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Papers

Jun 2, 2026cs.RO

How Visible Are Silent Manipulation Failures? An Observability Study of False-Success Detection in Simulated Robot Episodes

Imitation-learning policies for robot manipulation inherit the quality of the success labels attached to their training episodes, and those labels are usually produced by the robot's own success check. A particularly damaging error is the false success: an episode the robot logs as a success when the task outcome was actually wrong. We ask a narrow but practical question about these episodes. Once an episode has already been flagged as a success, how much of the information needed to overturn that label is present in proprioception, and how much requires vision? We build a simulated testbed on two bimanual ALOHA tasks, induce failures through environment perturbations rather than label edits, label every episode by privileged simulator state that the detector never sees, and keep only episodes the robot flagged as successful. We then compare detectors restricted to proprioception against a vision-based detector. We find that recoverability spans a wide range: in cube transfer the false successes are almost fully recoverable from joint data alone, while in peg insertion proprioception recovers only part of them and a vision detector closes most of the gap. We also show that the proprioceptive separability we measure rests on velocity differences far below any realistic sensor noise floor, so it is best read as an optimistic upper bound that a noiseless simulator inflates. We release the generation and evaluation pipeline.
Aarav Bedi
Jun 2, 2026cs.RO

TTT-VLA: Test-Time Latent Prompt Optimization for Vision-Language-Action Models

Vision-Language-Action (VLA) models trained on large-scale data have made remarkable progress, but they remain vulnerable to distribution shifts at deployment time. Recent VLA models suggest that prompts can serve as an efficient interface for steering policy behavior, but existing prompt-based steering typically relies on external guidance. This raises a natural question: can test-time training (TTT) for VLA be achieved by optimizing a prompt, so that the steering interface itself can be learned and adapted from interaction? We address this question with TTT-VLA, a test-time training framework based on Latent Prompt Optimization (LPO). During training, the latent prompt is learned with an additional proxy task, providing an extra learned conditioning signal for policy learning. At test time, TTT is performed by collecting interaction data from the current environment and optimizing only the latent prompt on those data using the proxy task's self-supervised signal, without modifying the policy itself. Experiments on SimplerEnv demonstrate that the proposed method consistently improves task success rates in both single- and multi-embodiment settings. Further analysis shows that the gains arise primarily from correcting a small number of critical decisions rather than globally altering policy behavior. These results suggest that LPO provides an effective and practical pathway for deployment-time improvement of foundation manipulation policies.
Wenbo Zhang, Jianxiong Li, Shuai Yang +4
Jun 2, 2026cs.RO

ModuLoop : Low-Level Code Generation using Modular Synthesizer and Closed-Loop Debugger for Robotic Control

Large Language Models (LLMs) have demonstrated impressive performance across various domains, including code generation and problem solving. However, their application in robotic control, particularly in low-level tasks that require precise manipulation, real-time feedback, and environment-dependent execution, remains limited. To address this challenge, we propose the Closed-Loop Modular Code Synthesizer framework. This framework leverages a pre-trained LLM without any task-specific fine-tuning to perform modular code planning and generation, and iteratively executes the generated code while inserting debugging probes to observe its behavior. This closed-loop structure facilitates systematic debugging and refinement, ultimately producing executable control programs. We apply the proposed framework to the calibration of an RGB-D camera and a robotic arm, validating its effectiveness in real-world settings. Furthermore, through a subsequent pick-and-place task, we demonstrate not only the accuracy of the calibration but also the potential extensibility of the framework. Across both tasks, the framework achieved high execution accuracy and autonomy, illustrating the practicality and scalability of LLM-based robotic control using our framework.
Gina Yoon, Sumin Lee, Joo Yong Sim
Jun 2, 2026cs.LG

ConTraIRL: Factorized Contrastive Abstractions for Transferable IRL

Reward transfer in Inverse Reinforcement Learning (IRL) is unreliable when policies must generalize to unseen combinations of environment dynamics and task goals. We propose Factorized Contrastive Abstractions for Transferable IRL (ConTraIRL), a framework that enables compositional reward transfer by learning decoupled latent representations of these two factors. ConTraIRL uses a dual-encoder architecture that maps observations into separate dynamics and goal latent spaces, trained with a dual contrastive objective. Temporal alignment encourages the dynamics encoder to learn goal-invariant structure, while the goal encoder captures dynamics-invariant features. This factorization supports reward inference under recombined dynamics-goal settings. Experiments on continuous control benchmarks demonstrate effective few-shot transfer to unseen dynamics-goal pairings, improving sample efficiency and reward recovery over transfer IRL baselines.
Yikang Gui, Bikramjit Banerjee, Prashant Doshi
Jun 2, 2026cs.CV

Towards Compact Autonomous Driving Perception with Balanced Learning and Multi-sensor Fusion

We present a novel compact deep multi-task learning model to handle various autonomous driving perception tasks in one forward pass. The model performs multiple views of semantic segmentation, depth estimation, light detection and ranging (LiDAR) segmentation, and bird's eye view projection simultaneously without being supported by other models. We also provide an adaptive loss weighting algorithm to tackle the imbalanced learning issue that occurred due to plenty of given tasks. Through data pre-processing and intermediate sensor fusion techniques, the model can process and combine multiple input modalities retrieved from RGB cameras, dynamic vision sensors (DVS), and LiDAR placed at several positions on the ego vehicle. Therefore, a better understanding of a dynamically changing environment can be achieved. Based on the ablation study, the model variant trained with our proposed method achieves a better performance. Furthermore, a comparative study is also conducted to clarify its performance and effectiveness against the combination of some recent models. As a result, our model maintains better performance even with much fewer parameters. Hence, the model can inference faster with less GPU memory utilization. Moreover, the result tends to be consistent in 3 different CARLA simulation datasets and 1 real-world nuScenes-lidarseg dataset. To support future research, we share codes and other files publicly at https://github.com/oskarnatan/compact-perception.
Oskar Natan, Jun Miura
Jun 2, 2026cs.AI

WISE-HAR: A Generalizable Ensemble Deep Learning Framework for WiFi-Based Human Activity Recognition

Human Activity Recognition (HAR) using WiFi signals has emerged as a transformative technology for smart homes, healthcare monitoring, security systems, and ambient assisted living. Unlike traditional camera-based systems that raise significant privacy concerns and fail in low-light conditions, or wearable sensors that require user compliance, WiFi-based HAR is non-intrusive, privacy-preserving, cost-effective, and works seamlessly in any lighting condition. This paper presents a comprehensive approach to recognize three distinct human activities: "No Presence" (empty room), "Walking", and "Walking + Arm-waving" using the Wallhack1.8k WiFi spectrogram dataset. We propose three key improvements to address the main challenges in WiFi-based HAR. First, to address high performance variance, we implement ensemble learning with five different CNN architectures (Deep CNN, Wide CNN, MobileNetV2, ResNet50V2, and EfficientNetB0). Second, to address the small dataset size limitation, we apply aggressive data augmentation techniques including time-warping, frequency masking, and noise addition. Third, to evaluate real-world generalization capability, we perform cross-scenario evaluation (training on Line-of-Sight and testing on Non-Line-of-Sight) and cross-antenna evaluation (training on Biquad antenna and testing on PIFA antenna). Our ensemble model achieved a test accuracy of 94.87% on the LOS scenario with Biquad antenna, outperforming the best individual model by 0.66%. Data augmentation improved Random Forest performance from 60% to 95%. Cross-scenario evaluation showed minimal accuracy drops of only 1.37% and 2.07%, demonstrating strong generalization capabilities. The results indicate that the proposed approach is robust, reliable, and suitable for real-world deployment in diverse environments with different hardware configurations.
Maheen Arshad, Qindeel E Zahra, Muhammad Khuram Shahzad
Jun 1, 2026cs.CL

WRIT: Write-Read Intensive Trajectory Synthesis for Multi-Turn User-Facing Agents

Multi-turn user-facing agents must infer user intent from incomplete requests, collect missing information through dialogue and tools, and execute valid actions. A training trajectory records this process as an interleaved sequence of user messages, agent responses, tool calls, etc. Synthesizing sufficiently complex trajectory has become a central route to train agents: existing pipelines often increase difficulty by composing multiple user requests into longer tasks, producing write-intensive trajectories that train sequential execution. We argue that a single write decision can itself be difficult when the agent must gather and compare substantial read-tool evidence before its arguments become identifiable, a challenge that write-intensive data alone cannot address. Guided by this insight, we propose WRIT (\uline{W}rite-\uline{R}ead \uline{I}ntensive \uline{T}rajectory Synthesis), a pipeline for synthesizing multi-turn agent training trajectories along two complexity axes: the number of write decisions in a task and the evidence burden of each individual decision. WRIT first generates write-intensive and read-heavy tasks. It then diversifies user behavior instructions to reflect realistic conversational variation, and finally simulates agent-user interactions in an executable environment to produce complete training trajectories. The resulting data trains agents not only for longer task execution, but also for robust, evidence-grounded decision making under high information load. With only 2K synthesized trajectories, a 4B model trained on WRIT outperforms GPT-5.1 no-think on τ2τ^2-bench and substantially reduces inference-time token usage, showing that compact SFT data can convert part of expensive test-time reasoning into efficient agent behavior.
Hengrui Gu, Xiaotian Han, Kaixiong Zhou
Jun 1, 2026cs.MA

The Epi-LLM Framework: probing LLM behavioral priors through epidemiological agent-based models

Human behaviour during epidemics affects infectious disease dynamics, but quantifying this remains deeply challenging. Here we introduce the Epi-LLM framework: a novel integration of agent-based modelling, real-life epigames, and large language models (LLMs) in which a synthetic society of agents reasons and adapts dynamically over an outbreak contact network. Comparing synthetic agent behaviour against a no-intervention SEIR baseline and human participant data from the AUIB epigame study, we find that LLM agents across four different architectures reduced peak active infections, with quarantine compliance peaking at 58-65% on day six of the 15-day simulation. A binomial generalised linear model showed that perceived health severity was the strongest predictor of quarantine behaviour (β=0.33,p=0.002β= 0.33, p = 0.002), yielding a pseudo-R2R^2 of 0.055, comparable to the 0.072 observed in the human trial. LLM architecture is a key determinant of epidemic dynamics: low-variance architectures offer greater internal validity for testing behavioural rules, while high-variance models may better represent real-world decision-making. Geographic labels alone do not induce culturally differentiated behaviour; explicit attitudinal parameterisation is required. This proof-of-principle work lays the groundwork for deploying the Epi-LLM framework as a scalable, risk-free simulation environment for pandemic preparedness research.
Petra Ferencz, Ava Keeling, Tobias O'Keefe +4
Jun 1, 2026cs.RO

A Measurement-Driven Digital Twin Architecture for Plant-Level Biomass Estimation and Growth Forecasting in Hydroponic Systems

Alternatives to soil-based horticulture, such as hydroponics, have been developed to respond to food distribution concerns for dense urban centers. A new system was developed to track an individual lettuce plant's growth in a hydroponic environment, utilizing streams of measured information and available models to continuously update the growth trajectory estimates for a plant. These "digital twin" models were integrated into an operating hydroponic greenhouse, with custom horticultural and sensor hardware to grow and measure relevant information. To aid in updating model parameters, plant yield was continuously measured with a custom neural network, using RGB-D images of the plants as an input. The network, trained on a collected dataset of 1300 images, was able to estimate mass within 1.5 g of the ground-truth value. After integration into the custom system, digital twin growth projections could approximate future yield between one and four days in the future, maintaining around a 2 g forecasting error.
Morgan Mayborne, Abhisesh Silwal, George Kantor
Jun 1, 2026cs.CV

Do VLMs See What Sensors Feel? A Scalable Expert-Guided Design for Wheelchair Accessibility Assessment from Street View

Assessing built-environment interaction, such as wheelchair accessibility, is difficult because real-world mobility is shaped by distributed, context-dependent, and temporary barriers that are hard to capture at scale. To support scalable assessment, this paper examines whether vision-language models (VLMs) can identify accessibility barriers from Google Street View (GSV) imagery. We propose an expert-guided retrieval-augmented framework that combines GSV images, ADA-informed guidance, and expert-derived rubrics to evaluate accessibility dimensions. We collect a campus-scale dataset at the University of Florida, linking 407 unique GSV locations with GPS-derived wheelchair dwell behavior as a mobility-friction signal. Results show that VLM ratings are both negatively correlated and distributionally similar with dwell time, indicating partial but consistent alignment with a behavioral proxy for mobility friction. Visual cue analysis shows that certain environmental objects, such as curb ramps and crosswalks, are associated with higher VLM accessibility scores, while alignment remains limited for subtle surface conditions, transient obstructions, and viewpoint-dependent barriers. Overall, our findings show the potential of expert-guided VLMs for scalable accessibility assessment aligning with sensor-derived indicators of real-world wheelchair navigation.
Dongdong Wang, Alina Hagen, Isabelle Gatmaitan +5
Jun 1, 2026cs.CV

From Local Training to Large-Scale Mapping: A Comparative Assessment of Machine Learning and Deep Learning for Transferable Satellite-Derived Bathymetry

Satellite-derived bathymetry (SDB) from multispectral imagery is cost-effective but scales poorly across regions, especially in optically complex coastal environments. We evaluate machine learning and deep learning for transferable SDB over the 0-20 m depth range using Sentinel-2 imagery. A Random Forest baseline and four CNNs (ResNet-50, ResNet-101, EfficientNet-B4, ConvNeXt-Large) are trained on Pratas Island and selected Great Barrier Reef regions, then evaluated on spatially independent intra- and cross-regional test areas. Preserving spatial continuity during training, by keeping contiguous reef blocks rather than random patches, is the single most impactful design choice; we further introduce a Smooth Weight Function (SWF)-weighted RMSE loss that emphasizes near-surface depths. With these choices, intra-regional RMSE ranges from 1.15 to 1.92 m over 0-20 m and is as low as 0.26 m for depths <= 3 m. Random Forest degrades sharply under cross-regional transfer (RMSE 1.53 m -> 2.99-3.78 m), while the deep models stay more robust (2.46-2.98 m). On the public MagicBathyNet aerial-RGB benchmark (0-16 m) the proposed networks reach 0.19-0.22 m RMSE, outperforming a U-Net baseline and a task-specific transformer architecture with substantially fewer parameters. We further exploit multi-temporal repeat imagery: training on it broadens diversity, and median-aggregating predictions across passes at inference reduces noise from changing sun angles, atmospheric conditions, water properties, and tides. We release optimized architectures and pretrained weights to enable scalable transfer to new sites.
Hsiao-Jou Hsu, Joachim Moortgat
Jun 1, 2026cs.CV

AVTrack: Audio-Visual Tracking in Human-centric Complex Scenes

Audio-visual speaker tracking aims to localize and track active speakers by leveraging auditory and visual cues, enabling fine-grained, human-centric scene understanding. This capability is essential for real-world applications such as intelligent video editing, surveillance, and human-computer interaction. However, existing datasets are largely limited to simple or homogeneous audio-visual scenes with coarse annotations. Such oversimplified settings bias evaluation toward static audio-visual co-occurrence, rather than rigorously assessing robust spatiotemporal modeling and cross-modal reasoning in complex, dynamic scenes. To address these limitations, we introduce AVTrack, a human-centric audio-visual instance segmentation (AVIS) dataset designed for dynamic real-world scenarios. AVTrack features diverse and challenging conditions, including camera motion, visual occlusions, and position changes. Evaluations of representative AVIS methods on AVTrack reveal substantial performance degradation, establishing AVTrack as a challenging benchmark for robust human-centric audio-visual scene understanding in complex environments. We further provide a simple yet effective baseline to facilitate future research. Project website: https://FudanCVL.github.io/AVTrack/
Yaoting Wang, Yun Zhou, Zipei Zhang +1
Jun 1, 2026cs.RO

RoboDream: Compositional World Models for Scalable Robot Data Synthesis

Scaling robot learning requires large-scale, diverse demonstrations, yet real-world data collection via teleoperation remains prohibitively expensive and time-consuming. While video diffusion models offer a promising avenue for data scaling, existing generative approaches are often limited to superficial visual augmentation, or suffer from embodiment hallucinations that yield physically infeasible motions. We present a generalizable embodiment-centric world model that achieves scalable data generation by synthesizing photorealistic demonstrations with novel objects, in novel scenes, and from novel viewpoints. Our approach anchors generation to rendered robot motion while conditioning on explicit scene and object priors, effectively decoupling trajectory execution from environment synthesis. This formulation has the potential to unlock two powerful data scaling capabilities: (1) retrieval and rebirth, which repurposes existing trajectories into entirely new contexts without new motion data; and (2) prop-free teleoperation, where operators manipulate empty air and the model hallucinates the target objects and scene afterwards, eliminating reset time. We demonstrate with real-world experiments that our generated data consistently improves downstream policy performance and significantly reduces real-world data requirements across diverse manipulation tasks.
Junjie Ye, Rong Xue, Basile Van Hoorick +6
Jun 1, 2026cs.CV

From Zero to Hero: Training-Free Custom Concept Spawning in World Models

Autoregressive world models have emerged as a powerful paradigm for interactive video generation, allowing users to navigate dynamically generated environments through actions. These models are typically conditioned on a text prompt and/or a single reference frame, from which the entire world is generated. Yet the moment the user navigates beyond what is visible in that frame, the unseen regions are populated by the base model's priors, with no mechanism for the user to specify what should appear and where. This is a fundamental limitation for applications such as gaming, interactive storytelling, and simulation, where controllable scene composition is essential. We refer to this missing capability as concept spawning; introducing a user-specified visual concept into a world model, analogous to spawning in a game engine. We introduce SPAWN (Swapping Pinned Anchor with Windowed iNjection), a training-free method for concept spawning. SPAWN exploits a structural property of image-to-video backbones: the first slot of the context memory is pinned to the reference frame and acts as a foundational anchor for every generated chunk. By swapping this anchor with an external concept latent over a short injection window and letting the original anchor return, we cause the concept to propagate naturally through the rollout via the model's own memory. SPAWN supports concepts from fine-grained entities such as characters and props to large-scale elements such as buildings and landmarks, and accepts either a concept image or a text description as input. Experiments show that SPAWN integrates concepts with consistent lighting, scale, and perspective while preserving identity and temporal coherence, demonstrating that controllable concept spawning is achievable in existing autoregressive world models without any training.
Kiymet Akdemir, Pinar Yanardag
Jun 1, 2026cs.CL

SkillHarm: Lifecycle-Aware Skill-Based Attacks via Automated Construction

Agent skills occupy a privileged position in the agent workflow, as agents are expected to implicitly follow and execute them, rendering third-party skills a vulnerable attack surface. Existing studies have revealed unsafe agent behaviors induced by skill-based attacks, but they primarily evaluate poisoned skills within a single task execution and enumerate harms through ad-hoc risk lists. To bridge these gaps, we introduce SkillHarm, a benchmark of skill-based attacks across the skill-use lifecycle, paired with a systematic taxonomy of skill-relevant risks. SkillHarm evaluates two attack scenarios: Fixed-Payload Poisoning (FPP), where a fixed poisoned skill package directly compromises any task session that invokes it, and Self-Mutating Poisoning (SMP), where an initially benign execution silently mutates persistent skill content, deferring harm until a subsequent reuse. It further defines 12 risk types based on the agent workflow component targeted by the harm: data pipelines, system environments, and agent autonomy. To instantiate these attacks at scale, we build AutoSkillHarm, an automated construction pipeline with coding agents driven by natural-language harnesses. The resulting benchmark contains 879 attack samples across 71 skills. Experiments show that current agents remain vulnerable with attack success rates up to 86.3% in FPP and 69.3% in SMP. Our analysis further reveals a latent risk: many apparent attack failures stem from the agent failing to engage with the poisoned file rather than genuine resistance, and current defenses still fail to reliably mitigate the threat.
Yuting Ning, Zhehao Zhang, Yash Kumar Lal +8
Jun 1, 2026cs.CV

Places in the Wild: A Large, High-Resolution RAW Photograph Dataset for Ecologically Valid Vision Research

Large image datasets have accelerated progress in cognitive neuroscience and computer vision. However, most datasets are low-resolution, internet-sourced JPEGs with unknown capture conditions and limited spatial context. Places in the Wild is a dataset of 67,574 high-resolution photographs collected in situ across 810 physical locations spanning 260 basic-level scene categories, including indoor, urban, and natural environments. At each location, a 45-megapixel Canon EOS R5 mounted on a panoramic tripod captured 72 images at 5-degree horizontal intervals plus 12 images at varying elevations, yielding dense 360-degree viewpoint sampling. All images were recorded simultaneously as 14-bit RAW (CR3) files and compressed JPEGs, preserving sensor-level detail for analyses of luminance, contrast, color, and other image statistics. The dataset is accompanied by complete EXIF metadata and a suite of image-quality metrics. Places in the Wild supports research on viewpoint-dependent recognition in humans and models, training and evaluation of scene-understanding systems under realistic conditions, characterization of natural scene statistics, and experiments requiring near-full-field visual displays.
Michelle R. Greene
Jun 1, 2026cs.CV

MASER: Modality-Adaptive Specialist Routing for Embodied 3D Spatial Intelligence

In 3D environments, Embodied Agents answer spatially relevant questions through reasoning from a mixture of modalities including natural language, RGB images, point clouds, depth maps and camera poses. Existing Vision-Language models (VLMs) are fine-tuned over a single modality. This completely ignores the question semantics which may favor a different modality than the finetuned modality. To address this, we propose MASER (Modality-Adaptive SpEcialist Routing), a lightweight framework that trains five different modality adapters of a shared VLM backbone and learns a neural routing policy that selects the best adapter based on the question during inference. We encode each question with a frozen sentence transformer and pass the embedding through a small Multi-layer Perceptron (MLP) trained on oracle adapter-accuracy labels. We evaluate our methodology over the Open3D-VQA benchmark and our evaluations show that no single modality is universally optimal -- point-cloud answers are best in 51.5% of cases. MASER routes with 51.3% oracle agreement, outperforming a Random-Forest ablation (43.5%), with only a single adapter call per question.
Hilton Raj, Vishnuram AV
Jun 1, 2026cs.AI

HLL: Can Agents Cross Humanity's Last Line of Verification?

Multimodal agents are increasingly expected to operate interfaces on behalf of users, raising a central deployment question: can they truly substitute for humans in workflows that services deliberately protect against automation? CAPTCHA verification makes this question concrete. It is not merely a visual puzzle, but a human-verification boundary placed before account creation, content access, form submission, and other protected actions. We introduce \textbf{Humanity's Last Line of Verification (HLL)}, a controlled benchmark that uses interactive CAPTCHA verification to evaluate whether agents can cross this boundary through grounded, human-like interaction rather than recognition alone. HLL covers diverse CAPTCHA interactions and exposes agents to controlled realism stressors, including cluttered webpages, harder task variants, and trace-conditioned validation of the solving process. We evaluate eight frontier multimodal agents in a closed-loop GUI environment. The results show that current agents remain brittle at this human-substitution boundary: performance varies sharply across verification types, degrades under realistic interface conditions, and drops further when correct answers must be supported by valid action traces. By exposing gaps in localization, action calibration, state tracking, and process consistency, HLL provides a concrete testbed for measuring how close multimodal agents are to acting as human substitutes in protected real-world workflows. Our code is available at https://github.com/XinhaoS0101/HLL
Xinhao Song, Su Su, Sirui Song +6
Jun 1, 2026cs.CV

Geometry-Aware Implicit Memory for Video World Models

Video world models aim to simulate controllable visual environments, but long-horizon rollouts depend on what the model remembers after observations leave its native context window. Explicit memories retain frames or online 3D reconstructions, which can suffer from heuristic retrieval errors, redundant appearance storage, or reconstruction artifacts. Implicit memories compress history into a compact state, but existing designs are not explicitly constrained to encode cross-view scene geometry. We propose GIM-World, a geometry-aware implicit memory framework for video world models. A lightweight transformer encoder compresses variable-length history into fixed-size memory tokens, a camera-queryable geometry head distills 3D scene structure from a frozen foundation model into the memory during training, and an information-guided pruning rule keeps encoding cost bounded as history grows. The geometry teacher is discarded at inference, leaving a lightweight memory module. Experiments on MIND show that GIM-World better preserves long-horizon geometric and visual consistency than both explicit- and implicit-memory baselines.
Zhengxuan Wei, Xu Guo, Xinghui Li +8
Jun 1, 2026cs.LG

Policy and World Modeling Co-Training for Language Agents

Reinforcement learning (RL) improves large language model (LLM) agents by teaching them which actions lead to high rewards, but provides little supervision on what those actions do to the environment. World modeling (WM) can fill this gap, yet existing approaches often require separate simulators, extra training stages, or additional inference-time computation. We observe that on-policy RL rollouts already contain the needed signal: each transition pairs an action with its resulting next observation. Based on this observation, we propose PaW, a Policy and World modeling co-training framework that adds auxiliary WM supervision to the same policy during RL, without changing the inference paradigm. To make auxiliary WM supervision informative and stable, PaW introduces three components: action-entropy-based WM data selection, noise-tolerant WM loss, and reward-adaptive loss balancing. Experiments on three agentic task benchmarks show consistent improvements over strong RL baselines across models and RL algorithms. These results suggest that standard RL rollouts are a practical source of WM supervision for language-agent training.
Ning Lu, Baijiong Lin, Shengcai Liu +9
Jun 1, 2026cs.LG

Minimax-Optimal Policy Regret in Partially Observable Markov Games

We study sequential decision-making in partially observable environments against strategic, adaptive opponents, modeled as partially observable Markov games (POMGs). The central challenge is to learn latent dynamics from partial observations while facing an adversary whose behavior depends on the learner's strategy, making standard regret notions inadequate. We prove that an epoch-based optimistic maximum-likelihood algorithm achieves O~(T)\tilde{O}(\sqrt{T}) policy regret for fixed problem parameters, with explicit dependence on the horizon, adversary memory, confidence radius, and the aggregate Eluder dimension of the observable-operator class. The algorithm selects one policy per geometrically growing epoch using confidence sets built cumulatively from past data, which keeps the cost of comparing adversary responses across policies logarithmic in TT. We also prove a lower bound matching the T\sqrt{T} and aggregate-Eluder-dimension dependence, up to problem-dependent and logarithmic factors. Finally, we extend the framework to horizon-adaptive guarantees and adversaries with geometric fading memory.
Raman Arora
Jun 1, 2026cs.CV

TROPHIES: Temporal Reconstruction of Places, Humans, and Cameras from Multi-view Videos

Reconstructing humans and their surrounding environments in a globally consistent 4D space is essential for comprehensive perception. However, prior works typically assume single-view inputs or decouple humans, scenes, and cameras, making them unable to recover coherent geometry, stable motion, and physically aligned trajectories. These limitations motivate us to introduce a new task: unified human-scene-camera reconstruction from multi-view videos, which aims to jointly estimate dynamic humans, static scenes, and camera poses in one global coordinate frame. We propose TROPHIES--Temporal Reconstruction of Places, Humans, and Cameras from Multi-view Videos-a unified framework tailored for this task. TROPHIES features a Human Branch that models humans through temporal and spatial reasoning, and a Scene Branch that reconstructs static geometry with human-aware attention. A global alignment and optimization module couples both branches by enforcing scale consistency, contact priors, and cross-view temporal coherence. Experiments on EgoHuman and EgoExo4D demonstrate that TROPHIES achieves globally aligned, physically plausible 4D reconstructions and consistently outperforms existing paradigms in both global fidelity and human-scene consistency.
Jinpeng Liu, Yukang Xu, Yutong Li +1
Jun 1, 2026cs.LG

Repurposing Adversarial Perturbations for Continual Learning: From Defense to Active Alignment

In dynamic environments, large language models need to keep adapting to new tasks, but continual learning often suffers from forgetting, limited transfer, and vulnerability to adversarial perturbations. To address this, we present AdvCL, which repurposes adversarial perturbations as a geometric control signal for stable continual adaptation. AdvCL combines three plug-in modules: Intra-Smooth promotes local smoothness via small adversarial perturbations; Proto-Clip uses similarity clipping to prevent excessive alignment to current task prototype; and Inter-Align applies directional alignment toward previous task prototype to reduce representational gaps. Experiments show consistent gains in both standard performance and robustness, with lower forgetting and stronger transfer. We further analyze key mechanisms by quantifying the sensitivity of Intra-Smooth to perturbation settings and the effect of Inter-Align on task similarity and geometric distance. In summary, the modules provide complementary gains when combined, and each can also be integrated individually into diverse CL paradigms, including replay, regularization, and dynamic architectures, thereby offering a geometric control mechanism for continual learning.
Ran Liu, Min Yu, Mingqi Liu +7
Jun 1, 2026cs.CL

Unified Context Evolution for LLM Agents

LLM-based agents can solve multi-step interactive tasks by combining reasoning with environment feedback, yet each episode starts from the same fixed context and any useful strategy discovered along the way is lost once the task ends. Existing approaches either limit learning to the current task or pool all experience into a single untyped store, without distinguishing knowledge types, tracking quality through use, or balancing what the library still lacks. We introduce Unified Context Evolution (UCE), a gradient-free framework that externalizes agent experience into an evolving library of typed Evolvable Context Units (ECUs). UCE decomposes experience into four complementary types (Memory, Strategy, Workflow, and Skill), each generated from trajectories under type-specific conditions, retrieved at decision time, scored through repeated usage outcomes, and pruned when no longer valuable. A scheduling module allocates each cycle's generation budget toward the types where the library is weakest. Across two interactive benchmarks, UCE raises ALFWorld success from 75.4% to 96.3% and WebShop task score from 45.1% to 61.3%, and the accumulated library transfers to alternative actor backbones without retraining.
Zixuan Zhu, Yitong Hu, Yong Dai +4
Jun 1, 2026cs.RO

Dynamics Are Learned, Not Told: Semi-Supervised Discovery of Latent Dynamics Geometries For Zero-Shot Policy Adaptation

Real-world dynamics shifts pose a critical challenge for reinforcement learning in robotics, as policies tightly coupled to nominal environments often fail catastrophically when physical conditions change. Most existing methods rely on encoding explicitly identified physical parameters into a latent context, a parameter-centric paradigm that depends on pre-specified axes of variation and becomes brittle under unmodeled or compound dynamics changes. We revisit dynamics adaptation from an outcome-centric perspective: rather than telling policies what the dynamics are, we enable them to learn how dynamics affect interaction outcomes. Theoretically, this is grounded in a monotonic relationship between target-domain regret and the Lipschitz constant of a trajectory dynamics encoder. Practically, this constant can be upper-bounded through contrastive learning, yielding a smooth, task-relevant latent topology without privileged dynamics information. On MuJoCo benchmarks, our method consistently outperforms parameter-centric baselines under severe dynamics shifts, including unmodeled and time-varying parameters, while also improving in-distribution stability and latent interpretability. Overall, these results validate that controlling latent geometry is a principled mechanism for robust adaptation.
Zhiming Xu, Weitao Zhou, Xianghui Pan +4
Jun 1, 2026cs.LG

ArrythML: An Autoencoder-Based TinyML Approach for On-Device Arrhythmia Detection on Resource-Constrained Embedded Systems

Our work presents a method for ECG segmentation and arrhythmia detection using Tiny Machine Learning (TinyML) models for real-time, on-device inference on resource-constrained embedded systems. We develop INT8 quantized autoencoder-based TinyML models with minimal layers and parameters for embedded deployment. These models are evaluated using a custom dataset derived from the MIT-BIH Arrhythmia Database and validated in both PC-based simulations and on-device environments. For the evaluations, over 95,000 ECG segments are processed on an ESP32-S3 microcontroller running the TensorFlow Lite Micro runtime. Post-evaluation, detailed analysis, including annotation-wise and record-wise failure analysis, is conducted to characterize model behavior across diverse ECG morphologies and rhythm patterns and to explain missed detections. In several cases, apparent misclassifications may correspond to early or subtle anomaly patterns labeled as normal in the reference annotations, highlighting the model's sensitivity. A refined evaluation by filtering out ambiguous cases in the dataset shows that the best-performing DNN-based autoencoder achieves a recall of 84%, an F1-score of 79%, a model size of approximately 180 KB, and an inference latency of 9 ms on-device. These results demonstrate the feasibility of low-power, privacy-preserving embedded wearable systems capable of performing accurate arrhythmia detection entirely on-device.
Nagarajan S, Kurian Polachan
Jun 1, 2026cs.SE

CodegenBench: Can LLMs Write Efficient Code Across Architectures?

While large language models (LLMs) have been extensively evaluated on code generation tasks for general-purpose programming and GPU-accelerated environments (e.g., PyTorch, CUDA), their capabilities in CPU-oriented high-performance computing (HPC) across diverse architectures remain underexplored. To bridge this gap, we introduce CodegenBench, a comprehensive benchmark suite designed to evaluate the generation of efficient parallel code across three distinct hardware platforms: x86_64, Sunway, and Kunpeng. Our benchmark comprises 106 standard Basic Linear Algebra Subprograms (BLAS) routines establishing a fundamental baseline, alongside 20 specialized computational kernels adapted for each of the unique supercomputing architectures (LeetSunway and LeetKunpeng). Our extensive evaluation reveals that while state-of-the-art LLMs can generate optimized code for ubiquitous architectures like x86_64, they exhibit significant performance degradation on domain-specific architectures with limited public documentation and training data, highlighting critical limitations in cross-platform generalization. Furthermore, our analysis of factors influencing code quality such as implementation length and task complexity indicates that current LLMs are most effective for moderately difficult problems requiring concise code snippets. We open-source our dataset and automated evaluation infrastructure to facilitate future research in LLM-driven high-performance code generation. The resources are available at https://anonymous.4open.science/r/CodegenBench-EDE1/ and https://anonymous.4open.science/r/CodegenBenchDataset-2551.
Jie Li, Wenzhao Wu, Junqi Hu +5
Jun 1, 2026cs.AI

BADGER: Bridging Agentic and Deterministic Evaluation for Generative Enterprise Reasoning

Enterprise AI systems that translate natural language into SQL queries and orchestrate multi-step agentic reasoning pipelines require evaluation approaches fundamentally different from academic benchmarks. Spider and BIRD established execution-accuracy protocols; G-Eval and RAGAS advanced LLM-based assessment; and recent work such as Spider 2.0, BEAVER, and BIRD-Interact has begun to address enterprise and agentic dimensions. No single framework unifies text-to-SQL assessment with agentic behavior evaluation into a production-grade pipeline calibrated against human expert judgment. We present BADGER, developed at Merkle, a unified evaluation framework integrating text-to-SQL assessment with agentic behavior evaluation. BADGER offers three contributions. First, LLM-assisted SQL component extraction extending Spider methodology to handle CTE-heavy, dialect-specific SQL. Second, a hybrid execution accuracy metric (Hybrid-EX) resolving column-aliasing and numeric-tolerance brittleness by using an LLM to infer structural alignments before deterministic cell-level scoring. Validated on 150 human-annotated industry queries, Hybrid-EX achieves Cohen's kappa=0.717 [95% CI: 0.600-0.822] (Substantial agreement) and 87.3% balanced accuracy, outperforming all six competing frameworks (Delta-kappa: 0.322-0.502, all p<=0.001). Third, an enterprise agentic evaluation suite assembling RAGAS, G-Eval, and agent benchmark metrics into a unified pipeline; Excess Tool Usage is the sole novel element. BADGER runs entirely within the client's governed data environment, supports configurable LLM judge backends, and enables rapid prototyping of client-specific judges and metrics, serving as a continuous evaluation backbone rather than a one-time quality gate.
Shannon Serrao, Soumitra Chatterjee, Dorina Strori +2
Jun 1, 2026cs.MA

Agentic-J: An AI Agent for Biological Microscopy Image Analysis

Biological image analysis increasingly demands integration across heterogeneous tools, programming environments, and domain knowledge that few researchers can command simultaneously. We present Agentic-J, a containerised, multi-agent AI assistant, primarily for ImageJ/Fiji that enables biologists to specify analysis tasks in natural language, from nuclei segmentation and cell tracking to multi-condition quantification. The agent generates executable scripts organised into a documented project structure, so every analysis decision is traceable and the workflow can be reproduced or shared. The specialised sub-agents handle plugin management, code generation, debugging, quality assurance, and statistical reporting. In this paper we introduce the system's design, demonstrate real biological microscopy image analysis workflows, and detailed the technical implementation.
Lukas Johanns, Marilin Moor, Davide Panzeri +9
Jun 1, 2026cs.AI

Explainable Data-driven Deep Reinforcement Learning Methods for Optimal Energy Management in Buildings

The increasing integration of renewable energy sources into power systems, particularly in buildings equipped with photovoltaic (PV) panels and energy storage systems, introduces significant complexity in energy systems. Volatile power generation, varying electricity tariffs, and increased entities, e.g., PV systems, and heat pumps, have increased the complexity and made the system harder to operate. This leads to the demand for additional control and optimization routes including data-based controls, such as reinforcement learning. While deep reinforcement learning (DRL) has emerged as a promising solution to optimize building operations in dynamic and ever more complex environments, its black-box nature impedes user trust and practical adoption. This paper presents a framework for explainable deep reinforcement learning (XRL) applied to energy management in residential buildings. We demonstrate its usage on both synthetic data but also on real-world data from the Living Lab Energy Campus (LLEC) at KIT. We train and compare both on-policy and off-policy DRL agents on an expanded state space that incorporates real-time measurements (demand, PV generation, battery power, state of charge), external signals (dynamic electricity price, local weather data), calendrical and holiday indicators, and forecasts for demand and price. Our experimental results indicate that on-policy algorithms, particularly Advantage Actor Critic (A2C) and Proximal Policy Optimization (PPO), outperform off-policy methods in terms of cumulative rewards and policy stability. To explain these models, we employ post-hoc interpretation techniques to elaborate the learned control policies. Our findings demonstrate that the XRL framework not only reduces electricity costs through optimal battery management, but also provides transparent, actionable insights into the agent's decision-making process.
Hallah Shahid Butt, Qiong Huang, Gökhan Demirel +6