing rewards across a group of sampled completions. By substituting the value function with a group-relative baseline, our approach reduces instability while maintaining the exploration benefits of online training. We find that BiasGRPO outperforms DPO and PPO across multiple benchmarks, indicating its effectiveness. To adapt GRPO, we synthetically extend a dataset spanning multiple domains and contexts. We also create and release a custom bias reward model that effectively guides generation while being highly compute-efficient and avoiding knowledge degradation, providing a valuable resource that can be seamlessly integrated into multi-objective RLHF pipelines.
Sparse Mixture-of-Experts Reward Models Learn Interpretable and Specialized Experts for Personalized Preference Modeling
Preference modeling plays a central role in reinforcement learning from human feedback (RLHF), enabling large language models (LLMs) to align with human values. However, most existing approaches assume a universal reward function, neglecting the diversity and heterogeneity of human preferences. To address this limitation without additional annotation costs, recent work has proposed learning multiple preference components from binary data and combining them to model individual preferences. Nevertheless, these components often fail to capture coherent and disentangled patterns, limiting their interpretability and effectiveness for personalization. In this work, we propose a sparse Mixture-of-Experts (MoE) reward model that encourages sparse routing and expert diversity during training on binary preference data. Across controlled and real-world experiments, sparse MoE learns interpretable routing patterns and specialized experts. It also improves test-time personalization, and post-adaptation shifts in expert weights provide a qualitative lens for analyzing how the model adapts to personalized preferences.
Skill-RM: Unifying Heterogeneous Evaluation Criteria via Agent Skill
Reward models (RMs) provide critical feedback signals for LLM post-training, notably in reinforced fine-tuning (RFT) and reinforcement learning (RL) pipelines. However, current reward evaluation relies on heterogeneous criteria such as rule-based verifiers, ground-truth references, procedural checklists, and complex rubrics, where a unified mechanism to integrate all types of evidence remains unexplored. To this end, we propose Skill Reward Model (Skill-RM), a unified framework that reformulates reward modeling as the execution of a reusable Reward-Evaluation Skill. By treating reward computation as a structured agentic task, Skill-RM provides a consistent interface to orchestrate heterogeneous resources, dynamically selecting and aggregating evidence tailored to the specific requirements of each input. This approach enables the reward model to move beyond static evaluation, ensuring consistency and transparency across diverse tasks. Extensive experiments on reward benchmarks and downstream applications, including best-of-N selection and reinforcement learning, demonstrate that Skill-RM consistently outperforms traditional judge baselines. Our findings suggest that Skill-RM not only provides a unified solution for reward modeling but also achieves superior performance through the strategic and dynamic orchestration of evidence. The code is at https://github.com/Qwen-Applications/Skill-RM.
Mitigating False Credit Propagation: Probabilistic Graphical Reward Aggregation for Rubric-Based Reinforcement Learning
Rubric-based rewards are increasingly used for open-ended language model post-training, but criterion-level scores are often aggregated as independent utilities. This flat scalarization ignores rubric-specified prerequisite and activation relations among criteria, allowing reward or penalty to be counted even when the condition that licenses it is absent. We call this structural reward-aggregation failure \textbf{False Credit Propagation} (FCP). To address this limitation, we propose \ourname (\textbf{G}raphical \textbf{E}vent \textbf{A}ggregation for \textbf{R}ubric rewards), a probabilistic graphical framework for dependency-aware rubric aggregation. \ourname models each criterion outcome as a latent Bernoulli event in a typed rubric graph, propagates soft suppression from unsupported parent events to their children, and aggregates the resulting event probabilities into a normalized expected signed utility. This yields a linear-time reward computation that can be plugged into standard rubric-based RL pipelines without changing the outer optimization algorithm. Experiments on HealthBench, WritingBench, and PLawBench with two policy backbones show that \ourname consistently improves over flat aggregation and deterministic gating, achieving relative gains of up to 15.5% over flat aggregation. FCP diagnostics further show that \ourname reduces leakage by 96.5% relative to flat aggregation while preserving more licensed downstream utility than deterministic gating. Our code is publicly available at https://github.com/LvCan926/GEAR.
ARBOR: Online Process Rewards via a Reusable Rubric Buffer for Search Agents
LLM-based search agents are trained predominantly with outcome-only reward, leaving the search process itself unsupervised. This signal degenerates on outcome-homogeneous groups where all sampled trajectories share the same correctness, yielding zero within-group advantage and no gradient. Existing process supervision either trains a costly verifier or generates per-query rubrics that are inconsistent across queries and discarded after one use. We propose ARBOR (Adaptive Rubric Buffer for Online Reward), a reusable process-reward framework that maintains a rubric memory shared across queries. Query-local drafts induced from contrastive trajectories are admitted, consolidated into cross-query common rubrics, and retired as the policy evolves. A small active subset of common rubrics scores trajectories via sparse pairwise judging, and the resulting scores are added to the base reward, providing process-level gradient even when outcome reward is uniform. ARBOR consistently outperforms GRPO and DAPO baselines on four multi-hop QA benchmarks, raising average LLM-judge accuracy by up to 4.2 points and converting up to 42% of otherwise-zero-gradient training groups into informative ones.
Follow-Your-Preference++: Rethinking Preference Alignment for Image Inpainting
We study preference alignment for image inpainting. Rather than proposing yet another method, we revisit the problem from first principles and reassess its core challenges. We adopt the widely used direct preference optimization framework and construct preference training data with publicly available reward models. Our empirical study spans nine reward models, two benchmarks, and two baseline inpainting models that differ in architecture and generative mechanism. Our main findings are: (1) Most reward models provide valid signals for preference data construction, although some are unreliable as evaluators. (2) Across models and benchmarks, preference data exhibits consistent trends under both candidate and sample scaling. (3) Reward models display pronounced biases--particularly in brightness, composition, and color scheme--that make them prone to inducing reward hacking. (4) A simple ensemble of reward models mitigates such biases and yields robust, generalizable performance. {\color{rebuttal_blue}(5) Preference alignment is transferable to the object removal task, where the goal shifts from open-ended creative generation to coherent background completion. (6) Further analysis reveals that a calibrated ensemble method further mitigates hacking and improves robustness.} Without modifying model architectures or introducing additional datasets, our models substantially outperform prior state-of-the-art models on standard metrics, large vision-language model evaluations, and human assessments. Our code is available at: https://github.com/shenytzzz/Follow-Your-Preference.
HARVE: Hacking-Aware Reward-Head Vector Editing for Robust Reward Models
Reward models are central to large language model (LLM) alignment, but they remain vulnerable to reward hacking. To evaluate reward-model robustness, we introduce RewardHackBench containing 13 reward-hacking patterns covering real life high-stakes domains and general settings, and we find severe failures on specific subcategories across eight reward models. To mitigate these failures, we propose HARVE, a training-free reward-head editing method for scalar reward models. Instead of fine-tuning the reward model, HARVE identifies a multi-directional hacking subspace from residual stream directions associated with selected hacking subcategories, and removes the component of the reward-head vector aligned with that subspace. This directly reduces the reward head's sensitivity to hacking-related features using only a small set of contrastive gold-hacked examples, without gradient updates or fine-tuning. Comprehensive experiments across eight reward models indicates that \model improves hacking robustness, outperforms fine-tuning baselines, and preserves reward-models' general capability. Further analyses suggest that reward hacking is better captured as a multidimensional residual-space structure than by isolated surface cues.
Mitigating Perceptual Judgment Bias in Multimodal LLM-as-a-Judge via Perceptual Perturbation and Reward Modeling
Recent multimodal large language models have demonstrated strong reasoning ability, yet their reliability as automated evaluators remains limited by a critical weakness: when visual evidence conflicts with textual cues, MLLM judges tend to reward plausible narratives over perceptually correct answers. We identify and systematically analyze this phenomenon, which we term Perceptual Judgment Bias. Through controlled visual perturbations, existing multimodal judges frequently anchor on the response text instead of their own visual perception, leading to inconsistent and non-verifiable evaluations. To address this issue, we introduce the Perceptually Perturbed Judgment Dataset, which constructs minimally edited counterfactual responses that isolate perceptual errors and enable verifiable supervision. Building on this dataset, we develop a unified training framework that combines a structured GRPO-based reward with a batch-ranking objective, achieving coherent global ordering without explicit pairwise labels. Experiments across diverse MLLM-as-a-Judge benchmarks show that our approach substantially improves perceptual fidelity, ranking coherence, and alignment with human evaluation. Our results establish a scalable and generalizable pathway for training multimodal judges that are perceptually grounded, interpretable, and robust to visual-reasoning conflicts.
Expected Value Alignment for Generative Reward Modeling in Formal Mathematics Verification
Large Language Models (LLMs) are increasingly used with formal interactive theorem provers such as Lean 4. Scaling these systems with reinforcement learning or search methods requires process reward models (PRMs) that can evaluate intermediate reasoning steps. Existing reward-model designs expose a practical trade-off. Value-head models provide continuous scores but modify the generative model interface, while generative reward models preserve textual rationales but are poorly matched to continuous floating-point regression because numeric values are split across tokens. We introduce Expected Value Alignment (EVA), a reward-modeling procedure that keeps the surface output discrete while extracting continuous scores from the model's token distribution. The model emits integer scores in a structured JSON format, and EVA computes a continuous score as the expectation over the logits of the corresponding anchor tokens. Training combines the causal language modeling objective with an auxiliary mean squared error loss on these expected values. We instantiate EVA in \textit{Leibniz}, a reward model for Lean 4 formal verification, and evaluate it against zero-shot and reward-modeling baselines. The evaluation demonstrates that continuous logit-based scoring significantly reduces discretization artifacts while retaining the interpretability of generative critiques.
Position: Good Embodied Reward Models Need Bad Behavior Data
This position paper argues that to obtain reliable embodied reward models, the community must invest in ``bad'' robot data: failed, suboptimal, error-prone, and even hazardous behaviors. While reward models are central to any foundation model's lifecycle, today's embodied reward models are trained primarily on successful behaviors. We analyze three state-of-the-art embodied reward models and find that they systematically over-reward behaviors that real human evaluators would penalize, including unsafe interactions, poor execution, and shortcut strategies that only superficially satisfy tasks. We attribute these failures to a key data gap: the scarcity of negative embodied data which is costly to collect and often filtered out or withheld in existing robotics datasets. Furthermore, we show that even modest exposure to real bad behavior data can improve alignment with human preferences and reduce costly false positives. We therefore call on the embodied AI community to curate and release their bad robot data, build synthetic bad data generation engines, develop more decentralized physical evaluation systems, and design benchmarks for fine-grained embodied reward model evaluations.
From Empathy to Personalized Empathy: Adapting Empathetic Strategies to Individual Users
As Large Language Models (LLMs) are increasingly deployed in long-term interactions with users, empathy has become an increasingly important capability. However, existing research overlooks the influence of users' personality traits on empathetic strategies during long-term interactions. To address this gap, we introduce the task of personalized empathy, which focuses on adapting empathetic strategies according to users' personalized characteristics derived from history. To study and enhance this capability, we construct PersonaEmp, a personalized empathy dataset built from long-term user-AI interactions, featuring rich user histories, persona information, and empathy-seeking queries. We further propose PereGRM, a reward modeling framework that combines the empathy evaluation structure with dynamic evaluation criteria generation for fine-grained reward modeling. Experimental results across different settings and multiple judge models show that PereGRM consistently achieves the strongest performance improvements, indicating its effectiveness for enhancing personalized empathetic capabilities.
Latent Reward Steering: An Adaptive Inference-Time Framework that Implicitly Promotes Cognitive Behaviors in Reasoning LLMs
Strong reasoning depends not only on model knowledge but also on how effectively cognitive behaviors are deployed during generation. Existing methods often rely on explicit behavior-level control, making them insufficiently adaptive when failures and required corrections vary across reasoning states, tasks, and models. To this end, we propose Latent Reward Steering (LRS), an adaptive inference-time framework that promotes cognitive behaviors by optimizing the sparse-autoencoder (SAE) latent states that implicitly carry them. Rather than relying on predefined cognitive behaviors or steering directions derived from them, LRS trains a latent reward model on reasoning traces by final answer correctness to estimate the quality of intermediate latent states. During inference, reward gradients provide state-specific correction directions for fragile latent states, while a reward and confidence gate restricts intervention to states the reward signal flags as fragile. Experiments on multiple reasoning LLM backbones and benchmarks show that \ours consistently improves performance over various baselines, and post-hoc analyses further indicate that \ours implicitly promotes good cognitive behaviors that fix the original reasoning errors. Code is available at: https://github.com/jiakanglee/Latent-Reward-Steering.
CARE-RL: Capability-Aware Reinforcement Learning for Mitigating Cross-Domain Conflicts
Reinforcement learning (RL) with verifiable rewards has achieved strong progress in reasoning-oriented LLMs, but extending it to multi-domain RL remains challenging due to reward unreliability in non-verifiable tasks and capability interference across domains. We propose CARE-RL to combine protocol-aware reward generation with capability-aware optimization for mitigating cross-domain conflicts. For non-verifiable tasks, the Protocol-Aware Generative Reward Model (PA-GRM) constructs prompt-level evaluation protocols and schemas before producing trace-conditioned rewards, enabling task-adaptive yet comparable evaluation of open-ended responses. For multi-domain optimization, Direction-Aware Capability Subspace Projection (DACSP) extracts historical capability directions from previous RL stages and modulates later updates by amplifying aligned components, suppressing conflicting components, and preserving orthogonal updates. Experiments across math, chat, and instruction-following benchmarks show that CARE-RL consistently outperforms standard multi-domain RL baselines, achieving Total Avg scores of 47.9 and 50.7 on Qwen2.5-7B and Qwen3-4B, respectively.
The Representation-Rationalizability Tradeoff in Reward Learning
In RLHF, each training example contains a prompt and two candidate responses , and annotators provide pairwise preferences between these responses. The learning problem is to convert these heterogeneous pairwise judgments into a single scalar reward that measures response quality for each prompt. Classical social choice implies an impossibility because heterogeneous annotator samples can induce pooled preferences with Condorcet cycles, so no scalar reward can evaluate all compared response pairs consistently. A growing literature analyzes RLHF as a social-choice problem, but usually assumes a fixed finite set of alternatives, i.e., a pre-enumerated finite set of candidate responses for each prompt. Modern pipelines instead score responses through a learned representation before a scalar head, so determines which responses are treated as distinguishable alternatives and which comparisons are visible to the reward model. Once this embedding is part of the problem, the impossibility results from social choice theory become a tradeoff. We show that the excess cross-entropy loss of any reward built on decomposes exactly into a representational term, which a richer shrinks, and an aggregation term, which a richer enlarges by exposing more comparisons that no scalar can rank consistently. The same results extend to direct preference optimization (DPO), and jointly training the embedding and the reward cannot guarantee to recover the sweet spot of this tradeoff. Experiments on synthetic data and real preference datasets corroborate our results.
The Flip Side of RLHF: On-Policy Feedback for Reward Model Self-Supervised Improvement
Building strong reward models (RMs) for language model alignment is bottlenecked by the cost and difficulty of acquiring diverse and reliable preference data from human annotation or judge models. It is dramatically worse as the policy evolves beyond the static RM training. Therefore, we propose SAVE (Self-supervised reward model improvement via Value-Anchored On-policy feedback), a framework that grades on-policy responses as feedback by using the value function for on-policy RM training. SAVE naturally converts the reward-graded on-policy responses into supervision with a prompt-specific value head as an adaptive anchor. It computes RM advantages and filters ambiguous samples to update the RM via a contrastive objective. The effectiveness of SAVE for enhancing RM training is strongly validated through rigorous empirical evaluation across six diverse benchmarks. It achieves outperforming results across all datasets while maintaining consistent improvements across three RL algorithms (GRPO, RLOO, GSPO) and different policy backbones.
Reward Learning from Best-of- Preference Data: Targets, Tradeoffs, and Design Principles
Best-of- sampling is widely used to construct pairwise preference data: candidates are drawn from a base distribution, and the best is paired with a rejected response. Despite its widespread use, what Bradley--Terry (BT) reward learning extracts from such data, and how to choose and the base distribution, remain unclear. We specialize a recent analysis of preference data via its induced conditional distribution to Best-of-. For independent-reference variants, we derive closed-form reward targets as explicit functions of and the base distribution, and show that they preserve the latent reward ranking. For the practical Best-vs-Random and Best-vs-Worst variants, chosen and rejected responses are coupled through the same candidate set, so exact BT representability generally fails; nevertheless, bounded-class minimizers approach the reference targets as grows. Although margin and connectivity are known to govern sample efficiency in pairwise preference learning, Best-of- couples them through in opposing directions: larger widens pairwise margins but reduces connectivity. This trade-off yields two design principles: use larger when preference labels are the bottleneck, smaller when generation is the bottleneck; and shape the base distribution to place mass between the responses whose comparison matters most at test time. Experiments on synthetic and real preference data support the predicted dependence on sample size and base-distribution shape.
Configurable Reward Model for Balanced Safety Alignment
Aligning large language models (LLMs) to heterogeneous and rapidly evolving safety requirements remains a critical challenge. Existing instruction-tuned LLMs and standalone safety classifiers often fail to generalize to new safety configurations, motivating the need for Reward Models (RMs) that are explicitly configurable to changing specifications. We introduce the Configurable Safety Reward Model (CSRM), which is jointly optimized for calibrated safety compliance and reward modeling. Our approach is supported by configuration-targeted data augmentation that enforces instruction adherence while preserving relative severity structure. The resulting RM is sensitive to fine-grained safety configurations and conversational nuances, substantially improving generalization to previously unseen safety configurations. CSRM achieves state-of-the-art performance on recent configurable safety benchmarks, including CoSApien (94.6% F1) and DynaBench (75.8% F1), without requiring additional human annotation. When used for downstream safety alignment, CSRM yields LLMs with a significantly improved helpfulness-safety tradeoff compared to existing baselines.
Beyond Trajectory Rewards: Step-level Credit Assignment for Agentic Search via Graph Modeling
In Agentic Search, trajectory-level outcome rewards fail to quantify the behavioral contributions of individual steps, while existing step-level reward methods typically rely on costly tree sampling. We view world knowledge as a latent world graph and each IS task as search within a latent task graph, where effective steps should make graph progress toward the answer node. Based on this prior, we propose Graph-Distance Contribution Reward (GDCR), a step-level process reward that scores newly-retrieved and newly-cited entities by their distance to the answer node in a training-time Entity-Relation (ER) graph. We further propose Step Advantage Policy Optimization (SAPO), which converts GDCR into step-level advantages and combines them with trajectory-level outcome advantages. Experiments on four challenging benchmarks validate the effectiveness of our method.
Prompt-Level Reward Specifications for Open-Ended Post-Training
Open-ended post-training benefits from rewards that make prompt-specific success conditions explicit, rather than relying only on post-hoc scalar scores. In instruction following, writing, and decision-support tasks, response quality depends on local requirements, holistic preferences, and explicit constraints, but existing reward methods often leave these criteria implicit or cover only narrowly verifiable cases. We propose a prompt-level reward specification framework that separates reward specification from reward computation. Given only prompts, our framework constructs reusable task-adaptive rubrics and executable hard-constraint checkers offline, making reward criteria explicit before training and reusable across rollouts. At scoring time, artifact-anchored rubric and code scores are combined with an independent global score for residual holistic quality, yielding a normalized hybrid reward over requirement satisfaction, holistic quality, and deterministic constraints. The framework requires no human preference annotations, reference answers, or a separately trained reward model. Experiments show that the resulting reward improves offline RM-style response ranking and supports online reinforcement learning across multiple open-ended benchmarks. Ablations further show that rubrics, global scoring, and executable verification provide complementary supervision.
RUBRIC-ARROW: Alternating Pointwise Rubric Reward Modeling for LLM Post-training in Non-verifiable Domains
Pointwise reward modeling offers critical signals for LLM post-training, yet struggles with absolute scoring in subjective, non-verifiable settings. Rubric-based methods address this by decomposing evaluation into explicit criteria, but existing approaches typically depend on frontier LLMs and suffer from ties caused by hard Boolean aggregation. We present RUBRIC-ARROW, an alternating framework that jointly trains a rubric generator and a rubric-conditioned judge, with its RL stage using only pairwise preference data. Our method couples a probability-based scoring rule that reduces ties with phase-specific preference-based rewards and an alternating GRPO scheme that together train the pointwise evaluator. Extensive experiments show that RUBRIC-ARROW achieves competitive reward-modeling accuracy and yields consistent gains for downstream policy post-training.
Refining Multidimensional Video Reward Models via Disentangled Influence Functions
As Text-to-Video (T2V) generation models continue to evolve, the complexity of video evaluation necessitates a fine-grained assessment across various axes. To address this, recent works have focused on developing Multidimensional Video Reward Models (MVRMs), which decompose the evaluation process to better align with the multifaceted nature of human visual perception. However, training effective MVRMs is fundamentally challenged by the complex nature of video data. In this work, we identify a critical phenomenon termed Dimensional Heterogeneity: the reliability of a training sample can vary substantially across evaluation dimensions, meaning that a sample may provide reliable supervision for one objective while inducing high supervision risk for another. Consequently, prevailing data-centric methods that filter based on global scalar metrics are ill-posed for T2V tasks. To address this, we propose a disentangled influence framework that that efficiently estimates dimension-specific supervision risk. Leveraging this framework, we introduce two dimension-disentangled refinement strategies: Dimension-Disentangled Pruning, which removes extreme high-risk samples, and Dimension-Disentangled Reweighting, which softly down-weights high-risk supervision. Extensive experiments demonstrate that our disentangled strategies significantly outperform global filtering baselines, yielding reward models with superior alignment to ground truth.
StoryLens: Preference-Aligned Story Rewriting via Context-Aware Narrative Enrichment
Story rewriting aims to adapt existing narratives to diverse reader preferences while preserving plot consistency and narrative coherence. Unlike conventional work on style transfer, we argue that effective story rewriting demands context-aware narrative enrichment beyond surface-level stylistic adaptation. Our pilot human study shows that style adaptation alone provides only marginal gains in reader satisfaction (2.3%), while context-enhanced rewriting substantially improves user preference alignment (24.5%). Motivated by this, we introduce STORYLENSBENCH, a large-scale benchmark for preference-aligned story rewriting, comprising structured story books, multi-dimensional reader preference profiles, and ranked context-aware rewritten stories. Building on this benchmark, we propose STORYLENSEVAL, a reward model for estimating reader satisfaction over rewritten stories, and STORYLENSWRITER, a two-stage rewriting model combining supervised fine-tuning with GRPO-based reinforcement learning. We further establish a comprehensive evaluation framework covering fidelity, coherence, and reader satisfaction. Experimental results demonstrate that STORYLENSWRITER consistently outperforms strong generation and personalization baselines, highlighting the importance of context-aware narrative enrichment for personalized story rewriting.