Overview

Robotic manipulation studies how machines use sensing and motion to change objects and environments, from picking and assembly to tool use and handling deformable materials. Approaches combine geometric planning and force or impedance control with imitation learning, reinforcement learning, diffusion policies, and vision-language-action models; world models, memory, tactile feedback, and human-video demonstrations are also used. Methods are tested in simulation and on real robots using suites such as LIBERO, RoboTwin, ManiSkill, and RLBench, across clutter, bimanual coordination, mobile manipulation, and precision contact tasks. A central challenge is turning benchmark performance into safe, reliable long-horizon behavior across new objects, cameras, robot bodies, and real-world dynamics, while limiting data collection and inference costs.

Latest papers

1,704 papers341 papers in the last four weeks, up 29% on the four weeks before. 2.0% of all new papers.

Aug 26, 2026

Zero-WAM: In-Context World-Action Modeling from Human Videos for Open-Ended Task Generalization

Zero-shot cross-task generalization, where a policy must execute manipulation tasks never seen during training, remains a central challenge in robot learning. In large language models, a novel task can be performed simply by specifying it in the context, without any parameter update. This form of in-context learning (ICL) turns generalization into a problem of task specification. To achieve cross-task generalization, we bring this paradigm to robotic manipulation, and argue that the natural task specification for manipulation is a human video: unlike language, it provides rich visual cues about the intended task evolution. We present Zero-WAM, a causal video-action model that executes unseen tasks by following in-context human video guidance. To address the scarcity of task-rich paired human-robot data, we propose an automatic pipeline that converts task-sampled robot trajectories into semantically matched human videos, yielding HumanGen, a dataset of 74.2K human-robot ICL pairs across 8.6K tasks. For model training, we further introduce an in-context future chunk prediction (IFP) objective that suppresses shortcuts learned from seen tasks and forces the policy to draw task information from the video prompt. On seven unseen tasks in RoboTwin 2.0 simulation, Zero-WAM achieves a 47.0% average success rate, an absolute improvement of 29.5 percentage points over the strongest video-action baseline. In real-world evaluations, it follows human video guidance to generalize to unseen task configurations involving multi-object scenes, long-horizon manipulation, and fine-grained insertion.
Aug 26, 2026

One Policy, Many Embodiments: Unified Camera-Centric Action Geometry Pre-training for Heterogeneous Embodied Manipulation

Scaling generalist vision-language-action (VLA) policies is severely bottlenecked by the inherent heterogeneity of embodied data, which spans diverse robot morphologies, camera configurations, and low-level action spaces. Existing paradigms typically address this mismatch through explicit action retargeting, human-to-robot video synthesis, or dataset-specific adaptation branches, fundamentally hindering the joint learning of a unified policy. We introduce UCAG-P, a camera-centric unified action formulation that structurally aligns heterogeneous embodied datasets into a shared geometric action space. Rather than treating robot-specific commands as the shared policy target, UCAG-P represents manipulation through camera-observable anchor motion in image and camera-frame coordinates, treating robot arms, humanoids, and human hands as different embodiments of a common action schema. A geometry-conditioned action translator combines predicted motion with target-embodiment kinematics to produce executable controls. The resulting decoupled architecture allows a shared VLA policy to learn transferable manipulation geometry while retaining embodiment-specific controllability. UCAG-P is trained on 4.03K hours of robot and simulation data and 2.34K hours of human demonstrations. A single checkpoint reaches 98.3% on LIBERO, 88.7% and 89.2% on RoboTwin Easy and Hard, 82.0% zero-shot on LIBERO-Plus, and 62.0% on RoboCasa GR-1, without benchmark-specific fine-tuning.
Aug 26, 2026

Low-Resolution Perception for Robotic Packing

This work tackles the problem of scalable perception for robotic packing with low-cost, low-resolution depth sensing. We propose a framework where reconstruction cues drive next-view selection and grasp evidence updates a per-object stability estimate, jointly deciding what to acquire next and when to grasp. During the reconstruction, a low-resolution Next Best View (NBV) strategy explicitly avoids redundant views while preserving task-relevant geometry. We validate the approach in two steps: (i) an ablation study of the utility function under very low resolution, and (ii) a full end-to-end evaluation across policies, showing how low-resolution perception is a practical, scalable option for robotic packing.
Aug 26, 2026

GaussianDream++: Efficient 3D Gaussian World Modeling for Robotic Manipulation

Vision-Language-Action (VLA) policies have advanced language-conditioned robotic manipulation, yet action-imitation objectives provide only weak supervision for metric 3D structure and short-horizon physical evolution. Geometry-enhanced policies mainly improve current-scene grounding, whereas predictive policies often model future dynamics in RGB or latent spaces and may incur substantial deployment cost. GaussianDream demonstrates that training-time current Gaussian reconstruction and future Gaussian prediction provide effective 3D supervision, but its dense VGGT/TGE-based prefix jointly carries state, dynamics, and action-conditioning information. We present \methodname, a compact, policy-native extension that inserts World State Tokens and World Prediction Tokens directly into the VLA backbone. A training-only World Representation Head decodes these tokens into a Current World and coupled Future Prediction over shared Gaussian primitives, while static--dynamic factorization preserves persistent structure and focuses residual motion on interaction-relevant regions. At inference, the head, renderer, auxiliary objectives, and VGGT/TGE pathway are removed, leaving only 20 world tokens without online Gaussian decoding or rollout. \method achieves 98.6% on LIBERO and 87.8% on LIBERO-Plus, with clear gains under Camera and Layout shifts. Real-robot experiments further improve average success from 29.2% to 52.5% over reproduced π0.5π_{0.5} while maintaining efficient closed-loop control.
Aug 26, 2026

A Taxonomy of Construction Task Activities for Robot Workers

Recent vision-language-action models offer a path toward robots with broader capabilities than conventional task-specific systems. Deploying such systems in construction, however, requires a precise inventory of worker activities and the capabilities needed to execute them. We present TARCAT, an occupation-grounded taxonomy derived from 91 O*NET task statements across seven high-employment construction occupations and 30 instructional videos. TARCAT defines 41 primitives spanning intellectual, social, and physical categories and provides a mechanism for composing parameterized primitive sequences into reusable skills. This human-interpretable vocabulary supports the specification of robot requirements and enables coding agents to retrieve and extend skill libraries for task execution. We also demonstrate selected primitives on a DOBOT CR3 arm with a CRAFT hand. TARCAT thus provides a common vocabulary for analyzing construction work and developing general-purpose construction robots. Annotations are available at https://github.com/AICPS/TARCAT-Taxonomy.
Aug 26, 2026

V-Link: Recovering Lost Visual Representations in Action DiT for Vision-Language-Action Models

Vision-language-action (VLA) models provide a scalable path toward generalist robotic manipulation by integrating visual perception, language understanding, and continuous action control. However, we reveal a critical limitation of VLA architectures: the action expert has limited access to the 3D geometric and 2D semantic information available in VLM features. This accessibility gap weakens perceptual grounding and limits performance on fine-grained robotic manipulation. To address this issue, we propose V-Link, which explicitly recovers visual representations during the vision-language (VL) to action (A) feature transfer. Specifically, V-Link learns complementary Spatial and Semantic Query representations within the VLM and injects them into Action DiT through asymmetric pathways. Semantic Queries complement the original VLM image tokens, whereas Spatial Queries provide dedicated geometric conditioning for spatially grounded action generation. Across LIBERO, LIBERO-Plus, and RoboTwin 2.0, our V-Link improves the average success rate over base model GR00T N1.6 by +1.9%, +31.2%, and +18.8%, respectively. On the AGIBOT A3 Ultra, V-Link further achieves gains of +20% and +24% on two real-world humanoid tasks.
Aug 25, 2026

Sequential Object Placement Optimization with Convex Decomposition

Robotic object packing has been a core challenge for robotic deployment in logistics, industry, etc., due to the curse of dimensionality in combinatorial search and the difficulty of dealing with dynamic collision constraints for irregularly shaped objects. Current heuristic and learning-based methods mainly assume a limited spatial discretization resolution of space, and computation becomes extremely inefficient as discretization accuracy increases. In this work, we eliminate this assumption by introducing SOPO-CD, which frames sequential object placement as a differentiable nonlinear optimization problem with hard constraints in a decomposed free space. We formulate the constraints of placing a convex object inside a convex hull as constraining the vertices of the object to lie inside the convex hull. The constraints and their derivatives can be written in closed form and calculated efficiently. We implement a custom solver that achieves local-optimal placements within tightly constrained space in milliseconds; a 50×50 \times speedup compared to a fine-grained grid search method. We evaluate our framework on 2D Tangram, 2D Tetris, and 3D Bin Packing, and have demonstrated strong computational performance and packing utility. We also demonstrate its real-world applicability for solving the Tangram puzzle using a robot equipped with a dexterous hand.
Aug 25, 2026

Latent Action as Intention Enables Efficient Future Imagination for World Action Models

World action models (WAMs) improve robot control by modeling how observations evolve, but generating future observations at test time incurs substantial latency. Fast-WAM removes this process for efficiency; however, our matched implementations show lower generalization for Fast-WAM than for future-aware alternatives, especially with scarce robot demonstrations and in out-of-distribution scenarios. To bridge this gap, we introduce LAWA, a WAM architecture that uses compact latent actions as an operational representation of future intentions, enabling efficient test-time future imagination without generating future observations. Specifically, a discrete tokenizer enhanced by action-free pre-training produces manipulation-centric codebook targets. LAWA jointly denoises a continuous latent state anchored to these targets with executable action chunks while omitting the future-video branch at inference. On RoboCasa, LAWA achieves state-of-the-art average success rates of 65.6% and 80.8% in the few-shot and full data settings, improving over the matched Fast-WAM baseline by 9.6 and 4.5 points, respectively. It also preserves the performance level of the matched Joint-WAM variant while requiring 42.9% lower inference latency. LAWA also demonstrates competitive zero-shot robustness on LIBERO-Plus and superior performance on real-world tasks. These results show that future imagination need not be discarded: retaining it with compact latent actions yields an effective trade-off among performance, generalization, and latency. Code and models will be released.
Aug 25, 2026

Gripper-aware Vision Language Action Models

Vision language action models (VLAs) have advanced general purpose robotic grasping and manipulation by enabling robots to interpret visual observations and natural language instructions to generate executable action sequences. However, existing VLAs often implicitly assume gripper invariance, despite grasping strategies being inherently embodiment-dependent. Different gripper types, such as parallel-jaw and suction, usually require distinct interaction strategies to achieve the same grasping objective. Moreover, current datasets for VLAs predominantly rely on parallel-jaw grippers, limiting gripper-aware learning. To address this gap, we introduce MiGA, a multi-gripper-aware dataset spanning five distinct gripper types across multiple robots with 103,000 demonstrations, explicitly capturing strategy divergence under shared task objectives. We further propose GVLA, which combines a new multi-gripper tokenizer with adapter-based policy routing. Our new gripper encoding induces structured embedding information that balances parameter sharing and strategy differentiation, while layer-wise probing confirms meaningful gripper-conditioned representations for VLAs. Intensive experiments in both simulation and real-world robots show that our GVLA outperforms the current baselines across evaluated settings. Our method also improves zero-shot generalization or few-shot adaptation to new objects or unseen tasks, and enable more efficient gripper adaptation.
Aug 25, 2026

Fiber Optic Sensing Glove for High Performance Dexterous Manipulation Capture

Capturing hand pose during dexterous manipulation remains difficult: vision-based methods degrade under occlusion and challenging lighting, while sensorized gloves, though occlusion-free, are prone to drift and magnetic interference and rarely match motion-capture accuracy. We introduce a fiber optic sensing glove for full hand pose tracking that targets these failure modes, using multi-core shape-sensing fibers that capture each fiber's full 3D shape rather than curvature alone. A novel pipeline registers each reconstructed fiber shape to a common hand reference frame, and a new inverse-kinematics solver reconstructs full hand pose at 60 Hz using curve constraints. Benchmarked on a 2-hour dataset of dexterous object manipulation tasks across 5 subjects, the glove achieves 7.2 mm mean fingertip position error against motion capture ground truth, reduced to 4.9 mm by a one-time factory calibration of the fiber routing hub that transfers across users and sessions. These capabilities enable high-fidelity data capture and bimanual virtual teleoperation - both essential to advancing the robotics field.
Aug 25, 2026

A Durable Vision-Based Tactile Fingertip for Robotic Manipulation

Currently available commercial vision-based tactile sensors provide rich contact information but remain vulnerable to abrasion and repeated concentrated loading, limiting their use in demanding robotic applications. This work presents a durable tactile fingertip comprising a soft silicone gel with a nonpigmented, textured, thin thermoplastic-polyurethane protective film and a replaceable sensing cartridge. Durability was evaluated using two accelerated laboratory procedures: a rotating-drum sanding test and a repetitive probe test applying 39.2 N (4.0 kgf) at 45 cycles per minute. Under the defined sanding conditions, the developed sensor reached the protective-film rupture endpoint after approximately 2-3 hours. During repetitive probe testing, all nine developed sensors remained functionally usable when testing was discontinued: seven after 5 days, one after 6 days, and one after 8 days. Commercial GelSight Mini and DIGIT specimens exhibited initial surface-film rupture after approximately 24-30 seconds of sanding and 25-35 minutes of repetitive loading. Damage to the developed sensor progressed gradually and produced little interference with tactile imaging at the test endpoints. These observations establish durability improvements of more than two orders of magnitude under the defined accelerated conditions. Combining increased durability, gradual degradation, and rapid cartridge replacement offers a practical approach to maintainable vision-based tactile sensing for demanding robotic applications.
Aug 25, 2026

Coverage Planning for Robotic Tooth Preparation in Densely Constrained Environments

Tooth preparation refers to the controlled removal of tooth structure to create an optimal substrate for fixed restorations and is a core procedure in restorative dentistry. Automating this task is particularly challenging for robots because the dental bur must operate within a densely constrained intraoral workspace, where even sub-millimeter deviations can compromise outcomes or damage adjacent structures. This paper presents a novel robotic system for autonomous full-crown tooth preparation. The proposed framework includes: 1) an anatomy-aware toolpath planning algorithm that conforms precisely to a technician-designed preparation model while protecting adjacent teeth, and 2) a clearance-oriented end-effector yaw assignment strategy that allows intraoral access while reducing the risk of soft-tissue interference. Together, these features enable the robot to accurately mill the irregular tooth surface with an average geometric deviation of 0.117 mm (RMSE), achieving both restoration quality and clinical safety. A series of simulations and phantom-head experiments validate the system's feasibility and effectiveness.
Aug 25, 2026

Trajectory-Level Continuous Action Representation for Robotic Manipulation

We propose CAT, a trajectory-level continuous action representation framework for robotic manipulation. Existing visuomotor systems often entangle action representation with control frequency or rely on fixed temporal parameterizations. This leads to representational redundancy at high sampling rates and limits the modeling of critical motion. CAT instead encodes action trajectories within a fixed real-time interval into a set of continuous latent tokens. To ensure temporal consistency across varying control frequencies, we further incorporate a frequency-aware positional encoding that establishs a shared temporal coordinate system. Trajectory-level regularization further stabilizes the latent representation. This approach prevents representation growth with timestep density and avoids reliance on predefined temporal parameterizations. Extensive system-level evaluations on LIBERO, MimicGen, and real-world long-horizon manipulation tasks demonstrate that CAT-based policies consistently outperform both competitive VQ-based and continuous visuomotor baselines under matched training settings. Across various model backbones and control frequencies, CAT consistently improves success rates. These results highlight the advantages of trajectory-level continuous action modeling for scalable robotic manipulation across varying control rates.
Aug 25, 2026

GlanceWAM: Sparse Test-Time Imagination for World-Action Models

Video generative models provide rich physical priors for robot learning, yet existing world-action models (WAMs) face a fundamental trade-off: synchronous video generation at control rate is latency-prohibitive, while abandoning test-time visual imagination sacrifices task success. We show that visual imagination achieves both real-time inference and superior success rates when generated asynchronously off the critical path and consumed directly in latent space. We introduce GlanceWAM, which decouples imagination from control on a single shared video DiT backbone: an asynchronous proposer glances ahead on a slow clock to imagine a single lookahead frame seconds into the future in the background, while an action head decodes action chunks at control rate (48 ms) purely in latent space without blocking. Enabled by a non-interfering attention mask that isolates video representations and staleness-robust horizon training that accommodates asynchronous lookahead aging, GlanceWAM breaks the speed-success dilemma. Trained purely on demonstrations, it attains 72.2% on the 24-task RoboCasa kitchen benchmark (vs. 67.1% for synchronous Cosmos Policy) and 99.0% on LIBERO while cutting per-chunk control latency 24x relative to synchronous world-action models (48 ms on one A100). In single-arm and bimanual real-robot manipulation, it achieves higher average success than π0.5π_{0.5} without any robot-data pretraining. Code is available at https://github.com/linhanwang/GlanceWAM and real-robot videos at https://linhanwang.github.io/glancewam/.
Aug 24, 2026

Act with Intent: Distilling Behavior Intent for Vision-Language-Action Models

Vision-Language-Action (VLA) models can turn multimodal context into robot actions, but their action decoders are still trained largely by behavior cloning. This supervises which motor command was demonstrated while leaving implicit the local objective served by the behavior under the instruction. Future-based supervision enriches action learning with frames, latent observations, trajectories, or motion representations, but these signals capture particular realizations of what may happen rather than the shared semantic objective of the forthcoming behavior. We propose Intention Distillation (INDI), which distills behavior-level intent into the action decoder. During training, a frozen teacher VLM interprets a demonstrated segment from the current observation, instruction, coarse action summary, and corresponding execution video. From its standard inputs, the deployed VLA recovers the resulting multimodal intent representation at an intermediate decoder layer and uses it to organize action prediction together with representations of how the behavior unfolds and what it achieves. On SimplerEnv-Bridge, INDI improves GR00T-N1.7 from 64.3% to 84.7%, and on RoboCasa Kitchen it improves the controlled GR00T-N1.7 baseline from 64.1% to 70.3%, with consistent gains on π0.5π_{0.5} across both benchmarks. In real-world tasks, INDI improves average success from 62.0% to 68.7%, with gains of up to 12.0 pp on longer-horizon tasks. Further analyses show that the recovered latent is used by the decoder, captures behavior objective and execution progress, and organizes downstream predictions in an objective-dependent manner. These results show that action decoders benefit from explicitly modeling the semantic objective of the behavior they generate.
Aug 24, 2026

Pointing-VLA: Typed Spatial Grounding Interfaces for Vision-Language-Action Manipulation

Vision-language-action (VLA) models often expose spatial grounding through autoregressive text coordinates or opaque action tokens, creating brittle interfaces between multimodal reasoning and robot execution. We present Pointing-VLA, a typed hidden-state spatial readout built on Embodied-R1. Geometry-specific heads predict normalized points, object-functional grounding (OFG) heatmaps, and visual trajectories without serializing geometry as text. For the evaluated Bridge/WidowX and physical pick-place deployments, an explicit execution contract assigns PICK to source-conditioned OFG and PLACE to Pointing, providing direct stage-aligned spatial targets. Pointing-VLA achieves SOTA performance on Bridge/WidowX, averaging 72.9% across the evaluated four-task set without Bridge-specific finetuning under collision-enabled CuRobo execution. Pointing and OFG show complementary strengths across native and cross-dataset evaluations. The OFG/contact readout transfers to NORA-1.5, preserving or improving success while reducing recorded controller time by more than 20×\times; typed heads are also 6.68--6.90×\times faster than Embodied-R1 text decoding on a shared external suite. When integrated as spatial guidance for a π0.5π_{0.5} action policy, Pointing-VLA raises autonomous real-robot success from 52.7% to 80.7% across three visual contexts. These results establish typed spatial readouts as an efficient, inspectable interface between embodied reasoning and robot execution.
Aug 24, 2026

InstructMove: A Text-Indispensable Benchmark for Instruction-Following Manipulation

Vision-language-action (VLA) models have made general-purpose robot manipulation increasingly plausible by conditioning robot actions on natural-language instructions. A key test of such generality is whether policies actually follow language instructions. Yet many manipulation benchmarks leave this ability underdetermined: the intended object or destination is often visually salient or uniquely feasible, allowing policies to succeed without grounding the instruction. We argue that instruction-following evaluation should be text-indispensable: multiple actions should be visually and physically plausible, while only one should be consistent with the language instruction. We introduce InstructMove, a text-indispensable benchmark for instruction-following manipulation. InstructMove instantiates this principle in pick-and-place scenes with semantic distractors, decomposing instruction following into category identification, attribute discrimination, spatial reasoning, and compositional pick-and-place. InstructMove supports a train-eval protocol with InstructMove training data and held-out evaluation tasks, with additional diagnostics for language dependence. Experiments with representative VLA policies show that InstructMove provides a controlled testbed for diagnosing visual shortcuts and that InstructMove simulation data can improve real-world instruction-following manipulation performance. Code: https://github.com/HorizonRobotics/RoboOrchardSim
Aug 24, 2026

Reproducible Vision-Guided 6-DoF Robotic Manipulator with a Mixed Stepper-Driver Architecture and Browser-Native Control

We present the NeuralNexus Arm, an open, low-cost 6-DOF robotic manipulator built by an undergraduate engineering team, together with the design decisions and debugging experience needed to reproduce it. The arm is driven by a single STM32H743 microcontroller on a custom printed circuit board (PCB) and combines two stepper-driver strategies on one controller: push-pull 3.3 V step/direction outputs for onboard TMC2209 drivers on the three wrist joints, and open-drain outputs for external CL57T and DM542 drivers on the three high-torque proximal joints. We describe the mechanical design, mixed-driver electronics, interrupt-driven firmware, a MATLAB/Simscape-based inverse-kinematics pipeline, a browser-native control interface using the Web Serial API, and a lightweight vision pipeline for object localisation and autonomous pick-and-place tasks. We also document non-obvious hardware and firmware failure modes encountered during the transition from a development board to the custom PCB as reproducibility guidance. All design files and firmware are released openly. The platform actuates all six axes under coordinated control at a 2 kHz update rate and executes both manual and pre-recorded motions from the browser interface.
Aug 23, 2026

EMPIRE: Explicit Manipulation Planning as a Learnable Intermediate Representation for Egocentric Hand-Motion Forecasting

Forecasting dexterous hand motions from egocentric observations is fundamental to intelligent interactive systems. Existing VLM-based methods typically map observations directly to future motions, overlooking the underlying manipulation process that governs hand-object interactions. Moreover, end-to-end optimization couples manipulation learning with motion synthesis, causing motion-generation gradients to interfere with the pre-learned manipulation-aware representations. To overcome these limitations, we propose EMPIRE, a two-stage framework that introduces Explicit Manipulation Planning as an Intermediate Representation for Egocentric hand-motion forecasting. Stage I: Learn to Plan. EMPIRE first learns explicit manipulation plans from multimodal context to capture the progression of hand-object interactions. Stage II: Learn to Act. A motion generator synthesizes future bimanual hand motions conditioned on frozen planner representations, preventing motion-generation gradients from affecting manipulation planning. To support our method, we further construct EMPIRE-651K, a bimanual hand-motion forecasting dataset comprising 650,910 training windows across 111 tasks, each paired with an explicit per-hand manipulation plan. Under identical training and evaluation protocols, EMPIRE achieves state-of-the-art forecasting accuracy, with an MPJPE of 84.53 mm and a finger-relative error of 38.97mm. We release the code and dataset at https://github.com/wangwen-banban/EMPIRE.
Aug 23, 2026

WAM-OPD: Joint Video-Action Supervision for World Action Model Post-Training with On-Policy Distillation

World Action Models (WAMs) generate both future video and robot actions, offering two connected outputs for post-training supervision. How can a pretrained WAM learn from a stronger Teacher on the histories it encounters during execution? We present WAM-OPD, which collects Student rollout histories and queries a Teacher for paired video and action targets. The Student learns from both targets while retaining its one-step video and action generation at deployment. Across 12 RoboTwin 2.0 tasks, WAM-OPD improves average success from 33.8% to 65.7%; across four real-robot tasks, it improves average success from 51.4% to 64.6%. With the collected Student histories held fixed, joint video-action supervision achieves the highest observed success on all three ablation tasks, while either modality alone also improves performance. A separate comparison with Teacher-generated histories finds task-dependent differences between the two history sources. These results demonstrate the value of paired video-action supervision for improving WAM policies without increasing their deployed sampling budget.
Aug 23, 2026

Beyond Instance Slots: Semantically Rich World Models for Physical Interaction Planning

World models for physical interaction are typically trained to predict future observations or latent features; however, a planning-oriented model must answer a fundamentally different question: whether a candidate action produces a task consistent future while preserving essential relations. Monolithic state representations obscure the underlying entities, while standard instance-level object slots merely identify what is present without specifying what role each entity plays in the task context. To bridge this gap, we present the Semantically Rich World Model (SR-WM), a task-conditioned world model structured around five functional roles: gripper, target, goal, relation, and phase. Within SR-WM, a visual entity encoder extracts soft entity hypotheses from pretrained patch features, allowing segmentation masks to serve as optional proposal priors without mandating them as required state representations or inference inputs. A role binder subsequently maps these hypotheses to task-specific roles, while an action conditioned dynamics model predicts role transitions alongside fine-grained semantics, including grasp/contact, predicate establishment, relation preservation, fixture state, and phase change. Crucially, this unified role state grounds downstream multi-candidate action generation, stage-aware reranking, and violation-aware suffix resampling. Our comprehensive evaluation protocol spans all four LIBERO simulation suites, cross-suite transfer, perception diagnostics, and action sensitivity analysis. Ultimately, this formulation transforms object-centric prediction into a semantic interface linking visual dynamics with planning-oriented decision making
Aug 22, 2026

DELE-w0.5: Inferring Action from Future Latent State for Robotic Manipulation

World-Action Models (WAMs) build robot control on video-generation backbones, which jointly predict dense future visual trajectories and robot actions. We argue that video generation is an unnecessary intermediate objective for world-action modeling. For robotic manipulation, the goal of a world model is not to reproduce how the world looks at every intermediate moment, but to predict the state that the world will reach after an action is executed. The intermediate frames only describe the visual transition between physical states, which consumes substantial model capacity and computation, but do not directly specify the physical outcome that the robot action is intended to produce. In this paper, we propose DELE-w0.5, which infers robot actions from predicted future states without relying on video generation. Concretely, DELE-w0.5 infers the action sequence from its corresponding compact future latent state. The future latent state captures the action-relevant physical outcome of robot interaction and serves as an explicit bridge between world modeling and action generation. The core design principle of DELE-w0.5 is to model how the physical world changes under robot actions, rather than how its visual appearance evolves frame by frame. This formulation removes the high-dimensional visual redundancy introduced by dense video representations, and it therefore enables cheaper training and low-latency inference. Across 640 real-robot trials on four long-horizon manipulation tasks, our DELE-w0.5 achieves the best performance among all compared policies, attaining 62.5% overall full-task success and 81.3% macro ordered-stage progress. It outperforms the strongest baseline by 32.5 percentage points in full-task success and 20.1 percentage points in macro progress.
Aug 22, 2026

CIDER: Continual Interactive Distillation for Embodied Reinforcement Learning

Human-in-the-loop real-world reinforcement learning enables rapid acquisition of effective robotic manipulation policies for individual tasks, often within tens of minutes. Yet it remains unclear how to extend this paradigm to continual learning, where a single policy must acquire new skills without losing previously learned behaviors. Existing real-world continual learning methods do not explicitly constrain prior behaviors, leading to severe catastrophic forgetting. We introduce Continual Interactive Distillation for Embodied Reinforcement Learning (CIDER), a continual reinforcement learning framework that freezes the accumulated historical policy as a teacher before learning each new task and interleaves task learning with distillation-based retention. We further introduce gradient routing to separate the gradients used for acquiring new tasks from those used for preserving prior behaviors. We evaluate our method with a single shared actor on six real-world household and industrial manipulation tasks. Interactive Distillation maintains high measured success on previously learned tasks across our six-task real-robot sequence while acquiring each new task in 10 to 20 minutes, whereas every baseline forgets at least one previous task. Additional ablations reveal the key design choices that govern the tradeoff between stability and plasticity in real-world continual reinforcement learning.
Aug 22, 2026

Vision Guided Target Conditioned Control for Autonomous Excavation

Autonomous excavation requires an intelligent control system that can convert spatial work intent into coordinated bucket motion under contact-rich soil interaction. This paper presents a target-conditioned intelligent control framework for autonomous excavation in a physics-based deformable-soil simulation workflow. An image-aligned target mask serves as a visual spatial command for the desired digging region, while a mask-conditioned Action Chunking Transformer maps multi-view RGB observations, proprioception, and the target mask to temporally extended joystick commands. To reduce target-ignoring behavior, demonstrations are organized with paired-condition supervision, where the same or closely matched scene is demonstrated with different target masks and corresponding action chunks. The framework is evaluated through both a diagnostic manipulation task and an excavation simulation benchmark with single-scoop and sequential pile-clearing protocols. In manipulation, target success is 4% for no-condition ACT, 63% for non-paired mask-conditioned ACT, and 96% for paired-condition mask-conditioned ACT. In sequential pile clearing, paired-condition mask-conditioned ACT removes 76.8% of the pile versus 27.4% and 15.7% for the two baselines, with 91.0% human-normalized efficiency. The results show that visual target conditioning, paired demonstration structure, and action-chunk control form a practical cyber-physical simulation pipeline for excavator automation.
Aug 21, 2026

GOLEM: Modular Humanoid Autonomy Towards Electric Vehicle Battery Disassembly

Disassembling end-of-life electric vehicle (EV) battery packs is dull and dangerous work, performed almost entirely by humans. We present GOLEM (Generalized Open Library of Embodied Modules), an end-to-end, open-source system architecture for EV battery disassembly with the Unitree H1-2 humanoid robot in which walking, manipulation, dynamic stability, navigation, and spatial memory are independent modules with abstract interfaces, so that methods are easily developed, interchanged, and compared. GOLEM is deployed as a Docker-based ROS 2 abstraction in which MuJoCo and IsaacLab digital twins expose interfaces matching the physical robot. GOLEM's composability and per-module customization enable development and demonstration of humanoid EV battery disassembly, from simulation to reality. GOLEM provides fair comparison between humanoid modules, enabling evaluation as a capability ladder, in which one module is characterized at a time and added as a rung: LiDAR-inertial navigation places the robot within 13.0cm of a 6m goal; a learned standing controller recovers from external disturbances that sampling-based lower-body MPC does not; and grasping loosened fasteners from a real Hyundai Ioniq 5 pack degrades from 97% tethered to 87% free-standing to 37% under navigation-induced pose variance. Source code is available at the project page https://golem-humanoid.github.io
Aug 21, 2026

Beyond Imitation: Self-Improving Robot Policies via Off-Policy Q-Planning

Behaviour Cloning (BC) has driven remarkable progress in robot manipulation, yet it is fundamentally limited by its inability to self-improve: a policy that fails cannot learn from that failure without additional human demonstrations. Reinforcement Learning fine-tuning offers a path to self-improvement but has proven difficult to scale to the multi-billion-parameter models underpinning modern robot policies. We propose Q-Planning, which equips a large visuomotor BC policy with a small off-policy Q-function. Because a Q-function estimates value rather than imitates actions, it can be trained on the same successful demonstrations as the BC policy and later absorb both successful and failed deployment rollouts, an asymmetry BC does not have. We exploit this asymmetry to enable value-guided action selection at inference (a single-step Q-weighted average over BC draws) and online self-improvement that fine-tunes only the Q-function, leaving the BC weights untouched. On LIBERO and bimanual RoboTwin, ten iterations of self-improvement lift every benchmark score we tested (LIBERO-10 93% to 99%, RoboTwin 83.8% to 91.4%) and shorten successful episodes on the near-ceiling suites (LIBERO-Object, LIBERO-Goal). On two contact-rich bimanual real-robot tasks, the same loop (BC frozen, no human intervention) improves purely from its own deployment rollouts: stack-cups 40% to 90% and insert-wallet 25% to 80% in five iterations, whereas SFT on successful rollouts alone stalls at 55% and 30%. Under an identical online budget Q-Planning is the only method, among Best-of-N, filtered SFT, IBRL, DSRL, and DAWR, that improves stably from failures without training an auxiliary actor.
Aug 21, 2026

PhysCaP: Grounding Code-as-Policy Agent with Physics-Informed Exploration

We present PhysCaP, a Physics-Informed Code-as-Policy agent system for active perception in robotic manipulation. While vision-language-action policies excel at imitating demonstrations, they rely on passive observation and fail to infer latent physical properties critical for manipulation. PhysCaP augments code-as-policy frameworks with a physics-informed exploration layer that enables explicit information-seeking through interaction. Our method introduces training-free physical property extraction modules that estimate object mass and stiffness from robot proprioception without additional sensors. To balance exploration costs and the efficiency of information obtained, PhysCaP employs a multi-agent design: a Planner that decides when to explore and when to stop, and a Prioritizer that filters implausible interactions and ranks the remainder using a heuristic priority score, enabling efficient, targeted exploration. We evaluate PhysCaP on three real-world tabletop manipulation tasks and a simulated task in LIBERO. The results show that existing passive and naive interactive baselines either fail when physical properties are hidden or over-explore, whereas PhysCaP achieves comparable performance with fewer interactions and reduced execution time. Ablation studies further validate the effectiveness of the proposed physical property extraction modules. Project page: https://physcap.github.io
Aug 20, 2026

Koala Gripper: Co-designing Robotic Grippers and Data-Capture Devices for Scaling Dexterous Manipulation Learning

As the demand for larger manipulation datasets grows, handheld robotic gripper data collection and the associated gripper designs become more vital. Current data collection device designs trend towards matching the morphologies of existing robotic grippers, sacrificing ergonomics and manipulation performance. In this paper, we propose a co-design framework that guides the simultaneous development of both data collection and robotic execution devices by weaving both platform constraints into the design process. Through this workflow, we present the Koala Gripper system, a data capture device and robotic gripper platform that improves dexterity and grasp capability compared to parallel jaw grippers while preserving scalability and ease-of-use. The design introduces a novel force-optimized finger/trigger linkage mechanism with directional reflected mass characteristics, a unique monolithic dual-thumb, and user-centered ergonomic design. The design's actuated robotic fingers are backdrivable, with effective mass on the order of tens of grams. We show that these grippers are capable of secure grasps over a wide range of objects, forceful tool use, and precise singulation. We further validate the platform by deploying it with an end-to-end data collection and policy execution pipeline that highlights its capabilities through learning from demonstration. More information available at http://koalagripper.rai-inst.com
Aug 20, 2026

RoMAN-Flow: Taming Autoregressive Normalizing Flows for Offline Reinforcement Learning in Robotic Manipulation

Offline reinforcement learning improves robotic policies using previously collected data without further environment interaction. Yet prevalent diffusion- and flow-matching robot policies lack tractable likelihoods, limiting their use in likelihood-based offline RL post-training. AR-NFs offer both expressive action modeling and exact likelihood evaluation, but their sequential sampling incurs substantial sampling overhead during policy optimization and deployment. We present RoMAN-Flow (Robotic Manipulation with Autoregressive Normalizing Flows), an offline reinforcement learning framework that makes AR-NF policies practical for robotic manipulation by addressing this sampling bottleneck in both stages. During policy optimization, RoMAN-Flow employs a sampling-free, advantage-weighted likelihood objective that assigns higher likelihood to high-advantage actions from the offline dataset without sampling from the autoregressive policy. For efficient deployment, it distills the optimized autoregressive policy into a one-step action generator, enabling low-latency action prediction. Experiments across multiple simulated manipulation benchmarks and real-world robotic platforms demonstrate that RoMAN-Flow achieves competitive policy performance while substantially reducing inference latency. Code is available at https://github.com/konnyaku28/RoMAN-Flow.
Aug 20, 2026

What Matters for Latent Actions in Robot Learning

Latent Action Models (LAMs) have emerged as a promising paradigm for enabling robot learning to leverage large-scale unlabeled videos through latent actions that serve as compact surrogates for physical actions. Despite rapid progress, research on LAM remains highly fragmented, with existing methods evaluating different design choices in isolation under inconsistent experimental settings, making it difficult to identify the factors that truly determine downstream robotic manipulation performance. In this work, we present the first comprehensive empirical study of latent action learning for robotic manipulation. We unify representative LAM methods within a common autoencoding framework and systematically investigate 41 LAM design choices across three dimensions, including latent action modeling paradigms, learning objectives and regularization methods, and latent action integration strategies. We further examine four proxy metrics for evaluating latent action quality and assess their ability to reliably predict downstream robotic manipulation performance. Extensive experiments on three widely used benchmarks provide strong empirical evidence that fine-tuning vision-language model (VLM) backbones with latent actions provides a stronger initialization for downstream policy learning, with further validation on real-world robot manipulation tasks.