Task Synthesis

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Twelve weeks of publication activity for this topic as it is defined today.

40 papers

Latest in Task Synthesis

Sep 3, 2026cs.AI

Terminal-Universe: Turning Agent Trajectories into Scalable Terminal Environments

As terminal-based code agents become prevalent, agent trajectories have accumulated at scale, while realistic, executable environments remain scarce. However, environments are what agent post-training actually requires: each can be re-queried into many verifiable tasks and provides execution feedback, whereas a trajectory is a single frozen demonstration. Rather than generating environments from scratch, we observe that the tool-execution history in existing trajectories exposes the structure and contents of the environments in which they ran, making it possible to reconstruct those environments from the trajectories themselves. Thus, we introduce Terminal-Universe, a framework which turns each trajectory into a reusable environment and explores it for synthesizing new tasks and continued interactions. Specifically, Terminal-Universe replays the file operations recorded in a trajectory to restore each file before the agent modified it, yielding a partial workspace; a completion agent then supplies the missing files and dependencies. On this recovered workspace, we both reconstruct the original intent task and synthesize entirely new ones. Besides, we also scale the tasks along two complementary axes: breadth and depth. For breadth, we mine directional dependency relations between related environments and synthesize cross-workspace queries spanning multiple codebases, as developers routinely do in real-world development. For depth, we extend the initial single-turn query into a multi-round session that captures iterative user feedback and requirement refinement via a user agent. Applied to public terminal agent trajectories, Terminal-Universe produces 37.3k task-sufficient environments. Supervised fine-tuning of Qwen3.5-27B on this corpus improves single-round performance on Terminal-Bench 2.1 by 11.9 points and multi-round performance on EvoCode-Bench v2 MT@4 by 13.8 points.
Jie Wu, Zhenru Zhang, Beichen Zhang +11
Aug 12, 2026cs.SE

SynWeaver: Website-Prior Task and Trajectory Co-Synthesis for Web Agents

Web agents often struggle to generalize to unseen websites because they lack website-specific supervision. Recent exploration-based data synthesis methods reduce manual annotation, but they still face two key limitations: they often fail to cover the full functionality of a website, and without sufficient website prior knowledge, they tend to propose hallucinated tasks, which in turn limits the diversity and efficiency of downstream trajectory synthesis. We present \textbf{SynWeaver}, a website-prior task-trajectory co-synthesis framework designed to address these challenges. SynWeaver first performs structured website exploration and constructs a website map that covers a broad set of functionally distinct page states and executable interactions on the target website. It then derives page-level and transition-level supervision from this map to train a UI-aware model with website-specific priors, enabling more grounded task proposals. Finally, SynWeaver performs collaborative task-trajectory synthesis, jointly updating the task and execution trajectory when they become inconsistent, and then verifies and repairs the collected results to produce executable, semantically aligned supervision. Experiments on WebArena and WebVoyager demonstrate that SynWeaver consistently outperforms strong synthesis baselines and yields more effective supervision for both in-domain and out-of-domain generalization.
Ruitao Wang, Yuwen Hao, Menglin Yang
Aug 6, 2026cs.LG

CalibForge: Adversarial Solver Calibration for Scaling Learnable Terminal Tasks

Training terminal agents requires executable and verifiable tasks that are not merely solvable, but appropriately challenging for learning. Executable validation establishes feasibility, yet does not reveal how a task behaves relative to a given solver setting. In this paper, we present CalibForge, an autonomous terminal-task synthesis system that uses verified solver behavior to revise candidate tasks through adversarial solver calibration. Multi-solver calibration targets disagreement within a heterogeneous solver pool, whereas contrastive solver calibration targets a designated strong-pass/weak-fail relation; both operationalize a solver-relative learnable zone anchored in demonstrated solvability. Using CalibForge, we construct 5,431 calibrated terminal tasks. Our ablations show that both strategies yield more effective supervision than authoring and validation alone or ordinary single-solver feedback. Models trained on the full collection achieve 32.58% and 47.57% on Terminal-Bench 2.0. The largest improvements over the corresponding base model reach 24.71 percentage points on Terminal-Bench 2.0, 27.68 points on SWE-bench Pro, and 30.04 points on Doc2Repo. Together, these results support solver-relative learnability as a practical target for constructing effective and transferable agent training data.
Fanzhe Meng, Guoxin Chen, Jiale Zhao +6
Aug 5, 2026cs.AI

Recursive Synthesis for Long-Horizon Terminal Tasks

High-quality long-horizon training data for terminal agents is expensive to produce, often costing hundreds to thousands of dollars per task, because each task must keep the instruction, environment, reference solution, and verifier mutually consistent. Human authoring does not scale, and direct generation with large language models (LLMs) often breaks these dependencies. We present Recursive Synthetic Terminal Tasks (RST), a recursive verified synthesis framework for constructing long-horizon terminal-agent tasks at scale. Starting from verified seed tasks, RST extends the reference solution, realigns the verifier and instruction to the new workflow, validates the result in a fresh sandbox, and reuses accepted tasks as seeds for subsequent rounds. Across fifteen recursive rounds, RST produces 37,484 synthesized terminal-agent tasks at roughly $0.05 per task. Task difficulty increases substantially over rounds: the median reference solution grows from 67 to 374 lines, the median number of executed commands grows from 40 to 244, and DeepSeek-V4-Pro pass@4 drops from 90% at R1 to 2.5% at R15. To demonstrate training utility, we collect rejection-sampled Qwen3.5 trajectories on the synthesized tasks and use them for supervised fine-tuning. Fine-tuning on these trajectories improves Qwen3.5-27B and Qwen3.5-122B-A10B by up to 10 points on Terminal-Bench 2, Terminal-Bench Hard, and Long-Horizon Terminal Bench, while agentic PPO lifts Qwen3.5-27B to 49.44%, 32.00%, and 22.07% on the three benchmarks, corresponding to relative gains of 20.0%, 41.2%, and 21.9% over the base model. Moreover, after 15 rounds, the recursion shows no ceiling: synthesis yield and validation rates remain stable as difficulty keeps climbing, indicating that the process can continue well beyond the scale reported here.
Zhongzhi Li, Yucheng Shi, Zongxia Li +8
Aug 5, 2026cs.AI

Project2Task: Graph-Guided Project-Level Planning for Autonomous Research

Research agents can increasingly search literature, propose hypotheses, generate code, run experiments, and draft manuscripts from a single topic. However, a research project is not merely a larger task: it is a long-horizon agenda that must be advanced through multiple bounded tasks with distinct but related objectives, parallel alternatives, and dependency-aware sequences. Existing single-task systems often treat the project as one oversized task, produce a flat set of vague or overlapping tasks, or leave task boundaries and execution order to manual coordination. We introduce Project2Task, a graph-guided project-level planning layer for autonomous research. Given a project brief, it represents candidate contributions as innovation atoms and organizes them in a directed lineage graph. A lightweight Bernoulli block-model objective selects among horizontal, vertical, and hybrid portfolio decompositions. Project2Task then generates bounded tasks with explicit contribution ownership, repairs overlaps and missing execution fields, and emits dependency-aware task contracts that specify objectives, inputs, expected artifacts, evaluation requirements, boundary constraints, dependencies, and execution order. The contracts are independent of any particular downstream research executor and support integration of task outputs into a coherent project-level result. On a benchmark of ten project briefs yielding roughly 30 tasks, manuscript-based portfolio evaluation gives Project2Task an average quality score of 7.15, compared with 4.58 for the Brief Baseline and 5.31 for the Topic-only Setting. Integrating its contracts with AutoResearchClaw increases average downstream task accuracy from 0.536 to 0.759. These results demonstrate the value of explicit project-to-task planning for producing coherent, non-redundant, and executable research-task portfolios.
Huirui Xu, Runtao Xu, Shuo Ren +1
Aug 3, 2026cs.AI

AtumAI: A Principled Framework for Agentic Generation of Datacenter Control-Plane Policies

The efficiency of a datacenter rests on its control plane policies. Designing these policies is increasingly hard: the hardware-software stack grows fast, the design space is vast and interdependent, and prototyping a single policy takes months. Agentic AI promises to automate this search. Off the shelf, however, it falls short on three fronts. It is not formal: with no structured, searchable statement of the problem, the search has little structure to exploit and hard constraints are not guaranteed. It is not transferable: each task is solved from scratch, so nothing learned on one task carries to the next. Finally, it is not systematic: relying on the LLM as the sole source of candidates, it explores a narrow slice of the design space and settles into local optima. We introduce AtumAI, a framework that generates datacenter control-plane policies with agentic AI, making the process formal, transferable, and systematic. From a goal stated in plain language, AtumAI autonomously proposes, tests, and refines candidate policies until one satisfies the request. It does so through two components. The Datacenter Task Compiler automates problem formulation: it compiles the request into a formal, machine-checkable, and searchable specification of the task's objectives, constraints, decision variables, and evaluation methodology. The Evolutionary Design Discovery Loop then searches this specification, expanding the search beyond the LLM itself via a diffusion model, an evolutionary algorithm, and a surrogate model. Together, they reduce onboarding a new task from months of engineering to writing its description. We evaluate AtumAI on three control-plane tasks with distinct problem scopes, design spaces, and trade-offs: workload placement, resource scaling, and power management. Across all tasks, the policies generated by AtumAI consistently outperform expert-engineered baselines.
Qiushi Lin, Chaojie Zhang, Íñigo Goiri +3
Aug 3, 2026cs.AI

SKT: Skill-Use Training at Scale via Verified Synthetic Data Generation

Agent skills have become an important mechanism for equipping language-model agents with reusable procedural knowledge. However, providing skills alone does not guarantee that current models can effectively identify, apply, and coordinate them. To improve skill-use capabilities, we introduce SKT, a verified data synthesis pipeline that constructs skill-grounded tasks and executable trajectories from large collections of agent skills. SKT selects suitable single-skill and multi-skill configurations, synthesizes tasks through rule-based and agent-based verification with feedback-guided repair, and retains only successful trajectories that substantially use every required skill. Using 2,000 public skills, SKT produces 4,000 task packages and 27,164 verified trajectories. Based on the same pipeline and a disjoint test pool, we further construct SkillEval, a held-out executable benchmark for evaluating skill use. Experiments across diverse models, benchmarks, and agent harnesses show that supervised fine-tuning on SKT-generated trajectories consistently improves skill-use performance. Verification ablations, cross-harness evaluation, and scaling experiments further demonstrate that these gains depend on high-quality supervision, extend beyond a single agent interface, and increase with broader skill coverage. Together, these results establish verified data synthesis as an effective and scalable approach for skill-use training.
Zelin Tan, Yiqun Zhang, Hao Li +11
Jul 30, 2026cs.SE

Change2Task: From Repository Changes to Executable Coding Agent Tasks and Environments

Scaling coding agents requires a continuing supply of executable data for training, benchmarking, and continuous evaluation. Each task must couple a realistic software state with a specification, development tools, and reliable verification. To expand this supply, we present Change2Task, a system grounded in repository history that converts merged pull requests into verified tasks on healthy modern revisions of the same repository. It aligns historical evidence with evolved code, reconstructs task states through Patch Reversal, Code Mapping, or Agent Reconstruction, and validates the lifecycle from a healthy base to a task state and a restored state. By deriving multiple tasks grounded in developer evidence from maintained environments, Change2Task provides executable data for coding agent training and evaluation while reducing repeated environment setup, storage, and task construction effort. We evaluate the system through five common and widely adopted coding agent task families: Bug Fix, Feature Addition, Test Generation, Application Programming Interface Migration, and Security Repair. Starting from 1,130 source changes eligible for construction, Change2Task achieves 79.6% verified task construction success across these task families. On a matched candidate set, it recovers 29.2% more verified tasks than a construction baseline based on pull requests. Historical and reconstructed cases achieve up to 98.0% matched outcome agreement under agent evaluation, while reuse of modern bases reduces measured expenditure across the complete pipeline by 10.8%.
Haomin Qi, Xingliang Wang, Xuanqi Gao +9
Jul 30, 2026cs.AI

Meta-Task: Turning Terminal Task Synthesis into a Terminal Task for Scalable Agent Training

Training terminal agents at scale requires diverse, verifiable terminal tasks and high-quality interaction trajectories, yet acquiring such data remains a significant challenge. Existing synthesis methods face two key limitations: (1) weak reliability caused by the disconnect between task generation and real execution, and (2) limited diversity and scalability due to dependence on existing repositories. We propose Meta-Task, a framework that redefines terminal task synthesis as a Terminal-Bench-format task itself: an agent operates within a real container environment to iteratively generate, execute, and verify tasks, so that synthesized components are checked for internal consistency and executability within the generation loop itself. Building upon this, we decouple the target task requirements along multiple dimensions, introduce a multi-phase mechanism that dynamically designs novel task specifications before producing the actual tasks, and incorporate optional external material support to enhance diversity and realism. We additionally apply LLM-as-Judge filtering to ensure the quality of the final training data. Experiments on Terminal-Bench 2.0 show that fine-tuning on only 3,221 Meta-Task synthesized trajectories achieves 22.5% and 31.8% Avg Pass@1 for Qwen3-14B and Qwen3-32B respectively, outperforming concurrent approaches with significantly less training data.
Zhihong Pan, Jiyuan He, Kai Zhang +5
Jul 26, 2026cs.AI

E-Bench: Benchmarking Multi-Step Tool-Use Agents in Real-World Product Scenarios

Large Language Models (LLMs) are increasingly deployed as agents that interact with stateful environments over multiple steps: gathering hidden information, composing tool calls, and committing state changes. We refer to this capability as multi-step tool use. Existing benchmarks have advanced tool-use agent evaluation, but often focus on isolated API calls, short trajectories, or settings that are difficult to scale or control. We introduce E-Bench, a fully synthetic benchmark with 323 state-changing tasks across three product domains: Honor of Kings, QQ Music, and Tencent Meeting. E-Bench decouples environment synthesis from task synthesis: graph-guided database filling builds reusable, orphan-free product environments, while generator-solver asymmetry creates tasks with both an information gap and a tool gap, requiring agents to discover hidden data and compose multiple tool calls before changing state. Outcomes are graded deterministically by database-state diffs. Since both environments and tasks are synthetic, E-Bench is controllable at the environment level and scalable at the task level. Benchmarking 11 cutting-edge LLMs shows that multi-step tool use remains challenging: Pass^3 stays below 60% for the strongest models, and even with code execution in the E-Bench-Code extension, reliability (Pass^3) remains below 70%.
Weihuang Zheng, Tianyuan Zou, Eileen Ye +5
Jul 25, 2026cs.IR

SearchArt: Training Long-Horizon Search Agent with Scalable Synthetic and Verified Task

Recent advances in large language models (LLMs) have enabled search agents to autonomously tackle complex tasks across extended search and reasoning horizons. However, training effective search agents remains challenging due to the lack of scalable and long-horizon tasks, and the difficulty of evaluating and correcting intermediate reasoning and tool-use behaviors. We introduce SearchArt, a scalable framework for training long-horizon search agents through verification-driven task synthesis and a multi-stage post-training pipeline. SearchArt constructs large-scale datasets for complex search-, research- and user-oriented tasks by synthesizing diverse information-seeking QA pairs and corresponding search trajectories from web documents and automatically generated evidence graphs. To ensure the reliability of the synthesized data, we design a verification pipeline that jointly evaluates QA consistency, trajectory quality, and the relevance of retrieved evidence. The verified trajectories are subsequently used in a multi-stage training process comprising supervised fine-tuning and reinforcement learning-based policy optimization. Search agents trained with SearchArt exhibit adaptive search planning, iterative evidence aggregation, and complex reasoning over extended interaction horizons. Experimental results demonstrate that, with only (Qwen3.5-) 27B parameters, SearchArt scores 74.39 on BrowseComp-ZH, 70.06 on BrowseComp, and 52.55 on Deepresearch-bench, matching or surpassing frontier closed-source agents on both deepsearch and deepresearch benchmarks.
Lang Mei, Xiaohan Yu, Chong Chen +27
Jul 20, 2026cs.LG

SEE: Structure-aware Exploring & Exploiting for Long-horizon GUI Agent Trajectory Synthesis

Graphical User Interface (GUI) agents powered by vision-language models hold promise for automating real-world mobile tasks. However, progress is limited by the lack of high-coverage, long-horizon interaction trajectories collected from element-rich and rapidly evolving apps. Existing pipelines often rely on costly human demonstrations or on-policy framework, which tends to over-sample common flows while missing rare transitions and complex multi-step procedures. To address this problem, we propose SEE, a two-stage data synthesis framework consisting of (i) an efficient exploration stage that builds an explicit UI transition graph over screens and elements, and (ii) a graph-based synthesis stage that composes diverse multi-step trajectories via planning and controlled sampling. This design yields reproducible and explainable data generation, while explicitly preventing spurious cycles and enabling long-horizon composition. Across multiple real-world apps, SEE produces trajectories with an average length of 14.8 steps while avoiding spurious loops, and agents fine-tuned on SEE achieve improved task success and generalization to unseen screens. We will publicly release our synthesis code and dataset.
Zhuohang Fan, Beichen Zhang, Yuanfa Li +4
Jul 15, 2026cs.SE

NexForge: Scaling Executable Agent Tasks via Requirement-First Synthesis

Scaling executable agent training data is bottlenecked by substrate-first methods that tie task generation to predefined tools, repositories, or skill graphs: expanding coverage requires manual expansion of the substrate, each new domain demands a bespoke pipeline, and the resulting task distributions often reflect substrate convenience rather than real-world demand. We introduce NexForge, a requirement-first framework that compiles free-form capability requirements into executable agent training data. NexForge first performs research-based demand discovery to identify representative task forms, realistic scenarios, and their relative prevalence. It then applies distribution-aware task compilation and automatically retrieves or constructs the files, repositories, dependencies, and runtime configurations required to materialize each task, followed by teacher rollout collection and trajectory distillation. The same pipeline, without any domain-specific infrastructure, produces 3,600 terminal tasks and 2,000 office tasks, improving Qwen3.5-35B-A3B Base from 22.5% to 52.0% on Terminal-Bench 2.0 and from 813 to 1338 Elo on GDPval; scaling to 43.2K terminal tasks reaches 58.4%, surpassing Claude Opus 4.6. Scaled further, NexForge-synthesized data contributes to the training of Nex-N2, a family of publicly available agent models that lift Qwen3.5-35B-A3B to 75.3% on Terminal-Bench 2.1 and to 1585 Elo on GDPval -- achieving state-of-the-art open-source performance and surpassing several frontier proprietary systems. Nex-N2 models are available at https://nex.sii.edu.cn/
Jiarong Zhao, Zhikai Lei, Zhiheng Xi +5
Jul 13, 2026cs.AI

SCALECUA: Scaling Computer Use Agents with Verifiable Task Synthesis and Efficient Online RL

Computer use agents (CUAs) are emerging as a powerful interface for automating complex digital workflows through visual perception and GUI execution. Online reinforcement learning with verifiable rewards (RLVR) has emerged as a key direction for scaling their capabilities. However, this paradigm is bottlenecked by verifiable data scarcity and online RL inefficiency. To break these barriers, we introduce ScaleCUA, a unified framework that scales online RL for CUAs via verifiable task synthesis and efficient training. At the data level, we design VeriGen, an end-to-end framework for generating verifiable RL tasks through iterative docker interactions and a multi-agent feedback loop. Scaled to 100+ concurrent agent workers via a shared docker interaction probe, this pipeline produces 24K+ verifiable tasks and nearly 3K high-quality RL tasks. To maximize sample efficiency, we propose Frontier Sampling, which tracks per-task capability and allocates rollouts to the current learning frontier. On the training side, we further design Visual Context Segmentation, a sliding window over recent visual context that balances rollout and training-engine pressure, yielding a 2.83x training speedup over step-wise decomposition. Together, ScaleCUA achieves 68.7% on OSWorld and 54.0% on ScienceBoard, establishing new state-of-the-art performance among open-source computer use agents. Code, models, and datasets are available at https://github.com/THUDM/SCALE-CUA.
Bowen Lv, Xiao Liu, Yanyu Ren +7
Jun 30, 2026cs.CL

Generative Skill Composition for LLM Agents

Recent LLM agents benefit from skills for solving complex tasks. Skills encapsulate modular packages of procedural knowledge and instructions for performing specialized tasks, such as setting up a sandboxed environment, running a test suite, or refactoring a function across multiple files. As skill libraries grow and become reusable across tasks and domains, selecting an appropriate skill composition has emerged as a central bottleneck. Existing approaches fall into two categories. One exposes the agent's reasoning to the entire skill collection; the other performs skill retrieval via embeddings or LLM-based rerankers. Both provide useful insights; however, they miss the structural nature of skill composition, which is a joint decision over which skills, how many, and in what order -- three dimensions that cannot be decoupled. We formalize this as structured skill composition: given a task and a skill library, predict an executable skill plan that jointly specifies the activated subset, count, and execution order. We propose SkillComposer, which instantiates structured skill composition as task-conditioned skill sequence prediction. SkillComposer uses a constrained autoregressive decoder over skill identifiers, so subset, count, and order emerge jointly from a single decoding pass, and dependencies between successive skills are captured naturally. We build a training set of task-composition pairs from a real, human-curated skill library. We then evaluate SkillComposer along two axes: composition quality on a held-out test set, and downstream task success on SkillsBench across two production-grade coding agents. On GPT-5.2-Codex, Gemini-3-Pro-Preview, SkillComposer raises the pass rate by +23.1, +18.2pp over the no-skill baseline, surpassing top-3 retrieval and matching the gold-skill retrieval upper bound at lower prompt-token cost.
Xinyu Zhao, Zhen Tan, Vaishnav Tadiparthi +5
Jun 24, 2026cs.AI

Autodata: An agentic data scientist to create high quality synthetic data

We introduce Autodata, a general method that enables AI agents to act as data scientists who build high quality training and evaluation data. We show how to train (meta-optimize) such a data scientist agent, so that it learns to create even stronger data. We describe the overall formulation, and a specific practical implementation, Agentic Self-Instruct. We conduct experiments on computer science research tasks, legal reasoning tasks and reasoning with mathematical objects, where we obtain improved results compared to classical synthetic dataset creation methods. Further, meta-optimizing the data scientist agent itself delivers an even larger performance uplift. Agentic data creation provides a way to convert increased inference compute into higher quality model training. Overall, we believe this direction has the potential to change the way we build AI data.
Ilia Kulikov, Chenxi Whitehouse, Tianhao Wu +12
Jun 22, 2026cs.AI

CLI-Universe: Towards Verifiable Task Synthesis Engine for Terminal Agents

While recent LLM-based terminal agents have demonstrated promising capabilities, the scarcity of high-quality, executable training data remains a critical bottleneck. Existing synthesis pipelines typically scale by retrofitting surface-level artifacts into tasks, frequently yielding ambiguous instructions, shallow execution paths, and brittle tests that provide weak learning signals. To overcome this, we introduce CLI-Universe, a principled synthesis engine that constructs terminal-agent tasks. CLI-Universe generates candidate tasks by sampling combinations across a multi-dimensional capability taxonomy (domain, skill type, capability, and engineering pillar), then grounds each candidate through evidence-guided deep research over real-world technical materials. To ensure rigorous supervision, validated blueprints are instantiated into Dockerized environments and subjected to a multi-stage executable verification pipeline featuring rubric-gated test construction, hint-conditional filtering, and strict fail-to-pass checking. Across the full pipeline, from candidate generation to verification, approximately two-thirds of candidates are discarded, retaining only those that are genuine, verifiable, and non-trivially challenging. To validate our framework, we instantiate a highly distilled dataset of 6,000 trajectories called CLI-Universe-6K. Remarkably, fine-tuning Qwen3-32B on CLI-Universe-6K achieves 33.4% on Terminal-Bench 2.0. This sets a new state-of-the-art for models trained on open-source data at or below 32B parameters, and outperforms several models an order of magnitude larger, demonstrating the profound data efficiency of structured, high-fidelity synthesis.
Zhanbo Hua, Yifan Yao, Weihao Xie +14
Jun 17, 2026cs.SE

SWE-Future: Forecast-Conditioned Data Synthesis for Future-Oriented Software Engineering Agents

Realistic coding-agent benchmarks often replay public GitHub issues and pull requests, making them vulnerable to overlap with model pretraining, fine-tuning, synthetic-data generation, or benchmark-driven model selection. Fully synthetic tasks avoid direct historical replay, but can drift away from real repository needs. We propose SWE-Future, a forecast-conditioned data synthesis method for future-oriented coding tasks. Given a forecast snapshot at time T0T_0, the method uses only pre-T0T_0 repository evidence to forecast future feature implementation/enhancement, bugfix, and refactor task families. We first validate this forecasting step retrospectively: after forecasts are fixed, later pull requests are used only to measure whether the predicted task families match future repository work. In an 80-repository study, the forecaster achieves 58.1% future-work relevance under the main semantic matching metric. We then use validated forecast families as conditioning signals to synthesize a 200-task coding-agent dataset across 61 repositories from a task-generation snapshot, rather than replaying the later pull requests used for validation. SWE-Future shows that repository-evolution forecasts can guide realistic, future-oriented coding-task synthesis while reducing direct dependence on historical pull-request replay.
Qiao Zhao, JianYing Qu, Jun Zhang +3
Jun 10, 2026cs.LG

Breaking the Solver Bottleneck: Training Task Generators at the Learnable Frontier

The limiting resource for training agents via reinforcement learning (RL) is increasingly frontier task supply: valid, solvable tasks just difficult enough to train the current model. As reasoning and agentic models improve, fixed task distributions saturate, while naive synthetic generation yields tasks that are trivial, impossible, or ill-posed. Training a task generator with RL to optimize validity and learnability can address this bottleneck, but direct optimization requires repeated solver rollouts per candidate. For software-engineering (SWE) tasks, a single rollout can take tens of minutes; solver-in-the-loop generator training is intractable. We introduce PROPEL, a solver-amortized framework for training task generators at the targeted solve rate. PROPEL trains a lightweight activation probe on a one-time labeled corpus of generated tasks and solver outcomes. The probe predicts target-solver pass rate from a frozen generator reference model and serves as a proxy for solve rate during generator optimization, reducing generator evaluation to a single forward pass. Across math, code, and software-engineering at multiple model scales, PROPEL shifts generation toward the targeted solve rate: for coding, tasks generated at the learnable frontier increase from 10.1%20.0%10.1\% \rightarrow 20.0\% for a Qwen2.5-3B-Instruct solver and from 5.3%12.6%5.3\% \rightarrow 12.6\% for a Qwen2.5-7B-Instruct solver. For SWE, PROPEL increases the share of generations at the targeted solve rate from 9.8%19.6%9.8\% \rightarrow 19.6\% for Qwen3.5-27B on repositories not seen during training of probe and generator.
Lorenz Wolf, Connor Watts, Roger Creus Castanyer +4
Jun 1, 2026cs.CR

SeClaw: Spec-Driven Security Task Synthesis for Evaluating Autonomous Agents

Autonomous LLM agents increasingly operate in stateful environments where they access tools, files, memory, and external services. While such capabilities enable complex real-world workflows, they also introduce security risks that are difficult to capture with existing evaluations. Current agent security benchmarks often rely on manually curated tasks, provide limited coverage of emerging threats, and focus primarily on final outcomes rather than the execution processes that lead to unsafe behavior. We introduce SeClaw, a framework that combines specification-driven security task synthesis with execution-based security evaluation for Autonomous agents. Spec-driven security task synthesis enables scalable and controllable construction of security tasks from structured risk specifications, while SeClaw docker provides a standardized testbed for evaluating agent behavior under diverse safety-risk scenarios. The benchmark covers risks arising from resources, user tasks, environments, and intrinsic agent behaviors, and supports trajectory-aware assessment of unsafe actions beyond final responses. By bridging systematic task synthesis and reproducible security evaluation, SeClaw provides a practical foundation for measuring, diagnosing, and comparing security failures in autonomous LLM agents. The code is available at https://github.com/seclaw-eval/seclaw-eval.
Hao Cheng, Changtao Miao, Tianle Song +21
May 31, 2026cs.SE

BenchEvolver: Frontier Task Synthesis via Solution-Centric Evolution

The rapid progress of frontier large language models has led to widespread benchmark saturation, limiting the ability of existing datasets to differentiate model capabilities or provide useful training signal. For instance, on LiveCodeBench, frontier models achieve over 99% Pass@1 on easy splits and exceed 90% Pass@1 on average across difficulty levels. Constructing new, challenging datasets typically requires substantial human effort, creating a bottleneck for progress. We introduce BenchEvolver, a solution-centric evolutionary framework that automatically transforms existing coding problems into harder variants. Rather than generating problems from scratch, BenchEvolver evolves reference solutions through structured transformations and derives corresponding statements and tests from the evolved solutions. This design grounds generation in executable semantics, enabling scalable construction of high-quality, diverse, and difficult tasks with verifiable correctness. Applying BenchEvolver to LiveCodeBench and SciCode, we obtain evolved tasks that are substantially harder while maintaining validity, reference correctness, and diversity. We further curate LiveCodeBench-Plus, a 91-problem benchmark combining evolved and difficult original LCB-v6 tasks, where frontier-model Pass@1 ranges from 27.5% to 62.6%, restoring clear discrimination among strong coding models. Importantly, evolved tasks remain challenging even for the model that generates them, enabling self-improvement. We further show that RL on evolved LCB tasks improves held-out coding performance: for gpt-oss-20b, seed+evolved training achieves +8.7 and +8.3 Pass@1 gains on LCB v6 Hard and LCB-Pro Easy, exceeding seed-only gains by 70.7% and 34.8%, respectively. Our results show that BenchEvolver can convert saturated benchmarks into frontier-level evaluation suites and reusable training signal.
Yangzhen Wu, Aaron J. Li, Wenjie Ma +10
May 29, 2026cs.CL

Combinatorial Synthesis: Scaling Code RLVR via Atomic Decomposition and Recombination

Reinforcement Learning with Verifiable Rewards (RLVR) has recently emerged as the cornerstone for shaping the remarkable coding abilities of Large Language Models (LLMs). However, the scalability of RLVR is severely constrained by the scarcity of sufficiently challenging verifiable code tasks that target near the model's edge of competence. Prior studies often rely on heuristic seed expansions for data synthesis, which severely limits both novelty and difficulty. Consequently, the training value of such data fails to scale proportionally with the size of its synthesis. To this end, we propose Atomic Decomposition and Recombination (ADR), a novel framework that generates verifiable code tasks via decomposition into atomic elements and controlled recombination, thereby enabling the generation of genuinely novel and challenging verifiable code tasks. Experiments and analysis demonstrate that ADR achieves superior originality, difficulty, diversity, and test quality over existing baselines, and consistently delivers greater improvements in code ability across RLVR in diverse downstream domains, including algorithmic programming, tool usage, and data science. Our work sheds light on a new paradigm for novel code task synthesis and scalable RLVR training.
Jiasheng Zheng, Boxi Cao, Boxi Yu +6
May 28, 2026cs.CL

LiteCoder-Terminal: Scaling Long-Horizon Terminal Environments for Learning Language Agents

Mastering terminal environments requires language agents capable of multi-step planning, feedback-grounded execution, and dynamic state adaptation. However, training such agents is currently bottlenecked by a reliance on scraped external repositories, which limits domain diversity, environment controllability, and the targeting of specific capability deficits. We introduce LiteCoder-Terminal-Gen, a zero-dependency synthesis pipeline that autonomously generates executable and verifiable terminal training environments directly from domain specifications. Using this framework, we construct two large-scale resources: LiteCoder-Terminal-SFT, comprising 11,255 expert trajectories across 10 domains, and LiteCoder-Terminal-RL, featuring 602 verifiable environments for trajectory-level preference optimization. Supervised fine-tuning of Qwen-family models on our SFT dataset yields agents that significantly outperform their base counterparts. Notably, our 32B variant achieves 29.06%, 18.54%, and 34.00% pass@1 on Terminal Bench 1.0, 2.0, and Pro, respectively. Furthermore, applying Direct Multi-turn Preference Optimization (DMPO) on our RL environments yields additional performance gains. These results systematically demonstrate that fully synthetic, executable environments offer a scalable and verifiable supervision signal for mastering complex, real-world command-line workflows.
Xiaoxuan Peng, Kaiqi Zhang, Xinyu Lu +5
May 27, 2026cs.CR

unix-ctf: Procedural Environments for Unix-Competence Reinforcement Learning

Unix competence is the ability to use shell and operating-system primitives as first-class tools, not merely to write programs through a terminal. Current terminal benchmarks tend to blur this distinction: a solver fluent in Python but weak in Unix can pass a substantial fraction of Terminal-Bench 2.0, while the reverse skill profile is rarely exercised. We make the distinction operational and build a training surface for the Unix component. unix-ctf is a procedural generator of capture-the-flag tasks for shell agents. Each task hides a short token (a flag of the form flag(a3b1c9...)) inside a fresh Linux container using a single Unix feature, and the agent must recover it. Tasks are produced by an LLM-assisted synthesis pipeline that generates candidate hiding techniques, rewrites them into parameterized hide-and-find script pairs, and filters them with a bidirectional contract: the hide script must leave no plaintext trace of the flag on disk, and the find script must recover the flag in a fresh directory. Because the LLM only writes the planting and recovery steps (the container, layout, and grading harness are fixed), the pipeline lands 656 of 750 raw attempts as portable, reusable variants (87.5%). Our reproduction of Endless Terminals' full-container-generation approach lands only 17.4% under the same checks. The 656 variants canonicalize to 155 distinct techniques. Fine-tuning Qwen3-8B with LoRA using GRPO on this surface lifts solve rate from 11.6% to 43.6% on a 15-skill multi-family holdout (n=225), redistributes which InterCode-CTF tasks the model solves, and produces a +33 pp gain in Forensics while reaching 32/100 on InterCode-CTF. These results suggest that Unix competence is separable, trainable, and best evaluated directly rather than folded into programming-through-a-shell.
Geoffrey Bradway, Roger Creus Castanyer, Lorenz Wolf +3
May 27, 2026cs.AI

A Matter of TASTE: Improving Coverage and Difficulty of Agent Benchmarks

As agent capabilities advance, existing benchmarks, such as τ2τ^2-Bench, are becoming increasingly saturated. Yet constructing new benchmark tasks remains complex, costly, and labor-intensive. Moreover, the standard approach, in which scenarios are first written in natural language and then mapped to tool sequences, captures only a narrow subset of the tool-use patterns agents exercise. In this paper, we address these problems by reversing the task construction process. We propose TASTE: Task Synthesis from Tool Sequence Evolution, an automatic method that generates challenging tasks with broader tool-use coverage. TASTE utilizes an Adaptive Contrastive nn-gram model trained on LLM-judged validity signals. This enables sampling valid tool sequences that cover a vast range of tool combinations. TASTE then selects representative sequences from the pool via clustering, instantiates them into complete benchmark tasks, and refines them through iterative difficulty evolution. Using TASTE, we construct τcτ^c-Bench, a challenging extension of the three domains of τ2τ^2-Bench. We evaluate 1111 agent/user LLM pairs and find that models nearly saturating τ2τ^2-Bench suffer severe performance drops on our tasks (e.g., Gemini-3-Flash falls from 0.82 ⁣ ⁣0.940.82\!-\!0.94 to 0.28 ⁣ ⁣0.610.28\!-\!0.61). Beyond increasing difficulty, our generated tasks more than double the number of unique tool combinations agents must execute. Our results suggest high scores on existing benchmarks often reflect saturation rather than robust task-solving ability. By automating the generation of difficult, high-coverage benchmarks, TASTE enables continuous, scalable evaluation of future agents.
Tomer Keren, Nitay Calderon, Asaf Yehudai +3
May 22, 2026cs.CL

QUEST: Training Frontier Deep Research Agents with Fully Synthetic Tasks

Deep research agents extend the role of search engines from retrieving keyword-matched pages to synthesizing knowledge, fundamentally changing how humans interact with information. However, frontier systems remain proprietary, while existing open agents often generalize poorly across different task types, leaving unclear how to train a broadly capable deep research agent. We release QUEST, a family of open models (ranging from 2B to 35B) that serve as general-purpose deep research agents designed to handle a wide range of long-horizon search tasks, with strong capabilities in fact seeking, citation grounding, and report synthesis. To build QUEST, we propose an effective training recipe combining mid-training, supervised fine-tuning, and reinforcement learning. Central to this recipe is a curated data synthesis pipeline based on unified rubric trees, which applies to different task types and enables synthesizing training data with verifiable rewards without human annotation. In addition, QUEST incorporates a built-in context management mechanism that enables effective long-horizon reasoning and knowledge synthesis. Using only 8K synthesized tasks, QUEST approaches or even surpasses frontier closed-source agents across eight deep research benchmarks spanning diverse task types, and achieves the best overall performance among recent open-weight agents. We released everything: models, data, and training scripts.
Jian Xie, Tianhe Lin, Zilu Wang +16
May 20, 2026cs.RO

To Select or not to Select, that is the Question: Distilling Robot Skill Prediction into a Small Ensemble

As robot fleets become more heterogeneous, including humanoids, rovers, quadrupeds, and drones, selecting the right robot for a task becomes a core systems problem. We study robot skill prediction: mapping a natural-language task description to the physical capabilities required to execute it, such as fly, wheels, legs, surface water, under water and hands. Since labelled data that maps natural-language task descriptions to robot's physical capabilities does not exist, we construct a synthetic task-to-skill dataset using LLM-assisted generation and targeted label auditing. Trained on this data, a ~133M-parameter ensemble of two fine-tuned sentence encoders (mpnet + MiniLM) reaches 83.5% task-to-skill matching on a stratified 200 task dataset, outperforming Kimi K2 (1T MoE) at 72.0%, GPT-OSS-120B at 71.5%, and Llama-4-Scout-17B at 69.0% under the same zero-shot prompt. These results suggest that, for fixed robot skill taxonomies, small specialized models trained on synthetic data can outperform much larger general-purpose LLMs for fleet-level task routing.
Haechan Mark Bong, Simon Roy, Euhid Aman +1
May 20, 2026cs.CL

Terminal-World: Scaling Terminal-Agent Environments via Agent Skills

Terminal agents extend Large Language Models with the ability to execute tasks directly in command-line environments, but their progress is bottlenecked by the scarcity of high-quality training data. Existing approaches bootstrap from partial sources such as human-defined seeds or GitHub repositories to instantiate one component and then complete the rest, producing tasks confined to narrow seed distributions, environments misaligned with task semantics, and inefficient trajectories from unguided exploration. To address these limitations, we introduce Terminal-World, a fully automated pipeline that uses agent skills as the central synthesis primitive, which jointly encode what to accomplish, when to apply (preconditions and environment state), and how to execute, enabling task instructions, environments, and teacher trajectories to be co-derived. To further broaden the synthesis space, Terminal-World composes skills into skill teams and skill graphs for multi-role and cross-domain task synthesis. Using this pipeline, we construct 5,723 training environments and train Terminal-World-8B/14B/32B, evaluated across 6 benchmarks where the Terminal-World series consistently outperforms terminal-agent baselines. Notably, using the same teacher model and only 1.2% of the training data, Terminal-World-32B surpasses Nemotron-Terminal-32B on Terminal-Bench 2.0 by +4.5 Pass@1 (31.5) and achieves 43.8 Pass@3.
Zihao Cheng, Hongru Wang, Zeming Liu +6
May 19, 2026cs.CL

optimize_anything: A Universal API for Optimizing any Text Parameter

Can a single LLM-based optimization system match specialized tools across fundamentally different domains? We show that when optimization problems are formulated as improving a text artifact evaluated by a scoring function, a single AI-based optimization system-supporting single-task search, multi-task search with cross-problem transfer, and generalization to unseen inputs-achieves state-of-the-art results across six diverse tasks. Our system discovers agent architectures that nearly triple Gemini Flash's ARC-AGI accuracy (32.5% to 89.5%), finds scheduling algorithms that cut cloud costs by 40%, generates CUDA kernels where 87% match or beat PyTorch, and outperforms AlphaEvolve's reported circle packing solution (n=26). Ablations across three domains reveal that actionable side information yields faster convergence and substantially higher final scores than score-only feedback, and that multi-task search outperforms independent optimization given equivalent per-problem budget through cross-task transfer, with benefits scaling with the number of related tasks. Together, we show for the first time that text optimization with LLM-based search is a general-purpose problem-solving paradigm, unifying tasks traditionally requiring domain-specific algorithms under a single framework. We open-source optimize_anything with support for multiple backends as part of the GEPA project at https://github.com/gepa-ai/gepa .
Lakshya A Agrawal, Donghyun Lee, Shangyin Tan +11
May 17, 2026cs.GR

Self-Improving CAD Generation Agents with Finite Element Analysis as Feedback

Computer-aided design (CAD) is the backbone of modern industrial design, yet learned CAD generators still fall short of real engineering pipelines: they neither iterate like engineers nor evaluate what engineering requires. Prior work has treated CAD generation as two disjoint steps, part synthesis and assembly, where the former is graded by proximity to a gold reference and the latter, when handled at all, is reduced to a separate constraint solving step. In this work, we introduce a more industry-native task formulation that requires a model to produce a fully assembled multi-part STEP file from a free-form engineering brief, which is then validated via finite element analysis (FEA). FEA validation reveals that Codex (GPT-5.5) and Claude Code (Opus-4.7) agents do not produce a single strict-passing artifact in the main first-attempt sweep, with the best configuration meeting only about 20% of typed requirements on average. Moreover, we introduce two additional supervision signals, a novel text-only blueprint schema and a 21-view image renderer that aids the agent's visual inspection, that better align the generation loop with how engineers iterate in practice. On S2O and Fusion360, the same feedback tools improve geometric reconstruction, with GPT-5.5/xhigh rising from 0.444 to 0.592 Box-IoU on S2O and from 0.397 to 0.505 on Fusion360. Together these signals move CAD programs toward artifacts that are not only visually plausible but also checked against physical and structural requirements.
Guijin Son, Jehyun Park, Seyeon Park +2
May 16, 2026cs.CL

Skills on the Fly: Test-Time Adaptive Skill Synthesis for LLM Agents

LLM agents benefit from reusable skills, yet test-time tasks often require guidance more specific than a static skill library can provide. We propose \emph{SkillTTA}, a Test-Time Adaptive Skill Synthesis method that retrieves a small set of training trajectories relevant to the current task and synthesizes them into a temporary, task-specific textual skill. The solver model is kept fixed, so adaptation happens entirely through generated context rather than parameter updates. We evaluate the method on SpreadsheetBench, ALFWorld, and BigCodeBench. Compared with static trajectory-to-skill synthesis using GPT-5.5, task-specific skills improve SpreadsheetBench Pass@1 from 0.397 to 0.505 and BigCodeBench Pass@1 from 0.517 to 0.651. On ALFWorld, the method matches a heavier memory-learning baseline within four points of success rate while producing the shortest successful trajectories among reported methods. Ablations on SpreadsheetBench further show that synthesized skills outperform raw trajectory prompting, that top-kk retrieval should stay small, and that failed trajectories are especially useful because they expose recurring evaluator-facing mistakes.
Jingxing Wang, Chenyu Zhou, Zhihui Fu +4
May 9, 2026cs.AI

Evidence Over Plans: Online Trajectory Verification for Skill Distillation

Agent skills can remarkably improve task success rates by using human-written procedural documents, but their quality is difficult to assess without environment-grounded verification. Existing skill generation methods heavily rely on preference logs rather than direct environment interaction, often yielding negligible or even degraded gains. We identify that it is a fundamental timing bottleneck: robust skills should be posterior-based, distilled from empirical environment interaction rather than prior plans. In this study, we introduce the Posterior Distillation Index (PDI), a trajectory-level metric that quantifies how well a distilled skill is grounded in the task-environment evidence. To operationalize PDI, we present SPARK (Structured Pipelines for Autonomous Runnable tasKs and sKill generation) for preserving task execution evidence towards full trajectory-level analysis. SPARK generates environment-verified trajectories used to compute PDI, and it applies PDI as an online diagnostic and intervention signal to ensure posterior skill formation. Across 86 runnable tasks, SPARK-generated skills consistently surpass no-skill baselines and outperform human-written skills on student models (inference cost up to 1,000x cheaper than teacher models). These findings show that PDI-guided distillation produces efficient and transferable skills grounded in the task-environment interaction. We release our code at https://github.com/EtaYang10th/spark-skills .
Yang Zhou, Zihan Dong, Zhenting Wang +7
May 6, 2026cs.CL

ReaComp: Compiling LLM Reasoning into Symbolic Solvers for Efficient Program Synthesis

LLMs can solve program synthesis tasks but remain inefficient and unreliable on hard instances requiring large combinatorial search. Given a small set of reasoning traces, we use coding agents to compile them into reusable symbolic program synthesizers over constrained DSLs. The resulting solvers require no LLM calls at test time and are strong standalone systems: symbolic solver ensembles reach 91.3% accuracy on PBEBench-Lite and 84.7% on PBEBench-Hard, outperforming LLMs with test-time scaling for the latter by +16.3 percentage points at zero LLM inference cost. They also complement LLM search, improving PBEBench-Hard accuracy from 68.4% to 85.8% while reducing reported token usage by 78%, and raising SLR-Bench hard-tier accuracy from 34.4% to 58.0% in a neuro-symbolic hybrid setting. Compared to directly using coding agents as per-instance solvers, induced solvers are substantially more Pareto-efficient, amortizing a small one-time construction cost over many zero-token executions. Finally, most solvers transfer zero-shot to a real historical linguistics task - predicting sound changes in natural language data - reaching 80.1% accuracy under ensembling and recovering some plausible linguistic rules. Together, these results show that reasoning traces can be compiled into reusable symbolic solvers that solve many tasks directly, complement LLM inference on hard cases, and provide a scalable route to domain-general solver induction. We release code and data for reproducibility.
Atharva Naik, Yash Mathur, Prakam +2
Apr 30, 2026cs.AI

Synthetic Computers at Scale for Long-Horizon Productivity Simulation

Realistic long-horizon productivity work is strongly conditioned on user-specific computer environments, where much of the work context is stored and organized through directory structures and content-rich artifacts. To scale synthetic data creation for such productivity scenarios, we introduce Synthetic Computers at Scale, a scalable methodology for creating such environments with realistic folder hierarchies and content-rich artifacts (e.g., documents, spreadsheets, and presentations). Conditioned on each synthetic computer, we run long-horizon simulations: one agent creates productivity objectives that are specific to the computer's user and require multiple professional deliverables and about a month of human work; another agent then acts as that user and keeps working across the computer -- for example, navigating the filesystem for grounding, coordinating with simulated collaborators, and producing professional artifacts -- until these objectives are completed. In preliminary experiments, we create 1,000 synthetic computers and run long-horizon simulations on them; each run requires over 8 hours of agent runtime and spans more than 2,000 turns on average. These simulations produce rich experiential learning signals, whose effectiveness is validated by significant improvements in agent performance on both in-domain and out-of-domain productivity evaluations. Given that personas are abundant at billion scale, this methodology can in principle scale to millions or even billions of synthetic user worlds with sufficient compute, enabling broader coverage of diverse professions, roles, contexts, environments, and productivity needs. We argue that scalable synthetic computer creation, together with at-scale simulations, is highly promising as a foundational substrate for agent self-improvement and agentic reinforcement learning in long-horizon productivity scenarios.
Tao Ge, Baolin Peng, Hao Cheng +1
Apr 29, 2026cs.AI

AutoSurfer -- Teaching Web Agents through Comprehensive Surfing, Learning, and Modeling

Recent advances in multimodal large language models (LLMs) have revolutionized web agents that can automate complex tasks on websites. However, their accuracy remains limited by the scarcity of high-quality web trajectory training data. Existing automatic trajectory generation methods suffer from incomplete website coverage due to homepage-based task proposals or random-walk exploration. Such methods often result in hallucinated or ambiguous task synthesis that lead to incomplete and unreliable trajectory generation. Here, we present AutoSurfer, a comprehensive web trajectory generator that addresses these limitations through three key innovations. First, AutoSurfer employs a systematic breadth-first exploration strategy that maintains a queue of discovered pages and action traces, propagates knowledge across pages to avoid redundant exploration, and recursively expands multi-level graphical user interface elements - closely resembling how a human would learn a new website. Second, AutoSurfer leverages the exploration trajectory to guide task synthesis, reducing hallucinations by grounding complex tasks in actual navigation paths rather than isolated actions or page content alone. Third, AutoSurfer uses the same exploration trajectory as hints to steer a web agent toward more accurate and reliable trajectory refinement. Together, these innovations enable AutoSurfer to comprehensively cover a website's action space and generate data suitable for training website-specific LLMs. We evaluate AutoSurfer on the WebArena benchmark by fine-tuning Qwen2.5-VL-7B-Instruct and demonstrate that it outperforms state-of-the-art methods - Explorer, OS-Genesis, and SynthAgent - achieving up to 24.23% overall task completion accuracy compared to 19.59% for the best prior method. Further, task diversity analysis demonstrates that AutoSurfer yields a more diverse distribution of synthesized tasks.
Fazle Elahi Faisal, Qianhui Wu, Baolin Peng +1
Apr 28, 2026cs.AI

Toward Scalable Terminal Task Synthesis via Skill Graphs

Terminal agents have demonstrated strong potential for autonomous command-line execution, yet their training remains constrained by the scarcity of high-quality and diverse execution trajectories. Existing approaches mitigate this bottleneck by synthesizing large-scale terminal task instances for trajectory sampling. However, they primarily focus on scaling the number of tasks while providing limited control over the diversity of execution trajectories that agents actually experience during training. In this paper, we present SkillSynth, an automated framework for terminal task synthesis built on a scenario-mediated skill graph. SkillSynth first constructs a large-scale skill graph, where scenarios serve as intermediate transition nodes that connect diverse command-line skills. It then samples paths from this graph as abstractions of real-world workflows, and uses a multi-agent harness to instantiate them into executable task instances. By grounding task synthesis in graph-sampled workflow paths, SkillSynth explicitly controls the diversity of minimal execution trajectories required to solve the synthesized tasks. Experiments on Terminal-Bench demonstrate the effectiveness of SkillSynth. Moreover, task instances synthesized by SkillSynth have been adopted to train Hy3 Preview, contributing to its enhanced agentic capabilities in terminal-based settings.
Zhiyuan Fan, Tinghao Yu, Yuanjun Cai +8
Apr 23, 2026cs.LG

PrismaDV: Automated Task-Aware Data Unit Test Generation

Data is a central resource for modern enterprises, and data validation is essential for ensuring the reliability of downstream applications. However, existing automated data unit testing frameworks are largely task-agnostic: they validate datasets without considering the semantics and requirements of the code that consumes the data. We present PrismaDV, a compound AI system that analyzes downstream task code together with dataset profiles to identify data access patterns, infer implicit data assumptions, and generate task-aware executable data unit tests. To further adapt the data unit tests over time to specific datasets and downstream tasks, we propose "Selective Informative Feedback for Task Adaptation" (SIFTA), a prompt-optimization framework that leverages the scarce outcomes from the execution of data unit tests and downstream tasks. We evaluate PrismaDV on two new benchmarks spanning 60 tasks across five datasets, where it consistently outperforms both task-agnostic and task-aware baselines in generating unit tests that reflect the end-to-end impact of data errors. Furthermore, we show that with SIFTA, we can automatically learn prompts for PrismaDV's modules that outperform prompts written by hand or generated from a generic prompt optimizer. We publicly release our benchmarks and prototype implementation.
Hao Chen, Arnab Phani, Sebastian Schelter
Apr 22, 2026cs.AI

Mind the Prompt: Self-adaptive Generation of Task Plan Explanations via LLMs

Integrating Large Language Models (LLMs) into complex software systems enables the generation of human-understandable explanations of opaque AI processes, such as automated task planning. However, the quality and reliability of these explanations heavily depend on effective prompt engineering. The lack of a systematic understanding of how diverse stakeholder groups formulate and refine prompts hinders the development of tools that can automate this process. We introduce COMPASS (COgnitive Modelling for Prompt Automated SynthesiS), a proof-of-concept self-adaptive approach that formalises prompt engineering as a cognitive and probabilistic decision-making process. COMPASS models unobservable users' latent cognitive states, such as attention and comprehension, uncertainty, and observable interaction cues as a POMDP, whose synthesised policy enables adaptive generation of explanations and prompt refinements. We evaluate COMPASS using two diverse cyber-physical system case studies to assess the adaptive explanation generation and their qualities, both quantitatively and qualitatively. Our results demonstrate the feasibility of COMPASS integrating human cognition and user profile's feedback into automated prompt synthesis in complex task planning systems.
Gricel Vázquez, Alexandros Evangelidis, Sepeedeh Shahbeigi +2
Apr 16, 2026cs.AI

OpenMobile: Building Open Mobile Agents with Task and Trajectory Synthesis

Mobile agents powered by vision-language models have demonstrated impressive capabilities in automating mobile tasks, with recent leading models achieving a marked performance leap, e.g., nearly 70% success on AndroidWorld. However, these systems keep their training data closed and remain opaque about their task and trajectory synthesis recipes. We present OpenMobile, an open-source framework that synthesizes high-quality task instructions and agent trajectories, with two key components: (1) The first is a scalable task synthesis pipeline that constructs a global environment memory from exploration, then leverages it to generate diverse and grounded instructions. and (2) a policy-switching strategy for trajectory rollout. By alternating between learner and expert models, it captures essential error-recovery data often missing in standard imitation learning. Agents trained on our data achieve competitive results across three dynamic mobile agent benchmarks: notably, our fine-tuned Qwen2.5-VL and Qwen3-VL reach 51.7% and 64.7% on AndroidWorld, far surpassing existing open-data approaches. Furthermore, we conduct transparent analyses on the overlap between our synthetic instructions and benchmark test sets, and verify that performance gains stem from broad functionality coverage rather than benchmark overfitting. We release data and code at https://njucckevin.github.io/openmobile/ to bridge the data gap and facilitate broader mobile agent research.
Kanzhi Cheng, Zehao Li, Zheng Ma +11
Aug 11, 2025cs.AI

Symmetry-Aware Transformer Training for Automated Planning

While transformers excel in many settings, their application in the field of automated planning is limited. Prior work like PlanGPT, a state-of-the-art decoder-only transformer, struggles with extrapolation from easy to hard planning problems. This in turn stems from problem symmetries: planning tasks can be represented with arbitrary variable names that carry no meaning beyond being identifiers. This causes a combinatorial explosion of equivalent representations that pure transformers cannot efficiently learn from. We propose a novel contrastive learning objective to make transformers symmetry-aware and thereby compensate for their lack of inductive bias. Combining this with architectural improvements, we show that transformers can be efficiently trained for either plan-generation or heuristic-prediction. Our results across multiple planning domains demonstrate that our symmetry-aware training effectively and efficiently addresses the limitations of PlanGPT.
Markus Fritzsche, Elliot Gestrin, Jendrik Seipp