Simultaneous Localization And Mapping

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Period ending 2026-09-21

12 new papers

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Period ending 2026-09-14

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Period ending 2026-09-07

4 new papers

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135 papers

Latest in Simultaneous Localization And Mapping

Jun 25, 2026cs.CV

RayPE: Ray-Space Positional Encoding for 3D-Aware Video Generation

Modern video diffusion transformers position their tokens through RoPE on the (u,v,t) axes -- a description of the camera's sampling grid that says nothing about the 3D structure of the scene. We observe that the geometric relation between two camera rays is captured by the Plucker reciprocal product, which is bilinear in the two rays -- the same algebraic form as the dot product in Transformer attention. Building on this analogy, we propose RayPE, a positional-encoding extension that injects per-token 6D Plucker coordinates additively into the queries and keys of self-attention, with a query/key flip arrangement under which the symmetric identity configuration coincides exactly with the reciprocal product. The injection is additive, the resulting attention score decomposes into a content term, a geometry term, and two content and geometry cross-terms -- all of which our experiments find individually necessary. To make the encoding stable across video data with heterogeneous camera-translation scales (SfM, deep SLAM, metric), we further decouple ray direction from moment magnitude, gate the encoding by a learned function of the log-magnitude, and apply RMSNorm to align it with the QKNorm-normalized content branch. The full module adds less than 0.1% parameters to a pretrained video DiT, is zero-initialized to start from the pretrained weights, and improves camera controllability, cross-frame 3D consistency, and overall video quality on a four-dataset training mixture.
Minghao Yin, Jiahao Lu, Wenbo Hu +3
Jun 25, 2026cs.CV

PanoImager: Geometry-Guided Novel View Synthesis and Reconstruction from Sparse Panoramic Views

Panoramic sensing offers wide field-of-view coverage, yet 3D reconstruction from sparse panoramas remains challenging under rotation-dominant, weak-parallax motion. In such regimes, SfM/SLAM initialization is often ill-conditioned and unreliable. We present PanoImager, an SfM-free framework that combines feed-forward pose/depth priors, geometry-conditioned diffusion view completion, and depth-guided 3DGS optimization. Given only a few panoramic images, PanoImager decomposes them into local perspective views, synthesizes auxiliary observations to enrich sparse evidence, and stabilizes Gaussian optimization for improved cross-view consistency. Experiments on multiple benchmarks show improved stability under extreme sparsity, suggesting PanoImager as an offline/background component for map refinement when SfM/SLAM fails to initialize.
Zhisong Xu, Takeshi Oishi
Jun 24, 2026cs.RO

RoboAtlas: Contextual Active SLAM

We present RoboAtlas, a contextual Active SLAM framework that adaptively balances geometric exploration and semantic reasoning using a scalable 3D semantic mapping system, OpenRoboVox. RoboAtlas integrates frontier exploration, global semantic-map reasoning, and egocentric VLM-based reasoning through a contextual multi-armed bandit that transitions from exploration to semantically guided navigation as scene understanding improves. We evaluate the system in simulation and on a Unitree Go2 robot in large-scale real-world environments exceeding 1800 m2 with approx. 30k mapped semantic instances, achieving a 100% task success rate. On the GOAT-Bench "Val Unseen" benchmark, RoboAtlas achieves state-of-the-art performance with highest reported success rate (SR) of 90.6%, using GPT-4o, improving over the strongest prior baseline by 17.8 percentage points in SR. Using the much smaller Qwen2.5-VL-7B model, it still achieves 88.8% SR, outperforming all baselines using GPT-4o in SR, and revealing the importance of the information gained by our semantic mapping framework over simply replacing the underlying foundation model. The results demonstrate that grounding foundation models with large-scale 3D semantic maps enables robust and efficient contextual Active SLAM.
Alexander Schperberg, Shivam K. Panda, Abraham P. Vinod +2
Jun 24, 2026cs.RO

DSP-SLAM++: A Unified Framework for Multi-Class, High-Fidelity Object SLAM in the Wild

Existing object-aware SLAM systems force a trade-off between real-time performance, multi-class support, and the generation of high-fidelity, semantically coherent object models. To address this trade-off, we present DSP-SLAM++, which extends the DSP-SLAM framework with an asynchronous mapping pipeline for real-time performance and dedicated sensor fusion adaptations for a monocular fisheye-LiDAR suite. Experiments demonstrate that our system generates fine-grained, geometrically-complete shapes for multiple object classes while eliminating severe mapping thread bottlenecks by reducing maximum object processing latency by up to 70% compared to the state-of-the-art baseline, enabling robust, real-time performance on a challenging 25 Hz multi-class datasets. This work makes high-fidelity, multi-class object SLAM more practical for real-world applications like autonomous driving and robotic manipulation by enabling its use on platforms with common fisheye-LiDAR sensor setups. The open-source code is available at: [github.com/AUBVRL/DSP-SLAMpp].
Ahmad Kourani, Ghina Daoud, Daniel Asmar +1
Jun 23, 2026cs.RO

Decentralized Pose Graph Riemannian Optimization for Object-based Multi-Robot SLAM

Pose graph optimization (PGO) is a key back-end component for state estimation in networked multi-robot simultaneous localization and mapping (SLAM). In object-based multi-robot SLAM, the problem becomes more tightly coupled because robots must jointly estimate both their trajectories and the poses of persistent objects observed by multiple agents. Existing decentralized solutions often assume that the communication graph closely matches the physical interaction topology, which is restrictive in realistic deployments where communication is sparse, intermittent, or time-varying. This paper presents a fully decentralized Riemannian optimization framework for object-based multi-robot PGO that decouples the coupled estimation problem via a consensus mechanism, enabling flexible communication topologies. To improve convergence under limited communication budgets, we further develop a distributed approximate-Newton scheme that exploits local second-order information while operating directly on the SE(d) manifold to preserve geometric consistency, and we establish the convergence to Riemannian first-order stationary points and provide a local condition-number analysis explaining the benefit of approximate second-order information over first-order Riemannian descent. The resulting method reduces iteration count and communication overhead without sacrificing estimation accuracy. Extensive evaluations on public benchmarks, large-scale simulations, and real-world multi-robot experiments demonstrate improved accuracy, runtime efficiency, scalability across network topologies, and robustness to communication failures.
Yixian Zhao, Yan Huang, Yang Xu +2
Jun 22, 2026cs.RO

HERCULES: An Open-Source Simulation Framework for Heterogeneous Multi-Robot SLAM, Collaborative Perception, and Exploration

We present HERCULES, an open-source simulator and data-collection pipeline for heterogeneous multi-robot autonomy. Built upon the Unreal Engine 5 (UE5)-based simulators AirSim and Cosys-AirSim, HERCULES resolves key architectural limitations of prior frameworks to enable concurrent unmanned aerial and ground vehicle (UAV-UGV) operation in large-scale, photorealistic, dynamic environments. It introduces a new waypoint-tracking UGV controller that mirrors existing UAV control interfaces, and provides a shared navigation stack for mapping, traversability analysis, planning, and control across heterogeneous platforms. Expanding inherited sensor suites, it adds physics-based long-wave infrared (LWIR) cameras and configurable night-vision modes for degraded visual environments. HERCULES provides lightweight APIs, ROS 2 wrappers, and rigorous time synchronization across sensors and platforms, and brings state-of-the-art game-engine capabilities into robotics simulation, integrating intelligent agents such as pedestrians, traffic, and wildlife with high-fidelity dynamic phenomena, including fire, flooding, and crop disease spread. HERCULES runs in two modes: passively, replaying offline-designed trajectories to generate reproducible multi-modal datasets, and actively, running an online planner in closed loop from live observations. Our experiments in heterogeneous multi-robot SLAM, collaborative perception, and exploration, using both HERCULES-generated data and active closed-loop execution, demonstrate its utility for advancing heterogeneous multi-robot autonomy. We publicly release our source code, experiment code, documentation, and datasets, including a heterogeneous multi-robot SLAM benchmark collected with two UAVs and two UGVs across kilometer-scale desert, forest, and city environments, at https://lunarlab-gatech.github.io/HERCULES-website.
Sandilya Sai Garimella, Daniel Chase Butterfield, Sean Wilson +1
Jun 20, 2026cs.RO

ACEsplat: Accelerated 3D Gaussian Scene Regression via RGB and Poses Only

Per-scene 3D Gaussian Splatting (3DGS) enables high-fidelity rendering, but practical robotic and AR scene capture pipelines often depend on external geometric initialization (e.g., SfM point clouds or depth estimates), which can be slow and brittle in on-site deployment. We present ACEsplat, a fast per-scene optimization framework that reconstructs 3D Gaussian representations from RGB images and camera poses only, without requiring external 3D priors (e.g., precomputed SfM models or supervised depth maps). ACEsplat uses a two-stage pipeline: (1) a self-supervised scene coordinate regression (SCR) module builds an internal geometry prior within 4--5 minutes; (2) SCR features and coordinate priors are fused by a lightweight Gaussian initialization head, followed by per-scene 3DGS optimization. On static-view rendering, ACEsplat achieves 29.11 dB PSNR on Wayspots with real-time SLAM poses and 33.20 dB on Cambridge Landmarks with SfM-refined poses. On RealEstate10K sparse-view novel view synthesis, it achieves competitive image fidelity under a challenging 2-view setting. ACEsplat completes scene-specific SCR mapping and 3DGS reconstruction within 15--25 minutes on a single GPU, making it a practical RGB+pose-only solution for rapid scene setup in robotics and mixed-reality applications.
Mingkai Liu, Haohua Que, Dikai Fan +7
Jun 19, 2026cs.RO

Ultra-Fusion: A Resilient Tightly-Coupled Multi-Sensor Fusion SLAM Framework under Sensor Degradation and Spatiotemporal Perturbation for Intelligent Transportation Systems

Reliable localization is essential for intelligent transportation systems (ITS), including autonomous vehicles, quadruped last-mile carriers, and infrastructure-inspection unmanned aerial vehicles (UAVs). Although tightly-coupled multi-sensor fusion improves accuracy in favorable conditions, deployed systems remain vulnerable to sensor degradation -- poor illumination, LiDAR degeneracy, wheel slippage, and GNSS outage -- and to spatiotemporal calibration errors. These failures are common in urban canyons, tunnels, and high-speed corridors, where localization drift can degrade route tracking, tunnel passage continuity, and local map alignment. This paper presents Ultra-Fusion, a tightly-coupled multi-sensor localization framework based on a unified sliding-window estimator. Asynchronous measurements are timestamp-ordered and converted into optional factors within one optimization window, supporting WIO, VIO, LIO, and LVIO with optional wheel and GNSS augmentation. Observability-aware initialization selects the bootstrap mode, factor-wise reliability scheduling gates degraded measurements, and online LiDAR--IMU spatiotemporal calibration refines temporal offsets and rotational extrinsics during operation. We extend the M3DGR benchmark with simulation trajectories and evaluate more than 60 open-source SLAM systems on M3DGR, M2DGR-Plus, KAIST, GrandTour, and MARS-LVIG. The results show competitive accuracy across wheeled, legged, and aerial platforms under long-duration and high-speed operation, degradation, and calibration perturbation, improving localization availability for road-level autonomy, campus and warehouse mobility, and low-altitude aerial inspection. To benefit the industrial and academic community, we will release source code and datasets upon paper acceptance.
Yihong Tian, Junjie Zhang, Liuyang Li +3
Jun 18, 2026cs.RO

Towards 3D karst underwater scene reconstruction from rotating sonar data

Karst aquifers provide critical freshwater resources but pose significant hazards due to their complex and poorly understood subsurface geometry. Mapping these environments is challenging because sonar data from underwater exploration is sparse and noisy, while navigation estimates suffer from drift limiting standard 3D reconstruction methods. We present a pipeline for reconstructing underwater karst conduits from a sonar profiler. We combine a continuous-time SLAM approach to correct trajectory drift with a novel two-stage deep learning method for surface reconstruction, producing an immersive and navigable 3D mesh for hydrogeological analysis.
Georgios Evangelos Margaritis, Lionel Lapierre, Simon Rohou +3
Jun 18, 2026cs.RO

MMD-SLAM: Structure-Enhanced Multi-Meta Gaussian Distribution-Guided Visual SLAM

3D Gaussian Splatting (3DGS) has significantly boosted novel view synthesis and high-fidelity scene reconstruction, expanding the potential of 3DGS-based Visual Simultaneous Localization and Mapping (SLAM) methods. However, most existing systems fail to fully exploit the underlying structural information, which limits rendering quality and often leads to inconsistent maps. To address these limitations, we propose MMD-SLAM, a structure-enhanced Visual SLAM framework that leverages the Atlanta World (AW) assumption to guide a Multi-Meta Gaussian representation for photorealistic mapping. First, we introduce a point-line fusion strategy for pose optimization, where 3D line segments are incorporated to improve tracking robustness and provide additional constraints for mapping. Second, we design a Multi-Meta Gaussian representation with dominant directions, explicitly encoding structural priors from the AW hypothesis. Finally, we propose a Gaussian evolution strategy that adapts to scene geometry and incorporates structural cues into global optimization. Extensive experiments demonstrate that these innovations enable MMD-SLAM to achieve state-of-the-art performance in both tracking accuracy and mapping quality. e.g., our method achieves a 48.56% reduction in ATE RMSE on ScanNet and a 5.71% improvement in PSNR on Replica, compared with MonoGS.
Fan Zhu, Ziyu Chen, Peichen Liu +6
Jun 17, 2026cs.RO

Sensor Configuration Matters: A Systematic Evaluation of Multimodal SLAM on Quadruped Robots

Autonomous navigation of quadrupedal robots in diverse environments fundamentally relies on resilient Simultaneous Localization and Mapping (SLAM). While visual-inertial SLAM has matured across wheeled, handheld, and aerial platforms, a critical evaluation gap remains regarding how hardware-level sensor configurations affect performance under the aggressive dynamics of legged locomotion. Quadrupeds introduce distinct embodiment-induced sensory challenges, including foot-impact shocks, high-frequency mechanical vibrations, and rapid angular rotations, which degrade standard perception pipelines. To address this gap, we present a systematic evaluation of state-of-the-art visual, visual-inertial, and LiDAR-visual-inertial SLAM methods using the GrandTour dataset recorded on an ANYmal D quadruped. We isolate and quantify the impacts of camera modalities, shutter techniques, and inertial sensor tiers, analyzing their trade-offs across localization accuracy, algorithmic robustness, and computational resource utilization. Our empirical findings demonstrate that hardware selection has substantial influence on system resilience: stereo configurations consistently outperform monocular and RGB-D modalities, global shutter cameras significantly mitigate motion-induced tracking failures compared to rolling shutter cameras, and, crucially, standard inertial integration can degrade the performance of primarily vision-based frameworks under harsh legged locomotion. These insights additionally offer concrete design guidelines for tailoring custom sensor payloads to achieve dependable perception on agile legged systems.
Roberto Corlito, Fabian Schmidt, Nils Seibert +3
Jun 17, 2026cs.RO

A High-accuracy Event-based Underwater SLAM System

While event cameras offer immense potential for underwater SLAM, existing Time Surface (TS)-based methods prove highly unreliable when deployed underwater. Fluctuating camera velocities severely degrade TS imaging quality, while wide stereo baselines and repetitive underwater textures induce critical matching failures, frequently triggering system failure. To overcome these challenges, we develop the first high-accuracy event-based underwater stereo SLAM system. A structure-aware metric for TS is designed based on structure tensor coherence and gradients to quantitatively evaluate TS structural information density. By decoupling the optimal TS generation into two distinct stages based on system initialization, Bayesian Optimization(BO) first predicts an optimal prior TS sequentially before initialization while we set an asynchronous online local searching method periodically to obtain appropriate TS in real-time during the tracking stage. We use the prior disparity to guarantee precise data association and "latest-observation-first'' triangulation mechanism to realize stable triangulation. As a benchmark for these solutions and a resource for the community, we also contribute UWE, the first high-quality real-world underwater event dataset containing variable camera motions, complex textures and different trajectory features. Extensive evaluations on public datasets and UWE show the competitive accuracy performance of the proposed SLAM system compared to the state-of-the-art event-based method. The code and data will be open-sourced.
Yifan Peng, Qihang Liu, Haoying Li +3
Jun 17, 2026cs.RO

C-ARC: Continuous-Adaptive Range Clustering for Non-Repetitive LiDAR Sensors

Real-time LiDAR clustering identifies structures in point clouds, which is an essential prerequisite for many mobile robotics algorithms. Current methods are mostly developed for repetitive mechanical LiDAR sensors. Recently, the use of non-repetitive LiDAR sensors is strongly increasing due to their small cost and form factor. Such non-repetitive Risley prism-based sensors violate two key assumptions of repetitive mechanical sensors: structured scan lines and well-defined frame boundaries. Their Rhodonea-curve trajectories produce non-uniform point distributions, and the absence of a rotation cycle renders conventional scan line indexing inapplicable. To meet such new requirements, we developed C-ARC, a Continuous-Adaptive Range Clustering framework that maintains a persistent dual-graph over a sliding window, decoupling high-frequency point insertion from on-demand cluster retrieval. This is crucial for key functionalities like SLAM or tracking. An adaptive range grid resolution mechanism calibrates grid dimensions at initialization using an exponential control loop, balancing the sparsity-collision trade-off without prior knowledge of the scanning pattern. Implemented as an open-sourced single-threaded C++17 library, C-ARC produces real-time cluster output at 20 Hz on commodity hardware for the Livox Mid-360. Evaluation on the Livox Avia identifies unbounded cell occupancy as the primary limitation for sensors with strongly concentrated scan patterns. The adaptive resolution mechanism additionally improves clustering quality for existing grid-based methods on non-repetitive data.
Nick B. Schroeder, Jonathan Lichtenfeld, Oskar von Stryk
Jun 15, 2026cs.RO

CrossMaps: Confidence-Aware Open-Vocabulary Semantic Mapping for Rover Navigation

Rovers rely on perception to maintain spatial maps that encode both objects and sensor quality (e.g., range reliability, lighting artifacts, data density), guiding data fusion, embedding updates, and navigation under partial observability. To study these coupled perception-navigation processes, we present CrossMaps, a real-time confidence-aware open-vocabulary semantic mapping pipeline that constructs language-queryable maps from RGB-D data. Building on VLMaps-style approaches, CrossMaps integrates multi-scale CLIP embeddings with confidence-aware fusion and a dual-memory architecture consisting of Short-Term Memory (STM) and Long-Term Memory (LTM). The STM aggregates noisy visual observations using geometric, semantic, and temporal confidence cues, while confident and coherent cells are promoted to the LTM as persistent semantic landmarks. Designed for deployment with a Jetson Orin-powered UGV alongside SLAM, CrossMaps runs in real time and produces semantic heatmaps that can be queried with natural language to guide rover navigation.
Jan-Niklas Klein, Sona Ghahremani, Christian Medeiros Adriano +1
Jun 15, 2026cs.RO

SGM-SLAM: Scene Graph Matching for Data-Efficient Distributed SLAM

We introduce a data-efficient distributed Simultaneous Localization and Mapping (SLAM) framework designed for a team of robots equipped with LiDAR, cameras, and inertial sensors. Our framework uses scene graph matching to identify inter-robot measurement constraints. Unlike prior approaches that rely on feature-level matching, our framework is the first to perform scene graph matching using only object labels and centroids. Our approach constructs a scene graph by using fused RGB-LiDAR point clouds to generate both a semantically segmented point cloud layer, and a layer of discrete bounded objects, to accompany estimated robot trajectories. Scene graph matching is performed collaboratively through exchanging and matching object data with neighboring robots. To maximize communication efficiency, we utilize a multi-step data exchange and optimization process. We demonstrate the effectiveness and efficiency of our approach using both simulation and real-world datasets collected by legged robots in indoor and outdoor environments.
Yewei Huang, Tixiao Shan, Abhinav Rajvanshi +4
Jun 15, 2026cs.MM

Effective and Low-cost Lane-based Map Localization for Vehicle-Centric Route Generation

Driver-centric route representation plays a vital role in intuitive driving guidance systems. This paper presents OLRA, a low-cost, map-localization-based framework that derives driver-view-aligned routes by matching map-based navigation routes with camera-detected lane markings. This alignment process mutually enhances vehicle localization accuracy and visual route consistency. To bridge the evaluation gap across different paradigms, we introduce practical route evaluation metrics and benchmark OLRA against OpenPilot, a representative direct-generation approach. Experimental results on the nuScenes dataset demonstrate that OLRA outperforms OpenPilot in complex road segments and in route estimation at distance beyond 20 meters, achieving lower overall Euclidean error. This study is expected to promote future research in low-cost, maplocalization-based route generation methods.
Hong-Shiang Lin, Jung-Hsin Chen, Yu-Luen Tzeng +4
Jun 14, 2026cs.RO

A Smart-Scheduled Hybrid (SSH) EKF-FGO State Estimation

Reliable state estimation in robotics and control re quires balancing estimation accuracy against computational cost. While filtering-based methods such as the Extended Kalman Filter (EKF) provide efficient real-time updates, and optimisation based formulations using factor graphs improve global consistency, the role of optimisation scheduling is often treated implicitly rather than examined as an explicit design variable. This paper presents an experimental study that explicitly isolates optimisation scheduling using a Smart Scheduled Hybrid (SSH) EKF-FGO framework as a controlled testbed. By combining EKF-based state propagation with periodically invoked batch optimisation and holding solver structure and effort fixed, the main contribution of this work is the experimental characterisation of optimisation scheduling as an independent design variable governing the trade-off between intermediate estimation accuracy and computational cost. Simulation results in a planar SLAM environment show that scheduling strongly influences pre optimisation drift, transient error behaviour, and runtime. In particular, the results identify operating regimes in which most of the benefit of global optimisation can be retained at a fraction of the computational cost, highlighting optimisation scheduling as an under-explored yet critical consideration in hybrid state estimation systems.
Eric Levy, Soosan Beheshti
Jun 9, 2026cs.RO

Information-Preserving Continuous Occupancy Mapping with Variance-Weighted Submap Joining

Large-scale SLAM remains challenging due to accumulated trajectory drift and the increasing computational cost of maintaining global consistency. Submap joining alleviates these issues by constructing locally consistent submaps and subsequently fusing them into a global map. However, existing occupancy-based submap joining methods operate on discrete grids, resulting in non-smooth gradients during optimization and neglecting the uncertainty associated with occupancy estimates. We propose the first continuous probabilistic submap joining framework that jointly optimizes submap poses and a global occupancy field in the latent log-odds space. The framework employs an information-preserving sparse Bayesian formulation that compresses raw occupancy observations into sufficient-statistic log-odds tuples while retaining the posterior information of the original observations. This yields closed-form predictive mean and variance estimates for occupancy mapping, which directly enable a submap joining formulation with analytical Jacobians, leading to more accurate submap joining and yielding a closed-form optimal global map upon pose convergence. Experiments on both simulated and large-scale real-world datasets demonstrate that the proposed method achieves higher pose accuracy and improved global consistency than state-of-the-art grid-based submap joining approaches, while producing more compact map representations and better-calibrated uncertainty estimates than existing continuous occupancy mapping methods.
Zhuhua Bai, Yingyu Wang, Liang Zhao +1
Jun 4, 2026cs.RO

Breaking Time: A Fully Gaussian Framework for Distributed and Continuous-Time SLAM

Continuous-time SLAM provides a principled framework for fusing heterogeneous sensors while estimating smooth trajectories, and is particularly well-suited for handling heterogeneous, asynchronous sensor streams with non-uniform readout patterns, such as rolling shutter cameras, LiDAR scanners, radar sweeps, or event-based sensors. In this work, we introduce G-solver, a fully Gaussian and distributed framework that combines Gaussian Belief Propagation (GBP) with Gaussian Process (GP) motion priors for continuous-time trajectory estimation. Our GP model provides a probabilistic representation of the trajectory, enabling consistent interpolation and the use of data-driven hyperparameters, while GBP offers a scalable message-passing formulation well-suited for decentralized settings. The resulting solver naturally extends to multi-camera scenarios without specialized synchronization or engineering effort. We evaluate the approach on synthetic and real data, including rolling shutter and distributed multi-camera optimization, demonstrating accurate and stable estimation with runtimes comparable to existing continuous-time methods. An open-source implementation is released.
Davide Ceriola, Simone Ferrari, Luca Di Giammarino +2
Jun 4, 2026cs.RO

Towards Realistic 3D Sonar Simulation

As underwater robotics research increasingly addresses complex 3D perception and autonomous navigation, the fidelity of sonar simulation has become a key factor in algorithm development. Current simulation frameworks typically rely on geometry-driven rendering, approximating 3D sonar as an underwater equivalent to LiDAR, which fails to account for fundamental acoustic phenomena such as refraction, multi-path interference, and phase-dependent signal formation. This paper proposes a modular architecture for realistic 3D sonar simulation that integrates GPU-accelerated graphics engines with physically grounded acoustic propagation principles. We implement a volumetric 3D sonar model within the NVIDIA Isaac Sim environment, modeled after the Water Linked 3D-15 sensor, and integrate it into a comprehensive underwater simulation framework. The system is validated through a hardware-in-the-loop configuration, where a modified FastLIO2 SLAM pipeline, executed on an NVIDIA Jetson Orin Nano, performs sensor fusion using synthetic 3D sonar, DVL, IMU, and pressure data. Finally, a qualitative comparison between simulated outputs and real-world data from harbor sheet-pile inspections is provided, characterizing the remaining sim-to-real gap and establishing a roadmap toward fully acoustics-driven volumetric sensing.
Youssef Attia, Davide Costa, Francesco Wanderlingh +2
Jun 3, 2026cs.RO

BPDA-GMM: Bayesian Probabilistic Data Association via Gaussian Mixture Models for Semantic SLAM

Probabilistic data association (PDA) improves semantic SLAM in perceptually aliased scenes, but existing methods often assume a fixed landmark set, recompute association weights as the map grows, or rely on hand-tuned null-hypothesis weights. To address these limitations, we propose \textbf{BPDA-GMM}, an online Bayesian PDA framework for semantic SLAM with a growing object-level map. BPDA-GMM uses a Dirichlet-process prior to induce a Chinese Restaurant Process (CRP) association model, where accumulated evidence favors existing landmarks, and the concentration parameter assigns probability mass to new landmarks. For each semantic detection, plausible candidates are selected by a joint semantic-geometric gate, CRP-weighted association probabilities are computed, and object landmarks are updated as semantic Gaussians in closed form. The resulting landmark set forms a Gaussian mixture model, and its dominant component is passed to the back-end as a max-mixture semantic factor. When association weights are inconclusive, an ambiguity-triggered αα-divergence tempering step improves discrimination. Finally, a decoupled back-end zeroes the pose Jacobian of semantic factors, allowing noisy detections to refine landmarks without directly perturbing the trajectory. Experiments in simulation and on a real indoor dataset demonstrate improved trajectory accuracy, semantic mapping quality, and robustness to perceptual aliasing and classifier errors over state-of-the-art baselines. Code and video are publicly available at https://github.com/thanhnguyencanh/BPDA-SLAM.
Thanh Nguyen Canh, Haolan Zhang, Xiem HoangVan +2
Jun 2, 2026cs.RO

Autonomous Navigation System for Library Service Robot Based on Unitree Go2 Edu

Libraries require autonomous robots to move quietly through narrow aisles while remaining safe around readers, chairs, bags, and carts. This paper presents a ROS 2 navigation system for a Unitree Go2 Edu quadruped equipped with a 4D LiDAR, a front depth camera, and an IMU. Rather than assuming the library is rough terrain, we target the practical mobility discontinuities of real deployments, including floor transitions, temporary clutter, and partially blocked passages where low-clearance wheeled platforms are less tolerant. RTAB-Map is used for visual-LiDAR SLAM, AMCL and EKF-based sensor fusion provide localization, and a Nav2 stack with A* and DWA supports planning and local avoidance. In a real library, the system achieves 100%, 96%, and 88% success rates in static, low-density dynamic, and high-density dynamic scenes, while map validation against surveyed control distances yields a mean metric error of 3.7 cm.
Aoduo Li, Haoran Lv, Bingquan Ou +3
Jun 1, 2026cs.RO

Embedding Semantic Risk into Distance Fields and CBFs for Online Monocular Safe Control

We propose an online monocular perception-to-control framework that embeds semantic risk into the distance field used by Control Barrier Function (CBF)-based safe navigation and teleoperation. Many perception-based safety filters assign the same distance-based safety margin to all mapped obstacles or use semantics only as a downstream controller adjustment, rather than encoding semantic risk in the spatial representation. Our framework instead reasons online about obstacle geometry and class-dependent risk by embedding semantic information directly into the Euclidean Signed Distance Field (ESDF). This design encodes semantic risk before control optimization, so high-risk objects exert a larger spatial influence in the safety field while retaining efficient ESDF queries at runtime. Specifically, a foundation-model-based SLAM front end reconstructs dense 3-D geometry from monocular RGB video, while per-frame semantic segmentation provides pixel-level class labels that are fused into the reconstructed geometry. The resulting geometric-semantic representation is then converted into an ESDF, where semantic labels identify safety-relevant regions and impose class-dependent inflation before field computation. The semantic-aware ESDF provides the local distance values and spatial derivatives required by the CBF controller, while class-dependent gains further regulate the controller response. Extensive simulation and hardware experiments demonstrate online operation at 10--20 Hz and semantic-aware safe behavior in both teleoperation and autonomous navigation.
Dawei Zhang, Nuo Chen, Shuo Liu +2
May 31, 2026cs.RO

PSG-Nav: Probabilistic Scene Graph Navigation via Multiverse Decision Making

Open-vocabulary navigation requires embodied agents to manage significant perception uncertainty stemming from semantic ambiguity and model errors. However, most existing works settle for local optimal deterministic approaches, depriving complex navigation decision-making over multiple composite possibilities that are critical for globally better solutions. In this paper, we propose Probabilistic Scene Graph Navigation (PSG-Nav), which constructs a 3D Probabilistic Scene Graph that uses full semantic categorical distributions to account for perception uncertainty. To efficiently use the local distributions to compose and reason about the optimal navigation landmarks, we propose Multiverse Decision to sample multiple most likely world settings from the joint distribution, and evaluate navigation landmarks based on the compatibility between landmarks and multiverses. To mitigate false positives due to epistemic uncertainty in open-vocabulary navigation, we introduce the Evidential Experience Calibrator, which enables online lifelong adaptation by cross-validating detections against memories of past successes and failures. Extensive experiments on widely-used benchmarks MP3D, HM3D, and HSSD demonstrate that PSG-Nav establishes new state-of-the-art results, achieving Success Rates of 66.1%, 44.8%, and 67.9%, respectively. Code is available at: https://psg-nav.github.io/
Rufeng Chen, Yue Chang, Xiaqiang Tang +2
May 29, 2026cs.RO

ScaRF-SLAM: Scale-Consistent Reconstruction with Feed-Forward Models and Classical Visual SLAM

Recent works have explored unifying SLAM with geometric foundation models (GFMs). However, directly using GFM predictions for tracking is highly sensitive to model capability and uncertainty, as geometric inaccuracies in the predictions can adversely affect pose estimation. To address this limitation, we propose a decoupled framework that integrates classical feature-based SLAM with GFMs, which achieves higher quality and more consistent dense reconstruction. In brief, we use classical visual SLAM for robust low-latency tracking and use GFMs exclusively for mapping. By anchoring mapping to poses produced by the SLAM module and optimizing across depth scales, the proposed design avoids propagating inaccuracies from GFM predictions into pose estimation while imposing geometric constraints on the reconstruction. The system builds submaps from multiple posed keyframes and enforces scale consistency via lightweight frame and submap scale optimization. It also performs projection-based point cloud fusion within each submap, and updates submaps online to reflect trajectory updates from the feature-based SLAM. To evaluate tracking and reconstruction of our method, we introduce a loop-rich, building-scale indoor dataset with accurate sensor trajectories and LiDAR ground-truth. Experiments show that our approach achieves superior trajectory accuracy while improving reconstruction precision by 10%-20% over existing methods, with about 2 cm reconstruction error per 10 m chunk on building-scale dataset. On large-scale outdoor datasets, it attains 10 cm error per 30 m chunk (w.r.t LiDAR ground-truth models). Code and dataset: https://github.com/ori-drs/ScaRF-SLAM
Yuhao Zhang, Yifu Tao, Frank Dellaert +1
May 29, 2026cs.AI

Geodesic Flow Matching for Denoising High-Dimensional Structured Representations

Vector Symbolic Algebras (VSAs) enable robust neurosymbolic reasoning by encoding symbolic information into high-dimensional distributed representations. For continuous domains, Spatial Semantic Pointers (SSPs) extend this framework by mapping variables onto continuous toroidal manifolds. However, standard approaches like Flow Matching assume a flat Euclidean geometry, which fails to account for the geometric constraints imposed on valid SSP states. We demonstrate that this assumption fails for SSPs: Euclidean linear interpolants ``cut through" the manifold's interior, destroying the phase and magnitude structure required for accurate decoding. To resolve this, we employ Geodesic Flow Matching, adapting Riemannian transport dynamics to strictly restrict the denoising flow to the SSP toroidal manifold. We validate this approach in a Spiking Neural SLAM system, showing that manifold-aware cleanup stabilizes path integration against drift. The method achieves a 72% reduction in tracking error and enables a 40% increase in neural efficiency compared to competitive baselines. Code is available at https://github.com/kremHabashy/CleanupSSP .
Karim Habashy, Chris Eliasmith
May 28, 2026cs.RO

CoMo3R-SLAM: Collaborative Monocular Dense SLAM with Learned 3D Reconstruction Priors for Outdoor Multi-Agent Systems

Outdoor robot teams need a shared dense map despite limited overlap, independent reference frames, and uncertain monocular scale. Collaborative dense SLAM systems typically resolve this with depth sensors, which add payload, power, and calibration cost. We present CoMo3R-SLAM, a collaborative monocular dense SLAM system that places learned feed-forward 3D reconstruction priors at the center of the multi-agent problem: their dense pointmaps anchor scale across agents and supply correspondences strong enough to verify inter-agent links geometrically. Each agent tracks and fuses its own keyframes from a single RGB stream, while a coordinator retrieves cross-agent keyframes over the prior's encoder features, verifies them by bidirectional dense pointmap matching, synchronizes the independent similarity gauges in closed form, and refines every keyframe in one unified multi-agent sim(3) graph. Finally, a pose-depth alternation over geometry-aware segments lets inter-agent observations constrain dense structure as well as trajectories. Requiring neither measured depth nor supplied intrinsics, CoMo3R-SLAM attains the lowest trajectory error on three of four Tanks and Temples scenes, and competitive accuracy on Waymo driving sequences, while running at approximately 6-8 FPS on RTX 3080 Ti. A long-horizon traversal, independently captured day and night streams, and teams of up to four agents further map its operating range.
Zhihao Cao, Qi Shao, Shuhao Zhai +4
May 27, 2026cs.RO

Provably Guaranteed Polytopic Uncertainty Quantification for SLAM

In safety-critical robotics applications, guaranteed and practical uncertainty quantification (UQ) in perception is vital. Many existing works either offer no formal containment guarantee, rely on restrictive modeling assumptions, or focus only on pose estimation rather than a complete SLAM pipeline. This paper presents provably guaranteed UQ algorithms for 3D-3D landmark-based SLAM. The algorithms consist of three basic UQ modules: forward UQ for mapping, backward UQ for pose tracking, and pose compound. Each module produces a certified uncertainty set; when the input uncertainty bounds are deterministic, the output sets inherit deterministic guarantees, i.e., they provably contain the true poses and landmarks. Specifically, we use polytopes to represent uncertainty sets, enabling tractable computations and a unified treatment of pose uncertainty. To enhance algorithms' practical usability, we incorporate conformal prediction to calibrate measurement uncertainty from data with prescribed probability. Simulations and experiments demonstrate that the proposed algorithms provide both strong theoretical guarantees and practical usability. The code is open-sourced at https://github.com/LIAS-CUHKSZ/Polytopic-SLAM-Uncertainty-Quantification.
Guangyang Zeng, Yulong Gao, Yuan Shen +4
May 25, 2026cs.RO

Collaborative Navigation and Exploration with ββ-Sparse Gaussian Processes

Collaborative navigation of heterogeneous robots in unknown environments poses significant challenges due to sensing, communication, and computational limitations. In this work, a lead robot navigates toward a target while a mobile sensor robot (e.g., a drone) assists by transmitting information about its locally observed map under bandwidth constraints. We propose a framework that enables the sensor to jointly select its transmitted map points and navigation actions online, while also predicting unexplored regions of the environment. To this end, we present ββ-Sparse Gaussian Processes, a robust variational sparse Gaussian Process model for task-aware inducing point selection under cardinality constraints. Furthermore, we develop an action-selection strategy that balances task relevance with exploration. Simulations on Mars and Earth maps show that the framework can reduce path cost by 18% relative to no communication and decrease transmitted information by 76% compared to raw-data transmission baselines.
Evangelos Psomiadis, Dipankar Maity, Panagiotis Tsiotras
May 24, 2026cs.RO

FusionCore: A 23-State Unscented Kalman Filter for IMU, Wheel Encoder, GPS, and Visual SLAM Fusion in ROS 2

We present FusionCore, an open-source ROS 2 sensor fusion package that fuses IMU, wheel encoder odometry, GPS, and Visual SLAM pose into a single 100 Hz odometry stream using a 23-state Unscented Kalman Filter (UKF). The 23rd state is an online estimate of the wheel encoder's systematic yaw rate bias, identified through GPS heading cross-covariance and subtracted during GPS blackouts to reduce heading drift in coast mode. FusionCore also estimates gyroscope and accelerometer biases as explicit filter states, handles GPS natively in ECEF without a separate coordinate projection node, applies per-sensor Mahalanobis chi-squared outlier gating calibrated to measurement degrees of freedom, and adapts sensor noise covariance automatically from the innovation sequence. VSLAM pose fusion enables GPS-denied operation with any visual odometry or SLAM system, including automatic recovery from map reinitialization. We evaluate against robot_localization on twelve full-length sequences (55-92 min each) from the NCLT public dataset. FusionCore achieves lower Absolute Trajectory Error (ATE) on ten of twelve sequences, with improvements ranging from 1.2x to 22.2x on winning sequences. The robot_localization UKF diverges numerically on all twelve sequences. FusionCore is available at https://github.com/manankharwar/fusioncore under the Apache 2.0 license.
Manan Kharwar
May 21, 2026cs.CV

FRED: A Multi-Modal Autonomous Driving Dataset for Flooded Road Environments

The Flooded Road Environments Dataset (FRED) is, to our knowledge, the first multi-modal autonomous driving dataset specifically targeting the collection of data from scenarios involving water hazards on the road. The dataset contains images from a 2.3 MP FLIR Blackfly USB3 camera, 64-beam 360 degree point clouds from an Ouster OS1-64 LiDAR, and data from an iXblue ATLANS-C IMU corrected by a Geoflex RTK GNSS, from five separate locations captured both during and after flooding events. The data has been released in two formats: a KITTI-style format for easy integration with existing data tools, and the RTMaps format for direct replay of the vehicle's data capture. We provide semantic labels to enable the training and evaluation of both single-sensor and sensor-fusion methods for water hazard detection. Position and velocity, as well as data captured under dry conditions, are provided to enable the development of location-based detection methods that may incorporate maps, and to evaluate other tasks such as localisation and SLAM.
Connor Malone, Sebastien Demmel, Sebastien Glaser
May 19, 2026cs.RO

Enhancing Graph-Based SLAM in GNSS-Denied environments by leveraging leg odometry

Autonomous navigation in GNSS-denied environments remains a core challenge for legged robots, where exteroceptive sensors such as LiDAR are prone to elevation drift in geometrically sparse or repetitive scenes. We present a factor graph architecture that augments the LIO-SAM framework with a parallel kinematic lane driven by proprioceptive leg odometry, coupled to the main LiDAR-inertial lane via an identity relative pose constraint with a selective noise model. Applied to a Linxai D50 quadruped platform across two outdoor loops totaling over one kilometer, our approach reduces elevation drift from over 30m to under 30cm and enables convergence in a scene where the baseline pipeline fails entirely. These results suggest that proprioceptive data, already computed onboard for gait control, constitutes a lightweight and effective vertical anchor for SLAM in GNSS-denied settings.
Léon Perruchot-Triboulet, Luc Jaulin, Kai Xiao
May 19, 2026cs.RO

Multi-Session Ground Texture SLAM in Low-Dynamic Environments

The simultaneous localization and mapping community has introduced a growing number of systems adapted for multi-session operations where the operational environment features low-dynamic changes that impact mapping, such as surface wear, weather phenomena, or seasonal change. These systems allow for lifelong operations by a robot within these environments. There is also growing interest in operations in environments where the unique ground texture is the only mapping feature available for use. These ground texture systems are not yet targeted for multi-session low-dynamic-change environments though. This work explores the impact of three different techniques on trajectory estimation accuracy in these multi-session low-dynamic ground texture environments. Of the three, the use of Kullback-Leibler Divergence, as a similarity score and a bias influencing loop closure confidence, is found to have the most success. We show an analysis of all three methods and a deeper exploration of the impact of Kullback-Leibler Divergence. We also introduce a dataset for use by the robotics community that contains multi-session images where the ground changes between sessions and also high-accuracy pose information for use in evaluation.
Kyle M. Hart, Brendan Englot
May 19, 2026cs.RO

PRISM-SLAM: Probabilistic Ray-Grounded Inference for Scale-aware Metric SLAM

Monocular SLAM historically suffers from scale ambiguity and tracking failure in dynamic environments. While recent vision foundation models (VFMs) provide remarkable zero-shot depth priors, naively integrating these deterministic predictions ignores predictive uncertainty and frame-to-frame scale inconsistencies. We propose PRISM-SLAM, a real-time framework that rigorously integrates VFM priors into a structured Bayesian factor graph to achieve scale-aware, metric-consistent localization and mapping. Specifically, we introduce a Plücker Ray-Distance Factor to anchor monocular observations in absolute space within a globally consistent metric coordinate system, mathematically resolving scale drift by making the metric scale Fisher-identifiable. To handle environmental dynamics, we derive an epistemic uncertainty proxy from temporal depth consistency and formulate a Dynamic Scene Uncertainty Gating (DSUG) mechanism. This soft-gating approach probabilistically down-weights dynamic distractors without incurring the heavy computational overhead associated with traditional semantic segmentation masks. By employing a multi-process architecture that asynchronously processes VFM inference and geometric tracking, PRISM-SLAM provides verified metric output at 30 FPS using solely RGB input, bridging the gap between foundation models and real-world robotic applications. Evaluated on the TUM RGB-D and 7-Scenes benchmarks, PRISM-SLAM achieves a metric SE(3)SE(3) Absolute Trajectory Error (ATE) nearly identical to its oracle-aligned Sim(3)Sim(3) error. This demonstrates that our system can produce deployment-ready metric trajectories by delivering robust metric SLAM solutions without any post-hoc scale correction. Project page: https://prismslam-cmd.github.io/prismslam_pr/
Eunsoo Im, Gyeonggwan Lee, Seunghwan Hong +1
May 18, 2026cs.RO

Towards Ubiquitous Mapping and Localization for Dynamic Indoor Environments

We present UbiSLAM, an innovative solution for real-time mapping and localization in dynamic indoor environments. By deploying a network of fixed RGB-D cameras strategically throughout the workspace, UbiSLAM addresses limitations commonly encountered in traditional SLAM systems, such as sensitivity to environmental changes and reliance on mobile unit sensors. This fixed-sensor approach enables real-time, comprehensive mapping, enhancing the localization accuracy and responsiveness of robots operating within the environment. The centralized map generated by UbiSLAM is continuously updated, providing robots with an accurate global view, which improves navigation, minimizes collisions, and facilitates smoother human-robot interactions in shared spaces. Beyond its advantages, UbiSLAM faces challenges, particularly in ensuring complete spatial coverage and managing blind spots, which necessitate data integration from the robots themselves. In this paper we discuss potential solutions, such as automatic calibration for optimal camera placement and orientation, along with enhanced communication protocols for real-time data sharing. The proposed model reduces the computational load on individual robotic units, allowing less complex robotic platforms to operate effectively while enhancing the robustness of the overall system.
Halim Djerroud, Nico Steyn, Olivier Rabreau +2
May 18, 2026cs.RO

FUSE: A Framework for Unified State Estimation in Vehicular and Robotic SLAM Systems

Tightly coupled SLAM formulations under mixed-rate sensing often bind temporal processing, local geometric association, estimator formulation, and map-update policy into method-specific designs. Such binding makes it difficult to vary one design choice without re-engineering the rest of the state-estimation process. This paper presents FUSE, a framework for unified state estimation in vehicular and robotic SLAM systems. FUSE organizes the state-estimation interface around observation ingestion, propagation, update, and state query, and uses this interface to separate temporal processing, residual-ready local geometric association, estimator formulation, and map-update policy. A LiDAR--IMU instantiation is developed to examine the framework under mixed-rate sensing and directional degeneracy, where high-rate inertial propagation, LiDAR-triggered geometric update, residual screening, and degeneracy-aware correction operate through the same interface boundaries. On a 418~m loop-corridor sequence, the instantiation reports a 1.626 m end-to-end trajectory error, corresponding to a 7.9% relative error reduction compared with Faster-LIO, the lowest-error baseline on this sequence. The results support FUSE as a framework for organizing state-estimation design choices and show how the evaluated instantiation regularizes updates along weakly observable directions.
Wei Wu, Honglin Chen, Wenhan Cao +7
May 17, 2026cs.RO

Stretch-ICP: A Continuous-Trajectory Registration and Deskewing Algorithm in Scenarios of Aggressive Motions

Robust robotic autonomy remains challenging in complex environments, where loss of stability on uneven or slippery terrain can induce extreme accelerations and angular velocities. Such motions corrupt sensor measurements and degrade state estimation, motivating the need for improved algorithmic robustness. To investigate this issue, we introduce the Tumbling-Induced Gyroscope Saturation (TIGS) dataset, which consists of recordings from a mechanical lidar and an Inertial Measurement Unit (IMU) tumbling down a hill. The dataset contains angular speeds up to four times higher than those in similar datasets and is publicly available. We then propose two complementary methods to improve Simultaneous Localization And Mapping (SLAM) robustness and evaluate them on TIGS. First, Saturation-Aware Angular Velocity Estimation (SAAVE) estimates angular velocities when gyroscope measurements become saturated during aggressive motions, reducing angular speed estimation error by 83.4%. Second, Stretch-ICP, a novel registration and deskewing algorithm, enables reconstruction of smoother 6-Degrees Of Freedom (DOF) trajectories under aggressive motions compared to classical Iterative Closest Point (ICP). Stretch-ICP reduces linear and angular velocity errors by 95.2% and 94.8%, respectively, at scan boundaries. Together, these contributions improve the robustness and consistency of lidar-inertial state estimation under aggressive motions.
Simon-Pierre Deschênes, Veronica Vannini, Philippe Giguère +1
May 14, 2026cs.RO

MR-SLAM: Immersive Spatial Supervision for Multi-Robot Mapping via Mixed Reality

Operating a multi-robot fleet for simultaneous localization and mapping (SLAM) in applications such as building inspection or warehouse-aisle monitoring requires the operator to maintain spatial awareness of each robot's position and mapping state, a task that scales poorly on conventional 2D interfaces. We present MR-SLAM, a mixed reality (MR) system in which an operator wearing a Meta Quest 3 headset teleoperates three simulated TurtleBot3 robots through a passthrough view with real-world occlusion, while spatially anchored dashboard panels report mapping progress in situ. Each robot runs an independent SLAM Toolbox instance whose occupancy grid is merged in real time on a Robot Operating System 2 (ROS 2) back end. Across five 9-minute evaluation sessions, the system delivered scans at 8.83 +/- 0.16 Hz, mapped 17.9 +/- 0.8 m^2 of merged occupancy, and reached 94.7 +/- 0.5% cross-instance occupancy consistency across robot pairs. An additional session recorded 6.3 ms median transform jitter and 26.7 m^2 coverage of a 41 m^2 grid. We position MR-SLAM as a reference implementation for combining passthrough mixed reality supervision with multi-robot SLAM on consumer hardware.
Prakash Aryan, Cem Erdogdu, Kavinaya Kumarchokkappan +2
May 13, 2026cs.RO

LEXI-SG: Monocular 3D Scene Graph Mapping with Room-Guided Feed-Forward Reconstruction

Scene graphs are becoming a standard representation for robot navigation, providing hierarchical geometric and semantic scene understanding. However, most scene graph mapping methods rely on depth cameras or LiDAR sensors. In this work, we present LEXI-SG, the first dense monocular visual mapping system for open-vocabulary 3D scene graphs using only RGB camera input. Our approach exploits the semantic priors of open-vocabulary foundation models to partition the scene into rooms, deferring feed-forward reconstruction to when each room is fully observed -- enabling scalable dense mapping without sliding-window scale inconsistencies. We propose a room-based factor graph formulation to globally align room reconstructions while preserving local map consistency and naturally imposing the semantic scene graph hierarchy. Within each room, we further support open-vocabulary object segmentation and tracking. We validate LEXI-SG on indoor scenes from the Habitat-Matterport 3D and self-collected egocentric office sequences. We evaluate its performance against existing feed-forward SLAM methods, as well as established scene graphs baselines. We demonstrate improved trajectory estimation and dense reconstruction, as well as, competitive performance in open-vocabulary segmentation. LEXI-SG shows that accurate, scalable, open-vocabulary 3D scene graphs can be achieved from monocular RGB alone. Our project page and office sequences are available here: https://ori-drs.github.io/lexisg-web/.
Christina Kassab, Hyeonjae Gil, Matías Mattamala +2
May 12, 2026cs.CV

WildPose: A Unified Framework for Robust Pose Estimation in the Wild

Estimating camera pose in dynamic environments is a critical challenge, as most visual SLAM and SfM methods assume static scenes. While recent dynamic-aware methods exist, they are often not unified: semantic-based approaches are brittle, per-sequence optimization methods fail on short sequences, and other learned models may degrade on static-only scenes. We present WildPose, a unified monocular pose estimation framework that is robust in dynamic environments while maintaining state-of-the-art performance on static and low-ego-motion datasets. Our key insight is to connect two powerful paradigms in modern 3D vision: the rich perceptual frontend of feedforward models and the end-to-end optimization of differentiable bundle adjustment (BA). We achieve this with a 3D-aware update operator built on a frozen, pre-trained MASt3R feature backbone, together with a high-capacity motion mask detector that uses multi-level 3D-aware features from the same backbone. Extensive experiments show WildPose consistently outperforms prior methods across dynamic (Wild-SLAM, Bonn), static (TUM, 7-Scenes), and low-ego-motion (Sintel) benchmarks.
Jianhao Zheng, Liyuan Zhu, Zihan Zhu +1
May 11, 2026cs.RO

MAGS-SLAM: Monocular Multi-Agent Gaussian Splatting SLAM for Geometrically and Photometrically Consistent Reconstruction

Collaborative photorealistic 3D reconstruction from multiple agents enables rapid large-scale scene capture for virtual production and cooperative multi-robot exploration. While recent 3D Gaussian Splatting (3DGS) SLAM algorithms can generate high-fidelity real-time mapping, most of the existing multi-agent Gaussian SLAM methods still rely on RGB-D sensors to obtain metric depth and simplify cross-agent alignment, which limits the deployment on lightweight, low-cost, or power-constrained robotic platforms. To address this challenge, we propose MAGS-SLAM, the first RGB-only multi-agent 3DGS SLAM framework for collaborative scene reconstruction. Each agent independently builds local monocular Gaussian submaps and transmits compact submap summaries rather than raw observations or dense maps. To facilitate robust collaboration in the presence of monocular scale ambiguity, our framework integrates compact submap communication, geometry- and appearance-aware loop verification, and occupancy-aware Gaussian fusion, enabling coherent global reconstruction without active depth sensors. We further introduce ReplicaMultiagent Plus benchmark for evaluating collaborative Gaussian SLAM. Intensive experiments on synthetic and real-world datasets show that MAGS-SLAM achieves competitive tracking accuracy and comparable or superior rendering quality to state-of-the-art RGB-D collaborative Gaussian SLAM methods while relying only RGB images.
Zhihao Cao, Qi Shao, Shuhao Zhai +3
May 10, 2026cs.RO

Above and Below: Heterogeneous Multi-robot SLAM Across Surface and Underwater Domains

Multi-robot simultaneous localization and mapping (SLAM) is a fundamental task in multi-robot operations. Robots must have a common understanding of their location and that of their team members to complete coordinated actions. However, multi-robot SLAM between Uncrewed Surface Vessels (USVs) and Autonomous Underwater Vehicles (AUVs) has primarily been achieved through acoustic pinging between robots to retrieve range measurements; a measurement technique requires that robots to be in similar locations simultaneously, have an uninterrupted path for signal propagation, and may necessitate synchronized clocks. This is especially challenging in complex, cluttered maritime environments, where structures may impede signals. However, these same structures may be observable above and below the water's surface, presenting an opportunity for inter-robot SLAM loop closure between USV and AUV data streams. This work builds upon recent research on inter-robot SLAM loop closure between USV and AUV data, extending it to propose a centralized multi-robot SLAM system. Each robot performs its state estimation, and we detect loop closures between each AUV and the USV data. These inter-robot loop closures are used to merge each robot's state estimate into a centralized graph, yielding estimates for the whole time history of the USV and all AUVs in the system. Validation is performed using real-world perceptual data in three different environments. Results show improved errors for AUVs in the multi-robot SLAM system compared to single-robot SLAM over the same trajectories. To our knowledge, this is the first instance of a multi-robot SLAM system with AUVs and USVs built on loop closures rather than acoustic distance measurements.
John McConnell, Armon Shariati, Paul Szenher +1
May 8, 2026cs.RO

AERO-VIS: Asynchronous Event-based Real-time Onboard Visual-Inertial SLAM

The robustness of event cameras to high dynamic range and motion blur holds the potential to improve visual odometry systems in challenging environments. Although their high temporal resolution does not require synchronous processing, most event-based odometry methods still run at fixed rates, which simplifies system design but restricts latency and throughput. In this work, we present AERO-VIS, a stereo event-inertial SLAM system with an integrated, data-driven, robust, and performance-optimized keypoint detector. By decoupling event preprocessing from state estimation, our architecture operates asynchronously at the maximum rate supported by available hardware, dynamically adapting to downstream runtime demands and ensuring low-latency, real-time performance. When deploying AERO-VIS on a UAV, we achieve unprecedented accuracy in onboard event-based SLAM. These unique characteristics enable us to present the first purely event-based inertial SLAM system that demonstrates closed-loop UAV control and large-scale state estimation while relying solely on onboard compute. Videos of the experiments, source code, and additional results are available at https://ethz-mrl.github.io/AERO-VIS/.
Yannick Burkhardt, Sebastián Barbas Laina, Simon Boche +2
May 5, 2026cs.LG

Hardware-Aware Neural Feature Extraction for Resource-Constrained Devices

Visual SLAM is a core component of spatial computing systems, yet deploying learned local feature extractors on microcontroller-class hardware remains challenging due to memory, bandwidth, and quantization constraints. While modern neural descriptors provide strong robustness, their practical adoption is often hindered by system-level bottlenecks that are not captured by FLOP-based efficiency metrics. In this work, we introduce Gideon, a hardware-aware neural feature extractor explicitly designed for resource-constrained devices. Our approach combines relational knowledge distillation from a SuperPoint teacher with differentiable neural architecture search (DNAS) under strict memory and operator constraints. Unlike conventional design pipelines, we treat quantization stability and dynamic-range compactness as first-class objectives. We show that architectural choices such as replacing Batch Normalization with affine layers significantly improve INT8 robustness, and that descriptor dimensionality directly governs quantization resilience. Deployed on STM32N6, Gideon achieves 9.003 ms inference time (111 fps) while remaining below a 1.5 MB memory footprint. Remarkably, INT8 quantization induces negligible degradation and occasionally matches full-precision performance. These results demonstrate that robust learned feature extraction can be reconciled with embedded hardware constraints through holistic hardware-algorithm co-design.
Francesco Tosini, Simone Pedroni, Christian Veronesi +5
May 5, 2026cs.RO

Robust Visual SLAM for UAV Navigation in GPS-Denied and Degraded Environments: A Multi-Paradigm Evaluation and Deployment Study

Reliable localization in GPS-denied, visually degraded environments is critical for autonomous UAV opera- tions. This paper presents a systematic comparative evaluation of five V-SLAM systems ORB-SLAM3, DPVO, DROID-SLAM, DUSt3R, and MASt3R spanning classical, deep learning, recurrent, and Vision Transformer (ViT) paradigms. Experiments are conducted on curated sequences from four public benchmarks (TUM RGB-D, EuRoC MAV, UMA-VI, SubT-MRS) and a custom monocular indoor dataset under five controlled degradation conditions (normal, low light, dust haze, motion blur, and combined), with sub-millimeter Vicon ground truth. Results show that ORB-SLAM3 fails critically under severe degradation (62.4% overall TSR; 0% under dense haze), while learning-based methods remain robust: MASt3R achieves the lowest degraded ATE (0.027 m) and DUSt3R the highest tracking success (96.5%). DPVO offers the best efficiency robustness trade-off (18.6 FPS, 3.1 GB GPU memory, 86.1% TSR), making it the preferred choice for memory-constrained embedded platforms. Embedded deployment analysis across NVIDIA Jetson platforms provides actionable guidelines for SLAM selection under SWaP-constrained UAV scenarios.
Prasoon Kumar, Akshay Deepak, Sandeep Kumar
May 4, 2026cs.RO

DynoSLAM: Dynamic SLAM with Generative Graph Neural Networks for Real-World Social Navigation

Traditional Simultaneous Localization and Mapping (SLAM) algorithms rely heavily on the static environment assumption, which severely limits their applicability in real-world spaces populated by moving entities, such as pedestrians. In this work, we propose DynoSLAM, a tightly-coupled Dynamic GraphSLAM architecture that integrates socially-aware Graph Neural Networks (GNNs) directly into the factor graph optimization. Unlike conventional approaches that use rigid constant-velocity heuristics or deterministic single-agent neural priors, our framework formulates pedestrian motion forecasting as a stochastic World Model. By utilizing Monte Carlo rollouts from a trained GNN, we capture the multimodal epistemic uncertainty of human interactions and embed it into the SLAM graph via a dynamic Mahalanobis distance factor. We demonstrate through extensive simulated experiments that this stochastic formulation not only maintains highly accurate retrospective tracking but also prevents the optimization failures caused by the deterministic "argmax problem". Ultimately, extracting the empirical mean and covariance matrices of future pedestrian states provides a mathematically rigorous, probabilistic safety envelope for downstream local planners, enabling anticipatory and collision-free robot navigation in densely crowded environments.
Danil Tokhchukov, Veronika Morozova, Gonzalo Ferrer
Apr 30, 2026cs.RO

Learning-Based Hierarchical Scene Graph Matching for Robot Localization Leveraging Prior Maps

Accurate localization is a fundamental requirement for autonomous robots operating in indoor environments. Scene graphs encode the spatial structure of an environment as a hierarchy of semantic entities and their relationships, and can be constructed both online from robot sensor data and offline from architectural priors such as Building Information Models (BIM). Matching these two complementary representations enables drift correction in SLAM by grounding robot observations against a known structural prior. However, establishing reliable node-to-node correspondences between them remains an open challenge: existing combinatorial methods are prohibitively expensive at scale, and prior learned approaches address only flat graph matching, ignoring the multi-level semantic structure present in both representations. Here we present a learned, end-to-end differentiable pipeline that augments both graphs with semantically motivated edge types encoding intra- and inter- level relationships, explicitly exploiting this hierarchy to enable simultaneous matching from high-level room concepts down to low-level wall surfaces. Trained exclusively on floor plans, the proposed method outperforms the combinatorial baseline in F1 on real LiDAR environments while running an order of magnitude faster, demonstrating viable zero-shot generalization for BIM-assisted robot localization.
Nimrod Millenium Ndulue, Jose Andres Millan-Romera, Matteo Giorgi +2
Apr 28, 2026cs.CV

RADIO-ViPE: Online Tightly Coupled Multi-Modal Fusion for Open-Vocabulary Semantic SLAM in Dynamic Environments

We present RADIO-ViPE (Reduce All Domains Into One -- Video Pose Engine), an online semantic SLAM system that enables geometry-aware open-vocabulary grounding, associating arbitrary natural language queries with localized 3D regions and objects in dynamic environments. Unlike existing approaches that require calibrated, posed RGB-D input, RADIO-ViPE operates directly on raw monocular RGB video streams, requiring no prior camera intrinsics, depth sensors, or pose initialization. The system tightly couples multi-modal embeddings -- spanning vision and language -- derived from agglomerative foundation models (e.g., RADIO) with geometric scene information. This coupling takes place in initialization, optimization and factor graph connections to improve the consistency of the map from multiple modalities. The optimization is wrapped within adaptive robust kernels, designed to handle both actively moving objects and agent-displaced scene elements (e.g., furniture rearranged during ego-centric session). Experiments demonstrate that RADIO-ViPE achieves state-of-the-art results on the dynamic TUM-RGBD benchmark while maintaining competitive performance against offline open-vocabulary methods that rely on calibrated data and static scene assumptions. RADIO-ViPE bridges a critical gap in real-world deployment, enabling robust open-vocabulary semantic grounding for autonomous robotics and unconstrained in-the-wild video streams. Project page: https://be2rlab.github.io/radio_vipe
Zaid Nasser, Mikhail Iumanov, Tianhao Li +3
Apr 28, 2026cs.RO

Robust Graph Matching through Semantic Relationship Generation for SLAM

Graph-based representations such as Scene Graphs enable localization in structured indoor environments by matching a locally observed graph, constructed from sensor data, to a prior map. This process is particularly challenging in environments with repetitive or symmetric layouts, where structural cues alone are often insufficient to resolve ambiguities. We propose a semantic-enhanced graph matching approach that explicitly models relations between detected objects and structural elements, such as rooms and wall planes. Objects are detected from RGB-D data and integrated into the graph, and their relations to structural elements are exploited to filter candidate correspondences prior to geometric verification, significantly reducing ambiguity and search complexity. The proposed method is integrated within the iS-Graphs framework and evaluated in synthetic and simulated environments. Results show that semantic relations significantly reduce the number of candidate matches, improve computational efficiency, and enable faster convergence, particularly in symmetric scenarios where purely geometric approaches fail.
David Perez-Saura, Jose Andres Millan-Romera, Miguel Fernandez-Cortizas +3
Apr 28, 2026cs.CV

COMPASS: COmpact Multi-channel Prior-map And Scene Signature for Floor-Plan-Based Visual Localization

Architectural floor plans are widely available priors which contain not only geometry but also the semantic information of the environment, yet existing localization methods largely ignore this semantic information. To address this, we present COMPASS, an algorithm that exploits both geometric and semantic priors from floor plans to estimate the pose of a robot equipped with dual fisheye cameras. Inspired by scan context descriptor from LiDAR-based place recognition, we design a multi-channel radial descriptor that encodes the geometric layout surrounding a position. From the floor plan, rays are cast in 360 azimuth bins and the results are encoded into five channels: normalized range, structural hit type (wall, window, or opening), range gradient, inverse range, and local range variance. From the image side, the same descriptor structure is populated by detecting structural elements in the fisheye imagery. As a first step toward full cross-modal matching, we present a window detection algorithm for fisheye images that uses a line segment detector to identify window frames via vertical edge clustering and brightness verification. Detected windows are projected to azimuthal bearings through the fisheye camera model, producing the hit-type channel of the visual descriptor. As a proof of concept, we generate both descriptors at a single known pose from the Hilti-Trimble SLAM Challenge 2026 dataset and demonstrate that the wall-window pattern extracted from the first frame of each camera closely matches the floor plan descriptor, validating the feasibility of cross-modal structural matching.
Muhammad Shaheer, Miguel Fernandez-Cortizas, Asier Bikandi-Noya +2
Apr 27, 2026cs.RO

Passage-Aware Structural Mapping for RGB-D Visual SLAM

Doorways and passages are critical structural elements for indoor robot navigation, yet they remain underexplored in modern Visual SLAM (VSLAM) frameworks. This paper presents a passage-aware structural mapping approach for RGB-D VSLAM that detects doors and traversable openings by jointly fusing geometric, semantic, and topological cues. Doors are modeled as planar entities embedded within walls and classified as traversable or non-traversable based on their coplanarity with the supporting wall. Passages are inferred through two complementary strategies: traversal evidence accumulated from camera-wall interactions across consecutive keyframes, and geometric opening validation based on discontinuities in the mapped wall geometry. The proposed method is integrated into vS-Graphs as a proof of concept, enriching its scene graph with passage-level abstractions and improving room connectivity modeling. Qualitative evaluations on indoor office sequences demonstrate reliable doorway detection, and the framework lays the foundation for exploiting these elements in BIM-informed VSLAM. The source code is publicly available at https://github.com/snt-arg/visual_sgraphs/tree/doorway_integration.
Ali Tourani, Miguel Fernandez-Cortizas, Saad Ejaz +4
Apr 27, 2026cs.RO

Event-based SLAM Benchmark for High-Speed Maneuvers

Event-based cameras are bio-inspired sensors with pixels that independently and asynchronously respond to brightness changes at microsecond resolution, offering the potential to handle visual tasks in high-speed maneuvering scenarios. Existing event-based approaches, although successful in mitigating motion blur caused by high-speed maneuvers, suffer from many limitations. Some of them highlight a success of pose tracking for a fronto-parallel fast shaking camera closed to the structure, while others assume pure (optionally aggressive) three-degree-of-freedom rotations. The former requires persistent local map visibility within the field of view (FOV), whereas the latter fails to generalize to six-degree-of-freedom (6-DoF) motions where both linear and angular velocities may be large. Consequently, current successes do not fully demonstrate that event-based state estimation under arbitrary aggressive maneuvers is a fully solved problem. To quantitatively assess the extent to which the potential of event cameras has been unlocked, we conduct a thorough analysis of state-of-the-art (SOTA) event-based visual odometry (VO)/visual-inertial odometry (VIO) methods and report shortcomings in current public datasets. Furthermore, we introduce a benchmarking framework for event-based state estimation, called EvSLAM, characterized by sufficient variation in data collection platforms, diverse extreme lighting scenarios, and a wide scope of challenging motion patterns under a clear and rigorous definition of high-speed maneuvers for mobile robots, along with a novel evaluation metric designed to fairly assess the operational limits of event-based solutions. This framework benchmarks state-of-the-art methods, yielding insights into optimal architectures and persistent challenges.
Sheng Zhong, Junkai Niu, Guillermo Gallego +7
Apr 24, 2026cs.CV

Holo360D: A Large-Scale Real-World Dataset with Continuous Trajectories for Advancing Panoramic 3D Reconstruction and Beyond

While feed-forward 3D reconstruction models have advanced rapidly, they still exhibit degraded performance on panoramas due to spherical distortions. Moreover, existing panoramic 3D datasets are predominantly collected with 360 cameras fixed at discrete locations, resulting in discontinuous trajectories. These limitations critically hinder the development of panoramic feed-forward 3D reconstruction, especially for the multi-view setting. In this paper, we present Holo360D, a comprehensive dataset containing 109,495 panoramas paired with registered point clouds, meshes, and aligned camera poses. To our knowledge, Holo360D is the first large-scale dataset that provides continuous panoramic sequences with accurately aligned high-completeness depth maps. The raw data are initially collected using a 3D laser scanner coupled with a 360 camera. Subsequently, the raw data are processed with both online and offline SLAM systems. Furthermore, to enhance the 3D data quality, a post-processing pipeline tailored for the 360 dataset is proposed, including geometry denoising, mesh hole filling, and region-specific remeshing. Finally, we establish a new benchmark by fine-tuning 3D reconstruction models on Holo360D, providing key insights into effective fine-tuning strategies. Our results demonstrate that Holo360D delivers superior training signals and provides a comprehensive benchmark for advancing panoramic 3D reconstruction models. Datasets and Code will be made publicly available.
Jing Ou, Zidong Cao, Yinrui Ren +6
Apr 24, 2026cs.CV

Flow4DGS-SLAM: Optical Flow-Guided 4D Gaussian Splatting SLAM

Handling the dynamic environments is a significant research challenge in Visual Simultaneous Localization and Mapping (SLAM). Recent research combines 3D Gaussian Splatting (3DGS) with SLAM to achieve both robust camera pose estimation and photorealistic renderings. However, using SLAM to efficiently reconstruct both static and dynamic regions remains challenging. In this work, we propose an efficient framework for dynamic 3DGS SLAM guided by optical flow. Using the input depth and prior optical flow, we first propose a category-agnostic motion mask generation strategy by fitting a camera ego-motion model to decompose the optical flow. This module separates dynamic and static Gaussians and simultaneously provides flow-guided camera pose initialization. We boost the training speed of dynamic 3DGS by explicitly modeling their temporal centers at keyframes. These centers are propagated using 3D scene flow priors and are dynamically initialized with an adaptive insertion strategy. Alongside this, we model the temporal opacity and rotation using a Gaussian Mixture Model (GMM) to adaptively learn the complex dynamics. The empirical results demonstrate our state-of-the-art performance in tracking, dynamic reconstruction, and training efficiency.
Yunsong Wang, Gim Hee Lee
Apr 23, 2026cs.CV

Robust Camera-to-Mocap Calibration and Verification for Large-Scale Multi-Camera Data Capture

Optical motion capture (mocap) systems are widely used for ground-truth capture in AR/VR, SLAM and robotics datasets. These datasets require extrinsic calibration to align mocap coordinates to external camera frames -- a step that is subject to multiple sources of error in practice, and failures often go undetected until they corrupt downstream data. These issues are compounded for fisheye cameras, where spatially non-uniform distortion makes both calibration and verification more challenging. We present a calibration and verification system designed for this setting. Concretely, we target robustness to board-to-marker attachment variation, optimization initialization ambiguity, and session-to-session calibration drift after deployment. The calibration jointly estimates camera extrinsics and the board-to-marker transform, and uses a staged solver to improve convergence reliability under ambiguous initialization. The verification component, \lollypop, provides fast, operator-independent assessment through a measurement chain entirely independent of the calibration data. In experiments on a Meta Quest 3 headset with fisheye cameras, our calibration outperforms existing benchwork, and lollypop reliably detects calibration degradation over time. The system has been deployed in production data collection pipelines.
Tianyi Liu, Christopher Twigg, Patrick Grady +3
Apr 23, 2026cs.RO

SNGR: Selective Non-Gaussian Refinement for Ambiguous SLAM Factor Graphs

We present Selective Non-Gaussian Refinement (SNGR), a SLAM framework that augments iSAM2 with targeted nested sampling on windows where Gaussian approximations are likely to fail. We detect such regions using the condition number of joint marginal covariances and selectively refine them using the full nonlinear factor graph likelihood, with a gating mechanism to avoid degradation in multimodal cases. Experiments on range-only SLAM with wrong data association show that SNGR achieves high-precision failure detection and consistent local likelihood improvements while reducing computational cost relative to exhaustive non-Gaussian inference. These results highlight both the promise and the limitations of selective refinement for approximate SLAM posteriors.
Anushka Kulkarni, Sarthak Dubey
Apr 23, 2026cs.RO

SLAM as a Stochastic Control Problem with Partial Information: Optimal Solutions and Rigorous Approximations

Simultaneous localization and mapping (SLAM) is a foundational state estimation problem in robotics in which a robot accurately constructs a map of its environment while also localizing itself within this construction. We study the active SLAM problem through the lens of optimal stochastic control, thereby recasting it as a decision-making problem under partial information. After reviewing several commonly studied models, we present a general stochastic control formulation of active SLAM together with a rigorous treatment of motion, sensing, and map representation. We introduce a new exploration stage cost that encodes the geometry of the state when evaluating information-gathering actions. This formulation, constructed as a nonstandard partially observable Markov decision process (POMDP), is then analyzed to derive rigorously justified approximate solutions that are near-optimal. To enable this analysis, the associated regularity conditions are studied under general assumptions that apply to a wide range of robotics applications. For a particular case, we conduct an extensive numerical study in which standard learning algorithms are used to learn near-optimal policies.
Ilir Gusija, Fady Alajaji, Serdar Yüksel
Apr 21, 2026cs.RO

SL(C)AMma: Simultaneous Localisation, (Calibration) and Mapping With a Magnetometer Array

Indoor localisation techniques suffer from attenuated Global Navigation Satellite System (GNSS) signals and from the accumulation of unbounded drift by integration of proprioceptive sensors. Magnetic field-based Simultaneous Localisation and Mapping (SLAM) reduces drift through loop closures by revisiting previously seen locations, but extended exploration of unseen areas remains challenging. Recently, magnetometer arrays have demonstrated significant benefits over single magnetometers, as they can directly estimate the odometry. However, inconsistencies between magnetometer measurements negatively affect odometry estimates and complicate loop closure detection. We propose two filtering algorithms: The first focuses on magnetic field-based SLAM using a magnetometer array (SLAMma). The second extends this to jointly estimate the magnetometer calibration parameters (SLCAMma). We demonstrate, using Monte Carlo simulations, that the calibration parameters can be accurately estimated when there is sufficient orientation excitation, and that magnetometers achieve inter-sensor measurement consistency regardless of the type of motion. Experimental validation on ten datasets confirms these results, and we demonstrate that in cases where single magnetometer SLAM fails, SLAMma and SLCAMma provide good trajectory estimates with, more than 80% drift reduction compared to integration of proprioceptive sensors.
Thomas Edridge, Manon Kok
Apr 17, 2026cs.RO

GaussianFlow SLAM: Monocular Gaussian Splatting SLAM Guided by GaussianFlow

Gaussian splatting has recently gained traction as a compelling map representation for SLAM systems, enabling dense and photo-realistic scene modeling. However, its application to monocular SLAM remains challenging due to the lack of reliable geometric cues from monocular input. Without geometric supervision, mapping or tracking could fall in local-minima, resulting in structural degeneracies and inaccuracies. To address this challenge, we propose GaussianFlow SLAM, a monocular 3DGS-SLAM that leverages optical flow as a geometry-aware cue to guide the optimization of both the scene structure and camera poses. By encouraging the projected motion of Gaussians, termed GaussianFlow, to align with the optical flow, our method introduces consistent structural cues to regularize both map reconstruction and pose estimation. Furthermore, we introduce normalized error-based densification and pruning modules to refine inactive and unstable Gaussians, thereby contributing to improved map quality and pose accuracy. Experiments conducted on public datasets demonstrate that our method achieves superior rendering quality and tracking accuracy compared with state-of-the-art algorithms. The source code is available at: https://github.com/url-kaist/gaussianflow-slam.
Dong-Uk Seo, Jinwoo Jeon, Eungchang Mason Lee +1
Apr 16, 2026cs.RO

Dual Pose-Graph Semantic Localization for Vision-Based Autonomous Drone Racing

Autonomous drone racing demands robust real-time localization under extreme conditions: high-speed flight, aggressive maneuvers, and payload-constrained platforms that often rely on a single camera for perception. Existing visual SLAM systems, while effective in general scenarios, struggle with motion blur and feature instability inherent to racing dynamics, and do not exploit the structured nature of racing environments. In this work, we present a dual pose-graph architecture that fuses odometry with semantic detections for robust localization. A temporary graph accumulates multiple gate observations between keyframes and optimizes them into a single refined constraint per landmark, which is then promoted to a persistent main graph. This design preserves the information richness of frequent detections while preventing graph growth from degrading real-time performance. The system is designed to be sensor-agnostic, although in this work we validate it using monocular visual-inertial odometry and visual gate detections. Experimental evaluation on the TII-RATM dataset shows a 56% to 74% reduction in ATE compared to standalone VIO, while an ablation study confirms that the dual-graph architecture achieves 10% to 12% higher accuracy than a single-graph baseline at identical computational cost. Deployment in the A2RL competition demonstrated that the system performs real-time onboard localization during flight, reducing the drift of the odometry baseline by up to 4.2 m per lap.
David Perez-Saura, Miguel Fernandez-Cortizas, Alvaro J. Gaona +1