Synthetic Benchmark Generation
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23 papers in the last four weeks, up 229% on the four weeks before. 0.2% of all new papers.
Latest papers 213
Large language models (LLMs) are increasingly asked not only to write static interfaces, but to construct executable interactive worlds from natural language. Browser-native 3D, commonly built with Three.js, is a natural next frontier: generated programs must integrate assets, obey spatial and physical constraints, and keep user-facing controls synchronized with hidden runtime state. Existing web-generation benchmarks and evaluators, however, largely observe only pixels or DOM nodes, while the mechanics of a Three.js world unfold inside an opaque <canvas>. We introduce WorldCoder-Bench, a benchmark for autonomous, physically grounded 3D world synthesis. WorldCoder-Bench contains 2,026 expert-curated tasks across Simulation, Rendering, and Application scenarios, with optional .glb assets and hidden behavioral contracts. We further propose StateProbe, an execution-based protocol that probes generated programs in a sandboxed browser and verifies hidden, mutation-hardened contracts over runtime states and transitions. Beyond verification coverage, we report Return on Automation and Time Efficiency Multiplier to measure correctness-adjusted cost and time savings. Across nine frontier models, the best system reaches only 27.8% verification coverage on WorldCoder-Core and 19.9% on WorldCoder-Robust, with failures dominated by state-schema drift and broken interaction chains rather than missing scene elements. Utility metrics further show that cheap or fast models can still provide substantial value on easier domains. WorldCoder-Bench is available at https://anonymous.4open.science/r/WorldCoder-Bench/.
ContinuousBench: Can Differentially Private Synthetic Text Improve Capabilities?
Differentially private (DP) text synthesis promises to unlock sensitive corpora for model training, but it remains unclear whether DP synthetic data transmits genuinely new knowledge and capabilities present only in those corpora. This is because existing evaluations rely on tasks that are nearly solvable without training, so strong benchmark performance does not establish that DP synthesis can substitute original data access. Thus, we introduce ContinuousBench, a continuously and automatically-regenerated benchmark that measures capability gain from DP synthetic text. Each quarter, a new release pairs a never-before-seen training corpus with a derived QA set, constructed to be: (1) unsolvable sans-corpus; and (2) learnable under DP, as the tested knowledge is supported by hundreds of independent records. Researchers produce DP synthetic data from the training corpus and run our standardized training and evaluation harness on their synthetic data to measure gains. We instantiate two tracks: Geminon, a procedurally-generated dataset about fictional creatures; and News, a stream of newly crawled public news articles. Although standard benchmarks are nearly saturated, on ContinuousBench we find that non-private synthesis transfers substantial knowledge from the original corpus, while state-of-the-art DP synthesis methods generally fail to do so, even at .
BenchEvolver: Frontier Task Synthesis via Solution-Centric Evolution
The rapid progress of frontier large language models has led to widespread benchmark saturation, limiting the ability of existing datasets to differentiate model capabilities or provide useful training signal. For instance, on LiveCodeBench, frontier models achieve over 99% Pass@1 on easy splits and exceed 90% Pass@1 on average across difficulty levels. Constructing new, challenging datasets typically requires substantial human effort, creating a bottleneck for progress. We introduce BenchEvolver, a solution-centric evolutionary framework that automatically transforms existing coding problems into harder variants. Rather than generating problems from scratch, BenchEvolver evolves reference solutions through structured transformations and derives corresponding statements and tests from the evolved solutions. This design grounds generation in executable semantics, enabling scalable construction of high-quality, diverse, and difficult tasks with verifiable correctness. Applying BenchEvolver to LiveCodeBench and SciCode, we obtain evolved tasks that are substantially harder while maintaining validity, reference correctness, and diversity. We further curate LiveCodeBench-Plus, a 91-problem benchmark combining evolved and difficult original LCB-v6 tasks, where frontier-model Pass@1 ranges from 27.5% to 62.6%, restoring clear discrimination among strong coding models. Importantly, evolved tasks remain challenging even for the model that generates them, enabling self-improvement. We further show that RL on evolved LCB tasks improves held-out coding performance: for gpt-oss-20b, seed+evolved training achieves +8.7 and +8.3 Pass@1 gains on LCB v6 Hard and LCB-Pro Easy, exceeding seed-only gains by 70.7% and 34.8%, respectively. Our results show that BenchEvolver can convert saturated benchmarks into frontier-level evaluation suites and reusable training signal.
SPECTRA: Synthetic IR Test Collections with Relevance Oracles and Controlled Distractor Diagnostics
Scalable information retrieval testing needs corpora that are large enough to stress index construction, ranking latency, query routing, and evaluation tooling, yet human-judged test collections remain expensive and may be unavailable when documents are private or still under design. This paper introduces SPECTRA, a reproducible framework for generating synthetic text corpora and retrieval test collections through a separation of latent topical structure, surface text realization, metadata controls, query intent generation, and deterministic relevance oracles. The framework is intended as a diagnostic complement to Cranfield-style and TREC-style evaluation, not as a replacement for human assessment. A single-process Python prototype generated corpora up to 60,000 documents and 9.61 million tokens while preserving controllable long-tail vocabulary growth and producing graded relevance labels for 96 queries. In the local simulation study, generation remained close to linear at roughly 12K to 14K documents per second, estimated Zipf slopes stayed near 0.86 in absolute value, and increasing cross-topic distractor text reduced BM25 nDCG@10 from 1.00 at 2% distractors to 0.43 at 36% distractors. These results show that lightweight synthetic corpora can expose retrieval-system scaling and failure modes before costly collection construction begins.
GraphARC: A Comprehensive Benchmark for Graph-Based Abstract Reasoning
Relational reasoning lies at the heart of intelligence, but existing benchmarks are typically confined to formats such as grids or text. We introduce GraphARC, a benchmark for abstract reasoning on graph-structured data. GraphARC generalizes the few-shot transformation learning paradigm of the Abstraction and Reasoning Corpus (ARC). Each task requires inferring a transformation rule from a few input-output pairs and applying it to a new test graph, covering local, global, and hierarchical graph transformations. Unlike grid-based ARC, GraphARC instances can be generated at scale across diverse graph families and sizes, enabling systematic evaluation of generalization abilities. We evaluate state-of-the-art language models on GraphARC and observe clear limitations. Models can answer questions about graph properties but often fail to solve the full graph transformation task, revealing a comprehension-execution gap. Performance further degrades on larger instances, exposing scaling barriers. More broadly, by combining aspects of node classification, link prediction, and graph generation within a single framework, GraphARC provides a promising testbed for future graph foundation models.
XLGoBench: Detecting cross-lingual skill gaps with algorithmic tasks
We introduce a set of synthetic algorithmic tasks to detect cross-lingual gaps in the abilities of large language models. Our benchmark is commensurate across languages, since it requires models to perform the same underlying task in different languages; scalable, since each task can be generated at varying levels of complexity allowing it to be adapted to models with different capabilities; quantifiable, since every task admits an objective notion of correctness; and transparent, since tasks are generated from simple templates that can be readily audited for translation errors. Because our benchmark focuses on algorithmic tasks, differential performance is a sufficient -- but not necessary -- indicator of cross-lingual gaps. Nevertheless, we show through extensive experiments that our benchmark exposes persistent cross-lingual gaps in multiple state-of-the-art models.
SubsurfaceGen: Procedural Generation of Field-Scale Earth Models and Seismic Data
Full waveform inversion (FWI) is the gold standard for subsurface imaging, with applications from carbon sequestration to energy and mineral exploration to earthquake hazard assessment. Machine learning approaches to FWI need field-scale, geologically diverse, and physically realistic training data, but existing resources such as Marmousi, SEAM, and OpenFWI fall short on spatial extent, temporal extent, geological diversity, and physical realism. We address these limitations with SubsurfaceGen, a GPU-accelerated generator for 3D velocity models and seismic data. Along with SubsurfaceGen, we release a paired dataset of 4,276 2D velocity slices, 5 s wavefields, and 8 s shot gathers drawn from 42 realistic, field-scale 3D velocity models, each spanning 10 km x 10 km laterally and 6.19 km deep at 10 m resolution. The dataset spans six geological settings -- four built with SubsurfaceGen and two drawn from prior sources -- relevant for carbon sequestration and hydrocarbon exploration. We use this dataset to evaluate neural operators on wavefield prediction and encoder-decoders on end-to-end velocity inversion, holding out one geological setting for out-of-distribution testing. These experiments surface failure modes at field-scale and demonstrate how SubsurfaceGen and the associated dataset can impact ML-based FWI.
MedCase-Structured: A Text-to-FHIR Dataset for Benchmarking Diagnostic Reasoning in Clinically Realistic EHR Settings
Large language models (LLMs) show promise for clinical reasoning and decision support, but evaluation in structured, electronic health record-congruent settings remains limited. Existing benchmarks often rely on static datasets or unstructured inputs that do not reflect the interoperable data formats used in clinical systems. We introduce a reusable pipeline for generating terminology-grounded HL7 FHIR R4 bundles from unstructured text, enabling controllable evaluation of clinical decision support systems over structured inputs. The pipeline combines staged LLM generation with terminology-grounded validation and repair to eliminate hallucinated codes and enforce structural and semantic consistency. Applying this approach to MedCaseReasoning, we construct MedCase-Structured, a synthetic dataset of 1,732 FHIR bundles derived from clinician-authored diagnostic cases, producing complete, valid bundles for 97.1% of attempted cases. Evaluation on MedCase-Structured reveals consistently lower diagnostic accuracy for LLMs on structured FHIR inputs than with plain text, highlighting the importance of deployment-aligned benchmarking.
PhoneWorld: From Real-App Trajectories to Dynamic and Verifiable Environments for Phone-Use Agents
Real applications provide the training setting closest to phone-agent deployment, but are difficult to reset, scale safely, and verify programmatically. Static screenshots and interaction trajectories preserve realistic evidence but cannot generate new experience. We introduce PhoneWorld, a trace-grounded framework that converts such evidence into runnable, resettable, and verifiable Android environments. PhoneWorld induces a usage-weighted interaction skeleton from observed pages, transitions, and state-changing operations; translates it into a behavior-grounded app specification; realizes the specification through an autonomous build--inspect--repair loop; and synthesizes executable tasks with programmatic verifiers. The resulting suite spans 34 consumer-facing apps across 16 domains and supports an audited online benchmark, verified trajectory generation, and online RL through common reset and verification interfaces. Evaluations with diverse general and open-source GUI agents show that PhoneWorld supports reliable end-to-end online interaction and exposes capabilities complementary to AndroidWorld. Controlled SFT experiments further show that PhoneWorld trajectories complement AndroidWorld supervision, transfer across online and offline benchmarks, and become more effective as data volume and app coverage increase. Under a matched RL budget, combining PhoneWorld mock-app rollouts with real-app rollouts improves performance over real-app RL alone on both real-phone tasks and AndroidWorld. Together, these results demonstrate that trace-grounded executable abstraction can bridge realistic mobile behavior and scalable agent learning, turning limited real-app evidence into a growing supply of controllable and verifiable environments for training and evaluation.
A Matter of TASTE: Improving Coverage and Difficulty of Agent Benchmarks
As agent capabilities advance, existing benchmarks, such as -Bench, are becoming increasingly saturated. Yet constructing new benchmark tasks remains complex, costly, and labor-intensive. Moreover, the standard approach, in which scenarios are first written in natural language and then mapped to tool sequences, captures only a narrow subset of the tool-use patterns agents exercise. In this paper, we address these problems by reversing the task construction process. We propose TASTE: Task Synthesis from Tool Sequence Evolution, an automatic method that generates challenging tasks with broader tool-use coverage. TASTE utilizes an Adaptive Contrastive -gram model trained on LLM-judged validity signals. This enables sampling valid tool sequences that cover a vast range of tool combinations. TASTE then selects representative sequences from the pool via clustering, instantiates them into complete benchmark tasks, and refines them through iterative difficulty evolution. Using TASTE, we construct -Bench, a challenging extension of the three domains of -Bench. We evaluate agent/user LLM pairs and find that models nearly saturating -Bench suffer severe performance drops on our tasks (e.g., Gemini-3-Flash falls from to ). Beyond increasing difficulty, our generated tasks more than double the number of unique tool combinations agents must execute. Our results suggest high scores on existing benchmarks often reflect saturation rather than robust task-solving ability. By automating the generation of difficult, high-coverage benchmarks, TASTE enables continuous, scalable evaluation of future agents.
SNARE: Adaptive Scenario Synthesis for Eliciting Overeager Behavior in Coding Agents
A coding agent executes a benign task as a sequence of shell, file, and network actions, any of which can quietly exceed the authorized scope while the task still completes. We call this overeager behavior: the prompt is not adversarial and the run succeeds, yet an out-of-scope step can leak credentials or delete files. Existing benchmarks miss it: task-completion suites credit any finished run, jailbreak suites probe adversarial prompts, and the one prior overeager benchmark applies a single fixed prompt set to every agent-model pair, leaving its easiest and most resistant pairs under-measured. We present SNARE (Synthesizing Non-adversarial scenarios for Adaptive Reward-guided Elicitation), a pipeline that composes benign scenarios from reusable scope and trap fragments, scores each run with a judge-free oracle flagging trap-pattern matches and unsolicited file additions or deletions, and uses Thompson sampling to steer each pair's run budget toward the scenarios that most often trigger it. Instantiating it over 24 overeager archetypes yields OverEager, which we run across a 4x5 matrix of four coding agents and five base models. Across 10,000 benign runs, 19.51% trigger overeager behavior, with per-pair rates spanning 11.9x. This variation is driven by the agent framework, not the model: the framework accounts for 56% of it against the model's 21%, so any single-framework or single-model evaluation undercounts the matrix by about a fifth.
ReverseMath: Answer Inversion for Scalable and Verifiable Mathematical Problem Generation
Mathematical reasoning benchmarks are vital for evaluating large language models (LLMs), but many are static and repeatedly exposed through public evaluation and training pipelines, making it difficult to separate genuine reasoning from memorization. Meanwhile, manually constructing new math problems with reliable answers remains costly. We introduce ReverseMath, a scalable method for generating new math problems through answer inversion. Given a problem and its answer, ReverseMath masks a numerical value in the original problem, treats the original answer as a known condition, and rewrites the problem so that the masked value becomes the new answer. The generated problem reverses the original input-output relation, making its answer known by construction. We study ReverseMath for both evaluation and training. For evaluation, paired original/reversed problems reveal substantial behavioral shifts: models sometimes fail on reversed problems and even incorrectly output the original answer, suggesting memorization-like behavior. For training, ReverseMath provides automatically labeled reversed problems as data augmentation for reinforcement learning (RL). Experiments show that including ReverseMath-generated data improves mathematical reasoning performance across multiple benchmarks, demonstrating its value as both an analysis tool and a scalable source of verifiable training data.
OSMa-Bench++: Toward Open-Ended Benchmarking of Semantic Mapping for Manipulation with Prompt-Generated Synthetic Scenes
Semantic mapping methods are increasingly used as intermediate scene representations for downstream robotic reasoning and manipulation, yet their evaluation is still largely tied to fixed benchmark datasets with limited coverage of manipulation-relevant corner cases. In this work, we extend OSMa-Bench toward controllable benchmarking with prompt-generated synthetic indoor scenes. Our pipeline automatically generates scene descriptions, synthesizes corresponding environments with SceneSmith, and adapts the resulting assets into an OSMa-Bench-compatible simulation format. This adaptation requires a nontrivial intermediate layer, including semantic normalization, material and texture repair, shader fallback policies, floor handling, navigation setup, and controlled lighting configuration. A key advantage of the proposed setup is that the original scene-generation prompt is known in advance and can therefore serve as an auxiliary semantic specification of the intended scene. We use this property to extend the VQA component of OSMa-Bench with a prompt-grounded question category. The resulting framework supports targeted stress-testing of semantic scene representations under conditions such as clutter, small objects, partial occlusions, and lighting variation, and makes benchmarking more extensible and better aligned with downstream manipulation requirements. Our code is available at https://github.com/be2rlab/OSMa-Bench-v2.
MatFormBench: A Benchmarking Evaluation Framework for Target-Driven Materials Formulation
Inverse design of materials has significantly advanced target-driven formulation optimization, yet existing materials machine learning benchmarks remain limited to forward property prediction, failing to systematically evaluate inverse optimization and generation algorithms, a critical gap that hinders the progress of target-driven materials design. To address this limitation, we propose MatFormBench, a novel benchmarking ecosystem tailored to evaluate and guide generative strategies for target-driven formulation. MatFormBench integrates a physics-driven formulation generation scheme to generate synthetic samples that faithfully emulate realistic materials structure-property response relationships, complemented by five escalating difficulty levels to quantify the complexity of these relationships. To rigorously assess algorithm performance, we further propose MatFormScore, a multi-dimensional metric that comprehensively quantifies performance across five critical axes: target success, search efficiency, exploratory capacity, robustness, and stability. We validate MatFormBench by evaluating 39 diverse inverse design algorithms, covering classical surrogate-assisted black-box search, state-of-the-art deep generative models, and increasingly popular Large Language Model (LLM)-based recommendation strategies. Across 1170 standardized algorithm-task evaluations, diffusion-based models demonstrate the strongest overall performance, while Variational Autoencoder (VAE)-based and Genetic Algorithm (GA)-based methods exhibit distinct advantages in specific scenarios. By establishing a unified evaluation standard for target-driven materials formulation, MatFormBench enables reproducible benchmarking, principled algorithm comparison, and diagnostic analysis of inverse design strategies, providing a foundational tool for advancing materials inverse design.
FAB-Bench: A Framework for Adaptive RAG Benchmarking in Semiconductor Manufacturing
Retrieval-Augmented Generation (RAG) has become critical for knowledge-intensive applications, yet evaluating its performance in vertical domains remains difficult due to domain complexity, diverse context scales, and heavy reliance on expert assessments that are costly, inconsistent, and non-scalable. We introduce FAB-Bench, an end-to-end framework for adaptive benchmarking of RAG systems in semiconductor manufacturing. FAB-Bench defines six diagnostic metrics measuring factual accuracy, contextual utilization, completeness, retrieval relevance, technical depth, and reasoning consistency. The framework couples retriever diagnostics with generator-level reasoning analysis across context windows of 4K-32K tokens, quantifying how retrieval precision and generative fidelity co-evolve as contextual scope expands. From over 1,300 generated candidates, we curated a high-quality benchmark of 200 query-answer pairs spanning three synthesis strategies: needle-in-haystack, intra-document multi-topic, and cross-document multi-hop. Systematic evaluation across four LLMs and four RAG frameworks reveals three distinct context-scaling behaviors: logarithmic growth, early saturation, and cold-start dynamics, and identifies attention dilution as the primary mechanism behind performance degradation at extreme context lengths. Cross-framework validation on three additional production RAG systems confirms evaluation portability.
Anchor: Mitigating Artifact Drift in Agent Benchmark Generation
AI agents are beginning to complete valuable, long-horizon business operations tasks, but training and evaluation environments for enterprise work still struggle to balance realism, verifiability, and scale. Environment and task creation frequently suffers from a failure mode we call artifact drift: when instructions, environments, oracles, and verifiers are created by loosely coupled processes, they frequently disagree on what a task requires, producing environments that are unsolvable, reward-hackable, or inconsistent. We introduce Anchor, a task-generation pipeline that formalizes domain experts' specifications of business workflows into constraint optimization programs. From a single parametric specification, the pipeline jointly produces a natural-language instruction, environment configuration, solver-certified ground-truth solution, and state-based verifier. With Anchor, altering parameters yields new tasks with controlled difficulty and known optimal solutions, producing harness-agnostic environments whose rewards depend solely on end-state business correctness. We apply Anchor to produce ERP-Bench: a benchmark of 300 long-horizon tasks spanning procurement and manufacturing workflows in a production-grade ERP system. We find that generation parameters predict realized difficulty, and that frontier models satisfy explicit task constraints in 26.1% of trials but reach a fully optimal solution in only 17.4% of trials. Overall, we show that Anchor and ERP-Bench offer a concrete recipe for building auditable evaluation environments for economically valuable agent work. We release the task generator and ERP-Bench dataset at erpbench.ai
A Controlled Synthetic Benchmark for Educational Aspect-Based Sentiment Analysis
Educational aspect-based sentiment analysis (ABSA) can support course improvement, but public aspect-labeled student feedback remains scarce because educational reviews are private, institution-specific, and expensive to annotate. This study introduces a controlled synthetic benchmark for educational ABSA built from 10,000 synthetic course reviews with explicit train-validation-test splits and a 20-aspect pedagogical schema spanning instructional quality, assessment and course management, learning demand, learning environment, and engagement. The corpus is generated with sampled target labels, sampled nuance attributes, and a realism-tuned prompt refined through a three-cycle judge-editor procedure. On the resulting benchmark, local baselines with TF-IDF, two-step transformers, and joint encoders show that the task is nontrivial; the strongest untuned model, BERT, reaches a held-out detection micro-F1 of 0.2760, while a modest lower-rate BERT schedule improves this to 0.2930. Full-test GPT-based inference with gpt-5.2 reaches 0.2519 micro-F1 in zero-shot mode and 0.2501 with retrieval-based few-shot prompting, placing batch inference above the classical baseline and close to the compact joint encoders. A conservative external evaluation on 2,829 mapped student-feedback reviews from Herath et al. yields a micro-F1 of 0.4593 for BERT on a 9-aspect overlap, indicating partial synthetic-to-real transfer. Realism and faithfulness analyses are reported as generator diagnostics that clarify how the benchmark was stabilized and where label noise remains. The study therefore contributes a synthetic educational ABSA corpus, a documented generation procedure, and a reproducible benchmark setting for a domain in which public labeled data remain difficult to obtain.
PDEInvBench: A Comprehensive Dataset and Design Space Exploration of Neural Networks for PDE Inverse Problems
Inverse problems in partial differential equations (PDEs) involve estimating the physical parameters of a system from observed spatiotemporal solution fields. Neural networks are well-suited for PDE parameter estimation due to their capability to model function-to-function space transformations. While existing benchmarks of machine learning methods for PDEs primarily focus on the forward problem, there are no similar comprehensive studies and benchmark datasets on PDE inverse problems, i.e., mapping solution fields to underlying physical parameters. We fill this gap by introducing PDEInvBench, a comprehensive benchmark dataset consisting of numerical simulations for both time-dependent and time-independent PDEs across a wide range of physical behaviors and parameters. Our dataset includes evaluation splits that assess performance in both in-distribution and various out-of-distribution settings. Using our benchmark dataset, we comprehensively explore the design space of neural networks for PDE inverse problems along three key dimensions: (1) optimization procedures, analyzing the role of supervised, self-supervised, and test-time training objectives on performance, (2) problem representations, where we study the value of architectural choices with different inductive biases and various conditioning strategies, and (3) scaling, which we perform with respect to both model and data size. Our experiments reveal several practical insights: 1) neural networks perform best with a two-stage training procedure: initial supervision with PDE parameters followed by test-time fine-tuning using the PDE residual, 2) incorporating PDE derivatives as input features consistently improves accuracy, and 3) increasing the diversity of initial conditions in the training data yields greater performance gains than expanding the range of PDE parameters. We make our dataset and codebase publicly available.
ScaleWoB: Guiding GUI Agents with Coding Agents via Large-Scale Environmental Synthesis
GUI agents powered by large language models are advancing rapidly, creating urgent needs for evaluation and training based on realistic environments. However, directly doing so in real-world environments introduces some challenges that cannot be overlooked. Real-world environments are complex and uncontrollable, making it difficult to construct verifiable rewards and to save or reset states. Existing works prioritize reproducibility but are often limited to open-source apps or file-operation tasks for reliable reward building, leaving a persistent gap from real-world usage. Furthermore, relying on virtual machines or docker images demand high resource requirements and suffer from slow response speeds, which limit the efficiency. We present \sys, a framework that could produce high-fidelity synthesized interactive environments for GUI agents across platforms with verifiable rewards. These environments behave as backend-free webpages accessible via URL, requiring near-zero setup and low resource cost, making the approach suitable for both large-scale evaluation and downstream agent training. We support multiple GUI platforms including mobile, desktop, and automotive/in-vehicle interfaces based on the same pipeline, covering 100+ environments and 1000+ verifiable tasks. Among them, 120 challenging tasks across 63 simulated mobile applications are released as a fully synthesized mobile GUI agent benchmark. Experiment results on five state-of-the-art mobile GUI agents reveal substantial headroom -- the average success rate is only 27.92%, dropping to 17.82% on long-horizon subset -- while humans reach 92.08%. A comparison against real-world sample tasks shows that assessments made in our synthetic environments generalize to real apps. The project website is at https://scalewob.github.io.
GENSTRAT: Toward a Science of Strategic Reasoning in Large Language Models
Large language models (LLMs) are increasingly deployed as economic agents in marketplaces, auctions, and bidding settings. Anticipating their behavior in any specific deployment is hard. Existing strategic-reasoning benchmarks evaluate models on fixed canonical games. These benchmarks may saturate as the frontier improves, and they do not allow evaluators to generalize with confidence from benchmark performance to the varied and messy strategic environments that actual deployments involve. We introduce GENSTRAT, which uses procedurally generated strategic environments to address these challenges. Concretely, we generate a distribution of two-player zero-sum imperfect-information card games. The generator can draw fresh games on demand, allowing for evergreen evaluation and resistance to contamination. We pair the game distribution with a capability-profile methodology that decomposes model competence across six axes (state space, temporal depth, information sensitivity, opponent modeling, risk, and brittleness). We also introduce a jaggedness measure of within-distribution smoothness that detects when a model's advantage jumps unpredictably between strategically similar games. We sample 50 benchmark games from a 2,000-game generated pool and evaluate nine frontier and open-weight LLMs in a head-to-head tournament with over 36,000 matches. Newer frontier-tier models score higher on average. Beyond that average, models with near-identical overall strength show qualitatively different capability profiles, and two of the top three leaderboard models (gpt-5 and claude) are noticeably more locally volatile than the third (gemini-3.1-pro), despite being close in overall strength. Together, the capability profile and the jaggedness measure give a deployment-relevant diagnostic that the overall ranking alone cannot provide.
StereoGenBench: A Synthetic Multi-Camera Benchmark for Stereo Generation under Controlled Baseline Regimes
Stereo image and video generation, stereo geometry estimation, and condition-controlled view synthesis require paired data in which the variables that determine binocular geometry -- camera baseline, intrinsics, scene depth, and camera motion -- are known and controllable. Existing stereo resources provide subsets of these variables, but resources commonly used for stereo generation evaluation do not, to our knowledge, provide scene-paired, calibrated multi-baseline right-view ground truth with jointly recorded intrinsics, dense metric depth, and per-frame poses in a single controlled source. We introduce StereoGenBench, a synthetic Unreal Engine benchmark designed to make baseline-regime sensitivity and target-camera consistency measurable under matched scene content. Each scene is rendered with a rigid six-camera lateral array, yielding up to 15 calibrated view pairs; adjacent baselines are sampled from inter-pupillary to wide-baseline regimes; focal length is sampled independently; and every view is released with RGB, metric depth, intrinsics, per-pair baselines, and per-frame poses. The splits include two evaluation families for narrow and wide baseline regimes and a train-only family for broader all-pairs coverage. We release the dataset, evaluation code, reference results, Croissant metadata, and generation code/configuration for extension with compatible assets. The dataset is available at https://huggingface.co/datasets/stereo-dataset/stereo-dataset
VGenST-Bench: A Benchmark for Spatio-Temporal Reasoning via Active Video Synthesis
Spatio-temporal reasoning is a core capability for Multimodal Large Language Models (MLLMs) operating in the real world. As such, evaluating it precisely has become an essential challenge. However, existing spatio-temporal reasoning benchmark datasets primarily rely on static image sets or passively curated video data, which limits the evaluation of fine-grained reasoning capabilities. In this paper, we introduce VGenST-Bench, a video benchmark that employs generative models to actively synthesize highly controlled and diverse evaluation scenarios. To construct VGenST-Bench, we propose a multi-agent pipeline incorporating a human quality control stage, ensuring the quality of all generated videos and QA pairs. We establish a comprehensive 3x2x2 video taxonomy, encompassing Spatial Scale, Perspective, and Scene Dynamics to span diverse scenarios. Furthermore, we design a hierarchical task suite that decouples low-level visual perception from high-level spatio-temporal reasoning. By shifting the paradigm from passive curation to active synthesis, VGenST-Bench enables fine-grained diagnosis of spatio-temporal understanding in MLLMs.
SynAE: A Framework for Measuring the Quality of Synthetic Data for Tool-Calling Agent Evaluations
Today, tool-calling agents are commonly evaluated or tested on static datasets of execution traces, including input commands, agent responses, and associated tool calls. However, internal production datasets are often insufficient or unusable for testing; for example, they may contain sensitive or proprietary data, or they may be too sparse to support comprehensive testing (especially pre-deployment). In these settings, practitioners are increasingly replacing or augmenting real datasets with synthetic ones for evaluation purposes. A key challenge is quantifying the relation between these synthetic datasets and the real data. We introduce SynAE, an evaluation framework for assessing how well synthetic benchmarks for multi-turn, tool-calling agents replicate and augment the characteristics of real data trajectories. SynAE assesses the validity, fidelity, and diversity of synthetic data across four metric categories: (i) task instructions and intermediate responses, (ii) tool calls, (iii) final outputs, and (iv) downstream evaluation. We evaluate SynAE using recent agent benchmarks and test common synthetic data failure modes via realistic and controlled generation schemes. SynAE detects fine-grained variations in data validity, fidelity and diversity, and shows that no single metric is sufficient to fully characterize synthetic data quality, motivating a multi-axis evaluation of synthetic data for agent testing. A demo of SynAE is available at https://synae-2026-synae-demo.static.hf.space/index.html, with code at https://github.com/wsqwsq/SynAE.
VeriScale: Adversarial Test-Suite Scaling for Verifiable Code Generation
As large language models (LLMs) are increasingly deployed for software engineering, constructing high-quality benchmarks is crucial for evaluating not just the functional correctness, but also the formal verifiability of generated code. However, existing benchmarks are limited by the quantity and quality of positive and negative test cases, leading to an overestimation of model capabilities in generating specifications and implementations. To address this, we propose VeriScale, a novel framework driven by the adversarial implementations. It consists of two stages: test-suite expansion to construct diverse and challenging test cases, and test-suite reduction to distill them into compact yet discriminative suites. While VeriScale is general, we instantiate it on Verina to construct VerinaPlus, which expands the original test suites by over 83, and VerinaLite, a lightweight 14 variant. Our experiments across eight state-of-the-art LLMs demonstrate that VerinaPlus exposes substantial model weaknesses hidden by the original benchmark, evidenced by sharp score drops on both SpecGen and CodeGen tasks, whereas VerinaLite maintains this discriminative power at a fraction of the evaluation cost. The enhanced benchmarks and source code are publicly available at https://github.com/XiaoyangLiu-sjtu/VeriScale.
SWE-Mutation: Can LLMs Generate Reliable Test Suites in Software Engineering?
Evaluating software engineering capabilities has become a core component of modern large language models (LLMs); however, the key bottleneck hindering further scaling lies not in the scarcity of high-quality solutions, but in the lack of high-quality test suites. Test suites are indispensable both for synthesizing program repair trajectories and for providing precise feedback signals in reinforcement learning. Unfortunately, due to the high cost and difficulty of annotation, high-quality test suites have long been hard to obtain, while those automatically generated by LLMs tend to be superficial and lack sufficient discriminative power. As a first step toward constructing high-quality test suites, we introduce SWE-Mutation, a benchmark for evaluating LLM-generated test suites. The benchmark characterizes test suites by introducing systematically mutated solutions that attempt to ``fool'' the test suites and pass validation. We further propose an agentic, language-agnostic framework for automatically generating complex mutants. Our benchmark consists of 2,636 mutated variants derived from 800 original instances and includes a multilingual subset spanning nine programming languages. Experiments on seven LLMs reveal that even DeepSeek-V3.1 achieves only 10.20% verification and 36.15% detection rates, highlighting the inadequacy of current LLMs. Additionally, our agentic mutation strategy enhances realism, reducing average detection rates from 71.04% to 39.81% compared to conventional methods. These findings expose persistent deficiencies in the ability of current LLMs to generate reliable and discriminative test suites.
RankJudge: A Multi-Turn LLM-as-a-Judge Synthetic Benchmark Generator
As interactive LLM-based applications are created and refined, model developers need to evaluate the quality of generated text along many possible axes. For simpler systems, human evaluation may be practical, but in complicated systems like conversational chatbots, the amount of generated text can overwhelm human annotation resources. Model developers have begun to rely heavily on auto-evaluation, where LLMs are also used to judge generation quality. However, existing LLM-as-a-judge benchmarks largely focus on simple Q&A tasks that do not match the complexity of multi-turn conversations. We introduce RankJudge, a benchmark generator for evaluating LLM-as-a-judge on multi-turn conversations grounded in reference documents. RankJudge creates pairs of conversations where one conversation has a single flaw injected into one turn. This construction allows paired conversations to be labeled unambiguously as better or worse, and precisely isolates failure categories to individual turns, enabling a strict joint correctness criterion for judging. We implement RankJudge across the domains of machine learning, biomedicine, and finance, evaluate 21 frontier LLM judges, and rank those judges via the Bradley-Terry model. Our formulation also allows ranking each conversation pair with difficulty ratings, which we use to dynamically curate the evaluation slice to reduce label noise, as confirmed via human annotation. We find that judge rankings are stable under partial observability, coarser correctness criteria, and an alternative random-walk rating algorithm.
HyperBench: Standardizing and Scaling Synthetic Evaluation for Hyperspectral Super-Resolution
Hyperspectral super-resolution (HSR) reconstructs a high-spatial-resolution hyperspectral image by fusing a low-resolution hyperspectral image (LR-HSI) with a high-resolution multispectral image (HR-MSI). In the absence of real-world paired data, HSR methods are evaluated almost exclusively on synthetic experiments derived from hyperspectral datasets through Wald's protocol. Despite the protocol's widespread adoption, its practical implementation varies markedly across research works, typically relying on a single (usually Gaussian) or very few point spread functions (PSFs), one or two spectral response functions (SRFs), and a couple of spatial downsampling factors. As a result, reported performance figures are difficult to compare across the literature, in addition to being often difficult to reproduce; furthermore, they may not generalize across realistic sensing conditions. We introduce HyperBench, a unified and extensible framework that standardizes synthetic experimentation for HSR. HyperBench supports diverse degradation configurations spanning ten PSFs, four SRFs derived from operational multispectral sensors, configurable spatial downsampling factors, and matched additive white Gaussian noise; its goal is to automate large-scale evaluation and structured logging. By decoupling model development from experimental design, the framework enables reproducible, apples-to-apples cross-method comparison with minimal friction. We use HyperBench to evaluate six recently proposed HSR methods across a 70-configuration sweep on four widely used hyperspectral scenes and observe that the inter-method PSNR spread widens from approximately 5 dB on the easiest PSF to over 13 dB on the hardest - a fragility that is structurally invisible to the prevailing single-configuration evaluation protocol. HyperBench code is available at https://github.com/ritikgshah/HyperBench .
PlanningBench: Generating Scalable and Verifiable Planning Data for Evaluating and Training Large Language Models
Planning is a fundamental capability for large language models (LLMs) because such complex tasks require models to coordinate goals, constraints, resources, and long-term consequences into executable and verifiable solutions. Existing planning benchmarks, however, usually treat planning data as fixed collections of instances rather than controllable generation targets. This limits scenario coverage, ties difficulty to surface-level proxies rather than structural sources, and offers limited support for scalable generation, automatic verification, or planning-oriented training. We introduce PlanningBench, a framework for generating scalable, diverse, and verifiable planning data for both evaluation and training. PlanningBench starts from real planning scenarios and abstracts practical workflows into a structured taxonomy of more than 30 task types, subtasks, constraint families, and difficulty factors. Guided by this taxonomy, a constraint-driven synthesis pipeline instantiates self-contained planning problems with adaptive difficulty control, quality filtering, and instance-level verification checklists. This shifts planning data construction from fixed benchmark collection to controllable generation while preserving realistic task grounding. We use PlanningBench to evaluate open-source and closed-source frontier LLMs, and find that current models still struggle to produce complete solutions under coupled constraints. Beyond evaluation, reinforcement learning on verified PlanningBench data improves performance on unseen planning benchmarks and broader instruction-following tasks. Further analysis suggests that determinate or well-specified optimal solutions provide clearer reward signals and more stable training dynamics. Overall, PlanningBench provides a controllable source of planning data for diagnosing and improving generalizable planning abilities in LLMs.
MTR-Suite: A Framework for Evaluating and Synthesizing Conversational Retrieval Benchmarks
Accurate evaluation of conversational retrieval is pivotal for advancing Retrieval-Augmented Generation (RAG) systems. However, existing conversational retrieval benchmarks suffer from costly, sparse human annotation or rigid, unnatural automated heuristics. To address these challenges, we introduce MTR-Suite, a unified framework for auditing, synthesizing, and benchmarking retrieval. It features: (1) MTR-Eval, an LLM-based auditor quantifying alignment gaps in previous benchmarks; (2) MTR-Pipeline, a multi-agent system using greedy traversal clustering to generate high-fidelity dialogues at 1/400th human cost; and (3) MTR-Bench, a rigorous general-domain benchmark. MTR-Bench mimics production-style challenges (hard topic switching, verbosity), offering superior discriminative power. We make our code and data publicly available to facilitate future research at https://github.com/rangehow/mtr-suite.
ShadeBench: A Benchmark Dataset for Building Shade Simulation in Sustainable Society
Urban heat exposure is becoming an increasingly critical challenge due to the intensifying urban heat island effect. Fine-grained shade patterns, especially those induced by urban buildings, strongly influence pedestrians' thermal exposure and outdoor activity planning. However, accurately modeling and analyzing urban shade at scale remains difficult because of the lack of large-scale datasets and systematic evaluation frameworks. To address this challenge, we present ShadeBench, a comprehensive dataset and benchmark for urban shade understanding. ShadeBench contains geographically diverse urban scenes with temporally varying simulated shade maps and textual descriptions, together with aligned satellite imagery, building skeleton representations, and 3D building meshes. Built upon this multimodal dataset, ShadeBench supports a range of downstream tasks, including shade generation, shade segmentation, and 3D building reconstruction. We further establish standardized evaluation protocols and baseline methods for these tasks. By enabling scalable and fine-grained shade analysis, ShadeBench provides a foundation for data-driven urban climate research and supports future studies in heat-resilient urban planning and decision-making. The code and dataset are publicly available at https://darl-genai.github.io/shadebench/.