Action Selection

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2 papers in the last 28 days · 0.0% of indexed attention

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Period ending 2026-09-21

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A weekly snapshot of new work published in Action Selection.

32 papers

Latest in Action Selection

Sep 14, 2026cs.RO

From Prediction to Decision: World-Model-Guided Action Selection for Continuous Pile Excavation

Wheel-loader excavation is a sequential decision problem in which every scoop changes the terrain available to subsequent actions. A practical world model must predict action consequences accurately, rank candidates in real time, and operate inside the closed loop of a full-size machine. We present the World-Action Model (WAM), which proposes multiple scoops, rejects geometrically inadmissible candidates, jointly predicts signed terrain change and loaded volume, executes the candidate with the largest predicted load, and replans from the newly observed terrain. On 32 geometry-disjoint MinSlope test episodes, adding world-model ranking to matched diffusion proposals reduces the mean scoop count from 651.8 to 540.6 (17.1%), preserves 32/32 completion, and improves every paired episode. In a complete-system comparison, WAM completes 32/32 episodes versus 29/32 for an independently trained soft actor-critic policy. Comparisons of input representations, spatial support, and five architectures identify an accurate and efficient physics-structured predictor. We further evaluate the interface on event-disjoint full-size-loader data and deploy the complete perception-proposal-prediction-selection-execution loop for autonomous excavation. The ROS2/TensorRT implementation processes five candidates in 72.4 ms on a Jetson AGX Orin. The simulation results establish decision-level gains, while the physical experiments demonstrate real-world closed-loop feasibility.
Ailing Zhang, Fan Gao, Song Zhang +3
Sep 4, 2026cs.AI

From Monolithic Blending to Agentic Orchestration: Dynamic Response for Conversational Assistants at Scale

Conversational assistants can blend retrieval, action selection, escalation, and wording in a single model path, or separate those roles. We report a production migration of a customer-support assistant at a large accommodation marketplace (millions of conversations per month, 11 languages, 10-second P90). Dynamic Response (DR) replaces a single Qwen3-235B-A22B blended responder with a bounded ReAct orchestrator over typed tools plus a smaller generator that writes from a backend-validated context contract. Because the migration also changed prompts, alignment, and serving, we attribute each effect to its cause and claim as architecture effects only those measured on identical replayed turns: typed entity selection moves the reservation selector to a precision-first operating point (precision 8.3% to 89.1%, recall 75.2% to 67.3%), and typed action IDs with a membership check remove observed structured-action hallucination (2.14% to 0.0%). A low-ramp A/B test reproduces the replay escalation reductions: hard-escalation responses fall from 5.60% to 3.08% and soft-escalation responses from 9.56% to 2.49%, while production handoff volume holds roughly steady; self-solve is directional (+5.1 points, 95% CI [-2, +12]). Serving optimizations cut orchestrator P90 latency from 3.87s to 2.24s on a GPU footprint reduced by roughly one-third, and self-hosting reduces estimated annual model-serving cost by more than an order of magnitude.
Cen Mia Zhao, Peng Wang, Chuan Shi +6
Aug 10, 2026cs.CR

STAIR: Effective Incident Response Using an End-to-End Agentic Planning Framework

Incident response planning is critical for restoring compromised software systems after cyberattacks. Common practice relies on expert-driven playbooks that encode fixed response procedures, but these static workflows struggle to adapt to evolving incident states, changing recovery objectives, and execution feedback. Recent LLM-based planners and tool-using agents improve automation, yet they remain unstable in long-horizon response because they lack a unified basis for maintaining incident state, aligning actions with the current recovery stage, and reusing historical experience. We present STAIR, an end-to-end agentic planning framework for incident response. The framework maintains the current incident as Graph-as-State, uses a Stage Router to dispatch planning to stage-specialized agents, and retrieves historical experiences to guide action selection. An Execution Harness executes actions, returns feedback to update the incident state, and validates action effects for future experience reuse. Across 100 Docker-based cyber ranges, our framework achieves a normalized defense score of 0.94 and improves over the strongest baseline by 9.5%.
Hanlin Jiang, Jionghao Huang, Shaofei Li +6
Aug 10, 2026cs.AI

ChronoState: Hidden Elapsed-Time Conditioning for Temporal-State Action Selection in Frozen-Backbone Language Models

Temporal decisions in language-model systems often depend on both symbolic task state and elapsed wall-clock time, such as cache expiration, job completion, quota resets, deadlines, or stale sessions. We study whether elapsed time can be supplied as a non-token, system-side scalar and composed with visible symbolic state by a frozen-backbone language model. We introduce ChronoState, a compositional temporal-state benchmark in which symbolic state appears in the prompt, elapsed seconds tau are supplied through a hidden chronometric-injection channel, and the model selects a forced-choice temporal action. Here, "hidden" means hidden from the user-visible token sequence, not from model computation. Using Qwen2.5-3B-Instruct as a frozen bf16 backbone with a 31-dimensional sinusoidal-plus-log time encoding, gated FiLM residual modulation, and a rank-8 LoRA action surface, hidden-time CI reaches 0.9305 +/- 0.0134 accuracy and 0.9410 +/- 0.0103 balanced accuracy. No-time and shuffled-time controls fall to 0.5511 +/- 0.0042 and 0.3323 +/- 0.0097, respectively, with high shuffled-time wrong-state consistency supporting causal dependence on the injected scalar within the trained distribution. Generalization remains strong for held-out templates, durations, and multi-constraint compositions, but held-out quota-family transfer is weak at 0.5065 +/- 0.0559, while a fair prompt+LoRA timestamp baseline reaches 0.9893 +/- 0.0052. Thus, ChronoState supports a narrow conclusion: hidden elapsed time can be composed with symbolic task state under direct supervision, but does not establish autonomous time tracking, broad unseen-family abstraction, or superiority over prompt-injected timestamps.
Sam Siavoshian, Omar Ramadan, Amir K. Saeed +3
Aug 6, 2026cs.LG

Bootstrap-Conditioned Action Selection with Tabular Foundation Models

Contextual bandits offer a natural framework for sample-efficient personalization, but practical deployment remains difficult under sparse, biased interaction data, unreliable uncertainty estimates, and severe cold starts. We study whether pre-trained tabular foundation models with in-context learning can be turned into randomized policies for online decision making. We propose BC-ICL (Bootstrap-conditioned action selection using ICL), which at each round draws a bootstrap resample of the interaction history, conditions a frozen pre-trained ICL model on that resample, scores all actions, and selects the action with the highest sampled score. We further introduce an arm-context conditioning architecture that promotes shared statistical strength across actions and helps avoid common bootstrap failure modes of isolated-arm bandits. Empirically, this policy delivers strong early-round regret and regret performance on standard contextual bandit suites, outperforming established baselines under a strict online protocol.
Devansh Gupta, Shiv Tavker, Dmitry Efimov +3
Jul 29, 2026cs.LG

Good Rankers, Bad Objectives: Bilinear Contrastive Critics under Expressive Policy Search

Good action rankings do not make a contrastive critic safe to maximize. These critics increasingly act as value-like objectives for best-of-KK selection, planning, and critic-guided generation. Unbounded bilinear scores can let large embedding norms inflate off-support values, but cosine bounding does not remove the failure. A controlled support decomposition attributes most raw bilinear regret to norm drift. Cosine and hybrid critics nevertheless select off-support actions from most pools and incur comparable regret. Contrastive scores are weakly calibrated or inverted in the top score decile across four OGBench navigation tasks, and they fail to order fixed-query actions by value. Bellman-trained TD-Q succeeds, including in a parameter-matched function-class control. Realized costs depend on the task: simulator rollouts reveal single-step selection costs on PointMaze and the exact-QQ^* toy but well-powered nulls on AntMaze and HumanoidMaze, where the controller can self-correct. A training/readout decomposition traces the lost ordering to the cosine training objective; raw-trained embeddings retain weak ordering after inference-time normalization. Candidate maximization can therefore exploit false positives caused by norm drift, score saturation, or in-support misranking. Contrastive critics remain useful compatibility rankers on navigation and manipulation tasks, but action selection requires a value-calibrated scalar.
Ayushman Singh, Siddharth Aphale
Jul 23, 2026cs.RO

StARS: Socially Appropriate Robot Actions via a Recommender System-Driven Approach

Social appropriateness in human-robot interaction (HRI) is not universal: different people can judge the same robot action differently in the same situation. To capture this inter-subject variability, we reformulate socially appropriate action generation as a preference modelling problem inspired by recommender systems, treating annotators as users, contexts/scenes as items, and appropriateness scores over a set of candidate robot actions as targets. We propose StARS, a novel model-agnostic framework that integrates collaborative filtering with learnable scene representations to generate user-specific appropriateness scores over candidate robot actions. StARS is model-agnostic: it can be integrated with various scene encoders and backbones, enabling personalisation without redesigning the underlying model. We evaluate StARS on two socially aware robotics datasets, MannersDB+ and SocNav1, and analyse robustness under sparse preference feedback. Across datasets and backbones, StARS consistently improves performance and agreement with annotators, supporting personalised action selection aligned with user norms. Our code is publicly available at https://github.com/Cambridge-AFAR/StARS.git.
Erencem Ozbey, Fethiye Irmak Dogan, Jin Huang +1
Jul 15, 2026cs.NE

How to Guide LLM Generation: Dual-Surrogate Guided Search for Automated Heuristic Design

Large language models (LLMs) have made automated heuristic design (AHD) increasingly practical by generating executable heuristic code from task descriptions and evaluator feedback. Yet under a limited query and evaluation budget, search efficiency depends critically on a pre-generation decision. Before each LLM query and black-box evaluation, the system must choose which archived heuristics to reuse as parents and which generation operator should transform them. Existing methods typically choose such actions with predefined rules, leaving the expected outcome of each concrete operator-parent action only indirectly modeled. Therefore, we propose \emph{\fullmethod{}} (\method{}), a surrogate-guided action-selection module for operator-parent selection in LLM-based AHD. \method{} guides the LLM code-generation process by scoring pre-generation actions with two complementary surrogates. Specifically, a transition surrogate is proposed to predict the latent distribution of the child representation induced by an operator-parent action, while an instance-conditioned utility surrogate is proposed to estimate the expected performance of sampled child latents. Moreover, we propose an uncertainty-aware acquisition rule that combines predicted utility, utility uncertainty, and transition uncertainty to select the next LLM generation action. Across a diverse heuristic-design suite, \method{} is competitive with strong LLM-AHD baselines, and ablation and action-selection analyses suggest that its behavior goes beyond simple archive ranking or fixed operator preferences.
Yuhan Wang, Chaoda Peng, Xingyu Wu +2
Jul 15, 2026cs.RO

COLMAR: Cooperative View Policy Learning for Multi-Agent Active 3D Reconstruction

Active 3D reconstruction requires selecting informative viewpoints under limited sensing budgets. In multi-agent settings, coordination inefficiencies such as redundant observations and spatial clustering can significantly reduce reconstruction quality. We present COLMAR, a cooperative view policy learning framework for multi-agent active 3D reconstruction. COLMAR formulates viewpoint allocation as a shared policy optimization over map-centric observations and introduces a reconstruction-aware objective that promotes overlap-aware coverage, team-level discovery, and collision-safe exploration. Dense feedback derived from incremental reconstruction updates aligns exploration behavior with downstream geometric quality. The policy is trained using parameter-sharing Proximal Policy Optimization (PPO) with independent per-agent action selection at deployment, conditioned on a fused team map and without inter-agent message passing for decision making. Selected viewpoints are then reconstructed with 3D Gaussian Splatting (3DGS) for high-fidelity photometric evaluation. Experiments on GLEAM and Replica demonstrate consistent improvements over heuristic and non-cooperative baselines, achieving up to 54% higher reconstruction accuracy and 49% greater coverage under matched sensing budgets.
Phu Pham, Damon Conover, Aniket Bera
Jul 1, 2026cs.CV

EgoGapBench: Benchmarking Egocentric Action Selection in Multi-Agent Scenes

Existing egocentric benchmarks have primarily constructed the egocentric setting from first-person-view data, which makes it difficult to evaluate egocentric perspective itself in isolation. However, understanding first-person-view input and taking an egocentric perspective are separable abilities, especially when first-person body cues are absent or when other agents are present. To isolate egocentric perspective understanding, we introduce EgoGapBench, a diagnostic benchmark for measuring action selection in multi-agent egocentric scenes. We define the ability measured by this benchmark as Egocentric Action Selection (EAS): selecting an appropriate action from the agent's perspective in the presence of other agents. On EgoGapBench, humans answer reliably, whereas both open-source and proprietary MLLMs perform substantially worse and systematically select actions performed by other visible agents. Fine-tuning on existing egocentric data fails to close this gap and can even be detrimental. In contrast, fine-tuning on EgoGapBench training data improves accuracy but does not reach human performance. These results show that EAS is difficult to acquire from first-person-view data alone, and that MLLMs should be evaluated and trained not only for scene understanding but also for egocentric action selection.
Jihyeok Jung, Jeewu Lee, Sanghyeop Kim +2
Jun 24, 2026cs.CL

Constraint Tax in Open-Weight LLMs: An Empirical Study of Tool Calling Suppression Under Structured Output Constraints

Tool Calling and Structured Output are two core capabilities of modern Agent systems, yet their interaction under joint deployment conditions remains insufficiently understood. This paper reports a reproducible phenomenon observed in a production Agent system: when Tool Calling and JSON Schema constraints are simultaneously enabled, multiple open-weight models cease invoking tools despite maintaining high schema compliance. We refer to this behavior as Tool Suppression. Through controlled experiments across multiple model families and deployment settings, we consistently reproduce Tool Suppression under joint constraints, while tool execution and schema compliance remain functional when evaluated independently. Further analysis reveals that JSON Schema constraints are compiled into grammar-based token masks, causing tool-call tokens to become unreachable during decoding. This provides an implementation-level explanation for the observed behavior. To interpret the phenomenon, we formulate the Constraint Priority Inversion (CPI) hypothesis, which suggests that schema satisfaction may dominate action-selection behavior under multiple simultaneous constraints. We present CPI as a behavioral hypothesis consistent with the observed evidence rather than a verified internal mechanism. To mitigate the problem, we propose Transparent Two-Pass Execution, an inference-time strategy that decouples tool execution from schema-constrained response generation. Experimental results show that this approach restores tool invocation while preserving structured output guarantees without requiring model retraining. These findings suggest that evaluating tool use and structured output separately may overlook important reliability issues in production Agent systems. Code, data, and docs will be released at https://github.com/Fzsama/Constrain-Tax-26-06.git.
Fangzheng Li, Aimin Zhang, Chen Lv
Jun 18, 2026cs.RO

One-to-Two Acting: A Novel Framework for Single-arm Agent Action Expansion to Dual Arms

Dual-arm manipulation can improve throughput via parallel execution, but collecting bimanual demonstrations for training is costly and difficult. We present ExS2D, a hierarchical action expansion framework that enables dual-arm manipulation from single-arm supervision. ExS2D first generates structured subtasks from textual instructions while explicitly capturing temporal precedence. It then grounds each subtask into executable actions through subtask-guided action mapping in observation. Finally, precedence-aware action allocation and synchronized planning are performed by a multimodal large language model driven coordinator to select collision-free dual-arm executions. Simulation experiments demonstrate that ExS2D reduces the average execution steps by 54.4% while maintaining a comparable success rate to a single-arm baseline. Real-robot experiments on four tasks further demonstrate the reliability of ExS2D for dual-arm execution under few-shot single-arm samples, while using zero bimanual demonstrations.
Youbin Yao, Nieqin Cao, Mingyan Li +3
Jun 16, 2026cs.CL

Environment-Grounded Automated Prompt Optimization for LLM Game Agents

LLM agents in interactive environments are highly sensitive to their prompts, yet prompt engineering remains a manual, task-specific process. We introduce an automated prompt optimization framework for LLM agents that decomposes the observation-to-action pipeline into a goal-conditioned descriptor agent and an action selection agent, and iteratively refines each module's prompt through an LLM-driven evolutionary loop guided by environment returns. We propose a behavior analyzer to attribute episode outcomes to specific prompt components, and a mutator to propose targeted revisions to the prompt, before validating them through environment rollouts. We evaluate on all five BabyAI tasks in the BALROG benchmark, comparing our pipeline against BALROG's RobustCoTAgent under both plain and guided prompt initializations. Optimization improves performance consistently across tasks and conditions, without requiring updates to the model weights. On PutNext, a multi-step coordination task where the RobustCoTAgent achieves 0% success, our framework reaches up to 72.5% success rate using the same underlying LLM with optimized prompts. These results suggest that a multi-agent framework, combined with automatic prompt optimization, enhances LLMs without the need for fine-tuning or extensive human supervision.
Rean Clive Fernandes, Lukas Fehring, Theresa Eimer +2
Jun 10, 2026cs.MA

CCKS: Consensus-based Communication and Knowledge Sharing

In Decentralized Training and Decentralized Execution (DTDE) for cooperative Multi-Agent Reinforcement Learning (MARL), action-advising-based knowledge sharing promotes interpretable and scalable cooperation among agents. However, current action advising approaches often adhere too much to the teacher's guidance without evaluating teacher-student compatibility, which causes excessive advising, suboptimal stability, and degraded performance. To overcome these challenges, this paper presents a Consensus-based Communication and Knowledge Sharing (CCKS) framework, which allows agents to adopt recommendations based on consensus-derived constraints and to follow the teacher's instructions more smartly. This mechanism enables agents to balance exploration and learning from experienced teachers, improving overall performance. The key is the consensus model construction, for which we propose to employ contrastive learning to construct consensus models based on local observations in the agents' training phase. In action selection, agents score and choose actions based on consensus and shared knowledge. Designed as a plug-and-play solution, CCKS integrates seamlessly with existing DTDE algorithms. Experiments conducted in the Google Research Football environment and the complex StarCraft II Multi-Agent Challenge demonstrate that the integration with CCKS significantly improves cooperation efficiency, learning speed, and overall performance compared with current DTDE baselines. The code is available at https://github.com/yuanxpy/CCKS.
Jinyuan Zu, Xiaowei Lv, Yongcai Wang +5
Jun 7, 2026cs.AI

Distilling LLM Reasoning into an Interpretable Policy Tree for Human-AI Collaboration

Constructing efficient and reliable policies to assist humans is indispensable for human-AI collaboration. Existing methods mainly follow two lines of work. Most prior work relies on multi-agent reinforcement learning (MARL) to learn black-box policies, which limits interpretability and raises safety concerns. Recent methods query large language models (LLMs) at each decision step, causing slow responses and high inference costs. We propose Collaboration Policy Tree (Co-pi-tree), a closed-loop method that learns an executable policy tree consisting of a partner-behavior prediction tree and an agent-action selection tree. Co-pi-tree constructs a policy by distilling LLM reasoning into policy tree code. It then evaluates the policy through partner interaction, obtains feedback, and uses natural language to summarize the interaction feedback to improve problematic branches. Experiments in Overcooked-AI show that Co-pi-tree improves average reward by 35.4% over the baseline average, while reducing the number of LLM queries by 77.7% and test-time latency by 97.1%. Project page: https://beiwenzhang.github.io/Co-pi-tree/
Beiwen Zhang, Yongheng Liang, Guowei Zou +2
Jun 4, 2026cs.AI

From Reward-Hack Activations to Agentic Risk States: Context-Calibrated Mechanistic Monitoring in LLM Agents

Language-model agents act through repeated cycles of observation, reasoning, and action selection, making safety monitoring depend on both internal model state and environment context. We study reward-hacking monitors in ReAct-style agents acting in Gameable ALFWorld and WebShop. Agents are instrumented with activation-based reward-hack scores, token-level entropy, and decision-context features. We find that adapters fine-tuned on \textit{School-of-Reward-Hacks} dataset can transfer reward-hack tendencies into agentic action selection, especially when the environment exposes proxy-reward affordances. However, mitigating such behavior cannot rely on activation dynamics alone. High reward-hack activation identifies a latent policy state, but does not necessarily imply an immediate exploit action. Across next-step prediction tasks, entropy and context-calibrated internal features improve risk estimation over reward-hack activation alone. Activation-direction steering further reduces proxy-exploit behavior in selected mixed-adapter regimes. Overall, our results support context-calibrated internal monitoring for agents: reward-hack activation identifies a latent policy state, while entropy and decision context help determine when that state becomes risky action.
Patrick Wilhelm, Odej Kao
Jun 4, 2026cs.AI

Entropy-Based Observability for AI Agent Behavior

AI agents are typically instrumented through outcome-oriented indicators such as task success, reward, latency, and cost.Although these indicators are operationally important, they provide limited visibility into the internal structure of agent behavior such as the degree of exploration, the rigidity or diversity of action selection, the concentration of tool use, the reduction of uncertainty across a run, and the stability of behavior across repeated executions.This paper proposes Entropy-Based Observability for AI Agents (EOA), a lightweight framework for deriving behavioral telemetry from agent traces.
Olasimbo Ayodeji Arigbabu
Jun 1, 2026cs.CL

Cross-Environment Neural Reranking for Sample-Efficient Action Selection in Text-Based Agents

Large language model agents achieve strong performance on text-based benchmarks but incur prohibitive inference costs, motivating the use of compact neural rerankers for action selection. We investigate whether a single lightweight model can perform action selection across multiple diverse environments, a capability that would eliminate per-environment model maintenance. Training DeBERTa-v3 (184M-434M parameters) jointly on ALFWorld, WebShop, and ScienceWorld with minority-class upsampling, we find that rebalanced two-environment joint training substantially improves over single-environment ALFWorld performance (net gain +0.412) while maintaining competitive WebShop performance (+0.214 vs. +0.249 single-environment). Three-environment training yields a mean combined net gain of +0.551 +/- 0.024 across 4 seeds, with per-environment results approaching specialized single-environment models while providing positive cross-domain transfer. Cross-environment adaptation is highly sample-efficient: fine-tuning on only 9.2% of target-domain data recovers 93% of full-data performance, and scaling model capacity yields limited benefits, indicating data diversity is the primary driver. Environment-aware LoRA adapter routing with PCGrad achieves a best-seed result of +0.611 (seed 42), with seeds 456 and 789 at +0.554 and +0.559, but exhibits high variance due to seed 123 collapsing to +0.263 (4-seed mean +0.497 +/- 0.158), representing a promising but currently unstable direction. Joint training with clean splits and data rebalancing is a key ingredient. We will release our three-environment benchmark of 51,580 training instances (41,740 raw unique states with minority-class upsampling) and all model checkpoints upon acceptance.
Kan Shao
May 25, 2026cs.RO

TapSampling: Inference-Time Sampling with a Task-Progress-Understanding Verifier for Robotic Manipulation

Existing embodied control research demonstrates remarkable performance improvements by scaling training data and model size. We instead explore inference-time strategy as an alternative axis. Non-deterministic generative models, such as diffusion and autoregressive models, have been widely adopted in the field of embodied control. However, the single-shot inference paradigm limits their performance. In this paper, we propose \textbf{TapSampling}, a plug-and-play framework for inference-time sampling. First, we introduce an Action-VAE that represents actions in a low-dimensional latent space by mapping policy-generated initial actions into a compressed posterior distribution, from which any number of latent samples can be drawn and decoded into candidate actions that approximate the true action distribution. Second, we formulate action verification as task-progress outcome prediction, using the intrinsic sequential structure of robotic datasets to train a semantically grounded verifier for interpretable action selection. Furthermore, TapSampling is a policy-agnostic framework. Extensive experiments in both simulated and real-world environments demonstrate that our method substantially improves multiple generalist policies without further policy finetuning. Code and models are available at the project page.
Sizhe Zhao, Shengping Zhang, Shuo Yang +3
May 23, 2026cs.CL

Know You Before You Speak: User-State Modeling for LLM Personalization in Multi-Turn Conversation

Personalized dialogue requires more than recalling explicit user histories: systems also need to infer hidden user states that evolve through interaction and shape appropriate response strategies. Existing memory- and profile-based methods primarily reuse observable user information, offering limited support for modeling user-state dynamics or selecting actions based on how they shape future user states. We propose PUMA (Prospective User-state Modeling for Action selection), a framework grounded in the Free Energy Principle (FEP) that formulates personalization as decision-making under partial observability, centered on an explicit user state model that captures latent user states and their action-conditioned dynamics. At each turn, PUMA maintains a belief over the user's hidden state, refines the user state model for observation generation and action-conditioned state transition, and selects dialogue actions by minimizing expected free energy, balancing epistemic and pragmatic objectives under a unified criterion. This formulation shifts personalization from passive memory retrieval to model-based decision-making over user evolution. We instantiate PUMA on healthcare-oriented counseling and motivational interviewing benchmarks with latent state annotations for rigorous evaluation. Experiments show that PUMA improves long-horizon dialogue outcomes while maintaining strong response quality, and a cross-dataset study demonstrates more reliable user-state estimation and next-state prediction.
Jiani Luo, Xiaoyan Zhao, Yang Zhang +4
May 22, 2026cs.AI

Co-ReAct: Rubrics as Step-Level Collaborators for ReAct Agents

ReAct-style agents for search-intensive, multi-step reasoning tasks rely largely on their own internal judgment to decide what evidence to seek, which reasoning or action step to take next, and when to stop, often producing shallow, redundant, or poorly targeted trajectories. Prior work has explored rubrics as external quality signals, but existing uses are mostly evaluative rather than action-guiding: rubrics typically serve as training-time rewards or post-hoc evaluators of completed outputs, and in deep-research settings they are often coarse-grained and report-level rather than step-level. We introduce Co-ReAct, a rubric-guided action-selection framework that uses rubrics as step-level guidance during inference. At each decision step, Co-ReAct injects a rubric into the agent's context to guide the next Reason-or-Act decision, specifying what the agent should target in evidence seeking, search, reasoning, or self-evaluation. To make this guidance reliable, we train a dedicated rubric generator with GRPO. Unlike prior pairwise or binary preference formulations, our objective optimizes a list-wise Spearman rank-correlation reward against multi-judge expert consensus rankings, encouraging rubrics that are discriminative rather than merely plausible. On DeepResearchBench and SQA-CS-V2, Co-ReAct consistently improves over ReAct and representative test-time compute baselines across search agents built on both 8B/14B open-source and frontier closed-source base models. The trained rubric generator can also serve as a drop-in component that improves these baselines without changing their underlying decision mechanisms. Our code is publicly available at https://github.com/ZBWpro/Co-ReAct.
Jiazheng Kang, Bowen Zhang, Zixin Song +4
May 18, 2026cs.LG

Offline Contextual Bandits in the Presence of New Actions

Automated decision-making algorithms drive applications such as recommendation systems and search engines. These algorithms often rely on off-policy contextual bandits or off-policy learning (OPL). Conventionally, OPL selects actions that maximize the expected reward from an existing action set. However, in many real-world scenarios, actions, such as news articles or video content, change continuously, and the action space evolves over time after data collection. We define actions introduced after deploying the logging policy as new actions and focus on OPL with new actions. Existing OPL methods identify optimal actions from the existing set effectively but cannot learn and select new actions because no relevant data are logged. To address this limitation, we propose a new OPL method that leverages action features. We first introduce the Local Combination PseudoInverse (LCPI) estimator for the policy gradient, generalizing the PseudoInverse estimator initially proposed for off-policy evaluation of slate bandits. LCPI controls the trade-off between reward-modeling condition and the condition for data collection regarding the action features, capturing the interaction effects among different dimensions of action features. Furthermore, we propose a generalized algorithm called Policy Optimization for Effective New Actions (PONA), which integrates LCPI, a component specialized for new action selection, with Doubly Robust (DR), which excels at learning within existing actions. We define PONA as a weighted sum of the LCPI and DR estimators, optimizing both the selection of existing and new actions, and allowing the proportion of new action selections to be adjusted by the weight parameter. Through extensive experiments, we demonstrate that PONA efficiently selects new actions while maintaining the overall policy performance as opposed to most existing methods that cannot select new actions.
Ren Kishimoto, Tatsuhiro Shimizu, Kazuki Kawamura +6
May 12, 2026cs.AI

Think Twice, Act Once: Verifier-Guided Action Selection For Embodied Agents

Building generalist embodied agents capable of solving complex real-world tasks remains a fundamental challenge in AI. Multimodal Large Language Models (MLLMs) have significantly advanced the reasoning capabilities of such agents through strong vision-language knowledge and chain-of-thought (CoT) reasoning, yet remain brittle when faced with challenging out-of-distribution scenarios. To address this, we propose Verifier-Guided Action Selection (VegAS), a test-time framework designed to improve the robustness of MLLM-based embodied agents through an explicit verification step. At inference time, rather than committing to a single decoded action, VeGAS samples an ensemble of candidate actions and uses a generative verifier to identify the most reliable choice, without modifying the underlying policy. Crucially, we find that using an MLLM off-the-shelf as a verifier yields no improvement, motivating our LLM-driven data synthesis strategy, which automatically constructs a diverse curriculum of failure cases to expose the verifier to a rich distribution of potential errors at training time. Across embodied reasoning benchmarks spanning the Habitat and ALFRED environments, VeGAS consistently improves generalization, achieving up to a 36% relative performance gain over strong CoT baselines on the most challenging multi-object, long-horizon tasks.
Nishad Singhi, Christian Bialas, Snehal Jauhri +4
May 11, 2026cs.AI

OLIVIA: Online Learning via Inference-time Action Adaptation for Decision Making in LLM ReAct Agents

Large language model agents interleave reasoning, action selection, and observation to solve sequential decision-making tasks. In deployed settings where agents repeatedly handle related multi-step tasks, small action-selection errors can accumulate into wasted tool calls, latency, and reduced reliability. Despite this need for deployment-time improvement, existing inference-time adaptation methods for LLM agents mainly rely on prompting or retrieval, which influence behavior indirectly through context manipulation. For ReAct-style agents, such approaches do not expose an explicit decision layer that can score candidate actions, represent uncertainty, or be updated online from action-level feedback. As a result, they provide limited support for trackable, fine-grained, and uncertainty-aware adaptation during deployment. We propose OLIVIA, an inference-time action adaptation framework for ReAct-style agents. OLIVIA models the LLM's final action-selection layer as a contextual linear bandit over candidate actions, with frozen hidden states as decision contexts. This choice is particularly suitable for deployment because it adapts behavior directly at the action-selection interface, preserves the underlying reasoning process, and provides explicit uncertainty estimates and lightweight online updates from action-level feedback. With upper-confidence-bound exploration, OLIVIA improves the policy sample-efficiently with minimal computational overhead. We instantiate OLIVIA on four benchmarks and show that it consistently improves task performance over static ReAct and prompt-based inference-time baselines. Our results suggest that explicit online decision layers provide an effective alternative to purely prompt- or retrieval-based adaptation for LLM agents during deployment.
Sheldon Yu, Junda Wu, Xintong Li +6
May 10, 2026cs.RO

Efficient Multi-Robot Motion Planning with Precomputed Translation-Invariant Edge Bundles

Solving multi-robot motion planning (MRMP) requires generating collision-free kinodynamically feasible trajectories for multiple interacting robots. We introduce Kinodynamic Translation-Invariant Edge Bundles or KiTE-Extend, a planner-agnostic action selection mechanism for sampling-based kinodynamic motion planning. KiTE-Extend uses a library of trajectory segments computed offline to guide action selection during online planning, improving the ability of existing planners to identify feasible motion segments without altering state propagation, collision checking, or cost evaluation, and without changing their theoretical guarantees. While KiTE-Extend can modestly improve single-agent planners, its benefits are most clear in the multi-agent setting, where it is able to explore more effectively and significantly improve planning through the dense spatiotemporal constraints introduced by robot-robot interaction. Through experiments on multiple kinodynamic systems and environments, we show that KiTE-Extend reduces planning time and improves scalability across the three most common MRMP paradigms: centralized, prioritized, and conflict-based.
Himanshu Gupta, Paul Motter, Aritra Chakrabarty +5
May 4, 2026cs.AI

cotomi Act: Learning to Automate Work by Watching You

What if a browser agent could learn your work simply by watching you do it? We present cotomi Act, a browser-based computer-using agent that combines reliable multi-step task execution with persistent organizational knowledge learned from user behavior. For execution, an agent scaffold with adaptive lazy observation, verbal-diff-based history compression, coarse-grained actions, and test-time scaling via best-of-N action selection achieves 80.4% on the 179-task WebArena human-evaluation subset, exceeding the reported 78.2% human baseline. For organizational knowledge, a behavior-to-knowledge pipeline passively observes the user's browsing and progressively abstracts it into artifacts (task boards, wiki) exposed through a shared workspace editable by both user and agent. A controlled proxy evaluation confirms that task success improves as behavior-derived knowledge accumulates. In our live demonstration, attendees interact with the system in a real browser, issuing tasks and observing end-to-end autonomous execution and shared knowledge management.
Masafumi Oyamada, Kunihiro Takeoka, Kosuke Akimoto +5
Feb 3, 2026cs.RO

ProAct: A Benchmark and Multimodal Framework for Structure-Aware Proactive Response

While passive agents merely follow instructions, proactive agents align with higher-level objectives, such as assistance and safety by continuously monitoring the environment to determine when and how to act. However, developing proactive agents is hindered by the lack of specialized resources. To address this, we introduce ProAct-75, a benchmark designed to train and evaluate proactive agents across diverse domains, including assistance, maintenance, and safety monitoring. Spanning 75 tasks, our dataset features 91,581 step-level annotations enriched with explicit task graphs. These graphs encode step dependencies and parallel execution possibilities, providing the structural grounding necessary for complex decision-making. Building on this benchmark, we propose ProAct-Helper, a reference baseline powered by a Multimodal Large Language Model (MLLM) that grounds decision-making in state detection, and leveraging task graphs to enable entropy-driven heuristic search for action selection, allowing agents to execute parallel threads independently rather than mirroring the human's next step. Extensive experiments demonstrate that ProAct-Helper outperforms strong closed-source models, improving trigger detection mF1 by 6.21%, saving 0.25 more steps in online one-step decision, and increasing the rate of parallel actions by 15.58%.
Xiaomeng Zhu, Fengming Zhu, Weijie Zhou +8
Nov 4, 2025cs.AI

Optimal-Agent-Selection: State-Aware Routing Framework for Efficient Multi-Agent Collaboration

The emergence of multi-agent systems powered by large language models (LLMs) has unlocked new frontiers in complex task-solving, enabling diverse agents to integrate unique expertise, collaborate flexibly, and address challenges unattainable for individual models. However, the full potential of such systems is hindered by rigid agent scheduling and inefficient coordination strategies that fail to adapt to evolving task requirements. In this paper, we propose STRMAC, a state-aware routing framework designed for efficient collaboration in multi-agent systems. Our method separately encodes interaction history and agent knowledge to power the router, which adaptively selects the most suitable single agent at each step for efficient and effective collaboration. Furthermore, we introduce a self-evolving data generation approach that accelerates the collection of high-quality execution paths for efficient system training. Experiments on challenging collaborative reasoning benchmarks demonstrate that our method achieves state-of-the-art performance, achieving up to 23.8% improvement over baselines and reducing data collection overhead by up to 90.1% compared to exhaustive search.
Jingbo Wang, Sendong Zhao, Haochun Wang +2
Oct 27, 2025cs.RO

Deep Active Inference with Diffusion Policy and Multiple Timescale World Model for Real-World Exploration and Navigation

Autonomous robotic navigation in real-world environments requires exploration to acquire environmental information as well as goal-directed navigation in order to reach specified targets. Active inference (AIF) based on the free-energy principle provides a unified framework for these behaviors by minimizing the expected free energy (EFE), thereby combining epistemic and extrinsic values. To realize this practically, we propose a deep AIF framework that integrates a diffusion policy as the policy model and a multiple timescale recurrent state-space model (MTRSSM) as the world model. The diffusion policy generates diverse candidate actions while the MTRSSM predicts their long-horizon consequences through latent imagination, enabling action selection that minimizes EFE. Real-world navigation experiments, including baseline comparisons, component ablations, and robustness evaluations, demonstrated that our framework achieved higher success rates and fewer collisions, particularly in exploration-demanding scenarios. These results highlight how AIF based on EFE minimization can unify exploration and goal-directed navigation in real-world robotic settings.
Riko Yokozawa, Kentaro Fujii, Yuta Nomura +1
Oct 7, 2025cs.RO

Verifier-free Test-Time Sampling for Vision-Language-Action Models

Vision-Language-Action models (VLAs) have demonstrated remarkable performance in robot control. However, they remain fundamentally limited in tasks that require high precision due to their single-inference paradigm. While test-time scaling approaches using external verifiers have shown promise, they require additional training and fail to generalize to unseen conditions. We propose Masking Distribution Guided Selection (MG-Select), a novel test-time scaling framework for VLAs that leverages the model's internal properties without requiring additional training or external modules. Our approach utilizes KL divergence from a reference action token distribution as a confidence metric for selecting the optimal action from multiple candidates. We introduce a reference distribution generated by the same VLA but with randomly masked states and language conditions as inputs, providing action uncertainty while remaining aligned with the target task distribution. Additionally, we propose a joint training strategy that enables the model to learn both conditional and unconditional distributions by applying dropout to state and language conditions, thereby further improving the quality of the reference distribution. Our experiments demonstrate that MG-Select provides a reliable reference for action selection through task-relevant condition masking and consistently improves base models across diverse simulation and real-world benchmarks.
Suhyeok Jang, Dongyoung Kim, Changyeon Kim +2
Mar 7, 2025cs.RO

Reward-Centered ReST-MCTS: A Robust Decision-Making Framework for Robotic Manipulation in High Uncertainty Environments

Monte Carlo tree search is attractive for robotic manipulation because it can improve action selection through simulation without requiring a fully differentiable policy. In uncertain domains, however, sparse terminal rewards and noisy transitions can make shallow search brittle: many candidate branches remain indistinguishable until late rollouts, and small simulation budgets amplify this ambiguity. This paper presents Reward-Centered ReST-MCTS, a decision-making framework that decomposes intermediate feedback into rule, heuristic, optional neural, and value-estimation channels, centers the resulting process signal against matched task contexts, and uses it to bias or repair search while preserving terminal-task evaluation. The primary evidence is intentionally tiered. Local tasks and matched ManiSkill diagnostics isolate reward-center mechanisms and ablations; matched option-level ManiSkill sweeps test robustness under primitive failure, observation noise, and initial-pose shifts while not claiming standard benchmark superiority; and an official same-backbone OpenVLA-OFT/LIBERO bridge tests bounded VLA action repair. The OpenVLA-OFT clean reproduction reaches 10/10 LIBERO-Spatial successes both with and without RCRM-Guard. A single-suite same-backbone action-channel stress artifact over ten paired LIBERO-Spatial action-channel stress episodes records 0/10 unguarded successes and 9/10 guarded successes. Additional observation-noise, language-perturbation, and visual-distractor probes are reported as coverage and negative-result context rather than superiority evidence. The resulting claim is bounded: Reward-Centered ReST-MCTS is an inspectable test-time verifier for same-backbone high-uncertainty manipulation, not a replacement VLA policy or a broad standard-benchmark superiority claim.
Xibai Wang
Jan 19, 2024cs.CV

Learning to Visually Connect Actions and their Effects

We introduce the novel concept of visually Connecting Actions and Their Effects (CATE) in video understanding. CATE can have applications in areas like task planning and learning from demonstration. We identify and explore two different aspects of the concept of CATE: Action Selection (AS) and Effect-Affinity Assessment (EAA), where video understanding models connect actions and effects at semantic and fine-grained levels, respectively. We design various baseline models for AS and EAA. Despite the intuitive nature of the task, we observe that models struggle, and humans outperform them by a large margin. Our experiments show that in solving AS and EAA, models learn intuitive properties like object tracking and pose encoding without explicit supervision. We demonstrate that CATE can be an effective self-supervised task for learning video representations from unlabeled videos. The study aims to showcase the fundamental nature and versatility of CATE, with the hope of inspiring advanced formulations and models.
Paritosh Parmar, Eric Peh, Basura Fernando