Spatial intelligence requires more than describing object locations. Under incomplete observation, models must identify and acquire missing evidence, interpret it in a common spatial frame, and act on it. We introduce VA-Bench to evaluate the complete observe-reason-act-revise loop. General-purpose MLLMs learn procedural context from RGB-only demonstrations, actively select camera viewpoints, issue metric Cartesian commands, and revise them from execution feedback. Models receive no privileged object poses, oracle trajectories, or learned action heads. A fixed model-agnostic controller executes only model-specified targets. VA-Bench contains 14 base task families (11 single-arm and three dual-arm), seven held-out geometry/layout variants, and a long-horizon five-object composition track. We evaluate 12 primary model conditions in three independent runs over the same 20 physically verified seeds per base task, reporting terminal success, nine trajectory-level behavioral diagnostics, and subtask progress. First, the best-performing model scores 100.0% on target localization and 78.9% on spatial relations in the annotated run. Its three-run macro-average task success is only 53.93+/-3.17%. Second, active camera control significantly improves task success over passive multi-view observation. In one matched comparison, success rises from 27.86% to 57.50%. Third, held-out geometric transfer can reduce task success by over 30 percentage points. No model completes a strict long-horizon episode, despite substantial partial progress. VA-Bench thus tests whether general-purpose MLLMs can turn visual demonstrations and actively acquired evidence into successful embodied action.
Automating robotic harvesting in intensive agriculture within Mediterranean greenhouses requires overcoming significant challenges related to the geometric complexity of plants and occluded fruits. Although existing literature offers solutions targeting crops that grow in isolation (e.g., apples, sweet peppers, or peaches), the fundamental challenge lies in cluster-growing vegetables, where fixed sensors mounted on robotic systems fail to detect fruits hidden behind the visible surface. To address this limitation, this study presents a comprehensive pipeline for the 3D reconstruction and precise localization of each fruit within a cluster, including heavily occluded instances. The proposed methodology is structured into five sequential stages: i) point cloud acquisition using the AgriSEE Next Best View (NBV) active planner; ii) stochastic noise filtering via Statistical Outlier Removal (SOR); iii) surface classification and segmentation using Region Growing (RG); iv) isolation and recovery of occluded fruits through Density-Based Spatial Clustering of Applications with Noise (DBSCAN); and v) 3D pose estimation (position and orientation). This approach extracts the complete cluster geometry, ensuring the reliable identification of partially hidden tomatoes. Evaluated across multiple scenarios with varying occlusion levels within a simulation framework rigorously validated against real-world conditions, the system achieves a precision exceeding 90%, an average recall of 82.8%, and a mean Intersection over Union (mIoU) of 80.7%. Furthermore, it demonstrates high repeatability in centroid estimation with a Root Mean Square Error (RMSE) of merely 4.2~mm, verifying its technical feasibility and high accuracy for autonomous harvesting operations.
Fernando Cañadas-Aránega, Rowan Border, José C. Moreno +1
Egocentric motion forecasting has primarily focused on hands and manipulated objects, leaving future human head motion comparatively underexplored. During manipulation, the head both redirects perception toward the target to acquire task-relevant evidence and coordinates with body and hand motion. We therefore formulate future six Degree of Freedom (6-DoF) head-motion prediction conditioned on observed hand motion and inferred target context, and propose HAP, a Hand-Driven Active Perception framework. HAP infers confidence for each target object from observed hand motion and object geometry. Then constructs a dynamic Predictive Target-Centric Amodal Occlusion Graph (P-TAOG) representing current and potential occlusion among candidate objects. Directed graph and causal temporal reasoning encode the evolving target conditioned perceptual state, which is fused with hand and head motion history. A horizon-wise gate then blends the learned trajectory with a constant velocity prior. We further introduce Bottle, an egocentric RGB-D dataset of object manipulation toward specified targets, with coordinated head and hand motion under changing target visibility. Experiments on the public dataset and Bottle show that HAP achieves lower head motion prediction errors than representative baselines, supporting the value of hand driven intention and dynamic occlusion reasoning for anticipating human head motion. Code will be released at https://HAP-ego.github.io/HAP.
Active perception is essential for robotic manipulation when fixed viewpoints leave task-relevant information occluded or unobserved. However, enabling vision-language-action (VLA) models to reason across changing viewpoints and actively acquire informative observations remains challenging. We present ActiveScale, a framework that advances active perception through coordinated model, data, and hardware designs. Our model augments a VLA with historical video observations and explicit camera-pose supervision, using per-frame pose tokens and a lightweight prediction head to associate observations across viewpoints and support a coherent understanding of the scene. To learn from the camera motion naturally present in human activity, we introduce a scalable human--robot mid-training recipe using 1000 hours of egocentric and robotic data, adapting the model to temporal inputs and pose supervision. We further introduce Active-perception Mobile-manipulation Platform (AMP), a robotic platform that supports active perception and mobile manipulation through single-operator teleoperation, enabling scalable collection of demonstrations that coordinate viewpoint changes and manipulation. Experiments demonstrate improved success rates on active-perception tasks, while ablation studies validate the contributions of camera-pose-aware modeling and egocentric mid-training. Together, these components provide an integrated foundation for studying and developing active perception in robotic manipulation.
More than 300 million people worldwide are affected by one of over 7,000 known rare diseases, yet diagnosis remains difficult because patients initially present with incomplete and heterogeneous phenotypes. We present HPOQuest, a training-free framework for sequential phenotype acquisition in rare-disease diagnosis. Starting from a small set of observed patient phenotypes, HPOQuest maintains a probabilistic disease ranking and iteratively selects informative follow-up questions to support clinicians during patient assessment. Confirmed phenotypes update the disease ranking, while all responses update the candidate question set. Across four benchmark cohorts, HPOQuest substantially improves diagnosis from sparse initial phenotypes, with gains of up to 30% points at Recall@1 and 45% points at Recall@5. These results demonstrate that sequential phenotype acquisition can substantially improve rare-disease diagnosis from limited initial clinical evidence.
Detecting and grasping small objects remains a significant challenge in robotics. Active vision, where the robot moves closer to the object, is an intuitive solution, yet comparing approaches on common ground is difficult since identical physical scene setups are required. Hence, we introduce BRAVE-6D, a benchmark designed to evaluate robotic active vision systems for object pose estimation, a crucial first step in grasping objects. BRAVE-6D leverages view synthesis based on Gaussian Splats (3DGS) to provide scenes and tools for benchmarking active vision systems. We show baseline solutions performing visual servoing within the scene and accurately estimating the poses of small objects.
Philipp Ausserlechner, Bernhard Neuberger, Alessandro Scherl +3
Active perception allows autonomous agents to select their viewpoints rather than passively process the viewpoints given to them, enabling them to target where to reduce uncertainty about their environment. Learned systems typically encourage this behavior with hand-designed proxy objectives, such as coverage or curiosity bonuses, that may conflict with the task. In this work, we propose a method to learn emergent active perception (LEAP) without augmentation of the task objective. We formulate the problem of goal-oriented navigation over hazardous terrains with goals that must be discovered visually. We then propose an architecture for navigation policies with active perception, and train them on a terrain curriculum where task pressure alone leads to the emergence of gaze control. Key to this emergence, LEAP works on a gaze-invariant representation that integrates depth images into egocentric belief maps. We validate its performance in held-out evaluation scenarios, where it achieves a 92.7% success rate, compared to 74.2% for scripted or 34.5% for passive perception, and comes within 4.6 points of a privileged oracle. We validate that LEAP navigation policies, unchanged, can be directly applied to steering quadrupedal locomotion policies in physics simulation.
Ü. Bora Gökbakan, Stéphane Caron, Philippe Souères
Autonomous precision milling of biological structures is challenged by incomplete knowledge of target geometry, local material thickness, and critical internal boundaries. Subject-specific preoperative models can address geometric and thickness variations, but static models cannot determine boundary status encountered during execution, while repeated target-specific imaging limits scalability. This article presents an uncertainty-aware autonomous milling framework that assigns complementary roles to generic anatomical priors and active boundary perception. A generic anatomical prior provides conservative global guidance and is transformed through semantic-guided registration and hybrid vision-force calibration into robot-executable guidance for individual targets. As milling approaches uncertain boundaries, the robot actively probes the remaining structure and uses relative stiffness changes to estimate boundary status and structural detachability. A state-adaptive controller governs transitions between active perception and spatially selective incremental refinement, repeating this cycle until the termination criterion is satisfied. Hierarchical experiments on biological surrogates and in vivo mouse cranial window creation demonstrate accurate anatomical prior transfer, reliable boundary adaptation, and autonomous precision milling of biological structures.
A false data injection attack (FDIA) can change the estimated grid state while evading a residual-based bad data detector (BDD). Existing blind attacks learn a low-rank measurement subspace, but this algebraic view does not state the physical grid constraints that make an attack stealthy or the minimum information needed to recover the complete attack space. Under the connected direct-current (DC) branch-flow model, we show that the residual-sensitive subspace of the noiseless orthogonal test is exactly the weighted cycle space. Its orthogonal complement is therefore the complete stealthy attack space, making weighted cycle-space knowledge both necessary and sufficient for complete blind FDIA. This space identifies the topology only up to 2-isomorphism and the relative cycle-edge parameters only up to one scale per biconnected component; bridge parameters are neither identified nor required. We then formulate a computationally unconstrained benchmark and a tractable measurement-only reconstruction method. Experiments on IEEE systems compare BDD bypass rate at a 95% nominal-acceptance threshold against state impact. As a compact alternating-current (AC) extension, we characterize feasible branch P/Q measurements by a cycle manifold and demonstrate topology-assisted manifold fitting and measurement generation on a graphics processing unit (GPU). In the lossless fixed-voltage small-angle limit, the normal space of the active-power slice reduces to the DC weighted cycle space.
Autonomous 3D active mapping requires a space robot to choose where to sense while building the geometry needed for navigation. Learned occupancy completion extends spatial context beyond the current field of view, but one predicted map often serves two planning roles: it scores expected surface gain and constrains collision-free motion. Unsupported occupancy can therefore distort both where the robot looks and where it believes it can travel. We study this coupled interface in a controlled closed-loop benchmark by holding the active-mapping system fixed and varying only its planner-facing occupancy across observation-only, learned, oracle-corrected, and ground-truth conditions. Improving occupancy accuracy does not monotonically improve closed-loop coverage: across 25 starts, planning with ground-truth occupancy reaches 70% of the learned baseline's final coverage 12.7 steps earlier on average, while increasing final coverage by only 0.031. Guided by this diagnosis, we introduce an observation-gated filter that retains completion in insufficiently observed regions and suppresses predictions only after repeated frustum exposure without nearby RGB-D support. The filter improves both targeted failure-prone starts without retraining or ground truth. These results motivate online revision of planner-facing geometry during autonomous intervals between communication windows. The current study assumes benchmark RGB-D observations and sufficiently accurate pose estimates; planetary sensing conditions and accumulated localization drift remain to be evaluated.
State-of-the-art vision models process images in their entirety, lacking the ability to selectively zoom in on relevant regions. This limitation is particularly acute in scenarios where processing must be conditioned on a specific task - such as instance detection, which requires localizing a specific object in a high-resolution, cluttered scene. In such settings, critical details are easily lost as images are often resized to match the model dimensions and computational constraints. We introduce Coarse-to-Fine Glimpse-based Active Perception (CF-GAP), a task-driven front-end that enhances high-resolution processing of existing instance detectors. CF-GAP selectively directs a sequence of limited view glimpses across the scene, utilizing task information to iteratively refine focus on the most relevant regions. These localized regions are then processed at high resolution by a downstream instance detector. By avoiding full-image processing and eliminating irrelevant confounding information, CF-GAP improves Average Precision (AP) by up to 20% across various state-of-the-art instance detectors on the HR-InsDet and Robotools benchmarks, while further enabling lightweight detectors to outperform their larger counterparts.
We present SG-AMP, integrating robust depth completion with input-conditioned uncertainty, persistent panoptic mapping, plant scene-graph reasoning, and semantics-aware active view-motion planning. Beyond inspecting uncertain observed regions, the scene graph explicitly hypothesizes unobserved pepper--peduncle attachments and directs close-range sensing toward them. Candidate views are selected according to expected information gain, while class-dependent motion costs distinguish protected peppers, peduncles, and stems from conditionally traversable foliage. On pepper data, the perception network achieves 55.27% semantic mIoU, 38.67% PQ, and 40.62mm depth RMSE, while input-conditioned uncertainty improves NYUv2 NLL from −1.6518 to −1.6925 and AUSE from 0.0102 to 0.0087.
Reliable relative pose estimation between autonomous underwater vehicles (AUVs) is critical for cooperative ocean exploration, sampling, and multi-robot coordination. However, achieving robust vision-based relative localization in underwater environments remains challenging due to severe optical degradation, including turbidity, illumination variations, reflections, and intermittent feature occlusions. This paper presents AMR-Pose, an active LED marker-based relative pose estimation framework for cooperative AUVs. A compact marker module consisting of one red central LED and three blue peripheral LEDs is developed and integrated onto the leader AUV to provide distinctive visual features under complex underwater conditions. Building upon the detected marker observations, a probabilistic switching Perspective-n-Point estimator (PSwPnP) is developed by combining Lie-group pose propagation on SE(3), probabilistic marker association, and visibility-adaptive measurement fusion for robust six-degree-of-freedom relative pose estimation. The proposed framework dynamically adapts the estimation process according to marker visibility, maintaining geometric consistency and temporal stability during partial observations and visibility transitions. Extensive water-tank experiments with motion-capture ground truth validate that AMR-Pose achieves accurate, smooth, and robust relative pose estimation under challenging underwater conditions. Closed-loop leader-follower experiments further demonstrate its feasibility for real-time relative pose feedback in cooperative underwater robotics.
Hierarchical open-vocabulary object navigation (OVON) requires agents to follow free-form instructions that may specify targets through scene-, room-, region-, and instance-level cues in unseen environments. Although recent work LangMap has formalized this setting, reliably solving it under partial observations remains challenging: spatial grounding requires persistent environment-level evidence, whereas target verification requires clear and discriminative candidate views. We present SAP-Nav, a fully online, zero-shot framework that addresses both requirements through active perception. SAP-Nav incrementally constructs a Queryable Spatial-Semantic Representation from actively acquired room views, enabling spatial semantic queries from any explored location. It further employs Active Viewpoint Verification to assess whether the current observation provides sufficient evidence and, when necessary, reposition the agent to a more informative viewpoint before verifying candidates against category and attribute constraints. Although designed for hierarchical OVON, SAP-Nav supports both hierarchical and standard category-level OVON without task-specific training or precomputed scene maps. Experiments on LangMap and HM3D-OVON show that SAP-Nav achieves the overall best performance, including a 12.2% improvement in SR over training-based methods on region-level navigation. Real-world robot experiments further demonstrate its practical feasibility. Code will be made publicly available upon acceptance.
Kinesthetic teaching through robot hand-guiding provides a natural interface for collecting demonstrations in imitation learning and programming-by-demonstration. However, extended sessions cause operator fatigue, reducing demonstration quality and limiting scalability. Current industrial hand-guiding approaches typically provide no active assistance, and alternatives require costly wrist-mounted force-torque sensors or rely on learned motion priors unavailable for new tasks. We propose RHOAS, a hand-guiding scheme that actively supports operator-intended motions using model-based force estimation without additional hardware. Our approach considers robot hand-guiding as an actively controlled interaction by the human operator, rather than an interaction with a passive environment. Standard methods used for hand-guiding typically rely on general passivity-based compliant control architectures that unnecessarily increase operator effort and limit the range of demonstrable motions without providing the intended stability guarantees in active interaction. Instead, our design utilizes model-based external torque estimation, internal joint torque sensing, and redundant robot kinematics to actively support human physical input within the human interaction frequency bandwidth. We address practical challenges of relying on observer-based force estimation, including suppression of unmodeled joint elastic dynamic effects and measurement noise in the feedback path, reduced estimate accuracy close to kinematic singularities, and static gravity compensation errors. In a user study with 16 participants on a KUKA LWR iiwa we demonstrate statistically significant reductions in physical effort, improved maneuverability for both precise and agile tasks, and clear user preference.
Zero-shot object-goal navigation (ZSON) in open-vocabulary scenarios is challenging, as it requires a robot to locate an arbitrarily specified object in an unseen environment without task-specific training. Currently, the task still suffers from high latency and limited accuracy due to redundant perception pipelines and insufficient evidence for reliable target confirmation. In this letter, we reframe ZSON as an evidence-driven perception-to-decision problem and present AECNav, a training-free pipeline built on three components: i) Evidence-gated perception, which utilizes a shared encoding across all reasoning stages to establish a unified semantic basis and eliminate redundant computations; ii) Evidence consolidation, which aggregates detections into cluster-level log-odds beliefs. This explicitly separates genuine target support from the false confidence of visually similar distractors, while treating the absence of expected detections as negative evidence; and iii) Active evidence acquisition, which sustains productive exploration under weak semantic cues by selecting frontiers that maximize information gain at minimal traversal cost. As a result, AECNav significantly outperforms previous methods and achieves state-of-the-art success rates of 84.7%, 57.3%, and 51.3% on HM3D-v2, HM3D-OVON, and MP3D, respectively, with substantially lower inference overhead, and attains 95% success across 40 trials on a physical quadruped robot at roughly 5Hz. Code will be made publicly available upon acceptance.
Long-horizon service robots require persistent world models that can be built autonomously in unseen environments and revised as task-relevant objects change. Existing methods rely on online mapping, which accumulates localization and observation errors, static scene representations that cannot capture persistent object changes, or holistic vision-language predictions that lack verifiable 3D geometric evidence. We present PBD-AG, a persistent baseline-delta active graph framework that decouples robot-verified stable fixtures from revisable dynamic object events. Under our framework, the robot autonomously bootstraps the structural baseline from onboard exploration and inspects discovered fixtures to ground hierarchical object beliefs. PBD-AG maintains reliability-weighted object states over geometry, semantics, identity, existence, and support relations, utilizing a geometric visibility gate to mitigate false deletions under occlusion. Inspection viewpoints are selected by a graph-conditioned policy that balances target coverage, travel cost, collision risk, and redundant observation. Simulation experiments in multiple environments and under controlled dynamic evaluation show higher aggregate coarse-fixture F1 than capability-matched controls, as well as stronger identity continuity and event recall. A qualitative physical-robot demonstration further illustrates integration with onboard sensing, providing a traceable world model for long-horizon robotic perception. The project page of PBD-AG is available at https://shuobao214.github.io/PBD-AG/
In many autonomous applications requiring real-time localization, active marker-based systems are preferred due to their low latency and ease of deployment compared to computationally demanding feature-based methods. Event~\mbox{cameras} offer high temporal resolution and minimal delay and are commonly used with active LED markers for robust real-time localization. Existing methods typically rely on Perspective-n-Point (PnP) solvers for pose estimation. However, structured marker layouts can be challenging to deploy in space-constrained scenarios, while partial self-motion information (e.g., gravity direction and altitude) is readily available from onboard sensors. We derive a robust and accurate minimal solver that estimates camera pose from only two LED markers by incorporating known tilt angle and camera height measured by an onboard sensor, such as an IMU or an altimeter. The proposed formulation uniquely determines the camera pose through both a closed-form and a linear least-squares solution. We further analyze degenerate configurations and characterize the conditions under which height information does not contribute to rotation estimation. For evaluation, we developed an event-based active marker system to collect real-world data with ground truth from a motion capture system. Experiments on both synthetic and real data demonstrate improved accuracy over the state-of-the-art P2P solver and competitive performance relative to P3P.
Whole-slide visual reasoning requires identifying sparse diagnostic evidence in gigapixel pathology slides and integrating observations across spatial scales. Existing WSI methods either compress densely sampled patches into global representations or use pretrained vision-language models with heuristic region selection, weakening links between predictions and morphology or lacking pathology-trained observation policies. We present AdaptivePath, an active-perception framework that formulates WSI evidence acquisition as sequential decision making. The Navigator learns question-agnostic abnormality-driven navigation from pathologist-reviewed labels to select observation locations and spatial extents, avoiding costly question-specific trajectory annotations. We train this policy through alternating representation learning and proximal policy optimization, followed by fine-tuning with geometric and appearance consistency objectives to stabilize focus trajectories. During inference, the Navigator hierarchically acquires sparse observations from low to high magnification under a limited ROI budget. A Morphology Interpreter converts observations into question-conditioned evidence, while the Deliberator evaluates evidence and revises intermediate answers across magnifications. The Arbiter integrates deliberation history to produce final answers. AdaptivePath achieves state-of-the-art zero-shot performance on WSI and region pathology VQA benchmarks and reaches 80.14% accuracy for cancer subtype classification across six TCGA cohorts. In a blinded diagnostic-utility study, pathologists using AdaptivePath-selected observation sequences achieve 82.9% accuracy. These results demonstrate that learned active perception enables effective and traceable visual reasoning over gigapixel pathology slides.
Despite advances in artificial intelligence (AI) across multiple sectors, today's AI tools, including deep learning and generative AI, still fail when embedded into physical systems, such as robots and vehicles operating under real-world physical laws. This stems from their inability to maintain reliable world models for long-horizon planning under uncertainty and generalize to unseen scenarios. In this context, wireless networks, through pervasive sensing and communication, can orchestrate physical intelligence. However, current architectures optimize throughput, latency, and reliability and cannot support real-time physical AI coordination, requiring agents to maintain shared spatiotemporal context. To address these challenges, a network of holonic digital twins (HDT-Nets) framework is proposed to deliver real-time physical AI inference through holonic agents that actively reason about their environment rather than passively mirror physical assets. Each HDT is realized as a hierarchical structure spanning the physical agent and network edge, reasoning autonomously at the local level while cooperating with neighboring HDTs to form collectively intelligent units. In HDT-Net, causal Markov blankets spanning sensing, communication, and control determine which agents must coordinate and enable counterfactual reasoning over multi-domain interventions. Active inference within these boundaries unifies perception, action, and learning by minimizing expected free energy while deciding which beliefs to transmit based on their cognitive value to the receiver. Category theory ensures that transmitted beliefs preserve semantic structure across heterogeneous agents with incompatible representations. Finally, integrated information theory quantifies when collective intelligence exceeds independent operation and how network intelligence evolves through coordinated learning and information exchange.
Coding agents powered by large language models (LLMs) are increasingly adopted in software engineering (SWE) scenarios, capable of fixing a specific bug in large-scale codebase. However, existing SWE benchmarks typically assume that high-quality issue reports with detailed information are always available, which is easily violated in practice due to the complexity of report acquisition and curation. To address this, we introduce Active-SWE, a benchmark for evaluating coding agents on proactively discovering and fixing multiple bugs without report guidance, covering 1,663 tasks across six bug categories and eight languages. Beyond shifting the focus from existing reactive bug fixing to proactive bug fixing, Active-SWE enables a more in-depth evaluation by expanding the scope from fixing a specific recorded bug to multiple-bug fixing and potential bug discovery scenarios. To construct Active-SWE, we propose a novel difficulty-aware task formulation pipeline with a dual-track evaluation framework, facilitating comprehensive evaluation of proactive bug-fixing capability. Extensive experiments reveal that most state-of-the-art coding agents struggle with proactive bug-fixing tasks, demonstrating limited performance in locating and resolving recorded bugs, handling multiple bug fixing scenarios, and discovering valid potential bugs.
ARC-AGI-3 turns abstraction into an interactive problem of skill acquisition. A player must infer an unfamiliar game's rules, hidden state, and goal while maintaining action efficiency because every move counts. We formalize these environments as parameterized rendered deterministic Moore machines and introduce Tycho, a coding-agent system that constructs and uses game-specific models during interaction. Tycho separates actionable observations from intermediate animation, level-completion, and game-over frames. From this structured history, an agent can model, test, plan with, repair, or bypass a free-form executable hypothesis. In one matched public-set run per policy, we compare four orchestration policies on all 25 public games using Claude Opus 4.8 under matched inference budgets. Actor-requested delegation to a model builder obtains the highest observed mean Relative Human Action Efficiency (RHAE), 88.49. With this selected policy, GPT-5.6 Sol and Opus 5 both reach 100.00 RHAE and complete all 183 levels. Their game-balanced first-run human-replay midranks are 98.5 and 100.0. Opus 5 uses 61% fewer scored actions than the aggregate official human baselines. Automatic repair after verification failures produces models that reproduce observed transitions much more accurately, yet reaches only 83.07 RHAE. Transition match indicates whether a simulator reproduces observed dynamics, not whether it has identified the objective or improves the next action. Strong play also requires deciding when to construct, repair, use, or bypass a model. We call this joint problem active abstraction: generating a testable model from costly interaction and deciding when acquiring or using it is worth its cost.
Real-time score following from sheet images remains chal- lenging because the model must process streaming au- dio while resolving highly repetitive visual patterns un- der strict latency constraints. Recent image-based meth- ods have attempted to use multi-resolution prediction by simultaneously predicting the positions of the active sys- tem, bar, and note. However, their predictions across these different levels of notation are independent, which makes the predictions unstable and introduces unnecessary ex- tra search space for bar- and note-level predictions. Most existing methods also lack mechanisms to recover from score discontinuities, such as repeats, da capo (D.C.), or coda jumps. This paper proposes CODA, to the best of our knowledge, the first real-time score following system that addresses both gaps. CODA explicitly exploits the cascaded structure of music scores: it first selects the ac- tive system, then the active bar within it, and finally the active note within the selected bar. This enforces pre- diction consistency across resolutions. A silence-driven break mode enables recovery from arbitrary score discon- tinuities without requiring knowledge of the repeat struc- ture. Evaluated on the Multimodal Sheet Music Dataset (MSMD) piano benchmarks, CODA achieves state-of-the- art tracking accuracy and discontinuity-recovery perfor- mance under real-time throughput. Code is available at https://github.com/ValleyC/CODA.
Sparse-support uncertainty is usually quantified by treating the dictionary as known, an assumption that can produce overconfident, label-dependent conclusions when the dictionary is learned from latent sparse mixtures. Near collisions of coherent atoms, a test signal may identify the active physical group even though the training data cannot distinguish the physical rays within it. We develop inference for active physical rays, unit atoms modulo sign, after latent dictionary learning. In a fixed-dimensional Gaussian train-test experiment, we retain all dictionaries compatible with a robust training-moment region, profile the test representation over them, and project surviving configurations onto a permutation-invariant support space. The resulting confidence correspondence can report cross-sheet inconclusiveness, group resolution with child ambiguity, or fine-support resolution. We characterize both its statistical cost and decision-theoretic benefit. Residual block orientation first affects the latent training density at cubic order, yielding information of order s6, where s is the within-block collision scale. The correspondence provides high-probability-over-training conditional test coverage, with resolution governed separately by parent detectability, test-time support separation, and learned-dictionary orientation. In the resolved fixed-shell regime, its projective Hausdorff diameter contracts at the minimax-optimal rate s∧(Ns2)−1, up to constants. A restricted-task theorem further determines when coefficient asymmetry allows test replication to supplement training information and when calibration uncertainty remains irreducible. The framework thus yields honest, resolution-adaptive support statements and guides the allocation of training versus test measurements.
Human vision is a closed loop: gaze is continuously redirected by intermediate hypotheses rather than a single snapshot. Decades of psychophysics and cognitive science have argued that this active observation is essential for a wide range of tasks. Whether today's multimodal large language models (MLLMs) exercise active observation is an empirical question that current vision-language benchmarks do not answer. We introduce ActiveVision, a benchmark that makes active observation measurable for MLLMs, comprising 17 tasks across 3 categories. Tasks are designed to force repeated visual perception rather than a single static description. Frontier MLLMs collapse on ActiveVision: the highest-scoring model we evaluate, GPT-5.5 at the highest exposed reasoning-effort tier, solves only 10.6% of items and scores zero on 11 of the 17 tasks, and even Claude Fable 5, despite topping most reasoning and coding leaderboards, solves just 3.5%, far behind three human participants who average 96.1%. Furthermore, much of the gap persists even when models write and run their own vision code: such code is unreliable on realistic imagery, and catching its failures itself requires the active perception the models lack. Together, these results indicate that current MLLMs lack robust active visual observation, motivating architectures and training objectives that close the perception-reasoning loop.
Occlude a named object until about an eighth of it remains visible, and an open-vocabulary detector's confidence that the object is present barely changes; as the clutter around it grows the confidence can even rise. On real video the detector still reports the object present in 99% of occluded frames, on another instance of the same category. This matters because that confidence is widely read as a visibility signal, used to threshold detections, evaluate open-vocabulary detectors, ground language, retrieve instances, and gate active perception. We audit whether it reflects occlusion by pairing every view with a geometry-segmentation oracle that gives detector-free ground-truth visibility. As true visibility falls from every scene to one in eight, the confidence stays nearly constant and uncorrelated with visibility, and the detector reports the target present in about nine of ten scenes, firing on same-category distractors: it signals that the category is present somewhere, not that the specific target is visible. The failure holds across three detectors (Grounding DINO, OWLv2, and Segment Anything Model 3), nine object categories, two simulators with different renderers and object sets, built and natural occlusion, and real video. Two consequences follow: a confidence-based metric understates the value of resolving occlusion by about ten times (8 against 88 points in our active-perception setting), and a confidence-based gate fires exactly when the object is hidden. No single-view signal we tried, including a realizable localization check, flags the occlusion, because the occluders sit where the target is. We connect the effect to detector miscalibration and object hallucination, release the controlled benchmark, and recommend target-grounded signals for gating and evaluation.
Precise spatial-temporal annotation of laparoscopic videos is time-consuming and requires expert knowledge. We propose a human-in-the-loop knowledge acquisition framework that combines active learning with dual-loss optimization to significantly reduce the annotation effort needed for automatic localization and segmentation of objects in the surgical field. Our method employs a foundation model to generate temporally consistent class activation maps (CAMs) from video using two complementary training objectives: a weak supervision loss on video-level tool presence labels for weakly annotated data, and an image-level mask loss on human-corrected annotations obtained through active learning. Rather than requiring dense pixel-level annotation upfront, our pipeline iteratively proposes pseudo-masks that guide the expert annotator to refine the knowledge previously captured by the model. We demonstrate that our framework reduces the effort of surgical video annotation by 50% by the end of training in comparison to fully manual annotation. Through eliminating the need for large, fully annotated datasets from the start, this framework enables scalability to the development of surgical tool segmentation models. This iterative human-in-the-loop refinement supports efficient knowledge acquisition with minimal expert input, providing a practical and deployable strategy for expanding tool segmentation to larger, more diverse datasets and real-world clinical settings.
Manasa Dendukuri, Matjaz Jogan, Daniel A. Hashimoto +1
Most AI-for-science systems focus on scaling a single reasoning process through better models, larger context windows, long-horizon agentic execution, or digital co-scientists working with one principal user. However, challenging scientific problems are rarely solved by one reasoner alone. They are solved by teams whose members bring different priors, experimental backgrounds, tacit knowledge, and domain-trained intuitions. The open problem is therefore not only how to scale models, but how to cultivate networked intelligence: scaling the connections between humans and AI systems so that a result or hypothesis produced in one context reaches another person, agent, instrument, or robot that can act on it. We introduce Mycelium, an active shared workspace that automatically connects researchers and AI agents as a multi-user co-scientist. As human users and agents work, the system captures important observations and hypotheses, tracks how they relate to the team's evolving model, and routes them to the person or agent whose next decision they can inform. We evaluate Mycelium in its first empirical test, a biological multi-omics campaign in which routed shared context turned a local analytical finding into a cross-expert mechanistic constraint and ultimately into an experimental design. We also give networked intelligence a computational account as sparse conditional computation over distributed scientific contexts. This account distinguishes when a scaled standalone agent can match the network from when independent expertise and non-mergeable contexts make the network irreducible.
Sutanay Choudhury, Jeffrey J. Czajka, Lummy M. O. Monteiro +15
We introduce ActiveFly-Bench, the first benchmark to bridge cyberspace reasoning and physical-world interaction for UAV embodied perception. The benchmark decomposes active perception into three hierarchical tasks: Aerial Embodied Question Answering (Air-EQA), Observation Behavior Planning (OBP), and Fine-grained Language-guided UAV Control (FLUC), explicitly connecting high-level task understanding, behavior planning, and low-level control. The datasets are collected from both real-world and simulated outdoor environments for training and evaluation. We further develop ActiveFly, a closed-loop UAV agent that integrates visual-language reasoning with fine-grained control, and deploy it on a physical UAV platform. Experiments with representative VLMs and VLA models show that current UAV agents still struggle with behavior planning, viewpoint adjustment, and robust task completion in active perception. These results establish ActiveFly-Bench as a new testbed for embodied aerial intelligence.
Active testing provides a label--efficient approach to risk estimation by adaptively selecting which test points should be labelled. However, existing estimators fail to exploit the informative predictions of powerful black--box models, even though such predictions are increasingly available in settings where labels remain expensive. To address this, we propose \textbf{Prediction--Powered Active Testing (PPAT)}, a novel label--efficient risk estimation framework that combines the unbiased LURE estimator \citep{farquhar2021statistical} with a prediction--powered control variate. Rather than using proxy predictions as biased pseudo--labels, PPAT uses them to residualise the loss, preserving unbiasedness while reducing variance. Beyond the estimator itself, PPAT also changes which points should be acquired: we derive oracle and practical surrogate--based acquisition rules tailored to reducing the variance of our estimator. Moreover, we establish asymptotic normality for PPAT, yielding asymptotically valid confidence intervals and thus a principled estimate of the uncertainty around our estimates. Across tabular regression and image--classification tasks, PPAT outperforms existing methods in risk estimation, while its confidence intervals attain the target coverage with substantially fewer labels and smaller widths.
As part of a series on first-principles modeling of cognitive functions, this paper attempts to provide a mathematical formulation of thinking and perception. It formally derives slow thinking or more generally, active perception, and encompasses the design, training and inference of slow thinking large language models. Our starting point is the lifting and projection of probability distributions on the observable and latent spaces, with the objective of representing complex data distributions by simple function families such as neural networks. A theory called "active lifting" is proposed, based on the sampling of latent sequences and an intrinsic drive to reduce uncertainty with maximum rate. It derives a large design space, containing the slow thinking models in a subspace that we call the static theory. These models are positioned on the representation hierarchy and sampler hierarchy induced by the static theory, and can be upgraded by climbing the two hierarchies. Active lifting further derives an inference process with an internal time axis, and a training objective that resembles minimum-length coding as well as the invention of languages. Thus, it characterizes the agency of perception, including the emergence of the slow thinking formats. Technical by-products of this theory include a three-stage pathway for improving slow thinking models, a unified approach to constructing encoders and generative models for all data modalities, a priori formation of human-like visual representations, and a possible solution to policy collapse.
Existing referring segmentation models passively process static images captured from fixed perspectives, limiting their applicability in Embodied AI, where agents must perform active perception in the continuous 360∘ environments. To bridge this gap, we introduce a novel task: Active Panoramic Referring Segmentation (APRS). In this setting, an agent is required to adjust its viewing direction (Δθ,Δφ) to explore the 360∘ environment, seeking the object specified by a user instruction for segmentation. To tackle this challenging task, we propose PanoSeeker, a memory-augmented agent for efficient APRS. Rather than relying on heuristic scanning, PanoSeeker integrates a Vision-Language Model (VLM) with EgoSphere, an explicit spatial visual memory. By progressively integrating sequential local observations into a unified 360∘ representation, EgoSphere enables the agent to plan efficient and non-redundant search trajectories. Once the target is found, the agent performs active viewpoint alignment and outputs the segmentation mask. Furthermore, we curate an expert-annotated search trajectory dataset with memory timelines for Supervised Fine-Tuning, followed by Reinforcement Learning post-training to explicitly optimize PanoSeeker's exploration efficiency. Extensive experiments on our newly established APRS benchmark demonstrate that PanoSeeker achieves superior search efficiency and segmentation accuracy, significantly outperforming adapted state-of-the-art baselines.
Certified world models estimate how long their predictions remain valid. We turn this validity horizon into an operational sensing clock: a rule for when an agent should stop coasting and re-sense. Starting from an audited equivariant world model, we derive a deadline for no-sensing intervals and show that deployable deadlines in learned world models must be drift-aware: on-manifold Lyapunov rates alone overestimate coasting validity, while calibrated native rollout-drift envelopes carry the deployed guarantee. On a frozen 3D VN-JEPA model, the resulting clock controls held-out interval-simultaneous certificate violation across seeds and data shards. In a cue-conditioned theorem-bed (a synthetic bench where all schedulers share the exact model, isolating the scheduling rule), the clock remains valid on the deployment distribution and substantially reduces eventful-tail violations relative to exact-mixture expected-belief scheduling at matched sensing budget. We also report limits: in the short-horizon frozen VN-JEPA regime, empirical conformal horizons match the deployed clock on validity and budget, and a partial-reset exploration finds no clean budget-matched advantage for the spectral term. Thus the contribution is a certified sensing-clock primitive and drift-aware deployment method, not a claim that spectral clocks empirically dominate all non-spectral schedulers.
Modern machine learning applications employ deep neural networks training with the error backpropagation algorithm. Although this algorithm is very effective, it lacks biological realism. For example, backpropagation requires symmetric connectivity, and a separate neural processing channel for error signals. Prior works have therefore proposed a number of more realistic alternatives for error backpropagation. However, most of them still suffer from demanding preassumptions that may be not fulfilled in the real brain, for example, they often still require either symmetric connectivity or two separate processing channels, and often require also special mathematical operations like subtractions or function inversions. Here I propose supervised counterstream learning in deep associative networks as a simpler approach that requires only recognition of errors during training, and then backpropagates correcting target activity through the same activity channel as used for forward propagation. For this, two activity waves are initiated at the same time in input and output layers and then traveling in opposite directions to meet in one of the hidden layers. By employing simple local Hebbian-type learning rules, the corresponding activity pattern sequences get linked bidirectionally, thereby decreasing error rates over time. Despite its simplicity and an incomplete hyperparameter optimzation, a high high test accuracy is achieved on the (binarized) MNIST data set that is comparable to more demanding architectures.
As autonomous agents tackle increasingly complex multi-step, multi-agent tasks, their execution trajectories have scaled beyond the constraints of even the largest context windows. Current methods for effectively diagnosing agent failures load the full trajectory into an LLM's context window, which suffers from attention dilution and fails when agentic traces inevitably exceed context limits. To address this, we introduce SAFARI (Scaling long-horizon Agentic Fault AttRibution via active Investigation), a framework that replaces linear context loading with a tool-augmented diagnostic loop. By equipping LLMs with a specialized toolbox to read and search trajectory segments alongside a persistent Short-Term Memory (STM) for cross-turn reasoning, SAFARI effectively decouples diagnostic accuracy from architectural context limits. Our experiments demonstrate that SAFARI outperforms state-of-the-art results by 20% on the Who&When dataset within a 1M token budget, and by 19% on TRAIL GAIA subset on a 25K token budget. Most significantly, SAFARI maintains a 0.58 precision even when the target fault resides 5x beyond the model's native context window, a scenario where traditional evaluators fail entirely.
Most imitation learning methods assume full observability in table-top settings. In practice, objects are often occluded, requiring robots to both search and act, and learning this coupled behavior from limited demonstrations remains challenging. We propose See2Act, an imitation learning approach that conditions action prediction on a sequence of actively-inferred viewpoints at test time, by coupling action denoising with viewpoint refinement. The policy is trained using camera poses anchored to keyframe actions from offline demonstrations, enabling implicit learning of where to see, while learning how to act. We empirically demonstrate that in Ravens the policy recovers informative viewpoints under severe occlusions, and on RLBench tasks it improves performance by up to 34% over prior methods. In the real world, we collect 50 demonstrations in a digital twin and achieve zero-shot sim-to-real transfer on pick-and-place tasks using depth observations. The policy handles significant occlusions, showing that learned viewpoint reasoning enables robust manipulation under partial observability.
Passive models for long video understanding typically rely on a "watch-it-all" paradigm, processing frames uniformly regardless of query difficulty, causing computational cost to grow with video duration. Although interactive frameworks have emerged, they often rely on global pre-scanning, and their context cost still scales with video length. We propose OmniAgent, the first native omni-modal agent that formulates video understanding as a POMDP-based iterative Observation-Thought-Action cycle. OmniAgent executes on-demand actions to selectively distill audio-visual cues into a persistent textual memory, effectively decoupling reasoning complexity from raw video duration. To operationalize this, we introduce (1) Agentic Supervised Fine-Tuning to bootstrap native active perception via best-of-N trajectory synthesis with dual-stage quality control, and (2) Agentic Reinforcement Learning with TAURA (Turn-aware Adaptive Uncertainty Rescaled Advantage), which leverages turn-level entropy to steer credit assignment toward pivotal discovery turns. Crucially, OmniAgent exhibits positive test-time scaling, where performance improves as the number of reasoning turns increases, validating the efficacy of active perception. Empirical results across ten benchmarks (e.g., VideoMME, LVBench) demonstrate that OmniAgent achieves state-of-the-art performance among open-source models. Notably, on LVBench, our 7B agent outperforms the 10× larger Qwen2.5-VL-72B (50.5% vs. 47.3%).
Task-oriented grasping performance degrades significantly when object views suffer from occlusions. Existing task-oriented grasping methods typically assume task-relevant regions are visible in the initial frame, while view planning approaches enable active perception but often ignore task semantics and rely on time-consuming scene reconstruction. To address these limitations, we present GCNGrasp-VP, an efficient framework integrating affordance field prediction with active view planning. Central to this framework is GCNGrasp-v2, a task-oriented grasp model that simultaneously supports grasp evaluation and affordance field prediction, achieving constant-time inference complexity. Leveraging this capability, our Affordance-guided View Planner (Affordance-VP) utilizes the affordance field as an information gain metric to guide camera observation of task-relevant regions without requiring scene reconstruction. View planning results show that our method significantly outperforms scene-uncertainty-driven baselines with only one view adjustment. Real-world validation further confirms substantial improvements in grasp success rates for single-object scenarios while maintaining millisecond-level computational latency. Code and models are available at https://github.com/Instinct323/GCNGrasp-VP.
Human demonstrations, which can be collected at scale and naturally capture active hand-eye coordination, are a promising data source for learning humanoid loco-manipulation. However, directly transferring human demonstrations to humanoids requires a precise world-frame tracking controller, which is often brittle under Out-of-Distribution(OOD) targets, while human-to-humanoid gaps persist in both egocentric observation and action execution. To address these challenges, we present HALOMI, a scalable framework for learning humanoid loco-manipulation with active perception from human demonstrations. HALOMI extends Universal Manipulation Interface (UMI) with egocentric sensing to collect ego-view and wrist-view observations along with head-hand trajectories at scale. We further propose a manifold-constrained controller that plans in a learned latent behavior manifold to enable precise and robust head-hand tracking in the world frame. To bridge the human-to-humanoid gap, we perform ego-view alignment and introduce a controller-aware reference trajectory adaptation to reduce mismatch in both observation and action execution. We validate HALOMI on a Unitree G1 humanoid robot with an actuated neck across five real-world tasks involving navigation, grasping, bimanual manipulation, whole-body coordination, and dynamic behaviors. Across the three quantitatively evaluated tasks, HALOMI achieves an average success rate of 85%, while additional qualitative demonstrations show its ability to support dynamic tossing and deep-squat grasping.
Safe and efficient trajectory planning in unknown, cluttered 3D environments constitutes a critical bottleneck for deploying Unmanned Aerial Vehicles (UAVs) in real-world applications. This challenge is further exacerbated by the limited field-of-view (FOV) and sensing range of onboard sensors. Many existing methods either make simplistic assumptions about unexplored space or rely on conservative heuristics such as speed limits or fixed perception patterns, reducing efficiency and generalizing poorly across different sensor types. In this work, we propose a novel planning framework that directly integrates active perception into trajectory optimization, thereby improving safety while preserving efficiency. The perception constraints are derived from the UAV's dynamic model and formulated in the sensor coordinate frame, which enables precise handling of FOV geometry. The velocity-triggered activation mechanism enables the planner to balance perception and motion efficiency. We introduce an active perception sub-trajectory segment with parametric start-time optimization, mitigating collision risks from late obstacle detection. Our formulation enables active perception during arbitrary 3D maneuvers, extending beyond prior methods designed mainly for horizontal motion. All constraints and penalties are incorporated into a differentiable optimization problem, so the planner requires only a simple front-end global path for guidance, rather than a computationally expensive perception-aware path generator. Extensive simulations and real-world experiments demonstrate robust performance across diverse unknown environments with varying sensor configurations.
Few-shot font generation aims to synthesize the remaining glyphs of a font given one or a few reference glyphs while preserving stylistic consistency, thereby supporting font designers in efficiently completing a typeface. Existing methods primarily focus on improving generation quality given a fixed reference set. However, when the current reference glyphs are insufficient to represent the target style, few-shot font generation may fail to produce satisfactory results. In practical scenarios, additional reference glyphs can often be obtained from the designer when necessary. Accordingly, we propose a new framework, Active Reference Acquisition in Few-Shot Font Generation, in which the model sequentially decides which character to acquire next as an additional reference. Furthermore, we propose a reference part-coverage-based acquisition function to efficiently query the designer. Motivated by the observation that font styles are well characterized by local structural parts, we represent each glyph using a histogram of local features and select query characters that maximize the expected part coverage of the reference set. By prioritizing characters that contain parts not yet covered by the current references, the proposed method progressively expands the diversity of visual parts in the reference set. As a result, generation quality is improved with fewer queries. Experiments on the Google Fonts dataset demonstrate that the proposed method achieves higher generation quality than random querying and reference-agnostic baselines. The code is available at https://github.com/matsuo-shinnosuke/ActiveRef-FontGen.
Spatial transcriptomics (ST) links gene expression with tissue morphology but remains expensive and low-throughput, motivating surrogates that infer expression from routine histology. Whole-slide H&E-to-ST inference pairs a gigapixel image with gene measurements at a sparse, irregular set of locations, making multiscale modeling challenging without incurring dense-grid overhead or quadratic token mixing. We propose HiST, a hierarchical sparse transformer that treats measured locations as a lattice-indexed sparse field and builds a dyadic encoder--decoder directly on the active tissue footprint. HiST combines sparse window attention for local geometric correspondence with resolution-changing operators for rapid multiscale context integration. For a fixed window size, the dominant runtime and memory scale with the number of observed locations rather than the dense slide area. To mitigate slide-specific acquisition variation, HiST adds a bottlenecked global conditioning pathway via a \emph{slide calibration token} that summarizes slide-level context and conditions local representations. On a multi-organ benchmark spanning diverse tissues and acquisition sources, HiST improves predictive performance over recent baselines while reducing runtime and peak memory.
Advancing scientific understanding through mechanistic modeling requires posing the right experimental questions to yield maximally informative data. To automate this pursuit within cognitive science, we introduce ATLAS (Active Theory Learning for Automated Science), an active learning framework for the data-driven discovery of interpretable behavioral models. ATLAS iterates between generating mechanistic hypotheses--instantiated as a diverse ensemble of sparse neural networks (Disentangled RNNs)--and designing experiments that optimally distinguish between them. We test this approach on the problem of recovering reinforcement learning agents from their behavior in bandit tasks. ATLAS designs varied sequences of qualitatively novel experiments with temporal structure tailored to underlying agent characteristics. The models trained on these experiments are evaluated against a comprehensive set of metrics for mechanistic modeling that capture behavioral, structural, and computational similarity. ATLAS achieves a 5-10x improvement in sample efficiency across all metrics compared to random experimentation, and its performance is further validated against expert-designed experiments derived from literature. These in silico results showcase ATLAS's potential to accelerate human-interpretable insights in cognitive science and other domains where scientific inquiry relies on discovering mechanistic models.
Noémi Éltető, Nathaniel D. Daw, Kimberly L. Stachenfeld +1
Perceptual uncertainty is a central challenge for heterogeneous robot teams operating in unstructured outdoor environments, where no single viewpoint affords reliable scene understanding. Perceptual uncertainty, arising from sources such as occlusions, manifests differently across robot viewpoints depending on scene structure. Detecting and resolving sources of perceptual uncertainty requires both scene-based contextual reasoning and capability-aware robot allocation. While vision-language models provide strong semantic priors for both, they are computationally prohibitive for onboard inference and lack calibrated uncertainty quantification. We introduce Co-GLANCE, a real-time onboard perception and decision-making system for uncertainty resolution in heterogeneous robot teams. Co-GLANCE distills the semantic reasoning capabilities of a vision-language model into an end-to-end model for occlusion segmentation and robot allocation, eliminating the need for cloud-based inference. To quantify perceptual uncertainty, Co-GLANCE combines conformal prediction with selective abstention to provide statistically valid coverage guarantees for segmentation, robot allocation, and detection outputs. These calibrated uncertainty estimates directly trigger active perception, dispatching the most appropriate robot to acquire informative viewpoints and resolve uncertainty. Across real-world scenarios, Co-GLANCE outperforms cloud-based vision-language model baselines in occlusion segmentation and robot allocation accuracy by 25% and 36%, respectively, while reducing per-frame inference latency 350x. We also release an air-ground dataset for future research. Code, videos, and dataset available at https://co-glance.github.io/ .
Michal P. Podolinsky, Neel P. Bhatt, Pranay Samineni +3
Egocentric human video offers a scalable alternative to robot data for pretraining, yet models pretrained on such video consistently underperform those pretrained on robot data. We attribute this gap to a missing signal, the active perception behavior in egocentric videos, where humans continuously reposition their viewpoint during manipulation, inducing camera motion that standard pipelines treat as noise. To address this, we present ActiveMimic, a pretraining framework that recovers synchronized camera and wrist trajectories from a single body-worn RGB camera, models camera motion as a viewpoint action, and jointly learns active perception and manipulation from in-the-wild egocentric human video before adapting to a target robot. Empirically, real-world experiments across tasks with diverse active perception demands show that ActiveMimic consistently surpasses baselines pretrained on human video and matches state-of-the-art models pretrained on robot data. Further analysis provides evidence that active perception capability originates from egocentric human video pretraining rather than robot-specific fine-tuning, confirming active perception as the key to unlocking egocentric human video for robot pretraining.
Optimizing urban layouts for climate adaptation requires balancing building density with cold-air ventilation. Because physics-based climate simulations are computationally expensive, planners typically evaluate fewer than ten manual designs. \gls{qd} algorithms offer a way to systematically illuminate the design space, but they require surrogate models to be practical. In this paper, we replace a slow, regulatory physics simulator with a spatial deep-learning surrogate (U-Net) inside an offline MAP-Elites loop. We systematically compare this spatial approach with a traditional \gls{gp} surrogate across different training-data strategies (quasi-random Sobol sampling vs.\ active \gls{qd} bootstrapping). Our results reveal that scalar \gls{gp} surrogates fail catastrophically when trained on random samples, requiring expensive, actively generated \gls{qd} archives to generalize. In contrast, the spatial inductive bias of the U-Net allows it to learn the underlying physics mapping robustly (R2=0.996), completely independent of the training data source. This allows offline \gls{qd} optimization to achieve highly accurate fitness rankings (ρ=0.994) using only a one-time batch of random training samples. The resulting pipeline, deployed in the open-source OpenSKIZZE tool, generates thousands of diverse, climate-evaluated building layouts in under ten minutes.
This paper proposes a cooperative target circumnavigation framework for multiple unmanned surface vehicles (USVs) operating without external localization. The objective is to maintain a uniform circular formation of a specified radius around a target using only limited onboard sensing. The framework adopts a heterogeneous perception strategy that distinguishes between the asymmetric sensing relationships with the target and among the USVs. Specifically, the USVs obtain relative range and displacement measurements through active perception and inter-vehicle communication, while bearing measurements to a non-cooperative target are acquired via passive sensors. To estimate relative positions--both among USVs and between each USV and the target--we employ a Maximum Correntropy Kalman Filter and a Pseudo-Linear Kalman Filter, respectively. A coupled oscillator-based formation controller is designed to ensure system observability while achieving circumnavigation. Theoretical analysis demonstrates that the controller ensures the relative motions between the USVs, as well as that between each USV and the target, satisfy the persistent excitation condition, thereby guaranteeing observability of the Kalman-based filters. The effectiveness of the proposed approach is validated through numerical simulations.
Standard Large Language Models (LLMs) follow a read-then-generate paradigm, causing unnecessary latency and computation. Streaming LLMs alleviate this issue by generating while receiving inputs, but still struggle to decide when to interact with the stream. Existing methods either hard-code interaction timing or rely on costly external alignment signals, such as timing labels, reasoning trajectories, or stronger teachers. In this paper, we propose ProactiveLLM, which achieves active interaction by leveraging the model's endogenous states to guide interaction decisions. The model first learns to perceive semantic sufficiency from partial inputs through two complementary training mechanisms: mask-based streaming modeling and synchronized privileged self-distillation (SPSD). The former applies monotonic random masking to the input during training, simulating progressively revealed streaming inputs and enabling the model to learn local semantic dependencies from partial-input views. The latter aligns the partial-context student view with a full-context teacher view generated by the same evolving model, allowing privileged full-context evidence to guide the student's understanding under incomplete observations. Together, these mechanisms induce endogenous sufficiency cues without requiring external teachers or annotations, providing a versatile foundation for the plug-and-play integration of diverse decision heads. Extensive evaluation across text and speech streaming tasks confirms that ProactiveLLM significantly reduces interaction latency while maintaining quality, validating its capacity for dynamic and active interaction. Code is publicly available at https://github.com/EIT-NLP/StreamingLLM/tree/main/ProactiveLLM.
We present Gaussian Splatting Anisotropic Visibility Field (GAVIS), a novel framework for uncertainty quantification and active mapping in 3DGS. Our key insight is that regions unseen from the training views yield unreliable predictions from the 3DGS. To address this, we introduce a principled and efficient method for quantifying the visibility field in 3DGS, defined as the anisotropic visibility of each particle with respect to the training views, and represented using spherical harmonics. The resulting visibility field is integrated into a Bayesian Network-based uncertainty-aware 3DGS rasterizer, enabling real-time (200 FPS) uncertainty quantification for synthesized views. Active mapping is further performed within a maximum information gain framework building on this formulation. Extensive experiments across diverse environments demonstrate that GAVIS consistently and significantly outperforms prior approaches in both accuracy and efficiency. Moreover, beyond standalone use, our method can be applied post-hoc to improve the performance of existing approaches.
Cross-Video Reasoning (CVR) has emerged as a critical frontier in multimodal intelligence, requiring models to retrieve, align, and aggregate evidence distributed across multiple videos. Current Multimodal Large Language Models (MLLMs) often struggle with CVR, as simple single-pass strategies encode multiple videos into a shared compressed context, potentially obscuring rare but critical evidence. In this paper, we propose AgentCVR, a multi-agent framework that treats CVR as an active evidence-acquisition task. AgentCVR employs a Master Agent to iteratively coordinate specialized Visual and Audio Agents for targeted evidence extraction. To ensure efficient training, we introduce Script-Simulated RL, which optimizes the agent's policy with LLM-generated semantic scripts and a lightweight text-based simulator, bypassing costly multimodal inference during online exploration. Experimental results on a comprehensive CVR benchmark show that AgentCVR outperforms single-pass baselines and achieves comparable performance to state-of-the-art closed-source systems, particularly in complex cross-video alignment and localization. To ensure reproducibility, our code is available at https://github.com/wang-jh24/AgentCVR.
Active tether-net systems are a promising solution for capturing large non-cooperative targets, such as space debris, by deploying a flexible net manipulated by maneuverable units (MUs). However, concurrent systematic explorations of design and control choices of the tether-net system to understand its full potential remain limited, partly due to the complex, constrained, nonlinear optimization problem that it presents -- one that involves a mixture of continuous, integer and categorical variables, with the latter two arising from net connectivity and component choices, respectively. Classical binary encoding methods are often ineffective for solving highly nonlinear and multimodal Mixed Combinatorial Nonlinear Programmings (MCNLPs) in engineering design, while integer coding approaches can introduce spurious relations among combinations. Given the graph-structured characteristics of the combinatorial space, this paper adopts and extends a new graph-learning-aided optimization approach to solve this MCNLP problem. Here, a Graph Neural Network (GNN) is trained to score (as output) and thereof recommend candidate combinations represented as nodes in a graph, with the continuous variable vector portion of a candidate design given as input. As a result, the MCNLP optimization reduces to an NLP, which can be solved using standard solvers. While this reduction approach is agnostic to the choice of the NLP solver, here a state-of-the-art Particle Swarm Optimization (PSO) algorithm with gradient-based fine-tuning is used as the solver. Demonstrated on the problem of concurrently designing the morphology of the net, choice of mass and thrusters in the MUs and aiming points used by the controller of the tether-net system, the GNN-based recommender is shown to provide significantly faster convergence to similar optimal solutions, compared to direct solution of the MCNLP problem.
As Low Earth Orbit has grown more crowded with space debris, the need for reliable and efficient debris removal solutions becomes more urgent. An active tether-net system with maneuverable units is one of the promising solutions to this problem, whose success is dependent on the robustness of the net maneuver and closing decisions. These in turn are impacted by the uncertainties attributed to i) noisy observation of the target debris state (e.g., sensing errors), and ii) imperfect simulations of the complex net dynamics and net/debris interaction behavior, over which the decision system is trained. This paper focuses on the first of these two uncertainty sources, and presents a pipeline to propagate and quantify the resulting uncertainty in the debris capture performance expressed in terms of Capture Quality Index (CQI). This quantification is uniquely performed for both an active tether-net using a fixed baseline control and one using a trained neuro-control policy to guide the net maneuver during the deployment phase. Two different uncertainty quantification (UQ) techniques, namely Sobol's variance-based sensitivity analysis and perturbation-based method are exploited. A high-fidelity simulator and a lower-fidelity surrogate-based environment are used to demonstrate trade-offs between prediction accuracy versus ease of resolving uncertainties.
We introduce a multi-turn interactive framework for reasoning evaluation that treats reasoning as active evidence acquisition and belief updating. Wherein, LLMs receive only the task rules, must issue targeted queries to a hidden environment, integrate partial observations over time, and decide when to submit a final answer. Beyond standard success rate and interaction efficiency, we evaluate contextual robustness under controlled contextual perturbations, and metacognitive adaptation through counterfactual revision and necessity judgment. We instantiate the framework as a benchmark of 474 executable games, each evaluated under five fixed configuration search spaces corresponding to five difficulty levels, and evaluate a broad set of frontier LLMs. Results show that the benchmark is highly discriminative, exposing large differences not only in success rate but also in interaction efficiency. Moreover, we empirically show that contextual perturbations cause moderate but consistent declines, whereas counterfactual revision and necessity judgment lead to much larger drops.
Deploying reinforcement learning in safety critical domains, from autonomous vehicles to medical decision support, is constrained by failures arising when systems encounter unfamiliar conditions. We argue that the fundamental bottleneck is not individual challenges like changing dynamics or incomplete observations, but their synergistic interaction, which we term the Epistemic Trap: agents cannot estimate their state without knowing system dynamics, nor learn dynamics without accurate state information. Proof-of-concept experiments in simulated locomotion reveal that combining these uncertainties causes failures far worse than either challenge alone, a 77% observed degradation against the 46% additive prediction, demonstrating that compounding failure modes can emerge and, when they do, far exceed what additive reasoning would predict. Conventional approaches typically adopt a passive epistemic stance that cannot resolve this coupled uncertainty. We propose reframing safety as an information problem. We introduce an Adaptive Safety Architecture built around three contributions. First, the Compound Uncertainty Coefficient (κ), a mutual-information based metric that quantifies how tightly state and dynamics uncertainties are coupled. Second, information-seeking policies governed by a MaxInfoRL objective that actively probe system dynamics rather than waiting for the environment to reveal itself passively. Third, regime adaptive safety constraints that tighten automatically as epistemic coupling rises. Together, these constitute a paradigm shift from passive robustness to active perception, offering a principled path toward decision making systems that operate under uncertainty, recognize their own ignorance, and act strategically to resolve it.
The deployment of large language models (LLMs) on resource-constrained devices remains challenging, spurring interest in split inference, where models are partitioned between client and server to reduce computational burden and enhance privacy by transmitting only intermediate activations. However, the privacy-preserving capabilities of split inference, particularly in the context of LLMs, have not been exhaustively investigated. To fill this gap, we introduce ActInv, which solves an intermediate activation matching problem to reconstruct the client's input. Extensive evaluations demonstrate that ActInv achieves high-fidelity reconstructions, even in the presence of common perturbation-based defenses such as Gaussian noise injection and activation sparsification. To systematically understand this vulnerability, we develop Perturbation Amplification Factor (PAF), a metric for quantifying a layer's inherent resistance to reconstruction. Our analysis reveals that privacy vulnerability is not uniform across layers, with some layers being highly susceptible to leakage while others offer natural resistance. Furthermore, we demonstrate that defense effectiveness can be significantly improved by calibrating perturbation directions to maximize reconstruction error during backpropagation. Building on these insights, we design PriPert and conduct comprehensive evaluations, covering privacy, utility, and computational overhead, to demonstrate its effectiveness.
Active perception in uncertain environments requires robots to navigate safely while acquiring informative observations to reduce map uncertainty. These objectives inherently conflict, as informative viewpoints often lie near uncertain regions with higher collision risk. To address this challenge, we develop a conflict-aware active perception and control framework for robotic systems operating in environments represented by 3D Gaussian Splatting (3DGS). Safety is enforced using a Control Barrier Function (CBF) derived from an Average Value-at-Risk AV@R collision-risk metric that accounts for geometric uncertainty and guarantees forward invariance of a safe set. To improve perception, we propose a risk-aware Expected Information Gain (EIG) formulation for selecting the next-best-view and introduce perception barrier functions that align the camera orientation with the local information-ascent direction. To obtain a tractable formulation for these conflicting safety and perception objectives, we propose a unified safety-critical, perception-aware quadratic program that enforces safety as a hard constraint while relaxing perception constraints through slack variables. Simulation results demonstrate that the proposed method improves both safety and information acquisition compared to existing 3DGS-based approaches.
Zero-shot Object Navigation (ZSON) has shown promise for open-vocabulary target search in unseen environments, yet most existing systems remain tied to planar representations and single-floor assumptions. These assumptions become inadequate in real buildings, where navigation involves floors, stairs, landings, and vertically overlapping spaces. This article presents TravExplorer, a cross-floor embodied exploration framework that couples zero-shot semantic guidance with traversability-aware 3-D planning. TravExplorer maintains a unified volumetric map that distinguishes occupied structures from robot-reachable support surfaces and extracts traversable frontiers from connected support surfaces, including floors, stairs, and landings. A FOV-aware active perception strategy further resolves incomplete observations during cross-floor traversal. To reduce semantic-reasoning latency, a lightweight guidance module aligns a probabilistic instance map from online open-vocabulary segmentation with a spatial value map from fast image-to-text matching. Based on these geometric and semantic memories, a hierarchical planner performs target-aware frontier touring over object hypotheses, traversable frontiers, and stair landmarks, and generates executable cross-floor motions through foothold-guided 3-D search and vertically constrained local trajectory optimization. Experiments over 4,195 simulated episodes on HM3D and MP3D demonstrate consistent advantages over representative ObjectNav baselines. Fifty real-world trials on a Unitree Go2 further validate open-vocabulary target search across single-floor and cross-floor indoor environments without prior maps or human intervention. The code will be released at https://github.com/wuyi2121/TravExplorer.
Vision-Language Models (VLMs) deployed as situated agents in high-resolution visual environments require active perception -- the ability to dynamically decide where to look through operations like zooming, cropping, and panning. However, current training paradigms produce models that mimic the surface form of such operations without functionally depending on their outputs, a phenomenon we term lazy perception. We trace this to a fundamental learning asymmetry: when coarse global views combined with language priors suffice for moderate accuracy, the model has no incentive to learn harder multi-step visual search. If a model can succeed without actively looking, it will never learn to look. This motivates Starve to Perceive, a training paradigm that constrains visual bandwidth -- restricting each observation to a tight token budget so that no single view suffices for task completion, making active perception the only viable strategy. Despite requiring no auxiliary losses, reward shaping, or architectural changes -- serving as a minimal, plug-in modification to standard post-training pipelines -- models trained under perceptual starvation achieve substantial gains of 5% average relative improvement across diverse benchmarks.
Interpreting ultra-high-resolution (UHR) remote sensing images requires models to search for sparse and tiny visual evidence across large-scale scenes. Existing remote sensing vision-language models can inspect local regions with zooming and cropping tools, but most exploration strategies follow either a one-shot focus or a single sequential trajectory. Such single-path exploration can lose global context, leave scattered regions unvisited, and revisit or count the same evidence multiple times. To this end, we propose GeoVista, a planning-driven active perception framework for UHR remote sensing interpretation. Instead of committing to one zooming path, GeoVista first builds a global exploration plan, then verifies multiple candidate regions through branch-wise local inspection, while maintaining an explicit evidence state for cross-region aggregation and de-duplication. To enable this behavior, we introduce APE-GRO, a cold-start supervised trajectory corpus that reformulates diverse UHR tasks as Global-Region-Object interactive reasoning processes with a unified, scale-invariant spatial representation. We further design an Observe-Plan-Track mechanism for global observation, adaptive region inspection, and evidence tracking, and align the model with a GRPO-based strategy using step-wise rewards for planning, localization, and final answer correctness. Experiments on RSHR-Bench, XLRS-Bench, and LRS-VQA show that GeoVista achieves state-of-the-art performance. Code and dataset are available at https://github.com/ryan6073/GeoVista.
We investigate whether behavior cloning is sufficient to produce active perception in a structured object-finding task. A low-cost robot arm equipped with a wrist-mounted egocentric RGB camera must reposition to center a partially visible plant before triggering a grasp signal, requiring actions that improve future observations. The model predicts joint commands directly from low-resolution RGB images under closed-loop control. We show that low-resolution egocentric vision is sufficient for reliable task completion and that predicting relative joint deltas substantially outperforms absolute joint position prediction in our setting. These results demonstrate that visually grounded active perception can emerge from behavior cloning in a reproducible setting.