Agentic Benchmarks

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20 papers in the last 28 days · 0.3% of indexed attention

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Period ending 2026-09-21

4 new papers

A weekly snapshot of new work published in Agentic Benchmarks.

Period ending 2026-09-14

6 new papers

A weekly snapshot of new work published in Agentic Benchmarks.

Period ending 2026-09-07

8 new papers

A weekly snapshot of new work published in Agentic Benchmarks.

253 papers

Latest in Agentic Benchmarks

Jul 20, 2026cs.LG

Toward User-Conditioned Evaluation of Personal LLM Agents under Temporal Interventions

Personal agents maintain memories, learned skills, tool configurations, and policy state that evolve with each user. Existing agent benchmarks often evaluate these capabilities in isolation: tool benchmarks test invocation under fixed APIs, memory benchmarks test recall or forgetting, and safety benchmarks test static policy compliance. We argue that personal-agent evaluation requires a different protocol: replaying the same temporal intervention across different persistent user-conditioned states and measuring how failures propagate across agent components. We formalize this requirement as four conditions: explicit temporal intervention, persistent state across the intervention, induced cross-dimensional effects, and variation in user-conditioned state. A focused audit of public benchmark protocols selected by explicit inclusion criteria identifies several close cases. Under our explicitly narrow operationalization, we did not find a protocol in that audited set satisfying all four conditions. This claim is scoped as a focused gap analysis with bounded literature coverage. This position paper proposes a minimal benchmark design and candidate reporting metrics for user-conditioned adaptation. The result is a concrete design requirement for future personal-agent evaluation, with metrics used as reporting tools for that requirement.
Pin Qian, Su Wang, Yihang Chen +5
Jul 19, 2026cs.CV

EvoGUI: An Evolution-Aware Benchmark for GUI State-Transition Understanding

GUI agents must reason about how actions transform interface states, but end-to-end success rates entangle this ability with perception, grounding, planning, and recovery. We introduce EvoGUI, a diagnostic framework that converts normalized GUI trajectories into three complementary visual question answering probes: temporal ordering, inverse action/value prediction, and contrastive one-step successor discrimination. Their labels are derived from trajectory order and logged actions, requiring no additional task-label annotation after trajectory normalization. We instantiate EvoGUI-Bench from Mind2Web and WebLINX, yielding 3,000 instances across 120 domains, and evaluate 28 vision-language model configurations zero-shot. The strongest model reaches only 60.4 EvoGain, while model scale and GUI specialization do not reliably predict performance. These results establish EvoGUI-Bench as a scalable diagnostic complement to end-to-end GUI-agent evaluation while exposing substantial headroom in state-transition understanding. The source code is publicly available at https://github.com/Yyhhh6/EvoGUI.
Yaohan Yang, Minglei Shi, Borui Zhang +2
Jul 16, 2026cs.CL

OmniaBench: Benchmarking General AI Agents Across Diverse Scenarios

Large language models are increasingly evolving from text generators into general agents capable of understanding user requests, invoking external tools, and completing complex tasks through interaction. However, existing agent benchmarks often focus on limited scenarios, tool ecosystems, or interaction formats, making it difficult to systematically characterize model capabilities across heterogeneous application settings. We introduce OmniaBench, a benchmark for evaluating general agents across diverse scenarios with explicit state spaces. We derive application-oriented scenario knowledge from app stores, product documents, industry resources, Web retrieval, and human refinement, forming a hierarchical taxonomy that spans ToC, ToB and ToE with 90 level-1 and 354 level-2 domains. Based on this taxonomy, we construct executable environments and synthesize single-turn and multi-turn tasks through four complementary routes: DAG, DAG-S, Solver, and Program. OmniaBench further introduces a ten-dimensional capability taxonomy and eight compositional atomic difficulty factors to support fine-grained evaluation and analysis. The resulting dataset contains 1,431 tasks, together with a challenging subset of 644 tasks designed to reduce evaluation cost and mitigate potential contamination of the full set after public release. The bench presents substantial challenges to current frontier models, with even Claude-Sonnet-5 and GPT-5.6-Sol achieving Overall Pass@1 scores of only 58.54 and 57.14, respectively. Further analyses reveal clear differences across domains and capabilities, as well as persistent limitations in planning, constraint maintenance, and adaptive correction. OmniaBench provides a broad and diagnostic benchmark for characterizing the capability boundaries of general agents.
Chengyu Shen, Yujie Fu, Gangtao Xin +13
Jul 14, 2026cs.AI

Critic Experience Bank: Self-Evolving Step-Level Confidence Estimation for LLM Agents

LLM agents act in external environments where each action changes the state that later decisions condition on, and where a single wrong step can waste interaction budget or trigger irreversible side effects long before the final failure is observed. Reliable deployment therefore requires \emph{step-level confidence estimation}: a calibrated probability that each proposed action is productive, available \emph{before} the action is executed. Existing LLM confidence estimators are designed to score a response from the given prompt, but agent confidence also depends on execution consequences: whether similar actions in similar situations actually advanced the task after the environment responded. We introduce the \method (\methodshort), a self-evolving critic framework in which an LLM critic accumulates evidence from its own past judgments and their observed consequences. After each trajectory, a hindsight LLM that sees the full execution feedback votes on whether each step was productive. The resulting pseudo-labels populate a memory bank from which related productive and unproductive experiences are retrieved into the critic's prompt whenever a similar step recurs. \methodshort requires no training and uses no ground truth step labels. Across three agent benchmarks and three critic backbones, \methodshort attains the best calibration (ECE and Brier) and ranking (AUC) in every dataset--critic combination, reducing ECE by up to 54%54\% relative to the strongest training-free baseline.
Yaopei Zeng, Congchao Wang, JianHang Chen +3
Jul 14, 2026cs.AI

How Many Tasks Are Enough for Agent Benchmark Decisions? A Replay Analysis of Public LLM Agent Benchmarks

Agent benchmarks often compare two agents after all tasks have run, but costly evaluations make partial runs tempting. A task fraction alone does not show whether a partial run supports the same pairwise conclusion as the completed benchmark. We study this question by replaying completed public task-level records from SWE-bench, AppWorld, and tau-bench. A partial budget counts as enough only when it supports the completed benchmark's decision, covers required task groups, and leaves no more than a target fraction of comparisons unresolved. The required task fraction varies sharply. At the strict 0 percentage point threshold on a 5 percentage point budget grid, AppWorld first meets all targets at 15 percent, tau-bench at 25 percent, and SWE-bench Verified at 90 percent; SWE-bench Lite does not meet all targets by 95 percent under the primary coverage rule. Partial-evaluation reports should state how much one agent must outperform another, how tasks are selected, what coverage rule is required, what decision rule is used, and how many comparisons may remain unresolved.
Wei-Jung Huang
Jul 13, 2026cs.CL

Agentic Routing: The Harness-Native Data Flywheel

Large language model agents are increasingly executed not by a single model call, but by an execution harness that manages observation, context, control, action, state, and verification. At the same time, frontier and open models are becoming structurally specialized: a model that is strong at code editing, long-context recovery, tool use, mathematical reasoning, or low-latency response may not dominate on the other axes. This makes model selection inside an agent a core systems problem rather than a per-query serving trick. Existing routing methods mostly optimize single-turn cost-quality trade-offs and therefore miss the execution state, intermediate failures, and feedback loops that make agents different from chat completion. We propose Harness-Native agentic routing, a step-level routing paradigm that selects either a single best-fit model for cost-effective execution or multiple complementary models for ensemble-style accuracy improvement, conditioned on the full harness state. The key insight is that every routing decision naturally produces a structured data record -- consisting of the query, harness state, model choice or model set, execution trace, outcome, and cost -- whose labels are supplied by the environment rather than by the router itself. These records form a harness-native data flywheel: execution traces train better routers and harness-native models, which improve cost-quality trade-offs and generate more traces under the same budget. We instantiate this idea in OpenSquilla with a four-layer routing stack, an open LightGBM cold-start ranker, and a staged router-model path that turns logged arena records into progressively stronger routing policies. The report studies singleton and multi-model routing on agentic benchmarks including DRACO and PinchBench, and argues that agentic routing is not merely cost control, but a data engine for agent-native training.
Xinchen Liu, Hang Zhou, Yingjie Zong +12
Jul 12, 2026cs.AI

Opti-Agent-Bench: Benchmarking End-to-End Optimization R&D Agents on Real-World Business Problems

LLM-based agents are increasingly deployed to solve optimization problems, yet existing benchmarks evaluate them on pre-structured mathematical formulations that bypass the most critical challenge: translating complex business requirements into correct models and solve efficiently. We introduce Opti-Agent-Bench, an end-to-end benchmark that evaluates Large Language Models (LLMs) across the complete optimization R&D pipeline, from understanding business-language descriptions through mathematical modeling, algorithm selection, and code implementation, to solution report generation. Our design rests on three pillars: (1) businesssemantic authenticity with anti-template traps that defeat pattern matching; (2) modular evaluation with cross-module consistency checking across Problem Understanding, Formal Modeling, Implementation, and Reporting; and (3) the ORAC bi-level validity framework that simultaneously ensures task quality and scoring integrity. Across several industrialscale tasks spanning integer programming, robust optimization, stochastic programming, and non-convex optimization, we expose critical failure modes of current models, including constraint omission, model-code inconsistency, and report-implementation divergence, that remain invisible under conventional single-metric evaluation.
Yongchang Fu, Xinjie Huang, Chengjun Dai +3
Jul 10, 2026cs.AI

DynamicMCPBench: A Trace-Grounded, Effect-Scored Benchmark for LLM Agents over Live MCP Servers

Large language model (LLM) agents are increasingly deployed over Model Context Protocol (MCP) servers, yet the benchmarks used to evaluate them score the final answer or a fixed "ground-truth" list of tools, both of which are fragile once the underlying data is live and stateful. We present DynamicMCPBench, a reusable framework rather than a fixed dataset. A practitioner can run it on their own MCP servers to test models on their own tasks, or let it collect servers automatically to measure a model's general ability to solve agentic tasks. Given the servers and any set of models, it generates realistic goals, pursues each one live to record a successful trajectory, distills that trajectory into path-agnostic effect checkpoints, and scores an agent on whether it reproduces those effects, never on the final answer. To show what the framework reveals, we run it at scale: 24 models over 121 servers and 750 tasks spread evenly over 15 task categories (50 each), where each category targets a distinct tool-use challenge of the generated questions. Each task is scored by pass^3: it counts as solved only if all three independent attempts succeed. Even the strongest agents solve only about half of the tasks, 31% of tasks are solved by no model at all, and accuracy collapses as the required tool chain grows longer (from 39% on the shortest chains to 13% on the longest). A human validation study confirms the automatic scoring is reliable (chance-corrected agreement of 0.76). DynamicMCPBench thus turns benchmark construction into something practitioners can rerun on their own servers and models, while exposing a consistent inability of current agents to handle long, multi-step agentic tasks.
Jerzy Kamiński, Ilya Galyukshev, Artem Kuznetsov +4
Jul 9, 2026cs.AI

Long-Horizon-Terminal-Bench: Testing the Limits of Agents on Long-Horizon Terminal Tasks with Dense Reward-Based Grading

AI agents have become capable of autonomously completing short, well-specified tasks. However, existing terminal benchmarks largely focus on simple problems that finish within minutes and are evaluated only by their final outcome. This setup overlooks intermediate progress and partial solutions, yielding sparse reward signals and an incomplete picture of agent capability. We introduce Long-Horizon-Terminal-Bench, a terminal benchmark of 46 long-horizon tasks spanning nine categories, including experiment reproduction, software engineering, multimodal analysis, interactive games, and scientific computing. Each task follows a Terminal-Bench-style setup with a reference solution or simulation engine, but is further decomposed into fine-grained graded subtasks. This design enables dense intermediate rewards and partial credit, allowing evaluation to capture not only whether an agent reaches the final goal, but also how far it progresses on open-ended workflows. Tasks in Long-Horizon-Terminal-Bench typically require hundreds of episodes and minutes to hours of execution, stressing long-horizon planning, long-context management, and iterative debugging rather than one-shot problem solving. We evaluate 15 frontier models and find that agents consume on average 9.9M tokens per task, with roughly 231 episodes and 85.3 minutes of execution time per run, making Long-Horizon-Terminal-Bench more demanding than prior terminal-based benchmarks. Even the strongest tested model achieves 15.2% pass@1 at a partial-reward threshold of 0.95 and 10.9% at a perfect-reward threshold of 1.0, while the mean pass rate across models is 4.3% and 1.7% under the two thresholds, respectively. These results reveal headroom for improvement. We further analyze failure modes and error patterns, and release Long-Horizon-Terminal-Bench to support future progress on long-horizon terminal agents.
Zongxia Li, Zhongzhi Li, Yucheng Shi +10
Jul 9, 2026cs.CL

UniClawBench: A Universal Benchmark for Proactive Agents on Real-World Tasks

The rapid development of large language models and multimodal large language models has accelerated the emergence of proactive agents capable of operating everyday tools and assisting users in real-world environments. However, existing benchmarks struggle to evaluate such agents effectively, as they often rely on sandboxed environments and single-turn evaluation paradigms. Moreover, their scenario-based task taxonomies mix multiple model capabilities within the same task category, making it difficult to identify the root causes of agent failures. To address these limitations, we introduce UniClawBench, the first capability-driven benchmark designed to evaluate proactive agents in dynamic, real-world settings. UniClawBench is built around five foundational model capabilities: Skill Usage, Exploration, Long-Context Reasoning, Multimodal Understanding, and Cross-Platform Coordination. Based on these capabilities, we design 400 bilingual real-world tasks. Unlike previous benchmarks that rely on static, pre-recorded answers, our benchmark evaluates agents in live Docker containers using fine-grained, step-by-step completion checkpoints. Furthermore, we design a closed-loop evaluation strategy comprising an executor agent, a hidden supervisor agent, and a user agent to simulate realistic multi-turn human feedback without leaking grading criteria. To disentangle base model capabilities from framework-level design choices, we evaluate state-of-the-art models under multiple agent frameworks. Through comprehensive comparisons across both models and frameworks, we show how base model capabilities and agent framework designs jointly shape performance in real-world environments. To facilitate future research, we make our benchmark and code publicly available at https://github.com/HKU-MMLab/UniClawBench.
Zhekai Chen, Chengqi Duan, Kaiyue Sun +4
Jul 9, 2026cs.AI

CausalDS: Benchmarking Causal Reasoning in Data-Science Agents

Large language models (LLMs) increasingly act as integrated data-science agents, combining abstract reasoning with advanced tool use. Yet the relevant benchmark landscape largely divides into symbolic causal reasoning benchmarks without realistic data analysis or data analysis benchmarks without a principled causal data-generating structure. Furthermore, existing causal evaluation datasets are often restricted to curated examples from existing sources, with diversity coming from limited templatized variations rather than from systematic generation of novel synthetic causal structures. We introduce CausalDS, a benchmark for evaluating causal reasoning in agentic data-science workflows. Each benchmark instance is a scene consisting of a sampled structural causal model (SCM) with generated observational data and an accompanying synthetic natural-language story grounded in a realistic domain. We optionally ground the composition of the benchmark components in empirical distributions obtained from real-world datasets, thus retaining empirical structure while reducing the "causal parrot" risk through completely synthetic generation. From each scene, we then derive tasks spanning all three of Pearl's rungs, with typical data-science prediction tasks appearing as Rung 1. Most tasks include a data science coding component, where the model typically needs to use several tools to arrive at the final answer due to the frequent presence of imperfect observations, which are generated by an observation model. Additionally, recognizing when a question admits no warranted answer and abstaining is treated as a first-class scored outcome. The benchmark thus jointly evaluates symbolic causal reasoning, data science, uncertainty quantification, abstention, and tool use/coding.
Andrej Leban, Yuekai Sun
Jul 7, 2026cs.SE

RuBench: A Repository-Level Agentic Coding Benchmark with Natively Authored Russian Task Specifications

Developers increasingly delegate real maintenance work to product-grade coding agents, and many state tasks in their native language, in the style of a customer request rather than a curated English issue. Existing repository-level agentic benchmarks do not measure this setting: their task statements are English by design. We introduce RuBench 1.0, a benchmark of 25 tasks mined from recent fix commits in five live open-source repositories (aiohttp, aiogram, Laravel, NestJS, Fastify; Python, PHP, TypeScript, JavaScript), where each task is specified natively in Russian -- written from scratch in the style of an actual customer request, not translated -- and judged by the upstream maintainer's regression tests, which we withhold from release. All 25 fix commits postdate the training-data cutoffs of every evaluated model, giving a contamination argument that holds task-by-task. We evaluate deployed product configurations (CLI agent + model + reasoning effort) -- Claude Code with Opus 4.8, Sonnet 5, and Haiku 4.5, and Codex CLI with GPT-5.5 -- with three independent runs each, reporting pass@1 with task-level confidence intervals, paired comparisons, dollar cost, and token usage. The best configuration resolves 78.7% of tasks; at N=25 only the gaps to the weakest model are statistically resolvable, which we state explicitly. Auditing full trajectories of a fifth, hors-concours configuration (Claude Code + Fable 5, July 2, 2026 release), we caught the product silently substituting the model: on 5 of 25 tasks (20%) an official safeguard fallback re-routed routine HTTP-protocol fixes to Opus 4.8 -- direct, reproducible evidence that the deployed product, not the model, is the unit actually measured. We release task statements, metadata, full agent trajectories, and diffs; grading oracles are withheld, with a SHA-256 manifest committed at publication time.
Evgeny Shilov
Jul 6, 2026cs.AI

MetaSkill-Evolve: Recursive Self-Improvement of LLM Agents via Two-Timescale Meta-Skill Evolution

Recent LLM agents tackle increasingly long-horizon, open-ended tasks, and external skills, reusable procedural knowledge supplied to the agent, further extend this capability. However, a fixed, hand-authored skill is rarely optimal, and cannot adapt to the diversity of tasks an agent encounters. Self-improving agents address this by rewriting their own skill files from execution traces, yielding meaningful gains on challenging benchmarks. Yet such self-evolution remains non-recursive: it improves only the task skill (what the agent does) while the improvement procedure (how it improves) is authored once and held fixed. We introduce MetaSkill-Evolve, a two-timescale framework that makes agentic skill improvement recursive: every branch carries both a task skill ss and a branch-local meta-skill m=(ψ,σ,α,π,ε)m=(ψ,σ,α,π,\varepsilon) whose five components parameterise the Analyzer, Retriever, Allocator, Proposer, and Evolver agents of the improvement pipeline. Task skills evolve on a fast loop while the meta-skill evolves on a slower one under the same pipeline applied to itself, with no additional model or objective. With all five pipeline agents sharing a single frozen backbone, MetaSkill-Evolve outperforms no-skill, static-skill, and single-level evolution baselines on three agentic benchmarks (OfficeQA, SealQA, ALFWorld), improving held-out test accuracy over the raw backbone by +23.54, +16.09, and +1.92 points respectively.
Zefeng Wang, Minxi Yan, Jinhe Bi +3
Jul 6, 2026cs.AI

EvoAgentBench: Benchmarking Agent Self-Evolution via Ability Transfer

Agent self-evolution in long-horizon LLM systems is largely procedural: useful experience is not merely stored information, but reusable procedures for searching, debugging, and verification. Yet current evaluations do not isolate this form of transfer. Agent benchmarks test single-episode task solving; memory benchmarks target information retention rather than procedural reuse. We introduce EvoAgentBench, a benchmark for agent self-evolution via Ability-guided transfer across four agentic domains: web research, algorithmic reasoning, software engineering, and knowledge work. EvoAgentBench extracts trace-grounded Abilities from agent executions, canonicalizes them into operational units, and builds domain-specific Ability Graphs linking tasks that share procedural overlap. By design, every test task is backed by verified training-side Ability support. Across a 528/267 train/test split, two scaffolds, and three backbones, curated Ability content transfers reliably across model families, but no current automatic method sustains positive gain in all settings. EvoAgentBench shifts self-evolution evaluation from aggregate accuracy comparison to fine-grained diagnosis of experience encoding, routing, and uptake. The benchmark is publicly available at https://huggingface.co/datasets/EverMind-AI/EvoAgentBench.
Xingze Gao, Chuanrui Hu, Hongda Chen +9
Jul 6, 2026cs.CL

EdgeBench: Unveiling Scaling Laws of Learning from Real-World Environments

Pretraining scaling laws reveal that model capability improves predictably with data and compute. But learning from real world environments after deployment remains far less understood. Analyzing roughly 38,000 hours of agent interaction with the environment across 134 real world tasks, we find, to the best of our knowledge, the first evidence that overall performance during environment learning follows a log-sigmoid scaling law with remarkably high precision, reaching R^2 = 0.998. Across model generations, we also find that agent learning speed roughly doubles every three months. This discovery stems from EdgeBench, a suite of 134 real world tasks with ultra-long horizons, spanning scientific discovery, software engineering, combinatorial optimization, professional knowledge work, formal mathematics, and interactive games. Each task sustains at least 12 hours of continuous agent operation under rich, multilevel feedback, and is built through substantial expert effort. We publicly release 51 tasks and our full evaluation framework to accelerate the study of how agents learn from real world experience.
Deyao Zhu, Xin Zhou, Shengling Qin +44
Jul 6, 2026cs.SE

KAT-Coder-V2.5 Technical Report

We present KAT-Coder-V2.5, a coding-focused agentic model trained to act autonomously inside real, executable repositories rather than as a single-turn code generator. Its capability is bottlenecked less by model scale than by the scarcity of reproducible environments, verifiable rewards, and high-value trajectories, which we address with an end-to-end agentic post-training framework. AutoBuilder reconstructs multilingual repositories into sandboxed environments with fail-to-pass and pass-to-pass verification at scale, from which we regenerate self-contained task specifications, recover near-miss trajectories, and distill supervision through process-aware filtering, while KwaiClawEnv synthesizes large-scale tool-use trajectories from executable services and real task seeds. We further scale reinforcement learning with harness randomization, a reliability-hardened sandbox, an asymmetric actor--critic PPO with hindsight-augmented value estimation, and a harness-oriented reward framework, and unify SWE, Agent-Claw, and WebCoding experts via Multi-Teacher On-Policy Distillation. Across six software-engineering and agentic benchmarks, KAT-Coder-V2.5 delivers the best agentic tool-use result on PinchBench and ranks second only to the frontier Opus 4.8 on repository-level software engineering. Our service is available at https://streamlake.com/product/kat-coder.
Bo Huang, Fengxiang Li, Hao Xu +50
Jul 5, 2026cs.AI

Nemotron-Labs-3-Puzzle-75B-A9B: Compressing Hybrid MoE LLMs

We present Nemotron-Labs-3-Puzzle-75B-A9B, a compressed variant of Nemotron-3-Super optimized for interactive deployment. We designed the model to maximize server throughput under high user throughput constraints. In interactive serving workloads on a single 8xB200 node, Puzzle-75B-A9B achieves approximately 2x higher server throughput than Nemotron-3-Super at matched user throughput constraints. In ultra-long-context deployment on a single H100 GPU, the compressed model increases 1M-token concurrency from 1 request to 8 requests. Puzzle-75B-A9B is constructed using a multi-stage pipeline that combines the Iterative Puzzle compression framework with knowledge distillation, reinforcement learning, quantization, and a Multi-Token Prediction head. The compression process jointly optimizes heterogeneous MoE pruning, active parameter budget, and Mamba pruning to improve inference efficiency while preserving model quality. We evaluate Puzzle-75B-A9B on a broad suite of reasoning, coding, multilingual, long-context, and agentic benchmarks. Despite substantial compression, the model retains strong downstream accuracy relative to the parent model across a wide range of tasks. These results demonstrate that large hybrid MoE models can be substantially optimized for deployment efficiency while maintaining strong downstream capability. Our model is publicly available on Hugging Face.
Akhiad Bercovich, Talor Abramovich, Daniel Afrimi +67
Jul 3, 2026cs.AI

APeB: Benchmarking Personalization Ability of Large Language Model Agents

LLM-powered agents struggle with personalization when users issue raw, underspecified queries. In this setting, agents must infer latent intent, extract preferences from noisy interaction histories, and select among competing alternatives. Existing benchmarks rarely test this capability, as they often rely on user-refined queries or simplified histories. We introduce personalized product search (PPS), a testbed for agentic personalization under raw queries and diverse histories. We construct Agent Personalized Benchmark (APeB) from action logs, pairing underspecified intents with rich histories and user-viewed candidate items. Evaluating state-of-the-art LLMs with multi-step agent workflows, we find that models handle explicit queries well but struggle with early-stage queries requiring intent and preference discovery. Rubric analysis attributes this gap mainly to ineffective history use. A simple history-aware query-refinement pipeline, VQRA, yields consistent gains, highlighting the need for dedicated history-utilization modules in personalized agents.
Garry Yang, Zizhe Chen, Xinru Chen +9
Jul 2, 2026cs.AI

PACE: A Proxy for Agentic Capability Evaluation

Evaluating LLM agents on benchmarks like SWE-Bench and GAIA can be expensive, time-consuming, and requires complex infrastructure. A single evaluation can cost thousands of dollars and take days to complete. In contrast, non-agentic LLM benchmarks that test individual capabilities (e.g., reasoning, code generation) are fast and cheap to run. In this paper, we investigate whether performance on expensive agentic benchmarks can be accurately predicted by the performance on a small, carefully selected subset of atomic evaluation instances. We introduce PACE, a framework that constructs proxy benchmarks by selecting instances from existing non-agentic evaluations whose aggregate scores most reliably predict model performances on agentic benchmarks. Given a pool of candidate instances spanning atomic capabilities, PACE fits a regression that maps a model's scores on a compact subset of source instances to its score on the target agentic benchmark. The subset itself is curated by combining two complementary instance-selection strategies, target-relevance local selection and globally informative global selection. We apply PACE to the 4 target agentic benchmarks in this paper, which yields PACE-Bench, the concrete proxy benchmark that we evaluate in the paper. Experiments across 14 models, 4 agentic benchmarks, and 19 non-agentic benchmarks show that PACE-Bench predicts agentic scores with leave-one-out cross-validation (LOOCV) mean absolute error (MAE) under 4%, Spearman correlation above 0.80, and pairwise model-ranking accuracy around 85%, all at much less than 1% of the full agentic evaluation cost. We further analyze the selected proxy instances, revealing which skills each agentic benchmark uniquely demands. PACE enables practitioners to obtain reliable estimates of agentic performance during model development, selection, and routing, without the overhead of full agent evaluation.
Yueqi Song, Lintang Sutawika, Jiarui Liu +8
Jul 2, 2026cs.DB

AgenticDataBench: A Comprehensive Benchmark for Data Agents

Data science aims to derive actionable insights from heterogeneous raw data, unlocking the value of the massive amounts of data generated in modern society. Automating this process is essential to reducing labor-intensive efforts for data scientists and enabling scalable data-driven applications. Recently, large language model (LLM)-based data agents have emerged as a promising solution to automate data science workflows. However, the field lacks comprehensive benchmarks to rigorously evaluate these agents across diverse scenarios with fine-grained granularity. To address this gap, we propose AgenticDataBench, a comprehensive benchmark featuring realistic tasks spanning diverse domains with fine-grained ground-truth labels. This enables evaluations to capture the diversity and complexity of data science workflows and the detailed performance of agents. First, to cover diverse domains, we collect real datasets and tasks from 15 vertical domains, including 5 real-world B2B use cases from a leading fintech company. Second, to remove redundancy in real-world tasks and generate high-quality tasks for domains lacking real data, we introduce data science skills, recurring data-centric operational patterns, and quantify benchmark coverage by the number of skills included. Representative skills are extracted from large-scale task solutions on Stack Overflow using skill-aligned hierarchical clustering. Third, for real-world business tasks, we select task-solution pairs that maximize diversity in skill composition, ensuring broad coverage of practical scenarios. Fourth, to generate realistic tasks for devise domains without real tasks, we propose a systematic LLM-based task generation approach to create workflows and tasks based on these skills. Finally, we evaluate state-of-the-art data agents using our annotated benchmark and open-sourced testbed, providing detailed skill-level insights.
Zhaoyan Sun, Shan Zhong, Daizhou Wen +10
Jul 1, 2026cs.IR

MemSyco-Bench: Benchmarking Sycophancy in Agent Memory

Memory has emerged as a cornerstone of modern LLM-based agents, supporting their evolution from single-turn assistants to long-term collaborators. However, memory is not always beneficial: retrieved memories often induce a critical issue of sycophancy, causing agents to over-align with the user at the cost of factual accuracy or objective reasoning. Despite this emerging risk, existing memory benchmarks primarily evaluate whether memories are correctly stored, retrieved, or updated, while overlooking how retrieved memories influence downstream reasoning and decision-making. To bridge this gap, we propose MemSyco-Bench, a comprehensive benchmark for evaluating memory-induced sycophancy in agent systems. MemSyco-Bench measures when memory should influence a decision and how valid memory should be used. Specifically, it covers five tasks that assess whether agents can reject memory as factual evidence, respect its applicable scope, resolve conflicts between memory and objective evidence, track memory updates, and use valid memory for personalization. All related resources are collected for the community at https://github.com/XMUDeepLIT/MemSyco-Bench.
Zhishang Xiang, Zerui Chen, Yunbo Tang +5
Jul 1, 2026cs.CV

EgoGapBench: Benchmarking Egocentric Action Selection in Multi-Agent Scenes

Existing egocentric benchmarks have primarily constructed the egocentric setting from first-person-view data, which makes it difficult to evaluate egocentric perspective itself in isolation. However, understanding first-person-view input and taking an egocentric perspective are separable abilities, especially when first-person body cues are absent or when other agents are present. To isolate egocentric perspective understanding, we introduce EgoGapBench, a diagnostic benchmark for measuring action selection in multi-agent egocentric scenes. We define the ability measured by this benchmark as Egocentric Action Selection (EAS): selecting an appropriate action from the agent's perspective in the presence of other agents. On EgoGapBench, humans answer reliably, whereas both open-source and proprietary MLLMs perform substantially worse and systematically select actions performed by other visible agents. Fine-tuning on existing egocentric data fails to close this gap and can even be detrimental. In contrast, fine-tuning on EgoGapBench training data improves accuracy but does not reach human performance. These results show that EAS is difficult to acquire from first-person-view data alone, and that MLLMs should be evaluated and trained not only for scene understanding but also for egocentric action selection.
Jihyeok Jung, Jeewu Lee, Sanghyeop Kim +2
Jun 30, 2026cs.CV

CooperScene: Multi-Modal Cooperative Autonomy Benchmark with C-V2X Communication Characterization

Cellular vehicle-to-everything (C-V2X) enables cooperative perception, prediction, and planning beyond the field of view of individual agents. However, existing datasets often overlook the complexities of real-world deployment, such as limited communication bandwidth and its dynamics, heterogeneous sensing modalities, and scalability beyond a single cooperative partner. In this paper, we introduce CooperScene, a high-fidelity cooperative autonomy dataset with real-world C-V2X communication characterization. The dataset is organized into diverse scenes, including intersections, highway ramps, and parking lots. These scenes involve three connected and autonomous vehicles (CAVs) and one infrastructure roadside unit (RSU), all equipped with multi-modal sensors and commercial off-the-shelf C-V2X communication radios. All scenes are annotated with globally consistent 3D labels at 10 Hz, totaling 344K objects across 59K frames, underpinned by tight sensor- and agent-synchronization, centimeter-level localization and spatial alignment, precise cross-modality calibration, and 3GPP-standard-compliant C-V2X communication. CooperScene establishes a rigorous benchmark for evaluating multi-agent scaling and actual performance in real-world deployable settings. Project website for data and benchmark: https://cisl.ucr.edu/CooperScene
Bo Wu, Ruoshen Mo, Justin Yue +6
Jun 30, 2026cs.LG

AhaBench: Do Agents Turn Experience into Reusable Insights? A Long-Horizon Benchmark for Continual Learning

Can language agents continually learn from experience, turning earlier interactions into reusable capabilities? AhaBench evaluates this ability through exploration after solved hidden-state puzzles, computational transfer after mathematical teaching, and sustained business operation under delayed feedback. The benchmark is agnostic to how an agent learns; the evaluated agents use fixed model weights. Curriculum profiles, teaching contrasts, and daily trajectories reveal a common challenge: using explicit guidance is more reliable than generalizing beyond it or sustaining useful behavior. Across the Puzzle panel, the advantage over matched cold targets is 36.0-53.5 points greater with trace support than at the trace-free endpoint; Qwen 3.6 Plus nevertheless retains a +12.57-point post-curriculum gain. In Euler, worked procedures yield 80.0-100.0% held-out accuracy across models, while question-plus-answer teaching yields 0.0-73.9%. Vending trajectories separate sustained profit, late recovery, and incomplete operation: Doubao Seed 2.0 Pro finishes nominal operation at +495 but averages -10 over the year. Together, these results make continual learning an operational target: experience should yield capabilities that remain effective as guidance, inputs, and business states change. We release tasks, validators, a simulator, records, and analyses for developing agents that turn useful insights into lasting abilities.
Zerui Cheng, Jiawei Xu, Huacan Chai +3
Jun 29, 2026cs.LG

SWE-INTERACT: Reimagining SWE Benchmarks as User-Driven Long-Horizon Coding Sessions

We introduce SWE-Interact, a new testbed for evaluating coding agents on multi-turn, interactive, user-driven software engineering tasks. Existing frontier SWE benchmarks typically provide complete requirements upfront and evaluate agents on autonomous implementation. In contrast, SWE-Interact places agents in a realistic developer workflow: a carefully designed user simulator starts with vague or incomplete instructions, progressively reveals requirements, inspects the agent's workspace, and provides targeted feedback, revisions, and new constraints until the full task goal has been handed off. Grounded in large-scale studies of real coding-agent interactions, this setup tests whether agents can discover user intent, adapt to evolving requirements, and build on their own prior work. Across a suite of frontier and open-weight models, we find that strong performance on single-turn SWE tasks does not reliably transfer to multi-turn, user-driven workflows: the best-performing models solve roughly 50% of single-turn baseline tasks but only 25% of the corresponding SWE-Interact tasks. The strongest models in our evaluation, including Opus 4.8 and GPT 5.5, start strong even in the face of vague initial instructions, persevere until all the requirements are surfaced by the user, integrate them better and write clean code. However, they still suffer from over-agentic coding, forgetting requirements and technical mistakes. Weaker models start poorly under ambiguity, give up early, forget or ignore instructions and rework their code more. Overall, SWE-Interact measures an orthogonal, real-world capability axis for frontier model development: interactive goal discovery and iterative refinement with a user in the loop.
Mohit Raghavendra, Anisha Gunjal, Aakash Sabharwal +1
Jun 29, 2026cs.SE

SWE-Together: Evaluating Coding Agents in Interactive User Sessions

Most coding-agent benchmarks are static: an agent receives a complete task description up front and is judged only by its final code. Real coding assistance is interactive, with users clarifying goals, adding constraints, and correcting mistakes over multiple turns. We introduce SWE-Together, a multi-turn benchmark reconstructed from real user-agent coding sessions. To make real interactions verifiable, we curate 109 repository-level tasks from 11,260 recorded sessions, selecting sessions with recoverable repository states, clear user goals, and observable outcomes. To replay these interactions across agents, we build a reactive LLM-based user simulator that preserves the original users' intents and provides feedback when the coding agent's progress requires it. To evaluate agents as collaborators, we measure both final repository correctness and the number of corrective feedback turns required during the interaction. Experiments with frontier coding agents show that stronger agents generally achieve higher final success rates while requiring fewer interventions, suggesting an improved user experience.
Yifan Wu, Zhuokai Zhao, Songlin Li +8
Jun 28, 2026cs.CV

Bridging VideoQA and Video-Guided Agentic Tasks via Generalized Keyframe Extraction

Video understanding is a fundamental capability for multimodal intelligence, and recent Multimodal Large Language Models (MLLMs) have achieved remarkable performance on Video Question Answering (VideoQA) benchmarks. However, existing benchmarks primarily evaluate whether models can perceive shallow visual cues, while rarely examining whether MLLMs can learn deeper knowledge or procedural skills from video tutorials and generalize them to downstream long-horizon agentic tasks. To address this gap, we introduce VG-GUIBench (Video-Guided GUI Benchmark), a new benchmark designed to evaluate whether MLLM-based GUI agents can follow video tutorials to complete corresponding GUI interactive tasks. Furthermore, we observe that the performance of models on both VideoQA and video-guided agentic tasks critically depends on effective keyframe extraction. Based on this observation, we propose TASKER (Task-driven And Scene-aware Keyframe searchER), a keyframe extraction algorithm that jointly considers task relevance and scene dynamics to identify informative frames. Experimental results demonstrate that TASKER achieves significant performance improvements on both VideoQA and video-guided agentic task benchmarks, outperforming the best baseline by 2.0% on the EgoSchema fullset and 1.8% on the NExT-QA dataset, respectively. These results further highlight the potential of generalized keyframe extraction methods for video understanding tasks. Our code and data are available at https://github.com/VG-GUI-TASKER/VG-GUI-TASKER.
Sunqi Fan, Qingle Liu, Runqi Yin +2
Jun 27, 2026cs.LG

Multi-Agent Routing as Set-Valued Prediction: A WildChat Benchmark and Cost-Aware Evaluation

Tool and agent routing from natural-language prompts is naturally a set-valued prediction problem: a single query may require multiple agents, while over-selection increases execution cost. The benchmark introduced here is derived from WildChat and contains 3,000 prompts over a fixed 12-agent catalog, with AI-assisted heuristic labels under a fixed schema and controlled rebalancing for multi-label evaluation. The evaluation protocol combines set-level metrics (Precision, Recall, F1, Jaccard, and Exact Match), latency, an execution-oriented capability-coverage simulation, and a constrained weighted-routing setting based on ordinal agent-cost tiers. Compared methods include nearest-neighbor matching, linear multilabel classification, dependency-aware baselines, a fine-tuned encoder, deterministic weighted post-scoring via Weighted Agent Routing (WAR), and a zero-shot LLM baseline. Results show that supervised routers substantially outperform nearest-neighbor and zero-shot LLM routing. The fine-tuned encoder achieves the strongest unconstrained set accuracy, while the linear multilabel model provides the strongest practical baseline. In the constrained setting, the weighted routing layer improves utility when applied on top of strong supervised scorers, with the largest gain observed for Encoder+WAR. Overall, the benchmark and evaluation protocol support reproducible study of accuracy-cost trade-offs in fixed-catalog multi-agent routing.
Ananto Nayan Bala, Faisal Muhammad Shah
Jun 26, 2026cs.AI

GPTNT: Benchmarking Real-Time Collaboration Between Multimodal Agents on Keep Talking And Nobody Explodes

Multimodal models are increasingly deployed to solve tasks collaboratively with humans or other artificial agents. Existing benchmarks show that these models possess many of the required component capabilities, but the conditions that coincide in collaboration, including time pressure, information asymmetry, and imperfect communication, are usually studied in isolation. We introduce GPTNT, a benchmark built on the cooperative video game Keep Talking and Nobody Explodes, in which two agents must coordinate to defuse procedurally generated bomb puzzles against a live countdown. One agent can see and manipulate the bomb but does not have the defusal instructions; the other has the instructions but cannot see or manipulate the bomb. Neither agent can succeed alone: success requires effective and efficient communication. Unlike turn-based proxies, GPTNT requires agents to act asynchronously and communicate in real time. GPTNT is designed to separate collaboration from reliance on memorized solutions: the instruction manual, the partner, or both can be withheld to isolate what a model derives in the moment from what it already knows. We show that GPTNT poses a substantial challenge for state-of-the-art systems: none of the closed- or open-source models we test defuses a single bomb in real time, a bar that human players clear. Through controlled experiments, we identify critical weaknesses in state tracking, efficient action under time pressure, ambiguity handling, and error recovery. We release GPTNT as a benchmark for collaborative performance that current evaluations leave unmeasured. Because it runs on the real game, GPTNT benefits from procedural generation and inherits a living modding community, allowing the benchmark to evolve as models improve rather than being solved once and retired.
Amit Parekh, Sabrina McCallum, Kareem Al-Hasan +3
Jun 26, 2026cs.SE

TUA-Bench: A Benchmark for General-Purpose Terminal-Use Agents

As large language models and harness frameworks continue to advance, agents operating in terminals are increasingly capable of performing a broader range of general computer-use tasks beyond coding. However, existing benchmarks do not adequately evaluate general-purpose terminal computer-use agents (TUAs): general computer-use benchmarks primarily target graphical user interfaces (GUIs), whereas terminal-based benchmarks largely emphasize technical and programming-centric workflows historically native to the shell. We introduce TUA-Bench, a general-purpose benchmark for terminal-use agents. TUA-Bench includes 120 real-world tasks across five task families, covering routine digital activities-including document editing, email management, and live-web information seeking-as well as scientific and engineering workflows co-designed with PhD-level domain experts that require specialized software. This breadth distinguishes TUA-Bench from prior shell-focused or domain-specific benchmarks. Each task is manually designed, runs in a real terminal with a deterministic setup script, and is evaluated by an execution-based scoring protocol. We find that the strongest frontier agent, Claude Code with Claude Opus 4.8 max reasoning effort, achieves 65.8% overall performance, with substantial gaps across both tracks. By providing a broad and realistic evaluation of terminal-use capabilities, TUA-Bench aims to accelerate the transition from narrow, task-specific assistants to general-purpose agents capable of operating reliably across diverse digital environments.
Shoufa Chen, Luyuan Wang, Xuan Yang +7
Jun 26, 2026cs.AI

NormAct: A Benchmark for Hidden Social Norm Compliance in Embodied Planning

Multimodal large language models (MLLMs) are increasingly deployed as embodied planners in egocentric environments, where task success requires not only achieving instructed goals but also acting in socially appropriate ways. While explicit goals may render certain actions optimal, implicit social norms often impose hidden constraints. Existing evaluations typically focus on explicit goal achievement or direct norm knowledge, seldom assessing whether planners can infer and apply these hidden constraints within action sequences. We introduce NormAct, a benchmark for embodied social-norm interactions that evaluates plans on Goal Achievement, Norm Compliance, and overall Task Success. NormAct uniquely embeds hidden norms within ordinary tasks, testing whether models can realize them without explicit instruction. Experiments with state-of-the-art MLLMs (GPT-5.4, Claude Opus 4.7, Gemini 3 Pro) reveal a significant gap: models achieve explicit goals in 67.3% of cases, but comply with hidden norms in only 26.4%. Cue-condition experiments indicate that this gap stems not from a lack of general social knowledge, but from challenges in activating and grounding relevant norms in context. To address this, we propose NormPerceptor, a context-conditioned cue generator that infers scene-relevant norms prior to planning, increasing Task Success from 24.2% to 46.7%. Our results underscore the importance of enabling embodied agents to proactively detect hidden norms, ground them in visual evidence, and integrate them as action-planning constraints. Our benchmark is publicly available at https://huggingface.co/datasets/Caleb196x/NormAct.
Shiyun Zhao, Xinwei Song, Tianyu Guo +7
Jun 24, 2026cs.AI

How Do Tool-Augmented LLM Agents Perform on Real-World Energy Analytics Tasks?

Agentic benchmarks have emerged across general-purpose and domain-specific settings, including finance, coding, law, and drug discovery, yet energy-domain evaluations remain largely limited to static knowledge recall. This is a critical gap for a sector that requires live data retrieval, specialized regulatory and market knowledge, and multi-step quantitative reasoning under real-world constraints. We present an empirical study of tool-augmented LLM agents on real-world energy market analytics tasks. Our evaluation environment includes 243 expert-curated problems across three categories: (1) Market Data Retrieval and Analysis, (2) Knowledge Retrieval and Interpretation, and (3) Advanced Quantitative Modeling and Decision Analytics. Tasks include price and demand analysis, tariff impact modeling, asset revenue and returns estimation, hedging strategy analysis, and optimization modeling, with problems spanning multiple difficulty levels. Agents are equipped with a configurable suite of domain tools, including live electricity market APIs for major U.S. ISOs, regulatory docket search, utility tariff databases, asset optimization models, and retrieval-augmented generation over energy market documents. We assess agent responses using a multi-dimensional evaluation protocol that scores approach correctness, answer accuracy, attribute alignment, and source validity, with category-aware routing to match scoring criteria to question type. We evaluate both closed-source and open-source LLMs, providing a comparative analysis of how model capability and domain tooling interact in a high-stakes professional domain. Key artifacts are publicly released to support reproducibility and future research.
David Akinpelu, Akintonde Abbas, Rereloluwa Alimi +1
Jun 24, 2026cs.LG

RevengeBench: Reverse Engineering Code-Space Policies from Behavioral Experiments

For most of scientific history, researchers studying behavior could only infer hidden mechanisms from outward actions: an inverse problem that becomes more tractable when observation is augmented by targeted intervention. We pose a computational analogue: given only behavioral traces of an agent in a game environment, can a learner reconstruct the underlying decision program as executable code, and how much does this reconstruction improve with the ability to design controlled experiments? We introduce RevengeBench, a benchmark of 75 LLM generated, Elo-calibrated policies across five game environments, drawn from CodeClash tournament trajectories. The learner observes the hidden target policy play against sampled opponents and designs behavioral probes in the form of custom opponent policies that elicit informative behavior. It then submits an executable hypothesis, which is evaluated using continuous action-distance metrics. We further validate that recovered code carries informative signal in downstream player-versus-player tournaments. Across twelve frontier LLMs, recovery quality varies substantially (34 to 72% of initial distance closed), with reconstructed policies yielding measurable competitive advantage, particularly for weaker models that otherwise struggle to design effective counter-strategies. Our benchmark positions behavioral recovery of programmatic policies as a tractable inverse problem in code-space, opening a path to opponent modeling, policy interpretability, and the broader question of inferring latent mechanisms from observations.
Babak Rahmani, Sebastian Dziadzio, Joschka Strüber +2
Jun 23, 2026cs.LG

EvoClawBench: Can Agents Learn Reusable Skills from Their Own Runs?

Existing agent benchmarks primarily test task completion, tool use, or skill utility, but do not isolate whether a runtime can convert evidence from its own runs into reusable skills that improve fresh executions after authoring overhead. We introduce EvoClawBench, a benchmark for this closed-loop skill-learning question on repeated, fixture-backed tasks. EvoClawBench compares direct execution without skills, PreSkill authoring before execution, and PostSkill summarization from first-run evidence followed by a fresh second execution. The suite contains 100 tasks and 502 sub-problems across coding, data, office, security, operations, and domain-document workflows, with support for multiple agent runtimes. Experiments with OpenClaw and nanobot under local execution show that direct baseline performance is strongly runtime-dependent: OpenClaw remains below 20% across models, while nanobot ranges from 56.45% to 96.13%. Self-authored skills have mixed effects. nanobot GPT-5.4 stays above 96% in all modes and MiniMax-M2.7 improves from 90.97% to 94.50% under PostSkill, but nanobot DeepSeek-V4-Pro drops from 77.77% to 4.80% with PreSkill and 0.99% with PostSkill. OpenClaw shows similarly non-monotonic behavior, with some skill runs near baseline and others collapsing. These results indicate that learning reusable skills from an agent's own runs is selective and cost-sensitive, rather than an automatic benefit of adding skill authoring to an agent loop.
Zhiyuan Peng, Xin Yin, Chenhao Ying +5
Jun 23, 2026cs.CL

NatureBench: Can Coding Agents Match the Published SOTA of Nature-Family Papers?

We introduce NatureBench, a cross-discipline benchmark of 90 tasks distilled from peer-reviewed Nature-family publications, designed to evaluate whether AI coding agents can move beyond reproduction toward discovery on real scientific problems. NatureBench is built on NatureGym, an automated pipeline that constructs a standardized, per-task containerized environment from a source paper, addressing the environment-fragmentation problem that has limited the credibility of prior agent-on-research benchmarks. Evaluating ten frontier agent configurations under a strict web-search-disabled protocol, we find that the strongest model surpasses SOTA on only 17.8% of tasks under the g>0.1 criterion. Analysis of method pathways reveals that agents succeed primarily through methodological translation, converting scientific tasks into familiar supervised prediction problems, rather than through genuine scientific invention. Failures are dominated by wrong method choice and insufficient compute budget, not by task misunderstanding. We release the benchmark, the NatureGym pipeline, and a public leaderboard with maintainer-side reproduction. Code: https://github.com/FrontisAI/NatureBench
Yuru Wang, Lejun Cheng, Yuxin Zuo +14
Jun 21, 2026cs.SE

RigorBench: Benchmarking Engineering Process Discipline in Autonomous AI Coding Agents

Agentic coding harnesses - such as Agent-Skills, Superpowers, and Agent-Rigor - are increasingly deployed to augment underlying LLMs for real-world software engineering tasks. Existing benchmarks evaluate these agents almost exclusively on outcome correctness: whether generated code passes tests or resolves issues. We argue that this outcome-only lens is insufficient: an agent that arrives at a correct solution through reckless trial-and-error, without planning, verification, or graceful recovery, is fundamentally less reliable than one that follows sound engineering discipline. We introduce RigorBench, the first benchmark designed to measure process discipline in AI coding agents. RigorBench evaluates these harnesses across five pillars: Planning Fidelity, Verification Coverage, Recovery Efficiency, Abstention Quality, and Atomic Transition Integrity. A composite RigorScore aggregates these dimensions into a single metric via a weighted sum. We curate a suite of 30 tasks spanning five categories - Plan-Then-Build, Verify-Or-Die, Doom Loop Gauntlet, Know When to Fold, and Don't Break the Build-and evaluate leading harnesses in a controlled with/without experimental design against baseline coding assistants. Our results show that structured process discipline not only improves process quality scores by an average of 41% but also raises downstream outcome correctness by 17%, providing the first quantitative evidence that how agents code matters as much as what they produce. We release the full benchmark, scoring rubrics, and trajectory analysis tools as open-source artifacts.
Meher Bhaskar Madiraju, Meher Sai Preetam Madiraju
Jun 20, 2026cs.CL

OpenBioRQ: Unsolved Biomedical Research Questions for Agents

A working citation looks like proof -- but the fact that a link resolves does not mean the cited paper supports the claim. I find that current agentic models rarely fabricate citations (over 99%99\% resolve), yet roughly 15.9%15.9\% link to the wrong paper. Existing benchmarks miss this failure mode: when a question has a fixed answer key, a model can reproduce the expected source from that key rather than independently verifying that the source supports the claim. I introduce \textbf{\openbiorq{}}, a retrieval-grounded agentic benchmark of 12,55312{,}553 unsolved biomedical research questions across 1212 domains that treats open questions as a faithfulness-and-abstention probe. To my knowledge, this is the first biomedical benchmark to combine an agentic setting -- where the model must issue multiple tool calls -- with unsolved questions that have no answer key. Openness is verified against real follow-up evidence rather than a model's parametric knowledge. Difficulty is empirical: I anchor it on questions that three open-weight reference models fail to answer, rather than on subjective hardness labels. On this hardest subset, held-out models from the same lineage as the difficulty anchors solve only ~17%, while three independent frontier agents (Gemini-3-Pro, Opus-4.7, GPT-5.5) span a wide 29-60% range. The benchmark is thus hard, non-saturating (the best agent still leaves ~33-40% unsolved), and discriminating across capability tiers. Beyond difficulty, I observe agentic collapse on the hardest questions, where agents stop using their tools. For the most collapse-prone model, blocking tool access entirely barely changes its score -- so tools stop paying off exactly where they are needed most. A frozen per-question checklist raises inter-judge agreement from Spearman 0.35 to 0.82.
Minbyul Jeong
Jun 19, 2026cs.CR

Safe to Check, Unsafe to Use: Relinking at the Compression Boundary of LLM Agents

Summarization-based prompt compression is increasingly used by LLM agents to shorten long, distributed contexts, but it shifts the security boundary: filters inspect the pre-compression prompt while the backend acts on a newly generated compressed context. We identify relinking, a compression-boundary vulnerability where the compressor behaves as a confused deputy, summarizing distributed, locally benign fragments into a complete malicious instruction. Unlike prompt injection, relinking need not place an explicitly malicious payload in the source context. We show that relinking arises from summarization itself: attention makes separated fragments jointly available, pre-training makes compatible fragments plausible to connect, and post-training favors compact backend-actionable summaries. We formalize the attacker-induced form as adversarial relinking and present Relink, an automated DSL-based tool that splits malicious payloads into benign fragments while keeping the complete payload absent before compression. Across four long-context agent benchmarks, Relink achieves 86.9% Relink Rate and Backend Action Rate versus 17.0% for clean-split controls. Existing defenses fail to reliably capture adversarial relinking; our KBRA defense reduces residual Backend Action Rate to 0.0%.
Zesen Liu, Zihan Zhang, Dongdong She
Jun 19, 2026cs.AI

Counsel: A Meta-Evaluation Dataset for Agentic Tasks

As agentic systems tackle increasingly complex multi-step tasks, evaluating their trajectories presents a major bottleneck - human annotation of a single trajectory on popular agentic benchmarks can take hours, making it difficult to scale evaluations for measuring performance or curating training data. This has driven widespread reliance on automated approaches such as LLM-as-a-judge (LLMJ) to critique agents at the process and outcome-levels at scale, however, the soundness of LLMJ critiques often goes unmeasured. Here, we introduce Counsel, the first public dataset of meta-evaluations for agentic tasks. Counsel consists of process-level critiques from open-weight LLMJs on two agent benchmarks: tau-bench (customer support agents) and DA-Code (coding agents), and human meta-evaluations of these critiques. Human annotators label critiques on each flagged error as "spot on", "correct location but poor reasoning", or "should not have flagged", achieving reliable inter-annotator agreement (Krippendorff's alpha of 0.78). The resulting dataset stratifies LLMJ critiques by human alignment across both error location within a trajectory and reasoning quality, serving as valuable data to calibrate, improve, or train LLMJs for agents. Comparing open-weight judges, we find that more capable judge models and more reasoning effort both enabled improved human agreement, with the strongest judge reaching ~88% agreement on location and ~65% on reasoning. Counsel is generated using open-weight models and is permissively licensed for broad community use, which we hope will enable rigorous study and improved alignment of LLM-based evaluators for agentic systems.
Sashank Pisupati, Henry Broomfield, Eujeong Choi +5
Jun 19, 2026cs.AI

Trip+: Benchmarking Agents in Personalized Interactive Travel Planning

Interactive travel planning has become a popular use case for language models. Agents are deployed to manage evolving preferences and unexpected disruptions over multiple turns. Such settings require models to make complex, profile-conditioned planning decisions. However, existing benchmarks often evaluate feasibility, personalization, or interaction in relatively isolated settings. We therefore introduce Trip+ to measure the ability of agents to plan travel holistically. In Trip+, given traveler profiles and dynamic interactions, agents must generate and revise minute-level itineraries. End-to-end traveler experiences are evaluated via an LLM-based simulator, enabling the assessment of subjective metrics like fatigue. Our scenarios range from simple request resolutions to complex environment-driven replanning. We evaluate 18 LMs and find a consistent gap in experiential quality. Models favor technically feasible but exhausting itineraries that diverge sharply from profiled traveler preferences.
Junle Chen, Wei Chen, Yehong Xu +6
Jun 19, 2026cs.SE

AgentMeter: Evaluating Model-CLI Matching for CLI-Based Local Task-Solving Agents

LLM agents increasingly solve local tasks through command-line and CLI-based harness interfaces, including code editing, repository inspection, data analysis, and file workflows. Existing evaluations often emphasize task success, but deployed local agents are not models alone: the CLI mediates prompts, context replay, tool outputs, file access, terminal observations, and stopping behavior. As a result, the same model can produce different success, token, and cost profiles under different CLIs. We introduce AGENTMETER, a benchmark for evaluating model-CLI matching in CLI-mediated local task-solving agents, together with AgentMeter Score (AMS), a success-anchored, cost-aware metric over calibrated task-effort tiers. AgentMeter uses Benchmark90 as the full validation set and Core30 as a lower-cost subset for expanded comparison across 24 complete model-CLI configurations. On Core30, common deployment criteria select different configurations: highest Pass/30 selects GLM-5.1 with qwen-coder, lowest Tok./Pass selects GPT-5.3-Codex with kimi-cli, lowest billable USD/Pass selects Qwen3.6+ with Codex, while highest AMS selects Qwen3.6+ with kimi-cli. Benchmark90 validation preserves the Top-1 configuration and Top-3 set, with Spearman correlation 0.765, Kendall correlation 0.567, and AMS MAE 0.0383. These results show that model choice and CLI choice should not be decoupled, and that model-CLI configurations should be evaluated as the deployed unit.
Han Chi, Jiaxin Qi, Yan Cui +2
Jun 18, 2026cs.AI

Power Systems Agent Benchmark: Executable Evaluation of AI Agents in Electric Power Engineering

Executable evaluation -- checking the consequences of an agent's actions with a program rather than grading its prose -- has become a prominent way to assess tool-using AI agents in software settings. Electric power engineering has not yet had an analogous benchmark: language-model use is still dominated by retrieval and text question answering, while agents acting on power-system artifacts remain mostly academic prototypes. We introduce the Power Systems Agent Benchmark, an executable benchmark for power-engineering agents. An agent receives a structured task and returns a structured solution; a deterministic evaluator recomputes the engineering quantities, checks operational constraints, and returns a feasibility flag, a normalized score, and explicit violations. The benchmark contains 41 task families across eight areas of power engineering, from power flow and protection to stability, microgrids, reliability, power quality, and forecasting. Each task is grounded in a citable source, standard, or documented engineering formulation. To resist contamination, held-out cases are synthesized on demand by per-family generators from private seeds: the construction is inspectable, but the instances remain private. In a reference evaluation with three command-line agents, the strongest score near the compact tier's ceiling, a smaller open model trails, and public and held-out performance are broadly consistent; a separate public-split grid with OpenCode and Aider probes harness effects. The reference evaluation doubles as quality control: unanimous failures flag candidate task or evaluator defects, and it exposed a latent evaluator bug missed by self-consistency checks. The evaluators are compact deterministic surrogates, but the task contract allows their internals to be upgraded to simulator-backed checks without changing how tasks are posed or solved.
Sergei Trashchenkov
Jun 18, 2026cs.IR

ScholarQuest: A Taxonomy-Guided Benchmark for Agentic Academic Paper Search in Open Literature Environments

Academic paper search is a core step in scientific research, and LLM-based search agents are emerging as a promising paradigm for iterative, intent-driven literature exploration. However, existing benchmarks are insufficient for systematically evaluating agentic academic search under realistic open literature environments. We propose ScholarQuest, a large-scale, taxonomy-guided benchmark for agentic academic paper search. ScholarQuest is constructed from over 1,000 computer science topics and four representative research intents, including method-oriented, setting-anchored, comparison-based, and scope-controlled queries. It further provides scalable answer construction and a shared retrieval backend ScholarBase for reproducible evaluation. Benchmarking results show that agentic methods outperform single-shot retrieval baselines, yet the best-performing agent only achieves 0.314 Recall@100 and 0.355 Recall@All, indicating substantial room for improvement. In addition, analyses of search efficiency, intent-level robustness, and failure cases further highlight the benchmark's ability to provide multi-dimensional evaluation signals for academic paper search agents.
Tingyue Pan, Mingyue Cheng, Daoyu Wang +4
Jun 18, 2026cs.AI

Beyond Static Leaderboards: Predictive Validity for the Evaluation of LLM Agents

Agent benchmarks are growing fast, but no single benchmark touches more than four or five of the dimensions that deployment exposes. This paper aggregates the largest coordinated deep-dive of one MCP-based industrial-agent benchmark to date: fourteen parallel implementation studies covering new asset classes (including a multi-modal visual extension), alternative orchestrations, retrieval strategies, reasoning modes, infrastructure optimizations, and evaluation-methodology probes. Consolidating those studies with seven prior agent benchmarks, we argue that aggregate-score leaderboards systematically underspecify deployed-agent evaluation. Rankings derived from aggregate scores do not transfer to out-of-distribution settings; recent public-to-hidden competition retrospectives provide direct empirical evidence of this rank instability. We propose ranking configurations by predictive validity, the correlation between in-sample and out-of-sample rank, rather than in-sample mean, and report a twelve-tier measurement apparatus that exposes the deployment-relevant dimensions HELM and its agent-era successors collapse. The position is operationalized through three falsifiable out-of-distribution criteria with explicit thresholds; existing evidence partly supports it but is too thin to confirm. We close with a pre-registered pilot design and a field-level vision for what the next generation of agentic benchmarks should report.
Dhaval C. Patel, Kaoutar El Maghraoui, Shuxin Lin +58
Jun 17, 2026cs.LG

IHBench: Evaluating Post-Interruption Recovery in Voice Agents with Structured Workflows

Voice agents deployed in structured workflows (customer service, healthcare scheduling, account management) must handle frequent user interruptions while maintaining progress through multi-step procedures. Existing benchmarks for speech-capable models focus on the timing of interruptions: barge-in detection, endpointing, and turn-taking dynamics. They leave unmeasured what happens after the interruption: does the agent resume the workflow at the correct step? Does it address the user's interjection? Does it avoid re-delivering content the user already heard? We introduce IHBench (Interruption Handling Benchmark), a benchmark that evaluates post-interruption recovery in voice agents executing state-machine-driven workflows across 10 enterprise domains. Six interruption types are injected at controlled points mid-utterance, with per-interruption evaluation rubrics generated alongside the data. Each interruption is scored on two axes: task fulfillment and recovery quality. We evaluate 27 audio-language model configurations from OpenAI, Google, and the open-weight community. Models vary widely, and recovery quality depends strongly on the interruption type. Across our experiments, closed-weight models are consistently more robust to interruptions than open-weight ones: they win far more often on task fulfillment, degrade roughly 3.3x more slowly as conversations grow longer, and show no audio-versus-text modality gap, whereas the open-weight models lose ground on all three. A human study validates the LLM judge against human annotators, and a cross-benchmark analysis against AudioMultiChallenge indicates that recovery quality is a largely distinct capability axis.
Ahmad Salimi, Wentao Ma, Yuzhi Tang +3
Jun 17, 2026cs.AI

RTSGameBench: An RTS Benchmark for Strategic Reasoning by Vision-Language Models

Modern Vision-Language Models (VLMs) often struggle with strategic reasoning, i.e., anticipating and influencing other agents' actions, under uncertainty in competitive and cooperative settings. Real-time strategy (RTS) games can be a natural testbed for diagnosing this limitation, as they demand coordination with allies, adaptation to opponents' strategy, and long-horizon planning under partial observability. However, existing RTS benchmarks offer limited evaluation scope, lack systematic competency diagnosis, and remain fixed in the pre-designed scenario coverage. To address these limitations, we present RTSGameBench, which is built on Beyond All Reason, a large-scale RTS game with an expanded battlefield that demands broader strategy diversity than the existing testbeds. The proposed benchmark provides evaluations through diverse gameplay across various matchup structures, diagnostic assessment via mini-games, each targeting an individual strategic competency, and extensible coverage via a self-evolving generation framework that converts free-form queries into new mini-games, improving over successive cycles. Additionally, for VLMs to operate in large-scale RTS games, we provide RTSGameAgent that manages units by an FSM with agentic memory. We empirically validate that multiple state-of-the-art VLMs do not perform well when matchups demand tighter coordination, multiagent coordination and when task scale increases.
San Kim, Daechul Ahn, Reokyoung Kim +3
Jun 17, 2026cs.SE

SWE-Future: Forecast-Conditioned Data Synthesis for Future-Oriented Software Engineering Agents

Realistic coding-agent benchmarks often replay public GitHub issues and pull requests, making them vulnerable to overlap with model pretraining, fine-tuning, synthetic-data generation, or benchmark-driven model selection. Fully synthetic tasks avoid direct historical replay, but can drift away from real repository needs. We propose SWE-Future, a forecast-conditioned data synthesis method for future-oriented coding tasks. Given a forecast snapshot at time T0T_0, the method uses only pre-T0T_0 repository evidence to forecast future feature implementation/enhancement, bugfix, and refactor task families. We first validate this forecasting step retrospectively: after forecasts are fixed, later pull requests are used only to measure whether the predicted task families match future repository work. In an 80-repository study, the forecaster achieves 58.1% future-work relevance under the main semantic matching metric. We then use validated forecast families as conditioning signals to synthesize a 200-task coding-agent dataset across 61 repositories from a task-generation snapshot, rather than replaying the later pull requests used for validation. SWE-Future shows that repository-evolution forecasts can guide realistic, future-oriented coding-task synthesis while reducing direct dependence on historical pull-request replay.
Qiao Zhao, JianYing Qu, Jun Zhang +3
Jun 17, 2026cs.RO

Benchmarking Action Spaces in Reinforcement Learning for Vision-based Robotic Manipulation

In real-world reinforcement learning (RL), the choice of action space can play a key role in shaping motion smoothness, safety, and overall task performance. In this study, we evaluate pose increment, pose velocity, joint position increment, and joint velocity across two vision-based manipulation tasks: object picking and pushing. We train policies in simulation and deploy them to the real world using sim-to-real transfer. We find that action-space representation indeed significantly affects sim-to-real performance. In particular, we find that the joint velocity action space is best for the vision-based picking and pushing tasks in terms of smoothness and final task performance. We also provide practical guidance for RL practitioners in choosing action spaces for both simulation and real-world experiments.
Seyed Alireza Azimi, Homayoon Farrahi, Abhishek Naik +2
Jun 16, 2026cs.AI

Your AI Travel Agent Would Book You a Bullfight: An Agentic Benchmark for Implicit Animal Welfare in Frontier AI Models

Previous research has evaluated animal welfare using question-and-answer benchmarks. This study investigates whether these evaluations also hold in agentic settings. The agents may showcase different behaviors compared to stand-alone large language models, as demonstrated in prior studies. This work introduces \textit{TAC (Travel Agent Compassion)}: the first agentic benchmark for assessing animal exploitation. TAC evaluates AI agentic behavior in travel booking scenarios across six animal categories, using thirteen hand-authored scenarios that vary by price, rating, and position, expanded via four augmentation variants into 5252 prompts and run for three epochs, giving 156156 scored observations per model. Nine frontier models across five model families were evaluated.. The results indicate that models tend to prefer harmful scenarios, performing below the random chance rate of 65%65\% for selecting a neutral booking option, with Claude 4.84.8 achieving the highest performance at 64.7%64.7\%. To address this issue, the persona of an ethical-brand identity was infused into the system prompt, resulting in welfare rates increasing from 3232 to 8080 percentage points, with a mean of 5353 across all nine models. No evidence of evaluation awareness affecting the results was found, based on an Inspect Scout audit of 3,1203,120 transcripts. These findings are directly relevant to the EU General-Purpose AI Code of Practice, which identifies non-human welfare as a systemic risk. TAC provides a practical method for measuring this risk.
Jasmine Brazilek, Joel Christoph, Maheep Chaudhary +4
Jun 16, 2026cs.AI

Dissecting model behavior through agent trajectories

AI agent performance is not just a modeling problem, it is fundamentally a systems problem. The advanced capabilities of models are realized through agent harnesses. Therefore, a gap between model assumptions and harness behavior can easily prevent the model's full capabilities from translating into agent performance. We formalize this as the intent-execution' gap: the mismatch between what the model intends and what the harness executes, and vice versa. We argue that minimizing this intent-execution gap is as important as other aspects of harness design such as tools and execution loops. To illustrate the impact of this harness-model alignment, we develop a simple and customizable harness called Simple Strands Agent' (SSA). SSA aims to find the bulk of common patterns which generalize across different model families (such as Claude, Gemini, GPT, Grok, Qwen), as well as a small number of model-specific preferences. We make two contributions: (i) we reproduce or improve on the pass@1 performance reported by diverse model-provider families on popular agentic benchmarks (SWE-Pro, SWE-Verified and Terminal-Bench-2), and (ii) building on an analysis of 138k trajectories generated by SSA, we look beyond the pass@1 numbers which tend to be relatively even across frontier models. By representing agent trajectories in code state-spaces, we observe model-level differences in problem-solving behavior. Finer-grained metrics such as edit frequency, testing activity, and phase-transitions reveal how individual models allocate effort across different stages of autonomous problem solving.
Gaurav Gupta, Vatshank Chaturvedi, Jun Huan +1
Jun 15, 2026cs.CV

VisualClaw: A Real-Time, Personalized Agent for the Physical World

Vision language models are serving as general-purpose interfaces for complex multimodal tasks. However, deployment still faces three gaps: VLMs typically incur high latency and cost when processing dense video frames and long prompts, the agent scaffold remains static after deployment, and standard video-QA benchmarks do not test whether agents can use visual evidence inside tool-using workspaces. We present VisualClaw, a self-evolving multimodal agent built around two principles. First, hybrid encoding reduces deployment cost by filtering less informative streaming frames with a cascaded gate and compressing the text skill bank through hot/cold top-k injection. Second, skill evolution lets the agent learn from failures: retrieved memories condition an evolver as direct concatenated context or as guided evidence, producing skill-bank updates that help future questions. Across 4 video-QA benchmarks with 2 VLMs, VisualClaw cuts per-question API cost by an average -98% versus full-frame upload and by -25.9% over the offline uniform 8 frame baseline, while boosting accuracy in most settings, e.g., an average +3.85% and a peak +15.80% on EgoSchema with Gemini 3 Flash. To address the gap, we curate VisualClawArena, a 200-scenario multimodal agentic benchmark built through a strict five-stage pipeline; models must use video evidence, documents, dynamic updates, and executable checks inside a workspace. On VisualClawArena, the same framework with computer-use agent backends improves macro accuracy by +2.9% for Codex (GPT-5.5) and +3.2% for Claude Code (Sonnet 4.6) over no-evolution baselines, with a -9.5% cost reduction compared to the uniform-sampled baseline. These properties make VisualClaw a natural fit for edge applications, where the cascade reduces a 1-hour streaming session from ~3,600 API uploads down to only 5-20 calls and the self-evolution makes it a perfect personalized assistant.
Haoqin Tu, Jianwen Chen, Zijun Wang +14
Jun 14, 2026cs.AI

Multi-agent Framework for Time-Sensitive Complementary Collaboration in Minecraft

We present TickingCollabBench, a Minecraft-based multi-agent benchmark for a novel class of time-sensitive complementary collaboration tasks. Our benchmark reflects four core characteristics of real-world collaboration: agent heterogeneity, mandatory collaboration, dynamic environments, and strict real-time constraints with failure risks. To enable this, we develop the TickingCollab framework, which supports the generation of diverse dynamic environments and abstracts Minecraft's primitive APIs to enable declarative YAML task specifications for composing these events. Building on this, we design a feasibility-aware automated benchmark generation pipeline, where an LLM drafts structurally diverse task configurations and feasibility verifier filters out invalid ones using approximate constraints. Evaluations demonstrate that lang latency and inherent difficulty of coordinating under partial observability and agent heterogeneity cause LLMs to frequently fail under dynamic environments and fall significantly short of a global-knowledge oracle.
Juheon Yi, Jinglu Wang, Xiaoyi Zhang +1
Jun 13, 2026cs.CL

Can Agents Read the Room? Benchmarking Visual Social Intelligence in Multimodal Simulation

Social interaction depends on both language and visible social signals, such as facial expressions, posture, gaze, and emotional shifts. Yet existing social-agent benchmarks are largely text-based and rarely test whether multimodal agents can use visual cues to guide interaction. We introduce \textsc{\benchmarkname{}}, a benchmark evaluating visual social intelligence in multimodal social simulation. It contains 240 scenarios, 585 role instances, and 2,340 role-task instances, combining aligned textual-visual evidence, structured role profiles, and four role-level tasks: expression task, characteristic task, interaction regulation task, and interaction outcome task. Evaluating seven recent MLLMs under verbalized-vision and direct-vision reveals a clear gap between local role enactment and interaction management: role-specific expression and conflict handling are near saturation, whereas interaction regulation and visually grounded outcome achievement remain substantially more difficult. The code is released at https://github.com/JunsWan/AgentViSS, and the dataset is available at https://huggingface.co/datasets/JunsWan/AgentViSS.
Shijun Wan, Xuehai Wu, Jiwen Zhang +2
Jun 12, 2026cs.CL

CacheRL:Multi-Turn Tool-Calling Agents via Cached Rollouts and Hybrid Reward

We present CacheRL, a system for training small agent foundation models that achieves 92 percent process accuracy on multi-step tool-calling tasks, approaching GPT-5's 94 percent while requiring 100 times less compute. Our approach addresses three challenges in practical agent training: transferring tool-calling knowledge from large models at scale, enabling reinforcement learning without costly live tool execution, and learning robustly from noisy cached environments. CacheRL introduces three key innovations. First, a hybrid thinking trajectory pipeline augments agent trajectories with LLM-generated reasoning traces, producing training examples that teach models not only what tools to call but also why. Second, the CacheAgentLoop eliminates live execution costs through a three-tier fuzzy cache while preserving trajectory fidelity using token-level masking. Third, a cache-tier-aware reward dynamically adjusts answer-quality weights to avoid penalizing models for cache-induced limitations. Through iterative supervised fine-tuning (SFT) and Group Relative Policy Optimization (GRPO), CacheRL improves Qwen3-4B-Thinking's validation reward from 0.43 to 0.78. On public agentic tool-calling benchmarks, our model achieves competitive performance against frontier models such as GPT-5. Ablation studies show that removing knowledge transfer reduces performance by 41 percent, while cache-aware rewards contribute a 17 percent improvement. Interestingly, reinforcement learning improves training stability but yields limited gains beyond strong supervised fine-tuning, suggesting that data quality and reward design play a more important role than complex optimization methods in building practical small agent models.
Md Amirul Islam, Sumiran Thakur, Huancheng Chen +3
Jun 12, 2026cs.CL

Dialogue SWE-Bench: A Benchmark for Dialogue-Driven Coding Agents

AI coding agents have rapidly transformed software engineering, powering widely used interactive coding assistants. Despite their interactive real-world use, existing benchmarks evaluate them as fully-autonomous systems. In this work, we introduce Dialogue SWE-Bench, an automatic benchmark dataset for evaluating the ability of coding agents to resolve real-world software engineering problems through dialogue with a user. We design a novel, persona-grounded user simulator to support our task evaluation, and augment our task evaluation with automatic evaluations of dialogue quality. We also propose a new schema-guided agent, aimed at improving the dialogue capabilities of off-the-shelf coding agents, which improves over strong baselines by 3-14%. Our results indicate that better coding models do not always correspond to better dialogue models, suggesting that dialogue capability is a distinct and currently understudied dimension of coding agent performance.
Brendan King, Jeffrey Flanigan
Jun 11, 2026cs.CL

EvoBrowseComp: Benchmarking Search Agents on Evolving Knowledge

Search Agents -- large language models augmented with search tools -- have intensified the need for future-proof evaluation benchmarks. Existing benchmarks such as BrowseComp rely on static knowledge, making them vulnerable to test-set contamination and parametric memorization. Consequently, models can achieve high scores through fact recall rather than genuine retrieval, obscuring true browsing competence via reasoning shortcuts. In this paper, we introduce EvoBrowseComp, an evolving benchmark of 400 English and 400 Chinese contamination-free complex questions synthesized via live-web traversal. To collect these questions, we design a three-agent collaborative framework: (1) a QA synthesis agent that retrieves fresh knowledge from the live web to synthesize QA pairs; (2) an information filtering agent that filters retrieved knowledge in terms of credibility and popularity to block parametric shortcuts; and (3) a high-level guidance agent that formalizes questions into reasoning graphs to reduce logical redundancy and shortcuts in synthesized QA pairs. Because the framework supports fully automated synthesis, EvoBrowseComp can be regularly updated to prevent data contamination and maintain temporal freshness. Extensive experiments confirm its great difficulty, requiring broad horizontal search. It establishes a scalable paradigm for auto-updatable, high-difficulty benchmarking that keeps pace with both evolving world knowledge and advancing agent capabilities.
Yunhan Wang, Jiaan Wang, Lianzhe Huang +2
Jun 10, 2026cs.AI

Benchmarking AI Agents for Addressing Scientific Challenges Across Scales

AI agents are increasingly being developed to accelerate scientific discovery, yet their practical capabilities in real research settings remain poorly understood. Existing benchmarks for AI agents rarely capture the complexity, heterogeneity, and extended reasoning required by scientific work, whereas benchmarks for scientific tasks often reduce research to static, direct problems and provide limited support for interactive evaluation. Here, we introduce SciAgentArena, a systematic benchmark for evaluating AI agents in real-world scientific research scenarios drawn from emerging needs across multiple domains. SciAgentArena comprises approximately 200 tasks with stepwise verification and an interactive, agent-agnostic environment for assessing diverse AI agents. Using this benchmark, we find that current agents can contribute effectively to well-specified data-analysis workflows, particularly when the task structure and evaluation criteria are clear. However, their performance remains uneven across scientific contexts: agents struggle to generate genuinely novel insights, sustain self-directed exploration, and formulate robust solutions for open-ended research questions. We further characterize common failure modes across agents and identify opportunities for improving their reliability, autonomy, and scientific reasoning. Together, SciAgentArena provides a practical framework for measuring progress in AI agents for science and for guiding the design of future agents capable of addressing complex scientific challenges. Full codes, tasks, and datasets can be accessed via this link: https://sciagentarena.github.io/.
Tianyu Liu, Allen Xin Wang, Antonia Panescu +30
Jun 10, 2026cs.LG

Claw-SWE-Bench: A Benchmark for Evaluating OpenClaw-style Agent Harnesses on Coding Tasks

General-purpose agents such as OpenClaw are increasingly used as autonomous tool users, but their coding ability is difficult to measure under SWE-bench: a generic agent does not by itself satisfy the clean Docker workspace, patch, and prediction contract required for scoring. We introduce Claw-SWE-Bench, a multilingual SWE-bench-style benchmark and adapter protocol that makes heterogeneous agent harnesses, or claws, comparable under fair settings including a fixed prompt, runtime budget, workspace contract, patch extraction procedure, and evaluator. The full benchmark contains 350 GitHub issue-resolution instances across 8 languages and 43 repositories, drawn from SWE-bench-Multilingual and SWE-bench-Verified-Mini after future-commit cleanup. We also release Claw-SWE-Bench Lite for faster validation, which is an 80-instance subset selected by a cost-aware, rank-aware procedure over 17 calibration columns. On the full benchmark, OpenClaw with a minimal direct-diff adapter scores only 19.1%19.1\% Pass@1, whereas the full adapter reaches 73.4%73.4\% with the same GLM 5.1 backbone, showing that adapter design is essential for enabling OpenClaw-style harnesses to perform coding tasks effectively. Across an OpenClaw ×\times nine-model sweep and a five-claw ×\times two-model sweep, model choice changes Pass@1 by 29.429.4 pp and harness choice by 27.427.4 pp under fixed models; systems with similar accuracy can differ substantially in total API cost. Claw-SWE-Bench therefore treats harness and cost accounting as first-class axes of SWE-style coding-agent evaluation, providing both a full benchmark and a low-cost reference set for reproducible comparison. The data is available at https://github.com/opensquilla/claw-swe-bench and https://huggingface.co/datasets/TokenRhythm/Claw-SWE-Bench.
Mengyu Zheng, Kai Han, Boxun Li +13
Jun 9, 2026cs.AI

ABC-Bench: An Agentic Bio-Capabilities Benchmark for Biosecurity

Large language models (LLMs) are rapidly acquiring capabilities relevant to biological research, from literature synthesis to interpretation of experimental data. Increasingly, LLM agents can also perform in silico biology tasks that previously required experienced human biologists. These emerging AI capabilities offer new opportunities for scientific discovery and biomedical advances, but they also shift the landscape of biosecurity risks. To address this, we introduce the Agentic Bio-Capabilities Benchmark (ABC-Bench), a suite of tasks to measure agentic biosecurity-relevant capabilities. ABC-Bench evaluates LLM agents on both benign and dual-use biology tasks: writing code to operate liquid handling robots, designing DNA fragments for in vitro assembly, and evading DNA synthesis screening. These tasks require a combination of biology and software expertise. All tested LLM agents outperformed the median expert human baseliner on all three tasks. Agents performed highly on tasks drawing on published knowledge and well-documented protocols, and more weakly on a task requiring novel bioinformatics reasoning. In three wet-lab validation experiments, we found that OpenAI's o4-mini-high produced scripts that, when run on an OpenTrons liquid handling robot, successfully assembled DNA with expected sequences.
Andrew Bo Liu, Samira Nedungadi, Bryce Cai +3
Jun 9, 2026cs.LG

TRACE: A Unified Rollout Budget Allocation Framework for Efficient Agentic Reinforcement Learning

Reinforcement learning with verifiable rewards (RLVR) is a promising approach for enhancing reasoning and agentic behavior in large language models. However, rollout-intensive policy optimization is often limited by insufficient reward contrast, arising when overly simple or complex prompts generate low-variance feedback and when outcome-only rewards assign the same terminal assessment to every decision in a multi-turn rollout. Past efforts have focused on allocating available rollout resources to promising prompts, yet they only leverage sample informativeness at the prompt level and neglect variation in prefix-level informativeness across turns within the same rollout. This work targets multi-turn agentic RL by modeling each ReAct-style thought-action-observation turn as a semantically distinct node, allowing budget allocation to extend from prompt roots to turn-level prefixes with further continuations, which naturally forms tree-structured rollouts. We introduce Tree Rollout Allocation for Contrastive Exploration (TRACE), a unified rollout allocation framework that enhances reward contrast within a fixed sampling budget. Technically, TRACE allocates rollout budget to both prompt roots and intermediate prefixes that are most likely to yield mixed terminal rewards. A shared generalizable predictor estimates conditional success probability at these anchors from prefix histories to guide this allocation. The resulting adaptive tree structure enriches outcome-only feedback and amplifies the policy-update signal. Empirically, TRACE achieves competitive performance and efficiency gains on typical agentic benchmarks, e.g., improving Qwen3-14B Multi-Hop QA average accuracy by 2.8 points over competitive baselines at equal sampling cost.
Heming Zou, Qi Wang, Yun Qu +9