Simultaneous Localization And Mapping

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Period ending 2026-09-21

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135 papers

Latest in Simultaneous Localization And Mapping

Sep 21, 2026cs.RO

Range-Aided SLAM Initialization Exploiting Accurate Heading Information

This paper presents a novel initialization method for range-aided simultaneous localization and mapping (RA-SLAM). The general SLAM problem has a well-known separable structure where landmark and robot positions can be solved for in a linear fashion given known robot headings. This paper considers the case where highly accurate heading information is available, which is typical of autonomous underwater vehicle (AUV) navigation, to solve for the range transponder and robot positions. The proposed approach consists of two steps. First, using a generalized trust region subproblem (GTRS), the positions of the transponders relative to the AUV are solved for given the nonlinear range measurements. Second, the relative transponder positions and the known heading of the AUV are used to estimate the transponder and AUV positions by solving a linear least-squares problem. These transponder and AUV position estimates, combined with the highly accurate heading information, provide a reliable initialization method for the general nonlinear RA-SLAM problem. The effectiveness of the proposed approach is tested on a real-world AUV dataset where long baseline (LBL) range measurements are provided in concert with highly accurate heading information provided by an inertial navigation system (INS).
Isabel Lougheed, James Richard Forbes
Sep 17, 2026cs.RO

Semantic SLAM in Precision Agriculture using Bayesian Inference

This paper presents a real-time semantic world modeling framework specialized for precision agriculture using autonomous robots. The framework combines probabilistic mapping of objects and their semantic attributes, updated through Bayesian inference, with a graph-based Simultaneous Localization and Mapping (SLAM) approach implemented using g2og^2o, a general framework for graph optimization. This integration enables accurate mapping and localization without relying solely on GPS. By leveraging semantic information such as plant type, size, and health, the robot can perform tasks while mapping and localizing itself within a field of crops. The proposed framework was validated through Gazebo simulations and physical experiments on an indoor field with artificial plants using Boston Dynamics' robot dog Spot. A YOLOv8n object detection model was trained to extract object and semantic data from depth camera observations. These simulations and experiments demonstrate that the system can successfully perform real-time mapping of up to at least 400 plants.
Ruben Beumer, Sander Doodeman, René van de Molengraft +1
Sep 17, 2026cs.CV

RawSLAM: Online HDR Gaussian SLAM from Linear Radiance

Current dense visual SLAM systems rely almost exclusively on 8-bit tonemapped Low Dynamic Range (LDR) inputs, limiting their robustness in extreme lighting where shadows and highlights trigger tracking drift and mapping collapse. Conversely, existing raw and High Dynamic Range (HDR) reconstruction pipelines operate strictly offline. They depend on Structure-from-Motion preprocessing and are not suited for large inter-frame motion. We present, to the best of our knowledge, the first online Gaussian SLAM framework that tracks and maps directly on single-exposure 16-bit linear HDR imagery. Our method rests on three core components: an architecture-agnostic HDR Gaussian Splatting module featuring an MLP-free logarithmic parameterization of Gaussian color features; a Reinhard range-compressed photometric objective; and structure-guided spatial gradient weighting. Combined, these components allow our approach to outperform a direct HDR adaptation of MonoGS in both trajectory and reconstruction accuracy, while rendering natively in linear scene radiance for post-rendering processing. The same formulation runs unchanged on standard 8-bit inputs, roughly halving the MonoGS baseline error. Furthermore, our HDR Gaussian module transfers seamlessly to SplaTAM, Gaussian SLAM, and DROID-W, eliminating all tracking failures these systems suffer on challenging illumination sequences. To enable this research, we introduce RawSLAM: a dataset of 10 real-world indoor sequences featuring 16-bit RAW imagery, aligned depth, IMU measurements, and external OptiTrack poses. Code and dataset will be made publicly available soon.
Marina Orozco González, Luis Merino
Sep 17, 2026cs.CV

VGGT-GS SLAM: Uncalibrated Monocular Gaussian Splatting SLAM with Feed-Forward Priors

We present VGGT-GS SLAM, a monocular 3D Gaussian Splatting SLAM system designed for uncalibrated videos. Starting from feed-forward VGGT pose and depth priors, our system performs submap differentiable bundle adjustment that jointly refines camera poses and a 3D Gaussian map, while optimizing submap-shared intrinsics and radial--tangential distortion through analytic calibration Jacobians. To improve global consistency, we introduce Gaussian-native alignment (GNA) for camera-anchored scale refinement between sequential submaps and verification of loop-closure candidates. Extensive experiments on standard indoor benchmarks show consistent improvements in localization accuracy and strong rendering quality under uncalibrated settings, establishing a strong baseline for uncalibrated Gaussian SLAM.
Yuhang Han, Hao Wang, Jiaxi Cao +1
Sep 17, 2026cs.RO

SLAMSqueezeBench: Comparing SLAM Systems under Resource Constraints

Simultaneous localization and mapping (SLAM) is one of the services running on an autonomous robot. It is typically run to assist other tasks such as planning, manipulation, etc. All these tasks are run on edge hardware and are subject to severe resource constraints. However, most SLAM systems are built and tested in isolation, and their performance is reported as if they are the only task running on a system. We observe that existing benchmarks lack a common mechanism for comparing SLAM systems under realistic resource constraints. To address this limitation, we have developed SLAMSqueezeBench, a framework that allows testing of SLAM systems under realistic workloads on edge hardware. It does so by imposing constraints on compute and memory resources available for the SLAM system during execution. It also simulates realistic camera frame acquisition with frame drops when a finite buffer is full. Using SLAMSqueezeBench, we compare nine SLAM systems spanning classical systems, learning-based systems, and approaches for Gaussian splatting. Our testing framework will be available for use by the community upon publication.
Mohamed Hefny, Karthik Dantu, Steven Y. Ko
Sep 17, 2026cs.CV

AMB3R-SLAM: Kilometer-scale SLAM with Hierarchical Backend

We present AMB3R-SLAM, a real-time monocular SLAM system capable of reconstructing kilometer-scale trajectories over 10k frames on a single consumer-grade GPU. Our model couples a lightweight front-end for low-latency online tracking with a hierarchical backend that progressively enforces local, mid-level, and global consistency. By avoiding bundle adjustment that relies on the static world assumption, our system naturally handles complex dynamic scenes out of the box. Furthermore, we demonstrate that our method can be extended to leverage stereo, RGB-D, and LiDAR as additional inputs. AMB3R-SLAM achieves strong camera tracking performance across 9 datasets, reducing the absolute trajectory error (ATE) of previous state-of-the-art methods on VBR and Oxford Spires by over 70%. With additional LiDAR input, our model further reduces ATE to sub-meter level on KITTI and VBR datasets.
Hengyi Wang, Lourdes Agapito
Sep 16, 2026cs.RO

SOL-SLAM: Inverse Compositional Gauss-Newton Direct Registration for Fast Sonar-Only Local SLAM

Autonomous underwater navigation typically relies on complex and expensive multi-modal sensor suites designed to prioritize global Simultaneous Localization and Mapping (SLAM) accuracy. However, local reactive behaviors such as coarse navigation and obstacle avoidance require only local consistency---a capability that should be feasible using only a Forward-Looking Sonar (FLS), yet remains largely unaddressed, leaving a critical gap in FLS-only local SLAM. Moreover, existing acoustic SLAM frameworks predominantly rely on sparse feature extraction methods that discard substantial portions of the already information-sparse acoustic returns. To overcome these limitations, this work introduces a dense direct registration approach that aligns full acoustic intensity scans to a recursively updated local map. Real-time execution is achieved via an Inverse Compositional Gauss-Newton optimization strategy that minimizes computational overhead. Experimental evaluations show that this dense method yields significant improvements on translation error compared to sparse keypoint baselines, maintaining stable sub-meter tracking precision over wide displacement gaps. Moreover, this approach delivers odometry performance comparable to multi-sensor fusion pipelines (FLS, DVL, and IMU), bypassing expensive payload dependencies in feature-rich environments. We validate real-world applicability through AUV field trials, running the full local SLAM approach onboard an embedded, resource-constrained computer.
Kalvik Jakkala, Jason O'Kane
Sep 15, 2026cs.CV

PanoGS-SLAM: Panoramic 3D Gaussian Splatting SLAM

Real-time dense SLAM is a core capability for robotics applications that require robust localization and high- quality mapping in dynamic or fast-changing environments. Recent 3D Gaussian Splatting (3DGS)-based SLAM methods have shown promising performance, but most are designed for narrow-FoV pinhole cameras, where limited angular coverage weakens pose observability and often leads to unstable photo- metric optimization under rapid motion and large viewpoint changes. We present PanoGS-SLAM, the first panoramic dense SLAM system built on 3D Gaussian Splatting. Our method per- forms differentiable rendering and pose optimization directly in the spherical domain, enabling omnidirectional photometric constraints for more stable tracking. To improve geometric consistency and robustness, we introduce (1) a sphere-consistent photometric loss that compensates for the area distortion of equirectangular projection, and (2) a depth-guided Gaussian initialization strategy that stabilizes incremental mapping in newly observed regions. Extensive experiments on both real and synthetic panoramic benchmarks (PALVIO and SynPano) show that PanoGS-SLAM consistently outperforms geometric and GS-based baselines in tracking accuracy and rendering quality, while achieving fast front-end convergence and real-time perfor- mance. In addition, controlled field-of-view experiments reveal a clear monotonic improvement in optimization conditioning and convergence stability as angular coverage increases, high- lighting the fundamental role of sensing geometry in shaping the optimization landscape of differentiable Gaussian-based SLAM. The source code will be made publicly available.
Yongqi Mao, Hao Shi, Yufan Zhang +3
Sep 15, 2026cs.RO

Online Geometric Change Detection via Scene Decomposition

Autonomous robots are increasingly deployed on long duration single- and multi-session missions in dynamic environments, where the ability to identify environmental changes such as fallen trees or opened doors provides important contextual information for online planning. We propose a framework called Change Detection via Scene Decomposition (CDSD) for accurate online geometric change detection using LiDAR or RGB-D sensors. Recent advances in geometric SLAM have made it possible to generate dense, tightly aligned maps without post processing, but comparing global maps across entire sessions is computationally expensive and does not allow for single-session online change detection. CDSD instead spatially decomposes mapped environments into unique scenes where changes can be found efficiently by comparing dense, local subsets of the global map called submaps. As the first submap-based approach for geometric change detection, we identify and address the following core challenges: 1) identifying appropriate scenes for change detection that require minimal redundant information; 2) generating dense and representative submaps for each scene; 3) detecting changes between submaps with differing fields of view; and 4) processing detected changes for real-time map reconstruction. Results demonstrate our algorithm on custom datasets collected at the Army Research Laboratory facility in Graces Quarters, Maryland, and on open-source multi-session change detection datasets.
David Thorne, Samuel Jia Cong Chua, Nakul Joshi +4
Sep 15, 2026cs.RO

HuMemSLAM: Efficient Human-Inspired Semantic Place Recognition for Robust Visual SLAM

Autonomous systems require reliable place recognition for efficient and effective simultaneous localisation and mapping (SLAM). Traditional geometric visual SLAM approaches rely on low-level features and geometric consistency, but remain vulnerable to perceptual aliasing, where different places appear similar, and perceptual variation, where the same place appears different. Although semantic SLAM and modern learned visual place recognition (VPR) methods improve robustness under challenging perceptual conditions, real-time deployment requires both high retrieval accuracy and low latency. Inspired by human memory and perception, we propose HuMem-VPR, which exploits the bidirectional relationship between bottom-up perceptual evidence and top-down contextual reasoning to achieve high-level place understanding. We further introduce HuMemSLAM, the integration of HuMem-VPR with ORB-SLAM3. HuMem VPR achieved the highest aggregate retrieval accuracy on the real-image benchmark, competitive accuracy on the CARLA benchmark, and approximately two to three times lower latency than the evaluated state-of-the-art VPR methods. Across the evaluated dataset families and online experiments, HuMemSLAM substantially improved integrated Recall @1 over ORB-SLAM3's native retrieval while reducing the proposals submitted to its geometric backend.
Mayowa Adebambo, Sebastian Donnelly, Armand Amaritei +2
Sep 14, 2026cs.CV

SURE-Map: Self-Correcting Streaming Geometric Foundation Models

Streaming geometric foundation models are emerging as a compelling alternative to SLAM systems. Yet this streaming nature introduces a fundamental issue: each prediction is made from limited context, which is vulnerable to dynamic objects and weak textures. Small local errors accumulate into severe geometric distortion and long-horizon scale drift. We argue that reliable streaming reconstruction requires geometric foundation models to be not only predictive, but also self-correcting. We introduce SURE-Map, a self-correcting framework built upon two complementary principles. First, we explicitly model cross-view geometric uncertainty. Unlike conventional depth or point confidence, which primarily reflects the reliability of individual-view prediction, our uncertainty directly measures whether the jointly predicted pose and depth induce geometrically consistent cross-view pixel correspondences. Second, because local correction alone cannot eliminate slowly accumulating scale errors, we introduce multi-timescale self-correction: fast consecutive-frame inference preserves streaming efficiency, while sparse keyframe-window inference provides longer-range geometric evidence to periodically recalibrate the scale of recent trajectories. SURE-Map establishes new state-of-the-art performance for online feed-forward reconstruction across long-horizon benchmarks, reducing ATE-RMSE from 24.00 to 17.24 m on KITTI, 5.11 to 4.74 m on Oxford Spires, and 31.37 to 28.58 m on VBR, with further improvements to 15.17, 4.63, and 22.12 m when incorporating loop-closure refinement. Project page: https://mingkai-liu.github.io/projects/sure-map/.
Mingkai Liu, Hao Zhao, Xingxing Zuo
Sep 14, 2026cs.RO

P-POSEMEM: Projective Semantic Memory for Consistent Language Grounding under Pose-Graph Rewrites

A robot following language instructions needs its semantic memory to keep naming the same physical object while the SLAM pose graph underneath is optimized, loop-closed and compressed. Maps committing each detection to a world coordinate cannot: a closure moves the anchor it was measured from, or the solver marginalizes that anchor, and the query then selects a different object although both graphs represent the same posterior. P-POSEMEM stores each observation as an immutable event at its birth keyframe, retains the Bayes-tree elimination conditional of every marginalized keyframe, and integrates the semantic likelihood over the reconstructed joint posterior of poses, anchors and identities. Dproj, the total-variation defect between the language-goal distributions of inference-equivalent full and marginalized graphs, measures this directly. Over 40 HM3DSem scenes and 112,000 queries, P-POSEMEM reproduces the full-graph oracle (Dproj = 0) and reduces goal flips against every memory-reducing baseline. On an eight-run campaign whose 761 closures rewrote the map by up to 47 m, Dproj stays below 10^-13 with 0/288 goal flips when elimination follows the closures, where every ablation and a coordinate committed at insertion flip goals it does not; under a live bounded solver the same memory flips 23/288 against 53 for that frozen coordinate. A pre-registered negative control is detected by Dproj while leaving calibration error and navigation success unchanged, indicating that these measures capture distinct failure modes. Retrieval is held fixed by a shared frozen detector, isolating the gain to memory consistency. Code and data: https://anonymous.4open.science/r/posemem-2328/.
Ha Sier, Ali Salmasi, Mengya Xu +5
Sep 14, 2026cs.RO

Comparing Trajectories from Positions Alone: Curvature-Based Time Alignment and Drift Error Metric

In field robotics, acquiring independent large-scale reference trajectories more accurate than the evaluated estimates remains an open challenge. The domain is widely reliant on Absolute Trajectory Error (ATE) and Relative Pose Error (RPE), computed with automated tools, that rest on assumptions and evaluation parameters rarely made explicit. When unreported, the errors can be misleading and hinder fair comparisons. This paper introduces a trajectory-evaluation protocol for standardized and reliable accuracy assessment in state estimation, localization, and Simultaneous Localization And Mapping (SLAM). The approach combines a novel temporal alignment method based on curvature signals with an error metric normalized by travelled distance. We explicitly account for temporal synchronization, sampling alignment, and extrinsic calibration, quantifying their influence through a sensitivity analysis. The proposed protocol contributes to more rigorous, reproducible, and standardized trajectory evaluation.
Effie Daum, Daniele De Martini, Claire Dune +1
Sep 8, 2026cs.RO

MFVINS: Multiple Fisheye Camera-Based Visual Inertial System

A simultaneous localization and mapping (SLAM) method using a monocular camera and a low-cost inertial measurement unit (IMU) sensor is an effective way to fulfill a low-cost sensor configuration. Using this sensor configuration, visual-inertial system (VINS) focuses on fusing data from a camera and an IMU sensor to estimate the six degrees-of-freedom (DOF) of the sensor pose. Typically, VINS uses only a single camera as visual input, which lead to problems such as error accumulation due to occlusion, various illumination, and textureless environments. In this paper, we propose a new multiple fisheye camera-based visual-inertial system called MFVINS. We present an IMU-aided FAST feature tracker for multiple cameras that enables efficient extraction and robust matching of local features. Then, the proposed method filters out outliers caused by fisheye distortion on the normalized image plane. Subsequently, a new reprojection error with physical validity constraints is proposed for bundle adjustment using learning-based depth estimation. The proposed method is applied to various scenarios, and its effectiveness is demonstrated by comparing previous VINS methods. In particular, MFVINS is implemented in real-time process to leverage the advantages of using multiple cameras -- robustness against occlusion and textureless regions -- while reducing the computational burden.
Eunseong Jang, YuJin Chung, Sang Jun Lee +2
Sep 7, 2026cs.RO

LightSplat: Real-Time High-Fidelity 3D Gaussian SLAM with Loop Closure

SLAM systems based on 3D Gaussian Splatting (3DGS) have recently demonstrated promising reconstruction accuracy for dense 3D scene representations. However, current 3DGS systems struggle to meet the strict demands of real-world deployments due to severe limitations in operational performance and map adaptability. To this end, we propose LightSplat, a hybrid-representation RGB-D SLAM framework. It synergizes local sparse features for robust and fast tracking with a dual-thread backend that progressively constructs dense Gaussian submaps. Crucially, we enable online loop closure through feature-accelerated 3DGS registration, refining overall map consistency through pose graph optimization. Ultimately, LightSplat achieves the online reconstruction of high-fidelity Gaussian map. Extensive experiments on multiple datasets and real-world robotic platform demonstrate that our method achieves near state-of-the-art reconstruction quality and the capability to accommodate practical camera motions, maintaining an average framerate of 8 FPS. Overall, LightSplat provides an efficient and robust foundation for deploying high-fidelity 3DGS in real-world environments.
Junze Bao, Ye Gao, Yiming Huang +5
Sep 3, 2026cs.RO

A hybrid pipeline for dynamic ontology-based semantic mapping

Semantic mapping plays a crucial role in the ability of a robot to interact with objects, operate and navigate a complex environment. The most common pipeline for semantic mapping consists of geometric mapping and localization (SLAM), perception, semantic fusion and semantic representation. However, more recent works also integrate a form of prior knowledge in their application, most notably knowledge graphs or semantic scene graphs, to improve contextual understanding of the environment. In this paper, we present a hybrid pipeline for semantic mapping. Our system incorporates an external calibrated camera using homography projection for geometric mapping and localization, combined with object detection, persistent object tracking and ontology driven semantic updates to build a dynamic semantic world model. Linear regression models are also used for correction of the estimated values of real world coordinates. The system continuously updates object instances, spatial properties and semantic relations based on real time sensory data. Ontologies are selected as form of knowledge representation due to their hierarchical structure, semantic expressiveness and support for dynamic world modelling.
Konstantinos Dimitropoulos, Ioannis Hatzilygeroudis
Sep 1, 2026cs.CV

Monocular Depth Estimation from a Single Image: Progress and Opportunities

Monocular depth estimation has long stood as a fundamental challenge in computer vision, enabling a wide range of applications including 3D reconstruction, robotics, autonomous driving, and augmented reality. This survey traces the field's evolution from early learning-based methods to the emergence of transformative foundation models. We begin by framing the problem, distinguishing between relative and metric depth estimation, and highlighting the key challenges that have shaped a decade of research. We then present common problem formulations and introduce the most widely used datasets, covering indoor, outdoor, and synthetic data. Following this, we review major advances prior to the foundation model era, distilling core insights from influential methods that contributed to improvements in accuracy, efficiency, and robustness. The survey then turns to the recent surge of foundation-model-based approaches, categorizing them into discriminative and generative paradigms and emphasizing the critical roles of large-scale pretraining (e.g., DINOv3) and synthetic data. We compare representative models using both quantitative benchmarks and qualitative examples, and discuss natural extensions to video-based depth estimation. Further, to illustrate real-world impact, we highlight the integration of depth estimation into applications such as visual SLAM, content generation, and robot perception. Finally, we outline open challenges and promising research directions as the field advances further into the era of foundation models.
Muxin Liu, Xiaoyang Lyu, Yang-Tian Sun +4
Sep 1, 2026cs.CV

VOIM: Training-Free Open-Vocabulary 3D Instance Mapping for RGB-D and Monocular SLAM

We present Voxel-Grounded Online Instance Manager (VOIM), a training-free voxel-grounded instance manager that builds open-vocabulary 3D instance maps from RGB-D or from monocular RGB alone, a regime no prior training-free system addresses. Online systems typically segment object instances and label them at first detection, committing when evidence is weakest. VOIM instead defers label and instance decisions until soft evidence from unmodified, off-the-shelf perception has accumulated per voxel across views. We show that the mapping stage, rather than the particular perception models, carries the result: across four perception configurations on ScanNet++, varying the region descriptor, the detector label prior and the mask source, the map exceeds the strongest online RGB-D system, OVO-SLAM, by between 4.8 and 11.7 mIoU. Perception is not neutral, and substituting that baseline's own descriptor family costs 4.1 of the margin, yet the baseline carries the marginally better 2D descriptor (33.7 vs. 31.5 mIoU over three scenes) and still realizes the weaker map. Under a like-for-like protocol VOIM reaches 44.07 mIoU on ScanNet++ against 32.37, winning all ten scenes and both aggregations (pooled 33.31 vs. 25.97), and the same system runs unchanged to fully monocular RGB, matching that baseline pooled on Replica (27.80 vs. 27.50). The advantage is regime-specific: under Replica's all-classes scoring, matched inputs give a split result, 28.60 vs. 27.50 pooled against 24.59 vs. 30.11 on the per-scene mean. Room scale is label-limited and building scale drift-limited. Labeling does not run in real time, dominated by per-class detection over the full vocabulary. The maps export occupancy grids and resolve free-form queries to object instances.
Sangmin Song, Sarath Kodagoda, Marc G. Carmichael +4
Aug 31, 2026cs.CV

Failure or Drift? Evaluating Monocular SLAM under Synthetic and Real-World Corruptions

Visual SLAM is commonly evaluated on clean trajectories, although deployment failures are often caused by adverse weather, illumination, blur, and sensor artifacts. Controlled corruptions are attractive because they isolate such factors, but a synthetic stress test is useful only when it leads to the same engineering conclusion as the condition it is intended to approximate. This work examines that question for monocular SLAM. We evaluate a classical feature-based system and two learned trackers under image-space, geometry-aware, and compound corruptions, and compare their behavior with adverse conditions from 4Seasons. Rather than reducing robustness to a single trajectory error, the evaluation separates explicit tracking failure from drift accumulated by methods that remain active. The results show that learned trackers largely replace catastrophic loss with sustained, and sometimes severe, drift. More importantly, the apparent ordering of the learned systems changes with the physical fidelity of the corruption: structured rain and fog proxies preserve the real-world ordering, whereas a simple illumination proxy does not. Code is available at: https://github.com/abhaythomas/master_thesis_vslamlab_robustness.
Abhay Skaria Thomas, Shashank Agnihotri, Margret Keuper
Aug 28, 2026cs.CV

GeoFF3D: Coordinate-Anchored Feed-Forward Reconstruction for Large-Scale UAV Mapping

Existing feed-forward 3D reconstruction methods typically process a bounded number of images and recover cameras and geometry in local or internally normalized frames. Extending them to large-scale UAV mapping requires scalable multi-chunk processing and reliable aggregation, while full Sim(3) alignment can become unstable for near collinear trajectories. We present GeoFF3D, which combines a coordinate-anchored model with a spatial large-scale reconstruction framework (SLRF). The model uses georeferenced camera translations and optional geometric priors to predict camera poses and dense point maps directly in a gravity-aligned Z-up metric frame. SLRF partitions images into spatially overlapping chunks, propagates shared-view priors, and aggregates local reconstructions hierarchically, while remaining applicable to different bounded-view models. Across nine aerial mapping blocks, GeoFF3D achieves the best average reconstruction quality, improving F@5 from 0.829 for Pi3X + SLRF to 0.877. On long UAVScenes sequences, it reaches 0.848, compared with 0.687 for Pi3X + SLRF and 0.451 for the strongest evaluated SLAM/streaming baseline. GeoFF3D reconstructs 2,000 images in approximately five minutes, demonstrating scalable and robust large-scale UAV reconstruction.The code is available at https://github.com/yanxian-ll/GeoFF3D.
Xiang Yang, Yongli Wang, Yunsheng Zhang +3
Aug 10, 2026cs.NI

A Semantic Communication Approach to Fiducial Marker Processing in 5G-Enabled Edge SLAM

Autonomous robots increasingly rely on edge computing to offload computationally intensive perception tasks while maintaining real-time operation over 5G networks. However, conventional fiducial marker detection pipelines provide limited opportunities for efficient task partitioning, making them poorly suited for communication-aware edge deployment. This paper proposes a semantic split inference framework for fiducial marker processing in 5G-enabled Edge SLAM. A DeepTag-inspired convolutional neural network is partitioned between the robot and the edge server, where intermediate feature representations serve as task-oriented semantic information transmitted over the wireless link. The framework is integrated into a ROS2-based robotic architecture and characterized over a real 5G communication testbed. Experimental results demonstrate accurate keypoint estimation, illustrate the impact on downstream pose estimation, and quantify the communication--computation trade-offs associated with different split points, providing practical insights for communication-aware deployment of deep visual perception in connected robotic systems.
Boris Radovanovic, Vukan Ninkovic, Katarina Vidojevic +2
Aug 10, 2026cs.CV

Multi-Submap Implicit Neural SLAM with Local-to-Global Loop Closure for Large-Scale Scene Reconstruction

Neural Radiance Fields (NeRF)-based SLAM has demonstrated impressive results in small-scale scene reconstruction, yet scaling these methods to extensive, complex environments remains challenging due to catastrophic forgetting and accumulated trajectory drift. This paper presents a robust, large-scale neural SLAM system featuring a multi-submap architecture and a dual-tier loop closure mechanism. Specifically, we propose a progressive mapping strategy that dynamically allocates neural submaps to maintain high-fidelity representations without memory explosion. For robust pose estimation, an optical-flow-based tracking module is integrated to handle aggressive motions. To address global consistency, we introduce a local-to-global loop closure framework leveraging the foundation model for high-performance global descriptor extraction, significantly enhancing relocalization accuracy under varying viewpoints. Furthermore, an inter-submap online distillation algorithm is designed during back-end optimization to enforce geometric and appearance consistency across overlapping submap boundaries. To validate the system, we developed a customized handheld mechatronic platform and conducted extensive evaluations on both public benchmarks and our large-scale indoor-outdoor datasets. Experimental results, including direct deployment on an onboard computing unit, demonstrate that our approach outperforms state-of-the-art neural SLAM methods in reconstruction quality and localization robustness, providing a scalable solution for real-world robotic perception and digital twinning. We will release the code publicly on \href{https://github.com/dtc111111/MSN-SLAM}{https://github.com/dtc111111/MSN-SLAM} .
Tianchen Deng, Chongdi Wang, Nailin Wang +6
Aug 4, 2026cs.CV

SLAMFormer-∞\infty: Infinite SLAM Transformer for Unbounded Frontend and Backend Processing

We introduce the Infinite SLAM Transformer (SLAMFormer-∞\infty), the first geometric transformer capable of supporting both long-range frontend and backend processing without an explicit distance bound. Instead of relying on a first-frame-anchored formulation, SLAMFormer-∞\infty employs memory conditions to define flexible coordinate systems and scales for input frames, enabling more expressive structural conditioning. Built upon this formulation, the frontend preserves efficient local computation, while the backend jointly optimizes long-range trajectories and scene geometry in a globally consistent manner. Experimental results demonstrate that SLAMFormer-∞\infty achieves superior or highly competitive performance in both trajectory estimation and scene reconstruction across large-scale datasets. Notably, SLAMFormer-∞\infty generalizes to extremely long trajectories, successfully operating on sequences exceeding 17km17\mathrm{km}.
Zhijian Fang, Weicheng Zheng, Yijun Yuan +7
Aug 3, 2026cs.CV

CHOW-SLAM: Compact Hybrid Representation with Complementary Overlap Window Optimization for RGB-D SLAM

Simultaneous localization and mapping (SLAM) based on Neural Radiance Fields (NeRF) enables dense, continuous scene reconstruction. However, existing systems operating with limited online resources struggle to simultaneously construct two types of constraints, namely, compact yet discriminative spatial constraints derived from scene representations and persistent temporal constraints derived from historical observations. To address this challenge, we propose CHOW-SLAM, a dense RGB-D SLAM framework that explicitly constructs these complementary spatial and temporal constraints. Spatially, we propose a compact parametric-hash (P-H) hybrid representation that organizes components based on planes and grids across scales in P and H branches. A unified multi-output decoder further aligns the ray termination distributions induced by TSDF and density, preserving geometry and appearance under a compact parameter budget. Temporally, we propose a complementary overlap-window strategy to prevent optimization from being dominated by short-term overlap or weakly related historical observations. Within a fixed budget, the strategy retains recent frames, selects high-overlap local frames, and introduces temporally distributed historical keyframes. Loss-aware keyframe insertion and bundle adjustment scheduling further adapt optimization to tracking quality. In addition, ORB-based tracking and geometric pose estimation are used for pose initialization, followed by neural rendering optimization to improve tracking stability. Extensive evaluations on multiple datasets demonstrate that CHOW-SLAM outperforms state-of-the-art methods in both scene reconstruction quality and camera tracking accuracy. The source code is available at https://github.com/jinjidexiaohuoban/CHOW-SLAM.
Wenxuan Ji, Jin Xiao, Xiaoguang Hu +3
Aug 3, 2026cs.CV

UniSim-SLAM: Feed-Forward SLAM with Unified Sim(3) Optimization

Recent geometric foundation models enable feed-forward inference for SLAM, but their predictions are strongly dependent on the input view set, which leads to geometric inconsistencies and trajectory drift when results are chained over long sequences. Online deployment further exposes a trade-off between the low latency of two-view tracking and the constraint richness of multi-view inference. We introduce UniSim-SLAM, an integrated system that runs lightweight two-view keyframe tracking in the frontend and performs periodic multi-view submap refinement in the backend. To combine predictions defined in heterogeneous local coordinates with inconsistent scales, we formulate a unified multi-level factor graph on Sim(3)Sim(3) that jointly optimizes global keyframe poses and submap poses. The graph integrates temporal view-to-view odometry edges, view-to-submap bridge edges with depth-statistics scale anchoring, and submap-to-submap tie and scale constraints to enforce consistent similarity relations across submaps. Experiments on TUM RGB-D and 7-Scenes show that UniSim-SLAM achieves state-of-the-art accuracy in the uncalibrated setting, reducing trajectory error by 38.5%38.5\% on TUM RGB-D and 45.9%45.9\% on 7-Scenes compared to prior best results. Project page: https://vision3d-lab.github.io/unisim-slam/
Inha Lee, Dongjae Jeong, Junhee Lee +1
Aug 2, 2026cs.RO

Stipple: Real-Time Incremental Gaussian Splatting with Visual-Inertial Tracking

3D Gaussian Splatting (3DGS) provides efficient rendering of photo-realistic scenes, but its heavy preprocessing and training steps make it a poor fit for applications that require real-time reconstruction in robotics or XR. This capability is important since it allows immediate feedback and interaction with new environments. Visual-inertial odometry (VIO) and simultaneous localization and mapping (VI-SLAM) systems, on the other hand, specifically target these real-time applications, which makes them a good choice for integration with 3DGS. We propose a new method that tracks and reconstructs simultaneously in real-time by leveraging an efficient visual-inertial tracking system based on Basalt together with a novel incremental method built on top of Brush, an efficient Rust-based GPU-vendor-agnostic implementation of 3D Gaussian Splatting. We show that many of the heavy preprocessing and training steps of 3DGS can be replaced with a more efficient incremental training strategy that has direct access to the information generated by the visual-inertial tracking system. Furthermore, we propose and combine multiple practical improvements to increase the efficiency of the training pipeline and adapt it to run in real-time, parallel to the tracking thread. This work highlights the value of exploiting the complementary nature of SLAM and 3DGS, and how that can lead to promising results for real-time 3D reconstruction.
Kilian Northoff, Mateo de Mayo, Daniel Cremers
Aug 2, 2026cs.CV

Look Up and Look Back: Hidden Attention and Latent Orientation in a Frozen Foundation Model for Panoramic SLAM

Monocular panoramic SLAM benefits from substantial visual overlap under large camera rotations, yet remains prone to errors caused by camera tilt, scale drift, and false loop closures. We show that a frozen panoramic geometry foundation model provides useful internal cues beyond its explicit geometric outputs: intermediate tokens encode gravity in the camera frame, while cross-view attention provides a compatibility cue for potential revisits. Building on these cues, we present HALO-SLAM. A gravity readout enables IMU-free spherical upright canonicalization. For loop closure, we introduce a cost-aware three-stage cascade combining DBoW2 event-level retrieval, attention-based compatibility filtering, and dense geometric validation through symmetric submap augmentation. Accepted revisits yield pixel-aligned 3D--3D correspondences in both local gauges, from which robust Sim(3)\mathrm{Sim}(3) constraints are estimated and jointly optimized with sequential constraints in a global pose graph. Across 125 sequences from five real-world panoramic benchmarks, our method achieves \textbf{100%} sequence success (\textbf{125/125}) under the stated criterion and the lowest ATE among the evaluated methods on all five benchmarks, reducing ATE by \textbf{30--88%} relative to the best ERP-native baseline on each benchmark.
Zhuang Xiong, Guohao Zhang, Chen Zhang +4
Jul 28, 2026cs.CV

HOME: Robust Hough-space Matching Method for Structured and Textureless Videos

Visual front-ends for robotic localization typically rely on point-based features such as Oriented FAST and Rotated BRIEF (ORB), which frequently fail in structured environments dominated by strong linear structures or textureless surfaces. While line-based Simultaneous Localization and Mapping (SLAM) systems mitigate this by utilizing line segments, conventional line extraction and description algorithms are computationally prohibitive for real-time edge robotics. To address this fundamental bottleneck, we propose HOME (Hough-space One-dimensional Matching of Extrema), an ultra-lightweight, training-free feature matching framework. HOME transforms images into Hough space, mapping global linear structures to stable local extrema, which serve as keypoints, thereby reformulating complex line matching into highly efficient one-dimensional point matching. The proposed 1D radial descriptor mathematically guarantees rotational and translational invariance without the overhead of explicit orientation estimation. As a proof of concept to validate the matching accuracy and efficiency of HOME, this paper focuses on homography estimation. Extensive evaluations demonstrate that HOME achieves robust registration in challenging scenarios where point-based methods fail, operating at a much faster speed than existing line-based methods. Extending this robust matching engine to full 3D pose estimation remains a highly promising future direction.
Masaki Satoh
Jul 27, 2026cs.HC

SHARE: Towards Head-Mounted AR with User-Centric SLAM in Shared Human-Robot Workspaces

Human-Robot Collaboration (HRC) in shared physical spaces using Augmented Reality (AR) interfaces is powered by Simultaneous Localization and Mapping (SLAM). Existing multi-agent SLAM systems rely on an edge server to combine visual findings of multiple resource-constrained agents, perform computation, and schedule updates to their local maps. However, the edge treats all agents uniformly and ignores the fundamentally different latency requirements of heterogeneous HRC agents: robots and head-mounted AR users. This uniform resource allocation often results in high lag for user manipulation, as it does not meet the stringent latency requirements of AR. In this work, we design, implement, and evaluate SHARE, a user-centric SLAM system that strategically prioritizes AR user experience while maintaining accurate tracking performance for robots. SHARE builds a first-of-its-kind experience model for HRC agents and adaptively adjusts transmission priorities to match it. To reduce end-to-end latency, SHARE leverages the redundancy of visual features acquired by agents in shared human-robot workspaces to reduce computation time induced by edge-based processing. Real-world deployment with commercial AR headsets and a ground robot achieves 13.22 ms average latency for AR users (43.3% reduction from baseline) while maintaining sub-2-centimeter tracking accuracy. User studies further reveal statistically significant improvements in user perception.
Tianyuan Du, Tianyi Hu, Hanting Ye +1
Jul 25, 2026cs.RO

Semantic Semi-Incremental Data-Association-Free Object SLAM

Data association between landmark measurements and landmark variables has long been a central challenge in SLAM, as estimation accuracy depends critically on associating measurements with the correct landmark variables. Recent advances in deep learning have created new opportunities for the problem; data association can now leverage not only positional measurements but also semantic information about object landmarks, such as class labels from neural object detectors and feature vectors from visual foundation models. In this paper, we present a generalized data-association-free SLAM framework that jointly estimates data associations, robot poses, landmark positions, and landmark semantics from odometry, and positional and semantic measurements of landmarks. The proposed framework (i) creates a synergy between data association and landmark semantics estimation; (ii) adopts a semi-incremental estimation scheme for improved accuracy and computational efficiency; and (iii) provides a principled justification, guidelines, and heuristics for landmark-number estimation, improving the interpretability and practical usability of the framework. The proposed framework and algorithms are evaluated on synthetic and real-world datasets with two types of semantic information, class labels and real-valued feature vectors, and demonstrate superior performance compared to strong baselines.
Yihao Zhang, Jungseok Hong, John J. Leonard
Jul 23, 2026cs.RO

GLAM-SLAM: Real-time Gaussian Large-scale Mapping via Flow Densification and Spatial Decomposition

Existing Gaussian-splatting-based monocular Simultaneous Localization and Mapping (SLAM) systems are either tailored to short sequences, are not real-time, or suffer from prohibitive GPU memory requirements, limiting their applicability in realistic, long-horizon scenarios. To address this, we present GLAM-SLAM, a real-time, decoupled Gaussian-splatting SLAM system designed for large-scale outdoor scenes. We ensure lightweight tracking using a robust, feature-based SLAM frontend, while for mapping, we adopt a structured, sparse anchor grid representation that ensures scalable operation and maintains scene coherence across long-term sequences. To satisfy the dense initialization requirements of 3D Gaussian Splatting (3DGS), we introduce a geometry-based flow-densification anchoring strategy using epipolar constraints. Furthermore, by treating mapping as a multi-scene problem, we propose a scene-partitioning strategy that introduces a strong spatial inductive bias via MLP initializations to generate localized Gaussians. We evaluate our system on the challenging, long-sequence KITTI Odometry, Oxford RobotCar, and M'alaga datasets. Extensive ablations and comparisons demonstrate a 15% improvement in reconstruction quality over the second-best performer, while maintaining real-time performance and the ability to scale to longer sequences. Code is publicly available for the benefit of the community.
Panagiotis Mermigkas, Argyris Manetas, Petros Maragos
Jul 20, 2026cs.RO

SLAM in Low-Light Environments: Project Report

Simultaneous localization and mapping (SLAM) is one of the fundamental problems in robotics, as it enables autonomous operations in real-world scenarios. Under low illumination, reduced contrast, sensor noise, and motion blur degrade both feature extraction and feature matching, while compensating with LiDAR, depth, or thermal sensors raises cost, power draw, and integration complexity. Existing benchmarks remain dominated by well-lit indoor or daylight sequences, leaving open how far SLAM with standard RGB cameras can be pushed in the dark. We benchmark six systems spanning the feature-based, direct, filter-based, and learning-based paradigms - ORB-SLAM3, DSO, Kimera-VIO, OpenVINS, DPVO, and DPV-SLAM - on five LaMARia sequences of varying difficulty and illumination, reporting absolute and relative pose error alongside control-point recall. Kimera-VIO is the only system to track all five sequences to completion, combining the lowest relative pose error with steadily growing absolute error due to the absence of loop closure; DPVO and DPV-SLAM never lose tracking but incur absolute errors of roughly 100 m under low light; and the classical monocular pipelines (ORB-SLAM3, DSO) together with the filter-based OpenVINS fail outright or diverge on most of the harder and low-light sequences. The results suggest that RGB-only SLAM maintains stable low-light tracking only when both inertial fusion and global optimization are present. Closing the remaining gap will likely require low-light-specific learned front-ends or a return to complementary sensing.
Oleh Basystyi, Anna Stasyshyn, Oleksandr Kosovan +1
Jul 19, 2026cs.RO

DROID-ANCHOR: Odometry-Anchored Recurrent Metric Depth Estimation

Precise metric depth estimation is fundamental for autonomous robot navigation, yet monocular systems inherently suffer from scale ambiguity and scale drift. While recent recurrent flow-based SLAM systems have demonstrated state-of-the-art robustness, they remain scale-ambiguous. In this paper, we propose Metric-DROID, an end-to-end recurrent architecture that anchors visual SLAM to physical reality by integrating proprioceptive odometry. Our framework introduces the following innovations: (1) A LSTM Update Operator that encodes high-frequency odometry sequences into spatial feature maps, providing a persistent metric bias for iterative refinement. (2) An Uncertainty-Aware Metric Backend (BAodomBA_{odom}) that treats odometry as a geometric anchor with learned heteroscedastic covariance. By regressing a time-varying metric uncertainty ΣoΣ_{o}, our system intelligently balances visual re-projection and metric translation residuals, effectively mitigating the impact of wheel-slip and sensor noise. (3) We further propose a selective residual fine-tuning strategy to preserve pre-trained geometric priors while enabling zero-shot metric alignment.
Yuxuan Chen, Brook Du
Jul 18, 2026cs.RO

GLidE-SLAM: GL-Accelerated Indirect-Direct Embedded SLAM

With the growing demand for robotics, autonomous drones, and wearable extended reality systems, the deployment of Visual SLAM on embedded devices remains challenging. Tracking must sustain high frame rates while preserving compute resources for map extension and maintenance. This paper presents GLidE-SLAM, a monocular hybrid indirect-direct framework that addresses this by architectural separation: the system performs GPU-accelerated direct tracking on intermediate frames, while reserving the full indirect pipeline for map extension and global consistency. We leverage highly parallel image-alignment operations for pose-only estimation without depth optimization or map point creation, making the workload suitable for GPU offloading and freeing CPU resources for backend tasks. We implement the direct tracker using vendor-agnostic OpenGL ES~3.1 compute shaders, enabling deployment across a broader range of commodity embedded platforms without requiring CUDA support. To our knowledge, this is the first complete direct photometric pose estimator realized via compute shaders for embedded-class devices. Experiments on target platforms demonstrate up to 9×\times higher frame rates than the CPU-only baseline while maintaining trajectory accuracy and improving practical deployment across commodity resource-constrained hardware.
Carlos A. Pinheiro de Sousa, Heiko Hamann, Oliver Deussen
Jul 16, 2026cs.CV

Immediate 3D Gaussian Splat Reconstruction of Unordered Input with Global Consistency

3D Gaussian Splatting (3DGS) has become the method of choice for reconstructing and real-time rendering of captured scenes. To capture a scene with good visual quality, continuous image sequences are usually combined with out-of-order shots for better scene coverage. Structure from motion can reconstruct such captures, but only after they are all available and often with high computational cost. Incremental reconstruction methods -- often derived from SLAM solutions -- provide immediate feedback, but cannot handle the out-of-order capture we require. We provide the first immediate feedback solution for such radiance field capture that provides global consistency. We first introduce a method for fast matching in out-of-order sequences, by repurposing visual place recognition models and a covisibility graph, and provide an efficient way to find highly connected keyframes, improving quality even for ordered sequences. We show how these steps -- together with GPU optimization and careful Gaussian primitive placement -- provide fast local reconstruction, in our challenging radiance field reconstruction case. We then introduce a novel cluster-based method, again using the covisibility graph, to provide efficient loop closure that does not require sequential input. Finally, to handle large scenes in our context, we introduce a progressive hierarchy that allows our method to scale to large environments, without compromising efficiency. Our results show we provide immediate feedback 3DGS reconstruction with good visual quality in several datasets, with up to thousands of input images.
Andreas Meuleman, Linus Franke, Boris Zhestiankin +2
Jul 14, 2026cs.CV

Breaking Déjà Vu: Independent Auditing of Visual Place Recognition through Vision-Language Reasoning

Visual place recognition (VPR) is a key enabler of accurate localization and long-term autonomous navigation in robotics applications, such as loop closure detection for simultaneous localisation and mapping (SLAM). However, real-world VPR deployment relies on selecting an image matching threshold that balances precision and recall. These thresholds are typically tuned using labeled validation data and fixed during deployment, making them unreliable under environmental changes where ground truth is unavailable. This is particularly problematic in safety-critical robotics, where accepting a false loop closure can corrupt the estimated trajectory and map. In this work, we introduce Visual Place Recognition Auditing, an independent post-retrieval verification framework that leverages Vision-Language Models (VLMs) to assess retrieved matches by reasoning jointly over query and candidate images. Unlike conventional verification methods, our approach performs instance-level verification without requiring architecture-specific confidence measures, dataset-dependent thresholds, or prior knowledge of the deployment environment. We evaluate our method on six benchmark datasets using five state-of-the-art VPR methods and four VLMs. Results show that VLM-based auditing improves recall@1 by 13.6% on average as compared to state-of-the-art methods while reducing false acceptance rates to 12%, maintaining precision above 95% and coverage above 75%.
Sania Waheed, Michael Milford, Sarvapali D. Ramchurn +1
Jul 14, 2026cs.RO

PixelLoop: Shortcut Topological Navigation with Pixel-Level Loops

Although topological mapping and navigation have been studied extensively, the specific role and downstream effect of loop closures in purely topological representations has received relatively little attention. Importantly, loop closure over topological maps is distinct from loop closure over globally referenced trajectories and metric maps. Building on recent denser topologies grounded in pixel-level, relative 3D geometry, we propose PixelLoop which introduces loop closures directly in pixel space. Unlike sparse image-level edges or pose-graph corrections in SLAM, our pixel-level closures act as dense topological shortcuts that alter planning connectivity and cost propagation rather than merely aligning coordinates. This dense connectivity enables stable any-point-to-any-point navigation and produces costmaps that align accurately with geometric shortest paths. In particular, we showcase the distinct advantage of applying loop closures to fine-grained pixel topologies rather than image-level topologies. Across extensive simulated experiments, PixelLoop achieves over 35% absolute improvement in both Success Rate and SPL compared to image-relative baselines, with the largest gains in scenarios requiring shortcut exploitation. Results are further validated through real-world mobile robot deployments, demonstrating that dense pixel-level loop closures provide a practical and robust foundation for topological visual navigation. Project Page: https://pixelloop-nav.github.io/
Sarthak Chittawar, Vansh Garg, Aditya Vadali +4
Jul 14, 2026cs.RO

DiffRadar: Differentiable Physics-Aware Radar SLAM with Gaussian Fields

Radar sensing is increasingly used in mobile systems because it operates reliably under poor lighting, adverse weather, and privacy-sensitive settings where cameras and LiDAR often fail. However, most existing radar SLAM systems estimate motion through scan matching on discretized radar heatmaps, which breaks geometric continuity and fails to capture key radar sensing properties, often leading to unstable pose estimation and degraded mapping in regenerate or dynamically changing environments. We present DiffRadar, a real-time radar SLAM system that models radar observations as a differentiable, physics-aware Gaussian field rather than discrete scans. DiffRadar represents the scene as anisotropic Gaussian primitives and renders radar measurements in range-azimuth and Doppler-azimuth spaces through a differentiable radar forward model, enabling joint optimization of robot pose and scene structure directly from radar measurements. We implement DiffRadar on commodity FMCW radar hardware and evaluate it on both the public Radarize benchmark and a controlled stress-test suite that targets common radar SLAM failure modes, including corridor degeneracy, motion regime transitions, dynamic clutter, and long-horizon loop closures. DiffRadar achieves substantial reductions in trajectory error on the benchmark, with especially large gains under feature-poor corridor motion, while more than doubling map consistency and maintaining real-time performance at 70 FPS. These results show that modeling radar observations directly in the signal domain enables substantially more robust and consistent radar-only SLAM for mobile platforms.
Gaurav Bagwe, Xiaoyong Yuan, Yongji Wu +1
Jul 13, 2026cs.RO

Desc++: Efficient Descriptor Enhancement for Data Association in Existing Visual SLAM Systems

Reliable visual data association is fundamental to visual SLAM (V-SLAM), as it directly determines the quality of the camera pose estimation and map consistency. However, the handcrafted descriptors used by most mature real-time systems degrade under illumination and viewpoint changes, while learning-based front-ends that address this weakness typically require replacing the extraction-and-matching pipeline and introduce substantial computational overhead. Descriptor enhancement offers a compromise by refining existing descriptors within their original format, yet current methods rely on simplified attention mechanisms whose limited contextual modeling constrains the achievable matching quality. To resolve this trade-off between contextual expressiveness and efficiency, we propose Desc++, a lightweight enhancement module that jointly encodes descriptor representations and keypoint geometry and aggregates spatial context through a hybrid architecture that combines order-agnostic global attention with geometry-aware sequential modeling in linear time. The enhanced descriptors retain their original dimensionality and matching interface, enabling integration into deployed V-SLAM systems without modifying the pipeline. Experiments across descriptor matching, correspondence analysis, and system-level benchmarks with four different V-SLAM systems demonstrate that Desc++ improves matching accuracy over the state-of-the-art enhancement method, translates these gains into more accurate and stable trajectory estimation, and achieves a favorable balance between accuracy and efficiency for practical integration into existing real-time V-SLAM pipelines.
Ting-Wei Ou, Huang-Ting Lin, Kuu-Young Young
Jul 11, 2026cs.NI

CSI-Assisted Edge SLAM Testbed Platform for 5G Connected Unmanned Autonomous Vehicles

The evolution from 5G towards 6G reinforces interest in connected robotics, where mobile robots offload compute-intensive tasks to edge servers over ultra-reliable low-latency communication (URLLC) links. Simultaneous localization and mapping (SLAM), a fundamental yet demanding robotics function, is increasingly considered for edge deployment within mobile edge computing (MEC) frameworks. In parallel, integrated sensing and communications (ISAC) enables the use of radio channel information, such as channel state information (CSI), as an additional sensing modality in radio-based SLAM. In this paper, we design and implement a CSI-assisted Edge SLAM testbed integrating a custom unmanned ground vehicle (UGV), a ROS2-based SLAM framework, and a 5G Open Radio Access Network (O-RAN) system. The proposed architecture provides an end-to-end, cross-layer view of ROS2 sensor data streaming over 5G, explicitly enabling CSI exposure and integration into the SLAM pipeline. We analyze ROS2 DDS communication, RTPS packetization, and 5G user-plane transport, and discuss mechanisms for CSI extraction and delivery via O-RAN components. The platform enables realistic experimentation with communication-aware SLAM and reveals key challenges related to latency, data streaming, synchronization, and cross-system integration, providing insights for future 6G-enabled robotic platforms.
Boris Radovanovic, Sasa Talosi, Srdjan Sobot +1
Jul 10, 2026cs.CV

AnythingReality: Robust Online Gaussian Splatting SLAM for Open-Vocabulary VR Scene Exploration

We present a novel integrated architecture for robust online 3D Gaussian splatting, real-time VR exploration, and speech-driven Vision-Language-Model interaction. Unlike methods assuming clean depth or external poses, our system combines ORB-SLAM3-based pose estimation with online Gaussian reconstruction for noisy real-world data. A VR pipeline enables immersive exploration of incremental reconstructions; a semantic module transcribes voice commands, generates scene descriptions, and records points of interest. Against state-of-the-art online Gaussian splatting methods, we improve image quality on our dataset (+14.5% PSNR, +8.6% SSIM, -14.3% LPIPS) and TUM-RGBD (+11.7% PSNR, +7.8% SSIM, -21.6% LPIPS), with comparable or superior frame rates via quality-speed configurations. We achieve an 88% VLM object-recognition rate.
Timofei Kozlov, Dmitrii Maliukov, Andrey Marchenko +2
Jul 9, 2026cs.CV

Track2Map: Online Deformable SLAM with Motion-Aware Pose Optimization in Robotic Surgery

Gaussian splatting is the current state-of-the-art for dense, deformable 3D anatomy reconstruction in robot-assisted minimally invasive surgery (RAMIS); however, most pipelines are offline and depend on accurate camera trajectory priors (often from robotic kinematics), limiting applicability when priors are missing or noisy. To address these limitations, we propose Track2Map, an online 3D Gaussian Splatting pipeline that jointly optimizes camera trajectory and 3D deformable scene representation directly from surgical video. Track2Map is therefore capable of robust 3D reconstructions when camera trajectory priors are either absent or noisy, and due to its online nature it effectively works as a Simultaneous Localisation and Mapping (SLAM) method. To stabilize optimization in the presence of tissue motion and ambiguous visual cues, we introduce a track-anchored deformation initialization using dense 2D point tracks. Track statistics are further utilized to disentangle camera motion from scene deformation by detecting static camera periods and reducing drift during incremental mapping. Experiments on StereoMIS show improved reconstruction quality and camera trajectory against competing SLAM methods, as well as compared to non-SLAM methods that utilize camera trajectory priors. The code is available at https://track2map.github.io/.
Tianyi Song, Sierra Bonilla, Xinwei Ju +6
Jul 9, 2026cs.RO

RadLoc: Radar-based 3-DoF Global Localization via Fast, Robust, and Lightweight Spatial Descriptor Across Diverse Environmental Scenarios

While global localization using spinning radar has gained attention for its robustness to adverse weather and challenging environments, many studies have focused on individual components such as place recognition or pose estimation. In this paper, we take a holistic view of radar sensor-based global localization and present RadLoc, a fast, robust, and lightweight end-to-end pipeline from place recognition to 3-DoF pose estimation. RadLoc accelerates pre-processing using 1D CA-CFAR filtering and leverages the near-range dominance in spinning radar images to design a compact descriptor and an efficient hierarchical coarse-to-fine retrieval strategy. Moreover, coupled with phase correlation-based 3-DoF pose estimation, it forms a versatile global localization module applicable to SLAM and multi-session SLAM systems. Extensive experiments on 15 sequences across 5 datasets demonstrate that RadLoc achieves robust performance while maintaining the smallest descriptor size and fastest retrieval time among state-of-the-art approaches. The supplementary materials are available at https://sparolab.github.io/research/radloc/.
Hogyun Kim, Jiwon Choi, Jungwoo Lee +1
Jul 7, 2026cs.RO

CILC: Cryptographically-secure Inter-agent Loop Closure Candidate Detection for Multi-Agent Collaborative SLAM

Multi-agent Simultaneous Localization and Mapping (SLAM) and collaborative SLAM (CSLAM) require robots to continuously exchange global descriptors (GDs) to detect inter-agent loop closures (ILCs). While encrypted radios protect this traffic from external eavesdroppers, they offer no protection against a compromised swarm member. We show this threat is concrete by demonstrating how a corrupted agent can reconstruct approximations of an honest agent's imagery and trajectory from its public GD broadcasts. To address this, we propose CILC (Cryptographically-secure Inter-agent Loop Closure candidate detection), a first-of-its-kind system leveraging Secure Multi-Party Computation (SMPC) to detect ILC candidates without exchanging GDs in the clear. Rather than securing the entire CSLAM pipeline, we apply SMPC only to ILC candidate detection (i.e., GD similarity comparison), a privacy-sensitive yet computationally lightweight step, yielding an advantageous privacy-to-overhead trade-off. We validate in both simulation and hardware experiments that CILC remains real-time and communication-feasible across multimodal GDs (visual and LiDAR), while mitigating information leakage to a compromised swarm agent.
Andrew Fishberg, Yixuan Jia, Jonathan P. How
Jul 7, 2026cs.RO

SASGeo: Stability-Aware Semantic Map Localization for GNSS-Denied UAVs -- A Framework and Synthetic Proof of Concept

GNSS-denied unmanned aerial vehicles require occasional absolute position fixes to bound the drift of visual-inertial odometry. Cross-view image retrieval can provide such fixes, but raw appearance is sensitive to season, illumination, viewpoint, map age, and sensor modality. We propose \sas, a semantic map-localization framework that represents the environment through persistent structures such as roads, buildings, waterways, railways, intersections, and field boundaries. The method combines semantic raster alignment, relational graph evidence, feature stability and geographic distinctiveness, explicit positive/contradictory/unknown observations, and integrity-aware rejection of ambiguous fixes. Unlike a broad architecture-only proposal, this paper specifies concrete weighting and decision models and reports a reproducible synthetic proof of concept. In 220 randomized retrieval trials with rotation, scale changes, partial crops, occlusion, simulated map changes, and hard semantic decoys, a global semantic descriptor achieved 58.6% Recall@1, while spatial semantic matching variants achieved 94.5-95.5%. Wilson 95% intervals separate the global descriptor from the spatial variants but overlap among the spatial variants, so the experiment supports semantic geometry rather than a definitive benefit from each proposed module. The preliminary experiment does not validate real-flight navigation; rather, it demonstrates that structured semantic geometry can discriminate locations under controlled cross-view perturbations and identifies the harder aliasing, map-aging, and rejection tests required next.
Natalia Trukhina, Vadim Vashkelis
Jul 7, 2026cs.RO

Hilti-Trimble-Oxford Dataset: 360 Visual-Inertial Benchmark with Floor Plan Priors for SLAM and Localization

Automated progress monitoring on construction sites is an active area of research and development. Robot and human-carried mapping systems have been developed to build 3D maps of building and infrastructure projects. While LiDAR-based mapping systems achieve high accuracy, the cost of LiDAR can be prohibitive. Consumer-grade cameras with wide field of view ("360 cameras") combined with embedded inertial measurement units (IMUs) provide a cost-effective alternative. To support change detection and progress monitoring, highly accurate visual Simultaneous Localization and Mapping (SLAM) and floor plan-referenced localization systems are required. In this paper we present a high-quality dataset collected at an active construction site, which captures realistic challenges such as variable lighting conditions, moving workers, fast motions, and repetitive structures. The dataset offers thirty visual-inertial sequences recorded across seven floors over an eight-month period of the construction project. Ground truth trajectories were collected using a high quality LiDAR-inertial SLAM system rigidly attached to the 360 camera. Additionally, we report the results of an open research challenge evaluating the best visual SLAM and localization systems from around the world. The Challenge attracted substantially higher participation in SLAM, with 62 teams compared to 22 in floor-plan-referenced localization, reflecting the broader maturity of SLAM methods. The higher errors in localization further highlight the difficulty of this task in construction and point to the need for continued research, which this dataset is intended to support. The dataset and the benchmark are publicly available at: https://hilti-trimble-challenge.com/dataset-2026.
Samuele Centanni, Yuhao Zhang, Yifu Tao +8
Jul 7, 2026cs.RO

Delay-Aware Active Triangulation with Uncertainty-Driven Multi-Agent Reinforcement Learning for Counter-UAS

Multi-agent active visual triangulation enables precise 3D localization of aerial targets by coordinating mobile observers with controllable cameras. However, existing methods assume instantaneous state feedback, ignoring cumulative latency from detection, communication, and decision propagation. We present a delay-aware, uncertainty-driven multi-agent reinforcement learning framework for target localization in Counter-UAS applications. Our contributions are: (1) a Dec-POMDP formulation with Age-of-Information (AoI) augmented observations enabling delay-aware coordination -- AoI improves triangulation validity by 10.6 percentage points; (2) a controlled comparison showing that perception-consistent rewards outperform privileged clean-state rewards (0.547 m vs.0.633 m RMSE, 27% fewer track losses) -- both policies are trained through identical observation noise but differ in what they are optimized for, producing a stability-robustness tradeoff; and (3) multi-source analytical covariance propagation incorporating pixel, pose, gimbal, and intrinsics uncertainties -- restricting to angular noise alone causes 2.8-fold RMSE degradation. Experiments with MAPPO in 4096 parallel environments achieve 0.547 +- 0.217 m RMSE with 78.1% triangulation validity, while MLP policies achieve near-zero validity (0.7%), confirming recurrent memory as essential for delay compensation.
Seungwook Lee, David Hyunchul Shim
Jul 6, 2026cs.RO

SLAM: Structured and Localized Analytic Manifold Adaptation for Lifelong VPR

Visual Place Recognition (VPR) in lifelong deployment requires continuous adaptation to new environments without catastrophic forgetting. In this paper, we propose SLAM, a Structured and Localized Analytic Manifold adaptation framework. Our framework elegantly unifies uncertainty-aware smoothing via Unscented transformation, topological space partitioning through a Gaussian Mixture Model (GMM), and H∞H_\infty robust bound optimization into a singular, unified closed-form analytical recursion. Exhaustive ablation studies demonstrate that while the synergistic combination of uncertainty smoothing and localized mapping (U+G configuration) achieves the state-of-the-art nominal accuracy of 27.5%, the full deployment of the H∞H_\infty bound does not require an architectural split; rather, it introduces a mathematically guaranteed minimax robust bound. This formulation enables the system to seamlessly modulate the intrinsic trade-off between nominal placement precision and worst-case disturbance attenuation through a single regularization parameter.
Kenta Tsukahara, Kanji Tanaka, Rai Hisada
Jul 2, 2026cs.RO

A Stereo Visual SLAM System Using Object-Level Motion Estimation and Geometric Filtering Based on Cross Disparity

This paper presents OCD SLAM, a dynamic stereo visual SLAM framework that extends ORB-SLAM2 by jointly addressing dynamic objects and dynamic features in the scene. Usual visual SLAM systems operating in dynamic environments often fail in the presence of moving objects, due to the static-world assumption used in pose estimation and mapping. To address this predicament, we introduce a novel geometric approach based on the discrepancy between disparity and a newly proposed notion called ``cross disparity'', which exploits both temporal and stereo inconsistency to identify dynamic feature points. Complementary to this feature-level motion analysis, OCD SLAM integrates a 3D object detection module (SMOKE) with Kalman filter-based object tracking to perform object-level motion classification, enabling robust separation of static and dynamic scene elements for accurate pose estimation. The proposed approach has been evaluated on various sequences from the KITTI Odometry and KITTI Raw datasets. Results demonstrate that OCD SLAM achieves significant improvement in trajectory accuracy compared to ORB-SLAM2 and several state-of-the-art dynamic SLAM methods. Ablation studies further demonstrate the effectiveness of the cross disparity module in the KITTI Raw dataset and show that this method is able to detect dynamic features that are missed by the 3D object detection scheme alone.
Sujan Kumar Dhali, Bhaskar Dasgupta
Jul 2, 2026cs.RO

DL-SLAM: Enabling High-Fidelity Gaussian Splatting SLAM in Dynamic Environments based on Dual-Level Probability

Recent advances in 3D Gaussian Splatting (3DGS) have enabled significant progress in dense dynamic Simultaneous Localization And Mapping (SLAM). Prevailing methods typically discard predefined dynamic objects, ignoring that transiently static objects offer valuable geometric constraints for pose estimation. A recent work attempts to leverage this potential by employing per-pixel uncertainty maps to quantify the magnitude of motion. While this approach enables transiently static objects to enhance pose estimation, it erroneously integrates these objects into the static map, resulting in persistent artifacts. Moreover, its reliance on purely geometric information leads to ambiguous object boundaries in the uncertainty maps. To overcome these limitations, we present DL-SLAM, a monocular Gaussian Splatting SLAM system built upon a novel dual-level probabilistic framework. Our method computes dynamic probability maps by combining semantic and geometric information. These pixel-level probabilities are lifted to 3D and aggregated to derive an object-level dynamic probability for each instance. Object-level probability enables the categorical pruning of dynamic Gaussians, resulting in an artifact-free static map. The static map, in turn, provides a geometrically consistent guidance to refine the pixel-wise probabilities, enhancing their reliability. Experimental results demonstrate that DL-SLAM outperforms existing approaches, improving tracking accuracy by up to 13% while generating high-fidelity semantic maps.
Ziheng Xu, Qingfeng Li, Xuefeng Liu +2
Jun 30, 2026cs.CV

VOCA: Visual Odometry with Codec Awareness

Camera pose estimation from image streams is a critical component of spatial world models that integrate perception into planning and decision-making. Nearly all Visual Odometry (VO) and Simultaneous Localization and Mapping (V-SLAM) systems have focused on datasets containing raw, uncompressed videos. Many working systems instead use ubiquitous hardware units to efficiently compress and decode video streams, saving orders of magnitude in storage and bandwidth. However, this lossy compression introduces visual artifacts that hinder the performance of traditional tracking systems. We present VOCA, a causal stereo visual-odometry method that exploits codec information to improve tracking performance. We achieve state-of-the-art performance on causal VO for relative trajectory error, efficiency, and absolute trajectory error on compressed streams. This work highlights the potential of leveraging widely available video codec information for vision tasks.
Nouri Alexander Hilscher, Mateo de Mayo, Dominik Muhle +2
Jun 29, 2026cs.CV

Robust and Efficient Monocular 3D Gaussian SLAM for Kilometer-Scale Outdoor Scenes

Scaling monocular 3D Gaussian Splatting (3DGS) SLAM to kilometer-level outdoor environments poses two tightly coupled challenges: fragile long-term pose tracking and excessive memory overhead during large-scale mapping. In this paper, we propose KiloGS-SLAM, a highly efficient and robust monocular 3DGS-SLAM system that jointly addresses both bottlenecks. Since high-fidelity scene reconstruction fundamentally relies on drift-free camera poses, we first introduce a motion-adaptive hybrid tracking module. This module features a condition-triggered three-tier solving pipeline. It dynamically switches between Essential matrix and PnP models to handle geometric degeneracies. An on-demand foundation model can also be activated to rescue the trajectory from catastrophic drift. To ensure the system can sustain these long trajectories without memory exhaustion, we subsequently design a lifecycle-managed Gaussian mapping strategy. By integrating probabilistic initialization with chunk-based multi-view densification and pruning, this full-pipeline optimization effectively reduces primitive redundancy while preserving high-frequency details. Together, the robust tracking guarantees the geometric foundation required for accurate mapping, while the memory-efficient lifecycle-managed mapping enables large-scale operation. Extensive experiments across three challenging outdoor datasets demonstrate that our approach achieves state-of-the-art tracking accuracy and rendering quality, successfully scaling to sequences of over 10,000 frames on a single GPU.
Sicheng Yu, Dongxu Shen, Beizhen Zhao +2
Jun 29, 2026cs.RO

CSAR: Containerized System Architecture for Robotics

Robotic applications increasingly rely on distributed computational infrastructures that combine embedded devices, edge servers, and cloud resources. This evolution, together with the collaborative nature of robotics projects, has made the development, integration, deployment, and long-term operation of robotic systems significantly more complex. In practice, multi-user robotics software teams face persistent challenges related to dependency isolation, compatibility, reproducibility, efficient sharing of specialized hardware, and deployment across heterogeneous environments. In this paper, we present CSAR (Containerized System Architecture for Robotics), a container-centric architectural framework designed specifically for robotics teams and the edge-cloud continuum. CSAR combines LXC/LXD-based system containerization, ROS 2/DDS-based communication, and a three-layer edge infrastructure to organize computation into hardware-affine, persistent execution environments that remain decoupled from the volatility of experimental workloads. Through its Infrastructure Core, Platform and Multi-User Orchestration, and Compute and Acceleration layers, CSAR provides strong isolation, controlled resource sharing, and topology-aware networking for distributed robotic applications. To demonstrate its validity, we describe a real deployment of CSAR in an academic robotics laboratory and evaluate it through representative use cases involving edge-offloaded 3D SLAM and GPU-accelerated semantic mapping. The results indicate that CSAR simplifies software integration, improves the utilization of shared computational resources, and facilitates safe prototyping, as well as reproducible and collaborative experimentation in robotics teams. The implementation described in this paper, including deployment templates, configuration files, and documentation, is available at https://github.com/goyoambrosio/CSAR.
Ambrosio-Cestero, Gregorio, Galindo Andrades +5
Jun 29, 2026cs.RO

Self-supervised Geometry Reasoning for LiDAR Simultaneous Localization and Mapping

LiDAR simultaneous localization and mapping (SLAM) relies on local geometric quantities such as covariances, correspondences, and surface structures. However, most existing pipelines rely on hand-crafted estimates of local geometry and use them as fixed inputs to LiDAR SLAM, which can make the estimated local geometry noisy and unstable in sparse regions of a point cloud or when using low-resolution LiDAR. To address this issue, this paper introduces a self-supervised framework that learns an explicit symbolic representation of local geometry and uses it to improve LiDAR SLAM recursively. Specifically, each point is represented as a Gaussian distribution, allowing local geometry to be described by a covariance. Without dense geometry labels or ground-truth poses, the framework learns by maximizing the likelihood of local geometry, with self-supervision derived from consistency relations over symbolic geometric representations, including predicted covariances, correspondences, and trajectory from SLAM. The learned geometry is then fed back into LiDAR SLAM, forming a reciprocal loop in which improved geometry enhances localization and mapping, and improved localization provides cleaner supervision for subsequent geometry reasoning. This framework is backend-agnostic and can be plugged into existing LiDAR SLAM pipelines without architectural changes. Experiments on KITTI under varying LiDAR resolutions show that the proposed method improves both odometry and global registration.
Jiwoo Kim, Jinwoo Lee, Woojae Shin +2
Jun 29, 2026cs.RO

TACO: A Test and Check Framework for Robust Pose Graph Optimization

Pose Graph Optimization (PGO) is one of the most widely adopted approaches for solving Simultaneous Localization and Mapping (SLAM) problems. However, PGO approaches are particularly sensitive to outliers, which can substantially degrade the quality of the estimated trajectories. These outliers arise from incorrect place recognition associations caused by perceptual aliasing in the environment. In this paper, we present TACO (short for Test And Check Optimization), a robust optimization framework designed to filter out outliers from PGO systems. Rather than explicitly modeling measurements as inliers or outliers, TACO finds an approximation to the maximally consistent set of measurements incrementally through two complementary components: (i) The test component, namely the Incremental Probabilistic Consensus (IPC) algorithm, evaluates the consistency of each incoming loop closure online. (ii) The check component dubbed Switchable Outlier Sanitization leverages the existing Switchable Constraints to periodically sanitize any inconsistent measurements from the consistent set that IPC may have mistakenly included. We evaluate TACO on 2D SLAM and 3D Visual SLAM datasets against several state-of-the-art methods. The results show robustness comparable to state-of-the-art offline methods while preserving the computational efficiency required for online deployment, achieving a success rate above 90% in 2D and 83% in 3D across outlier rates up to 50%, with mean convergence times of approximately 45 ms and 100 ms, respectively. We release an open-source implementation of our method with this paper.
Emilio Olivastri, Alberto Pretto, Tobias Fischer
Jun 29, 2026cs.RO

MyGO-Splat: Multi-Objective Closed-Loop Geometric Feedback for RGB-Only Gaussian SLAM

Real-time monocular Simultaneous Localization and Mapping (SLAM) fundamentally suffers from scale ambiguity and a lack of geometric self-correction. While 3D Gaussian Splatting (3DGS) enables high-fidelity rendering, existing RGB-only systems remain open-loop because depth priors are injected into mapping but refined geometry cannot effectively regulate tracking drift. We present MyGO-Splat, a closed-loop Gaussian SLAM framework that analytically rasterizes Gaussian primitives into pixel-wise depth and surface normals, allowing the map to actively supervise camera pose optimization. To bridge monocular priors and scale consistency, our framework introduces scale-aware adaptive alignment that projects foundation-model depth estimates into the globally optimized Gaussian space, forming a self-correcting cycle for scale feedback. Extensive evaluations show that this closed-loop design improves scale stability and appearance-geometry consistency, achieving performance comparable to RGB-D methods while using only monocular input.
Fan Zhu, Ziyu Chen, Zhenjun Zhao +5
Jun 28, 2026cs.CV

VCS-SLAM: Geometry-Validated Semantic Evidence Fusion for 3D Gaussian SLAM

Visual SLAM performance often deteriorates in complex real-world applications. Semantic 3D Gaussian SLAM commonly fuses 2D semantic priors into a persistent 3D map using uniform optimization weights. However, such priors are not equally reliable in online mapping: occlusions, unsupported semantic boundaries, and ambiguous ray geometry can introduce persistent semantic artifacts into the global Gaussian map. We propose VCS-SLAM, a geometry-validated semantic evidence fusion framework for RGB-D 3D Gaussian SLAM. Instead of treating all semantic observations as uniformly valid supervision, VCS-SLAM evaluates their geometric reliability through visibility consistency, surface-supported boundary evidence, and ray-level conflict uncertainty. The resulting reliability-aware objective suppresses occluded semantic updates, reduces unsupported semantic bleeding, and delays premature label assignment in ambiguous regions. Experiments on Replica demonstrate improved semantic consistency, boundary preservation, and reconstruction quality. Results on ScanNet further show that VCS-SLAM maintains competitive tracking performance under real RGB-D inputs
Raman Jha, Shuaihang Yuan, Yi Fang
Jun 26, 2026cs.RO

Fast and Accurate Outlier-Aware LiDAR Super-Resolution for SLAM Applications

This work tackles the challenge of enhancing low-resolution LiDAR sensors for SLAM applications through a novel Deep Unrolling-based Super-Resolution (SR) model. We integrate an outlier removal module to ensure structural integrity while maintaining real-time performance. By leveraging a model-based optimization approach, our method efficiently reconstructs high-resolution point clouds while minimizing computational overhead. The proposed SR model is evaluated within a LiDAR SLAM framework, demonstrating significant improvements in pose estimation accuracy and efficiency compared to state-of-the-art SR methods.
Christos Anagnostopoulos, Alexandros Gkillas, Nikos Piperigkos +1
Jun 26, 2026cs.RO

Improvement of Robot's Simultaneous Localization and Mapping Using an Effective Transformation to Achieve Linear Model

Nowadays mobile robots have wide engineering applications. Simultaneous localization and mapping (SLAM) is an important task of these robots. The major and common algorithms used for this task are based on extended Kalman filter (EKF). One of the main problems in EKF-based SLAM is its divergence. The nonlinearity of motion and observation models and linearization error are the main reasons for the divergence. There have been some efforts to address this problem with limited success. In this paper, by applying a simple compass and using an effective transformation, we transform the non-linear state space model into a linear model. Then, by applying the original KF to this model, we reach a new method, which is called LMKF SLAM. We show that the LMKF SLAM is significantly superior to the state-of-the-art methods, especially EKF-based SLAMs, both in accuracy, convergence, and computational complexity. The proposed method is also more stable with respect to the uncertainty of sensors values and changes in system parameters. Experimental results verify these points.
Seyed Farzad Bahreinian, Maziar Palhang, Mohammad Reza Taban +1
Jun 26, 2026cs.RO

LXD-SLAM: LiDAR+X Dense SLAM with ∑i=05C5i\sum_{i=0}^{5}C_5^i Configurable Sensor Combinations

Simultaneous Localization and Mapping (SLAM) is essential for autonomous systems, yet achieving reliable, globally consistent pose estimation and dense mapping in complex environments remains challenging due to geometric degeneracy and sensor drift. While multi-sensor fusion addresses these issues, existing systems often lack the modularity to adapt to diverse platforms and rely on mathematically inconsistent fusion or suboptimal map representations. To address these limitations, we propose LXD-SLAM (LiDAR+X Dense SLAM), a highly versatile and unified multi-sensor fusion framework. Centered around 3D LiDAR, our system allows for the plug-and-play integration of LiDAR, Camera, IMU, Wheel Encoder, and GNSS, supporting up to 32 distinct sensor combinations. We employ a mathematically unified Iterative Error-Sate Kalman Filter with an adaptive hierarchical prediction strategy and an update step that minimizes point-to-mesh distances and visual reprojection errors. To support this, the environment is modeled using continuous multi-layered Gaussian Process (GP) sub-meshes, which enables efficient ray-to-mesh depth recovery for visual features. For global consistency, we introduce an Extended Scan Context (ESC) descriptor derived from the GP sub-meshes alongside a Bidirectional PnP optimization for robust multi-modal loop closure within a hybrid pose graph. Extensive evaluations on public datasets and real-world experiments demonstrate that LXD-SLAM matches or exceeds state-of-the-art specialized odometry solutions across various configurations while generating high-fidelity, globally consistent dense meshes in real-time. The relevant codes and data will be made available at https://github.com/peterWon/LXD-SLAM upon publication.
Zhong Wang, Lin Zhang, Linfei Li +4