Experience

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458 papers

Latest in Experience

Jul 25, 2026cs.GR

Occlusion-Point Reuse for Ray-Traced Ambient Occlusion and Shadow

Ambient occlusion (AO) and soft shadows are critical visibility cues for spatial perception in real-time rendering. Hardware ray tracing provides a direct way to evaluate these effects, enabling ray-traced AO and area-light shadows that avoid many limitations of screen-space AO and shadow mapping. However, real-time budgets allow only a few rays per pixel, leaving raw ray-traced estimates noisy and expensive. We present an occlusion-point reuse framework that reuses traced samples in the domain of first-hit occlusion points instead of directly reusing final shading values or light samples. This provides a ray-reuse formulation for AO, rather than merely filtering or reusing completed AO values. The key idea is to transform AO and area-light shadow estimators into occluder-domain integrals, then combine neighboring occluder samples with a multiple-importance-sampling (MIS) formulation. For both AO and shadows, we derive unbiased estimators that validate convergence to the transformed integrals, as well as biased estimators designed for practical real-time execution. The biased variants assume local first-hit occluder consistency; for shadows, this occluder-based assumption better matches local visibility geometry than the visibility-consistency assumption commonly used when reusing light samples. Experiments show higher AO and shadow quality than non-reuse ray-traced baselines, and better shadow quality than light-sample reuse at comparable cost.
Haojie Jin, Fujia Su, Zehui Lin +9
Jul 25, 2026cs.LG

Recycling computational processes of dynamic programming for combinatorial optimization problems: a reservoir computing approach

Reusing previously computed results is a long-standing principle for reducing computational cost, but such reuse has largely been confined to a single problem's computation. Sharing computational processes across multiple simultaneously solved problems remains possible in principle, yet designing algorithms that exploit nontrivial cross-task relationships is difficult to do manually. Here, we use machine learning to discover such algorithms automatically. Specifically, based on reservoir computing, we propose a method that uses computation results recorded by dynamic programming for combinatorial optimization problems as features for linear regression, leveraging them to assist other combinatorial optimization computations. We validate the approach on the traveling salesman and subset sum problems. Multiplexing the dynamic programming process improves approximation accuracy over generic features and reduces computation time compared with independent solutions. These results suggest a new form of computation, distinct from conventional computational design, in which multiple processes efficiently share and recycle intermediate results and states.
Sora Todaka, Akihiro Yamamoto, Nozomi Akashi
Jul 24, 2026cs.CL

Skill Self-Play: Pushing the Frontier of LLM Capability with Co-Evolving Skills

LLM training is shifting from manual design and annotation to interaction-driven self-evolution. However, existing self-evolutionary methods face a fundamental dilemma between task diversity and verification reliability: environment-bound methods obtain precise feedback but confine learning to narrow domains, while open-ended self-generation broadens the task space but lacks reliable verification, allowing misleading rewards to pollute the training loop. We identify agent skills as a powerful middle ground to reconcile this tension: each skill ensures deep, verifiable execution in a specific scenario, while dynamic routing across skills maintains open-ended task variety. Leveraging this insight, we introduce Skill Self-Play (Skill-SP), a co-evolutionary framework comprising a proposer, a solver, and a dynamic skill controller. Orchestrated via a reinforcement learning loop, these components co-evolve in a continuous self-play loop: the proposer generates challenging tasks conditioned on dynamically sampled skills; the solver explores candidate solutions to push its capability boundaries; and the skill controller collects execution feedback to update and expand the skill library. This interactive co-evolution effectively bridges the gap between structured verification and open-ended exploration. Empirical evaluations on tool-use and reasoning benchmarks demonstrate that Skill-SP, serving as a robust evolution engine, consistently pushes the performance ceiling of competent backbones while catalyzing striking turnarounds for initially misaligned models. Our code is available at https://github.com/Qwen-Applications/skill-self-play.
Siyuan Huang, Pengyu Cheng, Haotian Liu +10
Jul 24, 2026cs.AI

The Regression Tax: Decomposing Why Skills Help and Hurt LLM Agents

Adding procedural skills to an LLM agent is typically evaluated by average improvement in task success. However, this metric hides an important cost: skills can also make agents worse. We measure both sides by comparing agents with and without skills across nearly 6,000 runs spanning two office automation benchmarks and three model harness stacks. This allows us to distinguish two outcomes. A regression is a task solved without skills but failed after skills are added. A residual failure is a task that fails both with and without skills. We find that regressions are substantial enough that the best performing skills outperform others primarily by regressing less, not by gaining more. We identify three causes of regression: (i) skill description osmosis, a skill changes an agent's behavior simply by being present in context, even when it is never invoked; (ii) grounding displacement, a skill's prescribed procedure overrides how the agent interprets its inputs; and (iii) verification displacement, where the procedure suppresses checks the agent would otherwise perform on its outputs. Analysing persistent failures reveals the same underlying pattern. Existing skills overemphasize procedural guidance the stage least often responsible for failure while under supporting grounding and verification, the dominant sources of remaining errors. After correcting evaluation artifacts and studying traces, we find many regressions and persistent failures recoverable through better grounding and verification. Procedural skills should be evaluated by decomposing their net effect into gains and regressions, not by aggregate improvement alone. We identify three regression modes skills should avoid, and find that reliability depends more on grounding and verification than on procedural skill choice.
Darshan Tank, Baran Nama
Jul 24, 2026cs.LG

Teaching LLMs to Self-Evolve: Cultivating Core Meta-Skills with Reinforcement Learning

Test-time scaling through iterative self-evolution with environment feedback, as demonstrated by AlphaEvolve, shows remarkable performance gains. We hypothesize that the success of such evolution frameworks hinges on meta-skills, such as self-reflection with environment feedback, that enable effective multi-round refinement, yet are largely neglected by traditional post-training. To bridge this gap, we present MetaEvolve, a framework designed to develop these meta-skills via a data synthesis pipeline, evolution-aware reinforcement learning (RL), and inference-time evolutionary search. Concretely, we ground MetaEvolve in coding, where program execution provides natural, continuous reward signals beyond binary correctness. Building on these signals, we synthesize evolution trajectories as training data, each containing a current program, its fitness score (combining correctness and efficiency), and a history of prior attempts, and train the model via RL with verifiable rewards derived from test case execution. By training on large-scale code data, we aim to inspire generalizable domain-agnostic meta-skills that can transfer broadly to open-ended problems where such rich training signals are scarce. Across seven coding benchmarks, MetaEvolve outperforms the strongest baseline by 10.01% absolute on in-distribution tasks and 24.12% on out-of-distribution tasks. On open-ended algorithm optimization problems entirely outside the training domain, it further achieves a 46.9% relative improvement. These results demonstrate that explicitly cultivating self-evolution meta-skills offers a principled path toward more capable and autonomously self-evolving AI.
Shujin Wu, Cheng Qian, Xiusi Chen +1
Jul 23, 2026cs.AI

PATS: Policy-Aware Training Scaffolding for Agentic Reinforcement Learning

In long-horizon LLM agent reinforcement learning, weak policies often repeat similar failures, producing uninformative rollout trajectories and limiting effective policy optimization. Existing skill-centric methods improve exploration by optimizing, filtering, or internalizing reusable skills. However, they remain centered on the skills themselves rather than being designed as adaptive training-time support for the evolving policy. To address this, we propose a policy-centric training paradigm that reframes skills as a dynamic training scaffold. Our framework, PATS, converts rollout groups from the latest policy into evidence cards and uses task-specific evaluation to adjust the context used in subsequent rollouts. Concrete guidance helps weak policies to complete challenging tasks. As policy improves, redundant context is revised or removed to reduce reliance on explicit guidance while preserving useful rollout variation. The policy is optimized with environmental rewards using standard RLVR, and the training scaffold is discarded at deployment. Across ALFWorld, WebShop, and seven search-augmented QA benchmarks, PATS achieves performance competitive with SOTA baselines while using 25%-50% fewer tokens.
Yipeng Shi, Zhipeng Ma, Yue Wang +4
Jul 23, 2026cs.CL

Sample-Efficient Learning from Agent Experience

Real-world agent learning is often constrained by costly environment interactions, such as running time-consuming experiments or obtaining human feedback. In-context learning offers a highly sample-efficient way for agents to learn from their own interaction histories, but its gains disappear once that experience is removed from the context. Separately, context distillation provides a mechanism for internalizing contextual information into model weights. However, applying it to agents' interaction histories without sacrificing environment sample efficiency remains underexplored. We term this problem Experience Distillation and develop an implementation that requires no further environment interaction beyond the collected experience. Experiments on 749 curated software-engineering tasks and six text-adventure games show that it retains at least 64.8% of the gains from in-context learning across both domains, whereas direct supervised fine-tuning on the collected experience recovers only 3.8%. Compared with classical reinforcement-learning baselines, in-context learning from trial-and-error experience followed by Experience Distillation matches their performance with at least 9.6×9.6\times fewer environment samples.
Chenhui Gou, Haoqin Tu, Yunhao Fang +2
Jul 23, 2026cs.AI

Workflow-Localized Mechanism Learning: Attribution-Guided Repair and Knowledge Reuse for Structured Agent Skills

Agent Skills package reusable procedural knowledge as external artifacts for frozen language-model agents, yet existing optimizers do not jointly resolve where a failure occurs in a workflow, which mechanism caused it, and how relevant knowledge from third-party Skills should be reused locally. We introduce Workflow-Localized Mechanism Learning (WML). Its Node--Mechanism Attribution identifies the failed workflow node, implicated mechanisms, and smallest valid edit target, routing single-mechanism defects to L3 resources and relational defects across mechanisms to L2 composition protocols. A six-module Workflow-Guided Skill Optimization (WGSO) loop then selects provenance- and scope-aware third-party knowledge, applies bounded patches, evaluates candidates, and stores verified outcomes in optimizer-side memory. On SpreadsheetBench, WML reaches 90.33 +/- 1.53 and 74.67 +/- 3.51 Hard Accuracy with DeepSeek and Qwen3.6-Flash, respectively; without additional optimization, the learned Skills transfer to WikiTableQuestions with 84.00 +/- 2.00 and 83.00 +/- 2.00 Denotation Accuracy. On Compiler-Supported50, WML attains both the highest hard-PASS rate and the lowest cost per successful task; compiled execution sharply reduces tokens and calls relative to a direct SkillAgent while retaining most of its successful tasks. Code and artifacts are available at https://github.com/xiaolin9595/workflow-localized-mechanism-learning.
Zibin Lin, Shengli Zhang, Taotao Wang +3
Jul 22, 2026cs.RO

Closing the Lab-to-Store Gap: A Data-Efficient Post-Training and Experience-Driven Learning VLA Framework for Retail Humanoids

Closing the gap between benchmark performance and reliable real-world operation remains a central challenge for Vision-Language-Action (VLA) humanoid robots, which must handle execution errors, distribution shifts, and environmental variability. This paper presents DEED (Data-Efficient Post-Training and Experience-Driven Learning), a systems-level approach evaluated on a supermarket chip-restocking task using a Unitree G1-Edu humanoid robot and the GR00T N1.6 foundation model. DEED comprises three key components: (1) a data-efficient post-training pipeline with control-frequency alignment, data curation, task-relevant visual highlighting, and reduced VLA dependence; (2) a real-world study of experience-driven refinement, adapted from RECAP via a text-based advantage prefix and a vision-language value function; and (3) a latent-space analysis tool for studying in- and out-of-distribution behavior. Our results suggest that bridging the lab-to-store gap is primarily a systems integration challenge rather than an architectural one: careful data design and targeted post-training can transform a policy that fails under naive fine-tuning into a competent real-world system using only a single GPU.
Roger Sala Sisó, Tiago Silvério, Jakob Sand +1
Jul 22, 2026cs.CL

OpenSkillRisk: Benchmarking Agent Safety When Using Real-World Risky Third-Party Skills

LLM-based agents leverage third-party skills to extend their capabilities in open-world scenarios. However, third-party skills can introduce extra security vulnerabilities, as seemingly harmless skills can contain latent safety risks that only emerge during actual execution. In this work, we conduct a systematic investigation into how well current agent systems recognize and avoid such risks. To support quantitative and qualitative evaluation, we construct OpenSkillRisk, a dedicated safety benchmark containing 263 risky skills collected from public skill marketplaces. We classify these skills into seven categories based on their threat types and pair each skill with a standardized user task and a corresponding sandbox for controlled evaluation. Distinct from prior benchmarks, OpenSkillRisk not only covers more realistic and diverse unsafe scenarios, but also provides a fine-grained analysis to diagnose the behavioral patterns of agents in such scenarios. We conduct comprehensive experiments covering three mainstream CLI agent frameworks and thirteen state-of-the-art LLMs. Experimental results show that no tested system handles risky skills reliably: even the safest configurations still execute unsafe actions in about 17% of cases. Context-dependent and system-level risks are especially difficult for current agent systems to avoid. Our behavioral analysis reveals three recurring failure patterns: agents may fail to recognize the risk, recognize it but fail to intervene before acting, or follow skill instructions beyond the user's intended scope. These findings highlight the need to improve both risk reasoning in LLMs and execution control in agent frameworks.
Qiyuan Liu, Tingfeng Hui, Kun Zhan +2
Jul 22, 2026cs.AI

EvoDRC: A Self-Evolving Agentic Framework for Automated DRC Violation Repair

Design rule check (DRC) closure remains a major bottleneck in advanced-node physical design. Although detailed routers are rule-aware, residual design rule violations (DRVs) often require manual engineering change order iterations. Automating this process is challenging because repairs must account for complex geometric interactions, preserve circuit connectivity, and avoid introducing new violations. We present EvoDRC, a skill-evolution framework for agentic block-level DRC repair. EvoDRC initializes layer-specific repair skills using knowledge distilled from an unrelated reference design and continuously evolves these skills using traceable repair experience collected from the target design. EvoDRC decomposes the layout into bounded repair regions and assigns an LLM repair agent to each region. Local DRC analysis, connectivity-checking, and impact-preview tools provide feedback on proposed modifications. Repair operations and their resulting DRV changes are stored in a knowledge database and used to evolve the repair skills. Experiments on seven block-level designs from the DAC26 DRC Benchmark show that EvoDRC achieves a 73.5% overall reduction compared to the reported baseline.
Bing-Yue Wu, Chia-Tung Ho, Haoyu Yang +2
Jul 22, 2026cs.AI

Coordinating from Memory: Graph-Structured Experience Reuse for Multi-Agent Adaptation in Dynamic Manufacturing

Dynamic manufacturing environments require multi-agent systems to coordinate effectively under frequent operational disturbances such as machine failures, urgent job arrivals, and processing time variations. Existing multi-agent reinforcement learning approaches treat each disturbance episode independently, discarding valuable coordination experience that could accelerate future adaptation. In this paper, we propose a Graph-Structured Experiential Memory (GSEM) framework for multi-agent coordination in dynamic manufacturing. The framework encodes historical coordination episodes as heterogeneous relational graphs that capture task dependencies, machine states, and inter-agent collaboration patterns. When a new disturbance occurs, a graph neural network-based retrieval mechanism identifies structurally similar past episodes, enabling experience-guided policy adaptation rather than learning from scratch. Experiments on dynamic flexible job-shop scheduling benchmarks with three disturbance types show that GSEM reduces makespan by 4.1%-10.0% and adaptation time by 33%-38% compared to the strongest memory-augmented baseline, with the advantage increasing under higher disturbance frequency. Ablation studies and cross-disturbance transfer experiments further validate the necessity of graph-structured encoding and similarity-based retrieval and demonstrate the cross-disturbance generalizability of learned coordination patterns.
Chengxiao Dai, Zhanhui Lin, Zhaokun Yan +3
Jul 22, 2026cs.AI

A Conceptual Framework for Refining Influence Knowledge from Simulation Evidence in Cyber-Physical Systems

Cyber-physical systems (CPS) are typically developed by multiple stakeholders who produce artefacts tailored to their specific domains of expertise. The behaviour of these systems emerges from the interaction between those artefacts and their operational environment. Simulation and co-simulation have become essential approaches for analysing CPS behaviour and, through simulation campaigns, developers can explore system responses under changing conditions, including interactions with the environment. However, the lack of details and understanding of some environmentmediated interactions (typically the ones beyond direct sensing and actuation), which remain unmodelled due to their complexity, a lack of time, or a lack of domain experience, hinders the proper comprehension and exploitation of simulation results. To address these limitations, we propose a conceptual framework leveraging the novel concept of Influences to support the iterative and incremental refinement of simulation campaigns and deepen the understanding of the system behaviour. We demonstrate the proposed approach through a case study involving a mobile robot implemented using Simulink/Gazebo co-simulation.
Barbara da Silva Oliveira, Julien Deantoni, Nicolas Ferry
Jul 21, 2026cs.CL

Verifiable Self-Evolution for Open-Ended Dialogue Skills via Future-Feedback Prediction

Textual skills provide a lightweight way to improve frozen language-model agents, but their self-evolution normally requires a stable validation signal. Such signals are natural in mathematics or code, where an answer can be checked after it changes, yet are problematic in open-ended dialogue: changing the assistant response also changes the user's next reaction, so a logged reaction cannot directly evaluate a counterfactual response. We propose future-feedback skill evolution, which first redirects self-evolution from prescribing the current answer to predicting whether the observed answer will lead to a positive or negative subsequent user signal. This prediction task is verifiable on fixed logged tuples and therefore supports validation-gated textual optimization. The evolved feedback skill captures interpretable criteria for response quality and can subsequently serve as a diagnostic and optimization target for answer skills. On a proprietary, privacy-preserving sales-assistant dataset, careful quality filtering and a balanced resolved/unresolved split yield more than 75% prediction accuracy. Beyond this result, the central contribution is a formulation that converts otherwise moving conversational feedback into a fixed offline learning target, enabling reproducible skill evolution without placing every candidate skill in live traffic. We discuss the boundary between observational verification and counterfactual validity, and position the method as an offline optimization stage rather than a replacement for final human or online evaluation.
ChaoJin Zhao, Xuan Jiang
Jul 21, 2026cs.SE

Skillware: A Software Ontology and Engineering Lifecycle for Persistent Behavioral Artifacts

Agent Skills have become persistent behavioral artifacts across independent AI agent systems. They combine natural-language task specifications with metadata and optional references, scripts, assets, hooks, package manifests, tests, and companion interfaces. Existing studies explain how Skills are specified, executed, maintained, and evolved, but lack an ontology that defines these artifacts as independent software objects. This paper introduces Skillware as the software abstraction that extends software engineering to persistent Behavioral Artifacts in agent systems. A Skill Artifact specifies reusable task behavior; a Skillware Unit manages that artifact as software through an independent identity and lifecycle. A compatible Agent Host activates the unit for runtime interpretation. Three necessary conditions operationalize category membership: behavioral primacy, independent software identity, and an Agent Host execution relationship. Lifecycle Continuity records whether the same unit identity persists through update, maintenance, rollback, and removal as a separate software-grade property. Evidence combines the Agent Skills specification, a frozen corpus of 138,133 content-deduplicated SKILL.md records associated with 20,556 repository identifiers, independent empirical studies, 15 category-boundary cases, and 13 fixed-revision engineering implementations. The evidence establishes a recurring artifact envelope, separable software identities, documented or reconstructed activation paths, and lifecycle engineering pressure. Skillware provides the software ontology and engineering lifecycle through which agent capabilities can become identifiable, composable, and maintainable software artifacts with an explicit basis for future evolution. Public design-pattern and evidence materials are available at https://github.com/MetaInFLow/skillware-patterns.
Haodi Fan, Zucong Lan
Jul 21, 2026cs.DB

AgentTrails: Towards Trust and Reuse for Agentic Tasks

LLM-powered agents increasingly tackle complex tasks by invoking tools, querying databases, executing code, and manipulating intermediate artifacts. These agents follow trajectories that are typically stored as chronological logs, obscuring the underlying dataflow -- the dependencies between their actions and the artifacts they create and manipulate. This limits developers' ability to understand the agents' trails, compare executions, debug failures, and re-use the computations. We present AgentTrails, a prototype system for agent provenance and sensemaking. AgentTrails converts raw trajectories into structured provenance graphs, where tool calls are modeled as computational actions and inputs and outputs as data artifacts. The system supports the comparison of executions by placing multiple provenance graphs on a shared canvas and constructing a joined quotient graph that aligns recurring tools, artifacts, and dependency structures across trajectories. On top of this representation, AgentTrails supports pattern extraction, downstream analysis, and skill abstraction. We demonstrate AgentTrails on real-world agent trajectories, showing that it reveals hidden dependencies, aligns divergent executions, and surfaces recurring tool-use patterns beyond chronological logs.
Eden Wu, Sonia Castelo, Yurong Liu +2
Jul 20, 2026cs.LG

LLM-as-a-Coach: Experiential Learning for Non-Verifiable Tasks

Reinforcement learning (RL) on open-ended tasks compresses an LLM's rubric-based evaluation into a scalar reward, discarding rich textual feedback and conflating responses with distinct quality profiles. We propose Experiential Learning (EL), which repurposes the feedback model from an LLM-as-a-Judge into an LLM-as-a-Coach. The coach distills its assessment of each on-policy response into transferable experiential knowledge, which conditions a teacher model and is internalized by the policy through on-policy context distillation. Compared with scalar rewards, this higher-bandwidth feedback channel provides dense supervision and preserves fine-grained preferences among high-quality responses. Across two policy families, with feedback from the policy itself or a proprietary model, EL consistently outperforms rubric-based RL on held-out and unseen open-ended tasks. Notably, EL generalizes better beyond the training distribution, and mitigates reward hacking. These findings establish experiential knowledge as a richer and more generalizable learning signal for post-training on non-verifiable tasks.
Tianzhu Ye, Li Dong, Guanheng Chen +4
Jul 20, 2026cs.RO

RoboHarness: Memory-Driven Orchestration of Heterogeneous Robot Policies for Long-Horizon Planning

Long-horizon robotic tasks require diverse capabilities that no single policy can reliably provide. Heterogeneous policies offer complementary strengths, but orchestrating them requires reasoning over uncertain capability boundaries and cross-policy distribution mismatch, which are largely overlooked by existing planning methods built on homogeneous, predefined skills with fixed applicability. We propose RoboHarness, a unified framework that encapsulates independently developed robot control systems as reusable agentic skills. Although instantiated in this work with VLAs, RL policies, and task-and-motion planning (TAMP) systems, RoboHarness is designed as a general framework compatible with a broader range of robot policies, such as navigation policies, model predictive controllers, and world-action models. RoboHarness uses multi-modal execution memory and online evidence to characterize policy capability boundaries for capability-aware decomposition and routing. To stabilize policy handoffs, its Memory Bridge retrieves execution trajectories associated with the next policy, estimates its in-distribution state region, and guides the robot toward that region without joint policy retraining. Extensive experiments on three public benchmarks, 500 customized tasks, and 135 real-robot experiments demonstrate effective capability-aware routing and stable policy orchestration, yielding substantial improvements in zero-shot long-horizon planning and out-of-distribution robustness.
Jinbang Huang, Yuanzhao Hu, Zhiyuan Li +6
Jul 20, 2026cs.AI

Exploratory and Assimilating Reflection: Reflective Recall Cycle for Long-term Memory

LLM-based autonomous agents require external memory to overcome their statelessness and limited context window for long-term interaction and dynamic knowledge reasoning. However, existing memory retrieval methods often lack adaptability and sample efficiency, and struggle to retrieve the right mixture of memories from heterogeneous stores. We propose Exploratory-Assimilating Reflection (EAR), a framework for high initial retrieval performance and sample-efficient adaptation. EAR combines two mechanisms: Exploratory Reflection, which performs iterative search to bootstrap retrieval and collect useful experiences for each query, and Assimilating Reflection, which replays these experiences from an Experience Buffer to refine a global reranker more efficiently than methods relying only on immediate rewards. Experiments show that EAR improves retrieval by up to 17.9% over the baseline retriever on two long-term dialogue benchmarks. We also show that EAR is highly sample-efficient and robust to noisy feedback.
Ganesh Senrayan, Moyuru Yamada, Ishan Jindal +1
Jul 19, 2026cs.MA

Auto Research for Materials: Auditable AI-Scientist Workflows with Held-Out Transfer

Auto Research uses language-model agents to propose, implement, and evaluate machine-learning changes in a closed loop, but is usually judged by its terminal pipeline. A terminal score cannot reveal which technical decision produced a gain or distinguish a reusable discovery from a change adapted to development feedback. We introduce intervention-centered Auto Research, which validates research decisions rather than only final artifacts and makes their reliability measurable. Feature, Model, Representation, and Data axes are searched independently with inner five-fold feedback. Each axis winner is frozen before an outer-holdout matrix compares all alternatives on evidence the loop never sees. Across 701 agent-executed attempts spanning ten Matbench endpoints, outer evidence confirms the selected intervention on nine of ten endpoints and preserves 89.3% of non-tied intervention orderings. It also rejects an aggregate Representation gain that inner feedback endorsed. The resulting matrix reveals an information-dependent hierarchy. Composition-only tasks support several routes to improvement, whereas structure-informed tasks favor local geometry features and complementary tree ensembles. A subsequent compatibility test combines already frozen Feature and Model code without further search or tuning and raises mean outer-holdout improvement from 19.0% to 26.3%. By validating decisions rather than only artifacts, this design turns adaptive search into reusable evidence wherever agents propose executable alternatives against a fixed evaluator.
Jingjie Ning, Xiaochuan Li, Shanshan Zhong +2
Jul 17, 2026cs.AI

AgentFAIR: A Multi-Agent Collaborative Framework for FAIRness Evaluation of Geospatial Datasets

Geospatial datasets support applications from urban planning to climate modeling, yet consistent assessment of FAIR compliance is difficult. Existing evaluators use different rubrics and evidence sources and may fail on JavaScript-rendered pages or repository-specific identifiers. For 50 datasets from 10 repositories, the standard deviation of normalized scores across available tools averages 15.0 percentage points and reaches 30.3 for one dataset. Because these outputs are not equivalent measurements, we use them to characterize disagreement and failure modes, not comparative accuracy. We present AgentFAIR, a multi-agent framework combining structured metadata extraction with 13 sub-principle-specific LLM evaluators. Each produces a 0-3 maturity score, cited evidence, and recommendations; a critic checks evidence and consistency and can request targeted re-evaluation. Mean Findability, Accessibility, Interoperability, and Reusability scores are 79.7%, 70.4%, 45.3%, and 72.0%. Rank correlations with four baseline tools range from 0.31 to 0.61; the FAIR-enough comparison is not statistically significant. On a 10-dataset repeated-run subset, sub-principle agreement averages 89% (standard deviation: 3 percentage points), versus 71% without the critic. A preliminary 15-dataset expert study yields Fleiss' kappa of 0.71 and 82% alignment with expert consensus. API cost is approximately USD 0.054 per dataset. These results support auditability and feasibility, while the limited benchmark, incomplete ablations, and single-model-family validation constrain claims about accuracy and generalization.
Ming Chen, Pranav Pai
Jul 17, 2026cs.RO

SkillNav: Score-Level Skill Intervention for Zero-Shot Object Goal Navigation

Vision-Language Model (VLM) agents have advanced zero-shot object-goal navigation, yet single-frame reasoning leaves them without the cross-step behavioral awareness an embodied navigator requires, producing recurring failures such as dead-end stalls, in-room loops, and circuitous approaches to detected targets. Prompt-based remedies inflate token budgets across multi-submodule episodes and still struggle to encode inherently spatial signals such as angles, map cells, and viewpoint coordinates. In this paper, we propose SkillNav, an extensible behavioral skill framework for VLM-based navigation that treats the curiosity value map already maintained by modern VLM navigators as a writable substrate on which composable skills inscribe behavioral memory at zero token cost. Skills are stratified into three tiers by their level of behavioral authority, namely soft scaling for proportional reweighting, lower-bound boost for region-level guarantees, and hard override for threshold-triggered forced actions, and cooperate across tiers under a fixed composition order that establishes a predictable, declared priority among skills. This design turns capability improvement into skill registration: new behaviors plug in without retraining the VLM or disturbing existing skills, opening a path for continual refinement. A minimal prompt channel complements the score-level skills with category-level semantic hints, yielding a dual-representation design in which spatial memory lives on the map and semantic memory in short prompts. Training-free, SkillNav establishes new state-of-the-art SPL across MP3D (25.5), HM3D v0.1 (39.3), and HM3D v0.2 (43.2), improving SPL by up to 6.0 absolute over the strongest prior method, and achieves the highest Success Rate on HM3D v0.1 (69.7) and v0.2 (75.9).
Ruijie Sang, Yiqun Duan, Pinhan Fu +3
Jul 17, 2026cs.CV

DiTango: Cost-Effective Parallel Diffusion Generation with Selective Attention State Reuse

Recent advances in AI-generated content have driven widespread adoption of Diffusion Transformers (DiTs) for high-resolution, long-duration content generation. While parallelization techniques accelerate diffusion inference, they face significant scalability challenges due to excessive communication overhead in multi-node environments. We observe that sequence partitions in Context Parallelism (CP) exhibit distinct heterogeneity: spatially proximate partitions contribute more significantly to attention computation results. By mapping this heterogeneous pattern to hierarchical communication topology, we can access high-contribution partitions with reduced communication cost. This insight motivates our novel selective attention state mechanism that strategically balances partial attention computation and historical result reuse across denoising steps. We present DiTango, an efficient parallel framework for DiT generation. DiTango features an anchor-guided state selection planner that optimizes computation-reuse decisions for each partition, complemented by a runtime that orchestrates efficient state-centric operations. This design achieves superior system efficiency while preserving generation quality. Experimental evaluation on popular diffusion models demonstrates that DiTango achieves up to 1.9x end-to-end and 3.2x attention speedup with near-linear scaling in multi-node settings, while maintaining generation quality comparable to state-of-the-art approaches.
Yuyang Chen, Runxin Zhong, Zan Zong +3
Jul 16, 2026cs.LO

Can LLMs Build a MaxSAT Solver from Papers? The CoreForge Experience

We report on CoreForge, an experience in using large language models (LLMs) to build an unweighted MaxSAT solver from research papers rather than from an existing solver codebase. The project focuses on unsatisfiability-based MaxSAT algorithms and follows an iterative workflow that combines paper discussions with ChatGPT, implementation through Codex prompts, and repeated LLM-assisted code audits and revisions. Although the codebase implements several algorithms and solver components, our evaluation focuses on configurations that combine core-guided optimization, lightweight preprocessing, core minimization, integration with integer linear optimization backends, and a new core-sequence lookahead approach. Our experience suggests that LLMs can support solver implementation from papers, while requiring external validation, benchmarking, and human guidance. In our experiments, fuzzing and MaxSAT Evaluation instances did not reveal wrong answers in the tested configurations, although performance remains below the best hand-engineered MaxSAT solvers. We summarize what worked, what remained difficult, and the lessons for future LLM-assisted solver development.
Ruben Martins
Jul 15, 2026cs.AI

Experience Memory Graph: One-Shot Error Correction for Agents

Large Language Model (LLM) agents have shown remarkable capabilities in autonomous decision-making by generating sequential trajectories of states, actions, and observations. However, in complex, long-horizon tasks, these agents frequently suffer from compounding errors and struggle to recover from failures. Existing self-correction mechanisms rely on prompt-based reflection, which is inherently brittle, incurs heavy time and API costs due to iterative trial-and-error loops, and produces task-specific memory that may be hard to generalize to new scenarios. To address this, we propose Experience Memory Graph (EMG), a framework that reformulates agent failure recovery as a graph matching problem. At training time, we convert both failed exploration trajectories and successful expert trajectories into directed action decision graphs. By matching these graphs, we extract common subgraphs (successful workflows) and graph edit paths that explicitly indicate how to correct failures (e.g., which actions to add, delete, or relabel under a given observation), and store them in a memory graph with intra-task nodes and cross-task edges. At test time, EMG retrieves relevant insights and guides the agent in a single, loop-free execution. Experiments on ALFWorld and ScienceWorld show that EMG consistently outperforms state-of-the-art reflection baselines in success rate and average reward, while requiring no test-time trial-and-error.
Wenjun Wang, Yuchen Fang, Fengrui Liu +2
Jul 15, 2026cs.CL

SPyCE: Skill-Policy Co-evolution for Multimodal Agents

Multimodal agents that think with images iteratively manipulate visual evidence and invoke tools across many steps. Existing reinforcement learning methods reduce trajectories to scalar rewards, forcing the policy to discover reusable tool-use patterns from scratch on every new task; memory-based alternatives retain past experience, yet they rely on test-time retrieval, without updating the policy to absorb reusable patterns from that experience. Our key insight is that multimodal reasoning trajectories should be distilled into reusable skills that co-evolve with the policy during training, rather than being consumed as rewards or retrieved from a static store. To this end, we propose SPyCE (Skill-Policy Co-evolution), a framework that distills trajectories into a hierarchical skill library and updates it throughout reinforcement learning. Execution skills capture local visual operations, while workflow skills encode high-level priors that orchestrate tool use. During training, the policy model conditions on retrieved skills to guide its rollouts, while the skill library evolves using valuable rollouts generated by the policy. This creates a closed loop in which improved policies yield better skills, and the evolving skill library, in turn, provides stronger priors for policy rollouts. Experiments across eight benchmarks demonstrate that SPyCE consistently outperforms both RL-based and memory-based baselines. Further analysis reveals that both the hierarchical skill design and the co-evolution mechanism are critical to our design. These results suggest joint skill-policy optimization as a promising paradigm for building capable multimodal agents.
Ru Zhang, Weijie Qiu
Jul 15, 2026cs.LG

From Novice to Expert: Cost-Aware Bandits for Evolving Worker Performance in Crowdsensing

Mobile crowdsensing (MC) recruits mobile users to perform sensing tasks using their smartphones, enabling large-scale applications such as traffic monitoring and environmental sensing. A fundamental challenge is online worker recruitment under uncertainty, where the platform must learn workers' sensing performance while operating with a limited budget. Existing learning-based MC recruitment methods typically assume that each worker's sensing quality is stationary with a fixed mean over time. In practice, however, worker performance often improves with experience and eventually stabilizes, while the incurred sensing cost can be unknown in advance due to time-varying device and context states. In this paper, we study a budget-constrained online recruitment problem in which the platform selects one worker in each round, observes the sensing quality and incurred cost, where the expected sensing quality of each worker increases with experience and eventually converges to a plateau, and repeats until the budget is exhausted. We formulate this problem as a structured bandit model where each worker's expected reward evolves according to an unknown increasing-then-converging function of its participation count, and each worker has an unknown expected cost. We develop a cost-aware online learning framework that jointly learns evolving reward trajectories and heterogeneous costs, detects performance saturation, and allocates the limited budget to maximize long-term sensing utility. We provide theoretical performance guarantees and validate the proposed approach through extensive experiments, demonstrating consistent improvements over baselines that ignore experience-driven dynamics or assume known costs.
Yin Huang, Qingsong Liu, Jie Xu
Jul 14, 2026cs.CL

KnowAct-GUIClaw: Know Deeply, Act Perfectly, Personal GUI Assistant with Self-Evolving Memory and Skill

OpenClaw has emerged as a leading agent framework for complex task automation, yet it faces insufficient cross-platform GUI interaction support and a well-built self-evolution mechanism. These flaws limit its adaptation to diverse device ecosystems and prevent performance improvements through continuous learning from execution experience. To resolve these issues, we propose the Know Deeply, Act Perfectly paradigm for personal assistants, which holds that accumulated user interaction and task-running experience directly improve execution accuracy and efficiency, unifying cognitive comprehension and operational execution. Based on this paradigm, we introduce KnowAct-GUIClaw, a novel Know-Route-Act-Reflect framework designed to address OpenClaw's GUI manipulation deficits and break through its cross-platform and recursive self-improvement constraints. First, the host agent leverages accumulated interaction experience and task-relevant knowledge for long-horizon task decomposition and allocation (Know). Second, a pluggable GUI subagent with an experience-attributable memory system (Know) and self-evolving skill library (Act), enabling seamless cross-platform migration and fast-path integration. Especially, this framework continuously stores user profiles and feedback to improve the accuracy of task decomposition and tool calls. Extensive experiments across Android, iOS, HarmonyOS and Windows show that KnowAct-GUIClaw achieves superior efficiency, accuracy and cross-platform adaptability. Especially, the GUIClaw with open-source Kimi-2.6 models achieves the best performance (64.1%) on the long-horizon MobileWorld benchmark, beating all agentical frameworks and closed-source agentical models, e.g., Seed-2.0-Pro and GPT-5.5. Additionally, the knowledgeable memory and execution skills supported by our framework are transferable across diverse base models, improving by 8.5% with Kimi-2.6.
Yunxin Li, Jinchao Li, Shibo Su +7
Jul 13, 2026cs.CL

Entropy in Semantic Memory Navigation in Blind and Sighted Individuals: The Effect of Visual Experience

Embodied accounts of semantic memory highlight the role of sensorimotor systems in acquiring and storing knowledge. Congenitally blind populations offer a critical test bed for these assumptions, providing an opportunity to assess whether conceptual grounding requires visual experience. In this study, we assessed semantic memory navigation differences between blind and sighted individuals using a property listing task with concrete and abstract concepts. We computed semantic entropy, an embedding-based natural language processing metric that captures the predictability of retrieval. Generalized linear mixed models revealed distinct navigation patterns across groups: while sighted individuals showed higher entropy for abstract than concrete concepts, blind participants did not. Instead, blind individuals exhibited higher entropy for visually salient concrete concepts (e.g., penguin). These results underscore the role of visual experience in the organization and dynamic navigation of semantic memory.
Felipe D. Toro-Hernández, Rodrigo Lagos, Sergio E. Chaigneau
Jul 13, 2026cs.RO

SKooP: Symmetric Koopman Predictions for Faster and More Generalizable Legged Robot Locomotion with Reinforcement Learning

Reinforcement learning (RL) algorithms classically suffer from poor sample efficiency. In robotics, a recent line of work has emerged addressing this problem by encoding physics priors in the learning process. However, most of these approaches are validated on well-defined, low-dimensional benchmark systems rather than high-dimensional robots with complex nonlinear dynamics. In this paper, we introduce \textit{SKooP (Symmetric Koopman Predictions)}, an approach combining the advantages of morphological symmetries with those of a Koopman model learned via autoencoder to enhance policy learning. SKooP learns a Koopman model of the system dynamics alongside the policy. The resulting Koopman predictions are used as privileged observations for the critic, allowing the agent to learn based on smoother, more informative features. We also incorporate group symmetries into the actor, critic, encoder and decoder networks to produce a highly equivariant policy. The SKooP approach is validated via in-depth analysis of the learned Koopman models and symmetric policies to showcase how each of these influences the agent's performance. We also show that the learned policies are transferable to different simulation environments. Our results show that SKooP consistently reduces convergence time and increases the learned reward for multiple challenging bipedal locomotion tasks on a quadruped robot. Project page: https://evelyd.github.io/SymmetricKoopmanPredictions
Evelyn D'Elia, Weishu Zhan, Giulio Turrisi +5
Jul 13, 2026cs.CL

GEIS: A Generation-Evaluation-Improvement Loop of Agent Skills for Long-Form Article Generation

Long-form article generation remains difficult for large language models because it combines long context, long instructions, and long outputs. Existing multi-agent pipelines such as STORM improve information coverage by simulating role-specialized agents, but their capabilities are often entangled in prompts and fixed procedures, making them hard to inspect, reuse, or iteratively improve. This paper presents GEIS (Generation-Evaluation-Improvement loop of agent Skills), a loop of named and declarative skills for Wikipedia-style long-form article generation. Implemented and evaluated in Tasi Harness, GEIS composes skills for article writing, browser-based evidence and image collection, diagram rendering, PDF-aware pairwise evaluation, and rule-level skill improvement. Its core writing skill follows Request, Plan, Draft, Audit, Refine, and Deliver; the pairwise evaluation skill produces structured quality reports; and the improvement skill maps recurrent findings into permanent patches to the writing skill in our 20-topic experiment. We evaluate GEIS on 20 Wikipedia Featured Article topics. Under the same generation backend, GEIS improves over the Tasi Harness default writer by 8.0 points on a 100-point PDF quality rubric and outperforms STORM on the two comparable writing dimensions, structural quality and content quality. In the 20-topic improvement experiment, the patched writing skill raises the average score from 82.90 to 86.95, with 17 out of 20 topics improved and the gain mainly coming from content quality. These results show that long-form generation can be reframed from a fixed workflow into an inspectable, modular, and evaluation-guided improvement loop.
Jiale Zhang, Juntao Hu, Zhijian Ou
Jul 13, 2026cs.AI

OpsMem: Dual-Memory Reasoning with Cross-Memory Resonance for Failure Diagnosis

Failure diagnosis in modern software systems requires iterative evidence acquisition and hypothesis reasoning guided by operational experience. Existing LLM-based methods improve diagnosis through agentic reasoning or knowledge augmentation, but they often lack a mechanism to coordinate the evolving diagnostic state with operational experience during iterative diagnosis. We propose OpsMem, a dual-memory framework that maintains a short-term memory for the current diagnostic state and a long-term memory for reusable operational experience. OpsMem uses cross-memory resonance to activate state-relevant long-term memory, conditions multi-agent diagnosis on the short-term and activated long-term memories, and consolidates reusable experience from solved incidents back into long-term memory. Experiments on a real-world Huawei microservice failure diagnosis dataset show that OpsMem outperforms representative agentic-reasoning and knowledge-augmented baselines, improving Match and Relevant by up to 46.88% and 18.39% over the strongest baseline, respectively.
Yongqian Sun, Rongchen Gao, Yu Luo +6
Jul 13, 2026cs.LG

Rank-Conditioned Sample Reuse for the Plackett--Luce Best-of-KK Objective

We study the coupled objective J_K^WOR = E_{S ~ PL-WOR_K}[max_{i in S} R_i]: the expected maximum reward of a size-K Plackett-Luce draw without replacement, the law of Gumbel-Top-K / Stochastic Beam Search decoding. This estimand differs from the conventional i.i.d. objective J_K^iid = E[max_{i<=K} R_i] targeted by existing sample-reuse Max@K estimators, and reusing their i.i.d. weights under the coupled sampler is provably biased (a closed-form three-item instance gives E[g_iid] = (4/5) grad J_K^WOR exactly; pass@K under the coupled sampler is the binary-reward special case). Generic joint-score REINFORCE is already unbiased for J_K^WOR; what it lacks is sample reuse. Our contribution is to instantiate standard rank-conditioned Horvitz-Thompson estimation for the J_K^WOR subset total: from one Gumbel-Top-n pool (n>K) and its observed priority threshold we build an estimator that reuses all C(n,K) embedded K-subsets, unbiased with an unbiased exact score-function surrogate gradient, plus a reward-sorted Max-specific dynamic program that collapses the C(n,K)-term subset sum (with K!-cost set probabilities) exactly to a one-dimensional integral. A fixed-Q quadrature evaluation costs O(n log n + nKQ) arithmetic and is numerically, not algebraically, exact; no epsilon-approximation rate is certified. Each nonzero degree-K Horvitz-Thompson term has finite second moment exactly when n >= 2K; under the same assumptions the full surrogate gradient has finite second moment whenever n >= 2K (sharpness there is open). At K=1 the construction recovers classical priority sampling. All quantities require only the values and differentiable computation graphs of the n+1 drawn items' probabilities, so finite structured sequence policies sampled by exact SBS are covered. A certified finite-Q quadrature bound and countably infinite support remain open. Validation code is included as ancillary files.
Melveena Jolly, Midhun Xavier
Jul 13, 2026cs.CL

Can a Language Model Learn Facts Continually in Its Weights?

Continual learning promises a language model that keeps acquiring knowledge after training, with each new fact written into its weights. Whether weight writes can support accumulation remains undecided. We follow invented facts written into Qwen3 models from creation through sequences of twenty to one hundred later writes, using held-out questions of five types, with the original model given the fact in its prompt as the reference. Across these experiments, the breadth of the training data determines the kind of knowledge created. Bare-statement training produces recitation, while diverse restatements reduce the recitation-to-use gap from 27.4 to 5.4 points without showing the model a conclusion. This difference carries into later writes: after twenty sequential writes, bare-statement facts retain 1% accuracy while facts written from broad study data retain 46%. We also find that facts can be behaviourally forgotten without being erased. Forgotten facts keep most of the log-probability added by their write, and under bare-statement training 70% of wrong answers about them contain the most recently written fact. The same writes barely degrade the model's use of facts in context, and a forgotten study fact supplied in the prompt recovers to 77-80% on its questions. These results describe knowledge that is stored but question-keyed: later writes redirect the questions that reached it. Damage to unrelated abilities tracks KL divergence from the original model, and the later writes cause interference regardless of how the earlier fact was stored. Broad data can create usable knowledge, and a frozen reference can preserve capability, but no intervention we tested, including those built on accurate local measurements of each write, keeps earlier facts reachable. When facts must be composed or survive later writes, the reliable channel is context rather than the weights.
Charles O'Neill
Jul 11, 2026cs.AI

Dynamic Agent Skills: A Lifecycle Survey and Taxonomy of Evolving Skill Libraries

Large language model agents increasingly store reusable procedures outside the model. These reusable procedures are often called \emph{skills}: they may be code functions, natural-language instructions, SKILL.md packages, workflow graphs, or learned adapters that a future agent can retrieve and invoke. This taxonomy-driven survey asks how such skill libraries change over time. Across a 124124-paper 20232023--20262026 audit set, we synthesize dynamic skill systems as \emph{lifecycle-managed, verified, evolving artifact stores}: agents collect evidence from interaction, propose skill updates, verify and admit candidates, organize them for retrieval and composition, repair or prune stale entries, and govern sharing through provenance and rollback. We organize the literature around three survey tools. First, a six\text{six}-sense taxonomy distinguishes the structurally different artifacts called ``skills'' in current papers. Second, an eight\text{eight}-stage lifecycle architecture identifies the recurring design decisions behind evidence acquisition, proposal, verification/admission, storage, retrieval/composition, maintenance, distillation/portability, and governance. Third, a lightweight skill-record schema and ten\text{ten}-operator vocabulary provide common terms for comparing library updates without elevating them into a separate method contribution. Using this structure, we synthesize evidence-graded patterns with explicit caveats: admission and repair are repeatedly important, verifier quality materially affects skill-aware RL, flat retrieval can degrade as libraries grow, and current benchmarks still under-report library trajectories, usage--utility gaps, and safety surfaces. We close with concrete reporting standards and open problems for evaluating dynamic skills as changing libraries rather than static prompt or tool collections.
Yubo Li
Jul 11, 2026cs.AI

From ambiguous utterances to governed reuse classes: canonicalization, quotient invariance, and conditional decidability

Semantic caching defines answer reuse on embedding similarity: two utterances share a stored answer when a similarity score clears a threshold, with no notion of authorization, versioning, or of what makes two demands the same. This note changes the object on which reuse is defined: in a governed domain, reuse should operate on a mathematically characterized quotient of resolved conversational demands, not on a similarity heuristic. Three independently defined relations on resolved utterances -- reading identity, resolution identity, and reuse identity -- form a refinement chain, strict under realized nondegeneracy conditions checkable on deployment logs; the pipeline's outputs are invariant along the chain, and reuse identity is exactly the kernel of the resolution map into the governed answer partition, so the reuse quotient is the utterance-side object that partition induces, not a relabeling of it. Reuse identity licenses the governed query key and its certified answer space; reuse of a particular answer requires resolution identity or an applicability certificate. The supporting layer is stated at exactly the strength proved: exact-denotation normal forms; join aggregation as a design operator, with closure-stable cells characterizing no-escape; total computability of the full pipeline relative to an untrusted proposal layer; policy admissibility for arbitrary proposers -- and provably not factual grounding or intent fidelity; and elicitation terminating after finitely many informative replies, sound under target consistency.
Cosimo Spera, Ray Garcia
Jul 10, 2026cs.AI

Shared Selective Persistent Memory for Agentic LLM Systems

Agentic LLM systems that generate code through multi-turn tool use face a fundamental context problem: each session starts from zero, discarding the domain constraints, data schemas, tool configurations, and output preferences that made previous sessions productive. We introduce shared selective persistent memory, an architecture that retains four categories of reusable context - task specifications, data schemas, tool configurations, and output constraints - while discarding session-specific reasoning traces, and that packages them into workspaces transferable across users under role-based access control. The resulting cost curve is non-monotonic. In a controlled replication on four public datasets, where a formatting specification is established once and then withheld, no memory completes 0/12 trials at 3.8K input tokens, selective memory completes 12/12 at 3.9K, and full conversation history completes 8/12 at 7.7K. What is kept matters more than how much is kept: the winning configuration costs essentially what the failing one does, and twice as much context does not improve on it. Both differences from no memory survive Bonferroni-corrected exact McNemar tests (p = 0.0005, p = 0.008); the two memory conditions separate on price rather than completion. We implement this in a deployed platform where agents produce git-versioned artifacts from CSV, SQL, REST, and MCP sources. A complementary zero-token data refresh contract decouples generated programs from runtime data, firing on 12/12 trials at a median 0.08s with no model call, while summary-driven data representation costs 97-431x fewer tokens than raw injection. Across 24 recurring enterprise tasks selective memory completes 23/24 against 19/24 and 17/24, though at that sample no pairwise difference reaches significance.
Sanjana Pedada, Aditya Dhavala, Neelraj Patil
Jul 10, 2026cs.SE

Inside the Skill Market: From Software Engineering Activities to Reusable Agent Skills

Software engineering (abbrev. SE) has continuously evolved through increasingly powerful forms of reuse, from source code and libraries to components and services. Recent advances in AI agents have introduced a potentially new reusable artifact: skills. Emerging agent skill repositories and marketplaces enable developers to package, share, and reuse SE expertise as reusable skills. This trend raises a fundamental question: what SE activities are being encapsulated into reusable skills? Existing studies primarily focus on a broad range of skills acquisition, safety, or benchmarking, while lacking a systematic understanding of SE-specific skills and their coverage across the software development lifecycle. To address this gap, we conduct the first large-scale empirical study of SE skills in public repositories and marketplaces. We collect and analyze a large corpus of SE skills, examining the activities they encapsulate, lifecycle coverage, evolution characteristics, and evaluation mechanisms. Our findings reveal that SE activities are increasingly becoming reusable artifacts via skills and suggest promising research opportunities for skill recommendation and engineering-oriented structuring, as well as the need for mechanisms to encapsulate high-context SE activities into reusable skills. Overall, our study provides the first activity-centric characterization of SE skills and reveals how SE activities are increasingly being transformed into reusable skills. These findings offer new insights into skill reuse, ecosystem development, and the future of agent-centric SE.
Jialun Cao, Xinru Yan, Songqiang Chen +3
Jul 9, 2026cs.RO

SkillPlug: Unsupervised Skill Mining for Few-Shot Adaptation in Robotic Manipulation

Learning transferable visuomotor imitation policies that generalize across diverse manipulation tasks and adapt rapidly to new tasks from only a handful of demonstrations remains challenging. Most modern policies are trained end-to-end to map observations directly to low-level actions, offering little explicit structure for reusing and recombining behaviors across tasks and making transfer data-inefficient under limited supervision. We propose SkillPlug, a plug-in framework that augments an existing visuomotor policy with a skill-conditioning module and mines a shared, transferable skill library from raw multi-task demonstrations. SkillPlug learns skills via self-supervised objectives that promote compact, reusable, and non-redundant behavior-level primitives, forming a task-shared prior for compositional control. After skill mining, we keep the learned skills fixed and specialize to unseen tasks by fine-tuning only lightweight router and action head, enabling efficient adaptation without full end-to-end retraining. We evaluate SkillPlug on two simulation benchmarks and on a real robot, and observe that the mined transferable skills consistently improve both multi-task performance and few-shot adaptation. Overall, SkillPlug offers a scalable way to mine reusable skills that improve data-efficient generalization in robotic manipulation.
Zi-han Ding, Ziwei Wang
Jul 8, 2026cs.AI

SkillCenter: A Large-Scale Source-Grounded Skill Library for Autonomous AI Agents

Autonomous AI agents can execute complex tasks with limited human review, yet they often lack the grounded operational knowledge to make their outputs not just executable but correct, secure, and maintainable. We introduce SkillCenter, to our knowledge the largest open skill library for agents by total count: 216,938 structured skills across 24 domain bundles. A SkillGate-filtered pipeline contributes 114,565 source-grounded skills from peer-reviewed journals, ArXiv, and over 24,000 technical sources, integrated with 102,373 community skills from GitHub and the ClawHub marketplace. We present the end-to-end framework that builds the pipeline subset: multi-source acquisition, an LLM-based quality gate (SkillGate), template-driven generation, iterative source-grounding, and quality-controlled publishing. Source grounding is a traceability guarantee: each retained claim maps to an exact quotation in its source. All skills ship as offline-searchable SQLite FTS5 bundles.
Tianming Sha, Yue Zhao, Lichao Sun +1
Jul 7, 2026cs.AI

Task Decomposition-Guided Reranking for Adaptive Agent Skill Retrieval

Skill usage can significantly enhance the ability of modern agent systems to complete complex tasks. However, the growing scale of skill libraries makes accurate skill selection increasingly challenging. In real-world scenarios, ambiguous semantic matching often arises between a specific task requirement and multiple generic yet semantically similar candidate skills. Moreover, existing methods tend to overlook the dynamic influence of task difficulty and skill applicability when selecting the optimal target skill set. To address these issues, we propose SkillReranker, an inference-time reranking framework for adaptive skill selection. Specifically, we first perform semantic decomposition on both the task and skill sides, yielding informative subtask and execution-state descriptions as well as transition-state descriptions that characterize each skill's functionality. These descriptions are then used to construct a directed acyclic execution graph, where intermediate task states are modeled as nodes and candidate skills as edges, thereby establishing a structured task-skill correspondence. On this basis, SkillReranker determines whether each state node satisfies the split condition to identify subtask intervals. For each task interval, we employ a cross-encoder to perform comprehensive scoring over candidate skills and select the most suitable ones to form the final target skill set. Experiments on ALFWorld and ScienceWorld with three backbone LLMs show that SkillReranker effectively improves task performance, reduces environment interaction steps, and lowers token consumption compared with existing skill selection baselines.
Yanping Chen, Weijie Shi, Wen Yang +1
Jul 7, 2026cs.AI

ArtisanCAD: An Industrial-Level CAD Agent with Expert-Grounded Knowledge Distillation

Computer-aided design (CAD) for industrial components requires long-horizon procedural modeling, robust feature dependencies, editable parametric geometry, and production-grade B-Rep execution. Existing text-to-CAD methods have made promising progress in generating CAD programs from natural-language descriptions, but they still struggle when user prompts are ambiguous, underspecified, or only describe high-level design intent. They also rarely exploit expert procedural knowledge naturally available in industrial workflows, such as CATIA operation recordings, macro logs, drawing notes, and engineering descriptions. We present ArtisanCAD, a skill-guided industrial CAD agent with expert-grounded knowledge distillation. The core of ArtisanCAD is CAD intermediate representation (CAD-IR), an executable procedural representation that encodes parameters, ordered operations, MCP tool bindings, dependencies, generated entities, and verification rules. CAD-IR plays two key roles: it first serves as the carrier for distilling expert CAD procedures into reusable parameterized skills; then it provides a procedural scaffold that turns vague or intermediate-level prompts into complete executable CAD operations. ArtisanCAD retrieves expert-derived skills, instantiates and revises CAD-IR, executes the resulting procedure through a dedicated CATIA-MCP backend, and uses multi-view visual feedback for iterative refinement, and finally generates production-ready B-Rep models. On the Text2CAD benchmark, CAD-IR improves generation from intermediate prompts by reducing mean Chamfer Distance from 14.8314.83 to 9.889.88, showing its ability to bridge ambiguous textual intent and executable CAD construction. On four complex automotive components, CAD-IR enables expert CATIA recordings to be distilled into reusable skills, allowing ArtisanCAD to generate editable CATIA-native B-Rep models for new variant requests.
Yunhan Xu, Qifeng Wu, Xunjin Li +10
Jul 6, 2026cs.AI

MetaSkill-Evolve: Recursive Self-Improvement of LLM Agents via Two-Timescale Meta-Skill Evolution

Recent LLM agents tackle increasingly long-horizon, open-ended tasks, and external skills, reusable procedural knowledge supplied to the agent, further extend this capability. However, a fixed, hand-authored skill is rarely optimal, and cannot adapt to the diversity of tasks an agent encounters. Self-improving agents address this by rewriting their own skill files from execution traces, yielding meaningful gains on challenging benchmarks. Yet such self-evolution remains non-recursive: it improves only the task skill (what the agent does) while the improvement procedure (how it improves) is authored once and held fixed. We introduce MetaSkill-Evolve, a two-timescale framework that makes agentic skill improvement recursive: every branch carries both a task skill ss and a branch-local meta-skill m=(ψ,σ,α,π,ε)m=(ψ,σ,α,π,\varepsilon) whose five components parameterise the Analyzer, Retriever, Allocator, Proposer, and Evolver agents of the improvement pipeline. Task skills evolve on a fast loop while the meta-skill evolves on a slower one under the same pipeline applied to itself, with no additional model or objective. With all five pipeline agents sharing a single frozen backbone, MetaSkill-Evolve outperforms no-skill, static-skill, and single-level evolution baselines on three agentic benchmarks (OfficeQA, SealQA, ALFWorld), improving held-out test accuracy over the raw backbone by +23.54, +16.09, and +1.92 points respectively.
Zefeng Wang, Minxi Yan, Jinhe Bi +3
Jul 6, 2026cs.AI

EvoAgentBench: Benchmarking Agent Self-Evolution via Ability Transfer

Agent self-evolution in long-horizon LLM systems is largely procedural: useful experience is not merely stored information, but reusable procedures for searching, debugging, and verification. Yet current evaluations do not isolate this form of transfer. Agent benchmarks test single-episode task solving; memory benchmarks target information retention rather than procedural reuse. We introduce EvoAgentBench, a benchmark for agent self-evolution via Ability-guided transfer across four agentic domains: web research, algorithmic reasoning, software engineering, and knowledge work. EvoAgentBench extracts trace-grounded Abilities from agent executions, canonicalizes them into operational units, and builds domain-specific Ability Graphs linking tasks that share procedural overlap. By design, every test task is backed by verified training-side Ability support. Across a 528/267 train/test split, two scaffolds, and three backbones, curated Ability content transfers reliably across model families, but no current automatic method sustains positive gain in all settings. EvoAgentBench shifts self-evolution evaluation from aggregate accuracy comparison to fine-grained diagnosis of experience encoding, routing, and uptake. The benchmark is publicly available at https://huggingface.co/datasets/EverMind-AI/EvoAgentBench.
Xingze Gao, Chuanrui Hu, Hongda Chen +9
Jul 6, 2026cs.CL

EdgeBench: Unveiling Scaling Laws of Learning from Real-World Environments

Pretraining scaling laws reveal that model capability improves predictably with data and compute. But learning from real world environments after deployment remains far less understood. Analyzing roughly 38,000 hours of agent interaction with the environment across 134 real world tasks, we find, to the best of our knowledge, the first evidence that overall performance during environment learning follows a log-sigmoid scaling law with remarkably high precision, reaching R^2 = 0.998. Across model generations, we also find that agent learning speed roughly doubles every three months. This discovery stems from EdgeBench, a suite of 134 real world tasks with ultra-long horizons, spanning scientific discovery, software engineering, combinatorial optimization, professional knowledge work, formal mathematics, and interactive games. Each task sustains at least 12 hours of continuous agent operation under rich, multilevel feedback, and is built through substantial expert effort. We publicly release 51 tasks and our full evaluation framework to accelerate the study of how agents learn from real world experience.
Deyao Zhu, Xin Zhou, Shengling Qin +44
Jul 6, 2026cs.LG

Train Smarter, Not Longer: Memorization-Guided Data Reuse for Efficient LLM Training

The training paradigm of large language models has shifted from traditional one-pass training to multi-epoch training, as reasonable reuse of limited high-quality data can improve both model performance and sample efficiency. Meanwhile, excessive repetition introduces the risk of overfitting and diminishing returns. Determining when and how to reuse data effectively thus emerges as a natural but under-explored question. Through a novel observation of model's "Memorization Window" signals derived from loss retention dynamics and downstream evaluation scores, we propose "Memorization-guided Data Reuse", a training paradigm that adaptively determines when and how data should be reused, enabling principled decisions on the number of training epochs and the scheduling of data replays. Our preliminary experiments reveal a consistent memorization-driven regime: performance continues to improve with repetition far beyond current practice (e.g., the commonly cited four-epoch limit). While a full scheduler remains future work, these insights provide a foundation for memorization-aware training schedules, helping to determine reuse budgets and move toward training LLMs smarter rather than longer with limited high-quality data.
Jingwei Zuo, Cong Zeng, Ilyas Chahed +6
Jul 6, 2026cs.CL

Progressive Disclosure for LLM-Maintained Wiki Knowledge Bases: a Preregistered Ablation

LLM agents increasingly answer questions against knowledge bases they help maintain. A common intuition holds that progressive disclosure, a compact catalog plus a one-line summary per page so the agent loads only what it needs, should make this cheaper than consulting a large monolithic index. We test that on a real 709-page markdown wiki maintained by an LLM. We retrofit it for progressive disclosure and run a preregistered ablation in which four versions of the corpus differ only in how the agent reaches the content: page bodies are byte-identical across arms, frozen as immutable git tags, so any measured difference is due to access structure alone. We cross the arms with three access conditions (a protocol-constrained agent, a free self-routing agent, and a catalog-preload regime) and grade answers blind against verified gold references with a cross-family judge. A pilot upended the premise: a capable tool-using agent never loads the index, inferring a page's path from the question and reading it directly, so the specific saving the retrofit targets does not materialize. We therefore made answer quality primary and cost secondary. Quality is non-inferior (the retrieval arm matches the index baseline within the preregistered margin) while cost falls in every regime, from about a third for a self-routing agent to well over half under catalog-preload, all confidence intervals excluding zero. The saving comes not from avoiding the index load but from more targeted access: the retrieval arm cites fewer pages and takes fewer tool turns. The study doubles as a case study in evaluation validity, applying threat-to-validity discipline to the tooling that produced it.
Theodore O. Cochran
Jul 6, 2026cs.CL

Characterizing the Temporal, Emotional, and Social Patterns of Adolescent Substance Use Discussions on Reddit

Adolescence is a critical developmental period marked by heightened emotional sensitivity, social stress, and vulnerability to substance use. However, traditional research methods provide limited access to adolescents' authentic experiences, hindering efforts to develop evidence-based prevention and intervention strategies. Social media provides a unique opportunity to observe adolescents' naturally occurring discussions about substance use, offering valuable insights into their opinions, emotions, and lived experiences that can inform early prevention and intervention strategies. In this study, we analyze large-scale Reddit discussions related to substance use among adolescents between 2018 and 2023. Leveraging hour-by-day temporal analysis, sentiment and emotion classification, and transformer-based topic modeling (BERTopic), we examine the interaction between time, emotion, and semantic content in adolescent substance use discourse. Our findings reveal pronounced weekend and late-night peaks in substance-related discussions, a dominance of negative emotions such as sadness and fear, and distinct semantic topics centered on peer relationships, family conflict, emotional distress, and substance-specific experiences. These findings advance our understanding of adolescent substance use in naturalistic online settings and provide empirical evidence to support the development of more timely, targeted, and evidence-based prevention and intervention strategies.
Leran Hong, Lei Jin, Jianfeng Zhu
Jul 4, 2026cs.SE

SkillFab: An Agent-Native Skill Production Platform

SkillFab is an agent-native platform for turning missing capabilities into reviewed, reusable Agent Skills. At runtime, agents first search for reusable skills; when no adequate skill exists, the unmet capability becomes a demand-first issue before any repository or implementation branch needs to exist. Development then proceeds through a SkillFab-managed repository, Git-ingested commit evidence, maintainer review, and registry publication. The same lifecycle is exposed through web, REST, and MCP surfaces, so humans, scripts, and external agents operate on shared state rather than separate task logs. The current system uses scoped Git push URLs, native range commit ingestion, workflow-state reads, and workflow-event histories to make long-running agent work reviewable and recoverable. We document the platform model, architecture, implemented capabilities, and three case studies: an end-to-end OS-detect skill run, a Docker research package that converts operational practice into reusable skill knowledge, and an external optimization case showing how improved skill artifacts can enter SkillFab as reviewable, versioned submissions. Deployment: https://skillfab.ai.
Anjie Xu, Yifeng Cai, Yi Li +5
Jul 3, 2026cs.SE

SkillOpt-Lite: Better and Faster Agent Self-evolution via One Line of Vibe

While skill optimization for autonomous agents has gained traction, existing methods rely on complex pipelines. This leaves a fundamental question unaddressed: What constitutes a minimal viable pipeline for skill optimization, where every component is justified by theory or empirical necessity? We formalize skill optimization via Zeroth-Order (ZO) optimization, mapping classical counterparts (central difference, trust regions) to recent literature. Noting that unlike blind numerical perturbations in classical ZO, skill trajectories serve as interpretable debugging feedback. Grounded in Claude Code philosophy and PAC learning, we establish three principles for convergence and generalization: file-system-based trajectory exploration, consensus attribute mining, and independent validation gating. Eliminating redundancies, we propose SkillOpt-Lite. It accelerates convergence and outperforms full SkillOpt: improving LiveMath by +8.8 points on GPT-5.5 and +25.4 points on GPT-5.4-nano, allowing the nano model to surpass standard GPT-5.4 optimized by SkillOpt. Finally, we integrate our framework into production coding agents like VSCode Copilot, enabling developers to evolve agent skills via one line of vibe. Because our framework treats all agent components simply as standard editable code, this minimal pipeline naturally generalizes to full harness optimization (HarnessOpt). On SpreadsheetBench, HarnessOpt enables GPT-5.4-nano to achieve 0.7758 accuracy, outperforming the larger GPT-5.5 running standard pipelines (0.7620). Code is available at https://github.com/EvolvingLMMs-Lab/SkillOpt-Lite.
Yifei Shen, Bo Li, Xinjie Zhang
Jul 3, 2026cs.AI

Organizational Memory for Agentic Business Process Execution

LLM-based agents offer new opportunities for automating business process execution beyond the limits of rule-based systems. However, general-purpose LLMs lack the organization-specific knowledge required for reliable execution, which is typically fragmented across human-oriented artifacts such as policies, process models, and standard operating procedures. While such knowledge can technically be encoded in individual prompts or agent-specific retrieval setups, this approach does not scale in enterprises, as it gives rise to knowledge silos and rule duplicates, and makes consistent updates and learning across agents difficult. We argue that this calls for an organizational memory for agentic business process execution: a shared, governed, and agent-consumable reference layer of evolving organization-specific procedural knowledge about how work should be executed. We derive requirements for such a memory, propose an architecture for its curation and consumption, and demonstrate its effectiveness in a proof-of-concept based on a procurement scenario.
Lukas Kirchdorfer, Adrian Rebmann, Christian Warmuth +3
Jul 2, 2026cs.AI

Episodic-to-Semantic Consolidation Without Identity Drift

Long-running adaptive intelligent agents face a structural tension between knowledge consolidation and information integrity. Memory consolidation is conventionally treated as an agent-changing operation: a model is fine-tuned, a prompt rewritten, a policy distilled, or a reflection appended to the context that governs future behaviour. In regulated autonomic deployment this is a liability because the agent operates under commitments and audit contracts that bind to a specific, cryptographically certified identity. We propose to treat consolidation not as a mutation of the planner or the identity manifest, but as a deterministic function f: M^ep -> M^sem over episodic memory whose output is a separately addressable semantic knowledge layer; the identity hash does not read M^sem, so consolidation updates knowledge without changing the agent's certified identity. We give a formal account of the agent representation, prove identity invariance through a structural lemma on the manifest's hash-input set, specify a deterministic aggregation algorithm whose outputs are auditable database rows with explicit confidence and supporting-event provenance, and validate the construction with synthetic experiments demonstrating per-field correctness, byte-equal identity across consolidation passes, and a mean 79.82% reduction in unproductive planner attempts (95% BCa CI [78.02%, 81.49%] across 10 seeds) against a calibrated Bayesian-shrunk baseline. The construction is a knowledge-update discipline for autonomic agents in which lessons accumulate as queryable facts while the agent's certified identity remains byte-equal across its operational lifetime, with an embodied service agent as the running case study.
Xue Qin, Simin Luan, Cong Yang +1
Jul 2, 2026cs.CL

AIriskEval-edu: New Dataset for Risk Assessment in AI-mediated K-12 Educational Explanations

This work introduces AIriskEval-edu-db2, a new dataset designed to train and evaluate auditors based on LLMs for an explainable pedagogical risk assessment in instructional content for grades K-12. The dataset comprises 1,639 explanations from 170 curated ScienceQA questions, covering science, language arts, and social sciences. For each question, the dataset includes an explanation written by a human teacher alongside 11 explanations generated by LLM-simulated teacher profiles associated with distinct pedagogical risks. We propose a comprehensive risk rubric aligned with established educational standards that covers five complementary dimensions: factual precision, depth and completeness, focus and relevance, student-level appropriateness, and ideological bias. A key contribution is the addition of 785 explanations with structured explainability annotations, including risk localization and risk description. The annotations are produced through a semi-automatic process with expert teacher validation. Finally, we present validation experiments comparing state-of-the-art proprietary models with a lightweight local Llama 3.1 8B model in both the pedagogical risk detection and the explainability assessment. These experiments evaluate whether supervised fine-tuning on AIriskEval-edu-db2 enables a locally deployable model to approach or outperform stronger frontier models while preserving privacy in educational auditing and assessment tasks.
Javier Irigoyen, Roberto Daza, Francisco Jurado +5
Jul 2, 2026cs.AI

SkillCoach: Self-Evolving Rubrics for Evaluating and Enhancing Agentic Skill-Use

Skills are becoming a reusable operational layer for LLM agents, encoding SOPs, domain rules, tool workflows, scripts, and validation routines. In realistic skill repositories, overlapping skills make reliable skill-use difficult. Final verifier success is too coarse for both evaluation and training, since an agent may pass through trial and error while selecting distractor skills, skipping required steps, composing workflows incorrectly or omitting final checks. We introduce SkillCoach, a self-evolving rubric framework for evaluating and enhancing agentic skill-use. SkillCoach derives skill-grounded process rubrics from real rollouts and evaluates trajectories along four dimensions: skill selection, skill following, skill composition, and skill-grounded reflection. It keeps the external verifier as a separate outcome signal, allowing process quality to be distinguished from accidental task success. The evolved rubrics further serve as process supervision for selecting high-quality training trajectories. Experiments show that evolved rubrics substantially improve evaluation quality, expose failures hidden by final accuracy, and provide stronger supervision signals than outcome-only filtering for enhancing agentic skill-use.
Jiayin Zhu, Kelong Mao, Yudong Guo +4
Jul 2, 2026cs.AI

COMFYCLAW: Self-Evolving Skill Harnesses for Image Generation Workflows

Agents are increasingly used to construct workflows and assist humans in completing recurring tasks more efficiently. As these workflows become repeated and domain-specific, agent memory and reusable skills become increasingly important: agents should be able to recall workflow patterns, execution constraints, and user preferences from previous runs. We study this problem in workflow-based image generation and introduce COMFYCLAW, an agentic skill evolution harness for controlling ComfyUI workflows. COMFYCLAW formulates workflow construction as typed graph editing, exposes tools organized by construction stage, automatically reverts invalid edits, and uses a region-level vision-language model (VLM) verifier to translate visual failures into actionable repair suggestions. The framework further evolves a progressively disclosed skill library, where trajectories, execution errors, and verifier feedback from previous runs are distilled into reusable Agent Skills. Across four benchmark splits, three agent models, and two image backbones, COMFYCLAW achieves the best average image-generation evaluation score across all six agent configurations, outperforming a verifier-only baseline without skill evolution. Human annotations further show that annotators prefer COMFYCLAW over variants without skill evolution. Our results suggest that skill evolution is an effective mechanism for improving agent reliability and performance in recurring visual workflow construction.
Zongxia Li, Dawei Liu, Fuxiao Liu +6
Jul 2, 2026cs.DB

AgenticDataBench: A Comprehensive Benchmark for Data Agents

Data science aims to derive actionable insights from heterogeneous raw data, unlocking the value of the massive amounts of data generated in modern society. Automating this process is essential to reducing labor-intensive efforts for data scientists and enabling scalable data-driven applications. Recently, large language model (LLM)-based data agents have emerged as a promising solution to automate data science workflows. However, the field lacks comprehensive benchmarks to rigorously evaluate these agents across diverse scenarios with fine-grained granularity. To address this gap, we propose AgenticDataBench, a comprehensive benchmark featuring realistic tasks spanning diverse domains with fine-grained ground-truth labels. This enables evaluations to capture the diversity and complexity of data science workflows and the detailed performance of agents. First, to cover diverse domains, we collect real datasets and tasks from 15 vertical domains, including 5 real-world B2B use cases from a leading fintech company. Second, to remove redundancy in real-world tasks and generate high-quality tasks for domains lacking real data, we introduce data science skills, recurring data-centric operational patterns, and quantify benchmark coverage by the number of skills included. Representative skills are extracted from large-scale task solutions on Stack Overflow using skill-aligned hierarchical clustering. Third, for real-world business tasks, we select task-solution pairs that maximize diversity in skill composition, ensuring broad coverage of practical scenarios. Fourth, to generate realistic tasks for devise domains without real tasks, we propose a systematic LLM-based task generation approach to create workflows and tasks based on these skills. Finally, we evaluate state-of-the-art data agents using our annotated benchmark and open-sourced testbed, providing detailed skill-level insights.
Zhaoyan Sun, Shan Zhong, Daizhou Wen +10
Jul 2, 2026cs.LO

ADVENT: LLM-Driven Automatic Predicate Invention for ILP

Predicate invention (PI), the creation of new predicates to extend the hypothesis space, remains a critical bottleneck in Inductive Logic Programming (ILP). Existing methods rely on domain expertise and produce semantically opaque predicates, hindering adaptation to unfamiliar domains and cross-task reuse. We present ADVENT, an LLM-driven PI mechanism for ILP. ADVENT pairs LLM abductive generation with Prolog deductive verification, forming an iterative loop in which concrete execution results guide the LLM to refine candidate predicates. The mechanism leverages Large Language Models to identify implicit patterns in structured relational data and invent auxiliary predicates with meaningful names and definitions. Invented predicates and learned rules accumulate in a knowledge pool for cross-task reuse. Experiments on nine poker-hand concepts across seven LLMs show that LLM-driven PI achieves 58% success rate where ILP alone fails entirely, formal verification raises this to 80%, and the knowledge pool yields gains up to +31 percentage points, while producing human-interpretable rules. These results suggest that ADVENT offers a promising direction for automating predicate invention and enabling cross-task knowledge reuse in ILP.
Tingting Yu, Pei-Cing Huang, Chan Hsu +2
Jul 1, 2026cs.SE

Skills Are Not Islands: Measuring Dependency and Risk in Agent Skill Supply Chains

Agent skills package reusable operational knowledge for Large Language Model (LLM) agents, yet as they grow in scope, they become dependency-bearing artifacts whose identities, versions, and provenance remain implicit. This opacity already causes duplicated dependencies and inconsistent installations, exposing a gap that dependency management has yet to close. We introduce Agent Skill Supply Chains (ASSCs) to characterize mixed skill-package-service dependency graphs and help close this gap. Borrowing from Software Bill of Materials (SBOMs), we design SkillDepAnalyzer to capture natural-language dependency evidence and model skills as dependency-bearing artifacts. On the SKILL-DEP benchmark, SkillDepAnalyzer recovers skill metadata and dependency graphs accurately and comprehensively, substantially outperforming an LLM-based baseline and package-centric SBOM tools. Applying SkillDepAnalyzer to over 1.43 million skills, we obtain ASSCs and explore their structural diversity and security signals. We find four structural patterns: skill metadata is activation-ready but governance-poor; dependency graphs span skill, package, and service dependencies with concentrated reuse; recursive skill reuse expands dependency graphs and creates hidden package inventory; and skill dependency clusters form around related workflows. We also find that inspecting a skill alone misses security-relevant signals hiding in its dependencies. By analyzing ASSCs, we identify and report known malicious skills persisting in ASSCs to their developers. Based on these findings, we recommend typed dependency manifests, first-class dependency-cluster management, risk-warning audit commands for skill infrastructure maintainers, and lockfile-like records for skill developers.
Changguo Jia, Tianqi Zhao, Runzhi He +1
Jul 1, 2026cs.LG

Learning Generalizable Skill Policy with Data-Efficient Unsupervised RL

Unsupervised Reinforcement Learning (URL) aims to pre-train scalable, skill-conditioned policies without extrinsic rewards, serving as a foundation for downstream control tasks. Despite recent progress, we argue that current off-policy URL methods are limited by two critical, overlooked bottlenecks: (1) non-stationary skill semantics and (2) brittle generalization. To address these challenges, we propose GenDa (Generalizable Data-efficient Agent), a unified framework for robust unsupervised reinforcement learning. First, we introduce a skill relabeling mechanism to mitigate non-stationarity and significantly improve data efficiency for pre-training. Second, we propose a Complementary Information Bottleneck (CIB), encouraging the learned skill policy to focus on ego-centric features and become robust to distribution shifts for downstream tasks. Through various experiments, we demonstrate that GenDa significantly enhances the scalability of URL with superior generalizability and data efficiency. Our code and videos are available at https://ihatebroccoli.github.io/official-GenDa.
Jongchan Park, Seungjun Oh, Seungho Baek +1
Jun 30, 2026cs.CL

Scalable Behaviour Cloning on Browser Using via Skill Distillation

Internet users collectively perform an enormous range of skilled work through web browsers, from software development and document editing to search, forms, and enterprise workflows, making human browsing a highly scalable but under-exploited source of reusable browser skills. We argue that the bottleneck for browser agents is decision-making under incomplete information rather than low-level operation, and that the priors agents lack are already implicit in human interaction traces. We therefore study scalable behavior cloning for browser agents via skill distillation, converting user interaction trajectories into compact natural-language skills that agents can read, retrieve, reuse, and compose directly. We further organize the distilled skills into a skill graph so that growth proceeds through consolidation rather than unbounded accumulation. This suggests that the scalability of browser agents may come less from manually designed tasks and more from the collective skills already expressed by internet users. Our project is available at: https://lab.einsia.ai/browserbc/.
Kaisen Yang, Zheng Jiang, Yuzhao Peng +11