RL for Autonomous Driving

RL: Reinforcement Learning

Momentum

10 papers in the last four weeks, up 150% on the four weeks before. 0.1% of all new papers.

Jul 13Week of Sep 28

Latest papers 69

Jun 12, 2026cs.RO

Safe Reinforcement Learning of Autonomous Highway Driving: A Unified Framework for Safety and Efficiency

Deep reinforcement learning (DRL) offers a compelling route to decision-making for advanced autonomous vehicles (AVs), yet its trial-and-error nature makes it difficult to guarantee safety during training and to achieve both safety and efficiency at deployment. We propose a unified safe reinforcement learning (SRL) framework that integrates safe distance (SD), reward machines (RM), and mixture-of-experts (MoE), termed MoE-RM-SRL. For deployment, SD and RM jointly shape a rule-aware reward that encodes highway traffic regulations and stage-wise objectives, enabling safe and reliable behavior without sacrificing efficiency. For training, we introduce a sparsely gated MoE layer comprising up to 11 deep Q-networks (DQNs); an SD-based gating rule activates a minimal set of experts for lane-keeping and lane-changing, mitigating the instability, discontinuities, and impulsive transients commonly induced by switching between heterogeneous controllers (e.g., MPC/rule-based modules and learned policies). We implement the proposed architecture in CARLA and integrate it with a 6-DoF driver-in-the-loop virtual-reality (DiL-VR) platform. Experiments in stochastic two-lane traffic show that MoE-RM-SRL substantially improves safety and efficiency over state-of-the-art baselines, and the framework naturally extends to multi-lane driving as well as on-ramp merging and exiting scenarios.
Jun 12, 2026cs.RO

From Attacks to Curricula: Learnability-Guided Adversarial Training for Safe Autonomous Driving

Closed-loop adversarial training improves autonomous driving safety by exposing policies to rare safety-critical scenarios. Standard pipelines first generate adversarial scenarios and then sample them for policy optimization. However, most existing frameworks remain attack-oriented: collision-driven generators often synthesize unsolvable extreme situations, which can degrade learning, while heuristic samplers ignore the evolving capability of the driving policy, causing sample inefficiency and delayed convergence. We propose AlignADV, a learnability-guided closed-loop adversarial training framework that converts adversarial scenarios into resolvable and capability-aligned curricula. First, we reformulate adversarial scenario generation as a preference alignment problem and employ direct preference optimization to guide the generator toward critical yet resolvable scenarios. Second, we introduce behavioral fingerprints to capture the intrinsic characteristics of the evolving policy and construct a multi-modal capability prediction model that estimates policy performance without expensive closed-loop simulations. By combining resolvability-aligned scenarios with capability predictions, AlignADV develops a dynamic curriculum sampling mechanism that prioritizes scenarios targeting the current policy's vulnerabilities. Experiments on the Waymo Open Motion Dataset demonstrate that AlignADV improves convergence efficiency and final performance, reducing training steps by up to 40.6 percent compared with baseline methods while lowering collision rate and improving route completion under both normal and adversarial traffic conditions. These results highlight a shift from attack-oriented scenario generation to learnability-guided policy improvement, offering a principled direction for safer and more efficient autonomous driving training. Project page: https://meiyuewen.github.io/AlignADV/.
Jun 11, 2026cs.LG

Human-like autonomy emerges from self-play and a pinch of human data

Self-play reinforcement learning has recently emerged as a way to train driving policies without any human data. It uses cheap, large-scale simulations to substitute expensive, large-scale human driving demonstrations. A key limitation of this approach is that policies trained through pure self-play can learn effective but alien driving conventions incompatible with people. Previous works attempt to mitigate such behavioral misalignments through extensive reward engineering and domain randomization, which are brittle and labor-intensive. Instead of completely discarding human demonstrations, our method treats them as a regularization objective on top of a minimal safe goal-reaching reward. Like the spice in a good stew, we find that a little human data goes a long way: our method uses only 30 minutes of human demonstrations, 2500x fewer than comparable imitation learning approaches. Resulting policies coordinate with held-out human trajectories and complete training in 15 hours on a single consumer-grade GPU. Videos and full source code are available at https://spiced-self-play.com/.
Jun 9, 2026cs.LG

Seeing Before Colliding: Anticipatory Safe RL with Frozen Vision-Language Models

The cost signal that constrained-RL algorithms optimize against is almost always reactive: the simulator emits a non-zero cost only after a collision has begun, and the Lagrange multiplier of PPO-Lagrangian grows only after the episode budget has been exceeded. At race speeds, where collisions are instantaneous and irreversible, any safety mechanism that waits for cost to accumulate is structurally too late. We present VLM-Safe-RL, a framework that integrates a frozen vision-language model into the CMDP Lagrangian update as an anticipatory cost term. The framework comprises four contributions: (i) Decoupled Dual-Path CLIP, independent reward/cost paths that respect the CMDP's factorization; (ii) VLM-Lagrange, an augmented multiplier update that incorporates a per-step VLM cost as an anticipatory term; (iii) Confidence Gating, a Bayes-optimal weight derived from a logistic noise model on the CLIP margin; and (iv) VLMPPOLag, the composed algorithm. On Safety-Gymnasium FormulaOne L2, our principal evaluation (n=5n{=}5 seeds, 10610^{6} steps, budget dlim=25d_{\text{lim}}{=}25) VLMPPOLag++Conf is the only configuration in our default budget comparison that simultaneously retains substantive return (Jr≈40J_r{\approx}40) and holds cost within budget on a majority of seeds; the five constraint-aware baselines (PPOLag, CPO, CPPOPID, CPO-CLG, PPOLag-RND) each fail at least one requirement. The mechanism generalizes to held-out MetaDrive Medium (catastrophe rate 41%→26%41\%{\to}26\%, 95% bootstrap CI [−26,−5][-26,-5],pp) and shows directionally consistent transfer to Bullet Safety-Gym; we report honestly where it does not (MetaDrive Easy/Hard, Qwen2-VL backbone) and trace the Hard failure to a Lagrangian-regulation pathology rather than the VLM signal itself. To our knowledge, this is the first work to use frozen VLM signals as an anticipatory cost term inside the CMDP Lagrangian update.
Jun 8, 2026cs.RO

Uncertainty-Aware Motion Planning for Autonomous Driving in Mixed Traffic Environment

In mixed-traffic environments where autonomous and human-driven vehicles may co-exist, motion planning for autonomous vehicles requires anticipating the future behaviors of surrounding human drivers. Existing reinforcement learning-based methods generally directly incorporate the predicted human intents into the observation to enable a proactive planning. However, human intent is inherently uncertain due to the behavioral diversity, perception noise, and partial observability. Treating predicted intends as deterministic states can result in unsafe decisions for autonomous vehicles. To address this problem, we propose Uncertainty-Aware Motion Planning (UAMP), which incorporates uncertainty in human intent prediction for AV decision-making. Specifically, UAMP first introduces a proximity-aware uncertainty estimator to quantify the interaction-conditioned intent uncertainty and constructs an uncertainty-guided joint intent distribution over surrounding human-driven vehicles. Within this uncertainty set, UAMP further introduces Uncertainty-Calibrated Value Learning (UCVL) to correct value function learning biases arising from directly incorporating uncertain human intent predictions into the observation. Extensive experiments in various mixed-traffic scenarios show that UAMP significantly improves safety and driving comfort, while maintaining traffic efficiency compared with existing approaches. The code is released at https://anonymous.4open.science/r/UAMP-5638.
Jun 7, 2026cs.CV

DriveReward: A Comprehensive Dataset and Generative Vision-Language Reward Model for Autonomous Driving

Reward models play a pivotal role in reinforcement learning (RL) and multi-modal trajectory selection for autonomous driving. However, acquiring such rewards typically relies on hand-crafted rule-based objectives or perception ground truth, which hinders generalization for data-scaling. While Vision-Language Models (VLMs) have demonstrated feasibility as reward models in other domains, their effectiveness in driving tasks remains underexplored. In this work, we bridge this gap by (1) introducing DriveReward, a reasoning trajectory evaluation dataset rigorously labeled via temporally-grounded visual guidance, and augmented with counterfactual driving behaviors., (2) alongside a specialized Vision-Language Reward Model. To address the scarcity of failure cases in conventional datasets, we propose a counterfactual data annotation scheme to construct cases encompassing diverse driving styles and erroneous behaviors. Evaluations on our proposed benchmark reveal that even leading open-source and proprietary VLMs fail to excel across all tasks, highlighting significant room for improvement in existing models. Building on these findings, we subsequently tailor a specialized 1B reward model that outperforms larger VLMs on task-specific reward alignment. Finally, we validate our reward model's effectiveness by integrating it into RL finetuning and multi-modal trajectory scoring across multiple baselines, achieving performance comparable to rule-based reward calculations in both open-loop and closed-loop evaluation.
Jun 5, 2026cs.RO

Path Planning Using Deep Deterministic Policy Gradient: A Reinforcement Learning Approach

Path-planning for autonomous vehicles in threat-laden environments is a fundamental challenge because the problem is nonlinear and nonconvex even in simplest scenarios. While traditional optimal control methods can be used to find ideal paths, the computational time is often too slow for real-time decision-making. To solve this challenge, we propose a method based on Deep Deterministic Policy Gradient (DDPG) and model the threat as possibly multiple circular 'no-go' zones. A mission is regarded as a failure if the vehicle enters this restricted zone at any time or does not reach a neighborhood of the destination. The DDPG agent is trained through trial and error in a simulated environment, learning a direct mapping from its current state (position and heading) to a series of feasible actions that guide the agent to safely reach its destination. The reword function has three parts: (a) an attractive field centered at the final destination, (b) some repulsive fields centered at the origins of circular obstacles, and (c) a penalty of control energy consumption (the magnitude of heading change) that indirectly in favor for straight path. The DDPG trains the agent using these incentives to find the largest possible set of starting points wherein a safe path to the destination is guaranteed. This provides critical information for mission planning, showing beforehand whether a task is achievable from a given starting point, assisting pre-mission planning activities. The approach is validated in simulation. A comparison between the DDPG method and a traditional optimal control (pseudo-spectral) method is carried out. The results show that the learning-based agent produces effective paths while being significantly faster, making it a better fit for real-time applications.
Jun 2, 2026cs.AI

An LLM-Explainable DRL Framework for Passenger-Directed Autonomous Driving

Autonomous vehicles offer the potential for safer and more efficient mobility, yet public trust remains limited due to the lack of transparency in their decision-making. This work addresses this issue by combining deep reinforcement learning (DRL) for adaptive driving control with large language model (LLM)-based explainability modules designed to communicate agent behavior to passengers. DRL agents were trained in simulation using a Dueling Double Deep Q-Network to follow distinct driving requests: \textit{fast}, \textit{comfort}, and \textit{stop}. They demonstrated stable learning, safe compliance with traffic rules, and reliable switching between modes within a single trip. In parallel, LLM modules were introduced to interpret passenger requests, determine when explanations were needed, and generate concise, safety-oriented justifications. Results show that this framework, serving as a proof of concept for integrating RL decision-making and LLMs, balances safety, adaptability, and explainability, and is most effective when requests are delayed or overridden due to safety constraints.
May 29, 2026cs.CV

DriveMA: Driving Vision-Language-Action Models with verifiable Meta-Actions

Driving Vision-Language-Action Models (Driving VLAs) aim to use language to improve end-to-end planning, but the language-action gap limits this promise. We propose DriveMA, a Driving VLA framework built on verifiable meta-actions, which summarize future ego motion into compact language-domain intentions and can be constructed from expert trajectories with a trajectory-grounded annotation pipeline and can be verified against generated trajectories through rule-based projection. DriveMA exploits this verifiability with action-centric supervised training and a data-efficient turn-level credit assignment reinforcement learning framework, explicitly aligning high-level decisions with low-level trajectory planning through dense rewards and precise credit assignment. DriveMA sets a new state of the art on the Waymo Open Dataset Vision-based E2E Driving, achieving a Rater Feedback Score of 8.060 with a 2B model and further improving it to 8.079 with a 4B model; it also obtains competitive closed-loop planning performance on NAVSIM. These results show that even a simple meta-action interface can achieve state-of-the-art planning when made verifiable and optimized for language-action alignment. Code, data, and models are available at https://tsinghua-mars-lab.github.io/DriveMA.
May 28, 2026cs.RO

ZAPS-DA: Zero-Phase Action Policy Smoothing with Decoupled Actor for Continuous Control in Reinforcement Learning

Continuous control policies trained with off-policy reinforcement learning frequently exhibit high-frequency action jitter, impractical for direct deployment on physical actuators. Post-hoc filtering attenuates jitter but adds phase lag; embedding smoothness penalties in the actor's loss couples them with the RL gradient and conflates reward regression with over-aggressive smoothing. We present ZAPS-DA, which reduces action jitter at deployment with negligible phase lag and no post-processing. ZAPS-DA pairs an unmodified main actor (trained by the base RL loss) with a separate decoupled actor trained via supervised imitation of zero-phase filtered targets stored in the replay buffer. The deployed policy is the decoupled actor: a feed-forward map from observation to smooth action, with no inference-time filter and no action-history input -- causal distillation of a non-causal filter. A magnitude-matched MSE loss gives zero-hyperparameter portability across optimizer classes. Validated with Soft Actor-Critic and a Savitzky-Golay filter in two driving simulators (paired n=150): on MetaDrive (anchor protocol), ZAPS-DA cuts steering jitter 14-21x and throttle jitter 3-5x (all p<10−4p<10^{-4}, Bonferroni) while matching task-completion (p=0.28 success, p=0.31 crash) at 6.3% reward cost; on a custom Webots adaptive cruise control task, the same configuration yields a Pareto improvement -- reward parity (p=0.121), 8-45x steering-jitter reduction, task-failure rate 2.0% to 0.7%. Against CAPS, the standard penalty-based baseline -- at both its auto-entropy and native fixed-entropy operating points, with penalty weight, spatial noise, and entropy coefficient re-tuned per environment -- ZAPS-DA reaches 14.7x steering-jitter reduction versus CAPS's best 3.2x at matched seeds, a ~4.6x gap, with no per-environment tuning of the smoothness signal and post-hoc applicability to trained policies.
May 28, 2026cs.AI

Uncertainty-Aware and Temporally Regulated Expert Advice in Reinforcement Learning for Autonomous Driving

Exploration in reinforcement learning for autonomous driving is inherently unsafe: agents must experience novel behaviors to learn, yet exploration can lead to collisions or off-road driving. We propose an uncertainty-aware framework that leverages expert advice to guide exploration while avoiding long-term dependence. Advice is triggered when epistemic or aleatoric uncertainty exceeds adaptive thresholds derived from rolling buffers, ensuring advice evolves with the agent's confidence. A commitment-cooldown strategy with a stochastic early-stop heuristic regulates the duration and frequency of guidance, exposing the agent to coherent maneuvers without exhausting the advice budget. Expert and agent experiences are combined in a shared replay buffer within an off-policy implicit quantile network (IQN) backbone, enabling efficient reuse of expert trajectories. Experiments in CARLA show that our method outperforms the IQN baseline, improving success by 5-7% and reducing failures, demonstrating that risk-sensitive uncertainty coupled with regulated expert integration enables safer and more efficient exploration for sensor-based RL policy learning in unsignalized intersection navigation.
May 27, 2026cs.RO

SARAD: LLM-Based Safety-Aware Hybrid Reinforcement Learning with Collision Prediction for Autonomous Driving

Ensuring both safety and efficiency in decision-making for autonomous driving systems remains a fundamental challenge. Traditional Deep Reinforcement Learning (DRL) suffers from unsafe random exploration and slow convergence, while Large Language Models (LLMs) demonstrate inherent latency in real-time inference operations. To address these limitations, this paper proposes SARAD, a novel safety-aware hybrid framework that synergizes LLMs and DRL for autonomous driving. SARAD substitutes the random exploration of DRL with Retrieval-Augmented Generation (RAG)-enhanced, LLM-guided decisions sourced from a dynamic expert knowledge repository. An attention discriminator is proposed to integrate the prior knowledge of LLMs into DRL policy optimization. A collision predictor module, fine-tuned with historical collision data, is further designed to improve vehicle safety. Extensive experiments show that SARAD achieves significant performance improvements in the Highway-Env simulator, validating the effectiveness of the proposed model in autonomous driving.
May 20, 2026cs.CV

DriveMA: Rethinking Language Interfaces in Driving VLAs with One-Step Meta-Actions

Driving Vision-Language-Action Models (Driving VLAs) commonly introduce natural-language reasoning as an intermediate interface for end-to-end planning, but reasoning-centric interfaces face three practical bottlenecks: obtaining high-quality reasoning annotations is difficult, generating and understanding long reasoning chains is challenging for compact models, and inference latency is substantially increased. In this paper, we rethink the design of language interfaces in Driving VLAs and show that concise one-step meta-actions are a simple yet effective alternative to verbose reasoning. Meta-actions provide semantic decision grounding while remaining low-entropy, and being automatically derivable from expert trajectories, enabling scalable supervision and reliable trajectory conditioning. Building on this interface, we propose DriveMA, which combines action-centric supervised training with a turn-level credit-assignment reinforcement learning framework that jointly optimizes meta-action correctness, trajectory quality, and trajectory--meta-action consistency. Experiments show that DriveMA already achieves a new state of the art on the Waymo End-to-End Driving Challenge with a 2B model, reaching a Rater Feedback Score (RFS) of 8.060, while its 4B version further improves the state of the art to 8.079; DriveMA also obtains competitive performance on NAVSIM. Ablations demonstrate that one-step meta-actions offer a better practical trade-off between expressiveness, predictability, and inference efficiency than natural-language reasoning or finer-grained action sequences. Code, data, and models will be released to facilitate future research.
May 20, 2026cs.CV

Distill to Think, Foresee to Act: Cognitive-Physical Reinforcement Learning for Autonomous Driving

Current end-to-end autonomous driving models are fundamentally constrained by the behavioral cloning ceiling of imitation learning. While reinforcement learning offers a path to smarter autonomy, it demands two missing pieces of infrastructure: (1) a cognitive foundation that understands traffic semantics and driving intent, and (2) a foresighted physical environment that can anticipate the consequences of candidate actions. To this end, we propose CoPhy, a CognitivePhysical reinforcement learning framework for autonomous driving. To distill to think, we distill VLM knowledge into the BEV encoder and then discard the VLM entirely, retaining cognitive ability at zero inference cost while releasing the cognitive channel as a pluggable interface for optional human language commands. To foresee to act, we build an auto-regressive BEV world model that explicitly predicts future semantic maps conditioned on candidate actions, serving as an interpretable physical sandbox from which safety metrics are directly derived. Built upon this dual infrastructure, we optimize the driving policy via GRPO with a novel dual-reward mechanism: a physical reward derived from BEV rollouts enforces hard safety constraints, while a cognitive reward from a language-aligned scorer ensures intent compliance. Extensive experiments demonstrate that CoPhy not only achieves state-of-the-art results on NAVSIM v1 and v2 benchmarks, but also enables safer driving via cognitively informed scene compliance and flexible intent control through user-defined language instructions.
May 18, 2026cs.LG

Multi-Agent Reinforcement Learning for Safe Autonomous Driving Under Pedestrian Behavioral Uncertainty

Simulation-based testing of self-driving cars (SDCs) typically relies on scripted pedestrian models that do not capture the heterogeneity and uncertainty of real crossing behavior, limiting the realism of safety assessments, especially for jaywalking, which is governed by latent personality traits the vehicle cannot observe. We hypothesize that jointly training pedestrians and the SDC with multi-agent reinforcement learning (MARL) yields more realistic interaction scenarios than training against fixed pedestrian policies, and that the behavior gap between predictable and unpredictable crossings can be measured directly from trajectories. We co-train an SDC and 12 pedestrians using Multi-Agent Proximal Policy Optimization (MAPPO): pedestrian locomotion follows scripted Dijkstra pathfinding while an RL policy controls high-level go/wait decisions, and jaywalking probability depends on a per-pedestrian trait sampled at episode start and hidden from the SDC. In 500-episode evaluations, the co-trained SDC reached 78% of goals with a 14% collision rate, versus 35%/33% for the best rule-based baseline. A speed differential metric shows the SDC traveled 2.65 m/s faster near jaywalkers than near crosswalk users at close range (0-3 m), indicating jaywalking encounters were not anticipated. Jaywalking was 13% of crossing events but 62% of collisions, and co-training reduced collisions by 30% relative to single-agent RL as pedestrians learned to wait when the SDC approached at speed.
May 17, 2026cs.RO

Generating Realistic Safety-Critical Scenarios for Vehicle-Pedestrian Interactions

Automated driving system deployment requires rigorous validation across safety-critical vehicle-pedestrian interactions, yet real-world datasets rarely capture high-risk scenarios while simulation platforms lack realistic behavior. In response, this study proposes a three-stage framework that combines real-world grounding with adaptive simulation to generate behaviorally realistic safety-critical scenarios at scale. Stage 1 pre-trains multi-agent state-space Transformer-enhanced DDPG (MA-SST-DDPG) agents on real-world safety-critical data to learn human-like interactive evasive behaviors through data-driven learning. Stage 2 deploys pre-trained multi-agents in CARLA for online reinforcement learning to generalize across diverse scenarios, integrating real-world knowledge with simulation experience to produce a refined MA-SST-DDPG model. Stage 3 uses CARLA with the refined model to generate over 198,000 high-resolution interaction episodes from eight intersection scenarios, culminating in the Vehicle-Pedestrian Safety-Critical Interaction (VPSCI) dataset. The Refined MA-SST-DDPG model outperformed baseline methods in reproducing realistic evasive behaviors, achieving the lowest trajectory errors (ADE = 0.072 m, FDE = 0.142 m). Statistical comparison confirmed distributional equivalence between the generated and real-world data in both conflict severity and behavioral response. A Turing test confirmed that the three-stage framework generated evasive behaviors were indistinguishable from real-world interactions. These results demonstrate the framework's effectiveness in producing high-fidelity safety-critical data, offering valuable sources for the development of ADS and simulation-based safety evaluations.
May 16, 2026cs.RO

Beyond Safety Filtering: Control Barrier Function-Informed Reinforcement Learning for Connected and Automated Vehicles

Reinforcement Learning (RL) uses rewards to guide learning, yet reward design is typically hand-crafted using heuristics that can be difficult to tune. We propose a Control Barrier Function (CBF)-informed reward design for Multi-Agent RL (MARL) that converts CBF constraint values under joint MARL actions into a reward signal that explicitly guides safe learning. We compare against two heuristic reward baselines in a four-way multi-lane intersection with connected and automated vehicles. Results show that our method achieves the highest task performance and is less sensitive to reward hyperparameters, yielding consistently strong performance across the tested hyperparameter range. Code for reproducing the experimental results and a video demonstration are available at https://github.com/bassamlab/SigmaRL.
May 13, 2026cs.RO

MAPLE: Latent Multi-Agent Play for End-to-End Autonomous Driving

Vision-language-action (VLA) models are effective as end-to-end motion planners, but can be brittle when evaluated in closed-loop settings due to being trained under traditional imitation learning framework. Existing closed-loop supervision approaches lack scalability and fail to completely model a reactive environment. We propose MAPLE, a novel framework for reactive, multi-agent rollout of a dynamic driving scenario in the latent space of the VLA model. The ego vehicle and nearby traffic agents are independently controlled over multi-step horizons, while being reactive to other agents in the scene, enabling closed-loop training. MAPLE consists of two training stages: (1) supervised fine-tuning on the latent rollouts based on ground-truth trajectories, followed by (2) reinforcement learning with global and agent -specific rewards that encourage safety, progress, and interaction realism. We further propose diversity rewards that encourage the model to generate planning behaviors that may not be present in logged driving data. Notably, our closed-loop training framework is scalable and does not require external simulators, which can be computationally expensive to run and have limited visual fidelity to the real-world. MAPLE achieves state-of-the-art driving performance on Bench2Drive and demonstrates scalable, closed-loop multi-agent play for robust E2E autonomous driving systems.
May 12, 2026cs.RO

Driving Intents Amplify Planning-Oriented Reinforcement Learning

Continuous-action policies trained on a single demonstrated trajectory per scene suffer from mode collapse: samples cluster around the demonstrated maneuver and the policy cannot represent semantically distinct alternatives. Under preference-based evaluation, this caps best-of-N performance -- even oracle selection cannot recover what the sampling distribution does not contain. We introduce DIAL, a two-stage Driving-Intent-Amplified reinforcement Learning framework for preference-aligned continuous-action driving policies. In the first stage, DIAL conditions the flow-matching action head on a discrete intent label with classifier-free guidance (CFG), which expands the sampling distribution along distinct maneuver modes and breaks single-demonstration mode collapse. In the second stage, DIAL carries this expanded distribution into preference RL through multi-intent GRPO, which spans all intent classes within every preference group and prevents fine-tuning from re-collapsing around the currently preferred mode. Instantiated for end-to-end driving with eight rule-derived intents and evaluated on WOD-E2E: competitive Vision-to-Action (VA) and Vision-Language-Action (VLA) Supervised Finetuning (SFT) baselines plateau below the human-driven demonstration at best-of-128, with the strongest prior (RAP) capping at Rater Feedback Score (RFS) 8.5 even with best-of-64; intent-CFG sampling lifts this ceiling to RFS 9.14 at best-of-128, surpassing both the prior best (RAP 8.5) and the human-driven demonstration (8.13) for the first time; and multi-intent GRPO improves held-out RFS from 7.681 to 8.211, while every single-intent baseline peaks lower and degrades by training end. These results suggest that the bottleneck of preference RL on continuous-action policies trained from demonstrations is not only how to update the policy, but to expand and preserve the sampling distribution being optimized.
May 11, 2026cs.CV

MTA-RL: Robust Urban Driving via Multi-modal Transformer-based 3D Affordances and Reinforcement Learning

Robust urban autonomous driving requires reliable 3D scene understanding and stable decision-making under dense interactions. However, existing end-to-end models lack interpretability, while modular pipelines suffer from error propagation across brittle interfaces. This paper proposes MTA-RL, the first framework that bridges perception and control through Multi-modal Transformer-based 3D Affordances and Reinforcement Learning (RL). Unlike previous fusion models that directly regress actions, RGB images and LiDAR point clouds are fused using a transformer architecture to predict explicit, geometry-aware affordance representations. These structured representations serve as a compact observation space, enabling the RL policy to operate purely on predicted driving semantics, which significantly improves sample efficiency and stability. Extensive evaluations in CARLA Town01-03 across varying densities (20-60 background vehicles) show that MTA-RL consistently outperforms state-of-the-art baselines. Trained solely on Town03, our method demonstrates superior zero-shot generalization in unseen towns, achieving up to a 9.0% increase in Route Completion, an 11.0% increase in Total Distance, and an 83.7% improvement in Distance Per Violation. Furthermore, ablation studies confirm that our multi-modal fusion and reward shaping are critical, significantly outperforming image-only and unshaped variants, demonstrating the effectiveness of MTA-RL for robust urban autonomous driving.
May 11, 2026cs.RO

Beyond Self-Play and Scale: A Behavior Benchmark for Generalization in Autonomous Driving

Recent Autonomous Driving (AD) works such as GigaFlow and PufferDrive have unlocked Reinforcement Learning (RL) at scale as a training strategy for driving policies. Yet such policies remain disconnected from established benchmarks, leaving the performance of large-scale RL for driving on standardized evaluations unknown. We present BehaviorBench -- a comprehensive test suite that closes this gap along three axes: Evaluation, Complexity, and Behavior Diversity. In terms of Evaluation, we provide an interface connecting PufferDrive to nuPlan, which, for the first time, enables policies trained via RL at scale to be evaluated on an established planning benchmark for autonomous driving. Complementarily, we offer an evaluation framework that allows planners to be benchmarked directly inside the PufferDrive simulation, at a fraction of the time. Regarding Complexity, we observe that today's standardized benchmarks are so simple that near-perfect scores are achievable by straight lane following with collision checking. We extract a meaningful, interaction-rich split from the Waymo Open Motion Dataset (WOMD) on which strong performance is impossible without multi-agent reasoning. Lastly, we address Behavior Diversity. Existing benchmarks commonly evaluate planners against a single rule-based traffic model, the Intelligent Driver Model (IDM). We provide a diverse suite of interactive traffic agents to stress-test policies under heterogeneous behaviors, beyond just using IDM. Overall, our benchmarking analysis uncovers the following insight: despite learning interactive behaviors in an emergent manner, policies trained via pure self-play under standard reward functions overfit to their training opponents and fail to generalize to other traffic agent behaviors. Building on this observation, we propose a hybrid planner that combines a PPO policy with a rule-based planner.
May 9, 2026cs.RO

REAP: Reinforcement-Learning End-to-End Autonomous Parking with Gaussian Splatting Simulator for Real2Sim2Real Transfer

In recent years, autonomous parking has made significant advances, yet parking tasks still face challenges in extreme scenarios such as mechanical and dead-end parking slots, often resulting in failures. This is mainly due to traditional parking methods adopting a multistage approach, lacking the ability to optimize the parking problem as a whole. End-to-end methods enable joint optimization across perception and planning modules to eliminate the accumulation of errors, enhancing algorithm performance in extreme scenarios. Although several end-to-end parking methods use imitation or reinforcement learning, the former is limited by data cost and distribution coverage, while the latter suffers from inefficient exploration. To address these challenges, we propose a Reinforcement learning End-to-end Autonomous Parking method (REAP). REAP employs Soft Actor-Critic (SAC) within an asymmetric reinforcement learning framework to improve training efficiency and inference performance. To accelerate model convergence, we distill the capabilities of a rule-based planner into the end-to-end network through behavior cloning. We further introduce a soft predictive collision penalty mechanism to reduce collision rates by penalizing obstacle-approaching actions. To ensure that the trained reinforcement learning network can directly transfer to real-world scenarios, we have established a Real2Sim2Real simulator. In the Real2Sim step, we use 3D Gaussian Splatting (3DGS) to transform real-world scenes into digital scenes. In the Sim2Real step, we deploy the end-to-end model onto the vehicle to bridge the Sim2Real gap. Trained in the 3DGS simulator and deployed on physical vehicles, REAP successfully parks in various types of parking spaces, especially demonstrating the feasibility of end-to-end RL parking in extremely narrow mechanical slots.
May 6, 2026cs.RO

ReflectDrive-2: Reinforcement-Learning-Aligned Self-Editing for Discrete Diffusion Driving

We introduce ReflectDrive-2, a masked discrete diffusion planner with separate action expert for autonomous driving that represents plans as discrete trajectory tokens and generates them through parallel masked decoding. This discrete token space enables in-place trajectory revision: AutoEdit rewrites selected tokens using the same model, without requiring an auxiliary refinement network. To train this capability, we use a two-stage procedure. First, we construct structure-aware perturbations of expert trajectories along longitudinal progress and lateral heading directions and supervise the model to recover the original expert trajectory. We then fine-tune the full decision--draft--reflect rollout with reinforcement learning (RL), assigning terminal driving reward to the final post-edit trajectory and propagating policy-gradient credit through full-rollout transitions. Full-rollout RL proves crucial for coupling drafting and editing: under supervised training alone, inference-time AutoEdit improves PDMS by at most 0.30.3, whereas RL increases its gain to 1.91.9. We also co-design an efficient reflective decoding stack for the decision--draft--reflect pipeline, combining shared-prefix KV reuse, Alternating Step Decode, and fused on-device unmasking. On NAVSIM, ReflectDrive-2 achieves 91.091.0 PDMS with camera-only input and 94.894.8 PDMS in a best-of-6 oracle setting, while running at 31.831.8 ms average latency on NVIDIA Thor.
May 5, 2026cs.CV

InterFuserDVS: Event-Enhanced Sensor Fusion for Safe RL-Based Decision Making

Autonomous driving systems rely heavily on robust sensor fusion to perceive complex envi- ronments. Traditional setups using RGB cameras and LiDAR often struggle in high-dynamic- range scenes or high-speed scenarios due to motion blur and latency. Dynamic Vision Sensors (DVS), or event cameras, offer a paradigm shift by capturing asynchronous brightness changes with microsecond temporal resolution and high dynamic range. In this paper, we propose an extended architecture of the state-of-the-art InterFuser model, integrating DVS as an additional modality to enhance perception reliability. We introduce a novel token-based fusion strategy that incorporates accumulated event frames into the transformer-based backbone of InterFuser. Our method leverages the complementary nature of RGB, LiDAR, and DVS data. We evaluate our approach on the Car Learning to Act (CARLA) Leaderboard benchmarks, demonstrating that the inclusion of DVS improves the robustness of the driving agent, achieving a competitive Driving Score of 77.2 and a superior Route Completion of 100%. The results indicate that event-based vision is a promising direction for improving safety and performance in adverse lighting and dynamic conditions.
May 2, 2026cs.RO

Dynamics Distillation for Efficient and Transferable Control Learning

Robust control policy learning for autonomous driving requires training environments to be both physically realistic and computationally scalable, properties that existing simulators provide only in isolation. We introduce Sim2Sim2Sim, a framework that bridges high-fidelity vehicle simulation and scalable reinforcement learning by distilling simulator dynamics into a highly parallelizable learned dynamics model. By training control policies purely within this distilled environment and deploying them back into the high-fidelity source simulator, we demonstrate more efficient policy optimization and reliable transfer under challenging dynamics. We further show that predictive accuracy alone does not fully characterize a learned dynamics model's suitability as a reinforcement learning training environment, which should also be assessed by the quality of the policies it enables.
Apr 30, 2026cs.RO

GSDrive: Reinforcing Driving Policies by Multi-mode Future Trajectory Probing with 3D Gaussian Splatting Environment

End-to-end (E2E) autonomous driving aims to directly map sensory observations to driving actions, but its real-world deployment is hindered by evolving data distributions and the high cost of continual annotation. While combining imitation learning (IL) and reinforcement learning (RL) is a common strategy for policy improvement, conventional RL training relies on delayed, event-based rewards, where policies learn only from catastrophic outcomes such as collisions, leading to premature convergence to suboptimal behaviors. To address these limitations, we propose GSDrive, a framework that uses a differentiable 3D Gaussian Splatting (3DGS) environment for future-aware trajectory probing and reward shaping in E2E driving. GSDrive first learns a multi-mode trajectory probe via IL and then uses RL to evaluate multiple candidate futures in the 3DGS environment, converting their simulated returns into dense shaping rewards for policy optimization. This yields a cyclic hybrid IL-RL training loop, where IL supplies structured future priors and RL provides interactive feedback for iterative refinement. Evaluated on the reconstructed nuScenes dataset, our method outperforms other simulation-based RL approaches in closed-loop experiments. Code is available at https://github.com/ZionGo6/GSDrive.
Apr 30, 2026cs.RO

Dreaming Across Towns: Semantic Rollout and Town-Adversarial Regularization for Zero-Shot Held-Out-Town Fixed-Route Driving in CARLA

Driving agents trained in one simulated town often perform poorly in a new town because the road shapes, intersections, and lane layouts can be different. This paper studies how to improve this kind of transfer in the CARLA driving simulator without giving the agent any training data from the test towns. The agent is trained only in Town05 and Town06, then evaluated directly in Town03 and Town04. To focus on road-layout differences, all experiments use the same weather and traffic settings. We propose a training method that encourages the agent to learn features that are useful across towns rather than features tied to one training town. During training, the agent is asked to predict the high-level visual meaning of future camera views and is also discouraged from relying on cues that reveal which source town the data came from. These extra learning signals are used only during training; at test time, the driving policy uses the same observation and control interface as the baseline agent. In controlled comparisons with matched DreamerV3-style world-model driving agents, the proposed method achieves the highest mean held-out success: 36.6% on Town03 with a 95% confidence interval of [30.5, 42.7] and 85.6% on Town04 with a 95% confidence interval of [84.0, 87.2], computed across five training seeds. Seed-paired tests against the strongest primary baselines show positive success-rate differences in both held-out towns. Additional experiments show that predicting future visual meaning alone or removing town-specific cues alone is not enough to match the combined method. These results suggest that combining future-scene understanding with reduced reliance on source-town-specific features can improve cross-town driving performance in this CARLA setting.
Apr 21, 2026cs.CV

SpanVLA: Learning from Negative-Recovery Samples with Fast Action Bridging for Vision-Language-Action Model

Vision-Language-Action (VLA) models bring rich world knowledge and reasoning capabilities to autonomous driving. However, most driving VLAs are trained only on positive expert demonstrations, which teach models what to do but provide limited supervision on which behaviors to avoid and how to recover from these failures, leading to limited robustness. We introduce SpanVLA, a robust and efficient driving VLA, together with nuReasoning-NR, the first real-world driving dataset and benchmark for learning from negative and recovery samples. An extension of nuReasoning, it comprises 36K reasoning-intensive driving scenarios, including 3K suboptimal trajectories and 3K expert recovery trajectories. To exploit their asymmetric supervision, we introduce Negative--Recovery Reinforcement Fine-Tuning (NR-RFT), which penalizes undesirable behaviors and rewards expert corrective actions. Because challenging scenarios produce rollout groups dominated by similar suboptimal or even infeasible trajectories, it further incorporates an advantage correction to preserve informative optimization signals and encourage exploration. For efficient action generation, SpanVLA retains autoregressive reasoning and introduces a lightweight flow-matching action bridge conditioned on sparse-layer KV caches and initialized from the historical trajectory. Extensive experiments on NAVSIM v1/v2, nuReasoning, and the nuReasoning-NR benchmark demonstrate strong and robust planning performance and efficient action generation. Qualitative results across diverse challenging scenarios further highlight its planning robustness and recovery capability. The dataset and benchmark code will be released to support future research.
Apr 17, 2026cs.RO

Autonomous Vehicle Collision Avoidance With Racing Parameterized Deep Reinforcement Learning

Road traffic accidents are a leading cause of fatalities worldwide. In the US, human error causes 94% of crashes, resulting in excess of 7,000 pedestrian fatalities and $500 billion in costs annually. Autonomous Vehicles (AVs) with emergency collision avoidance systems that operate at the limits of vehicle dynamics at a high frequency, a dual constraint of nonlinear kinodynamic accuracy and computational efficiency, further enhance safety benefits during adverse weather and cybersecurity breaches, and to evade dangerous human driving when AVs and human drivers share roads. This paper parameterizes a Deep Reinforcement Learning (DRL) collision avoidance policy Out-Of-Distribution (OOD) utilizing race car overtaking, without explicit geometric mimicry reference trajectory guidance, in simulation, with a physics-informed, simulator exploit-aware reward to encode nonlinear vehicle kinodynamics. Two policies are evaluated, a default uni-direction and a reversed heading variant that navigates in the opposite direction to other cars, which both consistently outperform a Model Predictive Control and Artificial Potential Function (MPC-APF) baseline, with zero-shot transfer to proportionally scaled hardware, across three intersection collision scenarios, at 31x fewer Floating Point Operations (FLOPS) and 64x lower inference latency. The reversed heading policy outperforms the default racing overtaking policy in head-to-head collisions by 30% and the baseline by 50%, and matches the former in side collisions, where both DRL policies evade 10% greater than numerical optimal control.
Apr 16, 2026cs.CV

RAD-2: Scaling Reinforcement Learning in a Generator-Discriminator Framework

High-level autonomous driving requires motion planners capable of modeling multimodal future uncertainties while remaining robust in closed-loop interactions. Although diffusion-based planners are effective at modeling complex trajectory distributions, they often suffer from stochastic instabilities and the lack of corrective negative feedback when trained purely with imitation learning. To address these issues, we propose RAD-2, a unified generator-discriminator framework for closed-loop planning. Specifically, a diffusion-based generator is used to produce diverse trajectory candidates, while an RL-optimized discriminator reranks these candidates according to their long-term driving quality. This decoupled design avoids directly applying sparse scalar rewards to the full high-dimensional trajectory space, thereby improving optimization stability. To further enhance reinforcement learning, we introduce Temporally Consistent Group Relative Policy Optimization, which exploits temporal coherence to alleviate the credit assignment problem. In addition, we propose On-policy Generator Optimization, which converts closed-loop feedback into structured longitudinal optimization signals and progressively shifts the generator toward high-reward trajectory manifolds. To support efficient large-scale training, we introduce BEV-Warp, a high-throughput simulation environment that performs closed-loop evaluation directly in Bird's-Eye View feature space via spatial warping. RAD-2 reduces the collision rate by 56% compared with strong diffusion-based planners. Real-world deployment further demonstrates improved perceived safety and driving smoothness in complex urban traffic.