Overview

3D reconstruction studies how to infer the shape and appearance of objects or scenes, along with camera positions and motion, from partial observations. Methods range from structure-from-motion and multi-view stereo to neural radiance fields, Gaussian splatting, signed distance fields, meshes, and feed-forward models that predict geometry directly; some also use diffusion priors, active view selection, or physical sensor models. Applications include mapping and robotics, digital twins, medical imaging, and human or object modeling, with evaluations often comparing both rendered views and geometric accuracy on indoor, outdoor, and specialized datasets. A central challenge is that realistic novel-view images do not always imply accurate, metrically consistent geometry, especially with sparse or unposed views, changing scenes, difficult materials, or limited computation.

Latest papers

957 papers121 papers in the last four weeks, up 27% on the four weeks before. 0.7% of all new papers.

Mar 30, 2026

To View Transform or Not to View Transform: NeRF-based Pre-training Perspective

Neural radiance fields (NeRFs) have emerged as a prominent pre-training paradigm for vision-centric autonomous driving, which enhances 3D geometry and appearance understanding in a fully self-supervised manner. To apply NeRF-based pretraining to 3D perception models, recent approaches have simply applied NeRFs to volumetric features obtained from view transformation. However, coupling NeRFs with view transformation inherits conflicting priors; view transformation imposes discrete and rigid representations, whereas radiance fields assume continuous and adaptive functions. When these opposing assumptions are forced into a single pipeline, the misalignment surfaces as blurry and ambiguous 3D representations that ultimately limit 3D scene understanding. Moreover, the NeRF network for pre-training is discarded during downstream tasks, resulting in inefficient utilization of enhanced 3D representations through NeRF. In this paper, we propose a novel NeRF-Resembled Point-based 3D detector that can learn continuous 3D representation and thus avoid the misaligned priors from view transformation. NeRP3D preserves the pre-trained NeRF network regardless of the tasks, inheriting the principle of continuous 3D representation learning and leading to greater potentials for both scene reconstruction and detection tasks. Experiments on nuScenes dataset demonstrate that our proposed approach significantly improves previous state-of-the-art methods, outperforming not only pretext scene reconstruction tasks but also downstream detection tasks.
Mar 29, 2026

From None to All: Self-Supervised 3D Reconstruction via Novel View Synthesis

In this paper, we introduce NAS3R, a self-supervised feed-forward framework that jointly learns explicit 3D geometry and camera parameters with no ground-truth annotations and no pretrained priors. During training, NAS3R reconstructs 3D Gaussians from uncalibrated and unposed context views and renders target views using its self-predicted camera parameters, enabling self-supervised training from 2D photometric supervision. To ensure stable convergence, NAS3R integrates reconstruction and camera prediction within a shared transformer backbone regulated by masked attention, and adopts a depth-based Gaussian formulation that facilitates well-conditioned optimization. The framework is compatible with state-of-the-art supervised 3D reconstruction architectures and can incorporate pretrained priors or intrinsic information when available. Extensive experiments show that NAS3R achieves superior results to other self-supervised methods, establishing a scalable and geometry-aware paradigm for 3D reconstruction from unconstrained data. Code and models are publicly available at https://ranrhuang.github.io/nas3r/.
Mar 28, 2026

NimbusGS: Unified 3D Scene Reconstruction under Hybrid Weather

We present NimbusGS, a unified framework for reconstructing high-quality 3D scenes from degraded multi-view inputs captured under diverse and mixed adverse weather conditions. Unlike existing methods that target specific weather types, NimbusGS addresses the broader challenge of generalization by modeling the dual nature of weather: a continuous, view-consistent medium that attenuates light, and dynamic, view-dependent particles that cause scattering and occlusion. To capture this structure, we decompose degradations into a global transmission field and per-view particulate residuals. The transmission field represents static atmospheric effects shared across views, while the residuals model transient disturbances unique to each input. To enable stable geometry learning under severe visibility degradation, we introduce a geometry-guided gradient scaling mechanism that mitigates gradient imbalance during the self-supervised optimization of 3D Gaussian representations. This physically grounded formulation allows NimbusGS to disentangle complex degradations while preserving scene structure, yielding superior geometry reconstruction and outperforming task-specific methods across diverse and challenging weather conditions. Code is available at https://github.com/lyy-ovo/NimbusGS.
Mar 28, 2026

HD-VGGT: High-Resolution Visual Geometry Transformer

High-resolution imagery is essential for accurate 3D reconstruction, as many geometric details only emerge at fine spatial scales. Recent feed-forward approaches, such as the Visual Geometry Grounded Transformer (VGGT), have demonstrated the ability to infer scene geometry from large collections of images in a single forward pass. However, scaling these models to high-resolution inputs remains challenging: the number of tokens in transformer architectures grows rapidly with both image resolution and the number of views, leading to prohibitive computational and memory costs. Moreover, we observe that visually ambiguous regions, such as repetitive patterns, weak textures, or specular surfaces, often produce unstable feature tokens that degrade geometric inference, especially at higher resolutions. We introduce HD-VGGT, a dual-branch architecture for efficient and robust high-resolution 3D reconstruction. A low-resolution branch predicts a coarse, globally consistent geometry, while a high-resolution branch refines details via a learned feature upsampling module. To handle unstable tokens, we propose Feature Modulation, which suppresses unreliable features early in the transformer. HD-VGGT leverages high-resolution images and supervision without full-resolution transformer costs, achieving state-of-the-art reconstruction quality.
Mar 27, 2026

Generative Shape Reconstruction with Geometry-Guided Langevin Dynamics

Reconstructing complete 3D shapes from incomplete or noisy observations is a fundamentally ill-posed problem that requires balancing measurement consistency with shape plausibility. Existing methods for shape reconstruction can achieve strong geometric fidelity in ideal conditions but fail under realistic conditions with incomplete measurements or noise. At the same time, recent generative models for 3D shapes can synthesize highly realistic and detailed shapes but fail to be consistent with observed measurements. In this work, we introduce GG-Langevin: Geometry-Guided Langevin dynamics, a probabilistic approach that unifies these complementary perspectives. By traversing the trajectories of Langevin dynamics induced by a diffusion model, while preserving measurement consistency at every step, we generatively reconstruct shapes that fit both the measurements and the data-informed prior. We demonstrate through extensive experiments that GG-Langevin achieves higher geometric accuracy and greater robustness to missing data than existing methods for surface reconstruction.
Mar 27, 2026

Detailed Geometry and Appearance from Opportunistic Motion

Reconstructing 3D geometry and appearance from a sparse set of fixed cameras is a foundational task with broad applications, yet it remains fundamentally constrained by the limited viewpoints. We show that this bound can be broken by exploiting opportunistic object motion: as a person manipulates an object~(e.g., moving a chair or lifting a mug), the static cameras effectively ``orbit'' the object in its local coordinate frame, providing additional virtual viewpoints. Harnessing this object motion, however, poses two challenges: the tight coupling of object pose and geometry estimation and the complex appearance variations of a moving object under static illumination. We address these by formulating a joint pose and shape optimization using 2D Gaussian splatting with alternating minimization of 6DoF trajectories and primitive parameters, and by introducing a novel appearance model that factorizes diffuse and specular components with reflected directional probing within the spherical harmonics space. Extensive experiments on synthetic and real-world datasets with extremely sparse viewpoints demonstrate that our method recovers significantly more accurate geometry and appearance than state-of-the-art baselines.
Mar 27, 2026

RigidDriveGS: Object-Centric Vehicle Reconstruction from Fixed Multi-Camera Drive-Through Captures

High-fidelity 3D reconstruction of vehicle exteriors improves buyer confidence in online automotive marketplaces, but fixed multi-camera drive-through capture departs from standard Structure-from-Motion (SfM): static cameras observe a moving vehicle amid clutter, rotating wheels, fisheye distortion, and specular reflections. We present RigidDriveGS, an object-centric pipeline combining motion-gated tracking, bifurcated masks that exclude wheels for SfM while optionally retaining them for rendering, mask-guided dense correspondences on raw distorted images, rig-constrained global SfM, and clean object-centric neural rendering with trimap-aware opacity or density supervision and native-alpha white compositing. We evaluate 25 vehicles from 10 dealership installations and six phone-recorded vehicles, each captured from 14 independent handheld positions. Under a staggered per-camera temporal-block holdout, 3DGUT+MCMC achieves 30.42 dB PSNR, 0.90 SSIM, and 0.20 LPIPS, improving PSNR by 7.78 dB over undistorted 3D-GS; independently recorded reference LiDAR scans yield full/body Chamfer-L1 of 0.026/0.013 m and F1@5 cm of 0.703/0.885. These results support clutter-free, object-centric novel-view synthesis without controlled studio infrastructure.
Mar 27, 2026

Scene Grounding In the Wild

Reconstructing accurate 3D models of large-scale real-world scenes from unstructured, in-the-wild imagery remains a core challenge in computer vision, especially when the input views have little or no overlap. In such cases, existing reconstruction pipelines often produce multiple disconnected partial reconstructions or erroneously merge non-overlapping regions into overlapping geometry. In this work, we propose a framework that grounds each partial reconstruction to a complete reference model of the scene, enabling globally consistent alignment even in the absence of visual overlap. We obtain reference models from dense, geospatially accurate pseudo-synthetic renderings derived from Google Earth Studio. These renderings provide full scene coverage but differ substantially in appearance from real-world photographs. Our key insight is that, despite this significant domain gap, both domains share the same underlying scene semantics. We represent the reference model using 3D Gaussian Splatting, augmenting each Gaussian with semantic features, and formulate alignment as an inverse feature-based optimization scheme that estimates a global 6DoF pose and scale while keeping the reference model fixed. Furthermore, we introduce the WikiEarth dataset, which registers existing partial 3D reconstructions with pseudo-synthetic reference models. We demonstrate that our approach consistently improves global alignment when initialized with various classical and learning-based pipelines, while mitigating failure modes of state-of-the-art end-to-end models.
Mar 27, 2026

Conditional Diffusion for 3D CT Volume Reconstruction from 2D X-rays

Computed tomography (CT) provides rich 3D anatomical detail but is often constrained by high radiation exposure, substantial costs, and limited availability. Standard chest X-rays are cost-effective and widely accessible, but provide only 2D projections with limited pathological information. Reconstructing 3D CT volumes from 2D X-rays could markedly increase diagnostic accessibility, yet existing methods rely predominantly on synthetic X-ray projections, limiting clinical generalization. We propose AXON, a multi-stage diffusion-based framework that reconstructs 3D CT volumes directly from real X-rays with substantially improved fidelity over existing approaches. AXON follows a coarse-to-fine paradigm: a Brownian Bridge diffusion model first captures global anatomical structure, and a ControlNet-guided refinement stage then enhances local intensity detail and anatomical realism. To alleviate the depth ambiguity inherent in 2D-to-3D reconstruction, AXON incorporates bi-planar X-ray views, enabling more accurate spatial reasoning and structural recovery. A dedicated super-resolution module further increases the spatial resolution of the generated volumes. Experiments on public and external datasets show that AXON consistently surpasses state-of-the-art approaches while generalizing across diverse clinical distributions. At our highest-resolution bi-planar setting, AXON achieves an 11.9% improvement in PSNR and an 11.0% increase in SSIM over the strongest baseline evaluated at that resolution. In the 1283128^3 single-planar setting, it maintains a lead of 7.8% in PSNR on LIDC-IDRI, with larger margins on the external clinical dataset of 8.0% in PSNR and 16.9% in SSIM. Our code is available at https://github.com/ai-med/AXON/.
Mar 27, 2026

GLINT: Modeling Scene-Scale Transparency via Gaussian Radiance Transport

While 3D Gaussian splatting has emerged as a powerful paradigm, it fundamentally fails to model transparency such as glass panels. The core challenge lies in decoupling the intertwined radiance contributions from transparent interfaces and the transmitted geometry observed through the glass. We present GLINT, a framework that models scene-scale transparency through explicit decomposed Gaussian representation. GLINT reconstructs the primary interface and models reflected and transmitted radiance separately, enabling consistent radiance transport. During optimization, GLINT bootstraps transparency localization from geometry-separation cues induced by the decomposition, together with geometry and material priors from a pre-trained video relighting model. Extensive experiments demonstrate consistent improvements over prior methods for reconstructing complex transparent scenes.
Mar 27, 2026

JRM: Joint Reconstruction Model for Multiple Objects without Alignment

Object-centric reconstruction seeks to recover the 3D structure of a scene through composition of independent objects. While this independence can simplify modeling, it discards strong signals that could improve reconstruction, notably repetition where the same object model is seen multiple times in a scene, or across scans. We propose the Joint Reconstruction Model (JRM) to leverage repetition by framing object reconstruction as one of personalized generation: multiple observations share a common subject that should be consistent for all observations, while still adhering to the specific pose and state from each. Prior methods in this direction rely on explicit matching and rigid alignment across observations, making them sensitive to errors and difficult to extend to non-rigid transformations. In contrast, JRM is a 3D flow-matching generative model that implicitly aggregates unaligned observations in its latent space, learning to produce consistent and faithful reconstructions in a data-driven manner without explicit constraints. Evaluations on synthetic and real-world data show that JRM's implicit aggregation removes the need for explicit alignment, improves robustness to incorrect associations, and naturally handles non-rigid changes such as articulation. Overall, JRM outperforms both independent and alignment-based baselines in reconstruction quality.
Mar 26, 2026

ArtHOI: Taming Foundation Models for Monocular 4D Reconstruction of Hand-Articulated-Object Interactions

Existing hand-object interactions (HOI) methods are largely limited to rigid objects, while 4D reconstruction methods of articulated objects generally require pre-scanning the object or even multi-view videos. It remains an unexplored but significant challenge to reconstruct 4D human-articulated-object interactions from a single monocular RGB video. Fortunately, recent advancements in foundation models present a new opportunity to address this highly ill-posed problem. To this end, we introduce ArtHOI, an optimization-based framework that integrates and refines priors from multiple foundation models. Our key contribution is a suite of novel methodologies designed to resolve the inherent inaccuracies and physical unreality of these priors. In particular, we introduce an Adaptive Sampling Refinement (ASR) method to optimize object's metric scale and pose for grounding its normalized mesh in world space. Furthermore, we propose a Multimodal Large Language Model (MLLM) guided hand-object alignment method, utilizing contact reasoning information as constraints of hand-object mesh composition optimization. To facilitate a comprehensive evaluation, we also contribute two new datasets, ArtHOI-RGBD and ArtHOI-Wild. Extensive experiments validate the robustness and effectiveness of our ArtHOI across diverse objects and interactions. Project: https://arthoi-reconstruction.github.io.
Mar 26, 2026

Neural Surface and Reflectance Modelling from 3D Radar Data

Robust scene representation is essential for autonomous systems to safely operate in challenging low-visibility environments. In these conditions, radar has a clear advantage over cameras and lidars due to its resilience to environmental factors such as fog, smoke, or dust. However, radar data is inherently sparse and noisy, making reliable 3D surface reconstruction challenging. To address this, we propose a neural implicit approach for 3D mapping from radar point clouds that jointly models scene geometry and view-dependent radar intensities. Our method leverages a memory-efficient hybrid feature encoding to learn a continuous Signed Distance Field (SDF) for surface reconstruction, while also capturing radar-specific reflective properties. We show that our approach produces smoother, more accurate 3D surface reconstructions compared to existing lidar-based reconstruction methods applied to radar data and can reconstruct view-dependent radar intensities. We also show that, in general, as input point clouds get sparser, neural implicit representations render more faithful surfaces than traditional explicit SDFs and meshing techniques.
Mar 26, 2026

AirSplat: Alignment and Rating for Robust Feed-Forward 3D Gaussian Splatting

While 3D Vision Foundation Models (3DVFMs) have demonstrated remarkable zero-shot capabilities in visual geometry estimation, their direct application to generalizable novel view synthesis (NVS) remains challenging. In this paper, we propose AirSplat, a novel training framework that effectively adapts the robust geometric priors of 3DVFMs into high-fidelity, pose-free NVS. Our approach introduces two key technical contributions: (1) Self-Consistent Pose Alignment (SCPA), a training-time feedback loop that ensures pixel-aligned supervision to resolve pose-geometry discrepancy; and (2) Rating-based Opacity Matching (ROM), which leverages the local 3D geometry consistency knowledge from a sparse-view NVS teacher model to filter out degraded primitives. Experimental results on large-scale benchmarks demonstrate that our method significantly outperforms state-of-the-art pose-free NVS approaches in reconstruction quality. Our AirSplat highlights the potential of adapting 3DVFMs to enable simultaneous visual geometry estimation and high-quality view synthesis.
Mar 26, 2026

Synergistic Event-SVE Imaging for Quantitative Propellant Combustion Diagnostics

Real-time monitoring of high-energy propellant combustion is difficult. Extreme high dynamic range (HDR), microsecond-scale particle motion, and heavy smoke often occur together. These conditions drive saturation, motion blur, and unstable particle extraction in conventional imaging. We present a closed-loop Event--SVE measurement system that couples a spatially variant exposure (SVE) camera with a stereo pair of neuromorphic event cameras. The SVE branch produces HDR maps with an explicit smoke-aware fusion strategy. A multi-cue smoke-likelihood map is used to separate particle emission from smoke scattering, yielding calibrated intensity maps for downstream analysis. The resulting HDR maps also provide the absolute-intensity reference missing in event cameras. This reference is used to suppress smoke-driven event artifacts and to improve particle-state discrimination. Based on the cleaned event observations, a stereo event-based 3D pipeline estimates separation height and equivalent particle size through feature extraction and triangulation (maximum calibration error 0.56%). Experiments on boron-based propellants show multimodal equivalent-radius statistics. The system also captures fast separation transients that are difficult to observe with conventional sensors. Overall, the proposed framework provides a practical, calibration-consistent route to microsecond-resolved 3D combustion measurement under smoke-obscured HDR conditions.
Mar 25, 2026

EndoVGGT: GNN-Enhanced Depth Estimation for Surgical 3D Reconstruction

Accurate 3D reconstruction of deformable soft tissues is essential for surgical robotic perception. However, low-texture surfaces, specular highlights, and instrument occlusions often fragment geometric continuity, posing a challenge for existing fixed-topology approaches. To address this, we propose EndoVGGT, a geometry-centric framework equipped with a Deformation-aware Graph Attention (DeGAT) module. Rather than using static spatial neighborhoods, DeGAT dynamically constructs feature-space semantic graphs to capture long-range correlations among coherent tissue regions. This enables robust propagation of structural cues across occlusions, enforcing global consistency and improving non-rigid deformation recovery. Extensive experiments on SCARED show that our method significantly improves fidelity, increasing PSNR by 24.6% and SSIM by 9.1% over prior state-of-the-art. Crucially, EndoVGGT exhibits strong zero-shot cross-dataset generalization to the unseen SCARED and EndoNeRF domains, confirming that DeGAT learns domain-agnostic geometric priors. These results highlight the efficacy of dynamic feature-space modeling for consistent surgical 3D reconstruction.
Mar 25, 2026

HGGT: Robust and Flexible 3D Hand Mesh Reconstruction from Uncalibrated Images

Recovering high-fidelity 3D hand geometry from images is a critical task in computer vision, holding significant value for domains such as robotics, animation and VR/AR. Crucially, scalable applications demand both accuracy and deployment flexibility, requiring the ability to leverage massive amounts of unstructured image data from the internet or enable deployment on consumer-grade RGB cameras without complex calibration. However, current methods face a dilemma. While single-view approaches are easy to deploy, they suffer from depth ambiguity and occlusion. Conversely, multi-view systems resolve these uncertainties but typically demand fixed, calibrated setups, limiting their real-world utility. To bridge this gap, we draw inspiration from 3D foundation models that learn explicit geometry directly from visual data. By reformulating hand reconstruction from arbitrary views as a visual-geometry grounded task, we propose a feed-forward architecture that, for the first time in literature, jointly infers 3D hand meshes and camera poses from uncalibrated views. Extensive evaluations show that our approach outperforms state-of-the-art benchmarks and demonstrates strong generalization to uncalibrated, in-the-wild scenarios. Here is the link of our project page: https://lym29.github.io/HGGT/.
Mar 24, 2026

FHAvatar: Fast and High-Fidelity Reconstruction of Face-and-Hair Composable 3D Head Avatar from Few Casual Captures

We present FHAvatar, a novel framework for reconstructing 3D Gaussian avatars with composable face and hair components from an arbitrary number of views. Unlike previous approaches that couple facial and hair representations within a unified modeling process, we explicitly decouple two components in texture space by representing the face with planar Gaussians and the hair with strand-based Gaussians. To overcome the limitations of existing methods that rely on dense multi-view captures or costly per-identity optimization, we propose an aggregated transformer backbone to learn geometry-aware cross-view priors and head-hair structural coherence from multi-view datasets, enabling effective and efficient feature extraction and fusion from few casual captures. Extensive quantitative and qualitative experiments demonstrate that FHAvatar achieves state-of-the-art reconstruction quality from only a few observations of new identities within minutes, while supporting real-time animation, convenient hairstyle transfer, and stylized editing, broadening the accessibility and applicability of digital avatar creation.
Mar 24, 2026

Patchwork: A compact representation for 3D polygonal shapes

We introduce Patchwork, a new general-purpose shape representation capable of modeling 2D and 3D geometry with a small number of parameters. Patchwork is grounded in a rigorous mathematical framework, providing provable complexity bounds and the ability to approximate arbitrary shapes with arbitrary precision in any dimension. We propose an efficient gradient-based optimization scheme to fit Patchwork representations to 2D and 3D data, along with a novel regularization loss that progressively prunes redundant elements, yielding high compactness after convergence. Our approach offers fast fitting performance, a fraction of the required parameters compared to existing alternatives, and native support for inside-outside classification, making it a versatile and compact representation for geometric learning and reconstruction tasks, with future potential for 3D generation. Our implementation is available at: https://github.com/Ankbzpx/patchwork-experiment.
Mar 24, 2026

UniQueR: Unified Query-based Feedforward 3D Reconstruction

We present UniQueR, a unified query-based feedforward framework for efficient and accurate 3D reconstruction from unposed images. Existing feedforward models such as DUSt3R, VGGT, and AnySplat typically predict per-pixel point maps or pixel-aligned Gaussians, which remain fundamentally 2.5D and limited to visible surfaces. In contrast, UniQueR formulates reconstruction as a sparse 3D query inference problem. Our model learns a compact set of 3D anchor points that act as explicit geometric queries, enabling the network to infer scene structure, including geometry in occluded regions--in a single forward pass. Each query encodes spatial and appearance priors directly in global 3D space (instead of per-frame camera space) and spawns a set of 3D Gaussians for differentiable rendering. By leveraging unified query interactions across multi-view features and a decoupled cross-attention design, UniQueR achieves strong geometric expressiveness while substantially reducing memory and computational cost. Experiments on Mip-NeRF 360 and VR-NeRF demonstrate that UniQueR surpasses state-of-the-art feedforward methods in both rendering quality and geometric accuracy, using an order of magnitude fewer primitives than dense alternatives.
Mar 24, 2026

Know3D: Prompting 3D Generation with Knowledge from Vision-Language Models

Recent advances in 3D generation have improved the fidelity and geometric details of synthesized 3D assets. However, due to the inherent ambiguity of single-view observations and the lack of robust global structural priors caused by limited 3D training data, the unseen regions generated by existing models are often stochastic and difficult to control, which may sometimes fail to align with user intentions or produce implausible geometries. In this paper, we propose Know3D, a novel framework that incorporates rich knowledge from multimodal large language models into 3D generative processes via latent hidden-state injection, enabling language-controllable generation of the back-view for 3D assets. We utilize a VLM-diffusion-based model, where the VLM is responsible for semantic understanding and guidance. The diffusion model acts as a bridge that transfers semantic knowledge from the VLM to the 3D generation model. In this way, we successfully bridge the gap between abstract textual instructions and the geometric reconstruction of unobserved regions, transforming the traditionally stochastic back-view hallucination into a semantically controllable process, demonstrating a promising direction for future 3D generation models.
Mar 23, 2026

CAM3R: Camera-Agnostic Model for 3D Reconstruction

Recovering dense 3D geometry from unposed images remains a foundational challenge in computer vision. Current state-of-the-art models are predominantly trained on perspective datasets, which implicitly constrains them to a standard pinhole camera geometry. As a result, these models suffer from significant geometric degradation when applied to wide-angle imagery captured via non-rectilinear optics, such as fisheye or panoramic sensors. To address this, we present CAM3R, a Camera-Agnostic, feed-forward Model for 3D Reconstruction capable of processing images from wide-angle camera models without prior calibration. Our framework consists of a two-view network which is bifurcated into a Ray Module (RM) to estimate per-pixel ray directions and a Cross-view Module (CVM) to infer radial distance with confidence maps, pointmaps, and relative poses. To unify these pairwise predictions into a consistent 3D scene, we introduce a Ray-Aware Global Alignment framework for pose refinement and scale optimization while strictly preserving the predicted local geometry. Extensive experiments on various camera model datasets, including panorama, fisheye and pinhole imagery, demonstrate that CAM3R establishes a new state-of-the-art in pose estimation and reconstruction.
Mar 23, 2026

A Vision Language Model for Generating Procedural Plant Architecture Representations from Simulated Images

Three-dimensional (3D) procedural plant architecture models have emerged as an important tool for simulation-based studies of plant structure and function, extracting plant architectural parameters from field measurements, and for generating realistic plants in computer graphics. However, measuring the architectural parameters and nested structures for these models at the field scales remains prohibitively labor-intensive. We present a novel algorithm that generates a 3D plant architecture from an image, creating a functional structural plant model that reflects organ-level geometric and topological parameters and provides a more comprehensive representation of the plant's architecture. Instead of using 3D sensors or processing multi-view images with computer vision to obtain the 3D structure of plants, we proposed a method that generates token sequences that encode a procedural definition of plant architecture. This work used only synthetic images for training and testing, with exact architectural parameters known, allowing testing of the hypothesis that organ-level architectural parameters could be extracted from image data using a vision-language model (VLM). A synthetic dataset of cowpea plant images was generated using the Helios 3D plant simulator, with the detailed plant architecture encoded in XML files. We developed a plant architecture tokenizer for the XML file defining plant architecture, converting it into a token sequence that a language model can predict. The model achieved a token F1 score of 0.73 during teacher-forced training. Evaluation of the model was performed through autoregressive generation, achieving a BLEU-4 score of 94.00% and a ROUGE-L score of 0.5182. This led to the conclusion that such plant architecture model generation and parameter extraction were possible from synthetic images; thus, future work will extend the approach to real imagery data.
Mar 23, 2026

FullCircle: Effortless 3D Reconstruction from Casual 360∘^\circ Captures

Radiance fields have emerged as powerful tools for 3D scene reconstruction. However, casual capture remains challenging due to the narrow field of view of perspective cameras, which limits viewpoint coverage and feature correspondences necessary for reliable camera calibration and reconstruction. While commercially available 360∘^\circ cameras offer significantly broader coverage than perspective cameras for the same capture effort, existing 360∘^\circ reconstruction methods require special capture protocols and pre-processing steps that undermine the promise of radiance fields: effortless workflows to capture and reconstruct 3D scenes. We propose a practical pipeline for reconstructing 3D scenes directly from raw 360∘^\circ camera captures. We require no special capture protocols or pre-processing, and exhibit robustness to a prevalent source of reconstruction errors: the human operator that is visible in all 360∘^\circ imagery. To facilitate evaluation, we introduce a multi-tiered dataset of scenes captured as raw dual-fisheye images, establishing a benchmark for robust casual 360∘^\circ reconstruction. Our method significantly outperforms not only vanilla 3DGS for 360∘^\circ cameras but also robust perspective baselines when perspective cameras are simulated from the same capture, demonstrating the advantages of 360∘^\circ capture for casual reconstruction. Additional results are available at: https://theialab.github.io/fullcircle
Mar 23, 2026

Static Scene Reconstruction from Dynamic Egocentric Videos

Egocentric videos present unique challenges for 3D reconstruction due to rapid camera motion and frequent dynamic interactions. State-of-the-art static reconstruction systems, such as MapAnything, often degrade in these settings, suffering from catastrophic trajectory drift and "ghost" geometry caused by moving hands. We bridge this gap by proposing a robust pipeline that adapts static reconstruction backbones to long-form egocentric video. Our approach introduces a mask-aware reconstruction mechanism that explicitly suppresses dynamic foreground in the attention layers, preventing hand artifacts from contaminating the static map. Furthermore, we employ a chunked reconstruction strategy with pose-graph stitching to ensure global consistency and eliminate long-term drift. Experiments on HD-EPIC and indoor drone datasets demonstrate that our pipeline significantly improves absolute trajectory error and yields visually clean static geometry compared to naive baselines, effectively extending the capability of foundation models to dynamic first-person scenes.
Mar 23, 2026

GTSR: Subsurface Scattering Awared 3D Gaussians for Translucent Surface Reconstruction

Reconstructing translucent objects from multi-view images is a difficult problem. Previously, researchers have used differentiable path tracing and the neural implicit field, which require relatively large computational costs. Recently, many works have achieved good reconstruction results for opaque objects based on a 3DGS pipeline with much higher efficiency. However, such methods have difficulty dealing with translucent objects, because they do not consider the optical properties of translucent objects. In this paper, we propose a novel 3DGS-based pipeline (GTSR) to reconstruct the surface geometry of translucent objects. GTSR combines two sets of Gaussians, surface and interior Gaussians, which are used to model the surface and scattering color when lights pass translucent objects. To render the appearance of translucent objects, we introduce a method that uses the Fresnel term to blend two sets of Gaussians. Furthermore, to improve the reconstructed details of non-contour areas, we introduce the Disney BSDF model with deferred rendering to enhance constraints of the normal and depth. Experimental results demonstrate that our method outperforms baseline reconstruction methods on the NeuralTO Syn dataset while showing great real-time rendering performance. We also extend the dataset with new translucent objects of varying material properties and demonstrate our method can adapt to different translucent materials.
Mar 23, 2026

SatGeo-NeRF: Geometrically Regularized NeRF for Satellite Imagery

We present SatGeo-NeRF, a geometrically regularized NeRF for satellite imagery that mitigates overfitting-induced geometric artifacts observed in current state-of-the-art models using three model-agnostic regularizers. Gravity-Aligned Planarity Regularization aligns depth-inferred, approximated surface normals with the gravity axis to promote local planarity, coupling adjacent rays via a corresponding surface approximation to facilitate cross-ray gradient flow. Granularity Regularization enforces a coarse-to-fine geometry-learning scheme, and Depth-Supervised Regularization stabilizes early training for improved geometric accuracy. On the DFC2019 satellite reconstruction benchmark, SatGeo-NeRF improves the Mean Altitude Error by 13.9% and 11.7% relative to state-of-the-art baselines such as EO-NeRF and EO-GS.
Mar 23, 2026

RefracGS: Novel View Synthesis Through Refractive Water Surfaces with 3D Gaussian Ray Tracing

Novel view synthesis (NVS) through non-planar refractive surfaces presents fundamental challenges due to severe, spatially varying optical distortions. While recent representations like NeRF and 3D Gaussian Splatting (3DGS) excel at NVS, their assumption of straight-line ray propagation fails under these conditions, leading to significant artifacts. To overcome this limitation, we introduce RefracGS, a framework that jointly reconstructs the refractive water surface and the scene beneath the interface. Our key insight is to explicitly decouple the refractive boundary from the target objects: the refractive surface is modeled via a neural height field, capturing wave geometry, while the underlying scene is represented as a 3D Gaussian field. We formulate a refraction-aware Gaussian ray tracing approach that accurately computes non-linear ray trajectories using Snell's law and efficiently renders the underlying Gaussian field while backpropagating the loss gradients to the parameterized refractive surface. Through end-to-end joint optimization of both representations, our method ensures high-fidelity NVS and view-consistent surface recovery. Experiments on both synthetic and real-world scenes with complex waves demonstrate that RefracGS outperforms prior refractive methods in visual quality, while achieving 15x faster training and real-time rendering at 200 FPS. The project page for RefracGS is available at https://yimgshao.github.io/refracgs/.
Mar 23, 2026

PA-SFM: Tracker-free differentiable acoustic radiation for freehand 3D photoacoustic imaging

Three-dimensional (3D) handheld photoacoustic tomography typically relies on bulky and expensive external positioning sensors to correct motion artifacts, which severely limits its clinical flexibility and accessibility. To address this challenge, we present PA-SFM, a tracker-free framework that leverages exclusively single-modality photoacoustic data for both sensor pose recovery and high-fidelity 3D reconstruction via differentiable acoustic radiation modeling. Unlike traditional structure-from-motion (SFM) methods based on visual features, PA-SFM integrates the acoustic wave equation into a differentiable programming pipeline. By leveraging a high-performance, GPU-accelerated acoustic radiation kernel, the framework simultaneously optimizes the 3D photoacoustic source distribution and the sensor array pose via gradient descent. To ensure robust convergence in freehand scenarios, we introduce a coarse-to-fine optimization strategy that incorporates geometric consistency checks and rigid-body constraints to eliminate motion outliers. We validated the proposed method through both numerical simulations and in-vivo rat experiments. The results demonstrate that PA-SFM achieves sub-millimeter positioning accuracy and restores high-resolution 3D vascular structures comparable to ground-truth benchmarks, offering a low-cost, software-defined solution for clinical freehand photoacoustic imaging. The source code is publicly available at https://github.com/JaegerCQ/PA-SFM.
Mar 23, 2026

SARe: Structure-Aware Generative 3D Fragment Reassembly

3D fragment reassembly estimates the rigid pose of each fragment to recover a complete object from unordered point clouds or meshes. The task becomes increasingly challenging as the fragment count grows, since irregular fragments provide weak semantic cues and admit rapidly increasing numbers of plausible contact relations and global configurations. We propose Structure-Aware Reassembly (SARe), a generative framework that integrates query-aligned local geometry and task-native structural supervision into point-flow assembly. SARe-Gen conditions each transported surface query on a local latent and jointly supervises intermediate flow tokens with query-level fracture-region and fragment-level contact targets. Because these heads are optimized together with flow matching, structural supervision directly shapes the representations that drive coordinate transport, without requiring additional reassembly-specific pretraining or a separate teacher-alignment stage. At inference time, SARe-Refine geometrically verifies predicted relations and uses reliable local subassemblies to guide a second sampling pass, reinforcing consistent regions while resampling uncertain fragments. We evaluate SARe across three settings, including synthetic fractures, simulated fractures from scanned real objects, and scans of physically fractured objects. The results demonstrate state-of-the-art performance, with higher part accuracy and more graceful degradation in challenging many-fragment settings.