Vision-Based Robot Control
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31 papers in the last four weeks, up 288% on the four weeks before. 0.3% of all new papers.
Latest papers 134
Real-world visual systems face time-varying perturbations, including weather, sensor noise, compression artifacts, and background distractions. Existing image restoration methods are typically designed for fixed corruption types and optimized for pixel-level fidelity, leaving open two questions: how restoration behaves under non-stationary corruption switching, and whether pixel-level fidelity preserves the task-relevant information needed by downstream models. To study this setting, we introduce the Visual Degraded Control Suite (VDCS), a benchmark that injects Markov-switching physical degradations into rendered scenes. We further identify a fundamental failure mode of reconstruction-based representations: faithfully reconstructing corrupted observations forces the latent state to encode corruption-specific nuisance information, thereby contaminating downstream models. From an information-bottleneck perspective, anchoring the representation to the clean foreground eliminates this contamination. Motivated by this analysis, we propose \emph{Agent-Centric Observations with Mixture-of-Experts} (ACO-MoE), a frozen, plug-and-play observation adapter that combines a routed bank of restoration experts with a foreground-mask branch. ACO-MoE is pretrained entirely offline on synthetic rendered data with automatically generated degradation pairs and simulation-derived foreground masks, requiring no manual annotation. At inference time, it takes only corrupted RGB as input without corruption labels, clean reference frames, or foreground masks. Across VDCS, DMC-GB, and RoboSuite, ACO-MoE consistently improves downstream control with both model-free and model-based backbones, recovering 95.3% of clean-input performance under challenging Markov-switching corruptions. It also generalizes zero-shot to unseen visual perturbations excluded from adapter pretraining.
Instance-level Visual Active Tracking with Occlusion-Aware Planning
Visual Active Tracking (VAT) aims to control cameras to follow a target in 3D space, which is critical for applications like drone navigation and security surveillance. However, it faces two key bottlenecks in real-world deployment: confusion from visually similar distractors caused by insufficient instance-level discrimination and severe failure under occlusions due to the absence of active planning. To address these, we propose OA-VAT, a unified pipeline with three complementary modules. First, a training-free Instance-Aware Offline Prototype Initialization aggregates multi-view augmented features via DINOv3 to construct discriminative instance prototypes, mitigating distractor confusion. Second, an Online Prototype Enhancement Tracker enhances prototypes online and integrates a confidence-aware Kalman filter for stable tracking under appearance and motion changes. Third, an Occlusion-Aware Trajectory Planner, trained on our new Planning-20k dataset, uses conditional diffusion to generate obstacle-avoiding paths for occlusion recovery. Experiments demonstrate OA-VAT achieves 0.93 average SR on UnrealCV (+2.2% vs. SOTA TrackVLA), 90.8% average CAR on real-world datasets (+12.1% vs. SOTA GC-VAT), and 81.6% TSR on a DJI Tello drone. Running at 35 FPS on an RTX 3090, it delivers robust, real-time performance for practical deployment.
AdaTracker: Learning Adaptive In-Context Policy for Cross-Embodiment Active Visual Tracking
Realizing active visual tracking with a single unified model across diverse robots is challenging, as the physical constraints and motion dynamics vary drastically from one platform to another. Existing approaches typically train separate models for each embodiment, leading to poor scalability and limited generalization. To address this, we propose AdaTracker, an adaptive in-context policy learning framework that robustly tracks targets on diverse robot morphologies. Our key insight is to explicitly model embodiment-specific constraints through an Embodiment Context Encoder, which infers embodiment-specific constraints from history. This contextual representation dynamically modulates a Context-Aware Policy, enabling it to infer optimal control actions for unseen embodiments in a zero-shot manner. To enhance robustness, we introduce two auxiliary objectives to ensure accurate context identification and temporal consistency. Experiments in both simulation and the real world demonstrate that AdaTracker significantly outperforms state-of-the-art methods in cross-embodiment generalization, sample efficiency, and zero-shot adaptation.
Autonomous UAV Pipeline Near-proximity Inspection via Disturbance-Aware Predictive Visual Servoing
Reliable pipeline inspection is critical to safe energy transportation, but is constrained by long distances, complex terrain, and risks to human inspectors. Unmanned aerial vehicles provide a flexible sensing platform, yet reliable autonomous inspection remains challenging. This paper presents an autonomous quadrotor near-proximity pipeline inspection framework for three-dimensional scenarios based on image-based visual servoing model predictive control (VMPC). A unified predictive model couples quadrotor dynamics with image feature kinematics, enabling direct image-space prediction within the control loop. To address low-rate visual updates, measurement noise, and environmental uncertainties, an extended-state Kalman filtering scheme with image feature prediction (ESKF-PRE) is developed, and the estimated lumped disturbances are incorporated into the VMPC prediction model, yielding the ESKF-PRE-VMPC framework. A terrain-adaptive velocity design is introduced to maintain the desired cruising speed while generating vertical velocity references over unknown terrain slopes without prior terrain information. The framework is validated in high-fidelity Gazebo simulations and real-world experiments. In real-world tests, the proposed method reduces RMSE by 52.63% and 75.04% in pipeline orientation and lateral deviation in the image, respectively, for straight-pipeline inspection without wind, and successfully completes both wind-disturbance and bend-pipeline tasks where baseline method fails. An open-source nano quadrotor is modified for indoor experimentation.
Quadruped Parkour Learning: Sparsely Gated Mixture of Experts with Visual Input
Robotic parkour provides a compelling benchmark for advancing locomotion over highly challenging terrain, including large discontinuities such as elevated steps. Recent approaches have demonstrated impressive capabilities, including dynamic climbing and jumping, but typically rely on sequential multilayer perceptron (MLP) architectures with densely activated layers. In contrast, sparsely gated mixture-of-experts (MoE) architectures have emerged in the large language model domain as an effective paradigm for improving scalability and performance by activating only a subset of parameters at inference time. In this work, we investigate the application of sparsely gated MoE architectures to vision-based robotic parkour. We compare control policies based on standard MLPs and MoE architectures under a controlled setting where the number of active parameters at inference time is matched. Experimental results on a real Unitree Go2 quadruped robot demonstrate clear performance gains, with the MoE policy achieving double the number of successful trials in traversing large obstacles compared to a standard MLP baseline. We further show that achieving comparable performance with a standard MLP requires scaling its parameter count to match that of the total MoE model, resulting in a 14.3% increase in computation time. These results highlight that sparsely gated MoE architectures provide a favorable trade-off between performance and computational efficiency, enabling improved scaling of control policies for vision-based robotic parkour. An anonymized link to the codebase is https://osf.io/v2kqj/files/github?view_only=7977dee10c0a44769184498eaba72e44.
AI-Enabled Image-Based Hybrid Vision/Force Control of Tendon-Driven Aerial Continuum Manipulators
This paper presents an AI-enabled cascaded hybrid vision/force control framework for tendon-driven aerial continuum manipulators based on constant-strain modeling in as a coupled system. The proposed controller is designed to enable autonomous, physical interaction with a static environment while stabilizing the image feature error. The developed strategy combines the cascaded fast fixed-time sliding mode control and a radial basis function neural network to cope with the uncertainties in the image acquired by the eye-in-hand monocular camera and the measurements from the force sensing apparatus. This ensures rapid, online learning of the vision- and force-related uncertainties without requiring offline training. Furthermore, the features are extracted via a state-of-the-art graph neural network architecture employed by a visual servoing framework using line features, rather than relying on heuristic geometric line extractors, to concurrently contribute to tracking the desired normal interaction force during contact and regulating the image feature error. A comparative study benchmarks the proposed controller against established rigid-arm aerial manipulation methods, evaluating robustness across diverse scenarios and feature extraction strategies. The simulation and experimental results showcase the effectiveness of the proposed methodology under various initial conditions and demonstrate robust performance in executing manipulation tasks.
ReconVLA: An Uncertainty-Guided and Failure-Aware Vision-Language-Action Framework for Robotic Control
Vision-language-action (VLA) models have emerged as generalist robotic controllers capable of mapping visual observations and natural language instructions to continuous action sequences. However, VLAs provide no calibrated measure of confidence in their action predictions, thus limiting their reliability in real-world settings where uncertainty and failures must be anticipated. To address this problem we introduce ReconVLA, a reliable conformal model that produces uncertainty-guided and failure-aware control signals. Concretely, our approach applies conformal prediction directly to the action token outputs of pretrained VLA policies, yielding calibrated uncertainty estimates that correlate with execution quality and task success. Furthermore, we extend conformal prediction to the robot state space to detect outliers or unsafe states before failures occur, providing a simple yet effective failure detection mechanism that complements the action-level uncertainty. We evaluate ReconVLA in both simulation and real robot experiments across diverse manipulation tasks. Our results show that conformalized action predictions consistently improve failure anticipation, reduce catastrophic errors, and provide a calibrated measure of confidence without retraining or modifying the underlying VLA.
See and Switch: Vision-Based Branching for Interactive Robot-Skill Programming
Programming by demonstration (PbD) makes robot programming accessible to non-experts, but scaling it to real-world variability remains a challenge for current teaching frameworks, especially when a robot must select suitable task variants online from visual input. We present See & Switch, an interactive teaching-and-execution framework that represents tasks as graphs of skill parts connected by decision states, enabling conditional branching during replay. Its vision-based Switcher uses eye-in-hand images to select the appropriate successor skill part and detect novel situations that require new demonstrations. The framework supports recovery demonstrations during execution through kinesthetic teaching, joystick control, and hand gestures. We evaluate See & Switch on three dexterous manipulation tasks with 8 novice users, collecting approx. 900 real-robot execution rollouts. To isolate visual decision performance from timing errors during decision states, we evaluate the Switcher offline using user-gated decision state windows. In the evaluation within the decision state windows, the method achieves up to 90.6% branch-selection accuracy and detects anomalies with >90% accuracy in 47 of 79 decision states, demonstrating reliable switching based on visual input for conditional robot-skill programming. We provide all code and experiment data at http://imitrob.ciirc.cvut.cz/publications/seeandswitch.
Learning to Localize Reference Trajectories in Image-Space for Visual Navigation
We present LoTIS, a model for visual navigation that provides robot-agnostic image-space guidance by localizing a reference RGB trajectory in the robot's current view, without requiring camera calibration, poses, or robot-specific training. Instead of predicting actions tied to specific robots, we predict the image-space coordinates of the reference trajectory as they would appear in the robot's current view. This creates robot-agnostic visual guidance that easily integrates with local planning. Consequently, our model's predictions provide guidance zero-shot across diverse embodiments. By decoupling perception from action and learning to localize trajectory points rather than imitate behavioral priors, we enable a cross-trajectory training strategy for robustness to viewpoint and camera changes. We outperform state-of-the-art methods by 20-50 percentage points in success rate on conventional forward navigation, achieving 94-98% success rate across diverse sim and real environments. Furthermore, we achieve over 5x improvements on challenging tasks where baselines fail, such as backward traversal. The system is straightforward to use: we show how even a video from a phone camera directly enables different robots to navigate to any point on the trajectory. Videos, demo, and code are available at https://finnbusch.com/lotis.
MarUco: A Markerless 6D Pose Estimation Framework for Closed-Loop Control of Surgical Continuum Manipulators
Flexible endoscopic continuum manipulators offer high dexterity and access to complex anatomy, but nonlinear hysteresis limits feedforward control accuracy. Closed-loop control can compensate for these errors but requires accurate six-degree-of-freedom (6D) end-effector pose feedback. We present MarUco, a markerless 6D pose estimation framework for closed-loop control using only stereo vision during operation. A photorealistic pseudo-rigid-body simulation pipeline generates large-scale annotated training data without manual labeling. A multifeature fusion network integrates masks, keypoints, heatmaps, and bounding boxes from both stereo views to estimate an initial pose, followed by a learned single-pass render-and-compare module that refines the pose without iterative optimization. Kinematics-free hand-eye calibration estimates camera-to-robot-base extrinsics, and self-supervised adaptation uses unlabeled real stereo pairs to mitigate sim-to-real pose error. Across 1,000 real samples, MarUco achieves translation and rotation errors of 0.78 0.50 mm and 3.07 1.25°, respectively, with a total processing time of 52.4 ms per stereo pair. In closed-loop experiments over eight reference paths, MarUco achieves a mean terminal translation error of 1.8 mm, an 88% reduction relative to uncompensated open-loop control. To the best of our knowledge, this is the first markerless position-based visual servoing framework for continuum manipulators.
High-Speed Vision-Based Flight in Clutter with Safety-Shielded Reinforcement Learning
Quadrotor unmanned aerial vehicles (UAVs) are increasingly deployed in complex missions that demand reliable autonomous navigation and robust obstacle avoidance. However, traditional modular pipelines often incur cumulative latency, whereas purely reinforcement learning (RL) approaches typically provide limited formal safety guarantees. To bridge this gap, we propose an end-to-end RL framework augmented with model-based safety mechanisms. We incorporate physical priors in both training and deployment. During training, we design a physics-informed reward structure that provides global navigational guidance. During deployment, we integrate a real-time safety filter that projects the policy outputs onto a provably safe set to enforce strict collision-avoidance constraints. This hybrid architecture reconciles high-speed flight with robust safety assurances. Benchmark evaluations demonstrate that our method outperforms both traditional planners and recent end-to-end obstacle avoidance approaches based on differentiable physics. Extensive experiments demonstrate strong generalization, enabling reliable high-speed navigation in dense clutter and challenging outdoor forest environments at velocities up to 7.5 m/s}.
AION: Aerial Indoor Object-Goal Navigation Using Dual-Policy Reinforcement Learning
Object-Goal Navigation (ObjectNav) requires an agent to autonomously explore an unknown environment and navigate toward target objects specified by a semantic label. While prior work has primarily studied zero-shot ObjectNav under 2D locomotion, extending it to aerial platforms with 3D locomotion capability remains underexplored. Aerial robots offer superior maneuverability and search efficiency, but also introduce new challenges in spatial perception, dynamic control, and safety assurance. In this paper, we propose AION for vision-based aerial ObjectNav without relying on external localization or global maps. AION is an end-to-end dual-policy reinforcement learning (RL) framework that decouples exploration and goal-reaching behaviors into two specialized policies. We evaluate AION on the AI2-THOR benchmark and further assess its real-time performance in IsaacSim using high-fidelity drone models. Experimental results show that AION achieves superior performance across comprehensive evaluation metrics in exploration, navigation efficiency, and safety. The project is available at https://github.com/Zichen-Yan/AION.
RTFF: Random-to-Target Fabric Flattening Policy using Dual-Arm Manipulator
Robotic fabric manipulation remains challenging due to fabric deformability and occlusions from wrinkles and the manipulator. This paper defines Random-to-Target Fabric Flattening (RTFF) as the task of bringing a randomly wrinkled fabric to an arbitrary user-specified wrinkle-free target pose. RTFF requires simultaneous flattening and pose alignment, where the two objectives are inherently coupled since flattening the fabric displaces its pose, while realigning it tends to introduce wrinkles. To solve this task, this paper anchors both the current and target fabric states to the same template mesh, enabling direct vertex-level wrinkle and pose assessment without registration. Building on this representation, a hybrid Imitation Learning--Visual Servoing (IL--VS) RTFF policy is proposed. A novel Mesh Action Chunking Transformer (MACT) leverages structured mesh observations to achieve goal-conditioned coarse alignment from a compact demonstration set, after which VS ensures precise convergence to the target. The policy is validated on a real dual-arm teleoperation system, demonstrating precise alignment to unseen target poses, fabric types, and scales. Code and videos: https://kaitang98.github.io/RTFF_Policy/
Towards Biosignals-Free Autonomous Prosthetic Hand Control via Imitation Learning
Limb loss affects millions globally, impairing physical function and reducing quality of life. Most traditional surface electromyographic (sEMG) and semi-autonomous methods require users to generate myoelectric signals for each control, imposing physically and mentally taxing demands. This study aims to develop a fully autonomous control system that enables a prosthetic hand to automatically grasp and release objects of various shapes using only a camera attached to the wrist. By placing the hand near an object, the system will automatically execute grasping actions with a proper grip force in response to the hand's movements and the environment. To release the object being grasped, just naturally place the object close to the table and the system will automatically open the hand. Such a system would provide individuals with limb loss with a very easy-to-use prosthetic control interface and may help reduce mental effort while using. To achieve this goal, we developed a teleoperation system to collect human demonstration data for training the prosthetic hand control model using imitation learning, which mimics the prosthetic hand actions from human. By training the model on data from a limited set of objects collected from a single participant's demonstration, we showed that the imitation learning algorithm can achieve high success rates and generalize effectively to new users and previously unseen objects with varying weights. The demonstrations are available at https://sites.google.com/view/autonomous-prosthetic-hand.