Robotic RL

RL: Reinforcement Learning

Overview

Robotic reinforcement learning studies how robots can learn actions from rewards and experience in tasks such as locomotion, navigation, and contact-rich manipulation. Common approaches include model-free methods such as PPO and SAC, hierarchical and model-based control, and reinforcement-learning fine-tuning of policies pretrained from demonstrations or large datasets. Simulation and parallel training make it possible to explore many behaviors, while domain randomization, system identification, and real-robot fine-tuning help transfer policies to hardware. A central challenge is achieving sample-efficient learning without sacrificing safety, robustness, or performance when sensors, dynamics, and task conditions differ from training.

Latest papers

307 papers49 papers in the last four weeks, up 14% on the four weeks before. 0.3% of all new papers.

May 15, 2026

OHP-RL: Online Human Preference as Guidance in Reinforcement Learning for Robot Manipulation

While reinforcement learning (RL) enables robots to acquire skills autonomously, its real-world deployment is severely limited by inefficient and unsafe exploration. Human-in-the-loop interventions offer a practical solution, yet existing methods typically exploit these interventions as auxiliary training signals, without fully capturing the richer information they provide about when and how autonomy should be guided. Human interventions often encode relative preferences over behavior under safety and task constraints, rather than prescribing exact actions to imitate. Motivated by this perspective, we propose Online Human Preference as Guidance in Reinforcement Learning (OHP-RL), a framework that leverages human interventions as preference information to guide policy learning. OHP-RL introduces a state-dependent preference gate that adaptively regulates when and to what extent human interventions should shape policy learning. This design enables the agent to benefit from intermittent and imperfect human feedback while preserving autonomous exploration and stable policy optimization. We evaluate OHP-RL on three challenging real-world contact-rich manipulation tasks on a Franka robot. Across all tasks, OHP-RL consistently achieves strong success rates, faster convergence, and substantially lower human intervention effort than prior approaches. Moreover, the learned policies exhibit more stable and human-aligned behavior throughout training.
May 15, 2026

NavRL++: A System-Level Framework for Improving Sim-to-Real Transfer in Reinforcement Learning-Based Robot Navigation

Recent years have witnessed significant progress in autonomous navigation using reinforcement learning. However, existing approaches largely emphasize reinforcement learning framework design, such as input representations, action spaces, and reward functions, while providing limited analysis of sim-to-real transfer and insufficient insight into how training strategies affect real-world deployment performance. To bridge this gap, we not only introduce an effective RL framework but also present a complete training and deployment pipeline, along with a systematic empirical study that disentangles the key factors affecting sim-to-real transfer in reinforcement learning-based navigation, including sensor noise, perception failures, system latency, and control response. Building on insights from this analysis, we introduce perturbation-aware fine-tuning, a post-training adaptation strategy that improves transfer robustness by explicitly accounting for empirically identified domain discrepancies. To further mitigate perception degradation and enhance control smoothness in real-world deployment, we propose a Transformer-based temporal reasoning policy that leverages short-horizon observation for navigation control. We quantitatively evaluate how individual sim-to-real perturbations and training design choices impact navigation performance across environments. Experimental results demonstrate that the proposed training strategy and policy architecture outperform learning-based baselines in both static and dynamic environments, while achieving performance comparable to optimization-based planners in static settings. We validate our approach through real-world deployment on multiple robotic platforms, including aerial and legged robots, across navigation-centric tasks such as exploration and inspection, demonstrating zero-shot sim-to-real transfer.
May 13, 2026

What to Ignore, What to React: Visually Robust RL Fine-Tuning of VLA Models

Reinforcement learning (RL) fine-tuning has shown promise for Vision-Language-Action (VLA) models in robotic manipulation, but deployment-time visual shifts pose practical challenges. A key difficulty is that standard task rewards supervise task success, but offer limited guidance on whether a visual change is task-irrelevant or changes the behavior required for manipulation. We propose PAIR-VLA (Paired Action Invariance & Sensitivity for Visually Robust VLA), an RL fine-tuning framework to address this difficulty by adding two auxiliary objectives over paired visual variants during PPO optimization: an invariance term that reduces the discrepancy between action distributions for a task-preserving pair (e.g., different distractors), and a sensitivity objective that encourages separable action distributions for a task-altering pair (e.g., target object in a different pose). Together, these objectives turn visual variants from mere observation diversity into behavior-level guidance on policy responses during RL fine-tuning. We evaluate on ManiSkill3 across two representative VLA architectures, OpenVLA and π0.5π_{0.5}, under diverse out-of-distribution visual shifts including unseen distractors, texture changes, target object pose variation, viewpoint shifts, and lighting changes. Our method consistently improves over standard PPO, achieving average improvements of 16.62% on π0.5π_{0.5} and 9.10% on OpenVLA. Notably, ablations further show generalization across visual shifts: invariance guidance learned from distractor and texture variants transfers to target-pose and lighting shifts, while adding sensitivity guidance on target-pose variants further improves robustness to nuisance shifts, highlighting the broader transferability of behavior-level RL guidance.
May 12, 2026

Adaptive Smooth Tchebycheff Attention for Multi-Objective Policy Optimization

Multi-objective reinforcement learning in robotic domains requires balancing complex, non-convex trade-offs between conflicting objectives. While linear scalarization methods provide stability, they are theoretically incapable of recovering solutions within non-convex regions of the Pareto front. Conversely, static non-linear scalarizations (e.g., Tchebycheff) can theoretically access these regions but often suffer from severe gradient variance and optimization instability in deep RL. In this work, we propose an Adaptive Smooth Tchebycheff framework that resolves this tension by dynamically modulating the curvature of the optimization landscape. We introduce a novel conflict-driven controller that regulates the optimization smoothness based on real-time gradient interference. This allows the agent to anneal toward precise, non-convex scalarization when objectives align, while elastically reverting to stable, smooth approximations when destructive gradient conflicts emerge. We validate our approach on a challenging robotic stealth visual search task -- a proxy for monitoring of protected/fragile ecosystems -- where an agent must balance search, exposure/interference minimization and exploration speed. Extensive ablations confirm that our conflict-aware adaptation enables the robust discovery of Pareto-optimal policies in non-convex regions inaccessible to linear baselines and unstable for static non-linear methods. Website: https://alejandromllo.github.io/research/pasta/
May 12, 2026

3D RL-DWA: A Hybrid Reinforcement Learning and Dynamic Window Approach for Goal-Directed Local Navigation in Multi-DoF Robots

In this paper, we present a novel hybrid approach that combines Reinforcement Learning (RL) with Dynamic Window Approach (DWA) for adaptive 3D local navigation of high-degree-of-freedom robotic systems. Our method leverages sparse point cloud data to dynamically adjust both the motion and the shape of a deformable microrobot, enabling the system to navigate toward a goal in complex, constrained environments while maximizing the occupied volume. We evaluate our framework in a simulated vascular network. Experimental results, based on 1080 trials, indicate that integrating RL with a DWA-based local planner significantly enhances both deformation and navigation capabilities compared to pure RL and model-based methods. In particular, the proposed autonomous controller consistently achieves high deformation and near-perfect path completion during training and maintains robust performance in unseen scenarios. These findings highlight the potential of hybrid planning strategies for efficient and adaptive 3D navigation under sparse sensory conditions.
May 12, 2026

TMRL: Diffusion Timestep-Modulated Pretraining Enables Exploration for Efficient Policy Finetuning

Fine-tuning pre-trained robot policies with reinforcement learning (RL) often inherits the bottlenecks introduced by pre-training with behavioral cloning (BC), which produces narrow action distributions that lack the coverage necessary for downstream exploration. We present a unified framework that enables the exploration necessary to enable efficient robot policy finetuning by bridging BC pre-training and RL fine-tuning. Our pre-training method, Context-Smoothed Pre-training (CSP), injects forward-diffusion noise into policy inputs, creating a continuum between precise imitation and broad action coverage. We then fine-tune pre-trained policies via Timestep-Modulated Reinforcement Learning (TMRL), which trains the agent to dynamically adjust this conditioning during fine-tuning by modulating the diffusion timestep, granting explicit control over exploration. Integrating seamlessly with arbitrary policy inputs, e.g., states, 3D point clouds, or image-based VLA policies, we show that TMRL improves RL fine-tuning sample efficiency. Notably, TMRL enables successful real-world fine-tuning on complex manipulation tasks in under one hour. Videos and code available at https://weirdlabuw.github.io/tmrl/.
May 12, 2026

EvoNav: Evolutionary Reward Function Design for Robot Navigation with Large Language Models

Robot navigation is a crucial task with applications to social robots in dynamic human environments. While Reinforcement Learning (RL) has shown great promise for this problem, the policy quality is highly sensitive to the specification of reward functions. Hand-crafted rewards require substantial domain expertise and embed inductive biases that are difficult to audit or adapt, limiting their effectiveness and leading to suboptimal performance. In this paper, we propose EvoNav, an evolutionary framework that automates the design of robot navigation reward functions via large language models (LLMs). To overcome prohibitively costly policy training, EvoNav evaluates each candidate proposal from the LLM via a progressive three-stage warm-up-boost procedure. EvoNav advances from analytical proxies with low-cost surrogates, such as small datasets and analytic rules, to lightweight rollouts and, finally, to full policy training, enabling computationally efficient exploration under effective feedback. Experiment results show that EvoNav produces more effective navigation policies than manually designed RL rewards and state-of-the-art reward design methods.
May 11, 2026

RankQ: Offline-to-Online Reinforcement Learning via Self-Supervised Action Ranking

Offline-to-online reinforcement learning (RL) improves sample efficiency by leveraging pre-collected datasets prior to online interaction. A key challenge, however, is learning an accurate critic in large state--action spaces with limited dataset coverage. To mitigate harmful updates from value overestimation, prior methods impose pessimism by down-weighting out-of-distribution (OOD) actions relative to dataset actions. While effective, this essentially acts as a behavior cloning anchor and can hinder downstream online policy improvement when dataset actions are suboptimal. We propose RankQ, an offline-to-online Q-learning objective that augments temporal-difference learning with a self-supervised multi-term ranking loss to enforce structured action ordering. By learning relative action preferences rather than uniformly penalizing unseen actions, RankQ shapes the Q-function such that action gradients are directed toward higher-quality behaviors. Across sparse-reward D4RL benchmarks, RankQ achieves competitive overall performance against seven baselines. In vision-based robot learning, RankQ enables effective offline-to-online fine-tuning of a pretrained vision-language-action (VLA) model in a low-data regime, achieving an average simulation success rate 38.2 percentage points higher than the next best method. In a high-data setting, RankQ improves simulation performance by 13.7 percentage points over the next best method and demonstrates strong sim-to-real transfer, increasing real-world cube stacking success from 43.1% to 88.9% relative to the VLA's initial performance.
May 11, 2026

XQCfD: Accelerating Fast Actor-Critic Algorithms with Prior Data and Prior Policies

For reinforcement learning in the real world online exploration is expensive A common practice in robotic reinforcement learning is to incorporate additional data to improve sample efficiency Expert demonstration data is often crucial for solving hard exploration tasks with sparse rewards While prior data is used to augment experience and pretrain models we show that the design of existing algorithms fails to achieve the sample efficiency that is possible in this setting due to a failure to use pretrained policies effectively We propose XQCfD which extends the sample-efficient XQC actor-critic to learn from demonstrations using augmented replay buffers pretrained policies and stationary policy architectures designed to avoid rapidly unlearning the strong initial policy like prior works We show our stationary network architecture enables policy improvement out-of-distribution better than standard network architectures due to its higher entropy predictions XQCfD achieves state of the art performance across a range of complex manipulation tasks with sparse rewards from the popular Adroit Robomimic and MimicGen benchmarks -- notably with a low update-to-data ratio and no ensemble networks
May 8, 2026

Active Embodiment Identification with Reinforcement Learning for Legged Robots

We present an active embodiment identification method for legged robots that jointly learns information-seeking behavior and explicit embodiment prediction. Using a history-augmented URMA architecture, the method infers joint-level and global embodiment parameters through interaction with the environment in simulation across different morphologies.
May 6, 2026

When Life Gives You BC, Make Q-functions: Extracting Q-values from Behavior Cloning for On-Robot Reinforcement Learning

Behavior Cloning (BC) has emerged as a highly effective paradigm for robot learning. However, BC lacks a self-guided mechanism for online improvement after demonstrations have been collected. Existing offline-to-online learning methods often cause policies to replace previously learned good actions due to a distribution mismatch between offline data and online learning. In this work, we propose Q2RL, Q-Estimation and Q-Gating from BC for Reinforcement Learning, an algorithm for efficient offline-to-online learning. Our method consists of two parts: (1) Q-Estimation extracts a Q-function from a BC policy using a few interaction steps with the environment, followed by online RL with (2) Q-Gating, which switches between BC and RL policy actions based on their respective Q-values to collect samples for RL policy training. Across manipulation tasks from D4RL and robomimic benchmarks, Q2RL outperforms SOTA offline-to-online learning baselines on success rate and time to convergence. Q2RL is efficient enough to be applied in an on-robot RL setting, learning robust policies for contact-rich and high precision manipulation tasks such as pipe assembly and kitting, in 1-2 hours of online interaction, achieving success rates of up to 100% and up to 3.75x improvement against the original BC policy. Code and video are available at https://pages.rai-inst.com/q2rl_website/
May 6, 2026

LineRides: Line-Guided Reinforcement Learning for Bicycle Robot Stunts

Designing reward functions for agile robotic maneuvers in reinforcement learning remains difficult, and demonstration-based approaches often require reference motions that are unavailable for novel platforms or extreme stunts. We present LineRides, a line-guided learning framework that enables a custom bicycle robot to acquire diverse, commandable stunt behaviors from a user-provided spatial guideline and sparse key-orientations, without demonstrations or explicit timing. LineRides handles physically infeasible guidelines using a tracking margin that permits controlled deviation, resolves temporal ambiguity by measuring progress via traveled distance along the guideline, and disambiguates motion details through position- and sequence-based key-orientations. We evaluate LineRides on the Ultra Mobility Vehicle (UMV) and show that the policy trained with our methods supports seamless transitions between normal driving and stunt execution, enabling five distinct stunts on command: MiniHop, LargeHop, ThreePointTurn, Backflip, and DriftTurn.
May 5, 2026

SOAR: Real-Time Joint Optimization of Order Allocation and Robot Scheduling in Robotic Mobile Fulfillment Systems

Robotic Mobile Fulfillment Systems (RMFS) rely on mobile robots for automated inventory transportation, coordinating order allocation and robot scheduling to enhance warehousing efficiency. However, optimizing RMFS is challenging due to strict real-time constraints and the strong coupling of multi-phase decisions. Existing methods either decompose the problem into isolated sub-tasks to guarantee responsiveness at the cost of global optimality, or rely on computationally expensive global optimization models that are unsuitable for dynamic industrial environments. To bridge this gap, we propose SOAR, a unified Deep Reinforcement Learning framework for real-time joint optimization. SOAR transforms order allocation and robot scheduling into a unified process by utilizing soft order allocations as observations. We formulate this as an Event-Driven Markov Decision Process, enabling the agent to perform simultaneous scheduling in response to asynchronous system events. Technically, we employ a Heterogeneous Graph Transformer to encode the warehouse state and integrate phased domain knowledge. Additionally, we incorporate a reward shaping strategy to address sparse feedback in long-horizon tasks. Extensive experiments on synthetic and real-world industrial datasets, in collaboration with Geekplus, demonstrate that SOAR reduces global makespan by 7.5% and average order completion time by 15.4% with sub-100ms latency. Furthermore, sim-to-real deployment confirms its practical viability and significant performance gains in production environments. The code is available at https://github.com/200815147/SOAR.
May 3, 2026

DexSim2Real: Foundation Model-Guided Sim-to-Real Transfer for Generalizable Dexterous Manipulation

Sim-to-real transfer remains a critical bottleneck for deploying dexterous manipulation policies learned in simulation to real-world robots. Existing approaches rely on manually designed domain randomization or task-specific adaptation, limiting their generalizability across diverse manipulation scenarios. We present DexSim2Real, an integrated framework that leverages vision-language foundation models to bridge the sim-to-real gap for dexterous manipulation. Our system combines three components: (1) Foundation Model-Guided Domain Randomization (FM-DR), which uses a vision-language model as a visual realism critic to optimize simulation parameters via closed-loop CMA-ES, complementing text-based approaches like DrEureka with direct visual feedback; (2) a Tactile-Visual Cross-Attention Policy (TVCAP) that adapts cross-attention visuo-tactile fusion to zero-shot sim-to-real RL; and (3) a Progressive Skill Curriculum (PSC) that builds on LLM-based task decomposition with a difficulty scheduler tailored to contact-rich dexterous tasks. Extensive experiments on six challenging manipulation tasks with blinded evaluation demonstrate that DexSim2Real achieves a 78.2% average real-world success rate, outperforming DrEureka and DeXtreme while reducing the sim-to-real performance gap to only 8.3%.
May 3, 2026

Towards Efficient and Expressive Offline RL via Flow-Anchored Noise-conditioned Q-Learning

We propose Flow-Anchored Noise-conditioned Q-Learning (FAN), a highly efficient and high-performing offline reinforcement learning (RL) algorithm. Recent work has shown that expressive flow policies and distributional critics improve offline RL performance, but at a high computational cost. Specifically, flow policies require iterative sampling to produce a single action, and distributional critics require computation over multiple samples (e.g., quantiles) to estimate value. To address these inefficiencies while maintaining high performance, we introduce FAN. Our method employs a behavior regularization technique that uses a single flow policy iteration and requires a single Gaussian noise sample for distributional critics. Our theoretical analysis of convergence and performance bounds demonstrates that these simplifications not only improve efficiency but also lead to superior task performance. Experiments on robotic manipulation and locomotion tasks demonstrate that FAN achieves state-of-the-art performance while significantly reducing both training and inference runtimes. We release our code at https://github.com/brianlsy98/FAN.
May 1, 2026

Learning to Race in Minutes: Infoprop Dyna on the Mini Wheelbot

Reinforcement Learning (RL) has the potential to enable robots with fast, nonlinear, and unstable dynamics to reach the limits of their performance. However, most recent advances rely on carefully designed physics-based simulators and domain randomization to achieve successful sim-to-real transfer within reasonable wall-clock time. In this work, we bypass the need for such simulators and demonstrate that Infoprop Dyna, a state-of-the-art uncertainty-aware model-based reinforcement learning (MBRL) framework, can enable robots to learn directly from real-world interactions. Using Infoprop Dyna, the Mini Wheelbot, an underactuated unicycle robot, learns to race around a track within 11 minutes of real-world experience.
Apr 30, 2026

E2^2DT: Efficient and Effective Decision Transformer with Experience-Aware Sampling for Robotic Manipulation

In reinforcement learning (RL) for robotic manipulation, the Decision Transformer (DT) has emerged as an effective framework for addressing long-horizon tasks. However, DT's performance depends heavily on the coverage of collected experiences. Without an active exploration mechanism, standard DT relies on uniform replay, which leads to poor sample efficiency, limited exploration, and reduced overall effectiveness. At the same time, while excessive exploration can help avoid local optima, it often delays policy convergence and leads to degraded efficiency. To address these limitations, we propose E2^2DT, a DT-guided k-Determinantal Point Process sampling framework that enables the model to actively shape its own experience selection. Our framework is experience-aware, allowing E2^2DT to be both efficient, by prioritizing sampling quality, such as high-return, high-uncertainty, and underrepresented trajectories, and effective, by ensuring diversity across trajectory windows to preserve policy optimality. Specifically, DT's internal latent embeddings measure diversity across trajectory windows, while quality is quantified through a composite metric that integrates return-to-go (RTG) quantiles, predictive uncertainty, and stage coverage based on inverse frequency. These two dimensions are integrated into a novel quality-diversity joint kernel that prioritizes the most informative experiences, thereby enabling learning that is both efficient and effective. We evaluate E2^2DT on challenging robotic manipulation benchmarks in both simulation and real-robot settings. Results show that it consistently outperforms prior methods. These findings demonstrate that coupling policy learning with experience-aware sampling provides a principled path toward robust long-horizon robotic learning.
Apr 30, 2026

RHyVE: Competence-Aware Verification and Phase-Aware Deployment for LLM-Generated Reward Hypotheses

Large language models (LLMs) make reward design in reinforcement learning substantially more scalable, but generated rewards are not automatically reliable training objectives. Existing work has focused primarily on generating, evolving, or selecting reward candidates, while paying less attention to when such candidates can be verified and deployed during policy optimization. We study this deployment-time problem by treating generated rewards as reward hypotheses whose utility depends on the competence of the current policy and the phase of training. We propose RHyVE, a competence-aware verification and phase-aware deployment protocol that compares small sets of reward hypotheses from shared policy checkpoints using short-horizon fork verification. Our experiments show that reward rankings are unreliable at low competence but become informative after task-dependent thresholds. On a sparse manipulation task, phase-aware deployment improves peak and retained performance under a locked protocol. Updated LLM-generated reward-candidate experiments show candidate-family-dependent behavior: generated pools can exhibit phase-dependent winner changes, but no fixed warm-up schedule is universally optimal. Held-out schedule selection, conservative selector baselines, compute-matched controls, and scale controls further show that RHyVE is best understood as a verification-informed deployment protocol rather than a universal scheduler. Dense and all-failure boundary experiments delimit the scope of the method. Together, these results suggest that reward generation and reward deployment should be studied as coupled problems: generated rewards must be verified and deployed under changing policy competence.
Apr 30, 2026

Can Tabular Foundation Models Guide Exploration in Robot Policy Learning?

Policy optimization in high-dimensional continuous control for robotics remains a challenging problem. Predominant methods are inherently local and often require extensive tuning and carefully chosen initial guesses for good performance, whereas more global and less initialization-sensitive search methods typically incur high rollout costs. We propose TFM-S3, a tabular hybrid local-global method for improving global exploration in robot policy learning with limited rollout cost. We interleave high-frequency local updates with intermittent rounds of global search. In each search round, we construct a dynamically updated low-dimensional policy subspace via SVD and perform iterative surrogate-guided refinement within this space. A pretrained tabular foundation model predicts candidate returns from a small context set, enabling large-scale screening with limited rollout cost. Experiments on continuous control benchmarks show that TFM-S3 consistently accelerates early-stage convergence and improves final performance compared to TD3 and population-based baselines under an identical rollout budget. These results demonstrate that foundation models are a powerful new tool for creating sample-efficient policy learning methods for continuous control in robotics.
Apr 28, 2026

TSN-Affinity: Similarity-Driven Parameter Reuse for Continual Offline Reinforcement Learning

Continual offline reinforcement learning (CORL) aims to learn a sequence of tasks from datasets collected over time while preserving performance on previously learned tasks. This setting corresponds to domains where new tasks arise over time, but adapting the model in live environment interactions is expensive, risky, or impossible. However, CORL inherits the dual difficulty of offline reinforcement learning and adapting while preventing catastrophic forgetting. Replay-based continual learning approaches remain a strong baseline but incur memory overhead and suffer from a distribution mismatch between replayed samples and newly learned policies. At the same time, architectural continual learning methods have shown strong potential in supervised learning but remain underexplored in CORL. In this work, we propose TSN-Affinity, a novel CORL method based on TinySubNetworks and Decision Transformer. The method enables task-specific parameterization and controlled knowledge sharing through a RL-aware reuse strategy that routes tasks according to action compatibility and latent similarity. We evaluate the approach on benchmarks based on Atari games and simulations of manipulation tasks with the Franka Emika Panda robotic arm, covering both discrete and continuous control. Results show strong retention from sparse SubNetworks, with routing further improving multi-task performance. Our findings suggest that similarity-guided architectural reuse is a strong and viable alternative to replay-based strategies in a CORL setting. Our code is available at: https://github.com/anonymized-for-submission123/tsn-affinity.
Apr 26, 2026

Distributional Reinforcement Learning via the Cramér Distance

This paper explores the application of the Soft Actor-Critic (SAC) algorithm within a Distributional Reinforcement Learning setting and introduces an implementation of such algorithm named Cramér-based Distributional Soft Actor-Critic (C-DSAC). The novel approach employs distributional reinforcement learning to represent state-action values, and minimizes the squared Cramér distance for learning the distribution. Empirical results across various robotic benchmarks indicate that our algorithm surpasses the performance of baseline SAC and contemporary distributional methods, with the performance advantage becoming increasingly pronounced in high-complexity environments. To explain the efficiency of the new approach, we conduct an analysis showing that its superior performance is partly due to confidence-driven Q-value updates: High-variance target distributions (low confidence in target) lead to more conservative model updates, thereby attenuating the impact of overestimated values. This work deepens the understanding of distributional reinforcement learning, offering insights into the algorithmic mechanisms governing convergence and value estimation.
Apr 22, 2026

Benefits of Low-Cost Bio-Inspiration in the Age of Overparametrization

While Central Pattern Generators (CPGs) and Multi-Layer Perceptrons (MLP) are widely used paradigms in robot control, few systematic studies have been performed on the relative merits of large parameter spaces. In contexts where input and output spaces are small and performance is bounded, having more parameters to optimize may actively hinder the learning process instead of empowering it. To empirically measure this, we submit a given robot morphology, with limited proprioceptive capabilities, to controller optimization under two bio-inspired paradigms (CPGs and MLPs) with evolutionary- and reinforcement- trainer protocols. By varying parameter spaces across multiple reward functions, we observe that shallow MLPs and densely connected CPGs result in better performance when compared to deeper MLPs or Actor-Critic architectures. To account for the relationship between said performance and the number of parameters, we introduce a Parameter Impact metric which demonstrates that the additional parameters required by the reinforcement technique do not translate into better performance, thus favouring evolutionary strategies.
Apr 21, 2026

Learning Hybrid-Control Policies for High-Precision In-Contact Manipulation Under Uncertainty

Reinforcement learning-based control policies have been frequently demonstrated to be more effective than analytical techniques for many manipulation tasks. Commonly, these methods learn neural control policies that predict end-effector pose changes directly from observed state information. For tasks like inserting delicate connectors which induce force constraints, pose-based policies have limited explicit control over force and rely on carefully tuned low-level controllers to avoid executing damaging actions. In this work, we present hybrid position-force control policies that learn to dynamically select when to use force or position control in each control dimension. To improve learning efficiency of these policies, we introduce Mode-Aware Training for Contact Handling (MATCH) which adjusts policy action probabilities to explicitly mirror the mode selection behavior in hybrid control. We validate MATCH's learned policy effectiveness using fragile peg-in-hole tasks under extreme localization uncertainty. We find MATCH substantially outperforms pose-control policies -- solving these tasks with up to 10% higher success rates and 5x fewer peg breaks than pose-only policies under common types of state estimation error. MATCH also demonstrates data efficiency equal to pose-control policies, despite learning in a larger and more complex action space. In over 1600 sim-to-real experiments, we find MATCH succeeds twice as often as pose policies in high noise settings (33% vs.~68%) and applies ~30% less force on average compared to variable impedance policies on a Franka FR3 in laboratory conditions.
Apr 20, 2026

Does "Do Differentiable Simulators Give Better Policy Gradients?" Give Better Policy Gradients?

In policy gradient reinforcement learning, access to a differentiable model enables 1st-order gradient estimation that accelerates learning compared to relying solely on derivative-free 0th-order estimators. However, discontinuous dynamics cause bias and undermine the effectiveness of 1st-order estimators. Prior work addressed this bias by constructing a confidence interval around the REINFORCE 0th-order gradient estimator and using these bounds to detect discontinuities. However, the REINFORCE estimator is notoriously noisy, and we find that this method requires task-specific hyperparameter tuning and has low sample efficiency. This paper asks whether such bias is the primary obstacle and what minimal fixes suffice. First, we re-examine standard discontinuous settings from prior work and introduce DDCG, a lightweight test that switches estimators in nonsmooth regions; with a single hyperparameter, DDCG achieves robust performance and remains reliable with small samples. Second, on differentiable robotics control tasks, we present IVW-H, a per-step inverse-variance implementation that stabilizes variance without explicit discontinuity detection and yields strong results. Together, these findings indicate that while estimator switching improves robustness in controlled studies, careful variance control often dominates in practical deployments.
Apr 17, 2026

Fuzzy Logic Theory-based Adaptive Reward Shaping for Robust Reinforcement Learning (FARS)

Reinforcement learning (RL) often struggles in real-world tasks with high-dimensional state spaces and long horizons, where sparse or fixed rewards severely slow down exploration and cause agents to get trapped in local optima. This paper presents a fuzzy logic based reward shaping method that integrates human intuition into RL reward design. By encoding expert knowledge into adaptive and interpreable terms, fuzzy rules promote stable learning and reduce sensitivity to hyperparameters. The proposed method leverages these properties to adapt reward contributions based on the agent state, enabling smoother transitions between fast motion and precise control in challenging navigation tasks. Extensive simulation results on autonomous drone racing benchmarks show stable learning behavior and consistent task performance across scenarios of increasing difficulty. The proposed method achieves faster convergence and reduced performance variability across training seeds in more challenging environments, with success rates improving by up to approximately 5 percent compared to non fuzzy reward formulations.
Apr 16, 2026

Abstract Sim2Real through Approximate Information States

In recent years, reinforcement learning (RL) has shown remarkable success in robotics when a fast and accurate simulator is available for a given task. When using RL and simulation, more simulator realism is generally beneficial but becomes harder to obtain as robots are deployed in increasingly complex and widescale domains. In such settings, simulators will likely fail to model all relevant details of a given target task and this observation motivates the study of sim2real with simulators that leave out key task details. In this paper, we formalize and study the abstract sim2real problem: given an abstract simulator that models a target task at a coarse level of abstraction, how can we train a policy with RL in the abstract simulator and successfully transfer it to the real-world? Our first contribution is to formalize this problem using the language of state abstraction from the RL literature. This framing shows that an abstract simulator can be grounded to match the target task if the grounded abstract dynamics take the history of states into account. Based on the formalism, we then introduce a method that uses real-world task data to correct the dynamics of the abstract simulator. We then show that this method enables successful policy transfer both in sim2sim and sim2real evaluation.
Apr 15, 2026

Chain of Uncertain Rewards with Large Language Models for Reinforcement Learning

Designing effective reward functions is a cornerstone of reinforcement learning (RL), yet it remains a challenging and labor-intensive process due to the inefficiencies and inconsistencies inherent in traditional methods. Existing methods often rely on extensive manual design and evaluation steps, which are prone to redundancy and overlook local uncertainties at intermediate decision points. To address these challenges, we propose the Chain of Uncertain Rewards (CoUR), a novel framework that integrates large language models (LLMs) to streamline reward function design and evaluation in RL environments. Specifically, our CoUR introduces code uncertainty quantification with a similarity selection mechanism that combines textual and semantic analyses to identify and reuse the most relevant reward function components. By reducing redundant evaluations and leveraging Bayesian optimization on decoupled reward terms, CoUR enables a more efficient and robust search for optimal reward feedback. We comprehensively evaluate CoUR across nine original environments from IsaacGym and all 20 tasks from the Bidexterous Manipulation benchmark. The experimental results demonstrate that CoUR not only achieves better performance but also significantly lowers the cost of reward evaluations.
Apr 14, 2026

E2E-Fly: An Integrated Training-to-Deployment System for End-to-End Quadrotor Autonomy

Training and transferring learning-based policies for quadrotors from simulation to reality remains challenging due to inefficient visual rendering, physical modeling inaccuracies, unmodeled sensor discrepancies, and the absence of a unified platform integrating differentiable physics learning into end-to-end training. While recent work has demonstrated various end-to-end quadrotor control tasks, few systems provide a systematic, zero-shot transfer pipeline, hindering reproducibility and real-world deployment. To bridge this gap, we introduce E2E-Fly, an integrated framework featuring an agile quadrotor platform coupled with a full-stack training, validation, and deployment workflow. The training framework incorporates a high-performance simulator with support for differentiable physics learning and reinforcement learning, alongside structured reward design tailored to common quadrotor tasks. We further introduce a two-stage validation strategy using sim-to-sim transfer and hardware-in-the-loop testing, and deploy policies onto two physical quadrotor platforms via a dedicated low-level control interface and a comprehensive sim-to-real alignment methodology, encompassing system identification, domain randomization, latency compensation, and noise modeling. To the best of our knowledge, this is the first work to systematically unify differentiable physical learning with training, validation, and real-world deployment for quadrotors. Finally, we demonstrate the effectiveness of our framework for training six end-to-end control tasks and deploy them in the real world.
Apr 14, 2026

From Kinematics to Dynamics: Learning to Refine Hybrid Plans for Physically Feasible Execution

In many robotic tasks, agents must traverse a sequence of spatial regions to complete a mission. Such problems are inherently mixed discrete-continuous: a high-level action sequence and a physically feasible continuous trajectory. The resulting trajectory and action sequence must also satisfy problem constraints such as deadlines, time windows, and velocity or acceleration limits. While hybrid temporal planners attempt to address this challenge, they typically model motion using linear (first-order) dynamics, which cannot guarantee that the resulting plan respects the robot's true physical constraints. Consequently, even when the high-level action sequence is fixed, producing a dynamically feasible trajectory becomes a bi-level optimization problem. We address this problem via reinforcement learning in continuous space. We define a Markov Decision Process that explicitly incorporates analytical second-order constraints and use it to refine first-order plans generated by a hybrid planner. Our results show that this approach can reliably recover physical feasibility and effectively bridge the gap between a planner's initial first-order trajectory and the dynamics required for real execution.
Apr 13, 2026

AIM: Intent-Aware Unified world action Modeling with Spatial Value Maps

Pretrained video generation models provide strong priors for robot control, but existing unified world action models still struggle to decode reliable actions without substantial robot-specific training. We attribute this limitation to a structural mismatch: while video models capture how scenes evolve, action generation requires explicit reasoning about where to interact and the underlying manipulation intent. We introduce AIM, an intent-aware unified world action model that bridges this gap via an explicit spatial interface. Instead of decoding actions directly from future visual representations, AIM predicts an aligned spatial value map that encodes task-relevant interaction structure, enabling a control-oriented abstraction of future dynamics. Built on a pretrained video generation model, AIM jointly models future observations and value maps within a shared mixture-of-transformers architecture. It employs intent-causal attention to route future information to the action branch exclusively through the value representation. We further propose a self-distillation reinforcement learning stage that freezes the video and value branches and optimizes only the action head using dense rewards derived from projected value-map responses together with sparse task-level signals. To support training and evaluation, we construct a simulation dataset of 30K manipulation trajectories with synchronized multi-view observations, actions, and value-map annotations. Experiments on RoboTwin 2.0 benchmark show that AIM achieves a 94.0% average success rate, significantly outperforming prior unified world action baselines. Notably, the improvement is more pronounced in long-horizon and contact-sensitive manipulation tasks, demonstrating the effectiveness of explicit spatial-intent modeling as a bridge between visual world modeling and robot control.