Active Perception

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12 papers in the last 28 days · 0.2% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

8 new papers

A weekly snapshot of new work published in Active Perception.

Period ending 2026-09-14

3 new papers

A weekly snapshot of new work published in Active Perception.

Period ending 2026-09-07

1 new paper

A weekly snapshot of new work published in Active Perception.

78 papers

Latest in Active Perception

May 11, 2026cs.CV

Active-SAOOD: Active Sparsely Annotated Oriented Object Detection in Remote Sensing Images

Reducing the annotation cost of oriented object detection in remote sensing remains a major challenge. Recently, sparse annotation has gained attention for effectively reducing annotation redundancy in densely remote sensing scenes. However, (1) the sparse data reliance on class-dependent sampling, and (2) the lack of in-depth investigation into the characteristics of sparse samples hinders its further development. This paper proposes an active learning-based sparsely annotated oriented object detection (SAOOD) method, termed Active-SAOOD. Based on a model state observation module, Active-SAOOD actively selects the most valuable sparse samples at the instance level that are best suited to the current model state, by jointly considering orientation, classification, and localization uncertainty, as well as inter- and intra-class diversity. This design enables SAOOD to operate stably under completely randomly initialized sparse annotations and extends its applicability to broader real-world. Experiments on multiple datasets demonstrate that Active-SAOOD significantly improves both performance and stability of existing SAOOD methods under various random sparse annotation. In particular, with only 1% annotated ratios, it achieves a 9% performance gain over the baseline, further enhancing the practical value of SAOOD in remote sensing. The code will be public.
Yu Lin, Jianghang Lin, Kai Ye +2
May 11, 2026cs.AI

Active Testing of Large Language Models via Approximate Neyman Allocation

Large language models (LLMs) require reliable evaluation from pre-training to test-time scaling, making evaluation a recurring rather than one-off cost. As model scales grow and target tasks increasingly demand expert annotators, both the compute and labeling costs needed for each evaluation rise rapidly. Active testing aims to alleviate this bottleneck by approximating the evaluation result from a small but informative subset of the evaluation pool. However, existing approaches primarily target classification and break down on generative tasks. We introduce a novel active testing algorithm tailored to generative tasks. Our method leverages semantic entropy from surrogate models to stratify the evaluation pool and then conducts approximate Neyman allocation based on signals extracted from these surrogates. Across multiple language and multimodal benchmarks and a range of surrogate-target model pairs, our method significantly improves on baselines and closely tracks Oracle-Neyman, delivering up to 28% MSE reduction over Uniform Sampling and an average of 22.9% budget savings.
Zeli Liu, Jiancheng Zhang, Cong Liu +1
May 8, 2026stat.ML

Active Multiple-Prediction-Powered Inference

Post-deployment monitoring of healthcare AI requires statistically valid, label-efficient methods, but gold-standard labels from clinician chart review are expensive. Prediction-powered inference (PPI) and active statistical inference (ASI) reduce label cost by combining a small labeled sample with abundant model predictions, but both are restricted to a single predictor, a poor fit for modern clinical pipelines that have multiple predictors of differing cost and accuracy available at inference time. We propose Active Multiple-Prediction-Powered Inference (AM-PPI), which routes each instance to a cost-appropriate predictor subset, samples gold-standard labels in proportion to the chosen subset's residual uncertainty, and reweights predictions to minimize estimator variance, all under a single deployment-time budget. AM-PPI generalizes ASI to leverage multiple predictors and extends Multiple-PPI from global per-predictor allocation to per-instance adaptive routing. We derive closed-form Karush-Kuhn-Tucker (KKT) conditions for all three decisions and prove, via biconvexity and strong duality, that the resulting fixed point is a global optimum despite the joint problem being non-jointly-convex. We establish asymptotic normality with valid coverage, minimum-variance unbiasedness within the linear-prediction augmented inverse propensity weighted (AIPW) class, and a closed-form criterion identifying when multiple predictors help. On synthetic data and three healthcare monitoring tasks, AM-PPI produces 10 to 40 percent narrower confidence intervals (CIs) than single-predictor ASI in the budget regime where routing matters, and matches the better baseline elsewhere.
Nicholas Brawand, Nima Leclerc, Anhthy Ngo +4
May 8, 2026cs.CL

AIPO: Learning to Reason from Active Interaction

Recent advances in large language models (LLMs) have demonstrated remarkable reasoning capabilities, largely stimulated by Reinforcement Learning with Verifiable Rewards (RLVR). However, existing RL algorithms face a fundamental limitation: their exploration remains largely constrained by the inherent capability boundary of the policy model. Although recent methods introduce external expert demonstrations to extend this boundary, they typically rely on complete trajectory-level guidance, which is sample-inefficient, information-sparse, and may confine exploration to a static guidance space. Inspired by the potential of multi-agent systems, we propose AIPO\textbf{AIPO}, an enhanced reinforcement learning framework that improves LLM reasoning through active multi-agent interaction during exploration. Specifically, AIPO enables the policy model to proactively consult three functional collaborative agents, Verify Agent\textit{Verify Agent}, Knowledge Agent\textit{Knowledge Agent}, and Reasoning Agent\textit{Reasoning Agent}, when encountering reasoning bottlenecks, thereby receiving fine-grained and targeted guidance to actively expand its capability boundary during training. We further introduce a tailored importance sampling coefficient together with a clipping strategy to mitigate the off-policy bias and gradient vanishing issues that arise when learning from agent-provided feedback. After training, the policy model performs reasoning independently without relying on collaborative agents. Extensive experiments on diverse reasoning benchmarks, including AIME, MATH500, GPQA-Diamond, and LiveCodeBench, show that AIPO consistently improves reasoning performance, generalizes robustly across different policy models and RLVR algorithms, and effectively expands the reasoning capability boundary of the policy model.
Junnan Liu, Linhao Luo, Thuy-Trang Vu +1
May 8, 2026cs.CV

GazeVLM: Active Vision via Internal Attention Control for Multimodal Reasoning

Human visual reasoning is governed by active vision, a process where metacognitive control drives top-down goal-directed attention, dynamically routing foveal focus toward task-relevant details while maintaining peripheral awareness of the global scene. In contrast, modern Vision-Language Models (VLMs) process visual information passively, relying on the static accumulation of massive token contexts that dilute spatial reasoning and induce linguistic hallucinations. Here we propose the following paradigm shift: GazeVLM, a multimodal architecture that internalizes this metacognitive oversight over its deployment of attention resources directly into the reasoning loop. By empowering the VLM to autonomously generate gaze tokens (<LOOK>\texttt{<LOOK>}), GazeVLM establishes a top-down control mechanism over its own causal attention mask. The model dynamically dictates its focal intent, triggering a continuous suppression bias that dampens irrelevant visual features, implementing spatial selective attention and simulating foveal fixation. Once local reasoning concludes, the bias lifts, seamlessly restoring the global view. This architecture enables the model to fluidly transition between global spatial awareness and localized focal reasoning without relying on external agentic contraptions like cropping tools, or inflating the context window with additional visual tokens derived from localized visual patches. Trained with a bespoke Group Relative Policy Optimization (GRPO) procedure that rewards valid grounding, our 4B-parameter GazeVLM delivers strong high-resolution multimodal reasoning performance, surpassing state-of-the-art VLMs in its parameter class by nearly 4% and agentic multimodal pipelines built around thinking with images by more than 5% on HRBench-4k and HRBench-8k.
Brown Ebouky, Gabriele Carrino, Niccolo Avogaro +3
May 7, 2026cs.IR

Bridging Passive and Active: Enhancing Conversation Starter Recommendation via Active Expression Modeling

Large Language Model (LLM)-driven conversational search is shifting information retrieval from reactive keyword matching to proactive, open-ended dialogues. In this context, Conversation Starters are widely deployed to provide personalized query recommendations that help users initiate dialogues. Conventionally, recommending these starters relies on a closed "exposure-click" loop. Yet, this feedback loop mechanism traps the system in an echo chamber where, compounded by data sparsity, it fails to capture the dynamic nature of conversational search intents shaped by the open world. As a result, the system skews towards popular but generic suggestions. In this work, we uncover an untapped paradigm shift to shatter this harmful feedback loop: harnessing user "free will" through active user expressions. Unlike traditional recommendations, conversational search empowers users to bypass menus entirely through manually typed queries. The open-world intents in active queries hold the key to breaking this loop. However, incorporating them is non-trivial: (1) there exists an inherent distribution shift between active queries and formulated starters. (2) Furthermore, the "non-ID-able" nature of open text renders traditional item-based popularity statistics ineffective for large-scale industrial streaming training. To this end, we propose Passive-Active Bridge (PA-Bridge), a novel framework that employs an adversarial distribution aligner to bridge the distributional gap between passively recommended starters and active expressions. Moreover, we introduce a semantic discretizer to enable the deployment of popularity debiasing algorithms. Online A/B tests on our platform, demonstrate that PA-Bridge significantly boosts the Feature Penetration Rate by 0.54% and User Active Days by 0.04%.
Yiqing Wu, Haoming Li, Guanyu Jiang +4
May 6, 2026cs.RO

Active Contact Sensing for Robust Robot-to-Human Object Handover

Robot-to-human object handover is an essential skill for robot assistants, from serving drinks at home to passing surgical tools in the operating room. We expect robots to perform handover robustly -- to release the object only after a firm human grasp while ignoring incidental touches. Existing passive-sensing methods struggle to generalize across diverse objects and human behaviors, as they lack informative perturbations to disambiguate different contact conditions, such as firm grasp versus incidental touch. We propose an active sensing approach for robust handovers: the robot applies information-gathering motions and senses the resulting human-applied forces to infer the contact state. A firm grasp produces forces in multiple directions, while an accidental touch does not. To capture this distinction, we model the contact state with a Bayesian linear model: a distribution over piecewise-linear mappings from robot motions to human-applied forces. This model enables firm grasp detection and active information gathering. In experiments with 12 participants and 30 diverse rigid objects, our method achieved a 97.5% success rate -- over 30% higher than two common baselines.
Linfeng Li, Lin Shao, David Hsu
May 3, 2026cs.CV

Video Active Perception: Effective Inference-Time Long-Form Video Understanding with Vision-Language Models

Large vision-language models (VLMs) have advanced multimodal tasks such as video question answering (QA). However, VLMs face the challenge of selecting frames effectively and efficiently, as standard uniform sampling is expensive and performance may plateau. Inspired by active perception theory, which posits that models gain information by acquiring data that differs from their expectations, we introduce Video Active Perception (VAP), a training-free method to enhance long-form video QA using VLMs. Our approach treats keyframe selection as data acquisition in active perception and leverages a lightweight text-conditioned video generation model to represent prior world knowledge. Empirically, VAP achieves state-of-the-art zero-shot results on long-form or reasoning video QA datasets such as EgoSchema, NExT-QA, ActivityNet-QA, IntentQA, and CLEVRER, achieving an increase of up to 5.6 x frame efficiency by frames per question over standard GPT-4o, Gemini 1.5 Pro, and LLaVA-OV. Moreover, VAP shows stronger reasoning abilities than previous methods and effectively selects keyframes relevant to questions. These findings highlight the potential of leveraging active perception to improve the frame effectiveness and efficiency of long-form video QA.
Martin Q. Ma, Willis Guo, Aditya Agrawal +4
Apr 30, 2026cond-mat.soft

Active-learning mapping of the Vicsek model phase diagram

The Vicsek model is a minimal model of collective motion, capturing how local alignment interactions can generate macroscopic nonequilibrium order in systems such as bird flocks. In this work, we use active learning to map the Vicsek phase diagram as a function of noise strength, density, and particle speed. A neural-network classifier is trained on global polar-order labels, and classifier entropy is used to select new simulations near uncertain crossover regions. The resulting phase map resolves a high-noise disordered gas, a low-noise polar ordered regime, and an intermediate coexistence-candidate regime whose noise window shifts upward and broadens with increasing density. Independent density and local-order diagnostics indicate that the intermediate regime contains dense, locally ordered bands coexisting with a dilute, weakly ordered background. Comparison with the ordered regime shows that banded coexistence is identified by the joint enhancement of band contrast, local-order heterogeneity, and positive density-order correlation. Overall, these results establish a machine-learning-guided workflow for active matter, in which active learning constructs an operational phase map and independent spatial diagnostics convert classifier-defined regimes into physically interpretable nonequilibrium morphologies.
Grace T. Bai, Brandon B. Le
Apr 28, 2026cs.RO

Robot Planning and Situation Handling with Active Perception

Current robots are capable of computing plans to accomplish complex tasks. However, real-world environments are inherently open and dynamic, and unforeseen situations frequently arise during plan execution, such as jamming doors and fallen objects on the floor. These situations may result from the robot's own action failures or from external disturbances, such as human activities. Detecting and handling such execution - time situations remains a significant challenge, limiting those robots' ability to achieve long-term autonomy. In this paper, we develop a planning and situation-handling framework, called VAP-TAMP, that enables robots to actively perceive and address unforeseen situations during plan execution. VAP-TAMP leverages action knowledge to strategically prompt vision-language models for active view selection and situation assessment, while constructing and reasoning over scene graphs for integrated task and motion planning. We evaluated VAP-TAMP using service tasks in simulation and on a mobile manipulation platform.
Austine Oloo, Zainab Altaweel, Yohei Hayamizu +9
Apr 25, 2026cs.RO

An Efficient Beam Search Algorithm for Active Perception in Mobile Robotics

Active perception is a fundamental problem in autonomous robotics in which the robot must decide where to move and what to sense in order to obtain the most informative observations for accomplishing its mission. Existing approaches either solve a computationally expensive traveling salesman problem over heuristically selected informative nodes, or adopt a more efficient but overly constrained shortest path tree formulation. To address these limitations, we explore beam search algorithms as scalable alternatives. While the standard beam search provides scalability by preserving the top-B paths at each depth level, it is prone to local optima and exhibits parameter sensitivity. Our first contribution is a node-wise beam search (NBS) algorithm, which maintains top-B candidates per node to enable more effective exploration of the solution space. Systematic benchmarking on graphs shows that NBS consistently outperforms other baselines and maintains strong performance even at low beam widths. As a second contribution, we integrate the concept of frontiers into the path selection criterion, introducing the expected gain metric, which better balances exploration and exploitation compared to existing alternatives. Our third contribution proposes the rapidly-exploring random annulus graph (RRAG), a novel graph construction method that preserves full orientation sampling and ensures connectivity in cluttered environments through a fallback local sampling-based planner. Extensive experiments demonstrate that NBS combined with RRAG achieves the highest performance across all three representative active perception tasks, outperforming state-of-the-art algorithms by at least 20% in one or more tasks. We further validate the approach on real robotic platforms in different scenarios.
Kaixian Qu, Han Wang, Victor Klemm +2
Apr 22, 2026cs.AI

Active Data

In some complex domains, certain problem-specific decompositions can provide advantages over monolithic designs by enabling comprehension and specification of the design. In this paper we present an intuitive and tractable approach to reasoning over large and complex data sets. Our approach is based on Active Data, i.e., data as atomic objects that actively interact with environments. We describe our intuition about how this bottom-up approach improves designs confronting computational and conceptual complexity. We describe an implementation of the base Active Data concepts within the air traffic flow management domain and discuss performance for this implementation.
Richard Arthur, Virginia DiDomizio, Louis Hoebel
Apr 21, 2026cs.CV

Paparazzo: Active Mapping of Moving 3D Objects

Current 3D mapping pipelines generally assume static environments, which limits their ability to accurately capture and reconstruct moving objects. To address this limitation, we introduce the novel task of active mapping of moving objects, in which a mapping agent must plan its trajectory while compensating for the object's motion. Our approach, Paparazzo, provides a learning-free solution that robustly predicts the target's trajectory and identifies the most informative viewpoints from which to observe it, to plan its own path. We also contribute a comprehensive benchmark designed for this new task. Through extensive experiments, we show that Paparazzo significantly improves 3D reconstruction completeness and accuracy compared to several strong baselines, marking an important step toward dynamic scene understanding. Project page: https://davidea97.github.io/paparazzo-page/
Davide Allegro, Shiyao Li, Stefano Ghidoni +1
Apr 20, 2026cs.CV

E3VS-Bench: A Benchmark for Viewpoint-Dependent Active Perception in 3D Gaussian Splatting Scenes

Visual search in 3D environments requires embodied agents to actively explore their surroundings and acquire task-relevant evidence. However, existing visual search and embodied AI benchmarks, including EQA, typically rely on static observations or constrained egocentric motion, and thus do not explicitly evaluate fine-grained viewpoint-dependent phenomena that arise under unrestricted 5-DoF viewpoint control in real-world 3D environments, such as visibility changes caused by vertical viewpoint shifts, revealing contents inside containers, and disambiguating object attributes that are only observable from specific angles. To address this limitation, we introduce {E3VS-Bench}, a benchmark for embodied 3D visual search where agents must control their viewpoints in 5-DoF to gather viewpoint-dependent evidence for question answering. E3VS-Bench consists of 99 high-fidelity 3D scenes reconstructed using 3D Gaussian Splatting and 2,014 question-driven episodes. 3D Gaussian Splatting enables photorealistic free-viewpoint rendering that preserves fine-grained visual details (e.g., small text and subtle attributes) often degraded in mesh-based simulators, thereby allowing the construction of questions that cannot be answered from a single view and instead require active inspection across viewpoints in 5-DoF. We evaluate multiple state-of-the-art VLMs and compare their performance with humans. Despite strong 2D reasoning ability, all models exhibit a substantial gap from humans, highlighting limitations in active perception and coherent viewpoint planning specifically under full 5-DoF viewpoint changes.
Koya Sakamoto, Taiki Miyanishi, Daichi Azuma +6
Feb 28, 2026cs.RO

I-Perceive: A Foundation Model for Vision-Language Active Perception

Active perception - the ability of a robot to proactively select viewpoints to acquire task-relevant information - is essential for robust operation in real-world environments. However, existing approaches are typically limited to fixed objectives or constrained settings, and struggle to generalize to open-ended perception intents specified in natural language. We propose I-Perceive, a foundation model for language-conditioned active perception in large-scale indoor environments. Given a query image, a set of context images, and a natural language instruction, I-Perceive predicts a 6D camera pose that fulfills the specified perception intent. The model integrates a vision-language pathway for semantic grounding with a geometric reasoning pathway for multi-view 3D understanding, connected via multi-layer semantic fusion to enable language-conditioned geometric reasoning. To support scalable training, we construct a large-scale dataset of language-viewpoint pairs from both real-world scene-scanning data and simulated environments using an automated pipeline. Extensive experiments demonstrate that I-Perceive significantly outperforms strong baselines on prediction accuracy, viewpoint feasibility, and instructions alignment. The model exhibits strong zero-shot generalization to unseen scenes and instructions, and enables closed-loop active perception, progressively refining viewpoints over sequential interactions.
Yongxi Huang, Zhuohang Wang, Wenjing Tang +3
Feb 23, 2026cs.RO

CoReLIN: Constraint-based Reasoning for Zero-shot Lifelong Interactive Navigation

Robot navigation typically assumes an obstacle-free path exists between start and goal. In real environments, however, clutter may block all routes. We introduce Lifelong Interactive Navigation, where a mobile robot with manipulation capabilities must move objects to forge paths and complete sequential object-placement tasks. Because environment modifications persist, decisions impact future navigability and task difficulty. We propose CoReLIN, an LLM-driven constraint-based reasoning framework with active perception. CoReLIN reasons over a structured scene graph to decide which objects to relocate, where to place them, and where to explore next. A standard motion planner executes reliable navigation and manipulation primitives. To evaluate long-horizon behavior, we introduce 2 new metrics - Long-term Efficiency Score (LES), a unified metric capturing success, execution efficiency, environment optimality, captured by Price of Clutter. In ProcTHOR-10k, CoReLIN outperforms best baseline by 16% under standard metrics and LES, and transfers to real-world hardware.
Apoorva Vashisth, Manav Kulshrestha, Pranav Bakshi +3
Jul 29, 2025cond-mat.soft

Emergent interactions lead to collective frustration in robotic matter

Artificial intelligence and robotic systems are increasingly deployed as interacting collectives of learning agents. This raises the question of whether robotic matter, where many learning agents interact, shows the emergence of collective behaviour. Here we study a paradigmatic model of robotic matter and show the emergence of a range of complex, collective behaviours. Specifically, we study systems composed of stochastic interacting particles, each endowed with a deep neural network that optimises transitions based on its environment. In a one-dimensional system, we show that robotic matter exhibits complex phenomena arising from emergent interactions, including self-organisation into distinct temporal learning regimes, particle species, and long-lived frustrated states with suboptimal reward. We further identify an abrupt, density-dependent change in collective behaviour. Active matter theory suggests that this phenomenon reflects a phase transition with signatures of criticality. Our results establish robotic matter as a platform for novel non-equilibrium physics.
Onurcan Bektas, Adolfo Alsina, Steffen Rulands
Date pendingcs.RO

Diagnosing and Dynamically Filtering Occupancy World Models for Active Mapping

Active mapping requires a robot to select camera viewpoints that efficiently reconstruct an unknown 3D scene. To reason about unobserved regions, recent systems use pretrained occupancy networks as world models that complete missing geometry. The predicted structure contributes to expected coverage gain and constrains feasible robot motion. Consequently, occupancy errors can change both what the robot chooses to explore and where it is able to move. We diagnose these effects by holding the planner fixed and varying only the occupancy representation provided to it. We consider planning without completion, with learned occupancy, with false positives removed by a ground truth oracle, with false negatives restored by an oracle, and with ground truth occupancy. Our experiments show that correcting false positives or false negatives alone does not consistently improve final coverage. This finding reveals a gap between occupancy accuracy and downstream planning performance. Ground truth occupancy provides a much larger improvement in coverage efficiency than in endpoint coverage, suggesting that planning and reachability remain important bottlenecks even when the geometric world model is accurate. Based on these findings, we introduce a dynamic filtering strategy that preserves predictions in unexplored space while suppressing repeatedly unsupported occupancy using online observations. Preliminary examples show that this strategy can redirect viewpoint selection toward reachable surfaces that would otherwise remain unobserved.
Jiahui Zhang, Gongbo Liang, Yu Zhang